#career-chat
1 messages · Page 14 of 1
Where do you guys look for game-dev jobs, what websites?
I got reaching out by agents a lot on linkedin😅
Bet you are a programmer.
True, I am. Also a level designer
So a more tangible and marketable skill than what I have...
should've just become a programmer smh
Well, everyone has different aspirations.
I've been called an idea guy a lot before.
Then you could be a level/game designer
I also do game-design, but haven't worked with engines much. Did Unity balancing through in-engine sliders and values. Mostly designing on paper and doing calculations, then running iterations. But I doubt anyone needs a paper game-designer for their Unreal projects.
there's plenty of idea guys
hard to stand out
especially if you have no experience
That's where I differ, as I have 2 years of commercial development experience now, both as a game and narrative designer.
Game engines are tools. If you can do it on paper, you must be able to do it in game engines.
Worked with Articy as well.
as game designer you would definigely need some bp experience indeed
It used to have lots of full remote jobs in the last 3 years, but now most of the studios want you to get onsite unfortunately.
Or at least, hybrid.
What are other popular webistes other than LinkedIn?
Doesn't have to be full remote, just so I could apply somewhere.
check sites of companies you know
Okay, thanks everyone, hopefully that lands me at least an interview.
Indeed scraps openings from multiple locations
Linkeding is bad for manual job search. Their search engine gives mostly irrelevant results
I have also noticed this, I tried searching for "creative" or "scenario writer" and I get mostly jobs which have "writer" in the description, somewhere. Quite irrelevant.
anybody know how to find the standard pay for entry level gameplay/engine programmers is? I'm trying to start working at Epic Games at their HQ in Cary, NC, but the information I've found online so far is super vague and/or inconsistent
or if there are any industry devs who are willing to share their salary or what I can expect, I'd really appreciate it
Glassdoor could also give an indication
I've been checking the site, but where are the salaray ranges?
oh I see
It wasn't on the ones I'm applying for unfortunately
but that's good to know
well I guess you'll see what they offer you if you get to that point
As an aspiring unreal dev, what are the effects of the unity thingy? More studios hiring unreal devs? More people learning unreal, meaning more competition? Idk
we have seen a big influx of new members since the news dropped.
The salary in Epic looks insane...But I guess the cost there is also super high though
do software devs not working in gaming enjoy their job?
For me, working on something that doesn't have a beautiful visual output sounds like hell
So I always wonder how these folks work for some company like TikTok
Seeing something visual is rewarding
I work as as engine tools programmer and for the last 4-5 months been working on non UE stuff as well, pretty much just looking at the console outputs and I still find that super fun
So it's probably gonna depend on who you ask
Just find out what you really want to do and each person has different favorites. I do like to make something and give you the visual feedback then you know the direction to polish. It feels more gameplay side rather than engineering.
Lots of direction of software engineering though
Honestly, it's the problem solving that's fun, not the image at the end. I dunno about you, but just because i'm working in game code doesn't mean i'm looking at pretty pixels all day.
Its certainly the problem solving aspect for me as well.
I tend to find joy in whatever problem i'm solving, whether that be optimising a build process, solving network replication issues, or making anything else
The hit I get when I have a eureka moment or something just works and its solution is elegant... its so good.
But would you like it as much if it was not connected to games?
I've been doing a lot of non UE stuff that I've never done before, knew how to do it in theory but actually implementing it for the first time and somehow having it work on the first try has been pretty rewarding 😅
It's a good feeling lol
I've worked in and out of games. I do find a lot of fun in games, especially on the hobby side, but i also enjoyed my roles outside of games
Got it. Thanks for the insights fellas 🙂
Personally I would probably find it harder to enjoy the work if it wasn't tied to games.
When I say that in that way, its not like I feel I would hate the job everyday.
I feel its just more rewarding when you can play a game you helped create in some way.
Given that im a gamer.
Here's a middle ground for you from a programmers/team lead perspective:
i've also worked with UE in an advertising context. I was solving data problems for product configurators, making a data pipeline from CAD to UE, and trying to render highest resolution CAD exports possible. Making this look great and interactive, adding all sorts of interactivity and linking up to other systems for pricing etc (this part is not much different to a leaderboard really). It wasn't games, you don't play it at the end, but it's the EXACT same kind of problems you'd work on in games.
Would this change your enjoyment of the job?
hi
In my case I feel like I really needed a break from UE, now after like 5 months of not touching it I can't wait to get back to working with/on it
That break kinda gave me my motivation back 😅
No
Do u guys know jhon wick chapter 4 top down shooting concept was taken from whih game?
Im on a small team (1 of 2 programmers, team size around 10) so I get to touch lots of stuff that also doesnt necessarily involve the editor.
yep, definitely helps
My question was more for like: people who make stock trading bots for hedge funds or brain rotting tiktok algorithms lol
With that said though, I dont feel any burnout towards UE itself
Small teams, regardless of industry is what i love. None of this "that's not my job". Just a team that works together to shoot for the stars.
Yeah Ive never worked for a AAA in a very rigid position.
So Im not sure how I feel I would go in a role like that.
honestly, stock trading would be fun. Low latency stuff is really challenging
Ive always enjoyed being on small teams.
I've experienced it more corpo/enterprise work, not so much games
Yeah similar here, we are a few programmers but like 15 ish people
I mainly work on custom tools and physics simulations but I've touched gameplay programming and other stuff
It's not necessarily that I was burnt out, but this break was refreshing for me
(I'm doing the non UE stuff for the same team/studio)
Gameplay and Networking for me
Theres that old saying, a break is as good as a holiday. Just changing up your work focus for a while is great. Stretches your legs on other problems and tech
Im not much of a tools, engine or rendering guy
I know enough Slate to get me by for perf concious gameplay elements lol
yeah 💯
That's the other benefit of small teams. You can't really avoid touching a lot of stuff.
always something new to work on
My work in UE for the last 2.5 years has been dealing with the engine source, custom tools, automation tools, etc... ||(aside from working on new vehicle physics which I'm actually realeasing soon
)||, and I do find that to be a lot of fun
It can get annoying sometimes when its tedious and you know someone else (if only they were hired) can manage it for a better result.
Each to their own.
I do vehicle-ish stuff, if you want an early customer/beta user, hit me up
true, but the other extreme is "no, you just stay in your lane"
what did you study?
Yeah for sure, I feel thats what AAA would be like
Self thought, finished something like electrical "engineering" (don't know what's the correct translation in English) thing but didn't go to college
loved them
||(not)||
Sounds like you and I had similar paths lol
It sucks that being self taught and getting a job mostly only works in Western countries
I'm from EU but I work for a US based team remotely
Im in AU and work for US remotely as well
I have been rejected for many remote positions because my country isn't preferred
Experience speaks for itself
If you can show above average competency over other candidates your location is less of a concern in my experience.
that's why I decided to go to college in Canada
for me it was my physics plugins and my hobby project I released a demo for, those 2 were easily my biggest things that gave me a bunch of opportunities
well, HR doesn't care. they see country of origin and reject you.
Same. I had released a bunch of tutorials and marketplace stuff early on and they attracted a lot of interest for hire.
We have quite a bit in common 😅
Im wondering now if you are just me, but Blue?
Sometimes, they just don't want you work in very different time zones.
what if I'm you from the future... or wait, would it be the opposite 
I was specifically told it was a visa problem lol, but nvm I have already whined about it enough on this server
Do you need a VISA if you are a contractor?
Working remotely doesn't matter if you getting visa or not?
That's weird🙃
Probably just wanted an excuse not to hire you 🤷
I contract, I dont have a VISA
🤷
Im not an employee of their company
So its all good i guess.
yeah visa is only required for travel/relocation
Makes sense
I did some part time job same as your situation. It doesn't need me having US working permit
Having that separation makes stuff so much easier on many levels
Tax and accounting for one
also I'm entry level, so even if it was listed as remote, they would likely want me on site sooner or later
If it is a small team, then won't be this kinda things, even no person just doing HR, lol
Yeah, that's probably the issue.
So I basically got interested in 3d modelling when I was like 9, saw a random video on TV of someone animating a character
My dad somehow found blender and pretty much from that point my interest in game dev and programming stayed lol
When I was like 10 I discovered unity and started learning C#, a bit later C++ (alongside 3d modelling at the time)
Then had a weird phase of wanting to do movie VFX stuff, then started using UE4 in late 2014 (I was 14), soon after started using C++ with UE4, started working on my hobby project in like late 2015, released a demo after
Sold the vehicle AI I used in it on the MP, realized UE4 vehicles were awful at the time, decided to do my own and sold it as well, in 2018-2019 (iirc) accepted the job I'm still at, after rejecting like 20 different offers before it 😅
My interest in game dev started from making mods to all the original COD games.
COD1, 2, the original MW
Then went to Unity
Worked in that for a little doing mobile crap
Then moved to Unreal
So releasing programming tools on Marketplace can get you a job?
Seeing how others got in is pretty cool and different paths
I somehow never did any game modding
First game I played was the original Diablo
I was hooked from then on lol
Games was where I was going
Even though im certified in electrical engineering as well
I did that just to have something to fall back on
In my case it was a combination of people finding my hobby project and mainly my vehicle physics plugin
It sold surprisingly well when I released it and I guess the right people noticed it 
Tbf my situtation sounds like a whole bunch of luck 😅
First game I played is wolfstein3d!
yes. 1) it's like having a portfolio. 2) If you have a popular asset people can notice you from that alone
haha I hear that phrase often
Its a safe choice to make
You never know what might happen or not work out how you intended
It's an interesting tale 🙂
It often is luck but I guess my project and plugins basically acted as my "portfolio"
Same
I wasnt really using them to get a job, they were my job at the time.
Then a job just came to me
I haven't even a day 😂
I basically jumped straight out of highschool into a software dev/game dev job lol
Nice
True, that's why I'm going to college
in other words blind luck lol
I was apprehensive about my skills as a programmer after highschool, so decided to do something else first to ensure I had options incase gamedev didnt work out.
I dont regret that
Yeah I almost rejected my current job as well because I wasn't confident enough in my skills, thought they think I can do more than I actually can
We were going back and forth like 6 months before I finally accepted, and even then I didn't take every task until I got more comfortable
Imposter syndrome is real
classic impostor syndrome
6 freaking months
Sometimes when its bad for me I feel like I get paid to much for (what I think is) garbage work.
I love VFX, I sometimes still do some image editing (not movie vfx but I still like it), I don't know what it is called but like composing a 3rd render into a real image/picture
Yeah, that's a really nasty combination. Can definitely lead to overstressing yourself and burnout. It's a workaholic kinda cycle
matte painting?
I only work 40 hours a week, ive set that limit.
I have a young family and I can easily lose myself in work
I don't know why impostor syndrome is a thing lol
If you're getting paid then stfu lol
It's because it's hard to quantify the work. You do tend to work a bit solo, but you see every other team members wins, or worse, see all these other game devs showing stuff off on social media and you compare yourself to the wins, not the day to day struggles everyone else has too
whatever you call this lol
(the shiny spheres and the vehicle are a 3d render composed on top of a real image, I made these 2)
oh if only brains worked like that
I have no clue what Matte Painting is lol, but I will learn it in this course. That may not be matte painting but it looks cool!
comparing yourself to others on social media is like a teenager brain thing lol
but I don't know
maybe if someone has x years of exp
and sees someone with same x years of exp doing cool shit
that might make them doubt themselves
but then again
.
This industry is a competitive environment, its very easy to compare yourself and your work to others.
The trick is trying to avoid that and do the best you can.
However it is healthy to keep an eye on what others are doing.
You may learn something you didnt expect.
that's the hard part. Learning involves sharing and seeing other peoples stuff. But then you only see all this amazing stuff other people do
I think its a lesson that applies to life in general.
Also tech in general advances VERY fast, so you are CONSTANTLY learning. Regardless of years of experience. You never fully get comfortable. Skills that you learned might not be relevant in just a few years. That puts a constant pressure on you to improve
Avoid comparing yourself to others to much, only to who you were yesterday.
Going back to the original question, if you wanna do this, don't discard trading roles for your programming skills. Game programming will never compete with that
(also they tend to love ex-game programmers for the performance focused mindset)
I don't work in stock trading
no but you asked if people who do that sort of programming hate the jobs
Probably wont. It gives you more money than game programming in general.
also very challenging problems to work on
it might make one feel insignificant
The other general software engineering which I don't feel fun was not implementing it. The problem is you need to solve the issue and keep maintenance it. That is boring. But games are different even you are doing the same job like AI or combat programming.
Different games have different challenges.
I mean, feel how different the combat between an JRPG game comparing to a soul-like action game.
I don't know, doesn't sound fulfilling to me
a lot of people think games aren't much different to this....
touche
the OPTIMAL amount of pay2win MTX
I mean, c'mon, tiktok is not angry birds though
p2w is BS, same as most of other web3, nft stuff...
Hi. Im looking for a bootcamp, masterclass o intense curse to prepare c++ certificate. Anyone can reference me? Thanks
C++ certificates are complete shams
No one recognizes them and you can learn all the content by yourself
Im not totally agree. My last boss, prefer people Witch certificate o FP. He seid people with a university degree had touched less code and came out less prepared for the mud
I don't know if it's a particularity or something general
He's not wrong about university people. That doesn't mean everyone agrees with him about certificates, though.
Cybersecurity is really big on its certificates
Hey guys!
Question, what happened with the freelance jobs in generaly, that now its much more difficulty to get jobs than 2 years ago? Im unreal generalist (Environment, optimization, lighting etc..),
and i dont know if its only me, but 2 years ago i could get a lot jobs so easly, and nowadays its being difficulty, few jobs only to apply and then they dont give you a response.
Really. Tech seemed to boom during the pandemic
Especially us and aus
It's been a general downturn this year though
mhh 2021 was not good for me neither, but just after, end of 2021 and beggining of 2022. was very good to get new jobs
and now i just working for the those old clients i got, thankfully.
But difficulty to get new ones
you need to find the space to store those jets as well
||you have to store those jets somewhere||
do you guys use another approach to get new clients? like another platform, or maybe use google ads for your website portfolio
||
||
Do clients give you like references to go off for like any modelling work they want doing
That’s what I’ve been doing recently with blender
If you're talking about freelance work - you set your own requirements. If you require that they provide them, then, yes. If not, depends.
In the current market, is there any point in applying if the job says "required experience" with something that you don't have experience with?
I only see C#/ASP.Net/SQL jobs, and I just feel like even if I do a project to teach myself the tools, they won't care because it wasn't done at a job.
If a posting is specifically looking for C#, in a position where you would absolutely be using C#, then yes - you should know C#.
Advice around ignoring "required experience" is generally for ignoring specific lengths of time as long as you're reasonably confident in your ability to work in that role. But if a job is for a senior backend engineer on tech that very specifically uses C# and you've never touched it in your life, no.
Also, "Professional Experience" means W-2 right? Projects or freelance are literally worthless, right?
They're not looking for a W-2 specifically. They're looking for you having worked for an actual company, what that means depends on what you can sell yourself on.
Sorry, that's what I meant
I am realizing that "just have projects and a degree" was horseshit and now I have no direction
I am seriously considering MS in math --> BS in T10 for CS --> internship --> FAANG
and just spending the rest of my 20s preparing to start my life 🙃
I just wish there were an objective source to listen to that could just tell me whether I should apply or go back to school for the MS and BS
Yh but the thing with internships is do you actually learn something because my lecturer said you clearly don’t and that all you’re doing is serving them teas and learning jack shit
Does it matter if I'm applying everywhere?
I would just do the masters degree to get into a top ten school for CS, which would be for the internship and name recognition
another country? I'm US
I don't have a good enough GPA as-is to get into a T10
it's expensive, but that's just how the US is
That's a very antiquated and movie-like view of internships
Source: in a type of internship
Walmart SWE interns don't write any code
I don't expect much from Walmart to be honest
I feel like I would be considered qualified two years ago, but now my plan to go back to college is a complete waste
And if I go back to get a masters, by the time I'm done, most people will have masters degrees, and the goalposts will just keep moving forward
Me too
From what I gather the difference in pay between a master's and that extra year in industry is basically the same.
One of them makes it easier to get another job too, and it ain't the masters :P
Where the hell are college level engineering internships making you serve drinks
That's just straight up false
and any company doing that isn't worth working for in the first place
@charred sentinel that’s just my perspective on them
@royal lintel that’s what I’ve been told by my games lecturer before I left
Yeah, that's false.
I don't know what kind of weird experience they had but no company worth their salt is doing that.
None of the top (FAANG-level) or even "mid-tier" companies do anything remotely like that. Maybe some tiny studios or other software outlets that don't know what they're doing might.
Why would any company want to pay you to basically do nothing?
Seems like it would be a very disrespectful culture. Maybe activision blizzard? 😂 (in all seriousness, not even them)
I know for a fact that ATVI doesn't do that, yeah
None of the big studios would, it'd be a complete waste of money and time.
The whole goal on the side of the company is for it to be a pipeline for training people coming out of college, making them want to work for you, and maybe get some extra work out of it from the really good recruits.
Making someone bring their manager coffee or something is antithetical to all of the above and sounds like a single power-tripping manager whose only experience with interns is the stereotypes they see about finance in movies.
Could also be some weird culture shit in another country? But in the US that’d be pretty crazy
Yh im from the UK
I am too
I haven't seen a single internship that is like that
And I've applied to, and looked at quite a lot
Where abouts in the UK though
Up north, England but I did look into a fair few all across the country
🤷♂️ The cost of best-in-the-world education
Ehh, hard to say
Our best universities are way better than top universities everywhere else; universities like the one I went to might be on par with others
True
I don't know though, the idea of free college just feels wrong imo
but I'm glad it worked for you
🤷♂️ We reward hard work here
Work hard, get scholarships
I just wish I had been one of those hard working people when I was 18
OpenAI has entry-level roles at $240 000 💀
Yeah and ChatGPT gets dumber every day
You right tho
Now if I ask it to write me a cover letter it does it in markdown
Is a VR game with MAUs enough of a portfolio for something entry-level?
i am what i do
You had a friend who worked there?
Must be different market conditions
It's a million times harder now
Worse than in 2009
true
I swore that I nailed that interview
I dunno bout that :P. Oxford university is most commonly ranked #1 in the world. Cambridge isn't far behind either
Fun fact: there's another opening for Web Dev at the main campus. I asked my interviewer if he'd email the equivalent guy and say "yeah we didn't pick this guy but he came close"....he said no.
That's not a fun fact at all D:
I feel scammed and deceived. Which good news, makes you perfect for a position in a web3 startup :D
This job market is going to age me into a centenarian oil baron
And I wouldn't even get to be Adam Driver 😡
Our top universities are generally free for households making under $150 000
Americans when they have to spend 12 million dollars for a piece of paper: 😔
Seriously why is university so hyper inflated over there
Actual answer? Federal loans can't be discharged in bankruptcy and there has been no policing of tuition and fees. Universities keep bumping their prices up because they know they're guaranteed to get a return
Damn
We had a guy run for president and told us he'd relieve some debt with no strings attached
He won, didn't do it
Tbf even UK universities are very profit driven and they're not that bad.
Eh there is government mandated maximum
Native students aren't allowed to pay more than 9,250 a year
No. The cap was introduced in 2017 and hasn't changed since
Student loan repayments also aren't absolutely crippling over here
In the US we have this thing called community college, where anyone can go. The students do worse than students at other institutions. That's why I have to imagine that free college just doesn't work
Averages at like £5-£15 a month
So when will you get paid in full fighter jets. I imagine it would save your employer's a bit too by not having to saw them in half
when she buys a bigger hangar*
i tried to offer a full jet
That is wild. I've never seen anything broadly available that was quality
I mean I believe you, it just feels weird
Yeah, tbh when I turn 26 I have no idea what I'm doing for health insurance if I don't get a job by then.
But stuff like that does motivate people
Once you get a few YoE at decent places, you'll always find an employer who provides you with healthcare
It prevents people from getting comfy working fast food jobs
I do know a lot of people who are 20-ish and have medical debt that has ruined their credit tho
That last part, not so much 😆
Want to live? Too bad, cough up the funds buttercup.
That's another US quirk I hate
US is such a weird place
Tbf Obamacare would have been very close to universal healthcare if the republicans didn't gut it in the senate
Plus the US are angry fuckers get pissed so easily it’s funny
i heard salaries are awesome though
I wont mess anyone at walmart after wacthing those videos
It's the best country to live in, as long as you do the bare minimum to make yourself worth something
Then you get healthcare, enough to save for retirement, good office environments, etc
i'll never understand UK politics but it's odd to see anyone being not in support of universal healthcare. it makes me feel there's something in play, either obamacare was not what it was all cracked to be behind the scenes or the republican are aliens who want to destroy human race
I'd (try to) relocate if I wouldnt see each week some mass murder happening on the news
It's extremely binary. The safe places are pristine
"lizard people" is a common expression as well
ah that explains it then
i was considering the UK personally. reasonable salaries, good healthcare, nice weather (im biased, i like cold) and the people are there are more reasonable then the US
not great but bad apples are not as common as in the US i think. at least that's what i hear from my america and english friends
I'll try the impossible and apply for 1 year visa for Japan, if it doesnt work either 🇨🇦 or 🇺🇸
Cant say I have enough life experience to survive far away, in a culture I am alien though
so my first country should be the one I'll be able to survive as a programmer without tons of BS
oooh japan is nice but the work culture is brutal i dont think i would survive it lol
it might be a nice place to live retire in tho
try algeria my friend :)
you wont find a job and if you somehow do you wont live off it
I'd visit Algeria for trip but its too warm for me to survive there at summer
hey come on 40 degrees is not that bad 🙃
at night? ofc not a big deal
If we're playing "it could always be worse", I remember seeing pictures of grocery trips from Argentina. Food expensive, wages bad
you win 🥳 here's your prize 🍪
== a month of food rations in NK
lmao, what?
I think South Korea is around the same when it comes to that
You know, I don't know if it's healthy, but shitting on places that have it worse makes me feel a little better about where I'm at rn
what could've incentivised you to make that emote lol
you mean the :laurahourlyrate:?
Laura's hourly rate ofc
what else could be
1/2 of Lockheed Martin F-35 Lightning II™️
waw laura is being ripped off
Not Laura, her jets
Does pay alternate in left and right halves?
she should be getting a 9K720 Iskander instead
Fractional halves for prorating? Where do the fractional parts come from?
too offensive
Cost of combining parts to make whole jets?
a half jet cant bomb you
? you mean like the fighter jet is earning a laura hourly...?
**price of ** 1/2 of Lockheed Martin F-35 Lightning II™️ = Laura's min hourly rate
which evaluates to 35 millions of USD by 2021
with infliation its more probably
what about a M1126 Infantry Carrier Vehicle? defensive enough?
Defensive as useless it is
Why would a job post say they want someone with 2 YoE but also pursuing a degree?
Hi all. I have this amazing Udemy UE4 course, is the knowledge tranferable to UE5?
mostly UE5 is just some addons on top of UE4, so yes, very transferable
Hmmm, for me, the biggest change is lighting.
For gameplay side, not that much
Unless you wanna try their new modular game design AKA gameplay features and etc.
lighting only really changes if you use lumen though
Yeah, but people want to use lumen everywhere😅
However, it is still buggy
true, but if they don't want to buy another course, it'll still be a decent starting point (assuming it's actually a good course)
Yeah, lighting could be totally individual course if you want to get some deep idea of it.
most things could tbh. Unreal is deep!
how to build a game for beginner, it is almost the same for UE4/UE5
I'm a developer that's wandering lost and confused from Unity lands. Trying to decide between Unreal and Godot.
if you work on a 2d game I'd say Godot, the support is there in unreal but quite limited. If you do anything in 3d, unreal is just the best in class
I heard that a large group of people immigrated from unity to unreal just recently....And heard that Unity will start charging in China...
wdym start charging in China?
is that just a typo for start charging per install or did I miss something
it seems that its not free anymore or cancel the free version or sort stuff. I see some unreal groups in China are talking about it.
they changed the pricing model so that developers have to pay a fee per install now
idk it there is anything different in china though
Oh, I thought it was specifically targeted at Chinese users. Wouldn't they lose a large group of users by doing this?
yes
Yep they did
there has been a lot of protest the last few days
I can only hope they don't do any more tricks.
They wrote a clause in the EULA specifically allowing them to so who knows
lol, hope their users can get through this.
But why do they have to do these? Can't they sell the company to epic and run it 😂just joking
Eh, I've been working with Unity (professionally) for about ten years. It was always at the back of my mind that something like this might happen and I should learn Unreal or something just in case. I've dabbled in Unreal but never had the motivation to follow through.
Now...now I have the motivation.
same here... started a personal project early this year with unity to get used to it as i am now working professionally with it aswell... but now i feel like that skill will be useless in 1 or 2 years and it is time to learn unreal 😅
we welcome you all 😄
unity ceo is a blessing for all game engines, except unity i guess 🤪
I've been using Unity for years and got tired of rolling out abstract systems to make games instead making games.
So I was happy to switch to Unreal. 😄
Now learn cpp and then rust so you can make game engines in rust instead of games.
Hey, I am here as most people probably to ask a question about Unreal.
How hard is it to move from Unity to Unreal if I don't know C++?
you could make a whole game without c++ if you wanted
there's blueprints for that
of course c++ will be more versatile and powerful
you could have a look at this to get some idea
Blueprints are like GMS 2 point/click without writing actual code?
Game Maker Studio 2
never used it so idk
Yes that's exactly why we're here 😂
I am new here too but Epic had a Q&A open chat thing last night and provided some really useful advice. One of the big takeaways that I got was "Build it the way the engine was designed and use blueprints - and later down the line you can optimize if you need to by rewriting some of your blueprints in C++ where it makes sense."
Nice, that sounds great!
Glad I dont have to learn C++ straight away to make games 😄
Yeah - biggest thing is learning the engine - it's a bit of a paradigm shift from Unity. The advise is to make use of the tools that epic provides, they're there to make your life easier, don't fight it.
Yep I will take my time to learn Unreal, not going to repeat my mistake from years ago where I stuck with 1 language for too long.
UE by default provides you with a gameplay framework which for someone new to it can feel restrictive unlike unity
But you can in fact mostly ignore it and do your own thing if you really want to
Mentioning this since I see mentioned a lot that UE doesn't provide as much freedom, which might seem like the case at first but isn't true (was true in ue3 and early ue4 days)
Gameplay framework? Meaning UE5 is designed for specific games?
No, by gameplay framework I mean game mode, player controller, pawn, game instance, etc... it expects you to use those which isn't actually limiting in any way, just has a specific way it expects you to do stuff
Makes sense, it might actually make it easier since it's clear what I should do.
Been there done that. Minus the rust part lol
hey fellas, does anyone have advice for a recent college graduate?
Reheat Pizza in the oven instead of the microwave to prevent it going soggy
Never giveup. trust your instincts
If you use a backpack, carry a travel umbrella. Unless you're in the desert you never know when you might get caught out in the rain
You guys give good advice
umbrella's are actually really handy in the desert to block out the sun.
A very fair point
give up. never trust your instincts
Boy oh boy. The price of freedom is steep. Embrace your dreams, and whatever happens... protect your honor... as SOLDIER!!
check the pinned messages in this channel btw.
And just focus on things you want to learn :)
also: War, War never changes.
@misty creek ^
What's the deal with a bunch of salary jobs being posted by companies that seem like they don't even exist? Or barely exist? Or when you google them it's like "This company stole millions of dollars from Kickstarter"
scammers gonna scam ig.
I imagine it all a mix of genuine well known industry jobs, startups, indie studios, and scammers
Alright Zax
What is the best student food
Ramen
student biryani
how do you cook ramen at home
biryani takes skill lol
You buy the packs and add boiled water
I try to avoid processed foods
Yeah well if you’re a student you’re prly low on cash and time so you can’t necessarily afford to eat super healthy
Meal prep helps
why eat shit food
You seem to have all the answers, why ask what the best student food is in the first place if you have it all figured out?
I asked because I wanted to know what you guys frequently ate as students
wasn't expecting a junk food response
stir fry, sausages, ramen
Have you met students? Redbull, ramen, fast food and alcohol
that's why I asked how to cook ramen at home lmao, I wasn't dismissive of your choice at first
Students eat terribly lol
tbh all I did when I first moved out was buy a cookbook and just try random recipes I liked the sound of
I guess others do lol, haven't asked my classmates that much
like?
ratatouille was probably the first...
but my point was it doesn't really matter what, you get a feel for what's easy and what's cheap just by trying things
and it's fun!
Pretty elaborate I suppose, but I would love to try it on a holiday
I am the type of person that doesn't mind eating the same food everyday as long as I hit my macros
So I stick to the same stuff, I was wondering if there's something else I could try haha, not that I'm bored of what I currently eat 😆
I don't think this recipe was "real" ratatouille
Really just a bunch of fried veges in tomato lol
Oh haha
And not a rat to be seen.
in my first place... not true
rare to find clean roommates
The best student food is rice
Too bland
Try the job board category here and use #instructions
If they ask me what are your weaknesses during an interview, what am I supposed to answer?
Feels like a trick question...
Honestly
ikr
no, he means, you answer honestly
like whatever you answer, it's gonna make you look bad
Can I say Perfectionism and Stress are my weaknesses?
if they are
saying perfectionism is a classic copout answer though
so I would only say that if true and you can back it up
Stress is but not perfectionism
it's one of those question to let the interviewee know the areas you can improve on
There is no winning with this question
instead of a narcissist who thinks nothing's wrong with them
it's not about winning though
I think what I answered 3 years ago is that if I do get distracted I can be gone for a while, which is the hard truth, but which also motivates me to optimize processes so I don't get the time to be distracted
don't shit on yourself
but don't try to pretend you're perfect
I still got hired
is this your first job?
nope
then I'd say try to see it less as a competition and more just a conversation getting to know eachother
nothing wrong with having flaws
but what if the interviewer sees these flaws as a negative thing to the position?
well they are. i mean that's what the interviewer asked for
then maybe you're not fit for the position?
but being honest shows that you dont only recognise the issue, it also shows some level of confidence that you can fix it
you could also add how you're working on fixing that weekness
I thought I had a weakness once, but I felt that was a weakness so I stopped.
i mean if you keep fighting the reality with what if's then you're probably not gonna get the role :P
if your weaknesses are that detrimental to the role they just won't hire you. If you lie about it, they'll just find out anyway, because... you know, they're your weaknesses.
gotta have confidence in your strengths and weaknesses
Now you're thinking in 5D
If I'm applying for game dev jobs, usually software matters. I've got this 2D game I want to make for my portfolio, but Unreal isn't great at that and the only real alternative is Unity. Or I could throw the baby out with the bath water and go back to Game Maker 8. How important is the engine I make this in?
I feel like using an engine that is common place would make my skills in it stronger, plus make my work more marketable to industry people.
Most studios in my area use Unity, so I thought about using that instead
make it in what you want to find a job for
Well that's the thing
Did you check job descriptions?
Usually they will say the game engine requirements they want or prefer to have
Unreal to is too big. Unity is too risky. Smaller studios are at a stand still atm
Yeah, statistically speaking there are more unity gigs in my area while a handful of roles are just looking for people who can make games
As in like, your not gonna make Baba is You in Unreal
And also, it is up to you. Are you happy with making game using unity?
It is your career
You can definitely find studios using Unreal somewhere else
That's a fair point
I've been making games off and on for a long time, and now that I'm back into it I'm thinking about making a career out of it
But it was always a hobby so I don't know much about the employment side of it
If you do like to make small casual games, you might consider about the studios near by.
Yeah, they usually advertise unity
If you do really want to make hardcore gameplay heavy games on console/PC, you may need to setup your mind.
It is not impossible by Unity, but I guess for those kind of games, most of devs will just pick Unreal at the moment.
Yeah, I don't blame them either
Unreal is used a lot in visualisation, so as an animator I think that would look good
Isn't maya one of the most picked tool for animator? Game engine doesn't matter that much as Laura said.
Yeah Maya is standard. I'm looking at more character tech stuff generally tho
Thanks a bunch for the help everyone!
Guys should I do a bachelor in cs for gamedev or associate in gamesev is ok
depends on what you want really I guess
Doing a bachelor in normal cs is going to be better, I feel.
Specialising in gamedev is going to be someone teaching you Unity or Unreal 4.11
(aka a total waste of time)
@trim seal Please DM me regarding your D&D game, I can not DM you as you have blocked non friends.
interesting chat to use for this communication
how is this related to career though
you could've like used #lounge or something
This channel isn't about specific jobs or advertising, though. It's about talking about careers.
"I need a job in game dev" vs "can you tell me about game dev jobs? How to apply and maybe what it's like?"
Fair enough, I just wanted to reach the guy who posted on the freelancer job board. I ll leave the first message here in case he sees the tag.
Yeah, that's cool. Nobody really minds that much!
CS hasn't led me astray, but some of that has just been the stuff I did on the side to improve
Hello, are unreal devs looking for 2D artists nowadays? Looks like there is quite a demand for 3D artist and animators. I just started learning how to navigate and make stuffs in unreal a few weeks ago but what kind of skills would be interesting to have for an artist to start a career with this engine.
2d is not all that common in unreal in my experience
although possible, there's usually better tooling for 2d games
Square enix making games in Unreal got me interested but I guess I should diversify my skills if I want to start working with the engine.
what do you mean by that
Yeah, just like you said, I can probably learn how to animate 3D characters at least or other things like that. animation in unreal is not very far from the 2D one from what I saw.
I mean in their core, I know 2D is using flipbooks and 3D is using animation sequences and control rigs. But the process of making those, is still by using keyframes talking from a 2D animator perspective.
Thanks for the answers, I'll try getting more used to how the UI works in unreal and try to adapt my approach from that first. That's probably best.
Am I actually the only one that gets stomach pain and heart burns before an interview?
In my case, it is really intense
to the point where I feel like throwing up
it happens, until you get to the point where you realize its not the end of the world when its not working out.
think: "im excited"
instead of "Im anxious"
im 16yo and i wanna be a game dev
what projects can i do now
i wanna start to build character classes and something like that but idk if its good for starters
what do you mean with build character classes?
Do a games course at college
do you wanna be an artist? a programmer? a designer?
the quality of this can vary very wildly depending on the institution
Not really colleges only offer games design or game art @woeful iron
I haven’t seen any which offer coding or programming courses
well I have
cause it's literally what I did lol
and I meant that one college might be good, but another might be dogshit
especially when it comes to "newer" specialisations, like game dev
first start by figuring what in game dev you want to do
there's a ton of people who work on games
if you wanna be a programmer I would probably recommend a CS like course over game dev in college, and then you can do game dev in your spare time
designers, programmers, artists, animators, writers, etc etc
Im into game programming college next year
I saw the program and it dosn`t look bad
idk
Depends a whole lot. Hazelight (makers of It Takes Two) is almost all alumnis from a game dev school here in Stockholm
A big majority atleast
And the rest of the industry here in Sweden are either from TGA in Malmö or FutureGames in Stockholm.
Almost everyone you stumble upon in the industry here have gone to either of them
we also have this one game dev school in belgium that everyone went to
it's also quite known internationally
Im going to one in canada
Yea, I think I know it. Isn’t the makers from We Were Here series from belgium?
Or netherlands, don’t remember
But they went to a game dev school too and the game started as a school project
They’re awesome
I use C++
Tbh I prefer to program a whole game with C and not with C sharp
Or CSS
Mage, druid and all that, build a system of it
Well I mean you can't program a game in CSS
It's not even a programming language
And you should also know that CS = computer science
oh i though C#
ik i was kidding
Great recommandation
... for your career?
how to get past your fear of going solo as a dev and working on your own indie project?
sounds like a very risky career
respect, but yeah working on other project that bring a little money while doing the main project i have in mind is a great advice.
the team i was in os staying with unity
and the fear freezes me from committing to my solo project
but yeah first will find a way to gurantee some cash flow
thank you again
Sell what you do best. An artist? Sell some packs from your game on the marketplace (it's the only way I made money from my projects 🥲)
i heard some people kick start their projects but i don't think that will work for first time solo devs
but yeah art assets make good money
The trouble with kickstarter is you need 1) sizzle 2) trust and 3) traffic.
That's hard when you have no project, no history and no fans.
exactly
It’s why I’m funding my prologue with my own cash for my visual novel
Is it just me or am i the only one struggling getting a job
both parts of the or refer to just you though 🤔
but I have been reading the job market is not very favorable atm
hi. sorry can we export game in unreal to upload in browser like html? how come there's no tutorial for this 😭
can we even do this?
Nope
Not sure how this is career related though
Html export has been gone since 4.24
And you need to read the #rules on crossposting
sorry 😅
i thought this was career related as well haha. sorry okok i wotn
wont do it again
All good :D
About how much?
oh ok, im sorry
Hello, I'm relatively new to CA near San Francisco, and I've been trying to find a physical meeting spot, like a IGDA game dev drink up, but from what I am told, they haven't had physical meet ups since 2020, plus San Francisco discords seem to be dead, so I thought I would try Unreal side of things. Really want to network and make friends here, so I figured I would ask here. Sorry if not 100% on the career topic. 😅
There's a SF Game Development group on Meetup. San Francisco is also where GDC happens in March at the Moscone Center.
Also since you're close to SF, you should take a look at what the GDC Conference Associate program has to offer (part of that is a 'free' all access pass to GDC).
GDC Webpage where CA links will be
Last years application with details
oh shit I just got offered a second interview
What he said!
thanks guys
go shirtless asserth dominance
lol
Apparently this Interview is 1 hour
wtf
Im gonna die
career wise what are yalls thoughts on something like a bootcamp? i think im starting to realize that im bad at trying to do thing on my own and prefer to have some sort of teacher i can ask questions to in real time about stuff im being taught but not sure how to get into the whole teacher thing. all i know is bootcamp can be really expensive and some i might waste my money on learning stuff that i wont be able to transfer over to unreal for game design
Oh haven't used that app before, but will look into it. Thank you! Are there any other things should look into.
I have looked into GDC and almost went, but felt discouraged by how much it was to attend. 😦
That's all I know about in SF. There may be more though, I just live on the complete opposite end of the US 😛
And look into applying to be a conference associate then! TLDR: You trade 25 hours of paid "work" at GDC for an all-access pass to the conference.
That's okay, any advice is helpful, so I appreciate it!
And heeeey, didn't know that. I'm gonna try that. What's the "work"? lol
Badging people as they enter the buildings, watching over talks (making sure speakers have what they need, attendees aren't being disruptive), helping run workshops, working a help desk in case attendees need help, stuff like that.
In spite of the all-access pass to the conference, the best part of being a conference associate is just the networking and socializing with the rest of them imo 🙂 They're a family in my eyes.
Sounds good to me, and worth it especially if I can still network with people. Thank you good sir/good ma'am for this super helpful info
If I learn unreal engine blueprints will i get a job?
as what?
As a developer
probably not
Hmm
But if I make the game that may get a good amount of players to play. Will that be a + point?
With blueprint
not as a developer
you could indeed be a designer that knows bp
but very little studios will hire a developer with only bp knowledge
I say very little but it's probably 0
I wonder, if you're already hating it before you start, why do you want to be a developer at all?
not trying to roast you or anything, genuinly curious
I'm not hating I started learning blueprints. And i thought I'll learn c++ later but in this time when I get enough experience in blueprints I was thinking may be i can get a job. I was just curious so i asked. I know I need to learn the programming language that's important I was just u know in starting most beginners choose blueprints
BP can give you a good intro to the unreal API, which is useful when using c++ in unreal, but with bp as only skill you will have a hard time finding employment
I mean you might get some small BP gigs here and there
Does anyone here work at NetEase Games?
Idk if this is the right channel to put this, but as recently graduate in the game/3D industry, im struggling to find an identity as a professional. I have interests and skills in many different 3D/Game/VFX/Architecture things, but nothing i really am passionate about above any of the others, but im struggling to define myself and also what kind of jobs i should be looking for in the future. Does anyone have any tips?
I would argue you may also have not spent enough time yet to know where your passion lies
Have you done VFX for 40 hours straight and nothing else?
I would think it'd be much more interesting to try a bunch of different things too
The more experience you get the higher the "opportunity cost" so to speak of jumping discipline is, so early on is the perfect time to move around a lot.
My tip is stick to gameart because you can mix all of them (and at least here it pays better). Working in archviz and general 3D (think product shots and renders) was more boring and less satisfying than game art ever is
I actually do work in archviz right now, since i graduated with integrating game technologies in the architecture industry, but its tough to really get going. And where do you mean "here"?
Yeah i feel whenever i search for positions like 3D generalist i only get senior positons, which i am not qualifies for.
I mean my local area, there's more archviz small studios that pay less and only a few game studios that pay better (and they're doing some big budget productions)
Whats the general area?
Eastern Europe
Virtual production is also something to consider
Cool, i have some fellow graduates that went to eastern europe for work (Western Europe here myself)
Similar sort of work to games but without many of the perf constraints 😁
Ow yeah this would be extremely cool to do, unfortunately in my country (the netherlands) this technology is not really avalaible
and i wouldnt really know how to get into it
Turn up to conferences and talk to people I guess
Ask your former classmates + tutors
IBC was held recently in the Netherlands
And many studios show up to unrealfest of course
Whats IBC
Somehow i always find out about events i would want to go to, afterwards 😓
There was some cool stuff at IBC!
I wouldn't know 😅 some of my European colleagues went
Company I work for does virtual production, so we had like 8 people wandering around for a couple of days.
And going to escape rooms and axe throwing 😄
can i ask which company that is?
GeoTech
Does anyone here work at NetEase Games?
Hi, Can anyone suggest a good Environment Art course for unreal? For intermediate level. I wanna expand my skills.
I know some cool™️ people doing virtual production and seems like its a demanding job skill-wise, but I still dont know what it is
It's everything that's involved in producing electronic media.
From sets for films to news productions, sporting events, etc.
Everything from the hardware used to do motion capture, the lights, the cameras, etc. to the software used to composite the graphics, produce overlays and special effects / post processing.
I'm sure there's a ton that I've missed, but that's my small window into it.
Not sure anyone really does. I think if you use Unreal Engine for anything film/TV that makes it VP.
are there people here who can help me with understanding what Jobs that there are available in the industry if I learn Unreal engine? I am so confused. As there are so many specific resources too learn about unreal engine out there. I am am confused as to which one to get into. Anyone from India would be preferable as the industry might be different from region to region. @everyone
✌️ hello everyone, hope you've been well!
September marks my third year as a full-time freelancer, so I re-designed my website and branding, would love if you pay it a visit and let me know your thoughts if you have time since I suppose it can always have room for improvement!
https://www.menogcreative.com/
Welcome to MENOG Creative, your gateway to visionary concept art and creative services. Explore a world of imagination, innovation, and expertise. From concept art to collaborative projects, we bring your ideas to life. Join us on a creative journey, and let's shape the future together.
or did you mean specific jobs?
cause then idk
I'm not from india
some kind of menu to go to site sections of the page would be nice
you have to scroll quite far to read anything
I also meant specific jobs. But this info graphic is very helpful too! Thank you. What are you working as?
@woeful iron also what would you call someone who makes environments in VR using Unreal Engine in a corporate industry?
Environment artist?
I see. Are there any resources, do we have any environment Arists here? that I can ask.
hi! which kind of sections would you imagine/need to go from there? thanks btw
like separating character design, environment work, etc?
Or like jumping to the about me
What is a corporate industry?
there's the "design process" section = about me
An industry, but corporate
maybe not very intuitive wording?
I see the sections, but I have to scroll 20m to get to it
on mobile?
That is a lot of scroll time to get to the info
Oh
But you have to scroll by 200 images first
Maybe have your image reel on a carousel at the top
Normally people say to show the work first so the art directors or whoever conducts recruiting is sold on landing on the site
so its a work of compromise there, i guess, so maybe some head navigator link where you can bounce to those areas easily would be nice
You can show parts of it first
Or indeed a carousel
But by the time I find info I’m already not interested
Seeing some work first is indeed a good attention grabber, but having to scroll through the whole collective works makes me lose interest
That’s what I meant with some sort of menu
I would say either carousel the images, do what Dieter said, or pick a small subset of your best ones to show first, then have a link to the full explained portfolio further down
thanks thats good suggestions
yeah there's 64 images there 🫠
I'll keep it 15-25 tops and add a button to view more, on a different page?
or you feel the landing page should be 100% for the about/the text
Landing page should definitely have some attention grabber images
15 might be ok
I shortened the list of images, from 64, to 18. I also changed the masonry layout to display more in less space, so it has four rows instead of three rows, images display as more thumbnail-view/zoomed out
then added a button right below it for whoever wants to see more and display the rest.
I think it does read a bit better now but feel free to let me know 🙂
thankyou a lot
im a bit skeptical/conservative of going all the way from 64 to 5 images though but i admit that could be the best, its good to show in the work as proof you can do the work right away, but in the age of AI art and where everyone's talented, maybe youre right and the text is worth more as it tries to qualify me as reliable/professional, which is also important. i'll think about it and set in this mid term for now and hope the thumbnail view does it a bit better.
Plus limiting yourself to a rather small number forces you to be pragmatic, and analyse what demonstrates your skills best
yeah, its true, i think best is to replace it with like 5 images that lead to case studies, you click on one of the five cards and it shows you a page with process breakdown, ref, etc like you're opening up artstation/behance. will be my long term plan, as i only have one really decent case study or two atm.
lol I messed up this second interview big time
If I get this job then I would literally be the luckiest motherf**er ever lmfao
How
too much guessing for answering questions
not all of them but some important ones
Gotta love stress
Sometimes the interviewer even WANTS an "I don't know" answer. Shows some good qualities. And can give you an opportunity to expand on how you'd go about finding the answer or solving the problem
this section on your site seems stock
also misspellings on meticulous
idk if you're english native but the copy on the bottom of that page is also ??? not sure what it means at all though it's a lot of words.
thanks! will fix
Which copy is confusing to you at bottom?= this one? "the results" section?
yes, thats part of a rebrand, i use my artstation to getjobs for myself while the site is for the bigger jobs that sometimes require me to get others to help me
I might have gone for 6 arranged in a 3x2 layout and not had the gigantic whitespace, though.
I mean it's not a good term to describe what I am trying to refer to. But what I am talking about is like a non-gamming tech based company.
how come when there is an unread channel that when I get there, every single message is deleted, it's always #career-chat
hi, all
i want an advice, when i send a cv to studio, they need a showcase of my games
what is common option of showing my games in cv ?
Attach a link to a portfolio
link to archived files with projects ?
no
a website
that can showcase your projects with images/video/text
and a download if you really want, but they would already have to be really interested to download it, so that should just be an extra on top
Yep. Recruiters don't have time to download projects from each applicant so if theres nothing to grab attention immediately, you'll just get thrown in the shredder
@woeful iron @chilly sundial Thanks !
Is finding an entry-level job doing programming in unreal that is remote something that is actually possible? I got an offer last week for an in person position but the cost of moving/breaking my lease is so prohibitively expensive that I can’t take it. Looking to find something remote (since locally there’s not much where I live) but don’t know if I’m wasting my time.
Unfortunate 😦
If the company really want you, you might be able to ask for help moving.
If you're not going to take it anyway, there's no harm in asking.
They offered some relocation assistance, but somehow I've managed to find my way into a lease that I am responsible for all of, regardless of any notice given. So basically I have to pay rent here til midway through next year...
Can't sublet it, I suppose?
no, its through a big apartment complex
You might be able to find a nice building manager who lets you out of the contract if you find new tenants 😛
(I doubt it, though)
yeah, i'll keep looking into options but realistically i probably need to look for something either local or remote, hence the question. unfortunately i dont see pretty much anything in the area (tampa, FL) for unreal programming
almost all of my experience programming has been in unreal so thats what i was looking for. i know some web dev (html/css/js) and have messed around with unity a bit but i wouldn't say i'm super employable in those scenarios. I could look into just regular c++ jobs but do you think someone with almost exclusively unreal as a background would be able to get jobs outside of the engine?
interesting, ill keep that in mind
I think the most important thing for gamedev is the passionate of making a game and having the sense of how the game could be more interesting (it is a little bit vague but that's why the interviewer should be more professional, lol)
depending on where you apply though, the company could prefer 0 input on how to change the game and just do your job
mostly the bigger ones
Hopefully with the subscription come better support and documentation
what subscription
Sorry I posted in the wrong thread. Was meant for industry-chat
I was wondering how epic was getting money from the film industry. I guess they weren't but starting next year they will be able to correct?
Something along those lines.
good for us game devs. Engine's monetization won't change to the worse
Those people that were making money by a free ride will actually be able to help fund this amazing engine
yes.
Funny enough. I was just trying to pivot to using Unreal for YouTube channel project idea
And that thought occurred me. I'd be like oh I don't have to pay anything
I do wonder though, what if you use Unreal Engine for YouTube tutorials? Would you have to pay a subscription fee just to do tutorials on Unreal
I hope there's a clause that makes it clear that that is okay
No, there’s no subscription fee for that
Else we’d have a lot less shitty tutorials
There's no info yet beyond using the word "enterprise". I doubt it will affect people making YouTube videos, it'd be pretty off brand for epic
(unless ofcourse those YouTube videos happened to be for a multi-million dollar enterprise)
From my knowledge in VP, it is possible to charge you more to get the integration for Unreal engine from the middleware which let you to use Unreal on the volume. For example, Epic could ask disguise (we are using) not providing unreal support unless you subscribe it. It is easier to control. You need a middleware anyway for making it work on LED for most of big film studios.
So, in this case, Youtuber maybe just dodge the bullet.
But who knows...
Worry about this stuff if you ever reach 100k views and not before
hi guys iam looking to switch my job i have 2.5 years of experience in unreal,
i can join immediate can any one have any refrecel please DM me iam open to full time, and freelance also
location : Hyderabad, Bangalore, india work from home
Why am I not seeing anything on the job boards? All I see is Manny posting and who the poster is, not the actual job post.
The jobs get posted through Manny, see #instructions
thanks dude for helping and can you suggest any other channels also?
Look under the job board category
i cant see all the channels i can only see #hire-a-freelancer which you have send now
Go to your server settings and unhide those channels
ok now iam getting thx dude thx alot
I read #instructions . This is what I see. How can I read the post by gargoyle?
it should be embedded below it
just right below that line :)
can you link it? manny probably had a stoke or something. or maybe it was deleted after it was poseted seeing that "(edited)"
that's what you should see. double check your discord settings. maybe try your phone instead of your pc?
Same on the phone using the app. I checked the settings and don't see anything that would change the message showing.
this is a discord issue. nothing can be done on the mods/bots end sadly
You need to have embeds enabled. This has happened to a few people in the past.
Under Text & Images tab for your user settings @gusty vapor
That fixed it. Thank you.
Could that be added to #instructions?
Manny desperately searching for job 😂
Nobody likes a desperate bot😆
he has to provide for his family
for Quinn
How do you become a senior Unreal gameplay engineer or whatever senior in game dev?
By working in the industry and building/releasing games in Unreal
So even making the worse quality games make you a senior lol
You start by being a junior
How to be a junior lol
Well, I didn't think I'd have to clarify that learning is a part of becoming a senior.
Apply to job, get 1000 rejections, get in somewhere if you have some skills/talent or were able to pay for a degree
But alas… here we are 🙂
If you make a game and you have bugs. No big deal. If you make another game and it has the exact same bugs, then that is a big deal. Because it shows you didn't learn
It's not like you just ascend to some higher level automagically
No I meant to say that you won't be applied for senior position if you don't have proof so I want to know how to get that proof
By building the games
There is no secret
There is no shortcut
No trick
No hidden thing that you don't know about
Where my easy button at ?
There isn't a book or a course or anything out there that will take you from junior to senior.
That's an option
It takes time, work, and learning
It literally is tied to seniority/experence
So if I want to make my dream game I first need to make another game just for experience
Didn't say that. But that's a general piece of advice
I don't really care what games people want to make as their first game. I'll just help solve problems.
It is generally better to start smaller and build up
Because you get that dopamine hit of actually completing stuff. As well as being able to focus on small things.
That you can then bring into your bigger dream games
These big games are just built out of the same crap that small games are built out of really
Just different implementations due to scaling things...which you don't need to really worry about with small games all that much
You learn how to scale things after knowing how to implement the thing
Hmm I see
But at the same time, don't be surprised if you see some AAA game where the inventory is literally just a flat, dumb array with monolithic items...the same thing that a 3rd day student would do
Why? Because they probably didn't need some complex system.
Starting your own company. Then you can call yourself whatever you want.
Sure, you could be like these folks coming in here saying they just started a game dev company but never touched an engine
Those are giga chads
Those people hire people that have touched an engine and tell them to make stuff happen.
They're here. They want you. They have big ideas, shallow pockets, and shockingly unrealistic time estimates.
The first ever Unreal Engine 5 course in Malta (probably)
We just opened registration for a new in-person course in Malta (Europe) in the basics of game development in Unreal Engine 5!
For more information visit https://juniperlane.games
<@&213101288538374145> WOO!!! he's back!! now's my chance to make my totally legit money through this guy's course money! 🥳
you know you can use quinn to report messages
:question: do you like me?
:8ball: Outlook good.
you really called your mod bro for help? 😀
no i called them cause i wanted 'em to make 50k in 3days with me but the message was deleted sadly 😢
😢
Correct me if I'm wrong, but the market for graphics programmers is incredibly tiny and is limited to AAA studios in the US(with barely any jobs in other countries and with no remote) right? I've always been curious about that direction of development but it seems it's kinda dead dead deaddity dead.
It is tiny, but not limited to AAA studios or non-remote. A lot of small to mid size studios need a graphics engineer to achieve their vision as well as for optimizing their game. Look at Indeed.com for remote graphics engineers. They all want AAA experience though.
Got it. So still a completely worthless direction for me to explore professionally.
Exclusively, yes. As something to have in your toolkit that will give you an advantage over others when you apply for a job...
There’s a job board category here that might be worth a shot
good graphics programmers are their weight worth in gold and then some.
get a good portfolio, post cool research/tech on social media and properly tag it > job in no time.
some variables excluded of course.
This is not the place to advertise yourself
Er, how can I change this post to request people's help finding gaming adjacent companies that might need multiplayer assistance?
I'm happy to cut anything out that seems like self-advertising. Do you want me to just say: does anyone know of any companies that are like that?
I tried a post like that earlier and got no response...
I'm not sure this place is appropriate full stop honestly.
You might have the best luck just posting something similar in #hire-a-freelancer or something
Perhaps someone else will be able to guide you better on that one :P
OK, let me pull this, and try that.
#instructions has the details on how to post there :)
I think I've posted on there before, but it was my general portfolio.
You can also have a scroll through #freelance-jobs
I regularly see posts there regarding multiplayer
I think I have an old post I made there before I got all these gigs, maybe the best thing to do would be to pull that, and do a specific post about multiplayer.
And then also cruise the freelance jobs (I do do that).
I guess what that leaves out is knowledge about specific companies that aren't currently explicitly hiring in the gaming adjacent space, but who might be willing to bring someone on.
Like, I keep researching those and building a list and am wondering if anybody else is building that list...
I think that's what I was trying to get at with that post.
So, if anybody else is looking into that, happy to trade research, etc.
Also @chilly sundial thanks for the advice/correction, etc.
no problem. It can be a real pain to find things like this so I wish you luck!
Hi, I'd like to dive deeper into the level design and environment art.
Would love to see some courses or masterclasses from some industry veterans. If anyone could help me with some links or suggestions I can look into?
To keep in mind - I do environment art in Unreal engine for more than a year now, have made some nice projects, renders, paid ones as well, but I would like to level up some more
Thanks in advance!
On youtube there are very good tutorials
sure there's clickbait garbage but good stuff also exists. tharlevfx, ben cloward etc.
Yes but not regarding level design from industry veterans
fair, that's absolutely true
CGMA was at one point the place to go for this
If you're already doing this professionally investing some money in their courses won't be a bad idea.
Try this guy, he's worked on BioShock Infinite and Dishonored 2
https://youtube.com/@stevelee_gamedev?si=v3yoExtzJLhPT-Ej
Teaching level and game design, 16 years in AAA and indie. Worked on stuff including Dishonored 2, Bioshock Infinite, Alba: A Wildlife Adventure, now Tactical Breach Wizards.
If you like what I'm making, please consider helping me make more (and join our Discord community!) by supporting the Patreon: https://www.patreon.com/stevelee_gamedev
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