#career-chat

1 messages · Page 21 of 1

woeful iron
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worst that can happen is they say no

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and maybe they'll just tell you would you be willing to do X, and then you can decide whether that's enough for you

silk token
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That's fair, and right now it's an old friend I'm discussing with

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If I can't haggle with him, who will I be able to haggle with

woeful iron
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I hope he's not a very good friend

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doing business with friends can be a tricky situation

silk token
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Trying to think of the term

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Fellow traveler?

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Someone who's been in my orbit through the years, but not a close friend

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Not the first time doing business with him

round radish
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Friends are the worst people to haggle with because you don't want to fleece them.

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With a regular employer, you really want as much as you can get.

woeful iron
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and more!

shut token
chilly sundial
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So sheep?

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Sounds lonely, I don't know of many sheep that can hop on Helldivers 2

shut token
uncut kraken
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What site do you use for object blueprints?

tough remnant
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hey folks,
Anyone knows companies hiring Solutions Architects in domains that are adjacent to game development?

woeful iron
uncut kraken
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Like when modeling a car, you can bring in a car blueprint to better model it accurately

round radish
cedar dirge
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wish i had been told this 2 years ago 😅

sage iron
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Is it ok to put the salary/money offered when posting a job opportunity? This used to be mandatory but no one seems to be doing this anymore in the Job Board.

modern relic
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Pretty sure it's because most places will try to negotiate the salary based on your experience and skills to try and lowball you. This is why it's important to know what the going rate is in that area and make sure you don't let them underpay you

lilac walrus
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in some parts of the world it's a legal requirement to post salary range

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worth bearing in mind if you're willing to hire remote workers who might be in those places

soft sun
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Hi

ancient flame
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Hey small team people, what cloud / file sharing system do you use?

steady jasper
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just finished college, lowkey being offered a contract job at a massive game dev company...what should i look out for with these contract positions? it would be my first job in the games industry

brave forge
steady jasper
brave forge
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Sometimes

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I've seen some pretty overreaching contracts

steady jasper
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damn

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this company really wants me, like heavily, to the point where they're willing to exepedite things for me if possible

brave forge
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They don't usually enforce them, but on the same token I don't wanna sign them and find out. Usually you mention it and they add a small amendment on your contract like "for the avoidance of doubt x does not mean personal projects" or some thing to that effect

brave forge
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Depends how quick the contract moves

steady jasper
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got it

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it seems like for this position it would be 12 months

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but i'm very excited, it means i would be moving down south to LA and everything

chilly sundial
finite knoll
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I would interpret that as currently having authorisation to work in the country, ie. You have a valid visa to work

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Some companies are more willing to sponsor than others

daring sleet
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This has been bothering me for a while.
If I don't have enough experience, what options do I have apart from continuing in my current job for a few more years.
Is it possible to augment my portfolio with personal projects so well that it might just qualify me for a Visa.
Because that's what I'm trying to do right now, and it seems I am beating a dead horse.
I feel helpless in my situation and would really appreciate some advice.

ancient flame
finite knoll
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I'm not too familiar with source control software
oh dear

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a necessary skill as a professional

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there's is no other appropriate method than using source control to share a project. OneDrive is incredibly insufficient

modern relic
ancient flame
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Thanks yall. I gotta start somewhere. I'm learning how the ins and outs of development as fast as possible and I'm the only one with a project management background in my team so I'll likely be around again to ask questions that pertain to this industry.

dusky fable
ivory echo
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and you can't get enough professional xp if you can't get a studio to hire you in that role. pretty much every industry these days

oblique ice
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Huh? What do you mean? Got see people no experience can still get hired and obtain the visa 🤨

ivory echo
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not really a career question, but we have a job board here if you want to take quotes from freelancers, see #instructions

granite brook
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@oak bramble As pointed out by Neo, please check #instructions on how to post on our Job Board.

pulsar turret
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Hey, I saw this message, I'm curious about what kind of tech demos it could be: the scope, the usefulness, how it should be showcased etc. Unreal is all over the place in term of functionalities, so I'm not sure if the demo should show all-round skill in the editor, or if it should be hyperfocused on some aspects. I guess both are valid depending on the studio and job you aim for... ? Truth is, I don't want to specialize. If you have some quick examples off the top of your head it could be nice to know.

chilly sundial
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You'll have to specialise unless you want to work exclusively at small studios

daring sleet
round radish
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Some AAA studios

daring sleet
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In a few years they'll be demanding Quadruple A experience.

round radish
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Something like that.

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Or you work in a junior position and work your way up. Or work in a related job and say "this is my experience, it's highly relevant".

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You have to know too that job requirements aren't usually requirements.

woeful iron
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~~just make your own AAA studio 🧠 ~~

round radish
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They're "this is my perfect candidate, please be them"

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There's no harm in overreaching a little too. Just don't apply for senior positions if this is your first week with unreal, you know?

ivory echo
runic grail
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“We want you to have experience before applying” - but if you don’t hire me how do I get that experience lol

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I think programming is unique in that you can build something on your own to show what you’re capable of, whereas a lot of other jobs u can’t really do that

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So I’d say… make something then show it off

pulsar turret
dusky fable
dusky fable
pulsar turret
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This is the kind of thing I never saw in jobs offerings

soft sun
leaden gull
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Hello 👋 please making an enquiry where I could apply to study game development for unreal specifically

ivory echo
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Depends on your country

dusky fable
woeful iron
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especially at the basics level

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if you know game dev in unity, transitioning into unreal is quite easy imo (next to the difficulty of the programming language)

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but as beginner I think the concepts and workings are more important than engine specifics

pulsar turret
chilly sundial
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Essentially, yes. Still good to specialise though. If you want a gameplay programming role, make some a tech demo of a gameplay mechanic with a mind to how designers would use it.

dusky fable
small marsh
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does doing p*rn games affect my employability ?

woeful iron
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yes

small marsh
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how and why

woeful iron
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it's just bad association

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same if you have a portfolio full of crypto games

fervent palm
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Why would you even consider that and why would you even put that on you’re portfolio as well come on be serious about working in the game industry clearly that isn’t going to look like a good impression on employers

chilly sundial
# small marsh how and why

the same reason acting in that industry won't do you any favours in hollywood.
It's unprofessional. There's a reason it's called "Not Safe For Work".

I also doubt such games would be mechanically as impressive, as say, Call of Duty, or Horizon

rapid iron
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Is there a way to share multiple Fiverr services I offer on the self advertisement channel? I currently shared a new gig I opened but I also have an older gig I was hoping to advertise for more clients.

plucky hatch
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Im confused idk what to do can someone help me find out my destiny please? Im lost like a rat in the back rooms

ivory echo
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Your destiny is not something you find, it’s something you make

plucky hatch
woeful iron
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How are we supposed to help though

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We don’t know you

oblique ice
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how many years of study at college? are you do undergraduate?

woeful iron
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what do you want to do as career, what are you passionate about, what are your interests? @plucky hatch

plucky hatch
woeful iron
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I don't know anything about asian households tbh

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but what do you like doing

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what do you do in your free time?

plucky hatch
woeful iron
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so what do you do all day?

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hobbies forced by your parents?

plucky hatch
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When i do i try to learn how to make trade n stuff as thats how a lot of people get rich

plucky hatch
woeful iron
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by trade you mean stocks and such?

plucky hatch
plucky hatch
woeful iron
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well good luck

plucky hatch
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Yes stcks

woeful iron
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just know that the chances of that happning are close to 0

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seems like your only motivation is money

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maybe you'de like to do finance, sales or real estate or something

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idk

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I'm not the sigma grindset kinda guy

plucky hatch
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My target is to live and die peacefully

plucky hatch
woeful iron
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I don't know if I can help you any further since I have a very different world view so I have no experience to attain what you want

plucky hatch
plucky hatch
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Have a great day

green oyster
ivory echo
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Why is girl in quotation marks? 😀

woeful iron
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maybe they're straight instead

round radish
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Maybe they're somebody pretending to be a girl online to scam people out of money?

dusky fable
ivory echo
plucky hatch
plucky hatch
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But i cant do that if i stay here

ivory echo
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<<Welp>> is right

marsh karma
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Read bit earlier that adult games don't look good on resume. And I read reasoning but why not just but positive feedback etc. Of said adult game to your portfolio which is what artists do of their nsfw art

green oyster
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I dont see how it's a problem. How can it be unprofessional if it's another job you do for another product

dusky fable
marsh karma
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Depends on what nation you work in. Example in Finland senior position is 3kmonth instead of 2kmonth both are decent but not necessarily wage enough to upkeep family alone

dusky fable
marsh karma
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That's still discrimination on matter of person if you don't consider it as merit

dusky fable
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Discrimination of whom?

marsh karma
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On matters of person

dusky fable
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What does that even mean?

green oyster
marsh karma
dusky fable
green oyster
marsh karma
mint skiff
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it is not

dusky fable
marsh karma
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Or should I refrain from doing so as it wouldn't be American constitution

dusky fable
# marsh karma I can cite constitution

I would really like to see a law that actually protects someone who treats a marginalized group poorly over the marginalized group when it comes to employment.

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The US has freedom of speech, but that's only for being arrested.

dusky fable
marsh karma
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But assumption on sexism is prejudice

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And decision made on that assumption is discriminative

dusky fable
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It's actually not.

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If you aren't able to work with and respect certain people on the team, you make a problematic culture.

marsh karma
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You can treat others in respectable manner Even if you have negative opinions of them

marsh karma
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Apologies earlier I am not certain which between prejudice and preconception I should use as here they are unified concept

dusky fable
marsh karma
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Agree to disagree

dusky fable
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No. You are getting blocked for justifying sexism.

marsh karma
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I am upholding value for treating people equally

ivory echo
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Regardless, if you want to make adult stuff, no one’s stopping you. Not exactly a career per se but go nuts, just don’t expect to get validation for it

marsh karma
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that line exists already to 1/3rd of workforce

ivory echo
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True but at least they get a leg up with untainted resumes

marsh karma
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that's same as saying woman who works in bar doesn't deserve get any other job because they're "fun girl"

ivory echo
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Regardless of gender

marsh karma
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being a stripper i think is universally irrelevant work experience. and for that reason it shouldn't be on resume

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but that's me purely of not knowing anything of strippers.

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if you were pole dancer sure you could put it on resume when applying as gymnastic teacher

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and as far resumes go. porn game is still better than empty

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as porn game would show proof you can finish project

ivory echo
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There’s always Reddit if you want to convince people to rally to your cause 😀

marsh karma
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nah don't need as local igda on the same line

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to the decree there is actual job listing on igda's servers for adult game

woeful iron
woeful iron
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I just get the feeling that you feel stuck and unhappy in your current situation and lack purpose and motivation because of it, but I'm not a doctor so idk ¯_(ツ)_/¯

small marsh
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wtf does Experience in low-level optimizations means?

brave forge
small marsh
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thanks boris, i understand. do you also know wtf Experience in core subsystems means?

woeful iron
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if not related to unreal idk

round radish
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I think there's a no name and shame policy.

dull wagon
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what if the person is an actual scammer?

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its not name shamming if you have proof.

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dont let him have leeway here please.

dull wagon
round radish
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I don't make the policies.

dull wagon
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dont help a scammer.

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use your brain.

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he just tried to scam ME.

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so i know what im talking about.

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im warning people.

red stump
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Probably better to contact a mod then to post in a public channel

dull wagon
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stop helping him

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he not just in this server

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hes in a lot of servers.

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one more thing the worst part is hes going after LGBT people because the servers that he is in are all LGBT game dev servers so he has a specific target in mind too.

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dont trust him.

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i did not get the impression he was actually lgbt but thats my 2 cents.

round radish
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Or that's just the servers he shares with you...

dull wagon
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he made a fake website just to trick me which he deleted right afterwards,

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if he was legit then why would he do that?

woeful iron
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good thing I don't know how to make websites

wary idol
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@dull wagonPublic shaming is against the server rules
I forwarded it to the rest of the mods tho

You should contact a mod instead of posting it here in the future

tiny palm
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Just popping by to say, apply to 5 more jobs! You can do it!

woeful iron
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But I already have a job 🤔

autumn prairie
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You never have enough jobs!

golden matrix
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-+

small marsh
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wtf does Current generation console experience would be our first choice means? publishing your games to xbox or knowing the hardware of the console?

chilly sundial
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It means having experience developing for PS5/Xbox Series X/ Nintendo Switch

chilly sundial
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Lol, if you're going to use chatgpt to advertise, then a) post it in the right channel and b) remove the response header

woeful iron
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I already told him when he sent me this in unsollicited DM, never learns

chilly sundial
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What better way to get people to pay you: annoy the shit out of them

plucky hatch
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Am so sorry sir

granite fossil
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@plucky hatch please note that #career-chat is not a channel to showcase your capabilities. We have a job board for that. You can post it there.

plucky hatch
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okay

round radish
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It's illegal in others

north salmon
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@granite fossil hello mate can you remove my post in #hire-a-freelancer channel? i can't find it myself

brave forge
green oyster
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Whats up charlieGPT

fervent palm
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Why have you used chatGPT to write this @tired ginkgo 🤦🏼‍♂️

tired ginkgo
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Because it just make you elaborate yourself in a more clear tone that's why. Moreover, it making such task automated so why not utilize this to save time for stuff

tired ginkgo
granite brook
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@tired ginkgo If only you would have used the saved time to read our id:guide , especially the Server Rules, and even more specific Rule No 8. Or even just the channel description of this very channel.

Please read #instructions on how to post onto our Job Board.

ivory echo
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Soon, humans will need GPT crutches for basic reading comprehension 😀

daring sleet
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For a person who doesn't speak English as their first language, ChatGPT is a life-saver.
I often use it to improve my emails, or formal messages and learn grammar.

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I don't use it for work though. It confidently spits out garbage solutions.

woeful iron
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alternatively, you could learn english

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but it's a tool

daring sleet
round radish
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Using a word processor will fix that.

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I use chat gpt for a fantastic purposes: to annoy my friends!

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I'm playing a bard and I ask it to write stanzas about what's happening in the game and occasionally annoy them with a song! (spoken word, unfortunately)

round radish
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100%

chilly sundial
round radish
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Nope. Just chatgpt.

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It does pretty well.

woeful iron
ivory echo
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Long live Stadia and Google Glass… oh wait

oblique ice
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Long Live developer

woeful seal
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long live the revolution

woeful iron
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which one

woeful seal
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the one in my head

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idk the voices keep saying it

sullen ridge
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Where do I post job posting?

mint skiff
prime helm
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If you were to interview someone for a senior UE5 UI engineer position, what would you expect them to know?

ivory echo
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Everything

prime helm
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Damn. Well I'll just see myself out

woeful iron
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I would think by the time you qualify for senior you would know what is expected of a senior

prime helm
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Well its a career change. Going from unrelated C++ development to game development

ivory echo
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Then you prly can’t go straight into a senior game dev position

prime helm
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Heh yeah I mean I figured, but that's why I was asking about what they're expected to know so that I could focus on those in the meantime.

Figured this would be a good place to ask but I'll find more helpful forum. Thanks though 🙂

dusky fable
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Salaries are mostly dependent on your location. You should be able to do research for junior level pay in your area on sites like Glassdoor.

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The engine doesn't matter at all. The only things that matter is the role, which you didn't specify, seniority and location. Researching the pay in other countries only helps if you are going to move to that country.

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Well you need to pick a role and get really good at it

round radish
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Even with UMG, you can use a lot of c++.

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Making new base classes, custom slate implementations, etc.

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c++ is a tool that helps you fulfill a role, same as bp is. You won't get hired for "doing c++". You'll get hired because you can "use c++ to do X"

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Unless it's a super junior role.

dusky fable
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Programmer is a role that primarily uses C++

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What doesn't make any sense?

prime helm
ivory echo
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Bad analogy

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Also, salaries can vary greatly depending on the country

plucky hatch
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Hello guys, I wanted to get into animation and modelling, which software would y’all recommend?

lilac walrus
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probably Blender, on account of it being free and open source

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it has been getting more traction in the industry over the past few years too, which is good - but some studios will still use Max/Maya because their pipelines demand it (but this is slowly losing traction)

plucky hatch
summer current
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Hey so i just graduated from my school it etc. I know some programming in bps made a few lil games + worked in a studio but i found it too easy since it was just interface and simple coding. What should i do ? Should i Learn c++ invest the time into it Should i try to find a job to improve the skills there ? or someone and work on a game together so we can communicate and improve our skills ? What did you guys do after high school Like I feel the opposite of burnt out from learning for 10h a day for the school and now i have nothing to do and i gotta do something I really want to get better at Bps/C++ which should i focus on I love and enjoy bps I am kinda scared of c++ but will it help me in the long run ? or will i rarely use it and should I learn more with bps or maybe other things in ue5 like simple animations etc. to be more of a generalist than just pure coding of anything?

woeful iron
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depends what you want to achieve really

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but just knowing bp isn't a hireable skill really

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it is combined with game/level design mostly

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if you wanna do "development", you will have to learn c++ at some point if you want to get a job

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it's also useful outside of unreal

open charm
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or to rephrase that

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if i made 7 elden ring tier games in one sandiwch of a game with blueprints only

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than can i be hired by game dev companies?

chilly sundial
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no, because you couldn't make those games with bp only

open charm
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but i am

round radish
open charm
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so that doesnt make sense

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lmao

chilly sundial
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You physically cannot make something on the level of elden ring with bp only though. that's just a fact

round radish
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But it's never "because I can do bp"

open charm
open charm
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i hire

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not necessarily the tool your good at right?

open charm
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or something

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lmao

chilly sundial
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if you want to get hired for blueprints, you need a supplementary skill.

woeful iron
open charm
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i just want games to be as amazing as they were in the 90s

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but like in modern day

woeful iron
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no one hires just a "bp developer"

open charm
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since pixels wont cut it anymore

woeful iron
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they hire designers, tech artists, programmers (c++, not bp)

open charm
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theres so many systems and game mechanics and such cool fun ways to play games that really dont exist anymore

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because games are becomign glorified bad movies

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and most movies are bad

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even the "good ones"

woeful iron
open charm
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idk what job would be able to fix it

open charm
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itll break their brain

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pixels in muh hyper realism game

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ive studied gaming the industry and the design and presentation of games for what feels like 2 decades clsoer to that really

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and theres just an endless list of whats wrong with modern games compared to games today but most gamers wont even aknowledge them

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because old game bad grahpics

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but new game lets me see sweat on models booba

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so flaws or issues clearly isnt real

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idk what position would be able to start correcting this in the industry but it seems to me a sort of parrelel economy might be the only way to filter it out and make it painfully clear the difference between games like what we get today and games we used to be excited as heck to come home and play

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where you can choose a path between games that make you excited like a child again to hit buttons or whatever we do all of the time today

woeful iron
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there's plenty of good games these days tbh, both with good and shit graphics

chilly sundial
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to start correcting it in the industry, you'd be looking at the head of a publishing company

open charm
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you cant even make a game without someone lumping you in either indie or double AA

woeful iron
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seem like you're just looking at CoD and FIFA and extrapolating to all

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a lot of AAA games are pure live service shit yes

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but the good games are still around

open charm
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but when your slapped with those labels you get mashed together with endless shovel ware with like 2 gems per thousands of trash cans or your double AA which means your a piece of poo poo compared to triple aaaa by termnology alone

shut token
open charm
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but you can see this faltering at the foundational levels

woeful iron
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the market is just a lot more saturated than in the old days

open charm
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you can watch interviews of the idoelogy of people who made games in the atari to super famicon and how different it is today

woeful iron
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which makes crap more common

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and more obvious

open charm
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one of endless examples

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have you noticed how much npcs or characters monolgue or every little thing

woeful iron
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again, I think you're looking at things too generally

shut token
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There were plenty of stinkers in the old days as well. You just forget about them and only remember the good ones.

open charm
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compared to how conversations and dialgoue was used in older games

woeful iron
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you can make a great game, but there's other great games still being made

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what you mean is a total paradigm shift in modern AAA game development

open charm
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yeah im not saying great games arent being made today

woeful iron
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which let's be honest, you won't achieve

chilly sundial
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I mean sure, the mindset of developing for an emerging technology, versus an established one is different, but it isn't stopping good games being made.

open charm
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but im saying you can just see the massive difference between games today and games prior

woeful iron
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cause for that you would need to be a prolific AAA game developer and somehow have the rest go to shit

open charm
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were trying to not even use the word games to describe games anymore

woeful iron
open charm
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we started calling them art

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and now their experiences

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not games

woeful iron
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you're comparing current garbage to the classics that stood the test of time

open charm
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and the shift to move games from being games to experiences strengthens everyday

woeful iron
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of course you won't remember the shit games from the 90s cause they just died out

open charm
woeful iron
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so you think E.T. for atari is better than Destiny 2 for example?

open charm
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but you can even look at the output and whats being output and legitimately cross compare with back than to now
i could bring up e.t

round radish
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🌹🕶️

open charm
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lol i was gonna say that

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lmao

chilly sundial
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You can look at FIFA and say the industry's gone to shit, but then the ET game existed. As Dieter said, there's just more shit than there was because there's more games.

open charm
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everyone loves to point at E.T and say see games all bad back than too

chilly sundial
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lol, we all went for et

open charm
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but those are outliars that werent the standard

woeful iron
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because it's a memorable shit game

open charm
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if anyhting e.t was todays redfall

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and it was so bad it killed the indsutry

chilly sundial
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no one's saying all anything. These things have nuance

woeful iron
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because you never heard of the failures cause gaming just wasn't that big

open charm
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actually its even funnier

woeful iron
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both shit and good games were made in the old days and modern times

open charm
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because if you look at when gaming crashed back than its scary 1 to 1 with all of the reasons why people swear were in the middle of a gaming crash today

woeful iron
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the shit is just more obvious today cause the industry is a lot bigger and it has a lot more money behind it

open charm
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the infinite consoles coming out from randoms with no catagolgues E.T level failures, bloated budgets, and the lists go on

chilly sundial
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Just because a lot of the big publishers went to shit because they're keeping large titles on life support while running out of ideas while still wanting maximum profits, it's not representative of the entire space, nor comparative to how it used to be.

open charm
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shoddy broken games, tons of shovelware

shut token
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And a lot more media

round radish
open charm
#

this is the stuff that happened when gaming crashed and were seeing it in real time with tons of lay offs today

#

we have tons of lay offfs back than

woeful iron
#

all I'm saying is you're not gonna change the industry with just one good game, cause good games are still being made

open charm
#

its why i said i feel like trying to turn the ship around wont work

#

because there so stuck in their ways

woeful iron
#

they're stuck in short term profit

open charm
#

a sort of seperation needs to possibly exist if gaming wants to get back to being the juggernat people felt it was back than, its larger than ever and profits are higher than ever but gamers are more dissatified and disinterested in gaming than ever

chilly sundial
#

I mean, more to the point, it's still working. Everyone complains about how shit Warzone is, or CoD, or Assassins creed, or FIFA, or Battlefield, yet they all still buy them and play them. Boom, millions on launch, game was a success, onto the next one.

open charm
#

which is what happened before gaming crashed in the 90s

woeful iron
#

because gaming industry has been commercialised a lot more than back in the day, so a lot of big companies chasing the money

open charm
#

if your fed moldy bread or nothing

#

most people sadly

#

take modly bread

shut token
#

What

open charm
#

because most people believe something is ebtter than nothing

chilly sundial
#

But the point is there isn't nothing

open charm
#

no matter how bad something is

woeful iron
#

there's good high budget games too

open charm
#

i agree

#

like octopath traveller

chilly sundial
#

Skipping the bad CoD game for a year, in an attempt to make the next one better isn't comparable to starving to death.

open charm
#

fluffing amazing series

open charm
#

oh

#

i see what you did there

#

lmao

woeful iron
#

you contradict yourself

open charm
#

sort of yeah

#

im not saying high quality games dont exist

#

im saying what if yo uwanted asssassins creed

#

but not from ubisoft

shut token
open charm
#

whos making that

woeful iron
#

then you don't want assassin's creed

open charm
#

if you wanted halo but not from the 304 guys

#

where can you find that

#

thats not the case

#

people want halo

chilly sundial
open charm
#

but they dont like halo infinite

#

people want an arkane game

#

but they dont want redfall

chilly sundial
#

Only CoD I bought since CoD WW2 was Cold War. WW2 was an exception too

open charm
#

are you saying they dont want arkane because they dont like redfall

#

its not that black and white

#

i want a game like assassins creed 3 or 2 for example

#

but i get valhalla instead

woeful iron
#

don't buy it?

open charm
#

guess i just dont like assassins creed right ;d

#

thats silly

woeful iron
#

there's plenty of similar games tbh

open charm
#

again it goes back your not giving me the thing you gave me which was amazing

shut token
#

Win the lottery and then buy the IP and then do like they all do and beat the IP to death.

open charm
#

your feeding me dog crap and saying its just the way you remember

#

people wanted marvel vs capcom 2

#

but better

#

they got ultimate marvel vs capcom 3 and infinite

#

if you wanted a tag fighter of that grand scale you just werent getting one

woeful iron
#

now you're just talking franchise

open charm
#

no i mean gameplay style

#

not franchise

#

and other companies swooped in to take advantage of it

#

we got jump force but it was a broken mess

shut token
#

Obviously people wanted it - they bought the games and sequels.

open charm
#

the blaz blue cross tag

open charm
chilly sundial
#

The other problem is, you can't go back to making AC 3 though. People don't want those games anymore, that's why they died off. You take AC 3, add a new setting, a large open map, and modern game mechanics, and you get one of the new assassin's creed.

For me, the formula doesn't work, but I wouldn't be surprised if going back to how it was will also make it suffer.
So now, I just go without.

open charm
#

doesnt mean the majroity of the fanbase that buys games bought them

#

xD

shut token
#

If these games were not profitable, they wouldn't keep making them. Simple as that.

open charm
#

i bought octopath traveller 1 and 2

#

but most gamers didnt

#

and less bought 2

#

so they sold themselves off

open charm
shut token
#

They are profitable though

woeful iron
#

so you want to make a game to lose money is what you're saying?

shut token
#

Thus people want them

woeful iron
#

idk if that's a valid career

open charm
#

been that way since 80s if not sooner

#

look at the litteral graveyard of almost all franchises ever

woeful iron
#

that's just not sustainable my man

open charm
#

during te golden years esepcially

chilly sundial
#

The reason CoD isn't changing and is getting more greedy is because it works. You need the consumers to influence this, but they'll just keep complaining and consuming. A boycott never works to overhaul a game completely. Closest we got was helldiver's PSN linkage being reversed

open charm
#

i want to fix this

woeful iron
#

you can't say you want old AC, but then say a company should go under while making an old AC

#

cause who's gonna make it

open charm
#

but there has to be some way to prevent it to implode inwards

chilly sundial
#

If you want passion ventures, that's what the indie space is for

woeful iron
#

how tf you gonna fix what billions of people want?

open charm
#

one sec

#

groceries

woeful iron
#

how is it fixing anything

chilly sundial
#

It's the age old issue of a personal grievance being perceived as an industry wide problem

woeful iron
#

I feel like you're trying to project what you think is a good game to a whole industry, and blaming anything that diverges

shut token
#

Still though - screw Microsoft for shutting down HiFi Rush's studio

open charm
#

the industry creates amazing games that might not making infinite

#

most of the time they lose tons of money

#

but they make gamers happy

chilly sundial
#

I mean sure, you've got all of us that complain the Assassin's creeds not being the same, and CoD being a horribly monetized POS. But the fact is the majority of people don't care, they're just happy with it.

And the majority of people that complain, just buy it anyway, nullifying their complaints.

open charm
#

and as a whole it boosts the ecosystem and enjoyment of the hobby

#

the issue is its not sustainable

#

ficnaically

#

lookat the charts theyve made graphing game purchases

#

everyone wants great innovative games that try and do new things

#

but tracked sales show they almost always make negative money

woeful iron
#

so it must be that not everyone wants them

shut token
#

HiFi Rush didn't lose money lol

open charm
#

its not just your niche games either

chilly sundial
#

If they were innovative and well wanted by the entire gaming space, the numbers would be green

open charm
#

its stuff as big as mario series

#

with galaxies series didnt make a return on profits

#

but people loved it

chilly sundial
#

source for that?

open charm
#

even tho it had some of the worst sales at launch up until years later

woeful iron
#

the people that played it maybe loved it

#

but people that don't care, don't buy it

open charm
#

i can find the source later its old grahps i looked into tracking if gamers really actually want new novel stuff

#

but it tracks people are skepticial of new things

#

because human biology were wired this way

#

and we like same comfy stuff

#

its why you lean into things you already have familiarty with more than thigns that are completely unknown

#

somehow this was far more sustainable in older days than now maybe because games were smaller faster to make with less moving parts

woeful iron
#

well, you have to forgive people for not wanting to be poor and unemployed

open charm
#

so when games made loses like many of the kirby and star fox games

#

mario would or pokemon would be able to cover their loses

#

and keep these franchsies afloat

#

as stuff got bloated series like F0 just coudlnt sustain itself with failures anymore

#

the same happened to stuff like gotcha force

#

and even megaman

#

sadly

woeful iron
chilly sundial
open charm
#

it sold way less and allegedly didnt make a return that part i may be wrong about

#

as i looked into its sales on the first year

woeful iron
#

it literally says best selling

open charm
#

on the wii

#

not best selling plural

#

those are funny word games companies use to not lose invester money

woeful iron
#

and you think other marios of that generation were on other consoles?

open charm
#

its how people wil lsay the firsst eeeeeera and add in a citation of what its the first ever of

open charm
#

but sold way more than galaxies

#

its why nintendo said they dont wanna make more galaxy games after the second one

woeful iron
shut token
#

6.1 million units

chilly sundial
#

the exception here is the super mario world

woeful iron
open charm
#

i didnt say bankrupcy

#

wait are you guys just trying to do gotchas

chilly sundial
#

But the point is, none of these are in the red lol, which is the point you made

open charm
#

or have an actual conversation about the industry

woeful iron
#

there is no conversation to be had really

#

you just don't understand the industry

open charm
woeful iron
#

or business in general apparently

chilly sundial
#

I'm trying but you keep contradicting yourself :P

open charm
#

your clearing looking to fight and attack peoles characters

#

i wish you a good day sir

woeful iron
#

I'm not lol

open charm
#

take care of yourself

shut token
#

You're the one making claims and contradicting yourself at the same time

open charm
#

yeah my bad

#

take care

woeful iron
#

gg

chilly sundial
#

didn't sell as well, but is at the near top of the list across all the mario board 🤔

#

The math ain't mathin

woeful iron
#

you don't get it, cuppa, studios love making games that people don't buy

#

they should be poor out of the goodness of their heart to satisfy those 7 gamers

grave cove
#

It's not art if the creators aren't suffering /s

chilly sundial
summer current
#

Are there really no jobs with just bps I saw many people make games in Bps only (I mean i will 100% learn the c++ anyway) I can code pretty much anything in bps since i love problem solving + i just find the answer and piece it together by myself until its perfect + searching for bugs is so much fun in bps What are the essentials that if you want to work with bps you should know ?

#

And any othe parts of ue5 that are useful to learn and used frequently?

woeful iron
#

not "programming" jobs no

chilly sundial
#

Yes there are none, on its own it's not a super valuable skill, except for super small studios

woeful iron
#

bp goes together with other disciplines

#

it's not really a thing on its own

#

you do design + bp, tech art + bp, c++ + bp...

#

but never just bp

lilac walrus
#

BP oriented jobs are the various flavours of 'Scripter' and 'Technical Designer'

#

they usually want more skills aside from just the BP knowledge though

summer current
#

So ima planning to learn C++ with Bps so i can code in ue5 and make games in a studio the questino is what other skills do you reccomend me to learn if you have any experience or anything you reccomend ?

round radish
#

Do you have any unreal experience?

summer current
#

Yep I can fully code basically anything anyone tells me in ue5 or ue4 using Bps if its procedural generation etc which i dont know off the top of my head i just google it set it up look at it why and how it works and just remember it I love using logic and searching for problems or optimizing code i have been coding as a hobby for 5 years or more made like 7 mini games just for myself to test features like a survival game with mining ores crafting etc. Or just like a bullet hell type of game with bosses with phases (Though the graphics were basic i must say i am really bad at making models and etc. DEFO not my job)

#

Ofc i still feel like a newbie and there is so much to learn (so again by anything i meant I can learn anything + i love and enjoy it)

dusky fable
round radish
#

But, yeah, you need to not only be able to do it, but also do it well.

summer current
# round radish Learn how to do all that in c++ and you've got a solid foundation.

Yeah I will learn the c++ in these months or maybe make a hybrid project use bps and c++ for optimizing things that are heavy for performance or things that arent possible in bps Thanksfully i feel like the "market" for jobs in ue bps/c++ is really huge and i have 2 months before college which i will maybe or maybe not go to depending on a few things But thank you for the info so much

ivory echo
#

Huge eh? 🧐

round radish
#

It was huge.

#

Now it's just hug.

ivory echo
forest igloo
#

Anyone here successfully shipped on nintendo switch ? looking for project manager and coder experienced in porting our RPG .

ivory echo
#

Btw @rigid bluff this is what this channel’s description looks like on iOS

#

And you have to go to settings for it now cause… Discord

rigid bluff
# ivory echo

is there a way to fix this? I can't edit the desciptions, only admins can

ivory echo
dapper tusk
#

I was wondering if anyone had any input…

I am looking to refocus my career and invest in specialising a bit, since I’ve been such an uber-generalist for a long time.

I am wondering which areas might have some stability with all the AI and things that’s going on.

I have been looking towards rigging, but have seen some people say that it’s not that smart because of automation.

Is there any area you guys think would have some stability in the future? I’m also trying to consider just the sheer level of competition and saturation and how smart it is for somebody my age (36) to do this work right now.

Here’s a few of my thoughts:

Risky:

Modelling
Texturing
Concept art
Character Art

Less Risky:

Animation
FX/Sims
Cinematics
Groom

Obviously this is just a guess because who really knows.

I guess really I’m trying to figure out what are things that people feel like it’s not smart to start learning about.

green oyster
#

I dont think modeling and texturing will be affected anytime soon, there are some tools that help make seamless textures with AI for example but I dont think it will ever get to prompts like for concept art

tiny palm
#

Hey, has anyone else here gone 2 months without getting paid? I have been applying to other jobs but just curious how common this is.

mint skiff
#

very bad sign

#

Have you raised the issue with them

green oyster
#

One month and a bit, until I told them I paused work until it's resolved, but in my case it was just a bank thing

woeful iron
#

I went 21 years without getting paid

#

also didn't have a job though

#

hard to find work as a newborn

autumn prairie
#

gotta start working since before birth if you want 15+ years experience on a 2 year old technology those companies are asking

dusky fable
#

Don't apply to lead positions if you don't have the experience. 🤷‍♀️ Otherwise they don't ask for that much experience.

lilac walrus
#

there are 'junior' job postings out there asking for years of experience or shipped titles, lol

ashen lynx
#

Apply to any position you want, lead included. Chance you slip through and after few months nobody will care how you got there, provided you adapt fast enough.

woeful iron
#

very doubtful a junior profile could pass as a lead if accidentally hired

ashen lynx
#

Occasionally happens.

#

No reason not to.

woeful iron
#

no I mean if they accidentally got hired

#

it would become obviour very quickly probably

#

and if it doesn't, maybe that's not a place you want to work

noble raptor
#

Hey all, bit of a weird question. Somewhat new to running a studio. Got all of our designers, artists, musicians, and writers currently under work-for-hire agreements; but that was recent. I'm concerned about IP that was made in the past prior to a work-for-hire being signed by some members of my team; does anyone know what kind of legal agreement I would want to get to retroactively cover work done in the past or does anyone have experience figuring out how to transfer over IP? nobody on my team would decline this, it's just for peace of mind really

woeful iron
#

I think it's best to contact a lawyer

#

I'm guessing it varies by country

noble raptor
#

yeah i'm in the US

#

should've specified

#

i mean - if I had a good lawyer on hand and the funds to actually speak to them things would be a lot easier 🥲 guess I'd probably want to bite the bullet on this one tho

dusky fable
mental oracle
#

Does anyone else in college / new grad feel really ashamed they can't get an internship? I had a swe internship at a FAANG my freshman year, an s&p 500 swe my sophomore year, and junior year I had a super severe concussion so had to redo it and am now on my second junior year summer with no internship. I go to a top 10 US school and in a career development class was told I had the best resume. I've sent out hundreds upon hundreds of applications and I've been ghosted by 99% of them. Only responses I got were roblox, which i got cut after 3 rounds, and an unpaid web dev startup position. I love games and cs and am in it 100% out of passion but feel like I was lied to about the opportunities and feel like it's been an endless grind when I could've just majored in business and gotten into the games industry easier that way, or at least had a job that isn't working at a restaurant to pay for college. I'm just scared it's gonna be like this when I graduate and I'll end up doing IT at an elementary school or something making games in my free time. Which is not the end of the world of course I just don't know how I've gone from seemingly having so much opportunity to nothing

mint skiff
#

market is not in a great place at the moment. Many other people are in the same position.

or at least had a job that isn't working at a restaurant to pay for college
this is pretty unusual in general while studying imo. Covid years were an aberration.

mental oracle
#

Yeah I have scholarship during the school year but as soon as school is done I have to work to pay rent and my school is in a major city so pretty much all of my money gone at the end of every month

#

Sorry I'm kind of just venting

#

Hopefully the market picks up before I graduate. I feel like there's a lot of opportunity to be made in the enertainment industry with unreal especially with all the new arenas being built

mint skiff
#

sure

#

unhelpful if anyone ever prints it

#

unless you're applying as a graphic designer it should just look professional and be easy to read and digest.

round radish
#

You can be different without being unprintable.

lilac walrus
#

worth bearing in mind that your CV needs to be machine readable, since automated processes are probably going to be reading it before a person does

green oyster
#

AI ready

pulsar turret
#

I'd like to make tech demos but I can't find something good. I feel like it's either too easy, either too difficult. Do anyone has a junior portfolio example I could take a look at ? I need to scope my projects better

granite solar
#

How would y'all go about labeling "promotions" or position changes in work history on a resume, when nothing really changed regarding the work and workload? It's a little bit of weird situation but I was originally hired on a temp contract as a Junior Associate (had the same workload and work hours as a fulltime engineer). 5 Months in was when I was offered the full-time (so no longer a temporary contract) position as an Associate Engineer. However, thanks to bureaucratic red tape type stuff, that didn't become official till 17 months after I started (so 12 months after the initial proposal). My work load didn't change with the 'job change' - I just became a full-time employee with a paid salary and different title. Would you list those as two separate 'jobs', or just condensed as one? I feel like it should be separate because "technically" it's a new position but the actual work wasn't any different so it feels kinda pointless/redundant to separate them. My first couple months were obviously drastically different from the past couple months since it's my first job in the industry, but there's not a difference from the month before the title change, and the month after.

cerulean sierra
dusky fable
lilac walrus
#

what on earth is the distinction between 'Junior Associate' and 'Associate' anyway? Just sounds like pay band tomfoolery

#

I would probably just leave it as 'Associate' and condense the two

plucky hatch
#

Associate is a Junior Associate with experience.

lilac walrus
#

If you condensed it all into Associate I don't see where 'underpaying' would come into it, it just looks like the one title on the CV and it's fine since the responsibilities were exactly the same

woeful iron
# granite solar How would y'all go about labeling "promotions" or position changes in work histo...

either you list them all with the dates, or you just put the current one, if you really want you can still put (since XX-XX-XXXX), but I think just the last position is good enough. I don't think recruiter would care when the promotion was at all, only the current role. And if they want to know more, you can talk about it in interview. Or they could check out your linkedin or something where it can be split up

woeful iron
lilac walrus
#

yeah, that's what I'm familiar with too - though it can also mean a 'trainee' of sorts working towards a more senior position

plucky hatch
#

hello here

granite solar
finite knoll
#

which would've been the case if the studio didn't lay off half of its staff last year

naive remnant
#

I'm looking to do some game animation for my demo reel since it's been a bit and I'm happy with my reel from a cinematic perspective but I'm not sure what kind of game animation I should do. Fps, 3rd person, fixed perspective. Any suggestions?

cerulean sierra
#

Just be cool with it, enjoy and learn from it.

kindred kiln
#

For anyone working in the industry full time. How long did it take you to achieve this? Ive been doing Unreal Engine/gamedev for about 6 months now and I abosultely love everything about it. I can definitely see myself doing at as a career but the industry seems soo competitive that it almost feels like an impossible task to get a job doing this or even publishing a game by myself

spice dagger
#

Evaluate where you are in your journey. Try and identify a few different paths that lead you to where you want to be.

#

Take the steps necessary to follow those paths.

#

If for example you want to be working in AAA, you might need to start applying for entry level positions or build up your educational and experiential background first.

#

Becoming a Contract Freelancer can be easier if you are interested in small teams and Indie projects instead.

#

Focus on honing your skills and developing a portfolio that can show potential clients what they can expect from your work.

#

Take small jobs to start.

#

Look through our Job Board here on Discord

#

See what people are looking for

digital snow
#

Hello guys, I dont know how to ask this type of question in a better way, but I would like to know how the game industry in the US works with sponsoring work visas after you get a OPT work visa from a Master degree.
I already got accept for a Master degree in game design and now Im doing the f-1 Study visa, but my main concern is how often the company will or can sponsor you to stay with a work visa in the USA.

agile thicket
lilac walrus
#

I spent about 6 years or so making mods and stuff for games before entering the industry, but your mileage may vary given this was quite some time ago now

dusky fable
spice dagger
#

Its easier to teach someone how to make games that already has 9 years of C++ experience, than it is to teach someone who hasnt.

#

If your software engineering background did not involve C++ then you may need to focus on that to start.

agile thicket
#

What would you recommend I focus on if my experience is not in C++? I'm pretty confident writing my own code in C++ in unreal engine. Nothing too crazy but the syntax and OOP principles I have down. I had to learn memory management, pointers, and references, but it wasn't too bad. Is there anything C++ specific that I wouldn't have picked up using good design principles in other languages?

spice dagger
#

Depends a lot on the type of job you are looking for.

#

Its much easier for example to look at Freelance listings and judge for yourself whether you can do them. Negotiate with the Client the work to be done and at what rate (if any) and then do the work...

#

Finding a AAA entry level position would be an entirely different experience.

#

It really sounds like to me you need to spend a lot of time just developing stuff.

#

Hone your skills.

digital snow
woeful iron
#

of course

chilly sundial
#

Even with a masters, you're still entry level

novel kraken
#

I’m starting to think learning to make game art was a bad idea. AI tools are getting strong fast. God I can’t imagine how much the audio guys are freaking out.

#

This is really cool but also terrible.

chilly sundial
#

The ones who are good with what they do, probably not much.
As with anything AI is a tool.

No one is going to be able to just create exact bespoke music to fit their needs with 0 knowledge of audio just like that. You're gonna have an audio guy that uses such tools to speed up his workflow.

granite solar
ivory echo
pallid palm
bleak arch
#

Hey are there any Unreal engine 5 artists in here?

round radish
#

If you're looking for somebody to do work for you, read #instructions

novel kraken
plucky hatch
#

How does copyright work when you are seeking publishing support?
Like if I pitch a game idea to a publisher, they reject it, but then a yeat later they without me publish a game with the same idea, will I have grounds for suing?

#

And is my idea automatically considered protected by copyright, or so I have to do some special steps?
Is having a dated game design document enough to count as copyright?

#

Wrong chat sorry

#

Wont delete cuz I see some people replying

brave forge
mint skiff
#

copyright protects the work (literally the right to copy). No copyright for ideas. You automatically exclusively own the right to copy your own work.

will I have grounds for suing?
Depends on advice from your lawyer.

brave forge
#

They also generally don't take pitches or submissions outside specific channels since they don't want the hassle. They generally have boiler plate responses for unsolicited idea submissions saying "we didn't read this, we've deleted it, we don't take unsolicited ideas" not because the claim would have any legit chance of success, but because they don't even want the hassle of fending off a baseless claim

plucky hatch
#

What do you mean dont take pitches outside specific channels? Dont unserstand that part

brave forge
#

They have specific submission processes for pitches and ideas.

plucky hatch
#

Still dont understand how that relates to my question?
Not trying to be salty or karen, just genuinely dont get what you mean by that.

Like most publishers either have a submission form on their website, or tell you to email them. What other specific process?

brave forge
plucky hatch
#

Ah I see

brave forge
#

They don't want the hassle of these claims, people have tried it before in movies and games, so they know how to handle it

#

Yeah, pretty much

fervent palm
#

Also don’t post the same question in another channel 🤦🏼‍♂️

round radish
#

But he has the right to copy his own work! 😂

kind spade
#

If I have the skill to create a full fledged game like Valorant. By create I mean the programming side of things.
How much should I ask for salary ? Or what should be my base salary be as per my skill level ?

round radish
#

Can you prove it?

kind spade
round radish
#

It would depend where you live.

#

And where the company is that's employing you.

#

And at what level of job you're applying.

kind spade
#

Let's say US

round radish
#

Even if you can make valorant, you might still be applying for an entry or mid-level position.

kind spade
#

And at the Senior level

round radish
#

Well over $100k I would imagine.

kind spade
#

Doesn't apply to remote right ?

round radish
#

No idea.

#

It's a whole big It Depends ™️

kind spade
#

Gotcha

daring sleet
#

Hello.
I want to learn and implement advanced game AI techniques.
However, I want to avoid using Unreal for that purpose as I am also trying to improve my raw c++ programming skills.
Do you all have any advice ?

stuck parcel
#

You could use middleware

daring sleet
#

middleware?

dusky fable
dusky fable
plucky hatch
#

guys I have a question, if I want to have a career in game development, like I want to be an indie dev, would you say its okay to only use blueprint?? I find c++ really confusing and theres not too many great free tutorials for actually being a developer with c++ in ue5. If someone could point me to a good video that'd be cool, but im really struggling trying to learn c++.

dusky fable
plucky hatch
dusky fable
plucky hatch
daring sleet
# dusky fable What do you mean by advanced AI using raw C++?

I meant, sophisticated AI behaviours used in modern games, such as GOAP, Dialog Systems to name a few.
I have been wanting to replicate some projects I've seen on GDC talks, on a small scale.

Basically I have two objectives.

  1. Showcase my understanding of AI used in modern AAA games and
  2. improve my ability to program in vanilla C++, unlike UE's dialect which simplifies things a lot.
wary idol
#

C++ in UE is vanilla C++, in fact it's cpp20 and not a special version of the language
GC and reflection in C++ is not something exclusive to UE (there are other C++ projects that do it), UE just implements the boilerplate as a code generator (UHT)
So if you aren't working with UObjects or reflected C++ types there is no difference, it's just a large framework

dusky fable
daring sleet
wary idol
#

you can do AI in UE without touching BTs and systems UE provides

dusky fable
daring sleet
dusky fable
#

Even studios that use a proprietary engine like projects done in other engines. It shows that you can learn an engine and use it effectively.

daring sleet
daring sleet
#

i think they can hear my thoughts

ivory echo
#

Solid click bait

unreal finch
#

Hey guys I’m in need of advice here

#

I wanna work in the industry as a 3d character artist , I already work in it freelance and go from my own drawn concept to final but I can’t decide if I want to focus more on personal style and get a studio job with that or go for just like fan art and a generic trending style

#

And tbh I’d love to work for film more but I know games make more money

#

Stuff like the LoL arcane show

woeful iron
#

I'd say make the style you'd most like to work in

#

but also if you have the time try to maintain some variety

autumn moss
#

Who can do authorization in Unreal Engine 5?

woeful iron
#

as in authorization on a server?

autumn moss
woeful iron
autumn moss
#

Are there any guides?

woeful iron
autumn moss
#

And where?

chilly sundial
#

Generally speaking it's the best way to get someone to work for you

#

If you want good multiplayer code, especially with something sensitive like logins, then you're gonna have to pay a pretty penny

autumn moss
#

no card

woeful iron
#

also side note, authorization sounds like something better handled on a separates service from your game, but idk, never did MP in unreal

fervent palm
#

I’ve done it just ain’t tested to see if it works

woeful iron
#

what

fervent palm
#

I’ve done MP before

woeful iron
#

happy for you

granite solar
#

Can you really say you've done it if you never checked if it worked? thinkr

oblique ice
#

great, how is MP?

agile thicket
#

looking back i don't regret getting 4 years of industry experience instead of spending 4 years in school

dusky fable
ivory echo
#

<<Gameplay>> experiences may vary

fervent palm
woeful iron
#

well I would hope that developers test that at least the basic functionality works before moving it over to testers

lilac walrus
#

if one of my people didn't test their stuff before submitting it and sending it to QA I'd be having pretty stern words with them

#

Testers are there to check that stuff is working as expected; if you've never even run your code I don't see how you're supposed to have expectations

#

Testers have a job to do, and that job isn't making sure you're doing your job

open prawn
#

Does anybody know good resources for preparing to Kickstart a game? We're still a ways away, but this seems like the type of thing we should be prepping for early.

hollow shore
# open prawn Does anybody know good resources for preparing to Kickstart a game? We're still ...

The Kickstarter guide is very very good, it shows all the preparations needed. I would also check successful kickstarters with similar ideas and unsuccessful kickstarters with similar ideas. That gives clues what works and what doesn't. The main work I'd say is marketing, sending the kickstarter link out and posting about the idea in different social medias. A good way to get support is to build a community that can help with spreading the link etc.

daring sleet
#

Hello.
I want to showcase my portfolio on a website.
Which website creators would be suitable for this purpose ?

limpid bloom
#

hey guys, I would like to know, is it worth taking those "tests" when you receive those e-mails? I've done 3 of them so far when 2 of them the person in the matter did not even take a look at the project, it really feels like just wasting my time, but idk, I have basically 0 experience inside the industry, just freelancing, this e-mail really feels like a generic thing that they send to like 1000 candidates

#

it's a simple task, but being simple means that I will not acquire new knowledge/portfolio stuff, so a "no" means a waste of my time and energy...

dusky fable
limpid bloom
dusky fable
limpid bloom
#

Yeah, I opened one of the links, and it's a website for using I.A to find candidates/candidates find open positions, and that sounds actually like shit, I am 100% sure that there are like 500 other people that got this e-mail XD

agile thicket
#

It would be nice if they gave you the test after initially screening your resume and portfolio, so you're not wasting time if they don't think you're a good fit. A test being the first thing before they even look at your resume is a little rude.

#

When this happens to me I feel like they are using "willingness to accept unreasonable requests" as their first candidate filter

#

But luthage is right, if you only apply to companies that don't require a test up front, you're narrowing your opportunities significantly. Sometimes you just have to bend over backwards when there is a lot of competition

#

This is true in the rest of the tech world too

#

Especially after all the layoffs

small marsh
#

wtf does a UI programmer do?

#

slate? 💀

grave cove
chilly sundial
#

Can confirm as a tools programmer

soft kraken
#

hmm hi guys, i trying to learn become a tech artist ..anyone have a guide or some advice?

dusky fable
grave cove
round radish
#

I can't help but see "FAMES"

zinc spade
#

facepalm Thanks for telling me, I should probably change that. ❤️

round radish
#

🙂

honest kayak
#

What is the best online content (preferably free) to start learning 3D character modeling and rigging for Unreal Engine? That involves the entire process from modeling, weight painting, UV, paint textures, rigging and even importing into unreal

lilac walrus
quartz ocean
#

Everyone learns differently, for modeling youd need a 3d modelling software, so Itd be up to you to figure out which one to use, if you say free blender is a typical go to option, and then you can search for 3D modelling tutorials and so on in relation to that first

honest kayak
limpid bloom
ivory echo
#

<@&213101288538374145> can we ban this guy with impunity?

#

Ty

round radish
#

There was a guy?

runic moon
#

is it better to be good at multiple things to get a job in game development? like your good at art and programming>

chilly sundial
#

No, you'll never overlap unless you're in an exceedingly small studio, or on a volunteer project

runic moon
#

ahh okay i assume it jut preference or if your a solo dev?

chilly sundial
#

I mean you can learn those other things if you like, just don't advertise then as skills for unrelated jobs.

And yeah, if you're a solo dev you need to learn every area you dont want to pay for.

ivory tundra
#

(to be fair, art + "programming" could fulfill a techart role.) And the borders there are fluent, you can have more art focused tech arts and more technical/ (maybe even code/script facing) tech arts.

chilly sundial
#

Fair point. Tech artists and their breaking of the rules smh

round radish
#

They squeeze past on a technicality.

serene ice
#

Hey, could I get some feedback on my CV, please? I'm looking for my first job in game development.

woeful iron
#

redacted sure is a strange name

#

yet you still just leak it through github lol

#

I mean it's a bit bland and empty

#

so not much to critique

#

but it can be hard your first job

#

but try to stand out

serene ice
woeful iron
#

even visual things could help

#

like a pic of your face

#

or logo's of software

#

idk

#

I'm not a recruiter either tbh

serene ice
#

ok, thanks for advice

fervent palm
#

Don’t put you’re face on a cv

woeful iron
#

it depens where you are though

#

in some countries it's the normal thing to do

#

in US they might throw it out to avoid claims of discrimination

lilac walrus
#

you should avoid putting too much personally identifying info in your CVs - you don't need images in a CV you just need it to be clean and readable

#

the recruiter will probably not look at it anyway, it all gets pulled through automated systems

woeful iron
#

I mean, a recruiter will probably look at it eventually

rotund raptor
#

I see vacancies for game producer, where does that entail? Thought producers paid for everything?

chilly sundial
#

No? Why would an employee pay for the Company's game?

#

Production handle more administrative work

#

Like meeting planning and such

rotund raptor
#

Make sense

royal lintel
#

err, no, not a recruiter.

#

producers deal with planning, timelines, making sure everyone knows what needs to be done and what is being worked on. Tasking out work, taking notes. Role varies heavily depending on company (and even depending on team within some companies) but those are the common tasks a producer would have. Equivalent would be a product/project manager in other industries.

noble raptor
#

question for those here, particularly level designers/artists and NOT programmers: do your studios take an iterative approach to project planning (i.e. sprints), or something more traditional?
currently trying to figure this out for my own studio, where the main advocate for our level designers doesn't want to deal with iterations because "i can tackle the design and QA myself; having to go through QA and playtesters every time wastes everybody's time" and I just think this is a recipe for disaster regardless of whether we go iterative or waterfall

#

doing online research tends to lean towards taking an iterative approach, but supposedly "1 sprint isn't enough time to get anything done if we have to also get it QA'd" according to said person on my team 🤔

#

I pitched also extending sprints to a month rather than 2 weeks in that case and that also wasn't okay for some reason

#

this is a bit tough as I have management experience for managing programmers, but not artists/designers.

ivory echo
#

Sounds like you work for EA 😂

woeful iron
tired dust
#

whops didn't see the chat 😅

zenith stone
#

Can some one please help me with this:

How do I make camera stop following Head Mounted Device in collab viewer VR template Unreal Engine? So basically it should look like a static image in VR mode.

I am using Unreal Engine Version 5.2.1.

chilly sundial
#

That's an odd career question

zenith stone
woeful iron
zenith stone
#

Cool, thank you for letting me know

woeful iron
#

read #rules ,this is not the chat for this

chilly sundial
woeful iron
#

oh lol

placid hare
#

After you build a couple personal projects within Game Dev. Do you usually have links to them on GitHub? Or a website portfolio for everyone to check them out?
Follow Up: Is it frowned upon to reach out to folks just to build something in a team setting not necessarily profit but just to do it?

woeful iron
#

nothing holding you back from just asking

agile thicket
placid hare
#

Got it. Idk I thought maybe people wanted to like verify your work or something while networking to give them something to showcase. Or maybe its an overthinking thing lol

dusky fable
nimble geyser
woeful iron
#

makes sense

#

must be a Finnish studio

oblique ice
#

wow, interesting post

woeful iron
#

linkedin comment bot leaking into discord

ivory echo
#

lol that entire post is ridiculous

fallen topaz
#

lol main character is a saunamaster

ivory echo
#

Mix of Life is Strange, FF, “adventure levels with dog”??

lilac walrus
#

yes

ivory echo
#

Jeez

#

Also what the heck is a sauna master? I thought people just went to saunas why is mastery involved? 😁

round radish
#

That word may have been cut short

#

(and spelt wrong)

jagged tusk
#

Hello Can we share CV in this channel?

woeful iron
#

yes

round radish
#

Depends why you're sharing it.

#

If you're saying "here's my cv, can I get a job?" no.

#

If it's "Here's my cv, can I get tips?" yes.

elder relic
#

Hello guys, I'm currently working for a big company on my first AAA game, I've been working on it for more than a year already, but it will take at least another year until release. Does it make sense to look for another job right now, or should I wait for release? What is wiser from a career perspective?

oblique ice
#

congratulations

sage forum
elder relic
#

I like it but I feel that the internal career progression that doesn't really rewards merit. I'm working for an outsourcing company and they don't know anything about the work I do in the actual project. The career progression is based on a list of theoretical concepts / hard skills and doesn't count in the talent. It is actually based on how much I study on my own after work, and not on the value I bring to the project. Basically you can be a mediocre developer, release features that are full of bugs, but as long as you study additional concepts you end up progressing in the career.
I like the current project, but I feel like my career could progress much faster by landing a job at another company with a higher seniority

ashen lynx
#

@elder relic there is zero reason to tie yourself to delivery time of a particular project, unless you formed moral attachment to it.

#

You get appreciably better offer? Go for it without any second thoughts.

elder relic
ashen lynx
# elder relic Thanks for your support. I don't know whether I could get better offers, I'm not...

It should not be overthought. You dont feel comfortable? You think like you could be doing better ? It is indication that you are already a bit late on start shotgunning applications. Nothing wrong with that at all. Peeps been getting decade of experience without even completing full dev cycle or even delivering a project, and sometimes it does happen to be that way. Let it not hold you back in improving working conditions, but be mindful that your anticipation of a larger studio or your dream work place might be a bit off. Quite off, at times.

elder relic
pliant olive
#

Hello everyone! 🙂

I would like to ask for your opinion on the roadmap I have in mind. I want to become an environment artist for video games (I'm not sure if there are many positions available in this field). I'm currently finishing a general course on Unreal Engine. After that, I plan to take a Blender course and another course on VFX. Am I choosing the right path?

I would appreciate any advice you can give me, especially from those with more experience in the industry.

Thank you!

mint skiff
#

End goal is to build a portfolio that gets you hired. This means practicing a lot, developing your critical eye and personal style, and participating in the community.

Courses are fine but the core of your development is going to be in the pieces you produce.

pliant olive
#

I completely agree with you, but I want to take a good path and not "learn" things in courses that I will not use later because I have another goal and I learned "that" because I thought it was necessary. That is my doubt/problem, and that is why I ask you for advice 🙂

mint skiff
#

you are going to 'waste' time. That is just a fact of learning. Start from a project or piece you want to do, and in the course of working on that identify what you're missing and what resources you need to seek out.

#

art is not a rigid discipline, there's not really going to be anything that's 'wasted experience' if it has contributed to producing the work you wanted to produce. It's only really later in your career that you start to specialise.

ashen lynx
#

Not really. VFX is not really relevant to you. You need modelling, unwrapping and texturing skills as well as familiarity with tools you are going to be using for the above. You need good sense of composition, familiarity with color theory. You also need basic understanding of how realtime rendering works and how to make your art efficient. And most of all, you need flawless observation skills. All that you need to turn into two or three completed environments. If done right, you will have a job in months after completing that.

#

@pliant olive

pliant olive
#

@ashen lynx So, I'm taking the Belder course to learn modeling, right? I'm finishing the Unreal course I'm taking to have the basic knowledge to start making my own projects and... for the topic you mentioned about color and textures, what can I do to learn? A course on Udemy, perhaps? Or something more expensive on another website? I need a little guidance :_)

jolly sand
#

How does working in the game industry work? If I wanna be a c++ game developer does it mean im only hired for that game n then dropped/

#

?

#

Is it consistency in the industry or ill always have to keep looking for new jobs

ivory echo
#

I mean… given the current state of the industry (mass layoffs across the board), I don’t think you can call it consistent

jolly sand
#

damnnn so going full time in this would leave me broke ?

#

im only 18 but im still tryna figure out my career path

oblique ice
#

go to game conference, meet game developer there

ivory echo
nova stag
#

bro can you drop a help?

#

im 18

round radish
nova stag
#

?

round radish
#

Go to the #ue5-general channel and look at the pinned messages to for help learning to use UE...

dusky fable
# jolly sand How does working in the game industry work? If I wanna be a c++ game developer d...

You can get hired as a contractor, which is time based, or as a full time employee. As a FTE, you work for the studio on a specific project and then moved to another project later. That might be after the game ships or later when things are stable, depending on the needs of the project. For a live service game that might be years later. Often studios will stagger games so when one is spinning down, the next one is spinning up.

Layoffs do happen after a project ends, especially if the game didn't perform. It's not as common as it used to be. Projects can also be cancelled and studios run out of funding and shut down. It is however not as doom and gloom as people who don't work in the industry think it is. You just need to make sure you have a solid emergency fund. Getting your first job or 2 is really hard, but once you get experience it's not.

You shouldn't be always looking for a new job. Especially as a programmer.

chilly sundial
#

well you aren't going to be using js or react for game programming

#

it's pretty much exclusively going to be c# or C++, the former of which is pretty easy to pick up on the fly if you know c++

ivory echo
modern relic
modern relic
#

Someone made a sim city type game in the browser ♟️

ivory echo
round radish
#

Sounds like a great implementation.

agile thicket
#

i worked in ad tech about 5 years ago, and our web game clients were making money hand over fist

ivory echo
#

Yeah, sometimes I wish unsolicited ads were declared illegal globally

frosty swift
woeful iron
#

remember when they tried to make it html5

modern relic
modern relic
woeful iron
#

now they use c++ instead

woeful iron
woeful iron
# modern relic Nope was it great?
We had some very good reasons for wanting to write a new client, Java has become increasingly harder to run in a browser over the years, plus it’s written in a way that makes it difficult for us to squeeze out any more performance from it, or to add new features.

In any case, the HTML5 client was supposed to solve these problems and generally make it easier for you to play RuneScape. Unfortunately the client wasn’t fast enough, even on high-end computers. The performance problems we originally thought were just something we needed to work on, were rather more intractable than we had anticipated, for quite complicated technical reasons. So, we went back to the drawing board and decided that the only way we could sort things out properly was to write the client again.

Over the past year we have been quietly working to bring you something pretty awesome. Our next new client builds on the re-architecting we did for the HTML5 project to deliver what HTML5 could not – the performance you expect out of your computer when playing RuneScape, with all of the added benefits we had intended to give you before, and more.

modern relic
#

I mean at least they realised and didn't pretend it was good and shipped it anyway

ivory echo
woeful iron
#

well rs would never be what is is or has been if it didn't run in the browser back in the day though

woeful iron
#

why do people so often delete messages in here, half the time I see there is a new message, it's gone by the time I check the channel lol

red stump
#

(it was deleted against said persons will)

spice dagger
tulip grail
#

Hi All! What is the state of Game Dev Job Market?

#

Its Getting better or worse or its still the same?

steel creek
#

yes.

oblique ice
#

how is the state? can read game developer articles 🤔

opaque aurora
#

So, I'm working as a programmer in a game company, just not with Unreal. We get some personal development budget each year that we can use to do courses or buy books for example. Those should be aligned with the company goals, so I can't use it to do anything directly Unreal related, since we don't use Unreal. Basically it should be generic game programming and I'm having a hard time finding something. I already have the book Game Programming Patterns, which is a good example what I'm looking for. Maybe anyone has some recommendations for anything similar?

grave cove
# opaque aurora So, I'm working as a programmer in a game company, just not with Unreal. We get ...

As a programmer, any books on software development/engineering, systems design, project management or language references (for whatever language your company's working with) are recommended.
Game programming is not a special snowflake when it comes to these sorts of problems. Even if they're written with examples from another language they will be useful.
You can find a lot just searching Amazon or googling. People ask for book lists all over so it should be pretty easy to get recommendations.

opaque aurora
#

Hm, yeah, true. My search is probably too focused on the "game" aspect, which is why I only find results for specific engines.

restive crescent
#

Hey folks, I was curious, do y'all often see take-home projects used for evaluating people for UE software engineering positions, specifically for generalists (in smaller studios) and gameplay programmers?

dusky fable
dusky fable
small marsh
dusky fable
#

What is the actual role that you want? The industry hires specialists, not generalists. Programmer are hired to write code, not 3d modeling.

shut token
#

No one can answer that but you

#

Pick whichever you enjoy more

dusky fable
#

That's a personal question that only you can answer

#

Tutorials are primarily made by hobbyists, not professionals. So they won't really help you get a job. Certifications aren't relevant as none of them are actually well respected. You get a job by having the skills and proving that you have them.

Getting a job as a programmer is going to be very difficult without a CS degree though.

shut token
#

Just build shit.

#

That's the secret

#

That's the shortcut

#

Build shit

#

Do what you enjoy. Not what is "easier"

dusky fable
#

They are both difficult, but for different reasons. Programming you need the CS foundations that a lot of self taught devs never learn. Sure your portfolio might get you an interview, but you won't pass a technical interview without the foundations.

Level design is more about the end result. What a level feels like to play through. But the design discipline has a lot of competition.