#career-chat

1 messages · Page 29 of 1

coarse ember
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No. A court found them guilty

bleak dagger
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"Trade secrets"

coarse ember
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Copyright was dismissed

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Still don't know what data or how it was it used

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(for the trade secrets)

bleak dagger
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The alegations were that they copy pasted project files

coarse ember
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Here we go https://www.mk.co.kr/en/business/11484635

"The appeals court determined that the program, source code, and build files of Nexon's undisclosed project P3 all constituted identifiable trade secrets, and extended the protection period from two years to two and a half years. Nevertheless, the court limited P3’s contribution to the development of Dark and Darker to 15%, which resulted in a lower damages amount."

매일경제

The lawsuit between Nexon Korea and Ironmace over the extraction RPG 'Dark and Darker' has effectively come to an end. With the appeals court expanding the scope of trade secrets, most analysts see Ne..

bleak dagger
coarse ember
#

They couldn't claim for copyright as the games weren't similar enough (at least visually). But looks like trade secrets covered the work done on the project (source code etc)

bleak dagger
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Using exactly the same code = copyright infringment, got thrown out of the window
Using trade secrets is what got them in trouble

coarse ember
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My guess is that they built on top of existing project files from P3

bleak dagger
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But they didnt

coarse ember
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Source?

bleak dagger
coarse ember
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I'm struggling to get all the details on the court case

woeful iron
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it doesn't even have to be project files though, could be anything from market research to design decisions to whatever

bleak dagger
woeful iron
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I'm not sure what this whole conversation is about though

#

we started about non compete, but clearly trade secret infringement can be prosecuted without those non competes as by your own example

bleak dagger
coarse ember
chilly sundial
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but a non compete doesn't change anything about lifting direct files from one company and using them elsewhere

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that's just theft

coarse ember
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All this said, people thinking they can take an idea/prototype from an existing company they worked at, spawn a new company and work on something very similar is very dicey territory

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I was actually looking at a pitch for a new studio where they were going to leave somewhere and form a new studio making games in the same market

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They were pretty high up on org chart before so surprised there wasn't a non compete

bleak dagger
chilly sundial
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but you can't guarantee

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not being able to work for someone else for 6 months doesn't magically delete files off someone's harddrive

coarse ember
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Turns out in that country, you can't add non competes and this was above board

bleak dagger
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There s no 100% but no dev wants to pay the insane fee for breaking contract

coarse ember
chilly sundial
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and someone willing to steal from a company (committing a crime) probably isn't going to be bothered by breaking a non compete (an often unenforcable and illegal clause)

coarse ember
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If some one wants to steal your code, a contract isn't going to stop them

bleak dagger
coarse ember
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They can just sell it to another team/company if they've gone that far

chilly sundial
woeful iron
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and again, non competes are very rarely enforceable

bleak dagger
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It really does

coarse ember
chilly sundial
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again, given most non competes aren't actually clauses that you can enforce, and even if you could, it's nothing on the literal crime you're committing

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that's kinda like saying signing a contract that says you won't embezzle makes the punishment for embezzlement much worse

bleak dagger
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Its a civil matter then, if you still do it you have to pay the fee for breaking contract

chilly sundial
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if it's even enforceable, which it often isn't

coarse ember
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Tiny in comparison to stealing the code

chilly sundial
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you can't just put whatever in a contract and it's legally binding

coarse ember
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If someone stole my code, the last thing I would be concerned about is going after a non compete clause

woeful iron
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it's like those people posting on facebook like "I hereby do not grant permission to meta to use my data" and shit like that

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just cause you say it doesn't make it so

chilly sundial
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i have declared it and thus it is enforceable and true

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that being said, i hereby declare i own the entire continent of europe

coarse ember
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I understand where you are coming from though

bleak dagger
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If you sign a contract you are bound by it, if you yell something i nthe void you are not

coarse ember
bleak dagger
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Guess it depends on your country and state laws

coarse ember
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Plenty of contracts have clauses that aren't enforceable

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Main reason I have a lawyer go through my employment contracts

woeful iron
coarse ember
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In the US, I'm under the impression that a contract cannot supersede state or federal law?

woeful iron
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e.g. if you sign a contract for someone to rob someone else, that contract is not enforceable as doing so would constitute a crime

chilly sundial
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i'd be surprised if there's literally anywhere on earth where you can put anything you want in a contract and it's legally binding

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otherwise we'd have heard about "that country where it's employers make employees sign ritual sacrifice clauses"

grave cove
bleak dagger
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Not if its illgal by country / state laws but non competes are not illegal in most parts of the world

coarse ember
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The bottom line is that you can't stop someone committing an illegal act such as taking company property after they leave

bleak dagger
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But you can make them suffer for it

coarse ember
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Yes such as the law

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The contract is not a factor in this

chilly sundial
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they already suffer, because it's a crime

any breach of contract settlement pales in comparison to what essentially boils down to Corporate Espionage Lite™

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especially if that breach of contract is in breach of a clause that while may not be flat out illegal everywhere, may be unenforceable

woeful iron
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and it's only possible for a certain subset of companies too

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which is why you never see them for most people, only for extremely strategic key employees

coarse ember
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Non competes are generally reserved for high level positions like C level where the impact is much higher

woeful iron
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in the USA they just be like oh shit you wanna work in a wendy's? Ok, but only if you never work in any industry related to food anywhere in the USA in the coming 480 years

coarse ember
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An senior engineer is unlikely to be able to move the needle at a new company in a significant way

chilly sundial
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yeah, that's where they make sense. No one wants an operator of the company spilling the beans at the head of another.
and when you get into that territory, you can afford to pay to keep them quiet anyway

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Even if programmer #63 was to lift some secrets, unless they're running their own show, their contribution is going to fall on deaf ears
"hey i lifted this from my previous employer"
"Are you nuts, are you trying to get us shut down?! Just follow the damn TDD. Actually, better idea, you're fired"

coarse ember
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Reading the dark and darker case details where they are comparing the width of doors between P3 and DnD being the same to 6 decimal places 😅

chilly sundial
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I remember when it was being talked about in the asset list, and a lot of the "stolen assets" were just marketplace packs

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That being said, if a ruling was issued, clearly there was something dodgy afoot

coarse ember
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Also reminds me of what we needed to do to get the app stores to take down a similar game to ours where we were comparing colour palettes to ours being almost the exact same

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I do understand the point you are trying to put across where a non compete could be easier to enforce than having to go deep into courts to prove theft

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"you are working on a similar title at the new company, I'm going to enforce the non compete"

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Just feels like the tail wagging the dog

bleak dagger
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How am i brainwashed? Breach of contract is a civil matter , wtf

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1 + 1 = 2

"Ahahhahaha omg your so brainwashed"

neat garden
round radish
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An NDA can't stop you reporting crimes to the police and so on.

bleak dagger
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A non compete is not against the law.

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A nda can still force you to shut up about everything not illega, if you break that you go to civil court where they throw 234023 lawyers at you and then youve gotta pay either a generic fee of whatever was written in the contract

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Atleast in my country but i dont think its much different anywhere else

round radish
ruby plinth
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I got a python scripting question but not sure which channel it'd fit into

round radish
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Maybe?

ruby plinth
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Ah thanks, I didnt have programming enabled

void gust
void gust
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I cannot tell if you are trolling.

oblique ice
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what is they even describing? 🤔

void gust
lucid dagger
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Lets go back to ontopic pls

oblique ice
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okay, have no idea what is the discussion already

lucid dagger
lucid dagger
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Proudly

low crystal
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Oh brother

granite brook
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You aren't supposed to post job ads here. Read the #rules as well as the channel description. Please use the job board.

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@bleak dagger @low crystal Please just redirect the user next time instead of discussing their job ad.

low crystal
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I never posted a job so idk the exact way to do it but I’ll just tell them to read rules

granite brook
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There is an #instructions channel for the job board which both the rules and this channel's description point to.

low crystal
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Oh yeah I see

split drum
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Hi everyone. I'm new here. Just wondering, other than games, what else are you guys using unreal to create? Any platforms or such?

low crystal
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Videos, animations

sharp flame
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Hey, my name is Eli, I’m in my 5th of 6 semesters in a Bachelor’s degree in Media and Marketing Management with a focus on film production and I’d love to start working in the games industry. I create real‑time cinematics in UE5, but I don’t know anyone working at a studio I have zero industry contacts.
My question is: how do you start and where would you start if you were in my position? I’d love to join a game studio as a junior and eventually do the kind of work you’re doing here. In Germany we have “Werkstudent” positions, which means I can work up to 20 hours a week while studying, and I’d really like to do that at a studio as soon as possible.
Any advice on first steps, places to look, or even mentorship would be greatly appreciated. I’m also happy to assist on small projects to learn and build experience :)

oblique ice
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keep makiing stuff

coarse ember
sharp flame
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since my background is filmmaking and cinematography and photography I want to make cinematics and trailers. I've been building my levels on my own, making materials and Animations, retargeting, doing Mocap work, Animating Sequencer, lighting basically all aspects, colorgrading and editing as well. but yea i want to make Cinematics to bridge my love for film and videogames

sharp flame
sharp flame
oblique ice
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okay keep make in game cinematic 👍

sharp flame
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But how do I get from where I am right now with just creating for myself to creating for a studio, how did you for example start?

coarse ember
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So it would be good for you to research that area and see if that resonates with you

stoic bone
coarse ember
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Another thing to do is to look at the games companies in Germany to see what technology they use, what roles they tend to have open or employ

coarse ember
candid spear
# low crystal Videos, animations
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scientific and research

coarse ember
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This will involve building the portfolio itself and also some 'personal' marketing in terms of showcasing progress and WIP on LinkedIn, twitter etc

sharp flame
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Alright sounds good, thank you so much for the input :)

stoic bone
wispy snow
candid spear
low crystal
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I also thought you were the author lol

candid spear
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I'd love to port this spice library to mobile phone, but unfortunately still failed so far

stoic bone
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Reason I asked was I just integrated the Spice C library in my plugin last week.

So seeing this I was like huh! A lot of parallels

distant dagger
distant dagger
# stoic bone Yes

awesome! there are more than 2000 c files in that library , did you review all of them one by one?

stoic bone
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You have posted in over half the channels waving… let’s not do that

bleak dagger
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Hmm the bot is back

oblique ice
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Unfortunately, they will always have the bot

trim lake
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Hey there, I'm an animation student who'd like to work in the gaming industry. Although my studies are connected to game artist positions, I'm thinking of also dipping my feet in the coding part of developement. Simply put, I want to be able to test my own assets without the need for a coder.

TL,DR: Beginner game artist also wants to be game dev. Any insight or recommendations where to start?

hearty kettle
trim lake
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Probably blueprints since they seem easier. I coded in C# in high school, but that's been a while. xD

hearty kettle
trim lake
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Okay, thank you, will look into it.

hearty kettle
trim lake
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Yeah, that will entertain me for a while, thank you, xD

oblique ice
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wow C# from high schoo? no such thing at my time? i was just busy reading history, commerce, economics books

strange plinth
trim lake
smoky beacon
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"After Hogwarts Legacy’s success for Avalanche and Warner Bros. Games, a sequel was only a matter of time. The studio’s job openings also mention a new online multiplayer RPG, so if you want to help shape it, their current roles below might be worth a look."

Just saw this on X - thought you nerds should know.

spice dagger
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@wet grove Please use the Job Board. Follow the #instructions channel.

ivory echo
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And stop stealing burritos

lucid dagger
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He can be a burrito who is a bandit

oblique ice
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so it was burrito

spice dagger
spice dagger
vocal adder
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im flexing on yall

round radish
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That's the most useless thing I've ever seen.

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But congrats!

vocal adder
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hate us cuz they aint us (sarcastic)

round radish
#

😛

void gust
chilly sundial
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That's unforgivable

coarse ember
woeful iron
craggy terrace
icy trench
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<@&213101288538374145> just wondering, is it allowed to bump a post / repost in hire-a-freelancer? if so, what are the rules about this? My personal schedule as not to spam is to post once every 2 weeks, with any updates reflected in my post. I have already posted once with the bot. Thank you!

barren shadow
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There is no fixed period, but every 2 weeks is fine if its no longer visible, you can remove your old one, and replace with a new one.

woeful iron
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I think you did something wrong

wintry sigil
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Yes, thank for the help

tropic harbor
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So most if not all of you have more experience than I do making games. If you have any sort of video list or just general advice on how to improve in planning or creation I’d love to hear it. I have one shipped title that needs alot of polishing. But I am not good yet at papermapping and level prototyping.

coarse ember
# tropic harbor So most if not all of you have more experience than I do making games. If you ha...

I've got quote a few resources here around that area https://stevenyau.co.uk/gamedev-megadoc/

tropic harbor
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thanks man ill look into this

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college can only go so far for experience

granite brook
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@livid maple Please use our job board for this stuff via #instructions .

spice dagger
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@wise sparrow Use the Job Board for hiring. Follow the #instructions channel.

torpid tundra
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Is anyone here an Unreal Authorized Instructor?

ivory geode
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is that even a thing lol?

round radish
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It is.

bleak dagger
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The ones with the most impressive neckbeard

late dagger
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10 people. 10 people that replied to my post for a rev-share position. 10 people who failed to read and adhere to simple instructions. lol.

round radish
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We had one guy who refused to use source control. Thought he was above it and everyone should just do it for him.

#

He did not last long.

late dagger
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maybe 2 that had sense to submit portfolios that were actually semi decent, their schedules just didn't permit their work.

#

who the hell refuses to use SC lol.

round radish
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He was an artist.

late dagger
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that is part and parcel of any job with a complex project

round radish
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That's what we told him. "You'll need it if you ever aim to get a job in the industry."

late dagger
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exactly I know SVN, perforce, github etc

round radish
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He didn't think it was necessary. I forget why. Probably because he's a twat.

late dagger
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im not great at i t to do the fine tuned minuatue, but I know enough to be effective in uploading without stepping over other artists feet

round radish
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And that's good enough!

late dagger
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yeah i had one dude get really spicy with me lol, but had a googledrive portfolio lol

round radish
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If shit goes wrong, talk to an adult. Aka your local devops guy.

late dagger
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i hand the complex stuff to my programmer guy, made him admin to do that stuff

round radish
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Everyone has blindspots somewhere and asking for help is not a bad thing!

late dagger
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there is nothing wrong with being good in a few things and nothing else, thats called specializing

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even as a generalist myself there are certain things i can't do very well. and I make it transparent in any project.

round radish
late dagger
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he's good at what he does. im lucky to have him

round radish
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I'm sure there are things you do better as well.

late dagger
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just wish i could get a dang artist to help me with the art asset slog lol

round radish
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Haha. Yeah, man. That's our problem too.

late dagger
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im good at creature design, and environment art, some animating (rigging I can do in my sleep lol at this point).

round radish
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We've got a team of like 15 people. Not many artists with free time. Half the team is learning blender to try to get something done.

late dagger
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nice.

#

true, hopes and dreams dont pay the bills as they say. I feel that. even as i do my own project I need to work and pay the bills too 😛

#

so i tend to say, do paid work first, if you have time and willingness come along. artists are a fiesty bunch compared to programmers lol

round radish
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Yeah. For us it's kind of a passion project. Everyone has their own jobs.

late dagger
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just noticed a lot of scammy behavior

round radish
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That MrBeast casino thing is always getting spammed somewhere.

late dagger
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more so since i am now leading a project with 5 people myself, im not bound to get wrapped up in that mess.

#

im pretty confident ill have my vertical slice demo done by end of march/early april.

round radish
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Nice! What's it about?

late dagger
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been doing a lot of research, on how to form pitch data presentation, traction data, etc.

#

FPS tower defense game

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they say do what you love to play 🙂

round radish
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Oh cool!

#

A bit like Orcs Must Die?

late dagger
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i based a bit off that ironically enough 😛

round radish
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Nice! My friend and I love playing those games together.

late dagger
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yeah its a great fun game to play

#

nice stylized art style

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goofy and whimsical

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but the gameplay is pretty tight

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and challenging but in a good way

round radish
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Cool. Good luck, man!

late dagger
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im doing a more dark realistic visual tone, with a facility you protect against the "Swarm"

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thanks 🙂

flat meteor
#

Are browser games profitable these days ?

coarse ember
#

There's also attempts in the space to further options available

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eg more platforms/portals, monetisation options etc

flat meteor
flat meteor
coarse ember
flat meteor
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Yeah I'm not a marketer I should probably start looking into that

coarse ember
#

There's been enough success stories on Poki and Crazy games alone that show this is possible

flat meteor
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Another problem is I want it to be free to play

coarse ember
#

Ad driven or IAP?

flat meteor
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I was thinking about maybe showing an ad on a death ? It's an mmorpg

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It's not like you are dying constantly

coarse ember
#

If it's Ad driven and your game matches the audience on Poki, that's where I would go

coarse ember
flat meteor
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Poki is a platform right ?

coarse ember
#

Yes

flat meteor
#

My concern is lag coming from poki

coarse ember
#

What lag?

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The lag would be more based on your server location, not Poki

flat meteor
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This game will be hosted on my own vps and site

coarse ember
#

That sounds like a problem on your side, not Poki

flat meteor
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It's basically my own engine

coarse ember
#

Again, I don't see the issue where Poki would be the cause

flat meteor
#

I thought you had to upload the game to the platform ?

coarse ember
#

Even if you self hosted it all, a player would have latency if they were on the othersie of the world to your server location

flat meteor
#

Or something like that so I wouldn't have control of caching nor htacccess

coarse ember
flat meteor
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Or gzip for that matter

coarse ember
#

Poki would have the client side optimised for that type of thing

flat meteor
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I'm also using socket io with node for the multiplayer

coarse ember
#

Realistically speaking, do you think your game fits a Poki audience?

flat meteor
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I don't really know

coarse ember
#

Rolling back a bit: Is it possible for a web game to be profitable to self sustain, yes

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Given that you want to effectively self host it and it may not be suited for the typical portal audiences and it's a MMO, chances are pretty slim tbh

#

I would really think about if you have the audience available for the game you want to make rather than the other way around

flat meteor
coarse ember
flat meteor
coarse ember
#

But who is the audience? 😅

flat meteor
coarse ember
flat meteor
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No downloads, free to play, type in the link and play

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Runs on a low spec 3.6gb ram and a mid CPU

coarse ember
#

These are the questions to keep in mind and need to try and answer as soon as you can. ie can you find that audience that is an open world Rpg fan, willing to play in the browser and willing to watch ads enough times to help sustain your servers

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What's the hook for them as well

#

The flipside of the question is where all the other browser based MMOs

flat meteor
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It's basically taking terrority in a team v 2 other factions of players but with a "peace time" mode kinda of like a day and night cycle if you will where you can that work together taking down event bosses and doing dungeons for resource collecting and leveling

flat meteor
#

The ones I know seem to have decent enough player bases but have full dev teams working on them

#

So probably have marketing departments

coarse ember
#

Hordes is mostly sole dev if that helps

flat meteor
#

I looked into Google ad sense apparently you need 50k views x 12(for a year) to gain $1000

#

Seems pretty low

coarse ember
flat meteor
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Considering the amount of views you need

coarse ember
#

This is why F2P games are so ad heavy. The eCPM is pretty low

flat meteor
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It's over half a million views a year

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Im not even sure if that is unique views either

coarse ember
#

Hence why rewarded ads are preferable

#

Higher (but still not great) eCPM

flat meteor
#

I may need to rethink the f2p with one or two items or something

modest minnow
#

Im curious and looking for composing opportunity for Steam-like games and mobile games. Is anyone working on something like that right now, if so you can send a DM and I can share my demo with you if you need a composer.

-A.music

modest minnow
coarse ember
modest minnow
#

No

coarse ember
# modest minnow No

Follow is to repost posts in that channel to another Discord server you manage

modest minnow
#

Oh okay so ur saying to just look through the thread...got it

coarse ember
flat meteor
#

Maybe I could off a monthly plan or something where you get rewards but at a low price

#

Very low but still have the option to play for free 🤔

#

I could have features like personalised spells or something after all they are png driven GPU images

#

So like with the character spell have whatever image you want idk just trying to think of anything at this point 🤔

coarse ember
#

You have a cracked screen IIRC

flat meteor
#

Yeah a real bad one

#

I use my TV now

flat meteor
gaunt rampart
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/remove portfolio 1466396507635716317

woeful iron
#

no you

lapis moon
#

Any ideas how I can earn $100 for my steam fee? I'm trying to release a demo in the next couple days

low crystal
lapis moon
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Gotta look into this

coarse ember
#

You can sell copies of whatever

#

Whether people buy it is another story

lapis moon
coarse ember
#

Sell pre-orders on itch. Eg buy the demo, get the steam key later? Early bird pricing etc

coarse ember
#

Or in whatever context you prefer

#

Realistically, it might be faster to get the $100 washing cars tbh

lapis moon
lapis moon
coarse ember
#

Or some other short term labour job

lapis moon
#

i guess if i'm doing it for the money I should stop

coarse ember
#

It's more of the urgency and sure factor

lapis moon
coarse ember
#

It doesn't require upfront work or prep

lapis moon
#

yeah for sure

coarse ember
#

But game wise, you can sell a 'demo' / short game on itch and be upfront that it is a short game

#

And people still may want to buy it

#

You can also use that as validation if the game itself is attracting an audience/player base

lapis moon
#

yeah that's a great idea and it would prove i'm making something of value

#

right on

coarse ember
#

Still requires some marketing on your side to get the eyeballs on it

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But it's basically a no cost way to dip into this

lapis moon
#

yeah, i'm sure it won't be easy but definitely the best path forward from where I'm sitting. thanks again for taking the time to help out a fellow traveler @coarse ember

digital gate
# lapis moon i guess if i'm doing it for the money I should stop

If I were looking to make my own games and sell them, I'd really want to have enough money set aside for 8 months, expecting to spend at least half that time figuring out what players hate/love, and hoping to be able to get something put together with enough appeal to justify spending a few thousand dollars on the parts of the game I'm not a pro at.

#

That's a gamble, too, the stars might not align

#

So I guess, yeah, if you're in this for the money and currently have none, you should probably do something about that first

coarse ember
digital gate
#

Rapid proto & validation is also what I had in mind

coarse ember
#

I was thinking 1-2 games per month

digital gate
#

essentially jamming until you find something folks like

oblique ice
#

Also call game jam, actually most games that later is sell is really started from there

lapis moon
# bleak dagger fiverr

I've tried fiverr before but it's been years. Is it easier to get gigs as a newbie now?

#

I'm surprised Unity is on the list of poki recommended game engines but ue isnt

digital gate
lapis moon
digital gate
#

I mean if it really comes down to it, I feel like you might even tutor someone @ web dev for the cash

lapis moon
void gust
#

Would probably be faster to just give Uber rides. 😆

#

But don't senior web devs already make decent money?

coarse ember
#

UE can output to H5 but it given user devices and load times, UE is not viable

bleak dagger
coarse ember
lapis moon
lapis moon
lapis moon
coarse coyote
#

Hiii, I don't understand how to use Manny to search a job please, if someone can help me 😅
Thank you 🙏

spice dagger
#

You can otherwise browse existing listings in the channels in the Job Board category.

coarse coyote
#

Yeah I did take a look at it, but I think I'm just not used to it

#

It's apparently on discord, oh yeah maybe I don't have the proper tag, wait a sec 😅

coarse ember
#

I'm on a server with a few developers, they are making 5-10K per month

#

But it has taken time to get there

#

Poki has a game fit test where they soft launch your game to a subset of users

#

And I believe new games that pass are surfaced to players while metrics are monitored

#

But the game turnover time is much shorter compared to steam. IE the size and quality of game is lower than what is needed on steam

#

So rather than spending months or even years per steam game, you could be making a game per month for web portals

#

And you can get a better projection on possible revenue with longer tails in a much shorter amount of time compared to doing mobile or Steam

bleak dagger
#

Just with minigames ?

#

Jeez ...... im working on the wrong games .....

coarse ember
#

I generally think game developers who are going solo/trying to do their own thing really overlook web games as a possible entry point

bleak dagger
#

Its not really a viable option when you work in Unreal engine

coarse ember
#

Switch engines

bleak dagger
#

But then i would have to learn c#

coarse ember
#

I've used 6 or 7 different engines by now

bleak dagger
#

guess way easier than cpp ...

coarse ember
#

A couple in house, renderware, flash, Defold, Phaser, PlayCanvas, Unity

coarse ember
#

You would be churning out prototypes, going through the game fit tests and see which one sticks. Once you have one that has decent metrics, that can be the focus for a extra development

#

You don't neccesary need one single hit game, having multiple average/above average games can give you enough users/ad views on aggreate

#

Tooling and fees, yes

#

I also think that in terms of standing out, you have a better chance on a portal like Poki vs Steam

#

There's also support from Poki/Crazy Games to help you succeed

void gust
#

Isn't "Taken time" true for anything in life??? I would be more wary of anything that would claim to make you rich quick with minimum effort. To me, that is a much bigger red flag (ie crypto scams). Patience goes a long way, my friend.

subtle holly
#

Okay, so I am almost positive this is the wrong chat for this question, so please feel free to correct me and ill move it to the right channel. (I'm sorry, I am very new here 😭 )

I wanted to ask, as someone with very minimal programming/scripting experience, what is the most comprehensive programming course (C++) I can take that will translate well into game development, but is not directly related to game development? (For context, looking to use this course as PD--professional development--so I can do it at work, so that's why it can't be directly related. I'd also love to move to programming full-time, so having it be generalized gives me more options)

Any suggestions? 😅 again, im so sorry for the dumb question

coarse ember
subtle holly
# coarse ember Maybe get a few months of https://www.udemy.com/pricing/ approved and you can a ...

The price isn't a huge deal, since I was originally going to go for boot.dev (until I went back and realized it looks like it's more PHP, Python, Java, than it is C++). Just wanted to find something fairly comprehensive with things that transfer over into the game dev space so that when I am done with the course, it's much easier to learn from unreal-specific courses 😅 Thank you, I appreciate the help! 😁

chilly sundial
#

It's also free, though that doesn't seem to matter in your case

round radish
#

Learncpp.com hs nothing to do with unreal, but it will make learning unreal's libraries a cinch.

void gust
# subtle holly Okay, so I am almost positive this is the wrong chat for this question, so pleas...

Books are the way to go. I started with 2 books: C for Dummies, and C++ for Dummies. The authors explain every little detail in layman's terms and they don't assume that you already know what they're talking about. You'll learn not just the syntax but also data structures and how they work.

Edit: oh, and other very important things like pointers and memory management are taught in the books. Something that many people skip over.

#

I really wish there was a good Unreal book, though...

worldly seal
#

Hi guys im trying to post a freelance job and the Manny bot isn't working any help here?

oblique ice
#

i think so about the books also, i actually started learning 3d application from book, i didn't use videos

worldly monolith
void gust
woeful iron
rigid bluff
#

I've gone through one of Stephen's courses though and it was great

woeful iron
#

yeah no idea, don't know anything about the guy, his name just rang a bell

rigid bluff
#

his advanced course are mostly C++

oblique ice
#

another person i seen the course before, tom looman, also have C++

worldly monolith
#

His is also good

sharp condor
#

I was thinking of trying to get into the industry as a programmer for hire since my current job just doesnt sit with me (security systems, alarms etc.).

The thing is, I don't really know how to effectively try and get in. I do use unreal for almost 5 years now but skill wise I would probably be 2 years, not to mention that I do mostly gameplay and light ui stuff 😅.

So my question is. If I wanted to start my career as a game programmer and expand my portfolio, where should I start?

round radish
#

Making games.

coarse ember
sharp condor
#

yea, that sounds good. Will do that, thanks!

coarse ember
#

Very generally yes

oblique ice
#

yes making games, prototype, geybox, GDD, choose templete, top down, immersive, third person, racer, puzzle, flying, side scroller, point and click, repeats

lapis moon
#

If I have a demo on itch.io that I want feedback on, what channel should i post it in?

round radish
#

A "please" wouldn't hurt.

bitter hull
#

For reference, I learned how to make a 2D tetris from an engine I made from scratch and then I started learning 3d graphics and just made a simple 3d demo and that got me an interview - but with hindsight / wisdom I could have made way smaller but useful libraries such as a file system, memory manager, or some kind of inter-object messaging system, learn about CPUs / GPUs and how to profile code you've written would show you're ready to start working

sharp condor
bitter hull
#

cool! So I guess you have a good grasp on linear algebra like vectors, forces, would know why it's bad to use too many line traces etc, maybe you have some GAS exp and are comfortable with tags? Have you done any networked games and dealt with replication?
If you have good unreal insights exp profiling your games, then that's definitely a positive
Oh, and it's good to know the diff between hard and soft references, it can really affect productivity if a project takes 15 mins to load because the sheer amount of hard refs in BPs causes the game to load all assets on start up etc
Good luck!

sharp condor
bleak dagger
placid geyser
bleak dagger
#

You can run a trace on tick and wont have problems with it

placid geyser
placid geyser
round radish
#

But you can potentially do thousands of them without really hurting anything.

round radish
bleak dagger
#

The linetrace is almost free, you can test it for your self, run the profiler and let a actor do 500 traces on tick

#

You wont even loose 1 frame

round radish
#

Of course it's good not to use them when you don't need to.

#

Don't use 50 traces every frame when 2 will do once a minute.

placid geyser
# bleak dagger The linetrace is almost free, you can test it for your self, run the profiler an...

Keep in mind your mileage will vary depending on the complexity of the scene. If there isn’t a lot of stuff to do intersection tests against then of course the physics engine is going to hammer through a bazillion line traces no problem, but in our case the traces were what was showing up in the insights trace. we had weapons with a high rate of fire and multiplayer so we had to be kind to the server

#

But… anyway I don’t want to go too off topic for the career chat channel, but I hope someone found our convo interesting. Anyone is welcome to continue in DMs

sharp condor
void gust
#

@granite creek I think you're looking for the introductions channel.

junior spear
#

Hey! I’m a sound designer moving deeper into Unreal workflows — curious how many of you actually use FMOD vs native UE audio for indie projects?

wraith mortar
#

If you want to know which advantages each has that's a question for #audio

rocky dune
#

Question, as a solo game developer, how do I prove my skill level to potential employers? I have a wide range of skills, but I haven't released my game yet. It's going to be released soon but it needs money invested for the marketing. It's 99% done it just needs big investment into marketing I believe. I finally finished it almost but I wanna release it on official channels like steam because I don't want to upload it on other sub-par platforms with lesser reputation, as im afraid I could have it pirated, and lets say it get pirated, someone would then be able to upload it on steam to if they crack it. Right? Anyway, i've ran of money pretty much. Hard for me to find a job. But I wanna look for a game dev related job as I have pletty of skill in that regard. But my portfolio is almost empty besides that 1 huge project I've been working on daily for over a year now.
I've been scanning Linkedin looking for some interesting opportunities tho, for example I found one saying that they were looking for someone that can create Zack films style videos... They didn't mention salary. I never done anything like that. I would say cinematics is one of my weakness because it requires a lot of assets spending. And I was never heavy into assets, I usually resorted to creating my own stuff which took a substantial amount of time for each one...
And the other fear I had I don't wanna spend a week creating 3 of these videos that this guy wants to see of me, and then risk having that work being rejected anyways or that guy finding another person do the job and then I have 3 useless videos and a week of my life wasted

coarse ember
#

Also, which country are you in?

rocky dune
#

I wanna apply to as many jobs as possible optimally but I dont know how to optimize my portfolio, because I dont know how to display my skill level for them etc.

coarse ember
rocky dune
coarse ember
coarse ember
rocky dune
#

I have a passport, I can move around europe etc.

coarse ember
rocky dune
#

so we might need to get this idea out of the window first, for example. A local manufacturing industry where i live interviewed me recently

coarse ember
rocky dune
#

and they wanted to know if I can work for their real-estate projects, and their manufacturing production lines

#

yes, so this is one example

#

illustrator I guess?

coarse ember
#

Is there a link to the role?

rocky dune
#

No because it wasn't posted online, it was a private meeting

#

A family relative of mine communicated with them and because he was connected to them he refered me to them, so that job wasn't posted anywhere

#

and this is very typical for my area

#

many local companies hire people without really posting anything online, and this is why it's hard

coarse ember
#

The reason I'm asking for roles is because that gives a concrete objective to structure presentation of your work around

#

I don't really know what the skillset is you want to do/be known for

#

And posting a role is usually the quicker route to that 😄 as it also gives extra information on your motivation

#

I can give general advice, if you would like but it would be very general

rocky dune
#

im willing to apply to anything, I dont really care, its only going to be for the short-term. Im currently also mass applying at the moment at anything that I see as im talking to you, sending resumes everywhere lol.

coarse ember
#

The problem is that the games industry as well as other industries generally wants specialists rather than generalists

#

So that means most people would have a portfolio specific work in a specialist domain like programming, technical art, or even animation?

#

I don't know what it's like in Greece whether they would want more people that are generalist or specialist and looking at previous messages you seem to be more of a generalist person

rocky dune
#

Oh, btw this was the job I was talking about earlier

#

Not sure if a legit role or a scam or whatever.

coarse ember
#

So there's a few ways we can do this. Potentially one is have multiple portfolios each with its own specialist area that you want to show off, EG one for programming, one for art

rocky dune
coarse ember
#

Or (and I generally recommend against this in the UK and the US.) You can have one portfolio that subdivides examples of work between the different domains that you want to be known for, so you may have a section for programming, a section for art and section for something else

rocky dune
#

I did 3 roles in the previous job I was doing.

coarse ember
#

So from what I can understand you have one mega project that you've been working on. So I would at least for now take that project. Think about what areas of that project you would want to showcase in your portfolio so you may have a program in the area for gameplay features that you've added and then you would want one for potential animation and your art

#

And you would want to break down each of those features and about how you've approached to make it and design it. Or in art. You want to take a showcase, the topology, the texture maps and the technical art. You would want to show the shader work and the work and the steps you took to build up the effect

rocky dune
coarse ember
rocky dune
#

Its a tough market in Greece, that's for sure, no matter what field you try to get in. Haha

coarse ember
#

However, in your case you would want to separate the breakdowns based on the specialist area. So again one for programming, one for art, etc

coarse ember
coarse ember
rocky dune
#

Im still waiting to finish some things to upload my mega-project however

#

For the moment I could make something similar to your website but only I could do something like a simple trailer or game play video... rather than have a link to a playable version

#

The playable version will be also ready though through steam, I dont wanna put my mega project on any other platform because im afraid of piracy even tho it can happen anywhere i feel more safe with steam

#

Oh I just now saw your Witches Library game which you also have blueprint screenshots

#

Wow, that is actually a very good portfolio

coarse ember
#

Game dev resume should still look like a resume

#

That portfolio I posted isn't mine, just an example I like to use

coarse ember
rocky dune
#

I recognize many of these

#

Harry Potter series, PS2 & Wii, then NFS, Sims, etc.

#

You even worked at Snap

#

Also King and EA !? Wow

#

Im currently applying to a local TV station

#

It's a major Greek TV channel, maybe the most popular channel in my country, called Star TV.

#

I think I'll try to make some short edits or 15 second videos because it looks like that's what they want. Looks like they're asking for skills in Adobe creative cloud software like after effects etc.

#

Also I would say my skills in UE could be a good complimentary factor in this application.

#

Who knows... But they specifically wrote in their job ad that any skill in 3D development could be appreciated in this role

#

This is where I shine, and I may even be slightly overqualified for this because video & graphics editting is a piece of cake for me.

#

I also have a code github page that I haven't really uploaded anything to for over 4-5 years maybe... But I used to do a lot more coding. Nowadays I mostly do everything in blueprint. Although I know companies now dont care as much about whether you can code but from what I've heard they care more about other things like if you're the right person for the job, exactly what you said, specificity, not sure about my local market tho, in the Greek market it could be still more about generalization, but the jobs here are pretty simple, I would say they might even be easier to break into

coarse ember
#

In my experience no one looks at GitHub project code to be honest

#

There's someone in the Game Industry Coffee Chat Discord server that works in the game industry in Greece so it may be worth joining that community there

rocky dune
#

I would love to do that. I dont know why these demos are so bad, lmao. I feel like I could actually excell here.

Also I think the competition in this small local market e.g. studios in Athens in a country of 10 million people would be a lot easier to stand out compared to if I were to apply internationally where I have to stand out against the rest of the world

woeful iron
errant timber
rocky dune
bleak dagger
#

Does anyone know of some other place than fiverr and upwork for freelancing ?

bleak dagger
#

If i had no idea of it i would let another dev check it

coarse ember
worldly monolith
spice dagger
#

@mental thistle @bronze tusk This channel is not for soliciting help with developing your skills.

#

Please use the Job Board if you are looking to hire someone for that.

rain mango
coarse ember
#

Thank you!

deep forge
#

Hi! I'm looking for someone to make a horror game using Story Framework, i have the base pitch idea but together we better so if someone wants to help in its free time, i'm open to revshare and i have paid already the steam publishing fees

nimble mantle
#

What do you mean there's two of them???

Instagram https://www.instagram.com/lucaniamc/
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Original Merch on Esty https://lucaniaarts.etsy.com/
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Patreon Supporters
Miles Norsworthy
no wey nova

#silksong #hornet #hornetsilksong #hollowknight #hollo...

▶ Play video
fallen garden
#

Hi new here

pure gyro
#

What open source C++/TS project do you consider for showing off (e.g. experience to show to get a job soon) ?
What would you suggest me

errant timber
#

for gameplay programmer: make a game that is actually fun to play or has impressive mechanics . it even depends on the company that you are applying for and what you will be doing. if you can do something similar to what they are doing, especially if you do it better, then its an automatic interview

pure gyro
errant timber
#

for games or for corporate software?

pure gyro
errant timber
#

it probably wont be c++

pure gyro
#

then maybe games too

errant timber
#

build a networked game engine from scratch

#

network physics like ragdolls, destructions or fancy things like liquids

pure gyro
errant timber
#

if i was a junior c++ dev i might as well sweep the streets in this area

neon narwhal
#

hey all

woeful iron
#

ngl, we are reschooling a lot of them to work with c# though 😄

pure gyro
woeful iron
#

no, I've never been involved in hiring a c++ dev outside games myself

pure gyro
#

But you have experience in that field

woeful iron
#

I mean anything can work if it's decent and well presented

#

I only worked on games and got hired as c++ backend engineer

#

even though I literally been doing mostly c# since the first day I work here lol

pure gyro
#

What do you generally do in C++ backend? like low level server protocol / tools / fast dbs?

woeful iron
#

uhm, our case is quite specific

#

it's working on forecasting engines and mathematical solvers and such

#

the more generic things are working on data layer abstraction and things like that

#

anything that showcases knowledge can work though

#

if you can show you know about optimization, concurrency, memory managment and such things that's a good start

#

I think more important is to work on something you like working on and would like to talk about

#

most candidates are rejected before looking at any project

pure gyro
woeful iron
#

what no

pure gyro
#

I honestly never heard of forecasting engines

woeful iron
#

it's a niche thing

#

it's supply chain planning stuff

#

but yeah most backend jobs won't be in c++

#

but there could be c++ components

#

for performance critical parts

#

I'd say think more in what kind of things you want to make instead of what position you want

#

and work from there

pure gyro
#

backend is usually like TS, Go, C#?

woeful iron
#

I'd say C#, Java, Node.js and maybe Python are most popular

#

Go is coming up, but still not widespread

#

it's also very region dependent tbh

pure gyro
#

Nice, I just need to know C# and Java and I will be the best backend dev

woeful iron
#

well it's a start

#

a language is but a tool

#

if you know the fundamentals of one well, it's often straigthforward to pick up another

#

especially if the one you know is c++ in my experience

pure gyro
#

💯

#

This should be the first language everyone learns

woeful iron
#

people that know c++ also like to overcomplicate things often when working in another language though, so gotto be careful still

woeful iron
#

experience

#

probably because c++ is very explicit and verbose

#

while other languages have some sugar or specific ways of doing things to make your life easier

errant timber
bleak dagger
shadow scaffold
#

👀

#

Hi guys

primal rose
#

can someone help me make a game

pure gyro
primal rose
#

not a lot

pure gyro
primal rose
#

prob

sand island
#

Sup

inner mirage
#

Can anyone tell me where I can search for unreal freelancing, part time jobs? Thank you

inner mirage
bleak dagger
void gust
#

Economy is experiencing stagflation right now. Might be hard finding people who want to pay for these services.

untold charm
#

hey y'all i'm working on my new business cards and i'm curious if anyone has any feedback

waxen orchid
worldly monolith
errant timber
coarse ember
spice dagger
#

@polar yarrow Use the Job Board for job listings please. Read the #instructions channel.

#

In the future if you dont know where to post something, just ask.

polar yarrow
#

Yeah I just found out about that sorry, thanks

dense bramble
bleak dagger
old dawn
#

Thank you for that I was wondering if this was the right channel to post this, but I didn’t see Revshare jobs

ocean rose
#

Hello amazing people, does anyone know if there’s any chance of intern openings for this summer at Epic Games (for programming)?
I know I’m insanely late, but I’ve been working my ass off to build a solid portfolio and some decent projects. I’m aware of the Early Careers page, but unfortunately that isn’t helpful right now.
Idk, maybe there are other ways to get in touch with the cool people at Epic for a chance to be considered.

spice dagger
#

@random quarry Please use the Job Board, #instructions can assist you. This channel is not for job listings/offerings.

random quarry
upper sparrow
#

A company I applied to for a job a few months ago just sent me a request to freelance. It's a reputable company, so I don't have to fear a scam, but I've only worked on long-term contracts before and have no experience freelancing. Is there anything I should be aware of here? Or can I just expect them to send a regular contract, dated for a certain time, and that's it?

coarse ember
# upper sparrow A company I applied to for a job a few months ago just sent me a request to free...

Any agreement you have with them is only going to be as good as much as you're willing to enforce it. You would expect a contract that has a clear deliverable and a clear price, as well as stipulations on what happens if you're asked to do more work, like extending the time of the period, penalties for missing deadlines, what is acceptable in terms of more features etc.

It depends on what the freelance request is and local laws to your country

upper sparrow
coarse ember
# upper sparrow Appreciate the input, will definitely double-check those details of the contract...

It sounds like it's a fixed deliverable. In your case you want to nail down the exact requirements that they want for it so that there's no deliberation in the middle of it where they try to change the spec and it requires you to take on more work than you intended to for the price. Having that agreement up front allows you to point to the original spec agreement when they ask you for extra work that would require more time from you.

upper sparrow
#

Sounds reasonable. Thanks again 🙏

coarse ember
#

<@&213101288538374145>

#

Poor dude has been hacked

tame stone
#

with the increasing in use of AI becoming a gameplay programmer (unreal engine) worth it ?

coarse ember
#

The grunt work of writing code is likely to be much cheaper, so you have to consider what other value you bring outside of raw coding ability. This could be a product or more business mindset so you can make stronger decisions that impact the company

tame stone
#

I am asking this because I am going to do a master's degree, so should I do a master's in game design or something related to gameplay programming?

sacred flax
#

AI has a loooong way to go before it can replace game programmers

wispy snow
# tame stone I am asking this because I am going to do a master's degree, so should I do a ma...

If you want the safest bet in terms of getting a job: programming. There are at least 10 open programming roles for each design opening and junior design openings are almost non-existent.

That said, I'd recommend you to pursue whichever path you find the most interesting since you're going to need a healthy dose of passion and grit for both paths.

You can also always pivot later, once you're in the industry. I started as a gameplay programmer but transitioned to lead design over several years and projects.

round radish
# tame stone I am asking this because I am going to do a master's degree, so should I do a ma...

Honestly, I think all game-related courses (if you want to be a programmer) are a bit useless. Why lock yourself into a very specific area when you could do a normal cs degree and have it be useful for game programming and everything else. (Note: I haven't done a game dev course.) Do you think somebody recruiting for a job outside of the game industry is going to care about your game design skills? Probably not. They'll take the guy with a broader and, probably, more useful degree. And anyone inside the game development industry probably won't care that you have a game design degree over a regular programming degree.

lofty moat
woeful iron
#

I did get a game development degree and ended up being a "normal" programmer, but I would not say that is the usual path to employment indeed

earnest drift
#

Hello all ,
not sure am asking in the right channel ,
Where is the best place to find modeler/texture artists ?

spice dagger
#

Use the Job Board

earnest drift
oblique ice
#

i really not care about the qualification really, anyone do can the undergraduate or the postgraduate game developement if they have $$$$, i mostly interested the problem solving and respect part

pure gyro
round radish
#

They aren't applying for every job.

#

You'll find something for you.

spark rock
# pure gyro When it's time to create a portfolio but you realize who you are competing again...

Projects aside and the eyeballing website, the portfolio itself isn't all that..
The 1 month internship part is over bloated since it's the only place with actual experience.
The fiverr part just describes the most basic things you learn in TS/JS regrading user authentication.
Desinged optimized MySQL/MariaDB, PostgreSQL, MongoDB schemas.
Implemented JWT/OAuth2 authentication for secure data handling.

woeful iron
#

but also does it matter at all

#

if you're not gonna apply for any jobs cause there's someone in the world better than you, you're never gonna get a job

pure gyro
woeful iron
#

well no shit

#

how do you know who else is applying to the same opening though

#

and if they've already applied and you still have to start making a portfolio you're not gonna be getting hired anyway

pure gyro
finite knoll
#

that link is a bit of smoke and mirrors anyway and the blogs look AI generated

oblique ice
#

i not sure why blog is needed

woeful iron
pure gyro
round radish
#

You also have to pass an interview.

#

If that guy has AI'd his entire portfolio, he isn't getting anywhere.

#

It's like when you ask a student to explain their answer on an assignment and they can't because they did it with AI.

pure gyro
#

Yea true

#

But portfolio is the first step before an interview

paper torrent
# pure gyro But portfolio is the first step before an interview

this is so true... Portfolio is the literal bane of my existence. I have been trying to get into game dev for literally 5 years now, and despite the state of the game dev job market, the main reason I barely made it into interview stages is because of my lacking portfolio... Which is so frustrating as most people don't even struggle with this ( 💀 ).
I essentially got stuck at step 0 for the past 5 years..

coarse ember
finite knoll
#

that isn't theirs, it's their perceived competition

coarse ember
#

Ooooh

finite knoll
#

the thing is completely vibed, so other than it looking nice, I wasn't sure what the big deal was

pure gyro
coarse ember
# pure gyro I'm in the process of making my portfolio..

The portfolio you linked before (i.e. your competitor) drives me nuts from my hiring manager's perspective because there's animation everywhere. It takes a while as I'm scrolling down for things to animate in so I can read it. It takes me until half the page to get to actual information about his experience and then even further to get to the projects and even the interesting stuff around their blogs, where they talk about shrinking Docker size and whatnot. That is like at the bottom so there's a lot of scrolling and a lot of waiting for me to actually read this portfolio. I borderline probably would have stopped halfway through and wouldn't bother trying to read any further.

#

Have the good information at the top above the fold so the first thing that people see is really important information about you and what impact you can give me if I hired you

#

This tells me little for example

coarse ember
#

<@&213101288538374145>

bleak dagger
coarse ember
#

You have 20-30 applications to go through. Any friction you face when going through these will increase the chances of being skipped over

#

And the animation is constant, so it's scroll wait. Scroll wait, scroll wait

#

Don't make it hard to get to the information

#

It's friction, it's stopping the user from consuming the information. It's what gets applications skipped over

#

It's not uncommon for a role to get 500+ applications

coarse ember
#

It's about not what you think but getting every small edge you can in the process

#

It drives me nuts because it's what users do when they read websites. These things make users bounce and increase churn rate as they try and go through onboarding flows, marketing pages, etc. so this stuff does matter

#

In that portfolio's case, none of that good information about them is at the top of the page either, so I'm literally having scroll all the way down to get to the good stuff about them

bleak dagger
#

@coarse ember Whats most important for you in a portfolio?

#

What 100% needs to be in there and whats less important

coarse ember
# bleak dagger <@104341893688594432> Whats most important for you in a portfolio?

From a high-level perspective, the first thing I want to immediately see is the impact and relevance to the company or role that you're applying for. This usually means what impact you've driven so far or have done in the past, skill set and types of projects or work that you've done.

If that passes, then I want to know more about you in terms of how you approach work in your projects, your thinking process, and your problem-solving capabilities.

Using some actual portfolios for examples, there's one that I use as the benchmark to give to other people when they start making their portfolios. Another one is from someone that actually hired me while I was working at a big tech company.

#

https://vacui.github.io As soon as I open this portfolio, I can see his skill set on the very first page above the fold and also a snapshot of his current work experience

Scrolling down, it doesn't take me long to actually see his projects and get a good grasp of what he did.

And clicking into one of his projects, you can see he does a massive deep dive on how he approached it, with a summary at the top alongside what technologies or features he used in the engine. https://vacui.github.io/projects/tunnel.html

#

This one breaks the animation rule but saves it by having relevant information in the first scroll https://ninito.webflow.io and projects at a glance on the second scroll.

(His blog was working at the time I was looking at it years ago, that's annoying as the writing there is what made him stand out)

#

Basically, don't make the hiring manager or recruiter fight or work to find the information that makes you stand out. If you have good work that you want to show off, show off and don't hide it behind things that make people wait or have to search for, or have to really look at your page to find a link for.

#

Here is also a rare look on how a small studio hires https://www.ballardgames.com/tales/hiring-dev-2025/

"Our most valuable resource right now is time, and we have to be hyper-efficient.

For hiring, we usually sift through everyone twice. The first pass is just to get a feel for the field and remove any application that is not relevant for the role."

#

This is why it's important to not add friction or anything that slows down looking at your work

#

@simple adder I understand why you think is unreasonable for someone not to take the time to look at a portfolio properly and is along the same vein as recruiters or hiring managers taking 10 - 20 seconds to look at a CV or resume or not reading cover letters even though it takes the several hours to write and tailor

The unfortunate fact is that hiring managers and recruiters just don't have that time to spend going through applications. Any time spent doing this filtering Is time not spent doing work on the project

Time is incredibly expensive for a company

oblique ice
#

i actually don't care much for cool stuff, but if you want to show what you make can show it, as long as it's user friendly and the browser don have latency because sometimes it can cause latency, and yes straight to the point, people mostly interested in information and knowledge.

coarse ember
#

Yes because the information is hidden by said animation and therefore adding friction to me trying to quickly get an idea of experience

#

The reason why I keep coming back to this is because there's an assumption that companies won't act like when faced with applications and from my experience, they are few and far between

#

They just aren't saying the quiet part out loud

#

Hmm, I guess we are in disagreement quite heavily. Especially in an employer sided situation that we are in now

#

Yep

#

I generally don't associate the requirements/demands on what is needed to hire to be reflective on how the team/engineering works. Especially for large companies

#

Me personally, I wouldn't want to prematurely close off possibilities. Even in the worse case, having more offers means more leverage in negotiations

pseudo plume
#

Epic games has 119 job openings the same day they lay off 1000
... seems like a bad day to apply 👀

round radish
#
  1. Companies list position to appear prosperous. 2) They might be let go from one area and recruited into another.
pure gyro
#

Do I stand a chance?

coarse ember
#

Layoffs are announced as last minute as possible so hiring managers/recruiters are unlikely to know until it actually happens

coarse ember
fervent arch
#

couple days ago i met this indian who was making a horror game, and it was him, a guy from norway and a girl(forgot from where). I was like "what are their roles?" and the indian dude was like "oh the girl is an Ai specialist" (which is ask chatgpt for everything) 😂

I told him "Dude you will need a GDD and he said "can you make me one?" I said "oh no its too hard, but our ai specialist can handle this" 😂

mild mist
#

is it only for USA?

#

D:

woeful iron
fervent arch
carmine siren
#

@torn dawn Please see #instructions and don't advertise about jobs/looking for job in other channels

torn dawn
#

@carmine siren Thank you for letting me know

carmine siren
#

np, thank you

snow kiln
#

Hi, one question has been bugging me lately and thought I'd ask here, in the community.

How is Junior, Middle and Senior ranked in 3D? In Unreal Engine knowledge?
I've been using Unreal engine for more than 6 years and have been working with it for at least 5, sometimes on small projects sometimes on big projects, both solo and in teams.

Since most of my work was done with freelancing (emphasis on most), I'm having a hard time calling myself more than a middle.

How does one rank up to a Senior?

digital gate
#

I guess in general, you can think of it in terms of scope. At a junior level, you need very specific tasks - you're expected to be able to do what is needed this next sprint, with some supervision. Midlevel needs less supervision and can be expected to handle more workload, or deeper workload. Getting towards Senior involves more vision and you (can) own decisions/project that affect the junior/mids on your individual team, but also helps many more teams. There are likely parts of the role that aren't related to the "core" verbs that Juniors expect - like my role isn't entirely about writing code - and those are really important too

And it really depends on the company. If you only really work with a company of 5 then it doesn't matter how much you do there, larger companies arent likely to place you at Senior just due to the limited scope you've demonstrated.

#

Anything more than that and you're gonna need to specify discipline

#

Ah, mentorship is also usually important too!

coarse ember
oblique ice
#

dun forget, that is only title, alot of time people thinking just because import someone who was have this title from that company they will do well, is never certain

grizzled smelt
#

Hello everyone, my name is Shivam. I’m from Agra, India, and I’m looking for some career advice.

#

I’ve been using Blender for about 2.5 years, mostly focusing on car modeling. During this time, I’ve learned several techniques and created a few projects. I’ve applied to some Indian studios but haven’t received any responses yet.

Lately, I’ve been feeling a bit demotivated and worried that I might not get a job. I’d really appreciate it if you could review my portfolio and share any feedback or guidance. It would mean a lot to me 🙏

ashen lynx
# grizzled smelt I’ve been using Blender for about 2.5 years, mostly focusing on car modeling. Du...

Currently, combination of artstation page and videos show that you have entry level hard surface modelling ability. Dedicated modellers are close to non-exitent these days, especially in game art. You need to expand the skillset to vehicle artist, that would fully cover at least material work to be more hireable. Videos reveal that you working slowly and inefficiently, not using blender tooling to speed up the process where applicable. Overall, That is not even remotely enough to land a decent job today.

cyan pendant
#

hi guys, I just make a new site for my portfolio. There are some empty pages that I'm filling, but most of them are here. May someone help me to review it? Thank you very much!
https://trungnguyen.super.site/

Trung Nguyen

Technical Artist, design and implement Unreal Engine systems, including procedural content workflows and internal production utilities to support product development.

cyan pendant
woeful iron
#

ok, but when you put former, it's always "former something" no? Like former lead artist or whatever

#

you could say "formerly at" though if you don't mean to put another word there

cyan pendant
#

thank you, I didn't know that. I'm updating it now

bleak dagger
#

Im not sure if this belongs in here but maybe someone knows

Am i allowed as a freelancer to use bought assets packs for my clients ?

#

THey will get the project files so source files which is outruled in one part of the License but allowed in another

woeful iron
#

I think that depends on the license of the asset pack and the contracts with your clients

idle maple
#

Anyone has experience from transitioning from good ole 9-5 to consulting on your own?

Feels like I’d have to quit my current position, then look for gigs. Since most companies wants a consultant by yesterday and can’t wait for my notice period at my current job.

I do have tons of savings for a buffer that I can use while looking for gigs.

bleak dagger
#

Im contracted by one person privately and as far as i know sharing assets in that setting is not a problem

#

But on sites like fiverr it gets blurry for me

bleak dagger
#

Seems like this year is cursed, the mass layoffs probably play into that .....

idle maple
#

Since I need to quit my current position

bleak dagger
#

Consulting hmm

#

What do you do exactly with your clients ?

idle maple
bleak dagger
idle maple
ashen lynx
idle maple
#

So mainly asked if someone has been in the same position

bleak dagger
#

Can cold messaging on Linkedin work?

bleak dagger
ancient lotus
#

and cleared it out

#

apologies. wont post jobs in career chat

ancient lotus
coarse ember
low cosmos
#

Hey what’s up I’m new can we be friends

late dagger
#

there is something to be said about people who respond to posts of a "rev-share" post and refuse to read the post fully indicating that A) they can't follow simple instructions, or B) they have ill intentions. lol I am now what seems to be the 12th person who responded to my rev-share post for a programmer/artist (frankly I lost interest in getting an artist for this very reason and now do 100% of the art for my game beacuse, people are absolutely useless in following simple instructions hence my plight) and now programmers are the issue. Illustrating their lack of ability to follow instructions are simply attempting to swindle me for paid work. lol.

So damn close to being done, needing a replacement programmer due to losing one due to his electrtical grid being knocked out from the russians and being burnt out on other stuff....

I am absolutely over it lol.

late dagger
#

Now 13 people. Lol

bleak dagger
#

I have never seen a single rev share work, ppl drop like flies left and right
The ones that dont drop at the first sign of work will take 6 weeks for something that you can do in 15 minutes

#

Never expect to produce a game that way, its only good for portfolio pieces

late dagger
# bleak dagger Well..... you are getting what youve paid for

what translates to is a bunch of flaky people I have to sift through to get the people who are worth a damn. I have worked on rev-share gigs before. it depends on if you get a person who has integrity and actually wants to learn or knows what they are doing and is interested in the project. there has been a number of projects back in the day that started off like this and took off to become real studios. it just depends on whom you take on and if they have integrity or not.

#

the problem more so is the scams for paying gigs.

bleak dagger
#

to me it feels like many ppl just want to larp as game dev or artist

late dagger
#

it depends, its not that black and white frankly. Some people clearly don't know what they are doing. That much is clear. I have worked on a few that were questionable. That much is true. But I have 15+ years experience and worked on COD MW3. the industry is in an uproar with layoffs etc, despite making record profits. I wanted to make a game that I love, and that is fun, and simple enough to create while still being unique. (but I am speaking from my experience). Some people want to do things on their own to avoid the pitfalls of layoffs that come along with this industry.

#

asset wise I am getting there because frankly I am doing 100% of the art (minus a few things my friend helped me on) but programmer wise its been a hassle I won't lie. But I get people want to get paid, I take no offense to that. it comes down to finding the right person, who likes the project and actually knows what they are doing. I work on the side myself while doing this project during my freetime. so I know how it is to need to get paid while doing a passion project that could eventually take off if done right.

#

I noticed a lot of people lack reading comprehension too. because I list on rev-share and they still come forward to help and realize i am rev share and are like nope, I need to get paid. wasting both their and my time. lol. 13 people so far lacking ability to read simple instructions or potentially just a scammer.

bleak dagger
#

I had a few of these too

#

Or really just a lack of reading comprehension

late dagger
#

i dont know frankly. but it seems really strange.

bleak dagger
#

they are not scammers

late dagger
#

its right there for them to read lol.

bleak dagger
#

A rev share project is probably the worst target for a scammer

late dagger
#

well, yes in that frame of thinking correct. but they often will be so tunnel visioned on wanting to get paid, they just crap against the wall til it sticks.

#

randomly respoinding to people, then only realize oh , this person is a rev-share, no way to get "paid" with this one.

#

granted it could be a genuine person, who is to know.

#

kind of a toss up in that regard.

late dagger
# bleak dagger Maybe they dont understand what rev share means ?

to this and to a few who responded with emoji's. Rev-share is a common term in the industry, been so for the past10-20+ years. so unless they are absolutely green behind the ears so to speak in their introduction to the industry, they most likely know what "rev-share" implies, its just that they ignore it, or fail to read it, because of their tunnel vision. again, don't know what their frame of mind or intent is, but its often questionable given I have had 13+ people so far respoind to me, intersted in the project, only to drop out because of lack of payment upfront or during development.

#

again, this is my experience.

bleak dagger
#

Its a pleasure if you start onboarding them and after a few hours they ask for pay 😄

late dagger
#

yeah, that would get me miffed lol.

bleak dagger
#

I started directly with each new person with the line "this is a revshare project do you understand what that means?"

late dagger
#

i've gotten close to that even with signing an NDA lol

bleak dagger
#

Because i wasted so much time

late dagger
#

it happened once.

#

I will find someone, who knows what it entails, has their own job to pay bills, but is interested in the promise of the project. As I have done my research, have a crap ton of documentation for creating logic, AI systems, and how the game goes, along with over 100-150+ models fully textured including modeled, rigged and animated creatures. just need someone with integrity and knows what their doing.

#

i even got my own work i use to pay my own bills so I wouldn't expect them to do anything I wasn't willnig to do

#

but yes I have made sure to start off with it being a rev-share job.

lucid flare
#

Hey, just joined 👋

I’ve been thinking a lot about how game dev teams run, especially smaller ones. It seems like a lot of teams have really talented people but still get stuck or slow down because of how things are organized or led, not the actual dev skills.

I’m actually working on an idea around helping devs step into leadership roles and helping teams run smoother (better decisions, less confusion, less burnout, etc).

Right now I’m trying to see if this is something people would even want, so figured I’d ask here directly.

If you’ve worked in a team, what’s been the hardest part for you?
And do you think something like that would actually help, or is it not really needed?

Trying to get a real sense of it before I go deeper with it

bleak dagger
#

isnt that the reason you hire a proper project manager ?

lucid flare
#

@late dagger out of curiosity with the who rev-share concept, do you know what the main cause of flaking would be ?, like i've seem and done posts where the only promise was growth and a portfolio piece, as well as posts stating the game would be strictly rev share, yet the promise of growth and portfolio did way better then rev share, would you have any idea as to why rev share is less likely to succeed ?

lucid flare
# bleak dagger isnt that the reason you hire a proper project manager ?

sounds easy but really isnt, a majority of people who get into those positions are internal hires with no prior experience as a leader, they see that they are good at their job and excell at projects given, then a promotion is offered to lead a team, which if you think about it the whole motive of promotion is to pass on your knowledge to others, which some people struggle to do. ive been reading a bunch of articles and finding out that game delays are due to lack of efficent management

#

not to mention for indi companies do you really think they can afford an experienced operations manager with full time pay ?, would it not be more benefical and cheaper to hire a coach to train leaders for a month or two.

i base this whole thing off of the "give a man a fish they will eat for the night, teach a man how to fish and they will never starve again"

bleak dagger
#

Ye... i see a lot of these on linkedin tho
"Learn how to lead a team with my course" yada yada yada

lucid flare
#

it wouldnt be those boring courses, it would be an in person "or video call" sessions, ones where id sit in on their leading style, say nothing for a day or two, pickup on what they are lacking then coach them how to best improve, it wouldnt be a "one trick to solve all" kind of course

unique osprey
# lucid flare <@378274995299680267> out of curiosity with the who rev-share concept, do you kn...

It's the framing.
If you go into indie development expecting to make money from a project without an established prescense, you generally won't. It's just the statistical average, and most established developers correctly identify it as a red-flag. So revenue share projects get held to a higher degree of scrutiny by default.

Going into a project with a "growth and portfolio" mindset means contributors are less likely to be pressured if things go south, and still allows for the opportunity of revenue share for contributors if the project turns successful. Think of that path as "development as a hobby".

lucid flare
#

So if you were to pre write up a plan of action in regards to GDD, and how the revenu would be distributed the chances of your rev share posts may increase ?

unique osprey
#

No. I and most other developers would treat a plan of action and GDD as a minimum requirement for a revenue share project's pitch.
Those items are light work and do nothing to contribute to project development.

#

In revenue share you're the one seeking talent with the promise of equity instead of direct compensation.

#

So if you don't have a plan, the promise of equity is worthless.

#

Similarly, ideas are very cheap nowadays. Someone could simply read your pitched GDD and do it on their own.
A designer's contribution to the project is their ability to make decisions in the development process as development hurdles are reached.

#

If you want to increase your portion of the revenue share in advance of finding a team, you'd have to put forth a plausible minimum viable product or a prototype.

lucid flare
#

so have a game/demo already created, offer a set percentage of the revenue it could make on your post ?, or do you think that rev share in general just isnt a viable option anymore ?

late dagger
# lucid flare <@378274995299680267> out of curiosity with the who rev-share concept, do you kn...

I really couldn't tell you. I've joined Mods for the sake of portfolio, learning expereince (BF2 project reality) and a few others, and even FLIGHT SIM 2004 where I modeled a 747-400 SP variant. I think a lot of rev-share gigs fail due to lack of leadership, lack of focus and vision more than anything. I was part of one ( won't name them) but the models were absolutely crap, uneven topology armor ontop of overly complex body models which could have easily been reduced and still maintained the same "silhouette". I gave up frankly trying to fight with the leaders of the project trying to get them to either A) let me redo the models which i did, and improved it a ton, and rigged it fully along with facial rigging to for expression while fighting. but beyond that, I think it is a project is only good as the people involved who know what they are doing.

#

i got most of my demo done asset wise, just need to have logic put in for the rest, mainly bits and pieces due to the former programmer having personal issues (one of them being located in ukraine, so you can imagein the issue he had)

lucid flare
late dagger
#

there are people that need others to take the reigns and make it move forward effeciently.

#

I have been in the industry over 15+ years, held a senior environment artist role with COD mw3, worked on a cyberpunk MMO back in 2010 as a art director.

#

that MMO failed due to shady investors sadly 🙁 still salty over it

#

the one kink is making sure to format documents for programmers to understand what they need to do 😛

#

most art related dev's have that issue lol but some learn quickly if they are dealing with a programmer that knows how to communicate what he/she needs

unique osprey
# lucid flare so have a game/demo already created, offer a set percentage of the revenue it co...

It's a viable option, but a sensitive one.
Prototype's are a feasible first step; storyboards, prototyped mechanics, blocked-out scenes, etc.
Anything to show thought and direction to build confidence that your project has merit in practice works.

But I would definitely say that any indie revenue share project needs to have an outlined plan of action for acquiring seed funding. Full development to shipping without pay is a no-go.

#

But again, that's revenue share where the payment is a promise of equity.

#

So you have to build trust in that promise.

late dagger
#

that is what i am doing, creating a demo first yes, but also building traction data, along with a steam page (but you need actual gameplay for trailers) etc to push toward a publisher for funding

#

my discord channel in the past 3 days grown to over 30 so far. which is nice.

digital gate
#

Something I would 100% need before entering a rev-share project with full commitment is a belief in the other participants in the project. It was an early lesson for me, to not tie my compensation to the output of amateurs.

late dagger
#

communicating with streamers, add a redit etc. all this for traction data for a pitch deck

#

im hoping to poush to a publisher I am in talks with who will then push me toward VC"s once they validate my work. e.g. demo, traction data, etc pitch deck etc

digital gate
late dagger
#

yeah I am. fps TD game with RTS lite Elements. to change up the formula.

digital gate
#

Ah.

late dagger
#

well given the lack of a programmer, I can't say anymore until I get a programmer. the goal was april, but given the former programmers life issues, had to adjust.

digital gate
#

If you want you can friend me and maybe talk a bit more

late dagger
#

other programmer is learning GAS, which is nice. but hes by no means fluent in C++. but i love that is taking initiative.

#

cant message you since i am not a friend, nor are you taking friend requests.

digital gate
late dagger
#

lol i hear ya dude, im close to doing the same sometimes lol

#

but don't want to close myself to potential candidates either 😛

lucid flare
#

i appreciate the feedback 😄 for all of this btw. thank you everyone.

also @late dagger just out of curiosity what is your screening process ?

late dagger
#

portfolio, any github related projects I can look at, and refer to another programmer that validates it to cover my butt 😛 since he understand that facet of it more than I

#

also, where you live and ability to communicate effectively is important so we can schedule meetings effectively

#

but location i am kind of loosey goosey overall

lucid flare
#

do you ask about other commitments, times they can give to you, any form of consistency that can back up their contributions to you ?

late dagger
#

communication is more important. if i can't understand you we won't get stuff done 🙂

#

yes. I do, I understand if they have a full job, that is fine, 10-15 hours a week ideally, which is the same with all of us. I do side work on 3d printing, and graphic design.

#

paid job comes first, then mine. 🙂 i also don't expect anyone to do anything I am noty willing to do.

lucid flare
#

oh nice, glad to hear ahah, i just know some people tend to be really lose with time frames and deadlines and that tends to break their group. but i can tell your years of experience has doen yourself justive lol

lucid flare
late dagger
#

potentially

#

for those who want to learn and take initiative and run their own outfit.

#

aka their idea, thus their "studio" but if taking on a program that helps them reduce to effective learning curve, there is potentially a niche for th at

lucid flare
#

much appreciated 😄

late dagger
#

i'd say go for it, depends on your presentation 🙂

grave cove
late dagger
#

reported.

grave cove
late dagger
#

Fair.

#

I would imagine an effective pm knows what needs to get done first.

grave cove
#

I doubt it. Discipline leads and senior staff know it first. A PM might manage a backlog, but they're not the one primarily populating it with tasks.
(and I don't count it as the PM doing it if they're just doing the secretarial work of making the task because someone asked them too)

lucid flare
#

But there is usually a request done from one kind of higher up that lacks understanding of either how to lead or the game dev world, this could cause issues with time request, delegation and or discipline. What I'm trying to figure out is if teaching lead Devs how to lead would boost the efficiency and if not would teaching leaders how to game Dev be a better game ?

late dagger
#

Gotcha

#

I know enough of my project I should be fine lol minus some input from my programmer on how to define stuff lol

coarse ember
#

Lack of leadership training is rarely the issue because the training already exists

lucid flare
#

What form of training though if you don't mind me asking

coarse ember
#

Emotional Intelligence
All the forms of project management training (Prince 2, Agile, story mapping, estimation etc)
How to mentor, how to lead, how to provide feedback, how to communicate (textual, in person, etc), how to manage up, how to listen

#

Then you have all the business training on top of that if you are dealing with budgeting and forecasting

lucid flare
#

But would a manager get time to be given this training if they already have a team to look after ?

#

How*

coarse ember
#

Company sends them off for days/weeks

#

I did Agile training for a week at a previous company

lucid flare
#

Most companies never do that's the downside, the companies I have worked for start up training for it, but never sticks because it takes managers away from their teams, and their budgeting for another permanent person to train these managers

coarse ember
#

If a company wont send people away from the team to get training done then they are already in trouble

#

A team won't fall overnight

#

If a team can't do without a team member for a week then they either have a bus or trust problem

lucid flare
#

A manger being taken away for a week is very impactful, my courses wouldn't be a full week, they would be sit ins and 1 hour coaching sessions here and their, my approach isn't forcing them away to the point they lack a manager, it's coaching them in small but heavy increments

#

What's the point on hiring a manager only to take them away from their team for weeks on end

coarse ember
#

If they can afford to do the above, they can already afford sending the manager away for a day

lucid flare
#

Not to mention these courses you speak of are "universal" and never a one on one approach with teaching techniques that don't work on others

coarse ember
lucid flare
#

I never said a day 🙂 It would be an hour

coarse ember
#

If they can manage an hour, they can manage a day

lucid flare
#

Exactly my point

#

Instead of taking the manager away for a week, I would break it down so they are away from their team less, I wouldn't be a full time employee so they wouldn't worry about a salary but. A small upfront fee "if it works out of course I'd be trying free sessions at the start"

#

Giving personal coaching sessions for skills the manager lacks

coarse ember
#

I think you are over indexing on how much impact being away for days or a week has on a team

#

It's like the manager can never have a holiday

#

I get what you are offering (which does exist elsewhere)

lucid flare
#

I'm simply saying they don't need to be away from their team for anymore then an hour. As someone who has been on both sides as a team member and a manager leaving your team in general will have impacts regardless 🙂

coarse ember
#

But I don't think you are offering anything new to the table

lucid flare
#

Doesn't have to be new, just had to work

#

And if it exists elsewhere then it would be something to persue, I just have to find a unique way of going about it to stand out more. Appreciate the feedback thank you 😁

coarse ember
#

What I would much prefer is to have someone external to join and observe the whole team for let's say a week, and take the whole team through an improvement plan

lucid flare
#

That's legit what I'm offering 👀

#

Sorry if I worded it wrong ahaha

coarse ember
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What it sounds like you've been pitching is 1-1 coaching for managers/leadership. Not whole team coaching?

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This is what scrum masters/agile coaches used to do for agile

lucid flare
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It would be coaching the manager after shadowing how they run their team, pinpoint what can be improved and what lacks foundation to then tech the manager who can pass on those skills and improvements to the team, a leader is supposed to help their team members, hiring me to improve a team would be slightly obsolete, doing it for their managers would be more impactful due to their position.

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The one on one would be myself and the leader, after watching them lead with their team for a set time

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Scrum masters ?

coarse ember
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I don't like that approach myself, mostly because the project is a team effort and also requires people in the team to also be part of the process for improving how the team works

They need to be involved in feedback where it's comfortable and safe for them to feedback directly to the manager/leadership otherwise it continues to be a top down flow/directive

lucid flare
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That's what I would be training, if I coached a whole team they would lose trust in their manager and would only work for those members, if I trained the manager they can pass their teachings on to their current and new members, even if or when they get promoted to a higher position. If I was hired to improve a team I would just of been a temp manager aha

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I do get where your coming from tho, I'm thinking of long term as well

coarse ember
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The manager is part of the team so the training would be for everyone. The also is with the manager training the team is that they are usually in a position of power making disagreement hard to surface

lucid flare
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Oooh I like that, I'm picking up what you're putting down

coarse ember
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Going back to your original question, this can be a big part on why teams/orgs fail, there is a power dynamic that is rarely talked about when it comes to management

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Because usually the manager is the person that decides promotions, pay review packets, bonuses, layoffs

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And tbh, I've yet to find a way around this both as a manager or as the person being managed

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(outside of sticking to facts and removing emotion)

lucid flare
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If it's a common issue I could look into it so if I can find a solution for it

bleak dagger
late dagger
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I've had a full time job and did it no issue back in the day. Lol

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Well revenue wise is similar to those who help based on their role and level of experience

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If he's doing it full-time yes he'd get a higher percentage

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And if and when funding comes into play a larger boost to his salary

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It would be written into the contract to define the terms

bleak dagger
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Its hard to keep it fair for everyone

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I created a point system
For each milestone someone completes he gets x amount of points
Plan was to add all these points together at the end and calculate their revenue based on that

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Probably the only thing that worked halfway alright in my project 😂

late dagger
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Nice. Milestones are good

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Idea

bleak dagger
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<@&213101288538374145>

weary oyster
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Hi brothers, I'm an OB-GYN doctor who just quit the hospital, and I want to switch careers to the gaming industry. I've participated in some online training before and have a foundation in C++ and graphics that I accumulated during university. I'm 25 now, and I feel anxious—will it be too late for all this?

round radish
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No.

wraith mortar
lucid dagger
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I changed career when I was 37

late dagger
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you get out what you put in. if you put in the work to become a OB, you can put in work for game dev

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25 tho? an a full blown OB? did you even finish? or quit during your residency?

weary oyster
# late dagger 25 tho? an a full blown OB? did you even finish? or quit during your residency?

Things might be different in my country. Here, it is 5 years of undergrad plus at least a 2-year professional Master's (including residency and licensing). I stayed at the hospital last year and have been a formal resident for less than six months. I am really fed up with certain things at the hospital, so I plan to change careers early, but my family and friends are strongly opposed to it.

weary oyster
wraith mortar
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Hopefully if you spend a few years learning to make games it'll start to recover by then, but no one knows what it'll look like once it does, or when that'll happen

weary oyster
# wraith mortar The industry is dead. Nobody wants juniors either. If you don't have savings to ...

I’ve observed that in my current environment, many studios are transitioning to Unreal Engine. This transition is a great opportunity, and some small studios don't have very high hiring requirements. I’ve been interested in Unreal since the UE3 era, so I’m willing to give it my all. The main issue is that my family doesn’t understand; they think having a stable job is already hard enough. However, I still want to do something I am more interested in.

coarse ember
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2 days with 159 applicants for a small indie studio that hasn't released their first game yet

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Your family is right that at this time, getting a job is already hard enough looking at layoffs in tech/games for the last 6 months

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This is not to say it's impossible but I think you are under estimating the difficulty here

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If you can do this learning alongside an existing job, that's great

weary oyster
wraith mortar
coarse ember
weary oyster
wraith mortar
weary oyster
wraith mortar
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Generally US, UK, NZ, AU are similarly affected. EU too but to varying extents. So for most of the world it's incredibly bad. But countries like China and Japan exist in their own bubbles

coarse ember
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Yeah, I don't have enough info about China to stand by my previous statement

wraith mortar
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I haven't heard from anyone using MoveIt in a long time but I guess it does still get used

wraith mortar
coarse ember
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I remember from a report that the growth in China for games revenue outpaced the western average

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So there may be more demand for talent there generally

wraith mortar
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I have seen adverts for jobs but I don't want to move to China lol, as an English speaker it's one of the hardest languages to learn (along with Hebrew). Probably not too bad since I know a fair bit of Japanese but it's the kanji that made it hard lol

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I think Riot is an option in Singapore as well

coarse ember
# weary oyster China.

That also explains the parents stance/opinion being from an Asian family regarding jobs

wraith mortar
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Well in the current economy I think having a recent qualification that lets you be a doctor... Any family anywhere in the world would question your choice leaving that behind especially before you've utilised it to make real money

weary oyster
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China, game revenue is heavily dominated by Tencent and NetEase—either through their own studios or those they back. For now, it's pretty much impossible for me to break into them. Honestly, what everyone is saying perfectly matches the reality here: the competition is brutal, it’s just that indie teams or solo devs here are on a totally different scale in terms of growth and community size compared to the West.

wraith mortar
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Idk what kind of hours and mental energy your job demands but you could stick to an after work project or something for a few years

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Having a stable job is worth too much right now

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It sucks because all these young people have no real opportunities

weary oyster
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Thanks for the advice! Discord is actually blocked in here, so I need to use a VPN just to hop on here, lol.

oblique ice
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that interesting, but yes tencent is one of the game developer there

coarse ember
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But yes, I also agree with the cost and time in switching from a qualified medical to something else

late dagger
# weary oyster China, game revenue is heavily dominated by Tencent and NetEase—either through t...

Hell, I even worked on call of duty mw3 as a senior artist, worked with Disney, Nickelodeon, ibm, Mopar sports, zero latency media on their VR zombie shooter and even I have a hard time getting a job so decided to make my own game collaborating with a few others to help program while I do the art side then get funding. Not guaranteed but better shot than say constantly applying to jobs that reject me. Agreed with others it's brutal now.

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Despite these hardships? I love my work. I love this industry. I can't imagine doing anything else.

coarse ember
bleak dagger
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<@&213101288538374145>

bleak dagger
frank tusk
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Man, as a game programmer this is legitimately depressing to read. Not that I was surprised/unaware though. Still..

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game programmer student*

wraith mortar
wraith mortar
oblique ice
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same as me, i have personal game i even making myself
yes i read post by juniors that never get their first role and they actually working in different industry, i don't fault them, they need to make $$$

ivory geode
wraith mortar
ivory geode
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There are companies that do that

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this is a thing since 2025 where models released that could actually do something useful without being babysitted all the time

dusky pivot
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Hey