#career-chat
1 messages · Page 24 of 1
Dont know if I can check the link to see a little more about it or if clicking the link start the test immediatly tho
I would personally make sure the code is readable and clear in the first place
use clear variable names, don't put everything in one line because you can
add some comments
that would already mean a lot to me if I was checking the test
I'll be sure to do that, thanks :)
other than that keep in mind common good practices, basic stuff, like passing by reference and all that jazz, hard to list all the things
and of course try to solve it as best as you can
Passing by reference only if the type is more than 48bytes
@chilly sundial wanna say something?
Good #career-chat question
Oh I thought that it was different channel
I don't think that's correct
if you said 4 bytes I could get you
but 48?
I pass by const ref if it's greater than the size of a ptr. Usually 8 bytes.
smh, 32 bit masterrace
I wrote this half asleep, I meant bits not bytes
I have 48GB of RAM rn
Thought I’d share this for anyone interested in a career in gamedev 🙃
I read a long time ago that this is the magical number where copying is always cheaper in c++ but I might be wrong
There's definitely some advantages to passing by value.
Please move to the appropriate channel, this is offtopic for #career-chat
copying is indeed always cheaper than doing it yourself
ez too
what
can someone help me with something about cpu lightmass dm me if u can
This is entirely relevant to this channel.
Would you guys rather work for a company or have your own?
Unemployed 😶😶
I owned a business before and now I enjoy just being part of a company and not dealing all the shit that comes with a business/company.
There are definately pros and cons to both.
I would rather work for a company
Don't feel like taking the stress of running a company, I'll leave that to someone else
I freelance contract and it gives me a lot of freedom, but it comes with cons that you wont have being an employee.
I could grow my company
But then you take on different risks again.
yes really pro and cons
have own bussiness, not really comfort, even if taking over from someone
even work for company have somethings not really comfort
Yoshi P say's that what sucks about being a CEO is being a CEO.
very insightful
Tried both. Worst thing having a company is that it forced me away from full coding (managing staff, strategic and business meetings). Had a studio with ~10 employers. Much better to just be focusing on developing games and let other people do the boring stuff 🙂
you can host your own website with an overview of your project
I would personally not change the title on your resume, I don't think it would necessarily scare recruiters off since it is such a broad term, you could go into more detail in an interview if you get one. If you are afraid the title does not encompass your competences, you could add a specific skills section in your resume, or be more detailed in your job overview
about the recommendation letter, not sure, never had experience with it, but I think it depends a lot on the work culture of the country where you're applying
Honestly a lot of people just use website builders or static site generators
A portfolio website isn't complex, I managed to set one up in a couple of afternoons
I made mine with wordpress back in the day
if it's just a static site you could host it on github pages for free
and easy to set up
If you know how, hosting your website on the Amazon cloud platform is extremely cheap.
Free beats cheap :P
If they give you money that beats free
GitHub Pages is pretty GOATed though. Who needs a PHP/MySQL CMS when you have static gen?
I wanted to get my old studio's website off Wordpress and just have the only dynamic part of the website, the contact form, be a AWS Lambda function
But never got the time
Yeah github pages is awesome, I host my portfolio on it
<@&213101288538374145>
Hey! This question maybe a little bit off topic, So I am using Notion and there is limit to it, Is there any program which there is no limitations with few people as guests?
I am documenting my unreal progress and Game design in there, so I definitely need some other program which may help with my career, because I will show to some other people
if it's just doc you could try obsidian
Github pages?
Can anybody give me some advice on whats the best way to keep interest going in a game after the initial sales from launch have died down? should I put all my promotional effort into youtube & tiktok to drive people to play the game or is there something else I could do that im missing that could help alot get the right peoples eyes on my game?
honestly, there's not much you do. something like 90% of a game's sales are within the first like 3 weeks or so.
If you didn't hand out some keys to streamers and YouTubers in your niche, you probably should have done, but keep plugging away the presskits anyway. Sharing in communities for that niche may also help, as well as keeping up consistent socials. Don't just join a random community and spam it though, you're probably not going to be well received. Put some effort into being a community member and it will likely have better rewards.
You'll probably get some trickling in and out, and potentially even a lucky boost if the right person sees it, but you won't ever get a consistent stream, not without mega marketing bucks.
Probably at least part of the reason why a lot of the industry shifted to live service, to keep milking it.
Thanks alot I really appreciate it and this is super helpful. Ill keep at it with trailers and trying to get people atleast seeing the game, ill try to find more youtubers to send keys to too. 90% of steam sales being in the first week definitely sounds bad, I hope with new updates & content it will have more steady sales then that.
the game I made already has had a really big pre established fanbase dying for content for years, its just tough getting the right people seeing & buying the game.
So is the game design industry all or nothing? Because damn, 90% sounds ultra risky.
I have a question about turning a project into a business, Whats the best route to go? Reason being. im around %50 done. Spent a ton of $ so far and i have heard various people talk about using certain things as a tax write off? Whats the best way to go about this? or just wait until its done. I hate to delay creating a LLC or whatever then learn that i should have done that to begin with ya know. Also where can i find info about what exactly can be used as a tax write off? Does it go state by state? Very confused on this part. Or even where to begin on this part for that matter. If someone with knowledge or experience on this can give advice id be very thankfull!
Best way to go about this is to talk to an accountant or tax attourney.
I apprciate your reply about this question.
I've tried that, It did not work, No one check it
Have you tried looking through it and applying for jobs?
Or something like fiverr? I'm not sure.
I just created a fiverr account two days ago
Yes, Most of the jobs in there are spams or never reply to the messages of emails.
I created a fiverr account two days ago
Good luck there then!
Thanks man
hey all. I know this is an Unreal community. And i'll definitley need people familiar with that eventually. However i need someone who knows how to work with Unity. Is it okay if I ask around here for that?
Not really. The help channels are unreal focused and this channel is used for general career questions (like where to look for jobs, or portfolio reviews etc.)
Well i def have a job for 1 programmer my new company needs. But i understand
If it's a job you want, you could post a unity job to the job board by reading #instructions, but you're better off in a Unity community I bet :P
Eventually i'll return when a new project requires unreal
Again, if it's a job post you're looking for, the Unity Forums have a spot for job postings as well as the job board here. If it's general Unity help, Duroxxigar is right in that #lounge would be the place as it's offtopic, or potentially #programmer-hangout or #artist-hangout
I notice you aren't a member, but if it's also Unity help you're after, they have an official Discord themselves where you might be better off
I can dm you an invite if it's easier :P
sounds good lad
not for jobs, that's strictly the job board. You also can't advertise jobs in Unity's server, that section is on the forums
Nothing stopping you posting a unity job here too
i'm working on buying the IP to an old game for remastering purposes. It will def sell well. And for that i want Unreal 5. When that time comes i'll return to offer work here
fair enough
I have an actual digital flyer
it's crude.. but its worked lol
we got 4 programmers so far to sign NDAs with us through it and we are well on our way to completing our first game
but i dont think you want me to Link that in thias channel
let me send u a private dm ald so u can see it and u can tell me
Probably best not to, and I don't think the job board here has any image capability :P
But nice for being on your way to finishing something!
ya!
we are excited!
I want us to become the next Blizzard North withotu the selling out
lol
without the betraying of my base
Don't forget to implement the Blizzard styled frat boy culture. Definitely gotta have that in a AAA company.
Now just imagine that. You get to get drunk on the job and pass out in the middle of a hallway. What a dream job.
Hi! I hope this is not off-topic. not sure if it's better to post here or in #industry-chat
I've been working as a freelancer for couple of years now, have done quite the amount of work throughout this time, but an imposter syndrome always creeped in, which I think is quite common in our fields.
I want to bundle up a demo reel showcasing my works, but I'm not sure what are "the best practices" or how to go about it. I believe straight up showcasing the finished projects/renders is not ideal.
I would love to hear your opinions and any advice will be helpful.
I'm confident in my works, but not confident (yet) of how to showcase it properly.
Thanks in advance ❤️
I mostly do Environments/levels/animations - depending on what the client is asking for I can be pretty flexible, since I've dived into many aspects of Unreal engine
help I bought the hello mod kit and none of it’s contents are in unreal engine 4
Anybody know what a good salary would be for a PCG progrsmmer, or people who are skilled in procedural setups in general?
Likely fall under tech artist or environment artist. Too specialised to be its own role. Varies a lot by location, experience and size of the studio.
Look at glassdoor for those roles.
tech artists generally fall somewhere between artist and software engineer so can expect salary to fall somewhere between those too.
they also are level artist 👍🏻
this software will doom u all
Do I really need a bachelors degree to be a game designer or is there another easier way? I was also thinking of becoming a games tester so not sure how to get there
You need 7 indie projects published, 4 years bachelors, 2 masters, and 10 years of experience and one uncle who works in the company.
need a bachelors degree
Not necessarily.
easier way
No, uni is the easy way
Game design is a bit tough as a lot of the explicit "game design" degrees are not very useful.
But a background in UI/UX will serve you well.
You forgot to mention that he needs 17+ years of experience in a technology that has existed for only 5.
You don't need bachelors. You need Giga Chads.
Hey, I have a question about the "Unreal Fellowship: Games 2025". Maybe there's some UE person here who can answer it?
I'm recently unemployed due to a bankruptcy and looking for a new job. The fellowship seems to be full time for at least 3 weeks, that's quite a commitment in the far future (May), so I'm unsure if I will have found a new job by then.. can you "cancel" your application if you later find out you cannot attend?
You're likely to get a better answer on the official forums or the Epic For Indies Discord.
No one from Epic helps out here in any official capacity and answers questions like this on Epic's behalf.
gotcha, thanks for the response. Yeah i was just hoping to get a quick answer, since submissions end tomorrow.
I'm building a decently-complex game which I'll write up in the community creations area.
Can anyone share resources on putting together a gameplay programmer portfolio?
I have lots of questions, for example:
But is it better to make 10 small games, or 1 huge game?
How much time do I spend on assets if I'm aiming to be a programmer?
Is it more important to show of a cool module, or to have a fully-working game?
Show me what a good portfolio looks like, please.
Maybe this YouTube video could be useful to you?
https://youtu.be/xmfQ2NfEbDo?si=IckneExvAL7mO3Iy&t=228
You can look at my gameplay programmer portfolio if that helps: https://vaei.github.io/
I am currently employed so it worked
But is it better to make 10 small games, or 1 huge game?
It is better to have 1 single example of your best work than multiple examples of mediocre work, in fact mediocre work shouldn't even make the cut, only your highest quality and anything else that is on par with it -- less is more, employers do not have the time
How much time do I spend on assets if I'm aiming to be a programmer?
You need to pass the HR barrier, if they don't understand what they're seeing then it won't pass
Is it more important to show of a cool module, or to have a fully-working game?
Both can be beneficial, if you're wondering where to dedicate your time then that depends on your goals and capabilities/resources
@undone light Please use the Job Board. This channel is for discussing Careers, not for recruiting.
Hello
Hello everyone !
I want to warn you guys before you joining this "Studio" : https://www.rsitech.dev/
He posted a job in Unreal Source server under the name of : justanub2690, he created a new Discrod account because he got banned before on that server for the same reason I'm going to tell you
Here's what they do, They will hire you and once you finish your work and ask them for more tasks they ignore most of the time you and don't pay you in the end of month because "you didn't do your job correct"
If you insist to get paid they will give you life threats and block you on their Discord server, this is what happened to my friend and many before him.
The CEO name is : Adrien Shepherd
Be careful guys !
I don't think these kinds of posts are generally allowed here, but I will say the frequency with which they seemed to post job ads in the past was a red flag
I'm sorry if this was not the right place to posted, I just wanted to warn you guys because I've seen them posted with a new account on this server
It can be deleted by mods if it's not the right place, I apologize !
If a place is constantly hiring then that's probably a bad sign.
hm interesting argument, got some company also keep posting job the same position for many months but they not even hiring
just inviting people to come their office and conversation for nothing
Sounds like a good way of wasting money
It makes them look active and as if they are growing. Plus it gives hr a reason to exist.
Maybe a tax write-off for wasting so much money?
Anyone heading to GDC, the Game Developers Conference? Job opportunity.
yes
trying to find a marketer can i find one here?
read #instructions
but I think the marketing crowd in this server is probably rather slim
think that would be #introductions
Thanks, But I noticed that some of the people that are active in here, are not in there
maybe ppl simply don't want to?
I don't think so
@plucky hatch You are attending GDC?
yes
I'll need to confirm something first. If that avenue doesn't work. I'm looking for someone to contact a representative at GDC. It's getting so close to the convention it may be the faster method.
This will be on the job floor.
Not sure what you're asking but you can DM me
Good idea.
Sounds like next year you’ll be firing a lot
not surprise at the firing alot, this happen alot
I thought there was a shortage of jobs which means an abundance of available talent esp. with all the layoffs
So if there are open positions surely they'd get taken quickly
Surely
Hello! im a 3d artist student in Paris, and im looking for an internship/apprenticeship for this summer, remote or located in Paris, have you got any advices concerning where can i search for one ? I admit i've never done that and i am quite lost, thank you in advance!
I heard that Artstation is the go-to place for 3D art jobs.
Hello.. i am a unreal dev looking for work. I am trying to apply here in job board, fiverr and upwork. Any other platforms we have where i can look for work along with these ? Thanks for answers
I am individual and each platform differentiates with one another
Discord job portal - most of the ones are not responding back (maybe they found the persons who can do their work)
Fiverr - clients ask for complex systems for 100$ ( not everyone are same, but currently i am facing)
Upwork - applied to some of them, yet to see ..
Try joining Game Dev League (GDL), it has numerous jobs, but sometimes Fiverr-like clients post there too.
Oh thank you
Hello, I'm here to ask about networking help, particularly how I can achieve meaningful connections online.
I'm from Serbia, so there's not many opportunities to go to game development conferences irl, so I'd like to know where I can meet people at similar events that are held online.
My technical and soft skills have been steadily growing throughout this and last year, and although I've met some great people on game jams that I talk to regularly, I think I'd like to meet some more people. Any advice and pointers are appreciated!
Are you capable of retargeting animations, skeletons etc?
I'm not sure how this is relevant, but no, and not my area of expertise (i'm mainly a programmer/designer), although I understand what it is
Figured I'd ask what I'm looking for is all. What type of networking you mean? What are your expectations?
Oh alright no problem, and I mean just meeting people who enjoy playing and making games, and basically just making friends I can collaborate with and talk to - which is something that game jams gave me, but since I'm starting a larger project with some friends I won't be participating in game jams for a while, so I'm just looking for other avenues for networking right now. I've connected with people already in or trying to get into the industry on LinkedIn but obviously it's next to impossible to make organic connections without seeming like a leech
I understand. Dm me man. I have a solution
done
Whats your dm name
lost connection sorry you found it tho
does anyone know anyone who is good at marketing / selling models?
i'd like to just continue focusing on cranking out models / kits like this and have someone better at it focus on the business side
is there anyone who is currently working with a distribution company or a company that specializes in selling kits
that can recommend a good business partner
Hi everyone 🙂 I am a Marketing and Management undergraduate based in the UK who would love to collaborate with anyone in need of promotion, consumer analysis and start-up advertisement. I have a personal interest in video games, my favourite being Risk of Rain 2 as well as being part of the Overwatch team playing for my university. I am currently writing my dissertation on Indie and AAA gaming, delving into the differing marketing strategies utilised. I have experience in using SEOs and Social Media creation. Please give me a message if this interests you or just want a chat, I'd love to hear about your project! I would also take on and appreciate any further advice entering the marketing of gaming. Thanks!
Any programmers here who can help me setup the basic foundations for my project/general help?
This is likely not an appropriate channel and that's sounds like ask to ask
#cpp is the programming focused channel, #ue5-general for general queries
im willing to hire/commission, still wrong chat?
well ask the question rather than asking to ask. but if you're wanting to list paid work, use the job board
do you think you can help with what i asked about?
Hiiii All i am Rolser, joined some minutes ago, loving this discord so far i am searching for HELP IF ANYBODY CAN I BE SO CRATEFULL AM AN BEGINNER LOVING U-E: 5.5.2 but i got an problem if possible u can help i be very happy
so, question with my wanting to be an environment artist, you think focusing on making a small prototype is valid? i think it is to have me learn pipeline but maybe not?
i only made 1 environment somewhat but havent focus my time learning the craft as to busy learning everything else.
If you want to be an environment artist you need to make environments. So whatever gets you doing that is valuable 👍
Recreate the Taj Majal.
Hey currently, I’m looking for remote jobs . Can you recommend any legit websites . Or for any side gigs type . In a role for software engineer
Hey cool cats, I asked a couple questions before (I think) on here, but I'm guessing because not too many of you are messing with VR, I can dig it.
But somewhat game related, how are you pitching your concepts/games? In fact, are any of you pitching your stuff, or forever working on it? No Judgement.
I worked for a long while on a "Historic Action" game as part of a team, and we were pitching for funding a quite a few spots.
Would anyone here by chance be able to point me in the direction of understanding what, "Will you now, or in the future require sponsorship for employment?" means? International work is something I've no experience with and when looking up this topic online, all I'm finding are quora, reddit, or other question forums results that don't give any meaningful information. I'm based in the US (US citizen) and this question is on an application for a company based in Canada. But I've got absolutely no clue how to tell if this is something I'd need or not. I also have no idea if this varies for remote vs on-site.
It's asking if you have the right to work in that country now or in the future.
you would need to research canada's visas and whether there is a waiver for US citizens.
Alrighty that helps. Thank you.
"Sponsorship" will be for a specific type of visa that will let you work in Canada provided your employer vouches for you. This usually involves your employer paying a large sum of money to the government.
;-; I still have zero clue if I "require" that. Going through canada.ca's Immigration > Work In Canada documents doesn't even mention Sponsorship at all
And some sources Ive seen online state Canada doesn't do any type of employment sponsorship .-.
I've been looking into this for an hour and I'm not anymore confident that I have a thorough understanding of this question due to the ambiguity in definitions I find
I appreciate the help nonetheless. It's definitely better than nothing 🙂
then this company may just be silly and are using a standard form where it doesn't apply
so the answer is "no", or clarify with them 🤷♂️
Work visas that require sponsorship are pretty common though, I'd be surprised if Canada didn't have one.
Can my employer sponsor me to work in Canada?
Canadian employers don’t “sponsor” candidates to work in Canada but can assist in bringing foreign workers by securing a Labour Market Impact Assessment (LMIA) or submitting an electronic job offer (LMIA exempted categories).Canada requires that any Canadian employer who wishes to hire a foreign worker must obtain an LMIA or submit an electronic job offer. Once an employer secures an LMIA or the “A” number (electronic job offer), it can be used to apply for a Canadian work permit.
According to the Canadian Immigration Law Firm, they don't..?
Guess not 🤷♂️
I know I'll need a work permit, but I don't see the language "sponsorship" used anywhere 
I suppose I'll go with "No" and if I get a chance to talk to them directly, I'll bring it up for further clarification then.
Again thanks for the help 🙂 I appreciate it
though that is absolutely what they mean
it really is just asking if you have the right to work (citizen, permanent resident, open work permit)
Welp. If that's the case I wish that had been more clear because the Government of Canada's website, canada.ca, does not mention sponsorships in any capacity regarding working in Canada, only work permits. The only piece of documentation I could find mentioning sponsorships was to help family relocate to Canada.
They did have another question on the application specifically asking if I was currently eligible to work in Canada, which the answer for that was No as I don't have an active work permit for Canada.
Idk if those terms are often used interchangeably but their governments documentation and various canadian law firms make a clear disctinction between sponsorships, work permits, and visa 
so what else would it mean
and a lot of applications I've submitted over the years do ask you about your work entitlement out of the gate
I don't know ;-; all I do know is I couldn't find anything (outside of reddit, quora, and other forums) stating a sponsorship is a requirement for work, and I don't want to make assumptions regarding international work. I'm not confident in my understanding of it enough to do so.
In addition, it's also remote, so I'm unsure if that changes anything or not. I'd be willing to relocate at a later date - I've got no problems with that personally - I just can't until the end of May
well remote outside of the country can be complicated unless they have an EOR or you have a B2B contract with them
in some countries, being self-employed as a contractor can result in unpleasantness for either party if your "client" is basically an employer
I see. I appreciate the input.
Report and move on.
@plucky hatch how about u delete this now
<@&213101288538374145>
I had a few questions on my game.
Starting off, i am a beginner developer with ue5 inly having a few months in the engine. I have been working on a game in an overcrowded space (backrooms community) with only a few good games made in it and with the standard being garbage and non-canon.
In this, i want to know 3 things.
1: how do i properly advertise?
A: what platforms do i advertise on, and how do i advertise on them accordingly?
B: i am going for realism balanced with performance, lore, and features related to lore sprinkled in. Who would my audience be? I just want to redefine a genre stricken by low quality slop for the masses.
C: for an optimal launch of an unpaid and paid version, how much would j have to pay and HOW would i have to spend advert money?
2: how big should my team be for my dream game in which i have little experience and i have specific skills?
3: how do i reinforce a positive mindset and make myself not fall into depression/a harmful mindset whilst working on the game?
Yeah, I don't know the answers to all those questions. But I'm pretty sure that for question 1.B you should already know who your target audience would be. I don't know what game you're game making, but you wouldn't make a horror game and then target children as your audience, for example.
And for question 2 I'm sure that the answer will be "it depends." I mean, we don't know what kind of game you're making.
I think the first thing you should probably do is not use the name "vaporware" anywhere near you game.
What does a typical programmer interview in the industry look like these days? Let's say I'm applying for a full-time role as a senior gameplay engineer at a AA studio. What are the usual stages? Am I expected to study leet code? Are there brain teasers? Am I assigned a take-home project? I've gotten a vague idea about it from ChatGPT and Googling, but I don't really know how accurately those answers reflect what's actually happening in practice these days. Would love whatever insights you might share.
I haven't gone through a software engineer / programmer interview in games in a very long time, so no first-hand experience there, but I would love to find out from others who might have gone through the process recently.
have you considered reading the #rules and using #instructions to promote yourself
It's different for every studio. Some require leet code (unfortunately), some give you homework. My current one went off my portfolio and past experience, they were thorough and asked all the right questions which was great, didn't waste time. AA studio & gameplay engineer
Hey guys, I’m curious when getting a job in the industry, do you show them your prototypes? If so do they need to be polished or no?
Basically what to expect when getting an interview with game studios?
idk about the interview part but its always a best practice to make your stuff(be it models,levels, code or any type of systems) as clean and polished as possible. Like, If you're applying for a 3D artist position make sure all your assets that you show them have good clean topology and aren't very high poly(like 5 mil tris for a single tree or smth). Hope it helps
Why use telegram when you can use Wise (unless you're a scammer) 😛
Hey, I am using Telegram too! 🧐
(Do you want to buy some steamgifts?)
It's a good practice to show you how you made your work, to show your process.
I used Telegram for the first time about a month ago. Holy shit, that app is FAST
well mostly im wanting to apply as game tester or game designer mostly, but like how polished are we talking about? does it have to 100% or 80% or lower to 50% polished? also if i do get an interview, do i have to show them and test/play the protype to show them our work and get feedback?
What do those numbers mean
It has to work, and it should look good given only 30 seconds with it.
i would say the only way to get a feel for the standard is to test it with other developers.
Oh, numbers meaning percent like how polished should a game project prototype be, sorry for the confusion.
Also what do you mean test it with other developers?
And do you mean the game prototype has to work, to get a job or just have to work?
have other people - developers - play your prototypes. Get feedback and gauge how impressed they are with it.
Anything you show a potential employer needs to do what you say it does.
Oh, numbers meaning percent like how polished should a game project prototype be, sorry for the confusion.
I understood this, the percentages don't correspond to anything though. What does it mean for something to be "50% polished"?
oh like does the game have polished all the way or in another like does it have to be perfect or half perfect?
like all the way done
that really depends
yes
if you say "i made a game" and you demonstrate something that is unfinished, that will reflect poorly
Simply because it's not what you promised
prototypes don't have to be finished games but they should be finished prototypes.
You don't want glitches to appear during a demo, or for some functionality not to be present.
Again judging the standard is hard which is why I say to test with other people.
or can do rapid prototype, not need look nice, polish or completed, but must look like functioning game at least
hey, my demo game just straight up didnt work after character creation on my first job's interview, still hired haha, pay was shit though, so in a way i paid for it
Use art station. It's familiar. And it's not sluggish
There is a blog feature.
Hey guys, I wrote another article on being a smarter artist when it comes to building a killer portfolio. Let me know what you think! ---
When I've been in hiring positions I look for any reason to close down an artist's website with or without seeing their work. There's just too many to go through and the thought at the forefront of my mind is "if they failed at this visual medium they probably aren't good at the other one"
The only click to see your work should be the click that opened your portfolio
it's difficult to tell what role you're trying to get hired for.
Breakdowns and devblogs are okay for designers and programmers, but tend to be more of a marketing exercise for social media than something submitted in an application.
For artists, recruiters are only going to care about the art, and they're only going to spend a few minutes max on your entire portfolio. They are not going to care too much about your process other than maybe to quickly verify you know the game asset workflow. Your stills and videos themselves should demonstrate your technical and artistic skill.
You should find reference from top level designers and present yourself the same way
guys i have a question im new to unreal and still learning should i learn with yt tutorials or i should choose a project and work on it and learn unreal by making that project(project is something like cod zombie but a simple one)
edit: i forgot to say idk about cpp so the other question is can i make the project i said with blueprint?
tysm
i want to start learning game development is there anyone who wants to help me with that
learn ue5 basic blender
ask in relevant channels I guess?
which one is it
The job board if you're looking for a tutor
#instructions for the job board
hmmmm, I think this is the proper place to ask this question..... its kinda a legal question really. I had submitted an official request through Unreals' contact us Portal. When I build computers for customers, currently I can have Godot pre installed for them to create games on, because its free and open source software. Unreal Engine is free but its proprietary software. I know I need their permission to do things like that, and am waiting a response. Has anyone heard of Unreal letting a small computer business do that? Let them pre install the Unreal Engine for people on computers they sell? I mean, the thing itself is free, its just currently the legal "setting" is that customers have to install it themselves, and i want to provide that service for free
You won't be able to do that, but we also can't give you legal advice.
The person receiving it must be the licensee for Unreal. Godot lets you do it because it's FOSS, but Unreal requires an epic games account and a license agreement to be agreed to.
You having it preinstalled for customers circumvents this and allows non-licensees to access the engine
oooh i see
hmm
Ok actually that is very useful information thank you. I guess the customer has to be the one to accept that user agreement when downloading the engine, ok sure that makes sense. I thought because they could use the engine offline anywhen when they install it, that might not matter, but tbh i didnt think about that at all
They can use it offline, but that's because they already accepted the terms of use and are licensed to use it :P
It's like how you can clone the source from github and build it and use the engine offline completely, but to first get access, you need the epic games account and thus the license agreement
hmmm
Well, I still want to talk to them about it, surely there must be a way for it to not be that big of a deal 😛 maybe i can convince them to like, license my small business somehow. Maybe I can have the user agreement be on something the customer signs when buying the computer possibly
I don't think there is any way for this to be possible. The install would be tied to you and your epic games account, or whichever company account.
You would be in effect sublicensing the engine
hmmmm ok, youve been very helpful, this is all useful information tbh
No problem. Any legal specifics of course you're best off consulting a lawyer, but I don't think Epic could or would even compromise on this
Best off letting the user install it themselves, it's not a big deal
I know its just
Plus they get to choose which version to use, and integrate it with their own asset libraries
Part of what makes my computers so lovely is how useful they are for 650$ CAD, and if they can come pre installed with Unreal that would just be lovely
Remember the marketplace content is also going to be tied to that account
so they won't be able to use it
There is 0 way this is feasible
I appreciate the brutal honesty
Honestly, if installing the engine is the stumbling block for your users, using Unreal is going to be a no-go :P
Just let them install it, hell provide instructions if you'd like
They are Linux based computers, Ive been big on offering multiple operating systems and well setting them up so people dont have to use the command line much right
But to let your users choose the version they want, as well as use their own marketplace content and purchase new content, the only option is for them to do it themselves.
That's fair enough, but a lot of devs are going to be familiar with commandline anyway. And the ones who aren't are probably hobbyists who are going to need that marketplace
concise instructions could be your goal to help with that if that's your concern
Its not much of a concern, Godot is still really nice, its just, im sure theres a way, in time, where Unreal might want to do something similar, sortof just looking for a nice upgrade for the customers right
There will 100% not be a way, I am almost certain. Epic need to be able to choose who they wish to allow engine access to. This becomes impossible if other people can sublicense the engine.
I appreciate your thorough analysis
There's going to be more pain with Unreal on Linux anyway. You're limited to a paid IDE for a good experience, you're probably going to need to use Lutris to get access to your marketplace anyway, or possibly even using a virtual machine.
The installation of the engine is certainly the easier bit.
Yea, making the engine wasnt so bad, just took a while, it seems to run fine for me. Actually runs smoother than my experience on windows, but I do all this testing on lower end equipment cuz I try to make these affordable but still good right! People can get into computer gaming and computing without spending 1000$ and you know, they can really mess around without sweating too much is sortof the point of these right
On lower end equipment, I'd possibly forgo Unreal anyway. I mean I'm very much on midrange equipment, and Unreal is still very uncomfortable at times, versus something like Godot. Your development is going to be quite limited in Unreal, when it's known for liking lots of RAM and VRAM.
these comps come with 32gb of ram and 8gb vram on the gpu
you can play Age of Darkness Final Stand on these older Xenon cpus too that you can find to 10-15$ when they recommend needing at least a 300$ cpu too its kinda funny, because they are server based equipment linux OS squeezes more performance out of it somehow. Yes there are some dips and stuff but its kinda funny how it can still handle over 13000 units on the map
You say 8gb of VRAM on the GPU, but what GPU is it? I wouldn't buy a computer for Unreal it had a 4060 RTX minimum personally. Realistically a 4070 or 4080. I dig what you're going for with using old Xenon CPUs, but modern UE5 with Lumen and Nanite really tax the GPU.
Godot does sound like a good fit for what you're going for.
Just...turn those features off?
I use UE5 with a 3060 lol.
That’s pretty impressive! It’s amazing how well those older Xeon CPUs can still handle such demanding tasks, especially with Linux optimizing performance. The fact that it manages over 13,000 units on the map, despite dips, just shows how server-grade hardware can sometimes outperform expectations.
We're peas in a painful pod
I used to be an adventurer like you, then I took a RTX4090 to the knee...
Everyone knows how much looking for a job in this industry sucks, especially right now. This is a shout out to companies like Sketchbook Games who still take their time to get back to you, I appreciate this email much more than the nothing you get back from most companies.
And I get it, if your company has 100's of applicants it you don't want to invest more time writing them back with rejection letters, but those 100's of people probably spent a lot of time on their cover letter, portfolio, etc and I don't think we put enough emphasis on what kind of toll it takes on people's mental health to have to go through this process for finding work. So big shout out to Sketchbook games, and if you don't do this already, please set up an automated reply to potential employees at least, look out for the people who are making the games for you.
Sure, that's just common decency
I understand the ones who don't too tho, not everyone has a lot of resources, which is the entire problem
I have a question. Has anyone ever started a small company? What was it like? I plan to make game developing a side hustle but I feel I'm understimating the business side of this.
It ain't exactly a "side hustle" kind of business.
Side hustle implies you will make money
https://www.wyzant.com/refer/tutor/88954869?utm_source=TREF&utm_campaign=GI&utm_content=TProfile&utm_medium=link link to book tutoring lessons here
bit disingenuous to refer only yourself there
why? i teach unreal engine. if they want to look on the platform for someone else they can.
posting this referral link is the only way i get to keep 100% commission if a new student joins.
Well firstly, self promotion is not for this channel.
They asked. I'm not spamming.
Still doesn't mean it's within the rules
Whats your problem?
None
Are you a mod?
Nope
Do you have any business trying to police other peoples behaviors or accusing me of being disingenuous simply for offering a solution someone else asked for
Probably not, I just think for a general help channel it might be better to ask to privately reach out, or just state the platform, or at the very least make it clear that it's you that's offering, especially when self promotion outside of proper channels is against the rules.
That's it. Nothing personal, no hate, no flame. ¯_(ツ)_/¯
private messages are generally even more of a faux pas
if the mods have a problem they'll let me know
I just don't know why you make it your business to insult people who are just trying to help
I believe this would usually be posted under the freelance job section, but I understand that this was posted as a response to an inquiry. The mods may or may not correct me on that.
If they want me to post a whole new thread in the jobs section just to post a link for one guy, a bit much then so be it
I think most people here are chill and friendly
And most people have eyes and can see its both my name and face in the listing and understand its not my intent to decieve people only offer solutions
Immediately jumping to calling me deceptive and playing amateur moderator
Not a very chill neighbor
No insult intended. As I said it wasn't a slight against you. I apologise if you perceived it as some attack against you.
There was no hostility intended in what I said.
Yeah, people here aren't hostile from what I've seen so far. But they'll certainly laugh if rules are broken. 😆
🤣
You know what they say, laughter is the best medicine. LET'S ALL DO IT TOGETHER! REPEAT AFTER ME: HA HA HA HA HA!
🤣
On a side note, see #rules on self-promotion please
Admittedly it gets a bit muddy when someone actually asks for help
I like when certain people start malding when you even imply that they might have done something wrong
So are you currently employeed?
You're not trying to help them you're trying to help yourself. This isn't the community to profit off helping others outside of the job listing channels. Asking a question should not be met with solicitation to pay money to get help with it. It doesn't matter if someone is a mod or not, we have rules and no one's going to be too happy about someone breaking them in a way that is against the spirit of the community. They also weren't insulting you, were reasonably nice about it.
They're looking for a tutor i offered a solution. Quit being a dick.
Seriously do people on this server have a stick up their ass or something
<@&213101288538374145>
Did i break the rules or not
Settle this matter and I'll decide to remove the offending comment or not so people can calm the hell down
Dont respond
I don't need your aggression
The only reason you're on that track is because you kept going. This channel is constantly misused so saying something is just normal, especially to save spamming the moderators. Generally people delete their post and move on rather than defending it. No one has insulted you or been aggressive, it's in your head
No. You've accused me of violating the spirit of this channel and being self serving and manipulative. He accused me of being deceptive.
You cant gaslight me into thinking this is all in my head
You are starting flame wars on the internet over a very small matter
😐 you might want to think about how your prospective students feel about this method of communicating
Leave the modding to the mods
My students have consistently rated me with 5 stars
I'm a professional
Are the students in your head too
Why don't you click on the post you're complaining so much about and find out
I'm unclear on whether that was a yes or no. Anyway, you have a good day/night and try to relax
You know what, save it. I'm leaving. All i see is people arguing here on every single channel
I'm pretty sure this discord server is 90% angry trolls
@wraith mortar @chilly sundial
You know, I don't quite understand why neither of you two felt the need to simply report the matter to a moderator?
The original message could have silently been reported via our App/Bot.
While I get that the link to the tutoring stuff should have simply been posted into the job board, like everyone else does it, why did neither of you just report the post and left it at that?
Well, I wasn't here when it first begun, I just felt like I'd clarify their misunderstanding. And I can't see if it's been reported, figured it would have been all things considered. But sure, next time
Yeah, for you it's a bit more understandable that you didn't flag the original message, but in the end you re-engaged it, and look what the result is.
There are actually more here I could ping that even wrote about "mods correcting them", but no one ever pinged us or reported the message.
Ultimately most of you engaged into this, either by text or jus via emojis ( @steel creek ...).
The user posted a link to their tutoring. Report it and then leave it at that. The result of them now leaving the community is really shit.
We can't have regulars do this and then think it's all totally reasonable and fine.
Like what is that message, Vaei.
I mean, fair, but you are asking us to police ourselves when that person could have just moved on and done the same thing: report the messages/perceived harassment of themselves* to you, the moderator. They jumped into this community 5 weeks ago -- so they were not new, and even state "All i see is people arguing here on every single channel". That doesn't sound like they wanted to be part of the community? other than to antagonize, continue to engage with "trolls" and self-advertise without comment.
But I also do report pretty much everything I see that breaks a rule. Sorry I didnt here, the Oscars were on so I did an "emoji" to remind myself to report it when I got back here (just now).
They kept making claims about being insulted, people being 'a dick' to them, being aggressive, none of which was happening
And then started making weird claims about reviews after I made what I felt was a fair and honest point about how potential students would perceive what they're currently doing communication-wise
Couldn't take him seriously. I should have just stopped replying, sorry
I never said that the user itself is not at fault. But I don't see how it helps pointing at them when I'm more disappointed in how this was handled by the community.
Would just like peeps to remember to not put fuel into a fire. There was zero gain from this, even if they seemed like they don't want to stay in the community.
Apologies, it didn't seem like something worth reporting at the time, it wasn't like it was the regular round of scammers. Once the fire started, so to speak, it was my intent to clarify my position and then apologise for any perceived attack against them, after which the dust had settled, so I figured all was good again.
It won't happen again, I'll just report them all from now on.
For me, I thought it'd be nice to try and de-escalate the situation. I can't help someone if they keep taking things personally, though. Might as well just leave it at that point.
Hiya everyone,
I am a Junior to Mid level Unreal Engine developer with just under 3 years of experience. Here is a link to my portfolio: https://edwynmckiegamesdev.wordpress.com/
and this is my LinkedIn: https://www.linkedin.com/in/edwyn-mckie-653761231/
I have worked in multiple different areas within Unreal over my career, such as using VR and BIM models, and would like to grow my skills more. I am currently looking for my next role but I am really struggling to find anything in the UK that is remote friendly, as I cannot relocate. I am based in Dundee in Scotland.
If anyone has any ideas or knows of any job postings that might help please let me know.
Thanks,
Edwyn Mckie
(If I've posted this in the wrong place I apologise in advance)
I can't offer you any help currently, but as someone also witnessing the state of the UK job market, remote and not, you have my condolences. I really hope it picks up again soon.
I'm not sure where you're based, because it's hybrid work, but I know Rebellion are currently hiring
yeah it's really bad at the moment I've been looking for a while now and there really isn't much available. I'm based in Dundee up in scotland
Ah yeah. That's pretty much all of the openings I know out 😔
Wishing you luck
I like how when you go to interview and you tell them salary expectation they decline you because you "asked too much" but its okay for them to ask overtime + gazilion other things
well aren't you happy that you don't work in an environment like that though
I rather have bad workplaces to let me know early that they're shit
you mean dynamic environment with competitive salary?
competing for the bottom
yea that is true I guess
happen to me many times, they put me as blacklist because i asking for the 4000.00 vulgar words
I like the ones that all but accuse you of only being in it for the money because you expect to be paid properly
I think it's the entire world, are there countries that aren't doing poorly? Maybe China but idk if that's available to people who don't speak Mandarin and no idea what they pay lol
No, but I'm witnessing the UK market first hand and the lack of remote roles.
Especially when compared to something like the US
I don't think I have seen a proper full remote role here in belgium actually
Don't get me wrong everyone's suffering, but it seems the UK has some disproportionate love for on site roles
best you get is hybrid
Mostly the same over here too
I live in NZ where no one has a presence so always just contracting anyway
Employment was never on the table for me
It does mean very very limited options compared to most devs but it is what it is
A lot of the big names don't take remote workers
we're opening a Melbourne office this year, so only one puddle of water away
I was fortunate enough to get a UK-based job that was more remote than my last one (4 days a month in-office -> 0)
The current lack of investment in games is quite worrying tho. Not sure if that's going to change in the future, investors seem to have moved on for the most part
Which isn't too surprising with all the cowboys who don't know how to make a game getting investor money
IDK what that is
But there was kind of just a massive amount of people who obtained funding without any knowledge of how to make a game
Esp. ones who used pre-existing assets to make a demo that fooled investors who also don't know what goes into making a game
Less investment in games = we all take a potentially huge pay cut 😄
Only ones still making games and hiring are the long-time established studios, for the most part
Yeah that was a common theme over the last decade
The people with the money don't tend to be devs, they tend to be good at getting money, and then they think they know better than the devs they hire with it, you can't save them from themselves
Yeah, it didn't help, but there are a lot of other factors all coming to head simultaneously
The generation that took all the money is retiring and liquidating it (i.e. not investing it)
US treasury made sure rich people can get good returns without risk by raising the rates on bonds
Whole lot of stuff happened at once
Nope, looking for 3D Enviro/3D generalist work
I know of similar people on a different project with very much the same story
They keep firing and hiring new teams, blaming their devs instead of realizing they're the problem
I think they're on their third team now and I'm not sure why they keep getting funding, they're very much crypto bros
(I won't name them publicly)
From September 2024
People always look to get rich quick by investing in what seems like it would yield high returns, and these dudes are good at making trailers
Unfortunately they're not good at making games 😄
Also, investors are to blame here
Funnelling millions into these guy's pockets because they didn't hire someone who knows what they're doing in terms of game dev, to vett them
That's called being bad with money which is kind of their entire job
Don’t get me started on my ScamCitizen rant lol
Some people found selling fairy tales is more profitable than releasing a minimum viable product
Have you guys ever tried making a Clash of Clans ripoff? I've seen a few but I don't know if they succeeded or not. One was a dragon game, and the NPC in there basically said that you ain't winning without buying the in-game currency.
"And remember to buy gems! You can't win without them!"
Lol
Yup
Hey all, if this isn't right for here please say, as I wasn't sure which channel to share it to.
I teach at Vertex School Online in the evenings, along with my day job in the industry. At the school we use UE5 and we are having a free session next week for anybody to come and listen in.
Part of that free session will be a quick UE5 demo and talk about portfolios, careers and also some of the courses they offer.
https://www.vertexschool.com/game-art-program-open-day-sign-up
This is probably fine but I think we also have #events
Yeah I saw that but it has been quiet for a couple of months so didn't know if here was better as its about careers 🙂
how to get a career on ue5
You'll first want to be proficient and knowledgeable in it
Make some stuff, get a portfolio, decide which role you want
How about no?
Hey
Where can one get access to product viz jobs?
any advice
not full time
but task freelance based
or like jewelry renders
I know there's a market for this stuff
I can't seem to find a hook
Where are you from? and how many experience do you have?
Sure
So other programming jobs like full stack dev. How easy are they and how hard are they. Even though I like working and learning them but I have no idea about it. Can anyone give me insights from their experience
@violet tapir and what is your field?
I'm a field service engineer working for a company that makes semiconductor manufacturing equipment.
Ohh thanks for telling. And how can I join this field. What basically is there to do
I am really confused about career. What should I choose. What I won't regret. What would get me decent amount of money in short time
That is a hard question to answer. Ultimately, it depends.
As with most questions. 🙂
Realize that you are not your career. You can change fields. You should focus on doing work you enjoy and are good at, but I advise against getting a job that is also a passion and hobby.
For passion I would say I like optimising things, I like sitting in front of screen obsessing over some problem. More like I am always attracted to programming. Idk if it's just attraction due to movies or I really like it. I want to do something creative where I would have my free will to some extent
Optimisation isn't a big part of most programming jobs. It's generally the last part of the cycle.
Profiling and optimising the parts that are too slow.
In my case, an electronics, electrical, or mechanical engineering degree is helpful (not always necessary), citizenship and residency in an area with fabs, contacts in the industry help a lot, and a desire and willingness ro work in uncomfortable conditions in tight spaces with automated and human traffic, and a willingness to follow written procedures as written without improvising.
The fun stuff doesn't pay well, everyone wants a fun job. The frustrating, tedious work pays well because no one wants to do it.
do a job for money, use that money for fun
My main problem is that I am only child of my parents and I don't want to burden them. I want to choose a career where I can start earning fast in short time period.
I am ready to dedicate myself towards it
A noble goal, but are they unable to work right now?
But I don't have any path to follow. There is literally no one to tell me what's right what's wrong
Out here, the trades are in high demand and pay well after a few years.
My father stills works. But he is 50+ now. I heard him saying he would leave his job as soon as I get some work. He is tired and I can't see it
That's a thing too. It may take 5-10 years to get to a senior level to make the big $$$.
Unless you are insanely talented.
good electricians, machinists, pipefitters, and boilermakers make a lot of money after apprentictship but it's hard work usually.
I have zero intrest in those fields.
And they don't pay good in my country
Btw how old are you ?
in the US, they're in high demand vs supply of people because of stereotypes of that work being for dumb people or since it's not a technology field the pay is low (both are false).
41
I about doubled my pay from 6 years ago when I got into this field.
Sir I ain't, I work for my money. My wife has children (and grandchildren), I do not.
I don't get it?
The first part? Some people view "sir" as a term of respect. I view it as a throwback to the days of serfdom, where the landowners and masters didn't labor for their place, they collected money for what they inherited or married into or by station of birth.
It's a class war thing.
I work for my pay, I don't live off others.
Oh ok
pretty much
Ok so If I choose programming. What options are there inside the programming
it's never a bad bet to use it as a term of respect or generic indentifier, though.
I still didn't get it but ok🙂
Programming is vast and varied.
I know that's why I am asking what's there inside which is good better best. Suitable not suitable
they're all suitable and good. No one can tell you that, you need to find what you like to do
I asked chat gpt but it just gave me sugarcoated answers
embedded firmware engineers and hardware test development are low demand, lower supply, high skill fields
chatgpt is garbage for anything important
And they like optimisation 😛
Yes this type of advice I am asking for
What skills are in high demand?
if you're not good, you'll find work that prioritizes dev time over all else and probably be working for a chinese no-name fly-by-night company
Oh
there is no silver bullet
Ok if I ask you. I love working with softwares editing them fixing them maybe making them.
What jobs comes to your mind which you would pick instantly without second though which pays well too.
Options ?
Are you dealing with realtime systems like network monitoring or robotics? Are you interested in interfacing with the real world like an industrial automation or computer vision system? Would you rather your software face the average consumer with it's attendant challenges or an industrial or commercial user with completely different challenges?
First and third
You really can't just list all of the jobs in the industry and be like "what do you like?"
You need to explore yourself.
If you haven't figured it out yet, I'm not going to give you a solid answer. Part of growing up is making decisions and accepting those consequences. If I give you a solid answer, I'm depriving you of choice and giving you someone to blame. I'm answering vaguely or with questions to help you ask the right questions of yourself to make good decisions.
Thanks for the advice I needed this. I am here just grab some experience people had during there career. I think preparing for something you are going to do can be a good idea. Atleast I won't have any regrets wasting time even if it wasn't meant for me. I want to try something to my best with all research everything done before I start
Those aren't valid. Most of those were either-or questions.
Sorry but I am not asking for solid answers I am asking for fields which are present there for exampl-
Me- I think I like programming
Kor- then you have xy programming
Zy programming
A programming
B programming( in high demand)
C programming( high paying but hard)
D programming( hard and low paying)
I am asking for these type of advice
Where are you from?
And I we have age diff of 23 yrs. So I think most of my questions seem stupid to you
India
Not at all, honestly. Good questions are more about how you ask than what you're asking about.
I'm not really in a programming field (I did some test development), it's more a hobby to me.
But we have exponential mental age gap. So money could be attracting me now but you know it won't after some time.
What is full stack developer and how many types of developer and jobs are there ?
Indeed, you are likely to change over time and it's good and impressive you recognize that.
Ok I'll write them down.
early on I wanted a job I liked, now I'm chasing money more
Ohh
I just want to get rid of my family debt. Even though we have millions worth of land. I don't want them to sell it just to educate me.
What type of developer are in high demand. Free Lancer + full job
don't look at demand now
Ok noted.
Ok so what could be in demand in few yrs?
if I could accurately predict that, I'd be stupid rich
🙂so how could i
Some people say AI developers, others say it'll be a dead field soon. I feel LLMs are at best a gimmick, but market demand is high because of reasons likely related to the term artificial intelligence.
I have question why people on discord are so helpful ?
nothing to lose
to be fair, ML in general is very useful
the stuff you'd need to learn to be a good "AI developer" are very transferable to stuff that isn't LLMs
imo
Looking for a SR game developer that may be available to talk to
very much. I was a SR AI/ML dev at Oracle.
ML is incredibly useful if used right. LLMs and "AI" in the popular culture are not used well or used right and are most often garbage.
But you should need to have some.
Did you graduate university? You will need to have Barchelor's degree (at least).
ML research for llms is directly benefiting pretty much the entire ML field, language modelling has had some of the most groundbreaking innovations
Same as transformer models now being widely used outside of just llms
that is a fair point
Another day at staring at the desktop screen with absolutely no work leads, just waiting for life to happen... Life of a freelancer...
Dying industry
Where to go exactly?
This is all I can do from a country like Serbia which is a backwards and mentally disordered state of very bad people (culturally bad)
I'm not a construction worker, I'm not a food delivery guy, and I am not a waiter and that sums up job opportunities.
Does anyone know where to get into product viz?
I don
don't see product viz job posts anywhere
I know it's a big market
they usually advertise on the more standard job boards, or through recruiters
Like for freelance jobs? You have any advice?
Not fulltime but freelance
Full-time applications seem like a waste of time nowadays, too many politics, fake job posts (shadow job posts), recruitment politics, lobbying for friends etc...
I stick to freelance it's straightforward
you just have to dig through job boards like Indeed, LinkedIn etc and see what you can find
What about the chinese job market? I never see Chinese hiring online that's strange...
Do they have a separate internet?
do you speak Chinese?
Nope but chinese speak english
At least the factories do, I assume the animation studios do too
Linkedin has never converted to any work for me
and neither have those official sites it always felt like a waste of time had better results with direct outreach
I would expect most of that kind of work to be conducted in Chinese
factories usually have one or two people that speak English on staff because of course they ship stuff everywhere and it's a common trade language
yep
but inter-office work will be in Chinese
and those jobs will be advertised on Chinese websites
From time to time I find a new gold mine of work, I can't find the network for those product viz jobs.. or jewelry / watches...
I think they may connect with agencies directly idk
still these agencies outsource a lot
In a similar period of my life I was thinking about what other profession I would be interested in that could be a plan B in my life. So I went to a school and got an electrician license. It was nice to have some goal and it eased my stress when I was without job.
In the end I got a full-time job at a studio before the end of it, so in the end I did not work in that, but I did not regret it.
Not saying to change career, just an alternative.
haha
Nice story
It's been like this for the past year
I've had work on and off
particularly 2025 has been hard
2024 I managed to get at least the minimum in
but It's not work I am proud of for longevity
I need to think of something
I have no clues about any alternatives
I ahve done music production it was my actual dream I am really protective of it
but that career path is even bigger shits haha
I am actually a great producer / songwriter
It's done well for me.
The one time I gave it a big effort linkedin flagged me and then I can't verify my account because thier system doesn't work and you can't contact support
The ID verification doesn't work simply
honestly, I'd say don't look for any online advice. All these conversations about how bad the job market is, how the industry is dead etc all of this doomer talk will demotivate you, and you'll end up being confused and doubtful (I've seen soo many smart and talented people self-sabotage themselves).
You wanna build something, you go ahead and build it.
Ok thanks
thats what someone I know does, he's got a publisher and will release his game in June
Hello everyone! Has anyone here been working as an intern at Epic Games? If yes, can you please share some insights about your experience?
Rt! I’m also planning on applying for an internship at Epic
strange thing to ask here, especially not in english
There's no another place to ask him 😦
Can you not put it into English though
How you expect us to understand what you’re trying to say
I assume he knows Russian
It's not for you 😦
Oh, okey
☝️
Besides the fact it is highly off-topic
asking why someone blocked you on whatsapp is a very random career message
You could of taken this to DM
ok, im in highschool and I want to learn how to make a very small game idea
where do I start because ive watched a ton of videos on UE5, and I know how to use blender
Are you employeed currently?
What kind of game are you looking to make?
No why
It seems like you are still at studying. I am not game developer but I am familiar with full stack development.
Currently I am interested in game development.
What about you?
Yh same
Is there any job I can do with Blender 3D?
artist
Any job searching site I can use to search for related roles?
I have 10 years of experience and work is hard to find so unless you have a lot of experience I wouldn't personally even try, there's so much competition and so little work rn
But that's me, you can do as you please
In fact with my 10+ years I am looking for work elsewhere
can i be a gaea artists as a freelancer?
I posted in industry chat recently, scroll
Here
I would hold being a blender artist against an artist depending on what exactly they're making
Because blender isn't good enough for a lot of technical stuff
There is a whole community who believes otherwise but I am an experienced technical artist and it can't do what Maya does when rigging, not at all
It's basic foundational toolset is inadequate, especially when copying vertex data (I would say 'between meshes' but even almost identical it's not OK)
You should use Maya, the indie license is reasonably priced for anyone making money and it remains the industry standard, some believe that's because its entrenched but it's the industry standard because it is superior
Maya always gets good results, in extreme cases you might need to do some adjustment afterwards
Blender rarely gets acceptable results by comparison
A lot of my workflow is based around transferring vertex data (weights, UVs, etc) and I just couldn't get there with Blender, it required a different workflow that wasted lots of time for inferior results
idk why you're telling me, I don't use blender
I use Max, back in the days when I started blender wasn't even serious
it only grew recently and got popular amongst the moders and titktok artists
which is a more general crowd but every professional knows max and maya is where it's at
You replied to a question about getting a job with Blender, saying you have 10 years of experience, in blender is implied, that's why I'm telling you lol
10 years experience in 3D
10+
Right which you didn't say, so blender was implied
Yh ok mate we get it
I don't know why you're getting weird about it
you get what?
That you got 10yrs experience
don't give me an attitude I wasn't even talking to you
Not 10yrs
10+
yeah cause it's like 15 years
In blender?
no
Coz that's what we're talking about
idk why you're telling me, you don't use blender
I've been looking at a lot of job offers recently, and they mention Blender as a must have or a possibility much more than they used to in the past decade. But that's probably because I've been looking at job like 3D generalist, and environment artist, so it's less technical. I imagine modelling isn't very different between Maya and Blender.
Its probably that you're looking at indie jobs
That too, you're right.
You're talking to a brick wall. Save your time.
It's to save money from the Maya subscription costs
Oh lord there is more above.
I guess that's what they got their Infraction from. Ah well, that's fine I guess.
yep, there's been a lot lol
Is there anyone who can give advice on how to get a job posting out to more people, specifically programmers? I'm looking to hire a senior gameplay programmer, and I'm looking for recommendations on what platforms to post? And if someone knows a person they've worked with in the past who is looking for the role, lmk. I did post on using the Manny bot but any other advice would be appreciated 🙏
The way you worded that sounds seriously like you're a gameplay programmer looking to get hired
Ahhhh I can see that now that I reread it lol. I am looking to hire, not get hired, lemme edit it
u wrote location los angeles. if the job is on site, u will get not too many applicants. making it remote would be a big step
if its on site, linkedin and networking is pretty much ur best option
Rip, that's a fantastic point but on sight is currently mandatory at the company I work at, so can't lie. We spent a lot of time DMing people on LinkedIn a couple months back, I'll give it a go myself this upcoming week
Even if a studio opened next door I wouldn't consider it if they didn't allow WFH
People don't want to live in offices anymore 😛
Experience and age go hand in hand, and when people are older they don't want to continuously uproot their lives each time they change jobs or deal with an extra 0.5-3 hours a day commuting
You're limiting and crippling your potential talent pool when you require in-office, and if you're not Blizzard or similar, you don't have novelty/reputation to help you through that
We get gameplay eng through our current gameplay eng i.e. recommendations
Its the niche areas that require advertising/time to find for us
This is very true and makes a ton of sense, I'll mention this to our team and see if we can adjust this. Thank you both for making me question my assumptions cc @plucky hatch
I don't know which company you work for, but WFH may not be in the companies best interest if they plan to obtain government benefits and tax breaks. You'd have to double check with your company before advertising the job as WFH, because this depends on local government incentives that are being offered and if your team cares about that. You've probably noticed that a lot of tech companies are returning to the office, hehe. This is something that the others here apparently haven't considered.
No. Not just 10+. It's 10, 10+. Just like James, James Bond but Super, Super Cringe
10x
No wonder why that guy can't get work loll
10< - >10+? 😂
What do you mean?
That means 'if and only if' in Calculus.
Yeah never mind.
Really? I can't beleve it
Yeah, man. What Chien is saying here is that the other guys 10 years of experience is true if and only if his 10+ years of experience is also true.
Got it thanks

Thanks would you like to accept my friend request?
Sure, I guess.
Can light scenarios have 2 lighting maps attached too them?
Good career question
Just had a doubt, which application is better to receive international payments in India from USA clients?
uhm, internet?
Already checked. Wanted to know the reviews of experienced people.
Paypal or Wise, I suppose?
PayPal is not cost effective
Revolut?
Lemme check
do note, I'm not american or Indian, I just know it's often used for international payments
No problem. I got it thanks. It's my first experience receiving international payment that's why I was checking out the options
Paypal is a massive scam for anyone outside of US (or rather not using USD)
The fees are exorbitant
Wise is amazing but no idea if available in India
Yep, Paypal was a joke with the fees, I moved away from it years ago.
I never paid much attention but i never saw anything crazy with €
I only take direct deposit (I have an international account with my bank) and Stripe for convenience (although their fees are high as well, at least they allow me to pass on some of that cost back to the customer).
The only thing Paypal has going for it, is convenience. Thats it.
There are no other pros IMO.
I can withdraw from Paypal USD -> Wise USD and convert there, but haven't had to do that in a long time, and its just hearsay until I test, but someone did mention a while ago that they've added fees for that or something too
Yep, fees for everything.
Any serious client should be able to pay via Wise
They even claim stuff like "no hidden fees on currency conversions" but when you dig into it, there absolutely is.
Or rather, it would be a serious issue if their only option of payment was Paypal 😄
Yeah and they're astronomical
On the topic of hidden fees how entirely unethical are these 'business' payments where it extracts a MASSIVE fee from the receiver unbeknownst (for the most part) to the sender?
If thats all they can manage then they just wouldnt be a client.
And it has 0 benefit for the receiver whatsoever, it just lets the sender challenge it later, so they're charging you for the privilege of taking on a massive risk
Always confirm form of payment before entering into any aggreement.
Absolutely
Sometimes I feel like crypto would be nice to use, but then I think again and its just as bad in different ways.
Yeah. I hope Wise doesn't change for the worst
I'm remaining optimistic for some reason
They've been good consistently for a long time
Their fees are so ridiculously low, it might just be until they undermine Paypal
But probably they earn money through interest
I think I looked into Wise, but they didnt have the right supported features for me specifically.
They're pretty onto it, might be worth looking again intermittently
Oh yeah, they dont support AUD, which is basically a no go for me haha.
Wait really? They support NZD
There's almost no way someone supports NZD but not AUD
Wise doesnt
You can send AUD
But not receive it
Meaning, I couldnt checkout any AUD
Which is a problem
You definitely can tho 😐
They must have added it since I last looked then.
I did look over a year ago.
lol
Its the same as depositing money to any bank
I can do a bank transfer from my actual bank to my wise account the exact same way NZD <-> NZD
If I opened an AUD one its the same
You definitely should look coz Wise is amazing
Hmmm, just doing a quick comparison, it seems they are basically on par with my existing payment options.
Also checked, they dont have integration for Xero, which is my accounting software.
If you are in NZ then I would imagine you might use that to?
Are you sure? https://wise.com/gb/business/xero
But no I don't use it
Xero doesnt have it as an option on their marketplace lol
🤦♂️
The silly thing is, then Xero adds a fee ontop of it as well.
Which is even less transparent lol
My wife is an accountant, so she has me setup with all this stuff.
Makes my life easier thats for sure haha.
Oh yeah I bet
what is the minimum requirement for a game developer in a decent game studio? Im working for like 1.5 yrs and here in my country theres not much scope for game dev like rn officially my role is a game developer but the projects i get is solutions kind of thing in unreal engine i cant do anything about it as i work in a company rn and i have very less experience so have to continue this but i want my next job to be in a proper game studio
It's being very difficult still. M a vehicle artist tell me how is my portfolio https://www.artstation.com/seshaansb
🥲
binance
Doing business transactions in crypto sounds like a good way to not do many business transactions
real
define excellent portfolio.....like rn Im very confused on how to start with my portfolio, I checked the requirements for developer of reputed companies they had game engine scripting and core level of understanding of computer architecture, assembly language. I looked into game engine scripting....it requires deep level of understanding of graphics engineering and same goes for computer architecture, Im a kinda self taught game developer so i never learned about the core concepts so how i am supposed to work with this and build a portfolio and yea thanks for the reply
Engine scripting needs no knowledge of graphics programming. That's engine programming.
Engine scripting is more like using blueprintsm
It depends on what roles you're applying for
An engine programmer definitely needs deep knowledge of lots of things.
A gameplay programmer will just need to know some c++
A game designer will need scripting knowledge
how does one struggle to make a bank transfer lol
the role was gameplay programmer.....and the requirements they put were game engine development, good understanding of computer architecture and assembly language
to make a good gameplay programmer portfolio i would have to become a good artist for animations and stuff so that it doesnt look crappy visually is what you want say....
yeaa...also what is the skill level of a gameplay programmer with 1.5 yrs of work experience generally speaking and asking this to understand my position and how much more I need to be on that level
Yoe doesnt mean shit to studios honestly. They wanna see shipped titles. 1.5 is enough to not be a fresher but thats all they see really
If you dont have shipped titles you need to just keep working on essentially things that can contribute to your reels or generate passive income. I started working on a few asset store packages since getting laid off
ascent stoke packages?
Just read your messages on this thread, and I have to completely agree with what you're saying. I'm also trying to get hired as a Gameplay programmer and have been on this for many years, I reached the same conclusion years ago.
The unfortunate reality is that even if technically speaking you don't need to have visually pleasing portfolio pieces the truth of the matter is that if you wanna make sure you pass the initial stage most of the time you still need to ensure that the whole package is pretty too.
I initially tried looking into joining multi disciplinary teams to create complete games that can be visually pleasing but I underestimated how hard it is to find the right people.
As you said the next best thing is using store-bought assets which is what I'm gonna do next
Lmao
Yeah paypal charges too much
I considered that too but I lack ideas....im a programmer so I thought of making plugins
but cant think about anything that would be really helpfull for others and sell well
What if you created a knock-off of a shipped title?
And what if you release said knock-off on the app store? That would technically be considered a shipped title.
Then put a template of that knock-off game on Fab so that employers can see what kind of work you do.
hello guys
Actually am a 3d artist and animator looking to be hired by game dev or 3d film maker i specialize in creating detailed game or film environments, characters, rigging, mechanics, prototype, creature 4k models and textures, and assets, miniatures and expert in turning any kinds of 3d models to 3d animations. I have knowledge in using all 3d software like blender, maya, Zbrush, unreal engine 4,5 and unity engine.
Self-promotion is not allowed here. See #instructions and the job board
That would be considered copyright infringement 😀
Ok
Not if you change it enough. 😋
Sounds cool
dont repost
Didn’t this get deleted from both channels once already ?
lol no
it's nice
but not really gonna affect development at all
lol ok
for sure
I'm not as miserable as you it seems
you don't put it in every sentence
only when laughing at your behaviour
@ashen frost no you don’t need to repeat the question 🤦🏼♂️
how is "no" not an answer to the question though
What I’m trying to say is that if you mention you’re question once you don’t need to mention it again there’s rules and instructions which clearly state this although you’ve not read that tbh
Clearly another individual who can’t seem to read instructions
lol no, most gamers don't have 4K monitors and they're still using 1080p.
But, 4k is still real nice to have anyway
I don't think he was being rude...
But most developers these days have two monitors anyway. You could see how things look on different screens if you want.
Wouldn't tolerate 1080p anymore
1440p at an absolute minimum
I have a 32" 4K monitor at 125% UI scaling, it's a nice luxury, but not necessary
But you can use 1080p for the speed.
Well I definitely don't regret my purchase, but I don't do much work on my personal machine anymore
The screen real estate with 1080p is just too little
Even though it's a small upgrade, 1440p gives some extra comfort with things like toolbars
If you're concerned with how your game looks then colour accuracy is probably going to be more important than resolution
https://www.amazon.co.uk/dp/B09WNG9QWR this is the exact one I bought
It's actually over £100 cheaper now than when I bought it too
I also have a 1440p secondary monitor
That usually displays Discord, Slack/Teams, or whatever info I want to randomly dump on there
This is a problem that always concerned me; how are we certain that our games and art will look the same on most devices? Have you found a solution to this problem? I have my monitors set to 100+ % SRGB.
Well I'm not an artist so not my problem
delusional? like u? u must be fun at parties. take care
oh what's this message purge
for what?
all right then
you need to see a doctor bud
I feel like some essential messages were missed in the deletion 😀
yeah man, he was talkin' some MAD shit about all of our moms!
jk
i didn't get to read most of it
cant believe he would say such things about women
and he didnt need to make it racist smh my head
Damn. I missed drama!
Just the regulars
or also troll
This might be better for the "volunteer-projects" channel
I wasn't too sure, because I am not looking for a volunteer but thank you for directing me. I will post it there
Even if you’re looking for rev share, you should start out at #instructions

👆🏻
I can help you
does anyone think gameplay programming will still be a viable career option in the next 5 years or so, or should i continue something else as much as a i love it? everyday AI scares me and makes me question it
Yes, programming actual real products, like games, is highly unlikely to be affected by AI in any drastic terms.
AI will likely just be another supporting tool in the toolbox of programmers.
It will not outright replace anyone for the foreseeable future.
IMO.
AI is absolute dog poop with the real part of programming.
I wouldn't sweat it much.
If at whatever point AI becomes good enough to develop sufficiently compelling games on its own, I wouldn't be surprised if the market rejects them for the same reason that AI generated art for the most part is so repetitive.
I also wouldn't be surprised if it causes a split in the market to occur, where a portion of consumers would prefer to purchase games made by humans.
Just because Cars were invented and overtook Horses as primary means of transportation didn't mean that people stopped using Horses entirely.
Well.. not entirely but coding for dressage and cowboying will certainly be different 😁
Yeah it's safe and viable, not happening any time soon regardless of what hype AI companies try to sell
AI/LLM are great at writing code, that's kinda the trivial part since it's not different than learning the syntax and grammar of English, that's why LLM can write code
But they are close to useless for real software engineering which writing code is just a small part of
and that's not gonna change any time soon
Can the AI do problem solving? That requires certain thought patterns that I'm not sure AI has right now. Can ChatGPT think for itself, or is it just good at Googling answers faster than a human can?
hi everyone! i was wondering if any of you can suggest me a good course to get more depth into unreal engine blueprints, especially coding gameplay elements so that I can learn to make a small game from start to finish. i am an game artist with years of experiance hobbysit/education/professional as well has alot of techincal experiance inside of unreal such as shaders, lighting, world building, optimization, etc. so im already quite well versed in unreal. however almost every course i find goes trough all the unreal engine basics that i already know,
i really just want to get into blueprints for making the game so i can actually get started making small games and learning how to develop a game myself. im probably not landing a job in the games industry again any time soon with how things are going but the game development itch needs scratching
who can support me by buying my 3d model? worked 3 months
I'm not sure if that's considered a career chat question, but you could try selling it online at Fab.
Lemme know if you find a good course, lol. The reason that every course out there is For Beginners is because that's the only thing that SALES. And only +/- %10 of students will even finish the beginner course. So there isn't much incentive for instructors to create an advanced Unreal course.
tried it on 4
Sorry to hear that. The market for 3D assets is friggin' trash, TBH.
I agree with you, there is a lot of competition, and I have to put it up for a low price, and I worked for 3 months(
Low price does not mean more sales.
It's a shame, but from 4 sites there are 50 views maximum
working on it for a long time also doesn't necessarily make it good
what s the model? u can dm me if u think it s against the rules
tho dont think it should be, since im asking for it
The guy who made FNAF uploaded a character model that didn't sell for 8 years. But his model looked like it belonged to only one type of game. I honestly wouldn't have bought it myself.
ye there s practically any model in marketplaces. if i was the best in the world at modelling, i wouldnt know what to make that would sell
maybe very very very specific things dont exist yet, but then not a lot of peeple are gonna want these
i know i need sci fi bases / building with exteriors and interiors which dont really exist on fab. (except as asset bundles meant to build them piece by piece) but like you said that pretty niche
i got a few on them
the hard part is having multiple fab packs being coherent together
yea and i suppose thats why a lot of things are modular packs of assets these days.. so you can build a bunch of different things with the same style
here is a list if it can help (some of them might not be free anymore)
https://www.fab.com/listings/e3cadcef-7709-4e6d-9f56-d6fb2156cb67
https://www.fab.com/listings/58f90d16-1b28-420c-a4bd-2833fee73554
https://www.fab.com/listings/9cff72cf-bd72-4f4b-bab0-ec556a25e37d
https://www.fab.com/listings/19a89859-a7aa-4b53-a62c-a1d95c3b6e3b
https://www.fab.com/listings/38980b6b-8cfc-405c-aad1-64ce0c83501a
https://www.fab.com/listings/86913335-3c75-42bf-8404-54fe9d9d7396
https://www.fab.com/listings/cb3c4494-4060-4a80-b079-e46936cb8dd0
https://www.fab.com/listings/e55bb035-8720-487f-8a36-4ce50d16f344
https://www.fab.com/listings/1b2deaf4-ab44-4857-a8c9-35b34546c408
https://www.fab.com/listings/9190e4a3-1f44-4715-a3a4-342846002b2c
sci fi stuff with exteriors/interiors
last one my fav
My idea for a portfolio is to build an arena free for all map. Another for CTF. One SP mission. All with free games in mind, because they have easy tools to work with. Document everything and then apply. I have made maps for UT and Quake 3, but a long ago I didn't document anything, nor knew the difference between art and design.
Intention: LD, not art. Which means, I'm not going to make beautiful maps, but maps tha play well without thinking on textures and lighting.
My plan for the rest of the year. I'm not going to apply with maps that I made decades ago
its weighting possibility of correct answer
which just doesnt work for any complex task
I have been using/Practicing Unreal Engine for the last 7 years, and I am glad I chose it as my 'main' engine to learn. But I am starting to realize I should've learned both - Unity and Unreal, because when I was new I didnt know better, and over the last few years I've started to realize the advantages and capabiliites of both engines, they both are excellent, and they do different things, while both being useful to have in your skillset.
What's everyone's opinion about this? Do you think you should've learned any other game engines besides unreal if you could go back?
If you've been working for 7 years in an engine onboarding time for another shouldn't be particularly significant
all the general knowledge and experience will help when using another engine
Could be worse and it was the other way around
hm have knowledge in engines, most advantage is able to do stuffs and solve the issue independant 🤔
As someone who made small projects in both Unity and Unreal in my first few years, I honestly don't think it matters that much.
Also, engines change. The Unity I learned in 2019 is very different than the Unity of today.
To me, it's more about being able to filter out the noise and learning what you need to get something specific done, regardless of engine.
I've stuck with Unreal because it's gotten me work, and it's made collaboration easier, but one gig required hopping back into Unity and I just refreshed myself on what was new.
No matter which engine it is, you're having to keep up with the latest workflows anyway.
Hey everyone, any experience with effective interview methods for senior programmers?
Asking the basic C++ or Unreal stuff feels almost insulting when someone is supposed to be a senior programmer, asking more complex stuff again feels ineffective because I don't think people have to remember all the caveats, it's more about being able to find the info and figure it out when needed.
Assignments feel like wasting people's time.
I've been wondering about this for quite some time now, especially after working with a few "seniors". It's always the same story, a new person shows up in the team, supposedly senior, and only after a week or two of working with them you can tell they aren't really that great, either because they can't work alone or because they completely ignore code style/conventions, never check pointers, design their logic in the most horrible way etc. But none of these qualities you could really figure out in an conventional interview...
I think it would be mainly talking about past experiences and projects and trying to figure out their thought process. There's not really simple questions to gauge their competence level, but just having a conversation can reveal some red flags.
Yeah, I agree. While there are people who can sell their experiences much better than others, i.e. being able to talk about tech stuff for ages but still not being very good at actual programming, a good interviewer should be able to catch this.
I guess it just often happens that the people doing the interviews aren't really very experienced in the field and then they can be easily fooled by good talkers, while also discarding other actually good programmers simply because they can't sell their abilities well, but that's just how life works in general😅
you're not good at reading #instructions though
I'd think a good programmer would be good at reading #instructions 
Idk what 42 school is, but that post looks like it was made by a GPT, a very broken one 😀
Well that explains why it sounds dry and overly formal
I also wonder what "42 school" is a bad translation of
“The answer to everything” school
No it’s a free school in paris actually
42 is a private institution of education in computer science founded by Xavier Niel, Nicolas Sadirac (former executive director at Epitech), Kwame Yamgnane, and Florian Bucher (former executives at Epitech). The school opened in Paris in 2013. The school does not have any professors and is open 24/7. Students are trained through peer-to-peer ped...
yeah, P2P teaching is very special
imo internet would probably be better at this point 😆
yes, that is indeed the app we're using
@tawny python how is this relevant to the channel just delete it
they posted the same discord website link in #ue5-general as if it was a server invite link
It's a free school in many countries/cities
is it okay to charge the client for assets you aquired free before but now cost money?
Depends on the license for the asset and if they allow it, then depends on what you think is okay or not.
I've had this idea of making a weapon dealing game where you sell weapons from melee weapons to pistols but I'm pretty new to making games and therefore I don't know if this is against any rules on steam and other places when the game is about selling and making weapons. so pls help me as I don't want to get into trouble
I don't think you'd be in any danger of getting into trouble unless you were using brand names for guns, etc.
damn breaking multiple rules at once I see
that doesn't change anything about the rules at all unfortunately
if you're just chatting you could do that in #lounge , if you're actively looking for people read #instructions
Is there anyone willing to be my UE5 teacher? I have encountered too many UE5 problems recently and I am about to collapse.
If you have any, please add me as your friend. Thank you very much
just ask for help in the relevant channels
And don’t crosspost
https://roadmap.sh/game-developer
how accurate is the information here? should I really take 20 math courses before I even get started? or should I skip straight to the game engine section and on?
Developing games is gonna be tricky if you don't know math.
Unless it's a text adventure.
so all of these should be learned prior to even starting a text editor, or unreal installation?
I can't help but feel like taking a course on angular velocity won't help much in my 2d platforming game lmfao
You don't need this much math for a 2D platformer.
But math is actually a helpful subject, though. Some algorithms are based off of it.
Ngl if this is the real then im not even a game Developer probably waisted 1 years on unity 💀 
I'm not saying it wouldn't. I'm talking about how much of this should I be prioritizing early on and what should I learn over time. I have no qualms with learning orthogonal projection. just. when? lol
Like, Sigma notation is basically a For Loop.
Who made this roadmap???
some website called roadmap.sh
I don't think its real roadmap it's all busllshit on there i don't even know half stuff what mentioned there 😵💫💀
I just started unity and c# i don't really know much
My math was ok
@slate vine i think that roadmap is for the game engine development are you sure it's for game development?
In the Computer Engineering program that I was in (unfortunately couldn't finish), they had us take math beyond Calculus 3, past Linear Algebra too. It was useful stuff to learn, and it really taught me how to problem solve difficult situations, but I wouldn't say that you need to learn all of that just to make a 2D game.
If you really wanted, you could even learn quantum physics. But trust me, there is no need for it in Unreal lmao.
Bruhhh like that roadmap is from 2022 it's like 3-4 years back now ai and shit got crazy advanced 💀
@slate vine i just checked on that roadmap and found git link it was mentioned there that roadmap was created like 4 years ago in 2022 bruhhh ngl ai got advanced half the crap isn't even needed from that roadmap anymore
You can create animation just by using your camera at this point and, just feeding a pic to ai it literally creates 3d model and for programming can be done by ai. 💀💀💀
most of the complexe math i learned was while working on projects
depending on the type of person you are you might want to learn before working or while working
good to know. I'll probably do a bit of both. I definitely plan on doing some algebra and geometry courses to freshen up. not just for game dev but just because it's something I haven't practiced a whole lot since getting out of school. and then maybe from there go into a physics course or something and while learning game dev I can take a look into other parts that stick out in my journey.
If you make a videogame, you will know how to make a videogame
Learning things in isolation is pointless for gamedev
Only adaptation rate matters
Hard disagree. There are lots of foundational parts of computer science worth learning outside of gamedev to give you the tools and skills you need when you need them or to just understand the things that you’re using and the tradeoffs that come from that.
I think the biggest indicator for this is the fact that a bachelor’s degree is a nearly universal minimum requirement for entry level hire’s.
I’m not saying it’s impossible without, but you’d have to be able to demonstrate a still and knowledge of at least the equivalent.
yet most of those degrees dont make you a useful game developer
You will not be able to understand why do you need to know binary untill you actually use a bitmask in a game, you won't know why unreal uses it's macros without using the engine
etc. etc.
If you can't join multiple fields of knowledge and move through it naturally its not useful for me
which univeristy actually teaches that? I dunno maybe a few
Are we talking about the "game development" type degrees or just straight up CS degrees?
Because the former can be hit or miss while the latter at least gives the grounding to be a reasonable contributor post-hire.
(of course this is all in very general senses)
Engine specific concerns aren't what's expected out of a degree program. But how macros work would be.
I guess both, with CS being worse
Idk, I struggle to agree with “you don’t need to learn the fundamentals in isolation ” ever since I met someone trying to make a game that didn’t really grasp OOP (and had a unique blueprint for everything with unique variables for everything)
CS is usually better. At least for engineering track positions.
There are only a handful of programs out there (I'm a DigiPen grad, 20yrs ago) that are worth the time.
true, i personnaly learned by using OOP in various ways
which technically means no isolation, but by seeing the common pattern in each use case you can have an idea of it
Well by that I also mean, if you want to prepare for coding. You don't necessairly spend all day doing leetcode quizes or going to univeristy just to know how to code in Unreal. But instead go into unreal courses and or research on your own
You can get very good idea about how to code properly by just searching around unreal engine source code, that's partially how I did it
sadly UE source code isnt always a good example
Oh, absolutely don't spend your time doing leetcode quizzes. No argument there 😄
and most of the time overkill depending on your needs
Leetcode? Nah. But if you’re fresh off the street and need to wrap your mind around what a variable is, doing so in basic C++ is easier in a lot of ways
agree
And in many ways I cut my teeth on making UE PRs
I just don’t recommend that for others
I would say that raw c++ coding for extended period of time Is more useful If you want to code a game engine not a game
Given some of the basic questions we answer in the CPP channel that have nothing to do with Unreal and everything to do with basic cpp, I again disagree.
A basic grounding in cpp would help anyone prior to doing cpp in unreal.
I agree that it’s possible to acquire many of the mathematical fundamentals as you go, but I think discoverability is a bit of an issue. You’re not necessarily going to guess when you need a quaternion or which formula best suits a use case. You can lean on the community for some of that.
But my contention is that once a concept becomes obviously required, it’s going to be easier to learn outside of your main project- even outside of Unreal
yeah also hard disagree with being against learning in isolation. I've tried to do this many times, as have others i know. It seldom works. OOP and vector math broke my brain until I went to learn about them in isloation
Give me a CS grad I have to teach unreal over a tutorial taught unreal "engineer" that I have to babysit and teach IDE debugging and the linker to, any day of the week.
Tutorial kids often make projects.
The just don't often make them well, or have knowledge of good practice
I've seen plenty of people make functioning projects and still not grasp oop
Someone can make a working project and still not know the things (at least that I think) they should know for even an entry-level slot.