#world-development

39 messages ยท Page 97 of 1

bold ibex
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i set the cooking to everything

desert python
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actually - put a plane under the map and see if the objects go theu or not

bold ibex
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ok

desert python
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i feel like planes always are set up to collide with rigids

bold ibex
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straight through baybeee

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default components on default plane

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unity plane

desert python
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what about your rigid bodies/pick ups?

bold ibex
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good point lemme check

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they worked ONCE

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um

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they dont have colliders

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only rigidbodies and pickup scripts

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fuck

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do I just add a collider component?

desert python
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ye....

bold ibex
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interesting

desert python
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lol thats probs it lmao

bold ibex
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so it falls through my floor still

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but its on the normal plane

desert python
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oh

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pick ups now have colliders?

bold ibex
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yes

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im copypasting the mesh collider values and plugging it into my floor

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the mesh is still the right mesh btw

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fuck still doesnt work

desert python
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try setting the pick ups to the default layer?

bold ibex
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dis is the floor

desert python
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man i wish i could remember what i did to fix colliders and pick ups lol

bold ibex
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how do I change the layer on the pickups

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i didnt know they had layers??

desert python
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inspector - top right

bold ibex
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OH that layerr

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ill try

desert python
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ye, pick ups are usually set to the โ€œpick upโ€ layer for mirror/culling optimizations

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but i dought thisll work...

bold ibex
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nope doesnt work

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wait it culls my pickups? fuck that its going all to default still

desert python
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show photo of pick up inspector

bold ibex
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they shouldn't be falling at lightspeed either and skip updates or whatever

desert python
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what does the rest of the inspector look like?

bold ibex
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wy

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wym

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also something to note maybe I bring the default plane to meet as close as I can get it to my actual floor before it clips, that causes the objects to glitch out and poof

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actually it might be clipping from the fallspeed

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I mess around with it when it falls on the default plane below again and dragging it up sometimes makes it clip when it falls back down

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and they are falling at a pretty fast rate not sure why since all the mass and stuff is on default settings

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these things are fuckin crazy they go to insane speeds instantly

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ill record it one second

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it wasnt instantly falling through first time always but yeah I guess its clipping through an update because its going so fast, not sure how to slow it down

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I mean I honestly don't care much about gravity I just want to know now so badly

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yes the objects (at least some of them) have their colliders above and NOT inside the floor collider

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oml so some fourm said my floor might have the wrong mesh orientation and it is colliding only on the bottom side so let me test that

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using a box collider instead STILL doesnt work

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OML I fucking hate thisss the only person that I could find that had the same problem was about to fix it but went into someone dms to fix it

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I dont understand this VRWorldToolKit says it doesnt have a collider on it but there is a fucking thing under it with a mesh collider with convex on

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oh great I toggled legacy blend shape normals or whatever and now its seeming hanging on reimport after the change

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forced closed it after like 2 minutes there is no reason it should be hanging on something with like a few hundred tris

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I have to force close the project every time I change legacy blend shape normals wow thats sooo great I love unity

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and it was just invisible when it was on, why did the toolkit want me to do that

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ok I need to see if i fall through the floors as a player ingame I need that baseline

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nope im just FINEE

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I might of figured it out

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collision detection is on default discrete not continuous

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nope it just falls through like everything else

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ok now it works I just had to readd a box collider onto the item for some reason

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still is falling at an absurd rate but ill just see how it works in vrchat

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im gonna make a video on this so anyone else having this problem doesnt have to go through all this horrible pain

rain shadow
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What type of collider do you have on the rigidbody object?

bold ibex
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I have a box

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so

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the Floor has a mesh collider with convex on

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the item I just made work has a box collider but a mesh collider should work fine too

rain shadow
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And does the rigidbody object collide with other things in the scene?

sullen turret
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Does Unity Terrain work with VRchat worlds?

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If so, do terrain details work on the Quest version of the game?

bold ibex
rain shadow
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Does it fall through if you change that mesh collider to a box collider?

bold ibex
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no

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seems like mesh colliders dont work anymore on items

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only box now

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do mesh colliders not interact with other mesh colliders or something dumb like that?

rain shadow
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Collision between convex mesh colliders is supported

bold ibex
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are you implying if they aren't convex they don't collide?

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i know im nitpicking but i need to make sure of everything

rain shadow
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Well rigidbodies don't support non convex mesh colliders

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As their own collider

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They can still collide with normal mesh colliders though.

bold ibex
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I switched some of the items to box then back to mesh, probably forgot to tick convex for those

rain shadow
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From one of your screenshots it looks like your object is inside the convex mesh collider

bold ibex
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It might of been but now everything is cooperating

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thank youuu

sullen notch
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I think the world i've made has peaked. There is nothing i can do that can improve it.

bold ibex
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HAlp its not accepting it as a audiosource and im not entirely certain why

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clicking on them looks like this in the inspector

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I just imported an mp3 and ogg and they do the same thing

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also clicking the dot next to the audiosource bar doesn't show ANY audiosources to select in either assets or scene

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It is under the catagory of audio clip apparently since I made a gameobject and added a audiosource component to it and that was fine

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or wait

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oh im dumb

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its a component

kind leaf
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So those arnt an audio source, they are the audio

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yep yep

bold ibex
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i forgot some basic things of C#

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just a few

kind leaf
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๐Ÿ™‚ we all bluescreen from time to time

bold ibex
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and fookin I have to do Music1.Play(); not Music1.play(); or else udon# gets mad even tho I thought lowercase p was corrcet

kind leaf
bold ibex
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NU jimmy vegas always does it with .play but i watch his stuff from old versions of unity so thats probably whyy

kind leaf
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huh, I am sure all functions were capitalized. If not, it's what I have always done.

bold ibex
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nevermind he did capitalize

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I dont know why I was so certain

sullen turret
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My VRchat world is booting me back to my home world every time I try to join it

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Help?

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Ah nvm figured it out

bold ibex
sullen turret
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I had the Scene Descriptor attached to a VRCWorld prefab that shouldn't have been there

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Deleted it and put it on the spawnpoint instead

bold ibex
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ah i seeee

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thank you for explaining

red urchin
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does anyone know if i can make a video player screen ignore all post processing in my world? my screen is just a little too dark with post on

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specifically merlins udonsharp video, if that matters

sullen turret
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Is there any way to unpublish a world for Quest? I just tested my world on the Quest version and holy hell it's laggy

errant beacon
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You can delete it in the content manager tab, in the build control panel? o:

meager anvil
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Gotta question! My world keeps booting me back to my home world when I try to spawn in it. There wasn't any warnings on the console, it's just booting me in VRchat. Not sure what's up

errant beacon
meager anvil
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Ah there was future builds enabled! I disabled it, hopefully it will launch this time. Thank you!! ^^

errant beacon
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yw! c:

meager anvil
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It booted up!! Thank you!!

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Aaand I'm back xD any reason a mirror would tank my frames from 50 to 11?

errant beacon
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Mirrors are vv expensive to render, since they're rendering the game again - turn off any layers you don't need in the mirror, and/or have different quality levels for the mirror?

meager anvil
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Alrighty!! I'll try that!
My friend has an exact copy of this world and managed to get it running 80 fps for me, including the mirror. So I have no idea what's up on my end xD

green lagoon
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also don't put them in a big open space where it's going to render the entire map twice

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like there is a good reason in most video games you only find proper mirrors in bathrooms

meager anvil
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Very true!! The only thing it has to render is a tree xD

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And the skybox I suppose

green lagoon
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trees are pretty complicated things with lots of overdraw

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unless you're talking one of those low-poly trees where it's a big solid blob

meager anvil
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It's a normal tree, but my buddy got the same mirror running 80fps on their copy of the world. I gotta figure out how, I assume it's just settings as nothing was changed from the world itself

green lagoon
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no clue on that one myself hopefully you can figure that out

meager anvil
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I dunno if this helps any, but the darker one (friends) gets 55fps when the mirror is on.

The lighter one (mine) gets around 22-34. I did change the lighting in mine so that could be the issue

green lagoon
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did you change the amount of real-time light on the map

meager anvil
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All of mine is baked!

green lagoon
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are they currently baked just checking in case you accidentally hit a button to clear all of your lighting

meager anvil
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I believe so, I'll go over my lights again to check

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Ohh
Ambient mode is real time. Would that be causing it?

green lagoon
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maybe see what happens if you turn it to baked

kind leaf
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You said both worlds are the same? Looks like one of you is using light probes and the other is not. An avatar (unless it has a special shader) only lights up with probes or real time.

meager anvil
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Ohhh- they could have deleted them then! Mine still has probes in it

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Should I delete them?

green lagoon
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you want the light probes so it's fully baked lighting

meager anvil
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Ohh okay! I'll remake em

rough abyss
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how to create an object that only visible to its owner or certain group in vrc custom world?

kind leaf
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Nope... I have a solution but it doesnt work for us without network visibility access which from a brief look it appears not. Using what we have, you could check to see if the object is owned and if so set its visibility but your client relays its stats to the host who then updates the rest of the clients communicating with the world. Which would then make the object visible to others. You could remove all syncing but then your friends or the group associated with the object would not see it moving.

willow canyon
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If you update a world, do you have to update the android and PC version at the same time every time, or is it different?

bold ibex
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you cannot upload one build to both at the same time

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android and windows architecture is different

willow canyon
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Alright so, uploading to pc first, and then switching to android and uploading is how you do it right?

bold ibex
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yes that is a way

willow canyon
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Alright, that means I've been doing it right. I was confused by the sdk telling me It was "quest compatible" after updating the pc version

bold ibex
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some people dont like waiting so they make 2 completely seperate projects anf what they do in one theydo in the other to avoid switching back and forth build types

quick lintel
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Does Stylized Grass Shader the one from Unity store work with Vrchat ?

bold ibex
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as long as it is supported on 2019.4.29f1

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some packages are only for newer versions

earnest hazel
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How does one do this?

kind leaf
kind leaf
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try right clicking VRCSDK and choosing re-import.

errant beacon
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Reimport All might help as well, though that might take a while depending on how big your project is

neat glacier
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anyone know why my skybox goes black when i enable post processing?

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also having problem so i cant build/publish

errant beacon
neat glacier
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im using the correct version and no errors

errant beacon
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right-click the VRChat SDK in the asset browser and hit Reimport? Reimport All might help too, though that could take a while depending on how big your project is
otherwise try restarting Unity and/or your computer maybe?

neat glacier
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have done that but it still doesn't work

willow canyon
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Is there a way to record and play recorder audio from a user (E.g a microphone and speaker system) or is this impossible with the limitations of Udon?

kind leaf
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when you record audio in Unity it is saved locally. So it really depends on the purpose of the request. You cannot record a person in game and play it back later in the world no (outside of maybe some shader magic which is a whole other level of OP badass shit).

woven totem
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I have yet to update to unity 2019 and have a main world that uses specifically sdk 2.0. Is updating the world to 3.0 mandatory to updating unity to 2019? Because I do not know a thing about 3.0/udon.

desert python
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no

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dont even nesciscarally need to use 2019 unity either

errant beacon
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You don't need to update to SDK3, no

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I vv much would recommend looking into it though, it's vv flexible o:
VowganVR has lots of good Udon tutorials, and there's also CyanTriggers on Booth if you want to use SDK2-like triggers in SDK3

woven totem
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Considering I cannot sign in to update the world once again, I believe the 2019 update at least is mandatory.

errant beacon
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the 2019 update is required yes, though you could technically use 2018 with a vv old SDK

desert python
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itll let you sign in. not sure why it wouldnt. but technically its recommended to update

woven totem
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Okay, used my old in-game name as I thought that would change with it. Apparently not. But that fixes the sign in though.

desert python
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was about to say. i have accidentally used 2017 before and it worked cus i was working on a different product lol

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so 2018 sign in blocking wouldve been super weird

bold ibex
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did you follow the official migration guide? make sure you do when you try again

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import over the NEW sdk (dont delete the old one) in the OLD 2018 right before you switch it to 2019

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only other things I could ask to make sure of is that its U 2019.4.29f1 exactly and the new sdk is one off the website

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worst case I guess just make an entirely new unity project in 2019.4.29f1

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?

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show me the name of the sdk you are usng

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copy paste the filename

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yes but the sdk

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for example "VRCSDK3-AVATAR-2021.08.11.15.16_Public (2)"

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why did

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ok

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just for good measure

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redownload the most recent one off the website

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ooook thank you

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Can you even upload a world to vrchat with just a plane and an empty serving as a spawn?

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do things start breaking as soon as you import the 3d model of your world

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or is it another asset

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uhh I wouldn't delete scripts in there

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were there any more errors than the ones here

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Oh I think I may of just realised

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its referencing an udon behavior on one of your objects in your world that is broken i think

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yeah search "t:script" in the hierarchy and I guess go through every gameobject that has scripts and delete or fix the broken udon behaviors

lean mortar
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ive been trying to move my old world from 2018 unity to the newest 2019 ver. i sorted out all the errors however when i go to publish and upload my world instead of overriting the old world it asks me to create a new one. Anyone know how to fix this?

simple arrow
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@lean mortar Make sure your world id is the correct one and is inputted into the descriptor

lean mortar
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it is correct

raw siren
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Anyone know why player mod jump wouldnt work

bold ibex
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Oh its probably supposed to have Udon# with it

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do you have Udon#?

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you need to dl the updated version on the git

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if you are using an old one you had in your files already

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I think you need to make a whole new project again

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and import the new one

raven lynx
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Yo hold up I had the same issue last night

bold ibex
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with udon sharp specifically or migration in general

raven lynx
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both actually- when I messed up migration I just made a new project. Though I was downloading a much of prefabs into a project and loaded them in the wrong order. Did you make sure that you loaded the SDK first before udonsharp?

wicked forge
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Heya, when you get the chance.. You think you have any more suggestions to get the Upload button to work again?
I tried the an example scene and it worked fine. So I guess I broke something in my world? heh

maiden mesa
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what do i do here....

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its stopping me from building the world... and i dont know what to do here...

bold ibex
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How did you install unity without the java dev kit wot tf

maiden mesa
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tbh i dont even know

bold ibex
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um have you ever successfully uploaded anything to 2019.4.29f1 yet

maiden mesa
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no.

bold ibex
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ahh

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I'd probably have you completely reinstall it into a new directory

maiden mesa
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idk how to get jdk installed....

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oh-

bold ibex
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Its supposed to come with the Bindows unity install i thought

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idk maybe its not? not sure

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i can call in like 30 minutes maybe sooner if you didnt figure it out yet

maiden mesa
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it would be appreciated

lean mortar
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im guessing you already have java installed?

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if so javas jdk's are on their website here :

maiden mesa
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which would i download.... oh my... so many to choose from..

lean mortar
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most recent should work (16.0.2)

maiden mesa
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got it~

bold ibex
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I can't find anything on what version specifically so far

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Oh unity you big bitch you took out VRChat's LTS from the Official Releases section for installing via Unity Hub

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Thats why people are coming in on version .30 sometimes

desert python
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yep

undone ravine
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Can someone help? I'm trying to hit Re-compile but every time I do it gives me this error.

Component at index 3 could not be loaded when loading game object "VRCCam". Removing It!

warm cargo
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Can you check your player preferences and see what you have here? I've been finding more and more the project settings and Udon Asset bindings are increasingly fragile.

torpid stratus
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I finally got bakery since it was on sale in the bundle..

worn elk
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I've been having this issue where every time I try to bake my occlusion, it just.....doesnt work right. Basically, when I am in certain rooms or areas, objects occlude when I am looking at them, and others never appear at all. I have no idea why this is happening and I am not sure there is really a solution.

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Has anyone ever come across this?

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I have an inverted sphere that this area is set in. As you can see, the camera is pointed at the cliffside, but its not rendering in the camera preview

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When I am in-world, the same thing happens

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Same thing but with the visualization turned on

turbid linden
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Can someone help me im trying to make this world romantic and i have not made a world before. I already have a good chunk just dont know what to add.

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I added yk pics we have taken and a little building and a button that takes a wall off asking if she wanna be in a relationship.

bold ibex
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hmmm what would be a special romantic suprise....

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Mayb a box that u can open and it has a note that says " do u want to date" or something

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little present gift box world prop

undone ravine
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Can someone help? I'm trying to hit Re-compile but every time I do it gives me this error.

Component at index 3 could not be loaded when loading game object "VRCCam". Removing It!

turbid linden
sullen fiber
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Anyone have a simple light post I could use for my world?

turbid linden
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I have a little house with a pictures we took in vrc

bold ibex
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she will think its cute that you did all of this for her at the very least

turbid linden
bold ibex
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omg thats so cute

turbid linden
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I believe she likes me already and so do i so i wanted to do this

bold ibex
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for sure

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what world did u meet in do u remember

turbid linden
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I had her added a while ago i believe and we came back together again not too long ago. Could be among us tbh she likes that world

bold ibex
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ah i see

turbid linden
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Oh imagine she was in this discord

bold ibex
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watching

turbid linden
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I would be devastated

bold ibex
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๐Ÿ‘€

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maybe i am her

turbid linden
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The surprise ruined!!!

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XD

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nah shes sleeping

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or is shee????

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๐Ÿ‘€

bold ibex
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idk

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shes ur bestiee

turbid linden
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No but i got a little house i used as my blueprint that i found on the web and added pictures, hearts, a wall that says a message when clicking a button, and music

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Im going all outtttttt

bold ibex
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eeeEEeee

turbid linden
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This is my first world btw

bold ibex
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really

turbid linden
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So im not good

bold ibex
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its da effort dat counts

turbid linden
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Yeah first world i wanna make is for her

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Ofc thats why i wanna add more

bold ibex
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awWww

turbid linden
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Ha get it more, my ign is more

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Nvm

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Anyways

bold ibex
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i feel emotion thank you

turbid linden
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XD

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Dont beeee

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I also saved her life she wanted to do something that I couldnt let it happen

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I cared for her like she was my daughter.

bold ibex
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i was following until the daughter analogy lol

turbid linden
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Ight what else should i add? I dont like mirrors but ill add one since she uses them

bold ibex
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nuu no mirrors

turbid linden
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No?

bold ibex
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u need to look at each other

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not into mirror

turbid linden
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Okay got it

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I also cant get the stairs to work

bold ibex
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whats weong with them

turbid linden
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Colliders

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i go through it

bold ibex
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ohh

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Use mesh colliders and convex ticked on

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should work then

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and baked set to everything

turbid linden
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not mesh renderer?

bold ibex
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or cooking

turbid linden
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Okay 1 sec

bold ibex
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mesh renderer is how unity renders the mesh

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isnt the collider thats seperate

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u can have render no collider and a collider no render

turbid linden
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imma build and test rq

bold ibex
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k

turbid linden
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strange

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still cant

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The amount of tabs opened is insane XD

bold ibex
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how many instances do u got open geez

turbid linden
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Im used to it since i upload avatars so

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youtube for music, unity, the file with pictures, music audio blah blah blah

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oh i forgot to put it on everything

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whoops

bold ibex
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yeah da cookin

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idk if that really makes it work but i had a collider dilema the other day and itbwas set to that when it worked so

turbid linden
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yeah still

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Cant get on it

bold ibex
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fuck

turbid linden
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What if i

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click the

bold ibex
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idk u could make a bunch of empys with box colliders under each step

turbid linden
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"Is trigger" and put a check mark

bold ibex
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or that

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is trigger is more for like scripting stuff kinda

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but try

turbid linden
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So also i used the wall next to it as a little ref it has box collider too

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That might be the issue

bold ibex
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mayb

turbid linden
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Still

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Might say fuck the stairs and remove the second floor

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Add stuff outside since theres a lot of land to work on

bold ibex
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just make a button that teleports u frim 1F to 2F

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i forgot how entirely

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youtube videos are ur friend

turbid linden
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God i hope she isnt here

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I tried to look her up here, i didnt see anything

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but idk she could be on a alt im not aware of

undone ravine
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Can someone help? I'm trying to hit Re-compile but every time I do it gives me this error.

Component at index 3 could not be loaded when loading game object "VRCCam". Removing It!

candid ivy
#

Greetings! I'm trying to use the vrchat unity video player, but I got an error which wasn't in the tutorial video i was following. What is causing this error?

neat glacier
bold moss
# neat glacier so no one knows how to fix

You need to provide more details and some screenshots to be understood correctly. As of now, I would suggest turning some of the features of post-processing off, until you will find the one, that is causing it. I would suggest checking the Colour Grading, Vignette and Ambient Occlusion first.

torpid ibex
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How can I contact the official staff of vrchat?

bold ibex
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for general iquiries

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what do you want to contact them for?

torpid ibex
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I need to buy something

bold ibex
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Likeee?

bold moss
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Let me guess, an avatar or a world?

torpid ibex
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world

bold ibex
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VRChat doesn't make all the worlds and avatars

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So that means they dont sell them

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You could go to the VRCTraders discord and request someone for money to make a world as you describe #community-servers-old

bold moss
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Let me handle this.

bold ibex
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oke

bold moss
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Sandman, go to #general-media , I will explain everything there not to flood this channel.

torpid ibex
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๐Ÿ‘Œ

bold moss
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Alright, should be done.

worn elk
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Rather than use the inverted sphere as the occlusion to make sure I don't see anything outside of it, I've instead put two giant planes in the void that block the view of all the other areas so that your camera absolutely cannot see beyond them

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Re-baking to see if that fixes anything

bold moss
worn elk
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Sure. It's currently rebaking though

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I havent touched any of the default occlusion settings

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But I've noticed seemingly random areas will not occlude properly

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for one, the entire basement area of my map has random holes in it for different walls and floors. Some only occlude when I jump

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And now this new area I added is also screwy

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I'm going to see how my "giant wall" approach works

#

The issue is mostly that I dont want the entire main hub area rendering when you're in the smaller satellite areas and look in it's direction. For one of the secondary areas, it worked fine, but this new area is not having any luck

bold moss
#

I see. Well, just message me directly if you will need help through the screenshare then.

worn elk
#

Welp

#

I've been at it all day

#

I can't even bake anymore

#

It keeps saying "Out of memory in TomeGenerator"

#

It worked earlier but now it won't

errant beacon
#

save and restart your computer? o:

gleaming quarry
burnt birch
#

Heyyo VRC discord, im trying to make a world for the fist time, i have plenty set up and even published the fist version with a mirror and all. Im now trying to add in a Video player system and i can not seem to get it to work. I have tried manually adding a vrc unity player with render texture, material override, and even use the prefab and im not sure what is causing the issue. I do get the error before running build and test that the video player does not have auto sync turned on but i have tried testing the world with and without using auto fix on the error. Any help would be appreciated

gleaming quarry
bold ibex
#

you hadddd to know some guy who animated the movies

#

either way still cool

gleaming quarry
bold ibex
gleaming quarry
#

I started on it about a week ago

high hemlock
#

hi can anyone help? when i upload a world to vrchat, i can never enter it. it just takes me back home. it shows in my menu but I can't load into it.

lyric acorn
#

I have a question about the halloween style maps and TOS, what level of blood/body parts is the limit, "know it when you see it" type thing? Blood stains on floor/wall may be ok, but what about a severed arm?

bold ibex
#

its probably just a correlative flaw on my end but whenever people have that problem they are using VRCWorld prefab and it magically fixes when they make their own

burnt birch
#

Any tips on getting a video player to work?

high hemlock
#

@bold ibex omg it worked! thanks!!!

bold ibex
#

if its public and u want u should link ur world

kind leaf
errant beacon
#

imo I'd imagine that it depends on the severity and artstyle? could def send in a ticket to support to ask o:

#

i.e a cartoony splat of blood on a wall might be okay, but a realistic-ish severed arm would probably be too much? not sure

ionic ledge
#

Hey guys, my vrchat sdk won't show me any splash screen or anything. It just gives me this option from the window

#

How can I get this to work?

#

This is the only option it gives me from utilities

errant beacon
#

Check the console for errors/warnings? also, make sure you're using Unity 2019.4.29f1 and no other version, along with the most recent version of the VRChat SDK

ionic ledge
#

Had a bunch of errors I didn't notice. Gonna try on a fresh unity project.

#

So this is an empty unity project of 2019.4.29f1. All I've done is plugged in the sdk

#

Can anyone tell me what's going on?

near escarp
#

Import cinemachine from the package manager

rough abyss
final vessel
#

I can't get the standard asset for water to work in VR. Looks great in unity player. But in VR it's black. Any other good water prefabs or tools to use that work?

green lagoon
#

VRChat็”จใซใƒชใ‚ขใƒซใ•ใ‚ˆใ‚Šใ‚‚่ปฝ้‡ใ•ใจOculus Questๅฏพๅฟœใ‚’ๅ„ชๅ…ˆใ—ใŸๆฐดใ‚ทใ‚งใƒผใƒ€ใƒผใงใ™ใ€‚ ใ„ใ‚ใ‚†ใ‚‹grabpass๏ผˆๅฑˆๆŠ˜่กจ็พใ‚’ใ™ใ‚‹ใŸใ‚ใซไฝฟใ†ใ‚ทใ‚งใƒผใƒ€ใƒผใฎๆฉŸ่ƒฝ๏ผ‰ใ‚’ไฝฟใฃใŸๆฐดใ‚ทใ‚งใƒผใƒ€ใƒผใ‚ˆใ‚Šใ‚‚้žๅธธใซ่ปฝ้‡ใงใ™ใ€‚ Cubemapใ‚’ๆŒ‡ๅฎšใ—ใฆๆฐด้ขใซๆ˜ ใ‚Š่พผใ‚€้ขจๆ™ฏใ‚’็›ดๆŽฅๆŒ‡ๅฎšใ™ใ‚‹ใ“ใจใŒใงใใ‚‹ๆฉŸ่ƒฝใŒใ‚ใ‚Šใพใ™ใ€‚ Unity 2017.4.28f1ใงๅ‹•ไฝœ็ขบ่ชใ—ใฆใพใ™ใ€‚unitypackageๅฝขๅผใ€‚ Skyboxใ‚„ReflectionProbeใŒ่จญๅฎšใ•ใ‚ŒใŸใ‚ทใƒผใƒณใงไฝฟใฃใฆใใ ใ•ใ„ใ€‚ Directional

final vessel
#

Doesn't explain

green lagoon
#

pretty much you can just download that Shader and apply it to your world

ionic ledge
#

I imported Cinemamachine, but I'm still getting this error

#

And a bunch that I think are attached. Is there a ClipperLib I need to add too?

#

I can't find it under the package manager

wispy turtle
#

Is there any way to make a cylindrical mirror?

#

like, a mirror on the inner side of a wall that surrounds someone

odd summit
#

so i was trying to upload an sdk2 world with 2019 and it is trying to upload a different scene. i went to that scene deleted the scene desriptor and went back and tried uploading again; didnt work. when i tried uploading fully instead of test it made the world under my account but it would not load and send me back to my home. the upload photo is the world i am trying to upload. does anyone know a fix for this?

upper gate
#

I'm trying to use fake occlusion boundaries and occlusion culling to create a small area in the sky where players inside will be invisible, but can see the environment and players below.

Is this possible, in practice? It seems like occlusion culling is pretty heavily weighted towards not culling stuff. Is there a way I can tighten up those settings with respect to a particular area like this?

#

The other issue I'm having is that players within the area can't see outward. I didn't expect that, since there are no back faces on the cube mesh I'm using

dusk sapphire
#

you can use occlusion portals to seal off the area in the sky, so players outside of it cannot see the players inside. then disable the occlusion portals for those inside so they can see out side of it. occlusion portals basically lets you dynamically toggle occlusion boundaries at runtime.

errant beacon
#

for the cube it'd be pretty easy to make a cube with flipped normals in Blender (make cube > edit mode > select all > alt N > flip), or you could go the less optimized route of using a two-sided shader

#

not that rendering an extra cube's worth of faces is going to bring anyone's computer to a halt, but still lol

dusk sapphire
#

I think you're misunderstanding what they're saying, occlusion culling culls out anything outside of the cube for players inside, not that they cant see the back face of the cube

errant beacon
upper gate
#

The occlusion portals sound promising. Are those somehow a tighter fit when it comes to occlusion volumes?

dusk sapphire
#

not sure, but generally you do not want to have players to be inside geometry, even if there are no backfaces iirc

#

since unity will treat those places as "invalid" locations to be in

upper gate
#

OK, well then how about behind some Quads? I tried that too

#

I put a player behind a big Quad occluder, and they still rendered until they got like 10 meters further behind the quad

dusk sapphire
#

I could be wrong, but I don't think you can make a 1 sided occlusion culling boundary

#

oh, hm

upper gate
#

Well in any case, if not a Quad then just a thin box

dusk sapphire
#

could be a mix of the players avatar bounding box and the sizes of the "cells" unity generates based on your settings

upper gate
#

some way that the player isn't inside the geometry. Occlusion still weights heavily in favor of rendering them, even if they're clearly behind it

#

Right, yeah the cells is what I'm asking about

#

for testing purposes the avatar I'm using is the gray robot. shouldn't be any bounding box issues

wispy turtle
#

i'm looking to make custom mesh models into avatar pedistals. Can anyone help?

dusk sapphire
#

I'd try using occlusion portals, that are disabled for people inside of it

#

I tried doing what you did before a long time ago and it worked fairly ok

#

but I did have to give extra buffer space to prevent the issues you're experiencing

#

huh, the images on the page don't seem to show the full picture, that's not great, looked fine the last time i looked at this article.

upper gate
#

OK, I'll check that stuff out

#

thank you

wispy turtle
#

Is it possible to make a custom avatar pedistal mesh?

errant beacon
# wispy turtle Is it possible to make a custom avatar pedistal mesh?

Set the mesh filter to whatever mesh you want, and change the material in the mesh renderer to the model's respective material(s)? o:
alternatively you could make your own avatar pedestal from a mesh, by adding a VRC_AvatarPedestal component, and an UdonBehavior with the AvatarPedestal Program udon graph asset

lyric acorn
final vessel
#

Yesterday I could publish/update my vrc world, today when I hit publish or last build it runs the unity player and doesn't upload assets. What can I do?

errant beacon
#

Check the console for errors/warnings? o:

final vessel
#

No errors

errant beacon
#

Try restarting Unity? otherwise right-click the VRChat SDK in the asset browser and hit Reimport
Reimport All could help too, though that might take a while depending on how big your world is

final vessel
#

Restart unity, same thing. It builds player.....then nothing.....no handshake with uploading assets,etc

#

I'll try reimporting everything when I get home. Thks

errant beacon
#

yw, hope everything works out o:

final vessel
#

Weird, worked great yesterday

#

All I mainly added was water.....it does build and test locally fine with VR chat

#

Local build/test good, online publish no

errant beacon
#

If reimport/reimport all doesn't work

final vessel
#

K

unkempt mauve
#

So I uploaded a world recently and I checked out in VR Chat and for some reason I get suck at spawn and have random lag when the world is only 20MB. Iโ€™ve never had this happen to me before. Not sure how to fix it.

final vessel
#

Had something like that before. Had to redoe textures on terrain

jagged mason
#

Uh, I started Unity back up today and all of the world space ui is showing through solid objects? Am I doing something wrong, and is there a fix?

unkempt mauve
errant beacon
#

not sure on that, sorry o:

#

check the VRWorld Toolkit, make sure you aren't using a really high poly count mesh collider, and make sure you don't have a/some mirrors reflecting more than they need to?

mild spade
unkempt mauve
#

How do I check the Poly count

#

@errant beacon Also, when I go into Play mode, the scene becomes really dark

errant beacon
#

not sure on the play mode issue, sorry

#

for the poly count, open the model in Blender and check it's statistics

unkempt mauve
unkempt mauve
errant beacon
#

probably an overall poly count, but not sure if it has a way to read the poly count of an individual model? could def be wrong on that, though

unkempt mauve
#

ok. Thanks!

errant beacon
#

yw, hope everything works out! o:

unkempt mauve
#

One more thing. When I double click on something in the hierckey, the camera view moves out all the way even though the object(s) isn't that far. Is there a fix?

errant beacon
#

not sure on that, sorry o:
could try restarting the editor/Unity maybe?

proven cedar
#

how do i get video player for Questr

#

users

inner kernel
#

Does anyone remember the name of that prefab where it was an NPC that would only move when it was offscreen?

mellow vigil
#

I am having a weird issue with my world where it looks flat in Unity but once I upload it into vrchat, everything is tilted on like a 60 degree angle. It looks fine in desktop but in vr everything is tilted. I am not sure what I did wrong here

grim crest
#

Idk why but every video player I try in my world won't let me put in a link whenever I test the world. The link I put in unity works fine, I just can't add anything while in vrc.

thorny garnet
#

why cant i press upload on my unity

frank shadow
#

is there a limit of audio sources I can use in the world? I noticed that when I added more, menu sounds and avatar sounds stopped playing

kind leaf
#

depends on the setup, but yeah there is a soft cap if they are on auto/play on awake.

frank shadow
#

I see, I see

kind leaf
#

If you need different audio playing in different locations try using collider triggers to activate the audio so all audio sources excluding maybe world music are off by default.

frank shadow
#

good ideas all around, ill see what I can do

short gulch
#

Just looking for opinions here, do you guys think it would be better for 1- Your team is set depending on a spawn point you pick on a map... or 2- You choose a team first, then it shows you only the spawn points that are available to your team on the spawn map.

near escarp
#

Choosing your own team seems better

#

But all that can be randomized too, team and spawnpoint

short gulch
#

Alrighty, yeah I was leaning towards option 2 also. It's not really meant to be some sort of balanced game mode or anything, basically a gta style mode where you can play as either cop or criminal. Your team would also decide which avatar room unlocks for you and most likely which vehicles you would be allowed to spawn.

lament zephyr
#

Hey ! I was looking got ppl who could possibly help me make a rp map ๐Ÿ™‚

near escarp
#

Help how ?

barren tangle
#

I'm trying to build and test my first world and it's popping up with this sample scene error

#

I have no idea where to go from here lol

near escarp
#

Dunno what the renderhead folder is, but you should delete it

barren tangle
#

I'll try that

#

Hey thank you

#

That worked

near escarp
bold ibex
barren tangle
bold ibex
#

oke well its going very well

#

im curious on how you did the grass it looks super good

scarlet marten
#

not sure if this is the right channel but the SDK control panel won't show up, i imported everything before and after the sdk so i tried both ways and still nothing.

how am i able to fix this?

bold ibex
scarlet marten
#

it is

bold ibex
#

nothing is in the console?

scarlet marten
#

there is an error but that error has never caused problems before to my other worlds

bold ibex
#

It let you upload with that error in the console before?

scarlet marten
#

it has

bold ibex
#

also just delete the file its referencing

scarlet marten
#

alright

#

its referring to something that doesn't exist

bold ibex
#

you wont be able to see the metadata in unity

scarlet marten
#

ooh oki

bold ibex
#

you can see it in file explorer tho

scarlet marten
#

would it be best to remove both of them?

bold ibex
#

try just the metadata since thats what the error called for

#

"delete the .meta file and it will be recreated successfully"

visual narwhal
#

It's my first time working with Canvases in VRC, does anybody know why this is happening, it seems to have a mystery large collider that blocks use while in the world but not in editor.

scarlet marten
#

alrighty

#

that fixed the error, but still not control panel

#

should i try reinstall the sdk again?

mellow talon
#

i had this pop up couple times by now. For everyone interested. It is possible to use gaia pro to create maps for vrc. You just have to be smart about doing it. The sdk 2/3 will break when importing gaia pro but making a second project and generating the terrain in a duplicate project and then import the generated terrain with settings into the vrc project makes it able to be used for vrc.

forest geyser
#

I dont know whats going on it doesnt want to launch

bold ibex
#

VRCSDK > Utilities > Clear Cache

forest geyser
#

@bold ibex it is no there

bold ibex
#

not ther

#

in the top bar

#

where you would open your VRC Control Panel

forest geyser
#

vrc control panel aint there

bold ibex
#

it doesnt matter if it is

#

i was just using it as an example of where to go

#

VRCSDK > Utilities > Clear Cache

forest geyser
#

clear cache and player perfs

bold ibex
#

yes

scarlet marten
#

so i have gone through most of the errors i have gotten now and fixed them but i'm basically still missing anyway to upload it because my control panel is still missing

late valve
#

Idk why but when I tried to publish the menu never shows up so idk what it is I am doing wrong but could someone help me on why this is happening?

bleak fiber
#

Hi Guys
I want to make a world with all teh halo aircrafts

#

i found a place with a aircraft kit

#

where do i find that kit in unity?

amber schooner
#

Hi, i made world and i updated UdonSharp and Unity , but somehow my world URL for the videos button not working anymore i made sure to redownload SDK and reimport SDK/Udon and Video player, i event tried new Video Player but still same problem , i can move volume , click resync and buttons but only URL isn't working , can anyone help me? thanks.

kind leaf
bleak fiber
#

alright

#

thanks

bleak fiber
#

Like a halo pelican

#

And a car kit too

#

FOr

#

The legendary WARTHOG

#

and uh im reinstalling unity

#

which version was it again?

pure cloud
#

what is the best way to pose a pickup-able avatar in world? for example, I already know how to make an avatar a pickup-able but i just want it to pose sitting on a chair

kind leaf
bleak fiber
#

@kind leaf What was the version of unity to use again?

#

im reinstalling it

bleak fiber
#

ight

bleak fiber
kind leaf
#

unityhub://2019.4.29f1/0eeae20b1d82

pure cloud
#

i copied the triggerrespawn controller, adjusted the animation state, put the pose proxy_sit2 animation and the avatar spawns at origin and fell down when i press play

dusk sapphire
#

sounds like it might be that

amber schooner
#

I will give it look , thanks alot!

worthy horizon
#

this bs! {breaks desk in half}

#

multiple worlds, across two different pcs, same bs >_<

amber schooner
bleak fiber
#

Uh

#

Digital 3d models?

short gulch
#

Can you clarify what you mean by kits?

#

Did you just download a pack of halo models?

frank plaza
#

โ–‘โ–‘โ–‘โ–‘ โ–„โ–„โ–„โ–‘โ–‘โ–„โ–ˆโ–ˆโ–„โ–‘โ–‘โ–‘
โ–‘โ–‘โ–‘โ–‘โ–‘โ–โ–€โ–ˆโ–€โ–Œโ–‘โ–‘โ–‘โ–‘โ–€โ–ˆโ–„โ–‘
โ–‘โ–‘โ–‘โ–‘โ–‘โ–โ–ˆโ–„โ–ˆโ–Œโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–€โ–ˆ
โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–€โ–„โ–€โ–‘โ–‘โ–‘โ–„โ–„โ–„โ–„โ–„โ–€
โ–‘โ–‘โ–‘โ–‘โ–„โ–„โ–„โ–ˆโ–ˆโ–€โ–€โ–€โ–€โ–‘
โ–‘โ–‘โ–‘โ–ˆโ–€โ–„โ–„โ–„โ–ˆโ–‘โ–€โ–€โ–‘โ–‘
โ–‘โ–‘โ–‘โ–Œโ–‘โ–„โ–„โ–„โ–โ–Œโ–€โ–€โ–€โ–‘โ–‘
โ–„โ–‘โ–โ–‘โ–‘โ–‘โ–„โ–„โ–‘โ–ˆโ–‘โ–€โ–€ โ–‘โ–‘
โ–€โ–ˆโ–Œโ–‘โ–‘โ–‘โ–„โ–‘โ–€โ–ˆโ–€โ–‘โ–€ โ–‘โ–‘
โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–„โ–„โ–โ–Œโ–„โ–„โ–‘โ–‘โ–‘
โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–€โ–ˆโ–ˆโ–ˆโ–€โ–ˆโ–‘โ–„โ–‘โ–‘
โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–โ–Œโ–€โ–„โ–€โ–„โ–€โ–โ–„โ–‘โ–‘
โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–โ–€โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–โ–Œโ–‘โ–‘
โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–‘โ–‘
โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–‘โ–‘
โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–‘โ–‘
โ–‘โ–‘โ–‘โ–‘โ–„โ–ˆโ–ˆโ–„โ–‘โ–‘โ–‘โ–‘โ–‘โ–„โ–ˆโ–ˆโ–„โ–‘
bob

short gulch
#

Oh hey whaddya know, it's 2011 again

bleak fiber
worthy horizon
#

ok i've had enough of this bug ridden shit show, me and my world content are moving to neos.

#

putting over 1 year of hard work into a massive world project just to ultimately be unable to even update it is unacceptable.

nimble hull
#

have fun

bold ibex
#

Is that intentional?

errant beacon
# worthy horizon

bit late lol, but you might have to contact #vrchat-support for that
could also try right-clicking the VRChat SDK in the asset browser and hitting Reimport

worthy horizon
#

first i need to just close all this and relax before i break a keyboard in half

#

which would not be easy because this is an authentic 1986 IBM model M keyboard

errant beacon
#

that'd be like breaking a brick over your knee lol

worthy horizon
#

i have tried various revisions of the SDK, and even on separate computers , and even the copy of unity and the SDK the world was originally compiled with, even a fresh new instance with a new scene descriptor and pipeline manager

errant beacon
#

If it's an API issue it's likely serverside, which you'd need to contact support for

#

otherwise note that there was some server issues a while ago which should be resolved now, but that might've been the cause potentially?

worthy horizon
#

to me as a developer it smells like 120% server side at this point.

#

i've been fighting this particular set of bugs for weeks now

#

it originally started appearing on another large world project i just started shortly before the 2019 push

#

i speculate one part is in the class that deals with resuming partially completed uploads

errant beacon
worthy horizon
#

cant say for certain since naturally i cant see the code

kind leaf
wind kayak
#

ok guys i dont know a single thing bout world developing but why since 2020 vrchat worlds went to shit did something happend?

wind kayak
#

like a lot of worlds disappeared

#

especially the well done ones

errant beacon
#

might have been DMCAs or TOS-breaking worlds? otherwise check the website and see if the worlds appear there, might just be an API issue

wind kayak
#

mhmm

#

just logged in after a year today n i noticed that all the categories had boring worlds so

errant beacon
#

ah kk, in that case popular worlds from back then might just not be popular enough anymore to appear on the front page?

#

If you remember their names, you could likely find them with the search bar at the top-right

kind leaf
#

also, boring is subjective. I played flappy birds for 8 hours when I started vrchat. Loved that shit. And its on the list

errant beacon
#

^ there's also a world jam going on atm for obstacle courses, and lots of Udon game worlds made since a year ago

bold ibex
#

and soley that

amber schooner
#

it's this message ?

errant beacon
bold ibex
#

Remove the pipeline component completely but NOT the descriptor

amber schooner
#

i remove but new one show

#

that normal ?

amber schooner
worthy horizon
amber schooner
worthy horizon
#

it was usually sorted by using "build and publish" as opposed to "last build"

amber schooner
#

sadly not , not work , this new update giving me hard time

worthy horizon
#

i have retained unity 2018 and sdk2

near escarp
amber schooner
bold ibex
#

did you try that yet too?

#

I guess you had to hm

amber schooner
#

i did delete SDK and did reimport

bold ibex
amber schooner
#

it used to work , i had problem i asked at mornign regards video player

bold ibex
#

oh ok

amber schooner
#

i went to Udon Sharp discord and they told me spam "reimport" and i did to fix the video player, so it worked at build test

#

but now my SDK is broken and wont let me update/upload my world

bold ibex
#

that sucks

amber schooner
#

yah. from problem to problem , but thanks for trying to help!

worthy horizon
#

no joke

bold ibex
#

Need some help. Whenever I try to build a world using a pipeline script, when I test it, the entire project turns to pink, can someone dm me please?

worthy horizon
#

uh like bright purple?

#

that's usually because a material is using legacy shader

bold ibex
#

Got something to do with the universal pipeline renderer

green lagoon
#

you cannot use Universal rendering Pipeline on vrchat

bold ibex
#

I figured.

#

Edition Windows 10 Enterprise
Version 21H1
OS build 19043.1165
Unity 2019.4.29f1 (64-bit)
SteamVR v1.19.7
VRCSDK2-2021.08.04.11.23_Public
VRChat v2021.3.3p2 (File Version 2019.4.29.60130 / Product Version 2019.4.29.977634)

Ever since we moved to Unity 2019.4.29f1 for VRChat programming, I can no longer get my, โ€œBuild & Testโ€ to work, when trying to test my worlds, with my HTC Vive Headset, using the VRCSDK SDK2.

Never had a problem before, and now, Iโ€™m dead in the water.

When I do click the, โ€œBuild & Testโ€ button, I get the, "The open scene(s) have been modified externally" window, and no matter which of the two options I click, the window simply goes away, and nothing happens.

When it used to work correctly, I would click the, โ€œBuild & Testโ€ button, and VRC proceeded to start, and I could walk through my world, using my Vive headset and controllers.

I checked the VRC folder location, listed in the VRCSDK2, it is the correct location.

I made a screen capture of this action happening:

https://i.imgur.com/bURL1De.mp4

frosty goblet
#

It's called "Comfy Cabin"

kind leaf
#

I have never seen a log that appears so useless

outer terrace
#

I uploaded a world and all avatars are muted in it, I cannot find the option in Unity to re-enable them. help?

#

Urgent

near escarp
#

muted avatars ?

#

If you mean private, you can make them public in your SDK content manager tab

bold ibex
#

Give us all the context

#

So no one can hear avatar sounds?

errant beacon
bold ibex
#

Apparently only sounds made from anyone's avatars dont work at all for anyone there

#

Every other type of sound is fine

jagged mason
#

What's a way to make it so a pickupable stays in the same place while dropped, and ignores momentum from things like attached joints?

outer terrace
#

Please, this event is dying

#

I need more help too: I cannot ge tthis audio to work, it is SILENT inside the volumentric radius

#

I need sound to be cosnistent inside the audio source area

errant beacon
bold ibex
# outer terrace

Your minimum distance in the normal audio component is set to 50

#

I think thats why

#

set it to like 0 or 1

#

and the max distance is 50.5? that also doesnt sound right

errant beacon
#

that'd leave a weird 50 centimeter thick bubble (from 50 meters) where you could hear the sound if I'm reading that right, yeah o:

bold ibex
#

Your gizmos must be lying to you!!

#

devious unity

outer terrace
bold ibex
#

Did you try our suggestion yet?

#

Set min distance to 1 and max to like 250 for good measure

outer terrace
#

within the mindistance, volume is loud as possible

#

I need the sound to be full volume inside the minditance

errant beacon
#

Set the audio falloff graph to be constant instead of a logarithmic rolloff o:

outer terrace
#

there is no constant

#

there is linear and logarithmic

bold ibex
#

Linear

outer terrace
#

I have tried linear, same issue

errant beacon
#

should be able to drag it to be your own falloff iirc? might be wrong on that o:

#

set it to max/a flatish value if you can

outer terrace
#

Now I can hear it everywhere in the world

#

I need it to roll off sharply

mellow vigil
#

there is probably a really simple solution to this but i am new to vrchat world building, but why isnt my mirror rendering the world and just the skybox?

mellow vigil
#

I am not sure what should be on and off

#

everything is on the water layer

sturdy lynx
#

Have you put your environment on a layer?

#

Like is your dome looking thing on environment for example

#

Or is it just the default one

mellow vigil
#

Yes everything in my scene is on the water layer which is why I am confused

#

oops

#

maybe i shouldnt post the blueprint id LOL

#

And I tried to import a new mirror from the prefab but it still was showing the same thing

#

Whnever I change the layer back to default, it works again

sturdy lynx
#

Show me an image of the dome in the inspector

runic epoch
#

does anyone know how I could make a scroll menu UI

#

with buttons that would display images and text when pressed

mellow vigil
#

Ohh.. I think I fixed it for myself...

#

I put that layer on default

#

and now the reflection is showing

#

@sturdy lynx thank you for helping!

bleak fiber
#

im very new to world development

feral bobcat
#

Hi Everyone,
I created my first world in VRChat last week. I'd love to submit it to Labs...
How long does it take to level-up from New User to User???

errant beacon
#

Ranks aren't strictly based on time - generally just play the game, add friends, visit worlds, and don't get blocked/kicked/muted, etc o:

#

the time it takes is different for everyone, since everyone plays the game differently

#

if I had to guess though, probably somewhere in the 80-150 hour range maybe? could def be less though!

feral bobcat
#

OK, thanks @errant beacon! Does building worlds help build trust?

errant beacon
#

yup! Uploading content adds to your trust score

feral bobcat
#

Ok great! thank you ๐Ÿ™‚

errant beacon
#

yw! c:

dapper axle
#

I feel like I see sth I shouldn't vrcThinking

near escarp
#

It just does that sometimes

dapper axle
#

for me always does tho

near escarp
#

Did your world actually upload ?

dapper axle
#

Nope, I keep pressing "Upload" button, but nothing initiates

near escarp
#

Restart Unity and make sure to check your console then

dapper axle
#

I uploaded this world before, but now it doesn't let me for some reason. Neither with same id, neither with the new one

random owl
dapper axle
#

yup, fixed! Thank you so much!!

#

I wish I had this extension sooner ๐Ÿ‘€

pure cloud
# bold ibex Is that intentional?

it is intentional. I just copied the components from the vrc starter to the avatar. It seems that it uses the animator function to respawn the object if it falls off world.

winter trail
#

hello, uhm i maybe need help to import my world to vrchat cus when i click on vrchat sdk it says utitles to clear cache and playerprefs. anyone know how i can fix it

winter trail
# desert python check console for errors

ive fixed it, but now i have a another problem xD, so whenever i click on Build & test it brings me to vrchat and then when i click "ok" in the loading screen then it just brings me back to the vrchat home world

desert python
winter trail
#

oh okay

outer terrace
#

I cannot get a videoplayer component to play. I don't get any errors. It just doesn't play.

#

Yes, it is currently not active; it is disabled until the player starts it. It doesn't play when enabled.

kind leaf
#
outer terrace
#

No, I am using the direct links so the videos work on Quest.

kind leaf
#

So it doesnt work when you enable the player, how about if the player starts enabled?

outer terrace
#

Also does not work.

#

Also: how do I set the audio source for an AVPro player?

viscid belfry
#

is there a way to remove the highlight box that displays over objects when you want to interact with something?

dusk sapphire
outer terrace
dusk sapphire
#

should be there somewhere I think

dusk sapphire
#

as long as its a direct link of course

#

the limitation for them not working on quest was only on sdk2

#

but neither is it listed as whitelisted for sdk2 and it still works there

outer terrace
#

I see, ok.

#

Streaming video players still don't work on Quest though, right?

dusk sapphire
#

iirc it works, but it needs to be a direct link and quest is a lot more picky with compatible streaming protocols

random arch
#

hey how do you enable jumping in a world for udon 3.0? i found a tutorial but it looks to be semi outdated? can anyone link a newer one or explain it in a way an idiot can understand lmao

silent furnace
#

There is a script you need to add to vrc world that allows you to control gravity jump speed etc... I can't remember off the top of my head what it's called but it's pretty easy to do...maybe someone else here who is in front of their computer can recall what it is?

errant beacon
#

iirc the vrcworld prefab should already have that added in it's udonbehavior?

random arch
#

it uhh kinda nuked itself so i dont really Have a world prefab anymore

errant beacon
#

Right-click the VRChat SDK in the asset browser and hit Reimport lol

random arch
#

no i mean like

silent furnace
#

Its part of the sdk

errant beacon
random arch
#

i reopened unity today and all of this was just gone

errant beacon
#

ah kk
Check your console for errors/warnings? otherwise click something in the asset browser and hit Reimport All, though note it might take a while depending on how big your world is

random arch
#

theres 0 errors in the console ill try reimporting now and get back to you

#

im furiously saving

errant beacon
#

kk, if that doesn't work, remove the old VRCworld from your scene and add a new one

random arch
#

also i assume for making a world quest compatible its just changing the shaders to quest compatible ones?

#

but does that include mirrors? like is there an extra step i need to do with mirrors

errant beacon
#

you should probably look into lowering the resolution of the mirrors imo, but no there isn't anything special afaik

#

obv make sure they're disabled by default o:

random arch
#

yesyes ofcofc thankyou

#

i reimported and its looks like ima just have to make it again

#

not too much hassle

potent girder
#

I added the SimplePenSystem to my world and it makes lines just fine. How do I erase them? I don't see an option

outer terrace
#

It works. Finally.

potent girder
#

The lines show up as a rainbow mark, but I don't see how to get rid of them, is it a component I need to add?

errant beacon
potent girder
#

do you know how to erase the prefab ones?

errant beacon
#

not sure, sorry o:
likely something you'd have to add to the udonbehavior, or make some other eraser object with it's own udonbehavior

potent girder
#

the pens you suggested, those are erasable?

errant beacon
#

yup! has an eraser prefab

potent girder
#

awesome, i'll look into them. thank you!

errant beacon
#

yw! c:

worthy horizon
#

so i tried building some new scenes in the same solution as the world I have been having hell trying to upload as a test

#

two new worlds, no problems so far uploading or updating either

#

which leads me to wonder if there is some kind of meta data that could cause "file descriptor is null ('file') during package upload

grim crest
#

I've been trying to get a video player in my world to work, but for some reason I'm unable to add a URL to the URL input field when in game. I Figured out that the problem was with a script called VRCUrlField. For some reason when I try to add that to the video player, it says there's something wrong with the script. How can I fix this? I've tried using different video players, but all of them have had the same problem (also tried them in other unity projects and they worked there, it's only this project they won't work in)

placid quail
#

Hey, so I'm making a world and when I pull objects into being children for other objects its distorting the object.

#

Is there any way I prevent this without manually re-entering the values?

mild spade
#

Do the parent objects have uniform scale? (ex. Scale x1 y28 z300) Try setting the parent object to 1,1,1.

placid quail
#

ok

placid quail
#

ty โค๏ธ

#

Do I want to import the world SDK to assets?

#

Because I've done that and I lack the VRC tab....

#

Unity is on 2019, latest world SDK imported, VRC tab missing. What step did I skip here? XP

errant beacon
#

i.e 2019.4.30f1 or 2019.4.28f1 won't work

placid quail
#

yes, 19.4.29f1

#

Lets see, I have this

#

Assets\Udon\Editor\ProgramSources\SerializedUdonProgramAssetEditor.cs(6,16): error CS0234: The type or namespace name 'ProgramSources' does not exist in the namespace 'VRC.Udon' (are you missing an assembly reference?)

errant beacon
#

Right-click the Udon folder in the asset browser and hit Reimport? could also try Reimport All, though that might take a while depending on how big your project is

placid quail
#

No visible effect -.-

#

AHHHH I wish I knew what I was doing differant project to project that sometimes things work and sometimes they dont

errant beacon
#

Try Reimport All? otherwise sending an image of the console might help o:

placid quail
#

Nevermind, I spoke too soon, I just needed to give it a second to sort itself

worthy horizon
#

going to try creating a new scene, then copying over sections of my world in small portions, until i encounter what is causing the upload to fail

#

success so far

vestal oriole
#

I'm making my first world, and I'm using a very complicated setup that I didn't make as my map. VRC wants me to "setup layers," but I don't know what that means or if there's a chance it will mess things up. Can someone tell me what it does, if it might break things, and if I need to make a backup?

mild spade
# vestal oriole I'm making my first world, and I'm using a very complicated setup that I didn't ...

What that does is it changes the first 22 layer names and their collision properties (physics) so that certain things cant interact with some things. For example something you can pickup will not collide with the player. For that to work on vrchat you need to set up the layers, which that buttons does it for you. If you didnt change any physics properties on the first 22 layers, you dont have to worry about anything breaking.

vestal oriole
#

Okay, thank you. I had something break earlier today, and now I'm hesitant to do anything lol. This is reassuring.

#

This happens when I try to build and test. It won't open the game, and even if I have the game open, it just won't go. What do I do?

mild spade
mild spade
#

Try clicking "revert to default" Are you using the Steam version of vrchat?

vestal oriole
#

I think I set it up now. Yes, through steam.

mild spade
#

ah ok, I hope that fixes it

trim musk
#

how would i achieve this effect?
an animated UI on the screen, so i can make a black fade when teleporting someone?

distant pier
#

Can I build and publish for android and windows at the same time instead of doing it separately?

worthy horizon
#

negative. not that i know of. they have to be separate projects

green lagoon
#

nope

worthy horizon
#

"cannot start an upload against anything but the latest version of this file" has been encountered again

#

now i wonder if its an asset bundle size related bug

dusk sapphire
#

they don't have to be separate projects, you can use unity cache server and https://github.com/JordoVR/EasyQuestSwitch to speed up your cross-platform work flows on a single project, and its much easier to avoid issues such as desyncing due to hierarchy differences.

GitHub

EasyQuestSwitch is a Unity editor tool developed for VRChat world creators, it can automate changes to components within a scene as soon as the build platform is changed from PC to Android (for Ocu...

worthy horizon
#

i havent had future proofing enabled since over a year ago

kind leaf
#

Thats interesting. Do you use the toolkit? If so it might have the same recommendation regardless because there is a known bug that makes unity think its enabled when it isnt.

worthy horizon
#

hmm tooklit?

kind leaf
worthy horizon
#

ah, negative

#

i'm currently trying to isolate the cause of this by incrementally copying small bits of the affected scene to a new scene, and uploading each time

kind leaf
#

yikes. Well, only with quest does the size matter, and even then it is a worldsize popup message you get. For pc your bundle can be as large as you want. If you dont have any luck you can try re importing the sdk fold by right clicking it and selecting re import. If that doesnt do it and you have no errors close unity, copy the folder to be safe, and delete the library. Then re launch. Never delete a library with unity open. And don't skip the copy backup.

worthy horizon
#

i have tried different SDK versions, the older copy on a different unity version, and even wholly different computers

#

the error is always the same more or less

#

so far the only success I have had is uploading essentially just the starting area of the project in a new scene

#

which is only a tiny fraction of the whole map

#

this seems to have started around the time of the 2019 update

#

before that i had no issues updating this project

worthy horizon
#

i may have isolated it to something within one section of the map

#

latest upload attempt went through again when i removed a certain stage from the world

#

added others to verify it wasnt a file size related event

warm bear
#

does it work if you export a package from unity 2019 and import it into unity 2018? does it work both ways?

kind leaf
#

Unity is forward compatible not backwards compatible. You can get newer stuff into an older project but you do not use the import feature. You create the newer project and manually move the items to the older project at your own risk.

ripe haven
#

I made an animation that just moves a mesh back and forth. I attached it to the mesh with the unity animation component, and when I press the unity play button, the animation plays like it should. however, when I build & test, it doesn't move at all. can someone help me with this?

dusk sapphire
#

the legacy animation component? its only white listed for sdk2 worlds, you'll need to use an Animator instead if on sdk3

ripe haven
#

ah, that seems to be the problem. I'll look for a way to change it to the animator component.

#

do you maybe know where I can find an easy explanation of the animator component? everything I find is either out of date or very confusing.

dusk sapphire
#

if you just want a single animation to play its pretty straight forward, you just need to create a new animator controller and place your animation into the base layer. In fact, how did you make your animation in the first place? It should have done that automatically.

ripe haven
#

I just created an animation, then selected my mesh. then I pressed the record button, moved the white line, then the mesh, and finally pressed the record button again to stop recording.

dusk sapphire
#

can you check if its actually an Animation component and not Animator? because doing that should have made an Animator

ripe haven
#

do you mean the component you add on the mesh in the inspector, or the filetype of the animation?

dusk sapphire
#

the component on the mesh in the inspector

ripe haven
#

it didn't make anything automatically, I had to add the animation/animator myself

#

i got this error when I put the animation into the animator

dusk sapphire
#

huh, i'm not sure how you created a legacy animation in the first place

#

top right inspector, click the 3 dots and select Debug, and you should be able to see a legacy checkbox on your animation file, uncheck that and see if that solves it. don't forget to set inspector back to normal.

ripe haven
#

did I set it up correctly?

dusk sapphire
#

looks alright

#

in future, when you make an animation, just open up the animation window and click create here
https://nyanpa.su/i/gHj01xBw.jpg
it'll make the animator for you and what not

#

i'm guessing you created the animation component on the object first, in which case it just makes the legacy animation clip instead.

ripe haven
dusk sapphire
#

no worries.

bold ibex
#

so i need help not sure where to ask this so sorry if im in the wrong chat i made a world and when you go to load in it it sends you back to your home world how do i fix this

worthy horizon
#

ok so i have confirmed that whatever is killing the upload is in a specific stage of my scene heirarchy

#

now its a needle in a hay stack to figure out which game object / component is responsible

deft geode
#

wut happened

#

i cant see the uploader anywhere

bold ibex
#

You can click that red erorr bar at them bottom to open up the console

worthy horizon
#

last time that happened i had to remove the SDK and its meta data and re-import it.

#

hmm which makes me wonder if some meta data is the cause of my upload issue

#

given i see no actual assets that are corrupt or missing, maybe its some bad meta data from unity 2017...

bold ibex
bold ibex
#

The point of copying the udon behavior is so that you can preserve the jump, speed, walk, and run settings. Can't jump without it

#

Can still run and stuff tho

errant beacon
#

trying to hide that you're running on Unity 2019.4.499 :pepelaugh:

#

but actually that's vv helpful lol, cool o:

bold ibex
#

You know how illegal it is to run that version right

errant beacon
#

aye, that version's been banned since the incident

bold ibex
errant beacon
#

try the VRWorldToolkit's world debugger? o:

bold ibex
#

maybe thats whats causing it then

deft geode
#

i opened a scene by accident

#

and closed unity

#

how do i go back to old scene

errant beacon
#

Open the default scene, you might have been saving progress there

bold ibex
#

i just made a new world i fix the old one later but now im falling through the floor did i mess up the floor or spawn?

errant beacon
#

make sure the floor has a collider component?

bold ibex
#

how do i check that?

errant beacon
#

Click your floor mesh/gameobject, and look in the inspector for a collider component

#

likely either a box collider or a mesh collider

#

If it doesn't have one, add one and scale it to your floor if necessary - don't use mesh colliders on high poly count models though, things colliding with it would have to check against potentially every polygon on that model, which could get expensive

bold ibex
#

thanks fixed it

errant beacon
#

yw! c:

worthy horizon
#

and of course here we go again, a whole new error to deal with

#

its an endless cycle

#

lol i could have probably had another major world update done by now, but now weeks have been spent dealing with this bs

errant beacon
worthy horizon
#

i have submitted reports on the last error, this specific error is actually also happening on another completely unrelated world that is in its own separate project, seems to happen even if i create a totally new world instance, which this is

#

now going to try pushing another upload with that specific part of the world removed

#

i would really like to know what these UUID files are, obviously its not any of my project contents, i'm guessing it's the bundled unity package files

bold ibex
#

hey does anyone know how to make a world pc and quest compatible

worthy horizon
#

inb4 isnt there a readme on the site faq covering this

bold ibex
#

Yes

worthy horizon
#

{this is the part where i start questioning if the datastore that houses the world file records has a failing drive in the RAID}

#

deletes world and tries to re-upload again

potent girder
#

Does anyone know how to make objects respawn after you throw them out of the world? I'm not sure what settings to do

crisp sonnet
#

Is it possible to customize avatar pedestals to not be wavy or not cut off as much of the avatar image?

bold ibex
#

So im trying to make a avatar world and for some reason when i keep uploading it, This comes up can anyone help me with this??

worthy horizon
potent girder
#

i looked at that before, and i found this

#

its SDK3, using udon

worthy horizon
#

respawn height

bold ibex
#

Trying to figure out how do I add music to my VR chat world with udon

worthy horizon
#

should also affect objects iirc

worthy horizon
bold ibex
worthy horizon
#

ah so you'd want to have it as a disabled game object

bold ibex
#

Yes

worthy horizon
#

the last time i worked with audio controls was SDK2

bold ibex
#

Ah ok you know what Iโ€™m just gonna add One song how do you attach a song to a block

worthy horizon
#

i personally prefer udonsharp so far for scripting, but i have only touched sdk3 lightly

bold ibex
#

Ahh ok

worthy horizon
#

with that i'm betting you could reference many songs in the script, then pass a variable to it to select which is playing

bold ibex
#

Ya

#

How do you take this song in and attach it to a block for it to just play it whenever you load

worthy horizon
#

hm either add a child game object that is the audio clip or define an audio source component in the block directly

bold ibex
#

Like this

worthy horizon
#

the audio clip option will be your mp3/ogg/whatever