#career-chat

1 messages · Page 22 of 1

ivory echo
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Duro talking to ghosts again?

shut token
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lol - they DM'd me, asked why I reposted their message (when it wasn't their message, it was mine), and said I was snarky.

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Then deleted their messages

ivory echo
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🤦

dusky fable
rapid iron
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I have worked as a Gameplay Programmer (Unreal Engine) using both Blueprints and C++.

I had to quit my last job due to a lot of toxicity from my past employer (including multiple paycheck delays) back in 2023. Finding another job or even getting freelance gigs has been a major problem for me at the moment. Due to the issues in management, I still don't have a shipped title in my portfolio which makes matters messier.

I have been contemplating to temporarily switch to IT while building upon my portfolio on the side. I have worked in C++ with Unreal in the past and I believe it could help me in the long run to attempt engine programming in the future.

While I am willing to do this and might even look into what my options are, how can I increase my odds of being hired since I don't have a Computer Science major?

Also, what alternate professions would you suggest I could get into with my current skillset being as transferrable as possible?

ashen lynx
# rapid iron I have worked as a Gameplay Programmer (Unreal Engine) using both Blueprints and...

Doing things showing things will increase the odds. Except for the cases where things done are not great and would have reverse effect. As for alternative jobs, there are a lot of openings in industries beyond IT or entertainment. For example, a lot of gameplay programming skills are transferable to auv manufacturing and deployment. It also pays several times more than you can expect from a gamedev job, while at times being at the same time more fulfilling. Just harder to get into, as often it is based on know someone to enter. Bottomline, you just gotta be good. Mediocre and shallow knowledge will only get you as far in crowded market. Gotta pick what you like and become elitist in it and not choose path of least resistance.

round radish
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No harm in going broader at the start to find that thing you want to do, though. Just don't expect a good job out of it.

rapid iron
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I was planning to build my portfolio nad maybe even ship a game to steam while having a day job (which laid me off 3 days post joining). Currently, I have only been working on the game we hope to release (not much to reveal at the moment) but I do have my finances to take care of.

ashen lynx
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Wanting to build games is not always fulfilled by working in gamedev. @rapid iron

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Might never get a chance to work on your dream title.

rapid iron
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My bad misread that

rapid iron
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I'm fine working outside gamedev as a day job

ashen lynx
ashen lynx
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As in, you asked about jobs and portfolio initially.

rapid iron
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That's whre the problem arises

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Anything even so called entry level asks for experience even if I want to switch

dusky fable
# rapid iron I want to build games. I quit from healthcare simulation (VR) to work on a game ...

You really need to be a programmer first instead of just an unreal dev. A good programmer should be able to pick up unity without a problem.

Shipping a game solo really isn't going to help much getting a job. The shipping requirement in job postings is about shipping a game professionally as part of a team.

The industry is really tough right now, especially for those without a lot of professional experience. Keep at it and get whatever job you can to pay the bills if need be.

coarse pilot
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nice day today 👀

rapid iron
oblique ice
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no comment

woeful iron
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you could have just not sent a chat message in that case too

nova stag
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hello mister

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?

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where can i world on small project for learning as beginner...

woeful iron
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what?

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I don't think world is a verb

ivory echo
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I think he means work.

dusty shoal
oblique ice
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can try unreal course material

azure acorn
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Hi everyone, does anyone else here experience total radio silence from employers despite working themselves hard toward stellar portfolio quality?

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It's a bad situation because now I can't tell if it's AI, myself (or folio), or general circumstances at play outside of myself

mint skiff
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That may not strictly be about the pieces themselves - could also be presentation, layout, etc.

azure acorn
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Still not good enough, after years of fixing and retrying? @mint skiff that's dissappointing to see ofcourse

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but now I wish to know what's wrong with it

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where can I get it reviewed?

mint skiff
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Here, artist forums like polycount, local meetups/industry events, conferences

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Anywhere there are other artists.

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Assuming this is for art - you didn't specify

azure acorn
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it's art

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where do I ask here for review?

chilly sundial
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in this channel

azure acorn
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Ok then here it is: https://www.artstation.com/fvportfolio

I wish to find work (in game industry) as a 3D prop/asset artist and environment art, I saw plenty of job positions merging these two, but either of the two would work just as well for me

ArtStation

3D Prop Artist - Available for Work

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Some additional context: I'm from Croatia, some people told me it may be the location that limits me

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Others said it's the layoffs, etc.

ivory echo
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@wary idol new friend for you

mint skiff
# azure acorn Ok then here it is: https://www.artstation.com/fvportfolio I wish to find work ...

My thoughts:

Best pieces are probably the grenade & camera. You have a good sense of style and composition. You've taken care with presentation which is great.

Main issues with these I'm seeing are technical - bake errors, stretching on textures, bad joins between geometry. Can't let these slip through, recruiters will think you are sloppy (because it is). Give yourself more leeway wrt to optimisation stuff like polycounts, texturesets etc for portfolio pieces - focus more on really driving the detail and quality. Tone down the grain too. I would drop the older pieces, and maybe do one more complex hero piece to flex your modelling skills.

Hallway is technically good but boring, diner/motel is thematically interesting but lacks polish - sort of 80% there. Would drop these entirely and focus on props unless you're really interested in environment work.

azure acorn
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When I had those though, people criticized me for them being too low poly

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and kept going off on the fact UE now has Nanite etc. so it needs more geo

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its like nothing ever works, and i ask myself seriously, for how much longer is it worth to keep wasting time on this without results

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if I look at it "i dont look at it from employment view, but just as hobby and passion" then because its so demanding, i cant do other job to survive and this silmatoneously, and yet if i do this only its wrong to assume i only do this for finding job/money

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I strongly think it's something else, and I don't mean to cowardly make excuses, but it may be nepotism that I lack that is causing fail, people dont like me perhaps (yeah, got banned from servers before), and lack of luck

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anyways, thanks for your feedback

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I'll consider it

mint skiff
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obviously don't be wasteful, but if e.g. a game would budget 10px/cm texel density for a prop, i'd be targeting 20 for a portfolio piece.

mint skiff
azure acorn
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Im tired of this same talk over and over, honestly

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problem is realism bar is high

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i shouldve focused on other styles

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or not, as i wasnt really invested or interested in them

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i dont know

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either way, yeah its tough, i agree im not best

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but hirable, i should be

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theres no perfect portfolio

mint skiff
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if these people were hired during covid i wouldn't read too much into that

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It was all a bit nutty then

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The other thing to do is to start building a network and hope someone thinks of you next time they need an artist.

azure acorn
ivory echo
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Now ban him, there can be only one

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Jk

calm oar
fervent palm
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They look pretty good tbf

calm oar
woeful iron
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looks nice tbh

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could use some improvement on lighting, but it's not like it's bad

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would say biggest issue is maybe quantity of work?

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how many times did you get rejected, and did you get any reasons?

calm oar
# woeful iron how many times did you get rejected, and did you get any reasons?

more than 25 times, basically every single application sent across U.S and Europe. No reason given, just the generic "while your skills are impressive we've decided to pursue other candidates." I even emailed back asking how I can improve but no answer. Yeah quantity could be better. Starting to feel like I'm blacklisted lol

agile thicket
chilly sundial
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Yeah, feedback gives room for a discrimination lawsuit if the interviewer accidentally says something that could be construed a certain way. Most companies just won't take the risk

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In the ones I've seen it also depends if you're applying cross country. I've found very few places that would sponsor a visa for an entry level position

mint skiff
# calm oar I guess I'll throw my hat into the grinder: https://www.artstation.com/paranoyd_...

Drop the sketch. Pieces are good but I think composition is a bit whatever.

One of your pieces is just another hallway. Its also a bit busy, not really anywhere for the eyes to rest. The shot leads my eyes down the end of the alley but it's obscured by fog and grain, there's nothing to see there.

The waterfront piece is interesting. I actually missed the smoke & fire on the tower first time around, and the second time around I almost found it a bit funny, it's very jarring. Maybe this is good 🤷‍♂️ but you probably need to do more to lead the viewers eye there. Lighting is very flat, you've lost a lot of the contrast and drama in your reference (also I wouldn't post refs on your portfolio, but thats up to you).

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Maybe one more piece would be good to have, but you should only have ~3 pieces on the portfolio anyway.

spice dagger
vast glade
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Not exactly career but free lancing related. I’m shopping around to see how much it would cold to have some one set up the procedural animation system for a cat. I am stuck and very much over it. I’ve got it mostly done but I don’t like how walking in the diagonal works and I don’t know how to make it switch from like hand done animations (like if the cat does a backflip. I will key that. ) and the procedural locomotion.

I’d also gladly pay some one hourly to tutor me in how to do this. I’d rather do that. But at this point I just want the animations to be DONE

round radish
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That'd be for the job board...

low crystal
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Mostly just reading over this stuff, im interested to see and hear what one considers a "good" portfolio or one that would blow them away or any examples.
I'm mostly doing this stuff for fun but it strikes my curiosity on what is the general consensus in the group of what constitutes a perfect portfolio?

mint skiff
# low crystal Mostly just reading over this stuff, im interested to see and hear what one cons...
GDC

In this 2019 GDC presentation, artists Greg Foertsch, Moby Francke, Gavin Goulden, Claire Hummel, Wyeth Johnson and Alison Kelly expose portfolio pitfalls, how to avoid them, and provide real world examples of how to hold an art director's attention.

Register for GDC: https://ubm.io/2yWXW38

Join the GDC mailing list: http://www.gdconf.com/su...

▶ Play video
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There isn't going to be a "perfect" portfolio, particularly when applying as a junior! The goal is to set yourself apart in the ~30 seconds recruiters have to review your work, and then maintain their interest over the next 2-3 minutes once you've grabbed them.

oblique ice
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don't really seen what makes "good" or perfect portfolio, just make them 👍🏻

lapis tangle
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Yo guys good morning i have some "career" question about myself currently i am working on MOBA game as a game developer we are using GAS and UE5 but only c++. In project my responsiblities are mainly on GAS. I have c++ knowledge not like inhouse engine level but i can use c++ in unreal engine with no problem. So my question is which way should i go learn first GAS, c++ , unreal c++, principles, algorthyms etc. Thank you.

lilac walrus
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focus on doing your tasks and learn as you go - you'll inevitably find things you don't know along the way and have to do your reading

jagged minnow
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Any unreal job

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?

round radish
modern relic
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Sorry only real jobs

quaint veldt
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Good day, everybody,

I am a relatively new unreal engine developer and have been working in a startup for around 7 months now. We are currently suffering from a problem where we don't have any tech artists which leads to a lot of time being wasted by trying to fix up stuff for the artists team (they are mainly architectural engineers). So I wanted to know whether there are any good trainings/courses for technical artists that can be offered to artists or new developers?

Thanks a lot in advance!

serene nest
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Has anybody applied for an Epic Mega Grant previously? Curious whether it's worth the time

ivory echo
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@mystic cloud did

mystic cloud
ivory echo
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Kinda like sending PRs 😀

mystic cloud
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I asked multiple people at Epic to give me their email so providing them as reference would increase the speed of the review

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Its been 6 months and no feedback, reply or anything else

spice dagger
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Just imagine the volume of submissions they would get

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Free money, any joe blow is going to make a submission.

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They have to wade through all of that.

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No wonder it takes forever.

ivory echo
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Plus they probably laid off all of the approval people 😀

mystic cloud
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Megagrants was a funding source at beginning but these days its mostly a way to draw investors to your side because Epic approved your project

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This gives confidence or publisher and other source of funding groups

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So it should be treated as "gimme lowest money you can or even dont, i just need 'megagrant recipent' logo" thing

brave forge
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plus the hitrate on percentage accepted was always quite low, so wouldn't bank the business on it, but definitely worth applying as you said

peak moon
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Hey by chance is anyone puting together a team to do demo reel shots at all??

woeful iron
formal temple
round radish
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Also, have you tried smiling ?

barren shadow
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smiling is overrated

plucky hatch
modern relic
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I'd say that's pretty fair. Generally you want to showcase work relevant to the job you are after otherwise what's the point?

trail gyro
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Hi currently iam developing a game in unreal engine 5 when I exported app into apk it's running very slow in mobile (10 fps only) I have done all optimizations and enabled nanite deleted complex 3d models but no result can you help me to resolve this issue

round radish
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Turn off nanite and lumen?

meager gull
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Hi everyone 👋

I just want to introduce myself

I'm an expert 3D Artist. Expert at Creating Characters for Game with Assets, Movies,Animation ect. I have experience in Textures, Rigging, Sculpting, Game Assets, Proops, Game Environment etc. and you can let me know if you have any project that i can help you with

round radish
chilly sundial
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So you were told by a mod that this was not the channel for this, so you post in the wrong channel again?

round radish
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It's okay, some people can't read.

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I mean, if you can't read the channel description, you obviously can't read instructions or contracts. And that's great!

shut token
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Easy to weed out potential hires imo

round radish
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Though I do make exception to my snark for anyone using mobile. The channel description is ridiculously hidden.

chilly sundial
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One of my biggest pet peeves on mobile as well

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My other one is sometimes the latency of people's profile's loading.

I've had it before where I try to scroll a profile and press something, then something loads, pops in, forces me to the top right as I press and boom, I've dm called a stranger 😆

ivory echo
viscid wraith
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New to Unreal Engine here.

Can anyone tell me where to start with blueprints learning ? I'm getting really confused whenever I watch different tutorials, they do the things really differently so I want to know where to learn and where to start exactly.

Like which function, which variable etc etc to call when and everything, I want to learn these things.

So from where to learn? Kindly help.

calm oar
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also this guys channel has great reference videos breaking down different blueprints and aspects, for when you need a quick reminder

ivory echo
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And also by asking questions in the relevant channel

viscid wraith
viscid wraith
modern relic
mint skiff
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Lot of pieces here, and unlike artstation you don't get to pick the ones that catch your eye to look at first. They tend to fight with each other, and I think many of the personal projects are not important.

Does the Ubisoft role actually have any pieces attached to it given it's NDA? Looks like page 2 is personal projects.

It's generally well designed, but too long and dense. I would think about splitting it off into a few different roles depending on what you're applying for. Leave the full timeline for a resume.

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Generally if you're doing something fancy like this over artstation you really need to nail it, and spending time on designing & producing it doesnt necessarily get you anywhere with recruiters (since you're a 3D artist, not a designer)

fervent palm
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Remove this ain’t the place for that @severe totem

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Also don’t post it in multiple channels @severe totem

viscid current
mint skiff
hardy jay
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Hey folks, joined this group as I am desperately looking for remote work in unreal engine. Are there any opportunities for someone with about a year of experience doing a bit of everything? Rigging, asset modeling, programming in both blueprints and C++, animations, motion warping. I've dabbled in a lot more but even with my project management experience I am struggling to find opportunities

round radish
hardy jay
gaunt zodiac
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Hi everyone. I'm pretty new to unreal and I was wondering if there are any good learning platforms for it (and also programming in general). I am willing to purchase a subscription of that platform if it is good as well

chilly sundial
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Epic dev community has a ton of good official materials if you filter by Epic made.

For programming, look no further than learncpp.com

pallid palm
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Seconding Epic Dev Community. I think it's a little underrated because it's newer, but I'm seeing a clear trend where Epic wants to make this the hub for unreal knowledge going forward, and I'm seeing it grow pretty fast.

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I've seen Epic staff I've messaged with put information in Epic Dev Community that doesn't make its way into the "official" documentation.

lilac walrus
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the problem with Dev Community, is that anyone can submit material to it, which often means there's a lot of not great information, or worse, misinformation there and it can be hard to sift through and find specific, good answers

chilly sundial
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Yeah, I tend to use it mainly for the epic made things.
Otherwise you run into the same problems as anywhere else :P

finite knoll
round radish
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Jebus

woeful iron
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it's not wrong I guess

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in theory

round radish
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Does it not shout at you for using new ?

woeful iron
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your tech lead is gonna shout at you for sure

modern relic
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I've been using subsystems as a sort of singleton 🤷

chilly sundial
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I mean that's not wrong, making actual singletons when you have subsystems is

royal lintel
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it's very wrong, not just in theory

modern relic
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So should I move to singletons then? And use strong/weak ptr for uobjects?

royal lintel
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clearly

royal lintel
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you'll just end up crashing if you do new UObject

modern relic
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Ah right. Well I mean I probably won't migrate immediately but I'll keep it in mind. I also like being able to slap UPROPERTY on my pointers and forget about it

royal lintel
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no, what you did wasn't wrong

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i was making a joke about the new UObject thing

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subsystems are basically a form of singleton (relative to their owner) and should be used as such

modern relic
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Ooohhhhhhhhhhhh

ivory echo
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So basically singletons are for simpletons ? 🙃

open ivy
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IS ANYONE FUCKING HIRI8NG?

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i have no fucking luck and ill do anyting at this point

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i have a decent portfilio but nobody wanbts to fucking hire me.

open ivy
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i sometimes forget there are servers I should be more professional in lol

oblique ice
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interesting introduction

woeful iron
nimble geyser
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My friend wants to get into game dev (junior programmer) no commercial experience in it but hell of a good programmer and amazing portfolio with games he build. But he cant land a single job all of them want 2 + years of experience what a sad situation

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and there isnt much I can do to help him

upper sparrow
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Do what everyone else does who wants into game development: start in a different branch to get some experience, then look for jobs in games and realize you'd get worse pay with a shit-ton of unpaid overtime, so you kind of just stay where you are

woeful iron
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but there are some opportunities, so keep looking

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also don't just apply to known studios

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there's plenty of studios no one ever heard of but make great games and can be your foot in the door

oblique ice
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no surprise, people will able to get career in game development, saw people who not have previous employment in game development get selected instead of people who have knowledge in game development

dusky fable
dusky fable
dusky fable
upper sparrow
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I mean, of course. I'm just taking the piss because that's what happened to pretty much everyone in our game design class

unreal finch
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If I wanna work in a (stylized) film studio that I learned uses maya with stuff like nhair but I use blender and substance painter do you think I could get a remote job there or do I need to learn their software (I want to have a chance to get an internship/apprenticeship there)

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Btw these are the softwares they are using I having used any of them and I want to work as a modeler /texture artist for characters

mint skiff
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Studios are much more willing to retrain you for their pipeline these days, but a remote internship is basically unheard of.

chilly sundial
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This is not a place for hiring people

dusky fable
plucky hatch
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Yes

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Inbox me privately

half tree
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@native whale if you'd be so kind as to check your dm

storm pilot
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/strea]

gaunt mica
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I know unreal with BPs but I want to switch to c++. I want directly to make specific features/projects for a junior c++ portfolio, so I need examples. Does anybody knows or have good junior c++ portfolios? I dont want just to code whatever I can imagine.

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I have previous good base in web dev so I already “really coded”

chilly sundial
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There's no switch. It will be both.

Make some things, paying attention to how they're used and set up in blueprints. You want to have a good reason as to why it's designed that way for a designer to use

ivory echo
dusky fable
crude perch
opaque aurora
modern relic
granite solar
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Regarding filling out a resume section for experience at a previous studio: Do y'all create a specific section for each project you worked on while at that studio? Do you include work you did that didn't get make it to a live build? Do you list unannounced projects and what you worked on for them? Do you condense everything under that one job listing?

vocal aurora
lilac walrus
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I usually include the title and a quick couple of sentences describing responsibilities and projects

woeful iron
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I listed all projects that were under NDA, with very short description, then had more about it on my website

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although that could become a long list if you're in the industry for a while

dusky fable
dusky fable
modern relic
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For unannounced titles in particular wouldn't that violate some kind of non-disclosure?

granite solar
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I've only got professional experience at one studio, so it feels rather barren to have only one listing. I've worked on two engineering teams and three different projects while there, but it's still far from an extensive history. I was going in the direction of listing each project as it's own thing as a subsection of sorts under that studio. The NDA stuff regarding unannounced projects is a concern too, I don't need them knocking on my door for a NDA violation 😅. I also assume I ought to keep my education history on it as well since I've only had one job so far. Thanks for the input y'all.

dusky fable
tame mulch
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is there like a new site that has all the job postings that im missing? upwork seems to be completely dead

fervent palm
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Nope

halcyon lily
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is there anyone here who would consider tutoring me in ue5(blueprints and possibly a little bit of c++ when its super necessary, for $x per hour? I live in San Francisco but I am also open to screen sharing.

modern relic
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Maybe try putting a post in #instructions as this isn't the place for hiring/recruitment

halcyon lily
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oh ok sorry about that

vague oriole
sacred flax
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the year of the idies

round radish
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Just last year?! It's been going on for a while.

oblique ice
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And this year also

round radish
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Telegram. That beacon of integrity.

keen sentinel
oblique ice
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yup unfortunate cycle

covert vortex
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Hi people, I will soon have the final interview for a game programmer position with will be about UI, gameplay and networking.
They told me they will ask me general question about c++, unreal and problem solving puzzles. I am a little bit worried for the Unreal part, do you know where I could find a good set of questions?

round radish
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Except that he actually almost won. 😂

modern relic
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Also a lot more of these tools would be used for Indies if they weren't subscription. Speaking for myself I could justify spending anywhere from $50 to several hundred on a one time purchase of a single piece of software of suite. The problem is that I might not use it all the time in which case a subscription means I'm burning money for no reason which I can justify significantly less

upper sparrow
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... Substance my beloved 😔

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Can't justify it under Adobe's subscription system anymore. Either buy every program separately for 500+ and only get support for a year, or bind yourself to a subscription service for 200 a year

ivory echo
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It’s ok they’re getting sued by the government for their predatory shit

plucky hatch
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Hey everyone! I'm currently following a Fasttrack Tutorials course on environment art that focuses on textures using Substance Designer and Substance Painter. Do you think it's necessary to learn both of these softwares for my journey as an environment artist? If I had to choose one to start with, which one would you recommend? Thanks!

woeful iron
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they're quite different tbh

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if I would only have to choose one I would think substance painter is more fundamental, but I'm also not really an artist so idk

upper sparrow
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Practically speaking, in the context of traditional environment art, you can substitute most of Designer's functions through Unreal's own material editor, with the help of the quixel library and some photoshop. Painter on the other hand is mostly irreplaceable in its role

plucky hatch
plucky hatch
flat yarrow
dusky fable
# flat yarrow Hi there what do you think about my resume? Thanks a lot !

What type of jobs are you looking for? Most studios hire specialists, not generalists.

Work experience should only be professional experience. Where you were paid a standard wage. The first item on your resume looks a bit suspicious.

Work experience should also have the dates you worked at each job.

Do you have a portfolio? I don't see a link to one on your CV.

flat yarrow
# dusky fable What type of jobs are you looking for? Most studios hire specialists, not gener...

Yeah my bad i should have be more precise im actually not looking for a job in the industry but more as a ue5 generalist freelancer like ive been doing for 2 3 years now
I was paid a standard wage for all those but you are right the first one was just two weeks of teaching in a famous video game school in france.
Ill get the right dates
The portfolio is on top where artstation is written but yeah i need to make it more clear! Thansk a lot again!

vagrant raft
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hey is the manny bot not working? I'm trying to post a salaried job and it's unresponsive so far

hard frost
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@vagrant raft yes it does take some time before you can do much of the things on the server which also includes sharing your screen

barren shadow
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this is not the place

south lantern
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Hello! Do I need to have a portfolio to ask about job offers?

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I ask because I've never had a job in this field. I'm almost finished with a degree in audio production and I really want to work in sound design for games. The best I could do right now is show a demo reel of the unpaid work I've done.

lilac walrus
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a portfolio of unpaid work is fine

south lantern
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thanks you

grave cove
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I wouldn't say it's a red flag. I've worked with plenty of people from Fullsail who were great.
But if the application has a weird vibe to it, that could be a red flag regardless of the school.

ivory echo
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Fullfail™ 🙂

rigid bluff
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I graduated from Full Sail in 2011, it's a tough school... if they can graduate they're at least a hard worker IMO, it's a Bachelor's degree in 2 years. It's not the best school obviously, but definitely wouldn't call it a red flag

ivory echo
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A red sail? ⛵️

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Someone once told me “education is never wasted”

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So even someone from a less desirable program might be worth hiring

modern relic
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thanks. when do i start?

dusky fable
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Full Sail is definitely a red flag for me. It's not an immediate no, but it's definitely proceed with caution.

round radish
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Education can be wrong or not applicable to the job in question.

#

Not to say to say anything about Full Sail there. Just a general comment.

finite knoll
#

When looking at applicants before, I never really rated education on its own that highly, it's what they've done beyond the minimum of getting their degree

#

But yeah, a CV that ChatGPT shat out is one way to speedrun being in the rejected column

silver birch
#

Hey, when would I know that I'm ready to work on a team as a unreal programmer

plucky hatch
#

I don't care school, no school, if the portfolio looks good. can hold a normal conversation in an interview. I'll hire.

nova crag
#

Question about working in industry. I notice that I cannot seem to find even volunteer opportunities for music composing for game development to at least grow my portfolio. Are there other composers feeling the same way, or am I just unlucky?

round radish
#

Volunteer work for a studio?

cloud mauve
#

Guys I'm a video editor
How can I post so I get hired
Or
Where can i promote myself on this server?

cloud mauve
nova crag
round radish
oblique ice
#

can also create yur own mini games 🙂

nova crag
buoyant ridge
#

Hey guys i’m kind of new here, anyways I was wondering if it’s against the rules to look into hiring individuals for small commission tasks in this server, or perhaps there’s another community that is OK with that type of thing

#

I’m looking for somebody that could do some small blueprint jobs every now and then.

chilly sundial
buoyant ridge
#

OK, thank you very much

formal igloo
#

Hello, I have read the instruction channel but I am a little bit confused about something. Where would be the most suitable place to post a resume? I am currently looking for a job as an Unreal Engine game developer. A freelancing collaboration works too.

round radish
vital bane
#

I need work

fervent pike
#

Hello,
Does anyone here was in Vertex bootcamp before? share you experience with me if you can.

cunning marsh
#

My brother is planning to learn Unreal Engine and wants to focus on an area that is in high demand. He was thinking about VFX and/or HUD programming.

Which area would you guys recommend him to study/focus on more based on the market demand?

chilly sundial
#

Give the #rules on crossposting a quick glance

dense burrow
#

What are the chances of getting a job via Unreal Fest? Does anybody know if that's a place to look for that sort of thing?

It seems like it is, but price to go to Unreal Fest Seattle would be like $1500 for me - trying to figure out if it's worthwhile...

chilly sundial
#

I'd doubt it, it's essentially a dev conference

ivory echo
#

Maybe good place to network but those people aren’t there to hire you

hardy jay
#

Anybody here think the job market will turn around at some point or should I just blow my brains out now? Is there any hope?

spice dagger
#

History rhymes, things will improve eventually.

spark patio
#

I looove submitting a bunch of app and getting no replies because the bots prolly yeeted mine into the reject pile

#

i'm this close to cyberstalking these job poster

rigid stream
# dense burrow What are the chances of getting a job via Unreal Fest? Does anybody know if that...

You could always bring CV's with you there with QR code to the PDF stored online maybe on GDrive where there are clicable links too, even if you will find people that are not hiring/don't have a business it's always good to put yourself on another company's map, two things I learned:

1- They can't hire you if they don't know that you exist;

2- A shot not taken misses 100% of the time, yes, apply even to more experienced roles, you never know if for budgetary reasons they will settle for you, also you cannot know internal companies dynamics

Although 1500 seems a bit of a steep price, maybe you could do all of that online, but of course getting to know the people in person otherwise inaccessible is another thing

ivory echo
#

Totally misread who that was addressed to 😅

ivory echo
oblique ice
#

hope things does change at least, a programmer who used to be here also told me they get let go just recently 😩

spark patio
#

Why not. Why shouldn't I just send a personal email to the founder

ivory echo
#

By all means..

barren shadow
hasty sierra
#

Any volunteer 2d artist???
I need a artist who can make a HD game poster

dusky fable
round radish
#

I would remove your contact details first, though, just in case...

spark patio
#

Yeah I most likely need to scrub the contact and identifying detail first

modern relic
round radish
#

Then this is the wrong channel to post that.

vital bane
#

Is this group for all unreal developers?

#

Can we use it as part of our linkedin

ivory echo
#

Random group made by a random?

#

Def put that under achievements 🙂

sacred flax
#

hes gonna use you as a reference

dusky fable
#

The key is making 20 friends/acquaintances. You need to focus on making personal connections and don't jump to asking for a job. It makes people feel used.

plucky hatch
#

I've done some work in the industry, and am just beginning my Unreal journey. My skillset for the last 5 years has been Jira and Confluence administration. I might be looking for work soon. Could I still post here?

granite brook
#

@plucky hatch @hasty sierra The other two are right, you are only allowed to advertise on the Job Board.

granite brook
#

I mean I guess I deleted the message, but you should have had a good amount of time to read the original reply from Dieter.

plucky hatch
#

I meant here as in the server.

#

Per the instructions

brazen drift
#

i have 50k in the bank, 3k monthly expense, got laid off 2 weeks ago and never done game dev before but am a software engineer (js/node). do i try the 1 year to game dev transition challenge? guessing the answer is an emphatic no

round radish
#

If you want to get into game dev to make money, I wouldn't.

#

With no game dev experience and no c++ knowledge, you'll find it hard to get a job as a game developer, I feel. And you definitely won't make much as a solo developer.

brazen drift
#

but still not a smart idea

#

and yea the solo game dev journey is akin to buying a lottery ticket i guess

round radish
#

If you're already a capable coder, c++ shouldn't be a hard transition.

#

Take a few months and see. And look for jobs. Even if you become a pro coder, but there's no jobs in your area / can't find a suitable remote one, it won't matter.

#

And looks for things game-adjacent, too. Things using UE or related to games.

#

I don't work on games myself, I work on UE tools.

brazen drift
round radish
#

Oh yeah. Plenty.

chilly sundial
#

not really. not with prior software dev experience

#

you can pick up what you'd need fairly quickly once you grasp C++

#

1 year should be plenty

spice dagger
#

Programming is only half the story, whats he going to do about generating art and other assets?

brazen drift
#

i have a lot of sound design / ableton experience from a past life

#

store assets, shaders to make them unique, doing my own assets if needed

oblique ice
#

That's great, am sure you will make great game ☺️

restive pike
#

Is there really no way to set foot in the industry rn

#

Everyone wants like 3 years of experience but how does one get that without anyone accepting

#

Also getting rejected by a auto reply doesn't really tell what to improve

pallid palm
finite osprey
#

Would any engineers be willing to give me a mock interview? I need to polish my skills and get some feedback.

ivory echo
next jasper
#

do a game developer have job in india?

ivory echo
#

Yes’nt

restive pike
oblique ice
#

yes, game dev jobs have been in mess lately, can see some of the AAA or ❌ AAA let go alot of people, or they apply but can't really get the position

next jasper
#

For creators and developers

restive pike
#

Only option I see is joining like indies who have got publishers/investors so you can get a salary instead of rev share

brazen drift
#

when lay offs happen, that doesn't mean they freeze hiring.

#

they lay off higher salaried workers to hire people at lower cost

kindred rivet
alpine acorn
alpine acorn
oblique ice
#

now there seems to have small independant group appearing alot

dusky fable
somber crystal
#

Is their any good alternatives to trello that are free?

round radish
#

Clickup isn't bad?

#

Though not too much experience with it.

grave cove
modern relic
restive pike
#
  • from where I'm from the pay from small studios isn't even enough to pay rent
restive pike
#

https://youtu.be/ga-i89smPjY?feature=shared

I might follow this to change my portfolio cuz the current one isn't helping me

In this video, I walk you through 5 projects that will undoubtedly level up your game dev portfolio.

📚OVERVIEW
▸00:00 Puzzle Game
▸00:46 Build A Tool
▸01:45 Game Engine
▸02:19 Visual Effects
▸03:06 YouTube Channel

If you’re a game dev, and you need one good game development idea to kickstart your journey towards the game development industry ...

▶ Play video
#

Any reviews or tips

kindred rivet
round radish
#

If you're employed for 3 months and then let go, that looks kinda bad, though.

restive pike
oblique ice
#

if can interview, thats great

ivory echo
barren shadow
alpine mesa
#

Ok sorry about that.

solemn shore
#

Hi guys! I've been passionately programming games for the past seven years, first on Unity and then on Unreal Engine. The Unity and C# times have been resting a long time in the fogs now, so I can only tell I'm a good game developer in Unreal Engine using C++. All parts about the making of a game take my breath away, but the development of the main character is the area that I love the most along with the creation and design of the world. I've been wondering if there's a possibility to work for free for a game development company, to help them get extra hands on a project in development or to help with anything else in the coding to acquire experience, like a kind of internship, but online only. Do you guys know anything about this way of acquiring experience in a company? I would be delighted if you could help me!

mild estuary
#

Okay, seems like i cant delete my post

woeful iron
#

internships are also a thing, but I doubt you'll find one online only tbh

#

Keep in mind that those volunteer project don't necessarily have any credebility, anyone can post there, so you might be working on a shit game with bad practices. Not saying that's the case, but keep in mind.

thick parcel
#

Hi, can someone suggest what should i put in my portfolio as a programmer. I am a complete fresher

woeful iron
#

projects I guess

#

reflecting the skills that you want to work with

pallid palm
# solemn shore Hi guys! I've been passionately programming games for the past seven years, firs...

I don't have an answer, but given the state of the industry right now, this is something I've thought about as well. Not volunteering for any random project, but asking established studios (either indie or AAA) about internship opportunities, even if not posted on their website.

My thought is it's a good way to build a resume while the industry is in a rough state, but it's something I'm only starting to think more about.

I feel like years ago I saw more internships posted when the industry was better, but now it seems really nearly exclusively mid/senior 5+ years of experience only. I almost got my first freelance role this year, but was then told their clients funding them ran out of money.

PS - just noticed "Online only". I would say pretty confidently that isn't possible most of the time, especially in the job climate now I'm seeing of returning to work/hybrid being a thing.

thick parcel
woeful iron
#

depends what kind of programmer you wanna be

hollow flume
#

When started with a game mod, the game crashes, but the game can be played normally and the mod also runs normally. There is just a problem with showing the dmp file,
Does anyone know what the problem is?

finite knoll
#

???

chilly sundial
#

My favourite career and industry problem

#

Read the #rules on crossposting and using proper channels.

We also don't provide support for other people's game mods, we also couldn't provide any information about your problem without any information given to us.

@hollow flume

jaunty sphinx
#

What type of interview question we can expect from unreal engine/ c++ developer role in startups

woeful iron
#

Would you like to work for 2$/hour?

jaunty sphinx
pallid palm
#

If it's a startup I would imagine it's more informal and more of a culture fit, to see if you click with the team and how they work.

woeful iron
#

if you fit the culture but have 0 skills, no one is gonna hire you

pallid palm
#

Oh yeah, to clarify I'm assuming they have already reviewed this person's website/resume and are interested enough to have an interview.

I mean in contrast to what I hear in bigger tech companies that have long, formal processes, potential live coding tests, etc.

woeful iron
#

I worked for 2 indie studios

#

the first gave me a small game project to make in the span of a week before the interview

#

the second asked me to code up something live like a homing missile

pallid palm
#

oof, yeah, I have worked as a dev in non-gaming spaces with Unreal, so that's a difference.

#

I was talking to a senior level designer in AAA who said he still has to do long elaborate level design tests for new jobs, and how awful it is.

woeful iron
#

if at this point I get a coding test for an upcoming job I just cancel the application process lol

#

but as a junior looking for you first job you don't have that luxury

pallid palm
#

ha, good for you! The tests really should be paid - other industries do paid tests, and that's fine.
But very true about a junior role.

cerulean pivot
#

Hello, i just finished the 4th exam of my school and im looking for practice on Unreal Engine , i sent my CV to some companies and i keep sending when i see a new one, they dont seem to replay even when i tell them that i have a portfolio ,
So is pretty hard to get into the things ,
What's the best to do ?

oblique ice
#

do courses at epic developer, continue learning, or keep apply 👍🏻

vague oriole
wary idol
#

why does that sound like an LLM wrote it Think
*also this is not the place for this, take a look at job boards #instructions *

vague oriole
vague oriole
#

Controversial opinion: Cover letters are completely useless. It's just a verbose version of what's already on your resume but in essay format.

mint skiff
#

that isn't what a cover letter is 👍

ivory echo
#

Your opinion is irrelevant though, what matters is what the potential employer expects from you, not what you want.

#

Not that I don’t also abhor them but it’s the world we live in

oblique ice
#

Hm I don't even have the cover letter or whatever is it 😅

ivory echo
#

Maybe it’s not a thing in your country

steel creek
round radish
#

I've heard of people just sending art station links or whatever when they apply for jobs. No resume. No cover letter. What do these people expect?!

feral lily
feral lily
feral lily
lilac walrus
#

Cover letters are useful for explaining your interest in a given company or role, information which would not be present in your CV. You can also include other useful information.

fervent palm
#

Honestly you don’t know what the f*uck you’re on about cover letters are definitely not similar to you’re cv at all they just show the employer you’re interest into the role @vague oriole

ivory echo
#

just realized a bunch of us fell for that obvious troll trap, I mean just look at the dude's username lol

oblique ice
#

ouh haha

south lantern
#

Hey all, sorry for this very inexperienced question. Please don't 💩 on me for having zero prior project management or hiring experience. I'm just looking for advice.

For the past couple weeks I've been planning and mapping out an rpg style game. Due to the size of the game and my inexperience in areas like animation, 3d modelling, coding, etc (my main skill is audio and sound design), it's not realistic for me to try and do everything on my own. I'd like to hire some professionals so that we can create a breath taking game that is full of time and care. I don't exactly have a large pile of cash laying around (I do gig work just to scrape by).

So finally to my question...
I've heard of developers turning to the community and starting a Kickstart fundraiser. Is this a reasonable way to raise funds in order to hire a small development team? Am I an A-hole for thinking anyone would want to work for someone with no experience managing a project?

upper sparrow
kindred rivet
# south lantern Hey all, sorry for this very inexperienced question. Please don't 💩 on me for h...

I think for kickstarters you need a prior fan base if you want it to succeed .
Otherwise make small goals I think and only hire freelancers if you def know somethings going into the final version . So like generic models and animation for filler.
But I don’t think you can find many cheap engineers , might have to bite the bullet and do that part yourself or offer a rev share .
Idk it’s complicated , but If you have a definite scope , goal , and it’s not overly ambitious it shouldn’t be that expensive imo

tight gazelle
#

i'm pretty new to all this and sometimes it can get pretty overwhelming and from time to time i wanna give it up, does anyone have any advice for not being so overwhelmed so much?

mint skiff
#

Think less do more

#

Break stuff down into very small, manageable tasks

tight gazelle
wary idol
tight gazelle
#

like even if they did spend like $400 or like $1000 on it though the amount of money they made from it is nutty (idk if its accurate)

chilly sundial
#

While it is cool, note they are viral and newsworthy for a reason:
It's exceedingly rare to make a living off indie, let alone a fortune

chilly sundial
#

Yeah they definitely had a lot

#

Pretty sure the controversy worked in their favour too, brought a lot of eyes on their side

ivory echo
#

Ideas are like a-holes, everyone has one. Actually making a decent game that may or may not actually turn a profit takes years of hard work and dedication. Making yourself stick to it is hard enough as it is, getting a team to do this for potential revshare is likely even harder

modern relic
#

also not getting fucked over from revshare is pretty hard. you need solid contracts which cost money to get lawyers to vet.

uncut pilot
#

Do random people on the internet collaborate to make games? How can I join?

chilly sundial
daring sleet
#

I am on a similar pursuit. I have 3+ years of experience as a Games Programmer and planning to pursue a Masters in the US with the hopes of getting better job opportunities that unfortunately I don't find in my country.

Did you mean to say they won't sponsor H1B unless you're on a senior level even if you have job experience including a degree ?

tiny carbon
#

What kind of courses, schools or other educational outlets (acredited internet sites or w/e) should I look into to learn C++

#

I'm looking for actual courses ( I know there's a lot of free available resources, I'd be utilizing those while taking my classes)

#

I'm just looking for a better direction so that say if i go to a college I'm not filling my thing up with filler courses that take me on and off the path i want to pursue

open ivy
#

Does anyone do portfolio reviews?

#

I’ve been rejected from a couple jobs so far and I want to know what I’m doing wrong

oblique ice
#

If you want try the voicechat, maybe some in there are happy to look at what you make, hope that help

rancid rune
#

Hello Everyone, does anyone know of a good place to hire an unreal tutor? I want help walking through how to setup my animation caches for creating an animation blueprint that can utilize some of the procedural aspects of unreal. I don't think I need that much help but it would be nice bouncing my plan off of an expert.

fervent palm
#

I don’t an “unreal tutor” is an actual thing

rancid rune
vague oriole
restive pike
#

how many project would you like to see on a resume for a entry/jnr and what kind of projects would you like to see

#

so far the people I have seen getting placed have been doing some low level development stuff and not much game stuff per say

mint estuary
#

hi , I want to apply to some game dev companies but most of them say that the required qualification is "graduation in Computer science , game design or a related field". But I am from ECE(Electronics and communication Engineering) background . So if I apply to such companies , will my resume get automatically filtered out?

#

And currently my portfolio consists of just 2 itch io game projects besides some udemy courses on game dev, so I doubt whether it is that much of a portfolio to apply for the game dev companies ? Any advice?

round radish
#

You might want to work you way into an adjacent field.

mint estuary
fervent palm
#

Not with you’re background qualifications you need games design, game art, or programming qualifications for games work if the employer asks for it

vague oriole
gritty hinge
#

Hello friends, I have a question, which section does employers hire in this sector blueprint or c++ ?

spice dagger
chilly sundial
#

I took that to mean "do people get hired to use bp or c++", in which case, it depends on the role you're going for. BP won't be hired by itself, it's always with a supplementary skill like Game Design.

If you're looking for a programming role, it willbe C++

dusky fable
dusky fable
ivory echo
#

<@&213101288538374145> scammer ⬆️

fluid kindle
#

do solo devs have any chance in maket noe ?

#

now*

round radish
#

Sure. There's always a chance.

#

If you expect and rely on success, game dev isn't for you, though.

autumn prairie
woeful iron
#

If you expect and rely on success, life is not for you.

zinc raven
woeful iron
#

how so

woeful iron
#

cause it's just a fact that most indie devs won't make a living of it, let alone make lots of money

round radish
#

Indeed. Don't quit your day job to become a solo dev and expect to pay off your mortgage in a couple of years.

#

It could happen. Chances are you will never make any money ever, though.

zinc raven
# woeful iron can you elaborate

Because when you do anything rather its constructing a game or producing an idea physically you except and rely on a successful project otherwise you wouldn't even participate in such actions. Unless you're doing it for a hobby then most of the time you are not trying to make a career out of it or an outcome.

round radish
#

Solo game dev is an extremely unlikely proposition, though.

#

Most small businesses have far better odds.

woeful iron
#

I think it's more hoping to be successful

#

you can't expect it

#

well you can but expectations can be wrong

round radish
#

There are people who literally sell lion poop on the internet as a cat repellent.

#

Game dev's chances of success are miniscule compared to even that.

zinc raven
round radish
#

That's why I say don't expect it to succeed.

#

You can hope and give it a go, sure, but have a backup plan.

zinc raven
woeful iron
#

all he's trying to say it, don't go in it for the money

#

cause chances are high you won't make any

round radish
#

Positive mindset will definitely help, sure. Like I'm sure all gamblers really expect their lucky tips will pay off. But then they lose their house.

#

Sure 1-2 of them make it big. 👍

woeful iron
#

bold of you to assume they could afford a house in the first place

round radish
#

Maybe they convinced their parents to put up the house as collateral.

#

😛

zinc raven
#

Our interpretation of such seems to be a lot different.

chilly sundial
#

Not to mention the people that tend to enter specifically for money, tend to make subpar products, rather than going in to make the best thing they can.
Money normally follows the latter, not the former, unless you have some big investment bucks behind it

#

You open a bakery, for instance, because you're good at, and want to make really good cakes. That tends to bring the money better than someone who just wants to get as much money as possible

round radish
#

Even if they do have big investment bucks behind it, it can still fail horribly due to money grabbing.

chilly sundial
#

Absolutely

round radish
#

See: 90% of the products HiRez/Prophecy have ever made.

chilly sundial
#

Concord

woeful iron
#

I love offline 2d platformers

#

because I like them?

#

why not

#

challenge of traversing levels and new mechanics

#

what do you find fun about any game lol

#

weird question to pose

#

not everyone can be fornite brained

#

well happy for you

#

people can have preferences

#

a 2d platformer can innovate

#

have you seen mario wonder for example

round radish
#

1 dimension of function?

#

2d platformers are 2d at least 😛

#

And there are plenty of other mechanics they can have.

#

There are pvp 2d platformers.

#

I'm confused by this honestly.

#

If you say so.

#

Mario is super competitive and streamed a lot.

grave cove
#

I think Super Smash Bros would disagree with you here

zinc raven
#

It seems like you're trying argue an opinion and that isn't going to go anywhere.

round radish
#

Says the person who's been arguing that 2d games aren't worth playing.

grave cove
#

what does it matter if it's number 1 or not??

round radish
#

The fighting game scene as a whole (which is mostly 2d) is pretty competitive, too.

chilly sundial
#

Well no, but it doesn't have to be

#

He can like the genre and it's challenges and new mechanics

#

If I like new mechanics in platformer games, an MMO isn't going to appeal to me

zinc raven
#

Sorry if it seemed negative. Its just debating subjective statements seems irrelevant since 2D and 3D games both succeed and have their own audience.

Tetris, Super Smash Bros, Mario, Flappy Bird and etc have been successful outcomes of 2D games. They also have competition forums so that's why I made the statement I did.

chilly sundial
#

I always liked the challenge of Cat Mario, but the challenge of Rust has never appealed to me

round radish
#

Rust was fun back in the day.

chilly sundial
#

Loved the PvE servers, never liked the PvP.
The whole "must join on wipe day otherwise some clan will wipe you out", and the whole grinding during the day, just to get screwed while you sleep, as well as it's toxicity never appealed to me

#

Joined on wipe day once, found somewhere in the middle of nowhere, got set up with some basic gear and a little stoen honeycomb base. Logged off for the night, woke up and had been rocket raided by a clan of 10 :P

round radish
#

Those were the best bits, though.

chilly sundial
#

For people that enjoy that, sure

#

For me, no

round radish
#

Clearly you did play Rust back in the day.

#

Before it had rockets.

chilly sundial
#

Yeah never played it that long ago

#

I wouldn't call getting destroyed by 12 people while you physically can't fight back, "high skill cap", but sure

#

I wouldn't say joining a team is a skill.

#

It's just a playstyle choice. It's not hard to form a team or to join one

round radish
#

It's not "emergent behaviour" that people group up to kill others.

chilly sundial
#

working professionally is a lot different to playing a game with other people

#

Doesn't make them as complex as one, or one

#

Working in a large team professionally is a skill. It's a lot more complicated than "lets all go shoot these rockets we all made at this team of 2 and then we can split the loot"

#

It's not much more complex either

#

It's really not that deep, especially not in the majority of servers

#

It's like saying you need to be an esports pro to play pvp shooters. Obviously you're going to do better if you are, but you can still thrash people 99% of times without it.

#

If you're best teams V best teams, then obviously it's got a higher skill cap, but that's not the average server, nor the average experience

#

You can reach the end game though without being part of the best teams

round radish
#

Clearly you haven't seen the ridiculous Asian platformers which are far harder than beating anyone in Rust.

#

Or even the last Tetris level which is invisible.

chilly sundial
#

the end of the actual game, not being the best group in it's entirety. Given that's less about the actual game and more just a competition of skills

#

The fact remains most Rust gameplay is not some Jedi Mind Tricks, espionage mission. It's about who wants to gather more people, and raid smaller teams overnight. That's how most rust servers are.

I have no personal interest in being a larger team, not my playstyle. I can hold my own while I'm online just fine, but going offline pretty much seals your doom, which is not a high skill cap. Beating an enemy that's asleep is about as easy as it gets. And getting randos to join you for loot and free gear isn't skilled either, because any rando would.

#

And that's just not something that interests me

round radish
#

That's only the start of it. Then you get speed runs. Finding new tricks and exploits, etc.

#

Just "finishing" a platformer doesn't even get you near the competitive side of it.

chilly sundial
#

It doesn't matter how much me and my friend collect and build before we log off, because it can never beat the small clan of randos that always have someone online farming stuff. You don't physically stand a chance

#

Yes, because that's unhealthy, and not something that interests me. Therefore the game doesn't interest me

#

The whole point has been "I don't like the game because it doesn't suit my playstyle lol"

#

Yeah, Rust.

Like I said, I really enjoyed the Pv£ servers, and the smaller pvp servers where clans were disallowed, and it was just duos and such. Those were much more fun. My whole problem with rust was clans, they just suck the soul out of the game for me.

#

That would be interesting

#

Not sure how you'd pull it off though

#

Would be hard to make each mode good for it's respective players

red stump
#

elder scrolls kinda tried it

#

They have a full featured TCG inside the game lol

#

Well sorta

chilly sundial
#

I still have another problem with the smaller PvE servers, but it's one I can get past a bit easier, but still one of the reasons I don't like Extraction shooters.
That is, working a while to build up gear, then losing nearly everything in a split second due to a mistake, a cheater, or a better player. Really kills the motivation to start again for me, losing hours of work in the blink of an eye.

PvP in general I'm less of a fan of in general, though there's still a lot of it I enjoy, but I trend towards the ones that aren't a complete reset

round radish
#

Tarkov is great for that. Literally mostly cheaters.

chilly sundial
#

Yeah, by no means am I saying to change the game. I don't think I'd ever do that. I recognize that plenty of people enjoy that, I'm just one of the few that doesn't, so I go to find alternate means of scratching the itch.

Other thing I liked about the PvE scene on rust was the custom gameplay and the community. Absolutely 0 toxicity, made some good friends playing that. Everyone was so friendly.
It's quite refreshing to team up with people to tackle something together and not be in constant competition.

chilly sundial
#

An example? I don't think I've ever heard of it before

round radish
#

The same is probably true for Rust.

chilly sundial
#

Never came across cheaters personally in Rust, but I know they're there for sure

round radish
#

What was the game with the predictable recoil and ridiculous aim assist for controllers? Finals?

chilly sundial
#

Back when I used to play CS, the amount of people that had AHK scripts for the AK and M4 recoil was insane

round radish
#

If your cheats can't compensate for random recoil and still headshot everyone 30v1, it's a pretty poor cheat.

chilly sundial
#

I always liked the idea of a semi roguelite.
Like run a dungeon, collect gear, if you die you lose everything you collected, if you beat it, you keep it all

#

Unfortunately I don't see how you could without fundamentally changing the game

round radish
#

Ultima Online is like this.

woeful iron
#

I never said it's only in 2d platformers though, I said it's an enjoyable thing in 2d platformers

#

if you can only enjoy unique things in a genre, you won't enjoy many genres

#

cause they all blend into eachother in some way

static shale
#

hey, quick question, does anyone know where i could get a portfolio review? i have had no luck getting back into the games industry or even getting invited for an interview and i really wonder if my work is just not up to par or if it could be another reason

chilly sundial
#

Post it here and people will look 🙂

mint skiff
feral wasp
# static shale hey, quick question, does anyone know where i could get a portfolio review? i ha...

I remember when I was talking to a company that made "video games" to train military personnel, they said that when they looked at a portfolio they were looking for game assets that looked really good, but also that had good documentation about the process of creating that asset. They were looking for proficiency in the whole pipeline of asset creation, not just what your finished product looked like.

Also I would recommend keeping your portfolio clean, don't clutter it with everything you've ever done. Pick a few personal projects, or projects you've done for money (if allowed), and flesh those out.

mint estuary
#

If I remove them , I am left with only 2 itch io games that I did.

#

And I have no work experience. I am looking to apply for fresher jobs if there are any.

woeful iron
#

make more stuff 🤔

#

doesn't all need to be finished games btw

oblique ice
#

have developer diary 🙂

woeful iron
#

idk if anyone cares about that tbh

#

for recruiting

static shale
vague oriole
feral wasp
# static shale How throughly do you think a breakdown should be? For instance should i share co...

I think this is a good example: https://www.artstation.com/artwork/xDDNg4

Things like showing the wireframe and UV breakdown are things that I would be looking for if I was hiring. Also the detailed close-up shots show modeling/texturing proficiency. Although, you don't want every asset on your portfolio to be as in-depth as that. Do that for your BEST thing in your portfolio, then just do a few shots and perhaps a wireframe for others pieces you want to include.

If you create a material that you think is complicated or very specific for the project, including some information about it could be interesting.

At the end of the day, it's about showcasing your asset/game in the most informative and least bloated way possible. These people are having to look over tons and tons of portfolios all the time. You need to have pieces in your portfolio that will make you stand out from others. Something to keep in mind is tailoring your portfolio for the type of work you want to do.

Do you want to be an environment designer? Showcase that and the process. Want to be an asset modeler/creator? Show your best assets and showcase them similar to the link above.

This is also just my personal experience in the industry. Others might have different experiences and perspectives.

ArtStation

I'm excited to present my most recent work, a highly detailed 3D MP5 weapon model, after nearly a year away from creating weapons. Over a span of 25 days, I invested 128 hours into this project, which I documented daily on my blog. This personal challenge pushed me to new heights, and I'm eager to share the impressive results with you.

Lin...

small marsh
#

is 4$ per hour good?

vague oriole
scarlet bane
# small marsh is 4$ per hour good?

not at all. Compare it to, what you normally get paid on your daily job. Is "your time" worth 4$ for what youre doing? If not, increase it to what you think is a fair price. I make around 6k$ a month on my daily job, working 8 hours a day. thats around 34$ an hour. If what you do, is good work, and if you get the job done quick, and normally get good feedback and satisfied customers, then i would say a normal 20$ an hour is a fair prise. But again, not knowing what you do, and just taking this as an "all around".

#

you might also consider thinking about the "started hour". Do you get 4$ pr started hour, or only 2$ if youre done in 30min..

fervent palm
#

No it ain’t and I got no idea why you would think that it’s good either

mint estuary
mint estuary
chilly sundial
#

It doesn't have to be a released project, but it does have to show skill and thought and some level of polish

#

Tech demos are also great, normally a single feature, with careful consideration, planning and execution

mint estuary
chilly sundial
#

Videos on your portfolio website, code on github, talking about challenges faced during development and how you overcame them. Talk about the reasons why you made certain choices etc.

oblique ice
mint estuary
#

Thanks guys!

#

By the way , is youtube mandatory to showcase the projects in video format? If yes , can I create separate youtube channels for the same email account?

finite knoll
ivory echo
grave sail
#

Does anyone know any other servers with a Job board similar to this where I can look for work? or any website besides fiverr and upwork

round radish
#

LinkedIn?

mint estuary
grave sail
grave sail
#

or contract work

mint estuary
round radish
#

He did say other than here 😛

ivory echo
grave sail
small marsh
#

is there a difference between backend dev and network programmer (idk whats the name)?

chilly sundial
#

If you read the rules and the description of this channel, it mentions this is not the place for getting work.

Post to the job board instead. #instructions tells you what you need.

ivory echo
#

Also this is an Unreal server lol

silver birch
#

are most of game dev work handled remotely

#

like what if i wanna do this stuff full time can i do it from my home or do i have to go to the company or smthing

ivory tundra
#

Depends on the company. Some allow full remote, some have a hybrid model, some require you to be in the office.

silver birch
ivory tundra
woeful iron
#

again depends on the company and regulations

silver birch
#

so like are there companies who permit that ?

woeful iron
#

yes

silver birch
#

and what would you choose free lancing or full time , like which one is better ?

woeful iron
#

often times when you're completely in another country, they prefer for you to work as freelancer instead of employee though to make their life easier

#

but still, depends on situation

woeful iron
#

who am I to say

silver birch
#

i mean not some drastic change ....

woeful iron
#

depends

chilly sundial
#

Also good luck freelancing reliably and profitably out of the gate

#

The chances of finding a good fully remote gig out of the gate are slim

woeful iron
#

there is not a universal ruleset on how companies work in these kinds of things

#

indeed, if you have no experience at all, it will not be easy to find fully remote work

silver birch
#

i thought i could get some rough idea ...

#

do companies ofter hire free lancers and if they do are they paid standardly ?

#

like in us dollars

woeful iron
#

well if the company is in US it will probably be in USD

#

if not, not so likely

chilly sundial
#

The most I've found coming into it mostly was Hybrid. I kind of lucked out and got a hybrid contract on a remote contract, so some terms I didn't have to stick to. But it's pretty normal to have to go in like 3 days a week and do the other 2 remotely.

Freelancers are super common. They tend to be paid a bit better than a salaried employee, because of the short contract and the lack of benefits the freelancer gets. However, you won't be getting good freelancing until you've got an already established career. Freelancing tends to be more "shit, we need this done quickly, lets contract someone who's been doing it for a while for a short time"

silver birch
#

i thought us dollars take care of currency imbalance so eveyone get equally paid regardless of their currency

chilly sundial
#

No

#

Because if you live somewhere else, you get paid less dollars. Or sometimes more. Or if the company is somewhere else.

#

Your US dollar pay for a company in Zimbabwe is going to be less than an American company on average

woeful iron
#

freelancers are paid more in general, because you would have to pay the taxes inside your own company before you pay yourself. Instead of the company employing you paying the taxes, so you will receive more money in your company vs if they were paying you as employee, but after taxes and other social contributions it might be the same or worse. Like everything you ask here, it heavily depends on the situation

chilly sundial
#

Yup, there's some insanely profitable freelancing. There's also some really shit freelancing.

It Depends™️

#

Much like the salaried jobs

silver birch
chilly sundial
#

And that's exactly what they do

woeful iron
#

yes, they do that

chilly sundial
#

Companies hire people from lower cost of living areas, and less developed countries, so they have to pay them less

woeful iron
#

that's why outsourcing to india is so common for example

#

people from there will work for less than someone living in USA cause cost of living is a lot lower too

silver birch
#

understood , so what do people from those countries do ? cant they just ask for enough pay like they are giving them quality work

chilly sundial
#

Sure they can ask. And then the company says no

silver birch
#

😭

#

thats so wrong

ivory tundra
#

welcome on this planet

chilly sundial
#

The people from those countries either find a better paying job, or those people move to a different country.

It's not uncommon to find people in countries where opportunities for a career are slim, end up moving to a different country.

Or ultimately, if they can live off what they do, they just put up with it.

woeful iron
#

it's the free market

#

why would you hire someone halfway across the world if you could have someone next door for the same pay

#

with a bunch of extra complications

silver birch
chilly sundial
#

Companies are always going to go for the cheapest route, at the sacrifice of their people.
It's a balance betweeen keeping things as cheap as possible, and keeping people just happy enough to not leave

chilly sundial
woeful iron
chilly sundial
#

It doesn't stop some though :P

silver birch
chilly sundial
#

I've heard of people moving to London and being like "wow it's expensive I can't afford anything".

Like yeah you used to live 2 hours away from London, a google search if not word of mouth could have told you that :P

woeful iron
#

that's what I'm saying

#

it makes sense for the company to pay people in underdeveloped countries less

#

cause they will accept less, cause it could still be a lot to them

silver birch
chilly sundial
woeful iron
#

this is why I don't leave my house

#

the only person scamming me is my wife

silver birch
#

thats why lot of poor countries soly rely on tourism as their source of income

chilly sundial
silver birch
#

how do i even earn if im not experienced enough ? any ideas ?

woeful iron
#

work?

silver birch
#

do they accept new comers ?

woeful iron
#

junior roles exist, although less of them are open these days

#

but full remote junior is gonna be rare

silver birch
#

are their remote interships as well ?

chilly sundial
#

Again, rare

woeful iron
#

even rarer probably

silver birch
#

can i apply for one of those ?

chilly sundial
#

I'd stop hoping for those personally. The likelihood is it isn't going to happen

#

Companies are keen on getting newcomers into the office. Remote is normally a luxury you're afforded as you climb the ranks

woeful iron
#

especially full remote

silver birch
#

what about free lancing i doubt newbies get a lot of free lancing jobs

chilly sundial
#

Hybrid is more likely, with roughly a 50/50 split of office and remote

woeful iron
#

correct

#

that's what we already said

#

freelancing as a junior is an uphill battle

silver birch
#

feeling the wind rn

woeful iron
#

maybe if you're a 3d artist and work for one of those asset outsourcing companies

#

I mean, no one is holding you back to start looking

silver birch
#

what about programmers are they in demand ?

chilly sundial
#

I mean you can freelance. It'll just be something like Fiverr, in which case you'd better get used to the idea of living in a tent and eating tins of beans over a campfire. :P

woeful iron
#

but don't get your hopes up

chilly sundial
#

Your best bet is to keep browsing, applying, and accept that having to go into the office is an almost certainty

woeful iron
#

tbh it's likely to be beneficial for you too

#

especially in the start of your career

#

you can learn a lot by being around people that know more than you

silver birch
#

again one big question , when would i know im ready

chilly sundial
#

Why would you start a job as the bottom rung on the ladder and not try to learn

#

it baffles me

woeful iron
#

some people think they already know everything I guess

chilly sundial
silver birch
chilly sundial
#

Yeah, you won't get a programming job without C++

#

You won't use BP much if at all, outside of quick tests and demos

silver birch
#

you see i know c++ real well because i have been into competetive programming and also from cs back ground but unreal cpi gives me night mare because there is not much material avlaible online for me to go through

chilly sundial
#

You'll want a good grasp of the language as a whole, outside of unreal.
You'll also want a good grasp of it's usage in unreal.

You'll also want a portfolio of things you've made. A common one I've seen is to make various bits of tooling/game framework, paying specific attention to why and how a designer would use it.

chilly sundial
woeful iron
#

if you really know c++ that well, unreal is not that hard tbh

chilly sundial
#

Yeah, it's pretty easy if you have a good grasp of the language

woeful iron
#

I had been learning/doing c++ for 4 years before ever using unreal, I got rolling in about a day and a half and then just learn things when you need them

#

it's not that hard tbh imo

silver birch
#

wow

#

didnt you had issues with all the predefined classes and templates

#

well i guess i should be working hard
also as a devloper in a studios or company am i responsible for only the game optimization and debugging , devlopment or am i expected to do more

woeful iron
#

what do you mean by more

#

development is a broad term that can cover pretty much everything lol

silver birch
#

I meant network optimization and stuff

woeful iron
#

can again depend on the company

#

if you work in a small indie studio, you will probably be expected to do pretty much anything

#

if you work in a big studio, profiles are usually more specialized

silver birch
#

Hmm understandable

chilly sundial
#

It's so nice and easy when there's no definitive answer for anything 🥰

strange plinth
#

how does this sounds ? AscSmile

being honest there
i find it hard (and somehow useless) to give example of systems i made and explaining it in a few words

#

but like someone said here #programmer-hangout message, the skills list is kinda average, giving more details with the right column is probably what gives more interesting info for real dev recruiters

woeful iron
#

by IA I guess you mean AI, but you're french?

#

or is that something else?

strange plinth
#

a fuck

#

there is so many stuff like this between french and english its annoying

#

i need to corect that, thanks Dieter

strange plinth
#

here IA only means Input Action (as far as i know UE)

modern relic
#

wouldnt Enhanced Input System make more sense though

strange plinth
#

so i renamed to AI

ivory tundra
#

I'd wonder, what is the goal of this list?
(also, your last "Skill" for me is not really saying anything, I personally would remove it)

strange plinth
ivory tundra
strange plinth
ivory tundra
strange plinth
#

but i could

#

you gave me an idea

ivory tundra
#

I'd say depends^^ where you apply etc.

strange plinth
#

yeah

oblique ice
#

and what yur idea?

gray spoke
round gorge
#

Would it hold any weight in getting into a game dev career? Think it'll be worth the cash from a learning pov?

lilac walrus
#

it wouldn't mean much to any prospective employer, but it is probably a decent place to get started if you haven't worked with the engine much before

gray spoke
#

That's for people wanting to learn on their own and not have it be part of their resume.

ivory echo
#

Aye, dev certificates are pointless for resumes but good for learning

round gorge
gray spoke
#

Ah, my bad. It's still not a certified course.

strange plinth
#

Its 40€ per month

round gorge
#

I you guys dont think a perspective employer will care then maybe I'll pass

strange plinth
#

imo the employer wont care what courses you followed, but what you did in projects

oblique ice
#

yes, most them don't care

tough cloud
#

Esport player or game developer which career is best?

fervent palm
#

It don’t really matter which one is best all that matter is whether you’re really passionate about either one otherwise games ain’t for you

#

Plus show skills / experience relevant to that position

round radish
#

Both of them take the fun out of it when done professionally.

#

(in most cases)

#

Professional esports players play their games like 12 hours a day, every day, with very little breaks.

#

You will hate the games you play.

strange plinth
plucky hatch
#

Where could I find classes that teaches you to be proficient, efficient and effective with Unreal? Tried youtube for awhile but I found that most of that stuff is showing, not teaching and doesnt give you the reasoning behind the decisions they made or the effects it has down the road. I have learned from it but its very disjointed and obviously lacking. I saw the Epic class on Coursera, will probably try that but I'm looking for a much more in depth course. Any suggestions?

grave cove
chilly sundial
#

Not to mention you can't be taught those things really. No one can teach you to be proficient, or effective.

They can give you the groundwork, but to build the skill and find your flow that takes practice, and isn't something a course can teach you. Months to years of practice and work gets you those things

hearty wing
#

why won t it move left right works

#

up down also XD

round radish
#

Perhaps because you've added the nodes to the wrong BP? Like that question to the wrong channel.

fervent palm
#

Also wrong channel it’s supposed to be in ue5 channel

restive pike
#

Btw do we have any sort of interview experience archive or something?

oblique ice
#

interview experience archive?

round radish
#

An archive of the experiences people have had during interviews?

#

I suspect not.

strange plinth
#

i've seen some youtubers saying they are UE authorized instructor, does this means they used they youtube channel as the "teaching method", or do they do teaching in real life ?

#

i thought thats this would limit to being a teacher in a academic institution
but i guess that youtube can be counted in the third condition

mortal bridge
round radish
#

Epic does have officially recognised training partners. We used to have one at our company.

#

Whether a random YTer who claims to be one is or not is another question.

strange plinth
#

even if you could, idk how much knowledge they ask for

woeful iron
#

and why do you want to be an authorized instructor

strange plinth
#

but making projects is still better IMO

woeful iron
#

but do you actually want to teach though

strange plinth
#

i like helping others, but i prefer working on a game

#

im still curious of whats needed to be elligible

woeful iron
#

seems strange to me to want to get an authorized instructor badge if you're not an instructor

strange plinth
woeful iron
#

but it's not really

strange plinth
#

showing to a none-programmer how good you know UE is hard if they dont understand your game code and workflow

#

they just see the frontend

woeful iron
#

either way, you need to be an actual teacher to get it I think

#

like either at a school or a training program

strange plinth
#

like Ryanlaley is, code like me to

woeful iron
#

I have no idea who that is

#

but I think trying to get that if you're not a teacher is a strange thing to do

#

and also probably not so feasible

strange plinth
#

two youtubers with fine UE video content

#

but yeah it was more curiosity

woeful iron
#

if you wanna show your unreal skills, just make good projects

ivory echo
#

So if anyone authorizes him to be a UE teacher, then the bar is 6ft underground

oblique ice
#

wow

finite knoll
#

Never heard of "Code Like Me"

#

but that's quite the criticism lol

fervent palm
#

Me neither

finite knoll
#

I also don't want to poison my YT recommended with UE youtuber slop

ivory echo
strange plinth
#

but imo its better than most UE content you can find

oblique ice
#

me either

quick loom
#

Do you guys have a recommendation for good videos for an old crusty C++ developer to watch to get really familiar with the inner workings of the UE engine? I've been following a few different youtube tutorial guys to familiarize myself but most seem oriented towards making simple games as quickly as possible.

gaunt mica
# quick loom Do you guys have a recommendation for good videos for an old crusty C++ develope...

ey, here is my take about learning C++ for Unreal:
My background is +10 years 3D generalist and Teacher, last 2 into Blueprints for Unreal as freelancer and Web Dev with Javascript in some companies.
I wanted to learn c++ for Unreal because all job positions don´t like only BPs. I downloaded some courses, started with some youtube tutorials,... The problem is for me is that you don´t think, you just follow steps.

But I wondered "what if I can improve performance of a project I just started in Blueprints ?". I was having 50 fps when using a main feature and normally it was 80 fps.

Some weeks ago I started to convert the project to c++ only, feature by feature (first I just replaced the GameMode, then the GameState, etc), to the current level of development without changing the approach: now the performance is around 110-120 fps always.

To learn I made use of the "cpp" channel here, unreal engine forums through google (using the prefix "site:" + the web addres of unrealforums) and ChatGPT pro. Using chatgpt lead me to some unnecessary workarounds at the beginning, but with the help of this server and the experience I gained I started to detect the flaws and correct chatgpt answers, and finally not using chatgpt or just for automatic approaches (declare 10 variables of this X names for example).

So, long story short: learn by doing. Take a little project in BPs that you did and start to replace everything by c++ classes (and its BPs child classes) . Use chatgpt as a "boost-teacher" (with Pro you can even send it screenshots of BPs and ask for a c++ conversion) but confirm here the approach. Eventually you wont need chatgpt and you will just pass this difficult first steps of c++ in Unreal.

strange plinth
ivory echo
#

GDC and Unreal Fest ones do

#

The rest are just useful for specific answers to stuff

quick loom
mint skiff
#

Blueprints are undeniably slow

#

Just doesn't matter most of the time 😁

ivory echo
gaunt mica
#

between not having any idea and going berserk mode with youtube tutorials, forums and asking here
and
all that + chatgpt
better the 2nd option
of course having in mind chatgpt can hallucinate

ivory echo
#

None of them were right, obviously

gaunt mica
#

I dont know, I learned to prompt it. and I dont just copy paste, for example it can miss variables (another type of hallucination)

ivory echo
#

But hey if you had a good experience good for you

gaunt mica
#

yes, for a beginner in c++ I am very happy how much I learned with this workflow, I didnt know anything weeks ago

carmine cloak
gaunt mica
#

sure

chilly sundial
#

Don't bother for anything remotely complex. I wouldn't bother for anything basic either, because it's gonna lull you into a falss sense of security for more complex things

#

It cannot do complex tasks

#

And by complex I mean things outside of basics like "how do I find a header file" or "what does a lambda look like in c++"

magic scroll
finite knoll
#

I think that's how newbies end up in tutorial hell, they only end up finding someone who knows slightly more

round radish
#

That's the problem with tutorials in general. It's "oh, hey, I figured out how to do something so I'll make a video for likes."

#

Not "I researched the best way to do something to educate people."

quick loom
#

Heh, I looked up codelikeme. This is one of the ones I immediately closed tab on when I was browsing youtube.

ivory echo
round radish
#

They are rarely "decent enough" 😛

finite knoll
#

"it sorta works"

ivory echo
round radish
#

Lol

finite knoll
#

Morbid curiosity is almost getting the better of me

#

But I shouldn't, it'll ruin my recommendations

round radish
#

Lol

#

Anonymous browsing? 🙂

shut token
finite knoll
#

damn there's a Patreon for his project files?

#

I didn't search directly btw, just searched "unreal engine" sorted by upload date to see if he'd show up

#

I guess this badge doesn't mean squat then

shut token
#

It really doesn't.

#

It's a nice boost for the instructor though.

finite knoll
#

An upload a day too

#

So I guess it's just attrition

round radish
#

What's so bad about them btw?

#

Not seen them.

finite knoll
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The context clues here seem to be that he does everything in the most convoluted, least intuitive way possible

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Which is almost an achievement if true

round radish
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Hehe. Sounds pretty typical to me.

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I bet it's full of "get all actors of class" -> "get index 0"

shut token
round radish
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Lol

shut token
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He presses record - does w/e the topic is, and then ends record

finite knoll
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Maybe it's inspirational in a way to newbies

shut token
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Probably

round radish
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I guess it's not all bad if you can learn a bit of the process of trying things out and seeing what works and what doesn't. It shouldn't be labelled as a tutorial if that's the case, though.

shut token
round radish
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It is, in 1 specific instance... if you actually want all the actors of a specific class in a level. Like all lights or something.

shut token
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Oh - I read your statement wrong

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You were saying they would just get index 0 of w/e is returned

ivory echo
ivory echo
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but anyways, ig this is all O/T. Unless you want to put Unreal Authorized Instructor on your resume 😄

quick loom
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Yeah sorry just saw people discussing tutorials in here

shut token
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I was thinking of the "GetPlayerController(0)" method when you said that lol

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I was way off

round radish
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Ah lol

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That's bad too, but not as bad as what I said!

finite knoll
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You even get paid to answer UDN tickets from what I heard

shut token
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That's kind of neat honestly

ivory echo
quick loom
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Lötwig Fusel's videos on UE are pretty informative

quick loom
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https://www.youtube.com/watch?v=IaU2Hue-ApI this is probably the best video on UE I've found so far

What happens when you start up your Unreal Engine game? This video is a guided tour of the Engine's initialization process: along the way, we'll glimpse the high-level structure of the Engine (modules, game instances, local players, and viewports) and we'll see how all the different parts of the Game Framework (game modes, game states, player co...

▶ Play video
woeful iron
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is my guy coding in sublime?

random hedge
#

There is an anonymous game dev salary survey for those who are interested:
https://form.typeform.com/to/c5sBxmiN

Take 5 minutes to impact the games industry and help pets! Gamedev Salary Pulse survey offers key insights into salaries and benefits in gamedev. Your input supports professionals and job seekers alike, plus aids pets in need (1 response = 1 USD donation). Join this initiative by 8Bit - Games Industry Recruitment!

mystic oracle
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Hello ! Quick Question regarding rev Share. I am devloping a game with a friend and we have agreed on percentages. Is there some sort of generic document that is legally binding that we should sign ? just curious what devs here have done if you have rev shared. thanks !

chilly sundial
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The entire basis of revshare is trust, if that isn't there, it's doomed

mystic oracle
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But Thats actually preferrable tbh , maybe i will write up a simple contract at the very least with some guidance. We trust one another but i do want to be careful. Doesnt matter how much you trust someone, when the money starts flowing in that is

warped sierra
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How's the demand of ue5 C++ dev? I see the game industry job market crumbling

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Also.. Know any legit person providing mentorship for that?

ivory echo
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Probably depends entirely on the country

round radish
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For ego and money. 😛

woven geode
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Guys unreal says mega scans r no longer free is it time to switch to blender

strange plinth
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you have until 2025

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and you can download them rn for free

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also, i dont see the link with blender

void gust
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Switch to Blender for what?

wary idol
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This isn't the right channel for self advertisement, check out the job boards #instructions and server #rules

ivory echo
tough reef
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did anyone tried writing book for unreal engine game ?
like story telling rather then GDD?

round radish
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I think somebody came in here a year or two ago and said he was writing a book and wanted to make a companion game.

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Not sure if that ever went anywhere.

grave cove
ivory echo
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Just a story about Tim’s adventures

tough reef
strange plinth
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what you'll see in UI/UX can be applied almost anywhere, but each domain will have its little plus
so if you learn "general" UI/UX, its like 70/80% of UI/UX you would learn in a specific domain

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UX is very abstract anyways

cold hull
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I’ve been working with Unreal's UMG for 2-3 years, and I’ve now decided to expand my skills by learning UI design as well

oblique ice
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thats great,. keep learning

grave cove
tough reef
grave cove
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You’re writing a GDD at that point, not a novel. No one wants to read a specification document that way. I’m not entirely sure you can successfully do it for a game over a certain size. Art also usually has its own design bible. And those things are developed by the people involved at the beginning. Not given from the outside.

tough reef
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so you dont think that can work that way ?

grave cove
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Maybe for a small enough game, but in general no (IMO). Game development needs to be approached more iteratively and adjust as you figure out the game you’re making. I don’t think you can develop an idea up front and execute exactly that and succeed.
But that’s just me and my experience.