#world-development

39 messages · Page 111 of 1

near escarp
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Unity is not a modelling software, so it depends what you want to build your world with, existing assets or your own

stone marsh
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Indeed. It's not one or the other. Blender is for 3D modeling. Unity is required to actually build your world and upload it to VRChat.

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If you wish to make your own 3D models from scratch, blender will be required. if you want to assemble your world using premade assets and parts, you can do it all in Unity. But they are not an either or kinda program, both have a very specific use and only Unity is absolutely required as you wouldn't be able to upload content at all otherwise.

fossil hull
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Check the scaling of the mirror parents. It's best to just set them to default and change the mirror scaling on the mesh.

stone marsh
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Above post from Puppet is correct, but just to elaborate. If you have a pickup that is a child of a root gameobject and the scaling of the root object is not 1:1:1 (or at least all the same) on the xyz you will get distortion when the object is rotated. Your parent object needs to be 1:1:1 (or all values the same like 2:2:2 but 1:1:1 is best. You should be scaling your pickup, not the pickup's root container.

nocturne isle
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For some reason my world is 100mb, despite only being a single reasonably-sized room. Any tips on reducing size?

stone marsh
# nocturne isle For some reason my world is 100mb, despite only being a single reasonably-sized ...

Compress all your textures using Crunch Compression. If you are not leveraging MipMaps, disable generate mipmaps on the textures, ensure you apply at least Low or Medium compression on the FBX's in your scene by clicking on the FBX and in the inspector under "Compression" choose Medium. High will typically induce visual errors but Medium almost always is safe.

If you're baking your lights, use as low of settings as possible and work up till it's the visual quality you want. Baked lighting can take a lot of file size.

green lagoon
stone marsh
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yea or use that. But it won't disable MipMaps. Odds are you're not properly leveraging them or even need them so that can save a mb or two depending on the number of textures.

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Also, baking occlusion culling can take up space so if using occlusion culling, try and use as large of values as possible

green lagoon
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and not that it would be a Panacea to your problems but silence released a standard Shader replacement that has a feature that makes lightmaps not as pixelated so you could use lower values https://twitter.com/Silent0264/status/1468116296176832522?s=20

New release!

My Standard shader replacement, Filamented, is now available on Booth. A high performance PBR shader with the featureset of Unity Standard with many enhancements suited to VR applications!

https://t.co/90WNtqu8Hb
https://t.co/nBHvcPnBVK

#vrchat #unity

Likes

168

nocturne isle
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Don't know what MipMaps are, so I'm assuming I'm not using them. Where could I disable em at?

stone marsh
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On the textures

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If you see the screenshot I attached there is an option that says "generate mipmaps"

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And yea, Mesh compression is on the FBXs themselves, this can save quite a bit of space too.

hazy pebble
fossil hull
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This site tells you all about layers and how to open them. I don't remember all of them, but you can open the settings and decide for yourself what's best for your use case. You can find them at Edit > Project Settings, then select the Physics

hazy pebble
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Thank you! got it!

stone marsh
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IsTrigger will prevent collision as you're telling it that you want that collider to act as a trigger. Uncheck IsTrigger and the object will collide as Normal. in your screenshot you can already see it's on the correct layer (pickup).

pearl scarab
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Anybody know a good asset for falling snow?

ornate panther
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heya, new to building worlds - currently made a small one, and am able to build and test and everything works fine, however in game it just loads a black screen and kicks me back home, I've tried countless things to try and fix, but no luck, if anyone here could possibly give me pointers or resources it'd be much much appreciated💕

ornate panther
stray tinsel
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does the VRchat SDK not owrk with the newest version in unity?

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I was on 2019.4 but bought an asset that needs the new one and now when i load the sdk-world i dont get the tab in the top anymore

stone marsh
stray tinsel
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ty

white bison
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Anyone have like a spreadsheet of public prefabs/assets?

ionic ledge
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Yo anyone know where I can find a decent template for vrchat worlds on 2019.4.31f1?

still prawn
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working on my first VRChat world and just wanted to share the progress so far, its a nice lil room for me and my friends to hangout in and hopefully the rest of the community as well once im able to publish public worlds, i dont have much experience in unity but if any of you guys have any suggestions of what else i could add to fill up space or to be more entertaining im all ears, so far i got a , video player, pen system, mirror system, & a pool table

scenic plaza
cerulean torrent
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SDK says it updated, even the new picture got updated onto my world. but when i go visit it in VRChat, the world is not updated at all.
anyone ever have this issue ?

cerulean torrent
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Anyone ?

white bison
stone marsh
round arrow
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do i have to uses these quest shaders or can i uses what ever i want cus i'm making a game world and do not want to have to do the shaders all over again

stone marsh
chrome juniper
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For some reason,when I change my build target to android. Unity crashes

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Am I doing something wrong?

stone marsh
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Is it a large project or you have a ton of stuff in your asset folder?

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Are you using Unity's local cache setting?

chrome juniper
chrome juniper
stone marsh
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You have a powerful computer with plenty of memory?

stone marsh
chrome juniper
stone marsh
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Swapping build targets can be fairly resource heavy

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Especially in larger projects.

chrome juniper
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but it's not a large project

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I think

stone marsh
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You may want to duplicate your entire project asset folder, make a new project and start it in Android, then add your asset folder duplicate.

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Also make sure you can actually make a new project with it set to Android from the get go

chrome juniper
dusty moth
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Build & Test seems to go to the microsoft store and not to VR or a non-VR look, any reason for this to happen?

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solved. Settings client was wrong path

nocturne isle
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There seems to be a ton of worlds with pens in them, but I can't seem to find the prefab for those pens anywhere. I finally found the QV Pens, but they don't seem to actually draw at all when I try to use them.

round arrow
stone marsh
still prawn
bold ibex
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Anyone know how to get the things where it allows you to pick people up after pressing a button or fly while in a winged avatar like an avali

desert python
stray tinsel
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does anyone know how to link my NDI from within resolume to a screen in unity for my vrchat build

odd wharf
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I have a question

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I'm doing a 3D interactive like album thing for a band I like. Do you think a estrogen pill would be rule breaking some how

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I don't think it would tbh cause it's just an estrogen pill but I want to be careful

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(also please ignore the textures I plan to redo alot of them later)

bold ibex
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This bug is really curious and funny

swift trench
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And the gameobject are off

odd wharf
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My worries are that it's a pill and not everyone knows what it is.

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The mirror trick makes me want to use it to make a Mario 64 mirror room

manic sonnet
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How can I add text that a player can click that will open a link in their browser? I want to implement this for a Discord server

stone marsh
desert python
manic sonnet
desert python
manic sonnet
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oh its on the prefabs site

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thanks

earnest yarrow
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Is it possible to change the cover photo of your world after publishing?

manic sonnet
stone marsh
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Lmao. All that prefab is, is just a UI input field.

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You can legit just add a canvas and put a InputField on it and you've made that prefab. It doesn't allow you to click the URL then it open in a browser, it's just a way to have it as text in an input field so you can copy it manually. The scaling is even funky on it so the Inputfield text is blurry which would require fixing to look good imo.

manic sonnet
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well I think ill just put the invite without any sort of button for now

desert python
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it literally is just an input field, its better than a qr code imo

signal totem
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The documentation is a little confusing. Is it:
New User > upload worlds
User > publish to community labs?

stone marsh
cerulean cloud
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Anyone know how to make items that you can pick up and carry and have gravity?

warm sparrow
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Does anyone have a asset pack or something similar than I can put music into and it work as like a list and players just select the song they want

random sphinx
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I saw a world with an air hockey game; does anywhere know where i can get an air hockey game?

stone marsh
# warm sparrow Does anyone have a asset pack or something similar than I can put music into and...

ProTV has a playlist feature that works well and can be setup for music only or videos. https://booth.pm/en/items/2536209

Ready-made video player solution for VRChat w/ Udon. Requires SDK3.0[Udon] (last tested w/ v2021.09.30.16.18) and Udon Sharp [U#] (last tested w/ v0.20.3). Recommend Unity 2019, 2018 works but might have some issues during import (MAKE SURE YOU HAVE THE LATEST U# VERSION). View the README.md file in

stone marsh
# random sphinx I saw a world with an air hockey game; does anywhere know where i can get an air...

2021/07/03 現状バグが多いです。最低限遊べるとは思いますがResetしなくてはいけない場面が起こる可能性があります。 40時間以上開発にかけましたが、満足いく形でできなかったので無料で配布いたします。改造など可能です。 ※SDK3(Udon)でのみの対応です。旧来のSDK2のワールド製作方式には対応していません VRChatワールド上で,エアホッケーを遊ぶことができるゲーム機です。同期待ちのため中央付近で最大5秒ほど駒が止まることがあります。駒の得点はその陣地内のプレイヤ側での挙動で判定されます。(反対側のプレイヤから見て得点が入っていないように見える場合があります)

random sphinx
manic current
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Is there a way to put a url control panel for video's so that you can copy and paste links into them

delicate grove
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pretty sure the input fields support pasting already with ctrl+V, in vr you just need to have vrchat as ur main window and press it on the keyboard @manic current

manic current
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In unity. I’m using the sdk2 so I was wonder if there is a way to get the control panel but I realized that without udon it’s pretty much impossible

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@delicate grove

delicate grove
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wasnt aware that urls worked in unity anyways, but all ive used was usharp video with sdk3

manic current
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URLs do work in unity. I can pre load videos into the player but I have no control panel

still prawn
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i think im finished with my first world for the most part, just need to do some more optimization and get a android version made but any and all feedback is welcomed and hopefully you guys enjoy what ive made (also if i shouldnt be posting/sharing my community labs in this channel ill delete this) enjoy and happy VRChatting! (:
https://vrch.at/wrld_ee00187d-9f2e-47f9-aa0d-d021ec80e4c9

a nice cozy⁄chill space for you and your friends to enjoy each others company in

bold ibex
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hi, im trying to update an SDK2 world of mine. but it comes up as an unpublished world no matter how many times i attach and deattach the blueprint id

stone marsh
bold ibex
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yeah, its out of labs actually

stone marsh
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Attach the ID, save, then restart unity

bold ibex
stone marsh
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Just click publish. Let it get to the upload screen and see if your info is populated. You can just cancel if not at that point

bold ibex
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nope, i checked the blueprint is still there too

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i checked its the same as the one as the one im trying to update so thats not the issue

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maybe i should migrate projects

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the sdk might be messed up

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even if its a hassle

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hitting upload doesnt even try to make a new world btw

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it doesnt do anything

wind pond
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Whats the best way to make a collider for this?

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and make the object in the back to spin around?

toxic wraith
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how to make object automatically snap to player's bone? (when the player presses a button) 🤔

kind leaf
stone marsh
# toxic wraith how to make object automatically snap to player's bone? (when the player presse...

There's a bone follower script that comes with UdonSharp, as well as one that comes in JetDogs Prefabs.

You can just add the bone follower script to the object you want to parent to a bone, select the bone you want to parent it to on the script and then disable the gameobject.

The button would simply toggle the game object on and off which would snap the object to the tracked bone when enabled.

If you want the object to be synced, you may need to use a Object Pool and issue objects out of it using pretty much the same setup, there's an example of an Object Pool in JetDogs Prefabs if that's needed.

https://github.com/MerlinVR/UdonSharp

GitHub

An experimental compiler for compiling C# to Udon assembly - GitHub - MerlinVR/UdonSharp: An experimental compiler for compiling C# to Udon assembly

toxic wraith
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@stone marsh thanks for sharing! Quick question... The scrip will attach the object to any player that enters the map?

stone marsh
# toxic wraith <@485247584907034628> thanks for sharing! Quick question... The scrip will atta...

Depends on what you want it to do tbh. All the script does is take whatever gameobject it's attached to, and parents it to the bone of the local player that you select.

If the gameobject is disabled, it will not be parented to anything because the object is off. Once it is enabled, the script will snap the gameobject to the bone you have selected.

If you want it to be networked (all players can see the object) you will need to use an Object Pool so you can issue objects from a pool to everyone who presses the button.

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If you want it to automatically attach to a player (locally) on join, just leave the gameobject enabled in your scene. When a player joins, the script will initialize and parent the object to the selected bone

toxic wraith
stone marsh
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Good luck!

toxic wraith
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Hey @stone marsh wanted to clarify, if I have one object and it snaps to the 1st player who enters the map. How do I continue snapping the copy of the object to the new players who join the map after? 🤔

stone marsh
# toxic wraith Hey <@485247584907034628> wanted to clarify, if I have one object and it snaps ...

Is the object Synced or not Synced in your case?

If it's not synced. You don't do anything, Because the parenting is all local. The position of the gameobject is local to every single player that joins.

An example of this:

I use a bone follower to parent a world menu to every player in my world. The menu doesn't need to be synced, because it's local settings for the player to set how they want. So there's only one menu in my scene that gets parented to the player on join.
Since it's all local, each player that joins, gets their own menu without doing anything other than parenting the object to them.

If it's synced you have to use an ObjectPool. Example of this would be:

When a player presses a button, an object is parented to one specific player and nobody else, but all players in the world can see the object attached to that player. Since it's synced, if you only have one object with a bone follower, only one player can have it at a time. So you would need a pool of objects, all with VRC Sync scripts and a bone follower script, and you'd have to have a script that gets the user who presses the button and then parents an object from the pool to that specific user.

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If you need it to be Globally synced, or if it should all just be local, really will impact how you do things.

Attaching something to a player on join that they can see but nobody else can see, is however, very trivial. You wouldn't have to do anything past just adding the bone follower to an object and you're basically done.

toxic wraith
bold ibex
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Another week ,another try

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Still same problem with freezing motion of users clicking a button

bold ibex
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Buttons: "Lunar Button"

manic ermine
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does anyone know where to get a lot of the prefabs that worlds use?

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like the pens+erasers

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or tablets with settings etc...

green lagoon
manic ermine
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does anyone know why a lot of the prefabs have no color in the project folder?

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when i insert them into the scene they're textured

hazy pebble
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Old project, tried updating, quest version updated perfectly fine. Pc version had errors related to udon sharp.

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In order to not break all references in my project, all I need to do is:

  • save
    - open a new scene
  • delete udonsharp folder
  • reimport udonsharp

right?

dusty moth
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Hey there, are there world you can recommend that utilize Amplify? and Utilize procedural shaders over image?

manic ermine
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does vrchat support LOD?

green lagoon
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yes you can use lods on worlds

manic ermine
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👍

manic sonnet
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its ETA-ing over 32 hours to bake my world, will it really take that long?

manic ermine
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do you have bakery?

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it's a lot faster at generating lightmaps than unity's default one

manic sonnet
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no i dont have bakery i think i set the resolution to 20

green lagoon
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and are you using CPU or GPU baking

manic sonnet
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progressive cpu

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its saying eta 2 hours now

bold ibex
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Hello, anyone know a simple way to set a game object INACTIV?

narrow adder
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I'm Really hoping for better reflections in my world if possible but I understand the rendering systems are different so If there is away to have my world look like the image (Cycles from Blender) without super lag LMK!! I'm prepared to change my ideas

bold ibex
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someone has a answer for me?

placid nacelle
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SO

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VRC_CombatSystem

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Does it exist anymore

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and if it doesnt

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is there another option

bold ibex
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how do i make mirrors higher quality than 1024 without using auto.

stone marsh
# bold ibex how do i make mirrors higher quality than 1024 without using auto.

Just set it to auto and set AA to max.

Auto will give up to a 2k mirror.

Auto+max AA is the highest quality you can set naturally. There's really not much of a reason to not just set it to Auto outside of intentionally offering a low quality option. Personally I use Auto with no AA and mirrors look great in my world but none the less.

ionic coyote
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Hey um...
So I've been working on my projects and opened it today and found that in the VRChat SDK menu doesn't have the open to open the window to upload/see my content/log in anymore.
And it's missing in my layout in Unity.
Any idea what happened?

bold ibex
ionic coyote
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In order:
No errors just warnings from world backdrop music. Which I know how to fix.

The one VRChat currently says so use...pretty sure.

Not really. I just opened the project a day later and it was gone.

I actually recently reimported it to check if that'd fit it. Nothing else should have broke it, last I did was upload the world.

bold ibex
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what unity version you using tho

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im afraid ill have to tell ye to upgrade

ionic coyote
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2019.4.30.30f1

bold ibex
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.30.30?

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upgrade to .31

ionic coyote
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On it

bold ibex
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even a slight difference in version might cause problems, ive had a few ppl wit the vrcsdk just breaking for interesting reasons

ionic coyote
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It's still not there sadly...

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did it get moved?

bold ibex
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you should reimport the vrchat sdk again

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do u hav packages like poiyomi or a videoplayer

ionic coyote
ionic coyote
tidal lichen
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is there anyway, i can turn my 2.0 world into 3.0 without any issues? I did a backup test to try and do it, but ran into many problems like the vrchat control panel showing up.
I realize i have to remake all scripts with Udon.

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but i don't want to remake my entire world.

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am i supposed to do steps before switching over to 3.0? like deleting vrc files from the assests and so on?
the problem i ran into right now, is the console is yelling at me about namespace not matching up.

near escarp
# tidal lichen is there anyway, i can turn my 2.0 world into 3.0 without any issues? I did a ba...

Do you have old SDK2 projects you wish were Udon? Soon you will be able to automatically convert them to CyanTriggers! Here is a video of me testing the conversion system on my first public world, "Lab Escape". #CyanTrigger #VRChat
https://t.co/DQXQtpXvvR https://t.co/JrPHezFvYB

Likes

209

▶ Play video
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Cyantriggers being SDK3 equivalent

manic current
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WHat are some suggestions for color grading for vrchat worlds? Sorry im kinda new to this

green lagoon
delicate grove
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any way to smooth parent an object via script? currently using rigid body joints and would use dynamic bones if they didnt stop working at a certain distance

opal sigil
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So hello i have a little probleme with my vrc world

So all the quest after like 10min on the map cant pickup no more object all the object have their collider or their sync , pickup script
But like the only solution its them to re join the world

narrow adder
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does anyone know where i can get a waterfall prefab?

stable crater
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does someone know a good way to make fishes swim in an aquarium?

narrow adder
stable crater
toxic wraith
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Heyo, I was wondering if there is a way allow players in the map to select game objects and make a list out of it?

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*list wud basically contain the name of the object and score in-front of it

swift trench
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and idk any good glossy glass shaders but maby just increaseing glossyness may help

soft tide
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hi everyone i have some tech issues and i wonder if someone can help me, when i finished my world i wanted to try it before publish it and idk why it sends me everytime to the hub

swift trench
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and if you want to do in editor testing use cyanemu

bold ibex
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I used to have that issue and i couldnt figure it out, ive reinstaled vrchat and the whole thang and also made sure the vrcsdk knows the directory to my vrchat.exe

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only fixed when I factory reset my computer on all drives, dont reccomend you to do this for something simple like that but yea

soft tide
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okay i will try thanks

narrow adder
still prawn
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having this issue where my/others avatars are floating slighty above the floor even though the collider is lined up properly, ive tried lowering the collider to see if would fix it but to no avail

swift trench
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cus is so that could be your hight imporoperly calibrated

still prawn
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one of my friends had joined the world while i was testing it, it was the same for him but could be something to do with the height

bold ibex
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i can not update my world any more

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it is always in unity a "configurate your world" message when uploading

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what do i have to do ...

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people waiting for the update

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please help me 😦

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this world was online 3 months now and had 200 favs and only 2 reports ( from idiots)

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Anyone here? it is really urgent

bold ibex
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just check the box to upload

burnt kayak
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Hey guys! Quick question. I am making a world for the first time. I am using maya and I am trying to find scale references. I usually make projects for UE4 and didnt realize the scale of Unity and UE4 are different. I oversized my world and I am trying to downscale. Does anyone know where I can find good reference assets?

bold ibex
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so u can make it like 1.8 for someone who is 180cm

burnt kayak
bold ibex
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np

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also make it less fat cuz ppl arent yknow that thic

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@bold ibex

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the problem is it is already out of labs

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it is already published

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there should be stand "update world" not "configure world"

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it is not a new world

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it is the same world, the same files, the same directory of my already public running world with daily visitors

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i just wanted to publish the today update

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ensure that the wrld id in the pipeline component is the same as the world that is already publoshed

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do u know how to grab a wrld id from the website?

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yes

bold ibex
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and where to put in the ID?

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Pipeline Component

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on the same gameobject w the scene descriptor

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i would sugggest literally removing the pipeline component, sometimes detaching isnt enough for unity

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and then attach the wrld id to it

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remove the pipeline?

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yeah so right click the name of the Pipeline manger, remove

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it will make a new one instantly

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should anyway

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dont remove the scene descriptpr

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thx

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i insert it there

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and then when the new Pipeline manager is back attach the wrld id

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yup

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holy that was close

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poeple already waiting for events xD

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you saved me

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dont thank me until it works

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u sure it works

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(upload running)

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@bold ibex you my friend are a real hero

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ur welcome

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It is a shame the limit now for quest is 50 MB

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the world is that hard optimized it would never occur problems for quest users. you just had to be lucky to upload your world for quest sooner when limit was higher

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and i am with baking, occlusion etc. way under 100 MB

rancid osprey
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So.. hey everyone ❤️ , I dont want to spam this channel but would like to see if anyone can work with me on my first world. its online.. but .. . when I add water it plays in unity but not in game. I figured wind would help.. so i tied that in and nothing happens still. (trees move at least)

bold ibex
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@rancid osprey you can DM me

bold ibex
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fairly recently

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last time i checked was 3 weeks ago

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i make a android build and check again

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@bold ibex i am happy if you pay me a visit 🙂

bold ibex
bold ibex
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@bold ibex trying android upload right now xD

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i will send after redone for windows

bold ibex
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@bold ibex it is quest compaible now xD

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resizing the textures back to better look already. quest is still there for access of course

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a good day so far xD

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yeeee

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noice

gray sleet
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When will be converting sdk2 worlds to sdk3 be free. And necessary

regal gyro
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Can we modify physics collision matrix?

novel furnace
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I'm trying to find where to download the SDK.

bold ibex
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@novel furnace search "VR CHAT HOME"

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@bold ibex are you still up?

bold ibex
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you can just link the world

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from the vrchat website

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VR CHAT HOME seems like a very common name so

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@bold ibex uploading, will be ready to go in the world with you in about max. 15 minutes

final radish
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if I upload a world but set it to private, can my friends view and enter it freely?

bold ibex
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@final radish you have to invite them

final radish
bold ibex
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No. It is private or public. And real public to All only after Pass Labs

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@bold ibex ok done. putting link in

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you can also add me and join me: MisakaChan

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oh ww there is a lot goin on cool

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alr

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i make a new upload cause i forgot to upscale skybox

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xD

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done 🙂

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@bold ibex excited to see you 🙂

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oh btw I have no mic and im on desktop

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@bold ibex hope you joined the right one. there was the old lobby still open

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i beleive so

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you just ignored me xD

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still rescale textures....he forgot some in directory

idle jolt
#

I already asked in #3d-modeling but I might as well ask here to expand my range

I’m having a problem when it comes to double sided polygons. I downloaded a file from sketchfab to have in my world. The problem is that in unity all of the polys inside the model are missing while the polys on the outside are fine. How do I make it so that both sides are rendered?
I’m not sure if it matters but I tried using backface culling but it just shows where the polys are missing.

gray sleet
#

Please help. cant load my world in vrchat. only error i get is "Error building player because scripts have compile errors in the editor"

-Fixed

serene pike
#

How do I set player movespeed?

serene pike
#

Ended up using udon

frosty goblet
#

I noticed the depth post processing I'm working with for some reason looks like it works on the left half of both eyes but not the right half, so I wanted to set the main camera to both eyes and see if I get that bug in-editor

gray sleet
#

doing a little post processing. I want to have a ball glow. but when i make it glow the text in my world glows too

steel badger
#

Is there a pre-made script or what have you to re-create gliding from 2.0 worlds?

pliant hare
#

How can I make Audio Reverb Zone affects player's voice?

#

I tried putting it on different layers but it seem to be affecting only the UI/Menu sounds

#

Was able to figure it out, by using Audio Reverb Filter instead and adding a Audio Listener to the same GameObject

south orbit
bold ibex
#

👍 ☺️

bold ibex
#

hello! ive been making a world for the past day or two now, and ive been having trouble with the sdk, Im on sdk2 (ye ye ik bad im sorry its just the one i prefer) , and every time i go up to the builder to try and upload, unity freezes/crashes everytime i click on builder. Ive noticed that if i wait long enough, maybe a minute or two, the builder screen will appear, but it takes a while to load everything so i cant do anything, 2 mins later, i can hit the buttons, and thats all i know now, ive never had this happen before, and its very annoying as im really excited to be able to test or play it. Heres a video i took of the problem if its easier to understand https://cdn.discordapp.com/attachments/593808428976046100/919340977477546044/2021-12-11_22-29-35.mp4 , if anyone knnows whats happening please lmk

#

hopefully the video will embed

#

I know its not my pc being slow as i can basically run anything, maybe somethings causing an issue?

bold ibex
#

another update

#

when i remove the vrc world

#

builder works fine

#

but as soon as i add it again

#

it freezes

scarlet moon
#

Anyone have struggles when importing textures into unity as a begginer?

delicate grove
#

rendering a camera output to a render texture and have ui and uimenu unchecked yet still see my mic icon as well as all the radial menus on the render texture screen any ideas on what's going on?

ashen bone
#

Does anyone know how to fix this

stone marsh
#

Odd place for a pipeline manager

manic ermine
#

do camera profiles work in vrc?

#

for post processing

gray sleet
#

anyone know an easier way to make my world both quest and PC compat without having to copy and paste the world file and change it to quest?

final radish
#

if someone is in their private world (not a private instance of a public world) and if other people come in and then the host leaves, will the world instance keep working?

bold ibex
gray sleet
bold ibex
#

interesting. im just starting and this program seems a bit overwhelming im just working on the landscape at the moment. seems like the interior/indoors will be the hardest part

bold ibex
# gray sleet i press build and test in the vrc sdk

did it give u a message to create a backup when you imported the SDK? mine gave me a message that said some of the files on the SDK are obsolete and to make a backup. i didn't make a back up tho. i was like huh, well if theyre obsolete wouldnt that mean they no longer work lol so why the need for a back up

gray sleet
#

Up to date

rancid osprey
#

so.. media players.. any site to get the prefab?

final radish
#

are you able to have a portal to a private world in a public world and have it accessible to anyone?

deep parrot
#

anyone else having issues logging into the sdk?

#

its just stuck here

bold ibex
bold ibex
deep parrot
#

It's fine now

#

Was probely just a hick up

bold ibex
#

oki

urban epoch
#

The SDK may have issues logging in if your scene isn't saved. Try Control-S and see if that refreshes it.

bold ibex
#

so, im confused about the SDK pop up. do i build on the regular program and just ignore the SDK stuff or do i use the SDK stuff?

urban epoch
#

Popup?

bold ibex
urban epoch
#

uhhhh
Well that's not supposed to look like that

#

You see those red words on the bottom left? Click that

bold ibex
#

yes

#

okay

urban epoch
#

Hit "Clear" in your console and see if there's still any red words

#

Yeah it's supposed to look like this lol

bold ibex
#

wtf lol uhh

#

uhhhh

#

yeah i hit clear and theres just one red words left

urban epoch
#

What do they say? Screenshot/copy?

bold ibex
#

its one of the assets i downloaded is conflicting with something. i could uninstall or whatever that asset if i can figure out how ha

urban epoch
#

Oh yeah, delete "Assets\Flooded_Grounds\PostProcessing\Editor" folder. We could theorectically fix that issue easily, but that only works if you have a scripting program like Visual Studio installed.

bold ibex
#

alright

urban epoch
#

You may still have errors that were blocked behind this one, so lets see if anything pops up.

bold ibex
#

thanks man. damn i can already tell this is gonna be hard asf to create this world lmao

urban epoch
#

Not all the assets on the store, uh, work, so it sometimes becomes a bit of a minefield when trusting other people's assets.

bold ibex
#

True I learned that last night when I tried to buy 2 assets and it double charged me and didn't give me any assets. Thank god my cc got refunded

#

Still loading the undoing of that folder.

gray sleet
bold ibex
#

Do u know vowgan? Cause I'll need to know that too. Most likely

urban epoch
#

Realistically you don't need to make a separate project, those docs could use some updating and the current version makes it really easy to swap back and forth between Android and PC building.

bold ibex
#

Ur saying that it will work for both platforms from the jump and you don't need to do copy anything or?

#

And my console is all clear now! :)

urban epoch
#

You can do it all in the same project, you just need to hit the button in your VRChat SDK window's Builder tab labeled "Switch Build Target to Android"
There's a lot of little things to make it easier and faster, but I don't know of any videos or write-ups on it at the moment.

gray sleet
gray sleet
urban epoch
#

Things you can do to speed it up include setting up a Cache Server in your Preferences, it's just a stored location of what the project files were on the previous platform version so it can remember and not have to regenerate them. To make your textures look better on Android, go to File/Build Settings and select Android. The first dropdown on the right is Texture Compression, and change that to ASTC.

#

If you want to be an "absolute gamer" you can set up a file junction so that two Unity projects use the same Assets folder, one for PC and the other for Android, but that requires console nonsense and is generally unnecessary, though theoretically optimal.

gray sleet
#

so if i switch platform to quest. Remove stuff or add stuff. Then switch back to pc the stuff I removed or changed will be back the way I left the pc version? And same thing if I switch to quest again

bold ibex
gray sleet
#

rip. is there a way to do that though? make it so if i switch build target i can make changes freely and it not effect the other build?

bold ibex
#

i feel like im tryna learn german. this seems hard as fuck lmao mannnnnn

#

i just wanna build a pretty cabin by a river in the mountains cries

round arrow
#

are fast paste pvp maps do able on udon or am i going to run into network problems

scarlet moon
#

uploaded my first world from blender to unity. All my reflections on surfaces are showing clouds, even the ones inside. Anyone know what this could be from?

stone marsh
#

Looks like you have no reflection probes, so the only thing reflecting is the skybox. Your materials must have reflectivity or Metallics turned up and since there's no probes, it's using the settings in the lighting tab.

Least that's my guess.

#

If you want the reflectivity, you need to add refection probes and bake them

scarlet moon
#

ok that could the problem. have not set up reflection probes. thanks bud

gray sleet
#

does it work to make a duplicate scene and use that as my quest version? so i can just copy and pate things. one scene for pc and another scene for quest

green lagoon
#

yeah that probably work as long as the hierarchies matchup on both of them

gray sleet
green lagoon
#

remove them in a way where it doesn't actually change the hierarchy like chopping off the mesh renderer not the object

gray sleet
#

so turn off render? not toggle off the object or delete it? why? if iwanted to delete an object do i need to have it in a seperate project?

green lagoon
#

turning the object off would still keep it in like your file size

bold ibex
#

help

gray sleet
bold ibex
#

i legit dont know how to use unity at all and im just crying because ive spent 3h trying to figure out files and now im just stuck in world creation

green lagoon
bold ibex
#

im utterly fricked

green lagoon
#

could you describe a little more in detail what your problem is Nezzuko

bold ibex
#

idk what vrcscene descriptor is at all

#

and im just trying to put a frickin avatar somewhere

green lagoon
#

just dragged a vrchat world prefab into your map that's all you need to do to get that set up

bold ibex
#

but with 0 knowledge im not getting far

gray sleet
bold ibex
#

its not workingg

green lagoon
green lagoon
gray sleet
green lagoon
gray sleet
bold ibex
#

can i just

#

vc with someone

#

typing is hard

green lagoon
bold ibex
#

to put into words how fricked i am

green lagoon
#

question are you getting any errors

gray sleet
green lagoon
#

something that might suggest for a first-time Quest project is basically build Quest first

bold ibex
#

it doesnt let me do anything in "builder" in vrchat sdk

#

and i dont understand how to activate the vrc scene descriptor

#

i just wanna use the damn avatar ffs xd

green lagoon
#

question are you trying to build a world or uploading Avatar as we're currently in the world development section

#

and would you mind sharing a a screenshot of what's going on in unity

bold ibex
#

build a world so i can upload an avatar

#

or if theres a magic way to upload ur avatar pls tell me

green lagoon
#

like you're trying to make a public Avatar?

bold ibex
#

no

#

just for myself

green lagoon
#

like you don't use Worlds at all to have a avatar you use personally

bold ibex
#

im a noob i didnt know

#

so how do i upload it?

green lagoon
#

0:00 - Intro
0:16 - Unity
0:23 - Project
0:30 - Scene
0:44 - Hierarchy
1:07 - Inspector
1:16 - Armature
1:31 - Mesh
1:39 - Blend shapes / Shape keys
1:53 - Viseme
2:13 - Texture
2:24 - Shader
2:32 - Material
2:50 - SDK
3:10 - Wrap up

====

Thanks for Watching!
If you'd like to give feedback on our guides, visit our forums here: https://ask.vrch...

▶ Play video
bold ibex
#

like the avatar is already done i just need to get it into the game ahhh

#

should i go to the other channel?

green lagoon
#

the other parts of the tutorial cover the actual upload process

#

and yeah Avatar 3 help would probably be more relevant

bold ibex
#

ty

green lagoon
#

but yeah first I would try watching all of those videos and see if it clears it up

bold ibex
#

why does my udon menu thing still look like this? also rain, you mentioned building a quest world first how do u build it for quest?

#

windows 11 mayb

#

idk what is different for some@ppl on w11 but it do weird things i cant begin to understand why

#

it looks like its showing ye the splash screen and the image is gone

#

try to open the VRCSDK control panel and see if thats recognizable

#

is this how u build a quest world?

bold ibex
#

bro im bout to say f this shit and not build this world this is sooo much crazy

gray sleet
green lagoon
#

you could click the edit collider button to make it not as sticking out as much ?

gray sleet
green lagoon
#

weird
then I have no clue

odd wharf
#

Is it set as a trigger?

mild spade
gray sleet
dusty moth
#

So when i was working with the last SDK, I remember there being a standard human tpose, I wanted to use that for height, any idea where it would be?

#

or any good units to think about for world scale?

near escarp
dusty moth
vestal oriole
#

So I'm testing my world and I can't click on the avatar pedestals. I was able to earlier today, but now it's not working. They highlight when I scroll over them, but when I click nothing happens. Is this a known issue? Google gave me nothing...

#

On a second look, this might just be a problem with VRC's servers. It's not showing me any of my own avatars in the menu, nor my favorites. I'll give it another try tomorrow.

gray sleet
#

what is the best settings for android?

tight tulip
#

how do i fix
this

ruby jay
toxic wraith
#

How do we allow users to scale game objects in our map?

stone marsh
# toxic wraith How do we allow users to scale game objects in our map?

I personally use Brokered Sync as you can resize objects using it, but may require changing some of your pickups to work with it.

You can also have a button that triggers an animation to increase or decrease the size of an object. Youd create a UI button and when said button is interacted with, it can trigger an animator to either increase or decrease the size of an object using a float value.

You can also do this entirely using UDON by getting the game object and resizing it either on a button press, or when the user interacts with the object while holding it. I'm not able to open unity to show an example of this. But making an udon script to resize depending on what custom event you send it would be easy enough, then the UI button would just send a custom event to your script depending on if the user wanted to make it bigger or smaller.

toxic wraith
#

ok so... I gotta animate the "scale size" of the game object and then hook slider on animation via float?

#

script wud have been amazing, cud ur Unity work 😢

stone marsh
#

Yea that would work.

You don't need to like, actually script, you can make an udon behavior pretty easy to control this too. If it's local, an animation might just be quicker but there's always a dozen ways to do the same task. Whatever works

toxic wraith
mild radish
#

Banging my head against a brick wall trying to figure this one out

#

Only scripts i have in (im mostly sure) are udon behaviours to hide and show a unity vid player, HQ and LQ mirrors and some UDON Chairs

#

Im not sure when or why the .vrcw file decided to up and vanish but its nowhere :>

mild spade
#

Scroll up, you must have other errors besides those

mild radish
#

I think I found it...

#

I deleted the UDON Pool table bc I knew I did it wrong but I guess the scripts stayed around?

#

I'll figure that out shortly

#

HA GOT IT

#

I was just being stupid haha

short gulch
#

Just looking for opinions real quick, which one of these night skies do you think would be better for VR users?

mild radish
#

IMO 2nd one probably

short gulch
#

I was leaning towards that one too. The first one is how it looks right now, but I kinda like the 2nd one more. More colorful and probably easier on the eyes

green lagoon
#

yeah I do like the second one but I'm biased because purple

short gulch
#

Fair enough haha

#

The first one looks a little too washed out to me too. Might have to tackle that in the color grading though

harsh wagon
#

What would the best approach be for turning GIFs into animated billboard sprites?

short gulch
#

I think Poiyomi's shader has a flip book feature

#

I don't know if straight up gifs work or if it needs to be an image sequence though

harsh wagon
#

Yeah, that's the step I need to work out

#

There are sites to convert gifs to image sequences, but they only work one image at a time

#

which is a problem because I'm working with dozens of gifs

short gulch
#

Ah ok, yeah I'm not sure. Might have to ask someone who is more experienced with that shader

stone marsh
# harsh wagon Yeah, that's the step I need to work out

Poi comes with a conversion tool, right clicking the gif should show a poi option to convert to flipbook. You can also convert a folder full of single frame images, for that you can use a batch process in Photoshop to automatically open all your gifs and save them all as compressed single frame images. Photoshop has a batch processing tool that can do this. Youd then use the poi tool to convert from an image source instead of a gif and u give it the folder

Iirc if you just put the gif into the flipbook spot in poi it will auto convert it now too.

harsh wagon
#

I plan to have them floating in the air as opposed to on a surface

stone marsh
#

Don't see why not. Just use the poi material on your particle. Can put it on a mesh too if that's more desired. Or just use a quad and no billboard. Whatever works. But yea. I've seen quite a few people do exactly that, animated gifs that float just off their avatar to make it look like a hologram or something using poi

cerulean echo
#

@short gulch do you stil working on the same map you tellet me long ago?

short gulch
#

lol yup, it's still this one

cerulean echo
#

Wow i remeber long ago you tellet me mast be alot of work

short gulch
#

Been a lot of waiting though, taking breaks, etc. Mostly waiting on Varneon to finish up his vehicle system before I convert this to sdk 3.

cerulean echo
#

I see

west niche
#

I'm trying to get a video player to be shown in a mirror behind a couch, so it's easier to watch. but how can I make it invisible to players?

#

/ How can I make it only visible in the mirror

#

what layer would that require?

stone marsh
#

If you want it to only show in the mirror and not be physically visible to the player at all, you can always swap the material on the screen to something like Poi since it has the option to render in mirror only. Tho, not sure how something behind a user would be easier to watch lol. But regardless, you don't have to use the material that comes with the screen, you can create any number of screens or swap the material on the screen though some other tweaking may be required and need to make sure it uses the correct render texture.

#

Could also just put a transparent mirror in front of the video player itself.

west niche
stone marsh
#

pretty much what I did in my 11foot8 world

west niche
#

THough, whole idea is that the video is visible, but also has a full mirror, and having it behind & flipped correctly looks nice

#

I've seen a few worlds do it, like Fancy Cat Theatre

mystic leaf
#

I want the 2 buttons on the side to scroll, how do I do this?

west niche
#

you have a mirror

#

You can see the video player behind it

#

but it's invisible to players

stone marsh
placid bear
#

So im trying to test a new world im making, but when i test and run from the control panel, vrchat doesnt launch. Im not getting any errors in my console, and im using the correct version of unity

placid bear
tight tulip
left rain
#

what exactly do i need to do to earn enough trust to upload a world to labs? i've put >66 hrs into the game but i still can only upload private worlds.

manic ermine
#

found a pretty neat asset that looks similar to genshin

#

in terms of art style

near escarp
#

What are the asset requirements ?

manic ermine
#

here's a link to the page

#

one of the reviews mentioned the poly count being too high for how "simple" it looks

#

having some performance issues

near escarp
#

No LoD is pretty rough yeah

manic ermine
#

it says that there should be LODs

#

so maybe the guy forgot to enable it?

#

i would assume all the larger prefabs have LOD and the smaller ones don't?

#

since it says "most"

upper pumice
#

any tips for a beginner

fossil hull
near escarp
fossil hull
bold ibex
#

mayb the creator has tutorials 👀

alpine idol
#

Does anyone know where i can get those bubble blowers you find in certain worlds?

bold ibex
#

So, do I have to buy assets for every single component of the world? Wouldn't that get expensive? Where/how can I find a building pack to build a ranch/rustic/modern log cabin type deal?

green lagoon
#

sketchfab has plenty of free to download assets

green lagoon
#

but I would note not all of them would be well optimized for running in vrchat performance-wise but certainly better than starting from scratch

bold ibex
#

Hmm u still have to pay for them

#

What do I search for to create a cabin? Like to build it myself? For the outside entire structure?

green lagoon
#

it has a filter for only showing free to download objects

bold ibex
#

Should I just buy a pre made cabin and design the inside how I want it?

#

Ah ok

green lagoon
#

you don't have to buy anything

#

a free to download Log Cabin model

bold ibex
#

i dont see the option to filter to free

#

or do u just type in free

green lagoon
bold ibex
#

meh but theres no good free ones

green lagoon
#

what don't you like about the free ones out of curiosity

south orbit
#

sketchfab actually has insanely good free models in comparison to be free and quality

scarlet moon
#

Do you guys make your glass materials in blender or unity?

green lagoon
#

unity

scarlet moon
green lagoon
#

material properties don't really carry over from blender other than like the diffuse color

green lagoon
scarlet moon
#

its a good point

#

90% of people get bored in a month probably

#

might quit for good

green lagoon
#

like if you're very new you have no way of knowing what not optimized assets look like

#

like oh no I download a million triangle chair

bold ibex
#

A million triangle chair lmao

#

All the free cabins aren't modern

green lagoon
#

do you have a screenshot of what you would like as far as a house

bold ibex
#

Yeah halp please haha I send u

green lagoon
#

feel free to post it in the chat the like kind of house you're going for a picture of it

bold ibex
#

This is what I want

#

this is the closest i found so far but theres no option to download or buy it so im confused

green lagoon
#

not everything on sketchfab is downloadable

bold ibex
#

ohh

green lagoon
#

though honestly I might suggest starting with like a smaller cabin for your first world so you don't get overwhelmed trying to decorate a big thing

#

because you have to worry about optimization on vrchat

bold ibex
#

damn u right

#

i had such big plans tho ahah

#

small isnt the issue tho its finding a modern one

#

i wish i could just build it myself in the editor but thats not possible eh

scenic plaza
#

Skerchup has a really nice learning curve, and if architectural work is all you’ll be doing it’s not so bad…

#

Would be really nice to be a blender wizard though

#

The 3Dwarehouse on sketchup has a lot of modern cabins that can be easily adapted

bold ibex
#

got any links to em?

scenic plaza
#

Like this one

#

Kinda has the look you’re after, but there are lots so you’ll have to poke around

bold ibex
#

Ooooohhh

#

That's amazing 😍

scenic plaza
#

lol it’s not a bad start… but to get it optimized will take some doing I think

#

And only 13 people have downloaded it :p

green lagoon
#

yeah SketchUp models tend to be very messy

bold ibex
#

Yeah I literally have no idea what I'm doing it's kinda a bitch but if I can just get a house like that on my land it will be all groovy

#

Ah. Hmm.

#

I will download it and see if it works 😮 if it does that would make my day

#

Got the link for the first one? Second one is dope but that first one is bangin

silk crow
#

does anyone have a prefab for rain or a tutorial for it?

scenic plaza
green lagoon
#

that's the same building just from different angles

bold ibex
green lagoon
#

but yeah feel free to try that model and see if it works okay

bold ibex
#

question, after i downloaded it - where do i put the file?

green lagoon
#

you should be able to just drag it into like your Unity assets at the bottom of Unity

bold ibex
#

Okee

#

so i downloaded it and got it in there BUT its not like a whole cabin its in these pieces. how do i make it the whole house?

#

omg nevermind i got it

#

im dumb haha

#

how do i rotate the cabin? im changing the values of x y and z and its just moving it around haha

bold ibex
#

omg yas thanks lmao

#

now how do i upload it to VRchat? i log into SDK and hit upload but i dont see the upload button

green lagoon
bold ibex
green lagoon
#

that's because you don't have a vrchat world prefab in the world

bold ibex
#

oh shiz

green lagoon
#

I would suggest reading the entirety of the link

bold ibex
#

gotcha thanks :DDD

green lagoon
#

and the house probably doesn't have any collision at the moment

misty wave
#

Is it possible to have multiple YouTube live streams playing at once? Or multiple videos if not?

bold ibex
#

I did it I did it

#

But I spawned into my world falling thru the map .. lol fuck

green lagoon
#

that's because the house doesn't have any Collision detection yet

bold ibex
#

How do I fix that?

green lagoon
#

https://www.youtube.com/watch?v=dpolR6NjNhw a video that shows the basics of making a vrchat world as I need to go off to bed

In this tutorial I will show you how to get started with making your own VRChat world with the new VRChat SDK3 and the Udon programming system!

High-Quality and Low-Quality Mirror Tutorial: https://youtu.be/zUALbgztU5Y

Timestamps:

  • Intro 00:00
  • Download Unity and the VRChat SDK 00:38
  • Make a Unity project 01:23
  • Add a floor 01:56
  • Add the...
▶ Play video
bold ibex
#

Thanks rain

pearl scarab
#

I installed Udon Sharp so I'm not really sure why this is happening. Any ideas?

fresh quarry
#

when your only have a qwest vrcTupCry

silent plinth
#

dont know the right place to ask this but i was wondering if anyone has had any experience with the jetdogs ui keypad?

manic ermine
#

do u guys think there's too much "foam"

#

at the waterfall

#

or does it look like a decent amount

proven basalt
#

i think that looks nice, can i get a side angle

manic ermine
zenith solstice
#

just a quick question but how to upload an existing map

manic ermine
zenith solstice
#

just updating an existing one

manic ermine
#

copy the ID

#

under content manager

#

and upload with that ID

proven basalt
# manic ermine

looks great! if youre having water effects off the shoulders make sure to have it go to the edges, and if the water would be hitting the head also have some effects there.

#

thats just an idea. im not a designer by any means

manic ermine
#

i initially had foam on the head but the waterfall looked like it had a bit too much foam, i could probably add like a really tiny amount to the head

zenith solstice
proven basalt
#

id probably look at a lot of pictures of real waterfalls and analyze how they behave in similar situations.

#

the closer to reality it is the more pleasing it is even on an unconscious level because its "what you'd expect" it to look like

manic ermine
#

was looking at some concept art of waterfalls

#

similar to this one

#

i still have to improve on it a lot more

bold ibex
# manic ermine

keep posting pictutes 4 ur progress it seems like a cool idea

bold ibex
#

Do u know how to fix my collision on my world or mesh or whatever? When I get into my world i fall thru the map

desert python
bold ibex
#

Hmm okay I just did that. Still falling thru map

#

There's something in doing wrong cold man?

#

@desert python

#

Oh I did it for the house only not for the scene ummm hmm

#

I clicked on terrain and put mesh collider on that too maybe that will fix it

#

Nooooo :( still falling thru map

#

Issue is I'm not putting it in scene because I don't see a scene option. It just says sample scene

cerulean echo
#

@bold ibex first of all where is yor spawn point?.and got yor terrain a colision on it ?.you showing nothink of yor spawn point or if the terrain got an colision on it i mean where do you spawn add ?is on yor spawn point eny colision so you stayng ther and not falling down.

azure summit
#

Hey guys i was wondering what the best way to make a toggle switch for items you can pickup would be, the only way ive be able to do it at the moment also turns the item itself off, is there anyway around that or not really?

bold ibex
#

I have collision on my terrain and on the house. I can't send any screenshots rn as I'm at work. But you're saying adding collision to my spawn point will fix this issue?

cerulean echo
#

on the spawn point you dont need a colision its the spawn point i mean under it is ther eny colision so you stay ther

#

and where is the spawn point maybe its to low ?

#

if you spawn in the collider you gona fall down

bold ibex
#

How do I add collision to below the spawn point? And the spawn point says it's outside. And yeah it must be too low. I tried to find it but I can't see it anywheres

cerulean echo
#

you need to find yor spawn point and look where it is and how low or up it is from the terrain if you spawn inside the terrain you gona fall down

bold ibex
#

That must be my problem

#

I don't get why the spawn point doesn't spawn right in front of me like it's hiding somewhere on the big map

#

It's like underground somewhere in oblivion

cerulean echo
#

or you make new one and add it to the vrcworld and delete the old one why you cant find it

#

would maybe faster

bold ibex
#

Ok will try when I'm off work. Thank you.

cerulean echo
#

np

manic ermine
#

changed how the waterfall looks

#

it looked pretty "basic" before

bold ibex
#

Can I access my world I'm building in the editor on my PC on my laptop? Or can I only access it on my PC?

queen fox
#

Does anybody know why particles are flying through building? I do have particle collision on. The weird thing is it works in unity editor but not in Vrchat

scarlet moon
#

What is the best way to resize a material after it has already been imported into Unity?

lapis willow
#

Ok, I'm pretty new and trying to do some things as were taught to me by a friend, but as of now, I'm trying to learn on my own without bothering him, so hopefully you all can help.

I was taught to start with a flat plane, then create edge loops to lay out what I'd like, then choose the faces and extrude faces and edges to create the walls. The problem I have is, after created all the edge loops for the walls, and doors of just this first room, I have a ton of edge lines, so I thought I could click all the faces, use "Merge Faces" to get rid of the edges in places I didn't want them, such as the floor of this room, but once i do that, the next edge loop I create, edges up not straight, and I get the pattern you see in the next picture. Am I going about this all wrong?

lapis willow
#

When you bring up the UV Editor menu, you will need to scroll out a bunch to show the full picture, and then you can edit the way the texture fits on that object, resizing or moving it with R,W the way you'd do with any other object.

bold ibex
lapis willow
#

Not sure what you mean, but yea. This is the layout I've got so far. Started with just a flat plane, then added edge loops to layout the walls, and then choose the faces and used "Extrude faces" in probuilder, to pull those sections of the plane up to form walls.

#

but as you can see, it leaves a lot of extra edges across the whole plane, so when doing other things, it becomes annoying to have to select every single edge or face that was created.

errant shell
#

I do not know how to make a world but paying attention to all this scares me

spare bridge
#

From the video i watched, there should be a button to bulid&test and publish. But my unity doesn't have it. Anyone knows how to fix it?

lapis willow
#

koochie house lol

desert python
spare bridge
worldly hull
#

when im building my world, should all of these be missing or is that normal?

#

the spawn and vrc scene descriptor are all setup right i think,

mild spade
worldly hull
#

Which one should I be using them?

mild spade
worldly hull
#

i hope this fixes it then

bold ibex
lapis willow
#

Yea, you can build tons of things. I made these cabinets just messing around, using cubes with a wood grain material, and another cube shaped up and placed in front of them with just an off-white paint material for the doors

bold ibex
#

So much work it is to scroll thru to find the free individual pieces

lapis willow
#

the range and fridge were imported though

bold ibex
#

Wow that's cool!

#

What site do u use to find materials/furnitures?

lapis willow
#

also, I couldn't find a good vanity fixture for the bathroom, so I make a cube into a long rectangle, then made a cylinder with the inside hollowed out, duplicated it a bunch and placed them on the rectangle, imported a lightbulb, and added a metallic material to it

#

sketchfab is a good place to pick up 3D models to import

bold ibex
#

Yeah that's what I been using is sketchfab. And shit ur good at that lmao

lapis willow
#

I just started, I barely know anything. Just need to find creative ways to get what you want I guess.

bold ibex
#

I have no idea what I'm doing and how to use this program but I'm doing it. I watch tutorials but yeah. I got my landscape I need to fix it tho and I got a house on it. Gonna work on building the inside next

#

True

#

The stuff that confuses me is like adding mesh and shit so shit doesn't fall thru the map and like idk everything's all weird. Like it can't just be simple

lapis willow
#

I think i know an easy way to add mesh collider to imported objects, i can show you

bold ibex
#

Yeah? World that'd be amazing!

bold ibex
#

Okay I need help please.

#

I put colliders on everything and I'm still falling thru the map

#

Got it. I put box and mesh colliders on everything and finally that worked.

faint cosmos
#

was just makeing a window for one of my walls annd noticed this. juust wondering what i did wrong doesnt seem to be anything connected to it

kindred remnant
toxic wraith
#

When I Build and run my world, the avatar gets frozen to spawn position and doesn't move/rotate..... PLZ SEND HELP

timber fable
#

Why is the Builder is not working?

toxic wraith
toxic wraith
timber fable
toxic wraith
bold ibex
#

always check for unity console errors

timber fable
#

I don't have any

#

Error

unkempt mauve
#

I uploaded a world and I would get stuck at spawn and unable to move. I'm not sure how to fix this problem.

mild spade
unkempt mauve
#

I’m not sure 🤔

bold ibex
odd wharf
#

Currently making probably my most ambitious world and I keep procrastinating 💀

bold ibex
#

whats distracting ye

unkempt mauve
odd wharf
#

Eh well I had to format my PC cause I was having issues after cloning my old harddrive to my new one

#

And so that took like 3 days of backing up, then formatting, then putting everything back onto my internal.

odd wharf
#

That's my main reason tbh

mild spade
# unkempt mauve I don’t know how to know what the problem actually is. It’s hard for me to tell ...

You can start by small steps. First you can check where the spawn point is located. If it is inside an object then try to move it a little above ground. You can also create 2 unity cubes and put them one above the other. That is how tall avatars are. Make sure there are no colliders (walls, roofs etc) on at least 2m(2 unity cubes) above the spawn point. The easiest way to test if that is the problem is just move the spawn point somewhere open temporarily where there are no objects (only a floor)

odd wharf
#

Here's my current progress on my world. I plan to probably redo most textures and edit some models but I haven't even really started on the main part.

#

It's meant to be based off some album art and I'm putting some little things that are references to songs.

unkempt mauve
odd wharf
#

I made some concept art of the left of the tree but it's really bad cause I'm not good at drawing lol

odd wharf
quaint patio
#

Hello I have uploaded a world and whenever I try joining it, I get kicked out and sent back to my home world
Could somebody tell me how to fix this issue please?

nova locust
#

where can i find the flare lens in unity for the camera effect?

main osprey
#

Does anyone know if there's a way to add Links to a world. Kind of like Vket where you can click on an UI and it will take you to the website?

bold ibex
#

is anyone free to chat so i can screen share? i keep not being able to stay on floors in my house

quaint patio
#

i spawn in fine if i build and test

bold ibex
quaint patio
#

i made the building myself and materials but i got some assets from booth too

bold ibex
#

okay. im tryna find a house. umm. how do u build ur own house?

#

also have u tried dropping a portal of ur world and joining it that way?

quaint patio
#

i made it with cubes in unity and resized them and put materials on of course
and yea i tried that already

bold ibex
#

does anyone know of any home kits? i know theres the tutorial one but is there any more?

#

Where do I find the VRchat world prefab to put into my project?

sturdy lynx
drifting otter
#

Hello everyone!

Just found out about this program today and it’s amazing! We want to build a world for our friends to hang out in, but we don’t really have the experience (or time) to build it the way we want in unity. I hope this isn’t against the rules, but can we commission someone to help us build a small world?

scarlet moon
#

Can you open unity prefabs in blender?

near escarp
near escarp
gray sleet
#

is it good to use the GPU render? i got a 2080Ti and my cpu would take about anhour to render a large scene while my gpu takes 5 minx max.
i ask because it says preview and im not sure if its vrchat ready or if i should or such

near escarp
#

It has nothing to do with VRChat

scenic plaza
#

Hey everyone, I'm trying to make an animation and while it works fine in preview once I'm in game the mesh/mesh renderer doesn't move but colliders, materials, and children do... Anyone seen this before that could offer some advice?

#

it is not a rigidbody

mild spade
scenic plaza
#

oh geez, I can already say they're set to static

#

Thanks Squall, bet that's it

mild spade
#

You are welcome! Glad it was that simple to fix

scarlet moon
#

Anyone know why two objects with the same assigned materials would display different surfaces? The crystal on the right is a glass crystal with a smaller emmisive crystal inside. On the right is a cluster of crystals also with smaller emmisive crystrals inside. Both are assigned the same materials but one is not showing glass?

high jacinth
#

I think it might be because the transparency is set to 3000, just a thought

scarlet moon
#

I have the rendering mode on the material set to transparent do you know where the setting is to check for 3000?

high jacinth
#

It says 3000 next to transparent in the right panel, try and change that to a number below 100

scarlet moon
#

hm it doesnt want to change

#

its fresh from blender do you think its something on that end?

high jacinth
#

I don’t really know

stone marsh
# scarlet moon Anyone know why two objects with the same assigned materials would display diffe...

The above advice is very.... incorrect. Transparent should be 3000, you can't change this on Standard shader.

The crystal on the left looks to have it's normals flipped. The Standard Shader has back face culling enabled by default, you can't change this in the editor. The crystal on the left is only showing it's front faces, but since the normals are flipped, you are looking inside of it because the back faces are facing you. You need to go into blender, select all the faces of that crystal, go to Mesh>Normals>Flip

#

Showing difference between front face culling and back face culling. Looking at a cube. video starts showing culling the front face, so you can see inside of the cube, replicating what is happening with your crystal when it's faces are flipped. I then change it to back face culling and you can see the cube from the outside, but from the inside it's culled. This is how it should look with correct facing normals. You can always try clicking on your FBX and in the inspector choose "calculate" instead of Import for Normals but it may or may not fix that and it should just be fixed in blender since it's stupid easy.

toxic wraith
#

cloth component attached to my object works fine in Unity runtime but disappears when I build and test on VRC 😦

toxic wraith
near escarp
#

no idea how you set it up

toxic wraith
near escarp
#

probably sent flying due to the colliders

toxic wraith
near escarp
#

I'd still suggest trying to disable the colliders and try again, if that's not the cause then i have no clue

toxic wraith
near escarp
#

I only used cloth once and it worked as expected, so i'm not the best person to ask lol

near escarp
#

Start with a default component and change the settings one by one and you'll figure out what breaks it

toxic wraith
acoustic vapor
#

Hi, I'm building a museum and I was wondering if I could grab the art pieces through the museum's API to show in game on run time.

#

I dont want to download and upload their entire collection and i could add some triggers for the user to view the pieces.

#

all are flat textures, no 3d models or something

unkempt turtle
#

no, thats not possible unfortunately

lapis willow
#

Is there a way I can permanently group faces or edges on a plane so I can, for example, choose all my floor planes without having to click them all? I know you can click/drag to highlight multiples, but with all the edges I have, that is still very time consuming. I tried to merge the faces, but if I add another edge after that, it goes all wonky.

unkempt turtle
lapis willow
unkempt turtle
#

unity doesnt have a mesh edit, if you want to group together meshes, id suggest to pack em in game objecta

stone jetty
#

this question but a year later are there any prefabs that would let u scroll through images/books like a book or even as simple as next page only being the one button for manga reading or whatever or how would i do that in SDK3

lyric acorn
#

Reimajo’s book can do that on their booth page

stone jetty
#

thankyouu, its really really nice and i didn't know about it but sure is expensive vrcTupCry id love to know if theres also something more basic/cheaper x.x

fossil hull
toxic wraith
#

I have been trying to make cloth property work on this mode but for some strange reason the cloth property/simulation works in unity runtime but when i build/test the model jz disappears like wtf . Had been banging ma head on this for 3 Days.

stone jetty
fossil hull
stone jetty
#

thankyouverymuch

devout prairie
#

Where is public world button? Why I can not make it public?

bold ibex
#

You are New User rn

#

just play more vrchat ull get it in notime

manic sonnet
#

I am using ProBuilder for the first time and I have a wall with 2 vertical edge loops and I want to create a horizontal one as well. When I attempt to do so I get the error "Object reference not set to an instance of an object". I am following a tutorial on YouTube and it works fine for the person in the video, but I get an error. The only thing I have done differently from said tutorial is make the room larger.

#

Works fine on another wall as well..

gray sleet
#

what should i do to compress audio files for my world? I already compressed them once myself. then compressed them more in unity. should i use vorbis? decompress on load?

unique radish
#

@thick jacinth#5139 you looking for a programmer to help with after dark arcade? I have some ideas for how to make each game in the arcade interactable / playable like an actual arcade cabinet

unique radish
unique radish
near escarp
#

You should be using streaming decompression for sound files that aren't short

wary token
#

its @thick jacinth#5139

#

Discord why

#

He is literally here

#

wait what, how the heck

#

Its showing as a totally different account in my DM's

#

The @ system is cursed..

bold ibex
#

@system

narrow adder
#

hey yall, its me again 😭 Im stuck on trying to add flowing water to my VRC world, can anyone help me?

#

Also do PBR shader graphs work with VRC? im guessing no

#

I knw about SilVR's water shader, but thats still water

unique radish
unique radish
# gray sleet Unity importer?

Unity has a built-in import menu that should automatically show up in the inspector when you select one of the source files from the project tab

#

And idk anything about streaming but what Rubik said definitely sounds right for the case of if you're trying to have like full-lengths songs

gray sleet
unique radish
#

Do you mind if we continue in DM? Not sure if we're thinking about the same step in the process, lol

gray sleet
#

this file seams to be very large. but i cant compress it

#

debugger says its 8.8 mb

chilly hawk
bold ibex
#

anyone know how to resolve this error? its not letting me build and test

#

any body?

#

my sdsk options are gone as well....

#

sdk*

mild spade
# bold ibex sdk*

You have to enable the red errors. On the console tab click the little red icon on the top right corner of the console tab. Those are errors that you have to fix.

bold ibex
#

Shizz ridiculous

mild spade
#

What is the error?

#

Could be a simple fix if you show what it actually says

bold ibex
#

I googled the error and did what it said to fix it and to no avail so it's fine thank you anyways I'm done messing with it I'm just going to do somebody else's

#

I'm just wasting time at this point

#

Messing with it

mild spade
#

Ah ok. Good luck. People here see a lot of errors so is likely that the same error you get someone here knows how to fix it. Like a bad script, outdated sharer, incompatible assets with the SDK etc.

gray sleet
#

is there a way to make an avatar have less polys in unity?

coral magnet
covert hornet
#

Since upgrading to 2019 unity, has anyone else had issues with UI?

ionic coyote
# ionic coyote Nope. Nether in this world.

So I thought I'd say what fixed it since I did figure out the issue.
For some reason, I did have something recently imported...from another project which went into the VRCworld one I was working in.
Some kinda shader came with Unity 5 files that was bricking the menu. Deleted that whole item's file and restored the world I was working in back to normal and I could continue development.
Think I should more widely seperate these projects for school and personal stuff. xD

coral magnet
manic ermine
unique radish
#

Well at least that gives you time to bake while the map does if ur into that 😎 😂

winged quest
#

I'm working on my first world, whenever I click "set collision matrix" unity freezes can anyone help me out that would be appreciated frfr lol

bold ibex
#

if you use the VRCSDK off the website now, with an older previously supported version of vrchat, it wil break

winged quest
#

oh alr thank you so much imma try that out

bold ibex
#

tutorials might be using some old version but its becuz they are old

#

let me get you a link that auto dles the right version

#

one is for dling unity hub

#

one is for dling the current unity version via unity hub

#

make sure you check the Android Target Module from the list of Square Checkboxes when you get that option in the Unity version installation

#

Android ---> Quest uploads

#

you can switch between android or windows build in unity, and depending on which one you are in at that moment, the VRCSDK will upload to the corresponding platform when u hit upload

ebon kayak
#

made a little christmass light generator

#

maye anyone will find it usefull, link in descrption

rich chasm
#

does anyone know the cause of this error? never mind, fixed it!

wary token
#

I had a similar thing happen

wicked pecan
#

could be mip maps

near escarp
#

You sure your UVs are correct ?

#

Yep

tall hound
#

Hey, I'm new to world development in unity, and I've seen aton of worlds with this rain texture/material that moves on windows and I was wondering does anyone have experience with this or know anything about it?

green lagoon
tall hound
#

@green lagoon Thanks!

left rain
#

i'd recommend using silent's shader if you care about performance, though. that first shader uses grabpasses so it won't work on mobile, and it's also got built-in blurred sampling so it's really hard on the GPU

timid knoll
#

Hello, I'm running into an issue: I have a photogrammetry mesh (high poly count but split into many meshes for cuiling) that looks fine in Unity (First image). But as soon as I test it in local inside VRChat the quality of it falls appart (Second image). I have disabled "Mesh compression" and "Keep Quads" is enabled, what is the issue, any idea?

#

Edit: Fixed the issue, just had to uncheck "Weld Vertices"!

scarlet moon
#

Does VRchat support Universal Rendered Pipeline

burnt kayak
#

Hello I have probably a simple question. I am trying to make a trigger for a mirror and I cant drag the object into the toggle. Anyone know the reason why? When I compile it looks fine. this is what it looks like as a public variable.

mild spade
burnt kayak
mild spade
#

I meant to say if the script is on a GameObject, like you added that script to a game object, and not directly trying to add a gameobject from the Asset folders

burnt kayak
#

I got it

static epoch
#

how do i add bgm to my world

#

please help, because i have been trying to find a video telling me how to, but i cant find one

queen fox
#

Quick question I am seing Vrchat quest worlds that are larger than 50mb. Have they raised the limit?

bold ibex
#

Do you know how I go back to my previous scene? I accidently opened a new scene and don't know how to go back to my previous one

bold ibex
#

Am I in the right place if I'm looking for someone to create a world for me?

queen fox
#

have you tried baking them? if you dont know how to bake you can look it up at the world-lighting thread.

bold ibex
#

can anyone help me resolve these errors please? wont let me upload my world without resolving them

#

nvm i think i figured it out. its this cat model that wont work

ruby jay
timid knoll
#

I have "Read Write enabled" turned on and "Optimize Mesh" on Everything, and everything else is the same. Maybe it is the textures?I have disabled crunch compress and instead used "Low" as the compression quality. Also make sure you have your mesh marked as static, that's what I did

timid knoll
#

Oh nice! Glad I could help!

cerulean echo
#

@queen fox yea the limit of quest worlds ar now 100mb

toxic wraith
#

its really annoying when u have to pickup objects that are close to each other, for example when I wanna pick up object-A but the "auto select" pointer selects object-B. Is there a work around to pickup objects without having to deal with VRC's default "auto select' pointer specially when the pickup objects are close to each other ?

jovial sorrel
#

Anyone know why when i try to launch my room it reloads twice and it brings me back to vrchat hub?

scarlet moon
#

Woke up to my VRchat SDK Control Panel gone from my Unity Project. Im using the correct version of Unity, any ideas?

ruby jay
#

check your console for errors and fix them

scarlet moon
ruby jay
#

you are welcome

static epoch
#

can somebody tell me how to add bgm to my world

quasi tusk
#

What are some good recommendations for landscaping tools on unity, planning to add land to my world

#

Im pretty much a noob lol. But still like to use my own creativity

static epoch
mild spade
static epoch
scarlet moon
mild spade
frosty silo
#

Guys do you know how to make water on Unity ?

#

on every tutorial than I see I need to use PBR graph but I don't have it in my Unity

green lagoon
#

this has a bunch of vrchat compatible water shaders

static epoch
#

every time i try uploading it keeps giving me this screen, how do i fix this

green lagoon
#

you need to detach the blueprint id

static epoch
#

i did

#

but this keeps happening

green lagoon
#

weird

static epoch
#

look at the error in the bottom left

green lagoon
#

yeah you need to be logged in?

static epoch
#

after i get out of that screen, i have to log back in, i do, i try again, and this keeps happening

green lagoon
#

any other errors popping up?

static epoch
#

let me see

#

when i scroll up in the log, that is the only one

green lagoon
#

then I'm out of suggestions unfortunately

static epoch
#

okay

static epoch
queen fox
cerulean echo
#

i think should be for all would be little weard if would be only for sdk3 xD

queen fox
#

I'm about to try it

cerulean echo
#

the only think i dotn know if you need the newest sdk version if its old no idea try it out

queen fox
#

Does anybody know when they are going to discontinue SDK2

cerulean echo
#

i dont think that gona haben fast i hope thay never gona do it but who knows

#

but it not meter to me also i allready changet to sdk3

bold ibex
#

Hey, I am looking to get into making a world for VRChat, specifically for the quest version.