#career-chat

1 messages · Page 74 of 1

vocal meadow
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interview and communication skills are pretty important too, on top of networking (unfortunately)

gentle stone
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I got my first and only job so far with relative ease but it's not a games company nor a big one, that's why I might be off

ashen lynx
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For the programming parts formal education is often a requirement especially at a larger studio That is.. untrue 🙂

west sonnet
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I’d argue it isn’t what you know but who you know

vocal meadow
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depends on the studio kinda, i would say, with who you know i mean

lilac walrus
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I got my first programming job without any formal education

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and my first games job also without, so...

gentle stone
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was in the area of tools/engine programming or gameplay programming?

lilac walrus
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gameplay

west sonnet
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Most of the programmers I know today don’t have a degree to their name

vocal meadow
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there are places that will evaluate purely on skill, but this imaginary concept of game company we refer to a lot is not that

gentle stone
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maybe it's a difference in culture, too. Here, it would be unthinkable to go without degree, but then again, Germany pretty much sucks as a games location

lilac walrus
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I've worked in a fair few places now, and these days generally get to pick & interview candidates

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a degree is not a requirement

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I'm in Germany and doing just fine ¯_(ツ)_/¯

gentle stone
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really? Where are you working now?

lilac walrus
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Deep Silver

vocal meadow
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cool ambershee

gentle stone
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pretty cool. Do you know if the hiring process is still the same as back then?

lilac walrus
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nothing has changed

gentle stone
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okay, interesting. 🤔

vocal meadow
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whoa btw, had no idea shenmue 3 is out

gentle stone
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what game are you currently working on if you are allowed to say amber?

lilac walrus
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Dead Island 2

gentle stone
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I always get confused with all those survival zombie games.. first thought was Dying Light 2. It looks pretty good though. What are your responsibilities?

lilac walrus
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I'm a Senior Technical Designer

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I mostly design gameplay features, on paper, rapid prototype, and a some final implementation

gentle stone
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so the technical side of game design basically?

lilac walrus
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I'm predominantly a game designer, but I often operate independently of the programming teams because I can

gentle stone
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yeah I see. That's cool. I know too many game designers that don't understand that there is more to it than having ideas.

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I would put game designers in quotes but ehh I don't want this to turn into a rant :) mind if I ask about your wages? I can send you a DM too if you prefer. There is so little data on German game dev wages out there and from what I've heard and personally know it's rather low on average

lilac walrus
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my salary would be more of an exception rather than a rule tbh

flat gazelle
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I thought that ^ only happened at Crytek! ZING

lilac walrus
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hahaha, receiving a salary there is exceptional xD

flat gazelle
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Exactly!

kindred mason
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Salary varies for everyone for pretty darn good reasons

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Way too many factors involved there

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Asking for how much someone makes (especially if they have 5+ years experience over you) isn't going to help you negotiate your own pay

flat gazelle
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Salary Schmallary! Golden Handcuffs is all they are. In my day we were happy for the chance to work our selves to death.

kindred mason
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Or you'll just be butthurt because someone is getting paid more than you with the same experience

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Also, everyone's cost of living is different

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My recommendation, figure out what you need to live and have fun in life without living paycheck to paycheck

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Add another 10-25k at the start of negotiations if you can

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Get down to what you really wanted (or more)

lilac walrus
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25k is a lot to add in most Eurozone countries

west sonnet
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That might be in California money

vocal meadow
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bling

deep mesa
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ah yes, CA money

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I got lucky -- I got a CA job, then moved to philly

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so I make that CA money with philly COL 🙂

gentle stone
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it's not so much that I want to compare mine to others and rather just get some data so I can get a general feel of the situation. Most people I know who just start out at some game company here in Germany will only get a couple € above minimum wage

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so that "add another 25k at the start of negotiations" could basically double those people's salary..

lilac walrus
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depending on discipline, 25k is the pay gap between junior and senior xD

kindred mason
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Again

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That's why it's pointless asking about other's salaries

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COL around the world is so vastly different

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Even in the same country (USA), depending on where you live it is.

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But it's not even just Cost Of Living you have to worry about.

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Now, if you can line it up where you definitely know the other person's experience level (and it's roughly around your level), they live in the same city as you, and same field...sure why not. (But even then...every company is different on how they pay their employees...so there we go again)

unique umbra
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I increased mine by almost 50% after the first year due to it being so low the first 🙂

kindred mason
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I really need to think and write about how I started out. But basically I used my own advice. Figured out how much I needed to live comfortably and that was my rate.

bronze dew
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live and save is the key really

kindred mason
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Yes, as time goes on and your experience level and portfolio grows...your rate should be growing with it.

bronze dew
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always downtime for ppl in our field

kindred mason
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Aye, agreed...or do what I did...and used it up to work on a game for a year.

bronze dew
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.>

kindred mason
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(well, still working on it)

bronze dew
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I'm using mine to recover from burnout...

unique umbra
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Work for a semi stable company?

bronze dew
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wish I could say I've had that opportunity

kindred mason
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@unique umbra hm?

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Do I ?

unique umbra
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no if you don't want downtime 🙂

kindred mason
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Oh, um...this is gamedev

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Even the best crumble

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There is definitely not 100% job security in this field

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But sometimes pretty damn close to it. But never assume 100%

unique umbra
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yeah but sometimes you can see it coming and jump ship 🙂

kindred mason
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Still the same end result

unique umbra
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if you can't land a new one before that then yes. Never bad to have some saved away 🙂

bronze dew
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also good if you want to own property hehe 😛

unique umbra
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The property need to be close to a city with multiple studios just so if one goes down you can get on another in commuting distance.

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unless you freelance from home

bronze dew
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oh now your just talking crazy talk dude...

kindred mason
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unless you freelance from home

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^ One of the best things about this job

west sonnet
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where else would you freelance from?

daring parrot
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coworking space

unique umbra
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coffee shop?

west sonnet
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I guess there's contractors

bronze dew
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I've been Freelance / Contractor for 22 years now

west sonnet
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you are called a unicorn

bronze dew
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oh I know...

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and I would not recommend this to anyone

west sonnet
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you'd need to become a business owner. Not something most people can do successful

bronze dew
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it does add another layer to a complex life....

west sonnet
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taxes

plucky hatch
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Hey, being Indian, is it true that we usually get offered about a third of what they'd pay to US employees?

craggy nacelle
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If you live in india and work for an indian company then yeah that's highly likely, if you're working remotely for a US company then it depends on how much they want you to work for them I guess :P

jade glade
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Man I feel really depressed about my work. Worst week I had up to this point. It is terrible, if you wanna achieve fail several times and then try even harder. Work at home to find a solution and in the end you know you won't find a solution!

My ambition and fascination for everything is a pain in the ass :/

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Are there different types of programming persons?

nova tartan
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There are lots of different areas software developers specialize in.

jade glade
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Ok maybe I should start with things I'm good at!

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I'm good at adapting things and modifying them based on them. For example adding small extensions. If there is a solid logical allready working code. I hate hate hate sorry and messy code, desks , etc. I know how people work and what they want! All that UX Usability stuff.

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Learning super fast, when it always builts upon itself. I'm a sucker for languages.

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I'm not able to write complex code by my own or to start from scratch, also I don't see the scope for a whole project on the code base.

kindred mason
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@jade glade So, the reason you're having a rough week is because you can't find a solution to a problem you're running into with your code?

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And I don't understand the second part

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Or is that just like self-promotion

jade glade
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@kindred mason sry I'm sooo super tired ;/

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For my broken language and rage speek

kindred mason
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Aye, I know all about being tired.... I've only slept maybe 8 hours total in the past 3 days

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Something I am sure is attributed to looking at a monitor 15+ hrs a day

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But, it's cool if you need to vent. That's what the community is here for.

jade glade
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It's more that I shall achieve things, that I never learned. For example I know how unreal works, when looking at bluebrints. But now I shall look if I can make the impossible possible. Just because it's one click in unity

kindred mason
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But there was no context 🙂

craggy nacelle
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fwiw being able to program things from scratch comes with programming things from scratch

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if you don't do it a lot then it's gonna be harder to figure it out

jade glade
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@craggy nacelle im certain, that I can built up a solid base, but without pressure. but I would never be really good at it.

kindred mason
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You never know unless you try

jade glade
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I mean I learned quite a bit Japanese. It's not that I miss endurance.

kindred mason
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I always suggest this for everyone, especially starting out.... DO GAMEJAMS

mystic storm
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and start small

jade glade
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Just asking hej, I have no experience, just give me some work?

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I feel overwhelmed buy some work I should get done and it's like hey do that in cpp, if necessary, because it's not possible in blueprint. I never have done anything in cpp before.

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And it should be done in a week. It super super important by the way.

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I often think people assume you can do anything, if you say you can code a bit.

honest cipher
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@kindred mason is right

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do gamejams

jade glade
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Perhaps that not what joy is for me? Not interesting enough to get good

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I mean in relation to the effort

digital gate
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If you're not interested in improving yourself, why ask for suggestions?

gentle stone
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if what you are doing gives you no joy, do something else. No point in investing a lot of time in something you know you don't enjoy. There are other areas you can be productive in that give you more joy

graceful oyster
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Not sure if this comment belongs here but here goes. I hit that wall in my life where I want to actually do something I feel passionate about. Which is creating/being creative in some way. I decided video game development is the way to go. Specifically starting in the world creating/level design aspect of things. I have spent many hours on youtube painstakingly going through tutorial vids and I finally feel like I'm getting a solid grasp and understanding of things. Can anyone recommend next steps or great learning resources? Obviously the portfolio is a priority, especially if I want to start getting paid or start working for a developer. So what I'm asking for is just general advice from people who have been where I am now. The end goal is to make this a day job

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Im working on unreal engine btw

gentle stone
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good, since this is an unreal server

graceful oyster
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that does make things easier

gentle stone
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is it level design or level art you are interested in

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?

graceful oyster
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design. Is it possible to get by in a professional environment using pre made assets or do I need the ability to create them from scratch as well?

west sonnet
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Level Designers are not responsible for asset creation

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You’re responsible for the “art of fun”

tacit siren
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Very fun level made only with cubes > awesome looking level that has... ok-ish gameplay

graceful oyster
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Nice. That definitely sounds like my cup of tea.

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I DM d&d a lot and by far my favorite part is creating the unique dungeons. Does level design usually have industry education standards?

gentle stone
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there are plenty of free high quality asset packs out there that you can use to practice. There are many related fields such as game design, lighting etc. so there is a lot you can get some experience with so you can further specialize in the future

graceful oyster
gentle stone
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best thing you can do is make actual games in your portfolio, not just something that looks nice, because function can't be shown with just pretty pictures

graceful oyster
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ive been screwing around with fun ways to use the included assets in UE but I definitely and going to go on an asset downloading binge lol

gentle stone
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for that end, look for like minded people and participate in game jams. Try to do something new everytime

graceful oyster
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thanks!

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unlike earlier comments I will gladly take the gamejam advice xD

gentle stone
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imo jam games generally are not a good way to build up your portfolio, but they are a good way to meet new people and get inspiration, as well as advance in fields quickly. The primary artist I'm working with I met by chance on a jam, years later we are still working together

barren lotus
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Do you have a studio in mind you'd want to work at? Sometimes they have their SDKs public so you can focus on what you'd be using there especially since they'd likely give you a design test with their tools.

If you want to work on CoD use the tools they have public for MW / BO3, or if you wanted to work on Fallout use the Creation Kit for FO4 / Skyrim.

graceful oyster
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@barren lotus Ideally there are a few I'd love to work at but at this point I cant afford to be picky lol

old minnow
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I don't know where you are located but check this epic job : )

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also I would say don't worry much about art assets, its the art team job to make levels look beautiful, level designers usually just talk with the artists and check collisions and bugs after assets have been placed or help placing some stuff, but its not really a level designer job to place assets, your job is to make the level fun to play and not good looking, so much so that in most studios level designers only use gray boxes XD so focus on making fun levels think about having a good flow and interesting gameplay.

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get some free assets and make some fun level for a portfolio, alternatively you could make levels for Unreal Tournament or some other UE4 game that accept mods but today with UE4 I think its a good idea to make something that is stand alone(easier for people to test your work), make something super small just to show how fun you can make a level.

graceful oyster
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@old minnow Thank you!! Thats a lot of good info. If I was qualified I would totally be putting in an application for that internship

old minnow
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its an internship make something small and fun and apply for it, the worst thing that can happen is you don't get it, but even then you still end up with a portfolio piece

graceful oyster
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Thats true. Do you have experience working for a game developer?

old minnow
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I do, the first job I got was so random lol thats why I tell you apply even if you think you have no chance, even if you don't get the job you will still learn something with it.

graceful oyster
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Heres a random question - (and thank you so much for taking the time to talk to me about this, It really does help me out a ton!) I'm looking at other internship applications as well. I dont exactly have a relevant resume. Im 27 and all of my work experience is in the sales industry. Should I make a whole new resume that basically says I only have rudimentary knowledge of UE4?

old minnow
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the most important thing is your portfolio, as long as you make cool stuff and can work on a team other stuff don't matter much

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just say you have experience working in sales use that to say you are good with people, and show some of your work

graceful oyster
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Does it matter if theres no actual game attached to the work. like if I just make a beautiful pvp level with the character just being a dummy to run around it in, would that be generally acceptable in a portfolio?

old minnow
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you need something fun

graceful oyster
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like fun design or fun game

old minnow
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level designers are responsible for making a level fun, you need gameplay.

graceful oyster
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I'm still pretty new to this game design journey so I'm a ways off from being able to do that

old minnow
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level designers usually program stuff in the level and make the level interesting thats why some coding is required, you need to make a level and test it and make changes as you test.

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and you need to make something fun, it doesn't need to be something new, just a fun level is enough, a lot of level designers make mods because with mods you already have the game design stuff and you can focus on level design

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lol not that its easy to make a level fun of course but its the kind of thing that you just need to make to start understand how it works

graceful oyster
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thank you

old minnow
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ok so look at this

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this kind of thought process is what you want to have

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and always... always have people playtesting you levels

old minnow
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anyway don't take anything I'm saying too serious different people will have different experiences, the important thing is to get something cool to show so you can get studios to be excited in having you.

graceful oyster
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@old minnow I just put in an internship app for the hell of it. thanks for the suggestion!

plucky hatch
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Hey guys. I have run into an early life crisis.

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My internship app was rejected because the people who came to interact with me unanimously felt that I was going to be an obstacle in team-based work.

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What with eye contact, voerly complicated speech style, conjuring problems and attempting to solve those.

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I need some inputs on getting started with freelance.

bronze dew
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I would learn work with people online @plucky hatch . Put yourself into situations that don’t matter... work out the basics of how other people communicate. There are patterns that you will see. Once you have a good amount of them down you’ll find that your own responses are more appropriate. Also less is more when communicating with people in general. And in regards to work stuff itself. Examples / diagrams really go a long way

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One last thing. Don’t always show that you have the knowledge they need even if it is useful. Do it occasionally... pick your times. Otherwise you’ll be judged a know it all and virtually every culture hates that not matter how accurate it might actually be. And be prepared to listen to someone even if you already have the answer in your head. You might learn something anyways

plucky hatch
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I have tried doing that on several occasions. I haven't found a route for fixing that yet.

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Not on text, not in person.

bronze dew
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It takes time to learn...

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But being aware is always a good first step. And be thankful you got feedback early on in your career

plucky hatch
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I have essentially ground down offers out of sheer boredom and mismatch online. Here, offline, I encountered it first hand.

bronze dew
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Try to get over Boredom. Work in any field is full of it... live for the joy of working things out

plucky hatch
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I already knew this could be a problem, but seeing a workplace do it doesn't make me feel better at all. It has increased the sample size of people who genuinely have trouble communicating with me.

bronze dew
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That never gets old

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You seem fine right now ( yes I know it could get worse the more we talk ) but that’s just it. Keep the communication short and to the point

plucky hatch
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I haven't presented know it all, nor did I shake with excitement. I responded as I would.

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Welp, it's becoming a vent.

bronze dew
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People are really really really good at picking up on this kind of thing

plucky hatch
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Let's talk about how to set myself up for freelance.

bronze dew
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Yes... beware of venting 😉

plucky hatch
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Not my personality problems, but the stuff I must do, like bank accounts and stuff.

flat gazelle
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Depends on your location.

west sonnet
plucky hatch
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India, heh.

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What can I do to set up shop?

west sonnet
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Tough to provide financial advice based on that location. But in more generalized situation, there’s self branding if you haven’t already.

plucky hatch
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I don't think I have enough clout or resources, nor experience and volition to do that.

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I don't want to do that.

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I'm okay with posting on job requirement places.

craggy nacelle
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I think one underrated method to help get better at communication is actually helping people in communities like this one

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Answering questions requires you to understand what's being asked, and give an explanation in a way someone with less experience can understand... this forces you to ask questions to get more information, and find ways to simplify the sometimes complex answer

bronze dew
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One thing that helped me a lot... was contributing my projects back to the community... it gave me a lot of good Will back ... and my first full time job.

ashen lynx
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And will likely lead to loosing all abilities of meaningful verbal communication in long term 🙂

plucky hatch
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@craggy nacelle technical answers are easiest and most satisfactory

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I don't find communicating hard at all points at all. Just these few unfamiliar situations.

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Serious advice to individuals venting? More challenging, more entropic. I tried to do that once, but I've a whole history of trauma associated with that line of things.

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Complexity comes from how "organic" the context is.

ashen lynx
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I do think that venting organics in the office is.. not the best thing for fastest career possible.

plucky hatch
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That is correct. I'd only provide what details actually matter in that setting. Learnt it the hard way at least.

velvet quarry
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Alright sooo, i'd love some support with this, i'm a 17 yo (almost 18) highschool dropout, i'm self-tought in webdevelopment/programming and i'd love to get into game development because webdevelopment kinda bores me, but without any degree im unsure of how to get into it easily and get a steady job, should i continue learning game development on my own or do i really need a degree, should i just make a game of my own ideas? Im not sure as to how to move into the job from my current position but i am very sure that i would love to do it. Literally any support would be greatly appreciated

spice dagger
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For now your best option would be to learn as much as you can. Create as much as you can to grow your skills. Branch out slowly in areas that interest you. Get a good understanding of how the Engine and Editor work. Follow tutorials, try and recreate simple games like tetris or pong.

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Getting into gamedev does not happen overnight.

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Get a part time job outside of gamedev to support yourself while you learn.

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Degrees are not necessary.

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But can help depending on where your applying for jobs.

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Hover around the Forums and look at the #looking-for-talent channel for jobs that may interest you. Once your comfortable with your skills and you think you can approach a job listing, talk with the individual that has posted the job.

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Perhaps start with unpaid jobs (they tend to be easier and obviously there is less risk)

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Then once your comfortable with how you express your skills to prospective employers you could branch out to paid opportunities.

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Dont dive in straight away though, if you havent got any experience with working in the Editor or general gamedev at all then grow your skills.

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Be honest with yourself about what you can achieve. Set reasonable goals that push you just outside of your comfort zone.

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Trying to build the next Call of Duty is naive and impossible.

plucky hatch
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All of this.

spice dagger
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If your honest with yourself and your abilities then you will be honest with employers and at the end of the day be a better developer for it.

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Your young. You have time on your side.

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Try everything you can.

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Until you find something that really grabs your interest.

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Learn everything you can.

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But remember that it wont come to you overnight. It will take time. Rome wasnt built in a day.

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Passion and perseverance is key to success.

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@velvet quarry Good luck. If you have further questions dont hesitate to ask them.

velvet quarry
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Wow thanks so much, thats literally the best advice i couldve asked for, really appreciate it man❤️

tidal moth
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I'd say as a programmer having a degree in CS or software development makes the hiring process much easier. you'd have to prove that you understand the high level concepts in programming otherwise, which may be hard to show off all of in a given sample code.

craggy nacelle
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^Having projects to show helps, even if they're just personal for fun/hobby projects

old minnow
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please do apply ; )

digital gate
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If you know someone, it can be easier to get through the noise of all the applications. Once you're past the noise youll have an easier time demonstrating your skill.

pallid flare
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How do I go about posting free help with BP/C++ for people?

odd mulch
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degrees are useful in the sense that it shows you can learn stuff

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and that you know the bare minimum in most thing

hybrid phoenix
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And that you can actually stick to something

vocal meadow
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I hear they are pretty expensive to obtain. Could do something less expensive to prove stick-ability.

latent wolf
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hey all

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just here to chat in voice or text im here to find people that are into programming, 3D or 2D modeling, map design, etc.

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I'm a novice game designer and I just want to get inside info on various components to developing any sort of 3D or 2D game. (any help would be applicative)

nova tartan
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I'm afraid that's a bit too general for us to provide any good advice
All I can recommend is try to make a small game like space invaders from start to finish so you can learn the steps involved
or just try to make what you want and figure it out as you go along

tidal moth
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I hear they are pretty expensive to obtain. Could do something less expensive to prove stick-ability.
Cocoon yourself in a basement for years and only emerge when you're a strong enough coder to hack the lock to the exit

vocal meadow
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A glowing cocoon of Mountain Dew and flaming hot Cheetos proves you can stick to something. You enter a mortal and exit with a aura of learning ability brain sugars.

tidal moth
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enter a mortal and exit a higher being whose sweat with literally stick to something, or anything really

woeful iron
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Hi guys I have an odd question, dno if this is the right place for it, we're currently working on a game with 8 people, of with 2 developers, the artists want a deadline extension for the game, but that would put unused downtime on the developers, what would be a good course of action to not waste the developers time?

tidal moth
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optimize game code

hybrid phoenix
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^

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You're sure to have some technical debt, stuff that can be improved

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Frameworks that can be put in place for future updates

vocal meadow
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Though, not all programmers are great optimizers. If they could optimize the game play that might be worth looking into as well. (Removing extra flow in menus or whatever)

barren lotus
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Alternatively don't give the extension if the game is ready to go? No game is ever finished they're just shipped

graceful oyster
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I asked about this on the level design channel as well. I'm working towards being a level designer. What is acceptable in a level design portfolio/how would I even build a portfolio to begin with without knowing how to do all of the other aspects of game development

vocal meadow
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Personally, I find level designers ability to pick up new tools a big plus. So doing levels in a couple engines might be a bonus to some. It might not matter for some studios though. Most of my level design friends from source engine are at Activision on COD now which had similar tools to source engine so.. it likely matters where you apply as well.

nova tartan
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From my understanding every game ships with a million bugs known to testers but not fixed because not enough time
they should probably fix those?

vocal meadow
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You set your own standards.

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Many rely on updates though yeah. Games get pushed out early and never finished

nova tartan
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Another option is just start work on another game

graceful oyster
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@vocal meadow What would constitute as a "level" for the sake of a portfolio? If I apply for a level design position/internship is it acceptable to have just like basic assets/blocks used but with an understanding of what would make the layout of a level enjoyable?

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I find myself being super ambitious in this aspect and I think I'm biting off more than I can chew on my own so I'm trying to figure out where the acceptable boundaries are to work a little more efficiently

vocal meadow
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I'm not the best for level design advice but would say that ambitious feeling balance with efficiency is the right mentality when picking up things in general. Important to learn why you don't do things by trial sometimes. Just being told things are bad isn't enough always.

graceful oyster
#

that makes sense. Thank you!

tidal moth
#

@graceful oyster design intent above all is key

#

whatever you're trying to achieve in your level, everything in your level has to point towards that

#

if you can't make your intentions happen in game, then ensure you're describing adequately what is going on in the level in every section

#

(you will really want to do this regardless, as it is the first step towards implementation)

#

start small, a single well done encounter or area carries more weight than a large empty level

#

beyond that, an understanding of metric usage, proficiency in 3d packages and engines, flair for elements such as compositions matters

graceful oyster
#

@tidal moth Thats some amazing advice, thank you. I'm actually going to copy that on to a note on my desktop

tidal moth
graceful oyster
#

I also dropped the same question in level-design earlier lol. If you don't mind me asking @tidal moth what is your experience/area of expertise in the game industry?

tidal moth
#

level design, strangely enough

#

although nowadays I do get my hands dirty with all kinds of design really

graceful oyster
#

nice! would you mind giving me some advice on how to work a little more efficiently with a project I'm currently working on? If not, that is 100% ok because you've already helped little old me a lot more than you know

tidal moth
#

sure, tag me in the right channel

flat gazelle
#

I thought the standard procedure during downtime would be to KS everything and hit the bar.

tidal moth
#

KS everything
Kill steal everything? 😅

flat gazelle
#

Known Shippable bug

plucky hatch
#

@velvet quarry That advice from Matt is 10/10 by the way. You can do it. Jumping in game dev with some sort of technical knowledge background (web dev/programming) does contribute to how fast you will 'learn' or start to understand concepts, if you know what I mean. One more thing I want to say: Do not let anyone talk you out of your ideas, they will tell you you can not do it/achieve it for no clear reason.

#

There is a lot of potential available, I know that for a fact.

fickle hatch
#

Okay, don't let anyone talk you out of your ideas, but you're not actually seriously going to make an MMO

#

Making your own game engine is much more educational if anything

#

Avoid projects that require thousands of man hours just to get basics done xD

plucky hatch
#

I should have been more specific there.

#

The folks who just deny possibilities without any reason, without any experience to talk from. They'll just tell you 'you can't do that' because that is just what they do.

lone plank
#

I would argue that taking on a huge project solo will teach you more than doing smaller ones

west sonnet
#

That's the equivalent of trying to barf on an art canvas after consuming various food dyes as opposed to using a pencil to learn line drawing

plucky hatch
#

Well said.

mystic storm
#

i mean it worked for Pollock

vocal meadow
#

Most people tend to think if they just do their own thing that they are proud of and exaust themselves it'll help them get a job on a big AAA studio team and I don't think this is reasonable thinking personally.

#

Imagine years of solo work for portfolio is gonna lack team work experience

tidal moth
#

yeah communication skills in general are underdeveloped, especially on fresh graduates

crystal summit
#

hey guys, so I'm trying to find a job as a technical artist, but currently have no actual portfolio to show. In my current job most of the stuff I worked on is NDA'd so it'll be pretty difficult to show any representative from that.
Another thing is that I'm not entirely sure how to actually show off my skills in that area. Can anyone give me a few tips on how to set something like this up?

tidal moth
#

did they give you tasks to do?

crystal summit
#

who?

tidal moth
#

you

crystal summit
#

I meant the 'they' part of your question

west sonnet
#

whoever you worked for

tidal moth
#

exactly

crystal summit
#

I mean, yeah, that's what work is, isn't it?

tidal moth
#

k well, try to recreate something similar that isn't breaking NDA

west sonnet
#

you'd be surprised :

tidal moth
#

I assume it'd be technical, so you might be able to show off some of your skills just purely by showing what you can do with pipeline tools

#

also yes, some workplaces/roles are required to find their tasks themselves

west sonnet
#

Well the nice thing about tech art is that the results are visually based. You're going to need to build a portfolio or otherwise showcase your capabilities. There isn't a way around that

tidal moth
#

in either case, the point is you have the knowledge, so it's all about showing off that knowledge in the best possible way

crystal summit
#

hm yeah I guess that makes sense

tidal moth
#

if you've made tools, recreate those, if you've made materials, show a material that requires a depth of expertise and explain yourself along the way

west sonnet
#

There's not much advice beyond "start building". Consider how potential employers will view you. They don't have much time to dedicate to each applicant during the first hiring sweep. Your display needs to be concise and to the point.

crystal summit
#

it was mostly either some shader stuff or building tools in UE4 with blueprints. does that even fit the role? I'm still not entirely sure what constitutes as technical artist

west sonnet
#

absolutely

tidal moth
#

it's a broad spectrum role that varies from company to company

#

so yes

west sonnet
#

it's a grey area

crystal summit
#

haha yeah that's what always has me so confused, but thanks for the advice

tidal moth
#

both of what you mentioned is worth showing off in terms of skill, especially if you explain your process step by step

#

people love that shit

#

another thing people love is if you can get an article published somewhere about your work

west sonnet
#

Make them excited to hire you, show off those sparkles

vocal meadow
#

winning smile

crystal summit
#

I work in automotive and I've build a system that can showcase the ambient light of a car and the whole setup was pre-baked for nicer lightning, but each part was individually controllable, there's some neat stuff in there that I'm pretty proud off. I guess I could adapt the same technique to a different scene and show that off, maybe?

tidal moth
#

absolutely

west sonnet
#

adaptably is a key word in there

#

Drool worthy key word 😉

tidal moth
#

but keep in mind your purpose is to show off your depth of knowledge as much as your work

#

especially as a tech artist

vocal meadow
#

yeah adaptably are the sparkles to show with most fields in gaming. everything changes beyond z being up.

crystal summit
#

tell that the guys over at Unity :/

west sonnet
#

shhh

crystal summit
#

oh no I said the bad word!

vocal meadow
#

ikr? they don't adapt nufin

west sonnet
#

every time that word is used, a dream is crushed

tidal moth
#

lol

vocal meadow
#

for every reference, a developer gets lost.

tidal moth
#

maybe we should start calling unity converts u-turners

west sonnet
#

your job is to make those dreams come true, magician of the art world 😛

crystal summit
#

🧙‍♂️

#

alright time to build something amazing and cool that wow's those recruiter people!

#

no pressure

west sonnet
tidal moth
#

@plucky hatch not the right channel

plucky hatch
#

Lol I cant find the channel

hybrid phoenix
tidal moth
#

are you serious

hybrid phoenix
#

This channel description, even

pastel estuary
fickle hatch
#

"Joined <..> as a Junior <..> Artist" uhhhh

#

Most if not all of these look above junior level to me 🤔

#

Maybe I'm wrong here, but while the art is pretty, that part gives off a very strange vibe

#

Even worse, some of these are "joined as intern", that feels so really off to me. Is it just me?

#

While sure, they might fit junior role (even though it's not what I understand as "junior", different people define it differently sure), but surely hiring a person like this as an intern is an attempt to undervalue them?

tidal moth
#

some joined as intermediates as well

#

it depends on the studio and situation

#

I don't think necessarily the intern one was justified, but we don't know the whole story

#

the junior position is mostly to do with speed than anything else

#

as far as I know

fickle hatch
#

Yeah, I don't have a problem seeing these people enter upper end junior or intermediate positions, it's them being made juniors and interns that smells like attempt to devalue artists work to me

#

@tidal moth well, to me "junior" meant not yet developed time/resource management skills (so yeah, slower work and less coherent work)

west sonnet
#

Most of these look normal for junior/intermediate level. A bit of a cream of the crop but not too out of place. They're still your competitors and colleague none the less. I didn't look at all of them but there isn't much breakdown detail. So who knows what they did for each composition. The intern one is definitely undervalue though

tidal moth
#

it's a consideration between how much a company has to invest into an employee versus how much an employee gives back

fickle hatch
#

But basically all of these scenes are made by people that in my eyes go above junior in those regards (these scenes are complex and involve a lot of time, many assets)

tidal moth
#

juniors usually need more support to work well until they get a hang of things

#

scene complexity is one thing, but speed is one of the most important aspects

fickle hatch
#

@west sonnet yeah I can sorta agree on junior, like, being a junior for 6 months and then moving into higher level sorta thing or anything else could be happening

tidal moth
#

again, quality is just one qualifier

#

there are other qualifiers

west sonnet
#

it's a good example of making an eye catching composition for your portfolio at least

tidal moth
#

absolutely, it's the most eye catching

#

I do agree though that they are pretty much on par with what is expected of people in the industry

#

I think outside of art circles the standard deteriorates fast and you start seeing weird stuff from people who are not quite there yet

vocal meadow
#

how do you mean art circles?

tidal moth
#

communities that focus exclusively or almost exclusively on art

west sonnet
#

Now that's incredibly broad 😛

vocal meadow
#

Weirder things from programers in junior positions and stuff?

tidal moth
#

well considering this discord and the UE forums are focused on the engine and are pretty broad, those communities focus on just art

#

oh no, I meant people outside the industry who are making (game) art

west sonnet
#

That's still incredibly broad

tidal moth
#

I don't know what to tell you 🙂

west sonnet
#

I wish I could call my work "just art" but atlas, there's always far more complexity to "just art". As I'm sure fellow artist will agree with 😛

tidal moth
#

ah you meant how I narrow it down between disciplines?

#

or what did you mean by your argument?

vernal wolf
#

IT IS ALL JUST ART

timid stirrup
#

SO ARTISTIC

vernal wolf
#

hand painted, photo realistic, prop, environment, it doesn't matter

#

we can outsource it, figure out a style later

#

who needs aesthetic when you have the marketplace

vocal meadow
#

MP has a lot of chairs. Few come with proper simplified collision.

daring parrot
#

Slap an auto convex on and you've got so much room for activities!

#

(no need to verify it makes sense)

vocal meadow
#

(it'll be fine, no art in this sort of thing just science) /s

velvet quarry
#

What is the best way to start a game-development business or how would i get funding/marketing for a game currently in development? I dont exactly have a large team (2 devs and 2 artists). Should i start hiring professionals? Start a fundraiser? Pay for marketing? Create a teaser trailer?

Any help would be greatly appreciated, and yes i am sure i want to start my very own game company and game, no talking me out of it ;)

#

(Please do ping me)

west sonnet
#

Well, take a step back a bit. Have you registered your business? Do you understand the legal and financial responsibilities in accordance to your country’s law? Not talking you out, this is literally the first step.

velvet quarry
#

I havent yet and yes i do understand all the responsibilities and legal reasons, i havent registered it yet because i'm the only one really actively working on the game as well, the rest of my team are just freelancing for royalty, they dont treat it as a job. Hence why i also need skilled amd experienced people to help out but im afraid to start hiring just yet because i dont currently own the funds to do so and its a big gamble to put all my savings into a project of which im not sure whether it will work out or not.

lilac walrus
#

if you don't have funds, you can't hire

#

if you want to start a business, then you need to treat this project like a business

#

so the first step is registering, the next step is to set up some kind of business plan, and the third is to acquire adequate funding to follow the entirety of that business plan through

#

at the end of the day, you're going to need to be paying people, so ensuring you can do that is by far and large the first step

#

this does mean you're going to have to front a decent wedge of cash up front for things like solicitors fees, plus whatever expenses you incur whilst looking for funding

#

if you can start building before you look for funding it may help, but at the end of the day it's the business that people are interested in, nobody gives two craps about the game

daring parrot
#

everything is so relatively cheap compared to actually hiring people 😢

lilac walrus
#

solicitors are the worst of the bunch, £200+ per hour is not unusual

tidal moth
#

who knew that the best language to be able to speak would have been legalese

plucky hatch
#

Someday you want your business to have funds, so you need your business to look and be solid enough so people with those funds give or lend them to you. Being uncomfortable with risking your own money may deter people from risking theirs as well. Definitely get all the work in to make your organization legit, I typically hire a paralegal even though I have a business degree and have been through the process a few times. Once you get on a solid foundation, get ready to break all those hearts you made royalty deals with, your game probably cannot afford whatever you promised them for whatever work they are doing.

green oyster
#

@velvet quarry if you have a good gameplay and prototype, pitch to publishers? epic megagrants or indie-fund (or local incubators), government loans, push the game to beta and do early access or kickstarter?

lilac walrus
#

in all of those cases, having an established business & plan is more important

tidal moth
#

agreed

#

your business plan is what investors judge you on for giving you money

lilac walrus
#

Early Access / Kickstarter is usually a bad idea, tbh - you want your game sales to drive development of your next title, not the current one

velvet quarry
#

I wish i could just sell the game concept or just have it created, im so sure it'll be succesful if its anything like i imagine it to be, i just have trouble finding motivated colleagues willing to join me on the journey

lilac walrus
#

(well, it should actually drive development of the third - you should have the cash in the bank to do the second before even releasing the first)

tidal moth
#

lol

#

"HEY GUYS BUY MY IDEA"

velvet quarry
#

Exactly

green oyster
#

@velvet quarry It won't be. I think like 90% of the game concept is the implementation, aka it's 10% inspiration and 90% sweat

lilac walrus
#

the net value of an idea is usually about $0.02

green oyster
#

and nobody wants to sweat for somebody's else's idea

lilac walrus
#

aye, everyone has ideas, and everyone likes their own ideas better than someone else's

tidal moth
#

but guys, he is so sure that it is going to be a success!

green oyster
#

@lilac walrus Early Access / Kickstarter is usually a bad idea, tbh - you want your game sales to drive development of your next title, not the current one I think now it's used like marketing. The pitched games are almost finished and they use it to get followers or wishlists. If it succeeds, more visibility and money, if it fails they get a ton of visibility

lilac walrus
#

that's how a lot of people use it now

#

which isn't really what it was supposed to be for, but here we are

velvet quarry
#

Games like subnautica and dauntless got very succesful because of their early access

tidal moth
#

just because they beat the odds doesn't mean you will

lilac walrus
#

Subnautica was successful because it was developed by a team who had already shipped games and they were bankrolled by a publisher

#

up until last year Perfect World had the majority stake in their company

flat gazelle
#

2 cents for an idea is a bit high

#

I wouldn't pay half that

lilac walrus
#

haha

#

someone wrote a thesis on the topic and calculated the value, it was amusing

tidal moth
#

well realistically it's -0.02 dollars

lilac walrus
#

the result was $0.02

tidal moth
#

since you pay 2 cents to give your opinion

green oyster
tidal moth
#

that game took balls to make

#

really happy it made it too

lilac walrus
#

hmm, I wonder who bankrolled Dauntless

tidal moth
#

epic games

#

apparently

lilac walrus
#

entirely?

tidal moth
#

no idea

lilac walrus
#

it's a large team

flat gazelle
#

Knowing the talent they managed to hire, there must have been quite a few coins behind it.

lilac walrus
#

aye

tidal moth
#

probably combined with early access/kickstarter

flat gazelle
#

At least 4 ideas worth

lilac walrus
#

it's got private investment written all over it, I think

tidal moth
#

I just gleaned stuff from the wiki page

#

which says Epic

lilac walrus
#

might explains why as a free-to-play game they're exclusive to EGS, but it seems like an unusually big project for Epic to bankroll

tidal moth
#

I think behind the scenes epic is doing a lot of stress testing of the engine to see how far they can take it

#

Dauntless seems like an ideal candidate to stress test how to handle large scale server/client propagation

#

but what do I know

lilac walrus
#

surely they have Fortnite for that 😄

tidal moth
#

fortnite doesn't have the same scale though does it?

#

it's like 64 people per server or something?

lilac walrus
#

100

#

Dauntless isn't an MMOG, if that's what you're thinking

tidal moth
#

no but it has non-instanced hubs

#

afaik

#

but I suppose that's not really stress testing that much

lilac walrus
#

main gameplay is 4 player instances, don't know about hubs, but they probably have a soft cap that's reasonably low

tidal moth
#

although I do think there has to be some sort of technological advantage for them

#

because honestly, dauntless isn't that great of an experience

#

but then again I haven't played the game at release, I played a beta a while back

lilac walrus
#

it's got to be a better experience than Monster Hunter World, which is what it's copying

#

the multiplayer in that is absolutely bonkers, nightmare to actually play

#

the implementation makes literally no sense

tidal moth
#

in monster hunter you mean?

lilac walrus
#

yeah

tidal moth
#

haven't played, so can't tell

#

networked multiplayer does seem to be a weak point for capcom in general though so I believe it

nova tartan
#

imagine playing through the game with friends
but they have cutscenes
you can't invite people to your room until you've seen the cutscenes
so all the people have to individually start their own missions, see the cutscenes, then quit out and join eachother
that's one example of how bad it is

crystal summit
#

What is Monster Hunter?

west sonnet
#

I’m late to the party. As an note for establishing a business. Never gamble with your savings. Especially for game development. Games fail far more than they succeed.

crystal summit
#

never expect to be the next minecraft

#

if you manage to pull that off, great! but never for a second expect that that will be the case.

nova tartan
#

Yeah, I heard it described that people always underestimate what the worst case for sales is.
Thoughts like "If I can get only 1% it's great".
But the reality is the base case is zero sales. Expect zero sales until you do something amazing.

carmine siren
tidal moth
#

@nova tartan this is so true, and people forget that

west sonnet
#

Set it to unpaid. For it is unpaid. You can specify in the description

#

It is still unpaid work.

#

You stated it is a barter of service. Money isn’t being exchanged

#

I would take it up with the <@&213101288538374145> if you are having any issues

vocal meadow
#

I don't like seeing job offerings on every channel personally.

#

There is one channel for it, reporting things does not make you a back seat moderator. there are rules and its rude to post like this.

west sonnet
#

Fairly sure this is a troll

carmine siren
#

This channel isn't for posting jobs. It's pretty simple. We have a job board for that. And what you are talking about falls within that.

#

How is LFT limited? If someone is interested in bartering with you they will DM you and you can take it from there.

daring parrot
#

if you stay and if early access/beta is successful seems to be the implied bit there.

carmine siren
#

Anyways this isn't relevant here. Feel free to leave your feedback in #server-feedback, but stop breaking the rules.

tidal moth
#

🍿

west sonnet
#

This is going into bat shit insane territory

green oyster
#

Did you smokw that pot now?

tidal moth
#

I have no words

daring parrot
#

I'd like to offer a tip then: since unpaid offerings are already viewed with suspicion you'll want to put your best foot forward and (at the very least) proofread before putting in an LFT post

ashen lynx
#

Can we like yeah ?

tidal moth
#

ah right, clearly a good reason to take you endeavor seriously, since you also seem to take it very seriously

vocal meadow
#

calling people pissy is a great way to find coworkers

west sonnet
#

If you’re intoxicated. Go enjoy it. Not talk to grumpies like us

tidal moth
#

if my eyes rolled any harder they would transcend the fabric of space

#

20 years of research... how many papers published?

west sonnet
#

The difference is between money already in the bank vs imaginary funds

tidal moth
#

what a badge of merit to wear

daring parrot
#

But what's your business acumen?

tidal moth
#

or games released? mods? anything?

daring parrot
#

acumen n.
the ability to make good judgments and quick decisions, typically in a particular domain.

#

Good products aren't guaranteed a cash reward at the finish line

ashen lynx
#

acumen increases your cast speed.

tidal moth
#

lmao

daring parrot
#

and you're asking people to depend on the earnings at that point

tidal moth
#

@ashen lynx daoc?

west sonnet
#

You’re asking other people to put themselves into financial risk. Would that not be unreasonable concern?

vocal meadow
#

do work now, get money later?

west sonnet
#

Maybe money later

vocal meadow
#

eat the food, lose the weight?

mystic storm
#

10% of $0

daring parrot
#

who's laying down the $100 for a steam app? 👀

tidal moth
#

tbh this does take me back to 2002 when people recruited on forums pretty much exactly like this

#

I'm not sure that's a compliment my dude

austere ibex
#

i need help with unreal engine anyone ? :P

vocal meadow
#

may be hard to understand the topic here daniel but #more-resources to find where to ask

#

it is all over the place

craggy nacelle
#

Tbh not sure if you're gonna attract a whole lot of actual talent with that website which hasn't even been proofread

austere ibex
#

ah ty

west sonnet
#

This is a very credit card mindset

daring parrot
#

110% proofread needed (hire a proofreader on royalties 🙏 )

west sonnet
#

I like imaginary money too

#

I can call myself a billionaire with it

gentle stone
#

what exactly is the problem here? ZeGypsy wanting to look for talent as 'paid' but wants to do rev share?

tidal moth
#

I don't know

mystic storm
#

honestly everyone here has given pretty constructive feedback: the "I have an idea now all i need is someone to do all the work for free" is a pretty common trope in gamedev and spamming all channels begging for talent isn't really appreciated

tidal moth
#

I feel like every time I try to make sense of it I get pulled deeper into madness

vocal meadow
#

You can go on discord and talk about the imaginary future money too, tell people to just join up and sound all predatorial in legal requirements to make money.

west sonnet
#

Absolutely no one knows what they’re talking about

carmine siren
#

@idle obsidian We have a "Royalty" tag. This is what you want since it is what you are offering. You may get lucky and find hobbiest or students that will work for the experience or the fun. Other than that I think this conversation has ran its course.

daring parrot
#

You lost me there

vocal meadow
#

sentence generator?

west sonnet
#

Please sit down. Take a nap. Watch tv. Anything.
Till your buzz is gone

daring parrot
#

Are you being realistic with yourself about the chances the game will be finished to an early access stage?

#

10% guaranteed of $0 is still $0

tidal moth
#

???

vocal meadow
#

PartlyAtomic keeps saying thoughtful things in response and it some how only confuses me more haha

west sonnet
#

I’m proud at how civil everyone is to this troll

tidal moth
#

I’m proud at how civil everyone is to this troll
I'm pretty sure he's for real

craggy nacelle
#

I looked at a few of the projects listed on your website and none of them were finished

#

so I'm not sure if I would trust this one getting finished either

west sonnet
#

I gotta hold some hope for humanity Cranz

#

There’s only one individual here throwing insults. Take a guess who it is 😜

daring parrot
#

gif?

west sonnet
#

I appreciate the enlightenment you’ve provided us

craggy nacelle
#

...this reminds me of those vides from the TempleOS dev

daring parrot
#

who is gif malfThrow

#

what is gif malfThrow

tidal moth
#

who was phone???

vocal meadow
#

conspiracy

daring parrot
#

we were left on a cliffhanger dangit

mystic storm
#

<@&213101288538374145> please do as @idle obsidian asks

fickle hatch
#

If you act normal I’ll give you more pot

carmine siren
#

Banned, thanks guys

daring parrot
#

now we look like the crazies in the chat log

vocal meadow
#

at least no one falls for that stuff now lol

plucky hatch
#

So how will it affect my career if I choose to agree with zegypsy?

west sonnet
#

you'll probably be drowning in crippling debt within the month

plucky hatch
#

Right but I can pay that off with royalty someday

west sonnet
#

pay your loans with more loans

daring parrot
#

no, you don't understand, it's a notarized contract the money just appears

vocal meadow
#

Some guy with glasses: It is easy to make big bucks from little games, all you need to do is buy in to my proven thought process.

daring parrot
#

(and if it's not enough, add mtx. Milk the stone.)

vocal meadow
#

Unsure if your joking @plucky hatch but yeah reality of any project generating income is no guarantee. You'll get into trouble if you start spreading yourself that thin. Game could even take off and pending what kind of contract you have, you could be cut out. So would exercise caution in taking anything royalty based, it shouldn't be money you rely on coming in.

crystal summit
#

wtf happened here?

vocal meadow
#

lol, there were lots of things between what lays currently in this channel that are gaping now.

crystal summit
#

tbh the guy seemed a bit weird, but what did he do to deserve a ban?

west sonnet
#

basically an intoxicated individual (I hope they were intoxicated anyway) was spouting some bat shit crazy nonsense, then attacking people

vocal meadow
#

all while being predatorial in his quest for free work

crystal summit
#

aw man why do I always miss it when that happens 😦

lilac walrus
#

aww, I missed the drama

gentle stone
#

not much you missed tbh :P

real thicket
#

[INTERNSHIP]

Hello Everyone,

I'm studying Game Engineering in the Netherlands and I'm looking for an internship for my third year of studies for one semester (from September 2020 to February 2021), I can go to any European country.

Is there anyone who has any advice for me, like how you found your first internship company? Or what's the best way to find an internship? I sent a lot of emails to many companies but I didn't get any positive reply.

Of course, If you work in a game company that has open positions for Game Programmers Intern and you would like to help me send me a message :)

This is my portfolio link, feel free to take a look: https://filippoleonardi.altervista.org/

Thanks for your attention!

craggy nacelle
#

I can't comment on the other stuff but I would suggest putting some specific examples of what you did to the portfolio projects... Eg. "I wrote an A* pathfinding algorithm" or something along those lines. This would make it a lot easier to have a look at a glance

nova tartan
#

Does it have to be EU? EA games and Ubisoft both had job postings for my computer science co op program semesters, but they are mostly in north america iirc

real thicket
#

Yes I know that North America would be better for this kind of things but at the same time it would be way more hard to go there because of the distance and the visa

lilac walrus
#

as for internships, you're almost certainly going to have to apply directly

craggy nacelle
#

There's a couple companies in Finland and Sweden too, those countries might not always be on folks' radar :)

real thicket
#

well I can always try, thank you @lilac walrus 🙂

#

@craggy nacelle which companies?

lilac walrus
#

lots

craggy nacelle
#

DICE and Coffee Stain are in Stockholm I think

#

Remedy, Supercell and Rovio are in Helsinki

#

there's probably a few more too

lilac walrus
#

there are a truckload of companies in every Scandinavian country

#

Rovio and Remedy are in Espoo, not Helsinki

real thicket
#

yes I applied to a lot of companies in Stockholm and Helsinki. I'm going to apply to those companies as well, thank you!

craggy nacelle
#

Espoo is like a suburb of Helsinki tho lol

lilac walrus
#

eh, it's pretty nearby

#

not sure I'd want to commute between the two

craggy nacelle
#

hehe maybe not :)

crystal summit
#

huh so ambershee is also from germany?

green oyster
#

@lilac walrus thats so cool, do you still have a romanian concept artist?

lilac walrus
#

we have a few concept artists, not sure where they're all necessarily from

tidal moth
#

plenty of UK companies as well, but I'm not sure how feasible that is with brexit coming up

#

worth a try either how

lilac walrus
#

I would be fairly averse to working in the UK right now as an EU resident / citizen

#

which is a shame, because a fairly significant part of the industry is in the UK

tidal moth
#

yeah it's not a great situation

#

are you an UK citizen @lilac walrus ?

lilac walrus
#

yes

real thicket
#

yes Brexit is a big problem 😪

tidal moth
#

how is working in a EU country affecting you? just out of curiosity

#

as in, are they gonna put you on a train

lilac walrus
#

I'm in Germany, so I'm totally fine

#

I did however leave the Czech Republic because my rights weren't guaranteed

tidal moth
#

yeah that's fair

lilac walrus
#

but here all I had to do was walk into an office with a rental contract to prove I lived here, and now I have residence papers

#

job. done.

crystal summit
#

neat

tidal moth
#

I do kind of miss the fact that germany was so open. I don't miss much of the german bureaucracy though

lilac walrus
#

yeah, the bureaucracy isn't fun

plucky hatch
#

@real thicket one trick a college student can employ is to ask executives in the industry to give you an informational interview as research for a college project. during those meetings you can ask directly how to find internships in the industry, after of course you ask great questions pertaining to your project.

lilac walrus
#

I can't imagine many execs making time for such an interview

plucky hatch
#

It was routine when I studied business.

real thicket
#

@plucky hatch very nice tip! Thank you :)

plucky hatch
#

make sure you have a real project, no one likes being lied to.

craggy nacelle
#

You can actually get lunch or coffee meetings with busy people by asking :) They need to eat and have coffee too, so although maybe not everyone won't say yes to it, it's definitely a thing

tidal moth
#

haven't heard of such thing in the industry

lilac walrus
#

Me neither, heck, I seldom even go out for lunch, haha

tidal moth
#

it'd be interesting if it was the case

lilac walrus
#

But a lot of people do eat out, so that's not strictly the norm

tidal moth
#

the thing is there's a gap between people who want to get into the industry and people who are in the industry

#

which I think is not unlike celebrities vs. fans

#

even though it's a far smaller gap

#

but it does make for strange interactions in the case of making time for coffee

#

the best I've done so far is to act as a judge for pitches made by game dev students

#

and there was definitely apprehension on the side of the students to approach me and talk to them based on their pitches/projects after the main presentation event

lilac walrus
#

I turn up to the indie Dec meetings here sometimes

#

People have no idea who I am so it's easier for them to start a conversation

tidal moth
#

that's true, but if they don't know you then equally they can't ask you for a coffee 😉

lilac walrus
#

Aye, lots of students may those events

#

End up looking at a lot of portfolios, haha

tidal moth
#

"hello random person please have a coffee with me"

lilac walrus
#

Mostly not amazing, but students seldom are

tidal moth
#

I think it varies

lilac walrus
#

The barrier for entry for art now is outrageously high

tidal moth
#

the university I was at I was quite impressed with the level of polish they managed to pull off as students, and cohesion in their games

#

that is true

lilac walrus
#

Most students need a good couple of years to match other entry level candidates now :/

tidal moth
#

I would have thought you'd be more interested in design candidates though?

lilac walrus
#

Personally, yes, but they don't often exist tbh

#

Most sidestep from another discipline after breaking in

plucky hatch
#

well let me take you out to coffee then

tidal moth
#

which one of us?

plucky hatch
#

depends on the cost of living in your area

west sonnet
#

Never heard of this ever happening in the game industry

#

Students are scared of me too to be fair

mystic storm
#

I have given students who asked a tour of the studio etc. But then they are in a class that I teach and not just a random person asking.

vocal meadow
#

Is coffee a relaxing thing for most people?

west sonnet
#

That’s another thing

#

I don’t know many devs who drink caffeine. They know better 😜 wonder if that’s a norm or coincidence

vocal meadow
#

"Let's get all jittery and overly talkative" is the idea right?

west sonnet
#

More of a, “this conversation won’t last longer than however long it takes to drink”

lilac walrus
#

Half the people in my office at fuelled by caffeine

digital gate
#

with all the methods around to intake caffeine here, I'd say at least one of us consistently drinks it

mystic storm
#

I feel that communal drug use is a fundamental part of human social interaction

#

and caffeine is one of the only drugs that is socially acceptable to consume at work

west sonnet
#

Let us all drink natural insecticide together

vocal meadow
#

Caffeine withdrawal headaches are the worst. When people say Excedrin is the only thing that works, its because of the caffeine in it.

#

Otherwise, hot drinks are nice yes.

craggy nacelle
#

I used to get a headache from it but after going on and off drinking caffeinated stuff a few times I no longer get it :P

tidal moth
#

coffee/tea/non alcoholic hot or cold beverage, it's all semantics

#

I have a cup a day in the morning

#

or try to limit myself to one cup I should say

#

but never past noon

flat gazelle
#

Lol at the "there are studios in stockholm" revelation.

#

Also, it's not uncommon for me to lunch with curious people. Usually I used to work with and so on but random have happened

#

Ubisoft mostly I north America... French company. Well then

west sonnet
#

What? Do they randomly sit at your table. You have some secret admirers if that’s the case 😜

#

Actually, people finding out studio hangouts isn’t uncommon now that I think about it

flat gazelle
#

Or discord people saying, hey I am in town. Coffee?

#

And gamedev pub nights usually attract eager students

west sonnet
#

That sounds like a situation ripe for hilarity and awkwardness

flat gazelle
#

yup

vocal meadow
#

Are there stories shared?

#

Most invitations to food I've received have resulted in a lot of listening

tidal moth
#

maybe after the third drink

#

it takes a while to get past the awkward silence

#

or whichever drink is the point where people warm up to other people

flat gazelle
#

Totally depends on the person

#

Some people are just very awkward and it goes nowhere.

#

Others act like one of the guys and are super easy to talk to

#

One of these types have more success than the other

tidal moth
#

it also depends on the environment

#

generally being in a foreign country you're bonding more with other foreign people about being foreign

vocal meadow
#

I've been the awkward person before, sometimes its unexpected to have difficulty with that stuff.

#

chit chat etc. But yeah, it's life

tidal moth
#

yeah it's not always easy to get a vibe going, but I feel like it's different when you get people talking about stuff they're passionate about, especially if there's a mutual passion

nova tartan
#

Every office I've been too has one or more people who are waaay to into coffee and end up getting everyone else more into coffee
gotta grind them artisanal beans by hand and put them through a special press idk I don't drink tea or coffee

tidal moth
#

I'm not really into the artisanal stuff, but I did find out that Ethiopian beans taste different than Colombian beans

#

but my favorite is really just terrible, nondescript black coffee

#

anyway probably not really a topic for this place unless we're talking about careers as a barista... which I guess is always plan B

tacit siren
#

can never be too much into coffee

digital gate
#

tldr: be waaaay more into coffee than the exec you've walked up to and sat down next to

bronze dew
#

how to make friends: describe in detail why Civet coffee is the best ever!

west sonnet
daring parrot
#

earthy flavour

vocal meadow
#

it looks tired

lilac walrus
#

you'd look tired if you pooped coffee all day

vocal meadow
#

Poor feller

shadow swallow
#

So found out my computer teacher used to work in google he showed us proof it makes me mad to this day for some reason

livid heath
#

hello!

#

wow, there's a lot of channels in this discord

daring parrot
#

Why does it make you mad?

narrow scaffold
#

guys anyone know if coding tests are about speed? I solve the problems within the time limit they give yet i still get rejected. There is 0 feedback on the performance and i cant exactly see how i did, so the only reason i can think of is how long i took to solve the problem.

nova tartan
#

speed, solution, thought process
I've had people relentlessly ask me questions trying to get me to solve it for them, they might eventually make it to the end but hell no I'm not hiring you.
Others jump right to how to solve the problem with code that also runs fast

craggy nacelle
#

That probably depends somewhat on the test... at least what I've usually looked for is just overall ability to solve a problem and things like does your code suck or not :D (I don't professionally do game dev mind you)

nova tartan
#

After interviewing dozens of people you get a pretty decent picture on how good someone is at solving these kinds of technical problems and you can spot the weaker ones pretty quickly

#

sometimes they are just really nervous

lilac walrus
#

I would not usually care about speed, so long as the test is returned within the agreed time limit

#

I would more be looking at accuracy (can you follow instructions and deliver results), as well as general code quality (is it legible, is it well written / architected)

narrow scaffold
#

so the best thing i can do is practice random questions on sites like leetcode and hope i get a similar problem on the test?

nova tartan
#

Practice and experience help a lot.

craggy nacelle
#

It might be a good idea to try and work on an actual project and not just do leetcode. Gives you a different perspective and more realistic experience

nova tartan
#

That is also useful
Some of the most "you're obviously hired" interviews I've done with people felt like I was discussing things with a co worker already

narrow scaffold
#

thing is these coding tests arent even close to game dev

#

they are more geared towards comp sci

#

so the code i normally use like vectors and stuff doesnt exactly translate well

timber hare
#

I just want to find a real job for an animator like me

violet plover
#

@narrow scaffold and most people I've known with 'masters in computer sci' have been shit at game dev lol

vocal meadow
#

Integration at a wild unclear and frequent delta seconds is something few more occupations require with programming

obsidian terrace
#

@narrow scaffold I'm in the same boat, every coding test I get seems to require compsci knowledge over gamedev. I don't get it either
Apparently it's a thing in the industry and no one uses those skills after they pass the tests 🙄

plucky hatch
#

It is easy to understand and ambershee gave you the answer. "you are not paying for what i do, you are paying for what i know." a code test is to see if you know how to write proper code.

nova tartan
#

Part of it is also how wide ranging your knowledge is
Can you setup a database?
Can you setup and maintain servers? What about a website?
What if we completely change the game we are making? Will you be able to go from making a puzzle game to a platformer?
etc.

It's hard to call any specific part of programming "Game dev" because in theory it could all be useful for games depending on the game

narrow scaffold
#

by that logic quantum physics can also be useful in theory tho

#

just saying

tidal moth
#

not sure why you are raging over the fact that there is a bar set and you can't get past it instead of trying to do better?

narrow scaffold
#

who's raging

tidal moth
#

certainly that's not an attitude you wanna see in a coworker

plucky hatch
#

a less formal answer to the question is to say they are trying to estimate how much time they will lose fixing your bugs compared to how much time they will lose fixing someone with an educations bugs.

narrow scaffold
#

all i was doing was point out the face yes coding tests are good to test basic knowledge but then why are they so focused on comp sci problems instead of solving game related problems

tidal moth
#

game related problems are solved by game designers

narrow scaffold
#

i'd love to meet your designer then hook me up

tidal moth
#

see if you can pass the tests first

narrow scaffold
#

will do will do

nova tartan
#

Game related problems are comp sci problems too
"You notice that the game slows to a crawl in this room, here is the code that runs in the room, tell us what's wrong"
That's basically a comp sci problem, maybe the data structures are inefficient or it's performing a lot of unnecessary steps
One skill to develop is learning how to transfer your knowledge from one area to another, if you have schooling, do you know how to apply it?
Or vice versa, if most of your experience is on the job, can you transfer that knowledge into general academic solutions to use them elsewhere?

narrow scaffold
#

hmm i see thanks for the clarification

lilac walrus
#

eh, if you have a performance problem in a single room, it's usually a design problem

nova tartan
#

Maybe that's the answer, "your designer spawned 600 enemies in one frame of course it won't work"

lilac walrus
#

if you have a performance problem in a particular scenario that is repeatable elsewhere, it's usually a technical problem

vocal meadow
#

yeah, i kind of get what you mean kaushal139 but its all the same. Just with games you know you can't afford things like map<string,string>

#

your allowed to apply all the knowledge you learn to gaming though, so yeah its worthy of knowing more

narrow scaffold
#

hmm guess i'll go do a data structure and algorithms course then

#

thanks guys

nova tartan
#

Wouldn't Map<String, String> use a hash function and be reasonably fast? Not that you'd want to use one because it's just unnecessary extra work

vocal meadow
#

hash still needs compare

nova tartan
#

yeah but isn't comparing two hashes like
instant
O(1)
it's the hash function itself that takes a little while, converting the string to a hash
but I don't think that's going to take a large amount of time overall, just a few mathematical operators

vocal meadow
#

well you match the hashes then compare the values

#

FName is the reason you don't use strings

#

its essentially an internal integer for every string uniquely

#

gross c++ in career-chat

nova tartan
#

Why is it comparing the values? isn't matching the hash considered sufficient?

#

or is that how it deals with collisions

vocal meadow
#

idea of hashing things is to get fast rejection. hashes aren't necessarily unique in nature, but when they don’t match you need not compare to find they do not equate. Still have to check that the values match.

lilac walrus
#

Job posts don't belong here

uneven leaf
#

Hello everyone! I am going to RMCAD for environment design, and I was wondering how important it is for an artist to know optimization. Does anyone have insight into this?

tidal moth
#

pretty important, but I don't know what environment design is as a discipline, or what RMCAD is

uneven leaf
#

Rocky Mountain College of Art + Design in Denver, CO. I want to create the landscapes/towns/props/etc. for levels. As far as I'm aware, but correct me if I'm wrong, but I believe that role is called an Environment Artist at most studios

tidal moth
#

environment artist sure, but environment designer is misleading

lilac walrus
#

aye, there is no such title

#

level designer / environment artist / concept artist

#

three different roles

uneven leaf
#

oops, my bad. I meant Environment Artist, since lvl designer is more the programmer end, correct?

tidal moth
#

it's more the designer end

#

at any rate, yes it's important to optimize for artists

uneven leaf
#

anything you think I should focus on specifically? I've been working on my own open world project so I'm trying to hit 144+ fps for the lvl.

tidal moth
#

focus on keeping fidelity high with costs low

#

shaders and materials cost more than polygons, so I suppose that's something to live by

west sonnet
pallid wedge
#

hello, someone knows a good resource (udemy or other) to learn Unreal's C++? please something advanced, not basic that explain the for loop or what is an array 🙂

tidal moth
#

@pallid wedge you could try looking up tutorials for simple game systems like an inventory system or such like

#

otherwise I'd definitely recommend also trying creating some interesting data structures yourself (e.g. a priority queue)

pallid wedge
#

you are right, but on youtube there are a ton of these tutorial with doubt quality

tidal moth
#

it's true

pallid wedge
#

exatcly, I need something releated to data structures, or learn the C++ unreal syntax

tidal moth
#

then I definitely recommend trying to implement a Priority Queue (which is a great utility structure, in my opinion) or try and recreate an A* or dijkstra's algorithm

#

for the tutorials, a good test of your architectural abilities would be to glean the idea behind the inventory system from something like a BP tutorial, and see if you can use the information to create a proper architecture for the system behind the scenes, with properly exposed values etc.

#

exposing nodes I think is super relevant

pallid wedge
#

ok thanks

lilac walrus
#

when using youtube for programming tutorials, you're probably only ever going to find things of dubious quality

#

explaining any code of decent complexity in a video, is well, not really going to work :/

tidal moth
#

I do agree

#

I think the test is to filter and abstract what those tutorials are saying and use that as a base

pallid wedge
#

ofc, I try to consider youtube such as the last resource

tidal moth
#

it worries me a little that I'm starting to sound like my old CS professor

vocal meadow
#

Lol

pallid wedge
#

I also tried the gamedev unreal c++ course, but is soo slow

tidal moth
#

back when I was studying he gave me examples like these that I found incredibly hard to pull off because I didn't know where to start

nova tartan
#

I use youtube tutorials to tell me how unreal does things and use my dev experience to actually architect it properly

bronze dew
#

Reminder. Most places that have tutorials, the video can be speed up 🙂

plucky hatch
#

@pallid wedge udemy had a c++ class

#

Has

round drum
#

Hey all, I'm currently looking to do some free programming work (c++ preferred) to get some portfolio work as well as some actual working experience. Does anyone know a good place to search for that?

nova tartan
#

You could contribute to popular open source projects on github, find some issues and fix them
Then it will show up on your github and getting pull requests accepted to them is often higher standards than normal in house development

vocal meadow
round drum
#

I'm a little familiar with GitHub as I've used it for smaller projects but do you usually get feedback on your contributions on bigger projects?

#

I really want to get feedback on my contributions so I can improve my code. That's why I am looking for smaller projects but I will definitely check it out for some portfolio work

vocal meadow
#

what would be an example of a bigger project?

tidal moth
pastel estuary
#

or when its me :p

cosmic quarry
#

@arctic atlas it doesnt say if its engine based or not

#

since it doesnt say its generic

arctic atlas
#

for example

#

epic games software Engineer is blueprint and c++ scripting?

#

@cosmic quarry yes?

cosmic quarry
#

i would think it would be one in the same. but mainly C++

arctic atlas
#

ok

#

thanks

cosmic quarry
#

np

#

i personally do not know if epic hires people who only know blueprints

#

i highly doubt it but i could be wrong

tidal moth
#

unlikely unless you're a designer

cosmic quarry
#

yeah

tidal moth
#

and in that case it'll be a tiny part of your skillset

sudden island
#

Am designer in the industry now, can confirm that I use a lot of excel

sick elbow
#

Does anyone have any experience with pre-visualization for movie studios? Here is a great example from John Wick III.

https://www.youtube.com/watch?v=ngudPwaAfIE

On "John Wick: Chapter 3 – Parabellum," everyone from the director to the stunt team was able to experience the huge glass film set that was the location for a number of complex fight sequences, thanks to an immersive VR replica built in Unreal Engine.

▶ Play video
hasty glade
#

@sick elbow it is more of a concept art visualisation in VR rather than pre-visualization. pre-visualization is animated concept of the entire or a part of the scene made before the actual production.

sick elbow
#

I'll remember the terminology moving forward. Seems like a pretty lucrative career working as a real-time concept artist within a studio

hasty glade
west sonnet
#

That's a very niche job for the game industry

sick elbow
#

The John Wick video above showcases the type of career I am looking to learn more about. Not in the game industry but as an in house real time artist focusing on films, set production, etc

tidal moth
#

as much as it's an UE4 related thing, I think this forum is made up predominantly of game devs, not film devs. I'm not sure where to point you to

vocal meadow
#

Are there many studios doing this sort of thing @sick elbow ?

vocal meadow
#

film studios

#

I'm predominantly of game devs too so I'm not positive but, given how niche it sounds you might be talking about like countable places you'd be applying to

tidal moth
#

I think outsourcing studios would be the first place

#

I don't know anything about the industry other than I heard it's hard to get into

#

so I figure outsourcing studios would handle it from afar

hasty glade
#

@sick elbow than john wick concept you saw in VR is not a everyday thing required, so studios may not hire a specialist for that job, any 3D artist can get that work done., if you interested to know more DM me.

west sonnet
#

Indeed. A studio will always hire a generic 3D artist before a 3D concept artist. The former offers production ready deliverables afterall. Any studio that can afford a 3D concept artist has the luxury to do so, not for necessity. Which narrows down potential employers to well known and well established companies. Said establishments will also only pick the cream of the crop. Again, they have the luxury.

This is far from being a lucrative career path needless to say. You will be competing for a very niche position with little employment options. It will be a case of putting 100% into that career path and more. Way more.

mellow dust
#

I heard this alot online but i dont know what degree to go for. I'm basically planning for the future, and trying to decide between a computer science degree and a video game degree. I just want to know which is better rn for working in the video game industry, thanks.

agile birch
#

I heard this alot online but i dont know what degree to go for. I'm basically planning for the future, and trying to decide between a computer science degree and a video game degree. I just want to know which is better rn for working in the video game industry, thanks.
@mellow dust I don't trust video game education programs. They seem (mostly) predatory and opportunistic to young people's desires. Unless we are talking about Digipen or something on that scale with proven employability records. Even then, I'd recommend to go for a specialization (in your case, a programming background in computer science). That way, you have options in and out the industry.

#

BTW I was faculty at a university here in Chile for 6 years on design and animation fields, and even those seem too niche, too crowded and too snake oily for my taste.

mellow dust
#

@agile birch Thanks for the response, ill definitely keep that in mind !

agile birch
#

Also, the video game industry requires specialized people, or at least T structured professionals. So aim for programs that prepare you for that. I work in the industry, so take that advice as you will :)

mellow dust
#

@agile birch Thanks !

plucky hatch
#

I would caution against a video game degree. You want your education credentials to be broad enough to qualify you many types of work. Supplementing your education with more specific disciplines, like a video game degree, is a great idea. Education is not the same as Vocational Training, but they are very similar. It seems like these video game degrees are trying to be both and most likely fall short on both.

flat gazelle
#

Wrt the John wick example, this is something I've looked into a bit. Virtual production is still in an early adoption phase, but I wager it will become quite commonplace within five years.

#

And non game realtime rendering overall.

tidal moth
#

@mellow dust it depends also on the role you're looking to fill. if you're a programmer, taking a CS education with some electives in game (engine) programming probably wouldn't be a bad call. if you're looking to be a designer or artist, vocational schools or programs that focus on vocation in terms of education are your best option. there's a few universities by now that I've seen do some excellent programs that tie into this, but a lot seem to hold theory higher than practice... which is just detrimental to what you're trying to do.

mellow dust
#

Thanks for the suggestions guys !

sick elbow
#

Thanks for all of the insight

flat gazelle
#

Mandalorian got final pixel for some shots using UE4 and used it for virtula production for a lot more

#

similar to this

mystic hull
#

Hey career chat, been a while! 😄

leaden harness
#

Jon Faveau seems to be all in about virtual production. He used VR for the Lion King, as well as Mandalorian as mentioned above. I guess really depends on the team behind the project. The director and cinematographer of 1917 did the opposite, all sets were planned on paper and even created in miniature form first to test out lighting and camera positions movements.

sudden island
#

Virtual production stuff you usually will find work for in normal VFX studios

#

since a lot of them like Weta, Animal Logic etc. now have realtime divisions

plucky hatch
#

How do I register the copyright for my game? :3

acoustic anvil
#

copyright is mostly automatic on fixation

#

aka, when you publish it for the first time

#

though as usual, it seems the US is different for the sake of making things complicated 😮

plucky hatch
#

hmm...

tidal moth
#

probably the wrong channel to ask

#

not sure what copyright has to do with careers

nova tartan
#

there isn't a legal channel hmm this or industry chat i guess would be closest

plucky hatch
#

Hi what is the consensus on selling art and also using it in my game

tidal moth
#

also not really the channel

plucky hatch
#

Can I put a caveat in my art saying that people can use it but aren't allowed to copyright it?

#

ok where is best

tidal moth
#

dunno

#

not here

plucky hatch
#

I see self employment as a career so I thought this was best

tidal moth
#

this is for career advice

pastel estuary
#

@plucky hatch besides the #old-rules it might be wise to read the topic to see whats what

fickle hatch
#

@plucky hatch uhhh, nobody can copyright it if you're the author

#

There is a certain limited amount of what someone can do if you sign a contract and transfer most of your author rights

#

For anything else, highlight me in #lounge or something

barren lotus
#

Sounds like more of a #fab question

west sonnet
#

Now imagine how terrible a legal chat would be

tidal moth
#

generally it's a bit harder to ascertain where some questions go when they aren't directly related to unreal or game development

#

@west sonnet depends on where the discord server is based

#

if it's in the US, litigation galore

west sonnet
#

Legal advice from strangers in general is a terrible idea

vocal meadow
#

ya

tidal moth
#

are you saying you can't just slap a video on youtube called "speed lawyering" the same way people put up videos of "speed level design"?

vocal meadow
#

most anything is possible on youtube.

#

still a terrible idea though

west sonnet
#

One can get you into serious trouble, the other just forms bad habits at worst 😜

vocal meadow
#

this is very very true

tidal moth
#

I can't get the thought out of my head of a lawyer, one of the most deliberate professions of our time, attempting to outspeed other lawyers at litigation

#

it'd be a race of snails

fickle hatch
#

This lawyering stuff would've driven our civilization into the ground if humans weren't so lazy

#

The amount of litigation that exists anywhere in the world is truly insane, but at least nobody actually bothers to follow the law properly

mystic storm
#

@tidal moth tune into cspan right now and see it first hand 🙃

vocal meadow
#

well, interpretation of the law is the thing everyone is trying to do

barren lotus
#

You guys shun people from asking for legal advice in a career channel and then proceed to talk about bad legal videos ConfusedDog

west sonnet
#

I discourage general legal advice anywhere

tidal moth
#

hypothetical bad legal videos, excuse me

west sonnet
#

We’re not lawyers

vocal meadow
#

to be fair though, lawyers aren't always the best with advice either

tidal moth
#

on a serious note it is perhaps a good thing to keep this a game dev channel/discord and not a legal one

#

well perhaps not the free advice anyway

fickle hatch
#

There are plenty of copyright related things that aren't strictly legal subjects that I don't see as bad to discuss

tidal moth
#

"pro bono is for suckers!"

west sonnet
#

Damned if you do, damned if you don’t

vocal meadow
#

100%

fickle hatch
#

Thanks to international agreements, there are a lot of copyright related basics that are uniform everywhere

#

And thanks to same agreements, you can violate some old copyright things outside of specific countries >.>

west sonnet
#

Not sure why copyright discussion was slapped, I agree with that

vocal meadow
#

blackfox copyright is actually highly interpretive by the different circuits

tidal moth
#

and we've come full circle

west sonnet
fickle hatch
#

I'll move to starting to do my work

mellow dust
#

what subjects to take for IGCSE to study cs

nova tartan
#

I'm not 100% on what courses you can take but:
mathematics and statistics(as many courses as you can)
physics
computer science and any other computer programming courses they may offer
english(you want to be good at technical communication)
art/design and music if you want to understand those aspects of video game creation a bit better, not necessary to learn software development but useful

steel quest
#

Computer Science in IGCSE is very good

#

You can take both the O Level and A Level (A level is actually REALLY good)

#

You also need mathematics O Level and A Level (in A Level I would opt to take Discrete Mathematics instead of Mechanics 2)

nova tartan
#

discrete math is important for sure

mellow dust
#

Alright Thanks !

tidal moth
#

discrete math is important for sure
@nova tartan yeah but we're not supposed to talk about it

bronze dew
#

learning math properly.. and having a decent level of competency with it will serve you very well... it's my biggest regret for my own work

#

of course the ability to use it in practice is essential also 😉

mellow dust
#

Thanks !

tough fox
#

Lmao

sudden island
#

Honestly, the most important thing is to learn how to learn

#

like, if you can do that, and then apply it

#

you'll be sweet

#

and learn how to find out what you need to learn too

#

to achieve a goal

#

both are important

hollow heart
#

Question to all, do people contract Freelance level designers. I mean a designer who blockmeshes and can prototype/implement events in script?

#

I've heard of freelance artists and programmers but not level designers

west sonnet
#

Yes they do

#

More under appreciated though

tidal moth
#

most big companies hire through temporary contracts, so yes

#

the job security of a permanent contract is something one needs to work towards

west sonnet
#

Good news is that many crappy employers don’t realize they need a level designer anyway

tidal moth
#

or they confuse what level design is

#

which makes me get the big anger

west sonnet
#

“You just decorate the level yeah?”

west sonnet
#

Needless to say. It’s a very easy warning flag to nope out of there

tidal moth
#

yeah for small time employers the prospects aren't great for LDs

#

even if you get into a genuinely good spot, the contracts are often short

fickle hatch
#

"Are you a level designer? Can you place these chairs all around the map then?"

tidal moth
fickle hatch
#

I'm so glad that we don't need a level designer. Our levels were designed 50-70 years ago xD

tidal moth
#

sounds curious

#

what are you making?

fickle hatch
#

It's a subway train simulator. Based on real world with a high degree of precision. Very little extra level design needed, mostly just taking what exists for real and finding ways to map it into the game in the ways that give the best workflow

tidal moth
#

sounds fun regardless

#

at least on paper

tacit siren
#

you do need a good AI for rats tho 🙂

hollow heart
#

interesting. I'd like to freelance my skillset to smaller projects if possible while I'm job hunting for a permanent design job. So if it does exist, how would I go about seeking such freelance opportunities?

lilac walrus
#

Keep an eye on job boards, places like here, on the forums etc

#

Building up contacts etc. helps a lot

#

It's not uncommon for new clients to come through people you've worked with before

hollow heart
#

how would I gain access on the job board here? Also, where else could I find a job board for freelancing? Game dev servers

pastel estuary
#

the #old-rules state to check the pinned message in the looking for work/talent channels. so... check the pinned messages!

wraith tiger
frosty nimbus
wraith tiger
#

Thx

hollow heart
#

thanks!

wide swallow
#

Any character/prop texture artist mind giving me a few mins of their time? I have some questions i'd like answered. (Voice chat pref)

latent dragon
#

Hey guys! I'm working on an art portfolio and i really want to make it as an interactable .exe file instead of a video. Would you find this weird as an employed in the industry?

#

3D environment art

brittle rune
#

@latent dragon probably, some people would not trust openning and exe, especially studios

mystic storm
#

@latent dragon the real problem with an exe is distribution @brittle rune is right, nobody will run an exe on their own computer

brittle rune
#

In our studio (big one) we are not allowed to run any exe

#

for obvious reasons

latent dragon
#

Good to know, i can make it a video aswell

brittle rune
#

@latent dragon you may have a link in your portfolio to an exe if you want, but Im not sure if worth time spent

latent dragon
#

i figured i wanted to make a 3 sided vertical slice, showing off 3 vastly different art styles. But i want to make it interactable so that the studios can choose what they want to look closer at

#

Being realistic, Medium poly stylized and with the last being a combination of fabric, paper and cardboard

#

But ill take your advice and make it a video render instead. its a good tip

west sonnet
#

Unfortunately, hiring managers don't have the time to view work that closely unless you've made it far into the vetting process. The idea is to give an impression within less than 30 secs of looking at a portfolio. That being said, the effort will be appreciated but you're better off using sketchfab.

latent dragon
#

Currently ill be applying for an internship position. But i can make it a 30 second video as well. I just want to show them that i have an understanding of more than just the visual aspects. Topology and performance for instance