#career-chat
1 messages · Page 17 of 1
I wasnt, but hurt quite a bit still
yea, I cant say too much about it atm because nda and contract stuff of course.
I truly hope all the people I worked with will land somewhere properly. There's a lot of talent there, and I considered them all great colleagues. It will be weird to go on without em.
but such is life.
Oof
So a buddy of mine works in the industry as a senior gameplay programmer and thinks I may be able to get on somewhere as a junior. So how to do it? I've literally never been paid for anything gamedev besides a little one-off prototype a few years back. I feel like I'd be a pretty strong Unreal generalist but can't really prove it. Finish my plugins and use them as a portfolio piece?
It's a bunch of half-finished prototypes and a fairly robust WIP plugin suite. I don't think it's ready to go yet. I think finishing the plugin suite is the way to go.
you can share prototypes if they have a function though
like e.g. if you create a combat system, but it's more like a tech demo than a game, that's experience to show
you don't have to show only fully finished games
depending on how interesting the thing is of course
It's one of those things where I'm not DYING to get a 9-5 job doing this, as I make equivalent money in civil engineering, but if it's a sidegrade it'd def. help progress my skills faster towards my true goal which is indie.
well that's up to you to decide where you want to go
I'll finish the plugin suite, it has accompanying demo gameplay so I think it'd be a good portfolio piece.
if you're already a civil engineer though, they might not be that nitpicky about a portfolio though
depends where you go
especially if you already have a guy on the inside
they might give you some more slack
If anyone here knows anyone good at animations and combat systems looking for work shoot me a message
Seems this particular whale is out of reach.
Is there a point in trying to learn Unreal to get Unreal contracts in the future if all I have is a gaming laptop with an RTX 3050 and no hope of affording a better laptop with my Unity contracts any soon?
Like are most contracts for hyper realistic graphics heavy games?
Depends on your vram, mostly.
UE will run on a potato if you want a slow experience.
Depends what you want to do.
You wanna play around 5M poly models? Maybe not?
@round radish well, for personal projects I want to use stylized lighting and make simple models, the question is not about that. But I want to get paid and I fear the Unity job/freelance market might die.
Well, you were asking about performance. And it entirely depends on your skillset and what you want to sell.
Check out the job offers in #instructions and the UE marketplace itself.
Well, are professional projects commonly bloated and completely unoptimized until the crunch before release?
Even indie ones? đą
Indies will be one extreme or the other.
a 3050 is not bad for Unreal. What CPU and RAM do you have?
I use xyz and can confirm it was cheaper than most tld
Certainly cheaper than dev.. That shit would bankrupt me
Don't checkout .io then
"cheap"
Hey folks. We're potentially a month or so away from securing some modest funding for our project (yay!)
It's clear to me, and has been for a while, that there are certain areas of the project which will require additional/more experienced programmer support.
Having not been in a position to be able to hire talent this way before, and only really being familiar with the rates on the artist side of the industry, I wondered generally if anyone had advice on how freelance programmers generally structure their work and what the rough range of going rates are? I suppose it fluctuates wildly based on skillset, locale, and area of expertise.
Artist quotes/freelance is generally easy for me to digest for a budget, because it's usually possible to agree on a per-asset quote. With our upcoming budget being fairly restrictive, the thought of an open ended "per hours" contract scares me a little as that could likely eat through our funds very quickly. Is that the norm for programmers? Would it be unusual to ask for a quote on a particular set of work as a pre-agreed lump sum?
Any advice/thoughts would be greatly appreciated đ
Would it be unusual to ask for a quote on a particular set of work as a pre-agreed lump sum?
This is definitely a thing for more well defined features/work, but for both parties sake, make sure that there are installment/progress payments, scope is very well defined with explicit end deliverables and requirements, and that the contract specifies how changes in scope, or additional iterations will be handled.
The less well defined your requirements are, especially if it's like "well, we want weapons, but we really need to get them in, and then begin iterating to get the 'feel' right" is when it's not really well suited to predefined quote, or you have just getting weapons working as the first quote, and then you talk a second contract to refine it.
Great point! Yes, we're pretty good at itemising generally (on the art side, mostly, but we can certainly do the same elsewhere). I expect the best process would be to have a design/spec document for the work to go along with the contract, which then confirms for everyone what is expected over the course of the collaboration?
Also, if the dev is a competent contractor, they will work with you to help define these requirements. You may find some tasks are non-linear. Sticking with the weapon example, There might be a WHOLE bunch of to get 1 weapon working right, but then the next 10 weapons are all done in half the time of the first weapon. If the dev has the right experience they will work with you to understand how that might look, some of the gotchas, some of the rabbit holes, and get a clearer picture of that. Having said that, you probably can't expect them to spend a month scoping work for you either, so it really depends on the scale of the work you require them to do as well. If you ask them to setup a whole cloud infrastructure scaling server system, they may need some exploratory budget to help scope. Really depends if you are talking 5k worth of work, vs 300k worth of work
yeah pretty much bang on. And you can tether the progress payments to that to with the different acceptance criteria
But, also, software estimation is notoriously difficult. The more hard you define the requirements further out, the more likely you will get inflated estimates.
it can be better to take an iterative approach to some of these things, as the dev becomes more familiar with the project and the problem space, they can get a better idea of what they are estimating for the next phase
Awesome, really appreciate that perspective! We're definitely going to be on the lower side at this stage, and the person would essentially be supporting in areas the team can't manage already by themselves, a bit of tooling initially, and then pretty standard gameplay programming after. Is there a good place to look for people? Artstation would be my usual go-to for art. Is there an equivilent space for programmers?
Hmmm good question. Github tends to be the place to share stuff for programmers, but it is less discoverable and social than artstation i'd imagine. Asking around your own professional network is usually a pretty good start, local gamedev groups etc. But if you are looking more international, not really sure
No problem, I can do a bit of research over the next few weeks on that. Really great stuff though, thank you!
no probs
so, my friend talked to me about this and it really got me wondering, wont AI replace game development sooner or a bit later?
no
still insane people actually think this
No, not happening any time soon
Or in any foreseeable future
probably for the better đ
Bold of you to assume that humans can keep each other alive until then :P
i got this awesome idea for my game called Anger meter: if you kill civilians in missions, police amount will increase or lower how high or low anger meter is
congrats! you've reinvented gta!
It'll certainly do things for their career if it isn't a "game" idea.
âCareerâ đ
Any CEO wants to talk a little bit in private. I wanna know how you organize your companies/teams.
Are you the creator of Zero-K the RTS game?
no
Oh
Hello everyone I am a beginner at game development and I need some help, so I have been trying to learn how to make a game using unreal engine ( I know its hard but I still love its ability to make games which are just outstanding and so I decided to stick with it ) but most of my time just goes on watching tutorials about how to add/develop a feature to my game like attack, running, etc and still after some time I can't even remember most of it. I don't want to be a developer who survives by just watching tutorials and then copying it I want to build the logic on my own, so can you guys share how you remember or tackle such things and also I wanted to know how you guys decide to make a game like what is the normal flow while making a game like make animation then coding then testing like that.
I want to pursue a career in game development.
Break down the problem into steps. Tackle said steps.
Experience.
No tricks.
No shortcut or anything about it. Just need to keep building things.
just make something without a tutorial? If you're stuck on something figure out that step and move on
Plan out your game ahead of time before working on smaller pieces in the editor. If you have a solid plan then you can start working on implementing the game mechanics. Once the gameplay loop is working even if just as a draft version you can begin to add more visual quality to it by replacing placeholder assets such as cubes with the actual assets. Same with materials. Just use the basic ones at first then spend time on improvements once youâve decided upon and built the functionality of the actors first. Why? Because you might change your mind or realize something isnât going to work and itâs better to throw away something with placeholder assets than something with high quality custom or even paid assets.
Hi there! I'm on a quest to dive into the world of modding for the game 'Squad' and I want to hire an expert in Unreal Engine 4 to guide me. If you're passionate about game development and love teaching, I'd be thrilled to work with you on this personal project.
read #instructions for hiring @autumn dawn
ok
Yes please post hiring requests there.
Additional question: Does Squad allow for user mods? From the Steam page it seems to be allowed?
We don't allow for unofficial modding/reverse engineering on this server.
From this it seems to be allowed: https://squad.fandom.com/wiki/Modding#:~:text=Squad can be modded using,them on a dedicated server.
Squad can be modded using the Squad SDK. Below you can find guides on how to get started in modding, where to download the Squad SDK and guides that will take you through the process of creating a mod all the way to playing them on a dedicated server.
If you want to use Unreal Engine's Sequencer tool to create cinematic quality video sequences f...
@rich kiln please stop crossposting. If I wasnt in such a good mood it would've been another strike, and when you get 3, its a ban.
In this case you might wanna post in #969360633386655744 and tagging Pfist about it.
if a job seems like a good fit/i feel like i have a good chance of getting it but the application process is absolute shit should i just suffer through it? or am i "allowed" to fob those off
Depends how badly you want the job.
not for this specific job. just applying for jobs in the field. theres basically none in my areas but could definitely be because everyone is on holidays
I think there are two main reasons why the application process for a job is terrible
one, silly HR requirements, or simply ignorance and not knowing a better way to hire people (like just copying another company's method without understanding it)
or two, the company is actually just as terrible/predatory to work for as the application process đ
you have to interview the company yourself and ask good questions to figure out which they are
Some people tend to treat an interview for a job application as a one way street.
In that its only purpose is for them to evaluate your fitness for the position.
Its much better to also look at it (for what it is) as an opportunity for you to interview the company and get an understanding of if it meets your standards as well.
I've refused to work with companies before after getting to know them better prior to engaging in any work.
Some are certainly not worth the effort.
hey everyone, I am relatively new to the gaming industry but have lots experience with software dev through various personal projects and internships. Im looking for part time roles in the gaming industry i can do while i finish my last year in college, are there any ideas on where to look?
Note: been coding in unreal for 6-7 moths now so im not a complete noob.
How would one go about looking for beginner level jobs in unreal blueprinting ? For example should i put up videos of game mechanics I have implemented in the games ive developed ? This is considering I have no professional experience.
You might find some postings on the job board here, but for an actual paying job youâre likely going to need to know C++
Yeah, if youâre an artist thatâs a diff story, but at that point youâll need other tools as well
Oh?
I thought you need to either know programming or art to some extent
Ah yeah maybe
Yeah. I am always very suspicious of any "interview question" which could lead to code directly put into their project.
"we're hiring a gameplay programmer... The interview question is to write a modification to the cmc for wall running" okay mate.
So far, when they ask me to do a test, I tell them to pay me for my time. they all declined, and I refuse to do so without payment.
This sounds more like they want to test how familiar you are with CMC. If you have ever made a custom movement for CMC, this task is trivial. Just copy paste PhysWalking, instead of sticking to the ground you make it stick to a wall. Then you can check how Crouch and Uncrouch(UpdateCharacterStateBeforeMovement and UpdateCharacterStateAfterMovement) is implemented and now you can Start and End wall run the same way. Then just make one tracing function that finds a wall. It will work in single and multiplayer.
I highly suggest everyone to get familiar with CMC(until Mover2.0 comes out), just follow a tutorial and implement some custom movements. You don't need to touch 99% of the stuff inside CMC. The code is ugly and disgusting, but it's not really hard to make new movements if you follow their "framework". Who should do the wall running then if not gameplay programmer? It is gameplay code after all.
The point is that they can take the code you write for them, use it and not hire you.
Or pay you anything for it.
It was just a (bad) example.
I am a concept artist with basic knowledge of unreal blueprinting, so does that mean i go for designer jobs only ?
Well, are you a game designer
You won't be hired as a game designer if all you have is concept art and basic bp knowledge.
You'd need a good knowledge of the things the posting requires, as well as a game design portfolio. Portfolio is super important
the only way you'd possibly get a job as a solely blueprint programmer is in a smaller indie studio.
if you're looking for the wider industry, you need to pick, hone, and showcase a specialisation. I personally reccomend takign a look at what the jobs require, for ones you're interested in, and see which align with your interests, and that you can adapt to the skillset
Man Iâve been moving away from programming since I wasnât having much luck getting jobs during Covid.. the gap in between definitely made my programming skills obsoleteđȘ been trying to get into concept art roles but so many art roles be focusing more heavily on 3D stuff or want you do be the concept artist and 3D modeller plus material artist.. I just wanna do 2D concept art đ and possibly practice 3D while having an actual paying job doing concept art
Probably only going to be getting more and more difficult to be a 2D concept artist
Yea⊠especially with ai nonsense.. but that goes with anything at this point art related đ
Iâve also been trying to create a storyboarding portfolio to possibly get into animation
See how the goes
I feel like just having a casual job is the only way to go and do art on the side for commissions⊠but even finding normal jobs right now is a task
I stopped programming for about 15 years, just started again 2 years ago.
Yea⊠I canât get myself back into it.. the jobs are far and beyond my capability of landing now
Their requirements are ridiculous
Unless your breath and dream code lol itâs hard to keep up if youâre not working in the field
yes 15 years ago I decided I'd rather have a life than keep up with the tech all the time
but 2 years ago I decided to get back into it đ
At this point I just want a well paying job to enjoy life xD
You and countless orhers
You get dropped into a high-stakes life or death game with a six-figure salary on one side and taco bell on the other
so I have something for those who are doomscrolling the #salary-jobs channel on New Year's eve, probably jobless and sad...
I've been there too despite 10 years experience (at the time) and a stellar portfolio at Unity and Activision Blizzard.
Since more than 11,000 games industry people have involuntarily become unemployed in 2023, I shared my experience as an example of what NOT TO DO after losing your job.
Hope it helps some folks to keep their sanity and have the right focus to land a job.
https://www.linkedin.com/pulse/my-personal-rollercoaster-odyssey-job-hunting-growth-game-olle-9ucdf
Doomscrolling LinkedIn on New Year's eve, jobless and sad? I've been there too and I feel it is the right moment to self-reflect on it and think aloud of a better option than the sadscrolling. I've been officially jobless since about 2019, despite 10 years experience (at the time) and a stellar port
so are we only allowed to read this in 3 days?
That's why I decided to become solo or duo game developer and move to low cost of living city and make indie games. I can do it until I die.
thanks for reminding me why I haven't quit my corpo tech job to do anything with games full-time đ
only very few of us make it anyways
It was meant to be motivational, not vice versa đ«Ł
OMG
Well đ©
but if it gets the job done, where's the harm?
I think you've missed the point, it's not that blueprints aren't used but that "using blueprint" is rarely a job in and of itself because it is simply one aspect of a myriad of other roles.
isn't there an argument to be made that BPs are relatively new and is becoming more and more popular?
compared to something like C++
No?
The question was effectively whether "blueprint programmer" is a position you can get a job in-industry, and the answer is that those positions rarely exist because most studios don't need people who can do only blueprint.
every forum related to UE, a lot of people keep asking the same quesiton, if they can do games only with BPs
Blueprint is not becoming more popular in the industry, it's already used heavily as part of other roles.
that was not the question
You won't get a job as a blueprint programmer, except maybe as an unpaid intern.
A solo dev, or a small team, might be able to. You will not find an actual job in the industry where this is the case unless you are very lucky.
idk, that chinese dude worked on a game for 2 years and sony hired him. I know statistically it's very rare but it was 100% bp
Hired for what
as a designer? As a technical artist?
there is no "blueprinter" role
they bought his game as an exclusive for playstatioon
and hired him to keep working on it
that's not what the question was, again
no one said anything about making a game entirely out of blueprint
this was a comment on getting a job
and i gave you an example of sony hiring a "bp programmer"
and hired
To work on the game.
And once again: this was a comment on a specific person asking about getting a job
yes, so techincally he got hired as a "bp pgroammer"
my dude you are calling out technicalities while ignoring the context
If the goal is to get a job no one is going to say "go do this one in a million thing"
He got hired to finish his game, which is not a "bp programmer".
Yes, you can make a game entirely in blueprint. You can get funded by a publisher or bought out. No, I'm not going to say that's how you get a job.
because i doubt you have credentials to take your answer as right
were you a recruiter in the game industry, i'd listen a lot more
Great, then go find one and talk about it with them. You've still missed the context of the answer you were responding to.
you're responding as if you ran a game studio and know what to recruit
I'm responding with years of industry experience, yes.
as a recruiter or an employee?
As someone who has been in positions to help make hiring decisions.
And as someone who knows generally what the job landscape is like.
You don't have to be a recruiter to see job postings.
You don't have to be a recruiter to understand the general makeup of teams you have worked for or adjacent to either.
job postings usually ask for 5 years of experience, i know the majority of people don't get hired based on 5 years because they lack it. but they make up on other aspects
what does that have to do with any of this
game studios, like most companies, tend to hire people who get shit done, whether it's with bp or C++, if you can provide them a product, they will hire you
No one hiring for an engineering position is hiring someone who knows blueprint but not C++.
Not unless the job posting specifically calls that out.
thats right, but we're talkin about UE here
If I knew only BP I would not be in the role I am right now
Even in UE you won't find a job which is 100% BP only - unless a game you're already making gets bought out like that 1 in a million guy.
A games company hires someone who fits what they need. You can "get shit done" in BP all day, but if it's a role for C++, or a role for level design, or an art role your BP knowledge is gonna leave you high and dry
That's not to say that knowing BP is useless.
A level designer, technical artists or even a regular artist knowing BP is really useful. You can make cool stuff.
But it's not the main focus of the role.
Of course not, it's a useful tool, and roles do use it. It's just never going to be your sole role unless you're targeting like a 2 man studio
from my experience, it's the big studios that want C++
Game designers and LD, and virtual production I imagine use it all the time.
Their primary focus is still elsewhere
that's a good point you bring up. game designer with BPs and C++ still works seeing that the role fits as a game designer
Yes, I am talking about UE.
Quite frankly there's a ton of stuff that can't be done with blueprint at all, and any studio bigger than a handful of people is going to need actual C++ engineers. And on those job postings they will not be accepting people who only know blueprint.
Instead the "blueprinters" will be tech artists, technical desginers (or other forms of game designers).
The engineers may use blueprint alongside C++ - the engine is built for that purpose - but they will not get along with blueprint alone.
i think if the job is asking for a "gameplay programmer" then it's most likely to be in C++
it's not likely
it is
and the roles that are "pure" blueprint are mixed with other roles
tech artist, level designer, game designer, technical designer. A lot of designers.
Blueprints and lots of other in engine visual scripting languages are primarily aimed at designers, after all
you don't look for "blueprint programmer" jobs, you specialize or at least pitch yourself as one of the above.
So they can chunk together gameplay stuff quickly, without getting bogged down in language semantics
that's right, no such thing as BP programmer but a game designer could work, that is if you know what you're doing
...which is what I've been saying this entire time
and what laura, the person you originally responded to, was saying
Imo knowing blueprints well is akin to a c++ programmer having perforce or git experience. You don't get a job because you know perforce or git, you get a job because you know c++ and knowing about source control is a highly rated added benefit.
nah you didnt mention game designer role
I did
ok
by name? no. By implication? yes. #career-chat message
and that last one actually was by name, who knew
not me apparently
git sucks for bp projects
xd
Git is great.
Not really, you don't need the niceties like merging to effectively use the source control
Git is awesome and needed for any project
Locking is an issue, but eh.
i use git personally but generally feels better with perforce for UE when working with a remote team
Perforce is just a pain in other ways, but it's better for assets, yes.
We are currently using git+lfs but it's not as good a workflow as perforce. However if we switch to perforce we lose integration with gitea/github. Mostly the issue tracker and kanban board. Is the alternative just to use some dedicated project management software like jira?
yep
of which there are a decent number of other alternatives out there too
also perforce swarm for code review
what if you know BP and git :((
(jk lol I'm a designer, wanna avoid programming wherever I can)
I'd hope that just about everyone directly touching the game knows something about the source control they're using, even if it's just the basics :/
otherwise how is anyone submitting changes lol
sometimes you gotta make it as easy as possible but if someone can't figure out how to click "submit changes" and "sync latest" then oh boy
I ended up writing a guide whenever someone does have the skills I want except for VCS
don't wanna lose out on someone for such a trivial reason lol
unfortunately Azure DevOps makes it an absolute pain in the ass when it comes to adding users
What is a systems programmer??
Somebody who creates systems?
what is the meaning of a system!
That'd depend on the context.
Within a game it could be a "inventory system" or "movement system"
A system can be pretty much anything.
I understand stuff like graphics, or audio programmer, to me each is a system
oh so more like a gameplay programmer
It might not be gameplay related.
It can depend a lot on the company and how they want to organize programmers.
For us it's mostly anyone not a gameplay programmer. So stuff like graphics or audio are sub-disciplines of "systems" but also other things that are systems that may not be specific to the game the rest of the team is making.
You could also consider it sort of like engine programmer, except when you've got an engine like UE4/5 that can also be a little confusing.
Thanks, it sounds a lot like tools programmer or general programmers
the name is confusing though lol
Tools may or may not be included in systems. Depends on how many there are.
Tools might be separate since they're working only within the Editor. Systems programmers are tend to be doing systems that are still used in game.
Thanks that clarified it a bit for me
I got scammed by a client who didn't pay me for work, what's the best use for the project source code that I have atm, is there anyway to get money out of it?
I wouldn't. I don't think legally speaking you can leak or sell code for someone else's project just because they haven't paid up
You might be landing yourself in some very very hot water doing so, and open yourself up to not only never getting the money, but having to pay money in damages
I've heard of people doing similar before and getting bit big style
how would he even know it's me selling his project code?
- what whould happen at max, I dont get it
Get sued
I don't really have money to
Doesn't matter, they can come for future paycheck, personal assets
Got a dev machine? Probably not after a lawsuit
Well because there's a very limited number of people that will have seen it.
It's not exactly hard to guess "maybe that guy that I didn't pay sold my source code"
not really going to discuss whether or not you can get away with doing something illegal anyway
Getting scammed is frustrating, however it doesn't give you the right to scam and steal back
Pursue something in small claims court, keep getting on at the guy or chalk it up as a loss if you really don't think you'll be able to get that money
But under no circumstances go and commit what is itself a fairly major crime
what if that I am not the first one he didn't pay to? how would he be able to guess
in future work out ways to mitigate or recoup losses in your agreements - some proportion in advance or on completion of milestones, make sure you know who you're dealing with, etc.
If you've got a contract that could work in your favour, especially for pursuing something legally, but if this was just something informal, your only real chance is the guy's conscience
you can have clauses that demarcate what you keep posession of if the client fails to pay, but that's something you should consult a lawyer about.
How do you know this? If you know this why did you work with him?
Why take the risk. Why commit more major crimes in return
If you signed an NDA you're double screwed if you leak that
Because then you're in breach of contract
I didn't know, I am just assuming, if he scammed me, then it can't be the 1st time he scam someone
But it absolutely can be
And most often times is.
Someone willing to rip off a freelancer doesn't tend to be able to do it to tons of freelancers on the same project
If I was in your shoes, I'd try a bit longer and then just chalk it as a loss, and be more careful, ensuring all your ducks are in a row, as BillyBobCornCob pointed out with contract clauses
Wouldn't like a screen share or video proving the work is done, then getting paid then releasing it work out? Or get paid half, hand it over, get paid the other half? I know it's not that simple but I always get confused at how many people get scammed over this stuff
yep
i think really the best way to protect yourself is suss out your clients - look at their past work, how professional and organised they are, whether or not you can take them to court (e.g. if they're an international client), etc.
everything else is sort of just to mitigate damage if things go south but you really want to avoid those situations to begin with.
Always do your homework :P
in the future Never accept a suspicious offer and always take your time to read the contract & NDA.
also never give up your code without getting paid first, unless you are working with a trusted company!
if you didn't sign a contract, any work you completed still belongs to you
a work contract will include terms that assign the rights of any work you complete to the employer in some manner
so yeah, check the paperwork you signed - if it doesn't include something like an IP assignment clause, your 'employer' doesn't have any rights to anything you produced
That's a bit different to what they were asking though
They were saying leak the project source code, not just repurpose what they made
Which is super illegal
yeah, that's different unfortunately - you only own the material you produced
the smart thing to do is letting them release their project, and after they've made money, if you can prove your work is still in there, take legal action for intellectual property infringement
assuming they made enough money to make that worthwhile to being with, mind
suing them is a waste of time.
I studied law, intellectual property to be specific,, and I understand what you say.
But remember the people you are going to appeal to(the judge/court), they didn't study these laws and they don't even understand it, because it's relatively new and I am talking about western countries.
For example, there's an Egyptian guy who made an indie video game and star trek discovery stole his IP, they stole his characters(Copy and Paste), even they got actors that look like his characters and they built on his story and yet he lost in courts.
If you search the internet you will find the guy himself explaining it in his blog, it's been a while
https://www.plagiarismtoday.com/2018/09/11/understanding-the-star-trek-discovery-plagiarism-allegations/
Hello guys
I am currently looking for a QA job and have over 2 years of experience. What companies should I start looking at? I assume that not all job offers are posted on Indeed but may be on the company's careers page.
We can't really help with that
go for whatever pays appropriately, and is accessible to you.
It's very region specific
and situation specific
Look on LinkedIn, Google Quality Analyst Jobs, Search your area for game studios and see if they are hiring. Look at if they have a project starting or ending as you'll be able to predict production requirements.
Also, don't feel restricted by industry and look into other software QA positions in other industries as the skills are not just required for games but for all software development.
You can also speak to recruiters and talent aquisition people and introduce yourself. But remember, they dont work for you, they have clients and if your resume matches something they are looking for they may decide to speak to you about it. But it never hurts to offer your information and resume.
I would like to know, where can you show your work, depending on where is the best web platform to present your game, graphic design, and or the entire creative process?
Hey guys. I am looking for advices on how to create a good portfolio for being an UE gameplay programmer, ifanyone has some
Hey, yâall. Considering a career switch from film to gaming. In art dept in film and have visual art background. Do you think this is wise?
Probably not - games have notoriously shit pay and working conditions, and right now we're in the middle of pretty devastating industry wide layoffs that are only going to make things worse
over 10,000 people lost their jobs last year and this year is unlikely to be much better
some of your art skills and soft skills may well transfer, but you should also be prepared to spend a lot of time working on games specific hard skills and building a suitable portfolio before you're able to secure an interview, and even then it could well be entry level
ArtStation?
Yes I know, I'm already there even if I haven't done a lot of publication, but it's not suitable for gameplay presentations etc, to test a game, or an extract of a game. There is no no dedicated platform?
Okay, yes, I know but I hadn't thought about it.^^ thank you, but there are so many unity games that I associated the site with unity. lol same for me
First problem is that ideas cannot be copy protected.
Second problem is he supposedly came up with his idea 3 years after the announcement of the show being written.....
good luck.
That's a cool story except more people in our industry of vfx lost their jobs last year than in games.....
Become a lawyer. Nobody's ever going to stop needing those.
Won't need 'em in our MadMax future!
Yes I definitely am planning on learning all the software. I have some experience with cad software/3d art already and see that the film/tv/commercial industry is moving more in the direction of virtual sets, whether theyâre green screened or on an led video wall. Iâm mostly wanting to future proof myself in learning this software while also holding an interest in working in gaming.
Hey y'all, so I'm creating this fully animated short film entirely made in UE5, I even have someone that work as a sound designer at EA, plus worked at other projects like "the boys" and stuff he's kinda like a mentor figure of mine and he's pretty interested in the project so he offered to be a part of it, anyways I wanted to know of there is anyway of directly contacting a representative from Epic Games and maybe pitch the idea to them to see if idk maybe they'd like to be a part of it In someway specially once I put it into festivals, I thought I'd give it a try since I'm using their software to do this project
You can probably find a corporate contact on their website. You probably won't get that info here.
And how is this career related? đ
Hi, I am looking for a game design mentor for my younger brother. He is learning from the internet. But not learning much. Can someone help me? Is there any Indian who is from Delhi or nearby?
good luck finding a game design mentor from anywhere in india oof
borderline impossible
is it possible to find someone out of india who can teach online
how
if it's online, why does it need to be someone from India though
I am looking for offline. But if it's not possible then I have to go online courses and language is a diffrence for him
Communication in deferent language is hard
It about finding job and posting your portfolio. but for that he has to learn?
I haven't found anyone at all, I learnt GD on my own
I'd recommend buying some GD books and reading them, for a start
provided he knows the basics
Can you give me any tips to improve his workflow. Like giving him targets or something else.
Like he is learning unreal engine now
oooh! shit I didn't think about that. Thakyou for that
First of all, he needs to know what exactly he wants to do. "Game Development" is a massive field and it's almost impossible to do everything by yourself.
Broadly speaking, there's 3 fields. Design, Art and Development.
Which one does he want to start with?
I don't know and in my opinion he need to work on everything in start. So he can decide later while learning
because as time goes you see yourself what you like and what you want to do
Just tell him to start with something small and look up what he needs
there is no real set path
He is doing a project right now. but many time he stuck at some problems that he cannot solve by himself
or at least point you in the right direction
I have already send the link of this server
even outside of software development, anything remotely international is probably done in English
I have to ask, how old is he? I thought English was taught everywhere in India, especially in Primary/Middle school.
lmao fair enough
idk how but I just learned it naturally through TV and games lol
I was fluent by the time they thaught it in school
yes it is and he is 18 or 19
It's same for me
he is improving in things but I want to speed up things
Because I spend 5 years finding what i want to do and learn every thing from internet
I don't want the same thing for him
yes
that a great idea and I am working on that. we started a project to see that and It's been three weeks. It's seems he has done very less work
So what should I do to relise him
is it your responsability though?
you mean what should you do to make him realise?
yes
does he want to realise though
does he want a future in game dev
if he doesn't do shit, maybe he's just not interested
if you're already doing nothing in the learning phase you will never become a proper game dev
cause you lack drive and passion, which is needed in the industry
cause there's nothing else for you there
he is working and I don't have to force him
you say he has done very little on the project though
đ§ââïž Welcome to a chilling journey through the desolate streets of a post-apocalyptic world! đ In this mesmerizing video, we've brought the undead to life in a hauntingly realistic Zombie City visualization, created using the powerful combination of Unreal Engine and Blender.
đ Watch as the once vibrant metropolis transforms into a nightmarish ...
last month he created this project
I did the 3d and lighting and rendering. and he made all the blueprints and exe file
and after this he is not able to make nothing
If you have complete day. And you don't have any other work. how much work you can do
this one he created in two weeks
use internet
Ok
But how to download megascan and quixell it's too much i don't have that much space
When any of u guy coming to India. Open some damn company bro ,we need good gaming companies I need job and experience
You can either download the low quality versions of assets or don't download a lot and only few that you can reuse in your environment
Ok now who's gonna open company in India i m poor and need job in gaming field
I wouldn't count on it
Your two other options is to either learn game dev on your own, save some money then move out and start job hunting. Or pick another field. Software development is know to be a more secure and better paying field then game dev
Bro one problem how decrease size of any texture whenever I put it's too large
How I m gonna move out I m poor
Just lower it's quality externally. You can use Photoshop or photopea
Ohh
Figure it out ig. Either find some odd jobs out there at some restaurant or construction site. Or if you have the skills do some freelancing
Whenever I put it on any surface weither it's wall or ground texture is to large it's looks pixelated when I play it
Resturant or construction site ? Bro it better I just leave this whole world
If your pc isn't able to handle top tier graphics then it's best to not aim for it. Why not choose a more pixilated art style?
Now texture is good but it's just I don't know how to reduce its size to fitt ,like. Grass and mud texture grass look gigantic
That's just some things I've done to earn some money and buy my current pc.
You don't always get to have the nicest options in life but at the end of the day you need to pick something
You want to not be poor? Earn money! How? Well freelancing currently I'd imagine isn't an option for you due hardware limits, then fix that by upgrading your hardware! How? Do some odd jobs to get enough for a disk drive
Bro in your country even construction site pay enough to live here u die so it's better I just go to jungle last option
How teach me sensei
How freelancing work I didn't get any work i tried
Ooooh sweet summer child. You don't even have an idea on my countries finicial situation
Do you have any portfolio? Any experience that people can verify? Did you hunt for those opportunities? Just making a fiver account won't be enough to get a gig
No portfolio here people are old minded they don't give sh#t about portfolio just degree then they will exploit u by literally sucking ur blood
Sensei adopt me
Cool thing about the internet is it allows you to not interact with these people :)
There's hope at getting a job with people respecting you. You just need to prove yourself
Only Old people with money no tech knowledge, wrong or not enough to resources but still unreal expectations thats my countries problem
One day my boss gave me old 512 mb ram pc that cant even connect to wifi without dongle to make intro video from an event then I said its not possible then they gave me 4gb ram pc said that new
just imagine
I can relate. 4gigs of ram was considered top of the line around here too
freelance internationally bruh
Bro photoshop work on 8 gb Ram after effects runs on 16 I told him and he show me a video to make something like this ,his expectations was level of large product studio I left that place
But as I said. I took some odd jobs here and there, saved up some money, bought an actual usable pc . That opened a great opportunity for me to learn and make money thanks to freelancing
Sensei how
make portfolio, use reddit and discord
It doesn't need to. I remember using Adobe Photoshop cs6 with 2gigs of ram with no issue
even LinkedIn maybe
It was smooth experience
How to use reddit discord,is it to promote my work?
Or find work. Check #freelance-jobs
But 9 times out of 10 they will ask for some kind of a proof of experience
I m thinking of opening a illegal coaching to teach thinks I know about graphics designing vidoe editing I know 3d software too like zbrush 3ds max , unreal engine
*things
I can show something
What this i made this on. Phone
Lmao how will be illegal?
No paper work, u know no registration no nothing's just coaching it's kind of illegal
Nobody gonna stop me
I don't know if that's true...but if it's actually illegal I cannot with good conscious recommend that path
Tell me u know any discord or subreddit where I will get real free lancing work
I will sell cocain and guns too that's good money đ€
cough cough #career-chat message cough cough
this server has a channel
he told you what it is
every subreddit has their own discord
BRUH
What
well ig there's a reason why people don't wanna work with him lmao
Jesus dude help us to help you
What i thought it's place to ask for work đ
đ€Šââïž
no matter where you go to work
dude
there's ALWAYS rules to follow
if you don't follow them
Ok
they'll just free you from your duties
I just a dumb dank unemployed reddit user sorry
that excuse won't work anywhere
and how old are you? do you have a PayPal account?
well then make a PayPal account
what do you want to know? I don't have a lot of freelance experience either
I earned just enough to buy an RTX 4070 lol
in my entire life
that's all I've earned
đźwooow
With my earning I buy a decent laptop only
not wow at all
*I can
fair enough, I decided to do something else (pitch game)
Bro u don't how much cost for us
I do
Like anything that's in range of 70 to 80 k rupess
you can happily build a decent PC with that
Bro for job I need to relocate I can carry pc every where I get the point pc are better
*I cant carry
laptops suck ass
not worth it
the decision is yours, of course
just giving advice
???
To expensive to
where do you live lmaooo
I can hide laptop but pc they will just snatch your bag and run thats why u will only need few bag it's good carry them with ur life when traveling
Too much danger and too expensive to shift carry less that's my rule minimalistic coz of danger
Ok
what about second hand though
it's all done lol, the PC is with me rn
I asked my dad to help me đ
I still need to pay him back
but no job for me đ„Čđ
yes I'm growing one of my own
it still needs to grow more
to bear fruit
I don't recommend bear fruit. While cute, they're very aggressive
What should i do if i wanna become a game developer ? i am already learning unreal engine but i heard i should also learn some modelling software like blender or drawing to make 2d sprites etc
depends on your definition of developer
in most cases developer refers to programmer, so for that you do not need modeling or art skills really
if by developer you wanna be an indie game developer making whole games by yourself, then yes, those will be needed
well, Blender is free for 3D and gaining traction in professional world, other that that if you have money, Maya is often used and ZBrush if you wanna do sculpting
for 2D idk, photoshop?
For 2d you can also use aseprite
If you want pixel art, yes, but not every 2d game is pixel art
For example, aseprite is an awful software for vector graphics
Tell me what's skills neede to be game tester
didn't you ask how to learn unreal yesterday
Yeah what a quick downgrade lol.
Game testing skills duh
hello!, where do you guys build your portofolios? I can only think of github, but i think a employer will not actually clone and build what i have there, is there a free place to upload clips or demos? I dont really have a finished product, i just implement mechanics that are interesting and useful until i have an actual idea of a decent game, but i need to show of prototypes to find a job and i really need some advice
you could make a github pages, you can host one actual website for free
but I build mine back in the day with wordpress
and just bought a domain
i know some web dev, i didnt think i will be useful for this :))
thanks a lot, i brainstorm some web portofolios now
Hey guys, so , I wanted to know if there are any good websites for searching for indie game developer opportunities besides the channel in unreal source?
imagine having all your projects as private github repos and on your website you just have a bunch of youtube videos with broll of the code
Any hiring website
Someone suggested I ask here instead of the AI chat so: I have a UE related AI programmer interview soon-ish, and I'm trying to prepare. Any UE specific things I should focus on? Obviously I've worked with the behavior tree, I've used EQS a little, decorators, services. Haven't used the StateTree, nor Mass. I'm pretty much just wondering if anyone has anything that comes to mind, something specific that you think anyone who is programming ai specifically should know about. Appreciate any advice/tips. Otherwise I'm just going to continue studying and refining what I already know
Any one here doing job of games tester ??
Suggest me something
I suggest you drink enough water today
AI Programmer implies the native C++ code side, so I'd be more concerned with general engineering and AI principles
I thinks it's fairly likely you'd be doing a lot of character animation programming as well
Anyone know if epic games is hiring?
Epic would know, any openings should be on their career page
Hello Everyone. I am finally stepping out of my anxiety-riddled comfort zone and reaching out for help because college has taught me nothing except to watch YouTube and copy. I recently have gotten 2 degrees, a BA in Game art and Design and a BS in Game Programming and Development. I am 30 with the past 10 years of experience being all military so consider it a mid-life career change. I was primarily looking for a technical artist position but honestly would take anything remotely (I have small kids and I am their primary caretaker so it is more convenient to not pay an arm and a leg in child care, I also missed so much of them growing up I want to be around). When creating a portfolio would it be better to create a standalone demo level or just the standard here are some screenshots and gameplay stuff look at my code and poly count type deal. Also, what are some stand-out things that would set a no experience having shmuck's portfolio out from others? Most professors at school are teaching as a side job to make extra money and just seem to gatekeep, or they are Computer Science majors that are loading UE for the first time while grading.
@hard vale welcome!
start with some of the pinned messages in this channel. Get a portfolio going.
If you want to go the tech-route, I also suggest you to blog about neat tech things and approaches and share these on social media (twitter, facebook, linkedin) and grow a network of people. It takes time, but the more eyes you get on your work, the easier it is to find a job. At least, thats my experience. I'm sure there are others with different advice and insights :)
Sound good thank you! This is my first time really on Discord so I had no idea about pinned comments and all that. I just thought it was like an old-school instant messager but I am glad I hopped on. Also, I never thought of using LinkedIn as a place to post work.
take your time and go with the flow. You'll ease yourself into it :)
I learned unreal and c++. Still find it hard to get interviews for a job. What would you recommend i learn more or specialize in?
I was thinking machine learning, though maybe it doesnt have much use in unreal yet
If you "learned" (past tense, job done), then show them examples - small games / modules you made.
You can also post your portfolio here to get feedbacc
@charred sentinel noted. My apologies
Hello every1
I want to become a Level Designer, and I would like to ask you all for any tips you can give me. I have some questions as well:
What should I do to start a career as a Level Designer?
Is it true that Level Designers are supposed to code as well?
How to get first job?
people consider bp to not be code?
It's certainly not traditional code but I think it's interesting to disregard it completely as code
I would consider it code as much as how python is considered code. Both are just using a virtual machine to call the native C/C++ code.
But in job hunting context you won't find any openings for a "bp coder"
I don't think it's that, it's more like if you only know blueprint I wouldn't really consider you a programmer you know?
I wouldnt hire you as a programmer if all you knew was BP.
And in reverse: a level designer isn't going to be hired to do programming tasks in C++
Some job listings on Linkedin blur that line though đ
Wanted:
- Rockstar LD
- Bonus: expert knowledge in all of the following BP, c++, sound design, animation, rigging
Pay: $3.50
Contract Term: Ongoing (until next unexpected downsizing)
I could get behind not hiring someone who only knew blueprints based on the fact that it's very limited and slow af
But I'd definitely believe it should be considered code as the fundamentals are the same
Sure
But also the coding you're doing as a level designer is orders of magnitude simpler than that of a systems programmer or even a gameplay designer.
And only knowing bp is fine for that role. Or a tech artist or whatever other role that isn't primarily coding.
BPs are a huge plus for Level Design
tf does this mean?
How many years of Technology, Information and Internet experience do you currently have?
i put 10 đ€·
is that just a random number or have you been working with pc's for 10 years
i mean ive been working with computers for a lot longer than that but i figured i should probably just put my related years of experience for the position
it's a strangely generic vague question though
not completely irrelevant, but can't say I ever encountered it
"I have completed the internet."
internet any% speedrun
unless you know design too, then you're qualified for a technical designer
Haha, that episode was epic
because I will be applying for a programmer job I'm doing current project with 80% logic done in c++ and I try to do very little in BP, somehow I feel like this is bad idea, The whole point of project it to showcase my c++ skills and my understanding of Engine, so should I feel free to do more in blueprints?
AI is done in c++ UI in BP
Part of the interview process at anywhere reputable will involve talking about when and why to use one over the other. Demonstrating a good understanding and feel for the strengths of both is a solid plus. Don't feel constrained to use one when it's the wrong tool just for potential interviews.
If you feel like you need to demonstrate more c++ then it's probably better to choose a task/project/system to implement that's particularly well suited to being c++ heavy.
Nicely explained thank you
No probs
Hey so I want to get a job in game development some time latter in my life. Currently Iâm loving working on VR games but I can do flat screen games but I much rather do VR games.
So my question is if most of my projects are VR games on my portfolio does it looks better, the same, or worse than a portfolio with only flatscreen games? I would most likely be applying to flat screen game studios.
Iâm just wondering if I should spend the time and resources of making a flat screen game if a VR game will do the same thing. Thanks!
flatscreen games are more accessible
so if you want the greatest chance possible to land a job
then do that
Plus your experience will still apply to VR development.
If you ever find a position for a vr dev then you can still reference your flat screen experience and still have a good chance of being accepted
Hey, do you guys know how common it is to get a remote job for game design or do most studios want you in the office?
from what I know it happens sometimes, but I wouldn't call it common
Hello,
Need some general advice on how to move from commercial software dev into game dev. I have around 6 years of total experience working as a software developer.
Currently I do C++ and Python and work in the autonomous driving industry. I am almost done with my Unreal Engine game, which I have been working on for the past 8 months in my free time. It is 90% done in C++ / 10% blueprints, and is a full game from A-Z. I have implemented every game mechanic and system from scratch (no marketplace plugins).
Whenever I check for job postings, I see "Must have X years of experience in AAA game development" or "X years working and releasing video games in the game dev industry".
So now despite having professional programming and software development experience, including C++, I feel walled off from game dev because I never went into the game dev industry and don't have this game dev industry experience they keep asking for.
I will prepare my portfolio, which will include this one game, and release the entire source code for review and publish on itch.io. It is a full game, and there are a decent number of gameplay systems included (UI, inventory, monologue, AI, goal system, level scripting) that are all done in C++.
I want to make the switch into game dev, ideally as a Gameplay Programmer. I'm aware that WLB can be bad, but there are some studios that outline WLB, and the notorious ones with bad WLB are well known so I would avoid them anyway.
Has anyone made such a switch? And is it even possible? What else can I do to strengthen my application for game dev jobs (apart from working on more games in my free time)?
I would ignore the X years of AAA game development tbh, it's just a recruiter wishlist most of the time, you don't have to match per se to be considered. Of course don't apply to senior gameplay programmer positions if you have no experience in that field.
Other that that I would say just having a few samples of what you want to do at that company on your portfolio is a good bet. It's also always a plus in my experience if your cv visually stands out, so recruiters remember it (if it ever passes the AI check first).
Not that I'm a recruiting specialist or anything though, just speaking from my experience.
But I made the switch the other way around đ
indeed
But getting a junior position should be possible I think
of course with the drawbacks that come with it
If you want comfort, money and career, I would not recommend going into game dev đ
it's possible to have that, but less common than in other swe industries
Ah, this was my worry... I'm ok with getting a mid-level, but I'm afraid I can't go down to junior. It would be a huge step back... đ
I mean you can always apply and see, if that's what you really want
Yes, I know. This is why I avoided game dev in the first place. đ
I was told that the pay is crap and WLB is bad.
I can confirm that based on my experience in 2 indie studios
of course that is my personal experience
My reason in getting into game dev is that I enjoy gameplay programming, and I want to gain this game dev experience.
So that one day, I can form my own game studio with other game devs.
Currently, I have no game dev experience, all I can do is just struggle alone making single one-man games.
I would say having your own studio comes with a whole slew of different challenges as well though
also doing it as a hobby is very different to doing it as a job, at least it was to me
Yes, but wouldn't you say having some AAA game dev experience will help in being successful?
All the indie studios that make it big tend to have similar story: A bunch of coworkers from X AAA game studio quit and made their own game with success. Because they had industry experience in building and releasing games.
Or AA, does not have to be AAA. Just some game dev industry experience.
I would think indie experience would actually be more useful if you actually want to found your own studio
cause you're not gonna be founding a AAA studio
For now, I am just building hobbyist projects to continue learning Unreal Engine.
I do have a serious plan to publish a game one day (on Steam) but I will need to find game artists and level designers since I suck at everything else...
Sure, then I would love to get into a mid sized indie studio and gain the experience.
Yeah I'd say I'm AAA scale you don't see as much of the workflow as you would in indie. It's compartmentalized just like in big corporations. Indie scale would be better for getting experience for your own projects
So now despite having professional programming and software development experience, including C++, I feel walled off from game dev because I never went into the game dev industry and don't have this game dev industry experience they keep asking for.``` They want superhumans while offering minimal salary. Ignore those clauses, and apply.
That's the plan right now, it just takes a lot of time since I have a full day job and am not gaining game dev experience in it.
I've still managed to make a game, and it has been an amazing and challenging journey. I will continue and keep doing it in my limited free time.
But I have limited time to come back home and then work on my own stuff, I also have family commitments.
Yes, the same story in non game dev as well. They list every tech / framework / language under the sun and expect a superhuman programmer...
Ok, let's see. I'll apply and see what I can get. If I am being offered the short end of the stick, I will stick to keeping it my personal "side job" for now.
Thanks for the discussion. đ
My reason in getting into game dev is that I enjoy gameplay programming, and I want to gain this game dev experience. You should double check with yourself. Because quite a few can enjoy experience of gameplay programmin while not working in gamedev. There is also a non zero chance that after 1-2 years of work, you will find that you do not actually like it at all, in fact the opposite. If you do, it will be the best job ever. If you do not, it might end up pretty hellish. All in all, gamedev, from a wide range of occupations and crafts has the lowest income versus level of commitment in current state of events, so working elsewhere and enjoying making the game of your dream is far not the worst pick these days. @versed galleon
game devs are in general passionate about doing it
if they really want to do it, they'll do it for lower pay
We also have social elections for unions at our company, but if you give yourself up for candidate, somehow the company convinces you to not do it...
Iâm kind of just worried Iâm not gonna get a job in game development in Australia. Itâs not very popular.
It's possible
best you can do is try
if you think it's a geographical issue, you can always move
I am studying a 2 year course in programming and c# in unity in my spare time i self teach myself unreal c++
Idk if I am wasting my time not being realistic as I am 21 now idk I am scared
if you enjoy it you're not wasting your time
@ebon dove I was in your place years ago and decided to go into backend server and cloud development instead
I would suggest to just keep learning and make sure you have the software development fundamentals solid, so if it turns out that gamedev isn't for you, then you can easily pivot to other parts of the industry
one of the Lead artists at epic is from Australia, and a few other buddies come from down undah as well, so if you set your mind to it, you can do it.
Did they go to aie
What is current state of game jobs market? I'm searching for job like 1 year and right now it feels like it's dead. I had 2 year of XP just in case.
Also what is good place to switch? I'm currently thinking about switching to backend with python + django.
Well, for me I just want to long term stability. Python was seems like good idea because it's a general language and it's easy to get into.
But I'm not sure about that
My primary skill is Unreal Engine (gameplay programming )
I'm fine both with C++ and Bp
anyone know if the remote game jobs website/discord is legit?
âïž đș
hey guys I have a question as I want to upgrade my PC and I'm at an hobby-level, but want to help on a project soon. I have a budget of 1500⏠and live in France. Is that suitable enbough for a Pc that would help people for revshare and on limited and reasonable personal project personal....
thanks was wondering if I should post here because its work related or on the hardware channel!
Very noob question.
But is there a position tittle for someone that uses control rig?
Would it be under the tittle of technical animator?
it'd likely fall under that title, yeah.
Or a rigger
I'll DM you dude đ
sent friend request
cause it wont let me message
Hello! I would like to ask for some help.
I would like to get a job in the games industry! I have 13 years of PHP backend dev experience, and I really fell in love with Unreal in the past couple of years. I understand that a portfolio is key to getting hired, so for the past few months, I really made an effort to create a C++ demo project, that shows what Iâve learned so far in recent years as a hobbyist:
https://github.com/hattila/hover-tanks
https://attilah.itch.io/hover-tanks
What do you think I should focus on? Could this be enough to get (maybe) a junior position? Should I pack more features into one demo project, or should I try to make more smaller ones? Any other suggestions that could help me? Thank you for your time!
When you can, please let me know
when he can what
iunno
but can you?
to be fair, iunno
Thanks
Tom Thanks
any alive programmer here? i'ld like to ask something about turnvoer
no they all died yesterday in the programmer purge
but see #programmer-hangout
or this chat if related to career
lol yes all the programmers should be dead or if alilve still debugging
yap it is related
anyway, for couple of days, including today, i've visited several offices as a programmer
and all those bosses, those who never used engine for their lifetime, keeps asking me to make something beautiful
of course, i studied some vfx so i can make to some extent, but i'm not a pro of it
there are masters of modeling, texturing and other stuffs you know
but they ask me to do those
am I thinking in a way too narrow?
sounds like they're trying to get you to do work for free
yes absolutely
unless you work in an indie studio with like 3 people, a programmer would never do modeling
of course, if there's no single person in the studio, i'll do that
and also i'll crap it
lol
thanks, Dieter I was quite serious on this
once even thought am i such a narrow minded or somehting
sry English is not my mothertongue so i need some time to google some word
thanks a lot, I'll stick on the background and develop myself more
Hi there! Iâm almost 15 and Iâve been doing game dev stuff on Roblox since I was around 10, but I want to switch and actually make a career, do you think by using blueprints and learning unreal for a couple years I could make a career for myself?
You won't be making a career for more than a couple of years
But generally speaking, only blueprint knowledge limits you to design fields like game design
100%! im also a teenager and ive been learning UE5 for a future career aswell, it gets frustrating at times but as long as youre dedicated and enjoying yourself I'd say its a good idea!
I want to learn c++ eventually, but itâs really confusing for a starter
Okay thanks!
keep in mind that bp is quite powerful. you can do a lot of stuff with it alone if your projects are not too "advanced". stuff like multiplayer, a voxel game, a huge amount of entities swarm things...ect will eventually need c++ but if it's a basic shooter, horror or just a short and simple game experience then blueprints should be enough
Yeah lol, but I kinda wanna work solo and be an indie dev and make smaller solo projects
You can do multiplayer with blueprint to an extent too
For the more difficult things that shouldnât be too hard to learn
But learning most functions and c++ to make everything seems really hard
if it's LAN then yeah sure. but if you want to use steam servers for example then cpp is required.
most bp function work exactly the same way in c++, just with a different name. but if you want to learn cpp in unreal then i recommend first learning c++ on its own, learncpp.com can be a great headstart for a newbie. after that i recommend checking the pins in #cpp
No, and also #instructions
imagine trying to debug a giant blueprint graph generated by AI đ±
the ones created by humans are bad enough
so, Im currently learning UE5, and i was sort of curious, what would be the "best" spot to learn for higher chances of getting a job using UE. Would animation be better, or game dev, or something else?
I did a bit of research, but couldn't really find much overall
pick what you really like doing, and learn how to do it really well.
that sounds like really solid advice. How far into a niche should i go? For example, should I focus on really good animations with Metahumans, or just learn animation overall and film-making.
start broad, then pick your niches along the way
iow, learn how to make paint before you start to paint, then learn how to make pollocks and picasso's, alongwise whatever floats your boat.
thanks for the help đ
np, you got this.
the most important thing is, have fun. shizzle will become tedious, frustrating, and disheartening, so the more fun you have, the easier it is to keep at it.
Iâm really interested in both level design and computer graphics
I originally wanted to pursue level design as a career back in high school, tried to run away from that because of terrible stories about the games industry and the burnout of being a designer, and explored interests in other areas of design as well as software development. I ended up gaining an interest in both design and development thatâs been pretty inseparable, and grew from thinking Iâd be some sort of UX designer/frontend developer hybrid to ending up discovering computer graphics and returning to my interest in spatial design as a junior yr uni student
Iâm still young and havenât graduated from uni yet so I know I have time, and I also know that I should keep investing in my dev skills more heavily than my design skills rn given the pay difference and how much more flexible and employable programming is as a skillset
but I guess in an effort to run away from my passion Iâve only given myself yet another passion, and I struggle to imagine doing only one and never doing anything meaningful in the other
how do I manage this? would it make sense to focus on trying to break into a game studio in a dev role and later move up into and between roles to get a sense of which I would prefer to build a career in?
Start in QA and get your foot in the door and you might meet people that you can use or get to know. Keep learning and practicing, level design is cool but you'll need multiple skills like coding or art to get hired since there's so many freaking people trying to be developers.
fwiw $700 rent would be a great price at the moment--a friend had a studio in NY for $2200 a month đ”âđ«
That's not even that expensive for london đ
Hey, I
- studied applied mathematics (B. Sc.) which included 5 modules of C++ programming
- made the VR-game "Punch Back" in about 9 months full-time alone: https://discordapp.com/channels/187217643009212416/1188147359394312322
- never worked in game industry or programming-related industry
Any ideas how I can improve my chances further to get a job in the game industry?
make more games? or game things?
Should I go to a private Institute that is well known in industry in my country or public one that is free, but has no industry connection game development programming
I used SHA2 where I needed high security (e.g. in the web database to not save steam-ids directly). AFAIK MD5 is not crackable if you don't have any clue about how the string that has been hashed could look like. But sure, I can also simply replace it. Thanks for the feedback.
You're right. Thanks.
Whatâs some good resources to self teach C++. There so much info online itâs hard to sift through and find a reputable course or even just resource. By what Iâve gathered learncpp.com seems to be a good starting point.
self teach = learn ?
Ye, I see it frequently recommended that site.
I understand that md5 is dog water but surely salting would still make it somewhat secure right?
Nope. Super quick to crack.
crypto is fun, adding a salt would likely not help, because what it matters its length and content. Most users wouldn't go to such extents.
How much would it cost to hire someone to create a modulable character similar to this : https://img.freepik.com/premium-photo/low-poly-occupation-human-3d-character-illustration-cute-cartoon-stock-images-photos-pictures_662214-5062.jpg (so voxel/low poly) with bones and animation ?
But empty
So just the basic mesh, and so i can create the armor and stuff like this myself later ?
Im asking the correct price, not the cheap plan, i want something with quality
Youâd prly have to use #instructions and take some bids
It doesnt answer my question, and yes ive seen and yes im already in @career
he kinda did. becasuse some will say they can do it for a few hundred bucks, and another will say a few thousand bucks, and both would be right.
Not sure what you mean by being in @career, job posts are done on the job board using the instructions provided
Im asking for a general price range for this kind of job
We need to start calling it TwitX
you missed the chance there to call it Twix.
on the marketplace you have a low-poly model and it would cost you less than a month worth of coffee.
As stylized as that character is, especially modular, Done with superb unwrapping, bones, AND animations?
somewhere between 5k and 10k.
I know this, but i would like my own customized, not something public
So read the second half of that message
this happens so much i don't understand it
I miss having the super reacts trial
prolly more depending on amount of animations, amount of costumization.
Gonna miss the 5K-10k fine print in the contract too at this rate đ
depends what kind of coffee you drink đ€
DM'd with project details, thanks
Although ngl a single character for $5k seems steep. I haven't contacted anyone or even attempted to work out the cost though but I wouldn't pay that for 1 character. A few hundred sure
I'll stick to the static meshes provided by the engine thanks
An average character from a professional character modeler can already cost you a few thousand dollars --at the very least--, add skeleton + animation setup and you are easily in the 10k dollar ballpark.
you guys don't outsource to chinese factory worker children for 34 cents per day?
That's actually insane to think about. Maybe it's just because I'm poor af and can't even afford ramen
it kinda is when you think about it.
a 0.3 second vfx can already cost you 300-1000 euro, depending on its complexity.
though, this is also taking into account blocking out phase, testing in gameplay, making sure blueprint/coder sets it up right, finalizing, and finetweaking.
now imagine an RPG with tons and tons of npc's, 8-or-so lead characters, antagonists, a few dozen different monsters and bosses, yadayada and you are easily talking millions and millions of dollars. (per month) (and thats not even considering hardware, software, and much more.
*slaps roof of game* You could go bankrupt so quick in this bad boy
or do an embracer and just fire everyone
The world's speediest homage/roast to JRPGs! Can you save the world in 30 seconds? Get a quest, find those in need, fight through dungeons, earn cash, get cool loot and level up until YOU>EVIL. Don't have enough time? Pay the Goddess to reset the clock and try again! Over 100 mini-JRPGs for you to test your might with! Available outside Japan ...
$9.99
443
79
luckily AGI will fix this
https://freecomputerbooks.com/langCppBooks.html also I like to use Solo Learn when I'm on the train/bus on my phone, and Udemy courses like learn C++ by making games ones.
A Collection of Free C++ Programming Books
I recommend https://www.learncpp.com/
Are there any popular certificates for game development or so you can make to increase the chances of getting a job in the gaming industries?
I had a few job interviews and they always asked for something like that. They don't trust me ^^
Certificates mean nothing.
The only remotely useful one is a degree for passing some of the HR filters.
A lot of companies would look past that one if you can extensively prove yourself though
Certificates are extremely useless outside of things like networking and cyber security
actually most companies didn't ask for qualifications, not that they even care, but academias always ask if the candidate is either undergraduate or postgraduate, their prefference are always post graduate candidate
they don't ask cause usually it's on your cv I guess
certificates seem like a waste of time to me though
for most things
HI, are there any good ONLINE summer INTERNSHIPS regarding Unreal engine game development? Are they worth it? I am an Indian pursuing engineering(3rd year).
They did not ask directly for certificates, but I felt that they are not sure if I am qualified enough and that they would like to have something more "official". The only "official" thing I have is my bachelor in applied mathematics with 4 modules (2 years) of C++ programming and the projects I made there. They seemed not to care about my self-taught experience with Unreal and my game I worked 9 months on. So I thought certificates would be a good thing...
idk about how it is in other countries, but here we have 2 kind of bachelors, academic and professional, if you just have an academic bachelor, you might as well have nothing here, it's just prep for a masters. Professional bachelor is very useful though
That's some healthy elitism right there.
Master's degrees are required to get past some countries immigration policies
in here they have this distinction too. There is also bachelor vs teaching. So bachelor in math is for research, mostly. Teaching in math is mostly the same content, except that the goal is to produce teachers.
I don't know what quality of advice I'm giving you, but I usually just buy the services of Indian folks off Fiver when I get stuck. You could always try to set up shop to rapidly gain a portfolio of examples (more so than for the money) while pursuing job opportunities as you go.
well not dying of starvation could be a great motivator to some
with all of these layoffs flying around, i'm wondering if the industry will actually bounce back from this, or if this is the beginning of a broader shift.
since you are good at math i would say start programming procedural animation systems, is quite a niche skill that's in demand for aaa studios
Considering all the talk about layoffs, have freelancers here found it harder to get gigs nowadays? I'm considering moving into freelance unreal programming, but I'd be picking a terrible year for that, wouldn't I?
Depends how good you are
Youâre not really going to be freelancing for AAA tho, so it shouldnât affect you
What's a typical gig for an unreal engine freelance programmer anyway?
Hi, I am Yash, From India, I am 3D artist at local studio, in ahmedabad city, around 3.5 years. I do modeling, texturing and use little bit unral engine for cinematic short films, Now I want to change the role and want to be Unreal engine developer, I don't know about programming or C++, So how can I start learning, please suggest the pathway and what are consequences?? Thank you!!
So what I understood from your message is that , doing freelancing on Fiverr gives both money and portfolio, so it can be helpful while applying for jobs?That is what you said?Sorry, I am not very good at English .
Yes. Fiver is better than nothing. When boss interviews you about problems in the past, you will have many things to say about problems you have solved for people. It does pay money, but I'm not sure it is a lot of money. It is a supplement to progress. I hope that translates good. I wrote this message to translate good.
It is good to have a friend who speaks English if you use Fiver. Sometimes customers do not speak good English and it does not translate in google translate. Sometimes you need help to understand.
Thanks.
Hello all, I've been struggling with finding a solid direction to go concerning building up a diverse portfolio in hopes of one day breaking into the industry. I already program for a living, but I have been working with Blender and digital 2D art, and have a lot of experience with other mediums as well. I didn't go to school for art or video game design. I actually studied in Japan for a while and got a degree in programming. I just have always studied art and taken classes in my own free time. I've been struggling with figuring out how to break into the industry because I don't know if I should be going back to school, creating products in all sectors of game development/design to showcase, or focusing all my attention on one area of the process. Does anyone have any advice or similar experiences? It'll be so appreciated!
I would argue having a diverse portfolio is the opposite of what gets you hired, showcase strength in a particular skill set / art style and you will be considered for projects that are a good fit for your artistic skills
When I hired or recommended artist it was always because they were great in an style that was fitting for the project
Ah, that I definitely have considered. It feels so conflicting because I read some places that showcasing a diverse skillset is ideal and others say stick to your strongest skills. It's been so hard trying to navigate what would be the most efficient for me!
Like if we were hiring a pixel artist, we were looking for someone with great pixel art skills fitting to the project identity. They being able to have a "diverse" skillset was contrary to relevance. Like we would have never cared if the person did 3d modeling or was good at material coding/tech artist skills
Diverse is definitely weaker, you get hired to do some specific jobs, that is whats practical
Like if I have to hire a violinist im hiring someone largely experienced at the violin, if the person also knows guitar or the harmonic that's stays irrelevant to the job in question
That makes a lot of sense. My biggest hope is to work on hyper-realistic games. I love designing characters/people/environments in that style, from what it sounds like, if I stick to what I love hopefully people who are hiring for games that they want to showcase that specific style in will see me as a potential candidate?
Pretty much
Diversity in skills most of the times speaks of lack of skill to achieve high levels on a specific something. Like diversity often comes as a compensation of a core weakness
In the real world most people who do lots of things do so because they are forced to move to differents things due to not finding success in a specific something
Which can be because of a flawed career plan or just because skill issue / just not putting into the work / procastinating / focusing on soft technical skills over hard skills
This definitely was my biggest concern. I definitely have never had any issues with not working hard enough, I actually have always dealt with that on the opposite end of the spectrum. I really value this advice, it's been so overwhelming trying to figure out what exactly people are looking for. Thank you so much!!
Youâre welcome
Yeah, I think that's where a lot of my anxiety around the decision-making process for building my portfolio comes from. I already have a ton of illustration experience, and about a year of Blender experience, and for my job I program, so when it comes to using C++ and Blueprint it doesn't feel nearly as daunting as it may have for me before going to school for computer science. It's so tricky because I love all of the aspects that go into video game development. At the same time, I don't want that to hurt my ability to build a cohesive portfolio and expand my skills as efficiently as possible.
I see what you mean, I do feel like my passion for art has always been so strong because there have always been so many areas for me to improve and learn. Especially as technology has developed over the years and learning about game development as a whole has become increasingly more accessible. I try to let it encourage me, but sometimes it does make me feel so small in an industry full of such talented and brilliant artists. Thank you so much for your input!
Hi, I would like to post a job on #freelance-jobs. Do you know how to get permission to do it?
Thank you
Did you just join to spam self promo everywhere?
is that not what this server is for?
slaps Dieter
Is it true that thare are a lot of scam job posts on Indeed.com?
There's a lot of scam jobs anywhere
The job board here, linkedin, anywhere else will all have them
this is certainly not true
Yes. I couldn't even be bothered to answer that post. Really a strange way to look at it.
I got ghosted after a finished job. Been a month so its safe to call it a scam đ
then you're in the wrong place, #instructions and #rules
If you worked for someone and they didn't pay you. Then sue them.
Easier said than done
You could do small claims yourself
Not easily if it's over state or country borders
just kidnap their family until they pay up
Just use the money you earned from the job they didn't pay you for to pay for the lawsuit
Bonus points if it costs more than you recover too
it's the thought that counts
Pose as a different person telling them you will work for free then never deliver?
you don't gain much from that though
Sweet revenge?
is this a scam
Any ideas for a very small vehicle (car) project that I could make in 2-3 days? I want to show it in a job interview maybe. It's about car simulations, like for training for the drivers license.
in 2-3 days? none whatsoever
A VERY small project. I just want to show that I am interested in making something with cars.
Hi could somebody help me delete my portfolio from the #hire-a-freelancer It says I already have a post in there, but I can't find it :/ I think I posted one, but it was like a few years back đ
<@&213101288538374145>
That felt horrible, I don't know if there is like a legit way of contacting a mod đ
we've had to deal with a situation before where even after deleting it, a person couldnt post it.
Feel free to politely DM if you need anything. We're here to help :P
Oh okay, I'll do that next time! :)
I have a random question
Has anyone here ever had an interview with Ubisoft for a QA position?
can i ask more about your experience as i am working on a game for a lon g time andwanted to make it alone but i will need some help eventually, did you see any red flags around the guy?
its like saying Da Vinci was moving on to other stuff because he wasnt good enough at that thing, absolute crap
still, your stuff, is out there, once its out, i know will be hard, find it, after that start with copyright claims, lawsuit is way too much complicated, just pose copyright strikes and if they start making money they will have big trouble, but all depens on how much you "push" where it hurts
The DMCA could be quite hard to prove, would require the platform to respect it, and at the end of the day still doesn't put the food on the table đ
Yeah basically gotta make yourself see it as low stakes. Less intimidating
Watch some interview and negotiation videos on tiktok đ
Self-fulfilling prophecy incoming... đ
Hey I'm new to unreal engine game developer
Hey guys, i'm gonna show you something intimate - my career plan. Please, tell me your thoughts if you have something to say, i'm opened to criticism UPD: I was asked about my background. i'm learning gamedev for a year. Started with unity, now doing unreal (since autumn). The learning speed and amount was average, not 1 hour a day, but not 10 as well (edited)
idk if one "student project" is gonna suffice to get a job if that's all related you have
why not? Do i need to be the senior to get a job?
no
but everyone wants to be a game dev, there's competition
and there's plenty of people that have more than one simple project
also, you don't specify what kind of experience you wanna get
It's some junior level project for some junior level position at first
2 years would seem short if you have little experience to then go found your own thing
Hard skills, actual programming, game dev. And soft stuff like experiencing everything, the work of business, teams
I had 9 projects on my portfolio when I applied for junior position, of which 2 "full" student games and 3 other smaller games
idk about the job landscape atm, but you have to set yourself apart from everyone else in some way
how do you plan on doing this? work for indies? work for triple A?
I'd like the triple A, but can work for something smaller at first
add to that the fact that 1000's of game devs with experience have been laid off in the last year, I would expect some fierce competition
if you do AAA you're gonna probably work on specialization, like only programming, you won't see much of how business works or other departments afaik
so depending on your plan for when you want to become an indie it will be hard
people really underestimate becoming an independent game dev
it's not easy, takes a lot of money, and chances of success are very slim
why?
They have been laid off
cause market is flooded with experienced people now?
cost cutting and stuff I guess
idk, I don't run a AAA game company
you will need some real drive if you ever wanna make it as an indie dev
Uhu, so i should expect 3-5 years working rather than 2-3?
depends on you man
I would start with indie in your free time after work tbh for security
unless you can find some serious funding
if you feel like making games after your day job is too much effort, I feel like you would be lacking as an indie dev too tbh, at least as owner
but that's just my opinion
it's not all roses and sunshine
and it's not easy, especially as an indie working for yourself
Of course, but everything worth doing is hard
Honestly, there is no dream or stuff like that. It's just business i sympathize
if you wanna do business there's better industries than games to make money tbh
Like?
I mean, there's a lot of things lol
you have to be extremely lucky as a game dev to become rich
And everything is hard, isn't it
some things are harder than others
indie gaming is very driven by passion and luck
and you have to be among the lucky ones to make a living of it, let alone have surplus
but of course, if it is what you want, you do you
Gotcha, thank you for the responses, i appreciate that
Initial question
you also mention you started with unity and now do unreal, why the switch?
and what did you achieve in unity?
and do you have any related formal education?
used to be two cents. Inflation
bro big companies always want hard stuff from you, if you are really good, you should pursue game development as a freelancer, dont get used by those big companies
also, if someone else is evaluating your skills you will never get paid what you trully deserve, might be a bigger fight but evaluate your skills by yourself, not by big companies, then it will always be hard for you money-wise
Freelancing can be very difficult and if you don't have a base of experience & connections (from working as an employee) you are more vulnerable to exploitation imo
Your clients are still going to be 'big companies', you just won't be protected by IR laws now :D
chances that you freelance with 0 experience are very slim indeed
idk if freelance programming is even that common in games at all, idk though
except for highly specialized things
I can't imagine it either.
Art or something I can understand. Outsourcing assets or whatever. Dev work is kinda central.
Lies!
Do you work on games? I thought you ran far away from the industry at some point.
Currently a full sail game design student, interested in transferring. Anyone have any recommendations?
I've been looking for a Junior/Graduate programming position and have been through loads of game studios' websites, I don't know what the situation is like outside the UK, but I can almost undoubtedly assure you that as far as Junior Designer roles go, there's almost nothing. I came across 2 internships so far in almost 3 years of job hunting, granted I feel like I'm obligated to tell you that I've always been on the lookout for programming jobs primarily so I might've overlooked design roles during my searches.
Unfortunately, game design positions for people who are trying to break into the industry are almost non-existent given the very nature of the position which requires a broad grasp of almost every aspect of the game development cycle.
One sliver of hope is getting your foot in the door through QA, but then again, this year is expected to be just as bad if not worse than the last in terms of people getting laid off.
I'm going to assume there's almost no programmer who works as a freelancer, other than maybe the occasional senior-level programmer who acts more as a consultant to teams, rather than taking on a more hands-on approach. Again, don't quote me on this, but it just seems like when you're a programmer you've got no choice but to stick with a team for long periods of time working on the engine for instance, I don't see how you can do that for a limited amount of time without getting something like the Halo Infinite development situation
Unfortunately I'm 30k in debt already to the government threw student loans. I'd rather make it worth something then just to give up on it entirely. I understand your perspective though and appreciate your insight.
No problem, I'm in the same boat but got extremely lucky, I didn't incur in any debts thankfully as I got funding for my uni course, but I've been trying to apply for graduate programming roles for almost 3 years and at this point, considering there's always a fresh wave of newly graduates every year, the chances of breaking into the industry are getting slimmer and slimmer, add to the current market situation, with hiring freezes and whatnot and you've concocted the perfect brew..
Do you think it would be better transferring into a generic computer science degree instead to make myself more hireable?
Comp Sci will be much more employable but also very little overlap with 'game design'
I've heard in the past that aspiring game designers try to get into the field either through QA or through some form of specialization in some other game-related discipline, programming or at the very last scripting would definitely increase your chances at getting hired then if you presented yourself as a Junior Artist IMO (happy for other to chime in on this and hopefully prove me wrong).
But what I just said is all relative to one another. If you go and check the graduate/Junior programming jobs, at least in the UK, there's little to nothing at the moment, more jobs were available last year, but just to give you some perspective, after around August, I struggled to find even 1/2 new job postings for junior developers in a month. One thing I also noticed is that junior and graduate roles start to pop up on job boards a little more around march or April right before students are about to graduate..
I do agree, however if you're aim is to become a game designer, I feel like you'd have a much higher chance of achieving that buy getting in as a programmer. It's all about experience and making connections while being in the studio, if you get those 2.. You can do whatever you want after..
I canât think like that. This is Ubisoft..
Why
average games industry moment
Why do you think this is happening
?
Has anone here had an interview in QA at Ubisoft?
ubisoft is such a big company, i think you will find countless experiences from people who worked there as the layoffs have been massive
well for some reason they are hiring even with the layoffs
not surprise, to learn about that
my point was, you can find countless experiences first hand that people wrote on the internet
just go r/develpers or smth, you will find all kind of experiences
of course they are hiring, big company like them needs a lot of "shmucks" who will work thier asses off
litteraly type ubisoft experience in google and you got your answer
yes its going to look good on resume
but
for me, thats about it
all is about your experience, managment, maybe you will come there and be happy with how they handle things and the coworkers
its all individual experience
I have actually come to consider Ubisoft as a red flag on a CV - if a candidate has only worked there, or their previous position was a considerable time there, it's a concern. I have found that people working on their bigger projects in particular are so focused on specific niches, constrained within the limits of the team structure, and have so little autonomy that they often cease to be capable of adapting to perform other duties or working well in environments where they're expected to be more autonomous and have more responsibilities.
It's not the case for everyone of course, every employee is different, but it's definitely been a trend that I have observed.
immigration without a degree really depends on where you want to emigrate from and immigrate to
ultimately it isn't even about you, the employer, or the job, but comes down to local laws that determine immigration requirements
it is not uncommon for a country to have requirements that necessitate a Bachelors, or even a Master's degree, and/or that job offering a minimum salary
Yeah, back when we came to Canada it was a points system, based on how old you were how educated you were, how many kids you have, your health, etc.. Took them 10 years to figure out they were bringing in doctors that ended up working in sales hating their lives and went back to their home country, because there were no jobs for them
Prly better to go to a subreddit or forum for immigration for the specific country
thanks man
replies to what?
oh nvm
I would concur not going to the US
I don't live there, but seems like third world country in disguise
either way, it's just a fact that a degree makes immigration a lot easier in a lot of parts of the world
well the general idea is you would immigrate to work in your degree field.
that's why they want the degree for immigration, to bring in skilled workers
well, most people would get a degree in the field they want to work in...
is working in a restaurant your dream job?
PhD in immigration politics
a good ol maĂźtre PhD'
Who's ready to take a bath? đčđ
TRY OUR NEW BARTENDING COURSE: https://tipsybartender.com/exclusive/
BUY TIPSY BARTENDER GEAR:
https://shop.tipsybartender.com/
SEND US YOUR DRINK RECIPES:
https://tipsybartender.com/submit-a-recipe/
MORE VIDEOS & RECIPES:
https://tipsybartender.com
#tipsybartender #cocktail #bathtub
that looks like a bathroom, not a bar
That moment when he accidentally pops the plug and it drains out onto the floor.
that is not plain stupid that is actually clear thinking from experience
Got the job interview for thursday for programming driving simulators with Unreal đ„ł
US doesnât really like immigrants anyways, youâd prly have a pretty hard time getting in
well, people are LAZY in nature, so if people dont know you and by not knowing you they mostly dont give a **** about you dont expect them to make structured essay to your question
the main thing to look for you is, what is the point of relocating? is it because you want to experience different culture? is it for the money? experience in your field? most of it, if not all is much easier to attain in EU. I mean, just getting ambulance to take care of you in emergency sitation is going to cost you so much that the pay difference is not going to do a big difference for you.
I dont want to sound like EU fanboy all places have thier + and -
if its just for the money, unexpected bills can make your stay in US litteral hell on earth
was there for only 1 month so i dont know the whole US experience but ive tasted some of it and didnt like it one bit, nearly everyone ive met there was looking at you by - what is your current position, its very different from smaller EU countries
see thats the point, they dont like imigrants when us was ALL just immigrants 200 or 300 years ago(i dont know exactly)
its just irony and idiotism at its finest
Itâs prly cause everyone wants to go there and thereâs alot of them just crossing illegally. Too much of anything can get stale fast, so I can understand why it got to this point even tho I donât necessarily agree with it
yes everything too much is bad
agreed
In Canada we need immigrants because itâs cold and no one wants to live here, but at the same time thereâs a housing crisis so theyâre also going on about immigration
And also the birth rate is too low so we canât sustain the population naturally
yes its a double edged sword, the same guy will be praised for taking the job of a grocceryshop worker
then shunned for taking a housing
crazy world
Yeah true
china also paying for this, among others