#world-development

39 messages · Page 94 of 1

viscid belfry
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I have a networking question. I am reading the networking debug window. I was worried that having a few continously syncd objects would eat up our data usage as is but it seems that we are stable right now and can freely use plenty more. I am wondering if this data is correct or if more players coming in would totally disrupt the numbers. I would like to do some manual syncing but its super tricky. So is it safe to assume I can do a bit more of continous syncing without worrying about maxing out the data yet?

tight tulip
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There’s a issue we’re when I try to upload my world it always stays in the scene tab and it gives me these errors how do I fix this

earnest grotto
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Is it possible to download/extract music from a world?

worthy relic
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is there a way to use c# scripts in game? im trying to make a randomly generated maze. also @earnest grotto not to my knowledge

viscid belfry
worthy relic
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oof im useing sdk2

onyx leaf
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I updated to unity 2019 and url input fields are no longer recognized as a valid script. I'm getting this error 'VRC.Udon.Editor.ProgramSources.UdonGraphProgram.UI.VRCUrlField' is missing the class attribute 'ExtensionOfNativeClass'!

and ive tried installing the newest sdk, i've deleted and regenerated the library folder, and the issue is still there. anybody have this problem or have any ideas?

kind leaf
worthy relic
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should i just remake the project? as of the current stage its just 30 maze tile objects and some spawn stuff @viscid belfry

viscid belfry
worthy relic
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ok thanks

worthy relic
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i have no idea what i need to change to make this work... i already suck at c# but udon im worce at

viscid belfry
worthy relic
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i did that

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but i used the same code from the old c# script

severe pier
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Does anyone know why my VRChatSDK control panel is not showing up?

viscid belfry
tight tulip
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There’s a issue we’re when I try to upload my world it always stays in the scene tab and it gives me these errors how do I fix this

viscid belfry
limpid jay
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Hay all I am really new to unity I am trying to publish my first world and keep getting the folowing error

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ArgumentException: The Assembly UnityEditor is referenced by VRCCore-Editor ('Assets/VRCSDK/Plugins/VRCCore-Editor.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

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The world works in build and test no errors but when I try to publish it does this

random owl
random owl
worthy relic
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@viscid belfry oof, well hopefuly it can be done in updates

viscid belfry
limpid jay
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I wi try now ty

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where abouts do I find error pulse

worthy relic
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ok

limpid jay
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gets that far and sticks

obtuse jetty
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im tryna import the sedk3 but this keeps popping up

kind leaf
obtuse jetty
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and thats just me trying to download sdk 3 cause a tutorial told me to but its not working

kind leaf
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Unity 2019.4.29.f1?

obtuse jetty
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uh

kind leaf
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obtuse jetty
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2020.3.16f1

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oh i need a different one?

kind leaf
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that b ur prob ;P

obtuse jetty
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thanks do i just like download the other one??

kind leaf
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check the link I sent, follow it close you shouldnt have any issues

obtuse jetty
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thank you so much

obtuse jetty
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i keep getting these errors

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but the sdk3 workds now

kind leaf
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you can try pressing clear on the console, and reload unity (save and restart it). Anything in red that is serious will be present again. white and yellow you can ignore for the most part.

swift fable
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was there any progress regarding cloud saved player progrees?

opal sigil
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so im my world there is a pickup that is invisible and i cant find it in my unity

kind leaf
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bad ass lookin swords

opal sigil
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yeah its not the sword i check all the box collider

near escarp
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Enable the physics debugger window

opal sigil
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got it ! now how can i delete it

kind leaf
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^ you can also type rigidbody in the hierarchy search. All pickup scripts come with it and they will be displayed.

opal sigil
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am i doing wrong ?

kind leaf
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nope, must not be a pickup then lol

opal sigil
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my bad they was a caps

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GOT IT !

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thank you my life saver again

near escarp
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Next time enable mouse select in the bottom right corner of scene window instead

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Should be on by default but you know, Unity tohrushrug

spice egret
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does anyone know how to fix this error?

random owl
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Check for other errors to see what is causing the build to fail

oblique bear
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having a problem with buttons. they only work through the menu? this video shows what i mean

kind leaf
oblique bear
rain shadow
hardy sleet
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I am very new to Udon, how can i make a interaction like a pool table update for both quest and pc? Cause i uploaded my world, works fine in both platform separately however when we try to play pool, I click to start the game but the Quest user cant see the UI to join the game. Anyone know of a fix? Thx and much love

mint steeple
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anyone know how to make a chair for world

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i can't move after i sit on it

runic pike
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I need help, I did Vowgans vr tutorial mirror quality loops, but I don't know where to put what scripts since he doesn't explain that much about where to put the scripts.

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All the buttons have this

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And this is the gameobject

fast python
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Anyone know of a quest compatible shader that makes your vision dark?

green lagoon
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you cannot utilize any post-processing on the quest they might as well just stick a literal box on avatars head using udon?

fast python
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That would not be optimal

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Wanted the player's vision to be altered upon entering water (so the vision gets darker and blurier)

green lagoon
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you'll probably just have to cut the effect for Quest

fast python
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Damn

green lagoon
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it is basically an Android phone power level wise

dusk sapphire
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darkening the players vision is easy but having a blur effect isnt feasible because you'd probably need a grab pass for that which iirc isnt supported on quest

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just a simple shader I put together for sleep mode on quest versions of my world, stick it on a cube/sphere surrounding the map.

fast python
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Oh this is perfect, thanks!

dusk sapphire
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uh, make sure cull mode is set to front, cant remember what it defaults to

sharp heron
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Does anyone know the solution to errors like these

near escarp
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Can you screenshot the rest ?

oblique bear
sharp heron
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Nevermind I was able to fix it by restarting

tight tulip
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My project keeps timing out

runic pike
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Can you rename you're world after you already publish it?

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Can you also update you're world after you already publish it?

proven glade
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Why do objects swap places on my world for different platforms? Like pc sees normal but quest the props are swapped

tight tulip
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Nope can’t publish

dusk sapphire
runic pike
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Can you change the world picture as well?

dusk sapphire
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yes

runic pike
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Ok, thanks!

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How do I test my world for quest?

dusk sapphire
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You'll have to ask someone who has a quest, its the only way. You can use cyanemu to test things in editor at the very least.

runic pike
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I have a quest

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But do I have to publish it to test it?

dusk sapphire
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you have to upload it yes

runic pike
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ok

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How do I publish for quest and pc

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(Sorry for so many question)

dusk sapphire
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runic pike
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Where do I find the same world id they're talking about?

dusk sapphire
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go ahead

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your world id is in your pipeline manager component, on your vrcworld object

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you can also find it in content manager in vrcsdk panel

runic pike
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Where do I paste the ID???

dusk sapphire
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you don't have to do anything if its already in your pipeline manager

runic pike
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Oh..

fast python
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I have a question about the noriben Quest water shader

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After a while it starts getting very laggy and stuttery. Is there any fix for this?

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I've actually seen this in several Quest worlds

round sandal
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does vrc allow custom c# scripts?

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like what i have in mind exactly is to have a lil navmesh dude follow an object around or something

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not unlike the ducks you can feed from that one world

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ive heard that theres like udon and udonsharp and whatnot but id much rather just use a language im familiar with

rain shadow
round sandal
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well damn

rain shadow
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But UdonSharp is just c#

round sandal
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thats just unfortunate

round sandal
wispy turtle
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starting world creation. Is the vrc_trigger component missing? or is it something else? I'm trying to create a mirror button

leaden hazel
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@round sandal UdonSharp is basically C# with just a few advanced features not possible. These are all detailed in the docs and easy to work around for the most part.

leaden hazel
wild egret
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Oops

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Mb

leaden hazel
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You can delete your own message.

wild egret
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Ohhh

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Yeah sorry

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My bad

red urchin
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ok so i used to have the VRWorldToolkit in my world a while ago while i had bakery, but after the 2019 update i got rid of bakery cus i couldnt get it to work anymore, but then once i got rid of it i was getting a bunch of errors from the toolkit. So i decided to delete the tool kit and reimport it

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but i'm still getting the same errors

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as far as i can tell, for some reason it looks like the toolkit is still looking for some bakery information? even though i already got rid of it?

kind leaf
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you got rid of it but you didnt remove the scripts from the lights

red urchin
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yeah i had thought that too but i cant find any more on any of the lights

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i already used the light explorer to see if they had any, if there are any more of them then i lost them and need help finding them lmao

dusk sapphire
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iirc you have to remove some bakery scripting defines

red urchin
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what's that mean 0-0

dusk sapphire
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Project Settings > Player

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remove BAKERY_INCLUDED

red urchin
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wait where?

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ahhhh

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lemme see

dusk sapphire
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Other settings

wispy turtle
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can anyone help? I'm trying to setup a teleport button to go to different platforms. This still seems to not work

red urchin
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should i leave the ; or delete?

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oh it deleted itself

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oki lemme see thank you

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did you make sure your variable tp1 end is public?

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@proven glade

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@wispy turtle

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wrong silvia shit

proven glade
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Lmao

wispy turtle
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lol no worries. Unsure on how to make it public

red urchin
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that looks exactly how mine does

wispy turtle
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other than the local position

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does yours work, like you press a button and it sends to the point with them empyt_Game_object?

red urchin
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yeah

wispy turtle
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ok ima try that

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it worked!

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thank you @red urchin

red urchin
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yaesss, nice pfp btw a very happy furret boi

wispy turtle
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thanks~ i made it myself

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oh, @red urchin how do you rotate the orientation of where the people teleport to?

red urchin
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oh uh

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i've no clue XD i kinda just dealt with it

kind leaf
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just rotate the empty game object you use as a receiver

still lintel
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Having an issue right now where my SDK Builder screen is just... empty? I have no red errors in my console at all, so I'm not sure exactly what's causing it. I've tried restarting Unity, I've tried reimporting the SDK, it's the most updated SDK version, I'm at a loss at this point

fast python
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Got a problem

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I want the player to be slowed upon entering a trigger

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But I need it to only apply to if the player is local

still lintel
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Couldn't you just have entering the trigger set a parameter value on an animator that then triggers a local animation that lowers their movement speed?

fast python
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I have no idea what that means

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So no

still lintel
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Awesome. I assume you're using Udon?

fast python
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I just need to connect the get local somehow like I did for teleporters

still lintel
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I mean it looks like you have those two nodes that you need right there? OnPlayerEnterTrigger and Get isLocal seem like the nodes you need, you'd just take that Bool from isLocal and feed it into a branch or whatever it is, right?

fast python
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Not that simple

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Bool doesnt just connect to a reference object

still lintel
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I'm not too well versed in Udon, but I'm still confused as to what your problem with this is

fast python
still lintel
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I know Bool doesn't just connect to a reference object

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Gimme a second, i did an udonbehavior a while back that used this kind of system

fast python
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The issue right now is if one player enters the trigger, every player gets slowed down

still lintel
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Okay that makes sense that you're having that issue. I'm opening an old project now to see what I did to deal with it

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Okay so I think I did it in a weird and overcomplicated way because it was one of my first attempts at Udon, HOWEVER, I have a couple of suggested solutions for you.

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Actually no, I think I just have the one solution

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Instead of feeding it directly into the SetRunSpeed node, have it feed into a SendCustomEvent node, and then have another CustomEvent node then feed into the SetRunSpeed node

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Pretty sure SendCustomEvent is just local, and you'd need SendCustomNetworkEvent to have it be a global effect, so that MIGHT solve your issue

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Like what I did here

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Also take my suggestions with a grain of salt, I do mostly avatar work, not world work

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Udon is not my forte

fast python
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Same lol

random owl
# still lintel

Can you search for VRCProjectSettings in your assets and check if it's empty post a screenshot of the whole inspector for it if it is empty

still lintel
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This is the prefab asset inspector

dry violet
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so before i spend 10 million hours on it do i need to do anything special for making a world? i have the world sdk and the recommended unity engine so can i just make a unity world and worry about everything else later?

still lintel
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As long as you're not doing a bunch of Udon stuff, yeah that should be pretty much all you need

dry violet
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udon
?

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i downloaded the world 3.0 sdk

still lintel
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Udon is the "coding" language stuff for worlds that does things like animate doors when you activate stuff, buttons, fancy interactions, etc

random owl
still lintel
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Nope, both are 0

dry violet
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so i can make the world and do that stuff later?

still lintel
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Pretty much, yeah

random owl
still lintel
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I did that, didn't work

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And this is the latest SDK version

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Or do you mean just deleting the prefab asset?

random owl
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Delete the single asset

still lintel
random owl
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Search for VRCProjectSettings again select the two DLLs and right click reimport

still lintel
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Done, their icons changed to puzzle pieces but no other changes

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Also still no console errors

random owl
still lintel
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That did it! Thank you so much for your help

marsh hill
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Hello, I was wondering if someone might be able to help me. I hope this is the right channel to ask in? I've been making my first world for a few months now and am finally at the stage of testing it! I recently upgraded to the proper version of Unity 2019 however and have gotten everything in working order I think. (I've been watching a lot of tutorials since I'm still newish to this)

However I'm running into an issue when trying to build & test, and getting these error messages that seems to be preventing it from launching.

Ignore the blacked out parts, that's just my computer's name. I'm not sure what this means, and I can't find anything on Google about it either.

near escarp
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What other errors are there ?

marsh hill
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Just those really. There are a few complaining about a shader issue and post processing ones. I'll grab a snip of those too.

tight tulip
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When I updated my world it says it updates but it’s not updating in game

marsh hill
random owl
# marsh hill

You have two imports of post processing delete the one in your assets

tight tulip
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When I updated my world it says it updates but it’s not updating in game

fast python
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Hey @near escarp got an issue

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Mind lending an ear?

marsh hill
tight tulip
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When I updated my world it says it updates but it’s not updating in game

random owl
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Check the console for any errors after the upload

random owl
wicked umbra
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can i ask questions here? i do better when i have someone explain it to me rather than looking at articles

tight tulip
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When I updated my world it says it updates but it’s not updating in game how do I fix that

near escarp
wicked umbra
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is there a way to set some sort of spawn point in a world?

near escarp
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Yes, that's part of your world descriptor

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you add a spawn from any object location

wicked umbra
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alr thanks im going in dumb and blind to unity. Thanks!

fast python
marsh hill
# random owl Close unity delete the PackageCache inside the project folder and reopen

So that did the trick in removing those errors, however 202 new compiler errors related to UdonSharp have popped up suddenly. As far as I'm aware, the only thing I'm using Sharp for is a Join Alert, Player Counter, and the QvPens I've placed in world, all of them prefabs. I'm fearful I may have done something wrong when upgrading to 2019 in this case, as these errors weren't there before? The migrating document said to create an empty scene to save the project in before upgrading, which I did correctly I thought?

wispy turtle
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how do you prevent text from showing through a mesh?

kind leaf
wicked umbra
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theoretically speaking would it be possible for me to port a minecraft world through a alternative program into vrchat?

kind leaf
wicked umbra
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So now i just have to figure out what program to use

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im too lazy to make a real house in unity so...

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if it works it works

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and with the minecraft music it could be calming for those types of peeps that like to use vr as an escape

wispy turtle
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Anyone know how to disable or enable multiple GameObjects with one "interact"

olive shuttle
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Anyone able to help xD trying to make a TP lock system

near escarp
bold ibex
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Hey, what advices would you give me in order to make a good and successful vrchat world?

tight tulip
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When I updated my world it says it updates but it’s not updating in game how do I fix that

wicked umbra
green lagoon
wicked umbra
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its being exported

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Now i just need to import it to blender or straight to unity

green lagoon
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yup

wicked umbra
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and make lanterns actually light up shit and and a minecraft bed to the map

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and shaders to make it look pretty

green lagoon
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then just add Point lights in unity

wicked umbra
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but i need it to look pretty. i want it to be as there was minecraft shaders

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and shit i forgot to make it night

green lagoon
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that's just a case of doing a nice set of baked lighting

wicked umbra
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Im assumiing i should export for rendering...

green lagoon
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don't have a answer on that one as I haven't played with the exporters

wicked umbra
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well if i export it for rending im assuming that'll allow me to bring it into blender

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than from blender to unity somehow

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than from unity to hopefully not in the trash

green lagoon
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if you get it into a fbx/obj you can go straight to Unity

wicked umbra
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SWEET

tight tulip
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When I updated my world it says it updates but it’s not updating in game how do I fix that /I’ve been asking for help for a couple hours can anyone help me

wicked umbra
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btw does the project have to be vr or can it be 3D?

green lagoon
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3D

wicked umbra
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good

kind leaf
# wispy turtle good to know ty

You use an array and a for loop for toggling multiples. If you need graph I cant help you
a gameobject array looks like this:
public GameObject[] objects;
the for loop is like this:
for(var i = 0; i < objects.Length; i++)
{in here you put your toggle like "objects[i].SetActive(!objects[i].activeInHierarchy)"}
dont use that C#/U# as is, its sudo code.

wispy turtle
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There's a "Block" function, which I was looking for. Basically, it extended the Interact noodle into additive list that can connect to separate gameobject nodes

wicked umbra
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shit it wasn't visible

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and texture-less

tight tulip
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When I updated my world it says it updates but it’s not updating in game how do I fix that /I’ve been asking for help for a couple hours can anyone help me

wicked umbra
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update i think ima put it into blender for the textures than export it to unity

tight tulip
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And there’s no errors indicating somethings wrong

wicked umbra
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And the inside of the buildings not rendered

kind leaf
tight tulip
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I’m using correct versions and doing the right blueprint but I I’m getting this

kind leaf
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thats eye nuking. alt + print screen on the active monitor will take a perfect screenshot that you can just ctrl V into discord 🙂

wicked umbra
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Alr im kinda freaking out rn

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So i used mineways and it worked but the textures sucked

tight tulip
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Sorry

wicked umbra
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the glass wasn't see through

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Idk what other plugin to use

green lagoon
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that's because you haven't setup your transparent materials in unity

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out of curiosity have you ever made any worlds before this one

wicked umbra
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nope

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this is my first time doing anything to this degree

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im going in completely blind

tight tulip
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I don’t have a print key tho

green lagoon
tight tulip
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I can’t take a screenshot

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Is this better

hollow fjord
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@tight tulip press the windows key and type "snipp"

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windows has a built in snipping tool to take screenshots

wispy turtle
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um....what did i do?

hollow fjord
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Uh, that's a new one...

wispy turtle
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and this worked like 10 minutes ago, and the oinly thing i changed was the color of some textures

hollow fjord
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tried restarting unity?

tight tulip
wispy turtle
wispy turtle
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it aaaalll broke

hollow fjord
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I think it's failing to grab directx

hollow fjord
wispy turtle
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no i restarted., but the project ios borkend

hollow fjord
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Migrating from 2018 to 2019?

wispy turtle
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that was like 2 weeks ago, and it's already in a 2019 version

tight tulip
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How do I fix my world not updating in game

wicked umbra
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minecraft out of the question going back to unity

hollow fjord
wispy turtle
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did they just update the sdk like 2 hours ago?

hollow fjord
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Dunno

wicked umbra
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I think what im going to do is find a good cabin model make some snowy terrain and add a snow skybox with some snow particles than add the cabin model add some little details and call it a night

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SNOW

wispy turtle
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nope its the same

hollow fjord
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Sometimes deleting the sdk folder and reimporting it has fixed weird issues for me

wispy turtle
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im just going to a new project

hollow fjord
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I'm at least happy that unlike unreal, unity crashing doesn't have a 50% chance of corrupting my files as well vrcTupCry

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it's still like 5% but at least it's lower

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still crashes a lot, but then again, so does unreal

leaden hazel
tight tulip
leaden hazel
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You could try reimporting the SDK and see if that helps?

tight tulip
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Tried that

leaden hazel
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wait, it says Mac Standalone

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have you somehow got the project thinking its trying to build a Mac app?

tight tulip
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I’m not sure

tight tulip
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I’ve never touched those settings

kind leaf
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thats how you start the fix

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the irony in building pc/android apps in Unity which is/was an apple produce.

tight tulip
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I can’t realy understand it

sullen fiber
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Is there any scripts to prevent ripping? There are a few people within the community stealing avatars and worlds, and its not going well. Ive creation a large map for the community but I dont want to upload it because Im scared of ripping

kind leaf
sullen fiber
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unfortunate, guess I wont upload it

kind leaf
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I say no, only because those options are not available to us or practical to implement for vrc.

tight tulip
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So what do I. Have to fix to make my world update in game Im realy confused I do better being walked through it

kind leaf
sullen fiber
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There is a person ripping avatars, worlds, calling our members hard r and hard F, and they havent been banned from like the 300 reports under their name, I doubt anything will happen at this point

kind leaf
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vrc is full of pirate though, all you can do is report. If nintendo knew of all the mario rips vrc would be down for a few days. No one bothers actually reporting or filing dmca's/

sullen fiber
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Well, I see you are here often and helping people. That is very nice of you. Thanks for your comments and have a good day

green lagoon
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and don't forget all of those illegal Mmds running around

tight tulip
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Don’t mean to sound nagging but I’ve been trying to solve this for the hole day I just whant to get my vrc world updated in game

kind leaf
#

file > build settings > pc,mac,& linux standalone.
To change the target platform (the platform you want to build for), select the platform you want to switch to, then select Switch Platforms. This might take some time, because Unity might need to re-import your Assets in formats that match your target platform.

leaden hazel
#

Can you screenshot what that window looks like @tight tulip when you open it?

tight tulip
leaden hazel
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Not that Window...

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File Menu in Unity, Then Build Settings

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Should look something like

warm pine
#

I'm trying to make my first world and I'm encountering some issues in Unity.
I'm using Unity 2019.4.29f1 and first of all, when I import the world SDK in a brand new project, the VRChat SDK menu doesn't appear until I restart Unity (it usually appears immediately when I import the SDK for avatars) and after I restart Unity and it's there, it has only one thing "Clear Cache and PlayerPrefs", there's no control panel!

Another issue, is that for whatever reason, the scripts are there in the VRCSDK assets folder, but they show errors in the inspector...

wicked umbra
#

well its been like 3 hours im tired af ima go play vrchat and maybe try doing this another day

tight tulip
leaden hazel
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okay.. hmm

#

That looks normal

warm pine
wispy turtle
#

Did anyone else's worlds absolutely sh*t the bed the past hour? Mine absolutely broke itself because the game updated in between my workflow

wispy turtle
kind leaf
#

@tight tulip can you show us what this screen looks like for you? Get to it from edit > project settings

tight tulip
#

I’ve also never touched these

kind leaf
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did you make the world or someone else?

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cuz some of your settings are not default, not wrong but not default

tight tulip
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I made it

kind leaf
#

Very strange issue you have, you can try checking auto graphics api for windows. it will freeze up on you for a bit while it works. let it do its thing and then UNCHECK the same box. Because you dont need auto for windows. when its done, you can try pressing clear on the console, and reload unity see if the error persists.

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just out of curiosity, do you know what gpu you have?

tight tulip
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No

kind leaf
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well, if you can play vrchat from your pc/laptop I assume you have a card/onboard capable of dx11. but if you use a standalone unit like quest then the question becomes important.

tight tulip
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I have index also my thing crashed

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Nope still have the errors

kind leaf
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select the console, uncheck white and yellow so all that shows is red, and show us the list from the top (dont need the whole list just as much as you can fit in one shot from the top of the list)

tight tulip
kind leaf
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ok, ty, but from the top of the list please.

opal sigil
#

did somoene knwo a video player whos is quest compatible ?

kind leaf
#

all of them bud.

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quest compatibility means using a render shader thats not the emitting one so standard lite and using direct download links

tight tulip
opal sigil
tight tulip
#

?

opal sigil
#

yes

kind leaf
opal sigil
#

oh okay thanks !

kind leaf
# tight tulip ?

This is a solution attempt I found. If you attempt, I am not responsible for anything.
Before you begin, save and close unity then archive the project. right click the folder and choose to compress. The compressed file is your archive. then you can try this:

"Delete the library folder, or try making a new project and copying just your assets folder over, see if it still happens"

tight tulip
#

I’ve tried that

kind leaf
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I'm out of ideas then. If you get the same issue on a new project thats where I wash my hands 🙂 sry those of use that tried today couldnt help.

warm pine
kind leaf
warm pine
#

Yeah brand new, freshly created

kind leaf
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your issue is common, but hell if i know the solution it never happens to me. Do you know how to add an existing project to unity using the hub? Choose add instead of new? If so Ill upload a template.

warm pine
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Ok thanks, that might be useful, to prevent this bug

tight tulip
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My world is now broken😭

warm pine
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I'm now in bed, but you can send it and I'll try importing it tomorrow

warm pine
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Ok thank you!
Btw it'd be nice to know what's causing this bug, for the future 🤔

I haven't tried on my MacBook, only on my windows PC so idk if it's related to windows 11

kind leaf
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oh, yeah important information there. I dont think vrc officially supports 11 yet.

warm pine
kind leaf
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or unity for that matter

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didnt even check the console. looks like you created a 2d project. VRC sdk requires the 3d project

warm pine
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Anyways, send me the blank project, if that works it'll be all nice and fixed, tho I'll also try making it from my MacBook to exclude windows 11 as a problem tomorrow!
Hopefully the SDK is updated for OSX Big Sur

Thanks and goodnight guys

tight tulip
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it always crashes here

kind leaf
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what did you do that made it start crashing?

tight tulip
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Nothing it just started to do that

kind leaf
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Interesting that it crashed on that shader. Are you using it for anything?

tight tulip
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Yea it never had a problem yesterday

kind leaf
tight tulip
marsh hill
#

Does anyone know what needs to be done to make a pickup object to not have collision towards a player?

mild spade
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Set its layer (where the collider component is) to PickUp

lone jackal
#

i just made a basic avatar world for the first time but when i try to load into the world it auto sends me back to my home, the same with my friend who tried. Did i do something wrong?

kind leaf
tight tulip
#

What if I clear cache

kind leaf
tight tulip
#

Will it break or get rid of anything

kind leaf
uncut schooner
#

quick question, if i add a chair into my world and 2 people are inside of the world.... 1 Uses the chair and both got stuck into the chair. Some ideas how to fix that ?

tight tulip
modern kayak
bold ibex
#

having this issue any way to fix it?

kind leaf
#

cant build with errors

uncut schooner
bold ibex
kind leaf
modern kayak
#

the vrc chair3 is just a prefab that contains a vrc station already set up. Both will have the same bug

#

it's not something you need to worry about in a normal situation, it only affects local testing

kind leaf
bold ibex
uncut schooner
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yeah already understood this ^^ but i also heard if you use the vrc station as an seat it will mess around with the player height and it isnt working as it should be 😅

uncut schooner
kind leaf
# bold ibex

remove the first two scripts in the error report

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SimpleActivatorMenu needs to go.

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ForcedReset needs to go

desert python
#

anyone kno what this is? it prevents me from opening the vrc sdk

modern kayak
desert python
#

did them in different orders too

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like i will have the vrcsdk panel option. but then it throws this out and im not sure whats really up and will never give me the sdk panel

nocturne dagger
#

Does anyone know any good place to find free models like beds and such, I am trying to make a chill map and would like to have a bed in it.

nocturne dagger
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thanks Kev

weary drum
#

Could someone help me? I was trying to upload a new world and it kept saying this. I figured it was the world model so I tried a new scene descriptor and model, but nothings working. Ive even tried changing unity projects.

nocturne dagger
#

is there a square up here

weary drum
#

Which square?

nocturne dagger
#

like a stop square

#

on VCR type stuff

weary drum
#

I dont think so

nocturne dagger
#

Well I tried 😂

kind leaf
weary drum
#

One second, I accidentally closed it lol

weary drum
#

Oop, I fixed it somehow

digital widget
#

The first problem is that on the pc version of my world the avatar pictures on the pedestal isn’t showing

#

Is this jus a bug or is it something I did wrong

lethal grove
#

anybody have a skybox collection unitypackage?

#

or know where i can get some royalty free ones

tight tulip
#

How do I fix unsupported platform

warm pine
#

I just tried importing the assets in Unity from my laptop and it worked there!

I guess my problem was really WIndows 11, as @kind leaf said last night!

My problem is solved, thanks guys vrcHappy

sour scaffold
#

Anyone have any tips for making my world quest compatible?

coral magnet
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Use the quest shaders, avoid transparency, make objects static, bake your lighting, avoid real time lights, use occlusion culling, use the profiler

#

There should be some optimization guides out there somewhere @sour scaffold

hidden osprey
#

Hello guys, not sure if there is a channel or so specific to the world jam, but do you think it would be ok If I would do a jam world based on an old gamejam game I made or would it be more fair to come up with a completely new idea of a jam world?

warm pine
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Anyone knows why using a mesh collider on a mesh with holes makes it ignore the holes?

I'm trying to make a wall that has windows and a door, but the character can't go through the holes in game for some reason, it's treating it as a whole solid wall and I don't understand why

this is the first time I try to make a world in vrchat, so far I only made 2 avatars and that's it, beside that I literally know nothing about Unity so far

coral magnet
hidden osprey
rain shadow
warm pine
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Hmm I don't know how to measure their height in unity, the overall thing is big 0.8 on all three axis, because it was way too huge when I imported the fbx in

rain shadow
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If you make a cube and set its Y scale to 2 that will be 2m

hidden osprey
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What I like to do is importing the kyle robot into my scenes to see if it fits but a cube would probably also do yeah

warm pine
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so do I just have to make the building huge like it was before?

rain shadow
#

You could setup the colliders manually

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Just make box colliders for the walls and such

warm pine
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if I make a box collider for the wall, it'll become a huge solid box

rain shadow
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You would want to create an empty game object with a box collider component on it and then move and scale it

warm pine
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ohh I see... so that's how they make invisible walls

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I'll get rid of the mesh collider and try that, thanks

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@rain shadow You mean something like that?

rain shadow
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Yeah

warm pine
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Still no luck, couldn't get through...

tho I did a thing, I set the size of the building back to 1 and I'm now using a default avatar (Y-Robot), with the mesh collider on now the holes actually work as holes, I guess it was just too small, I'll use this avatar while testing my world for a proper scale size then, maybe mine was too small

olive shuttle
#

anyone able to help?

kind leaf
olive shuttle
kind leaf
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click the first error and expand it, so I can see what it says. The second usually goes away on restarting unity

olive shuttle
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and it just keeps going xD

kind leaf
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All those errors are being caused by an initial event, typically a bad script, faulty import, corrupt import, doesnt matter, what matters is that the first few errors tell the story. Going to need those. You can also try just restarting Unity.

bbs - need to run to the market.

olive shuttle
#

after that all the other errors shows up - did try to restart unity - and it dosent wanna let me log in to the VRCSDK

kind leaf
#

I've not dealt with a broken assembly error before, a common fix does appear to be uninstalling Unity, reboot,and reinstalling it. If you go that route make sure to save and backup your project. When you remove unity it will not delete your project directories but having a backup is your number 1 priority at all times when developing.

timber fable
#

Anybody knows a good youtube player for quest sdk 3

olive shuttle
kind leaf
timber fable
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Hownis it done?

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If i uploaded it on google drive or mega how is it done.

desert python
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ok so. kevbal is not wrong, however there are ways to resolve youtube properly in game without breaking certain rules. i actually made a varient prefab of the pro tv that allows pc users to choose if the video can play on quest or not without having to download anything

kind leaf
desert python
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but the concept still works. problem with it so far is just livestreams. like yiu can run livestreams on quest. but resolving it via hosted scripts is another thing

kind leaf
#

sounds great for twitch dj's

kind leaf
desert python
kind leaf
warm pine
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hey guys, is it possible to have a custom skybox for a world?

kind leaf
#

yep

#

https://www.youtube.com/watch?v=g38f-xxvEQ8 this is the basics. watch this and u'll know how to make them

This video covers 3 methods of making custom skyboxes in Unity3D.

Link mentioned in the video for generating space skyboxes: https://wwwtyro.github.io/space-3d/

The first method is to create or generate 6 images for a cube, and apply those 6 square images to a skybox material.

The second method is to create a procedural skybox material, and ...

▶ Play video
warm pine
#

awesome, thank you!

desert python
#

its a really simple vrcurl replacement thing

kind leaf
# desert python im pretty public on how it all works and it technically is public to be picked a...

I posted a suggestion the other day for vrc. Basic concept is using the same method video ripper sites use for harvesting youtube links. I doubt the entire thing can be ran within VRC, I suspect a whitelisted server would be needed. But instead of trying to get the video to play from youtube it just uses the url or search the user inputs to fetch the video, does the conversion to mp4, and then send the dl to the video player.

desert python
#

thats essentially youtubedl’s job in vrc currently

kind leaf
#

yep, but without that headache, and a few new ones

desert python
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like if you open the debug logs after playing some youtube. itll resolve the youtube link into a really stupidly long raw video link

#

the concept to do this is being able to add a domain to a resolving script that then shoots back the raw video

#

but when you add the youtube link to the end, youll get “ https://resolvererer.er/?url=youtubelink “, allowing you to ping the address so the hosted system can find the link it needs to resolve, then sends back raw data from the url

#

very simple. technically safer than using a photon server and illegal stuff

#

also plays higher quality videos if you host ytdl and tell it to gather the highest res

swift trench
#

quick question:
can i rotate players and yould gravity work reltive to the player

kind leaf
#

Jam Question: Noticed the template uses a variation of the sdk. Can a new project be used using the current sdk, or is the jam sdk required? Anyone know?

desert python
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i havent fully checked out the demo scene yet

kind leaf
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rgr, ty

wispy turtle
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anyone know how to fix this? i just created a new project, imported the latest sdk, and this happened:

white mauve
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does anyone know the solution to unity getting stuck on importing the world sdk on a new unity project which i've just created?

lethal silo
#

any tips for world audio settings

dry violet
#

sooo if i wanted to make a floating island in unity for vrchat obv. can it be done while maintaining under 80 mb preferably i wanna make like nice peaceful floating hotell-house or whatever in like.. idk space or whatever with space for either 30 people or 2 just trying to figure out how to make sure it doesnt go over max 80 mb

#

also i should be using 3d to make a world right not vr?

errant beacon
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Make your textures as small as you're comfortable with mainly, then crunch compress them. If your world uses audio, look into audio compression and what'll be the most efficient at runtime (probably Vorbis, but depends on the length/type of audio) https://docs.unity3d.com/Manual/class-AudioClip.html
also yus, use 3D

errant beacon
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^ also keep in mind that crunch compressing only affects the download size, not the size in memory - i.e if you crunch compress a 2k texture's filesize to be smaller, it'll still uncompress to the full 2k texture's pre-crunch size in VRAM

desert python
dry violet
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well i dont want it to be like a full 4k world lol just good enough to not look like a cartoon but good enough so even quest users can run it

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that isnt meant as a burn on quest i use a quest 2 but i use a link cable

desert python
#

unity android (quest) has its own set of compression and optimization tactics as well

errant beacon
#

^
also the required size for your textures will differ vv much depending on how you build the world

#

For big atlassed models (less draw calls), larger textures might be needed

#

a world that uses small tiling textures could v likely have much smaller textures, but with more materials (i.e more draw calls)

dry violet
#

also do store assets like doors/elevators already work for vr from asset store?

errant beacon
#

likely not, if they use C# scripts
Check out the VRCPrefabs database instead o:

#

would also recommend SDK3, as it's much more flexible

dry violet
#

seems like mine looks different froma llot of peoples

errant beacon
#

older tutorials are going to be using 2018.4.20f1 and back, which used light mode

dry violet
#

oh

errant beacon
#

functionally everything should mostly be the same

dry violet
#

is there anything special step or setting i have to do before creating or can i just build it

#

sorry for so many questions

#

i look at videos but i cant find any that that are up to date that explain what im looking for

errant beacon
dry violet
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i have sdk3 imported already

errant beacon
#

ah kk, in that case just start building c:

dry violet
#

thanks now i just gotta figure out how to make an island lol

errant beacon
dry violet
#

if i make a world and it becomes popular will my rank improve from verry poor lol

errant beacon
#

Very Poor is your avatar's performance rank, not your trust rank

near escarp
#

Make sure to generate lightmap uvs, since it's not mentioned in xiexe's tutorial

errant beacon
#

visible trust ranks go from Visitor > New User > User > Known User > Trusted User
also +1 to Ruuubick

dry violet
#

lol eventually ill get to making n avatar from scratch

near escarp
#

All in due time !

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Worlds are a lot more complex than scratch avatars

dry violet
#

really?

desert python
#

i would say it depends on background. i find avatars a lot hard than world design and scripting since i do things in CE

dry violet
#

i use zbrush lol

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well still learning it havnt used it in like a year so im starting over on learning it

near escarp
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There isn't much that goes into avatar making, it just takes a while

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But worlds is 30 different pieces, and everything is a lot more in depth

dry violet
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its the programing part i have 0 knowledge of

near escarp
#

Good thing you don't need any programming knowledge to do any of it

desert python
#

i mean. avatars can get more complex now with 3.0, like theres some crazy stuff out there

near escarp
#

Definitely, but the work required to get a good world from scratch vs a good avatar from scratch is quite massive

dry violet
#

dont you have to like program a brain to move the skeleton parts into actions and map them to the controller

near escarp
#

At least from my experience, since I've done both

desert python
#

I don’t know. i have done visuals and CE more than blendshapes and animator functions

near escarp
errant beacon
dry violet
#

oh

#

it sucks i was getting good with zbrush but i got distracted with working and i completly forgot everythingg

#

is there a channel to stream from?

errant beacon
#

There isn't a VC channel no

#

there's always #3d-modeling if you need modelling help though, and this channel for world development? o:

dry violet
#

i know lol was just curious thanks 🙂

desert python
#

vrc traders i believe has vcs

warm pine
#

Hey guys! Is there no way to publish a world privately, so it doesn't appear in the list of public worlds and I can manually invite someone for testing?
I'm asking because I'd like to upload it "work in progress" for my friend while still in development so we can test stuff, but I don't want random people to see it and enter it in their own sessions, being VERY early in development right now

desert python
warm pine
#

Awesome!

errant beacon
#

In your materials, set their shaders to one of the Quest-compatible VRChat shaders o:

#

you could also leave them, but you'd likely be faced with worse performance using shaders not meant for mobile

jolly reef
#

Hey all, I'm running into an SDK3 issue and wondering if this is known? I'm using the VRCChair3 prefab from the latest version, and while the default Proximity is set to 2 units, I can still interact with it from very far away. Am I doing something wrong?

viscid belfry
jolly reef
opal sigil
#

can somoene help why this model is so broken in front but not behind

near escarp
#

Probably backface culling front enabled

#

You have quite the list of materials so good luck

opal sigil
near escarp
#

on the material

opal sigil
#

here ?

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oh no is it here @near escarp or is it with blender ?

mint hawk
#

does anyone know why the vrchat control panel window goes missing sometimes in Unity? and how to get it back?

opal sigil
#

this ?

mint hawk
#

yes

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all i see is the Utility part

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i logged into vrchat game and restarted Unity and now i see "sdk 2" > "clear cache and player prefs" but ive already cleared my cache in-game, not sure if that's what its telling me to do though

red urchin
#

you probably have errors in the console

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you have to fix them before you can move on

mint hawk
#

i have one error so i'll check that

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🙂 🙌 thank you, i had a setting to turn on!

near escarp
opal sigil
#

can you show me ive been searching i dont find it

mint hawk
#

Does anyone know why when i got to upload my world i get signed out of VRCsdk?

near escarp
opal sigil
#

i realy dont understand what i am supose to do sorry

near escarp
#

click on the materials in the list of your materials ?

opal sigil
near escarp
#

Alright, should probably clean all that up in blender first, since i thought you actually applied a shader on your materials

#

you'll have to recalculate the normals

opal sigil
#

okay thx

forest geyser
#

how do u add a chess board into ur world

polar dawn
#

Get a small cube with a chess board texture, find some models for chess that are low poly, make them pickup-able and boom

opal sigil
#

With the vr sync box colider and pickup script and all

forest geyser
#

if u move the pieces around it goes cursed the chess board works

fast python
#

Shadows aren't working on my Quest world but they work on my PC world

#

How do I fix this

opal sigil
forest geyser
#

no i found a chess board and all that

opal sigil
#

because i made my own i can send you but okay

forest geyser
#

with pieces or no

opal sigil
#

yes

forest geyser
#

oo

#

can u send me

opal sigil
opal sigil
kind leaf
desert python
#

does anyone know of this error and how to get rid of it? its been happening yesterday and reinstalling the sdk and reopening unity doesnt seem to get rid of it. it only happens when i attempt to opn the sdk panel and it never opens

kind leaf
desert python
#

can confirm this works

kind leaf
#

yeah somethings not kosher with the aug 12th release.

tight tulip
#

How do I make a seamless teleport for an elevator

kind leaf
tight tulip
#

2

kind leaf
#

ew, i'll still look lol

kind leaf
# tight tulip 2

try this, some of the sdk2 prefabs are a little dated so backup first. I've seen people break their shit using them (user error or not never asked). https://drive.google.com/file/d/1mPRINX-PzcfVkThgHfHg2ptNcUT6fjK4/view
also bookmark this for most of the available vrchat prefabs for both 2 and 3. https://docs.google.com/spreadsheets/d/e/2PACX-1vTP-eIkYLZh7pDhpO-untxy1zbuoiqdzVP2z5-vg_9ijBW7k8ZC9VP6cVL-ct5yKrySPBPJ6V2ymlWS/pubhtml#

bunch of other really cool stuff on the doc as well like shaders, tools, and tutorials.

tight tulip
#

How do I make a backup again

kind leaf
#

right click your project folder and choose send to compressed zip, that is the standard windows method without needing tools

#

or you can just right click copy and paste...

tight tulip
#

Just drag and drop the .prefab in

kind leaf
#

into the running project? sure

tight tulip
#

Yea into my project

kind leaf
#

should work. Ive never imported a prefab... Bit strange that it wasnt a .unityproject... whatever floats their boat.

tight tulip
#

How do I use it it just gave me a box with the stuff on it

kind leaf
#

lol yeah missed the description, need standard assets and the toybox installed as well

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you can find both of those on the doc link in the sdk2 tab i sent

#

and then if you need help maybe DM Phasedragon they are here

tight tulip
#

Oh when put the toy box in it didn’t like that

kind leaf
#

Phasedragon made the prefab you want to use

opal sigil
#

i cant do anything and idk how to fix it 😢 please help

kind leaf
opal sigil
#

i added a 8 pool :'(

kind leaf
#

you sure you dont have any errors referencing standard assets?

#

the easy fix would be to remove whatever you added when it broke.

opal sigil
#

okay i will try

#

dont work

kind leaf
#

question, when you added the pool was is a .unityproject or a folder?

opal sigil
#

Unity package

kind leaf
#

yeah i'm not seeing a cause in the errors provided.

opal sigil
#

did i try to reinstall undongraph or that gonna break everything

random owl
#

You have a outdated version of poiyomi toon in the project delete it and import the latest version

opal sigil
#

where i can get it ?

#

on internet ?

kind leaf
opal sigil
#

OMG it was that thank you so much

#

love you love you love you !

uncut schooner
#

Does anyone knows how i set a 5 Secounds delay on my Video player so i can run 2 diffrent sources ?

runic pike
#

Why does my fur disappear when the center of the screen isn't looking directly at it?

mossy vortex
#

how do i fix this error?

#

i was reccomended to ping @near escarp

wispy turtle
#

does anyone know how to make chairs?

near escarp
mossy vortex
tight tulip
#

My project keeps crashing

#

And won’t upload again

near escarp
# mossy vortex 0.20

I don't know what the latest is, but if you have the latest of udon sharp and the vrcsdk then it would be something else

mossy vortex
#

odd

#

this udon sharp right?

mossy vortex
tight tulip
#

Is graphic jobs supposed to be on

near escarp
#

You should probably do a full wipe of unity and then reinstall

tight tulip
#

But is it supposed to be on

#

?

tight tulip
near escarp
#

No clue, i don't mess with unity settings

tight tulip
#

Yea my unity is not working

#

It keeps crashing

#

And not updating

#

Please someone help

near escarp
#

I'd suggest googling those, they're not meaningful to t he vrcsdk

river grove
#

How do I add VRC_PlayerMods to my VRCWorld prefab?

tight tulip
river grove
near escarp
upbeat flax
#

not sure where to ask this but , i am trying to make a thing for vrchat and followesd this guid,https://youtu.be/oDOm5_T5jzk?t=80 but at this step my text goes invisable and idk what to do,sorry if this is the wrong channel btw

Unity UI - Scroll Rect/Scroll View EASY
In this tutorial, I show how to scroll through text or images by using Scroll Rect in Unity.
Check out my last few videos if you would like to find out how to add a slow motion effect or how to change post processing effects.
Slow Motion Effect - https://www.youtube.com/watch?v=p_laz...​
Change Post Proces...

▶ Play video
river grove
near escarp
#

That should be part of the vrc world prefab

river grove
#

In here ?

near escarp
#

Yep, the bottom part is playermods

river grove
#

Ohhh

tight tulip
tight tulip
#

My project is corrupted I’ll my hard work won’t publish anymore 😭😭I’m very sad I can’t work on my worlds any more

bold ibex
#

So im an avi creator and have 2 worlds, I just updated my new one to the 2019 ver. It lets me change into the models in the old world thats 2018 but not on the new one thats 2019? Anyone know if this is some kinda bug or smth?

#

old world ^

#

new ^

timber fable
#

Anybody got a video player that will play my google drive videos on quest?

rough abyss
#

How can I add an object to a player's avatar so the object just follow the player's movement?

#

Like how the hat works

bleak sparrow
#

HELP:
in blender (up), al the surfaces are facing outside, but when imported to Unity (down), some faces are missing, how to fix it ?

near escarp
#

Apply your transforms before exporting

#

make sure scale isn't negative in unity

frank shadow
cyan fern
#

whoops wrong channel

opal sigil
#

is there is a thing to show what is the thing in the world that give a lot of MB to download ?

kind leaf
# opal sigil is there is a thing to show what is the thing in the world that give a lot of MB...

the toolkit gives a detailed build report and allows finding the assets in question simple as opposed to reading a build log https://github.com/oneVR/VRWorldToolkit it also has a texture resizer and cruncher.

GitHub

Unity Editor extension for making VRChat worlds. Contribute to oneVR/VRWorldToolkit development by creating an account on GitHub.

runic pike
#

Do you need rights to add music to you're world?

fast python
#

Is there a way to make a one sided collider?

#

The mirror is close to the toggle button and people can get trapped in the mirror and I want them to be able to walk out one side

unkempt turtle
runic pike
unkempt turtle
#

nah, not really. worst that can happen is the guy asking you to change the music

runic pike
#

Alright, thanks!

unkempt turtle
#

especially smaller artists are usually happy about their music being used

errant beacon
#

legally yes you do, check the license provided with the music o:

opal sigil
#

oh shit it @ you im sorry

tight tulip
#

How Do I fix this

#

I’ve been trying to solve this for 3 days

whole fern
#

does anyone have a way to auto remove missing scripts from a world? I've tried a couple of scripts I found floating as well as pumpkin tools, but they didn't seem to work

uncut schooner
#

Is there a way to sync a videoplayer in sdk3 ?

sour coral
kind leaf
full spire
#

how do you make a vrc portal marker create a portal to a private world. Also does that send everyone to the same instance?

kind leaf
sour coral
full spire
kind leaf
full spire
#

ok thanks

clear sentinel
#

I started updating my world to 2019 and followed the direction to migrate, i then fixed up udon nodes that didn't attach to objects and was ready to upload. but the builder was blank

random owl
clear sentinel
#

already tried that

kind leaf
#

can you verify that your console doesnt have errors? If it does, deselect white and yellow, and show us the list featuring the top 10+ please and thank you.

clear sentinel
#

yea no errors

kind leaf
#

did you try restarting?

clear sentinel
#

yea

kind leaf
#

2019.4.29f1 right?

clear sentinel
#

yep

kind leaf
#

^^^ that might work but please do at your own risk. you should never have to edit your registry

clear sentinel
#

ima try something else i just thought of before doing that

#

FIXED IT

#

i changed it to andriod

#

and switched back

kind leaf
#

lol brilliant

opal sigil
#

why when i create a textmesh they always like link and have all the same color and font etc ?

forest fractal
#

Hey, so I'm making my worlds model in Blender. All I do is import it into unity as a .fbx. However, as I'm slowly updating the world, I'm finding it a little annoying to delete the entire prefab, and then place a new one, and then add a mesh collider to everything.

Can I just update the prefab, without having to delete or repeatedly set up anything?

uncut schooner
#

is there a reason why i can use my reset button in desktop but not in vr ?

errant beacon
#

using one mesh can cause occlusion and lighting issues, afaik - also mesh colliders can be v expensive

kind leaf
forest fractal
errant beacon
# forest fractal Why are mesh colliders expensive?

How expensive it is depends on the poly count of the collider, but an object interacting with a mesh collider needs to check for collisions against potentially every polygon on that mesh. For low-poly models (like dedicated collision models) this isn't too much of an issue, but it can be a v big issue in higher poly objects
plus, checking collisions against every poly while you're walking isn't nearly as optimized as just checking for collisions against a box collider for the floor o:

forest fractal
kind leaf
#

total poly = total number of collider checks
box colliders are 6 checks per so 6*the number of walls/floors
weigh the difference and choose the one with less.

forest geyser
#

were is vrc trigger

errant beacon
kind leaf
errant beacon
kind leaf
#

oh shit i didnt even notice that lol thank you

errant beacon
#

lmao yw

mint hawk
#

Do all of the triggers and interactive things need to be replaced when migrating a project from 2018 to 2019 Unity?

#

I have errors for all my interactive triggers in the console though

#

yes =(

#

lol, I am in process of that (learning udon, but I have to update my sdk2 world

rustic saffron
#

Hello

mint hawk
#

what is that?

green lagoon
#

basically it's SDK 2 triggers but using udon it even has a feature to Auto convert SDK 2 projects

mint hawk
#

Ok well, I need to update my sdk2 world atm =(

#

I keep getting signed out of the VRCsdk control window when trying to upload my world

#

"I have errors for all my interactive triggers in the console" - do i need to fix these before i can upload?

#

No one knows? sheesh then i give up xD

kind leaf
#

typically yeah, but i dont know shit about sdk2 lol so I'm not saying so

mint hawk
#

lol ok no worries

kind leaf
# mint hawk lol ok no worries

I mean, how extensive is your trigger involvement? Couple of mirrors, seating, maybe a menu, couple pickups? You didnt do anything crazy right? If I were in your position I wouldn't bother fixing the triggers. I would remove all the trigger components, export the scene with dependencies minus anything involving vrchat (so all objects + lighting) and use that to import into a fresh project 2 or 3 and then re-add functionality. Most of it you don't even need to setup yourself because we have a massive prefab list
https://docs.google.com/spreadsheets/d/e/2PACX-1vTP-eIkYLZh7pDhpO-untxy1zbuoiqdzVP2z5-vg_9ijBW7k8ZC9VP6cVL-ct5yKrySPBPJ6V2ymlWS/pubhtml#

but that's just me. You do you 🙂

sullen adder
#

soooo imported sdk3 did all the world stuff, uploaded as a test, everything works, but asoon as i try to publish the upload button just doesnt seem to work at all

#

dunno if this has any significance

#

infact i cant even click the upload image checkbox?

random owl
#

Remove any that aren't with the scene descriptor

sullen adder
#

ooooooooo

tight tulip
#

It keeps doing this but in game its not updated

#

Nope

tight tulip
# tight tulip Nope

I tried putting it static it just makes it look nothings is happening when it’s actually happening

cyan fern
#

would anyone know why when I upload my world it "does it" but doesn't? You try loading the world and it kicks you back to default home. Not giving me any errors.

errant beacon
cyan fern
#

if I may give some context: this started happening after I tried importing something while unity was baking a lightmap

#

(it didn't like that)

#

if it sounds fixable... I'm all ears

errant beacon
#

If the world debugger doesn't report anything, check the Unity console for errors? could also try reimporting everything (right click the asset browser > Reimport All) incase something got messed up by importing while baking, but that might take a while depending on how big your project is

cyan fern
#

it might have.. stay tuned

#

it reckoned I had multiple scenes loaded, apon closer inspection I noticed a scene above mine with nothing in it, tucked away. Weird I didn't see it. I wonder if that's the issue...

#

definitely wasn't there before the incident

#

if this doesn't fix I'll try reimport all thanks

#

but the backup I had made yesterday of the world has U# errors in it which boggles my mind. I exported you in a working state, now why u no work?? Different problem for a different time XD

#

@errant beacon that's actually fixed it. I'm so blind. Thank you ❤️

errant beacon
#

you're fine lmao! and yw c:

cyan fern
#

I was literally about to start from scratch after spending HOURS exporting and reimporting and trying so many things

tough shoal
#

ay so im trying to figure out how to make a combat system with udon but i dont exactly know how to trying to do a gun pvp world anyhelp would be great

near escarp
fast python
#

Anyone know of a quest compatible shader that changes how a texture looks?

random owl
#

That's technically any shader that isn't unlit, might want to be a bit more specific

clear sentinel
#

I fixed my issue with the builder not loading but now im getting a file to big error in the console and it wont let me upload, but in 2018 the file uploads perfectly

sleek beacon
#

hi does using the AV Pro for video make it so its compatible for all VR including Quest?

sullen fiber
#

when Im working on my world all the meshes disappear when I get close to texture. Any way to fix this?

kind leaf
#

Select something in the scene and press f

odd summit
#

Im having trouble uploading my world. ive barely done anything but now when i click build and publish it shows the "scene edited externaly reload scene?" then enters play mode without showing the upload screen in play mode. i also get these errors. can anyone help me?

humble kettle
#

I’m trying to make a simple flight stick system controlling the velocity and just yaw (y-axis) for the rotation of a saucer-like vehicle. The versions are Unity 2019.04.29f1 with VRCSDK World 2021.08.04.

The flight stick system is designed after a tutorial at https://www.youtube.com/watch?v=fiS-iMY1m5A
In this tutorial, the Transforms of the player is controlled, but my this case, the (rigidbody component of) vehicle is controlled.

The script should calculate the difference in y-axis rotation of the flight stick and the vehicle, and rotates the vehicle toward the flight stick’s rotation.

I want things to go like on the second image, but something weird happens at the condition on the third image.

It seems like the script is not reading the difference between flight stick and vehicle orientation right. What is going on here and any bug fixes?
(The script and unitypackage below)

severe pier
#

anyone know of a way to make frosted glass in unity for vrchat?

worthy horizon
#

i had a case of that once

severe pier
#

I want to make a second floor bar area in my casino, and I'd like to have parts with frosted glass, so when people are inside you can see them as blurry sillhouettes

worthy horizon
#

doesnt it usually do that if something is wrong with the spawn reference

#

frosted glass hmm. a transparency shader with an alpha mask?

#

hmm i had a glass like that, i think it used a png as a specular mask

odd summit
worthy horizon
#

sure theres a valid spawn object specified in the scene descriptor?

#

the other time i had something like that happen was because of how complex my world was, it was literally timing out during initialization, characterized by a black screen for a long time getting booted back to home

odd summit
#

valid world spawn yes there is one and the world is very simple

worthy horizon
#

hmmm

#

you checked the log vrchat generates

odd summit
#

i can build and test fine the issue is with uploading the world works fine

mint hawk
worthy horizon
#

i have had major problems pushing an update to a world myself recently

#

maybe its a regression

odd summit
#

like vrchat bug?

worthy horizon
#

this one seems to be in the back end of the content management maybe

odd summit
#

damn ok thanks for the help

worthy horizon
#

i have been seeing lots of those "trigger was not initialized in time" messages as well

dusk sapphire
#

you can just ignore those errors

worthy horizon
odd summit
dusk sapphire
#

if you're getting the pop up about scene being reloaded when trying to build and upload, you should be able to just click ignore and it'll continue

worthy horizon
#

those "trigger not initialized in time" warnings havent sotpped me from uploading anything

dusk sapphire
#

those errors just happen because the triggers can't run in editor, and can be safely ignored

#

if you have cyanemu installed you won't see them

odd summit
bold ibex
near escarp
#

Contacting the support with your log and world ID would help

sleek beacon
#

If I build a world and upload it, is it automatically compatible with PC Rift, HTC and Quest?

worthy horizon
#

quest worlds have to be explicitly built for android

sleek beacon
near escarp
#

If the world isn't built on the android platform, no

sleek beacon
near escarp
#

It's PC and Android, but yes

sleek beacon
# near escarp It's PC and Android, but yes

sorry that confused me. Should I build for android to have all platforms use the world together? Or, do I build both PC and Android to enable all platforms to be in the world together?

near escarp
#

PC is all but Quest, android is Quest

sleek beacon
near escarp
#

You need to have it be built both on PC and android

#

Then PC and Quest can be in the same world together

sleek beacon
#

ok thank you.

near escarp
#
sleek beacon
#

Why have Zuck made quest? Its like a step backwards in VR performance just for the gimmick of cordless.

worthy horizon
#

low price

#

portable

sleek beacon
#

low price? low performance. Isnt Rift only about 500$?

near escarp
#

without the pc

sleek beacon
worthy horizon
#

to say i was a bit cranked off when facebook bought oculus is a gross understatement

sleek beacon
#

When I walk around my world it seems like it takes a long time to go from one place to another. Is there a way to increase the speed that distance is covered when walking/running? I havent made a world in years but I vaguely remember there was a way in the sdk panel but, I could be wrong

worthy horizon
#

in sdk2 vrc_playermods component

sleek beacon
#

ah yes, Im using sdk3. So, also when building for quest, I cant have a video player or can I use the AV Pro? The doc says to avoid video players but doesnt specifically say av pro.

worthy horizon
#

iirc there are quest specific video players

#

and prefabs for them

sleek beacon
#

sorry, what is "iirc"?

#

oh "if I remember correctly"

#

Im very bad with acronyms

vast nacelle
#

Does anyone have a prefab that kind of shows how to create a door you can pull open in VR?

devout sundial
#

Are there any way to hide the world I made from my profile without unpublishing them?

shut lichen
#

so i click chair. then start ride. but why hips drift out? any idea can stop?

kind leaf
kind leaf
# sleek beacon ah yes, Im using sdk3. So, also when building for quest, I cant have a video pl...

any video prefab in the sdk3 section of this link will play quest videos if you set them up correctly. There is no player currently that plays youtube links just a lot of false rumors or misunderstandings. There is a project in the works but no ETA(by "literally" based off ProTV).
To play quest videos you need to:
download the video
store it on a cloud
create a direct link for the mp4
change the video render material shader to a mobile friendly shader
Then those direct links will play from the player.
https://docs.google.com/spreadsheets/d/e/2PACX-1vTP-eIkYLZh7pDhpO-untxy1zbuoiqdzVP2z5-vg_9ijBW7k8ZC9VP6cVL-ct5yKrySPBPJ6V2ymlWS/pubhtml#

clear sentinel
#

help i cant upload

lyric acorn
lone birch
#

how do i add jumping to my sdk3 world? all the tutorials out there are old and dont work for sdk3

errant beacon
#

Add the VRCWorld prefab into your world, it should have running and jumping set up, along with a spawnpoint o:

silent night
#

How would one make some volumetric lighting through some trees?

errant beacon
silent night
#

I know there's the particle shader for it, but making it for every single tree seems quite time consuming.

errant beacon
silent night
#

I'll take a check, thanks~

lone birch
errant beacon
lone birch
untold pewter
#

anyone used the VRCBCE billiards? for some reason in PC mode the top down camera is just solid black

red urchin
#

i'm not sure about that either bamber i've had a similar issue in the latest version of it

#

desktop players can only see the floor beneath the table not the table

tepid tangle
#

anyone got some good rave-y lazer prefabs (that preferably sync to audio but isnt required too) also some video players that sync for everyone? i wanna host a urlfest in vrc lol

unkempt turtle
#

i think there is a lazer prefab on booth somewhere (or even vrcprefabs)

silent furnace
#

wolfe's video player sync is working and was rewritten just after the 2019 upgrade, so should be compatible

dusty frigate
#

What did I do? I press reload, and it does nothing when I try and build and test the world again

kind leaf
#

ignore is what you want, if it doesnt just press the x

near escarp
#

nope

near escarp
#

You have to edit the bounds of these objects in the component directly

#

Can't scale those objects

#

You need to have light probes in places where the light intensity/color changes

#

That way any object that is in those places knows how they should be shaded

#

Edit Light Probes

#

You can move and duplicate them

opal sigil
#

Somoene have a billiard prefab because i cant found the deleter one ?

#

the one with this

opal sigil
#

Yay i found this too but there is a other one with more thing but i cant find it

opal sigil
#

yes

uncut schooner
#

I have a Plane which i use as an card but my problem is that if im picking it up it strech itself and dont stay solid like a "card" any fixxes ?

kind leaf
kind leaf
opal sigil
#

yeah but it dont work with quest :'(

lunar nimbus
#

Does anybody know why my avatar stops for a second when going through an opening in unity?

#

I have to make the door higher for it to not happen

kind leaf
opal sigil
#

Oh okay good to know