#third-person-beta

1 messages · Page 2 of 1

wispy glacier
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F5 is also the 3rd person button for the globally known game minecraft, so it makes sense to keep it this way

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Is it the actual reload button for making video players locally reload on VRC’s end, or is it just what players have programmed in for the popularly used prefabs like ProTV and such?

mossy ermine
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yes in ProTV

eternal flame
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Interesting

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Actually well funny enough i was gonna put a 3p view on my avatar this morning now seeing all of this. Im not needed too

spare steeple
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haiii I'm down here :3
(ok actually why is the 3rd person camera missing my face entirely)

spare steeple
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also every time I boot up the game it starts in 3rd person mode, zoomed all the way in.
great shot of the back of the top of my head?? I guess?

wicked delta
spare steeple
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ok but I don't need to select anything and I want to see anything below my forehead. There's no way to rectify this, automatic or manual. even a manual vertical look target offset slider would be great. I just can't use Third Person properly right now because it's not looking in the right place

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also, furthermore, my reticle is still covered by my head, and I can't press tab to unlock my recticle and click anywhere onscreen (which you can do normally) because that conflicts with the freelook bind

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so I don't even know how this vertical offset would help in world selection

rose solstice
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@spare steeple

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I think there will be an option to adjust this in the future, if this feature stays 👍

wispy onyx
dusky mortar
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Yep, feedback is loud and clear that there's a lot of variety in what kind of offset relative to the player people prefer

dusky mortar
maiden hornet
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Being able to set x/y/z offset, FOV at min/max zoom, maybe even setting whether the camera is attached to the player base, chest or head...

dusky mortar
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(There's always a lot of pressure against adding new options but) I think vertical and horizontal offset would make sense for hitting most of what people have talking about in feedback

spare steeple
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maybe even setting whether the camera is attached to the player base, chest or head...
sounds great for supporting non-humanoid avatars! I'm not sure how they would be tracked otherwise

dusky mortar
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z is kind of done via scrollwheel or the slider we already have

maiden hornet
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Yeah, I think vertical/horizontal offset are just fine

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FOV is nice for presentation

dusky mortar
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fov is also in the graphics menu, dynamic fov is interesting idea but sounds like maybe use case is narrow for trying to add config options for that

spare steeple
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vertical/horizontal offset sliders would also introduce great parity with the similarly-named options for the Look At Me function on the Camera

cold coral
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vert/horizontal offset would bring it close to how a lot of people use the look-at-me mode of the camera

maiden hornet
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If this was popular enough to expand into something world authors can play with, allowing the camera FOV to be set and set based on the zoom level would be a good part of that

dusky mortar
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hmm FOV preferences vary wildly too, I don't know how users would feel about that been set externally

spare steeple
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I love this feature! My wishlist currently is

  1. Vertical/Horizontal offset (see: Look At Me mode in Camera)
  2. better Developer Experience for World Creators to control the limits of the camera (prehaps a script on the VRCWorld Prefab like movement speed has) and more clear description / control of how Physics Layers affect the Third Person camera
    but overall it's great!
cold coral
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I've been using 3p a lot since the beta first went out and its been mostly fine aside from the issues mentioned here, but I've been swapping off it a lot recently because it's absolutely cooked my controller inputs

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Oh yeah and the zoom snapping to discrete intervals feel like they are too far apart when you get close to your avatar, I feel like that should either be smaller, adjustable, or vary based on distance or something

rose solstice
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@dusky mortar i got a psvr2, what is oled friendly mode and how do i test this?

maiden hornet
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The PSVR2 OLED changes, is that seperate from the one you can turn on manually?

dusky mortar
runic viper
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so, 3rd person implementation for VR people?

cold coral
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like, in VRChat itself the controller works fine (in everything base-VRC, not related to 3P)
But when trying to use a world that takes pad input (e.g. CVS2 car worlds) it just doesn't recognize anything

spare steeple
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I am curious though, why is an OLED test being done on the 3p-beta branch?

dusky mortar
dusky mortar
minor bridge
dusky mortar
cold coral
minor bridge
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Truthfully it's also just a test to see if we can detect PSVR2 at all, given it's not exactly a standard platform

spare steeple
cold coral
ancient tulip
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i have a psvr2 but its not set up

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🚀

ancient tulip
rose solstice
maiden hornet
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Since I had it on before, how would I tell the detection is working...?

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I can go and check right now.,

rose solstice
minor bridge
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The toggle would be grayed out

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If it's detected

cold coral
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I actually cannot find the option now trying to look for it again

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unless the toggle disappears on Desktop mode?

ancient tulip
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seems people r struggling, i just need to untangle its cable and ill have a check

rose solstice
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bruh

dusky mortar
rose solstice
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i'll just shut my shit down since nobody is listening to me

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👍

runic viper
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hm curious, so specific game worlds doesnt let 3rd person view, i assume to make it fair

cold coral
dusky mortar
cold coral
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but ofc it won't show me the option right now

runic viper
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got it

dry hill
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PSVR 2 user here, is it only this beta?

cold coral
dusky mortar
rose solstice
cold coral
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if it shows as an outline (so not what's in my screenshot) then it is detecting correctly

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(unless you've manually changed your mic icon to the outline)

rose solstice
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well i assume i dont have oled mode enabled

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where do i enable that?

cold coral
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it would have automatically enabled on detecting the headset

rose solstice
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oh

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Edit:

mortal patrol
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im in the 3p-beta branch with my psvr2 right now and i see no difference with the icon

rose solstice
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yep

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likewise

maiden hornet
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[Sad news] SteamVR headsets no longer considered "standard" by VRC

mortal patrol
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ope i found it

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"use outline microphone icon"

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in experimental

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it works

rose solstice
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so "OLED friendly mode" is "use outline microphone icon"?

maiden hornet
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There are two options

rose solstice
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lmao

dusky mortar
rose solstice
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lets test this

dusky mortar
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think it should be these, on PSVR2 I think you can't turn them off and they should be defaulted on

maiden hornet
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Tragically I went to launch VRC and forgot I had something heavy running in the background and inadvertently sent it into a coma

dusky mortar
mortal patrol
vapid socket
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How do I get access to the beta by any chance

ancient tulip
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i think my psvr2 hmd has died

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lmfao

mortal patrol
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ono

rose solstice
dusky mortar
rose solstice
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let me turn it off and give you the log

ancient tulip
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my lobotomised child 💔

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no sign of life other than enumeration sound but no enumeration in usb tree

maiden hornet
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I can also turn them on/off

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Pfft...
⁨```2026.02.06 09:56:42 Debug - <b>[SteamVR]</b> Initialized. Connected to oculus(playstation_vr2) : Oculus Quest2 : WMHD315M3010GV :: rift

2026.02.06 09:56:42 Debug - STEAMVR Tracking System: oculus
2026.02.06 09:56:42 Debug - STEAMVR HMD Model: Oculus Quest2```⁩

ancient tulip
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💀

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looking at tracking space might be the only way then

mortal patrol
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2026.02.05 17:19:09 Debug - [SettingsManager] Use outline mic icon set to: True
2026.02.05 17:20:14 Debug - [EOSManager] [Info][LogEOS] Updating Product SDK Config, Time: 358.946289
2026.02.05 17:20:14 Debug - [EOSManager] [Info][LogEOS] SDK Config Product Update Request Completed - No Change
2026.02.05 17:20:14 Debug - [EOSManager] [Info][LogEOS] ScheduleNextSDKConfigDataUpdate - Time: 359.066132, Update Interval: 307.267670
2026.02.05 17:20:31 Debug - [SettingsManager] Use pixel shifting HUD set to: True
2026.02.05 17:20:34 Debug - [SettingsManager] Use pixel shifting HUD set to: False
2026.02.05 17:20:35 Debug - [SettingsManager] Use pixel shifting HUD set to: True

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i can enable and disable them even when on psvr2

dusky mortar
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oh yeah I can see some other things in the logs confirming it

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yep the thing we were using to check it against is reporting it as "Oculus Quest2" so we'll need another way

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Thanks everyone for testing!

mortal patrol
dry hill
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Can we get a small notification to say "OLED MODE ENABLED" for just this beta? I can't tell if it's enabled or not

maiden hornet
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I wonder if it's reporting as a Quest 2 because it doesn't have bindings

gleaming dagger
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incase anything psvr2 needs to be tested i can offer myself too. btw pixel shifting hud and outline mic are stilll toggleable for me

gleaming dagger
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theres a working community remap out there that im using

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the jordan11 remap works like oculus touch controllers pre skeleton tracking

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auto-remapped from oculus touch, explains it

dusky mortar
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Thanks to the logs shared here, and also a direct back and forth with a tester I was able to confirm a fix. The 3p-beta is updated one more time (as of a few minutes ago) so if anyone wants to try again it should be working now

warm echo
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it seems very sharp and love it

dense raptor
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the whole game was scaled too small in vr earlier, had to leave the beta to fix it

dusky mortar
ancient tulip
graceful ravine
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just realised 3rd person breaks an assumption ive been using in my billboard scripts for years

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The player head is no longer allways the same as the camera

burnt crag
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there's a loooot of worlds that do this now lol

graceful ravine
burnt crag
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and for the longest time it was really the only way to do it, since only recently can we get the actual camera's position in Udon now

graceful ravine
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Wait I can acsess camera transform now?
I can't update old worlds but I can use it for new ones.

burnt crag
graceful ravine
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neat

rare stone
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i miss the outline mic option here on desktop :c

earnest ravine
rare stone
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Because after that clearing i saw the friend join notifications came back

earnest ravine
rare stone
earnest ravine
weak flame
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They removed the outline mic from desktop? Whyyy

earnest ravine
rare stone
eternal flame
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Should the update apply to 3p beta too?

minor bridge
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not yet, will probably get here with a delay

eternal flame
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Okay

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^^

trim shoal
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how do you use the third person when in vr mode?

burnt crag
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It is not available in VR

trim shoal
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oooh only desktop

dusky mortar
slow jackal
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Good to know.

eternal flame
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^^

cobalt hamlet
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So uhh looks like there's a bug on the open beta where you can't send request/invite messages & images? (I'm on the 3p beta so i just got the update)

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I have vrc+

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restarted 3x and seems like it still happens

slow jackal
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I'll try RQ.

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I was able to just fine. I was in FOV 90, though.

frigid mesa
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Any chance we could have the scrolling into third person be ALT instead of default scroll? When I try to scroll with an item in my hand I'm still used to just free scrolling.

minor bridge
cobalt hamlet
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but thats good theres a canny for it already catok

nocturne gazelle
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Hi

burnt peak
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i honestly wish that the direction of the audio followed where i pointed the third person camera instead of the direction being entirely based on which direction the avatar is facing

earnest ravine
mortal thunder
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seeing udon 3p scripts confliting with 3pbeta code is funny

silk mauve
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How do I do third person

severe zodiac
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F5

dim sundial
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i am out of loop, what is third person for?

severe zodiac
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To see the different view behind the character It's just remind me Kingdom hearts something

dim sundial
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is it just for PC?

severe zodiac
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Yes

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Desktops PC users only

dusky mortar
burnt peak
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goated team

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i can confirm its fixed

dusky mortar
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nice! thanks for testing and confirming 🙏

burnt peak
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no problem

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im glad it is fixed

spare steeple
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trying to see if the physbones on my shorts are clipping but I can't zoom in below my forehead 💀

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-# (side tangent: no they're not! -0.5deg angle constraint fixed it)

trim shoal
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how do i remove the box telling me what ic an do?

burnt crag
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you just have to do those actions

dusky mortar
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for the F5 one, you need to toggle off and back on (so press F5 twice) for Tab it should disappear after pressing it once. Both of these guide boxes will reappear one more time the next time you launch VRC. But the next-next time and after that they'll be gone for good

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If somehow you can't press F5, you can go into the main menu graphics options and toggle 3p off and on from there, which will also dismiss the guide box. 1min after successfully dismissing the F5 one, the Tab one will also go away, so for edge cases that's how to get rid of them

mortal thunder
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Since the thirdperson camera is apparently bound by constraint (?) it has a one frame delay and jitters when being moved at high velocities.

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Additonally, when in locked viewpoint mode (Tab), using < and > causes diagonal instead of horizontal movement.

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What also breaks is when you try to switch viewpoint modes (Tab) while in a VRChat station, it locks head movement off to the side and no longer tracks head movement, even if you switch (Tab) again.

cold coral
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iirc it's click to unlock

cold coral
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is there any reason why I am always in 3P when booting VRC/joining a world, or is that a bug?

cold coral
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It seems to not like when Immobilize is enabled and then tab is pressed

cold coral
willow fjord
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[!] Oh this is urgent. Colorblind settings do not work in third person view

earnest ravine
willow fjord
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Will do right now

remote gyro
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Is the Avatar Accessories on the 3p beta update?

burnt crag
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not yet

quasi belfry
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rip i've been looking forward to playing with the stuff but i've come to depend on third-person view for moderation

viscid beacon
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I feel like the Third Person Beta should’ve also been included in the Open Beta personally

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Considering the Third Person Beta is also technically an open beta

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Third Person Beta could just be the regular branch with third person rather than being its own exclusive beta

burnt crag
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it is often (eventually) mirrors the beta branch

burnt crag
viscid beacon
minor bridge
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It should be updated eventually, but it's separate to allow people to properly opt-in

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open-beta remains open so a lot of people coast on there, set and forget

viscid beacon
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I just meant that the Third Person functionality should’ve also probably been provided in the open-beta branch

minor bridge
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yeah, and I'm saying it has to be the other way around

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because open-beta is only opt-in on the surface, but the functionality of 3p is what we want people to explicitly select :)

viscid beacon
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I suppose

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Sorry I just don’t quite understand fully

burnt crag
# viscid beacon Sorry I just don’t quite understand fully

think of it like, third-person is a special separate feature that they're testing.
At the moment, VRChat likely doesn't want this feature to be automatically available for everyone (it was even A/B tested previously), but at the same time still want this feature to be tested by the public.
So when the 3p-beta is its own separate branch, this means:

  1. A player that currently uses the 3P camera feature didn't stumble upon it; they explicitly chose to enable this feature and use it, and
  2. any feedback/bug reports/etc. VRChat currently receives will only be coming from players that have chosen to use this feature, rather than again, just stumbling upon it randomly

The reality is the third-person camera isn't fully ready yet to release it fully to live, it's just still being tested

viscid beacon
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I didn’t think it was unready so that’s my bad

upper quest
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Is this still in open beta?

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or it open out for everyone in the new update?

wary urchin
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still on its own beta

willow fjord
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I do still think there should be an option to properly detach the camera direction from the avatar. Instead of having to tap TAB every single time you move forward with W or Control Stick.

willow fjord
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Though maybe this is my experiences with 3d platformers and mmos.

jolly folio
warm spruce
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Hello VRChat, I broke my 3rd person button by accident. I was trying to zoom out on my avatar one day, and the game wasn't fully loaded in. It did it, then put me back in first person, and I have not been able to zoom out since. If it helps, I am on PC and also can't use the F5 buttons because it just turns my brightness down. please help when you can.

remote gyro
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Will the 3p view be updated soon like the open beta?

ancient tulip
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under the third person view section

dusky mortar
burnt peak
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ive noticed that the not all sounds follow the camera in 3rd person free camera and in some worlds sound doesnt follow the camera at all

shut harbor
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How do you access 3-p beta

shut harbor
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Nvm

hearty swan
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here i still am wating for 3rd person beta to be updated :/

earnest ravine
ocean cairn
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I swapped to public so i could use the new stuff

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and I keep trying to scroll my camera out 💀

hearty swan
dusky mortar
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Ah sorry about that, 3p-beta has now been brought up to speed with 2026.1.3

hearty swan
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imissed my 3rd person havent seen this view in a while

wanton cloud
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Third person kinda peak had to get a mouse because I can't do 3rd person pov on laptop due to no scroll wheel on it

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;3

wispy glacier
wanton cloud
wispy glacier
wanton cloud
cold coral
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pretty sure what operating system you have doesn't change the physical trackpad installed on your PC

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more likely the classic Linux Moment where something somewhere just isn't configured properly

wispy glacier
cold coral
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every modern distro has support for hi-res multi-touch trackpads with smooth scrolling built in nowadays

meager cipher
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sometimes trackpad scrolling is limited to the edges, but i guess no harm in keyboard bindings for the third person camera

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maybe (numpad) +/-?

keen grove
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Anyone else experiencing issues on 3rd person beta when attempting to fly a camera at the same time as having avatar in "freecam" mode?

Steps to reproduce:

  1. Ensure player/avatar camera is fully zoomed into first person mode
  2. Zoom out into 3rd person mode using scroll wheel
  3. Press tab to enter 3rd person freecam mode
  4. Take out camera and anchor to world
  5. Hold down scroll wheel to attempt to fly camera
  • Able to move camera across x and y axis but unable to control Pitch and Yaw
  • Pitch and Yaw seem to remain locked to 3rd person freecam
  1. Close camera, then without zooming back in to 1st person mode press tab to toggle off 3rd person freecam mode
  2. Re-Open camera with same settings as before
  • 3rd person freecam gets automagically re-enabled meaning still unable to control Pitch and Yaw
  1. Close camera, then zoom completely into 1st person mode
  2. Re-Open camera with same settings as before
  • Pitch and Yaw controls restored until next time you enter 3rd person freecam
cold coral
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Noticed this too, and if you're in third person and pull out the camera it also locks the camera lens to your third-person camera, you have to zoom all the way in to first person to fly the camera lens around

keen grove
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Scroll out into third person Enable Camera Drone via middle mouse

Normally when the camera is spawned out it's possible to hold the mousewheel to rotate and fly around. If in third person view AND having locked the avatar

prisma jungle
dusky mortar
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Yep, I'll post some stuff shortly about 3p-beta

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Want to give people coming in from the ping a bit of time to actually see the main Open Beta post

remote gyro
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But you can use the 3p beta open atm

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Pride month is coming in two months, and there was vrc+ goal

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I do like the 3rd person view over accessories

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though the googly eyes are fun

restive salmon
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what results were you hoping for? i recommended 3p to many deskies who weren't aware it even existed and they all haven't stopped using it since :)

remote gyro
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I mentioned it last night to a friend when he said he wish he could see his avi

dusky mortar
remote gyro
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I was trying to see any issues. But nothing new except the view camera

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and mention if someone was using 3p view to other players

cold coral
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I feel like VRChat's retention issues are completely unrelated to what type of viewpoint you have

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It's like the greatest thing to tell people who I'm bringing from games like Final Fantasy or Tower Unite for sure because it makes the transition way easier for them

willow fjord
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I do hope that the feature becomes free for everyone before Furality.

dusky mortar
# remote gyro But you can use the 3p beta open atm

Yeah, we're hoping/trusting that people who remain on unrestricted 3p-beta instead of going to Open Beta are doing so as creators who need the unrestricted access. But we aren't doing any vetting to stop people (other than shutting the whole thing doing if it becomes a flood into 3p-beta)

cold coral
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but people naturally discovering the game on like Steam or something don't usually have the luxury of someone showing them around and I don't know if cool convenient camera controls would help with that

dusky mortar
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So if possible, please move over to the Open Beta branch to give as much headroom as possible to world creators without vrc+ who want to test

remote gyro
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There was mention of 3p coming to phone at some point

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But nothing since the beginning

restive salmon
remote gyro
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It is very helpful when moderating instances

dusky mortar
cold coral
dusky mortar
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But because of all the voiced positivity around it we thought it was important to find another "fuel" for the feature rather than just cancelling it or something due to bad experiment results, so vrc+ early access is the new thing for it now

pliant heron
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hey, i suppose i have a moment to report my only observed issue with the 3rd person view (i haven't used it much)

the Tab key makes it possible to freely rotate, right?
then why, when i press it again, it resets my rotation in the direction i'm facing... and then continues to allow to freely rotate?

imo it should work as a toggle - pressing it again should deactivate the free rotation

or, alternatively, it could just do nothing, since the free rotation is already on, without resetting the present "freely rotated" rotation

burnt peak
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when in third person the google eyes dont appear on my avatar but in the mirror they still appear

remote gyro
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I pressed Tabwith A or D to rotate. but then just A or D to rotate, and mouse or trackpad to mouse it closer and further from avi

burnt peak
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honestly imo your character should look in the direction your walking or have the ability to use it like what we have now

dusky mortar
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the reason it's not a toggle is because you can immeditaly snap back to normal fully aligned control by WASD walking (unless TAB is held while you start walking), and so non-TAB conditions for exiting the state made keeping mental track of what the TAB key would do if it was a toggle a little much

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not recentering on a TAB while already active though would make it easier to hold TAB to start walking with freelook active without changing freelook offset though, so help with that cinematic orbit feel

pliant heron
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speaking of testing avatars (#third-person-beta message)

would there be an option to somehow move the camera up and down vertically so we could view parts of our avatars other than the head at a close-up?

for debugging purposes 👉🏻 👈🏻

cold coral
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IIRC they just added this

pliant heron
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ohhh right, "Added options in the Graphics Settings main menu page to set a custom vertical and horizontal offset for 3P"

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sorry i'm still in vrc from before the update

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it doesn't sound like a very easy to use way to quickly look around your avatar though, which is more what i had in mind, but still appreciated!

dusky mortar
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Yeah, for full free separated motion, you're probably better off using flying on the photo/stream camera

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it's a bit out of scope for a 3p view to have full dynamic free separated point of view

keen grove
# dusky mortar But because of all the voiced positivity around it we thought it was important t...

I started using while DJing as a way to better see the crowd or put my viewfinder in a position where I felt like I was in the crowd while DJing on desktop.

It definitely created a new level of immersion that I wasn't expecting and was not getting before from just having a transparent mirror up in the crowd facing towards me.

It's definitely addicting though, I've tried switching back to open beta branch a few times to check out new features and always ended up feeling like something was missing from the experience. Glad those are unified now for sure! :3

cold coral
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Every time I swap off 3p-beta I find myself instinctively scrolling down and wondering why nothing is happening
This would happen very often

pliant heron
dusky mortar
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Ah you can dial those in with the settings in the Graphics Settings, but I see you mean doing that all the time dynamically rather than set and forget

pliant heron
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yeah, to like scan the avatar up and down looking for issues and return to normal FPP

burnt crag
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so like some sort of keybind for the camera offsets also, like shift + scroll or ctrl + scroll?

dusky mortar
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Yeah it could be nice too, another problem we run into is that Desktop mode right now doesn't support custom bindings, and so any new thing we add like that is more room for conflict with existing world binds

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We really should support custom bindings... it's on my personal wishlist, but it's a bit of an ordeal because such a system would ideally also not break worlds that directly get keypresses to do stuff

burnt crag
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it's like one of those Jenga blocks that you know ain't gonna come out easily

dusky mortar
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But for now yeah, we landed on sliders to at least deliver the over-the-shoulder that people had been asking for

burnt crag
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the over-the-shoulder is awesome, way cooler than I expected. I might never have a need to even leave 3P camera anymore once this goes live lol

dusky mortar
pliant heron
pliant heron
desert valley
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I understand the intent for early access to VRC+. I am a VRC+ subscriber, but we do have about 16 mascot accounts (one for each Mame Friends avatar released) that rotate through our group instances while keeping them open. We can't reasonably subscribe all of these accounts for that purpose. I hope it's okay to keep them on third-person for now given that very specific use-case. Several of them run from just a couple of Steam accounts if that's the data you're getting.

It's very convenient to be able to see their pose while using the radial in desktop to pose, since I have to back out several menus again to get back to the mirror or camera.

dusky mortar
desert valley
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I understand that. vrcLove

dusky mortar
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Thanks! And I understand your situation too. I'd say do what you think is most reasonable.

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(And I'm just hoping that 3p-beta usage doesn't explode, especially when Open Beta goes Live, because I'd really hate to have to shut down 3p-beta, so anything people can do to reduce that chance is very appreciated)

burnt peak
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the recent update to the 3p-beta broke my ability to use to use the obs virtualcam for selfie expression as it gives me this popup whenever i try to use it

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and i need to use obs virtualcam as its the only way i can use my kinect as a webcam since no other applications have the ability to do so plus i dont even own any webcams

wispy onyx
arctic chasm
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I remember posting this when third-person mode was first announced, it didn't end up sparking much conversation on the announcement post at the time, but I'm hoping I might be able to get someone to explain it to me here, given this channel is presumably populated with people interested in the 3p beta:

I’m a bit unsure how to feel about third-person camera support. I have noticed that some desktop users already struggle with properly understanding personal space when it comes to interacting with VR users, and while a third-person view would definitely allow them to understand the space they occupy better, I feel like it would end up lessening the immersion of speaking “face to face” with someone. Happy to be proven wrong by more experienced desktop users than me, but it feels like this drives a further wedge between the experiences of VR and desktop users.

Aside from this, how is the camera handled with walls and other solid objects? Will a third-person view player be able to look through walls by zooming out and orienting their camera on the other side of it?

I don't run around in desktop often, so again I'm happy for someone more experienced to explain, but I don't really understand the purpose of it I suppose? From my perspective as a player it seems like it would cause more problems (breaking UIs/HUDs and allowing players to see into areas they were never meant to, as well as the non-face-to-face alienation I mentioned above) than benefits.

wispy glacier
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I agree with this, equally confused why this is being added, but as a world creator I plan to just block it in whatever worlds I think shouldn’t have it

arctic chasm
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Is it confirmed that world creators will be able to disable it?
Will the feature be opt-in or opt-out by default?

burnt crag
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opt-out

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speaking from experience, the third-person camera does not detract from the social experience like you're describing

arctic chasm
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I will have to trust your experience on that. I suppose as a primarily VR-based user, it is very difficult for me to imagine a third-person perspective as a natural way to have a conversation with others

arctic chasm
# burnt crag opt-out

I realize now I have confused myself with my own terminology.
Opt-out by default, as in, it is enabled by default and creators will have to go and disable the feature themselves?
That is definitely what I'm seeing currently on my uploaded world settings

wispy glacier
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they usually start new settings enabled on worlds like that

burnt crag
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if they didn't, the feature would be DOA

dusky mortar
arctic chasm
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I assumed it would work in a smart way like that, but figured it would be worth checking. Thank you

dusky mortar
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And about why we decided to add the feature, it's similar to games that don't offer a field of view slider etc. For some people that's not an issue, for others, it's a comfort thing that is a complete show stopper preventing them from giving the game a try

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In a similar way, the idea is that there are a lot of flatscreen players that come from things like MMOs etc where 3P is just the way they've grown comfortable interacting with flatscreen experiences, so not having that available in VRC might be cutting off those users from even giving VRC a chance

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It's expected to be a very individual (and even situational) preference thing, which is why we made it easy to toggle and scroll in and out from

arctic chasm
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I hadn't considered that perspective. Thank you for your explanation!
I am all for features that help people feel more comfortable starting out in VRC - and after all, it won't affect me that much anyway, being primarily a VR player as I mentioned

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I think F5 is a good keybind for it too, the first thing I think of is Minecraft where you use that key for toggling in and out of third-person

dusky mortar
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It's good to call out that it could affect social dynamics for everyone around if desktop users become even less embodied in their avatars. We talked about that internally too, but after testing it out here on 3p-beta for a long time and observing, we decided to keep the feature

arctic chasm
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Glad to know so many angles are being considered internally before committing dev & communication time to features like this! Helps me feel confident that things are being thought out before they're added

remote gyro
wispy glacier
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that sounds like it could be patched by VRC

wispy glacier
remote gyro
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Avi will be out of view

willow fjord
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I'm going to be honest here, VRChat wasn't the first social world that I've been a part of. That goes to "SL" (If you know, you know).

Being able to see myself in Vrchat never really hampered the social aspect or 'ruined the face to face' communication for me.

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Since I've signed up for this particular beta at the beginning, I feel like I've been at least 66% of the time in third person

wispy glacier
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gatekeeping the name of Second Life is insane lol

willow fjord
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(I mean there's a reason why it's banned on Twitch. Not discussing that here.)

lapis halo
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I'm excited to see 3p ship to Live.

burnt crag
craggy hinge
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I don't know if you noticed that earlier

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But thought I would let you know

burnt crag
craggy hinge
burnt crag
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yeah they are...

craggy hinge
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what!

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since when?

burnt crag
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how do you think I encountered this bug

craggy hinge
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No

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I'm talking about 3p-beta

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Not open-beta

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This is the wrong channel, because the 3p-beta` does not have accessories as far as I'm aware??

burnt crag
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got some news for ya buddy

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the branches were merged at some point previously

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pretty sure open-beta and 3p-beta are the same, with the only difference being you need VRC+ to use third person in open-beta

craggy hinge
burnt crag
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I don't think it was properly announced, it's kind of implied in Kung's announcement, but yeah open-beta and 3p-beta are both build 1830

earnest ravine
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my biggest issue with third-person-mode is still how it changes what TAB does... i have muscle memory saying that when i need to press a button on a UI, i just hold TAB and press it with the mouse 😖
not being able to do that will likely be one of the reasons i won't be using the third-person-mode as much... 😟
i understand the issues though, it could cause weird issues if you can mess with UI elements behind you and so on 🤔

rose crane
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ok but, what's the deal with paywalling a third person cam?

(also the fact that there exists worlds with a third person cam anyways so like, lmao even)

craggy hinge
rose crane
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tho what are the odds that it stays paywalled tho?

craggy hinge
pure zodiac
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wait no way we have third-person view in VRChat before gta 6

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sick! ratWICKED

verbal kettle
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i don't really care if it's locked behind a paywall, even if it's temporary, i dont really use it, and one of the game worlds i actively play in, SlashCo VR, disables it anyways

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i couldn't use it on desktop even if i wanted to

willow fjord
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I mean that's fine and dandy if you don't, but I've uh, largely started using 3P as a default in desktop mode.

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(I just wish i could keep the character and camera disjointed from each other sometimes, like a platformer)

willow fjord
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With the recent announcement, I'll go ahead and sign off the beta. I hope to use it proper in the future.

burnt peak
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i wish i still had the ability to center my camera while still having free rotate enabled by just hitting tab

dreamy hemlock
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how do you use it? idk where it is on the menuuuu

ashen wyvern
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The best third person I've ever seen had the camera linked to the body and no y movement

runic viper
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So wait, once 3p goes out of beta, what will happen with it? Or it will remain?

burnt crag
runic viper
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So i will be temporarily debuffed again

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So what if im not a world creator. Moving over and being debuffed for months?

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And no. I cant afford for vrc+ due my region currency being useless to online stuff

tawny dove
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Unless you regift from another patron(s) in publics

swift owl
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Not sure if anyone has pointed this out, but:

When using 3rd person you can use the < and > keys on the keyboard (less than and greater than keys) to rotate left and right,

However, if you press **Tab ** to unlock the avatar rotation from the camera rotation, the < and > keys no longer rotate horizontally, they rotate diagonally until the camera is all the way above your avatar or all the way below your avatar.

cold coral
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oh wait a minute yeah why is this still in?

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this was a bug since beta

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the same thing happens with Controller and OSC (which makes sense, it all gets translated to the same input)

burnt crag
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was there a canny made for this?

cold coral
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I think so

earnest ravine
meager cipher
stiff badge
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I can't find it but was there already a canny for TPV while in stations that are moved in FixedUpdate?

vestal quartz
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Im stuck in 3rd person LOL how do i get myself outta this

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uh

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that was werid LOL

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You can zoom out all the way with 3rd person, and cheat

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cool update tho!

grand granite
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I love 3rd person but I hate the center axis is based on my head

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When I zoom in a little my head is more focused at

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I want the center to be the middle of my body

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Or a keybind to move the center point outside of Tab free turn

dusky mortar