#world-development

39 messages · Page 113 of 1

civic cloak
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oh i found it!

green lagoon
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cool

sullen fiber
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Anyone know how to do random spawns?

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Like multiple spawns in one world

royal vessel
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changes spawns from 1 to as many as you want and make sure all the cubes or whatever you use are each different i guess and i think it does a random spawn in by itself

median briar
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I'm curious....
for performance, would an aim/position/rotation constraint be any different than doing an 'on update' udon script with the same behavior?

civic cloak
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hey Im just testing my world in VR for the first time, but I couldnt move around - is that an issue with something in the world setup?

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been able to move fine in non-vr testing

sullen fiber
royal vessel
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no there should be a thing under the vrcworld options on the right where it says Spawns 1 and if you add more it should make more lists to add more game objects

bold ibex
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sorry for the ping but how did you fix that

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were you able to fix this?

civic cloak
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Anybody have any input/experience building worlds with more of a low-poly style? Working on my first world and so far it does feel a bit 'lifeless' because the textures are all mostly flat colors + lighting - any tips appreciated!

green lagoon
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have you put any clutter objects into add some liveliness as so far your screenshots I've seen was sci-fi metal hallways not knickknacks that imply people who live in the space

civic cloak
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yeah slowly trying to fill it with props, etc just feels like its missing something cant put my finger on it

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this is what im basing it off of

bold ibex
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the bed looks really hard and flat and uniform

civic cloak
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yeah its from an asset pack i need to work on that

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still figuring out textures - need to work on how to make it look cozy lol

bold ibex
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subdivision surface that bby and it should curve up at the cost of ALOT of polygons

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subdivision surface in blender as a modifer

green lagoon
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or bevel modifier would work if you want to keep the relatively square-shaped but not look so sharp

civic cloak
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is it pretty unavoidable to do this outside of Unity? or can i do that with Probuilder

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I subdivided with Probuilder - is this going to tank performance?

green lagoon
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it's not going to destroy performance but it doesn't look that much nicer like that

bold ibex
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bevel would be the more performant choice by far creating geometry at the edges rather than everywhere

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oh that doesnt have much geometry

green lagoon
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and the subdivide modifier just seems to be adding Edge Loops not actually making it more smooth

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and you might want to put in a reflection probe so that your metal surfaces look more properly reflective

civic cloak
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newbie question, how do I hide the icons?

bold ibex
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so above ur viewport u got bunch of buttons

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one of them on the more right side is gizmos

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u can also make them smaller with a slider so u still see them but not in ur face

civic cloak
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Thank you!

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ws driving me nuts xD

bold ibex
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it is annoying for sure

civic cloak
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this has been a lot of fun building

bold ibex
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very fun to make worlds

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i can suggest you a link to a bunch of links with 3d world assets if u wsnt

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majority is free

bold ibex
civic cloak
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thanks!

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was using unity asset store lol

bold ibex
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thats going to be VERY very limited in comparison

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some of these websites have an absurd amout of models but they arent quality for the most part

green lagoon
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if you're looking for some more low-poly flat shaded models this is a good place to grab some https://kenney.nl/assets?q=3d

bold ibex
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bruh 40k ?!?

green lagoon
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yes he's been at it a long time

civic cloak
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wow

glacial jay
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hi, I was hoping you guys wouldn't mind lending me a small hand. I'm new to VR chat but I have the basics down, I'm wondering if there are some prebuilt lofts I can tinker with and make them into my own so I can get the basics down with it.

near escarp
near escarp
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Screenshot your screen ?

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I assume you're tried restarting unity since ?

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Console doesn't seem to be throwing errors so it's slightly odd

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Might wanna give a window layout reset if nothing shows up still

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Open up the console tab first just in case

near escarp
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Try clicking on Default in top right corner and then revert to factory settings

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If that doesn't do it i'm out of guesses sweat

bold ibex
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I'd like to know how to make interactive meshes (like the jelly in just-b club or waterbed in dream waves) Is it just a constrained cloth simulation?

near escarp
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These are usually shader based relying on a camera

quasi portal
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When will SDK2 worlds no longer be supported?

sleek swift
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my stupid world won't let anyone into it on VRC, how do i see with objects have the pipline manager on it cause thats what caused it in my last world

frank shadow
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anyone knows of a good way how to hide a separate room in a world? its like a whole separate area you can teleport to, I would like to hide its visibility when people are not in the general area, but not disable it completely, as there are also scripts and pickupable objects in there

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tried doing it using a depth mask shader, but it results in really bad visual artifacts

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I basically need a way to selectively cull it

native laurel
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Hello everyone, idk how to activate that menu in the corner, cant find trigger to put it on

robust sparrow
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It's not part of base unity

green lagoon
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that is from progrid

native laurel
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thank you so much :3

green lagoon
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glad to be of help

lyric acorn
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was there any solution to batching/instancing unity grass? I can vertex paint the ground and display a quad using a shader but what about the vertex displacement of the wind movement? there's got to be some out-of-the-box alternative that allows similar swaying movement with batching/instancing options. It's like 400 draw calls in my scene alone. I'm worried about quest cutout layering as well

rustic cove
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I got a problem with testing my world. It does not work, and when "Build & Publish for Windows" is issued, it prints that the scene is missing.

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I am on Linux.

rustic cove
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Got an error

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So I am assuming it's trying to pull an avatar when testing and building, but because the directory is not there it fails?

storm scarab
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is your vrcworld spawn setup with your camera and descriptor?

rustic cove
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Performance is not an issue here. I tried with the default udon example scene, same exact error.

plush canyon
plush canyon
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It says “sdkavatars” so I assumed it means the avatar sdk. And there is a separate sdk for worlds

rustic cove
plush canyon
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Huh

bold ibex
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Newbie question. When should I use Blender, and when should I use Unity and import the Blender asset? What are the decisions as to why someone's workflow merits importing from Blender, rather than just working in Unity?

( Right now I'm doing Iconoclass's world-building, it's entirely Unity3D-focused, including modeling, texturing, postprocressing, etc.)

near escarp
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Unity isn't a modelling program

green lagoon
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they are some add-ons that add some basic modeling but there are a lot more cumbersome than like blender

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if you want to do anything terribly complicated

bold ibex
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Ahhh okay. This tutorial uses ProBuilder and ProGrid for the modeling (add-on tools).

So beyond getting down the basics down in Unity, I should really just be focusing on learning the modeling and texturing in Blender? Just trying to figure out how to allocate my learning energy. My goal is to start making some fairly detailed worlds (city scenes, nature scenes, indoor, etc.)

green lagoon
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yes definitely good to learn blender as ProBuilder would bump into stuff it couldn't do too well pretty quickly if you wanted to like model plants as an example

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but definitely nothing wrong with like following to tutorial to learn the basics of probuilder as basic modeling concept apply both in blender and pro Builder

bold ibex
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Okay, good to know!

When people design a whole world, do they work on sections and individual components, and import them into Unity? Or do they do the whole scene in Blender, and then bring the whole thing into Unity and add colliders + scripting + etc?

green lagoon
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would depend on the project as far as how much of the level design is done in blender

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but there's definitely some advantages to working somewhat module

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like if you have 100 trash cans in your city it's a lot easier if it's one prefab repeated a bunch do you only need to do setup once and if you want to modify the trash cans you only modify it once and all the other trash cans get modified

distant hearth
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is there a way i can pay to have a world uploaded to my account

green lagoon
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not really because that's a good way to get your account hacked

white gulch
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Anyone had an issue fix for pink shaders when importing audiolink for world

misty wave
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Is there a straightforward way to add Zero Gravity to a certain area in the map?

bold ibex
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working on a new club, its gonna be my work ( oviously called club duck

bold ibex
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you can pick and choose what gets turned off, it will also help with optimisation.

frank shadow
misty wave
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It looks fine in the editor

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Anyone experienced TextMeshPro text doing... whatever this is?

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It could be associated with scaling? I recently scaled the entire building down so it may be related to that??

sullen fiber
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Anyone tell me why my main unity camera is slanted?

mild spade
flint lance
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Hey having a issue where Mirror's all went to white screen. Anyone know a work around? I referenced online with no result.

flint lance
kindred remnant
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if ever my world is published what's the way of updating the world, i haven't tried it yet and i don't want to do a publish and update testing. giving me idea would be a big help.

flint lance
candid mica
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https://juliosillet.gumroad.com/?recommended_by=library&sort=page_layout just to help peoples this guy does 100s of materials i love it

bold ibex
candid mica
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thats what i wanted to hear this is the ressource i searched for days ❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️

sullen turret
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Need help. Minor issue, but my VRC SDK screen freezes up, and it takes me a few minutes just to click the Publish button.

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I can still update my world, but it just takes a while to do it

flint lance
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Are you referring to build and publish button or final publish?

sullen turret
flint lance
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Last is sketchy

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Unity just doing unity things....

sullen turret
flint lance
timid ermine
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I downloaded the most recent version of Unity but the sdk i downloaded is for a version that is one thing before the one I have

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Is that an issue?

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the versioni have is 2021.2

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the sdk is 2021.1

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is this an issue?

flint lance
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How do i get mirrors to default off instead of on apon spawn

timid ermine
timid ermine
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Can I do the vrchat coding in c#?

green lagoon
timid ermine
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is it a wrapper?

green lagoon
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yeah you're not giving vrc the unprocessed c#

timid ermine
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what is it a wrapper of

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is it a udon wrapper to c#?

green lagoon
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c# goes in udon comes out

timid ermine
green lagoon
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yes it is a compiler and it says as much on the description

timid ermine
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like get the c# syntax

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is it exactly the same?

green lagoon
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there are notes in the GitHub page on the differences

timid ermine
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gracias

worldly hull
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does anyone know why network synced pickups are so laggy? it seems like it teleports and its very hard to maneuver

chilly hawk
# flint lance How do i get mirrors to default off instead of on apon spawn

https://youtu.be/zUALbgztU5Y?t=135
Following this tutorial will have mirrors off when you join. Try disabling both mirrors in the inspector window (2:15).

In this tutorial I will show you how to add a high-quality and low-quality mirror with toggles to your VRChat world with the new VRChat SDK3 and the Udon programming system!

Timestamps:

  • Intro 00:00
  • Set up scene and mirrors 01:16
  • Add mirror toggles 02:24
  • Programming with Udon 03:20
  • Interaction text 05:27
  • Test in VRChat 05:52

🌸 3D Mo...

▶ Play video
flint lance
misty wave
raven hare
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i think this is the right place for this question. ive been working on a vrc world for some time now and come back to it today to work on it some more but the vrc window is missing and i cant seem to get it back. ive tried reimporting the vrc sdk3 into a copy of the project but to success. any ideas on how i can get that window back?

bold ibex
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take a screnshot of where it says it at the top of the open unity project so we are sure its right

raven hare
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this?

raven hare
bold ibex
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oh hm

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make sure the other assets you have in your project are up to date

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check their github for new releases

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if they dont do releases then dl it again and reimport it

raven hare
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that can affect the unity window? interesting, i will try that

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ah ok so that did work, i had to reimport the udonsharp sdk. twice

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so now the vrc sdk window is back but now its not loading the world when i go to test it. its repeating the loading screen.

late wigeon
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I'm not sure if this is the right place or if this has been covered before but I can't find anything on it. I'm new to unity and am currently building a world, but when I click "build and test" for my headset, (the best way I can explain it) my left eye sees everything perfectly except for the skybox, which is supposed to be stars but instead is everything in the world, including avatars, copied and smeared across where the skybox should be. My right eye is the same but everything is offset from the left eye and when I turn my head, it looks like I'm looking through a glass of water. Here's a picture to help my very long and strange explanation.

harsh wagon
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If a world's lighting is set to gradient instead of skybox, is it possible to change the gradient in-game?

near escarp
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I don't think that's exposed to Udon

chrome iron
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Heyo! I'm looking for experienced world creators for a project, feel free to hmu if you're interested!

faint geyser
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how can i have a USharpVideo screen auto play a video when player joins a new instance

unkempt mauve
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Is it possible to make animated laser lights?

misty wave
brisk onyx
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Does anyone know how to sync spawned in objects globally so everyone in the map can see it? I've checked the box to sync objects that already exist on my world, but I'm not sure how to do this for objects that we push a button to spawn in.

unkempt mauve
brisk onyx
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Yes

mild spade
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You cant sync spawned objects sadly, you will have to use object pooling

brisk onyx
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Is that literally just putting objects in a bin/pool and manually syncing each one? vrcSad

mild spade
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I have personally never used that before, but basically the objects will need to be on the scene already when you upload, and you just call them one by one as you need them with each one having an object sync component, since Object Sync will not sync when you instantiate. There is a object pool example on the SDK on examples if you want to take a look

brisk onyx
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ah oki ill have a look at that. Thank you.

unkempt mauve
faint geyser
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how can i have a USharpVideo screen auto play a video when player joins a new instance

leaden sphinx
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What's the deal with world initialization being so long?
I've been working on an update to one of my worlds and I've noticed the newer version usually takes >2x longer to start up after downloading (even with everything baked).

What happens during initialization that could cause the slowdown? Or is it just the increase in complexity?
(also for context, old world was sdk2 2018. New world is sdk3 2019)

Any pointers are appreciated.

Here are some comparisons:

near escarp
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These aren't errors, also if they're the default Unity shaders for each, then it should be fine

earnest ferry
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i added an spawn in my vrc world but i still get send to my home world did i do something wrong?

molten void
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Did you add the spawn to your vrcSceneDescriptor on the VRCworld prefab?

earnest ferry
molten void
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Where is says element 0, VRCWorld, drag and drop your created spawn there

earnest ferry
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i tough that was the spawn

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how do i make a spawn than ? im so confused with worlds this is why i dont make worlds xD

molten void
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Create an empty game object. Name it spawn, face the blue arrow in the direction you want players to spawn looking toward

earnest ferry
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oki

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imma test it

molten void
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Are you using build test?

earnest ferry
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yes

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like this

molten void
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Yes

earnest ferry
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still sends me home

molten void
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What process are you doing to test?

earnest ferry
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wdym?

molten void
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You close vrchat, and press build test, and it takes you to your vrchome world? O.o

earnest ferry
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no i close vrchat than click on built test, it take sme to loading screen i click on the go button, and than it shows go to deafualt home on button i click on go i get send to home world

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cuz it reloads from that world to my home world

molten void
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Do you get any errors in your console when you test?

earnest ferry
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not really red errors

molten void
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This is beyond me, I'm sorry, not sure what it could be, uhhhh

earnest ferry
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i always had the problem never could fix it

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when i make a fully own world it kept on crashing on me 5 hours of project gone so i gave up on that

molten void
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Do you have any weird unity tools on your projects?

earnest ferry
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just standard

molten void
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And you're using vrcsdk udon?

earnest ferry
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im using vrcsdk2

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i dont know how to work with sdk3 worlds

molten void
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Uhmm, I feel like it's sdk2 related then

earnest ferry
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cuz i got this world from a close friend an they said it was sdk2

molten void
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What about it is sdk2, which world package is it?

earnest ferry
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juneworld

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i did edit a few things in it

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maybe kinda messed that up

molten void
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What all did you edit, any scripts or such?

earnest ferry
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no just added sofa and that kind of things

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an eevee

molten void
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That shouldn't have broke it then aaahhh

earnest ferry
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i have no idea anyymore cuz youtube doesnt really help much

earnest ferry
tepid trellis
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Is it possible to edit your world while inside your world in VR. Add art work, delete walls ,copy objects etc?

near escarp
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You'll have to update every time you want the change to go through, and then make a new instance of your world

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So i guess it means no

tepid trellis
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Has anyone used microsoft maquette to build their world in VR?

plush canyon
upper obsidian
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@earnest ferry If there are no red errors, you need to check it.

bold ibex
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where do i go to download unity for this

green lagoon
bold ibex
pallid jolt
bold ibex
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which one looks better need help choosing to be honest

green lagoon
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I would say the second one because I like purple and it makes it look less like you're in outer space

earnest ferry
brisk spear
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does any one know how to get and array of an object type
var doors = FindObjectsOfType(typeof(PermissionDoor));

flint lance
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Anyone else have a issue when suddenly files go missing? Can things just go corrupt ocasionally?

brisk spear
flint lance
misty wave
# unkempt mauve Lights like this

Ah I see, I've not seen something exactly like that done in VR before, but it likely could be done with a clever combination of animations and a normal laser system like the VR Stage Lighting setup

unkempt mauve
bold ibex
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I need help putting my avatar in my world can someone help me please

upper obsidian
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@bold ibex VRChat Examples\Prefabs\AvatarPedestal

bold ibex
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But just the model like I have a bar in my word and I want one of my avi’s to be the bartender but I put the avi in the word but she won’t stop t-posing

upper obsidian
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You need to add animation, or statically expose the bones of the model.

bold ibex
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How tho

random sphinx
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I'd like to make a cutout mirror. I thought it would be as simple as changing the reflect layers, but that didn't work for me. Maybe I did it wrong? Or is there something else I should do?

upper obsidian
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Custom shader, or make a mesh of the desired shape for the mirror.

faint geyser
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how can i fix seeing text thro walls

random sphinx
willow lark
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Hello! I tried uploading my first world and the upload process goes smoothly it even shows the world in the Content Manager tab with the release Status private. But when I try to join the world in game it will load black screen and i get booted out back to my home world. The world works no problem when I try it using the Build & Test button and there are no errors in console. Am I missing something?

upper obsidian
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You need to check the version of the unity, and check the world is upload for quest or under the pс

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Perhaps there was just an error while upload

willow lark
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@upper obsidian Thx for responding! Active Build Target is StandaloneWindows64 and the only output in console is this:

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(While uploading)

upper obsidian
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I meant a file transfer error. The file might not be completely uploaded. Try to repeat.

willow lark
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I tried making a different project with only the prefab scene and that works fine (Managed to upload it and joined it no problem) so it is something in this specific project I think 🤔 (But again if I try using the Build & test buttot it loads and works)

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Ok will try

upper obsidian
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If the world works in a local test, then the chance that after uploading everything will suddenly break is almost zero. Somewhere there was an error while upload.

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Version Unity 2019.4.31f1 ?

willow lark
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Hmm there is something wrong with my models i think. When I hide the props etc. then it works 🤷‍♂️ Thank you for the help anyway! 😆 👍

lapis void
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ok need some help first time making a world. i made a material and applied it to the objects but for some reason this is what it looks like . its all black i cant get it to change what am i doing wrong?

unkempt mauve
leaden sphinx
unkempt mauve
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@misty wave Just a thought, Do you think its somehow possible to use the same laser light animations made from a laser light animation software?

silent adder
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Can I use UDON to change the properties of a set material? Say, for instance, using a slider to set a transparency between 0 and 100?

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Or am I still limited by animations to do that?

weary osprey
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I can't join my OWN world
I made it super simple for a test world and it shoves me back home WTF???

weary osprey
weary osprey
mild spade
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Something is happening to your world. Some error, on #udon-general someone gave you some tips to follow. Checking the log file is the best way to find the problem.

weary osprey
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I wanna make this map a test map to improve my map editing skills.

weary osprey
mild spade
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can you post a picture of your scene descriptor and where it is on the world? like this.. (open the "spawn" tabs too)

bold ibex
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Hey, where is the assets folder to put assets into unity manually?

slow oar
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Well the info tab says this is for world creation discussion?
Not in game yet but I though someone might appreciate my spawn render?

Having wayy too much fun ruining this poor Blender Project vrcAevSlap

urban epoch
#

Shiny ✨

slow oar
urban epoch
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fear

slow oar
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also macaroni tree

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I would post the cleaned up render but I realized it's got my discord invite link dead center..

nocturne jungle
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Does anyone have just the detailed shell to a world prefab? Id love to make my world from scratch but its just so annoying and i get really jumpy and irritated

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Like a little house or something

leaden hare
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anyone know how to fix this render issue? I have an object with a transparent material behind that white light but it is showing in front of the white light, when it is far behind

misty wave
heady rover
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I got this problem where i wanted to add a Youtube Preview Id to my world info but for some reason the Update World link doesn't work.

lapis willow
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Hello, I've got a post processing issue that I have no clue how to resolve. Color grading effect doesn't seem to be working, but other effects, such as Vignette, do work. I've set some extreme settings in color grading to show that there's nothing here, but this second screenshot shows vignette working just fine. Any ideas?

bold ibex
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oh geez the lighting between the blocks is horrendous

lapis willow
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what do you mean? They aren't separate blocks, its a single imported object

bold ibex
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the lighting on them acts as if they are seperate blocks

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on the brick block its the worst

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looks like there is a topdown gradient of shadow

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you sure they arent individual objects with their own anchor ovverides?

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if you make the blocks override the same for a given cluster it should look nicer

lapis willow
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ahh i see now after changing the light. Might have to turn shadows off on the texture or something. I'm very new to this, all I can tell is each different texture is grouped together, even though you can tell they were build as separate blockes

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so like, all the bricks are shows as a single game object

bold ibex
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its okay you dont see it at first

lapis willow
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It doesn't look as bad in game

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and if I can figure out why only half of my post processing effects work, and the other half don't, that might help it a bit

bold ibex
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ive never worked with mch of those so idk

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i think some of them just dont like VR

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do you test your worlds in VR or on Desktop mode

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and if VR, PCVR or standalone Quest VR

lapis willow
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I do a basic test using cyanemu to make sure everything works, but when i want to truly see how the lighting and things have turned out, I will go into pcvr because its so much different. I don't have any plans to make it quest compatible

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regardless, that's a very minor issue that me and many other friends didn't even notice, or at least it wasn't pointed out to me. I really at this point in time just want to figure out the post processing issue

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shadows are the least of my worries atm

bold ibex
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try testing in Dekstop mode and see if those effects that wernt there in PCVR

vale bloom
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What do I need to hide nameplates in a world? If you answer please reply or @ me ty <3

nocturne jungle
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Anyone have a HQ % LQ mirror toggle prefab?

worldly hull
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anyoyne have issues with pickup objects lagging arouind?

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or know how to solve the issues

lapis willow
green lagoon
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I'm not too knowledgeable on post-processing so don't have any suggestions on color grading

random sphinx
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looking for a quest video player; anyone know of one?

chilly hawk
# nocturne jungle Anyone have a HQ % LQ mirror toggle prefab?

In this tutorial I will show you how to add a high-quality and low-quality mirror with toggles to your VRChat world with the new VRChat SDK3 and the Udon programming system!

Timestamps:

  • Intro 00:00
  • Set up scene and mirrors 01:16
  • Add mirror toggles 02:24
  • Programming with Udon 03:20
  • Interaction text 05:27
  • Test in VRChat 05:52

🌸 3D Mo...

▶ Play video
nocturne jungle
nocturne jungle
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Idk

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When i click the toggles, 1 the mirrors dont turn on or off, 2 the mirror toggles disappear

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Its so odd lol just showing literally everything i can to try to figure this out

unkempt mauve
cloud latch
chilly hawk
#

Even do the stuff that you may think is optional.

nocturne jungle
#

I did everything she did and double checked everything so idek

chilly hawk
#

High and low cube, plus 2 mirrors (which should be disabled)

#

Udon graph stuff should be on the cubes, not the mirrors.

#

Low cube's graph

#

High cube's graph

nocturne jungle
#

Yeah thats how mine looks, look at my screenshots of the graphs above

chilly hawk
#

Are your graphs on the buttons or the mirrors? Should be the buttons.

nocturne jungle
#

The buttons

#

LQWater is my toggle, also HQCola

chilly hawk
#

Problem may be because you set the buttons as children.

#

That's one obvious difference to the tutorial

nocturne jungle
#

Wdym?

#

I dont have them as children..? Idk wym

chilly hawk
#

Yes you do. Your buttons are under the mirrors.

worldly hull
#

if u put a gameobject inside of another one, you make it a child

chilly hawk
#

Should be like this, with the mirrors disabled.

#

Uncheck this box to disable. Otherwise both mirrors will be on initially.

nocturne jungle
#

Yeah i did that

nocturne jungle
#

Its not like that anymore

chilly hawk
#

Your mirror's aren't blue in the list, so something must be different.

nocturne jungle
#

I unpacked them

#

When you unpack it unticks blue

#

This is under the HQ toggle

#

'

#

Ooo wait, i see something that shouldnt be there

#

Lemme see if removing that will fix it

#

nope

#

I have the issue of the toggles disappearing still though, when i click the toggle it just poofs

chilly hawk
#

If the toggle disappears, then your script is disabling the buttons instead of the mirrors.
Sounds like the same mistake I made when setting up mine.

nocturne jungle
#

And it doesnt toggle the mirror

#

How would that happen though? Cause in the scripts i only have the HQ and LQ mirrors, not the toggles

misty wave
nocturne jungle
chilly hawk
nocturne jungle
#

This is the LQ toggle, i only have the two Public Variable

chilly hawk
#

Aha! Notice that they are set to 'self'. That's why it's disabling itself.

nocturne jungle
#

How do i fix that lol

#

Would it be something to do with the graph?

chilly hawk
#

Drag and drop.

nocturne jungle
#

Ohhh

#

Let me test

chilly hawk
#

I remember that you have to drag and drop stuff into the graph at some point as well.

nocturne jungle
#

Yeah thats the beginning when you drag the two mirrors in

#

Loading test player now

#

If i could pay you i would, it works omg

#

you

#

so

#

much

chilly hawk
#

No problem :)
I'm just a beginner, but I happened to set up mirrors a few weeks ago.

nocturne jungle
#

Wooooo im glad thats over lol tysmmm

chilly hawk
#

Oh yeah, if you haven't got CyanEmu then you should get it. Makes testing so much faster.
There's a few 'essential' prefabs to make life easier.

nocturne jungle
#

Ill check it out

chilly hawk
#

CyanEmu lets you test in Unity, UdonSharp is needed for a lot of prefabs, VRWorld Toolkit finds problems, etc.

nocturne jungle
#

Alright cool ill check it out 🙂 Thank you so much

random sphinx
#

Quest video player? Anyone?

rain zodiac
#

so i have a wall in unity which i would like to add a window to, how can i cut out a square in this wall for a window

graceful totem
#

Drinking night needs to fix their world, causes crash upon instantly joining it

nocturne jungle
#

How do i make it so i can jump in my world?

rain zodiac
#

how do i get a working pool table in my world?

#

also my control pannel says this

#

and i wasnt to test the world

unkempt mauve
errant junco
#

am i the only one who is having a lot of issues uploading world with sdk 2.0?

#

the builder section is empty when i wanna upload it, and if i end up uploading it making some stuffs when i join the world it kicks me

worldly hull
#

Can someone explain how I can use a canvas that renders in VR? I have a slider than changes the transparency of a panel but it only shows on the desktop, not in VR.

worldly hull
#

u must be using 2019.4.31f1 exactly

rain zodiac
#

so i have a wall in unity which i would like to add a window to, how can i cut out a square in this wall for a window

errant junco
#

mhm, i have 2019.4.31f1

#

i'm having this issue in different projects since months..

worldly hull
#

the project is on the right version tho?

rain zodiac
#

anyone know what to do here?

errant junco
#

yes

rain zodiac
#

i want to test my world

worldly hull
#

so when you uplaod the world and try to join it, does it instantly kick the player out, or download the contents first, then kick them out?

errant junco
#

download the content

#

and kicks me

worldly hull
#

so that means that your world might not be setup correctly like the spawns and scene descriptor

#

you could try to delete them and redo them

#

also make sure they are in there own gameobjects

rain zodiac
#

also how do i cut out a hole in a wall

#

for a window

errant junco
#

it's weird, if i delete for example a random file like the csc (default in assets) it lets me to upload but it don't even make the build, it load super fast and then i can upload it

#

idk what's going on with it tbh

worldly hull
rain zodiac
#

shape out a hole?

worldly hull
#

are you talking about something like a union and negate

#

you'd probably haev to do something like this, but less worse

misty wave
worldly hull
#

any1 know how to get a canvas overlay to work in VR?

unkempt mauve
nocturne jungle
# rain zodiac

Put a world descriptor in the inspect tab on id say maybe your floor

rain zodiac
#

so ive added a wooden floor texture but the floorboards are hude

#

huge*

#

how would i make the texture smaller

#

so they actually look like floor boards

worldly hull
#

find the material (probably in Materials folder)

#

click on it and change the X and Y tiling

misty wave
#

I may give it a shot

exotic flicker
#

heya anyone with experience building UI's here 😄

#

Got a quick question in regards to toggling charis, so i've set the chair, i've enabled toggle in the system, now its greyed out, but i cant find how to link it to the UI

#

udonsendcustomevent _Toggle?

#

yep that was it, figured it out

exotic flicker
#

Trying to setup protv im having trouble using the playlist feature ( rather setting it up ), idea is to have two , one with playlist, recast on multiple tv's thus music across the map, then another zone where its a movie theater style thus its own independent feed. This however requires sadly for me to figure out whats going on... if someone who's already set ProTv on their world can dm me or ping, that would be appreciated.

true phoenix
#

Hiya!

Everytime I try hitting the Build & Test button when developing my world, nothing happens.

#

What gives?

near escarp
chilly hawk
#

How do I set a reference camera? Will dragging and dropping my building object do?
What should I change "Unlit/Glass_Shader" to?
How do I set the height for VRC Stations?

#

The building object from outside

#

Hopefully the last 3 questions I need to ask

near escarp
#

If you're not using post processing then don't worry about the camera, for the glass shader you should try Silent's shader on her booth page and for the station height it's within the station prefab i think, there's a transform object

chilly hawk
#

Thanks, I'll see if I can find those

weary osprey
#

I can't make a spawn point, I've looked on YouTube and Copied and still nothin, keep spawning back home... Any Ideas?

chilly hawk
weary osprey
green lagoon
#

then put the VRCWorld object next to a game obj

weary osprey
green lagoon
#

there is a vrchat world prefab

#

in the same spot you got the chairs and mirrors

weary osprey
#

I found VRchat world

green lagoon
#

cool so drag that in somewhere interior scene where you want the spawn point to be

weary osprey
weary osprey
green lagoon
#

glad to be of help I'm surprised the SDK didn't yell at you for not having a spawn point

green lagoon
weary osprey
green lagoon
#

welcome to vrchat World building

weary osprey
weary osprey
green lagoon
#

have you learned baked lighting yet

weary osprey
#

I heard about it for Unreal Engine 5 but don't know how to do it myself. @green lagoon

green lagoon
weary osprey
green lagoon
#

having your light be baked will make the framerate a lot nicer

weary osprey
green lagoon
#

definitely recommend checking the pin messages of the world related channels as there are lots of helpful stuff pin

true phoenix
weary osprey
green lagoon
#

definitely a good type of map to start with as it's not big or a complicated game world

weary osprey
green lagoon
#

what's the rest of your setup

weary osprey
green lagoon
#

your setup is fine

weary osprey
weary osprey
green lagoon
#

a catalogue of helpful prefabs folks have made for vrchat

near escarp
weary osprey
#

@green lagoon One more thing, I can't upload to Public.

green lagoon
#

what's your rank

weary osprey
green lagoon
#

strange do you have a upload to community lab option

weary osprey
#

Yes, but publish limit is already 1 so I can't upload there, @green lagoon

green lagoon
#

then you'll just have to wait for the week to be done as there is no straight public upload function for worlds as everything must go through Community Lab First

weary osprey
#

@green lagoon

#

@green lagoon This is what I get

green lagoon
#

then you'll just have to wait for the week to be done

green lagoon
#

spam prevention

weary osprey
#

I've never had this happen before?

weary osprey
green lagoon
weary osprey
green lagoon
#

yes you would be able to submit it it to the community lab next week

#

and you probably want to get around to like baking your lighting before you would want it to be public-facing anyway

weary osprey
green lagoon
#

all worlds have to be published using the lab if they're to be public

weary osprey
#

@green lagoon Make sure that it's not buggy.

green lagoon
#

there is a test World function and you can upload private worlds separately from the community lab stuff you just won't be able to have your world be searchable by other people

green lagoon
#

then what's the problem if you're just in the testing phases so there's no particular reason for your world to be public yet

weary osprey
#

@green lagoon Now I got that ti song in my head, what you know about that, lol

green lagoon
#

well you would still want to test your world while you're optimizing and baking lighting so using the test function I just linked would be helpful

weary osprey
green lagoon
#

glad to be of help

#

https://www.youtube.com/watch?v=zUALbgztU5Y helpful for later when you're getting to mirrors

In this tutorial I will show you how to add a high-quality and low-quality mirror with toggles to your VRChat world with the new VRChat SDK3 and the Udon programming system!

Timestamps:

  • Intro 00:00
  • Set up scene and mirrors 01:16
  • Add mirror toggles 02:24
  • Programming with Udon 03:20
  • Interaction text 05:27
  • Test in VRChat 05:52

🌸 3D Mo...

▶ Play video
weary osprey
green lagoon
deep hamlet
#

Hey, how long does a world usually take to show up in the "Mine" tab once uploaded?

misty wave
#

@unkempt mauve This in combination with a normal glow effect might do what you're looking for? https://booth.pm/en/items/2141514

ライブ等で使われるレーザーの照明装置っぽい表現ができるシェーダーです。 UnityやVRChat、cluster等で使用できます。 シェーダーのプロパティで動きをつけることができます。 板ポリタイプと円錐形タイプの2種類が入ってます。 3Dノイズテクスチャの作成にMewNoiseGenを使用しています。 https://github.com/mewlist/MewNoiseGen Unity 2018.4.20fで動作確認してます。unitypackage形式。 ■解説動画 https://www.youtube.com/watch?v=aqYka48qcrE 質問などはツイッターで。

unkempt mauve
chilly hawk
#

It was fine earlier and now I'm getting this >:(

#

No idea why there's Amazon stuff in there

#

Can't clear the top 2 errors even if I delete everything in the scene

#

Probably one of the few assets I recently imported. Looks Like I'll have to remove each one and see if that fixes it :(

#

Apparently not. Deleting EVERYTHING got rid of it though, so it's in there somewhere.

#

Time to make another test copy then.

misty wave
#

Anyone used the attach-to-me package before?

heady rover
bold ibex
#

Isn't there a way to preview the avatar image? So it fits close to the wall.

#

otherwise I cannot position it correctly.

surreal nebula
#

keep getting this. signs me out when I try to publish and detaching id doesn't work

near escarp
covert hornet
#

Recreated a scene after unity bugged on a crash, quick question. Is it possible to mask a object so it doesn't receive a post progressing effect (such as with layers)?

frank shadow
#

anyone knows if there is a way to make a screen space shader which would affect everything except for the player's avatar? I want to make an effect that fades out the world around the player to black as a transition between areas on my world

gaunt minnow
#

some quest users are sliding around in my world or get stuck in weird positions. Does anyone know how i can solve this?

cinder violet
#

anyone have any tips for getting vrchat world creation working on an m1 mac? Away with family and trying to work on making a world but I keep getting sdk errors even when using the correct 2019.4.31 unity version and targeting android

random sphinx
#

I read in a thread that Quest cannot play youtube videos through a video player. Is this correct?

errant junco
#

when i wanna build and test world i get this, what is this?

raven hare
#

anyone know how to solve this issue? my world repeats the vrc loading screen every time i try to test build it. when i try to publish it however, i get a pipline error. not sure how to fix it

bold ibex
#

so like google drive mp4 link

random sphinx
#

lol wow that's weak. ok then I guess I don't have to worry about making my video players quest compatible. thanks.

rain zodiac
#

hi so i have windows and i would like to add a rain effect on them

#

how would i do that

#

like the animated ones you see on other worlds

#

also how do i add music

near escarp
#

You can ask about the rain glass in #shaders
For music it's an audio source you set to 2D

daring pond
#

how do i fix this

bold ibex
daring pond
#

i am not making a avatar world would it be the same concept

bold ibex
#

the error message you are getting says that too

daring pond
#

ok thanks it worked and now i published it thanks 😄

bold ibex
#

np

fresh plinth
#

I know it's not super important, but would anyone happen to know why the "Last Update" hasn't updated for my world yet? Been doing almost daily updates for the past 9 days and it hasn't changed

bold ibex
#

i downloaded ProBuilder, when i go to use the vertex selection or edge selection, it will not allow me to select a vertex or edge/no vertices or edges highlight. help?

bold ibex
#

i figured it out.

manic wharf
#

what is vrc scene descriptor

bold ibex
manic wharf
#

thank you

bold ibex
nocturne jungle
#

How could i add pens into my world?

#

I get all these errors when i import QV pens

daring pond
#

ive setup these buttons to the udon graph but nothing works

shadow sapphire
#

Just wanted to say thank you for this, it's exactly what I was looking for and works flawlessly.

fresh plinth
daring pond
fresh plinth
#

Custom event values?

daring pond
#

Well you know when you go to the udon graph and you can make custom events i refered them to the onclick string for the button for example

fresh plinth
#

You mean this?

#

Honestly Idk anything about video players. If I were you I'd refer to the prefab that's built into the SDK as a starting step and maybe look around YouTube. I just wanted to make sure you were actually calling the custom events is all lol

#

Best of luck in figuring it out

mild spade
#

Also would help to do a test to make sure the UI is actually clicking the button (like on click, set a gameobject active visually) Since you have a large red X on your UI, it means it is flipped in some ways in the negative values, i am not sure if that makes it hard to interact on vrchat or not.

pure rivet
#

How would I set the camera to fit the image perfectly?

fresh plinth
#

That doesn't matter because the VRCCam has preset values that you're better off not changing. You should fit the image to the VRCCam instead. Here are the VRCCam's default values.

#

You can change these, but it does weird things to the image when it's actually in VRChat so that's why I say it's better to not change them

#

The most important thing to not change actually would be the aspect ratio. Field of view and clipping planes shouldn't cause any issues in theory. I also sometimes change mine to be orthographic instead of perspective, but just make sure the aspect ratio stays consistent.

fresh plinth
daring pond
fresh plinth
#

I'd setup some sort of debugging. You could use Debug.Log, or like Squall said just setting up a GameObject.SetActive for a random cube or something.

#

Just something to show that the custom events are being called

pure rivet
#

got it, looks a tiny stretched but thats ok

ruby lava
#

for some reason, whenever i load into one of my uploaded VRC worlds, it spawns me in the void of unity, and then makes me force leave by showing the controllers as if i had went into a portal, and then sending me back to my home world.
any help/advice?

#

and when i say void of unity, i mean unity skybox, the basic one i have not changed for any world so far.

unkempt mauve
wraith pier
#

Quick question; how does VRChat handle instances if an update is pushed to a world?

#

Does the updated code only apply to newly-created instances?

fresh plinth
#

No, it'll apply to any instance for anyone who newly joins. It will cause desync issues if anything major is changed.

#

Anyone in an old instance will have to rejoin to see the changes, anyone who joins an old instance after the update will see the new changes.

#

Networked things are bugged for new joiners though from my personal experience, since the master of the instance owns the networked objects (or whoever actually owns the objects)

#

Depending of course on what exactly the networked objects are

wraith pier
#

ah

#

argh now unity is crashing when I try to build and publish

#

never did this earlier

tiny temple
#

So... I do not really know how to use Unity, but I have the SDK set up and I have a 3D model of a world I wish to import, and I have it in Unity, but I am unsure of how to do anything else hah...

#

I was wondering if anyone could help?

#

The first issue I have ran into is that I do not know how to give the model of the world collision. I added a "Mesh Collider" to the model like someone suggested and it did not work. And the tutorial I watched didn't need to modify anything

left rain
#

the most performant thing you can do is make simple collider shapes wherever possible instead of using mesh colliders, especially on complex meshes

humble forge
#

I need to figure out how i can hide avatars/nameplates when a person teleports in a far room.

left rain
#

you can just place simple primitive shapes and then turn off the mesh renderers

humble forge
#

got the LOD for the room

tiny temple
#

Yeah but... I don't even know how to do that hah

#

And the terrain is bumpy, so simple shapes might not work

left rain
#

you might want to consider doing some simple unity tutorials then. terrain might need a more specialized collider, yes

#

box colliders are as easy as GameObject > 3D > Cube, then just disable the mesh renderer once you've positioned it

tiny temple
#

Yeah but then I'll end up watching a dozen tutorials looking for how to do what people would consider a few simple things so I thought maybe it'd be easier to just ask here

left rain
#

you're going to end up running into lots of strange problems in the future when trying to build worlds unless you have a grasp of the basics, it's time well spent

tiny temple
#

I suppose...
How would I look for "Specialized collider" tutorials that won't take an hour?

left rain
#

are you using an actual unity terrain object, or an imported model?

tiny temple
#

Imported model. It is a Wii game model that I have ripped so it should be fairly optimized

#

I figured there would be an option to have the collider match the model itself

left rain
#

well, if it's not terribly dense you can just add a mesh collider component, then select the terrain mesh itself as the collider source geometry

tiny temple
#

Oh yes I saw someone online suggest that, but that is where I became stuck

#

See... The model itself is made of many components, all of which Unity seems to treat as separate assets. Is there a way to select them all at once? I know I could just join them all in Blender and reimport them but that might be more effort than needed

left rain
#

that sounds like it's going to be too complicated to use as a collider by itself, then. what's this terrain look like?

tiny temple
left rain
#

and that's all being imported as a single object? i think the best option is to just export the big ground chunk as its own mesh, then use that as the collider

#

if you need colliders for rocks and trees, build those separately into the rock and tree prefabs

tiny temple
#

Oh I had not noticed rocks and tree prefabs.

#

That may be a good idea

left rain
#

well i mean, if you didn't make them then they're not there. but otherwise you have a lot of nearly-identical rocks and trees being read in as unique objects, when it would be more efficient to instance them as prefabs

tiny temple
#

It is not all a single object though, it is a Blender file, so the ground terrain is already a separate object

green lagoon
#

the trees and rocks you can probably just use box colliders

tiny temple
#

And I know that rocks and trees are duplicates, but this is how they were when I ripped them from the game, and I figured I'd mess it up if I tried touching it up

#

Oh box colliders is a good idea, thanks

left rain
#

well, maybe, yeah. but it's going to be more expensive to render this way. might not matter, depends on your performance targets.

tiny temple
#

My computer runs at like 10 FPS hah.
But this is still a Wii game model so I am sure it will run fine without having to optimize things.
...probably

left rain
#

if your computer is running that scene at 10 FPS in unity, it has no chance of running at all in VR

tiny temple
#

Oh I didn't mean it runs this scene at 10FPS.
I tried testing this scene already and even though I fell through the floor, I am pretty sure it was 60 FPS.

#

10 FPS is the usual for any other world

left rain
#

ah. yeah, lots of worlds are badly optimized, and avatars make it much worse

#

on PC i'd say the majority of avatars are absolute garbage when it comes to optimization

tiny temple
#

Yes unfortunately, but I suppose people do not care enough to change it.

#

I have had times where if I look away from someone, I gain 30 FPS, and then when I look back, I lose those frames again. Like some sort of monster hah

#

I can pinpoint who's avatar I need to disable by scanning my vision back and forth!

left rain
#

yeah, i mean i've seen your typical e-boy avatars with a polygon count of 750K, which is just outrageous for a game model. fucking nathan drake in close-ups doesn't have 750K

#

not much you can do except tweak your safety settings for that one

#

and then add in jiggle bones, particles, shaders, etc

#

anyways the more you can optimize the world the less you'll contribute to that problem

tiny temple
#

So the collision works then but...

#

I feel 2 feet tall because the world is so big and the trees lack transparency again

green lagoon
#

you need to setup your transparencies on the tree materials

tiny temple
#

Lemme check that then

green lagoon
#

and you could rescale the world to fit better

tiny temple
#

The material's settings seem to be grayed out

green lagoon
#

you need to click on the model file containing the world there is a setting in the materials tab to extract materials so you can edit them

tiny temple
#

Ohh right yeah I did do that didn't I

#

I turned on "Alpha is Transparency" and it seems to be confused

green lagoon
#

you also need to set the material to use transparencies

tiny temple
#

Is that somewhere in the inspector tab...?

#

I feel as though I must change the setting for the material on the object to not be "Opaque", but that does not seem possible

green lagoon
#

that's because you haven't extracted the materials

tiny temple
#

Oh?
Wait hold on...

tiny temple
#

So I know I can extract the materials as an option, but I already have a folder imported with the model containing the textures

green lagoon
#

it's not going to misplace the textures extracted the materials

tiny temple
#

Ohhh wait I see.
I thought material meant texture for a moment hah...

green lagoon
#

a material tells it which textures to use and how to render those textures but are not the textures themselves

tiny temple
#

Yes you are right. I am just so used to seeing "Material" as "Slot to put textures" when I use Blender

green lagoon
#

Fair

tiny temple
#

It is better now, but now there is also a faint pale background to them.
Is this just a Unity editor thing?

#

Wait "Cutout" removes it

faint geyser
#

how can i fix seeing text tro walls

left rain
#

make sure the text isn't on the "UI" layer or any other layer that draws on top

tiny temple
#

Cool...! So now the textures all work fine.
Now... Is there a shortcut to scaling, instead of using the Transform menu in the Inspector?

#

I must smallify everything

surreal nebula
#

can't build test world

left rain
surreal nebula
#

nvm, deleting that script fixed it, I could reimport if I need

tiny temple
#

I was more asking how to scale down. I figured it out though

left rain
#

yes, that is how you scale down

#

make a group, parent stuff to group, scale down. otherwise you can try adjusting your world scale in blender instead

tiny temple
#

I meant what button to I press

#

Like, is there a shortcut?

left rain
#

R

tiny temple
#

Oh I figured that would rotate

#

Thanks

left rain
#

W/E/R are translate, rotate, scale. it's a convention borrowed from maya

surreal nebula
#

well its still not loading the test world after it finishes

#

I can see the worlds in my appdata being created today but it doesn't load into them

crimson holly
#

+first time builder+ When I hit build&test its's supposed to launch vrc but mine does not launch. it just does a refresh.
+in unity+

#

is there something i missed? or is that fine to just continue?

tiny temple
#

Oh I had that sort of issue a few minutes ago when I tried too

#

Go to your VRChat Steam Directory and try running the one I think called "Install.exe"?

#

It configures VRChat to open properly from things outside of Steam

crimson holly
tiny temple
#

Yeah

#

The one called "Install", try opening it

crimson holly
#

it doesnt do anything

tiny temple
#

Oh? Darn, maybe it is something else then

surreal nebula
civic cloak
#

Happy New Year! Anybody recommend a guide to have each of these buttons toggle a song?

cinder crypt
#

how can i make it so that when i export a world model from blender it carrys over the materials to vrc

#

hmmm

tiny temple
#

Oh I figured that out earlier today

cinder crypt
#

o

#

?

tiny temple
#

Here, lemme check the specific button I pressed

cinder crypt
#

ok

tiny temple
#

So in Blender, go to File > External Data > Pack all into Blend

#

And then go to File > External Data > Unpack All Into Files

#

This should create a "textures" folder where your blender file is

#

So put that textures folder into Unity first, and afterward put the blend file into Unity and it will know to use those textures

cinder crypt
tiny temple
#

Yeah that

#

Wait

cinder crypt
#

witch one?

#

o wait

#

i got it

tiny temple
#

Is your Blender different?

#

Anyhoot, you press both, in the order I mentioned

cinder crypt
#

that isnt there

cinder crypt
tiny temple
#

"Pack Linked Library" and "Unpack Linked Library" must be the same thing, but renamed.

#

Try them and see if it creates a textures folder

cinder crypt
#

o cool it did

#

thx

cinder crypt
tiny temple
#

Happy New Year!

#

Also nice...!

civic cloak
#

im trying to make a simple coin that is pickup-able(?)

#

when I create a cylinder object and shrink it down, it maintains the capsule collider, which gives it weird physics when rolling, any ideas how to change that?

#

Ive got everything else figured out about it, I can pick it up and throw it around, it just rolls like a capsule, rather than falling flat like a coin would

tiny temple
#

Are you using a custom mesh for the collider?

civic cloak
#

no its just the cylinder mesh that was created with the 3d object

tiny temple
#

Well, since the capsule collider seems to be the issue, why not use the model as the collider? If it is just a coin it shouldn't cause any issues

civic cloak
#

how can I change that?

#

Just add component - Mesh Collider?

tiny temple
#

Yes, and then select the coin's model as it's mesh

civic cloak
#

I changed to Mesh Collidor now its just falling through the world xD

tiny temple
#

Is "Cylinder" the name of the coin mesh?

#

Or is that a separate mesh made to be a collider?

civic cloak
#

Im honestly not sure, im new to this.
What I did to make the coin was create a 3D Object - Cylinder and shrank it to the size I needed

tiny temple
#

Darn, I am not so experienced either, but I figured that should have worked...
Mesh Collider is not much different from a capsule Collider, just a different shape

civic cloak
#

weird that it has that issue when using a Mesh vs Capsule collidor

#

Capsule works, it just rolls around which a coin shouldnt do lol

mild spade
civic cloak
#

ok testing

#

That was it!!

#

ty!!

mild spade
civic cloak
#

i was losing my mind over this xD

cinder crypt
#

so i got a map, but theres no collision whats the fastest way to add collision to it?

#

oof

tiny temple
#

Fastest way is probably adding mesh collision I think, but if it is a really detailed map, it might lag.

#

Otherwise, you can always add a bunch of box meshes to everything manually

cinder crypt
#

manual is not an option lmaooooo

#

im not indevidualy doing that

#

uh

#

illl find a way around thank u

#

i think i might have an idea actualy

civic cloak
#

one last question, I want to make this coin have a heads/tails side - how can I do that with textures?

tiny temple
#

I think with any detailed model editing, you would want to use another program like Blender, and then import the model

#

Even if Unity did somehow let you do something like that with a coin, it'd still probably be easier in Blender

civic cloak
#

gotcha

proven heart
#

i have recently gotten one of these tags in my published world (published since 06/08/2021),
what does this mean? i assume it has to do with the world being reported?

cerulean echo
#

Its a report but what mean hateful so what is in that map i dont get that lol

proven heart
#

it is in no way hateful lol 🙂 for reference, its called 'Pinkie Promise'

cerulean echo
#

I think ther ar ppl that only love to report maps for no reason

proven heart
#

do u know if there is any way to have the tag removed? or if it affects discoverability?

cerulean echo
#

I got no idea

slow elm
#

I feel like asking this here might be fitting? Might need to go somewhere else... Anyway. How can I make it so that say, for example, a text box shows your username?

mild spade
ashen hazel
#

hello i have the same issue as this

polar rock
#

is there anyone in here who knows how to fix this? i can upload a test version of my world, but when i try to upload the world to vrc, this message pops up, and i cant click upload. I cant for the life of me figure out what to do ;-;

tiny temple
#

"Object reference not set to an instance of an object."
So... it sounds like maybe a parameter is empty somewhere?
And then it mentions a world creation script

#

I would guess that means that this supposed world creation script is looking for something.

#

Perhaps check the script?

swift trench
#

is there a good place to get debth photos, becase only 3d camera i have is 3ds and that wont really look nice blown up as a window

runic mural
#

Hello, I have a world published for more than half a year. I have people hanging out in it daily and it got favs, but it's been stuck in Labs for a long time. I've seen worlds with much fewer visits and favourites than mine. Just now I checked the new worlds and there was one empty world that was aproved.
Is there a way to tell what's stopping it from being published?

upper obsidian
#

Everything works automatically. There are only a few factors that affect this:
No complaints, the number of visits, and the number of people who added to favorites.

runic mural
#

I don't know what to do anymore. Everyone seems to publish within days with fewer visits and favorites.

ruby jay
proven heart
ruby jay
#

people report worlds all day, especially if they just dislike the content a lot (hate it) vrcTupCry

civic cloak
#

hello all! anybody have a recommended guide to make each of the buttons trigger a different audio file?

hollow hare
#

So I added mesh colliders to everything in my world but the player can still just walk through everything. What am I missing?

stone jetty
#

i searched this question but couldn't find much specific -

way/ways to have scalable items in worlds with a slider?

#

someone said they did it with brokeredsync but i couldn't find that option using it

final radish
#

is there a way to view your world upload cooldown? There's the limit on one world publication per week but I can't find a countdown or a timer for it

rare flare
#

I just uploaded a world and when i go to load into it i just get kicked out of it and back to my home world is there a fix for it?

final radish
rare flare
#

tbh im not 100% certain on if i do im still new to worlds especially Udon worlds

final radish
#

in your world descriptor, there should be a drop menu called "spawn point" or something. Just create an empty object (create>empty), then put it in yuor world where you want the spawn to be, an drop it in to the spawn thing in your world descriptor

rare flare
#

okok imma reupload and test to make sure it works

#

welp that worked now i have the issue of i just fall through the world cause nothing has colliders i guess lmao

stone marsh
stone marsh
rare flare
#

do i add that through unity or blender cause this is a import from what i made in blender

stone marsh
#

In Unity. Click on the mesh that needs collision, and add a component, mesh collider

rare flare
#

okok ty i got it all to work now

faint geyser
#

hey im trying to play a movie using USharpVideo but its not working only youtube links are working for other player but if i put a link that is not youtube it will work only for me it is a direct link to a mp4 video

hazy pebble
hollow hare
#

so if I want to make a connected room in vr chat (similar to the theater in movies and chill) can I just load a new scene in unity with that room or is there something else that needs to be done?

faint geyser
#

no everything needs to be in one scene

#

@hollow hare

hollow hare
#

ok

#

thanks

#

is there a way to have variables persist across different vr chat rooms?

faint geyser
#

idk about that

tiny temple
#

I have found a Fireworks Launcher Prefab I want to use, but it says it is for SDK2 and I have SDK3. Will it still maybe work?

fossil hull
tiny temple
#

Nice...!

near escarp
#

It very likely relies on sdk2 components

tiny temple
#

...Not nice!

#

Thanks for the answers though. My computer is super slow and it would take forever to test

tiny temple
#

Such a shame. I really wanted fireworks

fossil hull
tiny temple
#

Oh? How easy do you think it would be to make it work on like, a stick?

fossil hull
tiny temple
#

I learned everything I know about Unity yesterday

fossil hull
#

Yeah, that might be a bit too much if you just want a quick solution.

tiny temple
#

Rat

#

Maybe I can find an SDK3 version somewhere...

#

Is there any specific place to look for this kind of stuff?

#

Actually you know what I am gonna try to figure it out anyways

tiny temple
#

So... What does it mean if Unity says "Failed to import package with error: Couldn't decompress package"?

#

I am trying to import something that should be compatible

humble forge
#

Good late afternoon! Can anyone help me real quick when it comes to hiding nameplates, avatar pedestals and avatars from a distance? I recently made my room with teleport locations, and hid the rooms with the LOD and didnt think it would still show nameplates/ avatar pedestals and avatars. I tried to to use VERY large mirror with everything off facing away from the location where you can see people. Only avatars and avatar pedestals seem to show. I feel like theirs a very simple thing and havent seen on online to fix this in.

lapis willow
#

Is there a way I can have one audio source override and mute another audio source? I have 2 music players, one for a large space (ie. house) and another for a specific area (ie. bedroom) with a different playlist on each player. I'd like to find a way to make the bedroom audio source completely cancel out and take priority over the whole house audio source. Either that or figure out how to link multiple players so that pressing Play on one, pauses all others. Thank you!

#

I thought i could control this by setting different priorities on the 2 different audio sources, but they still both play over top of each other

humble forge
#

cyantrigger where it will run as a SDK2 and convert it to work with SDK3

#

If you know SDK 2, most of us still remember the old method before sdk3 came around.

tiny temple
#

Does anyone understand this error? It will not let me build and test now

humble forge
#

Sorry, I wish I knew.

tiny temple
#

Maybe it's because I added that "UdonSharp" thing...
I wish I knew how to remove it

finite frigate
#

Has anyone used the SDK for unity on a MAC to upload a world? And if so how did it go, any issues?

humble forge
humble forge
tiny temple
#

Maybe I should try reimporting the VRC SDK...

humble forge
#

VRC SDK and UdonSharp

tiny temple
#

Udon sharp isn't doing anything though, I don't need it.

#

The thing I was trying to add that used it wasn't working

humble forge
#

I see, well then just SDK. The item didnt come with UdonSharp?

tiny temple
#

You know those drawing pencils that are in a bunch of worlds? I tried adding those

#

They would fail to decompress when adding them in though. Dunno why

humble forge
#

Oh? Weird, I recently put one into my world.

tiny temple
#

Yeah what I found online said it should be as easy as dragging them in

humble forge
#

One moment, I will send you a link of what worked for me just fine.

civic cloak
#

anybody have a guide recommendation -I want to make it so each of these buttons triggers a different song

lapis willow
humble forge
lapis willow
humble forge
fossil hull
upper obsidian
#

Instead of two sound sources, you need to put one, and all issues with switching will be resolved by themselves.

lapis willow
#

If its not do-able, then ok. Just wanted to know if there was a way

lapis willow
fossil hull
lapis willow
fossil hull
#

Are you simply trying to switch soundtracks? Your explanation sounded like you want to do more advanced things, but I'm going to be honest, I'm not sure if I fully understood.

lapis willow
#

The idea is 2 different playlists. the UI for the whole house playlist has more upbeat and songs for hanging out and all that, bedroom UI has chill sleep music in it. Since its local audio and doesn't change for others, one audio source for the entire area will do just fine, as long as when I hit play on the bedroom player, it will pause the music playing on the whole house player

#

I'm sorry I'm not explaining well

fossil hull
#

So basically, you want to change global audio when people move between zones?

#

I guess what I want to know is, what happens after you change music in the bedroom but go outside again.

#

If it's okay to stay chill, then you only need to touch the buttons and switch the clip of the audio source whenever they are pressed.

lapis willow
#

Well, as of now I've scrapped the idea of 2 different audio sources. So the question becomes, can I have the play button of one UI, automatically pause the music of the other UI, and vice versa

#

just like mirror toggles

fossil hull
#

Sorry, you were talking about playlists and stuff, so just making sure.

lapis willow
#

no, its an audio player prefab that allows you to add mp3 files to it

fossil hull
#

I see. If it's a prefab then I don't know what it can and can't do.

#

It definitely possible to just switch the mp3 of an audio source and it should just switch automatically, no idea if that prefab can handle that though.

lapis willow
#

I see, well if anything, I know I've solved one issue and that's a huge help. Thank you for your patience

upper obsidian
#

If these are two identical prefabs of players, add a couple of triggers to control each other, and output this to one audio source.

lapis willow
upper obsidian
#

This can be added to the buttons, or you can put a trigger with colliders, where the player will be able to hook and switch them while passing them.

tiny temple
#

I think my world is permanently broken

tiny temple
#

Where did the control panel go?

#

This happened because I reimported them

#

I suppose if you zipped the files and sent them to someone maybe?

#

You can make your own backup, just copy and paste the unity folder

patent wave
#

im trying to put logos/sticker .png's & .jpg's over a texture that I tile. i tried 'ui raw image' but it doesn't react with lighting it seems. is there a good way to put those images over the texture in unity, or do I have figure out the correct dimensions and pull it out of unity and place the images on the texture?

north siren
#

How can I sync pickups between quest and PC? Im trying to sync QvPens for both quest and pc but it doesnt work. The pens work fine for people on the same platform

bold ibex
#

Where & how do I find the prefabs for items commonly seen in many world? For example, I see the same couch type, the same animated cats type, the same objects to pick up like the fluffy chicken stuffed animal, and the hanging lights that light up multiple colors.

limber panther
civic cloak
#

hey im trying to set these buttons to play a song when you click them does this look correct?

#

currently not working

#
  • Ok this works if the music is set to Play on Wake, which I dont want because I have multiple songs for the different buttons
near escarp
misty wave
#

Is it possible to animate meshes for particle emission without having to use complicated shader animations? I'm interested in recreating some of the aquarium prefabs

north siren
limber panther
nocturne crown
#

texturing this beast

alpine spoke
#

Looking for an asset I've seen in a few worlds. Basically a minimap with live view of player locations, usually found in the lobby.

river creek
#

Morning - I am working on a new scene and it is giving me the error VRCSceneDescripter is required to build a world. I was wondering if someone could help me?

#

pleease ♥

minor veldt
#

any clue on why terrain grass disappears entirely when I uncheck billboard?

sleek cloak
#

Needs adding as a component to one of the game objects in your scene.

boreal elbow
#

i uploaded a world and it wont let me make it public. it also doesnt show up in my worlds and i cant launch it. I have the correct trust rank to be able to upload worlds so i dont understand whats wrong.

boreal elbow
scarlet moon
#

whats the easiest way to make water?

green lagoon
#

apply a water Shader to a plane?

scarlet moon
#

thanks rain

severe patio
desert python
#

which worlds has it?

bold ibex
#

anyone know how to fix this? when i select an object a lot of the time the directional thingy to move it or adjust the size of it is way above the object and it makes it difficult to move the object into place or adjust it.

near escarp
#

That's just how the object transforms is, but you might have more luck with vertex snapping

bold ibex
#

will try this vertex snapping 🙂

stone marsh
humble forge
#

Can anyone help me real quick when it comes to hiding nameplates, avatar pedestals and avatars from a distance? I recently made my room with teleport locations, and hid the rooms with the LOD and didnt think it would still show nameplates/ avatar pedestals and avatars.I feel like theirs a very simple thing and havent seen on online to fix this in. I want to avoid stacking rooms on each other

severe patio
#

Has anyone used the Udon Airtime prefab?
Im trying to add it to my world, but everytime i jump i get zero gravity.
Unsure what seeings to change on it.

opaque flax
#

i put the latest version of vrc billiards community edition in my world. i can hear the ball collision audio any where in the world. ive checked all the audio sources in the prefab and all the spatialization settings seem to be correct. is there anything else i can check besides the prefab?

lucid temple
#

how do you know how to scale your worlds so that the average player can actually fit in it?

green lagoon
#

if it's helpful one Unity cube is 1 meter

modern ridge
#

When are we getting Fred back in the SDK to help with height *sob*

stone marsh
lucid temple
#

thank

manic sonnet
#

Hello! I'm having some weird behaviour on my Unity UI Scroll Rect component. It starts scrolling when I move backwards! Any idea what it could be and how I could disable that?
I've set my scrollbar Navigation to None.

keen haven
#

hey im new to building and Im having trouble with a collider, or at least i think there is a collider that is not supposed to be there, is there a way for me to see all the colliders?

unique radish
bold ibex
#

Hello, in a world is it possible for example to make a button active or inactive depending on the private or public session active ?
for example if the world is in a private session the button is active and if it is in a public session it is inactive?

stone marsh
bold ibex
unique radish
worldly hull
#

Anyone have a rain-glass shader?

errant junco
#

is there a way to in unity to see the size of my world while i'm working?

worldly hull
#

like scale or file size

bold ibex
worldly hull
#

Anyone know how to have a canvas overlay in vrc?

vestal oriole
#

I have a problem where I'm trying to update my world, but the previous music is playing alongside the one I'm trying to change it to when I'm at the screen where you type in the description. I've turned off the object with the old music and even deleted it. What should I do?

random sphinx
#

would anyone be able to tell me how to make animated objects globally synced?

#

i tried the object sync script but that didn't seem to work

south orbit
#

im looking for spray paint / spray cans for vrc unity world creation, i cant seem to find any only few very outdated ones, anyone has any ideas ? i even looked up for guides towards making some from scratch but i cant seem to find any of that either, what i want / need is spray cans that can interact with walls as in u paint on the walls and not like 3D as with markers example .

hollow swift
#

is it possible to setup a display that you can play livestreams on for your room

vestal oriole
bold ibex
#

any technical able ppl able to help rn?

south briar
#

Any idea's? Could use some help. I try to update my world but it never gives me the (New World Creation) Screen, it just stops.

keen haven
green lagoon
green lagoon
worldly hull
#

gracias mamas

green lagoon
#

glad to be of help and that glass Shader is a lot more optimized than some of the other ones

bitter silo
#

I'm using a distance fade cube volume shader to encapsulate the outside of my world but one side of it is exploding with light