I have been getting these errors for days now and have tried all the fixes I've seen around the web with no luck. I have run out of ideas, can anyone here shed some insight?
Copied from forum post that never got resolved: **I’ve used Metahumans from the Metahuman creator (web) in my project and been able to build to Android without issues. Then I added Metahumans from the in engine Metahuman Creator into the project and that’s when this issue with the packaging arrived. A few times the build has actually been successful and the cooking error hasn’t showed up, but it fails most of the times I’ve tried. It seems the actual asset it fails on differs from each time as well. **
Using 5.6.1. This is incredibly frustrating as it’s stopped development in its tracks. Has anyone found a solution that doesn’t involve C++?
I’ve personally tried:
Recreating the bindings and assigning to Meta BPs
Rebuilding the bindings via right click
Adding the entire Metahuman folder to “Additional Asset Directories to Cook”
Deleting Binaries, Build, DDC, Intermediate, Saved, Android ASTC folders
Removing all legacy Metas and assembling only one 5.6 Meta
Every time, it is a gamble of what bindings fail and what don’t. Occasionally, I’ll get a good package when everything lines up right, but it fails much more often than not. Like maybe 1 good package out of 20 attempts. It’s just not feasible for iteration. Please anyone?
This is for a production build that has previously been working fine up to this point.