#career-chat

1 messages · Page 30 of 1

spice dagger
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Hello.

rigid bluff
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Hi

coarse ember
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I think that's a misconception on how teams/companies should be using AI systems and workflows (mostly due to all the hype around)

The value is rarely in the code gen but in other places in the workflow and/or parallelisation

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Some examples

  • 1st pass code review/PRs/rubber duck
  • Doing basic maintenance work (removing a feature flag)
  • Finding/Sourcing information from Slack/Notion/Codebase (what were the decision reasoning around this feature from 6 months ago)
  • Planning/Investigation (how does X feature work, what is the high level architecture/logic flow)
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  • Analytics/user feedback/reviews investigation and reporting
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  1. It does work. We are using it and it does a great job and reduces the amount back and forth between the contributor and human reviewer. By the time a human reviewer comes to review, it's in a more complete state.
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  1. We have a skill and automation for this. It takes 5 secs to instruct the AI and it goes off and deals with it in a VM
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We don't use AI to replace people either

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It's more of a team output accelerator for us. IE increasing the velocity of work going to users

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???

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Sorry, I don't understand this?

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I don't understand the context of this? When is the developer sitting there doing nothing?

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The developer does their work, sends it off as PR and start working on the next task/feature

The bots review the PR in the background

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It leaves feedback and the dev handles the feedback later

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People aren't waiting for AI to do something

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The contributor handles the AI feedback, not the reviewer

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The contributor makes the pr and handles the AI feedback and is down to them to be responsible for understanding all the code that they deliver AI assisted or not or AI recommendations or not.

So there's an assumption here that all developers on the team are capable of making those decisions well, they can reject AI recommendations.

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We don't have that dead time that you are talking about on our team

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I'm talking about our experience of using AI and how other companies and teams have used it

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While I understand how you can see it going wrong for other teams and companies, I don't see it how it's different from misusing any other tool or workflow?

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I understand what you were talking about, but it's the worst case of integrating the tool and isn't reflective of how the teams are that are using it "correctly" to help accelerate team output

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Assuming If what you've described does happen, IE If we have saved no time using AI, that would be massively clear in our metrics of team output

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And we would have stopped using it otherwise we are just burning cash for no reason

wary idol
wraith mortar
round radish
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  1. AI is amazingly good at this... If it understands the system it's analysing.
ivory geode
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But what if the company told you to move as fast as possible instead or prioritizing correctness

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if you have infinite tokens you can create enviorement for agent to try to read source code, compile it, test it and then you just review it

oblique ice
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only time i using machine learning was open and generated the modular actor of mesh i already created just to check shape and color, thats all, if blender or 3d application not available 🤔

ivory geode
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im talking about use of AI that uses a net of agents that do subtasks

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not using chatbot

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I know of people who have codebases 80% written by AI

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lol

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well whatever you say

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if you dont believe me then idc

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if you ever used ai more than few times you would know that you could guide AI to perform better at specific task through gathering context overtime

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so no its not same result

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You have to train AI for specific tasks, you cant just go "please my generalist AI magic me out this interconnected system in 1 context window"

round radish
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AI can make singular independent systems, it is absolutely terrible at making complex interconnected systems.
With the same example I outlined before, it can make an inventory system, adding or removing items. But inventory system never functions alone in a game. It needs UI, it needs Save System, It needs Equipment Logic, and so on. AI will Not be able to connect those systems together. It is going to throw you a sea of errors and bugs. Debugging and fixing those is going to take significantly more time, than if you had just made the system manually from scratch.
If your AI can't do this, you're using the wrong AI. I admit, it will need guidance and coaching, but a good AI can easily do this.

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AI is a workhorse, not a controller.

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(right now)

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And, yes, it needs thorough testing and code review, just like any human-written code.

ancient iris
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Yes fair point, AI still struggles with handling isolated systems properly when things need to connect.
Feels like strong architecture and clear systems boundaries can reduce chaos that can make AI generated subsystems more reliable.🤔💭
Um quick question...How do you guys structure and manage larger systems? It must be a hell of a journey to go thru on daily basis right?crying sweeney_activate laughcry

round radish
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That's probably more of a question for another channel.

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(much like this whole discussion)

oblique ice
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what was the main question? 🤔

ancient iris
ancient iris
# oblique ice what was the main question? 🤔

When multiple systems work together, how are you balancing decoupling, adding new features on top and maintaining stability of codebase. Im trying to figure out a way here and I also want to gain more insight from other people.
Let's continue this chat on Programming -CPP channel? 😄

ivory echo
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How sensible

ember spire
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Has anyone here transitioned from to film to games?
I am an editor and assistant editor for the film industry and I am considering pivoting to Cinematics/Lighting Design.
Glad to see that there are tons of free and comprehensive tutorials out there which is motivating, but I'm more interested in hearing the experience of others who have made this transition.
I would be mainly looking to work remotely, since my country doesn't have a developed games industry. Is this something feasible?

ivory geode
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Disney is invested in making cinematics in unreal

spice dagger
ivory geode
worldly monolith
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Bring back covid

coarse ember
spice dagger
coarse ember
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Regarding the switch to that role specifically, how many roles have you seen advertised for that?

ember spire
coarse ember
ember spire
ember spire
# coarse ember What did/are doing in film?

Editing, assistant editing (implementing workflows, transcoding footage, quality testing footage, managing large media volumes) post-production coordination (designing and managing workflows, both live and archival media assets, timelines, freelancers, external vendor relations, and QA for VFX, colour grading, sound)

coarse ember
dusky pivot
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crispy hey

bleak dagger
bleak dagger
dusky pivot
ember spire
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@dusky pivot hey!! Would you mind if I DM'd you about this?

crisp spear
snow kiln
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Hi! How should one go about starting out as a QA Game tester?
And if someone who's been around could tell me what resources are needed for it I'd much appreciate it!

I imagine it starts off with voluntary work to "build the experience", however, my question is - what defines a good QA Game tester, how are they chosen, and what should I be mindful of?

dusky pivot
snow kiln
dusky pivot
snow kiln
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Well you're in luck I guess

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Do you have any info you could share about it?

dusky pivot
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Not really my department

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I know a couple of friends there

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Tho

bleak dagger
sacred flax
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I dunno if they still do it anymore, but EA used to hire lots of QA testers as "contractors" which means you didnt actually work for EA and made it easier for people without experience to be hired

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i did QA testing for metal of honor heros for the wii like that lol

oblique ice
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didn't know got metal of honor heros 🤔

sacred flax
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well heroes 2 to be exact

oblique ice
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didn't know a heroes 2 🤔

ivory echo
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It’s medal 🥇, you savages! 😀

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Maybe you really weren’t working for EA after all, you’re talking about heroes and WII, prly got contracted to test some Chinese knockoff lol

bleak dagger
sacred flax
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also it was released like 19 years ago so i cant blame someone for not hearing of it lol

bleak dagger
wispy snow
# snow kiln Hi! How should one go about starting out as a QA Game tester? And if someone wh...

A lot of QA is done by dedicated QA companies. They're probably your best bet.

As for what skills you need, some would be:

  • A boatload of patience. You'll be doing the same test over and over and over again, in games that are broken and boring (most WIP games are boring).
  • Good eye for details. The team will trust you to spot any and all issues, however minor.
  • Good at documentation. The team will trust you to provide the exact and minimal number of steps required to reproduce a bug. This will require you to personally reproduce it in a variety of ways until you've honed in on the most reliable and simple way.
  • No ego. Depending on the team you may or may not be able to come with suggestions for game changes, but you'll never have any say as to whether any changes you suggest will actually be implemented.
worldly monolith
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Pretty good for it's age

bleak dagger
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Shop link or wiki

worldly monolith
bleak dagger
worldly monolith
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They don't know how to spell medal

bleak dagger
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Ye that was the point of the last 4 messages lmfao

sacred flax
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oh i was typing metal lmaoooo

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at least one of ya figured it out

oblique ice
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metal of honour, metal slug 😆

coarse ember
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<@&213101288538374145> 18+ spam

full tulip
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What is it that makes someone qualified to be hired in this field of unreal game development?

round radish
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Right now? Not much.

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Industry is in a dire state.

strange plinth
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highest chance to get a job is to look into new studios

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while big studios breaks a lot of small studios emerge

flat rapids
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Do not listen to anyone who tries to discourage you, you have to be ignorant sometimes to chase your goals and reach out to
projects/people that you want to be part of and explain to them why you want that gig and why you are a good fit and don’t worry too much about qualifications either but do not slack off learning skills that will help you excel in your strengths and what you love to do and ask for support from your loved ones. There is absolutely nothing wrong with asking for help and support. Swallow your pride and do it if this is what you want to do for the rest of your life.

I got my first paying full time job last week. It’s not a lot of money if you compare it to our cost of living here in the US but I fuking love this project and I see this job as my internship and this is by far the best opportunity I got to level up my experience and prepare for my journey for the next project. I cannot wait to see where I will be in 5 years.

I never went to college or university and I started learning Unreal 2025 after leaving my corporate job in late 2024.

And if I had listened to everyone who is talking crap about everything that is going on in the industry then I wouldn’t have this job nor would I be working towards my goal or leaning new skills.

fair salmon
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Actually, I design custom 2D assets for game developers things like UI menus, HUDs, icons, and lore packs. I’ve mostly worked one-on-one with devs, but I was told Discord is a great place to connect with more teams.

I’m curious if you or your project could use extra visuals like that. I’d love to help make your game look sharper and more immersive.
I also design games for people

Right now I’m also running some special discounts for new clients 🙂
Sorry if this message comes at a bad time ❤️

gritty halo
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Hey there. I think its difficult to approve/give you a rate without knowing what life situation you are in. It looks like you have a plan. Break down the hours you will need for the project. Add around 20% as buffer on top and calculate your hourly rate. See if you can live on that amount. Keep in mind asset costs and the external freelancer as well. Depending on how much those all will cost youd need to adjust your rate as well. No one in here can give you a more accurate price since no one in here has the full brief for the project and your specific circumstances.

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Without knowing anything about your circumstances Id say its a fair quote. But again rely more on your own calculations than on anyone in here noted

bleak dagger
brave nexus
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I’m building a competitive 5v5 football game with a strong focus on skill-based passing, dynamic AI, and online multiplayer.

I’ve developed a full game design and vertical slice plan, and I’m now looking for a development partner to co-build the prototype and take this to investors.” DM me if your intrested

ancient iris
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Hey everyone! I’d love some feedback on my portfolio for mid-level Unreal Engine roles.

I’m currently working on:
• A time-of-day routine-based deterministic simulation system.
• A Blueprint → pseudocode → C++ translation plugin, designed for future expansion and performance optimization.
• An AI vs AI combat orchestration demo.

Do you think this combination is strong enough from a hiring perspective? Which of these would stand out most to recruiters, and is there anything you’d suggest adding or refining to increase its impact?

Thanks in advance!

wispy snow
coarse ember
# full tulip What is it that makes someone qualified to be hired in this field of unreal game...

"qualified" will vary from company to company. Easiest thing to do here is look at open roles and what they expect candidates to have. Eg https://hitmarker.net/jobs/blizzard-entertainment-senior-unreal-engine-5-engineer-ii-unannounced-game-1626318 (ignore the experience requirements as this is for a senior role, I'm just using this as an example)

coarse ember
void gust
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"Qualified" is having 19 years of experience, in a fast paced work environment, with a technology that has only existed for 5 years. omegalul

coarse ember
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<@&213101288538374145> 18+ spam

quartz night
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Hey guys, I'm a Level Artist with two years of experience, currently working at a game outsourcing company in Chengdu. I'd like to ask: what is the current market situation for Level Artists abroad (especially in Europe and the US)? Aside from visa requirements, what are the essential qualifications or skills needed

coarse ember
quartz night
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those are some of my old portfolio, It might need a bit more polishing.

coarse ember
# quartz night thx for ur reply

Your best chance is to join a local studio in China that has other offices around the world and then look to do an internal transfer from one location to another. From there once you're in the country (like the UK, EU, or whatever), you can look for other studios to work at because the fact that you are local makes it easier for them to consider you. You've already gone through most of the checks. There's no delay in having to have you relocate from country to country. That can now be immediate and you also have more professional networking opportunities.

bleak dagger
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Not specifically for Level artists tho

coarse ember
bleak dagger
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At what point can someone call him self a professional in the Industry?

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Is working part time but fully paid already Professional?
Im havin severe imposter syndrome 😄

coarse ember
bleak dagger
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Depends on how many gigs i get

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But when ppl ask me what i do i hesitate to tell them im a professional game dev

flat rapids
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another spam, please do not follow this instructions

oblique ice
bleak dagger
void gust
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Just wait a few years. Asia is the future.

flat rapids
# void gust Just wait a few years. Asia is the future.

Just my opinion here so I don’t mean any disrespect by saying this to any country 🙏

If all the companies from Asia were to make games in the US and Europe and hire people
from that region only then they would have hard time making games because the cost of living here is pretty high vs most part of Asia and that gives them more advantage and hence, this is why we see a lot of cool things coming from Asia and they make a lot money which gives them freedom to experiment, invest in things and give raise to their employees.

For example, if iphone were to assembled in the US, we wouldn’t be able to afford to buy them and that is the reality. People over there make less money than us while doing good job making lots of product for cheap.

void gust
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Yup, you can make more money here in the US but cost of living is getting worse every year. Even a software engineer in San Francisco could be living paycheck to paycheck.

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Stagflation

bleak dagger
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Guess Europe is in between those 2

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Cost of living gets pretty high recently but atleast i can afford a apartment and food with a single job

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Heard some crazy horrorstories about Usa like ppl are bareley surviving a month even with 2 jobs

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Saw in a youtube short some places demand like 30$ for a sandwich

coarse ember
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<@&213101288538374145> this one too

void gust
# bleak dagger Really? I always thought Us devs are paid super well ...

They are paid well but we're getting some pretty extreme inflation in the US, and Donald Trump seems to want to speed run even more inflation. Here's one example: gasoline, which is $6.50/gallon in San Jose and $5/gallon in Orlando. Should reach $10/gallon by 2028. There's a lot more to say here but I don't want to get too off topic. I think it would be a disservice to tell people that America is the dream haven that it used to be.

void gust
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I wouldn't recommend the united states at this moment unless you're earning $100,000+.

agile kettle
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i really need a freelance gig or full time job am a modeler but at the moment if i see a full time remote customer support role i will do it cause a tired of reaching out without getting a single responses

bleak dagger
next shell
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Hi everyone , I just started learning unreal a few days ago, I am quite enjoying it, just want to ask if I Know enough to make a game prototype in unreal after a few months, can I get freelancing work, I am new to game dev

next shell
bleak dagger
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It takes years untill you learned enough of the engine and its systems untill you can start selling your skills
Context switches constantly, you need to know nearly everything inside out
ofc you can specialize in only ui for example

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Then its faster but for sure not after a few months

digital gate
# next shell Hi everyone , I just started learning unreal a few days ago, I am quite enjoying...

ask if I Know enough to make a game prototype in unreal after a few months
Uh... to prototype your magnum opus? No, not very likely.

But to pick a game idea and try to make a really simple not-to-ship version? Sure.

ask if I can I get freelancing work
I agree with Blackhand here, that's a no. It took me closer to 8mo *, you're asking if a few days is sufficient?

*: And when I did get freelance work, it was barely beer money. It took another year of doing that type of work before I started getting more steady/serious income

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https://20_games_challenge.gitlab.io/ Follow this

digital gate
next shell
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Hi, both of you , thanks for replying and giving advice, I just wanted to know how much I need to know for game dev work, i only know that the above image is of blueprint problem, but don't know anything in it , as I said I just started

fleet spruce
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If anyone interested, I want to hire a Game Developer for scripting a Game

bleak dagger
flat rapids
# next shell Hi, both of you , thanks for replying and giving advice, I just wanted to know h...

It is possible to get freelance work and eventually landing a full time job. I started learning Unreal in beginning of 2025, left my cooperate job (end of 2024) because the games I love playing so much (Action/Adventure RPG games) made me feel that this is what I want to do until I get old and soggy😅And now I have full time gig.

You have to find out what kind of games you love making and try to learn smaller things from them. Just mimic them to understand why you love it so much and what makes that specific game unique to you and hang around people that have similar mindset/goals like you do and find a mentor/friend that believes in you, this is very important or else you will be discouraged quickly and eventually giving up.

Once you find what you love doing in the industry, keep enhancing your strength over and over and over again until you become the best at it and you will notice that very few people can compete at your level in that specific area. I am slowly but surely getting there!

This method works for me and may not work for you but keep trying new things to find out what works for you and why! Good luck and try not to fly when you are just learning how to walk, it takes time but if you have enough money then hire people from here to make your prototype 🙏

next shell
bleak dagger
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Competition is insane too

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You are competing with people from third world countries that work for less than 10$ / hour

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Some months you get no clients at all ... other times you get 5 at once

digital gate
fallen heath
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https://youtu.be/qwD6-l3D2HQ?si=sWK9vN0Zq7epy1r7

the kind of games I want to make

The dungeon's popularity is plummeting! Only the Slime can make it fun again. Lots of magic sodas are needed to get the job done.

Can't believe it's been 5 months since last video. I had so much fun exploring new types of gameplays. Thanks for all of your support & Subscribe to keep updated!

(The game is still in development and I'm working on...

▶ Play video
fallen heath
fallen heath
bleak dagger
fallen heath
bleak dagger
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guess cost of living is really low there ?

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But still thats horrible

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Thats like slavery .....

fallen heath
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we don't have electricity ... just solar

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but just 2 months and I will leave and go to Turkey

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I think for solo devs it's better to make some thing easy but with very smart game mich and in a genre like rage games or something to spread more easily

flat rapids
bleak dagger
half kiln
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Is the game dev carrier still alive?

Is it good for remote friendly jobs ?

bleak dagger
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We had massive layoffs recently but you are able to find freelance work

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if your hourly wages isnt too crazy

half kiln
half kiln
bleak dagger
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Overhiring during covid

half kiln
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Hmm make sence

bleak dagger
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But im sure ai plays its part too

half kiln
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Game dev is still hard to enter filled, so I think it has low competition compared to graphic designer or web development

half kiln
coarse ember
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But the layoffs are more to do with over hiring during COVID and funds/investments getting hard to get as of late

coarse ember
junior plume
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Hi guys, i am trying to build a portfolio. what would be the most impressive thing to show someone? I have a massive scene that's pretty optimized, and its gorgeous. but it does not really seem like its that impressive

bleak dagger
junior plume
# bleak dagger Depends on your profession 😄

currently im a autozone employee XD
But fr I am happy doing anything that will get me noticed in the unreal engine scene, I have started making my own game and I really want to make money off of unreal engine.

I have only been in blueprint for the "coding" aspect, but I know that there is a large community around lighting, level building, character animation, and all that thats not coding in raw language.

bleak dagger
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Programmer, Level Design, Game Design, Lightning specialist, virtual production

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All of these have very different portfolios

junior plume
# bleak dagger Programmer, Level Design, Game Design, Lightning specialist, virtual production

well right now I have a bit of all of that, but what would be the best to get into? I understand each one is going to be different but I have done a little of all and I would like to ask others their opinions on each. would being a good lighting specialist be something that gets noticed often? does level design need to follow rules that if you dont follow no one will ever choose me? I dont know and I dont want to google myself down a rabbit hole, you know?

coarse ember
bleak dagger
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Animators are probably one of the best paid and rarest roles

bleak dagger
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I wouldnt really go into sound design or art

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Thats pretty saturated

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Alltho if you are a very good artist you will still find something .... probably

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This infos are just for indies now

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i think @coarse ember can tell you more about AAA

junior plume
coarse ember
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In my experience in the west, programmers are paid the most because studios have to complete with non games salaries too

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On most teams, art and programmers make up most of the roles

bleak dagger
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How are artists paid in the industry ?

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2d and 3d

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I see many artists working almost for food in indie projects

junior plume
junior plume
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wow these are so cool to go through

coarse ember
bleak dagger
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Artist 3d Quebec Montreal 35k$ ouch ... wonder what studio that could be 😄

coarse ember
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It's mostly crowd sourced data so there could be bad data and outliers

junior plume
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thats good to know, hmm

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I think I will try out animation then, I can animate pretty well in unreal engine... but will that impress people? or do they want animations in like blender which are then exported?

bleak dagger
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You need blender

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You can do a lot in the engine but if you want industry standart you have to go with maya and then blender

coarse ember
# junior plume I think I will try out animation then, I can animate pretty well in unreal engin...

See page https://entrylevel.games/database/junior-animator especially at the bottom where there's portfolio links

Junior Animator

A Junior Animator plays a supportive role in bringing characters to life, adding personality and flair in line with the project's vision. Entrusted with crafting animations, they are responsible for animating characters and cameras in both stylised and realistic aesthetics, using motion capture data, keyframe, and facial animations.

void gust
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Might as well work at McDonald's.

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For $35K...

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Is it really true that Unreal is not good for animations? K Pop Demon Hunters made a lot of animations with Unreals Control Rig.

oblique ice
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you can still do animation using control rig, but you need understand principles first, because you want to do that will taking time and effort, so if anyone here no patience and the effort to do that, if don't have cannot do anything already

worldly monolith
coarse ember
void gust
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They admit that it's for pre visualization of scenes, but with the added bonus of very fast iterations. I think it's great to learn both Maya and Unreal instead of just one or the other.

flat rapids
coarse ember
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I personally think the salaries trend lower than the actual market rate

flat rapids
blazing path
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Hello guys, I’m adeola. 3d Character and props artist. Great to be here ✨

livid oxide
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Hello, maybe someone here knows how to post a role in the job board channels ?

sullen yarrow
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hello, i was wondering if anyone here could help me come up with a portfoilio for internships

coarse ember
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And what role are you looking to do?

sullen yarrow
sullen yarrow
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Or honestly just anything in the field to get the experience

coarse ember
sullen yarrow
sullen yarrow
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The password is test55

sullen yarrow
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So I don’t have much experience doing much since they teach everything so late

coarse ember
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Each project needs a detailed breakdown of the project.

Summary at the top followed by what design problems did you face? How did you solve them? What skills did you use and how did you use them?

sullen yarrow
coarse ember
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Expect people who are looking at your portfolio not to click through to external links like that. They're just go and go to your page. Look at project, read it and that's it

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You want to reduce the amount of friction that someone's looking at your portfolio to find that information

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So as few clicks as possible, videos instead of working demos, gifs, screenshots etc

sullen yarrow
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Got it will do 🫡

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But like for the work itself

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Like if I add more details and all that will the amount of work and the quality of my work be ok?

coarse ember
coarse ember
sullen yarrow
coarse ember
sullen yarrow
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Am I allowed to take internships after I graduate school then?

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Cuz I only have this summer really to take an internship during school since I graduate next year

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Over the summer I do plan on experimenting in unreal engine 5 and making a game with whatever I can figure out what to do in those 4 months

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But as of now I only have 1 game but am currently working on 2 more due next month

coarse ember
sullen yarrow
coarse ember
sullen yarrow
coarse ember
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So that means not only working over the summer to improve your skills, but also during your final year doing far more than what the university teaches you so you in a better position than anyone else at that university

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And that includes networking going to local game Dev events. Trying to get to know people in the industry so you have more opportunities to try and get a referral into a game studio

sullen yarrow
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I would of wished people told me that university didn’t teach you anything till late then I would of been trying to work on stuff but they all said that you learn in university

coarse ember
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Additional to that, building up a personal brand so you are showing off work on LinkedIn, Twitter, Instagram, blue sky, and increasing your surface area to the wider industry

sullen yarrow
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I also live in one of the biggest cities in my country so finding a job will be basically impossible

coarse ember
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Which country are you in?

sullen yarrow
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United States

coarse ember
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Which state?

sullen yarrow
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California

coarse ember
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You have a decent game Dev community and industry around in California, so you have location advantage to many other people in the United States at least

worldly monolith
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Plus I'm sure many like minded people your age could always start your own studio and be the next doom

sullen yarrow
sullen yarrow
coarse ember
sullen yarrow
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So balancing that and a full time job would be very difficult but. It impossible

worldly monolith
#

Nothing worth it is meant to be easy

sullen yarrow
#

True that but I would like to find something in the field as soon as I finish school so I’m not too worried about anything

coarse ember
#

In your situation this is what I would do

Aim for technical designer or level scripter/level design

Look at the games companies local to you and what technology they are using. Are they using unreal? Are they using Unity?

Whatever they are using focus on that technology stack

Think of projects that you can build and show your skill set as relevant for the jobs that are currently available for game designers and levels designers

This could mean a series of small games with a very polished game mechanic that you can build

Or building out content for existing games so you can grab an FPS template in unreal, for example, and build out multiple levels to showcase your level design skills

On LinkedIn, I will find the game industry professionals in California, especially recruiters and hiring managers. Send them a connect request with an intro to yourself saying that you would you're connecting to follow them what their activity and follow them anyway

This is so that on your LinkedIn feed you can see possible opportunities that come up as well as post your progress through these projects so that they show up on their feed

I would also look for local game Dev events that you can attend and try to meet a few people face to face, especially those that are currently in the industry

And as you expect, never stop learning. There's always more material than you can ever consume around the subject that's available freely online through video sites like GDC, YouTube and other expos

#

I also saw your a Pokémon TCG player so another game time project could be to make a card game that is balanced and that can be done with cards and all sets without needing to learn any technical engine

bleak dagger
#

@coarse ember am i allowed to share your mega doc somewhere else ?

coarse ember
solemn vale
#

Hi, I’m a beginner.

Using Sequencer + Camera Cuts.
In viewport car is visible, but in render it disappears (ghost).

Using Movie Render Queue.

Any idea what might cause this?

modern imp
solemn vale
bleak dagger
solemn vale
bleak dagger
solemn vale
bleak dagger
#

In that case we wouldn need any channels at all, lets just have one and everyone puts their stuff in htere ...

solemn vale
bleak dagger
solemn vale
#

Sorry bro 😔 i don't know how to use discord properly okay

modern imp
#

so I'm mainly a 3D artist transitioning to Unreal Engine to make cinematic sequences..
I generally use Motion Capture Animations in my scenes
what I mainly focus on is VFX, Camera Movements, Environment Design and Lighting..

what roles could I be aiming for in the game industry?

wispy snow
bleak dagger
modern imp
bleak dagger
modern imp
#

okayy😭

bleak dagger
#

You can also try freelancing

#

It isnt a stable income tho

drowsy obsidian
#

Pls german

#

Im from german

soft stratus
#

Hello all, I have a small project I'm working on and my friend wants to join me for a % equity if it makes more than like, $500, and free otherwise. Does anyone know of any example/template contracts or something that I can whip up?

lilac walrus
#

template contracts are usually not worth the paper they're printed on since they don't actually reference or respect local laws etc

void gust
#

You'd be better off paying a professional to write up a contract.

solid agate
tulip lava
grave cove
# tulip lava This is added stress during the most stressful part of the project. I say this f...

This is terrible advice. The whole point of contracts is to agree in advance to expectations. Not retro-actively split up a created thing.
You wanna make the game and then your let your contributors block you from doing anything with it because you didn't do simple IP reassignment to the project?
If you don't want to deal with this sort of thing, that's fine. But that means you should go it alone (maybe with a spouse) or stick to straight up purchases.
Otherwise it's just a Sword of Damocles hanging over the project.

tulip lava
bleak dagger
#

In fairytale land where we all love each other and ride on unicorns to work that is sureley a valid option

#

but in reallity team breaks nonstop, now all of a sudden there is drama and your "partner" threatens to sue you if you use his material

#

Also i feel like knowing exactly what i get by the end of the endeavor is less stressfull than hoping the other person wont try anything funny .... but thats just me

grave cove
#

Yeah, I'd love to live in a world where contracts aren't necessary.
But unless you're banking on only a minor success, it's better to have it agreed to before hand.
They may be happy with a 50/50 split until you have lots of money at stake and now they want 75 and it becomes he-said-he-said.
Maybe I'm just too jaded and cynical.

oblique ice
#

are you having arguments? 🤔

modern relic
#

<@&213101288538374145>

lofty crane
tulip lava
#

Damn people are so greedy these days lol. Worried about contracts before the game is even halfway done is crazy. That stuff only makes sense for corporations. What happens when you agree to give equity to someone who doesn't pull their weight? You better have some legally binding wording the prevents loopholes. Which costs money from an attorney. I'd say it costs about $1,000 for an actual contract, plus time away from development. OP better hope the game makes more than $1,000 just to break even on the contract. I literally just dealt with all of this contract nonsense. It's a waste of time at this stage in development.

round radish
#

Contracts are only worth it if you can afford to enforce them, regardless of country.

bleak dagger
bleak dagger
round radish
#

Most games are not gonna make that much money. 😛

bleak dagger
round radish
#

If your indie game makes $50k, you can probably barely afford to hire a lawyer to cover the costs of a law suit... and, yeah, for $200, nobody is gonna come after you for that.

bleak dagger
#

i would

#

just out of principle

#

even if i make minus

#

as long as i can hurt the scammer

#

A lawsuit would ruin him too keep that in mind

digital gate
#

That's from the perspective of the project runner - from the other side, as someone who has done freelance work on projects, there's no way I'd want to chip in on a project of any type without feeling like an enforceable contract existed.

#

Getting ripped off a few times tends to make you amenable towards the concept of legal protections.

bleak dagger
#

Just dont worry about it .... trust

digital gate
digital gate
# bleak dagger Just dont worry about it .... trust

"hey bro I know I said that Devolver would definitely pay us after this milestone, but actually I can't get them to reply to the pitch! We're gonna have to go with tinybuild, let me see what their email is.

Oh can you spend another 3 months on that feature that makes the design too convoluted to market?"

bleak dagger
#

I dont even get how this is a discussion haha a contract is the basis for any endeavour where ppl invest their time / money ^^

digital gate
digital gate
#

yuor out!

bleak dagger
#

Deserved ngl

coarse ember
vapid wing
#

hey guys I have a message to send bc im looking to put a team together where should i post it?

frail plaza
#

.

#

.

tulip lava
#

Seems like you have a history of making bad business decisions if scammers are your first instinct. I don't seem to have that problem personally.

bleak dagger
#

Called freelancing

#

Also, someone arguing that contracts are unnecessary while talking about bad business decisions is pretty ironic

spice dagger
#

You should absolutely take every step you feel necessary in order to protect yourself against fraud when dealing with others on a financial level.

#

Seeking protective measures such as contracts is not greed at all.

#

It is a massive red flag anyone that does not take seriously legally binding financial contracts.

#

"Trust me bro" is exactly how people get scammed.

#

Its also a major reason why people don't take revenue share projects seriously either.

#

Complaining about people not pulling their weight, when you aren't willing to even consider contracts as a serious protection mechanism is pretty telling IMO.

tulip lava
#

You can screw yourself just as easily by signing a contract as not signing one. OP had the ball in their court as they were the ones with the project IP. The project had just started, why would you give someone equity who might not be around in 2 months? Why would you spend thousands on legal when the game is worth nothing? I've completed many jobs freelance both with and without contracts, and have never entered a court room. I know when contracts are necessary, and when they are just noise to distract you from production. I also have a business degree from a university. I've done well enough for myself in business to have a pool in my backyard and land for my dogs to roam. Also if you read the original post, he's working with a friend, not randoms on the internet @bleak dagger.

#

You guys are being the boogeyman this guy needs to ignore. This is a solo dev considering working with a friend. IMO the words friend and contract in the same sentence is a recipe for disaster. Just make a game with your buddy without worrying about monetary value. Figure that out when you're close to finishing the game. After the work is quantifiable.

#

Just agree to disagree. GG.

spice dagger
#

At the end of the day, its all on each individual to take responsibility for themselves, we aren't going to solve this problem in this chat here and now for everyone as circumstances change the dynamic as you pointed out in this particular case.

But the assertions you made are just simply wrong and not advice that anyone reading this should be operating with in their own arrangements.

#

Take the necessary precautions to protect yourself.

#

Dont enter into agreements with people who raise red flags.

#

Friend or not.

tulip lava
#

Yes, protect yourself, but at the same time don't kill the vibe of your project by adding extra stressors early on. That's all I'm saying. Everyone has the right to make a suggestion in a public chat. That was my suggestion. People also have the right to think my opinion is stupid and respond. No hard feelings. That's what chats are for.

void gust
#

"Just make a game with your buddy without worrying about monetary value."

Except the original person asking the question was considering monetary value. So he feels that he will be making some money rather than no money. Agreeing to what will be split from the beginning is not adding any stress but relieving it, and it solidifies CONFIDENCE in the product. Without confidence then no one will believe in the future of your product. But also, you don't know if anybody here has had bad friends who betrayed them in the past so why would you mention that when that wasn't even part of the question? There are, however, quite a lot of untrustworthy people on the planet, so you are better off doing your due diligence.

worldly monolith
#

Then would ask basic questions time and time again when I would link or even show them things like it was something new to them.

#

So yeah if I were to work with a friend again I'd 100% contract with them.

#

Not waste my time putting in a bunch of work when they're barely putting in an hour a day.

coarse ember
#

It's for both parties' benefit to have agreed working terms in writing

#

Having a verbal agreement is a recipe for disaster if it's something you need to rely on later

wraith mortar
#

Nevermind the predatory aspects of that certain listing

spice dagger
#

We dont actively read/vet the job listings.

#

Unless there is an obvious scam one or one gets reported.

#

Which is why we recommend that people be extremely cautious when entering into financial arrangements with other users.

#

Its not feasible for us to treat it any differently than we do now. We dont have the resources to validate the legitimacy of listings.

#

We arent a job platform. We just provide a convenient board that facilitates it.

#

If we didnt, people would just spam them in other channels.

bleak dagger
#

LOlolololo work for free untill we have funding then you get paid a normal rate XD

#

No one in their right mind would take that offer anyways

wraith mortar
#

Oh my question was mostly focused on cross channel spam. Surely you should post in the appropriate channel, jobs aren't both freelance and salary

spice dagger
tulip lava
# worldly monolith Not waste my time putting in a bunch of work when they're barely putting in an h...

Yeah that's my point. Imagine if you signed a contract early on and gave your friend 50% of all sales. That's why I say wait until there is quantifiable work done before you sign a contract. Sure you could argue that contract is void if your friend doesn't do what they agree to do in a contract, but you better have a good lawyer writing the contract. If the contract spells out that your friend is in charge of UI for example, well you need to have what exactly they're responsible for in the UI. Otherwise they can make one widget and claim they worked on the UI in court. All game devs know how many layers there are for each aspect of a game. A UI can have hundreds of user created widgets. A lawyer will have to write all of that into the contract. A lawyer's time isn't cheap and you need to find one that knows what they're doing, then on top of all that people bail all the time. So maybe this guy spends $1-2K getting the contract done, then a few months later his buddy decides he doesn't want to work on the game anymore because it's too hard, too much of a commitment, etc. Now OP spent $1-2K and weeks of time they could've spent developing, worrying about a contract. I'm not saying you should never have contract with the people you work with, only that there is a time and place. If you work on a game for 2-3 years consistently with someone and you're getting close to launch, you can sit down with an attorney and say, here is what is done and by who, divide the equity accordingly. Worrying about contracts a month into development is just unnecessary IMO. People are free to disagree with me, that's normal. Just my opinion.

bleak dagger
#

Fair for everyone

#

not much hassle

tulip lava
# coarse ember What is so stressful about a written working agreement?

Money, time spent away from development, finding a lawyer that can write contracts without loopholes. At one month into development it's not worth it unless you're making a game you expect to have a massive payoff in the first place. OP seemed very casual about the ambition of their game. Games take years to develop. Finding people who are willing to stick it out for years is rare, people can leave whenever they want. No contract can force someone to work for free. If you own the IP because you started the project, giving away equity to someone with a contract is silly if the game is just starting development. If the friend you give equity to decides to bail, you have to trust that they won't throw a curve ball and sue you if your game does astronomically well.

coarse ember
#

It's not that much time and if it's between friends, it doesn't need to be legal tight

tulip lava
coarse ember
#

A written working agreement > a verbal agreement

#

If you are going to take the time to talk about having a verbal agreement and agree on what would be distributed in the event of a success or if someone walks away, etc., have it in a written agreement. That written agreement can be a contract; it can be a legal-type contract but ideally it should be written down

bleak dagger
#

The problem is also that in many countries without a contract any ip that someone contributes stays with him

#

So lets say he drops out after a month and tells you you cant use his work anymore you are screwed as lead

coarse ember
#

If this is not thought about upfront right at the beginning of the working agreement (verbal or not), then you're opening for the whole thing to go south later down the line when money is starts getting involved

bleak dagger
#

Guess ive seen to many projects fail and too much drama with crap like this lol

#

Jaded and cynical to the core 😆

tulip lava
#

Lol yeah I haven't had any bad experiences in business personally, but I do understand where you guys are coming from.

coarse ember
#

I've seen friends break down relationships because of the lack of up front agreements in place

#

Or more specific, when money starts getting involved

glacial elbow
#

Hii Guiizz, Looking for some Unreal Paid Freelance project, have a good system and wifi, Have 3 Years of Experience in gaming industry as a Cinematic Lighting and Environment Artist, Have worked on titles like Fortnite and Rocket League with Epic games and other unannounced AAA titles for past 3 years

If my Role Interest's you Dm for Projects!

void gust
formal salmon
#

It’s the Mr beast scam

flat tapir
#

So many news about the fall of the US economy and ppl discussing the rise of China. Since I can't speak chinese or japanese, it leaves me scared to think about going to China or Japan to work there. The future for the US economy seems dark, grim, I can't say. I have no idea how game developers are going to be affected by this new world dynamics. I'm avoiding thinking about it because first I have to make a portfolio, not try to foresee the future.

spice dagger
# flat tapir So many news about the fall of the US economy and ppl discussing the rise of Chi...

Personally, my opinion is that you would be at much greater ease if you didn't follow macro geopolitical events or macro economics of countries and didn't base your life around what may or may not happen on that scale. Narrow your focus, everything goes through cycles. The Games Industry is in a slump, that doesn't mean its going to disappear entirely. It will gain traction again, if you are new to the industry, by the time you are comfortable in your discipline, it might be picking up again.

#

Skills in this industry are very remote friendly, which means you are not necessarily tied to a location to be useful.

flat tapir
#

I really want to travel the world and live abroad. But that is after the job, obviously

spice dagger
uneven drum
#

Hey so I don't know if here or #ue5-general would be better but.... How should one learn C++, Bps at a better rate. I have learned basics with youtube for bps however I don't seem to recall half of what I "learn" and I am wanting to be more proficient. Is gamedev.tv good or udemy? Whatever you suggest or have thoughts on would be beneficial.

digital gate
# uneven drum Hey so I don't know if here or <#846520322642411570> would be better but.... How...

Have you tried a more hands on approach, less hand-holding less follow-tutorial?

https://20_games_challenge.gitlab.io/challenge/

If you work your way through this, and you try to minimize the amount of tutorials you watch, you’ll probably retain a lot more. It’s okay to use tutorials to find answers to unblock yourself, but I’d suggest trying to work through each game with as little tutorials as possible. When you use tutorials, I suggest skipping around until you find the bit where the tutorial covers a specific thing you’re stuck on, and then immediately pause and put that into practice.

chilly sundial
#

I would avoid gamedev.tv at all costs personally. Their stuff is pretty bad, especially for C++.
As for getting stuff to sink in, I find the best way is to learn and then apply, not in the way of recreating exactly what you've seen, but trying to apply it to something that the video isn't telling you and then expand upon it. Rather than just trying to copy paste say, an inventory system, try and integrate one into an actual thing, not just a testbed. Use it, expand upon it and fit it exactly to your needs.

digital gate
#

Applying the knowledge in a different context is pretty OP yeah

uneven drum
mortal pike
#

Hey does anybody have any advice about getting into small scale team projects? I've just finished a large project of my own which is my only real portfolio, I'm very experienced in the engine and interested in learning even more (about all aspects of game design). Just thinking of small team projects that pay at least a little up front. I'll definitely look at the channels here but are there any other approaches, eg links to potential job listings and so on?

bleak dagger
mortal pike
#

Yes I am, I'll post details in the appropriate channels of course I was just looking for general advice

reef knot
#

I have posted my resume also and if anyone feels it's decent and has a job to offer I will wait for you message

pure gyro
#

Be aware of PDF exploits, as a developer, I do not recommend downloading it.

bleak dagger
#

A bit thin

bleak dagger
idle maple
coarse ember
# reef knot Hello folks Virendra Here I Want you guys to please check my website let me kn...

The project's aren't very diverse. It's basically locomotion and a runner game. What I would like to see is more varied stuff like what this person does https://www.youtube.com/mixandjam

undone needle
#

I am a student currently in MIT doing my masters in computer science, but to be honest of i have lost interest in it as I went to college and from the age of 17 I've had a dream to work as a game developer but my parents wanted something else so I had to choose the other path. My college is going to end very soon I am totally new in this game development and don't know anything about this but I have the will to learn game development. I am confused that from where I should start, I would love if you guys would help me out and I appreciate all the suggestion you guys would like to give me as a newcomer. Please guide me.

reef knot
digital gate
bleak dagger
undone needle
digital gate
undone needle
bleak dagger
#

Ai web devs are flooding the market right now

#

But i heard the good ones still get regular clients

#

Make a account with all the freelance sites asap, it takes a while untill you get your first clients and ratings, after that there is a high chance of earning good money with it

true sigil
#

I hope this is the correct place to ask this. What methods do you guys use/prefer for signing legal contracts between developers who are located in different places of the world and/or freelance workers? We have the documents, but is there some general preferred way/website to sign it between each part?

true sigil
coarse ember
#

Have you paid for someone to draft the documents for the legal contracts?

true sigil
coarse ember
karmic solstice
#

Hello, UE4-5 Dev. with 9 years experience, looking for side-jobs or a career change. I am a published game developer that can build just about anything you can think up within Unreal Engine blueprints, level design, user interfaces and much more.

pure gyro
bleak dagger
#

Ai doesnt make us work less

#

it just pulls down the price for everything

mortal pike
#

well of course, technology only helps the collective in the right hands

pure gyro
#

Depends for what website type I guess, but for landing page, it's amazing at it.

worldly monolith
#

May I see your landing page?

bleak dagger
#

Good luck 🙂

pure gyro
coarse ember
coarse ember
#

He's already past that point by having previous jobs

idle maple
#

Now when working on NDA projects, I can't for obvious reasons

#

But most recruiters don't look at my portfolio really, just the resume. The website doesn't get any traffic even though I get responses from recruiters

pure gyro
idle maple
shut token
#

@idle maple Woooow - that's all your website says? Gonna have to pass on that.

idle maple
shut token
#

dafuq you paying $100 a year for????

#

You can host that free on like github pages lol

idle maple
#

on that website

shut token
#

That's how they get ya'

pure gyro
#

cloudflare pages is also free

modern relic
strong cobalt
#

<@&213101288538374145> We got another one

strong cobalt
#

Thankyou 🙂

idle maple
coarse ember
#

<@&213101288538374145>

coarse ember
#

Happy to do things in public channels

pure gyro
#

How could I improve it?

coarse ember
pure gyro
#

FullStack / Backend Software Developer

coarse ember
#

I would want to see more projects similar to the mobile one

#

With more in-depth detail about the workings and problems you've faced. Eg, why does 5000+ users matter? What was the actual problem you've solved and how

pure gyro
#

Catchy numbers are usually what to put on a CV

coarse ember
#

Why was "Optimized frontend performance using Coil3 for efficient image loading on Android (Kotlin" an issue in the first place and why does this matter?

pure gyro
#

a lot of it I can't talk about though

#

But I understand that I should be doing more backend related projects.
The graphic one for me was a realization that I don't want to do graphic programming

coarse ember
#

In general, it looks like you did 'stuff' but I don't get a sense of how you work, how you solve problems, how you provide some impact on the team or project

#

Eg optimised frontend image rendering performance that gave us a 10% uplift in retention

modern relic
#

@coarse ember you should start a business reviewing CVs and offering career building advice. I'd pay for that. Obviously I'd get a sweet discount for giving you the idea

mild vector
#

i've got an all day interview coming up. senior c++/UE5 position. anyone wanna hit me up with some prompts i can jam on for practice by any chance? not sure if they're gonna focus on c++ features, algorithms or framework related stuff, i'm sure it'll touch a little bit on everything

coarse ember
#

Good luck either way!

mild vector
#

no. ive never in my life done leetcode in an interview so i highly doubt that will be how it goes lol

idle maple
#

So it can be like that too, but as I said it's varied

coarse ember
#

FWIW, I've done leetcode, full projects live, debugging/fixing exercises, verbal / whiteboard systems solving for game jobs

wispy snow
# mild vector i've got an all day interview coming up. senior c++/UE5 position. anyone wanna h...

Agree with yaustar about asking if they can provide you with any details. In a recent technical interview I had I had gotten a note that it was gonna be "a simple c++ game without any engine" which allowed me to spend the train journey there by remembering how to even write a pure cli c++ app again 😄
By comparison, a former colleague of mine had had the same interview but without that advance note and completely bungled it since it just takes a bit of time to remember "the basics" when you've been neck deep in stuff like UE for a long time.

round radish
#

Yeah.

#

On my last code interview, I had to relearn how to use stl on the fly 😂

#

(they were very understanding)

mild vector
mild vector
#

not since i got the next interview scheduled

#

i sent an email like three? weeks ago? asking for any info on stuff i could prep for and haven't heard back. and it was obviously scheduled pretty far out

coarse ember
#

In the absence of that information, I would personally look at:

  • Modern C++ specific stuff like move operators, etc (Effective Modern C++ can help here
  • Practise using C++ to handle leetcode problems
  • Practise verbally explaining your leet code solution
  • Recommended practises in Unreal
  • Any area of UE that they mention in the JD
  • Systems planning in the area of the stack that you are interviewing for
  • Behavioural questions
  • Prepare a good set of questions for them and leadership
  • How would you make X sytem in UE (eg inventory)
#

(If you have the JD, that would help)

mild vector
#

basically what i have been doing is grinding codwars just to get reps in with working outside of an IDE in case they make me do some kind of web based test thing where i don't have intellisense or anything, and as far as framework specific stuff i'm just sort of game jamming, i'm making a crappy mewgenics clone

raw walrus
#

So I did something stupid

#

I left an unreal engine server thought I left the wrong one then left here but this was the one I wanted to stay in

round radish
#

And that was how your career ended.

woeful iron
worn wraith
#

Hey everyone 🙂
I have been working on sharpening my Unreal Engine skills up until now and after making some projects and working on my CV, I would like to start the journey to find my first job. I noticed that I am not getting too far by just applying to job postings so I would like to start also networking but I really have no idea where to start. I know of the general concept of game jams but never gotten into it and so dont really know where to begin. does anyone have any advice on where I should start and maybe overall about how to land a first job?

If anyone would like to work together on a project, I would be more than happy to sharpen my skills further and help with anything

round radish
worn wraith
coarse ember
# worn wraith Germany

Okay cool, so that makes it easier job hunt-wise. The main things to work on are your CV and your portfolio. Doing game jams is fine. I personally wouldn't don't like them as networking opportunities because it's usually other people who are still trying to get into games or looking for gaming jobs that are attending these events.

Instead what I would do is build and iterate on your projects in public:

  • post updates on LinkedIn, Twitter, BlueSky, and talk about your work openly
  • talk about what you're learning
  • talk about what problems you've found and fixed
  • talk about what things excite you that are coming up, like new Unreal features
    Make sure there are images and videos attached to them

Engage with other people on LinkedIn through comments. Follow people who are developers or hiring managers in companies that you want to work in or in Germany, especially if they're active on LinkedIn

granite brook
bleak dagger
fierce ledge
rain mango
#

How do you see your career future considering the rapid AI developments?

sacred flax
#

LLM improvement seems to have plateaued and they still aren't quite good enough so not too worried.. whatever comes after LLM's might worry me though

coarse ember
craggy nacelle
#

Honestly if it gets to a point that I have to use AI tools, I'll probably try and find something what they call a lifestyle business. Potentially from building some small app or service around something that I can find enough customers to pay my salary and that's it.

#

Somehow I doubt it gets to that, and technically I certainly could adapt to it, but it just isn't fun

#

Unless I receive a significant raise compared to what I'm paid now, I'd rather just... not work with those tools.

woeful iron
#

I don't mind using the tools, but if it ever gets to full vibe coding where you're just directing AI yeah fuck that shit, I'm looking for another career

pure gyro
oblique ice
#

that make sense yes, if the person is already change to mindset about doing the bussiness or collect $$$ only, then they will using it

young solar
#

Hey everyone,

I’ve been trying to improve my programming skills in Unreal and learn how to build systems on my own instead of relying too heavily on tutorials.

I want to better understand the logic and thinking process behind creating systems, problem solving, and structuring code/Blueprints independently. If anyone has advice, learning methods, resources, or personal experience that helped them reach that point please feel free to DM me I’d really appreciate it.

bleak dagger
#

Or just keep creating, but it really helps if you learn a leanguage from ground up.... i recommend c, its pure torture for like 6 months (imagine a guy that geats beaten but instead of crying he is screaming harder daddy, you have to become that guy) but after that you have a solid foundation, then continue creating stuff in cpp and or blueprints

void gust
#

If you hate C, then MIPS Assembly will make you love C.

spice dagger
wispy snow
# young solar Hey everyone, I’ve been trying to improve my programming skills in Unreal and ...

In addition to taking actual computer science / programming classes, I also recommend programming stuff together with somebody else. Not a hacked together game jam, but either a small game or just a single feature. Talk about ways of implementing stuff, discuss your preferences and your learnings as you go along, find common ground in terms of methodologies etc. Having someone take the journey with you is going to be immensely valuable as it will teach you communication and hopefully motivate both of you to learn both wider and deeper. Plus, once you do get a job you will 100% be working with other folks.

fervent arch
#

is this how most game dev groups start out? 🤣

wraith mortar
#

What on earth does that have to do with career

worldly monolith
pure gyro
#

Is this really how business gets created? I see many more stories about a solo guy working hard, Making some cash then recruiting, not the other way around.

worldly monolith
#

I'm sure it depends if you have a group of friends like the Doom guys or a group of brothers like the people who worked in the original Runescape.

coarse ember
full rover
#

@median cedar I hate you

fallow parrot
#

My biggest complaint with the game industry is that companies believe $150k is the salary of a senior engineer.

#

As someone who began his career doing regular software engineering work and then moving into tech, it's basically non-feasible to move into the game industry.

coarse ember
fallow parrot
#

Both of those companies had layoffs this year so I wouldn't expect them to do much hiring at the moment.

pure gyro
#

TBH, studios usually pay less, like it's rare that it's above 200k+ while in tech (backend, ai, ...), it's not rare that the base sallary is around 200k... Companies like Facebook, Google, Tiktok and many more.

#

That is also why I left the gaming industry for a backend role.

red pumice
#

Nvidia would pay well

fallow parrot
grave cove
#

It's the "passion tax" at work. as well as supply & demad pressures from all the people that don't care (yet) how much they're making.

fallow parrot
fallow parrot
grave cove
#

I'm not sure I agree.

red pumice
#

They also use UE

fallow parrot
grave cove
# fallow parrot Why is that?

Because there's more to life than money. That's not to discount the importance of money.
There's something to be said for testing your work by playing a game and not some spreadsheet. But even that's just a preference.
And meeting people that have played your game and said they had fun can make you feel like a rock star.

coarse ember
soft stratus
#

Hey all. Curious what people think
I started coding a game a few months ago and am close to landing a licensing deal with a small band, then pulling in an engineer and Co for equity
But I also just got an offer from a startup for 200+, and I'm unemployed, and the startup would have me leave my friends and family to work for 60-80hr/week.
Any suggestions on what to do? Or stories about what you did and if you regret it? I'm dreading picking either

spice dagger
soft stratus
#

Aerospace engineer turned Gamedev, worked in games for two years after working in navy/sim

spice dagger
#

Without those details what I could ask is, is this something that you think wont come around again?

soft stratus
#

Then funemployed lol

spice dagger
#

Or is this circumstance something you could replicate again.

soft stratus
#

Interesting. Both the game and the career opportunity, you mean?

spice dagger
#

Yes

#

If the timing is not right and that is why you are hesitant.

#

Can you turn it down, settle your personal affairs (however long that takes) and be able to land with a similar deal at a later time?

soft stratus
#

Probably not tbh.
It's a pretty wild offer from a big name company

#

But I'm not sure how replicable these Gamedev circumstances are either - no family to support and no job means more dev time

#

It's very good advice. Thank you

spice dagger
#

Do you have a Wife and Children?

#

Less specifically, do you have direct dependents?

#

If not, then I would do whatever you feel is the most selfish (because why not?).

#

If you do, then you should be talking with them about this instead.

#

Laying all the cards on the table.

#

This is whats involved, this is how long it will take, this is what you will miss out on.

#

But this is what we get out of it at the end.

#

Then make the decision together.

pure gyro
#

Higher risk, higher rewards.

soft stratus
soft stratus
spice dagger
#

If your GF is as serious as you claim, she would see the benefits as well and support you. Its not only your future, but potentially hers as well.

pure gyro
#

I don’t know your age, but I’m young, and what I’d personally do is try to make both work. Take the startup job for the financial stability and keep building the game on evenings/weekends, even if it means putting in an extra 2–3 hours after work and longer days on weekends. That could still add up to ~40 hours/week on the game alongside your job.

It’d be a grind for a while, but if the game launches well, you’d have more freedom later and could potentially slow down or choose your own path. Hard, but maybe worth considering before giving up either opportunity entirely.

(this is what I would do as a young entrepreneur)

fallow parrot
coarse ember
fallow parrot
soft stratus
soft stratus
fallow parrot
soft stratus
coarse ember
fallow parrot
coarse ember
fallow parrot
grave cove
#

It should be smothered in the crib in SF. It shouldn't be acceptable anywhere.

wraith mortar
void gust
#

Oooo, I used to live in SF. Lots of game studios there. And lots of homeless doods.

Didn't 996 come from Jack Ma in China?

flat rapids
# grave cove It should be smothered in the crib in SF. It shouldn't be acceptable anywhere.

I agree and also, all the games I love playing and cherish so much from my heart that made me quit my corporate job to pursue the career in game industry were all made with hard freaking work and countless hours poured into it and nothing good comes from comfort. You have to be able to put in a lot of hours to make incredible games but making employees to work insane hours or normalizing that is absolutely no go.

When you love something, you obviously put a lot more hours and effort and company should reward that with recognition and compensation for employees who are willing to work hard and go above and beyond/bringing up new ideas to enhance the game experience.

bleak dagger
coarse ember
bleak dagger
#

Ye but especially for Roblox, they are using children as worker slaves

#

Thats something i wouldnt want to supposrt with my name

#

Besides that their payout is a insult

#

They keep up to 90%

coarse ember
#

They do keep a % but its not 90%

#

They do a struggle with moderation issues on their platform

bleak dagger
#

Hmm how did their ceo say it
Its a gift for young developers not child labour, it gives them a opportunity to earn money

#

Seems like a philanthropist to me 🙂

coarse ember
#

No one is forced to make content for it

#

It's not worker slaves or child labour

bleak dagger
#

These child labour laws are there for a reason

#

They loopholed them by not paying the children money but robux

coarse ember
#

The implication here is that Roblox is 'hiring' them which they aren't

#

It's an opt in system

bleak dagger
#

So lets open coal mines as opt in system for childrens

#

We allow kids in there and we pay them per bucket they bring up

#

We are not hiring them

brazen plover
#

Hyperbole aside, "no one is forced to XY" is always a bit of a weak argument against regulation.

coarse ember
#

True. I guess my point that "using children as worker slaves" is hyperbole

#

They do have a content platform that pays out and encourages users to make content

#

But phasing it has 'worker slaves' just rubs me the wrong way

#

Should they completely disable it for minors?

bleak dagger
#

Yes

#

Or only non profit

#

Also they need better moderation

#

Or any moderation at all for that matter ....

#

Like i would not let my child play this

grave cove
# flat rapids I agree and also, all the games I love playing and cherish so much from my heart...

There's definitely a significant difference between a) temporarily needing to put in more hours to meet a short term deadline (overtime), b) wanting to put additional time in because you believe in something (passion) and c) mandated 12-hour days, 6 days a week (basically crunch).
As a (generally) deadline driven product, I don't believe that overtime will ever truly be eliminated from games development. But it should be fairly compensated.
But overtime is not crunch, which shouldn't need to be compensated because it shouldn't be happening! Though I suppose if it does happen it needs to be unfairly compensated in favor of the employee 😄 .
Compensation for passion is tricky. An employer shouldn't really be on the hook if the employee chooses to do more. But are they choosing it? or is it really peer pressure/fear? The latter falls into overtime/crunch. The former ... 🤷 tricky.

brazen plover
#

Is the capable game developer capable of posting in the right channels?

flat rapids
barren stump
#

is there a text chat soley for questions? because i have a few

barren stump
#

thanks

rain mango
cold tinsel
#

If anyone knows of principal dev, SDET, or staff engineer roles in the Boston area, I'd love to hear about them.

fast snow
#

hey guys do anyone know from where i can get coms?

coarse ember
oblique ice
#

coms?

jade trout
#

commissions most likely

fast snow
tawny kayak
#

Prefix your job offer with one of the following to get it pinned:

**[PAID]**
**[CONTRACT]**
**[ROYALTY]**
**[UNPAID]**

Jobs will remain pinned for 7 days or until you request to have it unpinned; whichever comes first.

vernal wolf
plucky hatch
shadow trench
#

hi!

vernal wolf
#

[PAID] I am looking to buy a character model of myself. Unfortunately will be vastly underpaid. Message me lowest acceptable price and quality samples.

#

Sweet non-pin

low pond
#

[PAID] Looking to buy a character model of a mecha ala Zone of the Enders

tawny kayak
#

You need to include the ** on both sides, too. Basically, make it bold.

#

Editing old messages won't trigger it.

vernal wolf
#

YOU SAID PREFIX

#

[PAID] I am looking to buy a character model of myself. Unfortunately will be vastly underpaid. Message me lowest acceptable price and quality samples. [PAID]

#

[PAID] I am looking to buy a character model of myself. Unfortunately will be vastly underpaid. Message me lowest acceptable price and quality samples. [/PAID]

#

Yo.

#

[PAID] I am looking to buy a character model of myself. Unfortunately will be vastly underpaid. Message me lowest acceptable price and quality samples.

#

I swear to god

tawny kayak
#

🤦

pastel estuary
#

lol

tawny kayak
#

I didn't think it would be this difficult to read what I wrote. 😦

vernal wolf
#

Where does it say []

#

The fuck is that character

tawny kayak
#

The instructions in #unreal-news and the first post in this channel, which is pinned, both have the formatting written out. Does it look wrong on mobile, maybe?

vernal wolf
#

Yeah, shit makes zero sense on mobile

#

I have no idea what you're talking about

tawny kayak
#

It looks fine on iOS. Are you using Android?

vernal wolf
#

Yeah

tawny kayak
#

Can you upload a screenshot of what the instructions look like for you?

vernal wolf
#

How the fuck do I screenshot. Clearly I don't deserve a phone

tawny kayak
#

lol I don't know.

#

I don't use Android.

vernal wolf
#

Fuck it, don't need it pinned anyway

low pond
#

BOOTS YOU OUT OF JOBS SOME OF US ARE TRYING TO EARN A LIVING HERE

lilac walrus
#

usually it's power button plus volume down at the same time, I think

#

also MAKE MONEY MONEY

vernal wolf
#

I did that and now my phone is on mute, gg

lilac walrus
#

haha

vernal wolf
#

• [PAID] Copy paste mobile test

#

Oh ffs, i copy pasted your instructions

low pond
#

Hang on, let me generate it for you

#

[PLAID]]

#

There you go

scarlet maple
#

Vastly underpaying and not knowing how to post a proposal, how can you sleep at night?

elder mist
#

it's power+home (on apple)**[PAID]**

vernal wolf
#

I do that and i get asked if I want to shut down

#

@scarlet maple I don't sleep

elder mist
#

@tawny kayak is it possible to make Unreal bot store those tagged messages?

#

and !jobs will make bot pm you all of them

tawny kayak
#

It's possible, but currently it doesn't use a database at all.

#

That would take significant work.

elder mist
#

ok

tawny kayak
#

I may have time in the future.

elder mist
#

@tawny kayak TY in advance

pastel estuary
#

@vernal wolf, on/off button and volume down

vernal wolf
#

Ive tried!

pastel estuary
#

lol

vernal wolf
#

Okay, super sensitive home + power, if you're one ms off it shuts off

#

test

#

[PAID] FUCKING PIN

#

Im totes done

pastel estuary
#

[PAID] pin dis

plucky hatch
vernal wolf
#

What the fuck

pastel estuary
#

hehe

#

one sec allar

vernal wolf
#

[PAID] fuck

pastel estuary
vernal wolf
#

Oh god damn it

pastel estuary
#

need asterixes on both sides

vernal wolf
#

Needs twoooo, gah

pastel estuary
#

hehehehe

#

to be fair, ive been laughing ass off <_<

vernal wolf
#

That fucking [] char

#

[PAID] FUCK SHIT

plucky hatch
vernal wolf
#

God damn

#

/me leaves

pastel estuary
#

hehe

tawny kayak
#

😕

#

Well, at least you guys got it to work. Obviously I'll be unpinning those.

pastel estuary
#

hehe

#

[offtopic] is this a thing?

#

ok

vernal wolf
#

Yeah, I totally do not see the double asterisk on mobile

#

It renders as a square

tawny kayak
#

Snapasaurus rex.

vernal wolf
#

Scroll up

tawny kayak
#

Thanks for that. I wouldn't have known.

#

That's crazy. They're just asterisks. Android hates me.

#

Can you see these? **

vernal wolf
tawny kayak
#

Wow. Android app doesn't render asterisks.

pastel estuary
#

^ bugreport

tawny kayak
#

!@#$%^&*() What does the space to the left look like?

low pond
#

You are a silly s t

tawny kayak
vernal wolf
glad imp
#

[PAID] Looking for someone to make a binaaural ASMR video using an extra clicky mechanical keyboard. Video must be Normalized and have some noise removal done for noise Lower than 100 hz.

vernal wolf
#

The fuck lmao

tawny kayak
#

@vernal wolf Wow, interesting. So the asterisk shows up in that group, but not two on their own.

vernal wolf
tawny kayak
#

@vernal wolf Double asterisk is the enemy. Confirmed.

vernal wolf
#

Aye

#

test

pastel estuary
vernal wolf
#

Blank

pastel estuary
#

that was 16 asterixes

vernal wolf
#

Lmao

pastel estuary
#

hehe

#

shows as 4

vernal wolf
pastel estuary
#

lol

vagrant girder
pastel estuary
#

omg shadow, how dare you say a curseword :p

vagrant girder
#

lol

pastel estuary
#

reminds me of lbp, where EVERYTHING got bleeped out

vagrant girder
#

gfdfdfd

pastel estuary
#

even "opened" got asterixed because it had the word pene in it

#

anyways, enough offtopic on jobs :p

vagrant girder
#

it formatic bug

#

it formats empty text between *

#

so it removes *

glad imp
#

[PAID] Looking for a male age 26 to 35 wearing a banana hamock or speedo to make a LIDAR Scan of themselves. A Consent form will need to be signed. Pays well.

plucky hatch
pastel estuary
#

O_o

vagrant girder
#

-ffff-

#

#kokokok#

#

huhu

#

``

tawny kayak
#

renames channel to #android-bug-testing-and-stupid

pastel estuary
#

lol

shadow trench
#

.>

vagrant girder
#

<lol>

tawny kayak
#

🤦

low pond
#

🙆🏿

glad imp
#

[PAID] Looking for a Professional spriter to make a series of SANIC and Cat Emojii's.

plucky hatch
pastel estuary
#

oh god

scarlet maple
#

People pay for SANIC-tier material?

glad imp
#

yes

vernal wolf
#

Headclots got money

elder mist
#

@glad imp how did...you found that emote?

glad imp
#

@elder mist - Better Discord Plugin I think

elder mist
#

but...i have no one installed iirc

#

and it's still visible

glad imp
dry crypt
vital parcel
#

oh god its grand dad. can you tell me in #lounge where you get those?

haughty zodiac
#

So, I have a question:
Is it really possible to find people to work with for royalty?
I understand why people try to do it, but has anyone ever done it?

#

All posts of this type I see are more or less vague ideas from people with no real plan.

pastel estuary
#

i dunno man, if its a project where you can def see its going to at least be some success..

#

i can see people taking it a shot

#

but most of those projects where its royalty look like bleh, or have a very inexperienced team

low pond
#

A lot of conversations in #career-chat seemingly take place in private so I don't know but it would never hurt to ask

#

Worst that can happen is a "No"

pastel estuary
#

^

steel creek
#

I have worked for royalty on projects. Nothing from these forums per se, but it depends more on the people (trust). If you trust the team and the idea, then at least you learn along the way of your passion. If you join a group of people, disorganized from the start (a huge majority) -- good luck.

haughty zodiac
#

I realize trust is a major factor and that probably means most of those teams consist of people who know each other IRL.

granite brook
#

That, or at least for a long time over the Internet

honest cipher
#

yes, you can find people like that

#

but finding professional people that way? really hard

#

often, the "royalty" teams are formed becouse they knew each other in university or similar things

#

the professionals charge for their work

lilac walrus
#

well, that's because they're professionals 😉

#

you're not a professional if you're not taking money for your work, hehe

mild spade
#

Royalty projects are okay if you're just learning and want something to work towards. Just don't quit your day job for them though.

#

Good experience at times, but they rarely deliver haha

ocean harbor
#

@haughty zodiac you can look at Chivalry as inspiration - royalty based

#

but to be fair, core team worked on mod before that

#

they met face to face first time when Chivalry was released 😄 worked remotely before that

#

there is interview with the lead dev, he explained quite a bit of how it was organized

low pond
#

[[PAID]] Want flight system in BP similar to how Dragonball games do it. Don't have the time or patience to do it myself.

ocean harbor
#

@low pond I have semi-realistic 3d wing based system. It's part of MMT (Open-Source)

low pond
#

Got a link? @ocean harbor

ocean harbor
#

Airfoils are on flying things, it's all BP so performance might be bad

#

Fokker and Aerosled with wings are the flying ones

low pond
#

Ah yeah, it seems more aeroplane based, I was looking for more superhero-style flying

#

Cheers anyway dude

ocean harbor
#

np

dreamy jacinth
#

that seems hella cool @ocean harbor

ocean harbor
#

there was someone on slack who did flying character, I don't remember nick name. Character was something like Native Indian girl with wings

#

@dreamy jacinth Thank you!

low pond
#

I'll bear that in mind, I didn't plan to go actively looking, more "If you want a job, it's here" kind of thing

lilac walrus
#

heh, the one I've wanted for a while is a decent Tribes style movement system. Tried doing it a couple of times myself, but it never quite felt right

#

there's even a C++ version out there by someone else, but it doesn't work properly and also doesn't feel right

ocean harbor
#

it sucks to do it on top of Character component

dreamy jacinth
#

my first game was a tribes clone. I dont have the source anymore to see how it was done but they had the movement down just right

lilac walrus
#

I think the problem is that the original movement is more or less predicated around a collection of bugs and hacks specific to that particular engine

#

makes it quite hard to reproduce

low pond
#

Well there's some dollar bills if someone wants to make a nice flight system ala Dragonball (Superhero) or whatever

#

Doesn't have to be complicated or any of that hsit

shadow trench
#

@haughty zodiac I would, but only if the planning/goal is well written

unreal gust
#

We've just opened quite a few positions over at Force Field VR (previously known as Vanguard Games) in our Amsterdam office. PM me if you have any questions!

http://forcefieldvr.com/jobs
Game Producer
Senior Game Producer
UI Artist
Storyboard Graphic Artist
Lead Programmer
Senior Environment Artist
VFX/CG Generalist
Senior Game Designer
Lead Game Designer
(Senior) Game Programmer
Technical/FX Artist
3D Artist
Senior 3D Artist
Lead Artist

torn sparrow
#

@unreal gust just a few jobs then 😛

unreal gust
#

Expanding quicker than the universe with some pretty nice projects ;)

torn sparrow
#

So it seems, great stuff 😃

elder mist
#

oh, @plucky hatch now also a mod? ...ufuf

plucky hatch
#

@elder mist yep! so if you have any trouble please dont' hesitate to tell me

dreamy jacinth
#

I need a new Vive.

#

my old one is still in the shop waiting for me to buy it

shadow trench
#

Grats @plucky hatch 😛

plucky hatch
shadow trench
#

That one will one day be president of the US 😛

little bay
#

lol

gentle pewter
#

@haughty zodiac To add an answer to your question from yesterday: I'm currently in a three-person team working on our own game, and we still try to pay everyone who makes one-time contributions just regular task-based freelance fees. If there was someone we thought would fit, and who would want to join us as a full equal partner, that might be possible - because we're already working on the game full steam ahead and have shit to show for it. What generally doesn't work is looking for people on a royalty basis in order to start something from scratch... 99.9% of those projects tend to fall flat on their faces sooner rather than later, so anyone with a bit of experience will be very reluctant.

vernal wolf
#

Aye, full partners on royalties, everyone else, no

earnest jasper
#

you're awfully young for a game developer Valkrysa

plucky hatch
#

@low pond How is the flight system? Just wanna know

#

got any video

solid bridge
#

Looking to contract out just 1 particle system - tried doing it myself but cant come up with a good result.

Long story short - would like a Jet flame. This is from a Jetpack - so about 3/4 the lenght of TPP character. Here's a reference image - please contact me with PM for contract details. Will be going through Upwork.com - you're guaranteed to get paid that way.

http://www.adelaide.edu.au/cet/isfworkshop/images/dlr-ethylene-jet-flame.jpg

low pond
#

[PAID] Anyone want to fix some bone weights?

plucky hatch
#

@low pond I could try to do it, for free though 😃

wet plank
#

@low pond What sort of bone weighting issues are you having?

sick scaffold
#

paid to fix bone weights ? wew.. 1$ per vertex pls :3

woeful pumice
#

Whould I need some type of profolio to show off my blueprint skills?

lilac walrus
#

how do you expect to show off said skills without a portfolio?

wet plank
#

Typically a portfolio is what you'll need for any job application. No one wants to download games or take your word

woeful pumice
#

So show the game be in video porfolio?

serene halo
#

@woeful pumice might be good to have a video demonstrating whatever you implemented, and then after go over it and how you accomplished it

plucky hatch
#

Or a series of gifs on your site

#

So the reviewer doesn't have to download/stream something long

lilac walrus
#

why would gifs be better than streaming video?

plucky hatch
#

to keep things short and to the point, if you're trying to show off a single cool feature per gif

#

streaming video is fine as long as you don't over do the length

unreal crest
#

I'd vote video over gif. too much animation at the same time would make me close the window so fast

wet plank
#

I'd say best thing to do is a demo-reel type video. ~3mins total with about 10-15secs/max per project. If you go over that you're just wasting their time and they're going to close it early.

#

You just want to show them what you're capable of in at first glance. They can then get into the nitty gritty later

#

And honestly, the end-result is more important than the graph of nodes. If you're a C++ programmer and want to show them you can make a driveable car, you don't want to show all the functions and blocks of text. No one is going to care. They want to see the car driving around

#

same goes for the Blueprinter, showing all these wires connected mean nothing because you don't see the end result, they just wanna see what it does not how it does it

dreamy jacinth
#

or just say "Look I have 5 other offers and tbh your pay was weak. Bump the money and I will work for you.". Make them sweat ¬_¬

low pond
#

Nah I think from a Blueprint standpoint it'd be 80% functionality, 20% code presentation

#

I wouldn't pay for an SnapUI 😛

haughty zodiac
#

[ROYALTY] Golden Lens - First Person Puzzle and Exploration - Graphic and Level Designers Needed

plucky hatch
haughty zodiac
#
regal cloak
#

Hey so a company I've worked through via contract wants to hire me but from 27 an hours that I make to 24 an hour

#

should I take it?

vernal wolf
#

What?

earnest jasper
#

is it for more work?

#

and if so, do you have free time to burn?

regal cloak
#

I do Unity, Unreal and Xamarin work but they are training me for Xamarin

#

40 hours a week

earnest jasper
#

seems underpaid by about half imo

vernal wolf
#

Ohhhh that was your rate

regal cloak
#

Yea so they want to bring me on the team

#

but for 50,000 a year

vernal wolf
#

Are you worth more than 50k?

regal cloak
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I consider myself entry level

earnest jasper
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you should offer to fight the owner and if you win you get the company. if you lose, at least negotiate a living wage. $24 an hour seems low for tech work.

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how long have you been doing it and how old are you?

regal cloak
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I know I have friends that sit at desks and answer phones making more than that

earnest jasper
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exactly

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sometimes you take a paycut for the role you want, but you can't do that all your life

regal cloak
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Only reason I'd do it is for the experince

vernal wolf
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$25 is entry level in gaming

regal cloak
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This is my first year in the tech industry

vernal wolf
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In some cases, higher than entry

regal cloak
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?

earnest jasper
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it's ok for a young person in their first year, but you should expect to climb that pay rate ladder pretty fast

vernal wolf
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But if you are in tech but not in games

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Then you should ask for more

regal cloak
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hmm what do you mean?

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We do all kinds of stuff

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Games, apps, VR

vernal wolf
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Games tend to pay less than non game tech work

regal cloak
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Well I've done mostly non game applications

earnest jasper
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how long have you been working?

vernal wolf
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A much better question is

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Do you have any better offers

regal cloak
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I haven't looked an no, I have no offer

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I guess I should just take it

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And look around then?

vernal wolf
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Aye

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You're not being paid loyalty money

regal cloak
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Man 24 just seems like dirt cheap

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loyality money?

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The guy in the office said i'd make 26 an hour

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look at the paper and it says 50K

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that is like 24 an hour right?

vernal wolf
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When you are paid more than you are worth so you dont leave. Loyalty money.

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Depends if its pre or post tax

regal cloak
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I see

vernal wolf
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Most salary quotes are pre tax, its worth to ask