#world-development

39 messages · Page 105 of 1

south orbit
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yeah seems really awesome i appreciate a bunch guys 👍 will deffiantly keep my blender open next days and play around with it

delicate glen
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uhhh... so my unity crashed with the world I was working on and when I went to go open it back up the world was gone. I open the project and all the assets and everything are still there but the scene is blank. Can I recover any of this or am I just screwed?

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the temp folder is empty too

near escarp
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open your scene file ?

south orbit
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if temp is empty and there is no scenesample to be found in asset, then it is probably sadly lost

delicate glen
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this is the best I could find

south orbit
# delicate glen this is the best I could find

the samplescene.unity should be it, tho it seems very low in size so it seems like its a clean one / the one u sent screen of above, try open the folders and look for another file similar to that with perhaps bigger size, open and see, if not then its prob a rip

delicate glen
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my world size was 58ish megabytes... idk if that helps, and there isnt any other sample scenes

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should I just accept its borked?

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NO

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that was it!

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tytyt

river musk
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so how do I make it when I press my HQ mirror and my LQ mirror it swaps between instead of both being turned on

near escarp
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when you press one it disables the other

river musk
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yea

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I'm bad at wording stuff

delicate glen
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It's all done in udon. There is a really good tutorial on how to do this

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I watched this one

river musk
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does it show Udon sharp?

delicate glen
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You probably can but I did it through the ui in unity

atomic patio
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It's been over two hours. I know that if I force close unity, it's going to delete all the changes I've made to the model. What do I do?

delicate glen
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It's possible... but there is a backup in your temp folder just in case.. idk when the last time you saved it though

atomic patio
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super recent

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what's the file location?

delicate glen
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It's in the temp folder

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Just make sure to not open unity until you put that unity package into assets

atomic patio
delicate glen
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Otherwise the backup will be overridden... that's the lesson I just learned

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If you open up the folder that your project is located in.. there should be a folder called temp within

atomic patio
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ty

delicate glen
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Yep 👍

atomic patio
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welp, looks like I'm restarting

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How would I save backups of projects in the future, to save myself this issue?

river musk
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How Do I do this in the current version of udon

mild spade
river musk
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I Still need help with it

near escarp
kind leaf
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That warning is usually followed by a wall of red errors. If you have any, that is what you want to share. If that warning was not followed by red, you can try deleting the asset you tried importing, and reimport it.

atomic patio
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No red errors, just that message ;;

kind leaf
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Yeah, then all you can do is try reimporting the asset that failed to import properly. If you get the warning again, restart and retry. If it fails after that I would take the help request to the Unity discord.

atomic patio
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Alright so I removed all instances of it from the project

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And deleted it off of my computer entirely. Downloaded it under a different name. I know it's the same model. But unity is getting stuck on importing for like, forever

native cobalt
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Anyone know how to control a 2nd spawn made by Cyan emulator?

old crow
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Working on a world

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Ignore unbaked lighting

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Didn't care to let it run that far

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Still populating the scene, needed an idea of how it'll look in the app

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Spent a good bit on simply populating the outside

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I get tired of the standard HDRI lowres buildings

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:>

tardy ridge
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🤪 Is there any way to make quest user see youtube videos?

lethal lagoon
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I have a problem, my builder is empty, does anyone know why? ths

bold ibex
# lethal lagoon

add a scene descriptor onto the gameobject you want and it should fix

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even if you already have one try it

faint geyser
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vrchat chat/log assets
im trying to look for a asset that will show when players join/leave and a chat via log
im trying to get one that like the one in The Room Of The Rain

faint geyser
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What do I do now

river musk
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read and find the prefab that logs the players

fierce otter
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Hey, guys I have a problem: the PC I use for work and the PC I use for VR is different. My VR headset is connected to the computer in the bedroom, because that's the only room large enough to play VR, and my Unity project is on a PC in a different room, because that PC already had all the utility programs installed. I want to test my VRChat world on the headset, but I don't want to copy my entire project to another PC. Is there a way to build my project and test it separately?

kind leaf
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Just build and upload but upload WITHOUT clicking the community labs option. Keep it private, then you can go to the other room and test from within vrchat under the "Mine" row.

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You wouldn't be getting into any bad habits doing it this way, or hurting VRC any. This is the only method for testing Networked events and Video players so we are already testing via private worlds all day long.

wild vapor
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tryna make a simple hangout world, but idk how to do it. i want a fair amount of things though..

kind leaf
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You start by making a list of every thing you want and then you can find guides or help for specific steps of your build. Most of the features are already made for you at https://vrcprefabs.com/ and just require a bit of reading and maybe installing dependencies. This is the VRC walkthrough for starting the world https://docs.vrchat.com/docs/creating-your-first-world

wild vapor
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i see..

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cause at the moment i just want a world with a TV, a bed, some place to store all my avatars, and a bunch of gravity effected plushies.

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preferably hide those avatars behind a button.

lethal lagoon
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@bold ibexI do not understand

lethal lagoon
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i create a new VRCWorld and spawn but is always empy

worn shadow
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@lethal lagoon look if there are any errors in the console or maybe reimport the project that often fixed it for me

lethal lagoon
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@worn shadowNo errors in console ^^

worn shadow
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@lethal lagoon Than go to the Assets Tab and click reimport all maybe this would work

lethal lagoon
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ok wait

worn shadow
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@lethal lagoon also make shure that you use the Unity 2019.4.31f1 version

lethal lagoon
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heyyyyy @worn shadow now is ok ! Realy ths !!!!!!

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i reimport all and now is ok !

worn shadow
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@lethal lagoon thats great 😄

void mauve
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Alright I need a bit of help

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a couple of times i came on here for help because I am trying to do procedural generation through udon

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but right now I am running into a texturing problem

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I want to change color based on the height

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but udon says Texture2D constructor is not exposed

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is there a workaround for this?

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I tried working off of a texture placeholder, but all that did is have all the terrain chunks have the same texture

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alright my workaround: use the static properties to generate a texture (using texture2d.blacktexture) and then edit it. Resize doesn't work either, so all i can do is make the chunks 4x4 only

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disgusting but it'll work

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thanks

terse bison
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Is there a way I can move the mesh colliders?

median briar
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might need to edit/save the orientation in the fbx file you're importing

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suppose you could also just rotate the game object that you put the collider on

terse bison
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rotating the object also rotated the colliders

median briar
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I'm not certain, but I see you have a root bone set -- is the bone rotation applied in blender?

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(if the model and collider use the same mesh, then it should be matching rotation)

mild spade
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The mesh seems to be a single mesh total, wouldnt it be better performance to change it to Mesh renderer instead of using Skinned mesh renderer?

vivid belfry
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Heyo. When I change build target to android the lightmap seems to have gone super compress it became pixelated so I tested a new scene and the problem still presist

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Is there any setting that I miss out or it has gone whack during the conversion?

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Posting the same question on the quest-development just in case.

dusk sapphire
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change your lightmap compression to ASTC, lower blocksize has higher quality with larger file size

vivid belfry
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ASTC and lower blocksize as in the lightmap resolution? Gotcha, will try try a bit later. Thanks!

dusk sapphire
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no, as in the ASTC compression has different setting of block sizes, ASTC 4x4, ASTC 6x6 etc

vivid belfry
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Ah ok, which panel in the project setting is it? I've change it in the build setting and that seems to make it much better

kind leaf
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That works as well, the spot Temporal was talking about shows in the inspector when you select the asset (the lightmap in your case).

vivid belfry
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I've check the inspector for the lightmaps but shows less options than what Temporal has though. Perhaps I may have miss the option to enable it somewhere.

kind leaf
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Yeah if you are defining import behaviors from the project settings it changes what you have available. On a clean Unity install without any modifications prior you typically have those option in the inspector(unless I'm backwards lol). It only takes a second to change the import settings tho. So whatever works

south orbit
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world in progress (: my second actual world from scratch made entirely from cubes in unity only .

near escarp
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Did you let cyan know about it ?

bold ibex
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Does Puppetmaster work in vrchat?

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i want to make headpat system

kind leaf
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No, C# scripts from the asset store do not work in VRChat. They need to be converted to Udon or UdonSharp, neither of which support Generics(or anything else that makes C# a fun), which no one codes without, so converting means rewriting.

void mauve
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in the mean time

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Anyone run into issues with their mirror toggle button? I followed ssami's tutorial and I am wondering if I forgot something

kind leaf
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graph or script?

void mauve
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graph this time

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uhh wait hold on

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so I put my graph component on the parent gameobject, of which the actual game object(the button) is a child of

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would that change anything?

kind leaf
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A single toggle doesnt need to be complex. just assign a toggle graph to a cube and shrink to size. then apply a unaryNegation toggle graph to it. Where it asks for the GameObject in the inspector, add the plane the mirror is on.

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now when you click the cube the mirror will toggle

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the Interact can be replaced with a custom event and then you can use it on a UI as well

void mauve
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yep so hahah dummy me, I did accidentally put the graph component on the parent

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yep it works now

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fyi, if you're working with prefabs, ya gotta go all the way to the gameobject you want

left raven
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can some one help me with a mirror issue that I'm having i dragged the one on the home kit but the mirror is not reflecting anything and is purple like its missing the texture ( p.s you can ping me if you have an answer for me )

near escarp
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Apply the mirror shader on it

left raven
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it wont let me i do not know why

kind leaf
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If it wont let you, did you verify with the console that there are no shader compile issues?

rustic mantle
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anyone have an issue with bakery and map turning black?

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I duplicated my project to test some stuff, tried re-baking the lighting and my map ends of super dark

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not sure wtf happened

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idk if its a problem if its an android only project , i remember putting it back to windows and it still ended up all black

odd spruce
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I'm trying to find assets like the popular chip bowl in b club that you can eat from by the hot tub or those black rectangle toggle buttons with different icons like in Sovrens Chill Home but I can't find them for the life of me. I've gone through the vrc prefabs site and I just can't find them. Does anyone know where I can find these assets?

green lagoon
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VRChat向けにデザインしたスイッチの3Dモデルと、簡易的な機能を内蔵したPrefab集です。SDK2/SDK3、両方に対応しています。 1マテリアルでまとまっているので軽量です。 ・Mirrorスイッチ ・AvatarDirectionalLightスイッチ(5段階) ・PostEffectスイッチ(5段階) ・照明スイッチ ・ビデオプレーヤー用スイッチ ・ベッド用スイッチ ・椅子用スイッチ ・汎用オブジェクトスイッチ ・ボイスチェックスイッチ ---------------------- Lura'sSwitchがSDK3に対応しました!

odd spruce
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Omg thank you

green lagoon
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glad to be of help

left raven
green lagoon
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did you grab a prefab for a incorrect SDK

left raven
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not that im aware of i can send the thing i downloaded

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that seems to be right its the one for sdk 2 where can i find the one for sdk 3?

green lagoon
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well what is the prefab you are trying to use

left raven
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vrc sdk kit

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the mirror prefab

green lagoon
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the vrchat SDK normally already comes with prefabs for mirrors

left raven
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yea but its not working that's the problem that I'm currently having it was working yesterday but when i loaded it up it looks like the texture is missing and its missing a script

green lagoon
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so what's changed between now and yesterday as far as stuff you've done

left raven
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nothing i added a package for a set of modular prefab walls thats it

green lagoon
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odd

left raven
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yea thats why im buggin about it

green lagoon
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have you tried removing the wall prefab or reinstalling the SDK?

left raven
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yea still nothing

green lagoon
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question what happens if you try to import the SDK into a new project

left raven
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i can try that

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one sec let me dave

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save

rustic compass
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Heya! Real quick has anyone used the billiard ball table in there world?

left raven
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no but i plan to

rustic compass
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I'm trying to place the prefab and test it though it's scripts are missing them on it. SAo hoping somone knows whats up with it or if i have to add them by hand.

green lagoon
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did you make sure to install all the prerequisites

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"Requirements:

A project with the latest VRChat SDK3 Release installed in it
The project also has the latest UdonSharp
The project also has TextMeshPro installed in it."

rustic compass
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Yeah i did, i even reinstalled the sdk's and the udon sharp to ensure it wasnt an issue

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Text mesh pro was also re added, though the actual scripts are in the packet though they are not being added in automatically when I palce the prefab

left raven
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@green lagoon same thing on a new project

green lagoon
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maybe try re-downloading the SDK?

left raven
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just says missing mono scripts and missing texture

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hmmmmmm okay

rustic compass
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I tried it still didnt work

left raven
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is there a sdk kit for 3?

rustic compass
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Spin the bottle and the beer pong are woking just not that

green lagoon
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you just download the SDK 3 for worlds

rustic compass
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I'm not sure

left raven
tired igloo
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any reason why items in my hand that i pick up, move staticly??
like it doesnt move smoothly
im talking about items in my world that i create btw

left raven
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this is what i have but its for sdk2

green lagoon
rustic compass
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The sdk 2 doesnt support it from what im aware

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Also yeah mirrors are in the sdk when downloaded

left raven
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oh where at what cuz i spent like 20 min looking for it till i saw a video saying to use this from like last month

green lagoon
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might have gotten a old video

rustic compass
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Imma join in vc with screen share if you wanna see where it is

left raven
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where is there a vc

rustic compass
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Nevermind too new of a role to see the vc

left raven
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yea

green lagoon
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there is no voice chat on the VR chat server

left raven
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call?

rustic compass
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You can join my discord if ya wanna talk about it tho, were currently working on multiple worlds

left raven
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yea just dm it to me

green lagoon
velvet sparrow
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Anyone know why this skybox isn't rendering a video when I launch VRChat?

dusk sapphire
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is this sdk3?

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you can't use default unity video player components on sdk3, they are removed at run time
you need to use vrchat's wrappers for the unity video player or avpro

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they also do not support videos directly embedded into the world at the moment, and will have to be loaded from a url

faint geyser
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i cant see this in game

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how do i fix this

desert python
# faint geyser

needs be static or press “T” i believe in game to see it

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itll be bolted to your arm in vr

faint geyser
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how do i make it static

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@desert python

desert python
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static button in the inspector

faint geyser
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thx

velvet sparrow
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@dusk sapphire So it's basically not possible with an embedded video?

dusk sapphire
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yeah

velvet sparrow
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Rip, thanks for your help though.

faint geyser
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It’s still not there

desert python
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hit T or any key until the keyboard pops up, if it doesnt, something is broken

vast sun
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any decent way to upgrade a world from the old sdk to the new sdk3 ?
like without having to redo buttons, triggers etc

unkempt turtle
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use cyantrigger
lets you almost copy the triggers

vast sun
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thank you

royal jay
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hecc, i forgot to switch build to android when i started the RSL, now, many many hours into building it i need to. time to grab a snack

bold ibex
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Hello everyone! when udon is used to make elevators, so that the player moves along with the platform ... Can it also be done moving in X and Y axis, or does it destabilize the player?

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I have to make a train that people can enter, is it feasible?

kind leaf
bold ibex
kind leaf
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you place the hook prefab in the scene and then just assign the train floor as layer 11. No need to attach anything. The prefab will handle player positioning while on the layer.

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they can walk around, sort of jump everything they would normally do

lyric acorn
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Do they need to get on and off the train ? If they are always on the train you could make the train static and move the world in a direction in a loop

bold ibex
cloud meteor
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So i just tried to update my unity project, but the whole thing keeps crashing all the time. Is there anything I can do to fix this?

sage idol
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Hi, I'm totally new to world creation, and I'm looking to make a object contentiously rotate. I think I have an idea how it would work on an avi, but is there a better way using Udon or something? I also want to make the same object scale-able by users. Any help is much appreciated!

kind leaf
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Simplest method would be to use animations and toggle rotate/scale with bools. Udon is gameobject > transform > rotate and transform >localScale.

latent iris
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Alright! Looking for some help once again, finally in the world's section of the server x3

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Does anyone know how to setup a portal like effect? I've seen it done.. I just don't understand how it works.

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I have a room that is held up with fake walls, I have some windows in the room that I want to make it look like you're seeing out into a vast area beyond it.. but when you walk around the wall, you find out it's just a 2D flat plane.

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The "vast area" I actually have modeled and I can put a camera in it... or whatever is necessary... I just don't know how to give the "portal" like effect to the wall. I've seen a lot of stuff done around using shaders and cameras.. but idk how that translates into VR and specifically VRChat.

kind leaf
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Easy mode: take your portal model, add a particle effect around it, drop a custom plane cut to size in the middle with a material that has a Renderer Texture for the albedo, then assign that texture to a camera in the room you are teleporting to. Can use any shader that supports Rederer Textures like Standard.

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Best to setup another trigger collider around it so the camera doesnt activate until the player is close enough. You can even scale(solid color black, physical camera, scale field of view over time. Max is blank, default is visible and open) the camera over time to give it the effect of it opening as the player approaches the portal

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that will keep the camera off until needed

upbeat zinc
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Heyo!!! Question, does anyone know if you can connect a video player to twitch streams and maybe if anyone has good resources lmk, thank you!!

final radish
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hey are you able to use a .anim file to animate an NPC in a world? the only tutorial I could find required some motion capture and video tools..? I just have a .anim file and I'm curious if that will work

kind leaf
solemn garden
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quick question.
Can you upload worlds/avatars from mac?

pearl compass
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Hallo y'all! I'm looking into making a world for the first time. Got a question that I would be grateful for clarification on!

The world I'm wanting to make has arches and caves, can this be done in the unity terrain system without expensive assets or can I use meshes made in blender instead without being more performance intensive?

kind leaf
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Bender or you will be dropping a few large bucks on terrain editors and splat maps.

digital viper
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Does anyone know of any good grass and trees that would be compatible with quest 2 environments?

sterile grove
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Hey does anyone here know how in the Japanese worlds they have practically dynamic calendars and images pulled down? How does one implement that given I have all the requisite resources?

green lagoon
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【 更新履歴 】 ※ 2020/09/18 v0.0.4 Quest向けにVideoPlayerタイプのPrefabを追加しました。(QuestでVRC_Panoramaの読み込みが不安定な場合がある為) ※ 2020/02/28 v0.0.3 【Quest専用】VRChatイベントカレンダー 版を追加しました。 Quest向けイベントのみのカレンダーです。「VRChatEventCalendarPrefab_forQuest.prefab」を使用して下さい。 ※ 2019/10/02 v0.0.2 GoogleDocsのアクセス制限に達したので、ミラーリングURLへ更新しました。

earnest frigate
junior idol
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Hey guys I'm about to try building my first VRC world in unity I know about the file size and SDK stuff but is there anything else you guys think I should know before getting started or anything that you guys struggled with on your first time that I should know about?

kind leaf
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baked lighting is standard practice with very few exceptions. <- also means light probes are absolutely required. Without light probes all dynamic objects will be dark (Dynamic is anything not baked including you and your friends).

bold ibex
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make backups

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use udonsharp instead of the visual graph if u know how to code

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never trust vrc deadlines

robust gorge
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Hey guys I'm trying to add QVPens in my world and in unity the pens are working and I can see the colors but when I upload the world the colors just don't work in quest
I've used all the tips but nothing changes even on quest and on pc the issues are the same
pls somebody help me in this

bold ibex
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pen shader not supported 4 quest maybe

robust gorge
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it is
There is worlds using this shader(I think its the same) and I've found old messages here teaching how to add the pens but somehow they are working fine in unity but in the game just don't work

royal jay
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:3

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The train is a hat 😊

royal jay
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In fallout 3 the train you were able to ride was literally an NPC wearing a hat that looked like a train

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Because fallout doesn't have vehicle physics or any framework for it

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:3

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The train is a hat

royal jay
robust gorge
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So the issue was one thing

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i hadn't installed the standard assets

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somehow this package made some magic for me

royal jay
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yee

robust gorge
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thanks for the help!

digital viper
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Anyone know any good grass shaders and grass for VRChat. Im still new to this and not sure what would be compatible with quest.

near escarp
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I don't think there's any solution for quest that would be performant enough to run well enough

woeful junco
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Why would my login screen from the SDK disappear suddenly when I open my project? It's not showing the option anymore. Just an option for Utilities and Udon Graph.

near escarp
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console errors

woeful junco
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Thanks. I will look at those

digital viper
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Im getting this error and it will not let me reupload the world

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Does anyone know what this means and how I can fix it?

digital viper
near escarp
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The grass can have potentially been placed on the ground manually or with an asset, but i'm unaware of any shader that could do this

digital viper
near escarp
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You can delete the whole folder if you're not using them, but yes they're meant for avatars

bold ibex
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if you do end up buying it do tell

hearty escarp
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Hi, I am trying to prepare and test my first vrchat world. I was able to build and publish an SDK3 Avatar on this install, but now I am having issues with the build and publish button in this project

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please advise

near escarp
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You're trying to publish an avatar in a world project ?

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Or did you merge the SDK3 for worlds and avatars

hearty escarp
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neither

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separate projects

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this one has only the worlds sdk

near escarp
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I'm assuming the latest version of the SDK and udon sharp ?

near escarp
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what's the first error in the console ? also trying clicking the clear button, and reuploading while removing the stage object/video player

hearty escarp
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ok

hearty escarp
near escarp
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Yeah thank you, that's a very specific error and not sure what causes it, might be a project specific error, since you managed to upload content earlier, i'd suggest making another project and trying the same thing and try to upload as you add things so you can find the cause, if it happens with a blank project and default vrchat example scene then it might require more investigating

left raven
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any one have the prefab for the video player

misty wave
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yo homies

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I was wanting to ask you all more experienced VRC devs

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Do you recommend I start learning Udon graph editor or U#?

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I have been programming in C like languages for like 10 years and am a COSC major, but very new to graph based programming

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It seems like resources for U# is limited... but it seems more familiar. I haven't done anything meaningful with either yet

left raven
frosty prairie
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why does my world kick me back to home why i try going there

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it works fine if i do build & test

misty wave
left raven
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its realy up to you if you want to

left raven
misty wave
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hmm i may have to try

left raven
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yea i wish you luck my good sir

misty wave
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sankyuuuu

left raven
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i think you should be fine

sacred pelican
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Hello. I'm trying to find the name of this prefab.

green lagoon
sacred pelican
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Oh my god, thank you!! 😄

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I've been looking everywhere for this.

knotty basalt
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I am a total noob when it comes to world development. How do I add an avatar and a world spawn?

fierce otter
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Assets/VRChat Exmples/Prefabs/VRCWorld

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You can add spawnpoints there, also the VRWorld itself also acts as a spawn point.

knotty basalt
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Where did the room go? It despawned the test room i had.

fierce otter
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Could you post a screenshot here?

dusk sapphire
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sounds like they doubled clicked the prefab and opened it

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click back on the top of the hierarchy to go back to your scene

#

you want to drag the vrcworld prefab onto the scene

knotty basalt
#

I wasn't lying when i said I'm a noob.

left raven
#

how do you make a world cross play ?

dusk sapphire
#
left raven
#

thanks

fierce otter
#

Hi, I have a problem with the VRC Chair. It works just fine when I use large avatars on it, but when I use smaller avatars, they just clip through the seat. Neither of the avatars are mine. What should I do, so both large and small avatars could sit in the chair?

dusk sapphire
left raven
#

any one willing to help me out on call with a cupple things i want to get a pool table and a video player in my world but when i used the prefab it wouldnt let me upload the world

knotty basalt
#

I go to upload the test room (not publishing) and it failed. Windows comes up saying I need something to open the VRChat link.

#

I can record a video with what is happening.

mild spade
knotty basalt
#

Never touched it.

mild spade
#

hmm can you post a picture? what happens if you press "revert to default"?

knotty basalt
#

I see the drive letter is wrong.

#

That drive is non existent.

pearl atlas
#

After uploading my world and put it into the Community labs I cant update the world anymore. The upload works fine theres just no change in VRChat. Someone has any idea why?

bold ibex
pearl atlas
#

I have the right blueprint-ID (Copied it from the world URL) I used VRCSDK3-WORLD-2021.09.30.16.18_Public and Unity Version 2019.4.31 also it says after the upload that it was successful. Private updates working fine.

fallen crescent
#

Guys I wanna make my own world but I know nobody will join ;-;

ruby jay
#

don't make worlds for others, make worlds cus you want to make worlds

bold ibex
#

whats a good ammount of polygons for a world

kind leaf
#

The least required to get the job done while maintaining the look you want. Batching and occlusion culling, and baked lighting will take care of the rest.

royal jay
#

i recently made a world i spent nearly 30 hours working on public and it has a total of 33 visits. thats fine, i made it because its fun

#

its a great learning experience ||its called "The RSL" tho if youre curious||

#

In other news, would anyone want to team up and work on a world together? It would be a very relaxed project, work on it when you have time and want to kind of thing

midnight flame
#

how can i make chair do MMD Emote when they sit on it like how MMD World works?

latent vector
#

how do i make my carpet fuzzy it doesnt look anything like it does in blender
i tried putting a fur shader on it and it didnt work

kind leaf
kind leaf
midnight flame
#

and did that too but wont work then emote just run on body only

kind leaf
#

That looks like the full body minus the head moving,

#

which is typical when using stations and an attached controller nothing more

midnight flame
#

thign is its in SDK2 but not in SDK3

#

but world is in SDK3 in IK but yeh idk

sounds like SDK3 issue my view

kind leaf
#

You can force head movements, I just don't know how. Never bothered. It's kind of only a desktop request 😛

latent vector
kind leaf
#

or just find a noise generator and use that to get a decent heighmap.

frosty prairie
#

it still kicks me back to my home

left raven
#

@frosty prairie idk man do you have an old save you could try it with

frosty prairie
#

no

#

its just a 3d model

onyx lynx
#

I'm having trouble with mesh colliders, I have no clue what is happening

#

the one that is working properly, the top one on the right is the blend file being plopped into the world with a mesh collider

#

and the bottom one is exactly the same but exported from the blend file as an fbx

#

It even used to work, at some point it just stopped making the collider properly

near escarp
#

Di you apply transforms before exporting the fbx ?

bold ibex
#

Ive had that problem with objects where the mesh colliders do some really weird stuff that is much less logical than whats going on with your bottle

#

I don't recall applying transforms so that might of been why ig

pearl atlas
near escarp
#

Check your console in unity before and after export

bold ibex
#

Hi, can I make the player in my world bigger, or should I just scale the whole map down? (He's an adult sized character btw)

near escarp
#

Should scale the world around players thumbsup

#

Worth making a 1.5m tall cube and place it in your scene

onyx lynx
#

I figured it out

#

kind of

#

it had to do with scale

near escarp
#

always apply your transforms thumbsup

bold ibex
onyx lynx
#

my transforms were applied

#

something to do with import

#

i think

#

I had applied them before, I'll try again

pearl atlas
#

Theres no error just some warnings.

onyx lynx
#

temporary fix I've just told it to import with different scaling but I feel like something is wrong and I'm not sure what

near escarp
left raven
#

dose any one have a free modular bar that i can use

near escarp
#

Spookyghostboo has some assets on her patreon/gumroad page

left raven
#

thanks

steel gate
#

So out of nowhere I noticed this tag on one of my worlds. What does this mean?

near escarp
#

Means at least one person reported your world for this reason, means they might have found something not working as expected, or they just pressed the buttons for no reason

steel gate
#

Got it. Thank you! Any way to clear it or should I even worry about it?

near escarp
#

No way to clear it, probably not worth worrying about it if it just showed up though

steel gate
#

Out of 56k visits, I'm pretty okay with the six reports, but this one just seemed out of place. Thank you for giving me feedback.

knotty basalt
#

How do I select what the Avatar Pedestal shows?

#

I'm hoping I don't need to code that in.

near escarp
#

that would be the avatar ID

knotty basalt
odd summit
#

yo idk where to put this but im making a world with audiolink. my problem is i dont know how to switch the audio source of audiolink. ive tried animations and it doesnt seem to work. any help? i didnt see any help online and i dont think audiolink has a discord.

kind leaf
#

Honestly, I would just modify AL to include more than one audiosource and use and if/else or a for loop to check if one is not enabled, try the next. Why would you need to switch audio sources?

bold ibex
#

how to create ragdoll

kind leaf
#

like for players?

bold ibex
#

just get a avatar and plop it into a world with a single dynamic bone script on the hip bone and add a VRCPickup to the entire thing

#

i think that should work

#

not the most performant though

olive shuttle
#

Hey peeps 😄 quick question course it a pain in the butt - so in my world when making door frames - and when i test it ingame its like there is some sort of invisible "wall/field" that likes breaks you when trying to enter trough it. also have a door wich wont let you enter even tho i removes the box collider

#

any help?

desert python
#

or test in OB. i heard theyre shortening players

olive shuttle
desert python
#

math

#

you could just remove the top colliders and youd be solid forever

olive shuttle
#

well it even happens when i try smaller avatars -

desert python
#

small avatars are 2 unity cubes tall

#

and i think theyre 1.6 in OB but dont quote ne

olive shuttle
#

well true makes sense. still weird tho xD thanks 😄

desert python
#

it takes a bit of effort to change heights of avatars in this game since any avatar can be any height

#

just dont have a roof collider or any collider above the door and itll be fine

olive shuttle
#

arrrh

#

nice thanks mate 😄

civic cloak
#

good morning! does anybody know of a creator that does commissions and works in a similar art style to this?

bold ibex
civic cloak
#

thank you!

bold ibex
#

np

junior frigate
#

Don't forget to delete the default scene if you have your own scene or your world may crash. Don't ask me how I know this.

#

🤦‍♂️

kind leaf
#

If you drag n drop scene's absolutely. VRC doesnt support multiple scenes, unity however does, and having as many scenes as you want in a project isnt going to hurt anything, just not wise for load times or security of your unity project.

nova locust
#

Why does VRC crash every time I open the test client? I can open VRC fine with steamvr and play normally.

kind leaf
#

did you check your console for errors?

nova locust
#

no error

#

wait, there are errors.

#

something related to empty udon behaviors for pens

#

Yeah, all 90 errors are related to the pens

kind leaf
#

do they remain when you press clear?

nova locust
#

no

kind leaf
#

then they shouldnt be the cause. Ied suggest installing onevr toolkit and see what the debugger says.

nova locust
#

alright

sturdy lynx
near escarp
#

The whole system needs a well deserved rework, but there's no plan in the near future for it

chilly grove
#

Especially for troll reports that don't sense like worlds with the avatars-nudity report tag when the world has no avatar pedastals

bold ibex
#

Worlds can't get taken down purely from user reports right? Isn't it always up to a moderator to snoop the world if it gets a lot of reports to see if it needs to get taken down or not?

#

Or if enough people report it in a short amount of time can it get temporarily shut down?

desert python
#

when my world got rushed randomly. it went back into community labs and then got out and now it has 2 approved tags. so im pretty sure if the world is sage. itll be put back up if it gets privated or something

bold ibex
#

oh ok noted

stone marsh
#

The world report system is truly, utterly, useless in its current state. Creators have absolutely no meaningful way of discerning what reports actually mean, and they don't go away which makes determining the point of the tag even harder. Why even expose that information to world creators when they can't see what the report was even for, and the tags placed on the world are often ambiguous or outright inapplicable? The system is vastly too easy to abuse by groups of people as well making the entire validity of the system even more questionable.

I too hope it's overhauled eventually because right now, it almost better off not even being in the game at all, or not exposed to world authors considering how useless and misleading it is to them.

sturdy lynx
final rapids
#

Hey, I'm trying to make a gallery for my art, and I'm almost done, but when i try to Build and Test, I get the following error:
Export Exception - System.IO.FileNotFoundException: C:/Users/Hyperion/AppData/Local/Temp/DefaultCompany/Kayrosis Gallery A/scene-StandaloneWindows64-SampleScene.vrcw does not exist

#

I was able to build and test earlier in the project, but now that I've added and baked the lights, I get this error

bold ibex
#

is there no other errors?

#

also try just uploading like normal

#

instead

final rapids
#

there's a whole bunch of errors that pop up, but they're gibberish to me

bold ibex
#

show

final rapids
bold ibex
#

Unity 2019.4.31, most recent official VRCSDK? no mixing multiple sdks in one project either?

final rapids
#

2019.4.29f1

bold ibex
#

for the sake of this to rule out any possible causes id update

#

i think the Amazon server errors is something else that vrchat support needs to workout i forgot

final rapids
#

Ok, updated to 4.31

#

Now the vrchat SDK menu just shows the utilities option, and doesn't show the "Show control panel" option to even build the world now

bold ibex
#

show me da errors

#

probably old assets

final rapids
bold ibex
#

oh fuck not that

#

I never could fix that so idk

#

use google

final rapids
#

what would i google?

bold ibex
#

to see others with similar errors

#

you could replace all instances of GUItexy to UI.text in the code

#

hopefully that would work

final rapids
#

how would i do that?

final rapids
#

I'm not gonan have to rebuild the world from scratch, am i?

bold ibex
#

are you able to delete the script its refencing without affecting other things

#

id make a backup of the world

odd summit
kind leaf
#

So you want multiple video players, each with their own audiolink? Sounds like performance suicide.

#

Without rewriting AL, there is no way to have 1 or multiple audio players tell AL which lights to activate depending on which room/audio source the lights are in. You will need 1 AL per Audio Player per room you need AL in and I don't even know that it works with multiple instances.

odd summit
kind leaf
#

If only one song is playing at a time you could just create groups. Put each set of lights in an empty to organize them. Write a toggle script/graph for the Light component. You cannot toggle a Light gameoobject, but you can toggle the light component. In each room have a toggle button for turning on or off the array of lights. in script its like:
public Lights[] _lights;

public void Toggle()
{
for(var i = 0; i < _lights.Length; i++){_lights[i].enabled=!_lights[i].enabled;}
}

frosty prairie
bold ibex
frosty prairie
#

i made my own spawnpoint

#

it works fine in build & test

#

but not published

solid folio
#

Anyone have any ideas on why this gets SO much louder the further away you are from it!? driving me nuts haha

final rapids
#

ok, i started a completely new project, and before i really did too much more work, i tried to build and test, and i got the same issue. I am now using unity 4.31 as well

bold ibex
#

From now on, Synty Studios assets can no longer be used legally in VRChat.

near escarp
#

Their FAQ says VRChat world building isn't affected

bold ibex
# near escarp

Wait where are you reading that can you send me the link please?

near escarp
bold ibex
#

Oh ok I see so it affects the platform owner but not the players. Makes sense.

near escarp
ruby jay
# near escarp

not so sure, vrchat takes the right to sublicense as it wants

#

so i do not think vrchat is really allowed (obviously not legal advice)

bold ibex
#

Anything you upload is supposed to be your responsibility 100% I thought?

sudden lily
#

Got a bit of a math question; Is there a Unity function I can use to adjust something according to a ratio? What I want to do is make it so the turning sensitivity on my RC cars can be adjustable, so if say "Sensitivity = 0.5" the car's wheels are turning half the rate of the controller steering wheel. That part's easy on its own, but what I'm not sure math-wise would be how to adjust the upper-limits of the steering wheel's steering radius on the controller to adapt so it's not just capping at like half the potential turning axis.

Eg; Sensitivity = 1, turning limits are +/- 45 degrees on the steering wheel,
Sensitivity = 0.5, turning limits are +/- 90 degrees on the steering wheel.

dusk sapphire
sudden lily
#

That actually might be a much better way of doing it, thanks.

dusk sapphire
#

theres also LerpAngle and LerpUnclamped in case those suit your needs better

rich granite
#

hey, can anyone maybe help me? i want to upload a world ive worked on a lot. as i uploaded it, it wasnt in vrc and i cant join the world at all. its probably because ive used the wrong unity version, but when i want to import the latest sdk 3 version into a project on the latest recommended version of unity i have no control pannel and cant do anything. is there a way i can fix the sdk3 issue?

kind leaf
# rich granite hey, can anyone maybe help me? i want to upload a world ive worked on a lot. as ...
  • Make sure your unity version is current with VRChats requirements
  • Make sure your SDK is current
  • You cannot combine sdk2 and sdk3 in the same project
  • When the control panel is blank it is because you have compile errors usually associated with scripts that should not be in the project. See the console for errors. Any error directed at a script not associated with VRChat or a VRChat asset needs purged. After removing the problematic scripts Unity will recompile and the control panel will be available again.
rich granite
#

okay thanks a lot, ill check all of that.

rich granite
#

okay so, vrc sdk 3 is running normal now but when i want to build & test the world isnt loading im getting ported back to my home world. in the console there are no errors at all

#

same happens if i upload the world. it shows up in "mine" but i cant visit the world, after download im getting ported back to the old world

#

[637717255917084289] W [HTTPRequest]: Null/empty value for header: Content-Type
UnityEngine.Debug:LogWarning (object)
thats one error that appeared now

forest elm
#

OnMouseDown() does not work with Oculus VR mode!

#

Which method should I use?

forest elm
#

is it OnInteract()?

kind leaf
# rich granite [637717255917084289] W [HTTPRequest]: Null/empty value for header: Content-Type ...

That's in yellow right? Not an error just a warning and typical. If you never leave the black screen and get kicked to your home when trying to test or load in from vrc, it usually means your spawnpoint isnt setup right. inspect that, make sure it is setup, and it has a collider under it. When you use the VRCWorld prefab you literally just have to drag n drop it on a surface with a collider.

kind leaf
#

there is no mouse or button crap anymore, it was rewritten for simpler development. < universal

rich granite
kind leaf
#

yeah, a successful upload just needs a collider to stand on and a spawn point(scene descriptor). That's a world. Anything after is all you.

rich granite
#

Thanks I'll try that out later

kind leaf
# rich granite Thanks I'll try that out later

You should look into OneVR toolkit. There are a lot of silly mistakes you can make when developing, especially when new and OneVR will tell you about most of them in the debugger. It wont help with errors, but mostly everything else it has your back, including reducing your world size, and pointing you in the right direction for optimization https://github.com/oneVR/VRWorldToolkit

kind forge
#

Heya, first time world maker here, im trying to get background audio to play in my world, it plays in unity, but not in vrchat? plz help

mild spade
kind forge
#

ill be perfecly honest i have no idea what im doing

mild spade
#

I see, either set your Spatial Blend to 3D if you want spatial audio (a point in 3D space) or disable "Enable Spatialization" on the script if you want 2D audio (where the audio is always the same no matter where you are on the world)

kind leaf
#

^if that doesnt solve it look at your audio format. Not all work in VRC. Wave and MP3 do for sure.

winged stump
#

Hi, sorry if this isnt the right chat to ask in but was wondering if anyone has the link to the VRChat pool table/where i can buy it for my own worlds

dusk sapphire
winged stump
harsh valve
#

hey guys, I'm new to world development. I just had a quick question, is it possible for avatars to interact with rigidbody objects in the world? ie push them around by walking into them etc ?

kind leaf
#

yep, you use bone tracking, assign a collider to follow the body part and let the magic happen. There are prefabs for aiding in that @ https://vrcprefabs.com/ but if the project is going to take a while, ied wait. VRC is making that a thing by default.

harsh valve
#

ok thanks 🙂

winged stump
#

Im getting udonsharp errors 😦

#

nevermind?

#

it just started building the package randomly

#

much to learn this one has

upbeat zinc
#

can anyone help me with making a tv that plays twitch streams T-T pls I can pay you ❤️

kind leaf
bold ibex
# near escarp https://syntystore.com/pages/frequently-asked-questions

Apparently the Synty assets on the Unity Asset store have a different licence than what you purchase on the website. Based on what people said on the Synty discord server when asked.

It seems assets purchased on Synty website are much more permissive, while the asset store license simply strictly forbids anything related to NFT or metaverse games.

final rapids
#

Ok, so I got my previous issues solved, I am now able to build and test my world, but about 15-18 minutes in the build/test vrchat freezes. I'm not sure why as nothing special is happening, but it's frozen 3 times now during testing. The only thing happening in my world is that the wolfe video player is playing a youtube video from the moment you enter the world, and its finishing up the first track. I wouldnt think that would make a difference, but I really have no idea what is going on

#

there are no errors in the unity console for this issue either

kind leaf
#

Yeah video player shouldn't be doing that but just incase make sure auto sync is disabled. It's useless until the avpro bugs get sorted. Causes a lot of audio lag

#

autosynce for video is only effective with small, low res streams. Anything that is not going to buffer more than once lol < currently

zenith solstice
#

hi, i got a question, when i'm putting pickup-able objects (SDK3) everything works except the mesh itself stays frozen in the original place and only the collider moves? i pretty much seen all tutorials avaiable but this issue doesnt seem to be happening

#

is this a common issue?

rain shadow
zenith solstice
bold ibex
#

Hi! Is there any way in unity to automatically get rid of 1 pixel holes between two objects (like 2 walls or floor tiles)?

modern ridge
#

Does anyone know how often Bakery goes on sale for? I've been meaning to buy it but the price feels a little steep in my opinion since I don't often make worlds.

#

Or at least if anyone has it and has used it, how's the difference compared to the built in light mapping?

near escarp
#

You shouldn't wait tbh, it'll pay for itself instantly

#

And the majority if not all knowledgeable/skilled world creators use it, it's almost a necessity

modern ridge
#

Unity propaganda to sell more bakeries /j
Hnggh I'll have to splurge then. When I'm finally done with this avatar commission.

bold ibex
#

Hi! I've seen custom sitting animations on a map. Can I make a lying animation as well?

sacred magnet
#

need some help, sdk says i have an avatar descriptor at the same time as a world descriptor, but i dont.

near escarp
#

You most likely do if a prefab, show the rest of your screen maybe ?

sacred magnet
#

no prefabs

#

i already checked everything and theres no avatar descriptors

modern ridge
#

Maybe try this?

#

You have to type the exact name of the component though

sacred magnet
#

not there

final rapids
kind leaf
#

Great! I havent heard of the audio lag causing actual in game freezing but now I know haha. AVPro Auto Sync needs fixed asap. 😦

sacred magnet
#

tried restarting, nothing changed

kind leaf
near escarp
#

converted how ?

kind leaf
#

The method you used to update matters in determining how you changed from 2-3 and got errors. Thats why they asked.

misty wave
#

Hi friends, I was curious - I am making a themed world, and I would like visitors to be able to wear a hat, and potentially a nametag and apron in the world. I was planning on just making an avatar but is there a way to create hat/clothing like items applied on a world basis?

kind leaf
#

It looks like the other post processing is conflicting with the sdk3 one. If you purged all sdk2 elements, be sure to just import the scene + dependencies(anything in the scene) without post processing.

#

so scene, models, prefab ,textures, materials, shaders, fonts, lights, anything else you need to recreate.

#

sdk3 has post processing but if the sdk2 project had it as well in a different structure you get conflicts

#

easy to replicate if you ever try importing a master from git and then update it with a .unitproject\

#

easy? hunting down every trace of post processing and removing it, and then reinstalling from the asset manager, or reimport sdk3 after post processing has been expunged.

near escarp
#

close unity, delete your library folder in your project, reopen unity

kind leaf
#

that should do it ^ lol whole lot easier

#

closing unity is important, failure to do so before deleting the library will result in your entire project getting erased.

frosty goblet
#

Is there any way to destroy VRChat's giant y = 0 collision plane it puts across the world?

ebon linden
# misty wave Hi friends, I was curious - I am making a themed world, and I would like visitor...

https://reimajo.booth.pm/items/2487214 Reimajo made a script for attachments like that, might be other variations on vrcprefabs.com, can't recall.

This script enables users in your VRChat SDK3 world to attach any pickup to their avatar and even to other avatars. A pickup will stick to their nearest bone when being dropped close to a bone (range can be defined). It only uses a single update loop in total no matter how many pickups you have, so

lilac elbow
#

Hi there I'm running into an error I'm not sure how to fix it I've tried everything. what is there that I could do?

#

how do I make it exist again?

wraith cipher
#

i have the SDK3 and i cant find the 'Collision' feature, does anyone know where it is? otherwise i fall through floor

kind leaf
#

select the object in the hierarchy (your floor for example), in the inspector you will see a mesh filter and a mesh renderer, at the bottom you will see add Component, click it and type collider, select box if you are adding a collider to a floor

#

if you floor and walls are all one object use Mesh Collider

#

or you can add multiple box colliders and just place them with the scale and offset of the collider

ionic reef
#

are we not allowed to use Event Handlers anymore for mirror buttons?

#

I came back to my SDK2 world that I updated about 3-4 months ago and now it won't let me update because or red error in the SDK regarding event handlers not allowed

#

And if not, what do I do now then?

kind leaf
#

Can't help you there but SDK2 support is ending in the future. If you are coming back to development now, might as well look up udon buttons and work on migrating your project to sdk3.

dusk sapphire
#

show a screenshot of the error?

#

event handlers are usually paired with vrc_triggers, and you might have removed a trigger without removing the associated event handler

ionic reef
#

there is a vrc trigger script along it in the same object

dusk sapphire
#

does auto fix do anything?

#

do you have any console errors?

ionic reef
#

I'll go check to make sure

ionic reef
#

sec now sdk is broken let me re import

dusk sapphire
#

have you updated vrworldtoolkit?

#

you need version 2 for unity 2019

ionic reef
#

oh didn't know i needed worldtoolkit

#

never used

dusk sapphire
#

make sure that, the sdk and anything else you're using are up to date

#

...you have it in your project?

ionic reef
#

uh

#

ah maybe long time ago i just used it to check what is taking highest mb

#

i can get rid of it i don't really use it

dusk sapphire
#

well, its really useful for pointing out common issues with your world

ionic reef
#

okay so getting rid of the toolkit and re importing newest SDK seems to have the red error gone from the SDK, but now when I hit publish this comes up

#

tho i do have one

dusk sapphire
#

expand the spawns

#

and make sure theres one in there

ionic reef
#

hmm wdym

dusk sapphire
#

honestly vrworldtoolkit would have easily found this issue and more

ionic reef
#

spawns size is 0

dusk sapphire
#

set it to 1 and set a spawn point

ionic reef
#

drag the same object to the element?

dusk sapphire
#

yes

ionic reef
#

alright

summer junco
#

Hi i Problm With my Avatar , i transformed to Giant

ionic reef
#

seems it's building so far, tyvm ❤️ appreciate it

dusk sapphire
ionic reef
#

@dusk sapphire gonna try the toolkit at the same time, but I'm getting these and instead of upload screen I get sent to game view of the camera

dusk sapphire
#

you can ignore those errors

#

but the toolkit would be a good start to spot common issues

ionic reef
#

not getting anything special in the toolkit but I get this when hitting publish

#

so when I hit reload it sends me to the game view with camera and not the upload page

dusk sapphire
#

hit ignore

#

don't hit reload

ionic reef
#

and if I hit ignore I get to the upload page but it seems to not be running the same world ID, I'm forced to take a new picture, name and everything

#

although the blueprint ID of the previously uploaded world is attached

dusk sapphire
#

can you screenshot the toolkit?

ionic reef
#

the debugger?

dusk sapphire
#

yeah

ionic reef
#

i know lighting stuff are not perfect but yeah

dusk sapphire
#

that build report doesn't look quite right

#

ignoring the errors with triggers, are there any other errors in your console?

kind leaf
#

1.2kb is some serious optimization 😛

ionic reef
#

yea that's definitely not right lol

#

it's supposed to be 40+ mb

#

and 1 sec checking some stuff

nova locust
#

A question for y'all. How long would it take for your world to get out of the Labs and become public? My oldest world entered the Labs on June 4. It's still in the Labs as of today. I'm really frustrated with it because I spent many hours creating it, and I still update the world weekly and I make sure nothing is broken. It's also quest-compatible. It has everything you need.

ionic reef
forest elm
#

I'm using both methods "public void OnMouseDown()" and "public override void Interact()" on the object.
When I approach the object on the PC and interaction text appears, I click the left mouse button, the code in the OnMouseDown() method is not executed.
How can I solve this problem?

quick lintel
#

Is there a way to change the reach of the voices of the players ?

sour scaffold
#

Why does it look like this?

bold ibex
# sour scaffold

any errors or warnings in the unity console that might give a clue?

sour scaffold
bold ibex
#

also make sure you are looking at the VRCCAM

sour scaffold
#

this is it

vivid brook
#

Why the hell would you guys design SDK3 and UDON not to be transferrable betweeen computers

bold ibex
#

not another camera u have

vivid brook
#

???

sour scaffold
bold ibex
#

where is the VRCCAM located in the scene

sour scaffold
vivid brook
#

I just spent $130 on a world and I want my world to work. I cant because the terrible WorldsSDK3 doesn't let people transfer between computers.

#

This is terrible.

bold ibex
#

i need to make certain its the VRCCAM

sour scaffold
bold ibex
#

let me try comparing your settings to my world and see if there are any discrepencies that might be causing this

sour scaffold
#

it was the fog lmfao

bold ibex
#

o

#

thats odd

#

good to know thats a fun unity quirk

#

is it a public world because id love to visit that

vivid brook
#

VRC team is so messed up for this

#

they think we have unlimited storage and money

#

i dont have the money and storage to have another unity version JUST FOR WORLDS...

#

smfh

vivid brook
#

You guys moved unity versions for no reason

#

4.29.f1 isnt for worlds anymore

#

why.

#

Because of this I am not able to get my world back.

bold ibex
#

You can't get your world because its in a slightly dated unity version?

#

wym can't get

vivid brook
#

Computer to computer its not working

#

Everything is broken every single time

bold ibex
#

how are you transfering the world

vivid brook
#

Idk the person I commissioned it keeps sending it

#

Unity package i think

bold ibex
#

Transfer the world via like the entire project folder

#

unitypackages sometimes are wonk for some unknown reason

vivid brook
#

Unity version?

bold ibex
#

Well ok so

#

Their world is in 2019.4.29 rn right?

#

So my project isn’t showing the splash screen and I have everything done I just want to upload it what do I do? It’s the right version

vivid brook
ruby jay
kind leaf
# vivid brook yes

Shame on them for sending you a world that is in a dated version. No worries, just install the correct unity version, and have the newest sdk downloaded. if its a .unityproject, import it into a new 29. close unity, convert it to 31 and reopen, then install the newest sdk and make sure if it is using the newest additions like usharp. Dont load the wold scene until the sdk has been imported!

If its a zip with the entire project not in a package, add using the hub, and change the version before you click to open. After it opens then import the new sdk.

bold ibex
#

I’ve barely used unity

ruby jay
bold ibex
#

Ok

#

I’ll add u I can’t rn cause I’m outside but later

tropic cedar
#

i can't create a new post processing profile for some reason

fast python
#

How do you make a portal that sends you to your home world?

#

I've seen a few worlds with them but don't know how they're made

near escarp
#

Pretty sure that's part of the portal settings

near escarp
trim dawn
#

Hello, I'm having an issue with adding custom animations to stations, basically what I'm doing is when someone sits on a station it plays a skating animation it works in game but when the player leaves the station they get stuck and can't move. I replaced the proxy_sit animations for the V2Seated, PoseSpace, and UpperBody Tracked states in the animator. Maybe there's something I'm doing wrong?

topaz bridge
torpid stratus
#

how do I switch to quest world without starting my project over or anything..

topaz bridge
torpid stratus
#

vrcAevSlap ty

stone marsh
# topaz bridge how

How what, elaborate please

1: you should use vrc spacial audio component on audio.
2: you cant use standard on quest. You have to use quest mobile shaders included with the sdk.

topaz bridge
stone marsh
# topaz bridge the audio is not the issues, the issues is that it is not supported on windows b...

You need to use the VRC Mobile shaders, not the Unity Mobile shaders. If it says there is standard somewhere, then there is indeed a standard shader somewhere. If this is for a quest world however, it should still allow you to upload. It would only prevent upload if it was an avatar. If you're unable to find the item that is using the unsupported shader, use VRWorld Toolkit or a Resource Checker. https://github.com/oneVR/VRWorldToolkit

GitHub

Unity Editor extension for making VRChat worlds. Contribute to oneVR/VRWorldToolkit development by creating an account on GitHub.

topaz bridge
stone marsh
#

You're question isn't worded very well I guess. I don't know what you're trying to do.

You want to upload it for PC? There's a reason I asked to elaborate.

If you want to upload it to Windows, you need to switch the build target to Windows under Build Settings and reupload it again. I can see you're still set to Android.

Everything for quest is supported on Windows.

topaz bridge
kind leaf
# topaz bridge My target in which I am trying to upload the world is quest or android but the w...

The screenshot you shared is talking about android. Nothing in your Android build is incompatible with Windows I assure you. If you want to build for windows as well just click "Switch Build Target..." and you should be able to just upload and then your info will read Windows Support: Yes / Android Support: Yes. If you are unable to switch then something is broken in your current project. If you do not want a Windows build then do nothing and just know that it is indeed compatible 🙂

#

To the person that deleted their post above, yes you can stream to a skybox. Best to join the ProTV (ArchiTechAnon) discord as those cats are serious with their video features and gimmics. I know there are a few people in there using video feeds for their skyboxs

floral roost
#

I am trying to make my first world, and all was going well, but now I can't test it anymore and I don't know how to fix the error it gives me... Anyone know what do to now?

#

Basically it says: scene-StandaloneWindows64-SampleScene.vrcw does not exist

bold ibex
floral roost
#

Then it says "Error building player because scripts have compile errors in the editor"

#

And the other error is the same basically. It does have extra info with it, but I don't see any logic in it

topaz bridge
kind leaf
#

You have to make the same conversions and uploads every time you make a change to one platform target btw. Its best practice to clone one project so you can have one that is always in Windows and another always in Android for simplicity. The is an asset (something like easy Quest switcher or something) that makes it simpler to switch builds in the same project but if you are already using Android shaders, no need for that. Just switch each time.

dry raven
#

Do I have to build/upload for both Android and PC platforms if I plan to only host Quest users (myself)

kind leaf
#

nope, if you only want quest you only need to build and upload for quest

#

Make sure to install cyanemu so you can test in unity though as you cannot build & test for android builds. Android requires a full build and publish for testing. So cyanemu will save you an embarrassment.

dry raven
#

CyanEmu's github says it requires "Unity 2018.4.20f1", I assume that's not true?

kind leaf
#

at least. It works fine in 2019 🙂

dry raven
#

Can I upload private worlds before getting to User trust rank?

#

In other words, is New User enough to upload private worlds

bold ibex
#

heya im just curious is there a way to have 2 skyboxes?

#

the idea for the world I have has an area above the ocean and then under theres an underwater area. but idk

kind leaf
bold ibex
#

ooh ok!

fast python
#

So the most recent open beta broke my world and made some collision issues where people would get stuck and because of that people reported my world and it got the broken environment tag

#

How do I get rid of that now that the issue is solved

dry raven
#

Unity noob here. VRC SDK is giving me the warning "World uses unsupportd shader 'Standard'", where do I change that?

#

Ugh, I'm using a Mac. See this when I build and test for Windows: "Export Exception - System.DllNotFoundException: shell32.dll." I guess I can't use a Mac for world development?

fast python
#

Nope

#

Just transfer your project over to a Windows machine and you can upload

dim vault
#

anyone knows how to fix this error, it happens when trying to build & test. It started happening after I applied some textures. I have tried, restarting pc and unity, uninstall and reinstall the sdk, making a file with the same name and extension (which result in the game launching but not in the correct world). My last build seem to work. I think the problems is that it can't or just doesn't create the vrcw file when building and so it can't launch.

#

ping me if you find a solution, thx!

candid pumice
#

The upload button in Unity isn't doing anything for me. It's not greyed out, it just does nothing when I click it. I've reinstalled and upgraded the SDK, reinstalled UdonSharp, restarted Unity, restarted my computer, all to no avail. I definitely have upload ability. Any ideas what might be wrong?

near escarp
#

Anything in your console ?

candid pumice
#

Deleted my last message because I don't think I was showing the right thing. These are the errors I'm getting:

#

My lighting on Build for Windows is also much darker than when I Build & Test, which is probably a different issue entirely (I was trying to avoid baked lighting but I may have to use it).

pure rivet
#

How would I get leaves to look good on Quest? Leaves typically use cutout and Quest doesn't have it, knife tool would take forever

sullen turret
#

All of my Quest words use unity Standard shaders

#

Works just fine

pure rivet
#

and quest users see it?

#

the way it's supposed to look?

viscid belfry
#

Does anyone know how to enable jumping in a world being uploaded? Currently find myself not being able to jump on a new upload

sullen turret
#

Most, if not all, built in Unity shaders work on Quest

#

Just not for avatars

pure rivet
#

WOW

kind leaf
#

They work its just taxing so as long as you are smart about it. An entire forest wouldnt be ideal.

pearl scarab
#

Kind of a longshot here, but is there any way to force unity to do a save while it's in the middle of a crash, or did I just lose all my progress for the last several hours?

green lagoon
#

it would not be capable of saving while it's crashing

earnest frigate
#

the 0.backup file is the scene where the last "Play" button is clicked, so all progress after that is lost

#

if you did not do that nor compile the world... yes it is lost sadly

#

also, opening unity after the crash deletes that temp file automatically, so it is a mistake to open unity after a crash for general game development.

#

as a general guide you should be saving your scene periodically, or make new scene files if you dont want to overwrite your old scene. Unity IS prone to crashing at the worst timing.

green lagoon
glacial yew
#

Is there a working collab mode for our version of unity? Id like to start a new world with a friend in realtime… possible?

misty wave
#

Any recs for a material/shader to simulate an old quality CRT screen? Seen similar stuff before but

mild spade
#

Posting a picture of the code will help others find the issue. Also for Udon (sdk3) world questions there is a channel for it #udon-general

worthy dirge
#

im really new at making worlds, im using the probiulder and i am trying to make a vertial edge loop and im not sure how

#

i want it to go this way

#

but making a regular edge loop only goes up and down

glacial yew
#

It should make one with the “edge” you have selected right now. It will always make on 90° to you current selection

worthy dirge
#

i tried making one wwhile having it selected but its not inserting anything

glacial yew
#

Try the far edges of that cube

worthy dirge
#

nope nothing it wont make one for any up and down

misty wave
#

So I've just noticed my mesh is having its texture applied very strangely, what's the best way to go about repairing the UV manually?

near escarp
#

blender yeah

bold ibex
#

that would be some weird wall topo if those breaks in the texture mean edges

misty wave
#

importing a sketchfab model has been the downfall of me lol

#

ill export it as an fbx and try to repair it i guess rip

#

wish Unity had a UV mapper

bold ibex
#

ehhh its a game engine

#

put it in the Blender, bro

#

maek wall

#

4 corners 1 face ez

worthy dirge
#

it worked for a flat wall i have

#

but not for another

misty wave
bold ibex
#

oh

#

I still think u should make wall

#

ill make ur wall

#

gimmie@files

misty wave
#

does unity not export to a type of FBX compatible with Blender? it says it can't import ASCII type FBXes

#

Well there's a number of bits that are problematic so I probably should repair, I'm p ok with Blender but the workflow is what's throwing me off but tysm for offering friend

bold ibex
#

ah oke

misty wave
#

if only i could actually import this to blender lol

bold ibex
#

the fbx off the sketchfab website does not work?

misty wave
#

The original file is a Collada .dae file

#

ah okay I can export as a binary FBX

#

wow this mesh is cursed lol

red urchin
#

Anyone know how to make post processing show up in a world upload vrccam?

#

i remember doing it once a long time ago but i cant seem to figure it out again

#

so that the camera capture shows what the rest of the scene does?

pure rivet
#

i think you make camera layers show post processing

red urchin
#

wheres that at? culling mask?

#

cus its set to everything already

pure rivet
#

Yeah, I was about to send screenshot of it but nevermind since you have it set to everything, that's all i thought would help.

red urchin
#

heck thank u anyway

kind leaf
#

Typically to show Post Processing in Unity, the camera needs to be on the Post processing layer. So if your layer is Environment, the camera and the post processing is also on Environment, so you would want to set the vrc cam to the same layer. You are telling it to read each layer but it's not on the post processing layer itself. Unity has always performed this way for me, worth a shot.

worldly hull
#

Can someone help me with my udon code?

#

This is supposed to change the Z axis rotation of a cube from a slider

kind leaf
#

#udon-general it's missing a loop back not an actual loop but the noodle going back to the object and i cant tell you where because its fkin noodles lol. ask in that channel for a quicker response from people that play with noodles 🙂

worldly hull
#

o ok

mint steeple
#

any idea why the mirror is broken?

ebon wharf
#

when i press auto fix, i get this error,, how do i fix thsi ?

rapid minnow
#

ayo so like

#

i bet a lot of bozos ask this

#

hello i am bozo

#

how do i get verified to post public worlds?

cerulean echo
#

@worthy dirge seleckt all 4 edges like here and press connect edges to get a line

rapid minnow
misty wave
#

Tip: do not ever even think of using .dae files in Unity lol

#

any idea why a Poiyomi scrolling emission would be opposite in CyanEmu and the editor?

kind leaf
glacial yew
misty wave
#

I want to get used to ProBuilder, I'm more familiar with Blender tbhj

glacial yew
#

Youll pick it up in no time, built my whole world exclusively with probuilder.

wraith cipher
#

are worlds more Polygon_count oriented or File_size?

misty wave
#

I may give it a shot!!

#

How do I make a pickup trigger an event? Right now it's triggering on pickup but I want it to trigger on action...

misty wave
#

Figured it out lol

#

I really need to spend time learning U#

pearl scarab
#

Help! I deleted the VRC World from my unity scene and I don't know how to get it back???

unkempt mauve
#

How do I add push and pull physics to an object?

misty wave
#

too smol to get waffle

#

dump coffee in angwy

kind garden
#

:9

#

😦

#

i can't make a vr chat avatar 😦

#

idk why

desert python
desert python
dry raven
#

Do I have to code Udon visually or can I do it directly in C#

dusk sapphire
worldly hull
#

When I’m uploading my world, how can I make it public for other people to see?

stone marsh
#

?upload

odd roverBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

worldly hull
#

I have this error message but my user rank is new user

#

Am I supposed to have trusted or something

kind leaf
#

New User = private User = public

worldly hull
#

What’s a private user how do I make it public

kind leaf
#

Your rank is New User right? That means you can only upload private

worldly hull
#

Oh, can I at least invite people to the world?

kind leaf
#

yes

#

The labs checkbox will open for you when you rank up once more.

worldly hull
#

Ah yes thank you

stone marsh
#

Yes, per linked documentation you need to be a user to submit to labs, but a new user to upload avatars and private worlds. Good luck making your world

desert python
#

that joystick tho.... def has to be animated

unkempt mauve
#

I’m not sure what the best way to do that would be.

desert python
#

um. i would look up tutorials on how to use constraints and use that knowledge to create these doors

unkempt mauve
#

I already have a door that I’m using 😅, I’m just looking for how to create the physics.

lyric acorn
#

What would be the proper method to replicate the effect of moving a small object that is constrained with a larger object, like a small representative box pickup that moves a very large box. Parent constraints are accurate but don’t scale movement as far I know

#

Like if you wanted to move a representative object 1 meter but have the constrained large object move 10 meters due to scale

misty wave
#

Probably doing it with Udon is the most straightforward, I think there's an example script either in U# or JetDog'a prefabs

hard pasture
#

Hey, hey, I just started today working on my world (My house Saloon 😄 ) and now when i'm ready when i click Build and test im getting info from windows that i need some app but its doing nothing. My profile is not yet allowed to send worlds, but i wanned just test it.
I'm sure im on good unity version.

hard pasture
#

I realized that my problem was wrong location of vrchat.exe location i fix it and its working

stone marsh
lyric acorn
#

Thanks. Worried about sync though, syncing of a kinematic object should be on the reference target object of the constraint, just fear the lag that sometimes happens with object sync and the extra layer of a parent constraint calc

stone marsh
#

Only one way to find out. But yea, I think he called it local mover or something. But it moves a smaller object or vise versa depending on the transform of the other object within a local space.

#

Forget how he did it. Pretty sure it's just constraints tho

#

Maybe a script. Forget

lyric acorn
#

I’ll peek at it tonight thanks

hard pasture
#

Is here someone who can help me with really basic stuff? I want to add mesh colider to not fall under floor all the time, but whatever i do with meshes it's dosn't working, and i guesse is so simply to fix, that no toturial mention this

stone marsh
hard pasture
#

still not working. I adding this to my floor and set convex and "Its trigered" on yes, cooking options I'm doing evrything. Material none (physic material) and mesh is just my floor, and after this i still falling down

stone marsh
#

Might want to read the documentation.

#

Setting it to istigger disables collision and is used for trigger detection

#

Convex is used in specific instances to help lower collision checks, you don't need that for a floor and depending on the object, it may make it not work for your use case.

#

IsTrigger is what you set your collider to if you want to setup an area to trigger a mirror on when a player enters, or turn off something or do some effect or whatever form of triggering on enter/exit you need.

#

IsTrigger is also used when you need to Interact with something without needing to collide with it as well, like a button on a wall

hard pasture
#

Ohh. Thanks! I just started with it today, and i want to finish with projecting my Saloon and show it ready to my friend. Thanks you one more time with it. Today i started in without knowing anything and allready 10 hourse working on it

stone marsh
#

In this case, you'd simply add a mesh collider and change none of the settings.

#

Lol np. Good luck

#

If you still fall through, make sure your spawn height is high enough, needs to obviously be above the floor.

hard pasture
#

Yes. I just figuered this out. It wasn't on begining problem with mesh, just with high of my avatar. I made evrything 1,5x bigger and it's working allright!

stone marsh
#

Unity default cube is 1m, a common avatar height in vrc. Default capsule is height of player collision capsule.

lunar sonnet
#

Hey I got a question, so I made my first world like a day or 2 ago (its still private) and I wanna make my sky big rotate in game. Is that possible or not?

stone marsh
#

Depends on the skybox shader and how you have your skybox setup. Some skyboxes have movement built in, or realtime light support for the sun. Some don't. Some worlds have fake skyboxes on inverted spheres around the map, which can be rotated with an animation. is it possible? absolutely, but depends on your setup and use case.

lunar sonnet
#

Ah okay

#

I'm not sure exactly which one it is

#

I put my skybox in through lighting settings I think

umbral belfry
#

Im trying to figure out if its possible to add water in a vrc world that im trying to make?

lilac elbow
#

Hi there I ran into an error. my VRCW file is gone? how can I fix that ?

final rapids
#

where would I find prefabs for chess, billiards, and other activities to place in my world?

green lagoon
stone marsh
marsh sierra
#

Hi guys, I just downloaded the VRCHAT sdk3 for Unity 2019.4.31f1 but I cannot find the prefabs folder with the VRCWorld file on it.

#

am I missing something here?

stone marsh
#

Simply search in your asset folder for "world" and it should show up. It's located in Assets\VRChat Examples\Prefabs

#

If you do not see this. You may have an issue with how your sdk was installed and may want to reinstall it

#

You could also have errors in your console.

lilac elbow
#

my VRCW file is gone? how can I fix that? is there a fix?

vast sun
#

ive updated my world and its cover art and description is new but it keeps loading into the previous version from ingame. it works perfectly when i press "build and test"

#

any ideas?

#

no errors while publishing either

umbral belfry
#

anyone know if theres a way to add "Islands"

hard pasture
#

any idea how to save my world? i downloaded few assets and i'm not able to run my world

#

And i see on bottom that my trying to do backup made everything worse

near escarp
hard pasture
#

@near escarp Yes, here:

near escarp
#

that is the bottom of your console

hard pasture
#

Im using unity for just a day

near escarp
#

there's a scroll bar, bring it to the top

hard pasture
#

@near escarp

near escarp
#

You might want to try and close your project, open the folder for that project and delete the library folder, then open the unity project again

hard pasture
#

i will try

#

i did it. and all my progress gone

#

everything deleted :/

near escarp
#

Did you load your scene ?

#

library folder doesn't have your content

hard pasture
#

hmm.. i will check. i turned it off ogain and deleted libery

#

i have backup of first libery

#

whitch choose?

near escarp
#

Left one

#

Assuming you have a backup

#

but there shouldn't be any issue

hard pasture
#

Worst case scenario i can do it from scratch now in the hour, but this with all tuturials and setups took me all day from 10 AM today.
Never did it before. my friend bought oculus, so i did also and i hope make him creazy when he loogs to my living room

#

@near escarp

#

@near escarp

near escarp
#

Can you delete the Demo Build folder from that asset pack ?

hard pasture
#

i deleted in folder

#

@near escarp

near escarp
#

Nice, try reimporting the vrchat sdk3

hard pasture
#

don't i have it allready?

umbral belfry
#

Is there anyone willing to help? been trying to figure out how to add sea water without vrchat freaking out with errors

wanton radish
#

Are quest world able to be uploaded past the 50 mb limit now with the new sdk?

near escarp
#

Yep !