#world-development

39 messages Ā· Page 90 of 1

polar quail
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plz help me i dont know whats wrong it was working fine testerday

kind leaf
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future proofing enabled in the sdk settings menu?

polar quail
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no

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its unticked

kind leaf
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whats your sdk version?

polar quail
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sdk 3

kind leaf
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sdk3 but what release version

polar quail
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how i know ?

kind leaf
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because you downloaded it? "VRCSDK3-WORLD-2021.07.12.18.53_Public"

polar quail
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i downloaded from vrchat website 3 days ago

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in the error it mentions sdk 2 but i did not download sdk 2

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here is the version i have

kind leaf
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whats up with the bouncyCastle.crypto error?

polar quail
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??

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im lost i dont know what to do this error came out of nowhere the only update i was gonna do today is add qvpens wich i did it works on testing but since then i cant upload

kind leaf
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is there an error at the top of the list, you are only showing the bottom 3.

polar quail
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Yes video player error that's all

kind leaf
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if the only thing you added was the pens, then remove the pens and try

polar quail
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Yes but I need the pens to be there

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Also I duplicated the project to make another version for quest

kind leaf
#

its called diagnosing a problem. If its the pens or the version of pens you downloaded then they need setup or replaced.

polar quail
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ok

kind leaf
#
If you still have issues, find your Unity editor log and attach it in a new Support Ticket. You can find your Editor.log file at this location:

C:\Users\username\AppData\Local\Unity\Editor\Editor.log

You can also find the file by pasting this into the address bar of a File Explorer window:

%AppData%..\Local\Unity\Editor\

Please attach the Editor.log file to your ticket.
polar quail
#

Can it be because I duplicated the project?

kind leaf
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nope

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it is recommended to duplicate your project between pc and quest.

polar quail
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Then how suddenly out of nowhere I get errors

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It was working fine for the past 3 days

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Now it says failed to upload signature so it's not the pens the issue

kind leaf
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is that your only error?

polar quail
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Yes

kind leaf
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then it was the pens and now you have a new error.

polar quail
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No before when the pens were here it also give me that error

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It's alternating between failed to upload signature and asset bundle

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actually it gives me that as well

fast python
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Got a quick question about view clipping

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How do you keep stuff like hands from clipping super close to your face?

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I know it's a world thing because when using small avatars in my world, you sse through the arms a lot

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But in Murder 4 I don't see through the arms

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How did they achieve that

kind leaf
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near on the reference camera needs set to .001.

fast python
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Reference camera?

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Whats that?

kind leaf
fast python
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Ohh there's a cam in the scene descriptor?

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I didn't really mess much with that, just placed the VRC_World prefab and went from there

kind leaf
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no, there isnt a camera in the scene descriptor. you attach the main camera to the scene descriptor where it asks for a reference camera. Then in the main camera you set the correct near settings.

fast python
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Wait but

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Theres no camera in my world

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Whats this about a reference and main camera

kind leaf
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there is a camera in every project unless you delete it

fast python
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Which I did

kind leaf
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well there ya go, now you know what to do šŸ™‚

fast python
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If I spawn a new camera will it have the default settings?

kind leaf
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the default unity settings

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doesnt matter where its placed, just set the near to .001 and attached it in the descriptor where it asks for it

fast python
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Right

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I was just asking if I spawn a new one will it have the settings of a camera created upon making a scene

kind leaf
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"10:09 AM] KevBal: the default unity settings"

polar quail
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now i did what they ask now i have another error

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even more than before

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i removed the sdk then put it back

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like they asked

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plz whats this error i do not understand

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they say go to the plugin folder but i cant find a plugin folder

kind leaf
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you need the newest version of udonsharp installed, just import over the other. no need to delete it

polar quail
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ok where is the plugin

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cant find the plugin file they talking about

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where is that

kind leaf
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I highlighted the part of the documentation were were supposed to follow. You did the stuff for fixing your sdk and the sdk wasnt the issue. So šŸ¤·ā€ā™‚ļø

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I also said to try the toolkit before that

polar quail
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where is the plugin plz tell me

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i cant stop the process midway

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hey tell me where is the plugin cmon its been more than 3 hours im that its pissing me off

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plz help me it does not want to work nomore i did a clean install and all

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plz someone help me

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hello is anyone here

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i need help plz

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its important plz help me

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allo plz someone help

kind leaf
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stop spamming discord, you refuse to follow instructions and went ahead and mutilated your project. If you cloned it for a quest version just delete the pc, clone the quest and use the cloned quest as your new pc version.

polar quail
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ok now i deleted now what

kind leaf
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do you only read one sentence and then move on?

polar quail
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ok so ill switch build to pc

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ok its switched now what

kind leaf
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what do you mean now what? You should have a working pc version prior to your mutilation.

polar quail
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well lets see if it uploads this time

kind leaf
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did the quest version also have the pens?

polar quail
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no i was about to add to both but now ill have to do that again

kind leaf
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dont do it until you know your world works

polar quail
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ok

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failed again

kind leaf
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install the vrchat toolkit that i liked way above and try again. then check the toolkits debugger and see if it has any red flags

polar quail
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ok

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can you see it says its on but its not

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the proof thing

kind leaf
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lol interesting. just hit autofix

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after you apply autofix, reupload. if it fails again, check the debugger again. If it has the same message submit a ticket on the website.

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make sure to include the the editor log "C:\Users\username\AppData\Local\Unity\Editor\Editor.log" and any screenshots of the issue.

polar quail
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ok ill try reoploading

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Failed again

kind leaf
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Looked through the Search bar on the top right of discord, every one of the identical issues to yours had the same suggestion. Use the toolkit to fix it. You did that, so submit a ticket on the vrchat website with the information I told you to gather.

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It wont be a quick reply, you are just going to have to be patient. Takes me on average 3 days for a vrchat email.

polar quail
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ok damn so much time wasted lol but if it can be fixed then why not

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sent the ticket with the log lets see what they can do

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thanks for your time and help

native cobalt
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Anyone know how to temporarily take control of player camera for cinematic effect like in some horror maps? For none abusive immersion.

viscid belfry
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is there a way to access the highlight shader used when you hover over objects?
Would like to implement on other scripts that use collision detection

daring sigil
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hi im trying to upload a world using SDK3, however when i build an publish it i get this error message, i have no idea why and when i look at the console it says error building player because scrips had compiler errors, i'm pretty sure im not using any scrips other than the base vrchat ones so i really dont know how to fix this

near escarp
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screenshot your console errors

daring sigil
daring sigil
near escarp
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Remove the simple light probe placer folder

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It doesn't work in 2018

daring sigil
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ah ok

near escarp
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Or at least prevents building worlds

daring sigil
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is there a way to keep the light probes

near escarp
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They should remain if they were created iirc, but i could be wrong

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There's other free solutions on github though that do the same thing

daring sigil
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ah ok thanks so much for your help :)

fallen wren
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is there a way to test a world in VR inside unity? like using Cyan but using my vr kit?

late ruin
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how can i remove this line?

near escarp
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clamp the image in its settings

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wrap mode

late ruin
late ruin
weary portal
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can somebody make a iron man simulator plz

near escarp
maiden mesa
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trying to make my world quest compatible... idk how to fix this

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im new when it comes to making worlds.. help me ;-;

silent night
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Wait does this mean that I have to update all my old worlds? ;w; ;w; ;w

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Can I just update the version of the world on the Unity hub?

fast python
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Um I'm a little worried and confused about the whole upgrading effecting u#

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Can someone help me and make sure I don't corrupt my NPC ai?

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I read the guide but wanna make sure I'm doing everything correctly

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@near escarp I am sure you are running crazy busy right now but my issue is your status for once lmao

mellow talon
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does vrc support URP projects? URP uses shaders optimized for mobile/vr...

fast python
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No

mellow talon
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F

kind leaf
# fast python No

Clone your project and follow the instructions. Can't destroy your shit if you have a backup.

fast python
kind leaf
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Then save your backup to a flash and send it to a friend and put another copy in Dropbox lol

near escarp
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How can i help ?

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Much better Unity interface, much better GPU lightmapper, much much faster upload speed !

fast python
near escarp
fast python
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I'm backing up my world files right now but may need your guidance on not losing my code

near escarp
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Well, upgrading unity version doesn't delete files so ?

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Your udon behaviors aren't going to get wiped if you follow the guide

fast python
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There were special instructions that said U# code will go corrupt unless you do it just so

near escarp
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Yep, hence the follow the instruction part teehee

fast python
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I'm just kinda confused on that

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I just make an empty scene, save, then upgrade, open, then test to see if it all works?

near escarp
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Yeah, it'll open on the new brand new empty scene, then you can switch back to the real scene

fast python
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Okay

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It's almost done backing up all my worlds and avatars

near escarp
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If you duplicated your project there's no real reason to be scared

fast python
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let the fun begin

near escarp
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uh oh

fast python
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(avatars includes my worlds too i just never renamed the directory lol)

green lagoon
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maybe start with whatever you're actively working on

fast python
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Which would be my world and the avatars it has in it

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@near escarp

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Is this right?

idle jolt
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I’m confused about the new SDK
How do I import the 2019 sdk without opening the project in unity hub?

near escarp
near escarp
fast python
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And since it's SDK3 I import it LATER right?

near escarp
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after 2019 upgrade yes

fast python
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Alright

idle jolt
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That does not help. How do I import the new sdk onto the old world without opening the old project in unity hub?

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My brain…

near escarp
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That's not part of the steps RuuuThunk

fast python
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So question

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When do I import the new SDK3

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I have updated the project

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Do I import the SDK before I open the original scene?

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@near escarp

empty fog
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I can't open the Udon Graph

fast python
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Well good news!

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My world seems to have made a seamless transition to 2019

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Man Unity 2019 has the equivalent of new car smell. It all feels so fresh and professional now

near escarp
glacial pond
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So I can upgrade all my avatar projects to 2019 just fine but my worlds projects refuse to have a control panel after all the steps. Backups made, 3 attempts now.

near escarp
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Did you delete the library folder ?

glacial pond
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Yep, after upgrade and import

near escarp
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Make sure you remove the vrworldtoolkit

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if you have it

glacial pond
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That would be it

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Thanks

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Should I delete that before upgrade or can I delete it now and reimport

near escarp
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after is fine

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2019 update for toolkit is coming soon

fast python
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Time for avatar upgrading

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@near escarp now all I do for this is just import the new sdk, close project, upgrade, then upload?

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Using SDK 3 for avatars

glacial pond
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Still no control panel. Wondering if cyan emu has to go

near escarp
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wait no

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wait actually yes

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got scared for a second

fast python
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lol

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Dont worry I have backups of everything

near escarp
fast python
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So my world updated seamlessly for PC and Quest

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And as an added bonus

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Actually went down in file size

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My rival however did not have such luck and all of his udon broke ;w;

near escarp
fast python
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Time to update avatars

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Let's hope things don't break too hard

idle jolt
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Okay I’m confused
Do I just add the new sdk, close out, switch to 2019, open unity, and delete the old SDK??

fast python
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No

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Well actually

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What SDK are you using

idle jolt
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The newest one. When I heard there was 2019 I downloaded the new sdk via the website

fast python
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Okay but

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2 or 3

idle jolt
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2

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Udon is cursed

fast python
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Anyway

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Yeah

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Import your new SDK (don't delete the old one)

idle jolt
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Every time I used udon it has corrupted my file
But yeah anyways

fast python
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Save your project

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Upgrade

idle jolt
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As in switch to 2019?

fast python
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Yes

idle jolt
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Ok…
Now what?

glacial pond
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Wondering if udon sharp needed to upgrade to 2019 support before the unity project is upgraded

idle jolt
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Do I just…
Open it?

fast python
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The build and test doesn't seem to work?

fast python
idle jolt
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Oh god it’s downloading stuff
I’m scared

fast python
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Yeah things seem to be starting to break for me

maiden mesa
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i has a issue.. i fixed the other on.. sooo how do i fix the avatar validation..

idle jolt
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Oh god…

fast python
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Avatars are not transitioning to 2019 as well as my world

maiden mesa
glacial pond
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It appears that the issue is the empty scene did not stop udon sharp scripts from breaking :(

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Unless I wasn’t supposed to open the good scene before upgrading the SDK

idle jolt
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Oh god everything is different

glacial pond
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Haha the new layout is wonderful. Give it a week

idle jolt
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The scene looks fine, but I can’t get rid of the grid…

glacial pond
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Grid options are on top near lights

idle jolt
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Also, the sdk tab is missing

glacial pond
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Not having a SDK tab - join the club. It’s bug fixing time

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Check console for errors

idle jolt
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Where are the lights? I don’t see anything for the grid…

glacial pond
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Top center of scene view

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Lightbulb for lights grid for the grid

idle jolt
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Oh I see now. The Y

bold ibex
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?

idle jolt
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Sorry for bad quality, don’t have Gyazo installed on new laptop yet

empty fog
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everytime I try to build and test my world it just instantly loads my home world like there was a problem with mine. I have the Scene descriptor and spawn location. im not sure whats happening

glacial pond
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Wooo! All good. Just had a ton of 2018 helper tools, as soon as I deleted them all, SDK panel appeared

green lagoon
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hopefully they get updated to 2019 soon

idle jolt
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I don’t have any tools…
Should I just delete the sdk and reimport?

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I’m gonna delete the sdk and see what happens…
HERE WE GOOOOOOOO

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Ok that didn’t fix the control panel…

willow kayak
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I can't seem to add a VRC Scene descriptor in Unity 2019, using the latest SDK. Brand new project in Unity 2019.4.29f1

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Can't even find it, apart from as an editor script

glacial pond
willow kayak
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It is a brand new project

glacial pond
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Sorry was talking to someone else

willow kayak
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My bad

glacial pond
willow kayak
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That was a typo

willow kayak
tacit sapphire
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Does anyone have a sample avatar good for reference for scaling within unity?

past wave
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im trying to migrate over a project, but no matter what i do the sdk always breaks
ive tried just importing with the old one there, removing the old one then reimporting new one. neither works
ive followed the documentation exactly
cyan triggers also seems to freak out but im less concerned about that

empty fog
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When I build and test my world it just loads my home world after failing to load the build. Nothing changed except for the sdk and new unity version. Tried making a new project to see if it was just a corruption but no I can't even build test on a new project

vast nacelle
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Panel isn't showing up for me and this is what I'm getting. Any ideas?

willow kayak
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Perhaps a better question is how to I set up a VRC Scene descriptor in Unity 2019? it seems different to 2018

idle jolt
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Okay now I only have one error showing up
It says that GUIText is obsolete: ā€˜GUIText has been removed. Use UI.Text instead’
What do I do?

willow kayak
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Turns out I was a bloody idiot and was using the avatar SDK to upload a world

tacit sapphire
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Is there any sort of test avatar for testing scale in the new sdk? I cant find one.

red urchin
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only issues i'm getting is errors with some post processing stuff

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already tried reimporting the folder but nothing changed so i'm not really sure what it's asking me to do

red urchin
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i also somehow read, and immediately forgot to follow instructions for if you had udonSharp in the scene so i'm gonna redo the whole thing anyway

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maybe that'll also fix my postprocessing issue

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this is where i went wrong, instructions had me go down to the migration process, therefore skipping the part where it tells me about udonsharp

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heck

karmic shore
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I am trying to update a 2.0 map to 3.0. I followed the instruction here: https://docs.vrchat.com/docs/updating-the-sdk and after importing the VRCSDK3.0, even after saving, exiting, and re-opening the project, the VRCSDK is not working right. The drop down for the builder/uploader panel isn't there and the usual UDON popup doesn't appear (see picture below):

#

I followed the instructions to a T. Deleted the meta files, and the VRCSDK folder and the Udon folder and VRC Examples folder.

fast python
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@near escarp hey need help fast

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Someone is threatening to rip my world to steal assets

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How do I pass this on to VRChat staff and prevent this

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This is the username and these are the threats

near escarp
fast python
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Roger

idle jolt
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Is there an issue with Standard Assets? It says that GUIText needs to replaced with UI.Text but the issue is that it doesn’t recognize UI.Text. Help?

fast python
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How long do these moderation reports take generally?

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I'm really hoping his account is locked before he can upload my stolen assets

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I worked my ass off on coding that AI and even got help from a friend

tacit sapphire
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How would I go about making a cube map with 6 textures to make a skybox work with vrchat skybox?

fluid forge
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Has anyone heard any real life reports of people ripping someone’s world and using it as their own? I personally have never heard of it happening.

fast python
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I haven't but I've dealt with this user before and he is mentally unstable

fluid forge
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Mentally unstable yet is capable of ripping worlds?

idle jolt
fluid forge
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Hopefully it gets taken care of if it’s a real issue.

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I just didn’t think it was something that happens much if at all.

idle jolt
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Oh trust me. It’s a common occurrence.

fluid forge
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Damn

fast python
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This guy is, as I mentioned earlier, mentally unstable lol

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He claimed that he helped put tupper in prison(????)

idle jolt
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Especially in the Star Wars side of VRChat. There are some lunatics. Necromance, north Skirata, etc.

fluid forge
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I don’t know what those things mean lol

fast python
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Yes so the person who posts in the announcement channels and holds dev streams is an impostor

idle jolt
fast python
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He also tried to get the Furality VRChat event sued by claiming the moderation of that event was engaging in criminal activity

idle jolt
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I just hope that a update gets pumped out fast to get standard assets working again.

fast python
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Wait wdym

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All my assets are working perfectly fine

idle jolt
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Standard assets isn’t working at the moment. There’s an error in the code. It says that GUIText is obsolete and to use UI.Text instead. The issue there is that UI.Text isn’t recognized.

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I tried to change it using visual studio. But nothing.

fast python
# leaden hazel ....pardon?

Yep. He got banned from the event (for what I don't know) and claimed the staff did some acts that I will not explicitly state here in an attempt to shut them down

leaden hazel
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wow

late ruin
leaden hazel
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I'm sure that VRC will listen to the rants of a single user kicked for misbehaviour rather than the semi-professional event runners who they probably have a cordial business relationship with. /s :V

fast python
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I reported him to the staff then and the moderators of the event were utterly baffled

leaden hazel
late ruin
fast python
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He seriously needs help though because his behavior seems very schizophrenic

leaden hazel
# late ruin yeahhh but how do i fix it

Obvious things are check you have enough hard drive space. After that, you may want to put that vague unhelpful error message in to your search engine of choice and see if there are some troublshooting guides to follow. That's what I'd do

late ruin
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i have plenty of space šŸ˜…

leaden hazel
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Good luck though, that sorta error message drives me mad because you're left with no idea what to do about it

late ruin
desert python
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yep

late ruin
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is nott uploadinggg

silent night
random owl
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Search for "t:pipelinemanager" in the hierarchy and remove any that aren't in the VRCWorld with the scene descriptor

random owl
silent night
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Literally just removed the specific file it references.

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LMAO

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Good old Unity

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@idle jolt

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...Oh, well, it put me in the default world. RIP

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LMAO

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Time to tinker.

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Nope...World is broken, sadface.

silent night
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Well this is gonna be fun hahahaha.

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...Is there not supposed to be an udon script attached to the VRCWorld prefab?

late ruin
bold ibex
#

anyone happen to know why particles wouldnt be rendering in a mirror?

random owl
silent night
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Hm.

alpine spoke
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Is anything weird with the lighting now? In unity my lighting is normal, but in-game my lighting is much brighter.

bold ibex
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hello, do you know how to fix standard assets to fit 2019 ver?

silent night
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I test the world and it immediately jumps me into my homeworld.

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As if there's not even a spawn.

random owl
late ruin
leaden hazel
silent night
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This is gonna make my head hurt lmao x'3

alpine spoke
bold ibex
random owl
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You would need to change the particles on the avatar to use a double sided shader

late ruin
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šŸ˜™

bold ibex
glacial pond
random owl
leaden hazel
silent night
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Well...Ran out of ideas. No idea why I can't spawn into this world. Loads for a second and then kicks me to my homeworld q.q

slim hull
#

also Bakery?

leaden hazel
alpine spoke
leaden hazel
#

Hmm

alpine spoke
silent night
alpine spoke
leaden hazel
#

maybe delete and re-create the World Descriptor? (after saving needed data from it)

silent night
#

Tried. Didn't do anything :c

silent night
primal onyx
silent night
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^This

leaden hazel
#

that's.. odd o_O

silent night
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I know the world is 10 MB or so.

leaden hazel
#

maybe there's something else wrong then that's not that

silk coral
#

updated my game. my quest only world that I made for myself is pitch black now.

leaden hazel
#

Have you cleared you entire cache?

silk coral
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All I can see is the skybox and certain objects everything else is just black and the point lights are gone

leaden hazel
#

following the guide on the support channel

silk coral
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2019 fucked my world

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help

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they said 98~ of content would be left unchanged

leaden hazel
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Halvy how does it look in the editor?

silk coral
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I haven't bothered looking

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This is in-game

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This wasn't an issue until

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Literally just now

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when I updated my game

leaden hazel
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Did you test it in the beta?

silk coral
#

no?

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was I supposed to

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its probably because there's a standard shader somewhere, I couldn't find it at all before I uploaded it though

I don't want to completely remake my world damn it

leaden hazel
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It was recommended if you are a world or avatar creator, you tested during the open beta that ran over the last month

silk coral
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hhhhhhhhhhhhhh

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well fuck me I guess

leaden hazel
#

You probably want to follow the instructions

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upgrade your world to Unity 2019

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and then see how it looks in that editor

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It could be something simple to fix

silk coral
#

mmh

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Soon.

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I make avatars for commissions

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If I don't learn those instructions I'm not going to survive

leaden hazel
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You'll want to start new projects or upgrade work-in-progress ones ones to 2019

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Its a one time thing

silk coral
#

Hghfhsbbf
I had avatars I needed to update..!

leaden hazel
#

after that new projects you can just start in 2019

silent night
#

@leaden hazel Clearing the library once and seeing if it fixes it.

silk coral
#

Now that's impossible without upgrading

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Hh

leaden hazel
#

Most content should continue to work fine

silk coral
#

I'll have to set aside time to do that soon

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my Avatars work fine but my world is absolutely fucked

leaden hazel
#

all my content with I think one small lighting thing is working correctly in the new build

alpine spoke
#

Most of my lighting seems the same. It's mostly just this one spot in my world that's being weird.

silent night
#

I'm just having spawn issues...Tch.

tardy ridge
#

šŸ¤” Is it normal when I hit test locally it send me into the home world instead? I'm using Unity 2019.4.29f1 and also imported the latest SDK3

silk coral
tardy ridge
#

Now I'm just really not sure if I can upload this caz I don't want people un-able to access the world.

silent night
#

@tardy ridge You're having the same problem I am.

#

I can't figure it out, and the VRCWorld prefab is set up appropriately.

#

I cleared my library and am gonna see what happens, I have to reimport.

tardy ridge
silent night
#

Not going to yet.

silent night
bold ibex
#

Is this only work in test server or we can upload and use in live server ? im so confuse ;_;

full spire
#

Assets\Udon-VRC\Udon\Editor\ProgramSources\UdonGraphProgram\UI\GraphView\GraphElements\UdonNode.cs(88,37): error CS0246: The type or namespace name 'SetVariableNode' could not be found (are you missing a using directive or an assembly reference?) anyone get this after updating the sdk. I also only have the utilities tab in the SDK dropdown menu.

tardy ridge
silent night
#

I couldn't either, wasn't working.

slim hull
tardy ridge
#

I mean I can still test with CyanEmu, but I don't know if the world can be loaded by other players if I upload now.

silent night
#

If it can't be loaded into test, it can't be loaded into main VRC.

#

I've learned this the hard way before.

tardy ridge
#

It could be just because the SDK is not setup to load a 2019 version package, this is the first time they migrate VRChat into a new version Unity .

#

šŸ¤”

green lagoon
#

actually this is like the 3 time they've migrated Unity versions

silent night
#

No idea what could be causing it.

#

And yeah, Rainwolf is correct.

green lagoon
#

5.4 2017 2018 2019

silent night
#

VRChat started on Unity 2005 obv.

#

:3

tardy ridge
#

🤪

slim hull
green lagoon
#

actually Unity 5.4 is 2015

full spire
tardy ridge
#

I guess no more updates until they fix it then?

silent night
#

Yeah, I'm doing the same, it's taking forever to reimport again.

#

I'm super sadface.

#

:c

#

I just wanna update my worlds so I don't have to tear my hair out.

tardy ridge
#

🄲 Should've keep it in Unity 2018, fk.

silent night
#

Nope, reimporting didn't fix anything after updating Library. @leaden hazel

full spire
#

Have many people had success with migrating or is this something i should wait to do?

tardy ridge
silent night
#

Sadly it seems to be very spotty.

#

I would assume so, they said that 2019 and 2018 are separate.

leaden hazel
#

for now I gotta head to bed o.z

silent night
#

....I

#

My VRChat wasn't updated.

#

Let's see if this fixes it LMAO

#

That was the problem! LOL

#

@leaden hazel

#

@tardy ridge

tardy ridge
#

🤪

silent night
#

Have you updated your actual VRC game?

tardy ridge
#

oh well

silent night
#

I feel like a moron.

tardy ridge
#

me too

silent night
#

Fricking really.

#

I was looking through a thread on here,

silk coral
#

PFFF

#

GOSH

tardy ridge
#

🤣 Well thanks for sharing the solution then, that's quite helpful

silk coral
#

Sometimes it's the simplest solutions you know?

silent night
#

And it struck me.

#

Because I was going to load up VRC because someone else said "I can't join worlds"

#

So I'm like "Let's go play VRChat!"

silk coral
#

I was having a pain in the ass trying to figure out why my menu toggles weren't doing anything only to realize I hadn't plugged the fuckin animation controller into the FX layer

silent night
#

Found out it needed an update.

#

LOL

silk coral
#

everything was set up but I forgot to do the easiest part

halcyon flicker
#

how do i know if its updated or not?

silent night
#

It would tell you in Steam if it's on steam.

silk coral
#

check thru steam

#

or oculus or whatever

halcyon flicker
#

steam never said i had an update or even showed the update icon

#

and im havin difficulty loading worlds and half the player models

silent night
#

@halcyon flicker Are you having the spawn thing that we were having?

halcyon flicker
#

i cant leave the home world

silent night
#

Oh, we were having problems with world testing.

silk coral
#

And clear your cache

green lagoon
#

and make sure you clear your cache

halcyon flicker
#

im on pc and i cant join anything, it says loading then goes black, then the ok button pops up and makes me go back to home

#

ive tried clearing, uninstalled, dns all of it and i just got out of the error world. ive tried asking people in user support but no one really helped

rain shadow
silent night
#

^

rain shadow
#

Though if you uninstalled surely you would have restarted steam also?

silent night
#

Beating a computer senseless is another option, fun pasttime.

#

ā¤ļø

slim hull
halcyon flicker
#

im stuck in the home world

silent night
#

@halcyon flicker Can you try something for me?

near escarp
tardy ridge
#

Seems this no longer works though

halcyon flicker
tardy ridge
#

make sure to double check behaviors if you don't want them do continues sync.

silent night
tardy ridge
#

setting it to manual and never call the RequestSerialization() function will make them never sync.

silent night
tardy ridge
#

sing?

silent night
#

Yes, sing.

#

I don't like my Unity projects singing.

neat flower
#

how do you make a unity project sign?

halcyon snow
#

I am trying to upload a world and upload button shows but i cant click it. unity is building the content but i just cant hit the upload button.

#

😰

#

all other things are working

winter stump
#

Damn dude, Hats off to the vrchat team for making the migration so smooth, I have a pretty large world and there was only 1 error with a standard assets script which was easy to solve! Truly well done! šŸ‘ šŸ»

desert python
#

you are one of the most luckiest here

silent night
winter stump
silent night
#

You quite seriously are lucky.

desert python
#

dude, im still trying to upgrade my other worlds since beta first came out for 2019 lol. it released so early šŸ˜“

winter stump
#

well I haven't tried publishing yet

#

I'll get back to you after that xD

desert python
#

good luck, you have my salute lol

desert python
#

ye, thats one lol

winter stump
#

the one thing im good at is keeping my projects clean and not cluttered

#

probs why it went so smooth for me

desert python
#

probably

#

i mean, i have like 2-4 worlds per project, so they naturally get cluttered.

winter stump
#

0_0 ...

#

yeah that's not a good idea

desert python
#

i do a lot of unity lol

#

idk, i think its easier/ saves drive space

#

and semi faster to switch "projects" since theyre all in the same project

winter stump
#

true

#

I wouldn't recommend it but it is doable

#

and you're right about smaller file sizes

#

damn uploading files is way faster now

tardy ridge
silent night
#

I'm not cute.

tardy ridge
desert python
#

some might be easier than others

#

if you use 50+ udon scripts or a lot of sdk 2 switches. it gets funkier

#

specifically. step 2.5

#

and: missing udon behaviours - the behaviours

tardy ridge
tardy ridge
median egret
#

any idea why after upgrading all my doors and such with udon stuff looks like this?

desert python
#

i dont even think sdk 2 was touched. so..... lets see what happens

median egret
#

aka empty

desert python
tardy ridge
# median egret aka empty

oh that's just a reference disconnection, you can either re-attach the script or make a very slight change to the prefab and save it, it shall auto link them up for you.

median egret
#

hm

desert python
# median egret

ok so what i did to fix this was go open the 2018 project. and basically drag the whole scene under one parent and then prefab it all and move it into the 2019 project

median egret
#

well it's a door I put a udon thing on to tp people on interact

tardy ridge
desert python
#

this will reenter reference disconnect components

winter stump
tardy ridge
#

that definitely works lol

silent night
desert python
#

omg, i really hope teleports were fixed before the 2019 release. when i was testing it, it did not work, it would teleport you to spawn

desert python
median egret
#

uh not really?

desert python
#

you want to basically put everything in the 2018 scene into one game object so you can prefab/drag and drop that game object into the assets folder

winter stump
#

@desert python welp my world uploaded perfectly

desert python
#

then send that prefab from the 2018 assets folder to 2019 assets folder

silent night
#

Redoes literally everything including textures and modeling just to avoid having to migrate

#

K dad I did it.

tardy ridge
#

vrcTupCheers I'm definitely not a top programmer, but I trust my capability to implement most of the features I needed for making a decent world. So I coded everything in my world manually, even for the scripts from some prefabs I will take a look and modify it to fits my optimization. (And I admit I wasn't doing this until I found a horrible performance bug in the Moon Join/Leave notification system prefab)

silent night
#

I wanna learn C+ buuuut.

silent night
#

I'm gonna--

#

...

desert python
silent night
#

Permission to punch Hao into next year.

desert python
silent night
#

What about 2020

desert python
#

thats the future

silent night
#

We need 2020 VRChat.

desert python
#

thats for microsot developpers to use

silent night
#

Wait Microsoft uses Unity? No wonder why their OS is trash.

tardy ridge
desert python
#

microsoft uses unity for their games, and they have a feature where if you upload only thing on pc, its automatically android/quest supported by default lol

silent night
#

Damn.

#

Microsoft Flight Simulator built on Unity huh.

#

There's a reason why 3090's can't run it.

tardy ridge
# silent night I wanna learn C+ buuuut.

But you are an artist aren't you? I can provide my technical support in exchange of your modeling/designing skills maybe. It's better to master one skill rather than knowing everything but not good at any of them. uwu

desert python
red urchin
median egret
silent night
red urchin
#

my terrain is pitch black in game

#

im assume updating to 2019 should fix?

desert python
desert python
median egret
silent night
#

Bakery does miracles for terrain.

dusk sapphire
#

Updating your project to 2019 should fix most terrain issues, just back up your project first.

desert python
#

drag the game object into the assets folder/tab

winter stump
#

^

dusk sapphire
#

terrain has most certainly not been "remade" i have no idea where you got that idea from

dusk sapphire
#

also microsoft doesnt use unity for it games, name me one

desert python
#

miricle fruit

#

or more notible: Alt Space

winter stump
#

more notable actually is ori and the blind forest

dusk sapphire
#

Ok, there are some small examples looking it up, i'll concede that

desert python
#

i guess we could bring xbox into this

silent night
#

Xbox = cube

dusk sapphire
#

but they definitely don't have a magic thing that automatically converts games to android/quest

silent night
#

Cube = Blender

#

Xbox = Blender?

desert python
#

they do

winter stump
#

Ori and the blind forest is small? 0_0

desert python
#

they are actually magical

#

you should see their management pack for unity

#

and the MRE packages

#

(not the food)

winter stump
#

was about to say xD

#

damn the pool table works on my world still

desert python
#

yay. i totally did not have to help 2 people yesterday with the 2018 version of the pol table lol

winter stump
#

rip

kind leaf
#

fun fact. just learned the elder scrolls legends was done on unity. didnt think bethesda had it in them to use anything but their engine. https://en.wikipedia.org/wiki/List_of_Unity_games

This is a list of notable games using a version of the Unity engine. The main article on the Unity engine gives further details on the engine itself and its versions.
All games listed here have an article linked to them.

desert python
winter stump
#

lol

desert python
#

actually, isnt theres a super world thats literally just skyrim

#

like a 1.2 GB world

winter stump
#

oh also pubg mobile is in unity

median egret
#

is there another way to fix all of these scripts?

#

hard for me to do the whole moving a object over

#

all my udon scripts are none rn

winter stump
#

did you follow the migration guide?

median egret
#

yep

tardy ridge
#

And for the rest if it's a prefab just do what I mentioned earlier, it worked for me.

#

just this little thing.

winter stump
#

all I did was back it up, make the blank scene and changed versions in the hub and it worked flawlessly

tardy ridge
#

vrcTupCheers I have to admit that I went a bit over-confident and didn't even backup any files when migrating, but don't do the same as I did. it's terrible and super risky.

winter stump
#

^

kind leaf
#

hmmm, did they change the migration docs? there is no exporting to upgrade. for sdk3 worlds you just create a new blank scene, load it, close unity, clone the projects, reload the project with unity 2019, yes to all and then reimport the new sdk+sharp. Upgraded last night with zero issues

dusk sapphire
#

Yeah, just follow the migration docs, worked well for me with no issues at all

median egret
dusk sapphire
#

this is the most painless unity upgrade so far

median egret
#

just a pain to do so I was looking for another way

dusk sapphire
#

the step with creating the blank scene is really important, don't miss that as it prevents issues with udon behaviours in your scene losing references.

kind leaf
#

"Do not export your old project as a UnityPackage, that can take forever and have other errors."

median egret
#

<@&397642795457970181>

#

o ty

#

sorry to ping D:

tardy ridge
red urchin
median egret
nova locust
#

I updated all of my worlds to 2019. All but one have sdk3 and menu options such as control panel. However, one world doesn't have the menu options. I already tried to import the latest sdk3 package, but it says it's already installed.

dusk sapphire
#

You may want to check what other assets you have and update them as well, such as udonsharp, as they may need to be updated to work with unity 2019 as well.

nova locust
#

oh? Alright, I'll check

#

Ok, i updated the udonsharp and other stuff. I tried to import the sdk3 and still no menu options

#

damn this world lol

#

this certain world always gives me issues.

dusk sapphire
#

console errors?

nova locust
dusk sapphire
#

oh yeah I came across that issue as well, just delete that script if you're not using it

#

standard assets is depreciated in unity 2019, so issues with it are to be expected

nova locust
#

oh

#

wait, how do i delete it? XD

dusk sapphire
#

the error points to a file, delete it

#

SimpleActivatorMenu.cs

nova locust
#

ok

#

omg it worked. The menu options are there. Thank you very much! Love you!

nova locust
#

now, another issue bruh

halcyon snow
#

?

nova locust
#

I tried to detach the ID and i followed what it said. It won't work.

obtuse sierra
dusk sapphire
#

might need to make a ticket, theres a server side issue going around as of late that causes this to happen

#

assuming you really dont have a pipeline manager with another id of course

nova locust
#

oh, it's not just me?

#

the id is fine

near escarp
#

Yeah you'll have to email the support for now

nova locust
#

rip. thanks guys

strange lava
#

i updated my vrchat udon world. now i have to install then new 2019 sdk. how do i do this? do i just download the sdk from the webside import it and it figures itself out?

red urchin
#

i've had a few other friends say the same thing UP

#

i'm personally having a problem where i absolutely cant bake any lights

#

it just gets stuck at like 95% preparing bake, and will never start

#

i've tried with different lightmap sizes, i've tried with cpu and gpu, even cleared my GI cache, and it just doesnt start

#

been sitting here for about 15 minutes waiting for it to do anything and it wont move

#

it's definitely TRYING to do something i think. No errors in the console either

strange lava
red urchin
#

hm?

strange lava
#

turning it on and off again?

#

like save restart pc and try again?

dusk elk
#

what should I do

red urchin
#

i sure did tman

#

yea my friends world went from 42 to 63mb and nothing about it changed

#

this whole update has been an absolute mess for me

#

i've followed everything that i possibly could and i'm still getting more issues lolol

#

yeah i had to delete that, it doesnt work yet

random owl
#

If you clone the repo instead of downloading the release it will work, I'm unable to make a new release as of yet

red urchin
#

i'll wait XD

#

i'm gonna wait for qvpen, vrcbilliards, and probably the next sdk update til i continue anything

#

but my terrain is broken and i really want to fix my world for at LEAST the terrain but i cant even bake the lights

near escarp
red urchin
#

shout out to the mods for dealing with all our shit XD

unkempt turtle
#

being a mod here is probably pretty stressfull

strange lava
#

i have background music in my world set to 2d with no dropper that way you can hear it everywhere. this worked before the upgrade but since i upgraded it sounds just like a 3d sound again.

#

any clue?

near escarp
#

Did you add the spatialization component ?

dusk elk
near escarp
#

Yes please !

dusk elk
#

OK

strange lava
near escarp
#

Well, it spatializes audio, so yeah

#

Remove the whole component

#

(spatialized = 3D)

strange lava
#

ahh yes thanks im stupid

#

and do you perhaps know why all my seats stopped working after the update?

frank shadow
#

looks like this thing is gone from the vrc sdk, breaking USharpVideo players, and probably anything else that used it

#

how the hell am I supposed to go around this

sonic oriole
#

I'm constantly getting this error whenever I'm trying to test build my world, how do I get rid of this

spark sleet
#

Hello, I am ameteur sound engineer and wanna help world creators using my sound. But i don't know nothing about vrchat world creation and ask you, is the vrchat support opus codec? And what kind of format and quality is most proper for vrchat? Thank you

frank shadow
#

you use wav and let unity do the compressing

spark sleet
#

Unity will do compressing when map baked?

#

It will not affect map size even i gave them as 44.1k wav?

frank shadow
#

my 1 minute wav file is less than 1 MB when used as such in unity

#

WTF is wrong with this shit

#

everything is totally fine

#

I rebake lighting

#

and I get this:

#

yeah, I cant get lighting to look good after the first bake any more

#

it was totally fine until I baked the 2nd time

red urchin
#

@frank shadow edit > preferences > GI Cache, clear it

#

Get used to it it might happen alot

#

Well I hope that helps at least

frank shadow
#

I see, will try that, thanks

bold ibex
#

After upgrading to unity 2019 the sky looks like this with post processing. Tried reimporting and getting the latest version. Still same issue

frank shadow
#

I tried deleting all lightmap data from the scene and bakery folder, rebaking, then deleting GI cache anda gain rebaking etc

#

im out of options

#

its like there is no brightness data, only color data

#

its totally fine in unity

#

it breaks only after running it in vrc

frank shadow
runic epoch
#

sdk2 world ^

#

not sure whats going on

calm latch
#

I still haven't gotten my mirror buttons to work would someone please be kind and help me out

frank shadow
#

oh perfect, vrc sdk doesnt let me upload a windows world that is larger than 50 MB

#

the frustrations never end with the 2019 update

north python
#

I had a similar lighting bug in my world after upgrading. Everything fine in editor, lighting data unusable ingame. Fixed it by going into the lighting options and disabling realtime global illumination. After that it was all back to normal ingame

north python
frank shadow
#

I had a different fix for it

north python
#

Might do the same thing, but nice :3

polar quail
#

how to have the android support for unity i dont remember

mighty steppe
calm latch
#

yes I mean that I tired and nothing happens when I press the buttons

mighty steppe
#

off the top of my head, did you remember to set the public game object variable to the mirror? I forget that a lot

#

some screen shots of the graph, and the udon behavior on the object in the inspector would help diagnose the issue.

daring sigil
#

Hi, im having issues importing the vrchat sdk to unity as it says that it uses obselete APIs and then doesnt have the vrchat window pop up at all, im using sdk3 and unity 2019.4.29f1 like it says on the website but im not sure why it wont import correctly

calm latch
mighty steppe
#

hanging chair mirror is listed twice on the variables of that object, is that intended?

#

you might be turning in on and off again in 1 interact if it is happening twice.

#

but your variables and you graph don't match up so I'm not sure what is going on there.

woven anvil
#

Just gonna put this idea out into the void before I nod off: a world that looks like a typical hangout world on a surface level, but has a secret boss you and the other players can fight.

silent night
#

This conversion stuff is quite easy to do, just time consuming.

silent night
# calm latch

Hit the ā€œReloadā€ button on your Udon graph to fix the inconsistency on the second HangingChair variable.

silent night
silent night
silent night
# runic epoch

There was a fix in the guide for SDK2 stuff that was pretty common and that was going directly to the directory of your project and deleting the ā€œLibraryā€ folder. Follow the guide. If you delete the Library folder it’ll just have to reimport when you reopen the project but it’s a supposedly common fix for the 2019 migration.

silent night
frank shadow
silent night
#

Roger dodger.

silent night
#

Neato burrito.

tropic ferry
#

hi ! I followed the 2019 migration documentation to the letter for my home world. Once I import the 2019 sdk, the vrc control panel is not available anymore. I tried to reimport it, but it says everything is already imported. Any hint ?

silent night
#

@tropic ferry What errors are in the compiler?

tropic ferry
#

a lot

silent night
#

Hit clear and check anything that stays in it.

#

And send a picture that I can see.

tropic ferry
#

the only one that stays is : Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(11,16): error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'

silent night
#

Remove the file specified.

#

I figured it would be as much.

#

That’ll fix your problem.

nova locust
#

Um, why are the walls and floors disappeared from my world? I checked the hierarchy and they aren't hidden or anything. They are still there, but I can't see them for some reason.

tropic ferry
silent night
#

Yep!

daring sigil
#

i was trying to upload a world and it wasnt working so i tried in a new project and im getting these errors in both

torn leaf
#

Has anyone seen the issue where you log in to upload your world and then when you build & publish it logs you out when you get to the publish screen

daring sigil
nova locust
#

It's an issue that is happening everywhere right now

torn leaf
#

Ahhhh glad I'm not alone on this

nova locust
#

but it seems that i'm the only one who got another issue. The walls and floors are gone, but they are still in hierarchy

silent night
#

@nova locust Did you make a backup?

torn leaf
#

I'm gonna take a guess and say you used probuilder

nova locust
nova locust
silent night
#

I’d recommend doing what you would do if you had U# in it (Whether you use it or not) and make a new scene, save, then migrate.

nova locust
#

i already did it

torn leaf
#

I had the same thing happen to me with my walls

nova locust
#

oh?

#

did you fix the issue?

torn leaf
#

Reimported it and made sure to use the same version of probuilder

nova locust
#

ok

torn leaf
#

The issue stems from the editor losing access to probuilder and it loses the data for your shapes along with it

#

So all your shapes lost their mesh and uv data

silent night
#

I’ll always recommend people to learn Blender ā¤ļø

torn leaf
#

I know it pretty well just the speed of probuilder is insane

silent night
#

Ehehe~

#

This is actually what I’m working on right now in Blender,

torn leaf
#

The biggest problem i have with doing the whole blender route is i break the prefab

silent night
#

The only thing you gotta remember is to apply rotation and scale on everything if it appears stretched in Unity

torn leaf
#

The main problem is i do lots of re-edits so i add things to the original imported fbx

#

So on the re-export to unity the fbx in my scene breaks

silent night
torn leaf
#

Geez

torn leaf
#

I mean it only breaks when you do this

#

And that's an fbx

#

it also depends on how much you mess with the original hierarchy

nova locust
#

it still won't work. I guess I'll rebuild it. Lucky, they were just walls and floor.

silent night
#

That will break the import

torn leaf
#

I know this lol but i did it for animations

lone birch
#

i dont understand it

bold ibex
#

im trying to get my world to upload but even after adding the scene descriptor its not showing any info in the control panel when i go to upload

lone birch
#

did you sign in?

bold ibex
#

yea im signed in and everything

#

i have just the scene descriptor, do i need something else too?

lone birch
#

if you need something else it will tell you

#

what does it say exactly?

bold ibex
#

literally nothing

#

the control panel is completely empty

lone birch
#

restart unity

silent night
#

I just make the object, export the FBX and animation, and then hide it so that when I export it doesn’t go along with it ^^

bold ibex
# silent night Easy fix

yea cause im trying to upload an avatar world but its kinda hard when its not showing anything in the control panel

silent night
bold ibex
#

its specifically the section where i would go to upload that doesn't appear

silent night
#

@bold ibex

bold ibex
#

bruh i just had to reimport dlls?

#

ive never had to do that before so i guess thats why i didn't think about that

silent night
#

There’s a fix for everything~

bold ibex
#

tororo its trying to import data when i haven't added anything to the project

#

unity in a nutshell

silent night
#

Yep. That’s how Unity works

bold ibex
#

nope that didn't fix it

#

i can upload avatars just fine

#

but not worlds?

silent night
#

Restart the project and reopen it

bold ibex
#

i just did that

silent night
#

Any errors?

bold ibex
#

none

#

oh

silent night
#

And you for sure followed the steps to a t?

bold ibex
#

i just got an api update prompt

silent night
#

There you go

#

Do that

bold ibex
#

unity didn't say anything bout this before

#

so why it complainin now?

#

oh god its updating my toolbox

#

thats not gonna go well

#

ugh its still not fixed

#

just gonna reimport the sdk

lone birch
#

hi i just have one question, it wont let me make the world public cause i already made a public world this week, can i just update it to be public later on or do i need to reupload it?

bold ibex
#

yea u can update to public later from the website

lone birch
#

ok thanks, idk why they made that limit

bold ibex
#

ah i fixed it, i was missing a dll lmao

silent night
#

If anyone has questions on migrating please feel free to DM me!

bold ibex
#

oh god i have to redo my buttons

silent night
#

Rip

bold ibex
#

2019 deleted them

#

nevermind i cant even fix the buttons

#

ugh

rustic mantle
#

The two scripts. You have to edit the code line

rustic mantle
#

but this was fixed for me

#

but from what other ppl telling me removing the files fixes it

#

šŸ¤·ā€ā™‚ļø lol

shell juniper
#

Hey so, is there any way to link my oculus account to a pc account?

I'm trying to make worlds but I can't upload any because I can't sign in to my oculus account, which can upload worlds, and the account I CAN sign into has never even logged into vrchat. So I'd have to sign in and start using it on my pc for god knows how long JUST to upload worlds

bold ibex
#

so my mirror is just pure white and i dont know why

kind leaf
# shell juniper Hey so, is there any way to link my oculus account to a pc account? I'm trying ...
bold ibex
#

nevermind i foudn it

median egret
#

so updated to 2018 from 2019, followed all the steps and my stuff still works but it shows as empty?

#

anyway to fix that?

kind leaf
# median egret anyway to fix that?

reattach the the undon programs. I'm on my 6th upgrade, had one do that already. Upgraded them all the same. It seems to only effect "some" of the scripts at least with me. I had to fix about 4-7.

median egret
#

reattach all of them?

#

there is a good amount

kind leaf
#

you could try upgrading again. Use your backup. Make a new backup and upgrade

median egret
#

I did :/

#

3 times now

#

same thing

kind leaf
#

yeah that sucks... no there is no quick fix. you'll have to re attach them all then

bold ibex
#

so uh, how do i make buttons in my world interactive again? they're setup but i cant click them in game

kind leaf
#

vrc ui shape attached to the canvas?

bold ibex
#

oh

#

so i just add that to the buttons?

kind leaf
kind leaf
bold ibex
#

yea i did that

#

i just couldn't remember what the thing was to make it work in game xD

kind leaf
#

yeah, ui shape is what makes it work in game. also need to make sure you dont have any colliders blocking it. Real easy to have intercepting colliders when placing a menu against a wall.

bold ibex
#

yea its right in front of the wall lol

#

oh ffs i broke the button to disable the main activator

#

xD

#

now i gotta remember how to make the main activator disappear on click

#

cause for some reason it stayed

spark hollow
#

I keep getting this message when trying to upload my world to vrchat. "ignore" lets me continue but when I try to upload unity crashes. "reload" just reloads the scene and then I can't open the control panel anymore and I get an error for each trigger saying "(trigger name) was not initialized in time."

bold ibex
#

i just ignore

spark hollow
#

Unity crashes after that

bold ibex
#

hmm

#

mine doesn't

#

also i cant figure out why tf i cant make the master button disappear when it toggles the other ones, never had this issue before

kind leaf
spark hollow
#

Same thing, unity crashes after I try to upload my world

frank shadow
#

so, my world is now unplayable how bad it lags on quest, but it was fine before unity 2019

#

WTF changed???

kind leaf
neat flower
#

yeah i'm not even able to create a new unity project :/ with 2019. probly my own mistake. still debugging

kind leaf
neat flower
kind leaf
neat flower
kind leaf
#

just a heads up, I started a 2019 project last night and it looked like nothing happened for 45 mins. I was baffled. I hit create, set the name, launched, no splash and then desktop. 45 mins later it popped up. weirdest shit ever. only happened once

frank shadow
#

can anyone help me? please?

#

idk whats wrong and idk how to test it or fix it

near escarp
#

What's in your world ?

frank shadow
#

uh, the world is called Luminescent Ledge

#

it worked fine on quest without any lag at all before 2019 update

#

now after 2019, it lags so bad that people have to power cycle their quest

#

and I did reupload it with new SDK etc

#

ill need to do something with it to totally disable access for quest people or just diusable all objects and put some under construction message

kind leaf
frank shadow
#

yeah

#

no other way to do it right now

#

and I obviously dont want people to report my world for it being broken