#career-chat
1 messages · Page 10 of 1
500 probably over-estimated. yes depends on project. if it's a new project you could average that. if you are supporting an existing project and mostly fixing bugs / adding small features then much lower.
obviously depends on industry as well. overall it's a terribly pointless datapoint
over a year, i think it goes to about 100k total, not a million considering how much rewriting and refactoring takes place
even if you are writing 500 / day
yeah i was estimating over the course of 8 years
ah ok
i guess if it's 8 different projects
new one every year
if you work that hard 8 years in a row... i don't know if that's a sustainable pace
need time for burnout and sabbaticals
life crises
you know, the usual
failed attempt to change career
joining a buddhist monastary
briefly
500 per day for 252 days a year really isn't that crazy
for 8 years in a row tho?
thats a couple functions
i'm including school, but yes
c++ is a verbose abomination
it's hard coming back to C++ from F#, that's for sure
with header + implementation files you are already at 2x against your peasant peers in python
lmao, what LOCs means to you guys
lines of code
0 value, this just diverged into a funny topic
all code is bad, but some code is worse than others
ofc i'm partly kidding
but partly not
honestly i sometimes prefer simple and verbose to overcomplicated unreadable
Probably better to switch to #programmer-hangout on that topic too.
LOCs are in general, management tryint to make sense of the world w/o having a clue wtf is going on.
heres a question for career-chat... what percent of games released on steam earn at least $50k a year? what do you think their average budget was?
where would you find stats like that?
there are some steam stats posted out there
$50k gross or net?
gross
there's a couple sites, but none of their query engines seem to give me the filters you want
yeah i'm not sure myself, thats why i'm asking
from an article in 2022
so somewhere around 75th percentile
hello maybe this has been asked so many times,
but as a c++ software enginner im learning unreal but i would like to have a carrer later on video using unreal so...
is there any real professional unreal certification course or test i can take ?? so i can add it to the curriculum or what it's the strongets option for showing that u learned unreal so u can get a job?
Luckily, certification still hasnt poisoned the industry and at least for now, thankfully, a certificate you might possess is mostly worthless. As for course with aim of actual learning, there are quite a few worthy ones.
not in my experience lol, I go days where I write somewhere between 0 and 10 lines lmao
more code does not mean you're more productive
Why does this rejection letter from this company says " Unfortunately, we inform you that we have decided to select another profile corresponding more to what we are looking for." while I have the experience and the qualifications needed for the job
lol
makes no sense
The other person may have had more experience and qualifications, or had more relevant skills.
If the job lists 2 years of experience say, and 1 shipped title, but someone applies with 3 years and 2 shipped titles, theyre probably going to be the better candidate
Entry level positions be like, must have 5 yrs experience and have 3 AAA releases. Must be available 24 hours a day and we'll versed in every aspect of UE. Also must be willing to donate kidney at any given point.
250 a week. Take it or leave it.
I just read some job offers in #salary-jobs and one stands out in particular
wish we were able to laugh react them
all of em are like this on the internet I swear
the jobs I get people ask me to work for them and I just say a figure and they go OK
they don't check how much experience I have after I just show what I have done alone lol
I like indie companies way more, since usually they don't care how much experience you have on paper, but what you actually know
Bruh i would work my nuts off if I could just find someone willing to actually pay me
I am not even asking to be paid alot. Just the same as what I'm getting now as a free lance artist.
I'm so done drawing peoples weird ass OC's.
hello, I have a meeting with a venture capitalist in a few days and I'm a bit nervous and I feel like I'm under prepared, what do I do?
I'm also looking for a few tips from people who've done the same
Thanks!
how much is it? if I can ask, of course
Same here, since I want an actual side gig currently, just some 15$/h gig to make some extra cash, but all I see is senior positions with ridiculous requirements. Salary positions are hard when I still study at uni. I have one company that is willing to compromise for me, but they are local and pay local salaries (Poland), which in the world stage isn't all that much.
VC means Venture Capital to me, am I missing something?
or Version Control
but that doesn't make sense
yes, venture capital, should've clarified that
I would work as an env artist for 35k a year
I make that much now but have to pay taxes so I lose about 5k of that.
I mean generally speaking, all that matters is charisma and a solid foundation. The reality is that as long as you can sell your idea, meaning speak well, you can easily negotiate good terms and secure funding. Me personally, I would never want to go that route, as you tie a ball and chain to your leg by working with publishers/investors. That being said, if you seem stressed or like you have doubts you will fail. You need to have infinite confidence in what you're saying without seeming arrogant. So the confidence needs to be in your product.
I like to think I can be confident even if I'm nervous, is that all it really takes?
I'm going the Pub/VC way because I don't have the money to do it myself. And of course, working alongside people with experience is a huge plus.
At least as an artist I can tell from experience that you can make way more than a programmer if you're good at it. I cannot find any freelance gigs for example, artists can take on plenty. The downside is that it's hard to find people that are willing to sign contracts and LEGALLY pay you.
This is just a general life thing, confidence is 90%. Job interviews, relationships, business talk, all of it.
We convince other people in our beliefs because of our confidence.
Huh. That doesn't sound that bad, tbh.
That being said, the project matters a lot with outside funding. As they will most likely have some checklist approach to it, so it is probably 50/50 concept and confidence.
It tends to be easy to get to places with confidence, but afterwards it can all fail due to a lack of skill. So you need to have confidence first, then skills later to back it up.
I'm sure of the concept and I can make do with the confidence so I'm guessing I'm set? I'll need to find some FAQs and see if I can answer them first.
I can outwork anyone, I live to make stuff. It just so damn hard to get a foot in so you have any credible references.
Probably a stupid question but do you have a LinkedIn and a portfolio?
Even if they ask you a question you can get it wrong, as long as u answer most questions they ask u. On the ones where you have no clue u need to improvise on the spot with no doubt. Never go I don't know or similar.
I do. Would you like to see them?>
Show me your ArtStation then. That's how you get all the gigs, people will talk to you on their own if you're a good artist and have it all displayed on ArtStation.
I deleted my LinkedIn so I can start from scratch but I haven't done it yet but show me the portfolio!
That is a VERY good thing to note and for that, thanks!
you should do that ASAP
Honestly I should make a point to get that in monday morning
I have like 4 scenes that all my asset work is done for, I just need to assemble the scene and be done
imho, your portfolio looks great but it's a bit small, so adding more stuff should help
Bottom is all one material.
Was trying to see if I could make a fairly robust kit with 1 trim
Yeah, you have too little. Your newest works are good, but they are nothing special. The room you made is nice. There is just a lot of detail missing in your art, lack of attention to detail is what I'd say.
Yeah that's what I meant by just assembling a scene.
I have tons of assets just nothing that I've put together to show any cohesion.
Lack of time is biggest issue, trying to keep up with 3d work along with my commission work is difficult.
If you make tons of assets, but not as detailed it is a really good idea to put them in a world like in that room you made. That covers it up and makes everything feel complete.
I'm stretch very thinly between commission work and irl distractions.
why can't you add your commission work in the portfolio? ofc you should probably be asking for permission first but I don't see why you can't do that
Remember the part where I said I'm tired of drawing peoples weird OC's
Those images are not fit for human eyes.
oh
Hethen works of the depraved.
that is messed up
But good money though.
whatever you have to do to make a living, no?
I won't lie, those clients while very peculiar in their tastes, have always been nice.
Very patient and very willing to pay up front no questions asked.
They always pay on time.
I didn't know that, damn
But there's only so many DnT's you can draw before you start to wither.
We as a studio have decided to go into that industry if we can't make it. Pays very well.
In that case Dust, I'm hired, it's a pleasure to work for you.
hahaha, I could just create nsfw games with my character artist
don't need more people
True that, tbh I just wanna make stylized game worlds.
plus we are broke, looking to go for funding soon, but we will launch a kickstarter
I think realism is overrated and overdone
Yeah, everything we do is just realistic.
not really actually
I think it depends heavily on what you create
Most video games lack personality through creative styling. Even genres of realism are feeling worn out.
there's a reason it's that way
Medieval and Scifi especially.
We do medieval realism for our game, because of demand and it fitting the theme of a dark grim medieval game.
people want a fantasy at a place they can relate to (sorry, I'm struggling to word this properly)
I feel like with stylized games people quickly get enough of it and drop it
what I mean is that realism is popular because it's something everyone sees and there's a lot of what ifs that they could find answers to in a game
the same can't be said for stylized games
There's plenty of good examples to the contrary.
Botw and Totk are immediate examples that come to mind.
and there's also the stigma, stylised/animated = for kids
I'm gonna drop a little nuke in terms of opinions. Somebody who can do realism well, can do stylized well. Somebody who can do stylized well, does realism terribly. In terms of job market I'd always hire somebody who can make nice, detailed realistic models.
Octopath has a fantastically unique style.
released by square enix, but niche
due to the art style and type of game
it's not for everybody
that's not a mass appeal kinda game, no?
exactly
Zelda is indeed, but its also because it's earned.
That game undeniably has a particular style that sorta ebbs and flows over the years but somehow remain consistent even through it's differences.
older games and nintendo especially get a pass for what they do, because nostalgia outweighs everything
they can't change it, because they don't cater to new players
so that's why it looks how it looks
But thats not to say you can't have realism but still be styled in a way.
Rust does that well, styled realism
So I'm not necessarily saying pbr is lame, I want cel shading, I'm just kinda tired of every other game being over realistic point bang game with very little visual flair other than gore and goop.
Atomic Heart is a great example of doing it kinda right, if its not all that fun to play (just my opinion)
Atomic Heart is unfinished and all looks
You get 3 quests on repeat and an unfinished open world
I've only played like 2 hours of it, I really dont know how the game stacks up overall
and a mediocre story
with an abrupt nonsensical ending
I say they ran out of budget halfway.
I just think the environments early on are impressive and different from what you would normally see.
Yes, 100%
but the more u go on, the more it lacks
The first 2 hours are fairly good
Thats a shame. I was really hoping it would be just as nice all the way through.
Heavy Bioshock vibes.
It keeps on looking well
but the gameplay sucks
and the story
plus they reuse assets a lot
so it feels repetitive
That was very evident pretty early on.
I kinda now want to make something Very Big-O in style, animated Batman 90's gothic cityscape
Hey guys, not sure if this is the right place to ask, but not sure where else it would fit.
Regarding MegaGrants; can (or should) the potential funds be used on developer salaries?
Receiving a grant would allow our team of two to quit our jobs and work full-time on our game for a year (depending on funding amount).
Is this a reasonable use of funds? Or does Epic only want the funds to be used for things like marketing and developer training?
Any input is appreciated!
Yeah thats the intended use for Megagrants.
Other than keeping your software liscenses up to date.
I kinda got some insider tips about getting accepted to those megagrants.
If you care to hear them.
@forest dagger Thanks for clearing up! Please do share! Either here or in DM, either way is fine for me!
I mean generally they give megagrants out to projects which are crap, but look good visually and have a good trailer.
Sad reality of it.
There is one thing that somewhat scares me about applying to studios: I could apply for german, dutch, belgian, scandinavia, etc. But I'd certainly not be able to properly live there to the fullest without learning the local language.
I wonder how war refugees get to live far away from home and their case is even harsher. Language barrier + no degree, no visa, anything. Sometimes they are running for their lives with absolutely nothing, maybe 1 dollar...
I gave up my degree without finishing it and don't plan on going back because what I want to learn can be learned without going to any uni.
Most places the game industry is pretty well versed in english, and scandinavia perhaps one of the easier places to get along with english in general life. If you can stand the cold, dark, neverending winters...
https://www.ubisoft.com/en-us/company/careers/search/743999910385563-level-designer This job opening for example. If I don't have any shipped games and don't have a degree. Then, applying for it would be a waste of time?
Not necessarily. If you can provide sufficient evidence/experience to support that you can fill the position.
"You lose all the shots you dont take."
I imagine that the degree req is caused by the Canadian laws
🤷
Its likely to also just make their job easier in so far as the majority of their applications can demonstrate some level of education.
The industry is full of self taught individuals. Myself included.
Job applications are about demonstrating you can do the work.
If your experience doesnt fit neatly into their criteria, doesnt necessarily mean it isnt relevant or wouldnt land you the job.
what if the company doesn't have any entry level job opening? Would it be a waste to contact them?
Depends on the company I guess
AAA, probably a waste of time yeah, as they would likely get so many applicants they wouldnt bother keeping you on record for "just incase" one position does become available that fits your portfolio/skills.
Indies are more likely to keep you on file for later.
Can confirm. Not exactly all game industry but every smaller place i got rejected from sent me an email saying that theyd keep me on file in case anything fitting came up
that's good hope
i've only send one resume in my life XD
Ah thanks just did
I find it interesting that many artists and designers have degrees not in arts, but in science or engineering
hi you maybe already had this discussion, but I am an aspiring 3d artist and i was wondering if with the new advancements of AIs this is still a career worth pursuing. I would like something deeper than the usual "AI is just a tool" because a lot of 2D artists said the same thing and are now out of job. I really like 3d but i don't want my job to be inserting propmts into an AI and touch up the result i want to create interesting shapes and make my art feel personal. I do have a background in coding and technical art so that might be a better option. I am really scared about the future and i don't which direction i want to take, so if somebody could help i would be really grateful.
I'd love to see who has actually lost their jobs as a result of "ai art". Not that it won't happen, but it certainly hasn't happened on a large scale yet. Some people who would have otherwised turned to freelancers might be using AI art, but those aren't stable positions in the first place. As an industry I don't think AI has had a huge impact yet - there's a lot of hype but not a whole lot of substance beyond tech demos at the moment, and 2d artists have hardly been replaced.
No one can tell you what will happen in the future, but I'd start by evaluating whether your impression of what's happening in the industry right now is actually correct.
If anything I'm seeing more and more artists starting to utilize AI tools to their advantage
It's a tool, not a replacement
@royal lintel there are numerous articles on the internet i also read this post on reddit https://www.reddit.com/r/blender/comments/121lhfq/i_lost_everything_that_made_me_love_my_job/ which wasn't encouraging
3,947 votes and 1,538 comments so far on Reddit
A few small companies making bad decisions is not an industry trend
whenever there's a bunch of hype for something new this happens - and you have to be able to separate what's an actual trend from the BS
Anyone saying "AI art has replaced all of our 2d artists" is either trying to sell you something, is repeating the words of someone who is trying to sell you something, or is talking about a very specific situation that doesn't apply to the industry at large.
Or is just interested in the tech, but that's not grounds to make large claims about an industry.
There has also been an increase in made up and fake stories to make AI look worse than it is
i know that i have tried this tools myself and they are not perfect, but they are evolving fast and in a few years they might create very good results
Great, but that doesn't apply to 3d at the moment and you're basing your fears on an incorrect assumption in the first place.
I'm not saying it won't happen, but evaluate whether your fears are based on what is currently happening, first.
i look at Luma AI and their models are shit most of the times, but in 5-6 years they could be as good as the ones i make myself, so that's what i am wandering if an AI will be able to make 3d models as good as mines that why would somebody hire me
and as i said if my job will become inserting prompts all day i would much rather do something else
There's a ton of stuff blown up just by the huge valuations for the various AI startups. Any new big VC-backed thing ends up like that unfortunately, and "mainstream" media does a horrible job of actually checking whether anything being said is remotely reasonable or true.
AI art is great for brainstorming and experimenting but for actual work I wouldn't consider it anything more than stock image websites
(and I mean I'm saying that as somone who has generated like 30k AI images for fun lol)
Will they? It's not just about having models that can generate content. It's about knowing what is needed for a project, knowing how to create content that is specifically suitable for said project, and being able to take and work with feedback given by project leads.
If you can generate a model, can it create one in the specific style required by the project? With the specific polygon budgets? With the specific texturing and material requirements as set by tech art?
We're on the horizon of tools being made to make each of these individual steps easier, but we are very far away from an art director being able to just list out everything they want and magically have it land on their computer.
Studios that try in the near term (and don't get me wrong - there definitely will be those that try) will likely find themselves lacking - either because their workflows are completely screwed due to a lack of people who know what they're doing, or because they can only put out generic or half-baked content.
it's the same story with GPT replacing programmers... which ain't happening any time soon
so basically when ai will replace me it will have already replaced everybody else
the world feels more and more like a dystopian novel
¯_(ツ)_/¯
my view might be a bit shallow because I don't have any experience in the game dev industry, but while I do see ai reducing the amount of jobs in the industry at companies significantly, I also see it shifting a lot more power to individual / indie creators
it does seem less stable but i think there is both a give and take
AI can only do so much currently. It can't actually create good content, other than some 2d images.
And people will shit themselves if you make an entire game with ai generated 2d content.
Sure, it can help with coding, yes, but it's not a replacement for actual coders. It's a tool to help them work.
it's changing the scale of what an individual can create, i think
Well, it can create music too now, I suppose.
Not really. It can make learning easier.
What, exactly, can AI do (that it hasn't been able to do for the last 10-20 years) right now that lets a single dev create a much bigger game?
i guess... draft?
Draft what?
anything, like art or music
or code
it wont create a final product but it can create something to build off of
So it's an idea machine.
or just speed up the implementation of your ideas
also i'm not like a diehard ai apologist, i just think there are both ups and downs
I think AI is great. It's definitely the future. But it's not taking jobs just yet, unless you're a 2d artist.
strong emphasis on yet
but when you think about what it means for ai to take jobs, it's a displacement of power from teams to an individual
but those people displaced from their team also have access to those tools, hopefully
finally mr Bezos will be able to be paid fairly thanks to AI
Fiverr is going to be decimated by it is my guess. Smaller tasks, where you are aware of quality or scaling limits
idk, to me it seems like if the scale of what an individual can do is changing, then all that would happen to fiverr is the scale of what's delivered changes
but that could be ignorantly optimistic
I kind of view it similarly but different. The scale of what someone will be able to do does change, but that's not a good thing for short term/gig workers. Why would you go to Fiverr for a logo if AI can do it for you? Especially if the Fiverr contractor is just going to do that.
that's true
i cant exactly picture what the gig market provides in stead of what is made obsolete
but i feel like it won't die
how can i make money with making games with unreal engine?
Release them
Yeah it's pretty much the only way :P
Fr tho, you'll want to be good at marketing. You could make the best game since sliced bread, but if you can't effectively market it, then it will flop
Hello Guys! How can I get Unreal Engine Junior Job? I have 1 game released and I have a few project for learning, and practicing!
I have 2 years experience , in the last 1 year I developed every day...
or should I send it that project?
Apply for them.
That' okey, but what I need for the apply? A portfolio? but I have only 1 game. Maybe I need to make a short video from my projects?
You don't "need" anything. It depends on the job...
I disagree with Daekesh, not sure what their position is but if you're working in
programming: they are going to want to see a github with ur projects
level/game design: portfolio with breakdowns
game art: artstation at minimum
I'm just being pedantic, but you don't "need" any of that. It is highly desirable, of course.
In this 2019 GDC presentation, artists Greg Foertsch, Moby Francke, Gavin Goulden, Claire Hummel, Wyeth Johnson and Alison Kelly expose portfolio pitfalls, how to avoid them, and provide real world examples of how to hold an art director's attention.
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/su...
So basically what you are saying is that you will hire me?
Why hiring when one can AskGPT
People hallucinate less when they’re on shrooms than ChatGPT does when you ask it for instructions in Unreal
I applied for Unreal Programmer and they have asked for UE samples? What do I need to send them.
Is it a c++ or BP position?
Let's face it, it's going to be c++. Have you done any c++ in UE before?
I did work in C++ but my work projects are in bp
Then I suggest you spend a couple of months learning c++ in unreal and hope they hire someone else?
Or maybe a week?
I know C++. I have worked on it but they have asked for UE samples but my previous requirements in projects was bp.
This is why I am confused. Its not like I don't know C++.
"Your previous requirements" ? They wanted people experienced in BP?
The UE c++ library / way of doing things is very different from your standard c++ stuff.
I work on C++ projects in UE but when I started working professionally in my job role all the projects I got was I had to work in Blueprints.
To better understand it, I don't have those C++ projects anymore and all the latest projects are in bp
Then I would tidy up some of the c++ projects you did in UE and send them some stuff.
...make some C++ projects?
If you have the skills, you can get some good stuff done in a day. A week tops.
It probably doesn't even have to work.
It just has to look good and show you have some idea of what you're doing.
Thanks
I would make something that is related to the job you're applying for too.
No problem, Thanks man, it will take some extra time but i will be doing it myself.
Good luck!
I had to learn slate when I got an interview for my current job. That was a fun week!
I now use slate all the time and want to ki... have super awesome times.
heyo
Im wanting to sign a contract for making a map in forntnite
but they want me to support any issues the map might have for 24 months, for 15 percent of the revenue, should I sign it?
Not sure how applicable this is without reading the full thread: As a hiring manager we have a written test, if it doesn't work it's an immediate fail and reject.
If you're offering up code ahead of time you might be able to get away with it not working, but I wouldn't advise it.
no, unless they also guarantee you a minimum payment for support
They asked for code samples, not working projects.
I obviously wouldn't advise you submit untested or broken code.
ah if they asked for samples yeah, it wouldn't necessarily have to work
I'd say you'd be surprised at how often folks send in tests that don't meet spec, but you porbably wouldn't be
how much should i request for 2 years of support? like my hourly rate?
Yeah something like that, or put a maximum hour limit on it. The real thought is 'don't be on the hook for unlimited support for no guaranteed money'
Dont be on the hook for any work without guaranteed money
^ the much preferred version. Some folks just might be a little more risk tolerant
That all depends on what you're doing and how much you value your time
Yep. It also depends on your experience, and how good you actually are. And be honest with that. And if you cant, don't freelance :P
Looking to hire - Looking for a realistic world creation / generation which can be used to render 4k60 camera shots of the world (think drone shots, cool angles etc) End result will be a 30 min to 1h video compilation of cool shots of the world. More info in DM's
@keen spear I have sent you a friend request to discuss my potential application. You can find my freelancer profile in #hire-a-freelancer.
@steel creek questions?
you are in the wrong place
Guess I could have dropped a text at lounge but this felt more on point to me.
Good for you; its not
I got rejected
Although we were impressed with your experience and qualifications, we decided to move forward with candidates who fit our requirements more closely.
This is a sentence from the email
so how am I supposed to know what qualifications im missing or what in my CV is not good?
They were asking for 2 years experience
and I have more
...
Why do they do this?
I can't even reply aswell to ask...
Welcome to applying to literally any job
In game dev or otherwise
That’s just a boilerplate reply they use. It just means someone had higher qualifications or they just liked them better for their company, don’t read too much into that wording.
It’s unlikely that an employer will actually tell you why you weren’t picked
Just move onto the next opportunity
Why not?
The email may be a no-reply, but there must be some other way to contact teh company.
I doubt they will actually tell him yeah, we didn’t pick you because this other guy had 8 years of xp and codes directly in assembly
But maybe
what did you apply for ?
job role ?
Supreme Chief Executive Senior Lead Game Development Director
You summoned me?
why
:P
Busy. Recruiters are busy.
That would be my best guess
Mate that's me
Oh I apologise, I forgot that I am the Supreme Chief Super Executive Senior Lead Game Development Director
It'd OK, easy mistake
Imagine that one though. Your title would be a whole paragraph of your CV 🤣
That's the plan
A lot of time companies won't tell you the reason for fear of legal repercussions, just let it slide off your back to the best of your ability. And it sucks. If you do try to chase down feedback maybe try to make it sound more proactive. e.g.
"What skills would your team recommend I focus on for the future?"
instead of
"What wasn't good enough?"
Development tester
at Behaviour Interactive
sounds like a position with a lot of competition at a well known developer who recently released a big hit, so likely to get a good chunk of the competition. They probably hired someone else.
lol what
legal repercussion?
for giving useful advice?
lol
You ever see a Warning: Hot label on a coffee cup?
sometimes
It’s not (only) because people are too dumb, but also because they try to get a nice easy payday by suing companies for stupid stuff. In this case, if an employer says “the wrong thing” when rejecting you, they expose themselves to legal liability
So instead they just use tried and tested rejection templates such as “you’re so great but we went with someone that better fits our criteria”
Let you down gently and placate you
You apply to enough jobs you’ll see that same reply many times, unless ofc you get the job 😀
The best way to get people to answer you about it is to ask for areas you could improve. Still not getting a reply 99.9% of the time, but someone might take the time to respond
Yeah ok but that mc coffee was like 90 C. What stupid stuff can you do with it aren't you supposed to drink it??
Yep that case was messed up. The woman needed skin grafts, but McDonald's leant into the media spreading that BS about it just being a silly complaint.
This 1000%. If you are in the ballpark or close to getting the job often the person recruiting would respond to an email like that. This is if they have time to do so (light on their workload, which is rarely the case), or they think they could hire you if you improved in those areas. I've either directly hired, or helped hire about 300 people for video games so far.
Sometimes the recruiter is a full time recruiter, who doesn't know why the lead said pass. Other times its a lead who is going through portfolios and emails who just doesn't have time to get their work done, let alone hire someone, let alone respond to someone. When I worked as an art director on League of Legends I had an amazing art recruiter who had a great eye, he would respond to almost everyone. When I was the 3D art director on Wildstar is was just me, leading 3 teams, doing key art, and going through 20 candidates a day (it was hard to respond to anyone). @plucky hatch
how to big big games hehe
well first you big game, and then when you're ready you move on to big big game
How is the case like after the application, even no rejection letter? Is that very common?
I mean if I were the employer, at least a template rejection is better than nothing.
Pretty common.
if you had an interview already, most of the time they will at least tell you you're not selected
but don't expect more
if you haven't had "face-to-face" with them, not getting any answer when not selected is the standard in my experience
Is it because the hiring manager too busy?
You, sending a message/application does not mean you will get a reply.
I mean it doesn't take you more than 30 seconds to click a template to reply but it is much better for the person who applied. Maybe just my image that the company even don't want to do this, probably wont look the employee as a humen more than a machine.
well I'm not a recruiter, can't tell you why
a lot of companies use machine filtering early on.
but I imagine a lot of profiles are already filtered out based on CV, often even by software, so at that point it's not really worth the effort to send anything I guess
That's the worst case, using AI to hire, lol. The hiring manager should quit
I haven't heard someone getting a reply just because they send a CV. Wtf, really.
well, most big companies do that already though
scanning for keywords, seeing how close you match what they want
maybe they don't want to give the impression that any professional relationship exists 🤷♂️
How about just copy pasting their job description, that's rediculous.
that's why you can put 200 buzz-words at the bottom of your CV in white small font to trick them 😎
otherwise you will get a million people asking for feedback
do you think it's rude for a celeb to not send you a reply if you DM them
very similar in some ways
Yeah, especially for anything more bigger as a company.
On other hand, some ppl might like to get cancelled explicitly 🙂
Not really feedback, but you know, just like thank you for your application, but blah blah.
Naaah, lol
that's my point, once you send that you've established a relationship
you probably get an automated email that they received your application
but that's it
and the applicant is more likely to follow up, which they may not want
Waste of electrons even that, imo.
well I think it's nice to know that their system is working
I needed support for something one time, and went to their site to a contact form, clicked on send, and it just reloaded to their homepage
I had no idea if it actually went through or not
No, their corpo system is not working.
so I sent it like 3 times, turns out it was working after all lol
They don't receive CVs and nobody knows.
The reality is that many recruiters and hiring managers simply won't respond if you weren't selected. End of story. It sucks, but welcome to job hunting. It really doesn't matter how much you argue about it, or make whatever points that have been made by tons of people plenty of times. It's just how things are.
Yeah, somehow it feels better the process is handled by head hunting agents.
I frankly don't see why you should get any kind of reply. You should get one, only if you established a communication. They send you, you replied and etc.
At least you will get the feedback and sometimes even the improvment suggestion.
imo if you get any sort of positive response then they should at least send a rejection. If it was just you filling out an application and they never respond then yeah, w/e.
depends on what you mean with head hunting agencies
but like external recruiters are the worst
in my experience
they don't know shit about the job they're hiring for a lot of the time
yep
they spam call you all the time
Internal recruiters don't always know either 😛
the hiring managers do, but at that point you're probably into "actual" interviews.
Some of the recruiter spam I've gotten is hilarious
depends on the company I guess
You can pick the external recruiters you like, you are the client😛
I had this one dude call me one time I told him I'm busy, you have 5 min, he continued to talk for 20, I told him send me your website and I'll contact you back, he proceeded to call me 4 days in a row after that, without me picking up. At that point I'm not even interested anymore
I don't pick anything, they call me
I've never been cold called by a recruiter, thankfully.
Plenty of linkedin messages and emails though.
Usually for positions that have nothing to do with my work.
Just tell them not interested, they won't waste time on you, usually...
clearly you have never been called by a recruiter
Not cold called, truly.
yeah that too, a bunch for full stack crap with 80% required skills that I've never touched
I've gotten exactly one recruitment message from that kind of thing that I've actually been interested in. Seemingly the only recruiter in the world that actually was looking for a role that matched my work history lol.
Didn't take them up on it, but was tempted.
So in this case, I do really doubt the internal recruiters really know what they are doing and reject the candidates because of ignorance.
I had 1 recruiter that sent me something interesting (which is the job I have now), but I told him I was interested, but he continued to ignore me for 3 weeks, so I just applied myself
The situation I'm talking about isn't really that
his loss
it's mass spam towards anyone who matches a few keywords
The "best" messages I've gotten were for roles that were obviously for the (large) company I was already at but low-level contract (when I was already FTE). Like shit, didn't even read the most recent place I worked.
lol
getting hired for the company you already work at
power move
never had that happen yet
I've got once but yeah, even from the big company internal recruiters. Pretty ridiculous like hiring a person working in the same company but not the same studio.
Generally recruiters are the ones that send the template letters. Leads hiring generally don't have time to send back a template rejection letter. Most video game companies aren't extremely organized on the recruiting side from a hand off perspective.
it's not like it's unique to video game companies either though
I assumed this much. I've only ever worked in video games really (23 years now...I'm getting old). I don't count the part time jobs I worked when I was a teen. 🙂
23 ain’t old 💀💀💀… although I’m 17 and I do understand what you mean… I have five jobs at the same time but can’t find one in the Games industry unfortunately. Somehow I found myself working in hospital IT staff in London
Oh…
Nevermind…
🤣🤣🤣
I was so confused for a second
23 years in a videogame industry sounds fun
if he was only 23, his bio would be really impressive lol
unless > getting hired for that role > found out he sucked at it > fired > repeat over the span of a few years XD
still being hired for the roles after getting so quicly hired would be impressive though
would be good conman
Talking of conmen.
I knew a guy who had a job as a delivery driver for over 2 years, fully paid, without ever having gotten a driving licence.
He did no deliveries.
That's what I keep telling myself lmao
😭😭
Does the algorithms just search for the specific keywords or it also looks for the titles and the amount of information making CV structure also important?
I'm planning to remake my CV, because previously I focused on designing my CV thinking that it would make sense, but it feels like it is not even getting viewed, because it gets low score in algorithms that recruiters use (this is my assumption).
idk I don't make them
I was just assuming that you maybe had experience with the process or knew someone who used the algorithms
Afaik both
Would it like to be if you worked in a certain company and the algorithm filtered it out😆
One thing I learned the hard way is that most of those ATS systems cannot read anything that’s in a table or formatted weird. Copy your resume into Notepad, and if the info gets lost or is all over the place, you can be certain the ATS will miss it
Hi everyone 👋
I don't know if this is the right channel for a request like this, but if so, I would appreciate your help!
I'm planning to offer my self-created 3D assets on sales platforms, eventually as a bundle of assets, but I'm trying to figure out the best and most successful way to do that. In addition I'm trying to figure out how I can avoid fraudulent usage like refunded products kept on disc.
Maybe some of you here were able to gather experience due to this and hopefully you're willing to share your experience. So I would appreciate some helpful tips in this regard.
Thanks in advance!
Please ping me if you're replying to my request
The only time I was asked for a refund on the marketplace was when it was bought by accident. I don't think it's really a problem.
From my experience the marketplace gets enough traffic to generate sales every month without any promotion as long as you make some cool screenshots, thumbnails and proper tags. And of course your work is top notch
If any marketplace allows refunds after download, you can't do anything to stop it really.
Firs of all, thanks for your reply!
@green oyster & @round radish
I'm trying my best to offer top notch products!
But even then it probably doesn't prevent from getting refund requests and I think it's okay to give customers the chance for refunding. However, what I don't want is a fraudulent usage of the refund policy and therefore I'm trying to figure out how I can prevent this.
You cant
That's the simple answer
No
That's all down to the marketplace.
Whichever marketplace it is will obviously stop people who abuse the system.
Even then there's no guarantees
Just like how you can't stop game piracy with all the DRM in the world
If someone wants to, they will use your stuff fraudulently
just like you can't stop people stealing your car
I can
by not having one?
By not having a car 😎
Damnit
Beat me to it
The thing with the assets is, there is nothing stopping me from using or distributing fraudulent copies of marketplace assets. However I won't, because I'm trying to make a product, and it's pretty scummy to sell a product made from stolen assets. That, and the fact that if someone is caught then you end up in very, very, very hot water
The most you can do, which isn't preventative, but more reactionary, is if you do have irrevocable proof that someone has shipped something with your assets after a refund (which in itself is extremely hard to prove), then you could start legal proceedings, given you have the funds
I mean is it really that hot water? You'll get a cease and desist and maybe a little sued.
If they find out.
They should take all of your money.
(my point here is not that you should do it and try to get away with it, but that there should be harsher penalties)
I mean id say that's pretty hot water :P
You'd lose your reputation rather quickly I imagine :P
especially not on small scale
For sure
For a large company, for sure, don't copy stuff ever ever ever (dark and darker lololololol)
Anyone that tries to build something profitable, that contains things they themselves sold should have all proceeds of said thing split among those they stole it from.
Until the end of time
Not sure.
they were just marketplace assets right?
That dark and darker thing is bs
Is it, though?
Yep, half the assets were from blockout tools pluin
from what I've seen it was just MP assets, that the other company also used
Yeah all the stuff is ue marketplace that they were licensed to use
like not actual theft
I thought it was code they were mainly accused of stealing?
Nah, the company published a list of the uassets that were allegedly copied and I kid you not it's all marketplace from what I read through
Code was part of it, but I haven't seen any evidence to support code theft yet
A similar argument is made when looking at the characters from the Unreal Engine Marketplace. Though they admit that they don’t hold the copyright to the models that both games used, they claim protection in the selection of the models used, noting that Ironmace used many of the same models as a starting point despite multiple ones being available.
That's a dodgy argument, but I can see their point.
That said, Nexon also made allegations that source code was copied, but any evidence would likely have to be procured during discovery. In short, we can’t really say much about this and Nexon only says that Ironmace has not shared the code with them and that, “the fact of substantial similarity will be revealed when Ironmace is required to disclose its source code in discovery.”
You can copyright a name, though, and that's just a set of letters? Out of all the letters available, you can't have a set that is too similar to another set, despite other letters being available.
Obviously it's very shaky ground, but it's work that's been done by Nexon to select the models it wants to use has then been stolen by the dark and darker people.
Names aren't copyrighted though
Maybe that isn't copyright theft, but it's still work they were paid to do for somebody else.
It's a non issue. Seller contacts you for a refund and you have to emal Epic and request the refund. So you can just not approve it if it's something shady (it isn't)
Copyright does not protect individual names, titles or phrases. Such items may easily be duplicated by coincidence, and are therefore not considered unique or substantial enough to be awarded copyright protection in their own right.
Copyright and names: Understanding the rules covering names, why copyright does not apply, and what protection is available
My source for that btw
The same could be logically applied for the "choice of mp characters"
Too easily duplicated under sheer coincidence
That's exactly what Nexon have cited.
For example, in their complaint, they note that both games had the exact same six classes of characters despite there are 12 in the original Dungeons and Dragons and other, similar games had much less overlap. They also noted that the art styles between the two games were very similar, including many similar features, even though both were distinct from the source material.
Like I say, it may not be coypright theft in a lot of cases, but they've clearly taken work they were paid to do by Nexon and used it for their own game.
And that isn't right.
Idk I'm still leaning on team ironmace here
I wouldn't even say its clear
Most of dark and darker stuff is insanely generic
Just done well
And a massive company is throwing it's weight around
Last time I played, it wasn't even done well. 😦
Just going to have to wait until discovery
Then we will find out what's actually happened
But dark and darker's classes are so generic.
Nexon are really trying to use the fact that they used a Fighter, Barbarian, Rogue, Ranger, Wizard and Cleric as their classes?
Hell terraria does that pretty much entirely
That's just big standard template RPG stuff imo
To be honest, I'm surprised Nexon didn't have one of those contract clauses that specifies that anything you create/think oif while working there, even if not related to the work you're doing, is owned by Nexon.
Like universties and such do
I'm so thankful my uni and my job doesn't have those clauses lol
I mean WoW would then just sue every fantasy mmorpg as well cause all classes of most mmorpgs are basically the same
every game does the same
If somebody created an exact copy of all their calsses, though, they'd have something to argue about, even if they were generic copies.
Exactly. Dark and darker haven't stolen anything. They've used generic RPG elements, and another larger company is sad that the smaller company has more hype for it
That's my best guess at all this
Oh it's definitely sour grapes from Nexon.
That they shouldn't have cancelled the game and such.
But it's whether they have a point or not that matters.
How many of those grapes are sour remain to be seen 🤔
Totally gonna eat my words when it turns out they did copy paste everything :P
Indeed.
I wonder how much all these proceedings have cost thus far
so should all quiz type games be sued cause they have options a, b, c and d?
all exact copies of generic letters
I don't know how much they've copied of the classes.
But game show formats are owned by people.
Or should cooking mama sue overcooked because their core game loop both involve cooking food under a strict time limit :P
should merriam-webster sue every game in existance for using words they put in their dictionary?
they're leaving a lot of money on the table
Or book. Once you read the dictionary everything else is just a remix :P
They don't own the words.
They may very well own their own custom definitions of said words.
neither does nexxon own choosing classes
It's not about the classes, it's about copying the work done at Nexon.
For me at least.
"work done" can be copied if not exactly
"Legally distinct"
If I make a localisation system at a company for their game, I'm not prohibited from making a localisation plugin myself and selling it
as long as it's not a clear copy paste
Like would you be okay if you paid somebody to create an asset for you, but, after purchasing it, you decided not to use it and then they decided to change the colour slightly and release it?
you can still clearly prove they are the same
but if he made a very similar thing from scratch he could
And I'm pretty sure that's what's going to happen with dark and darker and nexon.
I doubt it personally, just based on the kind of ridiculous claims nexxon is making I think their whole lawsuit is just a sour witchhunt
but it's possible
I'm not the judge, I just have an opinion
Yeah I'm definitely getting the same vibes
I mean the amount nexon pulls in I have a feeling if there was any solid proof on nexon's part it would have been shut a long while ago.
First major red flag is releasing "copied" assets that are actually marketplace assets
They're definitely fishing.
Anyone got some tech interview questions they normally get when interviewing for jobs? I know roles are important but just curious on the range of questions and difficulty.
"How would you move this character from A to B?"
"How does the CMC work?"
"Create a small engine and a game with said engine"
(Yes, that last one is real)
jeeesus that last one is brutal what the.
Tech interviews are garbage. It's a roll of the die based on who you get and the prestige of the company.
Interview person : "rate your knowledge of unreal engine, 1-10"
me : " >_< "
I hate those questions too. It's been awhile since I've done the college level knowledge of C++ and was asked, 1 through 10 where is your C++ and I said "6 maybe" and they immediately followed up with "Alright what's the Vtable, how does it get made by the compiler, and what size does it add to the class in a 32bit compiler" I meant 2, sorry, I meant 2. I've refreshed that knowledge since then but damn lmao.
lol
Alright what's the Vtable
Virtual table. Not all that important for me to actually care about for this UI designer job.
how does it get made by the compiler
Static array baby 😎
what size does it add to the class in a 32bit compiler
Sounds googleable - why do I need to have this in my head at all times?
I need to gain that bravery for interviews lol
Yeah I know, just sometimes it would be nice to be honest lol.
You can be more honest the more you know. If they really want you, they'll let it slide.
It also helps if you don't actually need the job.
Right.
what are the best industrys of unreal engine you could make a carrer out of?
Engine tooling.
yes feilds
like ik game dev, video creation but what are some other good skills to build a carrer out of
Honestly you should be firstly asking yourself where are your interests? No point persuing a high paying field position if you hate doing that type of work.
Do you like being an artist?
Are you more of a programmer?
Do you prefer managing people/projects?
Are you more data oriented, working with spreadsheets and designing systems on paper?
i would love to be creative but i just dont see how i can use that
You don’t see how you can use creativity in game dev?
Be an artist, build levels and stuff
Id suggets try building a small game on your own to start.
You will quickly find out what parts of that process you enjoy and dislike.
Consider pursuing the aspects of it that you like as potential career pathways.
Most of tech interviews are garbage. They just found some templates of programming language questions and toss them to you. I believe 99% of them won't be used in game dev. Just feel the interviewer are not really professional enough. To be honest, for the experienced developer, the best way you ask would be any problems you solved in the past projects makes you feel achievement or how you solved these kind of issue. I don't like google very much but STAR method is better than most of saying tech interview.😅
White board one is the most trash since why not getting information online? we are not living post apocalypses.
My interview for a place actually emailed me a pdf of the star method to help with the interview process.
That was a very nice touch.
Yeah, I think the skillful person means how to solve the problems in the real work condition not solving the drills in the book😛
ok but what if you work at microsoft and they suddenly force you to use bing
I don't think that would happen though😅 And chatgpt is not that bad either
it was a joke 😔
Yeah, I got that. What I mean is just getting rid of whiteboard, it is not a test in university
Even in University, it is kinda of dumb IMO
Ive never done one, but yeah they are dumb
Guys i have a genuine question, how did you managed to land your first job in the industry?
Everywhere literally everywhere i look they all want someone who has at least 3 years of experience or at least worked through the cycle of a game, if nobody gives a chance then how I'm i sopused to get those experiences that everyone require?
Is there any tips anyone could give me? I'm genuinely desperate at this point most of the places i apply don't even bother to message back to reject me, they just don't respond at all
I worked in CGI after college - only tangentially related to game art, I guess it helped, built a portfolio during and then got a job at an outsourcing studio. I also did a few works for indie projects and it helped going through the motions
That’s the rub with most skilled jobs, you prly need to do an internship or a co-op if you don’t have a way to prove your skills, like a portfolio
Well my internship will finish in 2 days hope it foes something for me
I made a few marketplace plugins and got a bunch of job offers from teams using the plugins 
I did have a hobby project too
Which might have helped but not sure about that one
I don't know what I'm doing wrong I'm selling packs on marketplace, got internship experience and also have a fitting portfolio
Maybe i should keep on trying it just sometimes rejection after rejection kinda kills the enthusiasm
But what role are you aiming for exactly?
Well you need to trim a lot of your portfolio and step up your material work...do realistic stuff as well, show you have an creative eye
Wait how are you seeing my portfolio rn? 👀
You're right i noticed I haven't showed any of my realistic materials i have made in past tho once ky internship is over i should do some personal projects and show it off
My main thing is creating materials and environment design
I have...certain skills 😂
Could you use your skill and find me a studio that would hire me? XD
Well maybe try some indie studios that do mobile games
That might work
For realistic stuff you gotta step it up
I just don't know where to search for these kinds of studios the only places i know to look for studios are artstation, here and LinkedIn
Tbh idc if it's necessary working in game dev studio
I'm ok as long as i do what I'm good at
Could work in animation studio or idk advertisement agency or anything as long as i get to design environments or make materials
Make sure to check the #salary-jobs and #freelance-jobs in here if you haven’t already
I do it on dauly basis XD
is there a way to sort #salary-jobs by position?
No
best you can do probably is ctrl f
Apparently, I am just an untalented loser who can't get a job in the gaming industry sucks
https://www.youtube.com/watch?v=FjAYbKFfSWM
play it here:
https://chili-turtle.itch.io/dungeon-rat
apparently, I am just an untalented loser who can't get a job in the gaming industry. playable vertical slice
hmm the game actually looks pretty cool to me
once you get past the intro
reminds me a bit of ghostrunner
I can see the vibe is for a specific kind of person though
lol at the credits just being you over and over
I have no idea what's going on in that video.
Are you reading the comments section or something?
Epilepsy warning
wait how are you complaining if the video was only uploaded 43 min ago 🤔
Maybe he wanted to be insta-famous?
is this just strange self promotion?
Reverse psychology self-promo, new tactic
guys I suck at rapping, check out my new album to hear how bad it is
bingo
Okay? I really don't get what this has to do with career chat though. Seems like an odd way of wanting promotion or feedback idk.
I thought they wanted to say that no one wants to hire them with this as portfolio
but then I noticed upload time
so idk
What I think it is, is more of a thinly veiled "they wouldn't hire me so I made a successful game myself"
Almost.
ah now that you say it like that, this might be it too
hello i'm kind of new to game dev terms and i have a friend who likes doing these things.
-descripts, traits, skills, backstory, skills etc..
we are curious on what it's called
and was hoping if it can be turned into a career or job.
narritive game designer?
looks more like just descrption copy that a writer would do. Adding stats doesn't make it game design
Asking for a friend, eh? 🙂
thanks guys for your responses!
Stats would be the game design part. The copy is not. It's just fluff.
A very important part to some, but still.
i just saw him doing it earlier and got curious. there are stages and elements counter idk lol. explanation too long so i just asked for screenshots.
Tbh anyone can come up with feature descriptions. I would say even the stats don’t actually mean anything professionally speaking, unless you are able to at least use pre-built engine tools to implement them.
They posted in every channel. Sigh.
heyo
whats a good estimate to when a game can be put into early access?
like is a vertical slice necessary to do that?
is your game in a state to launch? youll need much more than a vertical slice
remember that your early access launch is still basically your full launch
and is building maps in fornite creative a good way to gain audience for wishlists?
not really
oh boy
so say that im making maps in uefn to pay the bills
is there anyway to go about it to improve my own gamedev skills?
you dont get a second chance to launch again when the game is finished. Assuming this is steam, you basically have a day after going available to make your impressions, to get to the front page. If it doesn't your game is basically dead. If it's dead on early access, full launch won't revive it. Steam doesn't give you a do over when you go into a full release.
Damn that’s pretty rough
What’s a good way to get into indie game dev and get funded then, if not early access?
Produce a vertical slice and take it to a publisher maybe? Do a dev diary and advertise your game before you release it?
Basically you need people to know about your game, want to buy it and to give you money.
As an unknown, that is very difficult.
thats why im trying to gain an audience by building maps for ppl in fortnite creative
If ppl can come and see what ive done , wouldnt that make them more confident to buy my game?
also, im looking for ways to get money other than working at kroger, walmart, etc, as im a software engineer student, its hard to get a job in the industry ( of software engineering ) currently, so thats why im headed in this direction for now
Sure it might help you get some name recognition.
I agree with this 100% but just to provide a counter point, the only exception would be a game like no man sky that had so much hype and media exposure that even a completely failed launch didn't kill the game and the devs ended up coming through on the game
Although I would argue that the game didnt fail. Sure it launched in an abysmal state, but it still sold very well, and those initial impressions were gained.
Another good exception is Among Us, completely and utterly dead from launch until 2 years later whne the youtubers found it.
I am still really amazed that No Man's Sky pulled that one back.
At least, i think no mans sky sold well on launch. I dont have any numbers :P, just seem to remember the mass disappointment lol
thats so sad that even a really good game if dont have the marketing its dead
Well.. Not really. If you make the best game ever made in the whole wide world, how are people going to know about it if you don't market it? And just because you throw some ads at reddit, doesn't mean your exposure is going to be great (could be targeted at the wrong people, or low engagement)
a lot of people don't realise that marketing is 90% of it. I
yep, we can see it witch diablo and trailer cinematics
And half assed marketing aint great either. I've seen too many good games that have half assed trailers, that are just long gameplay segments edited in windows movie maker.
marketing is where a lot of effort must go. Great marketing can sell a mid tier game. However bad marketing can make a great game look bad.
Put out trailers, build a community, get word of mouth spreading. Get in touch with smaller and larger content creators that are interested in your genre
If I remember correctly no mans sky still sold around 10-20 million dollars at launch. The reviews were horrible, but it sold well.
My last company I built made a game and sold 3 million dollars worth of copies at the start of early access. The game was multiplayer and died off for various reasons. We launched the game full release but had a super minor bump at full release. Basically your EA is a soft launch, if you fail to really capture the audience, the best full release in the world still will only give you a percentage of your initial EA. Of course there are the occasional outliers to this, but you don't want to base your strat off of the extreme outliers.
- I also read some ppl still being disappointed as it is still too much procedural & souless experience.
I would contribute this to unmet expectations as well devs who had no idea what they were going to do.
Frequent situations around.
Sure, I have noted that. Could have been 300k say? I don't know. Points are still valid tho.
Yeah, kind of similar. The difference being they had already high throne position from the Witcher-mitcher game series.
Tbf I loved Cyberpunk, I played it on launch and loved it, had basically no or minor issues
It's overall a really good game
Yeah I played on PC
I played it on ps5, had no real technical issues, but found the aiming system to be shit on controller
Aiming and controller have hard time together in general.
I had no problems with it in the good ol' cod mw2 days though
Does anyone have any tips for me, I’m wanting to create horror games and I’m using unity, I’m very very new to this and my inspiration is fears to fathom, I don’t know how to code and what to do, any ideas that could help ?
why are you asking about unity in an unreal server though
Learn to code. You won't make a game without it.
I couldn’t find any unity servers
And ok
Is there any good vids on yt to watch about coding
The top result for "unity discord server" is the big ass official one
Google it instead, discord search is iffy at best :P
Ok thank you
damn cross post rule breaking
Mooooddds
Damn just everything about that guy.
mods be sleepin all day
quin seems a bit slow
Is this what we get for paying our taxes?
@nimble quail please read the #rules and #instructions , thanks
My game is Aaa game and open world where a girl arissa lived in medival village and one day a group of raiders named black sand came and demand arrisa for magic crystal which her wizard dad give her but arrisa denied and I revenge black sand raiders turn her villager to zombie and know their only one way to make everything alright is to find real magic crystal between 1000s of game crystal and everytime zombie wave will encrease
Fantastic lore 👍
nor is this the channel for it.
true
So it's not his career defining moment?!
could be.. not long until his comment is a unreal-gpt-prompt 😛
Heh
welp, after lots of rejections, a gimmer of hope that also turned to be a rejection, I'm back here, starting from ig scratch
did you ask why you got rejected?
im guessing this is the right place to vent about this because it is career related
yep, I did
and honestly I understand why
then improve on that I guess
I basically sent out a pitch of my game to a couple people, they all rejected it and I was totally fine with it but just as I was about to give up, I got this mail saying that someone is interested in the game
oh, you're pitching a game
i was very happy and I attended a meeting with them, sent them additional documentation and all that
I thought you were looking for a job
-oops, forgot to mention that
i'm sorry
anyway, all that happened and I needed to vent it out to someone
so I did just that
thanks for listening!
Sorry to hear that, man. Being rejected sucks. I got let go today and I’m nowhere near any good to get a job in game dev yet, so now I’m stuck applying to jobs similar to the one I had, which I really despise tbh. I’ve been trying to get out of there on my own terms for over a year, and just got ghosted by most employers. And now I lost my safety net, so this should be interesting
Oh wow, that's awful. Will you be okay for a bit? I'm currently trying to cope with the rejection because it is a game that I really, really want to play. I'm very confident about it too.
Worst part is, every single one of the people I pitched to actually liked it. Their primary reason for rejecting me is my lack of experience and I suppose I understand that. (But in my defense, I did come up with that idea, yk?)
Today has been so bad, ugh.
yeah, I got packaged out, so I have a bit to figure it out. Yeah, I get you, everyone wants years of experience, very hard to prove yourself when you aren't given a shot, but keep trying, I'm sure you'll get something going
I guess having that time is better than nothing. About the experience part, I can see why someone would need that but imo it's just not fair. Eitherways, nothing I can do but suck it up and continue working.
I guess it applies for you too
yep, I'm with you there hehe
life, amirite?
I feel you on this. Even have a strong proof of concept but because my experience is mostly freelancing when it comes to game dev or not in the industry when it comes to past programming experience, people are hesitant.
I don't think releasing some minigame that won't sell much unless it trends is the answer, but I also don't think going to a junior position has a lot to offer me besides a pay cut without pouring years into it.
Honestly, feels like I got into game dev too late.
You can try working in game dev adjacent fields and work your way in?
There's plenty to do in UE that isn't game dev. It's used in all kinds of industries.
This is just simply how reality works. Changing industries forces you to start at the bottom again, that's part of what you sign up for.
You get paid for the skills and experience you bring to the table.
If you have no skills or experience, you will be paid low.
Yeah, some of my past experience is adjacent, C++ stuff.
I mean directly working with UE.
c++ is fine and all, but you need to learn the ue c++ framework and libs.
If you already have C++ experience you will have an easier time of it.
I think your best chance is to take at least a few months to learn how you can apply your skills to UE
Yeah, I don't have a long detailed list of experiences due to naivety when getting used to freelancing for people, but I don't see how you can play the sample I've made and see any problems with skill.
Ah, okay. I mean I have been, I've been freelancing for a while now, but sort of wrote myself into a corner with NDA's
If C++ is your skillset, Im expecting you would want a programming position.
However, there are many different disciplines within that
ah, I thought I specified, I meant applying with publishers and investors, my bad
as a game, not for a job
Honestly you could play a sample game and it could be fabulous, but under the hood it's a trainwreck.
Oh you're trying to sell your product?
That was not clear at all lol, toxic!
Should have started with that
Trying to get investment for equity, or get some funding for a publisher. Need pretty much just marketing & some smaller stuff in the grand scheme of things, a few sets of 3d character models, marketing & localisation.
Yeah, sorry, I thought I did because the person I was replying to was talking about it, but looking back, I didn't clarify, lol.
Why do you want a publisher instead of running it through Croud Funding?
If you dont already have somewhat of a following, a publisher isnt going to touch you
Doing a successful KS (especially if its asking for a modest amount that is achievable for your audience) that doesnt mean a publisher is out of the question, infact it would help your chances as it demonstrates demand.
This part answers your first, I got some advice that I either took wrong or was just wrong at the time and went for building strong gameplay instead of creating a following. I have a small following, but I don't think a couple dozen amounts to much. To be fair, I haven't started trying to gather a following in earnest, I've done some mediocre stuff, but I wanted the game to be really polished before I started marketing, again my fault.
Thats not a bad thing.
advice was essentially "build a good game, following will come"
If you have a vertical slice that is polished it will be easier for you to find a user base.
Unfortunately, you do have to do the leg work on your own here.
Publishers dont make bets, they make calculated risks.
A bet is giving money to someone with a product that hasnt got a following.
You want to do as much as you can to turn the calculated risk as low as possible.
That means, spending the time on your target audience yourself to create a following.
Yup, I'm working on that part now. I'm doing some last polishing over the next month and then I'm going full into building a following.
There's some big features that I'm working on that will make the game far more playable, so I think it will be a good point to try to get people interested.
People like dev blogs, content, etc. It's almost as important to create engaging media as it is to make the actual game.
Also, not trying to sound like I know everything you're telling me, a couple months ago I had no clue, I've just been investing tons of time into this side of game development, still clearly lacking in a lot of areas though, lol.
Consider hiring a Community Manager if you can afford one, just to keep a constant presense.
If you have a product vertical slice already, you have an easier time since you can already tease content and gameplay.
In talks with one now, actually, affording depends on some longer term stuff, but I think I can make it fit.
You want to hold off on giving the demo out as long as you can IMO.
Create anticipation
Instant gratification (giving out the demo early) kills hype
Unless the game blows people out of the water obviously.
Will do, I think this next month will be essential, it will make the project have a ton of playtime
The chances of you having an instant trending product is astronomically low.
So just curb your expectations is what Im saying.
Take the time to build a following, be patient.
Will do. As I've planned things out, I have at least a year until release. Development is really far along, so I've got a lot of time to focus on building a following and making it a good sell to publishers
After this next month, I'll have a lot of possible content and teaser to trickle out with too.
Good luck!
What he said
Thanks you two. 🙏
Career wise, would it be more advantageous to develop skills in the backend of programming through c++, or in designing specific gameplay elements and scripting through blueprints? I'm trying to decide what I should spend more time with as I try to build up my experience.
C++ definitely offers more options than blueprints, as it applies to more than just unreal
I can't imagine a serious position for just BPs.
We have a few in virtual production
They're kind of Artist or technician roles though.
Artist I can understand. What do your technicians do?
Virtual production
compositing, camera rigs & syncing, that sort of thing
Maybe that's not worth the distinction from artist but that's just what the titles are 🤷♀️
Shoots often need "game"-like stuff made too, dynamic props or visualisations
That sounds fair enough.
That's doing things other than programming, though. BP is like an assist to somebody doing something else.
(as a job, anyway)
Yeah they do have disciplines other than just BPs (even if a lot of time is spent on BPs...)
That's interesting. Recently, I developed a whole game just based on BPs - Advanced AI enemies, puzzles, health potions, magic, etc. no programming was involved
But yeah, I am in no way a programmer but would I be qualified as a Technical Artist since that's what they do? Art with a little bit of tech stuff
I developed a whole game just based on BPs
no programming was involved
These two statements contradict each other. You were programming.
Yes, that's cool, it can definitely be done, but studios aren't going to hire you to make a game with BPs.
Might get featured by Epic though!
Sorry, I meant I didn't write any codes as many people do expect
Yeah, that's what I thought. I am more of a lighting artist but it was so much fun to make an eight level game in an open world
since it involved a lot of optimization and it introduced me to the whole technical side of the game that I was unaware of
But you did? If you built the entire game in BP - that is still writing code as people expect.
Blueprint scripting is still code.
It is simply a different visual medium
You still employ the same programming concepts
https://www.artstation.com/artwork/04B0PE You can see the trailer if you wanted. But I dunno, I think most studios would expect the people to know some coding stuff, not just BP or am I wrong?
I had the honor to be the director of this project. For six months, Marina Androvska and I managed to complete this graduation project from scratch, which I am sharing with you. My primary responsibilities as the leading director of this project included - producing, texturing, shading, lighting, post-processing, technical art, programming, buil...
If you are going for an Engineering position, sure - it is expected to be able to do C++ most likely. But you are still a programmer if you coded an entire game in BP only. Because BP is coding.
and plenty of indies willing to get a bp-only people on board. and while you hone those skills, you can practice cpp
Don't sell yourself short dude. You programmed.
I thought I could apply as a chef with all that BP spaghetti experience ||
||
I am very excited about lighting scenes but yes, I am eager to learn a bit about c++ since I have a strong knowledge about BPs
In LBP we called em spiderwebs
That's what I am thinking, I am not sure that I can call myself as a programmer 😄
You absolutely can.
Anyone who thinks otherwise is just a gatekeeping A-hole.
And their opinion doesn't matter anyway
It is programming for sure, even if it's visual there is still problem solving and general programming concepts involved
I was just making a joke 😅
< does shaders for a living (among things), havent hlsl-ed in my life.
👆 is an actual wizard
and my beard is getting grey, so it must be true
you shall not pass!... on this value without saturating it
Shaders are black magic. Which makes it a shame that @round radish doesn't do them.
I see that you are an VFX artist which I suppose it's close to lighting (to a somewhat extend)
Yeah, VFX effects and lighting go together 😄
I enjoy doing lighting a lot if there are effects
same, until the perf-peeps come to my desk with torches and go "yo, remove those lights"
Because this is when I try to match the effect with lights as well as making sure to employ emotions in the scene
"What? You wanted the game to run at 60 FPS?"
In reality you could probably pick it up somewhat easily since you are familiar with the concepts involved
yea, but same with coding/bp's. I really, really struggle if I cant preview each step along the way
Are you Danish, Luos?
Atlantis?
Oh, I thought UK for a moment 😄
(Yes, I know Atlantis is a city! But it is a joke darn it!)
I've heard the Slipgate Ironworks studio before but I forgot where they were located
even I keep forgetting besides "Denmark"
anyways, dont worry too much.
make a portfolio, write some cool blogs or whatever findings about bp's, make videos with neat stuff you made, network, solicitate for jobs, and you'll manage to find something. Just keep honing your skill and add new skills under the belt.
Well, I was recommended to break down the game and show all the BPs, especially the AI part
since I managed to create an automated AI character where you just have to duplicate and adjust base settings such as health, mana, damage, change profile pic, etc.
But still, I am leaning more towards to lighting, if it doesn't work out, I will assemble a Tech Art portfolio then
I am thinking of releasing this as a plug-in. But I do wonder how much shall I charge for this
This is the window that I've created and you can insert any model, any animation downloaded or made, any UI picture, etc.
So the team I'm working with for a short term college thing decided to stop using repositories, and instead throw the project occasionally on Google Drive.
They say it's because "there is only one programmer" when I'm the artist who needs to make shaders, implement models and animations, and so on.
Not to mention, the gameplay of the game is still in a very broken and primitive state
What does the """leader""" say when I say I should, as the game designer, work to implement mechanics and polish them?
"No, you make model. You make texture."
I'm working with people who know next to nothing about properly working
If I had known they were this incompetent I would have said to make a far less intense game like tic tac toe
Why did you post this in career chat?
because it’s relevant to my career?
You should clarify its feedback from a portfolio standpoint then :)
Feedback != Professional feedback. Feedback for a portfolio piece that aims to get you hired might differ from say feedback on a scene in your indie game/movie/whatever
either way both feedbacks aim to improve the scene, which i’m trying to do
Get a different group.
Fair enough :P
I cannot. I'm stuck with them for this year
I genuinely wanna drop the career simply because they are that awful to work with
Complain to your supervisor or whatever. Tell them what they say. If you're forced to work with them when they're that retarded, you should complain heavily. Or at least make it clear that whatever problems migth arise aren't your fault.
They complain about the game not having gameplay
I designed a set of basic systems and actions for both player and 2 basic enemies
We just haven't implemented them because our programmer doesn't want placeholders
And all I can say is... I CAN'T MAKE A MODEL AND ANIMATION FROM SCRATCH, TO MAKE THE THING WE NEED TO HAVE ON THE FIRST BATCH
i had a similar experience with this, and i didn’t speak about it to them too much. be brutally honest with them, if they step up it’s good and if they don’t then… talk to your tutor about it. i wish i was more open with the lack of work from teammates, and it just resulted in a mediocre mark in the final assignment
So for example
We had several classes , you know?
I made a base character, with armour and rigged, textures and all
and that’s not worth it, people like them won’t make it into the industry
No I mean, the college class
I want to be a game dev, just not a student with them
The only thing they complain of me that I must give to them, is my focus on details being too much at times
I'm the kind of guy who models ears only to cover them up
i know, but if they don’t pull their weight they won’t make it into the industry
i did 2 years of college game dev and i’ve just finished my 1st of uni too
biggest waste of money and time i’ve went through in my opinion
i’ve learnt way more in the time of self teaching over the span of a couple of months than i did within uni
Not to mention not all universities are like this. To provide a contrary anecdote I have learned more at uni than i could ever have hoped to teach myself, and the university has been invaluable in securing me a job in the sector
Also doesn't mean to say that the second/third years are going to be just as "bad".
yes im continuing it, but generally it depends on the uni and who’s teaching
im gaining a portfolio and the degree at the same time to get best from both worlds
If the project gets corrupted or you delete something unintentionally
You're saying goodbye to it for good
Using Git is more for making sure that you can revert changes if necessary as well as it gives you a piece of mind that it is stored somewhere else
I am not going to mention the fact that it gives an access to more people at all times cause that's obvious
He wants to use a VCS. His project people don't.
HE still can. Just take whatever daily pushes they do, and make a daily commit, so you can at least roll back to a day it worked, in a private repo, all for himself. 😄
Oh yeah, no doubt. My second year has been much more informative, and i know the next year will be more so too.
Honestly I think just regualr cs degrees are better than game design ones if you want to be a games programmer. (Not a designer or whatever.)
I took both worlds, Computer Science for Games.
Honestly really enjoying it. Mainly work with DirectX but there are also fundamental C++ theory and practice, optimization techniques, maths and data structures needed for rendering and modelling stuff. I really enjoy it, it seems to open lots of doors seeing as I have been offered roles in both traditional software dev, as well as game dev :D