#career-chat

1 messages · Page 24 of 1

vivid perch
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Seems to be a link to a CodinGame test where they can get the result after I finish, but I received a second mail telling me it is about testing algorithmic and maths knwoledge

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Dont know if I can check the link to see a little more about it or if clicking the link start the test immediatly tho

woeful iron
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I would personally make sure the code is readable and clear in the first place

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use clear variable names, don't put everything in one line because you can

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add some comments

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that would already mean a lot to me if I was checking the test

vivid perch
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I'll be sure to do that, thanks :)

woeful iron
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other than that keep in mind common good practices, basic stuff, like passing by reference and all that jazz, hard to list all the things

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and of course try to solve it as best as you can

ivory geode
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Passing by reference only if the type is more than 48bytes

ivory geode
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@chilly sundial wanna say something?

round radish
ivory geode
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Oh I thought that it was different channel

woeful iron
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if you said 4 bytes I could get you

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but 48?

round radish
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I pass by const ref if it's greater than the size of a ptr. Usually 8 bytes.

woeful iron
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smh, 32 bit masterrace

ivory geode
woeful iron
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that still makes no sense?

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why 48

round radish
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It's half way between 32 and 64. Works okay for both?!

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😛

ivory echo
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I have 48GB of RAM rn

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Thought I’d share this for anyone interested in a career in gamedev 🙃

ivory geode
round radish
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There's definitely some advantages to passing by value.

spice dagger
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Please move to the appropriate channel, this is offtopic for #career-chat

magic scroll
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ez too

woeful iron
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what

unkempt aurora
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can someone help me with something about cpu lightmass dm me if u can

round radish
void gust
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Would you guys rather work for a company or have your own?

hasty sierra
lucid dagger
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I owned a business before and now I enjoy just being part of a company and not dealing all the shit that comes with a business/company.

spice dagger
wary idol
spice dagger
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I freelance contract and it gives me a lot of freedom, but it comes with cons that you wont have being an employee.

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I could grow my company

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But then you take on different risks again.

oblique ice
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yes really pro and cons
have own bussiness, not really comfort, even if taking over from someone
even work for company have somethings not really comfort

void gust
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Yoshi P say's that what sucks about being a CEO is being a CEO.

woeful iron
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very insightful

tardy schooner
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Tried both. Worst thing having a company is that it forced me away from full coding (managing staff, strategic and business meetings). Had a studio with ~10 employers. Much better to just be focusing on developing games and let other people do the boring stuff 🙂

woeful iron
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you can host your own website with an overview of your project

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I would personally not change the title on your resume, I don't think it would necessarily scare recruiters off since it is such a broad term, you could go into more detail in an interview if you get one. If you are afraid the title does not encompass your competences, you could add a specific skills section in your resume, or be more detailed in your job overview

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about the recommendation letter, not sure, never had experience with it, but I think it depends a lot on the work culture of the country where you're applying

chilly sundial
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Honestly a lot of people just use website builders or static site generators

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A portfolio website isn't complex, I managed to set one up in a couple of afternoons

woeful iron
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I made mine with wordpress back in the day

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if it's just a static site you could host it on github pages for free

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and easy to set up

void gust
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If you know how, hosting your website on the Amazon cloud platform is extremely cheap.

chilly sundial
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Free beats cheap :P

magic scroll
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If they give you money that beats free

finite knoll
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GitHub Pages is pretty GOATed though. Who needs a PHP/MySQL CMS when you have static gen?

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I wanted to get my old studio's website off Wordpress and just have the only dynamic part of the website, the contact form, be a AWS Lambda function

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But never got the time

wraith mortar
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Yeah github pages is awesome, I host my portfolio on it

lucid dagger
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<@&213101288538374145>

plucky hatch
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Hey! This question maybe a little bit off topic, So I am using Notion and there is limit to it, Is there any program which there is no limitations with few people as guests?

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I am documenting my unreal progress and Game design in there, so I definitely need some other program which may help with my career, because I will show to some other people

torn hull
round radish
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Github pages?

shell crest
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Can anybody give me some advice on whats the best way to keep interest going in a game after the initial sales from launch have died down? should I put all my promotional effort into youtube & tiktok to drive people to play the game or is there something else I could do that im missing that could help alot get the right peoples eyes on my game?

chilly sundial
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honestly, there's not much you do. something like 90% of a game's sales are within the first like 3 weeks or so.

If you didn't hand out some keys to streamers and YouTubers in your niche, you probably should have done, but keep plugging away the presskits anyway. Sharing in communities for that niche may also help, as well as keeping up consistent socials. Don't just join a random community and spam it though, you're probably not going to be well received. Put some effort into being a community member and it will likely have better rewards.

You'll probably get some trickling in and out, and potentially even a lucky boost if the right person sees it, but you won't ever get a consistent stream, not without mega marketing bucks.
Probably at least part of the reason why a lot of the industry shifted to live service, to keep milking it.

shell crest
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the game I made already has had a really big pre established fanbase dying for content for years, its just tough getting the right people seeing & buying the game.

void gust
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So is the game design industry all or nothing? Because damn, 90% sounds ultra risky.

worthy venture
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I have a question about turning a project into a business, Whats the best route to go? Reason being. im around %50 done. Spent a ton of $ so far and i have heard various people talk about using certain things as a tax write off? Whats the best way to go about this? or just wait until its done. I hate to delay creating a LLC or whatever then learn that i should have done that to begin with ya know. Also where can i find info about what exactly can be used as a tax write off? Does it go state by state? Very confused on this part. Or even where to begin on this part for that matter. If someone with knowledge or experience on this can give advice id be very thankfull!

round radish
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Best way to go about this is to talk to an accountant or tax attourney.

rain mango
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I apprciate your reply about this question.

round radish
rain mango
round radish
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Have you tried looking through it and applying for jobs?

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Or something like fiverr? I'm not sure.

rain mango
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I just created a fiverr account two days ago

rain mango
rain mango
round radish
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Good luck there then!

rain mango
woven stump
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hey all. I know this is an Unreal community. And i'll definitley need people familiar with that eventually. However i need someone who knows how to work with Unity. Is it okay if I ask around here for that?

chilly sundial
woven stump
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Well i def have a job for 1 programmer my new company needs. But i understand

chilly sundial
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If it's a job you want, you could post a unity job to the job board by reading #instructions, but you're better off in a Unity community I bet :P

shut token
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To be fair - you can probably ask in #lounge

woven stump
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Eventually i'll return when a new project requires unreal

chilly sundial
woven stump
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i'll search for it

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thank you

chilly sundial
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I can dm you an invite if it's easier :P

woven stump
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So am I able to advertise in programmer hangout then?

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sure!

woven stump
chilly sundial
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not for jobs, that's strictly the job board. You also can't advertise jobs in Unity's server, that section is on the forums

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Nothing stopping you posting a unity job here too

woven stump
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i'm working on buying the IP to an old game for remastering purposes. It will def sell well. And for that i want Unreal 5. When that time comes i'll return to offer work here

chilly sundial
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fair enough

woven stump
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I have an actual digital flyer

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it's crude.. but its worked lol

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we got 4 programmers so far to sign NDAs with us through it and we are well on our way to completing our first game

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but i dont think you want me to Link that in thias channel

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let me send u a private dm ald so u can see it and u can tell me

chilly sundial
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Probably best not to, and I don't think the job board here has any image capability :P
But nice for being on your way to finishing something!

woven stump
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ya!

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we are excited!

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I want us to become the next Blizzard North withotu the selling out

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lol

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without the betraying of my base

void gust
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Don't forget to implement the Blizzard styled frat boy culture. Definitely gotta have that in a AAA company.

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Now just imagine that. You get to get drunk on the job and pass out in the middle of a hallway. What a dream job.

snow kiln
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Hi! I hope this is not off-topic. not sure if it's better to post here or in #industry-chat

I've been working as a freelancer for couple of years now, have done quite the amount of work throughout this time, but an imposter syndrome always creeped in, which I think is quite common in our fields.
I want to bundle up a demo reel showcasing my works, but I'm not sure what are "the best practices" or how to go about it. I believe straight up showcasing the finished projects/renders is not ideal.
I would love to hear your opinions and any advice will be helpful.
I'm confident in my works, but not confident (yet) of how to showcase it properly.

Thanks in advance ❤️

woeful iron
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what is your work?

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art? video? programming? vfx?

snow kiln
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I mostly do Environments/levels/animations - depending on what the client is asking for I can be pretty flexible, since I've dived into many aspects of Unreal engine

hearty panther
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help I bought the hello mod kit and none of it’s contents are in unreal engine 4

dense burrow
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Anybody know what a good salary would be for a PCG progrsmmer, or people who are skilled in procedural setups in general?

mint skiff
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Look at glassdoor for those roles.

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tech artists generally fall somewhere between artist and software engineer so can expect salary to fall somewhere between those too.

oblique ice
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they also are level artist 👍🏻

pearl wharf
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this software will doom u all

neon stump
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Do I really need a bachelors degree to be a game designer or is there another easier way? I was also thinking of becoming a games tester so not sure how to get there

brisk nebula
mint skiff
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Game design is a bit tough as a lot of the explicit "game design" degrees are not very useful.

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But a background in UI/UX will serve you well.

void gust
magic scroll
scarlet lagoon
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Hey, I have a question about the "Unreal Fellowship: Games 2025". Maybe there's some UE person here who can answer it?

I'm recently unemployed due to a bankruptcy and looking for a new job. The fellowship seems to be full time for at least 3 weeks, that's quite a commitment in the far future (May), so I'm unsure if I will have found a new job by then.. can you "cancel" your application if you later find out you cannot attend?

grave cove
scarlet lagoon
plucky hatch
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I'm building a decently-complex game which I'll write up in the community creations area.

Can anyone share resources on putting together a gameplay programmer portfolio?

I have lots of questions, for example:
But is it better to make 10 small games, or 1 huge game?
How much time do I spend on assets if I'm aiming to be a programmer?
Is it more important to show of a cool module, or to have a fully-working game?

Show me what a good portfolio looks like, please.

wraith mortar
# plucky hatch I'm building a decently-complex game which I'll write up in the community creati...

You can look at my gameplay programmer portfolio if that helps: https://vaei.github.io/
I am currently employed so it worked

But is it better to make 10 small games, or 1 huge game?
It is better to have 1 single example of your best work than multiple examples of mediocre work, in fact mediocre work shouldn't even make the cut, only your highest quality and anything else that is on par with it -- less is more, employers do not have the time

How much time do I spend on assets if I'm aiming to be a programmer?
You need to pass the HR barrier, if they don't understand what they're seeing then it won't pass

Is it more important to show of a cool module, or to have a fully-working game?
Both can be beneficial, if you're wondering where to dedicate your time then that depends on your goals and capabilities/resources

spice dagger
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@undone light Please use the Job Board. This channel is for discussing Careers, not for recruiting.

undone light
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oh my bad

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apologies

plucky hatch
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Hello

somber girder
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Hello everyone !
I want to warn you guys before you joining this "Studio" : https://www.rsitech.dev/
He posted a job in Unreal Source server under the name of : justanub2690, he created a new Discrod account because he got banned before on that server for the same reason I'm going to tell you
Here's what they do, They will hire you and once you finish your work and ask them for more tasks they ignore most of the time you and don't pay you in the end of month because "you didn't do your job correct"
If you insist to get paid they will give you life threats and block you on their Discord server, this is what happened to my friend and many before him.
The CEO name is : Adrien Shepherd
Be careful guys !

lilac walrus
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I don't think these kinds of posts are generally allowed here, but I will say the frequency with which they seemed to post job ads in the past was a red flag

somber girder
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I'm sorry if this was not the right place to posted, I just wanted to warn you guys because I've seen them posted with a new account on this server
It can be deleted by mods if it's not the right place, I apologize !

void gust
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If a place is constantly hiring then that's probably a bad sign.

woeful iron
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not necessarily

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we have constant open positions cause we're growing a lot

oblique ice
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hm interesting argument, got some company also keep posting job the same position for many months but they not even hiring
just inviting people to come their office and conversation for nothing

idle maple
round radish
void gust
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Maybe a tax write-off for wasting so much money?

dense needle
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Anyone heading to GDC, the Game Developers Conference? Job opportunity.

plucky hatch
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yes

dull wagon
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trying to find a marketer can i find one here?

woeful iron
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but I think the marketing crowd in this server is probably rather slim

ivory tundra
rain mango
ivory tundra
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maybe ppl simply don't want to?

rain mango
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I don't think so

dense needle
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@plucky hatch You are attending GDC?

plucky hatch
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yes

dense needle
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I'll need to confirm something first. If that avenue doesn't work. I'm looking for someone to contact a representative at GDC. It's getting so close to the convention it may be the faster method.

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This will be on the job floor.

plucky hatch
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Not sure what you're asking but you can DM me

dense needle
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Good idea.

ivory echo
oblique ice
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not surprise at the firing alot, this happen alot

wraith mortar
ivory echo
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Surely

cedar current
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Hello! im a 3d artist student in Paris, and im looking for an internship/apprenticeship for this summer, remote or located in Paris, have you got any advices concerning where can i search for one ? I admit i've never done that and i am quite lost, thank you in advance!

void gust
wicked badger
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Hello.. i am a unreal dev looking for work. I am trying to apply here in job board, fiverr and upwork. Any other platforms we have where i can look for work along with these ? Thanks for answers

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I am individual and each platform differentiates with one another

Discord job portal - most of the ones are not responding back (maybe they found the persons who can do their work)

Fiverr - clients ask for complex systems for 100$ ( not everyone are same, but currently i am facing)

Upwork - applied to some of them, yet to see ..

drifting sequoia
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Try joining Game Dev League (GDL), it has numerous jobs, but sometimes Fiverr-like clients post there too.

wicked badger
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Oh thank you

north void
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Hello, I'm here to ask about networking help, particularly how I can achieve meaningful connections online.

I'm from Serbia, so there's not many opportunities to go to game development conferences irl, so I'd like to know where I can meet people at similar events that are held online.

My technical and soft skills have been steadily growing throughout this and last year, and although I've met some great people on game jams that I talk to regularly, I think I'd like to meet some more people. Any advice and pointers are appreciated!

iron nova
north void
iron nova
north void
# iron nova Figured I'd ask what I'm looking for is all. What type of networking you mean? W...

Oh alright no problem, and I mean just meeting people who enjoy playing and making games, and basically just making friends I can collaborate with and talk to - which is something that game jams gave me, but since I'm starting a larger project with some friends I won't be participating in game jams for a while, so I'm just looking for other avenues for networking right now. I've connected with people already in or trying to get into the industry on LinkedIn but obviously it's next to impossible to make organic connections without seeming like a leech

iron nova
north void
iron nova
north void
carmine quest
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does anyone know anyone who is good at marketing / selling models?

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i'd like to just continue focusing on cranking out models / kits like this and have someone better at it focus on the business side

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is there anyone who is currently working with a distribution company or a company that specializes in selling kits

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that can recommend a good business partner

tulip cape
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Hi everyone 🙂 I am a Marketing and Management undergraduate based in the UK who would love to collaborate with anyone in need of promotion, consumer analysis and start-up advertisement. I have a personal interest in video games, my favourite being Risk of Rain 2 as well as being part of the Overwatch team playing for my university. I am currently writing my dissertation on Indie and AAA gaming, delving into the differing marketing strategies utilised. I have experience in using SEOs and Social Media creation. Please give me a message if this interests you or just want a chat, I'd love to hear about your project! I would also take on and appreciate any further advice entering the marketing of gaming. Thanks!

umbral moth
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Any programmers here who can help me setup the basic foundations for my project/general help?

finite knoll
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This is likely not an appropriate channel and that's sounds like ask to ask

umbral moth
finite knoll
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well ask the question rather than asking to ask. but if you're wanting to list paid work, use the job board

carmine quest
jolly coral
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Hiiii All i am Rolser, joined some minutes ago, loving this discord so far i am searching for HELP IF ANYBODY CAN I BE SO CRATEFULL AM AN BEGINNER LOVING U-E: 5.5.2 but i got an problem if possible u can help i be very happy

woeful iron
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maybe try in the help channels

cinder shoal
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so, question with my wanting to be an environment artist, you think focusing on making a small prototype is valid? i think it is to have me learn pipeline but maybe not?

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i only made 1 environment somewhat but havent focus my time learning the craft as to busy learning everything else.

mint skiff
void gust
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Recreate the Taj Majal.

round radish
wary pasture
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Hey currently, I’m looking for remote jobs . Can you recommend any legit websites . Or for any side gigs type . In a role for software engineer

prisma wasp
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Hey cool cats, I asked a couple questions before (I think) on here, but I'm guessing because not too many of you are messing with VR, I can dig it.

But somewhat game related, how are you pitching your concepts/games? In fact, are any of you pitching your stuff, or forever working on it? No Judgement.

I worked for a long while on a "Historic Action" game as part of a team, and we were pitching for funding a quite a few spots.

granite solar
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Would anyone here by chance be able to point me in the direction of understanding what, "Will you now, or in the future require sponsorship for employment?" means? International work is something I've no experience with and when looking up this topic online, all I'm finding are quora, reddit, or other question forums results that don't give any meaningful information. I'm based in the US (US citizen) and this question is on an application for a company based in Canada. But I've got absolutely no clue how to tell if this is something I'd need or not. I also have no idea if this varies for remote vs on-site.

mint skiff
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you would need to research canada's visas and whether there is a waiver for US citizens.

granite solar
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Alrighty that helps. Thank you.

mint skiff
# granite solar Alrighty that helps. Thank you.

"Sponsorship" will be for a specific type of visa that will let you work in Canada provided your employer vouches for you. This usually involves your employer paying a large sum of money to the government.

granite solar
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;-; I still have zero clue if I "require" that. Going through canada.ca's Immigration > Work In Canada documents doesn't even mention Sponsorship at all

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And some sources Ive seen online state Canada doesn't do any type of employment sponsorship .-.

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I've been looking into this for an hour and I'm not anymore confident that I have a thorough understanding of this question due to the ambiguity in definitions I findsigh I appreciate the help nonetheless. It's definitely better than nothing 🙂

mint skiff
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then this company may just be silly and are using a standard form where it doesn't apply

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so the answer is "no", or clarify with them 🤷‍♂️

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Work visas that require sponsorship are pretty common though, I'd be surprised if Canada didn't have one.

granite solar
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Can my employer sponsor me to work in Canada?
Canadian employers don’t “sponsor” candidates to work in Canada but can assist in bringing foreign workers by securing a Labour Market Impact Assessment (LMIA) or submitting an electronic job offer (LMIA exempted categories).

Canada requires that any Canadian employer who wishes to hire a foreign worker must obtain an LMIA or submit an electronic job offer. Once an employer secures an LMIA or the “A” number (electronic job offer), it can be used to apply for a Canadian work permit.

According to the Canadian Immigration Law Firm, they don't..?

mint skiff
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Guess not 🤷‍♂️

granite solar
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I know I'll need a work permit, but I don't see the language "sponsorship" used anywhere shrug

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I suppose I'll go with "No" and if I get a chance to talk to them directly, I'll bring it up for further clarification then.

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Again thanks for the help 🙂 I appreciate it

finite knoll
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though that is absolutely what they mean

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it really is just asking if you have the right to work (citizen, permanent resident, open work permit)

granite solar
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Welp. If that's the case I wish that had been more clear because the Government of Canada's website, canada.ca, does not mention sponsorships in any capacity regarding working in Canada, only work permits. The only piece of documentation I could find mentioning sponsorships was to help family relocate to Canada.

They did have another question on the application specifically asking if I was currently eligible to work in Canada, which the answer for that was No as I don't have an active work permit for Canada.

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Idk if those terms are often used interchangeably but their governments documentation and various canadian law firms make a clear disctinction between sponsorships, work permits, and visa shrug

finite knoll
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so what else would it mean

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and a lot of applications I've submitted over the years do ask you about your work entitlement out of the gate

granite solar
# finite knoll so what else would it mean

I don't know ;-; all I do know is I couldn't find anything (outside of reddit, quora, and other forums) stating a sponsorship is a requirement for work, and I don't want to make assumptions regarding international work. I'm not confident in my understanding of it enough to do so.

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In addition, it's also remote, so I'm unsure if that changes anything or not. I'd be willing to relocate at a later date - I've got no problems with that personally - I just can't until the end of May

finite knoll
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well remote outside of the country can be complicated unless they have an EOR or you have a B2B contract with them

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in some countries, being self-employed as a contractor can result in unpleasantness for either party if your "client" is basically an employer

granite solar
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I see. I appreciate the input.

void gust
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Report and move on.

fervent palm
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@plucky hatch how about u delete this now

wet mountain
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<@&213101288538374145>

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I had a few questions on my game.

Starting off, i am a beginner developer with ue5 inly having a few months in the engine. I have been working on a game in an overcrowded space (backrooms community) with only a few good games made in it and with the standard being garbage and non-canon.

In this, i want to know 3 things.

1: how do i properly advertise?

A: what platforms do i advertise on, and how do i advertise on them accordingly?

B: i am going for realism balanced with performance, lore, and features related to lore sprinkled in. Who would my audience be? I just want to redefine a genre stricken by low quality slop for the masses.

C: for an optimal launch of an unpaid and paid version, how much would j have to pay and HOW would i have to spend advert money?

2: how big should my team be for my dream game in which i have little experience and i have specific skills?

3: how do i reinforce a positive mindset and make myself not fall into depression/a harmful mindset whilst working on the game?

void gust
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Yeah, I don't know the answers to all those questions. But I'm pretty sure that for question 1.B you should already know who your target audience would be. I don't know what game you're game making, but you wouldn't make a horror game and then target children as your audience, for example.

And for question 2 I'm sure that the answer will be "it depends." I mean, we don't know what kind of game you're making.

round radish
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I think the first thing you should probably do is not use the name "vaporware" anywhere near you game.

restive crescent
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What does a typical programmer interview in the industry look like these days? Let's say I'm applying for a full-time role as a senior gameplay engineer at a AA studio. What are the usual stages? Am I expected to study leet code? Are there brain teasers? Am I assigned a take-home project? I've gotten a vague idea about it from ChatGPT and Googling, but I don't really know how accurately those answers reflect what's actually happening in practice these days. Would love whatever insights you might share.

I haven't gone through a software engineer / programmer interview in games in a very long time, so no first-hand experience there, but I would love to find out from others who might have gone through the process recently.

woeful iron
wraith mortar
normal patio
#

Hey guys, I’m curious when getting a job in the industry, do you show them your prototypes? If so do they need to be polished or no?

Basically what to expect when getting an interview with game studios?

fervent willow
round radish
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It's funny how everyone who uses Telegram is a scammer.

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Literally everyone.

wraith mortar
lucid dagger
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(Do you want to buy some steamgifts?)

fierce ledge
void gust
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I used Telegram for the first time about a month ago. Holy shit, that app is FAST

normal patio
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well mostly im wanting to apply as game tester or game designer mostly, but like how polished are we talking about? does it have to 100% or 80% or lower to 50% polished? also if i do get an interview, do i have to show them and test/play the protype to show them our work and get feedback?

mint skiff
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What do those numbers mean

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It has to work, and it should look good given only 30 seconds with it.

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i would say the only way to get a feel for the standard is to test it with other developers.

normal patio
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Oh, numbers meaning percent like how polished should a game project prototype be, sorry for the confusion.

Also what do you mean test it with other developers?

And do you mean the game prototype has to work, to get a job or just have to work?

mint skiff
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Oh, numbers meaning percent like how polished should a game project prototype be, sorry for the confusion.

I understood this, the percentages don't correspond to anything though. What does it mean for something to be "50% polished"?

normal patio
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oh like does the game have polished all the way or in another like does it have to be perfect or half perfect?

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like all the way done

oblique ice
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that really depends

mint skiff
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if you say "i made a game" and you demonstrate something that is unfinished, that will reflect poorly

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Simply because it's not what you promised

#

prototypes don't have to be finished games but they should be finished prototypes.

You don't want glitches to appear during a demo, or for some functionality not to be present.

#

Again judging the standard is hard which is why I say to test with other people.

oblique ice
#

or can do rapid prototype, not need look nice, polish or completed, but must look like functioning game at least

agile basin
#

hey, my demo game just straight up didnt work after character creation on my first job's interview, still hired haha, pay was shit though, so in a way i paid for it

wraith mortar
#

Use art station. It's familiar. And it's not sluggish

mint skiff
#

There is a blog feature.

wraith mortar
#

When I've been in hiring positions I look for any reason to close down an artist's website with or without seeing their work. There's just too many to go through and the thought at the forefront of my mind is "if they failed at this visual medium they probably aren't good at the other one"

#

The only click to see your work should be the click that opened your portfolio

mint skiff
#

it's difficult to tell what role you're trying to get hired for.

Breakdowns and devblogs are okay for designers and programmers, but tend to be more of a marketing exercise for social media than something submitted in an application.

For artists, recruiters are only going to care about the art, and they're only going to spend a few minutes max on your entire portfolio. They are not going to care too much about your process other than maybe to quickly verify you know the game asset workflow. Your stills and videos themselves should demonstrate your technical and artistic skill.

wraith mortar
#

You should find reference from top level designers and present yourself the same way

junior rain
#

guys i have a question im new to unreal and still learning should i learn with yt tutorials or i should choose a project and work on it and learn unreal by making that project(project is something like cod zombie but a simple one)

edit: i forgot to say idk about cpp so the other question is can i make the project i said with blueprint?

junior rain
river tundra
#

i want to start learning game development is there anyone who wants to help me with that

river tundra
#

learn ue5 basic blender

woeful iron
#

ask in relevant channels I guess?

river tundra
#

which one is it

chilly sundial
#

The job board if you're looking for a tutor

ivory echo
real ember
#

hmmmm, I think this is the proper place to ask this question..... its kinda a legal question really. I had submitted an official request through Unreals' contact us Portal. When I build computers for customers, currently I can have Godot pre installed for them to create games on, because its free and open source software. Unreal Engine is free but its proprietary software. I know I need their permission to do things like that, and am waiting a response. Has anyone heard of Unreal letting a small computer business do that? Let them pre install the Unreal Engine for people on computers they sell? I mean, the thing itself is free, its just currently the legal "setting" is that customers have to install it themselves, and i want to provide that service for free

chilly sundial
#

You having it preinstalled for customers circumvents this and allows non-licensees to access the engine

real ember
#

oooh i see

#

hmm

#

Ok actually that is very useful information thank you. I guess the customer has to be the one to accept that user agreement when downloading the engine, ok sure that makes sense. I thought because they could use the engine offline anywhen when they install it, that might not matter, but tbh i didnt think about that at all

chilly sundial
#

They can use it offline, but that's because they already accepted the terms of use and are licensed to use it :P

#

It's like how you can clone the source from github and build it and use the engine offline completely, but to first get access, you need the epic games account and thus the license agreement

real ember
#

hmmm

#

Well, I still want to talk to them about it, surely there must be a way for it to not be that big of a deal 😛 maybe i can convince them to like, license my small business somehow. Maybe I can have the user agreement be on something the customer signs when buying the computer possibly

chilly sundial
#

You would be in effect sublicensing the engine

real ember
#

hmmmm ok, youve been very helpful, this is all useful information tbh

chilly sundial
#

No problem. Any legal specifics of course you're best off consulting a lawyer, but I don't think Epic could or would even compromise on this

#

Best off letting the user install it themselves, it's not a big deal

real ember
#

I know its just

chilly sundial
#

Plus they get to choose which version to use, and integrate it with their own asset libraries

real ember
#

Part of what makes my computers so lovely is how useful they are for 650$ CAD, and if they can come pre installed with Unreal that would just be lovely

chilly sundial
#

Remember the marketplace content is also going to be tied to that account

#

so they won't be able to use it

#

There is 0 way this is feasible

real ember
#

I appreciate the brutal honesty

chilly sundial
#

Honestly, if installing the engine is the stumbling block for your users, using Unreal is going to be a no-go :P
Just let them install it, hell provide instructions if you'd like

real ember
#

They are Linux based computers, Ive been big on offering multiple operating systems and well setting them up so people dont have to use the command line much right

chilly sundial
#

But to let your users choose the version they want, as well as use their own marketplace content and purchase new content, the only option is for them to do it themselves.

chilly sundial
#

concise instructions could be your goal to help with that if that's your concern

real ember
#

Its not much of a concern, Godot is still really nice, its just, im sure theres a way, in time, where Unreal might want to do something similar, sortof just looking for a nice upgrade for the customers right

chilly sundial
#

There will 100% not be a way, I am almost certain. Epic need to be able to choose who they wish to allow engine access to. This becomes impossible if other people can sublicense the engine.

real ember
#

I appreciate your thorough analysis

chilly sundial
#

There's going to be more pain with Unreal on Linux anyway. You're limited to a paid IDE for a good experience, you're probably going to need to use Lutris to get access to your marketplace anyway, or possibly even using a virtual machine.

The installation of the engine is certainly the easier bit.

real ember
#

Yea, making the engine wasnt so bad, just took a while, it seems to run fine for me. Actually runs smoother than my experience on windows, but I do all this testing on lower end equipment cuz I try to make these affordable but still good right! People can get into computer gaming and computing without spending 1000$ and you know, they can really mess around without sweating too much is sortof the point of these right

chilly sundial
#

On lower end equipment, I'd possibly forgo Unreal anyway. I mean I'm very much on midrange equipment, and Unreal is still very uncomfortable at times, versus something like Godot. Your development is going to be quite limited in Unreal, when it's known for liking lots of RAM and VRAM.

real ember
#

these comps come with 32gb of ram and 8gb vram on the gpu

#

you can play Age of Darkness Final Stand on these older Xenon cpus too that you can find to 10-15$ when they recommend needing at least a 300$ cpu too its kinda funny, because they are server based equipment linux OS squeezes more performance out of it somehow. Yes there are some dips and stuff but its kinda funny how it can still handle over 13000 units on the map

pallid palm
#

You say 8gb of VRAM on the GPU, but what GPU is it? I wouldn't buy a computer for Unreal it had a 4060 RTX minimum personally. Realistically a 4070 or 4080. I dig what you're going for with using old Xenon CPUs, but modern UE5 with Lumen and Nanite really tax the GPU.
Godot does sound like a good fit for what you're going for.

shut token
#

Just...turn those features off?

ivory geode
#

I know someone who professionally works on ue5 on gtx 1080 lol

#

Yea just turn it off

void gust
#

I use UE5 with a 3060 lol.

brave bolt
violet cloud
spice dagger
#

I used to be an adventurer like you, then I took a RTX4090 to the knee...

broken laurel
#

Everyone knows how much looking for a job in this industry sucks, especially right now. This is a shout out to companies like Sketchbook Games who still take their time to get back to you, I appreciate this email much more than the nothing you get back from most companies.

And I get it, if your company has 100's of applicants it you don't want to invest more time writing them back with rejection letters, but those 100's of people probably spent a lot of time on their cover letter, portfolio, etc and I don't think we put enough emphasis on what kind of toll it takes on people's mental health to have to go through this process for finding work. So big shout out to Sketchbook games, and if you don't do this already, please set up an automated reply to potential employees at least, look out for the people who are making the games for you.

wraith mortar
#

Sure, that's just common decency
I understand the ones who don't too tho, not everyone has a lot of resources, which is the entire problem

brisk nebula
#

I have a question. Has anyone ever started a small company? What was it like? I plan to make game developing a side hustle but I feel I'm understimating the business side of this.

shut token
#

It ain't exactly a "side hustle" kind of business.

#

Side hustle implies you will make money

carmine quest
chilly sundial
carmine quest
#

posting this referral link is the only way i get to keep 100% commission if a new student joins.

chilly sundial
#

Well firstly, self promotion is not for this channel.

carmine quest
#

They asked. I'm not spamming.

chilly sundial
#

Still doesn't mean it's within the rules

carmine quest
#

Whats your problem?

chilly sundial
#

None

carmine quest
#

Are you a mod?

chilly sundial
#

Nope

carmine quest
#

Do you have any business trying to police other peoples behaviors or accusing me of being disingenuous simply for offering a solution someone else asked for

chilly sundial
#

Probably not, I just think for a general help channel it might be better to ask to privately reach out, or just state the platform, or at the very least make it clear that it's you that's offering, especially when self promotion outside of proper channels is against the rules.

That's it. Nothing personal, no hate, no flame. ¯_(ツ)_/¯

carmine quest
#

if the mods have a problem they'll let me know

#

I just don't know why you make it your business to insult people who are just trying to help

void gust
#

I believe this would usually be posted under the freelance job section, but I understand that this was posted as a response to an inquiry. The mods may or may not correct me on that.

carmine quest
#

If they want me to post a whole new thread in the jobs section just to post a link for one guy, a bit much then so be it

#

I think most people here are chill and friendly

#

And most people have eyes and can see its both my name and face in the listing and understand its not my intent to decieve people only offer solutions

#

Immediately jumping to calling me deceptive and playing amateur moderator

#

Not a very chill neighbor

chilly sundial
#

No insult intended. As I said it wasn't a slight against you. I apologise if you perceived it as some attack against you.

There was no hostility intended in what I said.

void gust
#

Yeah, people here aren't hostile from what I've seen so far. But they'll certainly laugh if rules are broken. 😆

oblique ice
#

🤣

void gust
#

You know what they say, laughter is the best medicine. LET'S ALL DO IT TOGETHER! REPEAT AFTER ME: HA HA HA HA HA!

#

🤣

ivory echo
#

Admittedly it gets a bit muddy when someone actually asks for help

ivory geode
#

I like when certain people start malding when you even imply that they might have done something wrong

wraith mortar
# carmine quest I just don't know why you make it your business to insult people who are just tr...

You're not trying to help them you're trying to help yourself. This isn't the community to profit off helping others outside of the job listing channels. Asking a question should not be met with solicitation to pay money to get help with it. It doesn't matter if someone is a mod or not, we have rules and no one's going to be too happy about someone breaking them in a way that is against the spirit of the community. They also weren't insulting you, were reasonably nice about it.

carmine quest
#

Seriously do people on this server have a stick up their ass or something

#

<@&213101288538374145>

#

Did i break the rules or not

#

Settle this matter and I'll decide to remove the offending comment or not so people can calm the hell down

#

Dont respond

#

I don't need your aggression

wraith mortar
carmine quest
#

You cant gaslight me into thinking this is all in my head

#

You are starting flame wars on the internet over a very small matter

wraith mortar
#

😐 you might want to think about how your prospective students feel about this method of communicating

carmine quest
#

Leave the modding to the mods

#

My students have consistently rated me with 5 stars

#

I'm a professional

wraith mortar
#

Are the students in your head too

carmine quest
#

Why don't you click on the post you're complaining so much about and find out

wraith mortar
#

I'm unclear on whether that was a yes or no. Anyway, you have a good day/night and try to relax

carmine quest
#

You know what, save it. I'm leaving. All i see is people arguing here on every single channel

#

I'm pretty sure this discord server is 90% angry trolls

granite brook
#

@wraith mortar @chilly sundial

You know, I don't quite understand why neither of you two felt the need to simply report the matter to a moderator?
The original message could have silently been reported via our App/Bot.

#

While I get that the link to the tutoring stuff should have simply been posted into the job board, like everyone else does it, why did neither of you just report the post and left it at that?

wraith mortar
granite brook
#

Yeah, for you it's a bit more understandable that you didn't flag the original message, but in the end you re-engaged it, and look what the result is.
There are actually more here I could ping that even wrote about "mods correcting them", but no one ever pinged us or reported the message.
Ultimately most of you engaged into this, either by text or jus via emojis ( @steel creek ...).

The user posted a link to their tutoring. Report it and then leave it at that. The result of them now leaving the community is really shit.
We can't have regulars do this and then think it's all totally reasonable and fine.

granite brook
steel creek
# granite brook Yeah, for you it's a bit more understandable that you didn't flag the original m...

I mean, fair, but you are asking us to police ourselves when that person could have just moved on and done the same thing: report the messages/perceived harassment of themselves* to you, the moderator. They jumped into this community 5 weeks ago -- so they were not new, and even state "All i see is people arguing here on every single channel". That doesn't sound like they wanted to be part of the community? other than to antagonize, continue to engage with "trolls" and self-advertise without comment.

But I also do report pretty much everything I see that breaks a rule. Sorry I didnt here, the Oscars were on so I did an "emoji" to remind myself to report it when I got back here (just now).

wraith mortar
# granite brook Like what is that message, Vaei.

They kept making claims about being insulted, people being 'a dick' to them, being aggressive, none of which was happening
And then started making weird claims about reviews after I made what I felt was a fair and honest point about how potential students would perceive what they're currently doing communication-wise
Couldn't take him seriously. I should have just stopped replying, sorry

granite brook
#

Would just like peeps to remember to not put fuel into a fire. There was zero gain from this, even if they seemed like they don't want to stay in the community.

chilly sundial
void gust
#

For me, I thought it'd be nice to try and de-escalate the situation. I can't help someone if they keep taking things personally, though. Might as well just leave it at that point.

hybrid elbow
#

Hiya everyone,
I am a Junior to Mid level Unreal Engine developer with just under 3 years of experience. Here is a link to my portfolio: https://edwynmckiegamesdev.wordpress.com/
and this is my LinkedIn: https://www.linkedin.com/in/edwyn-mckie-653761231/
I have worked in multiple different areas within Unreal over my career, such as using VR and BIM models, and would like to grow my skills more. I am currently looking for my next role but I am really struggling to find anything in the UK that is remote friendly, as I cannot relocate. I am based in Dundee in Scotland.
If anyone has any ideas or knows of any job postings that might help please let me know.

Thanks,
Edwyn Mckie

(If I've posted this in the wrong place I apologise in advance)

Edwyn Mckie Games Developer Portfolio

chilly sundial
#

I can't offer you any help currently, but as someone also witnessing the state of the UK job market, remote and not, you have my condolences. I really hope it picks up again soon.

I'm not sure where you're based, because it's hybrid work, but I know Rebellion are currently hiring

hybrid elbow
#

yeah it's really bad at the moment I've been looking for a while now and there really isn't much available. I'm based in Dundee up in scotland

chilly sundial
#

Ah yeah. That's pretty much all of the openings I know out 😔

Wishing you luck

nimble geyser
#

I like how when you go to interview and you tell them salary expectation they decline you because you "asked too much" but its okay for them to ask overtime + gazilion other things

woeful iron
#

well aren't you happy that you don't work in an environment like that though

#

I rather have bad workplaces to let me know early that they're shit

nimble geyser
#

you mean dynamic environment with competitive salary?

woeful iron
#

competing for the bottom

nimble geyser
oblique ice
#

happen to me many times, they put me as blacklist because i asking for the 4000.00 vulgar words

wraith mortar
woeful iron
#

well no shit

#

it's called a job

wraith mortar
chilly sundial
#

No, but I'm witnessing the UK market first hand and the lack of remote roles.

Especially when compared to something like the US

woeful iron
#

I don't think I have seen a proper full remote role here in belgium actually

chilly sundial
#

Don't get me wrong everyone's suffering, but it seems the UK has some disproportionate love for on site roles

woeful iron
#

best you get is hybrid

chilly sundial
#

Mostly the same over here too

wraith mortar
#

I live in NZ where no one has a presence so always just contracting anyway

#

Employment was never on the table for me

#

It does mean very very limited options compared to most devs but it is what it is

#

A lot of the big names don't take remote workers

woeful iron
#

we're opening a Melbourne office this year, so only one puddle of water away

wraith mortar
#

I don't do spiders

#

Haha

finite knoll
wraith mortar
#

The current lack of investment in games is quite worrying tho. Not sure if that's going to change in the future, investors seem to have moved on for the most part

#

Which isn't too surprising with all the cowboys who don't know how to make a game getting investor money

#

IDK what that is
But there was kind of just a massive amount of people who obtained funding without any knowledge of how to make a game
Esp. ones who used pre-existing assets to make a demo that fooled investors who also don't know what goes into making a game

#

Less investment in games = we all take a potentially huge pay cut 😄

#

Only ones still making games and hiring are the long-time established studios, for the most part

#

Yeah that was a common theme over the last decade

#

The people with the money don't tend to be devs, they tend to be good at getting money, and then they think they know better than the devs they hire with it, you can't save them from themselves

#

Yeah, it didn't help, but there are a lot of other factors all coming to head simultaneously

#

The generation that took all the money is retiring and liquidating it (i.e. not investing it)
US treasury made sure rich people can get good returns without risk by raising the rates on bonds
Whole lot of stuff happened at once

ivory echo
#

They’ve already started again

#

Acting like it never happened lol

broken laurel
wraith mortar
# ivory echo They’ve already started again

I know of similar people on a different project with very much the same story
They keep firing and hiring new teams, blaming their devs instead of realizing they're the problem
I think they're on their third team now and I'm not sure why they keep getting funding, they're very much crypto bros
(I won't name them publicly)

ivory echo
#

From September 2024

ivory echo
wraith mortar
#

Also, investors are to blame here
Funnelling millions into these guy's pockets because they didn't hire someone who knows what they're doing in terms of game dev, to vett them

#

That's called being bad with money which is kind of their entire job

ivory echo
#

Some people found selling fairy tales is more profitable than releasing a minimum viable product

void gust
#

Have you guys ever tried making a Clash of Clans ripoff? I've seen a few but I don't know if they succeeded or not. One was a dragon game, and the NPC in there basically said that you ain't winning without buying the in-game currency.

#

"And remember to buy gems! You can't win without them!"

round radish
#

Lol

steep flame
#

Hey all, if this isn't right for here please say, as I wasn't sure which channel to share it to.
I teach at Vertex School Online in the evenings, along with my day job in the industry. At the school we use UE5 and we are having a free session next week for anybody to come and listen in.
Part of that free session will be a quick UE5 demo and talk about portfolios, careers and also some of the courses they offer.
https://www.vertexschool.com/game-art-program-open-day-sign-up

Join Vertex School’s Game Art Program Open Day hosted by an industry expert! Discover the curriculum, live mentorship, career paths, and enrollment details.

ivory echo
steep flame
river tundra
#

how to get a career on ue5

chilly sundial
#

You'll first want to be proficient and knowledgeable in it

#

Make some stuff, get a portfolio, decide which role you want

round radish
#

How about no?

tough egret
#

Hey

#

Where can one get access to product viz jobs?

#

any advice

#

not full time

#

but task freelance based

#

or like jewelry renders

#

I know there's a market for this stuff

#

I can't seem to find a hook

brave bolt
tough egret
#

Over 10 years as a 3D generalist

#

I can send you the details

brave bolt
lapis halo
#

So other programming jobs like full stack dev. How easy are they and how hard are they. Even though I like working and learning them but I have no idea about it. Can anyone give me insights from their experience

#

@violet tapir and what is your field?

violet tapir
#

I'm a field service engineer working for a company that makes semiconductor manufacturing equipment.

lapis halo
#

I am really confused about career. What should I choose. What I won't regret. What would get me decent amount of money in short time

violet tapir
#

That is a hard question to answer. Ultimately, it depends.

round radish
#

As with most questions. 🙂

violet tapir
lapis halo
round radish
#

Optimisation isn't a big part of most programming jobs. It's generally the last part of the cycle.

#

Profiling and optimising the parts that are too slow.

violet tapir
# lapis halo Ohh thanks for telling. And how can I join this field. What basically is there t...

In my case, an electronics, electrical, or mechanical engineering degree is helpful (not always necessary), citizenship and residency in an area with fabs, contacts in the industry help a lot, and a desire and willingness ro work in uncomfortable conditions in tight spaces with automated and human traffic, and a willingness to follow written procedures as written without improvising.

#

The fun stuff doesn't pay well, everyone wants a fun job. The frustrating, tedious work pays well because no one wants to do it.

#

do a job for money, use that money for fun

lapis halo
#

I am ready to dedicate myself towards it

violet tapir
#

A noble goal, but are they unable to work right now?

lapis halo
#

But I don't have any path to follow. There is literally no one to tell me what's right what's wrong

violet tapir
#

Out here, the trades are in high demand and pay well after a few years.

lapis halo
round radish
#

That's a thing too. It may take 5-10 years to get to a senior level to make the big $$$.

#

Unless you are insanely talented.

violet tapir
#

good electricians, machinists, pipefitters, and boilermakers make a lot of money after apprentictship but it's hard work usually.

lapis halo
#

And they don't pay good in my country

violet tapir
#

in the US, they're in high demand vs supply of people because of stereotypes of that work being for dumb people or since it's not a technology field the pay is low (both are false).

#

41

lapis halo
#

Do you have kids sir ?

violet tapir
#

I about doubled my pay from 6 years ago when I got into this field.

#

Sir I ain't, I work for my money. My wife has children (and grandchildren), I do not.

violet tapir
#

The first part? Some people view "sir" as a term of respect. I view it as a throwback to the days of serfdom, where the landowners and masters didn't labor for their place, they collected money for what they inherited or married into or by station of birth.

round radish
#

It's a class war thing.

violet tapir
#

I work for my pay, I don't live off others.

violet tapir
lapis halo
#

Ok so If I choose programming. What options are there inside the programming

violet tapir
#

it's never a bad bet to use it as a term of respect or generic indentifier, though.

lapis halo
round radish
#

Programming is vast and varied.

lapis halo
chilly sundial
#

they're all suitable and good. No one can tell you that, you need to find what you like to do

lapis halo
#

I asked chat gpt but it just gave me sugarcoated answers

violet tapir
#

embedded firmware engineers and hardware test development are low demand, lower supply, high skill fields

#

chatgpt is garbage for anything important

round radish
#

And they like optimisation 😛

lapis halo
violet tapir
#

so much efficiency matters

#

if you're good, you'll find work that demands the best

lapis halo
#

What skills are in high demand?

violet tapir
#

if you're not good, you'll find work that prioritizes dev time over all else and probably be working for a chinese no-name fly-by-night company

violet tapir
#

there is no silver bullet

lapis halo
#

Ok if I ask you. I love working with softwares editing them fixing them maybe making them.

What jobs comes to your mind which you would pick instantly without second though which pays well too.

violet tapir
#

software is a HUGE field

#

what kind of software?

lapis halo
#

Options ?

violet tapir
#

Are you dealing with realtime systems like network monitoring or robotics? Are you interested in interfacing with the real world like an industrial automation or computer vision system? Would you rather your software face the average consumer with it's attendant challenges or an industrial or commercial user with completely different challenges?

round radish
#

You really can't just list all of the jobs in the industry and be like "what do you like?"

#

You need to explore yourself.

violet tapir
#

If you haven't figured it out yet, I'm not going to give you a solid answer. Part of growing up is making decisions and accepting those consequences. If I give you a solid answer, I'm depriving you of choice and giving you someone to blame. I'm answering vaguely or with questions to help you ask the right questions of yourself to make good decisions.

lapis halo
#

Thanks for the advice I needed this. I am here just grab some experience people had during there career. I think preparing for something you are going to do can be a good idea. Atleast I won't have any regrets wasting time even if it wasn't meant for me. I want to try something to my best with all research everything done before I start

violet tapir
lapis halo
brave bolt
lapis halo
lapis halo
violet tapir
violet tapir
lapis halo
lapis halo
violet tapir
#

Indeed, you are likely to change over time and it's good and impressive you recognize that.

lapis halo
#

Ok I'll write them down.

violet tapir
#

early on I wanted a job I liked, now I'm chasing money more

lapis halo
#

Ohh

#

I just want to get rid of my family debt. Even though we have millions worth of land. I don't want them to sell it just to educate me.

#

What type of developer are in high demand. Free Lancer + full job

violet tapir
#

don't look at demand now

lapis halo
violet tapir
#

look at demand you expect in a few years

#

beat the crowds

lapis halo
violet tapir
#

if I could accurately predict that, I'd be stupid rich

lapis halo
violet tapir
#

Some people say AI developers, others say it'll be a dead field soon. I feel LLMs are at best a gimmick, but market demand is high because of reasons likely related to the term artificial intelligence.

lapis halo
#

I have question why people on discord are so helpful ?

violet tapir
#

nothing to lose

open talon
#

the stuff you'd need to learn to be a good "AI developer" are very transferable to stuff that isn't LLMs

#

imo

alpine mesa
#

Looking for a SR game developer that may be available to talk to

alpine mesa
violet tapir
brave bolt
wary idol
violet tapir
#

that is a fair point

tough egret
#

Another day at staring at the desktop screen with absolutely no work leads, just waiting for life to happen... Life of a freelancer...

#

Dying industry

#

Where to go exactly?

#

This is all I can do from a country like Serbia which is a backwards and mentally disordered state of very bad people (culturally bad)

#

I'm not a construction worker, I'm not a food delivery guy, and I am not a waiter and that sums up job opportunities.

#

Does anyone know where to get into product viz?

#

I don

#

don't see product viz job posts anywhere

#

I know it's a big market

lilac walrus
#

they usually advertise on the more standard job boards, or through recruiters

tough egret
#

Not fulltime but freelance

#

Full-time applications seem like a waste of time nowadays, too many politics, fake job posts (shadow job posts), recruitment politics, lobbying for friends etc...

I stick to freelance it's straightforward

lilac walrus
#

you just have to dig through job boards like Indeed, LinkedIn etc and see what you can find

tough egret
#

Do they have a separate internet?

lilac walrus
#

do you speak Chinese?

tough egret
#

Nope but chinese speak english

#

At least the factories do, I assume the animation studios do too

#

Linkedin has never converted to any work for me

#

and neither have those official sites it always felt like a waste of time had better results with direct outreach

lilac walrus
#

I would expect most of that kind of work to be conducted in Chinese

#

factories usually have one or two people that speak English on staff because of course they ship stuff everywhere and it's a common trade language

tough egret
#

yep

lilac walrus
#

but inter-office work will be in Chinese

#

and those jobs will be advertised on Chinese websites

tough egret
#

From time to time I find a new gold mine of work, I can't find the network for those product viz jobs.. or jewelry / watches...

I think they may connect with agencies directly idk

#

still these agencies outsource a lot

lucid dagger
# tough egret I'm not a construction worker, I'm not a food delivery guy, and I am not a waite...

In a similar period of my life I was thinking about what other profession I would be interested in that could be a plan B in my life. So I went to a school and got an electrician license. It was nice to have some goal and it eased my stress when I was without job.
In the end I got a full-time job at a studio before the end of it, so in the end I did not work in that, but I did not regret it.

Not saying to change career, just an alternative.

tough egret
#

Nice story

#

It's been like this for the past year

#

I've had work on and off

#

particularly 2025 has been hard

#

2024 I managed to get at least the minimum in

#

but It's not work I am proud of for longevity

#

I need to think of something

#

I have no clues about any alternatives

#

I ahve done music production it was my actual dream I am really protective of it

#

but that career path is even bigger shits haha

#

I am actually a great producer / songwriter

violet tapir
tough egret
# violet tapir It's done well for me.

The one time I gave it a big effort linkedin flagged me and then I can't verify my account because thier system doesn't work and you can't contact support

#

The ID verification doesn't work simply

mental token
# lapis halo 🙂so how could i

honestly, I'd say don't look for any online advice. All these conversations about how bad the job market is, how the industry is dead etc all of this doomer talk will demotivate you, and you'll end up being confused and doubtful (I've seen soo many smart and talented people self-sabotage themselves).
You wanna build something, you go ahead and build it.

mental token
#

thats what someone I know does, he's got a publisher and will release his game in June

azure urchin
#

Hello everyone! Has anyone here been working as an intern at Epic Games? If yes, can you please share some insights about your experience?

wet oak
woeful iron
#

strange thing to ask here, especially not in english

night portal
fervent palm
#

Can you not put it into English though

#

How you expect us to understand what you’re trying to say

night portal
#

I assume he knows Russian

night portal
woeful iron
#

at least put it in #lounge instead of career chat lol

merry roost
#

☝️

night portal
#

Didn't see that

#

Thanks

merry roost
#

Besides the fact it is highly off-topic

woeful iron
#

asking why someone blocked you on whatsapp is a very random career message

fervent palm
#

You could of taken this to DM

leaden compass
#

ok, im in highschool and I want to learn how to make a very small game idea

#

where do I start because ive watched a ton of videos on UE5, and I know how to use blender

woeful iron
#

just start

#

and figure it out as you go

brave bolt
outer mulch
fervent palm
brave bolt
# fervent palm No why

It seems like you are still at studying. I am not game developer but I am familiar with full stack development.
Currently I am interested in game development.
What about you?

fervent palm
#

Yh same

neon stump
#

Is there any job I can do with Blender 3D?

mint skiff
#

artist

neon stump
#

Any job searching site I can use to search for related roles?

tough egret
#

But that's me, you can do as you please

#

In fact with my 10+ years I am looking for work elsewhere

glacial dirge
#

can i be a gaea artists as a freelancer?

tough egret
#

Here

wraith mortar
# tough egret I have 10 years of experience and work is hard to find so unless you have a lot ...

I would hold being a blender artist against an artist depending on what exactly they're making
Because blender isn't good enough for a lot of technical stuff
There is a whole community who believes otherwise but I am an experienced technical artist and it can't do what Maya does when rigging, not at all
It's basic foundational toolset is inadequate, especially when copying vertex data (I would say 'between meshes' but even almost identical it's not OK)
You should use Maya, the indie license is reasonably priced for anyone making money and it remains the industry standard, some believe that's because its entrenched but it's the industry standard because it is superior

wraith mortar
#

Maya always gets good results, in extreme cases you might need to do some adjustment afterwards
Blender rarely gets acceptable results by comparison
A lot of my workflow is based around transferring vertex data (weights, UVs, etc) and I just couldn't get there with Blender, it required a different workflow that wasted lots of time for inferior results

tough egret
#

I use Max, back in the days when I started blender wasn't even serious

#

it only grew recently and got popular amongst the moders and titktok artists

#

which is a more general crowd but every professional knows max and maya is where it's at

wraith mortar
#

You replied to a question about getting a job with Blender, saying you have 10 years of experience, in blender is implied, that's why I'm telling you lol

wraith mortar
#

Right which you didn't say, so blender was implied

fervent palm
#

Yh ok mate we get it

wraith mortar
#

I don't know why you're getting weird about it

tough egret
fervent palm
#

That you got 10yrs experience

tough egret
#

don't give me an attitude I wasn't even talking to you

wraith mortar
tough egret
#

yeah cause it's like 15 years

wraith mortar
#

In blender?

tough egret
#

no

wraith mortar
#

Coz that's what we're talking about

#

idk why you're telling me, you don't use blender

tough egret
#

There is no blender career

#

Grow the fuck up

#

I'm done with you, bye

lunar bone
wraith mortar
lunar bone
void gust
void gust
granite brook
#

Oh lord there is more above.

#

I guess that's what they got their Infraction from. Ah well, that's fine I guess.

ivory echo
#

yep, there's been a lot lol

modern osprey
#

Is there anyone who can give advice on how to get a job posting out to more people, specifically programmers? I'm looking to hire a senior gameplay programmer, and I'm looking for recommendations on what platforms to post? And if someone knows a person they've worked with in the past who is looking for the role, lmk. I did post on using the Manny bot but any other advice would be appreciated 🙏

wraith mortar
modern osprey
#

Ahhhh I can see that now that I reread it lol. I am looking to hire, not get hired, lemme edit it

plucky hatch
#

if its on site, linkedin and networking is pretty much ur best option

modern osprey
wraith mortar
# modern osprey Rip, that's a fantastic point but on sight is currently mandatory at the company...

Even if a studio opened next door I wouldn't consider it if they didn't allow WFH
People don't want to live in offices anymore 😛
Experience and age go hand in hand, and when people are older they don't want to continuously uproot their lives each time they change jobs or deal with an extra 0.5-3 hours a day commuting
You're limiting and crippling your potential talent pool when you require in-office, and if you're not Blizzard or similar, you don't have novelty/reputation to help you through that

#

We get gameplay eng through our current gameplay eng i.e. recommendations
Its the niche areas that require advertising/time to find for us

modern osprey
void gust
# modern osprey This is very true and makes a ton of sense, I'll mention this to our team and se...

I don't know which company you work for, but WFH may not be in the companies best interest if they plan to obtain government benefits and tax breaks. You'd have to double check with your company before advertising the job as WFH, because this depends on local government incentives that are being offered and if your team cares about that. You've probably noticed that a lot of tech companies are returning to the office, hehe. This is something that the others here apparently haven't considered.

magic scroll
ivory echo
#

10x

soft oar
#

No wonder why that guy can't get work loll

oblique ice
#

10< - >10+? 😂

brave bolt
void gust
#

That means 'if and only if' in Calculus.

round radish
#

Yeah never mind.

brave bolt
void gust
void gust
brave bolt
void gust
#

Sure, I guess.

vernal oracle
#

Can light scenarios have 2 lighting maps attached too them?

round radish
#

Good career question

viscid wraith
#

Just had a doubt, which application is better to receive international payments in India from USA clients?

woeful iron
#

uhm, internet?

viscid wraith
#

Already checked. Wanted to know the reviews of experienced people.

round radish
#

Paypal or Wise, I suppose?

viscid wraith
#

PayPal is not cost effective

woeful iron
#

Revolut?

viscid wraith
woeful iron
#

do note, I'm not american or Indian, I just know it's often used for international payments

viscid wraith
vernal oracle
#

Sorry

wraith mortar
spice dagger
#

Yep, Paypal was a joke with the fees, I moved away from it years ago.

strange plinth
#

I never paid much attention but i never saw anything crazy with €

spice dagger
#

I only take direct deposit (I have an international account with my bank) and Stripe for convenience (although their fees are high as well, at least they allow me to pass on some of that cost back to the customer).

#

The only thing Paypal has going for it, is convenience. Thats it.

#

There are no other pros IMO.

wraith mortar
spice dagger
#

Yep, fees for everything.

wraith mortar
#

Any serious client should be able to pay via Wise

spice dagger
#

They even claim stuff like "no hidden fees on currency conversions" but when you dig into it, there absolutely is.

wraith mortar
#

Or rather, it would be a serious issue if their only option of payment was Paypal 😄

wraith mortar
spice dagger
wraith mortar
#

And it has 0 benefit for the receiver whatsoever, it just lets the sender challenge it later, so they're charging you for the privilege of taking on a massive risk

spice dagger
#

Always confirm form of payment before entering into any aggreement.

spice dagger
#

Sometimes I feel like crypto would be nice to use, but then I think again and its just as bad in different ways.

wraith mortar
#

Yeah. I hope Wise doesn't change for the worst

#

I'm remaining optimistic for some reason

#

They've been good consistently for a long time

#

Their fees are so ridiculously low, it might just be until they undermine Paypal
But probably they earn money through interest

spice dagger
#

I think I looked into Wise, but they didnt have the right supported features for me specifically.

wraith mortar
#

They're pretty onto it, might be worth looking again intermittently

spice dagger
#

Oh yeah, they dont support AUD, which is basically a no go for me haha.

wraith mortar
#

Wait really? They support NZD

#

There's almost no way someone supports NZD but not AUD

spice dagger
#

Wise doesnt

wraith mortar
#

I'm gonna check

#

Yup got AUD

spice dagger
#

You can send AUD

#

But not receive it

#

Meaning, I couldnt checkout any AUD

#

Which is a problem

wraith mortar
#

You definitely can tho 😐

spice dagger
#

They must have added it since I last looked then.

#

I did look over a year ago.

#

lol

wraith mortar
#

Its the same as depositing money to any bank
I can do a bank transfer from my actual bank to my wise account the exact same way NZD <-> NZD
If I opened an AUD one its the same

#

You definitely should look coz Wise is amazing

spice dagger
#

Hmmm, just doing a quick comparison, it seems they are basically on par with my existing payment options.

#

Also checked, they dont have integration for Xero, which is my accounting software.

#

If you are in NZ then I would imagine you might use that to?

wraith mortar
spice dagger
#

Xero doesnt have it as an option on their marketplace lol

#

🤦‍♂️

#

The silly thing is, then Xero adds a fee ontop of it as well.

#

Which is even less transparent lol

wraith mortar
#

Ew lol

#

I use Solo App for taxes but not sure if that's available in Australia

spice dagger
#

My wife is an accountant, so she has me setup with all this stuff.

#

Makes my life easier thats for sure haha.

wraith mortar
#

Oh yeah I bet

fossil lotus
#

what is the minimum requirement for a game developer in a decent game studio? Im working for like 1.5 yrs and here in my country theres not much scope for game dev like rn officially my role is a game developer but the projects i get is solutions kind of thing in unreal engine i cant do anything about it as i work in a company rn and i have very less experience so have to continue this but i want my next job to be in a proper game studio

storm crown
storm crown
#

🥲

chilly sundial
#

Doing business transactions in crypto sounds like a good way to not do many business transactions

mental token
#

real

lofty moat
#

define excellent portfolio.....like rn Im very confused on how to start with my portfolio, I checked the requirements for developer of reputed companies they had game engine scripting and core level of understanding of computer architecture, assembly language. I looked into game engine scripting....it requires deep level of understanding of graphics engineering and same goes for computer architecture, Im a kinda self taught game developer so i never learned about the core concepts so how i am supposed to work with this and build a portfolio and yea thanks for the reply

chilly sundial
#

Engine scripting needs no knowledge of graphics programming. That's engine programming.

Engine scripting is more like using blueprintsm

#

It depends on what roles you're applying for

#

An engine programmer definitely needs deep knowledge of lots of things.

A gameplay programmer will just need to know some c++

A game designer will need scripting knowledge

woeful iron
#

how does one struggle to make a bank transfer lol

lofty moat
#

to make a good gameplay programmer portfolio i would have to become a good artist for animations and stuff so that it doesnt look crappy visually is what you want say....

#

yeaa...also what is the skill level of a gameplay programmer with 1.5 yrs of work experience generally speaking and asking this to understand my position and how much more I need to be on that level

mild vector
#

If you dont have shipped titles you need to just keep working on essentially things that can contribute to your reels or generate passive income. I started working on a few asset store packages since getting laid off

lofty moat
#

ascent stoke packages?

paper torrent
#

Just read your messages on this thread, and I have to completely agree with what you're saying. I'm also trying to get hired as a Gameplay programmer and have been on this for many years, I reached the same conclusion years ago.

The unfortunate reality is that even if technically speaking you don't need to have visually pleasing portfolio pieces the truth of the matter is that if you wanna make sure you pass the initial stage most of the time you still need to ensure that the whole package is pretty too.

I initially tried looking into joining multi disciplinary teams to create complete games that can be visually pleasing but I underestimated how hard it is to find the right people.
As you said the next best thing is using store-bought assets which is what I'm gonna do next

viscid wraith
viscid wraith
lofty moat
#

but cant think about anything that would be really helpfull for others and sell well

void gust
#

What if you created a knock-off of a shipped title?

#

And what if you release said knock-off on the app store? That would technically be considered a shipped title.

#

Then put a template of that knock-off game on Fab so that employers can see what kind of work you do.

pure bay
#

hello guys

Actually am a 3d artist and animator looking to be hired by game dev or 3d film maker i specialize in creating detailed game or film environments, characters, rigging, mechanics, prototype, creature 4k models and textures, and assets, miniatures and expert in turning any kinds of 3d models to 3d animations. I have knowledge in using all 3d software like blender, maya, Zbrush, unreal engine 4,5 and unity engine.

ivory echo
ivory echo
pure bay
#

Ok

void gust
strange plinth
#

dont repost

ivory echo
#

Didn’t this get deleted from both channels once already ?

strange plinth
#

idk if he deleted to repost

#

or if its a mod action

woeful iron
#

lol no

#

it's nice

#

but not really gonna affect development at all

#

lol ok

#

for sure

#

I'm not as miserable as you it seems

#

you don't put it in every sentence

#

only when laughing at your behaviour

fervent palm
#

@ashen frost no you don’t need to repeat the question 🤦🏼‍♂️

woeful iron
#

how is "no" not an answer to the question though

fervent palm
#

What I’m trying to say is that if you mention you’re question once you don’t need to mention it again there’s rules and instructions which clearly state this although you’ve not read that tbh

#

Clearly another individual who can’t seem to read instructions

void gust
#

lol no, most gamers don't have 4K monitors and they're still using 1080p.

#

But, 4k is still real nice to have anyway

woeful iron
#

yes, nice answer without laughing out loud

void gust
#

I don't think he was being rude...

But most developers these days have two monitors anyway. You could see how things look on different screens if you want.

finite knoll
#

Wouldn't tolerate 1080p anymore

#

1440p at an absolute minimum

#

I have a 32" 4K monitor at 125% UI scaling, it's a nice luxury, but not necessary

void gust
#

But you can use 1080p for the speed.

finite knoll
#

Well I definitely don't regret my purchase, but I don't do much work on my personal machine anymore

#

The screen real estate with 1080p is just too little

#

Even though it's a small upgrade, 1440p gives some extra comfort with things like toolbars

#

If you're concerned with how your game looks then colour accuracy is probably going to be more important than resolution

#

It's actually over £100 cheaper now than when I bought it too

#

I also have a 1440p secondary monitor

#

That usually displays Discord, Slack/Teams, or whatever info I want to randomly dump on there

void gust
finite knoll
#

Well I'm not an artist so not my problem

plucky hatch
#

delusional? like u? u must be fun at parties. take care

ivory echo
#

Known troll but also this whole convo belonged in #hardware probably 😀

woeful iron
#

oh what's this message purge

#

for what?

#

all right then

#

you need to see a doctor bud

ivory echo
#

I feel like some essential messages were missed in the deletion 😀

void gust
#

yeah man, he was talkin' some MAD shit about all of our moms!

#

jk

#

i didn't get to read most of it

nova coyote
#

cant believe he would say such things about women

#

and he didnt need to make it racist smh my head

round radish
#

Damn. I missed drama!

ivory echo
#

Just the regulars

oblique ice
#

or also troll

copper plinth
#

This might be better for the "volunteer-projects" channel

astral wraith
digital gate
wary idol
oblique ice
#

👆🏻

hard solstice
#

Looking for a programmer to partner with

#

I’m a 3d artist

round radish
sharp zephyr
#

does anyone think gameplay programming will still be a viable career option in the next 5 years or so, or should i continue something else as much as a i love it? everyday AI scares me and makes me question it

spice dagger
#

AI will likely just be another supporting tool in the toolbox of programmers.

#

It will not outright replace anyone for the foreseeable future.

#

IMO.

shut token
#

I wouldn't sweat it much.

spice dagger
#

If at whatever point AI becomes good enough to develop sufficiently compelling games on its own, I wouldn't be surprised if the market rejects them for the same reason that AI generated art for the most part is so repetitive.

#

I also wouldn't be surprised if it causes a split in the market to occur, where a portion of consumers would prefer to purchase games made by humans.

#

Just because Cars were invented and overtook Horses as primary means of transportation didn't mean that people stopped using Horses entirely.

ivory echo
#

Well.. not entirely but coding for dressage and cowboying will certainly be different 😁

wary idol
#

and that's not gonna change any time soon

void gust
#

Can the AI do problem solving? That requires certain thought patterns that I'm not sure AI has right now. Can ChatGPT think for itself, or is it just good at Googling answers faster than a human can?

static shale
#

hi everyone! i was wondering if any of you can suggest me a good course to get more depth into unreal engine blueprints, especially coding gameplay elements so that I can learn to make a small game from start to finish. i am an game artist with years of experiance hobbysit/education/professional as well has alot of techincal experiance inside of unreal such as shaders, lighting, world building, optimization, etc. so im already quite well versed in unreal. however almost every course i find goes trough all the unreal engine basics that i already know,
i really just want to get into blueprints for making the game so i can actually get started making small games and learning how to develop a game myself. im probably not landing a job in the games industry again any time soon with how things are going but the game development itch needs scratching

spring agate
#

who can support me by buying my 3d model? worked 3 months

void gust
void gust
void gust
spring agate
void gust
#

Low price does not mean more sales.

spring agate
woeful iron
#

working on it for a long time also doesn't necessarily make it good

plucky hatch
#

tho dont think it should be, since im asking for it

void gust
#

The guy who made FNAF uploaded a character model that didn't sell for 8 years. But his model looked like it belonged to only one type of game. I honestly wouldn't have bought it myself.

plucky hatch
#

ye there s practically any model in marketplaces. if i was the best in the world at modelling, i wouldnt know what to make that would sell

#

maybe very very very specific things dont exist yet, but then not a lot of peeple are gonna want these

sacred flax
#

i know i need sci fi bases / building with exteriors and interiors which dont really exist on fab. (except as asset bundles meant to build them piece by piece) but like you said that pretty niche

strange plinth
#

the hard part is having multiple fab packs being coherent together

sacred flax
#

yea and i suppose thats why a lot of things are modular packs of assets these days.. so you can build a bunch of different things with the same style

plucky hatch
#

My idea for a portfolio is to build an arena free for all map. Another for CTF. One SP mission. All with free games in mind, because they have easy tools to work with. Document everything and then apply. I have made maps for UT and Quake 3, but a long ago I didn't document anything, nor knew the difference between art and design.

Intention: LD, not art. Which means, I'm not going to make beautiful maps, but maps tha play well without thinking on textures and lighting.

plucky hatch
#

My plan for the rest of the year. I'm not going to apply with maps that I made decades ago

ivory geode
#

which just doesnt work for any complex task

grave sail
#

I have been using/Practicing Unreal Engine for the last 7 years, and I am glad I chose it as my 'main' engine to learn. But I am starting to realize I should've learned both - Unity and Unreal, because when I was new I didnt know better, and over the last few years I've started to realize the advantages and capabiliites of both engines, they both are excellent, and they do different things, while both being useful to have in your skillset.

What's everyone's opinion about this? Do you think you should've learned any other game engines besides unreal if you could go back?

mint skiff
#

If you've been working for 7 years in an engine onboarding time for another shouldn't be particularly significant

waxen vault
sacred flax
#

Could be worse and it was the other way around

oblique ice
#

hm have knowledge in engines, most advantage is able to do stuffs and solve the issue independant 🤔

pallid palm
#

As someone who made small projects in both Unity and Unreal in my first few years, I honestly don't think it matters that much.
Also, engines change. The Unity I learned in 2019 is very different than the Unity of today.

To me, it's more about being able to filter out the noise and learning what you need to get something specific done, regardless of engine.
I've stuck with Unreal because it's gotten me work, and it's made collaboration easier, but one gig required hopping back into Unity and I just refreshed myself on what was new.

No matter which engine it is, you're having to keep up with the latest workflows anyway.

golden solar
#

Hey everyone, any experience with effective interview methods for senior programmers?

Asking the basic C++ or Unreal stuff feels almost insulting when someone is supposed to be a senior programmer, asking more complex stuff again feels ineffective because I don't think people have to remember all the caveats, it's more about being able to find the info and figure it out when needed.

Assignments feel like wasting people's time.

I've been wondering about this for quite some time now, especially after working with a few "seniors". It's always the same story, a new person shows up in the team, supposedly senior, and only after a week or two of working with them you can tell they aren't really that great, either because they can't work alone or because they completely ignore code style/conventions, never check pointers, design their logic in the most horrible way etc. But none of these qualities you could really figure out in an conventional interview...

woeful iron
golden solar
#

Yeah, I agree. While there are people who can sell their experiences much better than others, i.e. being able to talk about tech stuff for ages but still not being very good at actual programming, a good interviewer should be able to catch this.

I guess it just often happens that the people doing the interviews aren't really very experienced in the field and then they can be easily fooled by good talkers, while also discarding other actually good programmers simply because they can't sell their abilities well, but that's just how life works in general😅

woeful iron
wraith mortar
#

I'd think a good programmer would be good at reading #instructions hmmmm

ivory echo
#

Idk what 42 school is, but that post looks like it was made by a GPT, a very broken one 😀

finite knoll
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Well that explains why it sounds dry and overly formal

#

I also wonder what "42 school" is a bad translation of

ivory echo
#

“The answer to everything” school

woeful iron
#

No it’s a free school in paris actually

#

42 is a private institution of education in computer science founded by Xavier Niel, Nicolas Sadirac (former executive director at Epitech), Kwame Yamgnane, and Florian Bucher (former executives at Epitech). The school opened in Paris in 2013. The school does not have any professors and is open 24/7. Students are trained through peer-to-peer ped...

strange plinth
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yeah, P2P teaching is very special

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imo internet would probably be better at this point 😆

finite knoll
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yes, that is indeed the app we're using

fervent palm
#

@tawny python how is this relevant to the channel just delete it

finite knoll
#

they posted the same discord website link in #ue5-general as if it was a server invite link

pliant heath
hazy yew
#

is it okay to charge the client for assets you aquired free before but now cost money?

shut token
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Depends on the license for the asset and if they allow it, then depends on what you think is okay or not.

fathom halo
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I've had this idea of ​​making a weapon dealing game where you sell weapons from melee weapons to pistols but I'm pretty new to making games and therefore I don't know if this is against any rules on steam and other places when the game is about selling and making weapons. so pls help me as I don't want to get into trouble

sour jungle
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I don't think you'd be in any danger of getting into trouble unless you were using brand names for guns, etc.

woeful iron
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damn breaking multiple rules at once I see

#

that doesn't change anything about the rules at all unfortunately

#

if you're just chatting you could do that in #lounge , if you're actively looking for people read #instructions

barren jolt
#

Is there anyone willing to be my UE5 teacher? I have encountered too many UE5 problems recently and I am about to collapse.

#

If you have any, please add me as your friend. Thank you very much

woeful iron
#

just ask for help in the relevant channels

ivory echo
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And don’t crosspost

slate vine
#

https://roadmap.sh/game-developer

how accurate is the information here? should I really take 20 math courses before I even get started? or should I skip straight to the game engine section and on?

roadmap.sh

Learn what game development is, what game developers do and how to become one using our community-driven roadmap.

round radish
#

Developing games is gonna be tricky if you don't know math.

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Unless it's a text adventure.

slate vine
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so all of these should be learned prior to even starting a text editor, or unreal installation?

#

I can't help but feel like taking a course on angular velocity won't help much in my 2d platforming game lmfao

round radish
#

Maybe not?

#

And why wouldn't it help?

void gust
# slate vine

You don't need this much math for a 2D platformer.

#

But math is actually a helpful subject, though. Some algorithms are based off of it.

unkempt hawk
# slate vine

Ngl if this is the real then im not even a game Developer probably waisted 1 years on unity 💀 crying

slate vine
# round radish And why wouldn't it help?

I'm not saying it wouldn't. I'm talking about how much of this should I be prioritizing early on and what should I learn over time. I have no qualms with learning orthogonal projection. just. when? lol

void gust
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Like, Sigma notation is basically a For Loop.

unkempt hawk
slate vine
unkempt hawk
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I just started unity and c# i don't really know much

#

My math was ok

#

@slate vine i think that roadmap is for the game engine development are you sure it's for game development?

slate vine
void gust
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In the Computer Engineering program that I was in (unfortunately couldn't finish), they had us take math beyond Calculus 3, past Linear Algebra too. It was useful stuff to learn, and it really taught me how to problem solve difficult situations, but I wouldn't say that you need to learn all of that just to make a 2D game.

unkempt hawk
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Lol

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Im cooked

void gust
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If you really wanted, you could even learn quantum physics. But trust me, there is no need for it in Unreal lmao.

unkempt hawk
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@slate vine i just checked on that roadmap and found git link it was mentioned there that roadmap was created like 4 years ago in 2022 bruhhh ngl ai got advanced half the crap isn't even needed from that roadmap anymore

#

You can create animation just by using your camera at this point and, just feeding a pic to ai it literally creates 3d model and for programming can be done by ai. 💀💀💀

strange plinth
#

most of the complexe math i learned was while working on projects

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depending on the type of person you are you might want to learn before working or while working

slate vine
ivory geode
# slate vine

If you make a videogame, you will know how to make a videogame

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Learning things in isolation is pointless for gamedev

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Only adaptation rate matters

grave cove
# ivory geode Learning things in isolation is pointless for gamedev

Hard disagree. There are lots of foundational parts of computer science worth learning outside of gamedev to give you the tools and skills you need when you need them or to just understand the things that you’re using and the tradeoffs that come from that.
I think the biggest indicator for this is the fact that a bachelor’s degree is a nearly universal minimum requirement for entry level hire’s.
I’m not saying it’s impossible without, but you’d have to be able to demonstrate a still and knowledge of at least the equivalent.

ivory geode
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You will not be able to understand why do you need to know binary untill you actually use a bitmask in a game, you won't know why unreal uses it's macros without using the engine

#

etc. etc.

#

If you can't join multiple fields of knowledge and move through it naturally its not useful for me

#

which univeristy actually teaches that? I dunno maybe a few

grave cove
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Are we talking about the "game development" type degrees or just straight up CS degrees?
Because the former can be hit or miss while the latter at least gives the grounding to be a reasonable contributor post-hire.
(of course this is all in very general senses)

#

Engine specific concerns aren't what's expected out of a degree program. But how macros work would be.

ivory geode
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I guess both, with CS being worse

digital gate
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Idk, I struggle to agree with “you don’t need to learn the fundamentals in isolation ” ever since I met someone trying to make a game that didn’t really grasp OOP (and had a unique blueprint for everything with unique variables for everything)

grave cove
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CS is usually better. At least for engineering track positions.
There are only a handful of programs out there (I'm a DigiPen grad, 20yrs ago) that are worth the time.

strange plinth
#

which technically means no isolation, but by seeing the common pattern in each use case you can have an idea of it

ivory geode
ivory geode
strange plinth
#

sadly UE source code isnt always a good example

grave cove
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Oh, absolutely don't spend your time doing leetcode quizzes. No argument there 😄

strange plinth
#

and most of the time overkill depending on your needs

digital gate
#

Leetcode? Nah. But if you’re fresh off the street and need to wrap your mind around what a variable is, doing so in basic C++ is easier in a lot of ways

digital gate
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And in many ways I cut my teeth on making UE PRs

#

I just don’t recommend that for others

ivory geode
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I would say that raw c++ coding for extended period of time Is more useful If you want to code a game engine not a game

grave cove
digital gate
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I agree that it’s possible to acquire many of the mathematical fundamentals as you go, but I think discoverability is a bit of an issue. You’re not necessarily going to guess when you need a quaternion or which formula best suits a use case. You can lean on the community for some of that.

But my contention is that once a concept becomes obviously required, it’s going to be easier to learn outside of your main project- even outside of Unreal

chilly sundial
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yeah also hard disagree with being against learning in isolation. I've tried to do this many times, as have others i know. It seldom works. OOP and vector math broke my brain until I went to learn about them in isloation

grave cove
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Give me a CS grad I have to teach unreal over a tutorial taught unreal "engineer" that I have to babysit and teach IDE debugging and the linker to, any day of the week.

ivory geode
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yea im not talking about tutorial kids

#

but people who made a working project

chilly sundial
#

Tutorial kids often make projects.

The just don't often make them well, or have knowledge of good practice

#

I've seen plenty of people make functioning projects and still not grasp oop

grave cove
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Someone can make a working project and still not know the things (at least that I think) they should know for even an entry-level slot.