#released

1 messages · Page 8 of 1

split fox
pallid cargo
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Been working on this for a while :) Happy to say it's finished! https://www.artstation.com/artwork/kDQO8l

ArtStation

My goal was to get more familiar with decals and trim-sheets and use as few unique pieces as possible. The only unique bakes in this scene are the robot mule, the character and the debris to the right. Rest is utilizing blends to get a nice rusted look, as well as alpha masks ...

royal dome
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Thanks everyone for the insane help that I've gotten from everyone on discord, polycount and reddit.

Would be amazing if you could throw a little support on my 1st artstation upload ever ! thank you ❤️

Thanks everyone for the mad help!!

I've posted the project on my artstation would be great if I could get some support on there!

https://www.artstation.com/artwork/g20A48

ArtStation

Had a blast working and adding on a beautiful concept.

Most of the work was done in between Blender for basemesh, Zbrush for highpoly, Maya for Retopology and UV mapping and finally Substance and Unreal.

Particle effects using Niagara, was a very interesting process.

More p...

lofty oyster
jade iris
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Hi everyone !! We are making unreal tutorials via retro-engineering ! We are having a great response from the community which is super sweet ! However, we are having a hard time getting visibility ! Anyway, I'll post this here and hope it helps !! Thank you ❤️ https://www.youtube.com/channel/UCoP6ei9XqyjL9zkm3VG2b_w?view_as=subscriber

dusk trout
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Hello people, I have decided to do a little side project apart of my job called the Bear Teacher where I am puppeteering a real time bear to make tutorials and plugins for the community, some of them for free, some of the paid. For now I just want to drop this plugin I did couple weeks ago: Shader Reader Pro is a plugin to write custom HLSL code in your favorite IDE and see your changes reflected in UE automatically after saving your files. Here is the video tutorial with my Bear: https://www.youtube.com/watch?v=kA_DWdvOdmM and here is the link to the market place: https://www.unrealengine.com/marketplace/en-US/product/shader-reader-pro Thank you 😁 happy learning guys

Marketplace link : https://www.unrealengine.com/marketplace/en-US/product/shader-reader-pro

Hey ya! hello every one, here is an advanced shader reader plugin I refactored to be more powerful, now you'll be able to not only write your code in your favorite IDE and see your cha...

▶ Play video
dawn owl
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After a few months of hard work, we at Treplacon Studio are finally preparing to release the Alpha of Bound Forest. Our studio's debut game into the Survival Adventure genre. Below you can find the steam store link to wishlist the game to help us with visibility and play the game for free within two weeks.

https://store.steampowered.com/app/1354370/Bound_Forest_Alpha/

About The GameBound Forest is an exciting new entry to the single player RPG genre. The game features breathtaking environments, dynamic gameplay, and an immersive storyline. Players get to take control of Josh, a young boy that was recently separated from his family in the ...

Release Date

Mid August

▶ Play video
sweet plank
toxic jackal
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Look my new artwork

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I hope you like

scarlet marten
violet fog
woeful heath
hybrid rose
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@peak cliff I didnt post my flash sale mp pack since this channel seams to be focused on NEWLY RELEASED stuff

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<@&213101288538374145> can we get clarification if sale post are allowed here?

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bcs then i will post mine too xD

peak cliff
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uh sorry

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I didn't get yet what the spam channel is

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if it's a problem I'll delete it, np

novel dragon
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Yes, as the channel description says we ask that you only post newly released products here.

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I posted about the flash sale in today's #unreal-news, though.

hybrid rose
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thx for clarifying @novel dragon ❤️

cosmic turtle
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i put this in the wrong channel last night accidently...

soft phoenix
cloud steppe
scarlet marten
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Video Games is my latest video showcasing materials from Substance source 🙂

wanton orchid
plush ingot
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Do any of you have testimonials about indieboost?

violet fog
scarlet marten
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Very nice lighting and mood @violet fog . I would say that the strong depth of field gives it a slight toy/miniature feeling. Maybe up the aperture a little? Also looks like you have some clipping in the DOF effect, could be due to temporal upscaling or some other issue?

violet fog
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@scarlet marten thanks man, I left the dof effect on default settings, not sure what happened there, will try to fix it in my next little tests 😄

scarlet marten
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I noticed there is banding/clipping in DOF since 4.24 or 4.25. Not sure whether it's a bug or an optimisation but I fixed it by turning off temporal upscaling. My stuff wasn't for running on a console or anything so it wasnt an issue

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@violet fog

violet fog
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@scarlet marten Thanks for letting me know - Upscaling is enabled here 👍

crude finch
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I'm pleased to announce I opened my ArtStation webstore!

I'm selling my project 'Top Floor' for educational and commurcial use.
Check it out here: https://www.artstation.com/marketplace/p/gJgP/project-top-floor-full-unreal-engine-4-project-artstation-learning?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

The project will contain all the assets including lighting setup, post processing, sequencer setup, materials and much more!

In the future I will focus on releasing more complete projects, and optimized asset bundles for real-time archviz use.

thorny gulch
jovial raptor
tall orbit
cold charm
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Hello all! Inspired by the deadCells workflow I just finished my EditorWidgetUtility in Ue4! You can make perfect PixelArt textures out of all your 3D mesh. Support animation, normal maps, stylized and more!
https://youtu.be/Z01KDa-R2Ww

Now on the MarketPlace!
https://www.unrealengine.com/marketplace/en-US/product/3d-to-pixels

Now on the marketplace: https://www.unrealengine.com/marketplace/en-US/product/3d-to-pixels

Create PixelArt textures with your 3D assets easily with 3D to Pixels!
Thanks to the Editor Widget Blueprints system Transform all your mesh, skeletal mesh and animations into Texture...

▶ Play video
fair quiver
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@cold charm I am going to pick this up 🙂

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Been wanting a tool like this for a while

outer saffron
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For anyone curious on technical details: It uses mixamo models and animations, some megascans materials, bunch of behavior tree stuff and EQS... it's 100% blueprints

cold charm
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@fair quiver Thank you, I hope you will like it :)

still wadi
steady dagger
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I have no clue why discord is not including the T in "assault"....

steady dagger
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heres probably some explanaion for hat

paper dagger
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i wonder if @latent vault has those texturing tips somewhere public? 🙂

latent vault
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What did I do? 😐

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eyy nice work @steady dagger

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Id say, work on the presentation more. Better lighting to help your texture pop more, and render the HP on marmoset aswell and give it a dark and glossy material

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id personally skip the marmoset viewer, tbh. Your work can be ripped off from that

paper dagger
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hehe my point was, i am on my first steps in to Substance Painter (or, Quixel Mixer, i still can choose, since i don't have any background on texturing)

latent vault
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oh, well, there are several good tutorials you could follow. Such as chamferzone and eugene petrov

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Id suggest substance painter, it's what most studios use and it's well updated by the developers

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personally, key to texturing is having many refs and I mean many.

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And having a basic understanding of the material you are creating

steady dagger
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Thanks for the kind words @latent vault. I'm struggling with the lighting honestly. I'm not sure how I can improve on that part of the presentation since I can't easily point out the problem. Are there any pointers you can give me about that? It would help a lot, thanks!

astral hornet
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The Tiny Teams Festival is open on Steam! Play our new demo build and also check out the others! https://twitter.com/NekoGhostJump/status/1292533839831670784

#TinyTeams festival on Steam has launched and we're part of it!

🎮Check out the new and improved demo
https://t.co/hVJOBusdAN

✔️Tighter Controls
✔️Improved Graphics
✔️Tweaked Level Design

🙏Wishlist

#SummerGameFest #gamedev #indiedev #UE4 #linuxgaming #IndieWorldOrder

junior dust
thorny garden
fleet locust
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Finished that today. First time doing anything like that. Pretty happy of how it came out.

hearty nest
waxen sky
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@hearty nest Good Job, looks cool

lofty oyster
terse frigate
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https://store.steampowered.com/app/1380390/Dread_X_Collection_2/

My team and I made "The Diving Bell" which is my first game to be released in steam, it will be part of a collection call the Dread X collection#2

You find yourself locked in a small room illuminated only by the hazy glow of a single TV. Around you are a collection of tapes, trapped within steel coffins. A strange statue looms in the shadows. An unknown voice breaks the silence. It tells you to check the top of the VCR f...

Release Date

Aug 21, 2020

▶ Play video
fleet locust
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Let me know what you guys think!!

violet fog
steady dagger
jolly mortar
dawn owl
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The Bound Forest trailer with link to the steam page is finally out! Be sure to wish list as the game will drop in a couple of days.
https://youtu.be/bNwk_SYh4fU

The trailer for Bound Forest is finally here! Follow this link to wishlist the game or start playing right away depending on when you watch this video: https://store.steampowered.com/app/1354370/Bound_Forest_Alpha/

===========================
Like our work? Follow me for Mor...

▶ Play video
turbid eagle
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I created an android app with arcore to track faces and send the data to ue4, im releasing the ue4 project you see in the video (links in the video description), and you can download the app in the play store "Face Mocap".
Note: arcore does not support blink or eye tracking.
https://play.google.com/store/apps/details?id=mx.motion.ar.facemocap
https://www.youtube.com/watch?v=RTn3qus_V5I

Face Mocap app is a face motion tracker, is able to detect facial gestures/expressions.

This app uses your camera to track your face and send the tracked data to your computer, you may control an animated character on a game engine like Unreal Engine, Unity or any other softw...

This is a video created using the new Android "Face Mocap" app to track faces with the phone and send the data to ue4, im releasing the app, the ue4 project and the executable (links below).
You can use the app with ue4 to record movement and animation, completely free.

Note...

▶ Play video
thorny garden
prime knot
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@turbid eagle Didn't unreal create one?

woven halo
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My Game ready Viking shield is finally finished! Would be really cool if you check it out and leave some feedback 🙌 ♥️ https://www.artstation.com/artwork/aY0enz

ArtStation

Hello, after i finished watching the show Vikings, I decided to make my first Game ready prop. So I made Ragnar Lothbroks Viking shield. Everything is made in Maya, Zbrush, Substance Painter and Marmoset Toolbag.
4k Texture and 6882 Tris
I hope you like it :)

Thanks to Yehoo ...

wanton heron
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Very nice. :)

Criticism would be that I think you're spending triangles in the wrong places. You have quite a few loops running on the spherical centre part -- You could probably take a few out.

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And then spend those loops on the outside cylindrical part, as there's a little bit of faceting present. I'll show quickly in 3DS Max what I mean...:

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Like this - That way you can spend a few extra polygons on the outside rim, reducing the amount of polys towards the inner circular/spherical piece that's smaller

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It's perfectly fine to chamfer your edges, particular if it's softer materials like wood, or forged metal. 🙂

mellow hare
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@wanton heron couldnt you also merge the vertices around the circles of the ring itself to save more vertices?

wanton heron
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Prob ye I was just being lazy/trying to illustrate what I meant

mellow hare
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into tris instead of quads

wanton heron
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you should merge as many as possible until the silhouette noticeable degrades

mellow hare
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fair anough too

wanton heron
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depending on your engine source**

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speculating that for Ue5* topology uniformity matters more than triangle count

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but for ue4/unity triangle count is still more important

mellow hare
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imo it should be best practice to not be wasteful with tris even if your engine can handle more, might leave more computing to handle other tasks like bone deformations or particles

astral dust
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It's good practice, as long as it's not wasting your time or degrading the visual quality

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It's also a lot easier to optimize lower LODs of a somewhat too-high-poly mesh, than to make it more detailed

mellow hare
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I mean, of course you dont want to sacrifice fidelity either but there is a point where additionnal tris go unnoticed during gameplay

astral dust
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Sure !

umbral sentinel
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@woven halo You have a fine shield over there. How long did it take to make it? Well, just take 50% off your modeling time, and devote it to extra texturing work instead.

This advice applies to literally every prop done by beginner.
Willing to bet that you've spent good deal of time and efforts sculpting the thing and ended up too exhausted for texture work, which seems lacking a bit.
Lack of proper ambient occlusion is your most contributing factor.

Topo issues were already pointed out above.

woven halo
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@wanton heron Thanks a lot for the feedback!

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@umbral sentinel Yeah the texture part was my problem. I had some pictures of the shield from the serie Viking but a shield is just pretty boring. Not much going on there so I had no real ideas for the Textures

wanton heron
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@mellow hare It is best practice to not waste triangles; however, the caveat is that triangles aren't so much a limitation anymore as they used to be. If your model is 50,000 polygons, and is wasting 1,000 polygons, then don't bother removing them if it's going to take more than a couple hours because that's a waste of paid time

Further, I made note of UE5 because topology is not the limitation by the look of it, as it essentially decimates stuff in real time to replace LODing, so geometric uniformity/density is more important, likely, than final polycount

astral dust
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Though the UE5 claim is that 20M tris meshes would be viable as hero assets on the next gen of hardware. We don't know if it means that all assets in the game will be able to have free triangles, and we don't know what are the constraints in terms of animation, choice ofAA, etc.

wanton heron
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@woven halo looking back, I think there's a few too many sides on the Bolts. They look to be 24 sided, and could probably be reduced to 16. Spend the extra topology on the outermost circle

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I'm not talking about making everything 20 million triangles, I mean, the density of polygons/their uniformity is likely going to be more important than final polycount, providing that your final polycount is not obscene -- which, for any professional artist, it never will be

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Reason is because they're possibly doing things like storing texture information in vertex colors now that meshes are far more dense in UE4, and triangles are 'the size of pixels' which means you could comfortably store values in the vertices for texture details vs previously where it's more for rough masking

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So as per example, vertices being uniformly dense is very useful

astral dust
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They're not doing that, that much we know

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I'm just saying what UE5 will be able to do in a year when it release is still not something we know much about

wanton heron
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Also, they did show you wireframes of an entire cave. You could clearly see that the topology's density was uniform across the frame

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And yes, you absolutely could store textures in the vertices if there are triangles the size of a pixel, as they mention in their tech demo

umbral sentinel
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Please don't shower aspiring artists with unnecessary technical details. They have all the weight of the world to bear when starting out. It deters them from optimal principle of making it look good first before making it fast.

astral dust
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We could absolutely do that, yes

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And we won't

wanton heron
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Nothing 'technical' mentioned above was about making it fast lol

hallow spindle
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@woven halo Looks good 🙂 Tighten up on the texturing a bit and it will look great! I have minor nit-pick level of "issues" but even with those it's still very nice indeed.

woven halo
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@hallow spindle Thanks for the feedback! Yeah it was my first Game ready model so I had to fight with a lot of problems and issues. Im pretty sure my next model will be way better

turbid eagle
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@turbid eagle Didn't unreal create one?
@prime knot yes, but its for ios, mine is for android

prime knot
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ooooh ty man

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doing good shit

bold carbon
barren temple
rough viper
violet fog
topaz rune
visual verge
mellow hare
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@visual verge does the marketplace page include copyright information?

jagged pendant
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childhood dream come true!
“All our dreams can come true, if we have the courage to pursue them.” – Walt Disney

One of my dreams from childhood was to develop and release a game. I had completely forgotten about this until recently when I was about to hit a birthday milestone.

I taught myself how to code in the UE4 engine and enter the world of Oculus VR. I took an idea I had, and inspired by games I played in my youth, came up with a game I’m really happy with.

I’m pleased to say my dream came true yesterday and my first game was released on the Oculus store.

https://www.oculus.com/experiences/rift/2451755601609727/

Im normally not one for posting but wanted to share my experience. I hope this post makes you think of a dream you had in childhood. You never know it may give you inspiration to achieving it or at the very least sharing it 🙂

Oculus

KOMBO is a fun puzzle game for all ages! Grab that bow and arrow and take on the level. The more objects your arrow bounces off, the more KOMBO you get! Which means a higher score! Levels start off easy, but get more difficult. Can you master them all with a Gold Trophy? Built...

bronze girder
silk fossil
visual verge
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@mellow hare Copyright is indicated in the plugin itself

paper dagger
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@bold carbon , first - Thank You! Second, i think project link is broken (but, content folder link is okay)
EDIT: ptoject link needs deleting of "only" at the end, then it is working )

thorny gulch
summer locust
bold carbon
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@paper dagger links are fixed now, thanks for pointing it out! have fun with it 🙂 new version will come at some point with more optimized blueprints, theres alot of calculations which needs cleaning

sick plover
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@summer locust looks rly good bro

silk fossil
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Hey guys, i made a scene using quixel assets, zbrush, blender and speedtree.
Video :https://www.youtube.com/watch?v=NVg_uCKZ5Cc
More info at : https://www.artstation.com/artwork/8eb2kE

Unreal Environment made for a story concept named Obscure Within.
For the terrain I used World Machine, SpeedTree for the vegetation and trees, the giant hand was modeled in Zbrush, retopologized in Blender and textured in Mixer, other assets were imported from Megascans, inte...

▶ Play video
ArtStation

Environment scene for a story concept named Obscure Within.

fleet locust
short hare
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Can anyone help me out with my lighting? I really want to achieve photorealism but I just seem to find my lighting is the worst part of my project.

obtuse citrus
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Can anyone help me out with my lighting? I really want to achieve photorealism but I just seem to find my lighting is the worst part of my project.
@short hare #graphics

short hare
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I’ll post it there sorry

high jungle
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Hi Guys,
My new Asset pack (Zombie AI System) available now on Unreal Marketplace.
https://www.unrealengine.com/marketplace/en-US/product/zombie-ai-system
Zombie AI System allows you to create artificial intelligence for the zombies in your single-player games (First-person Shooter, Third-person Shooter, Top-Down and Cover System Tool).
https://www.youtube.com/watch?v=S2os-H2u9FU

scarlet torrent
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Hey all, please take a 30 second moment to review a entry for a CG Challenge, for those who were checking in on my stream, this is the project that I have been working on.

It was done entirely after hours over the course of 2 weeks.

I would have loved to do more, but unfortunately due to paying projects, this was the limit I had

Thanks :)

https://youtu.be/-I8P1uN8raw

My submission for Andrey Lebrov's CG Challenge:

Create FULL CG Sequence of a car in motion.
No restrictions on software.

Software Used:
SideFX Houdini Indie #sidefx #houdini
Unreal Engine 4.25 #unreal #unrealengine

Submitted in half the time due to paying jobs, would have l...

▶ Play video
whole grove
manic dragon
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@silk fossil Looks absolutly beautiful. Love the Hand! Just the wind on the trees seems to be to strong compared to the leaves flying around. But great work!

silk fossil
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Thank you @manic dragon for the feedback! Haven't noticed it 😄

dusk trout
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Hello everyone, after eons of waiting I got my account in udemy, I created a very cool material tutorials step by step for those interested in learning well, you can take a look of the trailer in my youtube channel: https://www.youtube.com/watch?v=7cbdMoZ7Iaw , here is also the link directly: https://www.udemy.com/course/real-life-complex-materials-for-ue/?referralCode=D946D155C8AFCC2939E5 , I like to recommend you wait until udemy sets a sale, I don't mind. Cheers guys 😁

gumroad: https://gumroad.com/bearteacher
udemy: https://www.udemy.com/course/draft/3343226/?referralCode=D946D155C8AFCC2939E5

Hello everyone!!! We'll start by going over the materials in UE, the focus of this series is to help you understand properly what are you doing inside...

▶ Play video
Udemy

Learn what is behind of cool materials looking inside unreal engine, understand deeply your maths

prisma fractal
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We are live!!!! The Bound Forest Open Alpha is now available and completely free on Steam for you and your friends to try. Enter the Forest and explore to your hearts content --- https://store.steampowered.com/app/1354370/Bound_Forest_Alpha/

About The GameBound Forest is an exciting new entry to the single player RPG genre. The game features breathtaking environments, dynamic gameplay, and an immersive storyline. Players get to take control of Josh, a young boy that was recently separated from his family in the ...

▶ Play video
scarlet marten
tawdry plaza
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Hi Guys,
My new Asset pack (Zombie AI System) available now on Unreal Marketplace.
https://www.unrealengine.com/marketplace/en-US/product/zombie-ai-system
Zombie AI System allows you to create artificial intelligence for the zombies in your single-player games (First-person Shooter, Third-person Shooter, Top-Down and Cover System Tool).
https://www.youtube.com/watch?v=S2os-H2u9FU
@high jungle Really cool!

reef island
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new anime model i did its pretty damn amazing isnt it? i used malt as my rendering engine for it and its amazing https://twitter.com/GloriaAnimator/status/1295683316184682497?s=20

and here is the still full hd image

https://twitter.com/GloriaAnimator/status/1295683831475982339?s=20

my contribution to a fantastic render engine that @BlenderNPR and @Lightbwk are working on i had alot of fun using it love the way it works its the best 2D rendering engine for 3D i used

character by @emiroll_art from instagram

#b3d #AnimeArt #3danime #blender #art #beer #m...

▶ Play video

here is the full image rendered with #malt aka #beer blender NPR IS AMAZING
now i can truly say i drew this
#b3d #beer #malt #blender #3danime #bnpr #indiedev https://t.co/MyTBNvbbFy

tawdry plaza
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A fun little look at some of the videos I worked on for the lovely folk at substance this year. All realtime Unreal and shot in sequencer https://youtu.be/3K0qGIj7YWI
@scarlet marten Wow @scarlet marten. Those textiles are ALIVE. Great work. And it kinda looks like a laptop makes a cameo at https://youtu.be/3K0qGIj7YWI?t=78

A look back at a year of videos made for Adobe Substance in Unreal Engine 4.

Shot realtime in Unreal Engine 4 in sequencer on an NVIDIA RTX 2080

▶ Play video

A look back at a year of videos made for Adobe Substance in Unreal Engine 4.

Shot realtime in Unreal Engine 4 in sequencer on an NVIDIA RTX 2080

▶ Play video
scarlet marten
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@tawdry plaza Thanks kindly! Made the alembic geometry caches for the fabric meshes in Marvelous 🙂 There's a panel which flies off the wall, but no laptop! Maybe I should have put something human scale there 😉

south sparrow
safe zenith
fiery hamlet
astral dust
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Can't see without an IG account

shy robin
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https://store.steampowered.com/app/1387970/Hello_Teacher/
@safe zenith Im liking the look of this, good job 👍

Hello Teacher is an indie horror game developed by Silvestr. Hello Teacher is a multiplayer social horror game where a group of children try to run and hide from evil teacher. When you join game its randomly choose a teacher. He need to catch all kids. Children need to escape ...

Release Date

September

▶ Play video
paper dagger
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@fiery hamlet , something non-insta, non-fecesbook, please. Thanks in advance.

safe zenith
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@shy robin thanks bro

final turret
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new prop collection finished, should be available at the marketplace soon

serene garden
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I have released a small Blueprint library that allows you to swap the values of two variables without using a storage variable.
https://youtu.be/CMBdVeGrhLY

Value Swap Algorithm is a free Unreal Engine 4 blueprint library that allows you to swap the values between two variables without introducing a storage variable.

The library can be downloaded at: https://elias-wick.com/store/value-swap-algorithm.

▶ Play video
vital pebble
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why?

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I mean, I don't understand why that needs a separate library

tender pollen
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it stores the value in the c++ function?

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so you can put it in another library i guess 😛

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its actually a usefull function

clever terrace
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It's efficient. I oftentimes use 'storage variables'. If I want to make A and B swap places, I put A in C, B in A, then C in B.

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This...somehow does it in only 2/3 of the steps.

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Seems minor, but if you sort out the pennies, the dollars will sort themselves.

rough thistle
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@final turret are those gonna be free props? or props i need to buy?

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sry for the late night ping im just curious

cosmic turtle
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also posted this in the wrong place first off..

shy grotto
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We're gearing up for our 4th public playtest of our early-access MMO Virtuverse: https://twitter.com/virtuverse/status/1295416113430507520 It's been a busy few months!

📢 𝐏𝐮𝐛𝐥𝐢𝐜 𝐄𝐀𝟒 𝐓𝐞𝐬𝐭: 𝐎𝐜𝐭𝐨𝐛𝐞𝐫 𝟏𝟔𝐭𝐡 𝐭𝐢𝐥𝐥 𝐎𝐜𝐭𝐨𝐛𝐞𝐫 𝟐𝟑𝐫𝐝!📢
New features and mechanics to test out: Procedural dungeon system, new crafting v2.0 update, player owned plots and housing, and a new location!
#Virtuverse #indiegaming #indiegamedev

final turret
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@rough thistle no worries, these will be paid assets

rough thistle
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Ah ok

vale tendon
limber rock
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Hi all, our little word game, with async multiplayer, went live on the App Store and Play Store today. https://babblegame.com for links to the stores or direct are https://itunes.apple.com/us/app/tower-of-babble/id1419298388 and https://play.google.com/store/apps/details?id=com.schmutza.towerofbabble

App Store

‎Babble is a new kind of word game where you build, throw, and stack words to build your tallest tower of Babble.

Play solo, trying to build the tallest tower you can, or play against a friend in our social game mode.

Babble exercises both sides of your brain. Building words...

Tower of Babble is a new kind of word game where you build, throw, and stack words to build your tallest Tower of Babble.

Play solo, trying to build the tallest tower you can, or play against a friend in our social game mode.

Tower of Babble exercises both sides of your brai...

prisma valve
#

So I did a thing, I got sick of having to click more than once to open the #UE4 community wiki. So I changed that...

https://t.co/cpXrBT7PaN

#UnrealEngine #IndieGameDev #plugin #LearnUnreal

terse frigate
willow quartz
#

@prisma valve this looks useful af

steady dagger
#

Hey everyone, I have barely ever written in this server but here I am to shamelessly promote! 🙆🏻‍♀️

#

We just launched Aixterior which is an online scanstore that sells photoscanned 3D assets, materials, 3D plants and atlases and HDRIs for film and game workflows. We aim to be as high quality and scientifically correct as possible and also our shop model is for you to buy something once and own it forever rather than the standard subscription model 🙂 https://aixterior.com/en/

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It would be much appreciated if you can check it out, you can use the following coupon code to get 25% off: AXTLAUNCH

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Aaaand if you're just curious we also offer some free assets if you want to try it out first, including but not limited to, a real human skull 💀

astral dust
#

Is that a "newly released UE4 project" ?

steady dagger
#

No but it's something that can be very useful for Unreal users 🙂

astral dust
#

I'm sure it can, but this channel is more intended for sharing Unreal projects

steady dagger
#

It seemed to be the most appropriate channel to me to share this but if you could suggest an alternative I'd gladly remove the post here and post it there instead

south sparrow
#

Hey guys, I contributed to some assets for the Office scene .
I hope you guys like it .
https://www.artstation.com/artwork/Po4bYB
https://www.artstation.com/artwork/ZG0z9m
https://www.artstation.com/artwork/AqoPWq

ArtStation

Asset done for Office pack for Switchboard Studios .
https://www.artstation.com/artwork/B1ayLl

ArtStation

Asset done for Office pack for Switchboard Studios .
https://www.artstation.com/artwork/B1ayLl

ArtStation

Asset done for Office pack for Switchboard Studios .
https://www.artstation.com/artwork/B1ayLl

still garden
#

Hi all first time I write in this discord, this is my last artwork, ispired by a Ching Yeh illustration, all rendered in UE4
https://vimeo.com/449653407
thank you for your time
ps. more info on my artstation:
https://www.artstation.com/artwork/L3agKR

I have been inspired by the work of Ching Yeh, one of my favourite contemporary Artist, I tried to recreate his illustration, contextualizing and interpreting it. Also…

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ArtStation

I have been inspired by the work of Ching Yeh, one of my favourite contemporary Artist, I tried to recreate his illustration, contextualizing and interpreting it.
His profile:
https://www.artstation.com/chingyeh
Modelled in Zbrush, retopology in Maya, did some mask in Substanc...

lapis oar
cosmic turtle
#

@still garden that is freaking hardcore! amazing work

south sparrow
bitter flare
#

Hey everyone! We just released a small arena project. This is the gameplay video, we hope you like it!
https://www.youtube.com/watch?v=l1o-C_0H53s
The game is available for free on itch.io:
https://electrumlabs.itch.io/boss-rush

Steel Carnival is the product of the "Building with Game Design in mind" series.

You can download and play the game here:
https://electrumlabs.itch.io/boss-rush

You can check out the behind the scenes of this project here:
https://www.youtube.com/watch?v=fOz8qfYNEwA&list=PL...

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itch.io

Small arena project by Electrum Labs, product of "Building with Game Design in Mind".

neon pumice
clever jewel
#

Released small game about DDR and dogs!

snow ice
steady bramble
silent zenith
hollow spindle
pearl breach
humble flower
mint laurel
deep thicket
#

@clever jewel is good game

clever jewel
#

Thanks for the play my guy^^

keen sonnet
#

Hey folks.

We've written a small plugin to help reduce editor load times whilst working from home. It's available for free on GitHub.
https://github.com/StudioGobo/FillDDCForPIE

We use the automation system to load maps in the editor, runs Play In Editor for each map, and allows you to run console commands from here.
If you configure it to load the maps you generally use on a day-to-day basis, you should very rarely get hampered by waiting for shaders etc.

I also wrote a blog post about it here. There are also some other tips for how to precache your ddc.
https://www.studiogobo.com/our-news/sg_article_working-from-home-with-unreal-engine/

I hope that this helps some of you.
/Terry

steady elk
mortal bay
jade hatch
steady dagger
#

Ohh yeah, your the guy making that!

#

I remember the batman still scene you posted, lovely art

jade hatch
#

@steady dagger Thank you so very much! 🙏

gentle violet
#

I'm proud to finally share all I've been doing the last 3 months!
Check the full release notes here: https://releases.voxelplugin.com

Retweets are always appreciated! https://twitter.com/phyronnaz/status/1299029201048104960
I've also setup a mailing list, if you never want to...

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wooden relic
#

I just finished making a stock market education game for iOS and Android using Unreal Engine, called Spondooli, it basically takes the tough to understand and expensive to use stock market, and makes it a simple game where you can trade stocks, learn finance, and compete with friends. Everything in the game uses fake money, but the stocks you see are updated in real time, which means you can trade the equivalence of real stocks, without losing real money! Here are some links to downloads and other stuff so you can stay updated with the project:

iOS download: https://apps.apple.com/ca/app/spondooli/id1524234371?ign-mpt=uo%3D4
Android download: https://play.google.com/store/apps/details?id=com.Spondooli.Spondooli
Website link: https://www.spondooliofficial.com/

Thanks fellas!

App Store

‎Spondooli is about teaching people about financial literacy. Financial literacy is something that extends far beyond the stock market and could help Americans budget better, pay their bills on time, and generally alleviate the pressure of finance on their lives.

The stock m...

Spondooli is about teaching people about financial literacy. Financial literacy is something that extends far beyond the stock market and could help Americans budget better, pay their bills on time, and generally alleviate the pressure of finance on their lives.

The stock mar...

dusk bough
#

@wooden relic no discord links, except mods allow it.

wooden relic
#

sorry about that

#

i removed it

jade hatch
untold pollen
#

Just submitted my first asset pack to the marketplace, waiting on approval. I am excite.

jade hatch
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Just submitted my first asset pack to the marketplace, waiting on approval. I am excite.
@untold pollen
Best of Luck, friend!! 👍

untold pollen
#

ty

minor vortex
sage meadow
#

LOL i know it does not look like much but it is the actual design of the project. every aspect of this game is supposed to drive you up the wall by the time you get to the top. Have fun hope Some peoples give it a try. Thanks for reading and checking it Out https://game-dev-onian.itch.io/frozen-gold

itch.io

Can You Reach The Top. Psychological Horror, Trolling Rage Platformer.

steady dagger
wintry hinge
jade geyser
lethal gazelle
shrewd prism
ember shadow
lost ermine
floral shale
reef island
#

been getting ready for this render for quite a while im super happy with how the animation turned out i even added a bit of audio since i have vocaloid mind as well use it right? i used miku v4x english i believe she helped me get thought dark times when i was younger i used to listen to her songs from all kinds of artist when i was sad and happy im truly grateful that she was part of my journey https://twitter.com/GloriaAnimator/status/1300157586659041284?s=20

Miku helped me get thru dark times with her voice, thank you Vocaloid Musicians for writing amazing lyrics and making great songs with her voice, without them i would not be where i am, Thank you!
ありがとう!
#Miku #HatsuneMiku #初音ミク誕生祭2020 #初音ミク
#b3d #bnpr #animation https://t.c...

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quiet gate
#

Terrain generation plugin for Editor/Runtime. Somewhat like “World Machine”, bun inside UE4. Took me ~7 months to make this one.
One of the tutorial videos: https://youtu.be/XyFRl53ChA4
Plugin home: https://primitive.game/OWB_Wiki/
Any feedback appreciated, constructive criticism in particular.

Step-by-step creation of a new project with Voxel and Open World Bakery enabled. Demo level and bakery usage blueprints overview.

More details on Open World Bakery: https://primitive.game/OWB_Wiki/
Voxel Plugin homepage: https://voxelplugin.com/
Voxel Plugin Free on the GitHu...

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steady dagger
#

I normally use unity so having to learn and make a ue4 game in just a few weeks after getting my new computer hardware as that's all the time I had left. Was a bit much

lofty oyster
timber yew
uncut cloak
pallid cargo
#
ArtStation

There's quite more to axes than meets the eye.

This is a bearded axe, which is a type of axe where the lower portion of the axe bit/blade extend the cutting edge below the width of the pole, providing a wide cutting surface while keeping the overall weight of the axe low. Th...

marble flicker
#
ArtStation

A chemistry laboratory in a retro style. This scene announces the launch of EXP Productions, a collaborate remote studio responsible for the EXP Community Project. The purpose of the EXP Community Project is to bring artists together, allowing leads and seniors to teach upcomi...

sturdy basalt
#

Here's a Playlist on Control Rig Series.
Grab a cup of coffee and watch this playlist to know how you can create control rig in UE4 on any custom character.
I mean half a cup 😉.. as more videos are coming.
Ton of thanks to Amaresh Beuria who helped me so much with this. 😊
https://youtu.be/2witw2WRRb4

As a lot of you had different questions regarding the Control Rig Mannequin released by Epic Games, so I thought its better to make a playlist covering each topic in detail.
Here is a basic introduction to the playlist. Hope you like it.
Ton of thanks to Amaresh Beuria (https...

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main bone
#

Hey, guys!

We released the Fobia St. Dinfna Hotel demo version
Available on Steam.

Enjoy the game and send us comments. Thank you!

https://store.steampowered.com/app/1298140/FOBIA__St_Dinfna_Hotel/

Fobia - St.Dinfna Hotel is a first-person psychological horror game focused on environment exploration, survival, and puzzles solving. Control Roberto, a young journalist, who seeks to boost his career investigating supernatural events in Santa Dinfna Hotel, in the city of Tr...

Release Date

Demo Available

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zenith venture
#

Hi guys, here is Gronions second trailer, my first Indie Game:
https://www.youtube.com/watch?v=2mURluHjBPU
Gronions Deluxe Edition - available now on Steam, please support!

Gronions is a fast-pased single-player action shooter, about exploration and it has 3 game modes: campaign, Frenzy (endless invasions) and Odyssey (space battles), i´m updating it regularly, right now version 1.2.3, you can play in first person or third person, and it took about 3 years to develope, please enjoy.

Steam: https://store.steampowered.com/app/1353070/Gronions/
Youtube: https://www.youtube.com/channel/UCPXzFIdrvY9NhEZJx4lnPYQ
Twitter: https://twitter.com/Gronionsgame
Website: http://gronions.com/

GRONIONS® Deluxe Edition for PC | 3 game modes, space battles, endless invasions and campaign, available now on Steam: https://store.steampowered.com/bundle/15833/Gronions_Deluxe_Edition_Bundle/

Follow Gronions:
Website: http://gronions.com/
Twitter: https://twitter.com/Groni...

▶ Play video
lethal gazelle
dusk trout
#

hey guys, here is a new development I just released in the market place for those interested, it is a full features python editor inside UE. please take a look:
https://www.youtube.com/watch?v=F-KyniMM0sQ

Hey ya!

Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/python-editor

Twitter: https://twitter.com/BearTeachYou/

It's been a while, but it is time for another demo tutorial, here is a personal tool I just thought to release. A full featured python...

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polar crater
#

It takes courage to finaly say "I'm over with that " and publish something you still want to edit endlessly...
Here's my new work peeps. Please don't hesitate to scroll for more screens, breakdown and gifs ! ♥

Stay safe everyone. And make good decisions !
https://www.artstation.com/artwork/VgL4mR

ArtStation

Here's my first approach to the modular and trim pipeline. Enriching I must say !
Big thanks to the EXP points crew, which comments and feedbacks had been more than valuable. ♥
.
.
.
What did I heard ? "Another sci-fi corridor" ? Naaah I'll pretend I didn't hear that...

cosmic turtle
violet fog
tall ether
#

First release for myself and a friend after a 1.5 yrs of development on UE4! Check it out. A fun, quirky, choose your own adventure type game on Steam: https://store.steampowered.com/app/1365550/The_Grand_Lord/

The Grand Lord is a branching dialogue driven adventure created by two first-time developers in Unreal Engine.STORYThe game's starting incident is two-fold; your father is retiring as the Grand Lord of the land and your semi-evil brother is coming to take the throne. You have ...

Price

$3.99

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steady dagger
#

First sound bank got approved!

sage meadow
lost ermine
ebon hamlet
#

(: nice

oak ingot
#

One message removed from a suspended account.

umbral light
zenith venture
#

Hi, here are both Gronions trailers, this is my first Indie Game:
https://www.youtube.com/watch?v=2mURluHjBPU
Gronions & Gronions Deluxe Edition - available now on Steam, please support!

Gronions is a fast-pased single-player action shooter, about exploration, with 3 game modes: campaign, Frenzy (endless invasions) and Odyssey (space battles), i´m updating it regularly, right now version 1.2.3, you can play in first or third person, and it took about 3 years to develope, please enjoy.
https://www.youtube.com/watch?v=k6r7I7bcwKE
Steam: https://store.steampowered.com/app/1353070/Gronions/
Youtube: https://www.youtube.com/channel/UCPXzFIdrvY9NhEZJx4lnPYQ
Twitter: https://twitter.com/Gronionsgame
Website: http://gronions.com/

GRONIONS® Deluxe Edition for PC | 3 game modes, space battles, endless invasions and campaign, available now on Steam: https://store.steampowered.com/bundle/15833/Gronions_Deluxe_Edition_Bundle/

Follow Gronions:
Website: http://gronions.com/
Twitter: https://twitter.com/Groni...

▶ Play video

GRONIONS® for PC | Place yourself at the heart of a battle for the Universe, available now on Steam: https://store.steampowered.com/app/1353070/Gronions/

Follow Gronions:

Website: http://gronions.com/
Twitter: https://twitter.com/Gronionsgame

#Gronions #Gronion #VideoGames ...

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spice apex
#

We released Protoball into a free Open Beta for a limited time.
Now with dodgeball, bots for casual play, challenge system, in game customization and much more. Hope you all enjoy ! = D
https://twitter.com/ProtoballGame
https://store.steampowered.com/app/703970/Protoball/

Protoball is a futuristic first-person sports shooter. Now in Open Beta!
https://store.steampowered.com/app/703970/Protoball/

Tweets

245

Followers

219

The year is 2113 and through science the world has found peace. There are no more wars- only intense competition in Protoball.Protoball is a futuristic sports game with a unique blend of basketball and soccer crossed with high tech futuristic style & competitive FPS gameplay. ...

Release Date

Coming Q3 of 2020

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latent vault
old goblet
#

Hey guys, i'm sharing to you the BROKEN PIECES demo. A single player Thriller Action adventure mostly done by 2 guys.
https://store.steampowered.com/app/1293730/Broken_Pieces/

The demo is available for severals days. About 45 minutes of gameplay. Any feedbacks are appreciated. 😄

The game is still in early development and feature a playable demo, Please wishlist the game to stay up to date !.When Elise and her fiancé decided to leave the urban life and settle near the French coast, Elise could not imagine that she would end up stuck in a time loop, alo...

Release Date

2021

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steady dagger
sharp robin
pure vector
#

Gday, very proud to share my work!

https://www.artstation.com/artwork/5Xd6B1

ArtStation

Mia, tomorrow I’m heading North. I’ve heard a rumor from the minstrel that someone survived the Shard Collapse. I know, you’re going to say it’s just a rumor, and yet l can’t get it out of my head. I value tradition, this is my chance to finally become a man. You know I should...

wild juniper
raven fractal
#

A small project I did to get familiar with Unreal Engine and virtual production.
I wanted to convey the feeling of hopelessness and absence of choice where the hero, whoever that is, can't pick any other path but forward.
The project runs fully in real time with only one sky light baked, every other light has ray tracing on.
Some camera angles and movement were done with a help of an iPad Pro connected directly to the engine.
From the raw idea to the final image, it took me approximately one month of evenings/weekends to finish.
The project has been heavily inspired by Blade Runner, Aliens as well as some work of Alexander Sköld which I encourage you to check out

https://www.artstation.com/artwork/mDALAa

ArtStation

A small project I did to get familiar with Unreal Engine and virtual production.
I wanted to convey the feeling of hopelessness and absence of choice where the hero, whoever that is, can't pick any other path but forward.
The project runs fully in real time with only one sky...

neat obsidian
#

https://www.artstation.com/artwork/4b5D21
I've done it! So glad to present my first game environment in Unreal Engine 4.

ArtStation

I've done it! So glad to present my graduation work "Mysterious Ancient Forest". It's my first game environment in Unreal Engine 4. It was made entirely from scratch: from blockout to lighting and post-processing .
I made all props, textures, foliage and even VFX on my own.
...

peak swift
steady dagger
violet fog
woeful anchor
#
Unreal Engine

A collection of food props for your games.

ArtStation

Hi there!
This is my second pack of food, this time it's a bakery c:
The pack also has icons!
Don't hesitate to leave comments^^

https://unrealengine.com/marketplace/en-US/product/food-pack-vol-2-bakery

sly fossil
#

Hi everyone, I just released a free and opensource plugin called Async Loading Screen for everyone today. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically handles all level transitions whenever you open a new level, without Level Streaming.

willow quartz
#

looks pretty cool @sly fossil

sly fossil
#

thanks

willow quartz
#

hows the integration gonna be like?do i just install the plugin and just add the movie and sound effect then like in the forum,it automaticly play a loading screen whenever im going to a new level?

sly fossil
#

yes, you can check the tutorial on github, it pretty easy to use, nothing fancy

lime island
hasty kelp
#

Hi all,
I had the opportunity to create a few new assets & packs for the UE4 marketplace along with a big update to the already existing SciFi HeavyTransport pack. Let me know what you think about it 🙂

SciFi Heavy Transport Update 1.1
https://youtu.be/jcuGvjTHlPU
https://youtu.be/uZwTngUTVSA
https://www.unrealengine.com/marketplace/en-US/product/scifi-heavy-transport

SciFi Heavy Containment - Released Today :)
https://youtu.be/E2UkubbJERE
https://www.unrealengine.com/marketplace/en-US/product/3052bb0dfbf14697b38e8cb1fae46b48

UPDATE 1.1 / Fully animated, customizable & drivable vehicle with several cargo possibilities.
UE4 Marketplace Asset | https://www.unrealengine.com/marketplace/en-US/product/scifi-heavy-transport

UPDATE 1.1

The biggest asset pack yet! Meet the Cerus Transport, a fully intera...

▶ Play video

UPDATE 1.1 / Fully animated, customizable & drivable vehicle with several cargo possibilities.
UE4 Marketplace Asset | https://www.unrealengine.com/marketplace/en-US/product/scifi-heavy-transport

UPDATE 1.1
The biggest asset pack yet! Meet the Cerus Transport, a fully interac...

▶ Play video
Unreal Engine

VR- & Game-Ready, drivable, animated & customizable vehicle with four containers. UI, VFX & sound included

Fully dynamic crate / barrel / containment system with various options for customization.
This asset can be found on the UE4 Marketplace | https://www.unrealengine.com/marketplace/en-US/product/3052bb0dfbf14697b38e8cb1fae46b48
And is also available separately on
Gumroad https...

▶ Play video
Unreal Engine

Fully interact-able crates & barrels with several containments, animations & sounds

lime island
#

nice

hasty kelp
#

Yours too 🙂

ashen birch
sly fossil
frozen bronze
#

@hasty kelp Really nice work bro

hasty kelp
#

Thanks a lot @frozen bronze

frozen bronze
#

❤️

deft egret
urban sonnet
exotic rose
candid wren
kind basin
#

I'm happy to finally release FMG Inventory System Plugin!

Inventory system is common in many games. But for every new game, developers usually write their own inventory system from scratch. FMGInvSys is an open-source plugin that seeks to offer an inventory system solution readily available for most projects, while also providing the developers with a great deal of freedom in customization. Plus, it stars the following features:

  1. Flexible item combination
  2. Flexible item widget customization
  3. Multiplayer support
    Here's an overview demo: https://vimeo.com/399060431

An overview of the FMG Inventory System plugin, featuring item combination, item dismantling, multiplayer support, and so on. Note that this demo doesn't show…

▶ Play video
kind basin
#

That looks legit incredible.

keen summit
#

Hey everyone. I finally finished a product called Cinemotion for UE4. I worked really hard on making an organised library of flexible and usable motion layers for virtual filmmaking, sequencer & cutscenes etc. There's 120 unique shots, calibrated and axis aligned so you can quickly add layers of handheld motion to Cine cameras. Please share with anyone who might be interested. More info here:

https://unrealengine.com/marketplace/en-US/product/cinemotion-real-handheld-camera-motion-kit

Unreal Engine

Created from real camera motion, CineMotion is a library of 120 virtual production camera clips to quickly add realism to UE4 sequences. From subtle idle layers to wild roaming motion, pans, reveals and more.

raven fractal
dull burrow
vocal radish
muted glade
#

@sour crane Jaw dropping. I love it 🏆🏁🔥

sour crane
#

That looks legit incredible.
@kind basin i appreciate it man.. thanks

#

@sour crane Jaw dropping. I love it 🏆🏁🔥
@muted glade Thank You 🙂😃

native igloo
#

Hey guys,

we have released our first mobile game (two-man team). Hope you will like it!
https://www.youtube.com/watch?v=w4Yw5LRiMQ4&feature=youtu.be

Jump into a world of parkour, animal heroes and endless fun! Become a Parkour Hero!

Pick your favourite animal character and explore lively levels full of various fun obstacles and enemies. Customize your appearance, train yourself and become the best in the world of Parkouri...

▶ Play video
rocky radish
#

Free or buy me a cup of coffee if you feel like it. A basic initial IK setup. https://gumroad.com/l/SDCoK

south brook
violet fog
vast pond
next coyote
scarlet torrent
plucky mesa
#

https://twitter.com/BioblazePayne/status/1306450894922248192?s=20
Made this for those who do not know infrastructure and AWS, etc.

Will create a Ubuntu Server with a Public Facing IP for you to do whatever you need, it will also assign a key too it for easy login ❤️

Using this for testing of UE4 Server if you need something better just change the instance_type Large is fine.

#Terraform #AWS Love those EC2 Instances https://t.co/6MG8AVZob5 ~ #Developer #Programming If anyone needs a simple up2date #Example There you go #Github
It takes 10,000 Hours to master a Skill, but it all begins with the 1st Hour.
#OpenSource #IndieDev #GameDev #Infrastruc...

▶ Play video
sage meadow
simple bough
onyx wind
livid field
livid field
#

thanks

orchid lake
lime peak
#

saw this just the other day, I dig it man! awesome stuff, might pick up at some point 😄

orchid lake
#

Thanks man 🙂

urban crown
vestal violet
cosmic turtle
#

so! I got 8 assets up on the unreal engine asset store and that I think lets me call it a library! so! in celebration I'm doing a sale! all my weapons, props and creatures! creature actually... only got one 😦 but really I'm just glad that when you look at them it fills like, two full bars? you know, the rows of assets.. It just looks cool to have lots of stuff is what im trying to say. A full page i guess.

https://unrealengine.com/marketplace/en-US/profile/KimNiemann?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

Unreal Engine

Check out 20 curated packs selected by the staff at Epic Games.

peak cliff
#

Hello there!
ACF Framework continues to expand: now is time for quests, dialogues and state machines! Ascent Toolset is the best tool to create Quests, Missions, Dialogues and organize your code thanks to his powerful but incredibly easy to use graph tools! Available for UE4, check this out now in BETA SALE!
Ascent Toolset BUY NOW: https://www.unrealengine.com/marketplace/en-US/product/64d7a5b890f447afadc933e110fb5302Works
Works natively with ACF: https://www.unrealengine.com/marketplace/en-US/product/ascent-combat-framework-c-action-rpg-creator
https://youtu.be/kwfSHKYvEFc

vestal violet
tender cedar
potent pasture
#

Hey everyone. My first game launches tomorrow and I've got a new trailer to show off.
https://youtu.be/0geFaSqNQbs

The Long Gate is a challenging and unique puzzle game with three primary types of puzzles based on real world circuit technologies. Solve the analog, digital, and quantum levels while uncovering secrets about their ancient creators. Launching on Steam for PC and Linux Septembe...

▶ Play video
sage meadow
warped thunder
wind mango
winged vapor
dark galleon
#

Looks very good! I love the sharp graphics, you show TAA who's boss. alex

winter lynx
#

Downloaded unreal 3 days ago :) Would love some critique on how I can improve 👍 https://www.instagram.com/p/CFhcAVbjfLG/?igshid=v7357xexlcgj

Been experimenting with @unrealengine — Downloaded the program 3 days ago and here's what I've created 🎮 I was able to import my virtual model Harlow Klubb into an experience where I could control her movements with a WASD setup.

Here's what I have to say:

  • Changing the defa...
carmine spade
broken saffron
#

@sage meadow just saw your asset pack. Looks perfect for what I need. Is it scaled correctly - planning to use it in VR. I'll get it anyway you're only asking for 2 bucks... Why not put it on the marketplace?

mighty widget
#

Just released a steam demo for the game that I'm current making, it's a demo of a 3d platformer game that contains 2 stages, I'm using the default character movement component with a bit of tweaks and has been pretty satisfied with the result. Please check the demo out if your have the time, thx.
https://store.steampowered.com/app/1390670/Escape_from_Naraka/

You seem to have woke in this Balinese temple, where you will later find there is danger along with some perks for yourself. If you want to get out of here, you are going to have to use your perks to the best of their abilities in this 3D Platformer Survival game, Escape From ...

Release Date

Mar 15, 2021

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steady dagger
sage meadow
woeful mortar
#

Hey guys, I would like to introduce my new projectile system Smart Linetrace Projectile which now live on the marketplace. It's a useful solution if you want bullet drop or bullet penetration in multiplayer.

https://www.unrealengine.com/marketplace/en-US/product/3a44c991bc224476aecca2fa36b754c8

Unreal Engine

100% Blueprint based solution for fast firing weapons, of any type. This method allows high precision shot with very low performance cost. Multiplayer ready!

teal basin
#

I am happy to finally call this Environment as completed (even though any art can be improved a way better always).
The inspiration for this environment comes from amazing environments from Mafia 3 where the artists bring the fictional city of New Bordeaux into a life based on new Orleans. I managed to complete this project during my spare time aside from other regular work.
I created everything in this Project (Except the car for which I used downloaded base mesh and customized and textured and Leaf textures & Decals from Megascans). Lighting is fully dynamic.
In this Unreal environment, I've tried to capture the key references of New Orleans and the french quarter to have a similar feel and bit of storytelling.
My sincere thanks to the Polycount and Discord communities for providing feedback throughout the process when I asked for it. I decided to restrict the video only to the Night scene for avoiding repetition of the scene except lighting. Hope you like it!
https://www.artstation.com/artwork/oAWB5L

ArtStation

I am happy to finally call this Environment as completed (even though any art can be improved a way better always).
The inspiration for this environment comes from amazing environments from Mafia 3 where the artists bring the fictional city of New Bordeaux into a life based ...

vocal radish
toxic hazel
rare lichen
cosmic turtle
brazen orchid
soft fox
#

I don't understand much how things work in materials, so I'm very excited that I could get this wave affect working!

jade geyser
lethal gazelle
sturdy basalt
#

New Video Up on UE4 Control Rig Series, Part 06
Do give it a bit Thumbs up on YouTube, if you like it.
https://youtu.be/Xgwuoia_3G8

In this video we'll start creating the Control Rig for our custom character Drongo by creating some basic controls & spaces and later we'll learn how to make them functional using basic Setter and Getter nodes.

Thanks to Amaresh Beuria (https://bit.ly/3hPFkbe) for helping me ...

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rough viper
#

Hi guys, there is something I would like to share, this game was made by 2 people a husband and wife! free demo available on Kickstarter KAPIA

Here
https://t.co/CbyzhUSqNp

Kickstarter

The mysterious adventure of a small girl and her grandfather in a funky-apocalyptic world of KAPIA.

toxic hazel
urban zodiac
haughty flint
opal gull
#

Hey, @everyone , I've been working on a tutorial series for "Creating & Implementing Custom Hand Animations For VR in ue4" No one wants to wait a week for the next part so I uploaded them all at the same time.

It's super easy to create and it's even easier to expand on. I hope you all find it useful.

Here's Part 1:

https://youtu.be/XpAWcHwrXK0

slim ice
thin isle
slim ice
#

@steady dagger Thank you! Yeah, they're inspired by Ian Hubert and CGMatter. I'm glad you liked it!

hallow spindle
#

hmm thats the same workflow from before for cloth, does it automagically use CHAOS cloth solver or is that something else?

slim ice
#

That was in 4.25; I haven't messed about with cloth in 4.26 yet

ebon hamlet
#

@rough viper Looks great. Is this done in UE4 though? Can't find any hint towards that and the demo files also don't really look like a packaged UE4 project.

rough viper
#

It's in unity @ebon hamlet

astral dust
#

Yeah, this is for UE4 stuff

ebon hamlet
#

@rough viper Given we are a UE4 community, the channels are only meant for UE4 related products and projects. (:
So please don't post any Unity projects here, as you can do that in Unity communities.

rough viper
#

Ok

stoic turtle
tranquil fractal
visual goblet
wintry carbon
#

My friends game is now out on Steam! You can check it out here: https://store.steampowered.com/app/1344440/Spaceflux/

Spaceflux is an online PvP arena shooter in impossible geometry. Matches are played in fractal space, where levels are contained within themselves and walking towards the center takes you back to where you started. With portals, infinitely recurring levels, anti-gravity and fu...

Release Date

Sep 30, 2020

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soft fox
#

@tranquil fractal after barely getting the box on the button since my gravity gun wasnt working I was enraged seeing another button, and realizing i had to bring the other box upstairs to finish the room. Of course I could've pushed the box upstairs but that is a hustle by itself, not even considering I cant move forward or left.

#

Everything looks tidy and nice, I was surprised when i heard music in the main menu. If you fixed the bugs you can get a nice game out of this.

tranquil fractal
#

Did you checked the key bindings on the main menu

#

You can change the "Grab" key

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And I'm sorry for the inconvenience

soft fox
#

The grab was working in the first room

tranquil fractal
#

I will fix this bug

#

I fixed the issue, the new version will be sent in a couple of hours

magic egret
tranquil fractal
next hatch
#

Hey guys! I have the pleasure to share with you my last Project in Unreal Engine 4. It has been a great challenge but challenges made with passion are always welcome! Unreal Engine is such an incredible tool for Environment Art and Architecture related fields too.
Hope you like it! :
https://www.artstation.com/artwork/D5m8RE

ArtStation

Storasula A46 is a personal archviz project made with 3ds Max® and Unreal Engine® 4.25.

The greatest challenge I have faced during the development of the project was producing high quality and non-repetitive wood textures as well as maintaining a decent FPS rate while filling...

runic geyser
#

Woah

soft fox
#

Woah mama

valid mirage
lyric reef
#

@sturdy basalt thanks for the videos, just what I was looking for. Keep up the good work 🙂

sturdy basalt
#

@lyric reef You're welcome ✌🏻
Uploaded a new one last night.

sturdy basalt
near oyster
brittle lily
jade geyser
stark sandal
#

EOS Online Subsystem (Free Edition) has just been released. You can now access all the features of Epic Online Services from Unreal Engine.

The Free Edition is available for developers earning less than $30k USD/yr. If you don't qualify, you can pick up the Marketplace Edition (link on the website).

https://twitter.com/hachque/status/1312123511276666883

EOS Online Subsystem (Free Edition) is now available for #UnrealEngine developers who earn less than $30k USD/yr. Access all the features of Epic Online Services!

Check out the full feature list below and head here to download -> https://t.co/VBkePhtGyb

#gamedev

woeful lagoon
chilly violet
paper dagger
#

@magic egret , or anyone really, about audio: please someone make a big fat easy accessible "Mute" button for UE editor, for contant being played in editor? That would be awesome. Volume slider could be a bonus.

magic egret
#

@paper dagger Send PM

sage meadow
cloud beacon
fair wadi
wise flame
#

Made a cozy Halloween theme as per a song suggestion from my Twitter followers, just to chill for a few hours on a Sunday 😋 https://twitter.com/KaramBharj/status/1312838543924957190

🎧@JDSherbert_ 's comment won the vote, and so for #SoundtrackSunday I had a little fun making a cozy☕️little short piece based on the theme of Hallowe'en - I call it "Pumpkin Spice"! 🎃

Art by @LyhmArt~😘

#music #kawaii #Halloween #HalloweenCountdown #indiedev #music #cute ht...

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vestal violet
urban crown
shy grotto
grand shoal
soft fox
#

@grand shoal looks clean

tawdry iris
#

hey guys! 🥳

just finished my first game jam ever. crazy experience! started out as sound designer, ended up doing gameplay & ui programming on the side as well as packaging and releasing. holy cow!

https://diego_quarantine.itch.io/case-kovacs-agent-228
enjoy! 🙂 its small but hey, we got it released on time, what a trip! 🥳

azure wharf
#

https://youtu.be/Kf8Em9AatN0
Hey there! Just released my first-ever game jam project called SudoKuu, over at Itch.io. The game uses Unreal Engine 4.25.3, coded in blueprints, and used widgets only! SudoKuu is a chance based, sequence matching, hyper-casual, gimmicky memory game. The trailer is out, and if you fancy giving it a go, for FREE, have a look at the video's description!

This game was my first-ever game jam! Completed, from start to finish, in just one week.

SudoKuu is a chance based, sequence matching, hyper-casual, gimmicky memory game. The game uses Unreal Engine 4.25.3, based on no levels (meaning: pure widget/user interface game), with ...

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lofty oyster
#

As material art continues to grow in popularity, more questions are raised surrounding standardised presentation techniques, portfolio versus production work and viable career paths through the industry.
I asked some veteran artists to weigh in and discovered how we can look towards content creation, photogrammetry and the film industry to become more versatile, next-gen ready artists.

Welcome to Asking the Masters of Material Art.
https://www.exp-points.com/asking-the-masters-material-art

river drift
#

This was as informative as always. Your Blogs and articles are awesome man

uncut cloak
minor vortex
late yarrow
#

Hello, this is my final school project, it is a boxing robot made with 1752 pieces and inspired by Real Steel movie. My goal is to be able to improve with hard surfaces and learn new techniques.
https://www.artstation.com/artwork/lxzogY

ArtStation

This is my first project which consists of the creation of a robot that from a MOCAP suit can move in real time in a game engine. I also added an environment to be able to play with the UE4 sequencer and get some good shots.
I was inspired by the Real Steel movie.
My challenge...

#

Thanks @placid pulsar appreciate it ! I love this movie too

steady dagger
#

@minor vortex It's probably better if you just link your artstation post. You'll get more publicity that way

agile pasture
#

Hey everyone, I put Void Eclipse up on the Steam Autumn Festival. Would appreciate if folks gave the demo a try!

cloud beacon
vital pebble
#

@worthy trout I hope your game has a Ponsse in it

outer bluff
minor vortex
narrow hinge
spiral kettle
#

Hi everyone our latest UE4 Game is live in the Steam festival! https://store.steampowered.com/app/1347130/Kinetic_Edge/

Kinetic Edge is a physics game where you control a verity of shapes and objects to complete game modes and challenges. Kinetic Edge is designed to be a fun experience with friends or singleplayer with plenty of game modes to try out. Kinetic Race - Race with friends to get th...

Release Date

29th Jan 2021

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cedar spoke
steady dagger
#

pretty cool

vast trout
split dove
#

Finished a tutorial that merges both the advanced locomotion and the female mannequin character https://youtu.be/7mIcaO8BAOo

In this video we would see how to integrate the Advanced locomotion system V4 with the Female mannequin character.

Virtual bones spread sheet: https://docs.google.com/spreadsheets/d/1nB7aaLLRTD-KEl-OyuqclOScVzA6zrZuUWHRMmwXXdw/edit#gid=0

Working with Modular Characters Workf...

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ebon raft
steady dagger
candid wren
soft fox
#

@steady dagger the music is legendary

steady dagger
#

@soft fox thanks I made it myself :)))))

soft fox
#

@steady dagger can you tell me which program if its free?

steady dagger
#

@soft fox I hop between FL studio and ableton which aren't free, however there is a program called "Reaper" that gives a free 60 day evaluation that is SOLID and extremely similar to the other DAWs. The sounds are almost all free and collected from an endless amount of places as well as live samples and sounds I've recorded myself. Spitfire Audio vst4free and many other places have tons of VST plugins that you can use as well.

deft egret
final turret
#

Hey guys, just released an update for one of my oldest pack on the marketplace. Feel free to check it out

loud kayak
soft fox
#

@steady dagger that's awesome thank you

fathom owl
scarlet torrent
umbral light
vocal radish
cunning crag
#

finally released the demo, took forever, my level in arcade is 202, try and beat it! there are some bugs and i haven't put the new color pallet in but I'm close to implementing the new features aswell as fixing bugs.

#

NOTE: Arcade aparently is broken and the enemy plane wrecks dont despawn, so the game lags a ton after a few levels

cunning crag
#

ok fixed

cunning crag
#

yea there are some issues, the water i cannon fix because anything with translucency messes up the clouds

#

the level is based on how fast / slow you do it

#

im going to change that soon

#

also if you had trouble shooting then try pressing tab a few times to lock a target, you can hold z to track it and use S to slow down to turn faster, CTRL fires the gun

steady dagger
#

Hello everyone. We have just published our Automotive Infotainment prototype last Wednesday. Just after Epic Games officially announced entering the Automotive HMI industry.
You can read more here: https://medium.com/siili-automotive/automotive-infotainment-prototype-in-unreal-engine-4-4c8b6364bc84
You can also watch our video (1.5 minutes) on Vimeo: https://vimeo.com/463793652

Cheers!

Medium

Design Driven Development workflow.

This is "Automotive Infotainment in Unreal Engine 4" by Siili Auto on Vimeo, the home for high quality videos and the people who love them.

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ember gazelle
#

Finished my most recent project! Hope you all enjoy :)
https://www.artstation.com/artwork/oAZDZB

ArtStation

This project was mainly a lighting exercise with some modeling practice thrown in as well. I have been dealing with creative burnout for the last 6 months or so and suddenly got the inspiration to start something new. I started composing a landscape and the rest fell into plac...

steady sundial
#

God damn, that is*** gorgeous!***

#

The particles really complete it 😄

#

Would love to see a breakdown of how you built and lit that, really stellar work @ember gazelle
(Fully dynamic + raytracing - GI, AO & Reflections?)

ember gazelle
#

Hey! Thank you
Fully dynamic, Directional light and select accent spotlights are raytraced, the skylight is not. SSGI,AO and Reflections, non raytraced.

steady sundial
#

Ah, quite the optimal setup. Assuming the landscape is UE4 landscape, with megascans materials / assets, and the lava is a panner material?

#

And all the tubes and building you made yourself.

#

Lovely lense flares too, particle systems?

#

Just overall amazed, cinematically it's a masterpiece and a real treat on the eyes, especially with how the fog and the particles look together.

#

Just perfection

ember gazelle
#

Wow, thank you so much! That's very kind!
You're pretty much correct. Landscape is composed of a 4 layer material using Megascans. The lava is a world position-based directionally panning material that has vert painting set up to have a cooled down lava for the edges and a moving flow of hotter lava for the middle parts. The lens flares are opacity masked cards that always face the camera.

steady sundial
#

Excellent, pretty much as I expected.

#

Gave you a follow on artstation.
Have a great day 👋

ember gazelle
#

Thanks man, appreciate it! You too.

thorny gulch
#

Hey Guys,
This is a relighting of my friend's detective room scene
The aim behind the re-lighting experiment was to reproduce the mood and ambiance that resembled or captured closely of a grim cinematic scene.

https://www.artstation.com/artwork/18Xy93

ArtStation

This is a relighting of my friend's detective room scene

https://www.artstation.com/artwork/L3mNwR

The aim behind the re-lighting experiment was to reproduce the mood and ambiance that resembled or captured closely that was a grim cinematic scene.

quiet citrus
#

Beautiful relight @thorny gulch I have always loved the orangeish and blueish colors colliding together. And the volumetric fog really adds a sense of depth and scale to the scene. Overall looks amazing good job!

#

Also dust adds a lot too 🙂

thorny gulch
#

thank you @quiet citrus 🙂 // glad you liked the stuff

shadow isle
#

@ember gazelle amazing work on that project!

scarlet marten
#

A new realtime Unreal video I made for Substance. Interesting working at this scale in unreal... had to reduce the near clip plane quite a bit... https://www.artstation.com/artwork/D5NPXR

ArtStation

Procedural Colorways: Color and Material Design in Digital is my latest realtime Unreal video piece for Adobe Substance. The aim was to showcase the freedom of digital product and material design using Substance tools and Source materials. I had a lot of fun modeling to this f...

steady dagger
#

@thorny gulch noice

#

love the aesthetic of the character. Did you have a link to your friends original work? Wanted to look at that cool character model up closer 🙂

thorny gulch
river drift
#

Hey everyone! 🙂 I finally finished my forest environment personal project that i have been working on and I would like to thank everyone on this server that gave me super useful advice and feedback, it really helped push this even further 😄

#

As always, let me know what you think? there is always improvements and work to be done so feedback is always cherished!

runic geyser
#

Its a bit to mich yellow overall its amazing

#

As always, let me know what you think? there is always improvements and work to be done so feedback is always cherished!
@river drift
U could a bit fog in the background to give depth and a bit mud with some small reflections too
Anyways well done!

feral wind
#
ArtStation

SK-9 is a light weight Sub-Machine Gun chambered in 9mm.
.......................................................................
This is a summer project I've been working on using an old silhouette drawing I made a good year ago as concept.
Inspired by a few other guns such ...

#

Slowly getting better at lighting my stuff in UE4

tawdry iris
#

i wanted to walk through the small gameJam game we did a few weeks back and note a few sound things here and there. :)

https://youtu.be/rt8BszpnrQQ

A GameJam project that I did. With sound related commentary. :)
Wear Headphones!

https://diego_quarantine.itch.io/case-kovacs-agent-228
https://itch.io/jam/senscapejam
It was a blast!

Get in touch wtih me in Discord! 😀
https://discord.gg/RPV4Fjf

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steady dagger
#

GreenVerified News, from today the strongest game will be free!
We remind you that after the download You must write to this email to receive the key for activation on steam, without you will not be able to receive further updates! thank you
Email: CreativePowerSupport@virtustech.it
It will be free only for 15 days, after which it will come back for a fee!steam
https://creative-power.itch.io/the-strongest

itch.io

Kill the zombies with your friends, will you be able to stay alive? let's see who is the best!

iron junco
vocal radish
quasi sapphire
#

The trailer of our most recent physical exergame. Can you spot the obvious Easter egg? 🙂 https://youtu.be/CE8o5m20DiE #spacex #tesla

Trailer of Space Eggs - a stunning new Ballvin level for our interactive robotic personal trainer. Variable resistance with unsurpassed dynamic, fun and functional exer-games, dual-tasking and enhanced activation of the brain to muscle connection. Available only on the ddrobot...

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stone plover
#

Environment art 🌴. 🌇 . 🌃
creator of worlds!🤭
my goal is to create environments filled with emotions and messages.
https://www.artstation.com/khaldvici
https://www.twitter.com/khaldvici
(#PortfolioDay) on twitter

zenith hearth
steady dagger
steady sundial
#

𝗧𝗥𝗛 𝗥𝗨𝗦𝗔𝗡𝗢𝗩 | 𝗛𝘂𝗹𝗹 𝗡𝗼. 𝟴𝟴𝟰-𝟲𝟲𝟲
"𝘗𝘳𝘰𝘶𝘥𝘭𝘺 𝘴𝘦𝘳𝘷𝘪𝘯𝘨 𝘛𝘢𝘯𝘬 𝘙𝘢𝘪𝘯𝘦𝘳 𝘏𝘰𝘭𝘥𝘪𝘯𝘨𝘴 𝘴𝘪𝘯𝘤𝘦 2226"
Built in partnership with
@LostLegion_S

#negativeatmosphere #gamedev #blender #scifi #horror #scifihorror #UE4 #gamedev #madewithunreal

sage gust
gray yarrow
idle bobcat
quiet citrus
#

Wow that looks so cool @idle bobcat

idle bobcat
#

Thanks 😄

#

that music gets me every time I watch it

visual pecan
#

My first Game is now on wishlist on Steam, I finally manage to finish it. https://store.steampowered.com/app/1415590/Dex_Survival/

The game is focus on quick combat and an enjoyable gameplay with awesome graphic. You'll play as a little drone and be send to different mission to survive and defend.The first mode is "Wave Survival"In this mode, you'll have to go as far as you can and destroy as mush enemy a...

Release Date

Oct 28, 2020

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heady solar
#

@loud ice Raji: An Ancient Epic launches!
Raji: An Ancient Epic is releasing today.
Raji: An Ancient Epic will be available on Steam, Epic Games Store, PS4 and Xbox One!
15th of October at 10 am PDT/ 1 pm EDT/ 10:30 pm IST/ 7 pm CEST!

https://store.steampowered.com/app/730390/Raji_An_Ancient_Epic/

The story of Raji: An Ancient Epic begins with the start of a new war between the demons and the gods. Seeking to avenge their defeat in the last great war from a thousand years ago, the demons have challenged the gods who humiliated them and have invaded the human realm, thre...

Release Date

15 Oct 2020

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teal bluff
#

I have been doing some 40k fan art animation ! take a look 🙂

quiet citrus
#
ArtStation

This was like one of my first pieces that I tried to push myself to make and do it quickly. It only took about 3hr to place all these rocks and its only lit by 1 light technically 2 but whatever. 1 Light was ray traced shadows and one was on low for volumetric shadows.

#

Cave

nimble nebula
pure vector
safe hinge
feral wind
vocal radish
split fox
still tartan
keen gyro
hasty wolf
#

Finally was able to publish some of my work done for Destroy All Humans!, check it out : )
https://www.artstation.com/artwork/B1Vk88
https://www.artstation.com/artwork/lxNAvG

ArtStation

Worked on some of those Ruins for Destroy All Humans! in our lovely Ringtail Studios.

ArtStation

Worked on this building for Destroy All Humans! in our lovely Ringtail Studios.
Worked with other Artist:
https://www.artstation.com/kurgan
Rendered by:
https://www.artstation.com/kotsya

wise flame
#

🎧 The first piece for grimdark MMORPG Past Fate, "A Call, Unanswered" is the area theme for a ruined town, now filled with the sorrowful cries of the damned... 👻 😱
https://youtu.be/BYW2xabEUv0

Those of you who have been following me on social media may know that I made the Kickstarter trailer music for Past Fate - upon its success, I am now working on the full OST! ^_^

When I joined the project, Past Fate had a more generic sword and sorcery feel; however, the MMOR...

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austere scarab
#

Hey everyone, my Procedural City Generator is finally available in the Marketplace. You can take a look at the workflow demo here - https://www.youtube.com/watch?v=dyl888Xjp54

Hi everyone, I'm super excited to the latest workflow demo with the community - PCG has reached MVP status! Thank you SO MUCH to all of you who have contributed to this in one way or another :)

Features shown in this video:
-Create individual cities via the unified UI
-Define...

▶ Play video
naive wasp
wary kelp
south kiln
#

@austere scarab that's a great procedural generator, fair price too 😉

#

i definitely feel kinda bad for people who want to design levels but can't team-up if they know coding and can't model, but meh, that's just me

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sorry, i know how to model/skin/textture, but can't code for crap, that's what teams are for though... if looking for AAA quality, BTW @steady dagger that definitely looks AAA quality, if a bit stylized too

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but 80-90% realistic... maybe i'm tired, i'm addiocted to this discord thingy now

worldly fable
#

I finally finished my ship! I hope you like it 🙂 https://www.artstation.com/artwork/Nx2KDg

ArtStation

An invented, first of the line ship based on L' Ambitieux and HMS Victory.

The first two images are rendered real time in UE4, the others in Marmoset Toolbag.

I started this project to tackle any software and workflows I wasn't too confident in yet.
Over the course of this ...

dusk bough
#

wow dude, thats amazing. why dont you make a project for people to walk around the ship?

sour ridge
#

@worldly fable this is completely phenomenal! oh my god

#

@naive wasp I also really love this piece. gorgeous tone and atmosphere

worldly fable
#

@worldly fable this is completely phenomenal! oh my god
@sour ridge Thank you! 😊
wow dude, thats amazing. why dont you make a project for people to walk around the ship?
@dusk bough Thank you! I actually planned to have a full interior as well, but the exterior was overscope enough haha 😅

south kiln
#

@austere scarab Sorry to ping you, i asked a Question on your Marketplace Page for the PCG Asset, i would purchase if the Answer is "yes" even at full-price, but if not, possibly consider implementing ability to do so via the question i asked, making it possible would raise the value 10-fold

#

@worldly fable Wow! that is the best model i've seen in about 2 years, wonder how many triangles, but looks optmized now that i realized the wires are in those images

sage meadow
worldly fable
#

@worldly fable Wow! that is the best model i've seen in about 2 years, wonder how many triangles, but looks optmized now that i realized the wires are in those images
@south kiln Thank you! that means a lot 🙂 I worked on it over a long period of time, and looking back I would've done it very differently and a lot more optimized. My initial goal was a next-gen poly count, so around 200k. Which it is roughly, but if you add the cannons and other details it's 300k+ poly's.
If I would start this project today, with the knowledge I have, I'm confident I can shave off a third easily

hollow field
desert canopy
#

Finaly finished my latest portfolio project in Unreal Engine at Futuregames.
https://www.artstation.com/artwork/L3Ee3A

ArtStation

The community center Dieselverkstaden have been an important institution. The old industrial premises gave me inspiration to the lightning course at Futuregames. Creating a version where the factory was abandoned after production of diesel engines ceased.

I would like to than...

oblique copper
astral dust
toxic hazel
#

hmm

#

cant access it?

astral dust
#

Yeah.

#

Same

toxic hazel
#

weird wtf

astral dust
#

Sure it's published ?

toxic hazel
#

Now it is

#

must have been an issue with publishing. Didnt save the setting

astral dust
#

Yes !

south kiln
#

@toxic hazel quite pretty, the scene

toxic hazel
#

Thanks man! Lots of hard work went into crafting it.

south kiln
#

yes, i know something about the dedication myself 😉 GJ

tribal wraith
#

I've made a small Minecraft x Vaporwave nostalgia type minigame. I really like the result and im quite proud of it. But it didn't really get any attention at all. So im posting it here now, have fun! :)
Video: https://www.youtube.com/watch?v=1n92a_FZAz8
Download: https://mega.nz/file/eqAhAQra#1dvm7_nK2jaqzv2JSAFJJ2t-JFk_iqBVcTu_dT9mGEU

Vaporwave x Minecraft, a nostalgic and dreamy feeling packed into a videogame.
Windows Download: https://mega.nz/#!eqAhAQra!1dvm7_nK2jaqzv2JSAFJJ2t-JFk_iqBVcTu_dT9mGEU
Notice: There might be a windows smart screen warning because i am not a registered developer, just hit "more...

▶ Play video
violet fog
solid crater
gentle violet
#

voxeeeeeeeeeeeeeels

soft harbor
mint plaza
runic geyser
#

@soft harbor
Amazing

umbral falcon
civic knot
#

https://store.steampowered.com/app/1429400/Mousebound/
Game I made similar to Getting over it and Super Monkey Ball. Half of profits for first two weeks are going to charity also. Releasing tomorrow, October 23rd.

Mousebound is an unforgiving game of unique controls, patience, and discovery.Play in a 3D world, using a 2D system.Move your character by placing your mouse cursor in the direction you want to go. Progress and explore 4 unique levels. Gain progress, but be prepared to lose p...

Release Date

Oct 23, 2020

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dapper wedge
#

@worldly fable A little late but, fantastic work. I love how your renders in engine look like oil paintings.

worldly fable
#

Thanks! It was fun playing with the post process effects to make it look painterly

south kiln
#

hmm, more copyright issues or does @tepid sierra have the license?

runic geyser
#

Ig its not commercial so np

south kiln
#

hmm, i still would just put it in a footnote instead of naming it directly in the title, but that's me, (public exhibition) included in copyrights of any kind

#

but then, the troopers

valid pagoda
#

"it's not commercial" lol

#

doesn't matter ¯_(ツ)_/¯

#

looks fun anyway

sonic valley
#

Last Year for Halloween I made a game where you can Read Spooky Stories Around a Campfire. It's free on itch if you want to try it out
It's my personal selection of the Best creepy stories on the Internet I found. Some of them have been modified to my personal (pasta) taste 😉 Hope you enjoy it!
https://maxparata.itch.io/campfire-spooky

itch.io

On October 31st, discover "Campfire Spooky Stories" 👻 a unique way of reading horror stories

south kiln
#

It's not fun to be in court for ripping ideas @valid pagoda , would turn u into a hobo ; /

astral dust
#

That's why you never use stuff that's not 100% your original idea

south kiln
#

hmm, not exactly, but i generally modify heavily, thusly making imagination meet reality and lean towards imagination more

kindred compass
#

Hey, everyone! Here's our new product, an awesome template project for 2.5D paper2D open world games, complete with LevelStreaming, full comments, and tutorials. Designed to be moldable and easy to understand, it's a great tool to skip the headache of making an open world classic and get right to the art design. Check it out!
https://www.unrealengine.com/marketplace/en-US/product/2-5d-starter-kit

Unreal Engine

Make your own 2.5D game easily with this fully blueprinted template made in the style of your favorite classic Open-World Pixel RPG's! Comes complete with tutorial and sample assets.

tepid sierra
#

@south kiln why would I need any copyright of some sort? I’m not making any money of it, all the assets used in the project are linked and I gave credit to them. I even menation in the description that I don’t own any of the assets nor sounds in the project. As long as I don’t make any money of it and give credit to the people, I think it’s ok. What do you mean with copyright?

long ibex
#

Hello folks! I just updated my ArtStation with my latest project, a 🎃 Halloween Postcard inside Unreal Engine!
I used Foundry's Modo and SideFX Software Houdini's for modeling and Substance by Adobe for texturing =)
Let me know what you think! I've added two videos showing my process for asset creation and scene assembly inside Unreal!

https://www.artstation.com/artwork/J9PdJR

ArtStation

Trick or Treat?!
I created this Halloween Postcard inside Unreal for a Halloween Art Challenge I'm running with my current Seneca Students and Graduates.
The models were created with Houdini and Modo. The textures with Substance Painter.
Every light in the scene is dynamic. No...

valid pagoda
#

@tepid sierra stolen IP is stolen IP, it doesn't matter if someone else stole it and then gave it to you, it's still stolen and Disney can ask for it back (i.e. to be destroyed). thankfully it would be rather difficult for Disney to demonstrate that you caused them monetary loss, and therefore it would be rather difficult for them to actually sue you for any real money. it's just always at risk of a good old c&d. ¯_(ツ)_/¯

#

indie/hobby people stealing IP from the entertainment giants is pretty much like jaywalking. legally there's no question it's wrong, but... you need to do something reeeeally stupid to actually get in any real trouble

tepid sierra
#

Oh well if anything happens I’ll have to delete the video, can’t see why they’d pick me tho... lots of youtube videos out there with millions of views earning money of Disney. The assets that are used hasn’t been deleted cuz of copyrights. Can’t see why there would be a problem

#

But I agree with you, maybe I was a but to clumsy when I wrote that yesterday, there are much more to the copyright law that I don’t know of and I don’t know how Europe handles copyright issues. Glad you telling me this cuz I would never have thought about it. I will be more careful in the future

astral dust
#

Basically consider that you're breaking the law and Disney is within their right to demand you remove the video and pay them back any money made on ads, etc.

#

If they don't sue you, which they likely won't if you comply with whatever they demand from you first.

tepid sierra
#

no making any money of it, as i mentioned earlier

astral dust
#

For what it's worth, "Star Wars" is a brand, which is very different from copyright law - failing to take down "Star Wars" stuff can be used against them, saying they abandoned the brand and shouldn't get protection on it

#

So they basically have to destroy anything "Star Wars" they hear about, or lose the brand alltogether

#

It's not even a choice for them

tepid sierra
#

what about youtubers who play disney games and has ads

astral dust
#

Of course you are also breaking copyright law

#

Youtubers are playing Disney content, so they're fine with that

#

They're making money for them

tepid sierra
#

hmm idkthat seems a bit unclear to me

astral dust
#

Playing a Disney game comes with the right to, well, play the game

#

Youtubers are playing the game, and there is a wide industry agreement that the money they make is better left to them, because it encourages them to play the game, which is free advertising

#

A Stadia employee made some rounds this week by suggesting Youtubers should pay a license with a revenue share, and Nintendo tried that before, so clearly it's also an option

#

On the other hand, your work is blatant copyright infringement, you are literally using Star Wars movie characters as a thumbnail, and using the brand too

#

The problem isn't making money with Star Wars stuff, as you've been told already

#

The problem is building new stuff with it

tepid sierra
#

ok

#

i appreciate you telling me this but i ill take it from here

astral dust
#

Yeah, I really don't care what you do next, but it's important to be clear about this

tepid sierra
#

I am glad you brought i up, otherwise i wouldn't know about it.

tepid sierra
#

i will look in to copyright and understand the issue. I added star wars 3d models and sounds for the feeling but if that in some way is fighting any copyrights i will delete the video and use only NO copyright assets and sounds. What I'm wondering is, whether the distribution or video is fighting any copyrights.

south kiln
#

@tepid sierra even a public display of a product you don't have the license to use, is against the Copyright

#

even if you 'made it yourself' it is their trademarks

tawny dragon
#
ArtStation

This project was done during a course at Vertix School the (nominated the 7th school in the world in game design-- by The Rookies). The purpose of this project was to practice game design, this was not a requirement of the course, but a mere side project.

All the props design...

icy wigeon
#

I recently made this model, working on this was fun

woeful mortar
nova crown
olive ember
#

@nova crown trees look lovely lit !

nova crown
#

@olive ember Thanks. Great looking smoke!

olive ember
#

@nova crown cheers 🍻 , reminds me of Genshin, just trying it out and trees there are lovely as well

nova crown
#

I agree. I started playing it a few days ago and was surprised on the similarity as well. Though it does do a few things that i need to figure out as well 😛

warm fog
#
ArtStation

This was a pretty big one, this piece is one of the demo levels for an upcoming game jam im doing with a friend of mine, i was responsible for the layout, set dressing, lighting and materials, it took me some time to nail the lighting along with the layout, it was really fun w...

#

screenshots arent in its full quality but its pretty decent

cosmic turtle
spring tendon
sick plover
#

@nova crown beautiful! might be a bit overpriced compared to similar packs tho.

nova crown
#

@sick plover Thank you. Regarding the price, I do not intend to come off the wrong way but I don't believe there any any other stylized packs that offer anything comparable. I guess we will see though, the price can always be changed if the market dictates it 🙂

sick plover
#

👍👍

cobalt shore
acoustic hound
#

@warm fog I feel like I just saw that Outdoor Ruins posted in another Discord for a certain game (hmmmmm) 🤔

warm fog
#

@warm fog I feel like I just saw that Outdoor Ruins posted in another Discord for a certain game (hmmmmm) 🤔
@acoustic hound (my alt account)

steady dagger
#

Hello guys, welcome back to my channel. Welcome in the fourth episode of the tutorial series- How to make a HUD for a game. In today's video you will see how to set a name of player before you start the game.. The way you can support me is join our community with SUBSCRIBE button and follow me on social pages. Thank you for your attention!
Link to the video:https://www.youtube.com/watch?v=EWJDzrVwChM&t=1s

Welcome in the fourth video of the series "How to make a HUD for a game". In this series you will see how to set a name of player before you start the game. The way you can support me is to join the community with SUBSCRIBE button and follow me in the social medias. Thank you ...

▶ Play video
steady dagger
#

I will be happy if you join the community with subscribe button and post a comment with suggestion for series or whatever. Thank you guys!

tribal lichen
#

New environment in unreal done!
https://www.artstation.com/artwork/18BdZ3

ArtStation

Sewer tunnel inspired by Resident Evil. I took my time to practice my composition and lighting skills in this environment with some level design thoughts for example where to place the ammo in this scene that would be easy for the player to see. I also had the chance to get fa...

solid crater
warm fog
#

https://www.artstation.com/artwork/0ne3OG first time using marmoset ^^

ArtStation

My first time making a Detailed material in quixel mixer and bringing it to Marmoset toolbag 3, it was the first time i used and rendered in Marmoset Toolbag 3, was pretty fun learning the workflow and playing around with toolbags lighting and camera functionality.

stable trellis
#
ArtStation

This is my second project in UE4. I got 100% inspired by Star Citizen's crazy attention to detail and wanted to reproduce that, along with some new techniques, such as POM, vertex displacement, mesh decals, flow maps, trim textures, static lightning, cinematics, light/material...

weak fulcrum
#

Just finished this a few days ago! let me know what you think. https://www.artstation.com/artwork/XnbqDn

ArtStation

This is my version of Scarlet Monastery done in Unreal Engine 4.

The Scarlet Monastery is a dungeon from World of Warcraft which I personally love due to the architecture and just the sheer amount of times I went through this area in the game. I choose this environment to tr...

uncut cloak
#

New free asset on the marketplace!

Female mannequin with her own unique animations and military skins (male also included)

We felt the community had gone far too long without proper female representation. Our gift to the community for all their prototyping needs!

https://www.unrealengine.com/marketplace/en-US/product/c456f4551dc9416cb9370707450f980e

Unreal Engine

Expanded set of Mannequins for Prototyping. Has military and normal skins and dedicated female animations. Includes instanceable military style materials and standard UE4 mannequin materials.

kindred compass
barren temple
steady dagger
#

Hello, I created new game dev channel where I am posting my devlogs for the game I am making-deathbywater, I am also making tutorials series for unreal engine 4, you can check it out. If there is something that you like it you can** subscribe to the channel and post any comment, this way you will help the youtube algorithm to share my video with more people**
Link to the channel: https://www.youtube.com/channel/UCqYWeO_4QM9Zih24BKuMNEg

Thank you for your attention!

jade geyser
worn shoal
#

Skeleton Objects for UE4:

alpine tiger
#

Now that Ghostrunner has released, I can finally show some of the VFX work I did on the game! ✨ 💙
https://twitter.com/MrPhilippe_/status/1321847673465401344

@toxic hazel Thanks for the nudge 😉

Now that @GhostrunnerGame has released, I can finally show some of the VFX work I did on the game!💙✨

Thanks for taking a chance on me @Freschism😉!

Music by the talented @DanielDeluxeCPH

#VFX #UnrealEngine #realtimeVFX #VFXFriday #gamedev #games #gameart #UE4 #Ghostrunner h...

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jolly mortar
pure glen
steady dagger
#

damnnn

reef island
#

forgive me i shall remove this

#

too bad genshin impact is made in unity

#

;-;

#

and i render in b3d

vocal monolith
urban sonnet
sage meadow
#

Happy Halloween Everyone! Please Enjoy this FREE Awesome Game By Game Dev_onian. Created as a gift for Halloween! https://gamejolt.com/games/GameDevonian-HZR1/545788

Game Jolt

🎮 This is an Excitingly ODD FPS Platfomer Game, and More of an experience then competitive Game. HZR1 or Halloween Run From Zombies in an obstacle style Course. Blue Crosses Give Full health Back....

analog salmon
fleet locust
#

My buddy and I made a short horror game that we wanted to release right before halloween. It's on sale for $1.49 right now!!! Check it out

worthy oak
torn coral
#

Our plugin has released

steady dagger
south kiln
#

@analog salmon are you on the Offical Ubisoft Roster>?

lean marten
#

Hello everyone. After a very long time, Roots of Insanity Remake is available now with special Halloween Event! Hope you guys like it!
https://youtu.be/9VnvSnGRvOA

Roots of Insanity - remake is available with 45% discount on Steam!
https://store.steampowered.com/app/598440/Roots_of_Insanity/
Discord Server: https://discord.gg/Gjd8pHm

Hello everyone! After a very long time, Roots of Insanity Remake is available now with special Halloween...

▶ Play video
gentle igloo
#

made my game for the Disc Room game jam in UE4. You can download it here! I'd love some constructive feedback. This was the first game I ever made from start to finish, and I did it in ~14 hours.

pine escarp
#
ArtStation

Hey everyone, It was fun making this environment, learning Unreal Engine has been great so far and still exploring. I like cyberpunk ish environments and landscapes , i chose to make one environment which is based on an amazing Concept Art by Adrian Marc. During this project i...

analog salmon
robust wind
azure wharf
molten hollow
uneven cedar
river drift
#

@pine escarp ah i remember seeing that as a WIP a while ago, I really love how you developed the lighting in the end man. Really awesome work 👑

pine escarp
#

Thank you 🙏 @river drift

analog hawk
#

This guy here is sus

humble mirage
#

ok will remove it if sharing a game dev server is a problem here too 🤔

analog hawk
#

That just seems shady

twin wyvern
lean tangle
steady dagger
warm badger
#

Hello guys, I would the presentation my site https://freegameasset.com/ with free game 3d models! You can download all 3d models (and texture in the future) free on alwayes! I try to develop new models every week.

I have now loaded some old models. And I'll upload more. Also this hour I am developing new ones. And yet, you can always suggest options in the Discord chanel for assets that I would develop in the future.

I decided to create this resource to realize my full potential. I have always loved indie development, this is something romantic for me, I admire people who pull a project alone or a team of 2-3 people. My project is dedicated to the entire community and everyone who likes my 3D models. I hope they help you create something amazing and save you time.

I mainly work in a realistic style and use the PBR pipeline, so most of the 3d models and textures on the site will be in this style.

Thank you for your interest in this information, I am pleased.

If you want to follow the updates, news or help the project, then you can refer to the links in the site.

I have not yet filled out the full information of the social network and Discord. But you can already subscribe to follow the announcements and also communicate.

steady dagger
#

would be nice to see it with it lit

humble mirage
#

That just seems shady
@analog hawk nope it is not shady like I said it is an active game dev server with people like GDN owner and other famous asset devs for unity guiding and mentoring on the channel - DM for link / in username
[suggesting now since ppl won't miss the resource of due to few mis-judgements]

#

yes not active on the server, as I'm just starting with unreal - deleted repost / posting any direct link

vestal violet
#

^ for ue4 c++ newbies :D ^

analog hawk
#

@humble mirage silent scamar

valid pagoda
#

@vestal violet please for the love of all that is holy, either don't hot reload in tut vids anymore or at least say in all your videos that you shouldn't hot reload and you're only doing it to speed up the recording sadcat

#

(nicely presented vid btw, nice pace, good audio, etc)

analog salmon
#

@pine escarp ah i remember seeing that as a WIP a while ago, I really love how you developed the lighting in the end man. Really awesome work 👑
@river drift Yeah, nice progress. Good job.

vestal violet
#

@valid pagoda xDDD I feel like avoiding hot reloading will extend the length of each video for too long :(

#

TY for the kind words :DDD

paper dagger
steady dagger
#

Hello guys, I am starting new series. To understand what will be and how you can participate in it you can watch the whole video- it is under 1 minute. I will be more than happy if you the things that are written in the pinned comment. Thank you for your attention guys!
Link to the video: https://www.youtube.com/watch?v=MRfCmVlkWpQ

Welcome in the Informational Series. In this series you will understand and learn new things like information how the game dev industry works, information for game engines, advices and a lot more. The way you can support me is to join the community with SUBSCRIBE button and fo...

▶ Play video
south kiln
south kiln
#

derp! works on Youtube (though streched and how am i no coherent, exatly?

#

actually oliten to what i'm saying, or rush into things lik a nub

#

if you smoke weed in the Netherlads, are you somehow not advisable to listen to?

steady dagger
#

@south kiln sorry?

#

I think he was saying your a bit hard to understand from time to time, could just be your accent or voice though nothing wrong with tht 🙂

hallow spindle
#

Missing any of the windows you open too, this happens with OBS when you have targeted window instead of full display. Audio is not the best, some slurring sounds. Possibly too aggressive gates etc in your filters.

worn wasp
#

I had the chance to write a breakdown for Exp Points!!

twin wyvern
violet fog
thick current
#

It's a GAS-Based Inventory System!

south kiln
#

thwt is Not what he was saying, Full Hate froim the other guy

#

and i didn't use ogbs, else my windows would've all been catpured, i have to do it over again

#

but who rly cares if a happy (surlu) sounding guy does a tutorial?

soft fox
#

You literally uploaded a video cut in half

south kiln
#

well i meqant to screen capture, so mentioning me drinking (or being drunk, which i wasn't rly) is irrlevant then eh?

#

hatefull feedback iss... wel

#

and being such the tutorial masta that you are hafati, make you better then me, oh wait

hallow spindle
#

but who rly cares if a happy (surlu) sounding guy does a tutorial?
@south kiln If it's a tutorial it's important to be as clear and concise as possible, otherwise you end up with confused viewers 🙂

night sonnet
steady dagger
#

@night sonnet

#

The composition, the mood is all there man its really great. I wish I could step into there haha

night sonnet
#

Thanks!

steady dagger
cunning crag
#

nice, im guessing the F-15C is temp

uncut cloak
#

3 new packs on the marketplace!

wary kelp
unique kestrel
#

We just made our game's Steam page public! Journey begins.

https://store.steampowered.com/app/1455040/MINDMIST/

GET LOST IN IMMERSIVE STORYAfter losing his spouse, Alia, Kıvanç devoted himself to his project for the hope of finding happiness. Kıvanç completed his project within 7 years of hard work. To honour his spouse's name, Kıvanç gave her name to the project. Through A.L.I.A., he w...

Release Date

Dec 2020

vestal violet
tired shadow
#

@broken marlin This looks really great! Whats the performance hit as compared with using a static HDRI? Is there a source for dynamic 360 videos other than what come with the plugin?

timid nymph
#

first game i've ever developed on ue4, was part of a university project

dry void
#

The game is released

#

For Early Access

dry void
marble flicker
scenic matrix
#

Cheers everybody, I'd like to introduce the recently #released plugin Waifai. It allows you to access native wlan functionality in UE4. It comes with initial platform support for #macos and #windows based systems. Its architecture has been planned to allow for modularity, enabling us and everyone of you to implement custom platform drivers. We consider adding out-of-the-box platforms for future updates, depending on feedback. Excited to see where it will be used and hope you guys have fun this. https://biq.solutions/waifai/marketplace

Unreal Engine

Connect, scan and disconnect wireless network devices.

glacial slate
#

Guys can you please click on this video and hit the like button? It's about a game jam that I had participated on last week 😎 Thanks in advance
https://www.youtube.com/watch?v=A-PwpIdgLzs

wary kernel
#
ArtStation

For my next project I wanted to create a 360 degree playable environment in UE4. I originally started this project wanting to test out the new features of Quixel's new material blending, but the project quickly evolved into something a lot larger. This was my first real attemp...

cursive aurora
#

Hey everyone !
One of my students team released their final year study project 2 month ago.
Feel free to give it a try. It's in French tho.
https://meikateam.itch.io/meika

itch.io

Follow Meika and her companion Wapi as they try to escape the temple of Quetulkan, the feathered serpent god.

visual verge
#

XHoverCar - plugin that will add hovercars to your game. You can customize hovercars. Full multiplayer support.
https://www.unrealengine.com/marketplace/en-US/product/39eb60457a624c4d9456e20b09452673
https://www.youtube.com/watch?v=l9k3NRAJ0Vc

Unreal Engine

XHoverCar - plugin that will add hovercars to your game. You can customize hovercars. Full multiplayer support.

The plugin will add to your project the ability to create hover cars. You can customize your car. The plugin also fully works in multiplayer.

Coming soon on the Unreal Engine marketplace.

Discord: https://discord.gg/48YagbHBYD

▶ Play video
quiet badger
hushed mesa
#

@hushed mesa read the topic of this Channel :meow_coffee:
@astral quarry okay, thnx

sturdy barn
polar abyss
#

how can i fix this?

past lake
#

https://youtu.be/c4rA2lniY1I
I got suggested to post this tutorial here.
There is a full download link in the video description.

A big update to AGR components!
The sound component now has 2 more functions - spawning procedurally ambient sounds, has ambient wind that scales with velocity as well as environment.
The combat component has 2 options of buffering inputs for attacks. allowing now for quicker ...

▶ Play video
zenith venture
#

GRONIONS® Deluxe Edition for PC | 3 game modes, space battles, endless invasions and campaign, available now on Steam: https://store.steampowered.com/bundle/15833/Gronions_Deluxe_Edition_Bundle/
https://store.steampowered.com/app/1353070/Gronions/

Follow Gronions:
Website: ht...

▶ Play video

GRONIONS UPDATE PATCH (v1.2.45) IS NOW LIVE

soft fox
#

@past lake so it traces for eligible spots and procedurally places sounds at those points?

past lake
#

@soft fox exactly. also checks for density and overlaping same sounds to avoid them as much. 🙂

late cloak
dry void
hasty vine
soft fox
#

Very nice thank you!

quartz patrol
#

Hi guys!

I have made a new plugin for Unreal Engine 4.25 which allows you to send output to OBS Studio with support for transparency.

You should be able to send as many outputs as you wish at whatever resolution you need provided your computer can handle it.

You can check it out here: https://github.com/fblah/fBlahMediaOutput

OBS Plugin is included in the repository (built for latest version of OBS) as of 11 November 2020.

paper saddle
#

Swinging by to share recent work been a bit delay sharing but we here go 😎✌🏻 https://www.artstation.com/artwork/mD6BZy

ArtStation

I've manage to push my graphics cards real hard. My current rig is an SLI set up with two 1080's dated but got RTX to work for this project. This was so super exciting for me and researched in how to getting it to be stable. I wanted to test real-time ray tracing with Megascan...

#

Used Quixel and Unreal

livid sky
deft egret
fading garnet
vestal violet
alpine tiger
civic rampart
deft egret
grizzled jacinth
dry void
deft egret
sharp stream
#

@deft egret When is this coming out? I can't find it on the marketplace.

deft egret
#

@sharp stream already submitted , will be available soon hopefully

sharp stream
#

@deft egret great! I will need that next month 😁

deft egret
#

@sharp stream awesome:)

simple pewter
#

check out my stuff

blazing bluff
#

Hi all,
Sharing personal project that I recently finished on unreal 4.21.

The intention here was to study the realtime rendering, hair cards, clothing and others stuff like that.

Hope you enjoy, thank you so much 😜
https://www.artstation.com/artwork/d8GyDK

ArtStation

Hey there, I've decided to finish this project that was started a long time ago, the first idea was to make few fast sketches of the all characters, and it works for the boys, but when I've started the Eleven it was quite frustrating.
...

steady dagger
#

Nice 🙂

blazing bluff
#

hey Rhys, thank you 🙂

feral wind
#

Unreal 4.24, learned alot of lighting in this one!

#

Still got alot to learn though but i'm happy 😄

soft fox
#

That gun looks sexy

keen pecan
#

Hi. I changed somethings to the default Quixel material; you can now add grass/snow/sand as well as pixel depth offset super easy! Check it out, and give it a try!
https://youtu.be/dXcMSqjOlto

Hi. I made this material based on the default Quixel one, with it, you can easily add grass/snow/sand, as well as pixel depth offset.

Download:
https://www.mediafire.com/file/j6t4zqbbgvltyfi/TopLayer_QuixelMat_UE4.rar/file

Song:
Wordclock - St George

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tranquil halo
#

my release on market

umbral sentinel
#

@tranquil halo If I were you, I'd make a separate, polished video, presenting it. Seeing "fuk dat hurts" commentary on a video for such product is.. discouraging. It is quite usable thing, but spending year developing it and not spend a week to make a video that presents it in its best light feels lame to me.

summer locust
violet fog
open sentinel
calm moth
gleaming birch
twin plover
#

Sorry, just removed it. Thought anything was able to be published, my bad. Thanks

runic dock
soft fox
#

@gleaming birch is the game about killing animals?

#

Because the animals took the spotlight in the trailer

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And the red eye guy looked like he was hunting the animals. And idk what the helicopter was

vestal violet
iron gyro
#

HELLO ALL!
I want you to grab the biggest screen around you on which you can watch Youtube videos and then play this. Alternatively you can just searched Neon Sins short film and it would pop up or cast it from your phone. It is worth watching it on a big screen! ANYWHO, it is my latest work and I am super super proud of it! Please do let me know what you think!
https://youtu.be/2gPfIVbfq2U

Full HD/Fullscreen + Sound on


Here is my official entry to the Kitbash3D The Game Day #KB3Dcontest. I picked the negative prompt as it is very enticing to design a futuristic dystopia with its roots in cyberpunk genre. However I chose to root the future world in...

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soft fox
#

@iron gyro nice, but can i ask what the fps is in the video?

steady dagger
#

@iron gyro its looks EPICCCCC

iron gyro
#

@soft fox Thanks! I was getting a good 25-60 fps depending on what area of the city I was looking at and how much was the raytracing quality. However, since I come from vfx background, we prioritize quality over fps so when I was final rendering it into exrs, I bumped up the raytracing gi and reflection settings super high to get crisp clean renders. Even then the renders were blazing fast. One of the longest shots was 700 frames long, rendering at 4k, took UE 30 minutes to render. This was stunning as a comparable render from even the fastest GPU based renderers like Redshift in a scene this dense with huge area lights casting shadows and tons of materials would take close to 5-6 hours or more 🙂

#

@steady dagger thanks man! 🙂

uneven cedar
#

@iron gyro how much time you spend on making this?

iron gyro
#

@uneven cedar close to under 4 weeks from no project to final render

uneven cedar
#

@iron gyro ok. Cool project )

gleaming birch
#

@soft fox oh no way. i prefer games that kill humans not animals 😄 but yeah, you're right there are a lot vague things, but those were more planned to be explained in the second half of the video (as mentioned in the YouTube description, was planned to be near 3 minutes), which unfortunately will not be made any soon.

hasty wolf
vital pebble
#

sweet

#

...now if someone improved the UVs and textures on the humanoid ships I'd be grateful 😄

vestal violet
steady dagger
eager violet
#

made a music video using Unreal Engine

#

and Quixel megascans

slow slate
#

@hasty wolf looks absolutely beautiful!

primal pawn
soft fox
#

Ah shit here we go again

iron gyro
#

@primal pawn Nice!! Should've added one camera angle of just running around like crazy in the corridors above the gulag because that's what 99.9999 percent people do. 😄

primal pawn
#

I plan to do it but the project is too big for one person I need to take it in chunks. I plan to do it maybe with UE5 or with better RT graphics card. ehehe but totally I get u xD

versed tulip
#

Calling all indie space marines! Happy to announce Ghostship Chronicles has been released on Steam! Indie Sci-fi FPS/TPS - Check it out here - https://store.steampowered.com/app/925010/Ghostship_Chronicles/

Prepare to board the Heckel and Thomas as a black ops CDF detachment who were sent to investigate the disappearance of the long lost colonization ship. Keep your team teammates alive to evolve more stories and stand a chance of survival with 3 different endings. With random...

Price

$22.49

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vestal lance
#

it's my first game released made in unreal 4, please take a look at it and give some feedback

dry void
#

Not compatible for my device @vestal lance

split fox
gaunt mango
#

Hi folks!

We just launched a plugin for Unreal Engine that lets you use Replica's AI voices in your game, animation, film and other creative projects.

Perfect for when you need voices in your project, but don't have the time or budget to hire a voice actor.

inviting all UE developers, indie through AAA, to sign up to our Beta :)

P.S. have a listen to our AI voice demos! Link below.
P.P.S. : would appreciate an upvote if this was helpful to you :)

https://www.producthunt.com/posts/replica-s-unreal-engine-plugin

We're launching a plugin for Unreal Engine that lets you use Replica's realistic sounding AI voice actors inside your games. Perfect for anyone who needs a voice in their game, but doesn't have the time or budget to hire a voice actor.

grand shoal
#

@uneven cedar close to under 4 weeks from no project to final render
@iron gyro Hey Indy, what soundtrack did you use in your NEON SINS video? Finest regards

iron gyro
#

hey @grand shoal which one first 30 seconds is one track, rest of the whole video is another track

grand shoal
#

The rest

iron gyro
#

That would be scott buckley - discovery

#

great guy, check him out, does lots of free music

grand shoal
#

sounds awesome. thanks

steel summit
#

https://store.steampowered.com/app/1480040/Touhou_Multi_Scroll_Shooting_2/
The Steam store page of Touhou Multi Scroll Shooting 2 has been approved.
You can add to your wishlist.
Playable demo is coming soon.

Multi scrolling modeSeamlessly switching between side scroll, top-down, 3d shooter from behind and cut-scene. No camera cut during stage run.AppearanceNo story narration. The story is abstract.Some parts of game are refer from other Touhou Project derivative works.Characters are in alternate sexy costumeKeyboard control (default)Arrow keys : Mov...

Release Date

In 2021

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plush shadow
strong elm
#

Hey Guys me and my two friends made this cinematic based on the poem ''Alone With Everybody'
https://youtu.be/E0ElSx3G9Ds

No Way Home is a real-time cinematic based on the poem ''Alone with Everybody'' by Charles Bukowski. It is rendered in real-time in 4k resolution at 60FPS in Unreal Engine 4, powered by Quixel Megascans.

Please subscribe and follow us on social media for more content, links below:

Instagram: https://tinyurl.com/y3wx4ktx
Artstation: https://ti...

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vital roost
#

Hello guys. This is my Demoreel of my work during my one year of Diploma in Game Art. Finally I am very happy to share with you all my Demoreel. I hope you guys like it.

And don't forget to share it with your friends!

✨ DEMOREEL: https://vimeo.com/481741718

✨ Follow me on Instagram: https://www.instagram.com/vismaysoni44/

✨ Check out my Artstation: https://vishmay_soni.artstation.com/

✨ Let's connect on LinkedIn: https://www.linkedin.com/in/vismay-soni-179240187/

This is "Vismay Soni Demoreel 2020" by Vishmay Soni on Vimeo, the home for high quality videos and the people who love them.

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iron gyro
keen whale
#

Sup lads, any feedback would be appreciated, first UE4 environment, moving from Cinema4d has been interesting! Cheers :)
https://www.artstation.com/artwork/D5l9D9

ArtStation

My first environment entirely modeled, textured and assembled by me in Blender, Substance and Unreal! The idea for this is that its an old hangar taken over by a young racing team who have just secured some major sponsors, getting them some proper kit for their new base, kinda think of a Redline kinda world. Moving from Cinema4d to Unreal has be...

haughty zephyr
#

https://www.artstation.com/artwork/L3xkz5 this is my first UE4 project! So glad to finally release this. 4km^2 overcast Viking environment with DFAO and fully dynamic lighting. Download link to run around the place available soon

ArtStation

So proud to finally release this. Path of Wyrd. My first ever UE4 project. I learned everything I possibly could have with this project. DFAO, fully dynamic volumetric lighting (and clouds!), physics based meshes (the bone chains, as well as the sail for the ship) and so much more. Heavily inspired by Hellblade Senua, and now AC Valhalla, this 4...

sly dust
#

just finished making this shot using Sequencer. love UE4! 😄

steady dagger
#

that guy behind him is straight speed

soft fox
#

Gotta get out of the camera

sly dust
#

he does indeed match the speed of his animation 😆 motion blur and 24fps makes him look quite a bit faster

violet fog
vivid crest
cunning crag
#

gg

jade geyser
iron gyro
iron gyro
haughty zephyr
#

Ty ^-^pokemon_mew_hey

sly dust
#

i appreciate the compliment though, i’m overall really happy with how it turned out

#

it’s my first project that implements pretty much all the fundamental stuff i’ve learned thus far

#

cinematic stuff is so much fun

iron gyro
#

It sure is! @sly dust

#

I use UE only for cinematics, no game making

sly dust
#

thisistheway.gif

iron gyro
#

I work in the visual effects field where offline renderers are taking a hold

#

UE entered and is now slowly displacing things

sly dust
#

^^^

iron gyro
#

I am creating photo realistic cinematics that would be hard to tell if they came from offline renderers or UE

#

glad epic is making changes catering to us slowly

sly dust
#

i’ve been wanting to delve into Octane Render (i think it’s called?) people have made really cool stuff with it

#

particularly screenshots from what i’ve seen

iron gyro
#

this is proof that UE can do just that and getting better!

#

also, ofcourse the classic

sly dust
#

don’t forget The Mandalorian

#

😉

iron gyro
#

I worked on that too season 1

#

😉

#

I can't wait for UE to keep growing at the speed it is going

#

UE5 is gonna send ripples through the industry

sly dust
#

haha holy hell mate, that’s incredible

hasty vine
steady sundial
#

@iron gyro Would love to know in what capacity you worked on the mandalorian S1, god damn love that show

steady dagger
peak solar
peak solar
#

UE 4.25 for iOS and Android

gleaming egret
sage meadow
somber path
#

hi anyone who have completed his/her project and can help with my project/my dream

chrome sage
#

@somber path

somber path
#

ohh ok

analog salmon
#

I finished this lighting and rendering recently https://www.artstation.com/artwork/L3gnw5

ArtStation

Is it perfect? Probably not but my time limit is over. I went with a bit of blue and red lighting mostly. I did try other colours, more saturation, warm roof light, candle light and so on. However, I think this serves the purpose best. There is a strong guard light outside shining in. I hope you like it, please leave your thoughts and comments. ...

elder chasm
#

Hello Guys I am Indie Game dev. I have build a casual game on Android. Please Do check it out. Also don't forget to review the game.

Mission Space is endless space game. Collect stars for upgrades by digging space rocks...

https://play.google.com/store/apps/details?id=com.MJStudio.MissionSpace

Space Mission now in your hands! Simple Casual game to play with space & space crafts.
Various space craft to select from & get's interesting while you move forward..

short copper
orchid steppe
paper dagger
orchid steppe
#

Thank you. Yes, of course UE4. Unlit shading + a lot of post processing

vocal radish
ember gazelle
#

Finished this environment up, hope you all enjoy!
https://www.artstation.com/artwork/WKrk9D

ArtStation

For years I have been hugely inspired by and influenced by the work of HR Giger, Zdzisław Beksiński, and Alfred Kubin. I figured it was time to make something that captures the mood of their work as faithfully as possible.

All lighting is Dynamic and Raytraced.

uneven cedar
#
ArtStation

Antarctic station
Simply that was in my imagination. The story is more bigger, but it will take time to complete all... Overall about story: that is Antarctic, empty, cold, without some blizzard environment, simply calmly with some wind
Ok. Buldozzer downloaded, same as snow material not my.
What I achivied:

  • Antarctic vibe, with cold, empty s...
restive bane
#

hi, here's a thing i did for a museum video. it's lot of stuff so here's just an artstation link. if you like paleo art i hope you'll enjoy. cheers! https://www.artstation.com/artwork/9mZR3R

ArtStation

a video i did for a museum of Varaždin, Croatia. lots of work, big thanks to Unreal tech and Character animation toolkit ( CAT ) in 3ds max for making these creatures walk around :) sound by me so it's not great, Sigur Rós helps a lot.
i want to push this further in VR so i'm looking forward to that, cheers.

credits:
Skeleton photogrammetry ...

rare lichen
thorn mica
#

I am a solo developer and This game is based on my actual village, but the story is fictional. Uncover the mystery of a deceased family. Explore the abandoned mansion at the heart of a Pakistani village. Discover its secrets as you try to escape. Solve puzzles, find objects and clues to unlock doors. But be careful... there is someone waitin...

Release Date

Dec 9, 2020

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astral dust
#

Doesn't look released yet

uneven cedar
formal cairn
#

@steady dagger wouldbe nice if you adhere to the rules.
Only new content is allowed to be posted here, not regular sales stuff.

/me also stares at @cerulean karma

fading garnet
cerulean karma
formal cairn
#

it was a month old, if someone newly joined and posted something 5 weeks or 5 months or 5 years old, rules are rules.
also:
"9. No discussing moderation.

If you have a problem with one of our moderating decisions, you’re welcome to bring it up in private."

please do read the #old-rules

wary kernel
violet fog
lean tangle
wary kernel
#

thanks @lean tangle

iron gyro
# steady sundial <@!229652661174009856> Would love to know in what capacity you worked on the man...

It is a badass show! S02 is even better! Pretty mind bending when we saw the Volume, their LED setup before anyone else got a chance to see. I worked as a senior compositor on the Mandalorian S01. We created the blurrg creature, did a lot of the shots of Mando and Kuiil's conversations, parts from Mando's exchange with Jawas, some dune shots and bunch of Razorcrest shots.
You can see some shots I personally did here in my reel 🙂

iron gyro
#

Followed you on artstation, some great UE work you have man!

violet fog
jade geyser
#

I removed it on my own now. All good 😉

astral dust
#

The rule has always been to show, as the title above says, newly released stuff

#

It's not rocket science - if it's older than a few days, this isn't the place

spark knot
#

I'm taking requests for the next set of tutorials & articles, so please DM if you have ideas

#

(I'd love to do something based on compute, like CCA 🤷, ideas plz!)

visual verge
floral shale
#
ArtStation

Antique Trireme was created based on real blueprints of antique Greeck Triremes with stylyzed view. Tris Trireme was designed based on real dimensions and has real 58 meters long, 25 meters height and 26 meters wight with paddles (12 meters without paddles).

This model is fully GAME READY LOW Poly model for Unreal Engine 4, contains detailed ex...

smoky torrent
#

Nominate Gronions in the 2020 Steam Awards!

#

It’s time to vote, Gronions! Gronions is the first Indie game I ever released, in an early version 1.0 I promised to improve the experience and now I'll be honored if you would consider nominating Gronions in the category of: Most Innovative Gameplay Award! You can only nominate Gronions in a single category, I would be grateful if you considere...

jolly mortar
#

Wild West Survival is now 40% off ($9.59) on Steam.
https://store.steampowered.com/app/1333860

Wild West Survival is an open world survival game with a huge world. Survive the wild west by crafting, building, hunting, farming, fishing, mining, and raiding. When survival is feasible, prosper the wild west by building towns throughout the land.ENVIRONMENT• Huge Open World • Multiple Biomes • Swimmable Areas • Full Day / Night CycleWILD LIFE...

Price

$9.59

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astral dust
#

At this point we'll probably need mods to approve posts here

reef island
formal cairn
#

!strike @woeful heath Posting old marketplace content, new content only.

manic gorgeBOT
#

:triangular_flag_on_post: MrShaaban#9686 received strike 1. As a result, they were muted for 10 minutes.

urban zodiac
#

I made a music video in ue4 for Mercurius FMs remix of Diablo music
https://youtu.be/s_HkV1NPZHM

This is a retro techno style remix of the Tristram town music from the 1997 PC game, Diablo. The original song was composed by Matt Uelmen for Blizzard and is remmbered for it's abstract music style. This techno remake follows form with various strange rhythms and changes injected into a relentless electronic beat. Enjoy.

Diablo / ディアブロ

Speci...

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grizzled silo
#

Nice to talk to you guys. I have already begun the development of my second game some years ago: Dome Discover and I have already released on Steam. It would appreciate if you could play it for free!!
It´s an anime style, third person, JRPG.

https://store.steampowered.com/app/1446470/Dome_Discover/?beta=1

Dome Discover is an adventure RPG with anime aesthetics set in a world populated by Domes, places where humans live without being able to escape. Each dome has its own biome and culture.16-year-old Aeon will live his last days with his family and friends in one of these Domes. This Dome is controlled by DUX Ananke, who does not allow anyone to ...

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shell plank
#

I've been making some UE4 programming videos lately, trying to focus on bigger-picture design concepts as opposed to step-by-step, line-by-line tutorials. Here's one I just released today: https://youtu.be/iQ3c-lrHO7o

(Let me know if there's a better place for this; I didn't want to violate the rule against self-promotion by dumping it in one of the programming channels)

Unreal, Unity, and Godot have some similar design patterns, but there are a few things that set UE4 apart. We'll look at the range of Actor and ActorComponent classes available in Unreal, and we'll explore a few different ways to put them together.

Sample project: https://github.com/awforsythe/Touchy/

00:00 - Introduction
00:48 - Basic game ob...

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calm moth
knotty veldt
#

Now Available: Grapple Component (Advanced Character Interaction)

Hi there, just wanted to shine some light on a new project I have released on the Marketplace: https://unrealengine.com/marketplace/en-US/product/grapple-component.

The Grapple Component is used to create sequences where different characters are interacting. These interactions can assume any form, for example throws, finishing moves, revive animations or other** cinematic sequences**.

During these interations, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage. The Grapple Component also supports **multiplayer **projects.

This functionality is built entirely in** Blueprint **and provides a high amount of customizability to users.

Please do not hesitate to contact me over here or via support@jonvandam.com in case you have any questions!

south kiln
#

@knotty veldt can you invert your character(s) in Multiplayer with the BP?

#

looks great so far, but that would be key

#

ah, the image says "yes"

knotty veldt
south kiln
#

yes i seen that, looks great, Thanks! I wonder, may i DM you in the interest of showing you an example of what i have (built by a 3rd Party on EMP) already?

knotty veldt
#

Abolutely!

south kiln
#

going to check it out now, purchsed

knotty veldt
wanton python
#
ArtStation

As artists, we have the struggle to find our voice, especially when we dive into something new. It always takes time but the persistent work and willingness to fail allows us to go down that path and find it. Persistence is important, and that persistence allowed me to showcase a piece I am proud of. For this piece, I went with a semi stylistic ...

steady dagger
steady dagger
swift holly
vocal kernel
#

@vestal violet lol, its not bad (excluding 1/3 being an ad), but this has nothing to do with UE, its off topic.

vestal violet
#

Oh, I thought you could share anything related to programming here?

#

My bad 😬

vocal kernel
#

Quoting the channel description: Share your newly released UE4 related projects and products here!

vestal violet
#

@vocal kernel u don't look like a moderator to me fella

#

Coding related 🤷‍♂️

#

UE4 is about coding m8

soft fox
#

He has got to be trolling

vestal violet
#

Got it, sorry about the trouble

#

tbh makes me feel like crap

#

Sorry bout the trouble @astral quarry and @soft fox

#

😭

amber stone
vestal violet
#

@spark knot I agree with Vioxtar, good contributions for the community 😉

spark knot
#

🙂 More soon! Just begun work on my next project - raymarched aurorae, planning to build it directly into the sky atmosphere, but need to get my head around that

worthy bison
pure vector
paper dagger
primal pawn
steady dagger
steady dagger
open sentinel