#vrchat-general-2
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section 5: Vrchat sdk licence
then somewhere else it says is against it
so make up your mind first
@granite coral It doesn't state "source code" in my url
nobody in this chat knows anything about the game ๐ฆ
^
Ah, yah I overread that line
Another thing is, which probably everybody knows, a ToS and EULA isn't law-binding.,
Oh hey, it's an other "one of those"
legality isn't the issue here. If you violate it you're subject to be banned, no questions asked
@floral aspen Yeap, but people tend to talk about a ToS/EULA as a lawbounded thing.
@granite coral God damn, you'rr right.
You are using a provided service (VRChat). You must obey the rules that said service has to keep using the service. There's no working around that. Obey.
If you read that ToS block 5, it does not say not allowed.
It just states that, without any negative impact on it o_O
https://vrchat.com/community Q. Modification of VRChat App or SDK
is actually rather clear 
It grants you limited/blahblah, and then that (b) part does not point out it is "not" allowed. Maybe a typo ?
@ruby needle True, it is more clearer there yes.
oh, there's where is said that you cant
But people are pointed to the EULA/ToS all the time.
So it's a pretty awkward situation there.
the (b) part is specifying that you can reproduce/modify any sample software included in the SDK, not the SDK itself
is also rather clear that the official ToS says that you're allowed @ruby needle
Well, as I look at it, the block 5 part overrides the first part.
With that B line.
point 9. bypass any security or other features of the Service designed to control how the Service is used, harvest, or mine User Content from the Service, or otherwise access or use the Service in a manner inconsistent with individual human usage;
so am in meant to see all the different name tag addons when people join?
It talks about source code.
limits are definitely features to control how the service is used
"You will not: (iii) modify any of the SDK Object Code included with the SDK"
there is a "vip" tag and an AFK one
"In addition, VRChat may in its sole discretion terminate your user account on the Service or suspend or terminate your access to the Service at any time for any reason or no reason, with or without notice.". So whatever rules we are debating about, at the end of the day, VRChat can ban you if they want, even if it doesn't look fair on your side.
Transfer, disclose and distribute != modifying.
So a word of advice: Use common sense, obey the rules and everything will be just fine.
just /unban 4head ezpz
Or "rules"
Script kiddies are a thorn in the eyes of real hackers too anyway...
I hope they know what happened to those who were very stubborn at keeping breaking rules. It... wasn't pretty. muhahah.
ah i give up
@cunning anchor give me your lunch money 
I loved it last time on Rainbow Six Siege, when my chat screen was spamming with bans of players.
@vocal shard I'm in debt atm.
xD
I ll let it pass this time
\o/
My mastercard was abused last week.
Also gold bars since im swiss
Some @#$% bought a laptop with my money..
oof
Big oof
At least they probably cleared the debt cause it wasn't you that ordered it right ?
Yah, it's still on "reserved" status.
Most banks have some coverage in case of that
HP needs to cancel the order..
But they obviously are too lazy to cancel it..
Sigh...
Yah, I just hope HP listens to the bank and cancel it.
Well to the point of view of HP, they just made a sale and it would be a loss to cancel the order.
Yah true, but then the bank will nag the hell out of mastercard.
And they will reprimand HP for not taking proper action.
So it's a vicious circle ๐
@vocal shard am in a friends of guests session and when my friends join it shows all the tags before they load in properly
a lot of lawyers in general today
@rocky blaze Should be normal behavior. Do you see loading bars under their names ?
Its a bug
It will be fixed when they parch the modded client
Or block all avatars in config ?
Elen, they still have the tags after they load in?
i wonder what the vip tag is supposed to be for I saw one stuck in the ground once ๐ค
no svelsien
Then dont worry about it
might be a tag that was made earlier in development but was never used
only true vips know what the vip tag is for hehe
its the initial connecting before they appear as a blue person then avatar
๐ค
i just bought a cheap headset, will it work with VRChat?
@stuck elm bullshit
Worst they can do is kick you and log you out
Which is fixed by restarting the fame.and login again
it's just a really simple one but it's good
@languid beacon is it one that you put your phone in?
@vocal shard you do realize that never claimed those statements in the screenshot, right?
@stuck elm Please do not post the same message across multiple channels.
@small wing fight me nerd
Advert sniping my warning message 
I call it team-work
@vocal shard where @ boi
๐

I think it might work with phones i'm not sure it was only $15
It wont work
it's called uuh
Anything that cheap surely won't work with steamvr
@languid beacon you can use phone vr for vrchat with a 3rd party plugin
oh... good
lmao
Oh fuck I'm an idiot
we just got trolled bois
Anything that works on your pc will work in vrchat
I thought you meant VR headset
gg
test
wrong
yo tuppers listening to some tunes rn
He is dang
them dev tunes to fix the client
nah listen along
Tupper is not a dev tho 
shutup
Tupper is a community manager 
i actually think tupper blocked me because he joined a world i was in
Tupper is dev
i aint meet him i need too thou
Only dev
ima hug him
Tupper fix everything
Tupper announces VRChat 2
Powered by Unreal Engine 4
ima hug tupper if i meet him thou ngl
Same time as despacito 2
so, I've heard of problems with hackers, them being in publics, and possibly being able to get in places they shouldn't. How true are these things I've been hearing?
it can crash you
@coral pebble as true as in #announcements
Worst they can do is kick you and log you out of your account
Which is annoying cuz u need to login again
just hide in non-public worlds
okay
@tropic spoke it cant do that
then why did i crash
Yes it can crash you
Particle gun 
just wanted to make sure
That's a great idea, stay near the entrance of a popular world, wait for one to come then crash them
jk
and I should be okay if I stay out of publics, right?
yeah, the worst they can do is just the regular + log outs
for the people thinking it can fry your cpu with overclocking:
VRChat is NOT ran with administrator NOR is a low level program. It CANNOT overclock your hardware
ye so if you encounter it report them etc or just get out
the best part is they dont even make convincing moderation notices
oh no tupper has stopped listening to music death incoming
the fake moderation notices are made for attention, not to convince people that they're real
who you gunna call when you need pizza there
lmao
who you gunna call when friends are there
GHOST
the bad boys
BUSTERS
thats the most ambitious cross over ever
yes
does anyone know if tupper blocks mutes
idk
you got blocked for being a mute huh?
idk if i got blocked
Looks like you went straight to... The Mute List
lol
if you hurt my frames i just block all avatars
people get close to me all the time like right up in my face
my left eye is dilated so it hurts
oof
foo
foo fighters
so i tell them to not do that and if they dont listen or get mad i block
i block people if they're annoying
step 1: make alt
step 2: block alt
step 4: use a client because your triggered
step 5 = doxx myself and leak all my info but then realize i just doxxed myself and thats abit silly
step 6: complain to tupper
step 7: tupper calls the police because i sound like a psycho
step 8: T-pose
HES A COMMUNITY MANAGER
REEEEEEE
They should change his nametag to not say Dev then lol
also is vr pill a dev
Tupper doesnt wven use his dev tag
can i get a tag that says "ass"? Thanks.
@tropic spoke vrpill is the final boss of vrchat
do they play the game
You don't need one, Roll.
thats my nickname how did you know
us asses gotta stick together
Amazing! the same combination as my luggage!
Yes they play
5/7
picture is perfect, already girls in dresses in front of a mirror
@languid beacon add a knuckles under the dresses
no
i wil
Does anyone know how much ram usage is normal for vrchat?
cause i think im getting a leak
512 gigs* (i said 16gigs)
really?
idk
Not any different from usual
What is the usual
Getting crashed i guess
Nah, he's usually worse than this
i just want an actual answer
do you want me to boot it up
boot what up
vrchat
why
to find ram usage
I mean ive been playing since 2016 so uhhh
eh i can do it
ive been playing since January 2018
https://imgur.com/a/CgeGA8i fixed 100
just use some flex tape
Soo.... does blocking avatars still help or is this game gonna die now? :l
game wont die if you dont let it
It is gonna die if these hacker losers never gets stopped though...
Blocking avatars won't help, and they're probably working on fixing the exploit
mfw hacker kiddies knows this game better than the devs o.o
the "kiddies" are not the one writing the clients.
well, who knows. I can't imagine a fully grown human being dedicating his life to wreck this game for no particular reason.
Guess I'm gonna have to record with OBS everytime I play from now on ...
unless I get hack banned -_-
I mean, tupper did say only actual official moderators can ban you but I'm too scared to trust that right now
@upbeat dust The "hackers" cannot ban you. It looks like you are banned, but it's just a message. Restart the client and everything is fine.
Until those hackers figure out how to really ban you. Something tells me that's a possibility for 'some' reason
That would require accessing the databases themselves, which requires a totally different skillset. And we are talking... Amazon servers. Good luck hacking that. If you do, you make the news.
if you do you get rekt XD amazon would destroy someone hacking their systems
Well, I hope you're right, teal. Still, not being able to stop them by blocking avatars anymore is ruining my mood
the problem is that they basically trick you client into thinking that they are moderators
so it treats em like that
but only on your local client
anyway stop the worry routine and play the game, that attitude is what people distributing the "hacks " want
thats why it accepts the ban / kick messages
but a restart fixes it
because nothing has been written to the database
as it was not legitimate
they just trick your local client into thinking it was
oi, don't blame me. I'm supposed to be worried if this sort of thing happens.
not blaming you, just dont let the script kiddies that likely got banned and want revenge get their way
Basically, don't let 4chan win
And also misinformed about what they can do is being spread, which is what they want
^
scareing people to not even start playing is another tactic
and if you do that they win
And what about blocking the hacker in the room? If I find him, that is.
They want us to think they can actually ban us, and by the announcements in some of the discords I've been in, people actually think that
Does THAT work?
Apparently not
@upbeat dust due to em tricking your client into thinking they are moderators, unfortunately not
Also fpaul are you a mod
Well then, If I do manage to find a hacker, and try to block him and I fail - let's just hope I'm recording with obs
๐
-evil laugh-
i take that as a compliment 
lmao
Can't they change their display name?
I know that a certain modded client let's you do that
they can spoof your client that they are mods, so i'd guess they can also spoof names 
thats what they seem to use to get in to private instances
-_- this is getting worse and worse by the second
i had to kick a dear friend yesterday from my server for discussing use of api manipulation
idk if they can
it used to be a thing
Simple solution: Make servers accept only the official client. Like... make it check checksum or something.
heard some people saying it was happening again
then they manage to stop it
it would be simpler than that teal
If it were that simple it would probably already be done then, right?
memory injection monitoring so thats not allowed and client version file system checks like a watchdog client
its already dont in other games
Basically: Steam VAC.
essentially
but iirc that still doesnt watch for external memory access
basically if it detects anything outside the game itsself accessing the memory it closes the session and collapses the connection
thats what is needed for that end
client checks can be run by simple fast software
checking with the internet against code referances
in current times there is more then enogh legit thigns accessing it tho
antivirus programs, overlays, discord

Hopefully they won't use Denuvo.
injection through indirects
Denuvo with the single core performance
thats a copy protection
that sounds like hell
however its not hard to program algorithims (fuck spelling) that look for specific edits or evidence of edits
itd be cool if they did tie it to steam vac tho
heck they don't even need to write their own watchdog system. They could just use stuff some mmorpgs use.
XD all them getting their steam accounts banned too XD
teal they likely have to as they cant pay for licencing
Lol literally someone just joined with like 5 different tags. That's enough of this game for me today.
@vocal shard you need to be a bit more carefull when things are user content based but watchdogs are definitely doable
@fast bronze Welp... there goes the big problem. They need cash. And more devs.
it would also protect against things like a certain ninja...
I feel like the VRChat team is just overrun by the size of their project.
cant have a problem if you made sure server checks everything 
then they have to pull themselves away from it to see if theres any validity
server needs to know what to check and what to look for
miles and miles of code m8
feel free to script it up for them
im surprised with the people complaining about crashes they didnt make a bat that opened the crashlog location with the error when you crash so you can find it with no effort
Totalitarian solution: Case by case verification of avatars. Or restrict upload even more, like only to long term users with no report on their name.
avatars arent the issue
client checks are eighter easily avoidable or too intrusive for the type of game we're in. The best solution would be control most things possible serverside so even if someone modifies his client he can't really do anything malicious
Yeah, avatars aren't the issue in this case
It's not like someone found an exploit on avatars. Not this time at least.
That has happened though
also limiting avatars even more in a platform based on making custom avatars and worlds doesn't sound like a smart idea
@granite coral not sure if the devs see it that way
on that note cibbi they could go that route but then id say that the client requests should be compared to the dev teams normal access routes and systems so as to verify if the calls are real and form a real source
The vision for the devs doesn't seem to concern avatar making too much
Well that's the consequence of people abusing of the freedom. Remove freedom.
The devs are pouring a lot of love into world dev tools
and that discourages me honestly
Yeah, same
Ever since I joined, we gained desktop gestures but lost cameras
And that's all that happened
since avatars are something you wear all the time
meanwhile worlds are what they are, places you visit sometimes
but theres no shortage of avatars
We also got chairs temporarily, which will be nice to get back but we'll have to see in which ways they are limited
i mean, there is real cameras now
If we can have custom animators on avatar chairs but not our avatars I'm gonna be laughing
but you end up being in the same 3-4 worlds most of the times
and cameras still work for friends dont they 
Technically yes
But it still sucks since a lot of cool shaders needed cameras
A friend of mine had a working minimap of the area
Another friend of mine had a playable Super Mario Bros
people i met, people i tought, even people i made things for have benifitted in the past few months and even ngone as far as surpass my creativity and are now making things all their own
they work, but you have to do the trick to make them work on friends, and even then, what's the point if random people cant see it
i dont see a downslope i see a constant
I don't understand why they limited cameras to friends, but still require us to use that weird workaround to show them to friends
they still dont really want em i guess?
what workaround?
i guess they just placed a fix on top of the broken fix and called it a day
the reason to fight against em is performance, usage of cameras started to explode
^
i mean, would have been better to make a toggle
still even though i agree i have to say they could have added a default off toggle for them
If they cared about performance we would have material limits
so people can actually decide if they wanted that or not
or even bring back the toggle for materials
People can still lag you out if they want to, cameras or not
there are so many ways
Lmao
i'd welcome a material limit now
XD
I don't think that's possible with a quad
well
you have an avatar that lags people
you can tess the fuck out of a quad
You could do it with 9999 quads though, that would still be within the SDK limits
now a material limit can be done
i've brought all my avatars below 5 materials using the material combiner addon for blender
@median basalt it is
the new material combinder addon is 
A quad has two tris. I think a tri can only have one material at a time
i have that as an avatar when i have to explain that is the material count that matters
tessilation is a bitch XD
everyone should use it https://vrcat.club/threads/material-combiner-blender-addon-1-1-4.2255/
soo good
in unity a tri can have as many materials ayou want, it will just overlay one on top of another
Redid 67 avatars yesterday to 1-3 materials each with that shotariya atlasing , so yeh it was that easy
Oh, okay
anyone know how to write a shadr that renders a quad at verts, sort of like halo rendering in blender XD
And yeah, material combiner is great. I heard it's already integrated into the next Cats version
is actually a cool thing when you want an effect shader on top of something
Material combiner
Nutt ๐ฆ ๐ฆ ๐ฆ
there's an atlasing option in cats since ever
manual atlas ofc still beats it
^
Cats one is horrible really
the problem with cats current one is its unwrapping
but people won't actually do atlasing if they are forced into doing it manually
thats less cats fault but the thing they use
Auto atlasing has been unusably bad for me
ye, but i mean, is there for lazy people
Cats current auto atlas is poopoo for anything cool
@opaque remnant if we had material limits people would atlas
the material combinter is not as effective
The auto atlas is literally unusable in my case
the problem with material limits is shaders
if you want something cool you use your time into manually atlasing
can only have one shader per material
is not that hard
@sleek pecan sure
That's not a "problem"
thats why the limit should be like 10
Yeah
still plenty
and blender already has tools to help you with that
yes
You're not gonna tell me you need more than 10 different shaders
thats kinda high
that already is quite a few
i would call 10 the best realistic limit
If I could set a limit it would be 5, but that's not realistic.
does VRchat support leap motion?
we all know how the poly thing works out
would be cool for hand gestures
Yeah, but imagine this, there are people with 30+ materials, 10 would be a big improvement
yeah
well, you might need more than 10 materials, if you like have 11 different weapons, but not every weapon is on at the same time
If it's not active it doesn't count anyway
Anyway material restriction and increase in poly limit is still the most requested feature on the canny that is not yet accepted.
i would exclude props or have them their own limit to not limit creativity as it is now
i wouldn't make the material a real restriction, but a big ass warning instead
A limit would be good
nobody pays attention to the warningss
And a warning at 5 materials
too many draw calls on an avatar
No one reads the warnings, cmon
if its jsut a suggestion no one cares
They can't even read that they need to play the game more to get avatar privileges
if is just a suggestion no one cares cause the suggestions so far don't really suggest anything usefull
its fingers are spiky and I think i'm going to do the animator trick to get a higher polycount
assuming it works
What do you think of the idea, of worlds being able to set their own optimisation standards for avatars? Eg, 10 materials would be the default limit for all regular worlds, but creators could specify high performance only worlds, where you need to use higher performance avatars to enter.
how do u decimate materials
@ruby burrow yeah no
It would help allow for specialised high population worlds.
n o
I am not going to make a special version of my avatar because I want to go on worlds with more than 5 people on
Then we'll never see 100+ user worlds.
@ruby burrow I was thinking of that earlier, I think it would be nice but ultimately pointless
10 materials limit is actually a big limitation if you consider that a single particle system can use 2 materials by it's own, and multiple particle systems are a common thing, and if you limit only by active materials then we're at the point where people set things off by default and then turn them on on runtime with an animation
Even if you have literally no avatar, 100 people is too many for the game's networking and IK to handle
100 avatars at the same time on VRChat ? I hope they are all a single triangle with 1 material on it. lol
100 cube players would lag the instance
they ment 100 on one world, not one instance
like the 300 people the pug has constantly
Having a proper material limit in the SDK sets an example and helps educate people, even if some people will bypass it.
@vocal shard the voice, ik and stuff is actually the worst thing
That's even worse
No, I mean one instance with massive numbers of people.
that cant happen
basicly
Let's not forget: This thing runs on an old Unity version that is completely unoptimized for modern multicore systems.
@median basalt i personally would include a 10 cap in the client just rendering all other material white
you can be in an instance with 40 people on all non humanoids and it would still lag
to force players to care
But the points about the network limitations probably do make it a non option.
if possible
would be supprised if the game doesn't die before they bother upgrading to 2017 or 2018
Yep
then again, 10 weapons on an avatar that aren't on at the same time, that's over the limit, but it doesn't cause lag, if you consider only active materials it can bypassed easily
It's not over the limit because inactive objects are counted anyway
The pessimism is unfortunate. ._.
if it's inactive it won't affect performance anyways
Some people have props way over 20k poly's already
and having a limitation on runtime will cause the backslash of the initial particle limiter
Do it the Second Life way: Client side graphics slider that allows hiding avatars that are too heavy to render.
^
i have no idea whats going on here, but its entertaining. ๐ฟ
wether or not not active meshes are counted doesnt matter.
it still would result in getting the avarage avatar lmaterial count down
Basically, tell those people with unoptimized avatar to go fuck themselves.
client options are the way to go in this cases
@vocal shard highly against it
let the user decide what he wants to see
polys dont kill performance. it is the draw calls that kill it. like uneccesary material drops
2 class experiences completely ruin immersion
and it makes peopel not care again
they are going to be like "use your slider"
like 2 seperate materials using the same texture file
Well if your immersion involves having 23 fps framerate because 12 people are using 12 different avatars with 24 material each... well have fun.
if people say "use your slider" you respond "no, optimize your avatar"
there's no reason to limit users without choise
There's surely technologies that can get round many of these issues though. It's obviously not something to expect even within the full release stage, but 'single shard' technology has demonstrated tens of thousands of simulated players in one instance in tests and other upcoming games.
cause most people dont care if someone runs a potato as a pc
I don't want sliders in the graphics either
Or those guys that have a completely separate material for solid colors 
Just limit materials to a sensible limit to begin with
I'm not proud to say that my second MMD model had 54 materials, 20 of which were solid colors.
If the SDK had told me to knock it off, I would have atlased it right away.
20 solid colors 
like, the easiest solution right now: block individual avatars, but not the user
Flandre Scarlet, every wing crystal had a material
How about automatic material count detection ? And on client side, set a limit on that. Like "Do not render avatar over X material count"
that would solve a lot of problems alone
individual color materials, duplicate textures on materials ๐
the knuckles only has 2 draw calls for the body and eyes and is almost 20k polys. only way to kill it is doing it to mouth, gloves, shoes, etc.
where not needed
Blocking individual avatars is a must have feature. That one needs to come soon.
Definitely
Yeah
cant detect avatar name as someone can always change it 
just that would largely overcome any limitation problem
Or maybe not like complete block, but maybe... ability to derender some people ? But with the option to still hear them
Yeah, blocking their avatar that is
It's also an alternative means to neuter crashers.
Just replace them with the opaque MR bot
ye
only way is if they arent friended, block avatars by default
Their 9000 shader purple baseball bat can't hurt you if it doesn't exist.
The only issue is that blocked avatars have the wrong height. Perhaps MR bot should be automatically scaled?
nah
Turn them into just the empty bounding box of their avatar 
To a certain extent, that is
almost sure there was already a canny for that
No huge MR bots for huge avatars being blocked
Turn them into... low poly knuckles.
5 meters MR bot 
Yeah, it'd be nice if the default blank avatar had scaled height. At least, up to a limit of 6 foot or something. So you don't get giant ones.
Yes
But yeah, anyone starting a post on canny.io about the ability to derender some avatars ? Would definitely sign that. lol
just force their head position to the right one
I've also been thinking it'd be really nice if the blue loading hologram did that, loading the avatar descriptor in advance, so you're not looking over everyone. No way to know how feasible that'd be though.
squatting bots
It's kind of funny how VR Chat is the only place you ever hear, "Ahem... my eyes are down here."
Hmm
"hey don't step on me !"
"Woah! Don't squish me!" is my personal version of that line. ^
i usually hear "yes step on me please" but that may be for another reason
That moment the 4th more requested feature is the ability to touch boobs. Yeah, literally: https://vrchat.canny.io/feature-requests/p/hand-colliders
And it's "planned"
needs to have a propper way to disable them
and stuff
so it's not a "just add x" thing
tho having hand colliders could actually be used for other stuff
colliders with dynamic bone is possible
like for an eventual glove support with haptic feedback
It's pretty hard to do, and dynamic bone by itself does not support any "universal" colliders
You have to predefine all the colliders
This is referring to being usable on other avatars.
And without whatever trick that one particular avatar world uses.
Problem is that dynamic bone goes through every collider in the list to check for collision, you'd have to dynamically add colliders to that list
Oh yeah, Kareeda's method
Yeah, as in... now VRChat is going to turn into a gropping simulator.
"Turn into"
You mean, "evolve into a more sophisticated one".
^^^
thats why there needs to be limitation systems ๐
Yeah, though that much is simple. just add a menu toggle for "Self / Friends / All"
"you can use it only for 5$ every 10 minutes"
Self being what we currently have, local only. The others self explanatory.
Or else we will have dudes going around gropping everything in sight while saying "uuuhdduuuuuduuuuuh"
"just" the limiting system would have to be implemented tho, and synced ๐
but yes
kinda like that
Finally flat chest would get a massive advantage though ๐ค
You think lack of jiggle will stop anyone? :v
That is a danger.
yeah
maybe also a limiter that can set max update rate and bones
and when the limit is reached it only renders every other bone
but that would be a bit harder to set up
The more tactile the game gets, the more fussy people will get with maximising the quality of their avatars hair etc. Beyond reasonable limits.
I just came to the conclusion that reading chat when sleep deprived here is not a good idea.
as long as limits can be changed clientside anything is possible
the problem is when limits are imposed
"Let's animate this skirt with 46 different bones with dynamic bones. One dynamic bones per bone set. What a great idea !"
ohhhh now i see what you are talking about
yeah, dynamic bone limiters would be cool.
limit the fps of them though
dont disable them because then shit breaks.
๐
ye, i've seen a 600 dynamic bones once

but run at 10 fps
was actually funny
cause wan't really lagging that much
and you would see everything fine
wan't
but the hair lagging
im confused
Is 'Cloth' more performance friendly?
i need to sleep
depends
sleep is good
It's built-in in Unity
on how many poly the mesh affected is
like, if you use cloth on a 100k poly mesh
it won't be gentle
Ah. Interesting.
Crashes unity pretty much at that point
What if they made a shader that does mesh deformation like dynamic bones?
that would make it super optimised.
but on like 1-2k polys runs without any problem and looks really nice
i would like the things added in later unity updates tho
i assume i already made enough of a stupid statement at this point. gonna sleep.
๐
Nini @small wing
night
Will have to look into it. Sounds like an ideal alternative for my main avatars skirt. I've been feeling guilty about the number of bones in that lately, but have been reluctant to face the hassle of reducing them in blender.
Yeah forget about using that on hair
or better said, it works, but won't look good at all
maybe it can look decent enough on some specific hair styles used quite a bit in games
but would be hell to setup
Especially long hair that need to collide with the head, the back, the arms...
And collide with themselves too
Mine just has short hair, but I've already got that working really nicely with the tiny amount of bones it has.
you actually cant make them collide with themself in this version
no inter mesh collision unfortunately
Got nicely configured gravity and everything, for those sideway head tilts.
@small wing the VRM plugin for Unity has dynamic bone-like physics with super good performance
well, honestly a lot of things have better performance than dynamic bones xD
Yeah, dynamic bone is pretty unoptimized. It's actually a very large killer, usually more so than materials.
Merge your bones like Tupper explains in his tutorial.
the problem is people dont care... yet again
Raw bone counts is what matters
Yeah, and distant disable too
but quite a few things wont even need 30
actually materials are the second smallest performance inpact factor in vrc, but is one of the only ones we actually have control on
I met someone last night, with an 'Alien'-esqe avatar, with two long snaking tails. Blocked and un-blocked him to confirm as the source of the lag, and pointed it out to him.
He admitted that each tail had 100 dynamic bones in it.
And clearly not set to a low refresh either.
He also said that he originally made it with nine tails, but it wouldn't load for him, or something.
This kind of people... this is why we can't have nice things.
The tails must have had a crapton of polys too. They were super detailed.
best dynamic bone setup: put it on the hips bone, set everything to 0, and one update per second
Was it a reptilian tail or a fluffy one?
enjoy
Like... the avatar did look pretty sweet, and the tails moved in a really cool way, but it was hard to enjoy it at 10fps.
we're talking about hair Rokk
Oh, whoops haha
Thought you meant like floof tails
I have a Ran Yakumo model that I spent ages optimizing for the tails

She has like 9 tails or whatever
I'll have to try that Cibbi. : P
Probably more
Yeah Ran has 9 tails I think
Anyway, I ended up keeping all the tails but having one bone control multiple. I think I divided it into three "groups" and only branched off at the tips.
Have you seen GearBells Naga avatars? They use dynamic bones with almost all settings on 0, to create a cool following snake tail effect.
Smoothly follows wherever you go, and stays there.
Probably low elasticity and high damping
Lamia avatar tho... it would require custom made idle/walk/run animations I guess
Or just no elasticity and damping
Much better than the earlier bouncy spaghetti Lamia that existed before.
you can just fake legs and let the dynamic bones do most of the thing
I really do wonder what the "accepted" way of dealing with this is within Unity. What if a character is missing a limb but still wants to be humanoid?
even without custom animations
They really couldn't make the Humanoid system with the assumption that a character might not have certain parts of their body?
Maybe make transparent legs and assign that to the leg bones
i guess is cause for that you can go back to generic models and do whatever you want with that
Nah Rokk, just imitate GearBells method. She tried for over a week with different settings, before saying "Fuck it" and setting everything to 0. Turned out that worked brilliantly.
For a snake tail I mean.
like, humanoid is mainly to simplify more fully humanoid characters
Nice
for everything else you can just use generic ones and animate it like always
I'll check the exact settings.
Although... a lamia/naga would move their "hips" a lot to get the tail to move around.
The tail moves itself. They're not swinging it from above. It's a giant muscle. ๐
Although that was the one thing Gear didn't manage to get working, a custom "slither" walk anim.
That's because the locomotion layer of the animator seems to have an avatar mask over the armature or something.
ye
For some reason, you can't animate bones in walking animations unless they're part of the humanoid rig definition.
So no extra legs either.
and that's unfortunate
You can do everything else though, such as shape keys and audio objects
Settings for trailing tail.
https://i.imgur.com/2sSFcK3.png?1
or else you probably couldn't even set audio and such
I've seen someone with extra legs mimicking their real legs, but don't know how it works.
that's rigid bodies-joints
I need help
Yeah, rigidbodies and character joints seems like a good one
Ah, so there is high damping
eighter that or something with final ik
No, it is the masking
Yeah, I forgot which it was. That's the "nearly all to 0". Thought it was some other setting.
but the problem with final ik is that you need to raycast to find a place as target for your leg
and that's custom scripting
@granite coral it seems there's a mask on the armature but not the meshes or anything
Well, VR IK can do that automatically already with the footstep locomotion
Which incidentally contained the giant-ass exploit
only for the 2 legs tho
Yeah
so no spider like things
Final IK has grounders and stuff
The procedural spider demo is a good example
No animations, just IK
Walking desert spider
I have an avatar on SL that is basically human top slapped on a spider bottom. lol
grounders by themselves don't do the trick tho
you need to script something to get something like that spider demo
and that's something we can't do
Was fun to climb on walls and spook people by hiding under their ceiling`
lol that Miia MMD lamia avatar is so looooong. X)
And it's tail goes completely beserk when in motion too. ^ ^
It tries to maintain it's coiled resting shape, but loosely enough that it flails around behind.
tail just spaz out and tries to reach space "It's out of control ! Call an exorcist ! "
She's also 84,626 polygons heavy
One thing to note for avatars with trailing tails, if trying GBs method, is to set them to have larger bounding boxes horizontally than just the coiled body needs. Otherwise the tail will disappear when people nearby look away from you.
havent played since last update, are avatars loading way slower for anyone else?
even my avatars
They need to either be inside your bounding box, or able to "see" some part of it, for you and your tail to render.
Lots of particularities to get it work eh
@trim oracle Yeah, they are loading slower, and your own now needs to be reloaded with each world you visit, but it was necessary to kill the avatar stealing.
can i go to vrchat now?
Slight trade off, but worth it in my opinion. Slight shame it's not as easy to subtly quick swap anymore, but oh well.
even if i dont world swap going back and forth seams to take a while
You can Sparky. Pretty sure the servers are up.
thank you
Oh
slower than before and i upped my net my about 10x recently
I wonder tho... your own avatars are still stored locally after the first loading right ?
my keyboar i kin a me up right now
And if you get any weird messages about being "banned" from a suspicious moderator name. It's not real.
Recent dumb hack. Just restart the game and it will let you log in again.
Annoying, but harmless.
seams like a real shoddy solution to avatar stealing
but you dont see me racing to code a fix so cant complain
Is there any ways that i can use leap motion with vrchat? Found one github "mod" but it killed off roomscale tracking for me
i think there was a solution for crappy smartphone hack
trinitus something?
that use that for hand controll
Hello!
How often are those false mod reports
Can i talk to a mod
This discord is not for support or the like.
If you need help you can ask here and someone might be able to help
else reed #vrchat-support
if its about a user to reprot read #moderation-reports
Na its not for that i get banned for a thing i didnt do
and i did send a email to vrchat-support
5 day ago
then wait for the reply
if you want to appeal for a ban you need to mail moderation@vrchat.com
i did never respond
response can take quite a while
i send that email 2 weeks ago
you said 5 days
ya because i did send a email 5 day ago to vrchat-support and i did send a email to moderation@vrchat.com 2 weeks ago
could be they dont need to review your case
usually you should get a mail in that case still
but yes. not any case is respondet to if evidence is considered definite and the result is final.
ntm they dont need to provide reason or allow appeal
"If you violate any provision of this EULA, your permission from us to use the Service will terminate automatically. In addition, VRChat may in its sole discretion terminate your user account on the Service or suspend or terminate your access to the Service at any time for any reason or no reason, with or without notice." -VRChat TOS, Part 10, Sentence 3 and 4
so ya
I just got disconnect saying VRChat not responding? tf?
...then the game crashes reeeeeee
dont post the same thing across multiple chanel
Yes VIP meaning this game no longer getting funded
but these thigns have been existing a bit
I saw one of those in game today!
its actually old tags
sorry
I think the channel is right here, so I deleted it and climbed it.
Freaked me out and I got offline...
omg..
Hmm
anyone else having trouble connecting?
I love how I see people complaining in the servers I'm in about how lazy the vrchat dev team to work on fixing hacking and the breaches and they just going to rush fix the problem when it is critical.
I don't complain about it. I just show what people say in the servers I'm it.
hey HTC vive dancers, will you buy vive wireless kit?
should i change my avatar to a male or stay as a female purple fox girl?
are you a male or female
male
im sure what i want tho
*not sure
then stay as the purple fox girl
male makes the best female
someone called me a trap and gay when i was a purple fox girl though
๐ฆ
ignore those forever alone who tried to hook up online
then they should learn the correct definition ๐
i can just laugh at people calling male players playing normal female avatars trap
cus... its a normal female avatar... not a trap 
god damn it Fpaul i was gonna correct your spelling of learn before u edited
๐
generally symbols i cant input is right tho
ignore those
be what you want to be
stahp correcting before me
hopefully that includes a atlas 
hopefully you're still under 20k polys 

how do i mute someone?
@glass python open up the menu point at someone click your trigger or mouse and then mute them in the menu
What's the story about hackers?...
attention
when i grab on to the top of vr chat to move it some where else it automatically gets dragged to the lower left corner of my screen. Is there a way to stop that from happening?
thank god.
press escape go into systems and then you can drag it normally
until you close the menu
I hear stories from hackers everywhere...
anyone please tell me
i already gave you the answer
i also need to mention this but i always leave vr chat minimized so in other words that involves the problem that i addressed here as well.
ah, you mean the wizard hacker who can fry your gpu and delete your system32
no, i see this news
VRC-News:
DO NOT go into public worlds for the next week or until dev's find a solution.
There are currently two groups of hackers.
One group is getting people banned (not sure how, but it's pretty bad a lot of people are gone)
And the other group is frying people's CPU's and taking their accounts.
Both of these have been proven and should be avoided.
Sorry for the hate because of the all mark.
it is stupid
oh
they are hacker
would your answer still apply to my minimized vr chat?
People start rumors, and they spread and get exaggerated
anyone with a little knowledge about tech should know how ridiculous it is
For the cpu thing, unless you have a hardware malfunction, there's nothing they can do
I actually saw a character without an ID yesterday.
That character had Emote in Japanese.
For the mod thing, it's a spoof
and they cant access ur computer or user data until they got permissions to the database
They make the client think they have mod abilities, so client side things, they can mess with
But anything server side like bans, they can't do
Three people were using the same character, and no ID at all.
When I checked in the social menu, the world window with the characters looked white.
they just use doors that are not closed yet
they could be hiding their nameplate using a plane with a shader
it is far from hacking
Yeah, I could not even ban.
And I could not block it.
I click the Mute button and it disappeared....
but from what I've heard some are saying that they are doing this to force the devs to fix the issues that have been ignored. Don't know how true that is
hmm
maybe i should rob a bank to force the government to improve their security
:/
it also should just be ignored here and not be a main discussion sorry that i started it
๐ถ
that is how ridiculous that logic sounds to me
new topic, lets go
umm
how about that...
oh, they finally spaced out the loading screen circle properly
๐
so thats kinda cool
thank you
about time too 
