#ue4-general

1 messages Ā· Page 1132 of 1

tiny zodiac
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I really dont know what to do now. Do i have to change my whole project 😦

fierce tulip
#

learn how to use the profiler, find out where the bottleneck is, research that bottleneck, and find out how you can optimize it.

tiny zodiac
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ok find bottleneck and profiler. thats what i will study 🧐 šŸ™

oblique whale
#

Yo, could anyone give me some critisim on a video i made?!

tiny zodiac
#

i can but im no expert šŸ™‚

oblique whale
#

lemme dm you

obtuse crystal
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@bright sigil

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how many years do you use unreal engine

#

?

bright sigil
#

since UDK, but i also used Unity for a large chunk of time

obtuse crystal
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what is UDK

bright sigil
#

lol it goes Unreal Engine 1, Unreal Engine 2, Unreal Engine 3, UDK, Unreal Engine 4 and now we have ue5

#

unreal dev kit

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basically unreal engine 3

obtuse crystal
#

wow

bright sigil
#

so maybe 15 years ago, but i also used Unity for like 6 years

obtuse crystal
#

how can i learn ue4
is udemy better than youtube?

obtuse crystal
bright sigil
#

i dunno

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i learned udk when there werent really tuts

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so it was the hard way as the only way

obtuse crystal
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where are u from

bright sigil
#

merica

obtuse crystal
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my english is not very good

bright sigil
#

coulda fooled me

obtuse crystal
#

good but not very good

#

how

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what?

bright sigil
#

lol nvm, i didnt notice any english problems is all

obtuse crystal
#

wow thanks

bright sigil
#

just find tutorials you like, watch them, its all preference

bright sigil
obtuse crystal
#

do you earn mony from game dev?

bright sigil
#

yes?

#

its been my career for the last 15 years or so

obtuse crystal
#

i am just a kid i learned unity for 1 year and then i wanna switch to unreal engine

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im 14 years old

bright sigil
#

ah ok

#

seem to have a few of those around here

obtuse crystal
#

yes

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Do you have a game with over 100k downloads?

bright sigil
#

well i started as a 3d artist, so engine was less important, i learned udk and unity for awhile

obtuse crystal
bright sigil
obtuse crystal
#

wow

rose sleet
#

what game?

bright sigil
#

but i worked at a company for that

#

Max Axe

rose sleet
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not on ios aha

bright sigil
#

lol yeah...

obtuse crystal
#

ios expensive

rose sleet
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true

bright sigil
#

ive always had an android phone tho so we eventually did both

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100 bucks a year for ios?

obtuse crystal
bright sigil
#

lol 100?

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i guess at a company, thats not a big deal

rose sleet
#

dont you need to pay £100 to put your game up on steam?

bright sigil
obtuse crystal
rose sleet
#

yeah my game wont make 1 aha

obtuse crystal
#

100 dolars is alot of mony in here

rose sleet
#

also does that include purchases of the game or just in game purchases?

bright sigil
#

we might need to move over to #career-chat there are some great people who frequent that channel who can also offer insight

split jasper
#

I mean if you've got a game that's otherwise ready to go, I'm sure you could find a publisher happy to front the money

indigo falcon
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can anybody please help me with this

indigo falcon
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yes i already know its not accepting names

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but how do i whitelist them

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u tried everything its killing me

gloomy sierra
#

Hi there. Starting my UE journey. I'm in UE5 and downloaded some project files associated with a tutorial on UE's site. The project will open but will be blank (nothing in the world outliner). I am able to find content in the content drawer. I have tried opening the project in UE4.27 and UE4.20 (which the project was created in). The results are the same. I feel like I am missing some obvious step. Any guidance is appreciated! Thanks

grim ore
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@indigo falconwhat did you try to do to fix it? your supposed to rename the folders

#

@gloomy sierraif you can see the content, like models and textures and such, chances are its just not opening any map by default. the output log would have errors. For the most part you wnt to open a project in the correct version, or a later one, and it should work

#

without any more info on the project that is failing, or screenshots, theres not much else to suggest

indigo falcon
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@grim ore can i whitelist them and only folder or files aswell?

gloomy sierra
grim ore
#

you shouldnt try and whitelist them, you should fix the folders. If you insist on trying to whitelist them then its the folder

obtuse crystal
#

is udemy better than youtube?
do you need a udemy course to learn unreal engine4 ?
how did you learn?

grim ore
#

use the learning courses that epic gives you for free, read the pinned messages in here

plush yew
#

Hey guys, I'm pretty new to unreal and am trying to see how ActorComponents work. I'm creating a pawn and creating a custom AIController for it and in the AIController constructor I have

AMyAIController::AMyAIController()
{
    if (!HasAuthority())
        return;

    component = CreateDefaultSubobject<UMyActorComponent>("MyComponent");
}

And for the ActorComponent I have

void UMyActorComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
    Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

    UE_LOG(LogTemp, Warning, TEXT("[%s] TickComponent from ActorComponent"), *GetOuter()->GetName());
}

I would expect to see just MyAIController being printed in the log but it's also printing the pawn name? Is GetOuter() changing between the AIController and the pawn?

errant cedar
#

This is a total noob question but I'm confused. My 3rd person starter maps all have input in game. When I launch that 3rd person map from a menu, my game doesn't have input

tight crystal
#

hey

#

anyone want to make a game

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or need help with one

obtuse crystal
grim ore
#

@obtuse crystalno, I learned by doing but I've been doing it for decades. for starting out those pinned messages are good.

shell surge
#

hey guys, does anyone have an idea why my camera goes under my mesh when i click play ?

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it should be behind the mesh, but it goes under it when there is a landscape

tight crystal
#

unpaid its just for fun

nimble ibex
#

ummm i gues help?

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as you see

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my model

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i cant

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describe it

tight crystal
#

i found a game i want to add new anim/map and fighting https://www.youtube.com/watch?v=3SFu3uoFQIM&t=40s

This is a showcase of the project from my Youtube series 'Let's Make', in which I set about creating a Spider Man style traversal system.

The project is more of a coding exercise than a finished product and as such is not particularly polished and does have some bugs. That said it does have some cool features and interesting systems which I hop...

ā–¶ Play video
shell surge
tight crystal
#

tfšŸ˜‚

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n

#

o

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oops

keen charm
#

Do you guys use UE. Blender or ZBrush for your projects?
I know it depends a lot on what you're doing, the requirements and pro's and con's of each and that sometimes they're used together??

obsidian nimbus
#

i use UE

#

pro ... its not used for sculpting

north bane
#

Anyone know if there's a clever way to have spline hair's transmission be occluded by the mesh its attached to? My hair grooms look super with backlight

formal pecan
#

anybody know how to get this size box and this huge icon out of the way? This just started showing for me and I have no clue what I did to turn it on

gloomy sierra
# grim ore <@!933800711173586984>if you can see the content, like models and textures and s...

I believe you are correct about the map not opening by default. I searched for the missing file in the downloaded project files. Didn't find anything. There isn't even a 'Map' folder. I did find a .umap that when opened in the content drawer brought the project alive. I pointed DefaultEngine.ini to that .umap file and now it opens on load. Should I assume that the downloaded project files were erroneous or incomplete? Is my solution an acceptable one? I don't want to develop bad habits. Thanks again

vagrant hornet
#

Any good in depth documentation on how to use the new water plugin?

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I’ve watched Unreal’s deep dive and release video but they didn’t really explain how it worked

vapid rune
#

How do I fix this landscape to make it smooth ( Yes I tryed Smooth tool but it does'nt work )

drowsy snow
pale token
#

Im really sorry, I need some help over in #cinematics , it's kinda a desperate rush 😭

tiny valley
#

aesgseg gsages gsagse gesaeg asg asg aseg aseg asge

drowsy snow
#

Someone had his phone in his trousers pocket

dawn gull
#

Are there issues with the "Get Data Table Row" node after initial runtime? It works in construction script when the level loads up but when I spawn in an actor the construction script doesnt work and I've traced it down to that node

drowsy snow
dawn gull
daring cedar
#

I have a card scanner model and want it to play widget when I overlap the 3d card with it. How do I do it?

dawn gull
#

This is my code, it outputs Row Not Found for the second circumstance where I spawn it in at runtime

daring cedar
dawn gull
rose sleet
#

Hey so in my game i have a cupboard where you can open the draws and inside one of the draws there is a key, How do i make it so when the character open the draw the key is still in the draw and not floating where i placed it

distant totem
distant siren
#

why would my character's face change if I apply the mannequin skeleton?

modest trench
#

what does apply mean in this context?

tepid haven
#

Can someone give me a explanation of the purpose of a loading screen? I assume it's so the player doesn't see the laggyness of the level loading but I guess where I get lost is how/why do people manage that? I feel like I just load my level using the load level node and it takes a few seconds I just don't see the point I guess but I really want to understand. Sorta has been something I've always questioned but never understood

dawn gull
drowsy snow
# tepid haven Can someone give me a explanation of the purpose of a loading screen? I assume i...

A loading screen is a picture shown by a computer program, often a video game, while the program is loading or initializing.
In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. Drawing utilities were also limited during this perio...

regal narwhal
#

Hello. How can an actor draw a line with movement?

cedar wave
ashen zodiac
#

Hello to everyone

#

i'd have a question .i'm pretty new to UE. so I'm was just looking around some textures, trying out different materials in UE, i've found that most of the textures i downloaded/tried out, the have a "height" texture also.. first i thought it's for the roughness.. where on earth do i connect the height texture in UE ?

tepid haven
drowsy snow
tepid haven
drowsy snow
ashen zodiac
dawn gull
drowsy snow
drowsy snow
#

There's not a whole lot you can do with just BP when it comes to loading screen.
But FWIW there's not many games do progress bar loading nowadays

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Often times it's as simple as something is animating to let the player know the game is currently loading, and not crashing.

tepid haven
drowsy snow
dawn gull
# tepid haven Ima research it a little more but your saying I can use level streaming/async op...

If you just want a screen in between levels you can use this
https://www.youtube.com/watch?v=s3FHJ8WA-MA
Doesn't have animations or the percentages though

Hey guys, in today's video, I'm going to be showing you how to create a loading screen which only shows for the duration of the time you are loading, or how long you choose.

#Ue4 #UnrealEngine4 #Ue4Tutorial #LoadingScreen


Unreal Engine 4 Tutorials Playlist: https://www....

ā–¶ Play video
drowsy snow
true ridge
#

What would be a good way to dictate what a weapon or armor piece does to a modular character mesh? I have an inventory struct that stores all the relevant stats/prices/item stacking info already. When it comes time to actually put a weapon mesh in the player's hand, with extra VFX/danglies attached to it, what would be a good way to store that info?

#

I was thinking of using actor BPs that have everything attached to a root component. I could store a reference to the actor class within the data table for inventory items and spawn the actor at runtime when the player goes to equip an item. Though, I'm just not sure of any pitfalls with that method.

wild dagger
#

Someone that could explain the first 2 lines StreamingTexturePool and TextureMemoryPool, are these 2 separate pools or is it the same pool? And is the 1000mb memory that is actually allocated to each currently in use, meaning the total memory used during that screenshot is aproximately 2228Mbs?

soft fiber
#

Ran into an issue importing a mesh into UE4. The hair cap is poking through the bandanna in UE4 even though they are both painted to the max? Any chance there is an import setting I was supposed to click?

hot maple
#

Is it safe to delete assets from the content folder outside of the editor? Everytime I try to delete a certain folder it crashes the editor once it hits 100%, and doesn't delete anything ;-;

drowsy snow
hot maple
woven granite
hot maple
#

I just deleted the wrong folder fml. bouta just do it outside editor

thick loom
hot maple
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The folder I deleted wasn't 😭

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That's the end of the log in Rider

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there is nothing past that.

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The editor crashed. It shutdown.

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I had the debugger attached at first but it would keep stopping at one line. It wouldn't continue.

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Well i got the folder deleted. I went through and deleted everything inside all the subfolders manually šŸ˜…

dire parcel
#

hey don’t wanna spam the wrong channel

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what would be the appropriate channel to ask about ā€œplacing weapon more on hand for FPS projectā€

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For instance here’s a picture

dire parcel
#

Thanks I’ll try there

marble leaf
#

Hey everyone, wondering how I would go about making it so there is always a shadow below my third person character when they are jumping

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any links to resources or advice would be welcome!

cloud aurora
#

yo what collision type should i have for dropped ammo? i have tried a bunch and i t either has my player step over it (therefore he cant pick it up) or it falls through the floor pls lmk

timid spade
#

how do i get an animnotify to fire something inside another blueprint

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this doesnt work

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ive tried casting but cant decide what to set object to

ruby quarry
#

Hey all, I've developed a couple of issues with Unreal that I'm hoping someone might have solutions for.

  1. When I right click to move around my scene, if I'm not already moving the mouse, all that happens is I end up selecting whatever object my mouse is over and I can't move around at all until I let go and try again. Sometimes it takes 2 or 3 tries before I get it right.

  2. After a while of working my menus stop working properly. When I click one, it just flashes for a moment and then goes away. When this happens, hotkeys also stop working.

If anyone has a solution to either problem, I'd be super grateful. Thank you.

timid spade
hot maple
#

Pretty sure the answer is going to be no but, you can't downgrade your unreal projects to a older version, can you? And you definitely can't go from UE5 to UE4, correct?

#

And I imagine there'd be issues in just migrating/moving assets from newer->older.

ruby quarry
hot maple
#

Well my ue5 project is having some pretty serious issues at the moment that I haven't had much luck in fixing. So I'm just basically getting a contingency plan in place in case I need to go back. I'd rather stay in ue5 honestly, but just wanna prepare for a worst case scenario

#

As for the issue, the short of it is here: #ue5-general message

The long part of it is discussed throughout the cpp channel but I'm stumped for the night on it

ruby quarry
#

Hmmm, I've got nothing for you. Sorry. Hopefully someone else can help.

severe solstice
#

is there any trees in bridge? cant seem to find any

plush yew
#

there's megascan tree's in marketplace for free

clever marsh
#

yo so this is just a general ue question but I am on ue5. I have an AI, and when i run towards the AI, once i get to him, the camera jumps and clips into the ai, sorry if I explained that badly but when my character is against the ai, the camera jumps and I can see inside the ai

peak pendant
#

Difference between Unreal Engine NDisplay vs Disguise

orchid lodge
#

Anyone know why my lighting is so blocky

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I looked online and it says it has something to do with my lightmass but ive played with a ton of settings and nothing rly changes

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Nvm I always figure it out just after posting here, Just set it to move

restive summit
#

Is anyone here particularly good at reading crash dump files? I am currently having an issue with my shipping builds. What is happening is I can Play the shipping build 1 time, as soon as I exit and go back in its an immediate crash and just says "Fatal Error". I do not have this issue at all when I am launching the game using "right click on Uproject > Launch Game" I also do not have any errors in the editor either in my output log when doing the same repro steps.

haughty dock
#

is there i can show cursor and hide cursor without changing gamemodes

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like for opening menus and stuff

clever marsh
#

@haughty dock yes just get player controller then connect it to set mouse cursor

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for example

haughty dock
#

ohhh

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yeah

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thank you so much

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also when i export a project i can't export for windows(i am on mac btw)

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i can only export for mac

bright sigil
#

oof

clever marsh
#

yeah I have no idea lmao

haughty dock
#

ohh

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ok

smoky hull
#

i need advice

i am developing a simulator game and im thinking about making my own engine (already far with the rendering engine)

Now, UE isnt really modding friendly but thats really important for simulators…

can someone help me?

#

its not too late to change engine

drowsy snow
drowsy snow
smoky hull
#

I really want to go for my own engine but i am aware that i might never finish it nor my game

#

its a hard decision and im kinda dissatisfied with UE honestly

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Id rather have a simple engine thats made for a single direction

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And i think UE isnt the best choice for simulators in general. I would definitely make a GTA with it though

drowsy snow
flint dagger
#

You can either modify Unreal to your needs and strip it down, add what you need and build on it. Or do your own.

#

But honestly, that in itself is kind of a massive effort too. It's engineering.

grave pollen
#

from what I've seen so far the UE4 water system works in tandem with a landscape. If my map has no landscape can I even use the water system? Am I better off just grabbing a store asset with water?

bright sigil
#

is it just water off in the distance?

grave pollen
#

players will be standing in it, like a small river

#

I suppose I can just add a plane w/ water material the camera will be far enough away its closer to top down than third person

bright sigil
storm wigeon
#

When creating an emissive with more then one color on the same poly, How do you stop the white from washing out the rest of the color or blacks ?

grave pollen
#

wont be any underwater or ocean-type stuff anyways so its fine

drowsy snow
rancid lynx
#

is it possible to have two different material INSTANCES on two different meshes stored inside the same InstancedStaticMeshComponant ? surely its not right ? i just want to make sure.

rancid lynx
# storm wigeon When creating an emissive with more then one color on the same poly, How do you ...

You should be able to open the image in microsoft paint or what not and manually shift that white, background color to something say 5x (.2?)less. which would mean the emission gets applied much less, in otherwords, lower the Red Green Blue channels on that white background down much further to a .5 grey or something. Im really not sure. thats just my guess. Im not sure but I imagine pure black cant emissive, and grey only emisses half as much as white. Im really not sure.

karmic radish
native goblet
#

guys, ive been looking answer for how to put our UE scene into ledwall? do i need to render it first or just leave it on viewport?

mellow flame
#

do you know why sometimes i get this kind of warnings in the log? what is this? this is the first time i notice this in almost 2 years

topaz adder
topaz adder
rose sleet
#

how do i check what requirements your pc needs for my game?

dire zodiac
#

Very stupid question

#

how can i create a c++ class in unreal5

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i cant find the button

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and im going crazy

drowsy snow
dire zodiac
#

yeah

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should be, but its not there 😢

fiery sluice
#

Hi Guys

abstract marsh
#

Oof

#

Hi

whole abyss
#

I'm wondering, does anyone know a good approach to do crawling/being prone

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with a character controller, or maybe a custom one

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All i can find, use the built in character controller, modified so the height of the capsule is really small, but with that half of the characters body would still be able to clip through walls

native goblet
rough knoll
#

is there a way to check if a character is inside of a navmesh?

#

maybe collision but im not sure

drowsy snow
whole abyss
#

last time i tried, i had a lot of trouble modifying the char controller

drowsy snow
rough knoll
#

i could use disable movement, but then they'd never be able to get back in

fathom bone
#

Compiling shaders are too slow than usual. I Tried to comple 120 shaders and that took 1h, 120 shaders before was just 3-4 minutes or even 1 minute sometimes.

arctic plover
#

I have to use distance field meshes for certain effects now. How is the performance impact and is there some general advice you could give me before I start with that? So far I avoided using them.

low geyser
random summit
#

how do I move something in here like the mesh up in the hierarchy? I'd expect if i dragged it over "Content" it would move it to there but it doesnt

vale root
#

I'm trying to create a new project though it can't get pass 39% and uses 100% of my cpu

low geyser
#

thats neat

vale root
#

apparently it only happens when creating a VR project

muted karma
#

is being a game dev worth it?

covert haven
low geyser
random summit
#

awesome, exactly what i needed thanks

muted karma
low geyser
#

ikr what does he mean by that

vale root
covert haven
#

Probably the rendering settings are different so that the shaders miss the DDC

vale root
rain badger
#

HELP! I accidentally closed the bar along the top of the page (just under 'file, edit, etc..) How do I bring it back??

glass jasper
#

Is there a way to make the default First and Third person player movements more smooth? Sort of adding an artificial "ease" to the start, stop, and pan?

wide quarry
#

how can i disable the light comming from hdr backdrop ?

#

i just want the visual

cobalt nimbus
#

im trying to do a IR camera and Thermal camera but all the tutorials i see do this to the entire screen. I want just a screen. I have a IR one set up using a Render Target. I can't seem to figure it out for thermal. can anyone help?

royal dragon
#

Is there a tool which would bulk insert a material function into multiple materials?

calm geyser
#

What's the download size for Unreal Engine 4.27.2?

gloomy sierra
thick herald
#

disabling everything that isn't PC related, you'll be looking at around 18GB

#

Assuming you are not talking about the source version

calm geyser
plush yew
#

dumb question, if I use unreal engine from source, do all members of my team have to use the same unreal engine source or could they use it from the epic games one?
and if I don't have the source folder in my C drive (SSD) does unreal engine run slower?

grim ore
#

@plush yewif you are building on the same branch or tag they should be compatible. and the source folder is only for building, once you build you can put the build version anywhere. Wherever it's running from will determine the speed, so yeah mechanical will be slower

faint delta
#

Hey all, any body have any experience with creating assets with Python in the editor? Currently, I'm trying to automate taking folder full of Texture2D assets and use them to generate PaperSprites with them. All is well, except that if the sprites already exist (but I want to replace them), the editor will prompt me if I want to replace the old sprite or make the new one unique. It does this for every sprite, and at volume, my project will have hundreds. so clicking "Yes" on each dialog box for each newly generated sprite is just a no go. Any suggestions?

grim ore
#

can you check to see if they exist? and if so delete them before importing that replacement?

faint delta
#

yeah but they are being used downstream, so I need to actually replacement

marble leaf
#

Is there a way to mask out a single color in an image texture?

thick herald
#

There are chromakey material functions, no idea if they will do what you need though.

dreamy zenith
#

im trying to make a projectile that chains to enemies after initial hit, any tips?

obsidian nimbus
#

prolly do some bigger collision capsule, and get overlapping actors to get all close enemies

obsidian nimbus
#

than mayB do some rico or something so the chain makes some sense

obsidian nimbus
#

a bullet bounce

dreamy zenith
#

oh ok

obsidian nimbus
#

dunno what kind of projectile it is, could cluster or something'

dreamy zenith
#

thanks for the help

obsidian nimbus
#

just sending it to the next target is not gunna be verry bullet like4

#

so after the 1st hit what is the logic that makes it chain, is it magnetic... heat seeking or something else

slender ravine
#

does someone knows the best tutorial where i can learn ue4

obsidian nimbus
#

so get all overlap enemies... get 3 closest enemies go there from there do it again with less range and less damage... something like that

faint delta
worthy estuary
#

Hey Guys I need some help i want to make if the player loses the same level restarts but i don't know how so can anyone help plz?

obsidian nimbus
#

or mayB have some metal poles around the level go there and get anything on the way there

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this would count as custom gameplay mechanic cuz u have to account for where the poles might be

#

or metal conductors or something

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current takes the most easy path, not the shortest

sick patio
#

sorry

#

wait, why does it disappear?

sick patio
#

DUMB QUESTION: has anyone done the 50 part tutorial series by Ben Cloward on JUST materials?

#

please?

obsidian nimbus
#

no, but i know what a panner is

sick patio
#

#sigh i don't even know what that is yet

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It's just that he puts a material function ... wait for it ... in a material function .... not done yet .... in a material function... and doesn't explain the nodes

obsidian nimbus
#

guess what

sick patio
#

what?

obsidian nimbus
#

there are nodes in the function aswell šŸ™‚

sick patio
#

get out of town

#

really?

obsidian nimbus
#

some of those nodes might also be functions

sick patio
#

I was about to say

obsidian nimbus
#

and guess what

sick patio
#

what?

obsidian nimbus
#

there is more stuff inside there

sick patio
#

he literally pulled a ... OH BY THE WAY... this node here .... IS A MATERIAL FUNCTION

obsidian nimbus
#

the unreal docs on materials are not too bad

sick patio
#

well the real problem is, ignoring that he doesn't go over the nodes, i can't see the nodes. i only have a 1440p monitor

obsidian nimbus
#

i have 1440. never had that problem

rough knoll
#

for maps, i can find a value from the key. can i find a key from a value?

#

i.e. if 20 corresponds to 2, can i find the key 2 using the value of 20

#

or would i have to for each through each and every key to see if the value matches

grim ore
#

not directly as there can be duplicates, you can get all values which should output an array then do a contains/find on that array

dreamy zenith
#

how does one make so you can make a actor bounce to a set location

vagrant hornet
#

How to reset plugins to default?

teal tulip
#

it's there a way to scale a group of meshes a a single element ?

dreamy zenith
#

you can cast to the mesh and apply the scale

plush yew
#

how to make it so when the player walks or runs the camera moves too

#

yeah

#

yeah didnt know how its called

#

so how to do that

grim ore
#

you can google for it, there are some tutorials. there is something built in for shake for the camera

plush yew
#

thx

#

also how do i scale an object without the texture getting bigger

cedar wave
#

@grim ore Would you mind if I poke you for a design question? Or would you prefer not?

shell surge
#

hey guys, im using the timeline to make a door open, but how can I make it rotate on 2 axis at the same time?

#

I hope i made sense lol

rocky epoch
#

you mean that?

shell surge
#

uhm if that will make the object rotate on 2 axis at the same time

#

I have a lamborghini door that i want to open not only by the side, but to go up and side like real lambo opens doors

rocky epoch
#

you can add new track and it can output different values

#

ah, I see

#

yeah, probably that would work, you have the track for one axis, and an other for the other axis

#

they probably need different numbers, maybe different curve also

whole hazel
#

hello everyone, I'm new here, decided to search for UE community discord server since I need some assistance and I'm not getting much answers from another discord (at all actually), here's my question (I'll just copy pasta),
can someone give me a hand with UE5, I'm stuck and my mind is blocked, basically I have a gem that's an FX, it doesn't have a blueprint and I want to attach one to it,
I want that gem to have a box collision so when the character interacts with it thanks to the box collision, there is a certain functionality that runs from the blueprint..
sadly I'm unable to figure out how to do that, shall I make a blueprint with just a box collision and in the event graph do all the functionality and then place the FX (niagara system item) plus that blueprint I just made with the box collision and the functionality in order to execute on character interaction? or is there an easier way where I could place the whole object inside the game that looks like the FX but also has BP attached to it, it would just speed up the process of the game I'm working on, thanks in advance for your assistance ā¤ļø

shell surge
#

thanks

rocky epoch
#

great, cheers :)

whole hazel
#

also sorry if I didn't use the correction section, wasn't sure if I should ask here or in #blueprint

#

alright, I made a new BP, regarding the NiagaraSystem component, do I do it from the "add button" on left side panel because it says "Niagara Particle System"?
also, how do I link that FX I want specifically to the blueprint? thanks a lot for the help!

EDIT: NVM, GOT IT!

#

@ebon linden thanks a lot

#

I think I got it

#

I'm so happy right now šŸ˜„

clever marsh
#

I wanna set up a system where after a wave of enemies are killed, it spawns a new wave, how would I do that?

#

I already have the first wave set up btw, when the game starts, it waits 10 seconds then spawns the enemies but I really just wanna know how to do a function after all the enemies are killed

weak shuttle
#

Any tips on applying for the unreal engine grant? A working game demo that looks good and fully-fleshed out be best? Containing gameplay? As an individual is it unlikely I'd be accepted?

prime willow
#

what do i do if my assets arent updating

#

in my launcher

#

i even reinstalled my launcher and no fix

merry stone
drowsy snow
prime willow
#

and people are using those updated assets

#

but i dont see the orange dot that lets me update my assets

#

and idk why the heck thats the case

#

ive noticed it with a ton of assets :/

#

my rpg stuff, combat stuff, and a few more

versed star
#

Do you guys have any tips for making enemy combat more engaging? I currently just have enemies that just tail the player and either stop a short distance away or get in their face to melee.

weak shuttle
versed star
#

Hm ok sounds good I'll check that out

drowsy snow
merry stone
#

when I package my game it says package complete but no folder appears in the directory

drowsy snow
# versed star Do you guys have any tips for making enemy combat more engaging? I currently jus...

Also look into the classic Doom AI for even simpler approach to AI.
https://youtu.be/f3O9P9x1eCE

200 IQ demons explained.

BFG Edition vs Classic, Nightmare, Fast Monsters:
https://www.youtube.com/watch?v=-Klvpd0ReTk

Music:
The Demons from Adrian's Pen by Bobby Prince
Land of Able by Mark Klem
Limb Crusher's Clamp by decino
Fulfilling Headwear from Cykranosh by decino
The Endless Torment by decino
Prowling Through the Fog by decino

Patre...

ā–¶ Play video
#

Honestly I never directly looked much on Nintendo games for reference lol

prime willow
#

or restart my pc over nad over

drowsy snow
#

The launcher do have some kind of dementia at times

prime willow
#

the magic bullet?

#

o-o

bright sigil
prime willow
#

maybe its because i have too many assets?

bright sigil
#

then it crashes

prime willow
#

;-;

drowsy snow
humble salmon
#

@plush yew thats the old GDD, i never updated it. Dont be so quick to bloody block man xD

drowsy snow
deep arrow
#

Ayoo wassup

#

Any unreal engine artist/programmer looking for a job ?

humble salmon
#

Vyan depends what it is

drowsy snow
deep arrow
humble salmon
#

no, DM me

deep arrow
#

Sure

drowsy snow
calm pollen
#

this might be a stupid question but how would I make an infinite falling type game?

#

kinda like a 2d endless runner but vertical falling instead of horizontal running

drowsy snow
bright sigil
calm pollen
calm pollen
drowsy snow
calm pollen
drowsy snow
bright sigil
calm pollen
#

then have randomized locations of the spawn points for the items/obstacles/etc

#

thanks so much guys i appreciate it šŸ™‚

split jasper
#

What the heck does this mean in Replace References? Why doesn't Consolidate Assets become clickable when I select it? I'm just trying to replace one Physical Material with another

bright sigil
split jasper
prime willow
#

is there a chance the assets are auto updating? @drowsy snow

drowsy snow
prime willow
#

if i remove the vault cache

#

would the assets be lost forever

#

or need updating/downloading

drowsy snow
prime willow
split jasper
#

How do I make a new data asset class?

prime willow
#

than i find each asset 1 by 1

#

or will my account still have it in its list?

drowsy snow
wheat tundra
#

what is a good game platform where i can sell my game and it will automatically update it

drowsy snow
#

And no, wiping local vault cache won't wipe all the assets you've purchased and listed in the launcher

wheat tundra
#

i heard it's hard to get your game on it

prime willow
#

so i reset my cache folder

split jasper
prime willow
#

and now i lost my locale thingie

#

so im hoping this'll fix it :3

split jasper
#

I can't think of a game store platform that doesnt' have auto-updates

wheat tundra
#

i want to know so i can compare them

drowsy snow
split jasper
idle bear
#

How would one go about interfacing with a data rest API (GET request's maybe POST also using JSON) in UE via BPs?
or to use "FETCH"?

prime willow
#

he was really called oatman

prime willow
#

that better be a canon asf character in your game

#

or im going to be very upset @idle bear

wheat tundra
prime willow
#

never call your games crud :/

drowsy snow
prime willow
#

as long as youre adding value to the industry in any way done better or more uniquely than a publisher beforehand

split jasper
prime willow
#

youre going gods work

wheat tundra
prime willow
#

dont worry about being the next not cyberpunk

#

just make something you could play for years over

idle bear
prime willow
#

as long as you enjoy your game people will adore it as you are your worst critic and making your game can kill the magic behind it, so if you love it most will be enthralled~

wheat tundra
#

I'm gonna make a story mode

split jasper
wheat tundra
#

at first i wanted to make a multiplayer with a bunch of small game modes

#

but maybe I'll start with single player so i can learn some stuff

drowsy snow
wheat tundra
#

you play with or against your friends online in a bunch of game modes

#

one game mode was supposed to be a tdm but you lose win points by pushing enemies off the map

#

etc

drowsy snow
#

So basically party game?

wheat tundra
#

but i don't think I know enough about unreal to do that yet

wheat tundra
#

i prefer to go single player first so i can be more comfortable with unreal

weary ermine
#

So having a little trouble with this. Trying to get an accurate travel time to an actor. Right now I am calculating it by taking the distance to target actor dividing it by the character movement max speed, but because I am not taking into account the acceleration the ai actor is arriving just a few beats too late. My timing window on this is pretty precise so any better solution would be appreciated.

Thanks!

versed star
#

Is there any reason why this isn't working when I try to attach a particle to a rocket?

drowsy snow
# wheat tundra yeah

What makes your party game going to be fun?

As AI player is concerned, party games typically went with local MP first, then based on the established rules, make AI players out of them

versed star
wheat tundra
#

then when i feel ready I'll go multiplayer

#

but now there is another problem

#

what should I do for the single player

drowsy snow
wheat tundra
#

yo Manny gimme ideas

#

oh messaging him

#

Manny got some weird ideas

#

A game where you grow an airship on a farm. The twist: your sidekick is a monster who can't stop eating.

tropic jasper
#

Little issue, i have a cutscene im trying to play once the player hits the collsion, everything works, but the player or screen does not change into the cine camera to show what its playing. though it does start playing and flying through the map as it should but leaves the player idle at the ending

drowsy snow
#

Discord UI is weird.

wheat tundra
#

it is

real patrol
#

is it possible to make static meshes rotate-in-place inside the editor? ie, i'm not moving them, but they slowly rotate. I know they can move when the game is running

plush yew
#

Anyone know where I can get car file that can be used in unreal engine 4 ???

sick patio
#

is there a way to screencapture just the little preview window in the material blueprint?

plush yew
sick patio
#

free car?

plush yew
#

Yea

sick patio
#

sketchfab

plush yew
#

I need a car model

#

Ok

sick patio
#

be sure to give credit

valid depot
#

Also CGTrader might have some good free ones

sick patio
#

well in that case, all the markeplaces have a free section

#

hell i get stuff off Russian sites LOL

plush yew
#

Anyone know where I can get a r32 skyline model???

#

artstation has free stuff?

#

😼

sick patio
#

yes artstation has free stuff

#

i'm the king of free

#

what the

#

you scoff at my freedom?

#

freeness

#

freeism

#

"3d mesh skyline r32"

plush yew
sick patio
#

no trees, no streets, etc

#

in their example map

#

I mean

#

any ideas how I would fix it?

#

@bright sigil @drowsy snow @obsidian nimbus senpais, help?

plush yew
#

Which one I pick

sick patio
#

always obj or fbx

plush yew
#

Ok thanks you

sick patio
#

why am i answering questions? i'm a noob?

plush yew
#

What I do now

plush yew
#

I have no clue what I am doing

sick patio
#

go to youtube, type up, how to transfer from sketchfab to unreal engine

#

BOOM

plush yew
#

K

sick patio
#

you are ruining my reputation for being a noob

plush yew
#

Sorry

split jasper
sick patio
#

"intelligence is knowing what you don't know" amirite @split jasper

tropic jasper
#

Is there a way to mute level audio within a sequencer? or in level bp

dapper oak
#

is anyone able to help me. I am using sphere colliders with collision presets set to Overlap All and not simulating physics to pickup objects in vr. I used to be able to see them in the world when unticking hidden in world but since attaching them to an object that simulates physics to use physics constraints on hands they have vanished. They still act like they are in the proper location (minus a few quirks) but they have just disappeared. Any Ideas?

rigid bridge
#

when trying to open project i keep getting

#

error compiling project engine modules out of date

#

using a source build of 4.27

#

ive rebuilt the engine 3 times (it builds it but there are a few errors)

#

doesnt open my project

sick patio
#

Is there a way to: car drives in dirt / mud ... gradually gets dirty... to full on dirty?

desert verge
#

anyone use GitKraken pro?

plush yew
#

How do I add this

#

To my project

desert verge
#

read the wiki

#

on the github lol

plush yew
#

What

sick patio
#

we're not sketchfab steve

desert verge
#

you prob have to extract it into the unreal engine plugin directory

plush yew
#

It tell me this

ionic pumice
#

this looks like a group for memes

desert verge
#

yeah you're suppose to extract it into the plugin directory

ionic pumice
#

nices

desert verge
#

depends on what engine you have downloaded

#

idk, i never used any custom plugins tbh

ionic pumice
#

I thought it was going to be a community to talk about UE but I can make friends here (?

plush yew
#

What I do now

plush yew
#

I know nothing

desert verge
#

wrong directory

plush yew
#

What

desert verge
#

the UE engine directory

#

not the project directory

sick patio
#

there's literally a youtube... wait, i told you to find it on youtube

#

what are you doing steve?

plush yew
#

I did

#

And it toll me to to do that

#

And my computer crashed

sick patio
#

yes and

#

oh dear lord

desert verge
#

just read that

sick patio
#

steve you don't just go downloading strange plugins off the internet

#

yeah listen to Nyx

#

he/she/it/attack helicopter is give you wise advice

plush yew
#

I crashed my computer again

sick patio
#

Steve you need to run an antivirus scan, stat

plush yew
#

Yea

#

Why you call me Steve

sick patio
#

Steve is my generic name for anyone i don't know. Shaniqua is for my gossiping girls. pronouns are at least 5 so i cover most people. FUN FACT: steve is the person Jack septiceye called the guy in that video game, even made a song about him.

plush yew
#

Ok

sick patio
#

The awesome people at Schmoyoho made a song based around me and it's AMAZING!! Check it out and give them some love
Schmoyoho Channel ā–ŗ https://www.youtube.com/user/schmoyoho
Get the song on iTunes ā–ŗ https://itunes.apple.com/us/album/all-way-i-believe-in-steve/id1136849139?ls=1&app=itunes

ā–ŗTwitter : https://twitter.com/jacksepticeye
ā–ŗInstagram:...

ā–¶ Play video
#

Steve

west junco
deep kraken
#

when i duplicate an asset (animation sequence), changes to the duplicate are applied to the original as well. how do i make it a serparate copy of the original asset?

thorn stream
#

hi

#

just wanna ask something

#

can i learn to use unreal engine w/o any programming background?

bright sigil
#

Yes

#

Though it does help

thorn stream
#

u have any tips about ue4?

#

i got tired of gaming all the time and im still new to this

#

skl

bright sigil
#

Understand that there is a lot of problem solving

#

If you like intricate puzzles and math then you just need to dive in and when you get stuck start looking up what you think will help you get further

#

Watching some getting started vids will also help make the UI less confusing

thorn stream
#

thanks mn

#

can u recommend a good ytber or online tutor?

neon bough
thorn stream
#

thanks

sick patio
#

he's a god

#

how can you kill a god

#

what a grand and intoxicating innocence

upper heart
#

I have some particle systems that have a really short Max Desired Draw Distance and also a very short LOD 1 distance that has an LOD that spawns 0 particles and I'm still seeing a decent cost in Particle Compute Time when I profile for them. Does anyone know why that would be?

#

i.e. it has this cost somehow even though it's spawning 0 particles

#

Anyone know why that might be?

bright sigil
upper heart
#

It's a pretty high cost for not spawning any particles tho

bright sigil
#

i dont profile much honestly... i take your word on that, im just guess though

copper musk
#

Hey guys! Wondering if someone might have a quick answer for me on something. I'm brand new to Unreal so I'm unsure if it's an obvious solution or not.

I'm trying to make a tree where the leaves do not cast shadows on themselves. The only way I've found to make this happen is by disabling cast shadows, but I still need it to cast shadows on everything else. Is there a better way than duplicating the leaves and having one hidden that casts shadows on other things, and one visible that doesn't cast shadows?

Couple of images to help show what I mean. Top is the effect I want, but bottom is what it looks like if I want it to cast shadows on other objects.

south meteor
#

Soooo question... I'm wanting to understand how I can implement the ASD or ASDR concept from Steve Swinks 'Game Feel' book - explained briefly here: https://www.youtube.com/watch?v=EDElfx2qo_M&list=PL1rTcQ7xdL1m017DYpy1x54D0fdlu0IVR&t=391s

but when I search for things like 'unreal engine ASDR' only the metasound stuff comes up and nothing about how to do this with montages or inputs in ue4/5 -- is there another term to describe this in ue? -- I'm very new to all this

Game Feel is that elusive property Game designers use to juice their games. In this video, I get into the art and science of game feel, and how Video games have evolved over time in using mechanics, pacing, systems and effects to craft a sense of visceral engagement.

Support the channel on Patreon
https://www.patreon.com/gameoveranalyser

Sourc...

ā–¶ Play video
copper musk
#

Yeah! You can see I've got the shading working correctly after using that middle option, but it didn't seem to stop the leaf cards projecting shadows onto themselves. Is modifying the normals supposed to fix that too? The vertex normal direction in Unreal seems to line up as expected so that should rule out an export issue. I'm stumped šŸ¤”

bright sigil
copper musk
#

Yessir.

bright sigil
#

ah then i misunderstood

copper musk
#

I appreciate the response nonetheless! šŸ™šŸ¼

young mirage
#

unpopular opinion:
epic game launcher is quite intrusive, The ads don't go away until you click the tiny close box on them and the launcher starts every time you launch a engine or project

drowsy snow
distant siren
#

The game crashes out of unreal , what should I do?

young mirage
runic fern
#

Hello guys Can someone help me with Fluid Naigara or Material please?

distant siren
vernal locust
#

anyone know how to fix it?

pale herald
#

Guys help

#

How do I adjust the game exposure

runic fern
#

From Postprocess

runic fern
pale herald
#

I’m using the auto game exposure now and when I set the time to night, the terrain is still bright af

#

šŸ˜‚

pale herald
runic fern
#

use one then xD

pale herald
#

So I tried to adjust the exposure compensation

#

But it’s either too bright at night or too dark at day time

runic fern
#

Change it from Bais

pure void
#

Is there a way to increase fps in editor play

#

I'm getting about 5 fps I'm editor and about 100fps in the same scene in packaged game 😫

pale herald
#

It looks like this in night time

pure void
#

I wanna be able to test it I don't need 100 fps just not 5

pure void
#

And directional light

pale herald
#

It’s normal if I turn off the game settings exposure but once I click play, the whole scene will just bright up

pure void
#

The background image has little effect on the actual lights in your scene

pale herald
pure void
#

Yes

pale herald
#

It doesn’t change anything even if I turn off the sky sphere

pure void
#

Also in post process did you set a min and max brightness?

pale herald
#

I tried

pale herald
#

I just want it to be dark at night and bright at day.

pure void
#

Honestly I'd consider removing all lights and setting them up again if that's not too much of a hassle maybe you changed a weird setting

#

Its what I did when I had a similar problem

pale herald
#

😭

pure void
#

You followed the unreal documentation?

pale herald
pure void
#

On post processes and lights

pale herald
#

I didn’t read all the documentations

pure void
#

Well read up on all the things you are using and maybe there's a basic setting you didn't set up right

#

Lights are easy to screw up in my experience

#

Also it looks like maybe you have multiple sky lights?

#

And they're hidden in the word outlinet

pale herald
#

I only have one

pure void
#

But not hidden in vane

limber badge
#

which is the best way to export to unreal from substance painter? there is two packages, the unreal packed and ue4 packed sss, so idk which one to chose, or if there is any other better way to do this

pure void
#

Game

#

Hmmm yeah then I don't know man

#

Or multiple directional lights

#

Otherwise read documentation and try again

#

Cycle of gamedev

pale herald
#

Ok fine

#

Thx anyway

#

It has something to do with the sky light I guess

#

I tried to turn off the sky light, the scene is no longer bright at night time

#

But the shadow becomes unrealistic.

#

Nope, it’s probably the volumetric cloudšŸ˜‚

bleak zodiac
#

unreal online learning about lighting well help you šŸ™‚

plush yew
#

Guys how to debug ram usage in unreal engine.My game is taking 500 ram as per above picture

cyan grove
#

Hey guys anyone wanna help working on game in paper?

cyan grove
#

Nah not worth posting there

digital kayak
#

guys

#

i deleted on see pawn bymistake

#

how do i add it back

digital kayak
#

nvm

#

i got it

warm hornet
#

Have been using precomputed lighting now for a couple years but there is still one thing that confuses me about the Skylight.
Whay after a light bake does the Skylight appearance change when you switch from Stationary to Movable?

arctic sundial
#

Hey all. Sorry I’m going to info dump as I’m very new to unreal and game design. Literally started a week ago.

I’m wanting to make an alchemy type game - think in terms of cooking simulator style mechanics. Being able to freely rotate bottles of liquid and have them pour into other containers.

Issue is I’m currently stuck finding the best, low performance cost way of doing this.

arctic sundial
# arctic sundial Hey all. Sorry I’m going to info dump as I’m very new to unreal and game design....

I have assets which have a fillable material with a 0-1 range that move with gravity. There’s tonnes on the store front.

I am imaging making a BP where if the angle in the vertical surpasses say X degrees then the volume in the top container, liquid A, depreciates at Y rate.

This then activates some emitter, particle effect, masked bone etc that has a pouring effect directly down.

If above another container then the other container increases it’s volume by Y rate. If it’s not above a container then it paints a texture on the ground etc.

Also potential to get the colour of liquid A and if interacting with a container containing another liquid B, then you could change liquid B into liquid AB by mixing the colours - though this is a ways off.

#

Essentially I’m uncertain what terms or methods are best for the pouring animation and how to tell if it’s above another prop or not. Any suggestions?

deep arrow
#

@full cargo hello

opaque cipher
#

Anyone here have experience setting up Git LFS?

opaque cipher
#

Tried there already, twice in the last week or so with no luck

drowsy snow
#

If the question is "anyone here have experience...", well, you're not going to get answer.

opaque cipher
#

I'm looking for someone who knows what they're doing that may be able to walk me through it. Seems like a pretty apt inquiry.

#

What window specifically do I need to be running that command from? After installing LFS it only brings up a window that says it's a CMD tool and must be run through cmd, but running it through cmd does nothing.

dapper oak
#

is there a way to make a component ignore the collisions of a specific component / actor or do i have to get creating on how I setup collision channels?

robust needle
#

После Š¾Š±Š½Š¾Š²Š»ŠµŠ½ŠøŃ Š»Š°ŃƒŠ½Ń‡ŠµŃ€Š° не могу ŃŠ¾Š·Š“Š°Š²Š°Ń‚ŃŒ новый проект. Š”Ń€Š°Š·Ńƒ Š·Š°Š³Ń€ŃƒŠ¶Š°ŠµŃ‚ŃŃ проект который был открыт Го ŃŃ‚Š¾Š³Š¾

#

After updating the launcher, I can not create a new project. Immediately loaded the project which was opened before

mighty temple
#

where can i post a question about a problem i have with cesium?

merry gazelle
#

I've run into some game math that goes beyond my thinking skills lol.

I want to translate a components X axis rotation (0 - 360) to a float 0.0 - 1.0.
Problem is the rotation goes up too 180 then reverses in minus digits back to 0.

Any ideas? Sorry if I didn't explain it very clearly ā˜ŗļø

drowsy snow
serene pasture
#

Hello everyone, not sure where I should post this but: I have an issue with big NavMesh, it takes a long time to start playing in the editor (>30sec) and it does not happen in then packaged game. Any ideas why this is happening?

mighty temple
drowsy snow
#

This is the problem with Rotation struct, as to not keep the floating point number to go high, and then losing precision.

drowsy snow
mighty temple
#

yeah i just need cesium to use the cities as a design for my game

stray smelt
#

yo what does DCC stand for? it refers to programs like 3ds max, maya etc

drowsy snow
mighty temple
#

the only problem i have is that the imported osm buildings don't have textures

#

so, can you help me?

drowsy snow
#

In short, no.

#

Well, not everyone use Cesium, so who knows if there's Cesium specific issues.

mighty temple
#

i have absolutely no idea how these buildings were made. i've done everything there was in the beginners guide for cesium but no textures sadly

plush yew
#

is it normal for my mouse to move randomly during landscaping?

#

it's as if it "slides off"

#

it goes all over the place

#

sort of in a circular motion too

#

wait, not sort of

#

it traces a perfect wide-ass circle

#

is this how it's supposed to work or is it just me

thick herald
#

adjust your falloff šŸ™‚

fossil basalt
#

hey guys, I have created a datatabe based on a structure ... how can I reference the table from another data table?

#

it doesn't give me the option to select rows in Colour S ... and when I type Colour_DT it does not show

humble wagon
#

Hello guys,I am new to Discord and I have a question,So for one of my personal projectĀ  in UE 4.26Ā  (a temple interior)Ā  IĀ  used one skylight and a directional sun light and baked 4096 map to get the bounced lighting (I used highres map as its onlyĀ  my personal work) But I was just wondering how does it work for real inside UE engine for an AAA game ,Like how how the areas divided for more than one lightmap, as inĀ  a full game can't just have one lightmap of 4kĀ  for sure!Ā 
Say for example there are 3 temples in the full game. So how do we define 3 temples each one using their own unique lightmaps ?
A - whole game (3 temples) are using one 4k map
B- 3Ā  different temples are saved as 3Ā  separate levels in the the master project ,and each levelĀ  has its own unique lightmap (which is furtheredĀ optimizedĀ my lightmap importance Volume) .In unreal language the gameĀ  is having 3 different .umapsĀ inĀ \ABCproject\Content\MapsĀ 
C- is there a way to usĀ  Lightmap importance Volume to chunk the whole game into 3 different lightmaps?Ā 
D- Some other way ?

kindred depot
#

I'm not understanding the question. Your question is "how the areas divided for more than one lightmap?" right?

humble wagon
neon wedge
#

how do i make mmorpg in unreal. i havnt' started programming yet /s

thick herald
#

1st - Get a large team with experience in cpp and unreal.
2nd - Get a loan that would make even Trump cry.
3rd- Spend a lot of time screaming.

woven falcon
#

all i'm doing is running an Animation Montage over my character blueprint

lucid trout
#

he do a slide

#

If I had to guess, it seems like the IK is going a lot slower than it reasonably should be

molten prairie
#

hey me an a friend are trying to use Git to make a game but we try to get each others things and pull them. but some how stuff gets deleted and it sucks. PLEASE HELP

harsh tiger
#

any idea why certain models using a texture atlas look perfect after building the lighting. but then when i package the project into a apk and play on quest 2. they are all black?

this is with models set to movable and not static

fossil basalt
woven falcon
#

but when i sheathe it, which is just another montage - it works tho rescBlank

#

they're just copied rooCry1

toxic falcon
#

hi guys, idk if it's the right place for my question, but i'm wondering if anyone knows how to make a mesh with emissive material to cast lighting around it?
beacause my emissive material dosen't reflect light on the floor or any other meshes ! ( NB : it's a movable mesh)

#

and yeah my lighting is fully dynamic

woven falcon
#

rooHmm a select?

#

can i select montages?

#

omg i can! pog

fiery sluice
#

Lmao, Your reaction is epic Joby

fossil basalt
#

is it possible to reference a data table from another data table?

turbid hollow
#

is there any way to reduce loading time on the linux editor?

winged wharf
#

Anyone know about UE and Quest high frame drops causing tearing. It suddenly appeared about 3 weeks ago and its driving me mad.

neon bough
drowsy turtle
#

how to make a material not reflect sunlight?

bright sigil
drowsy turtle
bright sigil
drowsy turtle
#

yeah, but I can't find it

bright sigil
#

are you working with an instance?

drowsy turtle
#

uh no, a material

bright sigil
#

one of the outputs of a material is Specular

drowsy turtle
#

oh

#

alright, thanks

knotty heron
#

Whats the shortcut for showing ai navigation paths again?

knotty heron
#

Yes

bright sigil
#

while playing or in editor?

knotty heron
#

just editor

bright sigil
#

P

knotty heron
#

Oh then ig my path just doesnt work lol

#

thanks

ruby quarry
drowsy turtle
#

already

split jasper
#

Is there a way to leave a comment or note in a content folder?

#

Say I wanted a little reminder of which of the doors to use where, and what the inheritance order is

bright sigil
#

it would probably be better to manage use/placement of assets elsewhere than to have notes for each one

#

reference viewer helps to show you this as well

drowsy wigeon
#

Hey, I am trying to build rivers in construction script (c++). When I use GetWorld()->SpawnActor(AWaterBodyRiver::StaticClass()... it spawns correct river actor and I can build the river spline, but it has default values - with no river materials etc, so it does not make river. However when I place Water Body River actor in editor, it already have set materials. How? Is there any way how I can make this work from C++? It seems Place Actor does not just create new Actor, but also fill some props from some template.

lunar rover
#

Does anyone know how I could generate a random int on a material instance? For example I'm trying to create a random flicker for my emission, I've got it to flicker on and off but it's constant, I want it randomised.

bright sigil
sharp temple
#

Hey all, anyone here have experience working with geometry caches in the sequencer? Trying to bring over a clothing sim from Blender for a short film but can’t get it lined up with my skeletal mesh animation.

acoustic breach
#

Hey guys currently having my new pc built with a 3080ti , will I be fine running ue4 and ue5 at high settings or is the 3090 a significant upgrade due to the vram?

acoustic breach
#

@bright sigil thanks I'll ask that

plush yew
#

Nice a Linux user I haven't tried it yet but if I do I will tell you.

solar inlet
#

hello guys, does anyone know where to begin with unreal engine and stuff?

#

i want to create my first game with no knowledge in coding

#

is there a youtube video for that?

neon bough
#

#linux is a thing, and there are plenty of linux users

thick herald
#

@solar inlet check pinned messages in this channel

solar inlet
#

Can you pin point the exact pinned message you want me to look at?

#

I have always wanted to code a game where it is peaceful sound and stuff

#

How many times should I rewatch the courses?

#

@plush yewthen after watching these courses then what course should i watch for game developing?

#

ok sure

#

btw what courses do you have?

#

since you said "try mine"

#

oh wait that was your courses

#

didnt see that

#

oh ok

#

i'll watch the courses

#

btw what games have you created?

thick herald
#

all of them

solar inlet
#

the games?

#

ok nvm i'll just watch the courses

mighty frigate
#

Could anyone recommend me a forum or discord server for Blender?

worldly nimbus
#

Is there a way to setup UE5 in CPP mode without VS2019?

#

I have VS2022 already and I want to use VSCode anyways

mighty frigate
#

yeah ill take a look around

#

Im in the VFX one but its straight dog

worldly nimbus
#

I have vs2022

#

I have

#

yup

#

it's whatever is on the epic games store

#

I just installed it

#

ok so what do I do instead then

#

wdym by vscode will crumble under unreal engine

#

resharper is paid and so is rider, what's visual assist?

#

why is rider even in development, isn't it going to be made obsolete by fleet

worldly nimbus
unique girder
#

another VS Code enjoyer I see

unique girder
worldly nimbus
worldly nimbus
#

really?

#

vscode's UI is amazing

#

much better than regular VS

unique girder
#

nope

#

exactly wrong

twilit hill
#

what the hell? code UI is nothing but an empty shell compared to vs

worldly nimbus
unique girder
#

VS > VS Code in every facet

unique girder
worldly nimbus
#

nahhhhhhhhhhhhhhhhhhh

unique girder
#

this is the stupidest take I've seen all day... and you can ask Lorash how this day's been in #cpp

twilit hill
#

yeah, its nice to have it as text editor on my linux systems, thats about it

worldly nimbus
#

yeah code isn't an ide

#

I agree with you

unique girder
#

well why compare it to an IDE then?

worldly nimbus
#

because they're used for the same thing

#

they just go about it differently

unique girder
#

no, one goes about it; the other gets half done and gives up

worldly nimbus
#

I think the best UI is Intellij IDEA + Material UI + Gruvbox dark hard

unique girder
#

ok Rider exists

worldly nimbus
#

yeah ill give rider a download

unique girder
#

don't bother I heard it's getting canceled for a notepad replacement

#

šŸ™ƒ

worldly nimbus
#

...

#

i just like vscode's ui its not that deep lmao

unique girder
#

UI is the least important part of an IDE anyway imo; ascetics are the lowest priority for getting stuff done

worldly nimbus
#

I mean I kind of agree, but sometimes in VS I just find my self lost in like 10 trillion different buttons, it's very cluttered. VSCode is much more set and forget, you change something once and then leave it, and there's not a button just sitting there that you dont need anymore.

#

also I'm fairly sure Fleet is supposed to be able to become a fully functioning IDE? I don't think it fits into the notepad++/vscode "half ide" category.

#

Correct me if im wrong there.

unique girder
#

Fleet is a VSCode competitor

prime willow
#

i have a sincere

#

legitimate question

#

for many obvious reasons perhaps

#

i want to have teenager characters and adult characters maybe elderly too

#

because badass old people in games is cool :3

#

however using youth morphs damage the animations badly

#

would it be best to bake the youth morphs into the mesh than just duplicate all of the clothing and such having child versions and adult versions

valid pike
prime willow
#

@grim ore pls guide me in the right direction ^ if you can D:

unique girder
#

less than a year, but yeh old news

solar inlet
#

@plush yewyo im back

#

is there a course for a game itself?

#

I guess I'm worried that after finishing the courses then idk what to do when I make the game that I have always wanted

#

oh the core program?

#

oh I thought you were talking about the game engine called Core

#

yeah

#

I guess my first game would be like a shooter game

#

is there an unreal engine course on that?

#

Yeah i know what you mean

solar inlet
#

you're talking about First person Shooter when you create a project

#

yeah

#

I wanted to create a game like this

#

fast paced wallrun and shooting

#

looks cool

#

I wish I knew how to create games

#

been a dream since i was 10

#

tru

twilit hill
#

that is until you reach the part with network replication and then go insane

sick patio
#

in this tutorial i'm watching, in the material preview, the guy has a light that shines on the example in the preview window. i don't have a light showing. just soft light. i can't see when he has the light shining on the stuff

#

anyone?

surreal eagle
#

I want to "send data to particular actor reference in world"

#

if it uses interfaces so be it

#

Just show me how

#

I'm begging you

drowsy snow
prime willow
#

my idea as annoying as it is was the above ^ lol

#

i also heard dual quadtrici skinning is why im here at this point

#

idek how to properly apply that to my daz meshes x-x

plush yew
keen haven
#

Unhandled exception: System.ComponentModel.Win32Exception (5): Access is denied. Microsoft.MakeFile.targets(45, 5): [MSB3073] The command ""C:\Program Files\Epic Games\UE_5.0EA\Engine\Build\BatchFiles\Build.bat" FirstGameEditor Win64 Development -Project="C:\GameProjects\FirstGame\FirstGame.uproject" -WaitMutex -FromMsBuild" exited with code 6.

#

Happened all of a sudden, not a single manually made change

#

Just Generated and a class derived from AActor

#

Only in-IDE building... Compiling in UE works without a single problem

#

Tried deleting Inter/Binaries and then generating

#

Didn't help

#

Any possible ideas?

dreamy zenith
#

i have an issue where if a actor is found in a spawn collision it won't register the actor as in the collision

plush yew
#

Also

#

In my World Settings>Game settings I’ve set my game mode to third person game, yet when I press play I don’t actually get the 3rd person model with all its related things

#

The game mode in project settings is set to third person game too

#

And the pawn class is set correctly

#

I’m unsure of what to do

#

If I start a new project with 3rd person template it works

dusk nebula
#

You need to import some of the 3rd person template stuff to get the mesh and animations

#

And you should either use the 3rd person character that's already made, or you should add that skeletal mesh and second camera to your character

#

The game mode does not do what you seem to believe it does

plush yew
#

Mmh

#

Alright

#

I was following a tutorial and the guy just changed the game mode in his game settings and when he pressed play the 3rd person character just spawned

#

But I see that in the sample project UE provides their game mode is set to none too

#

So I guess that’s not the way to do it

sudden zinc
#

anyone know how to enable screen sharing in the discord?

dusk nebula
sudden zinc
#

yeah im in VC but i can't screen share

dusk nebula
#

It's a permission that server owners can turn off. Your role might not be allowed to screen share for whatever reason

sudden zinc
#

I know you can't if you havn't been in the server for less than a week but I have been here for while. Should I ask a mod?

dusk nebula
#

If you want, I guess

sudden zinc
#

thanks bro, got it working

fleet marten
#

Hey this should be a quick fix I imagine. Idk what I did or mistakenly changed, but whenever I launch the engine from the EGS now it automatically opens up to a project. I'd like it to go back to how it was prior where it opened a project selection/creation screen first. Any help??

plush yew
#

when I turn around light disappears fades out and in, why it's not constant lightning all the time in the room?

#

or if I go into lights, they just fade out

#

using 0,2-0,5 intensity

#

higher intensity fixes it

#

how do you turn adaption and exposure off?

#

thx

plush yew
#

How did you guys get your start with UE? I’ve watched this 5 hours tutorial on YouTube but I still feel lost…
I think I will read a bit through the blueprint docs tomorrow and then try to start building something
What do you think?

plush yew
#

Ahahah

#

Fair fair

#

Gotta start somewhere tho

#

Oh

#

Nice I didn’t see them

#

Ty

latent mango
#

Does anyone know if I need a cable to test my vr game on an oculus quest 2?

#

Is there a way to test it with airlink or something wireless?

nimble dome
#

I've got a quick question. I have a platform that I am teleporting to different locations. However the player is getting teleported along with the platform which is not what I want to happen.

rancid lynx
#

is it better to use MACROS or FUNCTIONS ? I forget the differences

#

macros can contain delays, functions are probably gaurenteed to finish before proceeding and can not use delays. any other differences ?

warm plume
#

Hello guys! I am bit struggling for making good looking character skin... I want to make my character look good... Any tips

rancid lynx
#

of all my skills in building an entire VR game by myself. painting the texture is my lowest skill. Id imagine one of those monitors with a pen would make it very easy.

warm plume
#

I have already made texture I have character fully textured I just want it to look good when I import it to unreal

rancid lynx
#

what looks bad ? the lighting ? the skin is in the wrong place ? "Make it look good?? " it already looks perfect.

#

zero details. zero idea.

#

is it possible to make this automatically dissappear after a short while ? I can fix the error, I dont want to press the GD button each time.

warm plume
#

@rancid lynx the skin in lighting looks not so great it looks blant... Lifless plastic...