#vrchat-general-2
1 messages ยท Page 678 of 1
not working oof
I'm still anticipating by making map and the bots that will play with you
The robot in my pfp
I need bots to replace nonexistent friends
shows how you convert UV coords properly
That is the exact documentation that caused me to message you.
but it's right there
It does plenty of explaining why i need to do what it says, but I have little to no idea where to put the code it mentions.
I'm basically adapting a shader that I have edited to work in vr
Is it possible to make a shader that can only be seen in mirrors?
@dark narwhal you check if you are rendered by a mirror and if you're not you clip or discard the pixels
{
return unity_CameraProjection[2][0] != 0.f || unity_CameraProjection[2][1] != 0.f;
}``` courtesy of merlin
My hero
@dark narwhal you know what to do with that right?
My biggest learning curve here is i need to understand where the code goes. But the only way i'm going to learn how to do these things confidently is to have it laid out in front of me.
Nope but hours of testing might get me somewhere ive only messed with a few things in shader coding
If i don't know where something goes, its useless information knowing what it does.
dude, again, I wanna help you but you need to know what you're doing
YouTube the subject
you have UV coordinates, and they mess up
That I understand.
because there's two screens
I understand why everything isn't working, again i just need a better explanation for the code provided in the documentation.
You seem to think i have to know everything in advance in order to get an answer, but i told you that i'm learning stuff as i go.
There are going to be small things i forget, or don't pick up on immediately.
If you provided a way to do it and possibly explained a bit, then it would help solidify my understanding.
how far are you? what is the shader doing?
Its basically done for desktop, its a post processing depth of field effect. https://gyazo.com/4f36f02c2b3d5350a7fe1f67f080ad97
do you know what it does?
It takes screen space coordinates and a grabpass offsetting it to look blurred.
right, so you have a grabpass but the UV are for both screens at once
Exactly. My issue here is i don't understand how to separate that into both eyes.
Currently its double vision in the left eye (2 screens) and nothing in the right eye (stretched uv)
Let me see if i can get a steam vr screenshot to show you if it helps.
tex2Dproj(_GrabAssTexture, UNITY_PROJ_COORD(ComputeGrabScreenPos(UnityObjectToClipPos(input.worldPos))));
where worldpos is the world vertex
world vertex gets projected to clip space, clip position gets converted to grabpass position pixel XY, gets converted to texture space UV
@vocal shard I'm going to try and figure it out based on that, but just in case what i am saying sounds a bit convoluted. https://imgur.com/a/qSaLLrh
I will let you know when what you said works out.
I appreciate it
ComputeGrabScreenPos
will do the math for VR if it needs to, that's the real takeaway from that
@safe prism I had ComputeGrabScreenPos in here. Not sure if i need to do anything for it to correct the double vision or not.
can i see frag?
Keep in mind, this is a shader i am doing edits to without much knowledge beyond amplify.
Where would that code be located usually?
looks like it'll be named "DrunkPS"
I assume you mean this? https://gyazo.com/a9e054a16713ad62304a262ceda42a36
see pixelPosition? the input.pos.xy should likely be input.grabPos.xy
pos is gonna be the double vision UV, grabPos being the corrected one
And i would have to change that for every input.pos.xy i see?
the .xy is less important but yeah
Thank you so much, I will give it a go and let you know if i notice any other issues.
<3
I appreciate your help more than you know. โค
everyone โค feel free to send me pictures of your cute vrchat characters and i might draw them :3 (sorry if wrong channel)
@safe prism one last thing before i mess everything up. You mentioned input.grabPos but i also see this here. https://gyazo.com/6023a43430bd012a980ef97007eb0400
that's gotta be there
So keep it as pos?
and then also after saving the code it seems a bit off in the unity editor. is that fine?
I notice most shaders do this
is it pink?
Nope, just looks like it got rid of everything under the cube the shader is on
not really sure >n<
I will give it a test and let you know if it worked out
most times it just looks weird in unity but then in game its fine
@safe prism I think doing that made everything zoom in
it will slightly
i don't really have the time to debug ;w;
I could keep messing with it, sorry for the trouble.
you might need to do texel size things with the original .pos, then any texture sampling with grabPos
but that's my guess
I wish they would stop using @ everyone. Just post it
You can disable pings for at-everyone in Notification Settings.
@rigid crescent i fuckin told you
Anyone else unable access #announcements
some people want to be notified of announcements

and limit was 20k not 30k
o
i cant read #announcements lmao
Told me wut

Oh patch notes
We have access again!
@glossy wharf your avatars are bad though :^)

Also active mods again 
Second time today!
Except I told you numbers would change which they did :3

So technically I was right <3
@glossy wharf Avatar bounds are important ๐ค

:0 Tupper did you get my dm by any chance
In comparison to other stuff that you can optimize, avatar bounds are the smallest thing to take into consideration though.
Cause I'm actuslly about to test that
imo should have the same extra rule the polys have
Oh i know
But i like the other adjusted numbers
Did you see it is what I should've said
they fix the problem that denied changing instances if ur latency was too high yet? :p
xd
They determine when the avatar is culled, if you're not culling expensive avatars it adds up fast. They're also super easy to fix
Ok no worries. I'm gonna test it noe anyway lol
(^=ะคแบะค) pounce @placid umbra
Exactly 355 days after the "Increase the polygon limit" request started on the Canny... they finally increase polygon count limit.
@solid fiber ๐
@formal surge Please don't spam
inb4 ban
Will playlists only show public worlds?
Better late than never
Im aware that the culling is determined by the bounds, but if everything else is optimized the avatar shouldnt be a problem when being rendered.
but people don't optimize
Have the numbers changed since last time? I just woke up ;_;
Right, but it's something that people should be aware of. In most cases, the times I've seen huge bounds were an accident and the person didn't know
Canโt wait to try the beta
Lots of optimization is due to people not knowing lol
@vocal shard Something being suggested on the Canny does not imply implementation in any sort of time period. ๐ค
But thats what the sdk warning are for no?
SDK warnings before didn't do that much
Except when it's one of the top most requested feature with the most upvotes ever.
and it only prevented >5m
Because the SDK warnings before where also wrong/bad ๐
It's gonna be implemented in.....something years
With the new warnings its a lot more usefull atleast
20k polys lagging people lmao
You'll need the new SDK
Or rather 10k
You should always use the latest SDK meant for the version you're using
Are the SDK limits enforced serversided this time? Just wondering
People playing on Pentium Dual Core lol
read the patch notes
Where do I get the new beta SDK? There doesn't seem to be one in #open-beta-info
Oh nvm
That is the one. Discussion just isn't open yet.
@glossy wharf Guess we got new stuff to write ๐
oh its on in the patch notes this time nani
I dun wanna
ยปAll avatars are cubes from blenderยซ
If you upload an avatar using the new SDK, can it be used in the current live version of the game?
Is the #open-beta-discussion channel still meant to be locked?
@median basalt
Sai is severely angry now?
oh, yes it is. REad the patch notse caffeine :3
@covert chasm that link gives me a 404 but thanks
Tupper lmao
damn rekt
The arrows
bless tupper โค
The #open-beta-info channel is pretty far down and the discussion channel isn't open yet so I got confused
So the #open-beta-discussion channel seems to still be read-only
Wowie a new update
It's open now looks like
USGADFIUGIAFSADF
Coming Soon โข
Sorry. Couldn't keep myself together on the chair thing.
@solid fiber โค
SDK link fixed
Announcement loading screen!
mm hmm
pounce @vast tulip
We really wanted to hammer home how cloning works so people don't get confused ๐
Where is the beta SDK located again?
xd ordered a virtual reality head set did i make the right choice
People dont read though 
They will still spread around there own interpratation of the system
Soon you'll get to hug a uganda knuckles @limpid dawn
A new update is coming
noice
@umbral reef where do we read about it
@drifting adder The information itself can be found on https://docs.vrchat.com/v2018.4.4/docs/latest-release (Left bar and the SYSTEMS for the trust and avatar cloning stuff)
But just read it right and else ask if you are unsure about something or see some dumb stuff-
Its easy to understand it wrong, mainly the cloning so
I'm making a system on my avatar where people can ride a drone that follows me around ๐ฎ
This is coming along faster than i expect
vr users gonna puke
and the drone acts independantly
What I'm wondering is why is it called cloning instead of it being like a "mobile pedestal" kind of thing
Makes it sound like it's being copied right into the users personal avatars
70k Polygons
@vocal shard im beyond excited to use the drone prefab you made
christmas is ruined
is that a good thing that we can have 70k polygons?
Yea
@frail escarp Makes uploading avatars easier-
not like today anyone friggin cares :/
YES
"lol why cant i upload my 140k character"
my avatars will be so smooth
In testing someone made a working helicopter with a rope ladder using stations, I'm really excited to see what people do with them
I can now add items to my avatars without making them look like they got shit out
Just make sure to optimize everything else if you plan to push that 70K cap
I am around 30k
this beta notes
So hyped for chairs
are amazing
i wonder if the performance meter will force people down a peg
YEA
I wonder when it will come the update
lol low cpu user are save now
so much fun stuff in this
also now everyone who was above the poly limit are coming out
Lol
THIS UPDATE IS A CHRISTMAS GIFT
๐
It'll be fun to sit on the shoulders of giants
it's a lot of fun
finally all above 20k poly people are free at last hahaaaaaa
or of big fat ugly bastard avatars
And the hack client users who break the polygon count
What is avx? ๐ค
an instruction set
sharing named playlists of worlds with your friends is so cool
I wonder when the they will try to break down on the hacked clients
Also I suppose this is related to why favorite list disappeared from the menu?
Some one them are crashing peoples games
the avx requirement broke the game for older processor generations
This will be a good update
which they now fixed
@candid acorn yeah, the faves are moved to the playlists
Even some new systems dont have an avx
One guy shot me with there gun and I crashed
not possible if you have safety settins on
reminds me of friggin sword art online @simple crow
Wait the avx problem is fized? @gleaming patio
also, every release has MAJOR updates to security
already the avatar performance in the sdk is amazing.
yeah seems like it
Brb didnt get pinged for announcements
good work guys.
Thats good
Could've saved that for the actual update instead of making it poof suddenly in the current release
@candid acorn saved what?
๐ค
This is an epic update
xd
The fav menu being missing from the current release
This new system is way more detailed than i expected. ๐
Favorite worlds, that is
@candid acorn that had to go due to major server side updates for playlists.
you'd have to have something like https://ark.intel.com/en/products/37148/Intel-Core-i7-940-Processor-8M-Cache-2-93-GHz-4-80-GT-s-Intel-QPI- to trigger the error
Yea why is the fav menu gone?
i hope we will can put more favourites avatars
All ye of little faith! Behold!
"- Stations (seats/chairs) can once again be mounted on avatars"
launc date 2008
Playlists replaces it. there's a reasoning behind things
Where is it?
@simple crow it's back and called playlists and now you can make lists and name them and share them with people
Playlists is not ready for full use or testing at this moment
still being worked on. coupla bugs
Where do--- oh
Ouch, Jaime no. xD
plz let us favourite more avatars
So I'd not use it too heavily yet
3 is too low
Are we allowed to ask the reasoning for replacing the favorites list with playlists?
Hah. I'd like to fave more avatars too. reasons behind that also.
Also with avatar cloning and avatar chairs coming back you can totally stack avatars on top of each other with ease 
As mentioned, there are some issues with world favorites/playlists that are being fixed. You should see your existing favorite worlds come back once those things are sorted out
@floral aspen playlists ARE favorites. it will remember all your favorite worlds
So just a little thing will you guys ever make it so when you search something then select a world then go back you dont have to re search that thing again?
oof
favorites are just a "private" playlist
@sly veldt This might sound like a bit of an odd question, but does the chairs support custom animators when on an avatar?
I would love to play with it
ahhh okay
Can't get into tech details here. I gotta run soon
there will be docs
or someone from community will answewr
Alright, sounds good enough.
@small wing Most likely yes, but experimentation would be good
๐ฝ
@simple crow https://vrchat.canny.io/feature-requests/p/back-should-return-to-search-results pls vote
i wonder when the update will come , i'm so excitited
yes
Oh shit, that is a big upvote for sure
I want that back
It's the most frustrating thing
It is
UI (back to search) has a major update coming. So that canny will be a bit obsolete
@placid umbra If anything i can always give it a try myself, would be interesting as i plan on making a cloud that people can sit on which follows me around. kinda need the chair to force the player into a cross leg position. I will give it a shot. ๐
This new update has me wayy too excited. I remember when chairs got removed, i was so upset.
Having this back sort of breathes new life into creating stuff on avatars. โค
remember that one time someone tried to tell m shonzo's avatars were within 20k
๐ ๐
which one of you clowns was that? @tacit plank ?
pounce present
The present need a key to unlock
@vocal shard that toggles all your avatars off, if you have them uploaded as private they cannot be cloned afaik
you can buy a key at the credits store
pounce unlock all! (^=ะคแบะค)
for 5$
What's the report email again? Moderation@vrchat.com ?
Public or Private, if you have the Settings menu option checked off nobody can clone your avatar
OH LOL IT WAS SVEL!
You got a common brown shirt
who talks to Svel? Roast him for me.
@whole lodge Yes
@placid umbra appreciate it
wait.... did yall see that announcement?
triangles and plodys is tris right?
70k limit instead of 20k limit they r saying?
Yes
It is amazing
Yea! But now you finally need to optimize all your other shit!
but I understand that avatars uploaded as private are automatically not to be cloned, toggle your public ones with the menu setting at once
though i've always decimated my models for over a year now......
And fyi- That aint sarcastic or negative
Im happy we have social pressure for optimazation now
I suppose it is good.. Sometimes decimation has issues with hair and such for quality.
Should still try to optimize... But you have more leeway now
Just dont like how it works but eh-
This is gonna be the best. Update. EVER. Updating my avatars might be a pain but it'll be worth it so I can give lolis Rapidash back rides!
But shit- Now i gotta make a "SHAME SHAME SHAME" avatar for unoptimized peeps 
Also worth noting, stations have been fixed to be smooth again as well
Thats neat
Honestly I won't give a damn if my avatars are poor.
You should though
It should be an automatic feature where a user with a very poor avatar gets followed around by this
https://pbs.twimg.com/profile_images/636296785275654144/dU5Krzr0_400x400.jpg
@rough pulsar Lets start a gang ๐
We can share the assets for it and ezpz
I'd load up on colliders just for that. 
Oh my god yessss
The moment of truth as arrived
Accompanied with the appropriate audio
*ding* SHAME, *ding* SHAME, *ding* SHAME
But the problem is- You arent extremely optimized yourself with an animation like that 
So you have no right to shame people
With one audio source and one animation and the rest done right you're still within very good
Can open beta people be able to play with people on the normal build?
Nope
I thought as much but I felt the need to ask
Features usually make the different versions incompatible with each other
i guess its over with brushing trough your hair with your hands and stuff....
idk .-.
Just wish I could get very good without having cardboard hair. Hmmm. 
Is the open beta only on steam? I have vrchat on the oculus store
probably
Ok
This new performance rating system seems like it should be pretty amazing for motivating people to optimise.
Will also create a few disputes and a bit of stress for some, but overall is beneficial to the games health.
It's not done yet either. Just the start
There isn't a way to opt in/out of betas on the oculus store. They'd probably have to have a separate download for a standalone client
There's more?
It's not perfect yet
Billy May's voice: BUT WAIT THERES MORE
I feel like I can say that with confidence, since it's already making me re-prioritise optimising my damn skirt over working on new particle toys. ^ ^;
Just like all things it's best to get it out and have you guys work with it then we'll add more to it including better ways to analyze avatars
How about an option to toggle dynamic bones. That would be nice
"I'll do it tomorrow. Can't be too hard to merge a few bones..." etc etc
I'd be surprised if a dyna bone toggle wasn't already in the works
It's already on the canny
it promotes optimizations. But there's also people who have very optimized avatars getting poor ratings, and it doesn't promote optimizing when people who have put effort into optimizing are being told "this is very bad". Kinda a spirit breaker.
And the last post you made points to what I assume is this update
The perf stuff has some stages to go through. This is step 1
@ruby burrow i think that's the point. If they give us hard limits people wil fight it. If they give us more freedom, but now we're self conscious.... We're more likely to optimize
Speaking of dynamic bones, I recall that the game was ignoring the custom culling values and setting em to default, was that ever fixed?
Yeah, I've always said something along these lines would be the best method.
i have a question probly a dumb one do you have to update vrc to see the update? update steam or? im hella lost
hope the performance rating comes to worlds in the future
If you can see how unoptimized people's avatars are now people can encourage others to optimize
@bitter moth this is a beta, the update hasn't been released to everyone yet
public shaming
@candid acorn I assumed that's intentional.
thx
intentional
I assure you it wasn't, considering the default is as large as most maps.
And if you set it lower it also was setting it to default
I haven't tested It in some time though
So I dont know if its still doing that
@vocal shard yup. you wanna walk into a public pug and disrupt everyone's good time with your 1000 dyanmic bones and 32 draw calls then yeah, I wanna know it's you doing that. Change avatar or let me know so I can block your avatrs.
The default is 20 isn't it? In game it works out far smaller than you've expect.
@vocal shard but go ahead and do that with your friends in a private instance
20 is still a pretty large area.
@sly veldt exactly
all good
I had mine set to like 5 or so. No need to have them on when someone isn't even near me
I've messed around with Naga avatars and flying worms built entirely out of dynamic bones. They turn into a stick pretty quickly. (Which is fair)
You know im still the most hyped about not having to explain that its not just polygons but mainly other stuff causing problems
This is a community of builders. Some are also new to avatar creation. Personally, I like to know stats and rules. I can make things to suit the context of the experience
High perf for large public rooms with crowds. low perf for small instances with friends
I suppose it would make sense if it were possible to allow lower culling values. For those smaller details.
This is step one of a system that just shows some stats
and not even super perfectly. there's still stuff it's gonna call out a little wrong
Just in general. When I tested it, 20 was just too large.
Over time you'll see more systems and tools to help you and vrchat as a whole
Maybe it's just me.
(Jadneheute um 23:12 Uhr
it promotes optimizations. But there's also people who have very optimized avatars getting poor ratings, and it doesn't promote optimizing when people who have put effort into optimizing are being told "this is very bad". Kinda a spirit breaker.) i second that, all my stuff is in the green for very good, but i get a very poor rating for having dynamic bone hair and 2 colliders in my hands
If you read the docs it's a non-perfect tool
Yea but thats not optimized at all though
it'll improve
Dynamic bones and colliders are EXTREMELY unoptimized
I'd not get hung up too much on the tool and it's rating display.
But pushing it but eh-
Also as someone mentioned, an optimisation rating/benchmark for worlds would also be amazing, even if purely for the fact it could help drag people out of that pointless "Lag Free Box".
That will come later after UDON
scripting, which nobody is thinking about yet, will lower perf
When is udon? ๐
Oh trust me, I'm always thinking about scripting
Cos as much as there's poor avatar perf there will be a lot of new people making poorly performing udon noodles
Im fairly sure peeps are wanting to script anything and everything but dont push for it as well-
Can't stand people trying to drag me there. There's so many other good worlds that are virtually indistinguishable in performance costs, without being a boring empty eye sore.
I've been waiting patiently since the playmaker announcement
same
UDON is high priority. Major effort was made to try and get it done for an open beta for the holidays but it needs some more time.
It's a MAJOR undertaking but will be worth it
Understandable
so it's almost done then?
Gonna be rad tho
Its tbh insane how much progress is being made the past few updates compared to a while ago
Ron, when is the alien body pillow being added to the VRC merch store? :v
Aghh will be worth the wait
I can only imagine what goes into making a system like that
There's an internal test for team over the holiday to mess with it.
๐ฎ
@floral aspen yeah, let's build scripting securely into a UGC platform
in VR
lol
Oh, and while Unity needs and update
and everything is moving all the time
Easy!
haha
always fun shooting moving targets while standing on a treadmill
Believe me. I'm a game designer. Have been for 30 years. I'm SUPER interested in UDON getting done.
Yup, why haven't you just pressed the make udon button yet?
@umbral reef My assumption for the past five months has been that the Unity version update was chewing up most of the development hours. Or otherwise setting back projects that could otherwise be released sooner.
UDON?
yes custom noodle maker
@ruby burrow Tbh seeing how my own team makes progress its an exact mirror
One month its update and change every second
Then its a slow grind for a few months
So the myth is still strong?
Whats that?
Udon will open up soooo many opportunities, can't wait
Custom scripting engine
Ron just hire more devs :^)
Just get donations going and ezpz 20 more devs for a month what totally means 20x more effective people working on things
Oh
Also, that... and putting out all the fires certain unwanted members of the community have been starting, trying to break the game.
What to do with their salaries, though?
is udon like visually codeing?
Man that just hurt my soul typing that
@simple crow yes
Ah. If it was just that easy
more dev not always mean better output ๐ฎ
^^^
OOOOOOH
True. You gotta consider their background too
More devs more problems 
Never helps when you're trying to build something, and a bunch of script kiddies insist on trying to rip it apart.
"9 women can't have a baby in a month" - old engineering saying
Software development is one thing where throwing money at it doesn't always mean faster or better output
Or to mention differing opinions about something
@sly veldt Unless you work ina tech startup- Then they want you do it within 1 week with 3 woman
Iโm studying coding, itโs a slow process
I've been doing this for 30 years. I've seen every way of it being done.
@floral aspen Often it even works worse then 
Small teams can make higher quallity content on a more regular pace from my experience when its complex stuff
@opaque hawk do your best! o/
the seats on avatars sounds cool.. I wish the also add a pickup component for avatars
you don't get that freedom with seats
pickups/props/inventory is a big system I'd like to add but that will be a bit. Also pets.
I've been saving assets for the chairs thing for so long.
Pets!
I guess you could make a pseudo pickup by adding seats to your hands and have people sit in them
Should be fun.
Ohhh Inventory yess
We already got pets ๐
They just sit infront of a mirror right now and are hard to pull away from there but eh-
Inventory is another thing I'm super excited for
wouldn't mind being a pet
Pets?! ๐
I've always wanted to find a way to have a cool fireside chat with people about vrchat and design without it turning into chaos or trolls
Ron I just want to say, your designer tag sticking out of the box really rustles my autism in game
I'm optimization trained I swear
just put a mirror on your avatar.. there free pets
@mortal arch hah! I'm gonna leave it there now
But.. my cats..
@vocal shard hah!
Is the new version of the SDK only for Beta use, or can i use it to upload to live?
I would def not use in live
@modern sand i was banned on this discord for no reason can i get unbanned WOLFIE_OG p.s this is my friends acc
๐ฅ
@sly veldt any plans to make avatars be able to be picked up? Not like seats, but a pickup component?

@craggy hinge itโs planned on the canny
@compact trench You'll need to email moderation@vrchat.com to appeal that.
got myself down to 32K just in time wew
mk
is it? ok.. I only saw seats
Someone test an avatar standing still on a horizontally moving station
i wanna know if the legs are stationary
@compact trench Pinging Ruuubick asking for a ban lift will only get this account banned too
Gg you just yeeted yourself
yeah that's kinda ban evading if you think about it
"it is" ban evading.
Rule 23
get yeeted
Stations are good now \o/
and yeah, rule 23 is a no no
And rule 11
plus most of the time when some says they were banned for no reason, there usually is a reason
There's a problem with moving into a station via on enter collider trigger, since you are still trying to move you instantly unsit
I wouldn't be surprised if I got banned from here at this point with the stuff I've pulled
Ooph
@gaunt dagger that'd require a bunch more design and you saying you permit it or not and who and all that
It's easier to just do seats on avatars. Even those could probably user permissions.
Aev you're making me want reactions back in General more and more
That kinda thing sounds nice but we have MAJOR efforts underway and conflicting systems inbound. So short answer is no. Long answer is maybe someday
@umbral nova #TheDream
Aev add those emojis here for the other channels pleeease >)
Ok I gotta run. Hope that was helpful. I'll see you guys later or in VRChat
THANKS RON
I'm just waiting for when stereo sounds can be played on avatars
Will be testing this open beta rn
Take care ron!
seats just don't give that freedom of movement
Hopefully they got beta user number counter
Seeya alien
ok we'll take 'em out then
Wait wait wait
just kidding..
Can we have non-immobilzing stations on avatars
byeee
ron back at it again
Take care ron ๐
Drivable stations on avatars mmm
take care
Oh well, see you another time.
Oh my god
Oh?
??? I said what now?
enough talk i need to try this stuff out
@languid beacon Lemme DM you something
I just remembered, we can unironicly make car avatars again
It says this avatar contains an event handler and cannot be uploaded?
But im using the new sdk?
It also says stations found on avatar so im confused...
Does it need the vrc trigger any more?
Because the vrc trigger is what would have been used to click on the chair.
@opaque hawk You can find the beta SDK within #open-beta-info
Unless there is a separate station component
Oh I know
Iโm chomping at the bit to get home from work and try the beta
There is no beta in unity, just install import the new beta sdk instead of the normal sdk
chairs are back on avatars
I still wanna make a "vehicle" type of avatar, I can already make one but I can't use it myself.
hhhh
I have a model that I need the chairs for
I have a car avatar, now I just need to add seats to it
Itโs a jet and all I need is a chair
@median basalt Remember the Uber Driver?
Lmao
I have to put a seat on him
OH WAIT
Yeah
yes
I have been waiting for a chair component to return so I could add it to my age 2 Gundam flight form
The chairs are actually really good, I just wish you could sit in your own somehow
Im hyped to try the smoother movement on chairs. It used to be super scuffed so hopefully its much better now
It's so much better
If I can get the chairs to work on it the Iโm going to be hyped
Chairs are just adding a VRC_Station component to an object
like moving in cars was a nauseating mess
Try dragging in the chair prefab and deleting the event handler and trigger
Where is the new beta Sdk with the chairs
Thanks
I wonder if this has fixed this issues that Omega loved to gripe about.
It sounds like it might have
Mhmm ^^
Well they were pretty serious issues
Lakuza's world was delayed because of the chair issues but they seem to be completely fixed.
well that performance check tool seems to be working, my avas bounds jump from very good to very poor by reloading the ckeck window
now its medium ranking.....
๐
That reminds me.. he said something about a balljoint system for chairs..
Now my question is will the chairs be here to stay in the both the beta and later in the main sdk or is it temporary
Nice @bronze sun
the material count isnt right either x) i have 7 in unity and ingame it says 11, dont have stuff hidden in animations either
Yeah they're staying
Nice so I can do it from the normal sdk as well or just this one in beta until the new official sdk is out with it
The chairs are staying
Chairs are staying.
Avatar stats is not perfect. Step 1 of a toolset that will be getting updated and more work behind it over time
At least something to start gauging things. As UDON comes in and scripts eat up performance you'll really want to know perf on avatars and eventually worlds
Chairs also full of issues. But hey, they are in. So enjoy.
speaking of performance I'm excited to see how big of a difference the IK optimizations will make
Yep going to have a fun week messing around in unity with chairs
This build has a LOT of solid perf stuff
i hope you go easier on the dynamic bone rating, currently its basically only allowed to have 2 hand colliders when you only have 3 bones affected by it, to be not rated poor (staying under the 8 dynamic bone collision check count)
I hope you will reconsider the ability to sit in your own chairs. Would be a shame to lose that.
I had some really cool ideas for vehicles and floating avatars that I'll have to scrap
What do you mean Rokk? Like spawning a chair with an animation and sitting in that?
hello does anybody have a link left for nitro for my friend? 
@floral aspen sorta
I put a chair on my avatar at position 0 and I was able to sit in midair and float
ohhh okay
oof
I was gonna make a controllable flying machine. Tupper mentioned it would be "too confusing"
I opened a canny on it here in any case https://vrchat.canny.io/open-beta/p/allow-sitting-in-your-own-chair
Make sure to upvote it if you would like to see it too
So, question......and please tell me if I'm in the wrong place.
I have a region/sim/world/server/place/thing/nightclub -- whatever y'all call in VR Chat, in another world that is also based off Unity. How hard would it be to uh...VRChat-ify it?
Also, new to VR Chat....so Hi!
Dont ask to ask a question, just ask it
I didn't know slowmode was on, that's why. My bad.
Can you export as fbx?
Oh wait hold up
I mean, it's an entire scene. So maybe? I'm also new-ish to Unity.
Yeah, it's built in Unity but with a different virtual world's "editor pacK" -- basically, your SDK.
Just make sure to optimize performance and it should be good to go.
So, I guess remove the other world's "world specific scripts" first obviously
Yes
Okay. and I can just grab the pack VRChat uses off of their website, right?
Yes you can download the sdk there
Might be useful to check a simple world making tutorial for vrchat to get the basics and work from there
Okay, thanks for that @glossy wharf . I assume YouTube.
Okay. Random question, does VR Chat have a currency? How's the event/vr-nightlife scene? Does everyone use VR or do some use desktop viewers?
No currency
Theres no currency, theres a lot of people especially with fullbodytracking going to clubs
This isn't second life
Theres a lot of desktop players that go to club maps to have a good time anyway
Actually nvm there is a currency
Well, I know that. It's not called Second Life. @umbral nova , now is it? haha
It's your framerate
You can add animations to your models to dance as a desktop user
Will be pretty hard to get a club map done and used tho, theres a lot of established maps in that area
I'm slowly learning how to use VR as someone who always played on a desktop. So, I'm eager to learn more about that. I know I wouldn't be able to DJ from VR, that's for sure.
I met a wild Elire!
I'm gonna have to do research into the full body tracking, I've seen some videos of its use and holy shit, that's awesome. haha
Yup, so as i said, checking out a vrc world tutorial on yt will teach you the basics, from there its simple. You can ask any questions that pop up in the #world-development channel.
The little bit of nightclubs that I have seen so far in VRChat seem to be very different than the kind I have created/ran/owned/operated. So we'll just have to see regarding entering in. ๐
Well, thank you for your help! I appreciate it.
No worries, here to help and rant
@glossy wharf Apparently that Loli person isn't kicked, and in fact they only joined the server to ask that question. No previous message history
VRC Discord moderation

Okay buddy
Any reason why I'm crashing on startup?
what cpu do you have @grand zealot
@grand zealot most likely an old cpu
I have an I7-4790K.
make sure your drivers are up to date
else check #vrchat-support and follow the steps
My CPU definitely shouldn't be an issue here.
I launched again, and loaded in just fine; but that doesn't explain why the crash happened in the first place.
They closed it lmao https://vrchat.canny.io/open-beta/p/allow-sitting-in-your-own-chair
Rip
Glad to see that our feedback is taken seriously
Rip servers
No chairs for you
Rogur
Was this even discussed with the devs, or...?
Was shot down way too quickly
Which one?
Rokk's canny
I'm pretty sure it wasn't even looked at
He just dismissed it immediately. I'm guessing he has no clue what I'm even talking about
You sure Tuppie can see this?
Tupper says 

Nou
I have an idea. Now that we calculate the IK on our own system and send it to the others, what if we do the same with dynamic bones? Everyone calculates it on their own so it won't lag others anymore. Therefore the limits on them can be massively increased. ๐ค
Would probably be too much network traffic
anyone else having server/friends list issues?
None so far.
Upvoted ๐
Like, they actually put effort into making sure that you can't sit in your own chairs

And then just dismiss any and all feedback
Like, I'm glad we got avatar chairs and that they aren't very restricted at all
But then you try to offer feedback and just get closed down with zero consultation, my last cannys have all been ignored or closed lol
@ocean bramble bandwidth needs would depend on the number of dynamic bones, the real advantage is if you have a reasonable number of dynamic bones but a bunch of colliders and could do the collision logic locally
Aye chairs are back i can finish my ferris wheel this time
how long before you can upload your own avatar
I hope that there will be an option to disable chairs from other peoples avatars cause i know peeps are just gonna make the chairs hitbox cover the entire map.
I thought that was gonna be the plan with the trust system but I guess not
You can't cover the whole map but you can cover enough to make it impossible to press trigger or fist
That's gonna be an issue
Yee
Ive been terrified of chairs since their first attempt
You wanted to grab that drink....you didnt want to be spinning at 900 rpm???
hi any else lost the "favourites" world option?
Most of us did.. Favorites option for worlds is bugged right now
oh ok.. thanks ๐
i absolutely nutted when i read "VRChat SDK polygon limit raised to 70,000 polygons/triangles" in the open beta notes omg
thats perfect
Wait we lost our favorite worlds option? [remembers that favorite worlds are probably sitting at the bottom of the world list at this point in time] ...well, shit.
I would like the devs to change the icon for the "Good" icon, it looks kinda... eugh :B
I feel like the new icons will bring more discrimination than the colored name tags
Most likely, but perhaps not too long
I think we should explore ways to educate others on optimization, that'd be great
@median basalt chairs on avatars have a limited interaction range that you cannot edit. It gets set by the client.
Yest but when they make invisible 100 chairs on their avi...
You're limited to 6 chairs.
Ohhhh tgats good
I'm hearing talk about favorite worlds becoming playlists. Do my old favorite worlds get migrated and does this increase the number of worlds I can store?
Not for my ferris wheel but i can manage
A ferris wheel with 6 chairs is still a ferris wheel. 
It's a kiddie ferris wheel 
A very bad one tho
Now, throw some chairs on a tank and we got a BattlefieldVR situation
It's only bad if you make it bad :P
I mean u need at least 2 chairs per cart...and there is like 15 carts
Nah, like a tank with a driver seat and a gunner
Avatar optimization tags ohno
If i load in with a duplicate mesh avatar....
For onload animations
๐
#1month
Or multiple avatars inside an avatar
Reeeee
fav worlds list disapearing . XD
So I join into worlds with the open beta, but I'm always alone?
@hazy solstice
can only see other beta users
Oof
so do i need the beta vrchat as well for chairs to use as well im guessing
Hey, where is funland? I really enjoyed it when I first got VR and I wanted to relive the excitement
i'd say ask Omega#2955, but he doesn't seem to be in the discord anymore
Why so?
oh no
I think @umbral creek#2955 was scrambling to finish Funland 2 . @indigo fern Funland original broke due to rotations being corrupted in 5.6 compatibility and he lost the source files for the original
Oh ๐ฆ no longer here. I hope that doesn't mean he got burned out.
They track how many people favorited your world, can they do that for avatars?
yeah only for yourself though, of course
you cant see other favs. having it for avatars would help a lot
i would love to see that for avatars
Is that on the website?
Can anyone confirm if number of favorites of an avatar ID are in the API like world favs are? I know literally nothing about that stuff.
It's only showing my test world on the site. Not my current public one :(.
It hasn't been updated to 2017 just yet so could be why?
Yes the website seems to be hiding old worlds at least your own. Kind of weird. Maybe there is a url or api parameter you can add to show all worlds. Might be a bug
do i need to convert my unity avatar to use it in mmd? iv never used mmd so idk
5.6 worlds show up on the website, ont sure about the personal account though
For some reason, VRChat won't start for me...
It says it's running, but then it just stops.
So I can't play VRChat. My computer just won't let me.
๐ฆ
@raw lagoon It's in #open-beta-info
@haughty mountain That's caused by your CPU missing AVX instructions, usually CPUs from 2010 or earlier
It should be fixed in the next version of VRChat
...
So because of this update, I can't play VRChat until the next version comes out?
I shouldn't have to, when it was working just fine before
Though 2011 models work too
now it's working, wtf
Nani?
yuss
that was the shortest beta ive seen
:/
@sly veldt Are you serious?
Fastest beta ever
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
@rough flax Rule 23
hopefully new memes
The beta should have lasted another couple weeks to gather feedback and act on it

O god 70k polys T.T
FYI, the beta was longer than you think.
Didn't they just start the beta today
Guys can someone help me plz
@placid umbra How else am I goign to talk to him?
"Open" beta
"what people can create with 70k polys" so no change really, people had been dodging the limit for ages. you aint gonna see a big wave of stuff being uploaded id reckon
Open beta is all that matters because they didn't allow cannies discussing the new systems before open beta. They closed them down before it
ok...guess I'll just figure it out.
@shy nest problem they dont gotta research it
OOOOOH YEEEEEEEEEEEEEEEEE
Uhhhhh
@still lark from the 15 to the 21 POGGERS not even a week ( the 15 is the changelog date ) :^)
lol
It went live, the madmen
@shy nest there will be a huge wave lol
is the sdk not up?
doubt it
SDK being updated right now
the vrchat team must be confident about their infrastructure now
I did not think it would be that short
that was super fast
@covert chasm thanks
@crystal plover We actually had a pretty intensive 5 day closed beta
do we get material limit?
^
literally about 4-6 hours of focused testing, restesting, etc nightly
Materials aren't limited?
dammit
But you didn't allow feedback from non-closed testers before open beta?
Dang
Correct. Because you couldn't use the system, so how can you give feedback?
#kareedaforclosedbeta lol
where's the sdk link?
Ahahahahahahaha beta
It is being updated
all I can get is the old one
gg
We can still see it and evaluate that way 
w
Rem is best waifu
@covert chasm why push the uypdate this late at night?
I have to switch it to open beta in order to even play the game, and I can't even move when I play. What is going on here?!
im expecting to go into the pug and see most avatars be "Poor" avatar performance 
SDK updated!
@shy nest ikr
early in the morning you mean
@vapid socket We release things when they're done. We happened to finish it. So we released it. Because it was done! ๐
@covert chasm fast as fudge boiee

@covert chasm not complaingin, just asking, good job dude, love you โค
I recognize that emote tupper
thanks Tupper & the team for your hard work!
nah ur fine
Was such a short open beta helpful?
Yes, very
@covert chasm go get sum sleep my dude
whaa
๐
love u tupper โค
this wasnt just tested for less then a day. its been being tested a ton. like... a LOT
Several people are typing...
Is the new SDK different than the beta one? I don't wanna update it just yet unless I have to.
Mimi is correct
We finished late cos people ate into their vacation and evenings to work super hard to bring you guys a pretty sweet and major update to VRChat for Christmas and New Years. Community helped test TONS for weeks. Lot went into it
@sly veldt thumbs up
Thank you all
well look at it this way, people didnt know that so that is why people thought it was extremely short
And now.. fun time
cant blame em really
Now, it's chair time.
@sly veldt "fun time" haha

The open beta was extremely short
Trust me everyone on the team worked their butts off for the past couple weeks to get this update out
Is the SDK on the site updated yet?
Merry Christmas vrchat
Yeah fun time cause you get to go on vacation while the game is on fire ron.
You knew this update was rushed.
SDK coming really soon
I'm glad my teams avoid publishing to production right before the developers take a break
They must be confident if they're doing a Friday deploy. Hopefully no major issues spring up and ruin a poor Dev's weekend /holiday break.
dont do an oculus and dog the boys
lol
^_^
it is in 2 hours
actually, it is friday, just ticked over 13 minutes ago ๐ค
Friday for east coast
So nice to see that if one thing is wrong it brings the score down
Can anyone confirm what the name of the new SDK is?
owo
3pm friday for me 
It's Friday in Australia
It's Friday over here Tub
Its been 12 hours into friday for me
the thing nobody wanted
@covert chasm but it is friday its 12:13 EST
Is VRCSDK-2018.12.19.17.03_Public.unitypackage current?
Ultra sdk

What! it's 3:13pm here in Australia. Haha
I CAN SEE THE FUTURE
Yes this is awesome. Wise timing choice and I'm sure the devs worked their hearts out to get this done on time
SDK should be up at https://vrchat.com/download/sdk
is there plans on adding a punishment for poor preforming avatars?
ahh a fellow non daylight savings aussie, a rare sight indeed
@placid umbra +rep
@languid beacon Yep that sounds right
@worthy nacelle yes
Yup, correct SDK then.
Tupper will poly police you

Sounds kinky
xD

can someone tell me what the point of the open beta was if it lasted only roughly 8 hours
FBI OPEN UP
can we have a moment of silence for the passing of cats decimation
So that if the new version somehow set PC"s on fire
people used that?
@shy nest annnnnd its gone
@lone thicket It was tested way more than that, it just wasn't open beta.
:0 why cant i update
@shy nest It's still viable lol
then why did they release a public beta at all
tfw a "beta" wasn't tested at all.
Longer open betas in the future
If VRChat isn't updating, uninstall it and reinstall it.
To make sure it was decent.
ehh you can 100% get shit to 70k, 20k was like running a marathon depending on what you were working with
@lone thicket The public beta resulted in us finding many bugs that we hadn't encountered yet, and we fixed them.
To clean up corner cases like the performance isue people had, most likely. I don't think they knew about that one






