#android-discussion
1 messages · Page 11 of 1
I mean yeah, I am just here to give my own perspective, not to argue when ever my method is truly the "correct" one.
👍
It sounded otherwise
Well, let's say that english is not my native language.
i just know it well enough to get my point across.
yes, have a good day.

That's not how things works sadly.
Also agreeable. But again, I guess they don't understand English as well enough. I guess just enough
I'm french so english isn't my native language too so....
Also fair
i keep seeing this a lot in this channel. so let me explain again. yes some can do blender and make a very poor quest avatar poor or even medium and yes we humans can learn it with time and care. but the thing is, and try understanding it. not everyone has the will to use energy or time doing something they don't really care about. most just wanted a custom avatar so we learned the most basic stuff ever or just bought a pre build model. It's not just the skill that makes us human but the WILL. you have the will and skill. but not everyone has the will to learn new stuff. Time or be honest just being dumb and that's okay. Not everyone can do everything.
This
If you're not going to bother making an optimized avatar then you don't have to, just don't spend all day in here complaining that Android doesn't support it.
And if you do want to do it and need help, #avatar-optimization is the place to be
The imposter system will take care of having something to show for the Android users if you can't meet the technical requirements to not be very poor
Imposter system does not exist in any meaningful capacity
Who knows how many years it will take, if it ever comes
It's fine if people don't want to learn, that's why you can spend money to get someone on vrc traders to make it for you.
Trade time learning how to do it yourself, for time at your job to get someone else to do it for you.
I do sympathize with people making/uploading avatars. This shit is hard. It takes a lot of effort to just get your goofy little guy to show up on the screen and track your movements somewhat believably
Imo, more pressure should be put on the avatar base maker. The "Quest compatible" avatar base, that is just a shader swapped PC avi needs to go away lol.
Then there are people like me who knowingly buy a 91k tri base to port it to Quest
And spend my entire evening dissolving and decimating it down to 19k
yes but knowing vrc is working on it is helpful for understanding the decision-making that they have on potentially removing very poor altogether
that sounds kind of heavy even for PC
Yep it would’ve been very poor on PC
But I made it effectively 20% of its original polygon count
Then I just smoothed out and did custom normals to mask the low poly count
Hi
I’ll test the avatar on Android later when I’m done with it
Hi
That's what i actually did and why my avatars are poor rank on Quest
I’ve commissioned help to decimate models a couple times myself
Hell I did it yesterday with one that was just giving me too much trouble lol
Slyfest on android was one of the experiences of all time.
Is it me or does the game's audio not work?
Like it keeps cutting out and not returning for like hours?
Worked pretty good for me in slyfest. I only have problems while it's lagging.
This shit is hard.
Try to say that to @boreal moss haha.
The dunning-krueger effect works both ways. People with a lot of experience doing this kind of thing assume that a lot of it is common knowledge when it just isn't.
Help me ...
https://we.tl/t-3BXHR11Wij
1 file sent via WeTransfer, the simplest way to send your files around the world
I ended up watching the video it was just their phone freezing loading VR chat
assuming i buy a month of VRC+ to test the beta, once that runs out, will things like push notifications stop working?
really i think it'd be a good idea to have push notifications available for all users, with only gameplay available for VRC+
Wdym push notifications?
i heard that the android beta has push notifications
i assumed they were for like, invites and such
For real absolutely annoying thinking that everything is easy
which would be useful
like, lets say i invite someone, they have their phone, they'd get an invite and know someone wants them to join
kinda like dming them on discord to say "wanna play vrchat" or something lol
I don't think on VRChat you can invite a friend if he's offline.
right, but adding that functionality to the app in the future would be good
If you're implying they shouldn't have vrc+ to get that notification that wouldn't be a good thing. Cause then they'd join the game just to find out they can't play cause they don't have vrc+
don't make it a joinable notification if they don't have VRC+
Until VRChat add that, the Android version will be officially released soo..'
There are people that downloaded the game that doesn't have vrc+
just make it like "user wants you to play vrchat!"
and then you can hop on your pc or vr or whatever
They download it in case they do get it or when it goes public
I like the idea you're tryna pitch. I'm just saying some people have the app even without vrc+
even if they do click on them, have it say "you need VRC+ to join, but you can still play on other platforms"
@wheat crest Canny time then
?
FWIW i'm pretty sure you can invite people that are in the browser
and they'll get a browser notification
Yeah they do
that kind of functionality
Like I said, until VRChat add that, VRChat will be officially released
And so won't require VRC+
Ye
i would but my vrchat login outright refuses to let me use the website
i can login to ANY client except the website with the exact same user and password
That's not normal
quest, desktop, etc
Right, the app does support push notifications and they'll only be VRC+ while the app itself is limited to VRC+
if i try the site it'll just say "invalid username or password" and i've reset my password a few times
Try using your email address instead of your username
i think it might be my browser specifically tho, because on my mobile site it works too
ah, thats a good point
When in doubt, you can also clear cookies or try in Incognito if you have Chrome
i remember after you change your vrc username (which i did) your original one stays as the login name, at least for the SDK
which kinda sucks for me because i changed my vrchat username with the intent of getting AWAY from my old username, due to harassment that got as bad as swatting
on other platforms, but the same username
and iirc your original username is still on your profile
and AFAIK vrc support can't change it
@broken pine any idea on that?
i don't really wanna just make a new vrc, all my uploaded avatars are on this one
moving them is gonna be a pain
iirc somewhere in the FAQ it says they can't change it, but maybe they'd make an exception
just figured i'd ask since you've got the yellow name and are here anyway
i'll ask em just in case
That's why contacting support is important, to see if they can make an exception 
aright, in most cases companies do not care at all and will not change the rules set in there
it could be different for VRC, steam wouldn't do it
I like to think we're at least slightly more caring than like...a brick? idk smth dense XD
difference is i've got a TON of games on steam
so i kinda just CAN'T lose that account
Definitely get it, especially with VRC our accounts kinda ARE us, in a lot of ways. It hits different having something like this happen. But I'm pretty sure support can lend a hand 😄
too real
yeah but it's one thing to upload some files in the SDK and another thing to lose hundreds of dollars of purchases
forgive me for the cringe watermark
I get it, it's why we're trying to point you at support too 
They handle odd things all the time
im gonna bawl my eyes out if my phone is still not compatible
huh, i was wrong apparently
oh
according to the vrchat FAQ, those original usernames aren't visible to others
it would still be convenient to have it changed since i'd like to disassociate from the other name as much as possible
Which phone?
Redmi 11
Seems pretty capable, I'm guessing it's the version with 4GB of RAM
probably (srry im dumb with phones 😭)
Whoa, I haven't seen that 4+2 before
Oh, if that's from a website they're probably showing that you can upgrade to the 6GB version
okay, i have to update my phone anyways soo
Right now the app requires any phone with more than 4GB RAM, so you're just under
VRChat at the moment really needs enough RAM to run well
aight
Hopefully we can work to improve it and bring down those specs, but we don't want to enable it on phones where we know it won't be a good experience
That screenshot is taken from the phone's settings (MIUI settings to be exact).
The 4GB is the actual physical RAM of the phone, and the additionnal 2GB of RAM is actually Virtual RAM.
hmm I wonder whats new 🤔
LMAO I see that sometimes
any other quest users getting out of memory crashes?
all the time
several friends are getting it rn repeatedly
yep
actually you technically can
at least as long they have the "active" status
thats when theyre connected to the API
In the Dev post it just said you can't use very poor performance avis, but even when I try to use good performance avis that was meant for quest I just get put back to the default avatar of a frog
Tried relogging, didn't work
Tried a different avatar, didn't work either
did u upload quest avi?
Even if I use the fallback models
It turns me into that stupid frog, only way I can change model without it bugging is the Homeworld mirror
Which, the selection is not great
No but I have a ton of quest avis on my acc cause I was preparing for vrchat mobile
Didn't expect the avatars function to be this janky though
I dont get it.....if it not cross platform avatar, it is normal.
Idk it's not working for me I guess
I've restarted the app a few times now
The avatar tab is just completed unusable
Even world's avatars
One which I know performance quality is green
try reinstll app.
Feels kinda bad not being able to crouch and stuff already
But not being able to use my avatars after paying 10 dollars for extra avatar space seems kinda just...bluegh
Aight
Nope now I'm just turning into a anime cat girl
upload avi to both platform and change into that model.
I think uploaded model maybe something wrong.
You can crouch
I won't advertise but I did make a YT video seeing how to use the app All you do is click and hold the little jumping guy symbol
Tap and hold*
Yeah yeah accidentally figured it out trying to double jump in rainy rooftop
Just still haven't managed to figure it out how to work any avis rn
Cause none works, even public avatars world's ones
Do any of them SAY Very Poor when you tap "View Details"?
Cause very poor is very common. Especially in public avis
I could probably count on my hands how many I have that are Poor or good enough for my phone compared to my 100+ avis that are favorites
Just tap "View Details" and see what it says under the name
Just in case you don't understand ><
I am not trying to say you lack knowledge at all btw, I wasn't sure how you were checking if they are good are not. I just thought I'd show you this just in case my description was confusing. In case it would also help
Nope either orange or green
Also I know where it is
It doesn't even change with fall back avis
It'll just turn me Into a random fall back avi
I can't use my avatar tab
Then yeah you'd probably have to just go to support/email vrchat or something.
I never said you didn't 
I just showed it just in case
Would you mind joining a world with me and letting me try to clone your avi
To know if it's a me problem or a vr problem
No needs to talk
Cause I can only do phone rn
Oh phone, I don't have a PC yet saving up for one, bills and food kinda take up 90% of my ok income each month so
Add me it's just MochiMercy
Fair enough. User is SquidInk365
Ps. Don't judge me I have the vrc home as my home
To help my phone ><
Added ya
Try joining me
It shows you as offline I can't invite you
my phone slowly getting a bit warm lol
A lot of the quest compatible avis that I have all used to work on Android, now whenever I try to use them it defaults to my fallback avi. Has anyone else noticed this?
Not agaim
facepalm Vrc chat mods can we make a filter that whenever someone says fallback or "can't see" thr bot tells them what's wrong?
Not we but like you guys. Cause vrc hasn't made an announcement amd nobody is keeping aware of this. Getting thr question is tedious
Can't see very poor avis.
Android won't allow anymore
The avis I'm using are medium or green
You should use the fast home world then
Then that is interesting
??? Whats that
There is also this one
Made for optimization and smallest file size possible․
Oh right! Thanks I'll go there
Now I understand
Even medium avatars aren't seen
Tomorrow I'm gonna Do a test just to see but
Hmm
Maybe vrchat is trying to mess with their ranking system on how they do good medium excellent and such
Just a thought
Fnaf Spoopy Springtrap (Not too spooky but just in case) he is a medium avatar and he workss
Is android port only the game or yall are going to try to make android users publish avatars?
When is the vrc mobile app gonna be available for Android 11?
already as it should
Huh? What are you asking here?
i mean a vrc sdk android port (maybe impossible bc unity is only pc)
yeah, there's no way you can make avis on mobile atm
Yeah what ashy said. Unfortunately there's no way. Not to mention, there's ONLY Quest and PC port. Well the options of Android and PC basically. So you'd have to have a PC to upload PC/Quest comp avatars. Mobile phones could hardly handle VRC there'd be no way in hell it could take Unity Jesus
Will vrc be on ios
I'm concerned about the platform bundle
since for now we have android (includes quest) and pc
and for ios it will be required another platform bundle compilation
I believe I heard somewhere that there's some kind of workaround for translating Android builds into iOS but don't quote me on that. Cuz yeah doing three uploads would be pretty inconvenient
my garbage android phone exploding after loading that one e-girls avatar
that surprises me given that there's no very poor avatars on Android
I've had better performance on my phone than Quest
I'm not surprised given that it's only having to render everything once and 30fps is okay on phone
the sooner the better but for now unknown
why remove the option to see very poor avatars on mobile, its not like they are shown by default, so if you care about performance you can just hide the avatar or just choose not to see them at all, like theres already an option in the menu to hide all very poor avis, so why remove the option entirely, or just even have the option at all?
the upcoming imposter system I'm guessing it plays a part in that and I'm guessing they're coming to regret allowing very poor avatars at all on the quest
I mean I guess, but its not like its a problem unless you make it a problem for yourself
and at that point, if you really want to see the avi with a minimal performance hit, just change safety settings and only show one or two very poor avis at a time, pretty simple workaround
Very Poor avatars are a big problem on quest, especially on mobile. the lack of hard restrictions has led people to upload avatars that are so horribly optimized that they are heavier than entire worlds.
there's likely google playstore and IOS app store restrictions about app performance and battery consumption
You see how many Questies are complaining about crashing all the time?
It's because of Very Poor avatars.
especially the ram contents of the very poor avatars
and from what I've heard Quest users get taught by folks to just turn on all the very poor avatars resulting in those performance problems
"I wanna see the cool avatars!"
I mean I guess, but thats why you usually run higher safety settings in general in publics or lobbies with generally higher populations, its what I do even on pc, and its also a downside of user generated content. But thats also the price we pay for having said user generated content, some people don't know how to optimize avis, which sucks, yes (and I know there are those that aboslutely abuse that like crazy), but still, there are systems in place to prevent that, and thats how its been on pc for ages. Also yeah, but thats less of a vrc problem, thats a people misunderstanding how the game and its systems work problem imo.
People are dumb.
They either won't understand how to hide avatars... or ignore that advice for the sake of seeing all the "cool avatars" people have.
Saying it's entirely because of VP avatars is pretty silly... There's so much that goes into headroom. Hell the UI 2.0 update alone was a notable hit to performance for quest for instance. Feature creep n shit. Saying it's only avatars, especially when performance regression has happened regardless of avatars...
that sounds like a them problem in that case
the avatars are one aspect that's completely outside of VRchats control
Hell, it's noticeable how much more frequently crashing happens on quest now regardless of the avatars being shown not changing or even being better perf.
like personally, Idk how I could ever make on of my halo infinite ports even meet the poor requirements, the polycount is extremely high and I would essentially have to learn how to do manual normal baking just to even get it close with how much decimation would be needed for the mesh. and then with the texture quality, essentially when I'm done I would be left with a ps2 model at my current skill level
now I guess the question is is that something that vrc do with their code or meta there's not much vrchat can do if the meta OS takes up more RAM
my opinion is just slap a disclaimer on the store page or whatever they have to do, and just leave it be and make the poor or better avi setting default
Entirely ignoring the reduced headroom because of UI 2.0, and increased crashing since that update on quest when making claims of performance is imo disingenuous. There certainly are areas that VRC can improve, saying it's entirely VP avatars is a copout and disingenuous imo.
a disclaimer might not be good enough for the Google Play store or the Apple Store
I mean I guess, I wonder how roblox would get around something like that
or other games that use user generated content
like there has to be some sort of exception for that
give me the triangle count allowance it would probably end up more like a Xbox 360 model?
they recently added arbitrary Avatar uploading but I would have to check the documentation as far as maximum resource usage
and it sounds like it hard caps the Roblox avatars
everyone just ignoring merc lol
well there's not really anything any of us can do about performance regressions outside of our uploaded content
Iknow I am behind but I actually counted how many avatars I have useable on android. Out of my 100 something I have about 24-26
Medium-Poor
And 1 excellent xD
So while VRC can introduce more and more feature creep that reduces the headroom and performance, people will just proclaim there's nothing we can do so better remove thousands of avatars to justify said feature creep while ignoring user choice and safety tools that already exist.
Outright removing access to content that has historically been allowed, should never be the choice in a game based on user generated content. Removing the ability to upload VP, sure, adding first party optimization tools, sure. Disabled, warnings, whatever. But outright disabling access to user content while proclaiming there's nothing we can do and eluding to the only reason why users lag on quest is because of avatars, especially when everyone interacts with the game different, is just dumb.
I mean what next? Are they going to assign ranks to worlds and then block me from visiting a world I've gone to for years because of some nebulous performance metric that varies from user to user? While it may seem baseless, it's a continuation of the same form of thought that leads to removing access of avatars based on a performance metric that affects everyone differently? Does Brand really know what's best for me and how I play to such an extent as to justify barring my access to content?
I would point out that meta feature creep would have effects on RAM consumption
feature creep affects many things because it's a broad term describing many things...
mostly I'm just pointing that out because vrc can't do about them getting less ram
to work with because the meta OS is using more of it
I'm fully aware. But doesn't negate things fully within VRCs grasp nor anything I said, nor new hardware, nor the deprecation of old hardware, nor android devices with substantially more memory.
it is possible to optimize those to not be very poor
Well, with models that have possibilities to reduce poly counts without affecting too much on how they look like, I would be fine doing so, but when it's a model that is a lot further away from 20k poly counts, optimization at that point may give less desired results. Talking about repotology, remapping UV textures, etc.
might be worth it to do it too at least one model so you have a fallback model
Nah, I am talking about getting those models to be on Poor at least.
It's not entirely VRChat's fault about crashes.
who asked for this
Asked for what?
who asked for vrchat on phone
the canny
the vrchatters
Just generally playing the game and making friends with ppl
it's a good idea for vrchat to increase its potential audience to have more potential pain customers to pay for VR chats expenditures
"pain costumers" lmao
As much as I understand this it feel more like they want us adults on the platform to suffer more.
As increasing the "potential audience" also means more children from the phone
The upside for us making stuff is that we can test our mobile content, or well, at least us that optimize can.
Going to be real valuable for world creators.
Soon™.
In what way?
Adding mobile players != kids exclusively
It could just be casual players, or get more of your irl friends into the game
Also YOU have the power to not go to public instances if you only wanna be with adult friends
If there are kids around me, I simply just block them
But I’ve met a ton of chill casual players who are Questies and can’t afford better hardware
Same will definitely apply to mobile VRC
I never understand that part.
People complain about kids, but at the same time, they have the power to mute/block them, or go in private instances/group instances.
Look at my block counter
And yet I still find a lot of people on it, mostly teen/adults.
And yet I'm not even in the english community
I mean blocking almost all the lobby constantly also not being pretty nice
Only true way is going to pc only worlds unfortunately to actually avoid kids
And group instances still often are full of kids when all moderators left
If you want to play a game world blocking also usually breaks the game
Jeeeeez. You must really hate kids.
Less hate more i don't want to interact with any
They're not pleasant to be around with
I don't bother with them unless they get in my face or be annoying.
I don’t mind kids unless they’re actually younger than 13
Usually if they’re old enough to actually be included in the TOS they’re at least bearable to be around
soon™
..yeah im like 13, thats within the limit of some/most social medias
so in may-ish?
13 is the limit for VRChat
yup
Anything younger than that is subject to be banned
yep.
Yeah, but that's just a estimation
yeah
it can be end of this year, or even 2025
hm
But in the first dev update annoucing VRChat Android (in march), they said that the game will be avalaible in june/july for VRC+ users, and we got it in August.
And for the public release, they said 3-6 months after the first VRC+ build, so between november of this year and february 2024.
But since they are also working on 10 million things, my estimation would be around may just to be safe.
In the same dev update, about the public release, they also said "As previously noted, this may change. This date depends on how much work we need to do to improve the UI and UX.".
So it can be even later than may.
No one have a precise date, but may is a good estimation.
yeahh, awesome.
You saying this makes it seem like I hate Questies. I don't hate questies, all I said about THEM is that I shouldn't be expected to optimize my content for them. As far as the kids, sure you can BLOCK them, but you're missing my point. There are way too many kids younger than 13 on this game, so whether or not I run into them isn't the problem, it's that they are simply in the game.
Fr. They are "bearable" A lot of people even at the age of 13 can still be a bit annoying to be around. Not every 13 yr old, but that's why I try and be friends with people over the age of 18, cause I at least know I'm safe with them.
Hello,does someone know how do i subscribe to vr chat plus in android? I search for it but it dont show up
Well guys, idk what heppend, but my friends gave me this picture of my avatar while playing murder 4 in mobile
ah yes goomba's
Has anyone else had this happen when playing on mobile data. It only seems to happen when I'm not connected to wifi and why will it not let me download more that 10 mb on mobile data.
Canny time I guess
That only happens to me when I'm in front of a mirror
I tried VRChat on my new Pixel 7a, and wow it runs so much better
Also for some reasons I wasn't limited to PTT while using the phone's speakers
You're having all the luck
You can do a test for me? Can you load into the world "The Fox Hearth" I wanna know what you see
I see pink textures in that world on my phone
tbh, that's more annoying than anything else, especially for the other people since they will hear themself
Hold on
Hm
Let me check the world on Quest, because it might be an issue with the Quest version of the world
@ancient birch Yup I was right.
There is the same issue on Quest, so the issue is the Quest version of the world, and not your phone/VRChat.
Embrace pink error shader
Btw if ya'll get a chance to test with some friends, check for this: https://feedback.vrchat.com/mobile-alpha/p/1335-microphone-is-stuttering
Could definitely need some more testing / info (devices / hardware affected) 
||u forgot to post it to vrc-canny channel on vrcprefabs.||
I did it now.xd
So far that's definitely the biggest dealbreakd of using the alpha live
While people will understand you, you need to repeat some thing's and it's hard to contribute to conversations without feeling like you're more interrupting than anythign else.
(Ofc there is many other things to do, but this is at least for me one of the biggest dealbreakers)

Oh. I never went to the world in quest so I assumed it was okay.
Damn
It's definitely related to performances.
On my Redmi Note 10 Pro that have a average of 20FPS, I had this issue (but I was understandable), and starting to 15FPS (and lower), no one could understand me.
Today, I got a Google Pixel 7a (which is 2 to 3 times more powerful), and I still had the issue but it was less stuttering than on my old phone.
I also have a friend that have a Samsung Galaxy S20 FE and it didn't seems to have the issue (I will try to double-check anyways.
Yeah, that's something that needs to be handled some what prioritised
About the PTT thing, I understood why I could use always on with speakers
When I played normally this morning, I was limited to PTT, and when enabling the microphone, it lowers the sound of the game
BUT, when I turned on my laptop, my phone connected to it via bluetooth (because I use phone link), and so the game detected my laptop as a bluetooth audio device.
And since the bluetooth audio mode of phone link only works when you do a call, the game was still using the phone's microphone and speakers while thinking that I was using a bluetooth audio device.
I didn't think of that! I should try it
Talking about audio, the thing that they need to fix is the fact that you need to reload the world when switching the audio device, which is annoying.
Hi, is there a way to subscribe in vrc plus without having to launch vrchat in pc or quest. But just in mobile or browser online?
Yes exactly
I was wondering why the hell I need to do that
Nope
sigh You gotta subscribe through steam.
If you go to the VRChat Plus' ad website, it would just take you to steam
Or Meta Oculus
I tried that, however. I think steam page tells me as well to launch the game to subscribe :/
Before I subscribe, is it okay if anyone can try a world for me?
Was wondering how Initial D maps would perform or work in mobile, since it needs some controls to drive cars
let me try it for you
Thanks man! Please do Initial D - Lake Akina
Lake Akina please, ty!
The first one, right ?
oh
That one, since its optimized on Q2
Was curious about the controls if cars are drivable in mobile
How are you supposed to start a car and drive it
I think in PC its enter im not sure. I play in Quest 2
With touch controls, you can enter the car, but you can't do anything (not even exit the car)
Oh right, is there no buttons?
One issue for now of the Android version is that a lot of keys/buttons are missing
Oh I see
But the Android version support a full fat keyboard and mouse, and maybe it can work
but I don't have a USB keyboard, so I can't test
Well then id stay it is still on early version heheh, thanks for trying man appreciate it!
The game also support controllers, but I didn't tested that
But at least you can enter a car and have a friend drive for you
I wouldnt go with a usb keyboard since it defeats the purpose of being mobile haha
Oh supports controllers? Interesting
But yeah I might wait for later version as devs might implement button mapping controls
Was the world laggy though?
For me it wasn't, but it entirely depend of your phone
I ended up putting touchscreen controls on my Android version
I'm feeling like the limitations they added recently is more restrictive than what my phone is capable of. Before it updated the only issue I had was with the mirrors causing lag and not avis. I would like to use the mobile version to find avis when I'm on my breaks at work so that I can spend more time with friends when I get home. If the avis are guest and pc for mobile it work for me when trying to find avis that people can see when I play (I play PCVR).
....What?
VRChat will never allow very poor avatars on Android.
And eventually, they will also block very poor avatar on Quest.
So if you want to make avatars for Quest, consider making them at least poor
Well that is going to drive away people. Guess I'm not using the mobile version.
Yeah. It's unfortunate but they should have ripped this bandaid off a while ago.
You're clearly not the target demographic. 
And the imposter system will make this a bit less awkward
Imposter should come before removing access to people's content that has existed for years...
It's called give and take.
Not take and maybe eventually give.
I'm guessing it's a case of them wanting to not do redundant work with putting out a imposter system for 2019 that was going immediately get replaced by unity 2022
I can't imagine much will be different as they're still using the same render pipeline
"I'm guessing" yes u are
no access is being removed, you still have the same access, you just can't access it on the new platform with a lot more varying devices that will be more impacted
No access is being removed but you can't access it on mobile.
Lol ok
I mean, mobile never had access to VP avatars
It's not being added to mobile. You couldn't get on mobile at all before this
Initially you could load your own VP avatar on mobile...
The main difference between quest and mobile is the inability to access VP. You initially were able to see your own VP, mistake or not that does not matter. Not looking to play semantics and word games.
Anyway I'm not engaging with you since I'm sick of all the complaining about VP avatars day in and day out. It's not going to change.
Access to content in a user generated game should be dictated by the user and their use of safety tools, not the brand choosing to remove access to content that has historically exited for years and been allowed.. obviously this will upset people. Especially since most will take it as a sign of VPs entire removal from quest.
It has been warned from the beginning that VP avatars on quest could go away at any point, but I still think it sucks to give creators this much time to create VP content and let them get comfortable with it. It should have been done a lot sooner
Yes. Warned as a footnote on a page likely few ever read considering most use videos for tutorials.. not warned in the SDK...
I think it should have been warned in the SDK too.
Hell, I use the vrc docs a ton and I had never even noticed that despite years of using the docs site
It should have been made much more obvious and acted on with a lot more timeliness.
The fact it wasn't, and the fact it's been officially allowed for years. And the fact it's so widespread. Makes removing access to it outright problematic. Obviously this will chuff people.
I'm not even against it's removal as a rank. Making it so people can't upload more VP and making them slowly go away naturally. Disabled by default. Etc. But outright removal of community made content that was officially allowed for years before a alternative exists. Is kinda bad taste to me is all
I absolutely agree
Considering future devices like the Quest 3 are going to be more powerful, it doesn't make sense to remove Very Poor avatars on quest anymore, eventually in a few years after Quest 2 is deprecated we wouldn't be worrying about these performance headroom problems
And before you say the Quest 2 isn't going to be deprecated, I would point you to the Quest 1, which lost support everywhere after it was deprecated
Just funny how currently, I can load VRC and see my friends and my VP avatar on my Quest 1 but my cellphone with vastly better specs and more than double the memory, I'm not allowed to.
they still plan on selling the quest 2 alongside the quest 3 so it's deprecation point would be a lot later
The thing they are considering for phones is not everyone is going to have a phone that can handle VP avis, not everyone is gonna have a phone with 12 gbs of vram and a powerful processor, so you need to consider those points too, this also starts a process where people can make mobile friendly avatars that people can use alongside quest and pc avatars, instead of outright using quest avatars and hoping it works
it's also possible to be running VRchat on your 12 GB phone with like 60 Chrome tabs open in the background sucking up Ram
For example, I'm already in the process of making a mobile version of my main avi that I can use on the go, though despite the problems others have been having, I can still see some of my vp quest avis on my phone...
If you can personally see your own VP avatar you're wearing then you likely haven't updated your app
Hasn't given me the option to update my app
But that's something VRChat seems to like to do.
You would know that if you were on VRChat last year same month.
actually it was in july, not august my bad.
There an option to make the app run in background yet?
I removed vrc from standby mode in android battery settings, still everytime switching app, i have to relogin
I don't think so
its probably been said a lot but i cant change my avatar for some reason
If its very poor thats why
but it even shows when i click on it tho
Ik
i was thinking that was the case
are the requirements for android the same as quest or nah
guess ill stick with my fallback lul
It needs minimum of 6gb ram
i have 12 somehow
Pretty world
Thank u
Why everytime I try to load into a world it tells me to update my game but there is no update for my phone on the app it every world to
u may on older version of instance, try new instance
or maybe app is not yet ready to get updated
It says I have to have some kind of membership to play vrc mobile
vrc+ only
Yeah can't play without VRC+
Soo, I feel like it got answered before, but is the android version network compatible with the latest version
ah
Alright, thanks for that info.
Btw if anyone was wondering how much ping you would have on a air Canada flight, well here the answer
I used to get a spike of 13k ms ping just from being outdoors travelling
I wish I could play VRC on my phone more. I just can't 😦
My phone isn't good enough
I need to upgrade at some point
Well yeah that too. Doesn't really bother me much as O never stayed on the game long wnpugh for it to happen
I have only bought this phone for 3 months
That's good
normal
Good that or good that it gets hot
Good that you don't stay on the game for long for your phone to overheat
For me, it was 45 minutes, and I could felt the warm at the back :))
I loaded into like 2 or 3 worlds. Gumball lounge doesn't allow me to load into it. If it does its rare
I have my phone in a case so that probably doesn't help
Same
I love my phone case. Need a new one tho. Screen protector is all scratched up xD
Thing that pissed me off once was when I got this phone and I got a phone case for it I got the wrong one. Because there's two different A71s
And I didn't know that. So I got the one for the wrong version xD
Two different A71s?
Oh okay
And like another one that wasn't 5G or something
Yeah
Samsung does that
For some reason xD

I used to have 3 phones but I think I threw them out. Except one
And I doubt that could handle vrchat
Cause it's the A51 I think
Hate how different phones experiences vrchat different >< Why can't it just be universal
Oh, I tried
But then again it can't. Becaus same works for different PCs
Weirdly enough I have a friend who has an A71 and their experience was different than mine
Their A71 is just bad. Cause it overheats even on YouTube
Even tho it's the same exact phone as me. Well maybe
That's kind of concerning
Yeah right?
Actually lemme bother them. @glad creek get in here
You should talk about how bad your A71 is lol
He may not talk for a bit tho
He fixes phones for a side hobby anyway so
Funny enough, I used to think of getting M51 instead of A51, but decided to get A51 because I didn't think of gaming much
What's M51?
Then nowadays, I kind of regret that decision
It's also a Samsung's midrange phone, but somewhat better performance wise
Said that M series phones use Snapdragon chips
I have a pretty strong favor in collecting old phones
I hate how I try and try to clear up ram but it NEVER works
So I understand your friend
Mine uses Snapdragon I believe. I can't remember that one app I downloaded to check it
The RAM ultility does work, it's just dependant on the actual programs and caches that they left, which usually might not be that much
And the rest is reserved for the system
Yea
Ahbits called 3DMark
It also puts your phone through a test
Ah, that app
If you don't have a huge budget, you can consider the Pixel 7a
You are a bit late to the party, but yes.
You just need VRC+ (for the alpha only), and a powerful enough phone
Yea, this is so gratifying. If the operation is stable. The Android version will help me save on my electricity bill.
I have an android with snapdragon 865 but only 8gb of ram. Don't know if it works okay.
while Vrchat game on pc consumes 18gb~25gb of ram.
It should be okay
The game on Android is much more limited than on PC (which is normal)
like there's no very poor avatars available on Android so the amount of vram consumed has a finite cap
to save on electricity, consider undervolting your CPU/GPU, and underclocking if needed
the phone only consumes 5~7w. And on PC Although reducing the graphics card clock. Or the CPU, it's still inefficient. Release on the phone is a good signal for the electrical environment. 😸
sure, it would definitely be a big saving, but you're playing an entirely different game at that point
none of the same avatars (unless they are manually optimized for quest), not as many worlds, and of course, no VR aspect if you're playing on a phone
Until imposters
Better than nothing
and about worlds, most popular worlds are Quest compatible anyways
and when the android version will release officially, the number of android compatible avatars will start to increase.
Yea, maybe VrChat will release Unity Avatar specifically for mobile. Or is it a separate server for the mobile market?
imposters will not have any of the functionality or customization of a normal avatar
Yes, android is a good market for players. Although sales have not increased much, it is easy to reach new players.
the android version uses the same content as Quest, except without Very poor avatars
But at least you can see the avatar, instead of a completly different one.
Soon, you will remove the second part of your sentence...
because VRChat also plan to remove very poor avatars on Quest
and if VRChat do that, the number of android compatible avatars will increase by A LOT
haha. Because the Very Poor avatar causes my computer to crash constantly. Xeon CPU 10 cores 20 threads, Ram ECC REG self-correcting also can't stand this game.😹
if people decide to not be lazy and optimize their stuff, which is wishful thinking. sure, some people will still do it, but it's unreasonable to think everyone will put in the effort to optimize things to not be VP
many cores above a certain amount will not help VRChat, not everything can be multithreaded. if it's an older CPU, each core individually will be weaker than a newer chip
Not everyone indeed, but everyone that do commissions, and that offer a Quest version, will be forced to optimize their avatar to be at least poor.
And if you are lazy, polytool exists
Polytool is a Unity package that helps you with optimizing your models, right inside Unity!It makes optimizing models quite simple for those who value a quick and easy solution. Choose a preset and go!It was originally created to optimize VRChat avatars but works for many different optimization jobs inside Unity. Feel free to join our Discord se...
It's $25, but it works really well for something that you just click on a button and it does everything for you, and which doesn't require blender at all.
God, trust me, even if you have 128GB ram or a 3070 card, it still crashes often. This game mainly uses Unity to upload avatars. Many avatars have multiple bones so each time someone uses an avatar there will be multiple bones to animate. That causes my computer to constantly blue screen.
I have not experienced a crash in months. the game is not unstable. driver problems or old hardware can lead to crashes or bluescreens
the fact that it uses Unity does not inherently make it unstable. many popular games use Unity just fine, like Boneworks, Beat saber, and many others
Not to mention I also use ecc reg ram which has its own self-correcting chip and still crashes frequently.
that will not help you if you have a driver causing issues
ECC ram is typically not required for most consumer applications, unless you're working next to a nuclear reactor or something
next time you have a bluescreen, take note of the error code, and check logs in Event viewer. you can narrow down the cause of the issue and fix it
Ehhhh... I was told the Pixel 7a isn't as good. I can't remember but someone told me the Pixel 7a may have bigger space but something about it wasn't as good. I guess I can't argue because I don't remember about it
I got the phone 2 days ago, and I didn't have any deal-breaker issues for now
...Amen
VRChat runs really well on it, photos are really good, battery life is okay (but I heard that it will be improved by a lot on Android 14), the phone doesn't overheat on VRChat (but I had some cases where the brightness lower a bit, but again that has been improved on Android 14).
Not much improvement. It depends on the kernel used on the phone. I'm an android kernel developer. So I understand that. Since Google released Android 12 and above, the phone has been consuming more and more RAM. This really hurts me because the phone consumes more RAM than the PC. 🤧 That's why phones are gradually having more ram like 12GB, 14GB, 16GB, 24GB more swap ram on UFS. Blas Blas... But it's best to still use a powerful chip like 8 gen 1, 8 gen 2. I'm looking forward to the launch of 8 gen 3.
Whay phone do you recommend then?
So I forgot. He told me he has his A71 overclocked past factory. So it runs faster but hotter
Ah. I didn't know such overclocking exists for Android phones
Like I said he knows a lot and messes with them like crazy
So he does stuff like that
Hello, on Android we dont have the 1344 or it's juste the time to google play valide the update or we are on an other update canal ?
It will be released soon
Noice
Oh mais t'es français toi : D
On ce serait déjà pas croisé dans le vff ou ailleurs ton avatar me dit un truc
far from it
Awesome!
Maybe...
I'm loving vrchat on the fold I just wish I could play it right now
Hopefully tue update pushes for mobile soon
From #announcements
Wooooo
Heccin yes
Time to I guess optimize my poly count on my avatars for mobile uwu
This is a flex for sure lol
Can't wait to find a con with a mirror and say hi to my vrchat avatar in game while I'm irl hahahaha
Time to suffer on blender
Polytool looks great I was gonna try that
But suffer to flex on your friend because you actually spend time doing what everyone should do.
This is also a solution
Sadly, I don't have the money for yet
I'm kinds shocked how well it runs on Android vs PC
Polytool is nice if you have literally no inclination for Blender
It's kinda finicky but you can get good results out of it
Makes me realize how unoptimizied the PC avatars and worlds are lol
Why I crash so often on PC with. Good hardware
Do you know what time exactly
Nope.
Ok
Between 2 and 3 o'clock
I wouldn't call it a flex. Like we discussed many times. I think the effort in making avatars optimized should be more of an option rather than expectation.
I disagree
It would be nice for people on quest/android. But also have to remember the people that DID go through the effort on making avatars quest compatible now have to go through MORE EFFORT because VP getting removed
If your avatar is VP you didn't really go trough effort
I disagree.
And again, if it's harmfull much, then it's absolutely not good to keep.
Rather have fallback than harmful avatars
Actually that sounds more insulting to me. I don't make avatars but that sounds insulting
blocks avatar
Unoptimized content = runs like shit = people not happy
Woah I'm a life saver
then what's the point of uploading a avatar that no one will show because it's not optimized and take 4GB of VRAM ?
Actually that's based off your software n stuff
New users don't know how to block avatars, or even have any idea what is causing their shit performance
Like if you can't handle it just block it
Which you'll have to do for nearly everyone because without the limit nearly no one has the incentive.
Which overall makes it much worse of a spread of content.
PLUS not everyone knows that.
Then that's why they ask for help
Not be an ass about it
Sorry but not how it and steering the community works.
I can see you've never delivered a customer facing application before
mhm
That's wishful thinking
No but I have worked for customer service
It's 100% a flex to open up my foldable phone and play vrchat what do YOU MEAN
And that's what hapenned with recent AAA PC games, where devs released unoptimized, broken, and not finished games (that's not devs fault tho).
That's the coolest fuckin thing ever haha
Then you should know how unknowing or outright stupid DAU's can be
New users don't even understand that VRChat shouldn't be running like that
And?
That's why the community is supposed to help them
That's why people come in here and ask why my vp is showing
Again, you're asking a lot out of users that aren't invested in the platform in any way
You're supposed to help them understand
If they aren't invested then why waste time playing?
Wtf is VP
Or waste time on avatars
very poor
For their benefit?
Oh
The majority of the userbase, especially for mobile content, will only optimise as far as they have to for the worst but compatible performance rank.
That's the reality of content creation with the broad userbase.
Ty
And that content is harmful for the platform
Is the limit for mobile avatar polys 20k?
I really feel like you're not making these arguments in good faith. Have you never tried a new game out of curiosity?
Yup
Yes obviously
Thought so
I ask for help if I need help
Yeah. Which even was the PC limit years ago 
And it's plenty enough, you don't need 120k polygons for a avatar
Because that's what common sense is
Sad it's not 40k but oh well makes sense
Common sense is a myth.
Glad you admitted it
25k lol yep I remember those days
You'd be surprised what 20k can fit.
If you actually put in a little work 🙃
I'm a veteran user I know too well
If even you admit common sense is a myth then you know everyone are idiots
ok
Even me and even the smartest people
I miss the cool ranking system lol
This is going nowhere
And name tags I wish they would do a legacy name tag mode for vrc+ kinda like runescape
Wrong and wrong.
Jesus you guys argue over petty things
I think it's petty to expect people to optimize every little thing g
I'm just happy to play vrchat on the go :>
Anyways, I don't have time continuing this discussion of not understanding that optimizing things is necessary, since VRChat is starting to move on mobile platforms and that they can't handle a avatar with 80k polygons and 18 materials slots.
Exactly you be happy playing.
If you don't encoruage it, people, and especially tool makers will use that aim.
And it's again better that people then have fallbacks rather than harmful avatars.
So saying "just give a fuck" over and over, shows you have no clue how it and community steering works.

I consider "harmful" avatars if they make you crash in thr worse way possible. If you crash normally, it could be the world not just an avatar
They... literally do tho xD
"Out of memory"
ever heard?
The biggest issue on mobile?
Well DUH it's a PHONE
It's an issue of the terrible content xD
I'd assume most phones aren't MADE to handle VRChat type games.
Especially the VP with stupid high textures and VRAM / RAM use
And you're defending them.
Unless it's a gaming handleable phone
It could be worlds and avatars
Have you even used or even slightly researched into the mobile platform, it's limit's and why it's problematic...
Can't just blame avatars
I'm glad you sound like you think mobile vrchat was a bad idea lol
It wasn't
YOUR Idea of content and limits is
And your completely wrong expecation of how the community works
My idea is the same idea of people who don't optimize because sometimes you just can't
Which is fine then... prevent them from uploading harmful content 🙃
Honestly I forgot people tell me people here are idiots. Why do I keep talking about it lol
Instead of saying "ah, whatever upload that junk and ruin peoples experience"
That's just a dumb take
But that's effectively what you want
I don't wanna talk about it honestly anymore I keep forgetting you guys think you know it all.
Optimizing content takes effort and creativity, sure, but it's never impossible
Actually I have still a bit of time.
@ancient birch You are litteraly defending that people should continue uploading unoptimized avatars (and also at the same time, that very poor avatars should be allowed on Android), while playing VRChat on a phone that barely run the game.
The hardware limitations we have to deal with are just the unfortunate reality of the situation. In an ideal world you would just upload your avatar once and it would be on whatever platform and work flawlessly, but that's just not the world we live in
And that while the content is being the single most important factor in the equasion.
If you had a overkill phone, I guess meh, but your phone would crash if it tried to load 5 VP avatars.
Anyways, on my side, my main avatar is good on PC, and poor on Quest/Android, and most of my worlds are 3D scans of IRL rooms done with my phone (so they are lightweight to display).
Here's a better way to put it. I can understand from y'alls perspective that it should be necessary for people to make avatars benefiting those on Android or Quest so that they can all see and not to miss put what PC sees. Also so it doesn't kill their frames or crash them. I understand what y'all are saying.
What I'm saying from MY perspective is I think it just SOUNDS again from my POV rude to demand people, who either have and/or haven't already made Quest compatible avatars that made their avatars V.P., to go through a lot of effort and time to fix their avatars. I also say this for people like me, or people with only a bit more understanding than me of Unity but still not having enough to fix what they need to make these avatars Quest compatible. Sometimes it can't just be textures, (I dont even know how to compress textures...) or amount of assets as yes its also Polys. Which means it becomes a greater issue, and a more required skillset to understand to fix it in like say, Blender. I know there are tools you guys have mentioned but some people have said it's not exactly always good- So although my argument isn't too well thought out or worded correctly, I do understand it's just other things that I mentioned that makes me think the way I do about it. I understand there are YT tutorials. However, I can't express how much recommending me that pisses me off as I have tried and tried looking at tutorials with no good result. So that's why I am at where I am in this discussion
If you need help optimizing your avatar you can always ask the community
Ha ha. I have smart alec.
There are literally multiple help channels in this very Discord
yeah
Not helpful. Also not as simple like just getting someone to understand how blocking avatars work
They are very helpful.
also 80% people has low-mid end mobile device so hardware can support vp be like.....too too little to worry for.
and.....cpu be not that good yet.
Let me be a little more Blunt. I COULD ask for help. But let me see.... That's more time for me on something I have no interest in investing. Cause also not everyone has that time.
I don't have that kind of time. Is also my point.
Well creating avatars takes time. That's just the way it goes.
Well I don't create avatars. I just buy and upload. That's it
I might be able to agree with your point more if very poor wasn't literally unbounded. But it is.
if u don't have time, then simply pay cash to people who do commission for it. worse it.
I mean the time I DO have I spend relaxing.
That's the the most worse suggestion I've heard from someone so far.
I think it's rude to expect VRChat to continue to support people in making platform killing content over just not displaying it at all.
If you can not make it to poor, then it's better you do not make a mobile version rather than making a bad mobile version.
Not making one is always an option as well, and that's why stuff like impostors is in the works.
You and many others not being either skilled enough (Or in many cases too lazy and stopping at the least efford limit) is not an excuse to keep tollerating it.
it worse it often. I buy time by cash if neccesary.
I tolerate it because the said content takes hard work.
Do you use the mobile platform?
Yes
Do you really tho? 👀
But not often. I don't like it to much rn
I've tried it all on my experience
My avatars aren't the issues
Is the world's that crash me
Trying it is not a representation of being bound to it and having to use it.
Regardless worlds crash me not avatars
It all works together tho
But sure, worlds may also need stricter limits.
Doesn't mean Avatars are definitely not a problem
Well yea if your shield level is at 0.
I crashed in a lobby of 10 because I forgot to shield myself lol funny word
You do realise that the existance of the tollerance pretty much causes most content to be that way and having to limit even more content on your client?
Rather than getting more people to try to make the cut and see it.
What you're saying is, you pretty much already woldn't have an impact in the limit
If everyone on Quest used a VP avatar you would need to hide all avatars just to play the game. That would make VRC an objectively worse experience.
And if they're already using a shield level to not show those... then where is the different and problem?
Not really. Although, I do wanna point out. You mention new users not knowing or understand how to block avatars. Tell me then why does vrchat keep creating things for their community if the point is to not just help us who do understand but also new people to their platform?
It doesn't bother me. Even in PC mode I have everyone's voice and avatar blocked unless they are talking to me or they are a friend
Sorry, you lost me with that last part
You make it sound like VRChat is responsible for teching people asset creation
It's not tho
And not everyone has to make their own asset
But there is many great community assets and tutorials out there to help you
It's not just about you though.
What i mean is, they said they use the shiled level to block those.
Then... what is the different if it was default blocked / not allowed anyway.
And isn't that confirming the theory that it helps, and is not gonna matter much.
oh yeah true lol
Never said. Lol
I just said shield level exists for a reason.
THIS
You were replying to me
Then... why fight it? 
I guess I was I don't know
Because I'm not the avatar creator. And because I'm not one I have a BUNCH of PC only avatars.
So I'm upset I am feeling demanded to make my avatars optimized for others when that's not something I wanna invest time in
Then... don't?
It's as simple as that
If you don't even plan to make it poor or better, just don't.
Nobody is demanding anything from you. Nobody is required to create avatars for VRChat.
FPaul has mentioned it before. If you don't want to optimize your avatar, that's fine. There are plenty of great fallbacks and publics available.
Or you can use community tools like Polytool that may not be perfect but will be better than nothing
I'm not gonna be If I am I'll stop the person who is fighting on others like avatar creators behalf when they don't need it
I just mean myself tbh
wat
I just mean you guys aren't demanding me. I feelnlike I sound like someone who argues/fights others on someone else's behalf when they never seven said they needed it
I'm pretty dumb actually
I embarrass myself on a bases here :D
It so seems
Fair I suppose
I mean, it's pretty reasonable to get upset about content being wiped or otherwise inaccessible, but it stings a lot less if you look at the bigger picture
Thats another thing.
I am mainly just worried about the content like PC and stuff getting absolutely removed
Especially when you aren't really the one on the platform and being even really affected by it.
Well it's not just android wouldn't VP get removed from PC too?
Like wouldn't it be universal?
I doubt it'll on PC... but there it's even easier to at least get to poor
I only have 20 Avis that are usable on android
That's... a good chunk.
You can always beef up a PC, not so much the case with a phone or quest
I have literally two quest avatars lol
Not out of 100 something avis
three actually
I mean favorited avis
The difference in computing performance and the scope of impact is also vastly different.
Am I the only one annoyed at the screen turning when opening the menu? I hope they stop that...
What do you even need 100 avatars for. 
I HATE WHEN I TYPE s and it types A instead Aaa
I can never decide what I wanna be
I used to have 400+ avis with mods it wasn't bad I promise-
I loved have 600+ avis for no reason
I could just go back and forth changing avatars, cause I never could decide what I wanted to be
Although I have had a couple people in the past get angry at me for it so they had me blocked
Well avatar block. Because I changed so much
From my perspective it is rude to forgo the stated performance ranks or any sort of optimization guidelines and upload extremely nonperformant and call it "quest compatible" 😛
Agreed 
Especially doing that from a power position that isn't even affected by the content.
I mean if they do it intentionally then it would be rude
Like make it Super super bad on purpose
If you make something that's classed "very poor" and proudly tag that as compatible, then that is rude.
Sure it's technically right, but it's also the least possible effort one could have taken.
To be fair while this is true certain systems throw you immediately to very poor
Like the thing requiring 2 lights for example
... okay ... but it also uses lights so.... yes?
That's bad?
Not to mention the system it self is... you know? 
Ask the creator not me
Also i use GPU particles, which does throw me 30k over poly and over bounds limit. So yeah very poor too
Thing is, you have the choice not to / keeping it on a special show avatar
And as for the lights... sorry but absolutely zero respect or concern for that 
If you use that, your fault. Lights suck. And that system overall is big nono for the game. 
I'm not complaining about it. I've a good and very poor version of my avatar already
I do not use the lights system. I only own it like i do a ton of assets which i don't actually use lol
I do have a single depth buffer light on my avatar though
Which is needed for touch reactions
Well still allows you to be poor
Lights do be lights 
We're kinda drifting of tho
PC is still vastly different in how much it harms the platform it self.
So the debate on limits is very different there
Yes, that's why i have a good rated version of my Public/private avatars besides the very poor versions that simply have the things not there causing it to be vp
On mobile my avatars are already at the very edge of poor
The edge being one poly/mat etc away from very poor
Same, but i still have plenty room if i had to, with some quality impacting optimization
4 mats gives you quite the room tho for lotta things
3 mats is used for avatar itself and 1 is a trail marker
Trails work on quest? 
Yes
yeah there's a super neat prefab (free! iirc) that lets you put a marker on your avatar
I mean if you really need your own local pen.
The one i use works exactly the same on pc and Quest
3 still gives you lotta space with atlases.
It says I need to update to join a friend but there is no update available that I can see.
They cannot join me either.
Am I posting this in the wrong place?
This is in reference to the Android version.
Would have expected that update to go live by now though.
But this is an alpha, so can't expect it to be the biggest priority atm.
Thank you very much for the information.
Android is currently the only way I can get to someone who is currently dealing with something and would benefit from my presence.
(It's been resolved. I can update now)
Just google playstore things 
VRChat should probably make their own updater and just have that on the store.
And that updater pulls down the currentdata and can do so instantly.
more likely security exploit and app can get deleted without notice by then...
I mean... i think vrchat can do better than just "download apk and run" 
source certificates and checksums~
No, run the random APK it'll be funny
Would certainly be nice to have (for the unsupported usecases, like VM).
yeah, not ideal
Mhm
could also allow launch options potentially
Like, maybe even make it a proper launcher that has the site stuff integrated and can launch to friends / worlds / invite links
I think in the long run a launcher is gonna be the way to go either way and not really avoidable.
maybe like devide some part of app could be? like outsourxe yt-dlp but user need to install 2 apps as default if want to do that route.
there is nothign in terms of security that google can do that vrchat can't
VRChat can probably do it much better and even so they can update individual assets and integrate better options like launch links 'n stuff
launch link more likely supported later.
This alpha is incredibly alpha. There is still a lot of lot a lot of lot of work to do before it's actually ready to be used by the average person
Play store visibility is very important
The launcher is there.
But before they even reach that point they need to make it even worthwhile to ever launch VRC on Android
I know. I guess it depends on what your definition of a launcher is
And this uses separate assets
They're just all shipped via the Play Store
a front application that takes care of gamedata updates. (in time)
And can potentially handle even more things like have the website integrated and be able to join trough button and what not
But even if it's just a launcher that updates the game data, it's a win
Once I can hop on and say hi to my friends without it taking 3 minutes to load in, Join a world, and then hope that if I accidentally hit the home button and minimize the app it doesn't immediately get task killed, then maybe VRC android will be worthwhile
I love Samsung power optimizations 
That's the secret. Even if you do that it doesn't fully get rid of what Samsung did to Android
You can do every exclusion possible but Samsung flavor Android will always be far more aggressive at murdering apps than stock Android
Anyone know what purpose the requirement behind needing google play services?
I get that since that you need to apply to test it, there might be some blocking happening, but it was the thing that stopped me from being able to run it in WSA on Windows 11, I think, it just didn't start at all.
Integrity checking
Also integrating with gplay in general
Is that similar to anti-cheat, on a basic level?
They use Google's play integrity API to prevent the loading of tampered APKs, loading on rooted devices, etc. TLDR; you can think of it as something kind of like an anti cheat
i dont think they can do that? given any app that does it i know isnt on play store
Really the person who did get it working on WSA, actually responded with how they did it.
I've had multiple apps on store that load asets on their own outside the playstore
Any major game on the Play Store is going to use its own downloader
Yeah
You want to keep the main download as small as possible
Whether or not they use an out-of-the-box asset or make something custom is a different topic
Google isn't apple
oh you mean that, i thought more of a fortnite thing
They did actually use an out-of-the-box asset for updating the VCC back in the day
It's a fairly popular one that's used in a lot of games actually although most major studios have their own so that they own their entire tool chain there
iOS is also much better when it comes to shipping updates
Of all the large games on my phone, only Fortnite uses its own downloader frontend.
Google Play is Google Play anyone who has worked with Android knows what that means
True that
Fortnite did that because Tim Sweeney loves free games
I'm aware. I was just saying.





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