#ue4-general
1 messages · Page 1090 of 1
all i wanted for some time, was to have the mindset of living of a bike and mountaineering
thats what i am here for man, why is the chat so toxic all of a sudden.
then i realized that my solo style would kill me at some near or distant future
its a disease, its called toxic positivity and i couldnt be more happy about it.
I do agree, it's important to know which ideas are worth putting effort into and which are not
this is what you don't understand. we're not being toxic, we're giving you legit advice but it doesn't go along with your idea of just willpowering success
you can't willpower success really
because the withdraw of such a great enthusiasm MAY be hard on you
it has to be a combination of correct ideas and effort
but i can willpower results, which is what i am doing.
yes that is generally the idea I was trying to say
again, if people do make it then id be happy, either i make it or someone else does, i dont care.
there is a word in Portuguese that is used when you have big confidence and certain on your ideas; it translate to arrogance in English but is not in a uneducated feeling it has
the thing is zinox many people think like you, that they will create this game and everyone will love it but then reality hits them hard when they realize how much work it is
it it basically a way to let someone being called arrogant but have the duality of interpreting it as a good sign or as a bad one
no it is not
prepotência
is the word
but it just do not translate
i know it will make me bleed, not my first time, not the last one either, i will break and tear, burnout and probably lose a few hairs.
interesting if I break down the parts of the word it means "pre-potential"
i am yet to hear someone using in a positive context, it happened once
its how it is, putting my soul into everything i do is in my nature.
I understand this fearless attitude but I'm saying that you might do well to temper it
and do you think you have the soul that everyone will like?
dripping blood out of your gut does not mean much in today standards
it does seem to have a manic nature
@untold summit just take it as a point of view, a negative one, and work with it
do not fight as you are not the first one with THE IDEA
once again, we're not trying to shit on you, we're trying to tell you what we think is the best mindset you should have to make sure you are productive and reasonable
go watch some GDC videos and you will hear everyone starting with "I thought I had the best idea ..."
its a tool to be used.
Anyways.
m_SimpleVolumetricClouds is harder to reproduce than I thought.
The whole color spreading throughout still doesn't make sense to me
uhhh, you follow these guidelines! https://github.com/Allar/ue5-style-guide
honestly tho, i'd take his exuberance over being passive and giving up tho
of course some people wont like it, thats a given, but from seeing my edit, i can tell that the majority of people like the ideas i have.
my 1 bit of advice is don't be afraid to ask people for help with technical problems as well
What? That's how the material named out of the box, in EngineSky.
I have my own naming conventions, though mainly from commonly accepted one.
i had some dumb ones like: bot_Iko_material_mouth_opening
thats what i am here for! 😄
then evoluted to iko_mouthOpening
then i added the T_
without uppercase as i waste a shift press
And I still found conflicting prefixes and suffixes over that guide.
I swallowed it nicely, as game dev. was my first contact with code and i had doubts about how to organize folders etc.
plus the entry tutorials on unreal learn are awesome, btw
the edit was made for the same reason, it didnt exist even tho i think it should have, this is no different
doc my progress was fun but so inefficient
i really need to release the next gta fruit collector
to give my honest opinion, if it took you 6 months to edit that, I can't imagine how long it would take you to make a game. This is why I said don't be afraid to ask for help
you edit aswell?
yes I have in the past and recently had to for my trailer for my game
curious, wanna see it 😄
i linked it earlier i will find it again
Steam Store Page: https://store.steampowered.com/app/1583320/Pro_Soccer_Online/
Website: https://prosocceronline.net/
Pro Soccer Online is a 1st/3rd person, highly skill based, online multiplayer soccer game. It offers a sports game experience unlike any other with smooth, physics based, input driven gameplay that is competitive and rewarding w...
this took me 2 days, tbf it's very short
and i didn't do that much work on it
as hips said earlier, i think it's best to work smart, not hard, if it took 6 months to edit that video, perhaps you weren't working in an effecient way
two days seems long for that vid imo.
i mean you took 6 months for a video with changing health bars
true, i was doing it for the first time, had to troubleshoot alot of stuff.
i challenge you then mate, top my time, i would enjoy watching more quality hp content, theres literally no high quality out there.
realisticly its more 3-4 due to burnouts, but yea.
Check for the codes to see if they lost the UPROPERTY flags, and try recompiling.
unlike the edit i did, from my learning time to how long it takes to implement each feature, yes i did.
no way, i just jumped into it head first, i just worked till it was done, i was proud of it.
Well, you said you're rolling back the commits, right? Maybe some changes got carried away.
what we're saying is that is not the best way to do things. If you had a more tempered attitude you could see alternative soltuions but you seem to have blinders on in a way
yes
thats true
Either way, restore the UPROPERTY flags manually, compile, and if it works, commit it again.
This really going without full context on the commit itself.
perhaps I made that assumption
Those two months taught me more than if i went about doing it effectively.
so i dont mind
Again, not knowing the full context on the commit itself.
Might be unstaged changes lost from the undo commit, might be the offending commit itself.
i always learn through brute force and hitting brick walls.
sorry I had to
looks like it might be unstaged changes, though I have no idea how they weren't staged and committed, going to see if that's the issue.
i read his whole book
you have to be in the right place mentally to understand his ideas.
if i read philosophy, i would go mad
well yeah that's basically me
i remember ticking with Nietzsche in my 18 and going a path that made me regret some bits of today
oh gosh, i felled in love with the concept of being a uberman
yessss
btw
even when your ankle is broken?
even while burning out, i was still thinking of the edit, how to improve it, thats how i got out of that state.
itll work out 😄
bruh
it will eventually, if it takes longer then so be it.
yeah, that is the mentality
but do not charge yourself badly, as it probably will feel like, sometime
- the worst case is a unexperienced solo dev. planning a deadline
i just feel like having a blinded attitude of positivity is a bad way to do things, it will make certain bad things that could happen invisible to you. maybe i'm just damaged tho lol
i think it depends on if you're trying to accomplish something specific or not
if you're just chilling with friiends, hell yeah good vibes
but if you're trying to get something done, good vibes won't neccecarily get everything done
but ya know i could be wrong as well
human psychology is complex
may it work for some, may not for Y
actually i identify as Zinox
yes i agree
my dream is finish my game, release it as freeware or open-source and ask for donations
people rant about my idea
but otherwise i will move my shit to an office and just forget this as full time bit
😏
i'm not that noble, my game took so long, i need money lol
i can get dirt cheap
yes money will help my game get bigger too
i remember some months period where i eat soybeans and multi vitamin while bicyle couriering for getting money for a trip
not ideal in long term
but it was fun
i agree so many people told me to go f2p, but it just doesn;t make sense it will die without gaurenteed money
i hope people like my pace, adjusted over the years, but do not expect big releases everytime
if it is to work like a horse following the demand of society, i will be work on food chain production
yes i plan to go f2p later
but to start it needs some garuneteed income in my opinion
oh no! enough of gambling mechanics
yes, but my game wouldn't really have DLC, definitely will be cosmetics, but I want to see that the game has a leg to stand on 1st
you know what i mean?
league of legends is a mild good example of free-to-play
like right now I'm not that good at art
so i want to get some income to hire an artist to redo everything
it's not mible luckly
takes too long to get newer champions
they have bricks of money but still do not have a balanced system and they release champions every once in a while
want mine? lol
Dota 2 is a fantastic example
do you have a root bone?
he was making a reference to something else
doesn't have to do with you
honestly if u wanted, i could send my rig, as an example or if u wanted u could just use it
it has basic animations like idle, run sprint cycles in all directions
and jump etc
https://www.mixamo.com/ does it helps?
i went through the same process a few years ago, if u want to save some time, you can use mine I set it up to be usuable across multiple projects
my characters have 3 bones and one of it is a root
For one thing, the rig is terrible.
lol, i mean it works
is it perfect? no probably not, is it terrible, no definitely not
well people from up above did not recommended, I thought it was fine but never used
but you can create a free account, as far as I know
That's why attempting to make it good enough before doing funding is important.
It's free, no need to be Adobe's tier 3 sub
it does what it's supposed to do so idk i guess if you're an expert you could consider it terrible by some measures but if it does what it's designed to do, how can it be terrible?
It's good for prototyping, I give them that.
adobe < GNU
it's very basic i will agree
Screw GPL in particular
If what you already have is good, it's bound to get results, trying to use money as a means to make it good is bad strategy.
even this rig that @plush yew seems more advanced than mine actually
depends on what it is
why?
I prefer more permissive MIT, zlib, or BSD licence.
into unreal and it will work
You won't get crowdfunded with a text block :D
@plush yew
GPL is like a midas touch, except everything it touches has to be open source.
yes if anything you can just use it as an example
GPL conflicts with Unreal Engine licencing clause, which means any Unreal project is prohibited to be licensed under GPL.
i mean it does happen
and you can make them go better in sales than other more capable products
i got fascinated by marketing in college
then i quit
it feels fair, no?
I thought not.
God that fucking guy pisses me off, such a good game and he dudhshshehahsh
cough Yandere Simulator
i think it is, is big stuff to let someone just take it and make money
wth is this anime shit
I think I figured out why my clouds colour looked so unbalanced. Seems like the extinction value affected by the shadow maps.
so pretty
yes you can use that however you want to
idk if it will fit tho
and if you changed the skeleton, it would mess up the animations
if you're ok with that tho, you could just edit the skeleton to fit your model, then redo the animations
yeah im very confused again, because i think i got it to work because i selected replace skeletal mesh with the UE4 one
oh yours is working now?
Well, could be prettier if I'm able to figure out how to balance the colour throughout.
The built in material is just so hard to reverse engineer. I can't make sense where the balanced extinction came from.
no yours but also not like i see in tutorials
I wanted to show you but UE4 crashed
I'm gonna talk a walk
oof
Be more specific please.
fair enough. enjoy it
what needs to be more specific? if you have money you can hire someone who knows what they're doing to do whatever you want them to
I'm not saying money will fix everything
but it can help a lot
¬(o_o)¬ § 'moneeey'
oh yeh, under the industry that makes more money than films
game dev. is pure money rolling in and out
billionaire stuff
well capitalism does suck in some ways
indie people investing 10,000 euros in stuff
Were talking money here, those experts obviously do what makes the most amount of money, but this would inherently mean restrictions on the game, strictly talking about financial experts here, i dont need to be an expert to know that some things inside the game are simply not time efficient.
don't hire a CEO, hire a programmer
or artist
if u hire a ceo, he will try to make the most money
if u hire a programmer or an arist, they will work on the game itself
i'm not saying you need to do those things
Which is what I'll do, i value the game over efficiently making cash.
but having money can help you finish whatever you product you want to make
i think if you are proposing love under bricky conditions and then chat about money with the same ferocity, and you are a indie, there is something wrong
we should do GPL stuff
are you talking to me lutriq or zinox?
lol
why?
just pricking
oh i see lol
honestly if I felt my game could be succesful with it, I would make it open source f2p
idk how a open-source game can work out
well idk yeah whatever
anyone can join in
people have asked me to make the code publically available
feels strange
yeah
usually opensource software is monetized through support contracts or business specific development of new features and such... hard to say how that would work in games
there is some open-source games that are floating around
factorio i think it is a recent one
I don't think it's opensource
i mean it's doable just like a software would be, but probably harder to monetize i would think
yeah, you could open the base game and then develop additional content/features which are available via payment - so the base game is kinda like a demo in a sense
roblox XD
just opening the source does not make much sense
roblox is actually probably a perfect example of that
didn't they just release the API?
it should, at least, conflux with it
but then you can make player create assets without open-sourcing
who knows, that art paid with bitcoin is raising
maybe i will have some kids to model my low poly trees after i take a big slice of the market
with my gta fruit collector
lol
i float
anyways i should actually get some work donme
yeah me too
cya around good chat everyone
i feel like behind the racers that started this morning and did not used discord
at least i am mildly happy
it's only 7 am for me here
9:52
ah east coast?
i did not slept so i will take a break
or wait is that am or pm?
ah i see nice
frames are good?
Frame times aren't bad, just shy of 1ms in low end GPU, from 0.8 or something
I'm sure base PS4 would still able to blitz through it in 60 FPS.
that's good
would u sell the code for it ever?
or whatever you would call it i guess don't know if code is the right word
people have asked me to add a weather system to my game
i would want something light, no plugins
or at least other weather types i should say
not neccecairly changing weather system
Reducing the view sample count bring it back down to 0.8 ms.
I'll make a free write up about it, somewhere in Medium or maybe ArtStation, the foundations for high performance volumetric clouds.
nice i'll have to check it out
Dont get me wrong, i love getting paid(auto correct said laid) just as much as the next guy, but if what i do for that money is less that solid id rather do it over before accepting the pay.
Especially something that represents my passion and everything i stand for.
If the exchange is mutual i agree.
Equal exchange my bad
Wait i think that was misinterpreted :D
I mean, i wanna get paid for the enjoyment factor of my game, not the salepitch or nice banners or fake ads
Hello, does anyone have the issue in 4.27 that grass won't spawn on the landscape?
Seems to happen almost exclusively in this version.
I tried grass.flushcache/PIE
It worked a few times early on when i was building the scene but now its broken :/
what stat command do i have to call to see vertex/triangle draw count in play mode?
I don't like it that much either, but since I am releasing a game soon, I basically have to also be a salesman
stat scenerendering I think
it is possible, simply by allowing demo play, this gives an impression towards the game, if the customer values the product he will purchase it.
There is some kind of a weird assumption with a lot of folks that marketing and sales pitches are bad
Nothing wrong with those if you're not misrepresenting your product
if done right yes, but have you noticed the FUCKING AMOUNT OF FAKE ADS?
holy shit
Well yeah such is the world, not everyone has enough morals lol
i like to call it basic human etiquette.
if calling people who make fake ads lacking in basic human etiquette is condescending then so be it - doesn't make it any less of a valid point
I think it's safe to say mobile games are less likely to be held accountable as there's no money loss on consumer side when they didn't get what it advertised.
well if you think lying is acceptable then ¯_(ツ)_/¯
I'm not sure what the point you're making is then if you're not suggesting that fake ads are ok and not bad
an ad which misrepresents the product
for example an ad which suggests a product has a feature which it does not have
For a minute, I thought this is fucking #lounge as opposed to Unreal Engine related channel, but who am I to boss around.
depends on how accurate it is to actual gameplay, and whether the ad suggests it is actual gameplay footage
if it looks significantly different than actual gameplay, and it doesn't state so, then it's once again misrepresenting the product
How am I supposed to know?
Honestly I don't know why I need to define the word "fake" to you when it's pretty obvious what it means when someone says "fake ad" and "misrepresentation"
Then we clearly don't disagree
Well you already said that my example would be illegal in most countries, so you clearly agree that it's morally questionable to lie, therefore fake ads are bad
There's no further argument here
:P
boobs
That's basically every Chinese anime mobage ever.
i despise those the most.
literary, or the sites that use that tactic?
in most games its a cock tease
looks at my big boobs female protagonists
😂
and yes i mean in games
such a lively debate in this channel oh boy
(well, it's B87, so relatively big, but not gigantic)
we may move to lounge?!
sounds very debate lordy if u ask me kekw
this isnt an issue with games this is people. going with the lowest common denominator is used by many businesses
i see this as an issue because its there for the looks, if it had an actual purpose id say it deserves a green light.
heh
this brings back the shitty memories of CB2077, they added a dick for both genders just for the sake of having it, IF you could at least get more romancing options as the oposite gender itd at least be a little more reasonable.
Redirect to #lounge ? Euughh, nasty.
Or so they thought, it seem.
ive thought about what makes a game fun to play, conclusion was purpose, purpose, giving the player purpose, i need to remind myself of that everyday now, fun while doing what comes natural.
giving a reason to the player without forcing it, that is the ideal state.
no idea what i am trying to say
but i think it might lead to something interesting.
Then what's the purpose of speedrunning, or getting a high score that's never going to be published?
clicking the stuff to hear the pop sounds that sound satisfying.
self satisfaction, the ultimate purpose.
The same can't be said with Bejeweled (ignoring that piece of shit Bejeweled Stars)
(It's a shame that PopCap practically dies in the hand of EA, and I still mourning on it, but I digress)
i believe it is more than that.
@reef lotus Sorry to bother again. But do i Select a skeleton in the import options?
no do not select a skeleton
Well, PopCap's games used to have a personal attachment to me. It's what led me into modding, and eventually game dev.
it should work like that I believe
Okay thank you
if that doesn't work, it could be your export settings from blender
Doom is the second place in my modding history.
Screw EA in particular, for killing my childhood game dev hero.
Yea....
i dont know what the debate was about
but if it involves sexy characters
pls include them
if people get mad
at an orge option
for people who hate pretty so viciously
sometimes when i am in this state things pop into my head, then i sleep on them and analyze them afterwards.
but dont make everyone play for a character that looks like it got taken to a back alley and beaten with an ugly stick
its not about that
Yes. Nala is one of my sexiest protagonist.
o-o yes hoodie
make sure to give her dah "goood" outfits~
granted im going to up my sexualization in my game
apparently im no where close to my level of pretty that i wanted
Also some real-time (fake) physics.
i guess thats my fault for never really doing anything lewd in my life xD
yes yes
make sure to add tummy wiggle too
thigh wiggle
and the basic wiggles :3
dont discriminate either make the dudes hot as fluff :33333333333
i kinda hesitate on making those sexual characters, because of the rpg element id have to add "other" features aswell.
no no
id have to, my brain is forcing me 😄
sexy doesnt mean putting the train entering a subway part
Well, I won't include the muscular jiggle, it's already complex as it is with the hairs.
it jsut means that the characters look so good you think there no way you could land a perosn like that in real life ever
i lucid dream during sleep, i am very familiar with the process, being heavily sleep deprived actually helps with entering rem faster.
not healthy, not saying that.
One could add a lewd speedrun category where the goal is to go glitchless without any armour whatsoever.
and for people who have legitimate fear or panic attacks at seeing pretty things you can add the standard triple A beaten with an ugly stick varianation :3
well unless you're making a fantasy harem game I'm not sure having all characters look boy band perfect makes a whole lotta sense 
pfft
sexy isnt just boy band
my lord and savior juggernaut is no where near pretty band boy
it's just an example :p
but you bet your manhood hes sexy asf
its not passing on sleep, its just one of those days, so i might aswell make it worth it.
Well, I do have a lot of hot dude references from Idolmaster Side M
you mean to tell me this guy isnt sexy in comparsion to noodle arm boys
i can sleep-in i have no issues with that, ill just sleep longer.
I'm not gonna judge anyone's tastes in juggernauts or noodle arm boys for that matter ¯_(ツ)_/¯
Which, honestly, as @exotic thicket said, referencing Im@s side M for the dudes design could make them look like boy band...
sexy comes in all shapes and forms people just conflate sexy with looking like a prison toy if you end up there or balloon boob inflated woman
not to metion, in days like these its hard to fall asleep because i am very inspired.
ill let it race and ill utilize it after i wake up.
monke will do what monke does and excuse it with jank rationlity
But at the same time my game's design kinda revolves around making fun of anime stereotypes, so I think it's justified enough. :3
im going for something combat wise between early naruto episodes with characters that look like early 80's 90's marvel comics
no man, you dont get it, days like these is where i am at my most creative.
I don't know, maybe the fact that I never read marvel comics, but I relate to contemporary anime characters more.
not that either, its ideas floating inside my head, which ill work on once i am rational again.
well did you ever watch yu yu hakusho my actual literal daddy
I watched it a while ago, though memory's been real hazy on that one.
those ideas would never exist if i was sleeping right now.
did you ever watch early naruto before the orochimaru vs hokage episodes
those only came about because i am here right now.
https://www.youtube.com/watch?v=LMKml4lefOc im making something akin to this
Naruto as a series managed to set up an intricate world that few shows have been able to match.
Then they tossed it all away.
Here's Part 2 where I address the most common criticisms, and FOR THE LOVE OF GOD SUBSCRIBE, MY VIEW TO SUB RATIO IS BROKEN, WATCH MY OTHER VIDS, REEEEE!
https://www.youtube.com/watch?v=MhPonBrHUGk
Streamlabs (for live...
combat wise
very good video thoroughly explians how to make something amazing and instantly fluff it harder than conceivable
if that means i get to make the game better then so be it, i can relax when i cant move a muscle as an old fart, hopefully ill die in my glory days.
I guess it would work for stuff like open world but don't have post-credit free roaming.
post credit free roaming?
If you lend them a hand and they refuse leave them to their own devices~
oh hoodie!
I think it's similar to how FF15 made a point of no return, and the only way to free roam is to go back in time or start a new game +
important uquestion
to me it is, i dont see how its not worth it, the video turned out great and was sucessful.
also idk i just kind of want my game world to be akin to old zelda games on the nes
with dungeons scattered around
open world
with villages and monsters all around
what are you trying to get at here, ive done the best i could at the time.
with the short main storyline happening around the map overall to give you an overview of the world youre in before letting you go to freely play and do what you want until yure done with story regardless of whic hangle you take it or go for glory with ranking
@drowsy snow ^
Sure thing.
okay dude, now thats just dissing, if it is indeed that simple then surely you could show me that? saying its simple means you have past experiences of some sort, otherwise theres no way to validate that its simple.
explain what isnt 😄
i can actually
listen§
being up late like i am right now indeed makes the game better in the long run, due to the things i come up in this state.
dude i didn't want to chime in, but you are 3 weeks in you have no idea what the road hold for you
like no offense but how do you know what makes the game better in the long run?
you're 3 weeks in
tbh i feel like you're in a manic episode
you could row harder than anyone else ever could, but if you're not rowing in the right direction, it's useless
some days its much harder to make content than others, if i dont make the most out of the days where i am totally on fire then its a waste, that leads to burnout sometimes.
the key to success is to learn to be productive every day
i understand harvesting bursts of inspiration, but i just feel like you're way ahead of yourself
like you need to take things slowly
there's some kind of a myth that productivity / motivation / creativity is something you have on some days and you don't on other days
when in actuality you can practice it
some would say that's the difference between motivation and discipline
perhaps
you couldnt motivate me to watch paint dry even if you held a gun to my head.
yeah pick the most extreme example :D
i am an extremist, cant expect anything else lmao.
I kinda understand where you're coming from
101% or 0%
I used to stay up late a lot and I'd often feel quite creative at night
but I get good ideas while in the shower or while taking walks, I don't need to stay up night and feel shit later for it
zinox i would admire your balls to the wall attitude if you had some discretion to compliment it.
So, should the clouds be generated from a 2D fluid sim? I'm still conflicted about this tbh.
The idea would be 2D fluid sim for ambient, world scale wind, combined with localised 3D fluid sim for wind near the player.
like look right, let's take a game for example really any
that's competitive
if u just spam attacks and say "I GO 100% ALWAYS"
you will get killed so much
in LoL for example
this is relative, i can go 100% all the time while sitting behind my minions in league lmao.
thinking of ways to get their asses.
ok but I'm just not sure that you're thinking about this game development in the same way
sorry man, imma stop soon 😄
lol yeah this chat has been kinda odd for the past few hours
No, no, no. I don't mean to interrupt, I don't have the privilege.
im putting off doing translations
its uh..like silent rage i guess? you can still have your blood boiling even while keeping calm and collected.
i mean that's kind of opposite things isn't it?
like idk if u really can
anyways i've tried to express how I think this temperment is not best long term, but you will do what you want.
i'm gonna hide discord for no more distractions
gl mate.
i am trying to keep it in check with the features, keeping it small, with a somewhat complex system.
again, the edit worked out great.
i am disregarding health here, i am talking about the video itself.
those two months wouldnt have changed how the video looks, i would simply end it sooner, MAYBE i could have saved time, but who cares?
editting is a hobby, i never said i do it as a job.
Hello, sorry to interrupt. But is there a way to make a MediaTexture play a video while i play back my sequence in the Sequencer? It only plays when i Simulate/Play the game. But im trying to make a video.
yea i am not following, i cared for the edit, i simply valued making it more over being efficient.
Well, I won't interrupt their fun. Can you ask somewhere else, maybe in #cinematics ?
youre talking about achieving more in a shorter amount of time by making a plan, i like to wing it.
winging it works for some things but if you ever start a longer project it kinda stops working :)
yea i noticed that, i did make bullets points, it got metioned looooong ago in this post.
-fluid movement
-free-style FPP/TPP battle system
-collisions
-physics
-1v1duel
-sound effects
-Proper mesh for both actors
Petition to temporarily rename #ue4-general channel to #hips-vs-zinox-fight-club
I pity those who deterred from asking questions due to this whole shebang
I've seen a few of "new" names typing, but seem to shelved their question.
maybe find the proper channel for your question
I wonder which part of the current conversation on this channel actually has anything to do with the topic of this channel
Don't worry, m'lord. I comply to you by writing about this on #server-feedback
#lounge is the general channel here
this is general Unreal Engine related conversations
i can still care for my product while having fun with it, inefficient work flow doesnt directly relate to a bad product, it simply means the product may take longer to achieve the same result as if done in an effective and pre planned manner.
It's no use, sadly.
I think I see 4 or so people got deterred from asking UE related question.
Tbh I really don't know what point hips is trying to make at this point other than mocking Zinox :P
which is fine, ill make my shit and then prove him wrong anyway.
not that proving achieves anything, but its whats gonna happen.
We're just a disturbance to them at this point.
I'm honestly this close to summon the mods to break the ice.
great!
yknow what is shitty tho? it feels like league, if you do good nobody says anything, but if you fuck up, oooh boy-
what was the video you were talking about anyway? did you post it somewhere
yea i did
hold on
So, here it is, in all it's glory,. hope you guys enjoy it :)
I like to stream league and fan games sometimes, check it out and lets chill together
https://www.twitch.tv/sinoxqq
Ïgnore this:
goku, jiren, animation, effects, fight, dragon ball super, versus, after effects, anime, colored animation, hp bars, Production.
Copyright Disclaimer...
it is very dragonball lol
yeaaa 😄
reason why this exists? because the next best thing is made in notepad or somethin.
What's with this video in particular that spawn such a fustercluck?
ELIB (explain like I'm boomer)
apparently its very basic.
i also dont wanna argue anymore so yea.
@plush yew Honest: which part of the video do you found so offensive?
dude stop, go to lounge.
You both attacking me in union, so mission accomplished.
Now I say "going back to the usual programme".
if any bik brain people are free to join me in feedback and support id appreciate the help dismantling two functions from each other ❤️
yoo where is that? my blind ass doesnt see anything.
that sounds useful.
o.o
feedback and support
its a voice chat channel
im trying to pull my vertical wall run from my ledge grab and mantle
I'm blitzing there.
(just hope that I could stream anything from your screen...)
since they use seperate vectors
what?
oh hi
@drowsy snow if youre willing to help i can move to vc louge
ill most likely type on discord or my notepad on screen
im dumb
i meant feedback and support channel
Be right there, one minute
transform
I'm making a feature where you swap characters at the push of a button and I want the previous character to disappear when you press the button, how do I do this?
i tried destroy actor but i get errors when trying to switch back
it says actor is pending kill when I try to spawn it
any reason to destroy it if you plan on controlling it again? why not hide it
What's the best way to import a rigid body animation?
scale it in the outside program is the correct way, change the scale on import is the next way, change the scale of the item inside of a blueprint or the instance of it in the world would be the last way
i downloaded fro ma website doe?
the original model, or a .uasset?
Is it possible to use a real world stereo camera to triangulate distance using ue4?
Do you want it to be permanently bigger, or temporarily bigger?
like big of a house
i wanna make a house
big as it
Do you make it in Blender?
i downloaded from a website
Welp.
Try making it big in Blender. Google is your friend.
alr ty
how do I hide it without the hitbox still being there?
i mean the collider
hide the actor to hide the actors visibility, then set the collision to no collision for any colliders
reverse it when you want to reverse it
or alternately move it far far away or to some hidden spot
the opposite of hiding it
Just enable the things you disabled, or move it back to where it was
show? 😳
how do you want to hide it now?
i will do this I guess
yes, so what nodes will you use to hide it
cue the Jeopardy theme
Why is this Car Drifting instead of turning and how do I fix it
you have no control it is very slippery one you get fast
set player hidden in game?
Wait... @grim ore you're the guy that does those WTF videos?? Nice!
no offense but I doubt anyone is going to download your files
You mean Material Instances?
I have some materials (grass, dirt, concrete) I'd like to use them all together on a landscape
@drowsy snow
LandscapeLayers
When painting a landscape you blend multiple materials together yes, check out the landscape docs and some tutorials on landscape materials
I cannot for the life of me figure out how to reimport this mesh with collisions, I've renamed a copy of the mesh with UCX_meshname
It's still reading the collision from LOD_0 when I'm just using LOD_5
its sad that ue4 does not support setting structures in blueprints
@maiden swiftno sale announcement?? there is a flash 50% sale on the marketplace https://www.unrealengine.com/marketplace/en-US/event-sale?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
who else am I gonna depend on to send me sales if not this server?? 



@sharp cresthelp
me
yea
?? there are structures in blueprints
my mesh collision is coming out like this :/
is this complex or simple collision?
complex
@sharp crest what i do now
the reasonable response to me asking you to detail your issue is not to dm and ping me, is to just reply to my message with your answer.
i send in dm
I've even tried setting simple concave colliders and still can walk through the mesh ingame
Try making a convex hull in Blender.
try to generate regular collision in ue4
worst case do custom collsion in another program
ye ^
Honestly just trying to get any collision to work, and tried reimporting and it just made the mesh small :/ so
yeah using 3ds max and simply duplicating the mesh and renaming to UCX_
help
I can use blender too it doesn't matter I just want this to work
Hello, I have a Sequence with a Curtains in it and a WindDirectionalSource, The curtains move to the wind in Simulation mode, but how do i activate them in the Sequencer?
hi
and nothing I do when I resize the mesh it's still importing as tiny
I even set up the units to different kinds and still nothing changes
@plush yew help
Please stop pinging random people to get their attention.
I scale up the mesh and still nothing changes :/ what is even happening
What you need help with?
my unreal engine freezes when i try to launch the game
and it begins to draw a lot of power
ue4 cant set up strcture
Does anyone know why my river does this when I try to place it, and how I would go about fixing it?
I don't know sorry, i am also a beginner
push it into the ground?
lol
These are my units setup when exporting
Moving it in the Z-axis does not make a difference
the first two windows are the units in the system itself, the second window is export
It seems to be stuck at that particular elevation
it might be a material issue? Where its rendering ontop of everything else?
I missed it this morning. They didn't publish a blog post — only a tweet, which I just saw a bit ago and retweeted on our Twitter account.
I'll post in #unreal-news momentarily.
yea it's so hard to notice when they are doing sales when they don't email
This is the default UE water material, I have not touched it at all
Well, the default built in water plugin is still broken, was not supposed to be used in production.
nice
So it doesn't physically move? Or it renders ontop of everything no matter which way you look? If it's the second, then try applying a random material on it (just a standard material)
why?
This is just testing, and not production. But I find it strange that it would be broken in a public release like this, especially since it worked when it was introduced and I tried it out a few months ago
Anyways, all my other FBX files imported just fine, but when I go to changes a megascan file all hell breaks loose, any ideas anyone??
I can get colliders to work on my meshes too, but not these mega scans, and there's nothing wrong with them in 3ds max
@drowsy snow I did it!
I tore vertical wall run from the ledge grab and mantle
however i have weird placement issues where sometimes ill warp into another area miles away xD
I can infinitely scale the mesh and its still importing as tinsie weensie
I'd sus on the collisions...
happens regardless of platform
im think its due to my old wall run vectors staying in tact
How do I get collision (I really don't gaf what type or how or what program) on my mesh that's generated through procedrual foliage volume
Why didn't they publish a blog post? I have no idea.
they are bad
But it's up in #unreal-news now, and published to followers.
Along with a countdown so you know when it ends. 🙂
I didn't see the vectors before 🤔
ommmfg
;lol
going to give this a quick test, but I still genuinely need help
with the units
if ya'll are ignoring me because I'm using 3ds max, like I said it doesn't matter I can use blender as well
Just search up the proper export options for UE4 or how to set them up for UE4, lol
I did and that's why I'm here I've followed multiple tutorials
It's something that unreal is doing
It surely doesn't magically shrink by itself
have you tried opening your exported fbx in another program to see what it looks like?
well it surely doesn't grow either lmao nothing that I do changes
If I export an fbx in another program and it works, what problem does that solve? It just adds an extra step to my workflow
now it adds SEVERAL extra steps
it lets you know your source fbx is valid, right now we dont know that it is
which other program did you test it in?
blender
so in blender its the correct size?
not really what im asking. The exported fbx from max, when you import it into blender it looks fine? the size is correct in the viewport without any changes?
Sorry, I'm not trying to be condescending, but when you scale up, should it not SCALE UP??
inside of your DCC program or in size of UE4? in DCC sure but that doesnt mean its saved those values for the export.
Gosh, I just love this custom lens flare, and how epic it looks with further tweaking.
Makes the vanilla lens flare looks meh in comparison XD
you have to apply the scale
inside of ue4, the scaling is on import
only changing units does nothing without applying scale
how do you apply the scale??
shit a is add
CTRL + A
Hey,
I got an issue with the Layered Materials in UE4.
How can I call/ get the alpha output of the “Blend Asset” in my master material? I want to multiply this alpha value with another mask?
you can't from what i know
WAIT
It scaled up!!
But why tf isn't it doing that in 3ds max you shouldn't have to apply any changes??
sure you should
may also depend on the fbx export settings
I've never had to do any such thing doing this in unity
Out of curiosity, why do you need Megascans assets in 3DS Max?
i think he wanted to make the collision hull there
it's just what I use, I was applying UCX_ to a duplicated mesh
O.k...so I have to use the old school break/make material way?
yea thats what i did, maybe theres a blend material attribute node for opacity so you can get around the make material attribute stuff
Will take a look. Actually I want to keep the layered material workflow. Thx
@drowsy snow I figured it out
My wall run vectors merge with my ledge grab
if i cancel my wall run when ledge starts i should be fine :3333333
@earnest cedar there's at least MatLayerBlend_OverrideOpacity
so you break down your base material, add to it's opacity and use the blend function to override the final opacity for the output attributes
that way you don't have to wire up all material attributes
@hollow moatif you just need something in the world to represent a transform then yes, an empty actor is just that
or you make your own MatLayerBlend function based on that one
Thank you friend
ommmmfg the mesh was broken, had to reset xforms in 3ds max, I feel so stupid! I forgot to collapse the stack on both meshs
It is ALWAYS something sooo simple
no amount of googling will ever solve that sort of thing lmao @grim ore @neon bough if you didn't suggest what you did I would be lost at sea, thank you guys so much
Hey I am looking for some help but was trying to make it easy for anyone willing to. Here is a google doc I put together with my question and the corresponding code. Thank you to anyone that takes time to get back with me. https://docs.google.com/document/d/1dc1GM5CELyLi2e2wHSKk2WGwCRaWVyxtAgZxXrwRj2U/edit?usp=sharing
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
You should make it accessible by link directly instead of access request
Just the shareable link, there's an option for direct access for whoever has the link
if its just code you could use a pastebin
ohhhh
there you go. its open, sorry I have never done this before but I wanted to make it easy
yeah pastebin for sure 😄
It's C++
that it is
It's not like this in the code, right? :p
80 dollar 3d model xD, yupp refunded.
No, I guess google changed the capitalization, I will fix it in the doc.
was that the mansion asset?
well, i can understand his response tho
he provides a lot of informations, and you just failed to implement the asset in your project
i wouldn't say that this is the sellers fault
he is refusing to help
he didn't sell you support wait, he did
lol get over it bud
For quick answer responses or help with product, please use email - write us to support@rebelthorp.com
tbh that is a beautiful sniper rifle worth 100 bucks
however, i don't know what you asked him
Ah shit, here we go again (4K Definitive Edition)
however, no one knows what your conversation went like, so hard to judge
You may wanna post that in #cpp since it's related to that btw 😄
i will try, thank you for helping.
_<
yeah
You can just re-rig it easily
yea, some people expect unreal training from asset sellers
i mean, some sellers provide such support, that goes way beyond the scope of their asset, but you can't expect that
no discord, can you read little kid?
😬
your review is just raging at the seller and not constructive critique
you should both just block each other
fix that shit right here
if i was a mod id be hammer swinging allready
honestly the quality of the asset looks top notch compared to other market place stuff
good mesh topology, all necessary informations in the description
coughs
that dont work either LOL You need to do this all yourself and keyframe it
probably because you did something wrong
he even provides retarget instructions for rigs with separate twist bone 😄
it also comes with hands and stuff, all looks grade A i cant say the price is too much with some other packs thats give way less value for the money
look at the demo video, even the animations are perfect
i kinda want a sniper rifle in my game now
😄
buy it 😉
Seems to consider each individual ammo from the magazine when checking, that's cool little detail
Looks like a weapon that would be easily passable in a game like Tarkov weapon realism wise
Gives those vibes with the anims too
he came to rage, and now we all love it 😄
Support is like the #1 reason I never made any assets or products that cost money, people can be.... a pain lol
not raging kiddo. 80 bucks is money i wipe my ass with. Support on the other hand for then is non existent.
because that seems to be an artist not a people person 😄
excel honest advice, revoke your review, excuse to the author and tell him that you will try to reimplement it again and if all fails you would take his offer of the refund
i wouldnt even read support questions if i had that on the MP
its a gun and does gun things
⬆️ that would prolly be my entire description
"kiddo" 👀
Incompetency in plain sight. Holy shit.
Seller: {what was posted above}
Lorash: "Fuck off"
Gotta give props to them for this kind of no BS letter. Indirectly calling you abuser for actually abusing them.
his response mentions blackmail....
Oh, my "seller" was in regards to how the seller responded
I will post your gun nudies for everyone to see
thats illegal where im from
Abused, after the fact of no support
Tbh blackmail was probs showing it to the Unreal Slackers community
which is probably related to "not gonna change my 2 star review until..."
which is blackmail
yes it is
Can yall stop making fun of me now?
change ur review to 5 stars
I guess being man up and use it with your own anims is more expensive than $80
for $80 you get the LOD5 model from me 😄
without textures not to mention all the other stuff
Whatever 😛
"Hey guys, look at me, attacking on seller that I thought half assed their services, because I can't properly use them. Cool, right?"
Hero 🤩
:triangular_flag_on_post: excel#3629 received strike 1. As a result, they were muted for 10 minutes.
It's manual.
He blackmailed an honest marketplace seller.
Generally bad attitude and calling people little kids for disagreeing with them plus the whole blackmail part
Even more so that the blackmail stems from his incompetency.
double oof
@north rose bad boy
bad
i will definitely spank when you come back D:<
Main reason why I stopped doing marketplace stuff is because of people that expect me to write a game for them
wait
Ok lets move on
They left i think
Rage quitted.
no he left the server, to come back tomorrow to ask new questions
With a different name
possible
Lets change the topic pls
im so confused :33333
Also I have been confused whether to use my 2D fluid sim as the cloud mask, or use it as just flow map instead.
I dunno, I wanted to get the cool anime cloud vortex look
why did i expect that?
have you considered using ALS?
No note to backtrack with.
I would of immediately did so
but ALs and daz 3d
are like wife beaters and wives who provoke the beater >_>
bad example
for a better example
using als with daz is more painful to get working than pulling nails with a fork
Though at least old VRoid + custom rig plays well with ALS, I give em that 🥳
Well, I did pull a rusty nail with a fork, just because I'm in rush and no hammer in sight.
so not a human nail?
iive never seen two assets violently fight each other at every input or change in my life
that was my first thought, too
like sweet jeez ._.
but then i was like, holy cow no
even with daz script everything breaks
well it came after the wife beating stuff
you have to find the solution
id love to use half baked unfinished abandoned projects as my foundation lmao
you should understand your movement system if you want to adapt it
Had a good luck with Auto Rig Pro so far.
im having an easier time tbh doing it from scratch ._.
Now it's a matter of getting the twist bone right in CR.
i just want mirrors edge
in 3rd person
and than attacks from every mirrors egde movement position
not all that crazy to ask for :/
the linking attack to the movement types arent hard
but getting unbuggy working movement sweet father missing in my life iis it hard
I think Overgrowth did it, and their anim system is somehow overly simple.
No keyframe tweening, nonetheless.
hmm
do they explian how
sincerely tho having parkour mixed with gameplay shouldnt be like finding gold in a needle stack
In this 2014 GDC session, indie developer David Rosen explains how to use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples from indie games like Overgrowth, Receiver and Black Shades.
GDC talks cover a range of developmental topics including game design, programming, audio, visual...
ive watched that over 30 times ._.
Though this might not practical with everything.
yup
im pulling stuff from that tbh
i guess my real issue is no one explians what parkour properly should look or be setup like
and most builds on youtube are incompatible when using them together without breaking your legs to fit the mold ._.
ive got slide, crouch, jump, sprint, wall run > ledge and mantle however is making me want to drink die lol
I'm not going to estimate how many work went through Assassin's Creed's parkour system (at least until Assassin's Creed Unreal Unity)
yeah assassin creeds setup looks super clean and fluid
i can only imagine how terrible it was t make it work proper
they flow between several types of vaulting and climb/mantles and back into movement Zzz
tho through this sufferance im slowly getting it
I'm still drooling over this "starburst" effect like whyyyyyy
It's just a bunch of circular streaks set as the dirt mask, but ugghh this looks so satisfying 🤤
Now I have this wild idea to make it better, how about feeding Render Target as dirt mask? I'm still kinda afraid with its performance tho lol
Level blueprint, if that counts.
Though there's also Game Instance, that can be used to store vars across levels.
i am new to UE4 and just wondering is there a way to increase the fps on level editor since rn for me its capped at 60
Hey guys, is anyone familiar with stitching cameras together to get a wide view of something?
@smoky craneyou can change it in the project settings, look for frame rate. Or in the console, using t.maxfps XXX where that is your new cap
normally its capped at 120 tho in the editor, perhaps you have something like gsync capping it
gotchu thanks i tried disabling vertical sync in nvidia setting maybe have to restart
How do I stop a blueprint execution?
I'm destroying an actor but it causes loads of errors, so I'm assuming I need to stop the blueprint execution first
theres no real "stopping" it outside of stopping it's tick if you are using it. If its doing something, you can stop the something. If you are getting errors when destroying the actor, look at why you are getting the errors and fix that
if your getting errors because something is trying to talk to / work with / access the actor that is being destroyed, use something like an "Is Valid" check to make sure the item is not being destroyed before you do the talking to it.
Sounds good thanks 🙂
Just don't make it too unpredictable, otherwise people will upset with it.
Not to mention speedrunners would go through a lot of reset and had to rely solely on luck. That would be fine, if we're talking about Minecraft random seed glitchless.
Can I query a pawn sensing component for if it senses anything?
Get all sensed pawns
Simple RNG calculations ought to do the trick.
I mean, just a simple randomiser that yields a consistent amount of luck, and some rules to prevent back-to-backs, what have you.
Error: CDO Constructor (turretexampleGameMode): Failed to find /Game/FirstPersonCPP/Blueprints/FirstPersonCharacter.FirstPersonCharacter_C any idea why this would appear
thanks
Hmm I have a couple of volumes on my map, a procedural foliage volume and a streaming volume. They're interacting with the player shooting, is there anything I can do to fix this?
I'm getting these weird artifacts
How can I rotate an object towards coordinates inside of the actor that the object is in?
the colored things at the top of the wall?
Yes
Also I imported a character from mixamo and I can see their eyeballs through their face and their face looks really weird (inside out?)
probably need to enable backfaces in the material
I'll give it a try
@plush yew that fixed it, thanks
can you use mirror function to place assets somehow? like align them in perfect geometry and space/size between them
ok thx
Anyone here do C4D RS to Unreal? (Except Winbush) 😉 Look for workflow tips on an inherited project.
how do you increase texture pool size limit
What about a ue4 game about nfts
Thanks @plush yew
How do I implement a child component even in c++?
Hi, is it possible with decal to actor to make not sharp edge ?
You mean angle?
I mean, my texture is a 1024x1024 texture but i want not all the decal to be rendered (only the center) and the edges blend in with the other decor
Maybe it's called gradiant
Oh, so just add alpha channel to your decal texture
yes, but it i need to paint the alpha in photoshop ? there isn't any option in decal actor or in material ?
You could do it with radial gradient
But it could be too uniform
Especially if your decal is irregular
no, it'll be fine, thanks
i'll try with constant and a material instance to tweak position, radius, density and invert density
How can I scale a bone down in the skeletal mesh previewer?
It resets when I close the previewer
Do I need to scale it in an additive pose?
it work perfectly, thanks mate !
Posing going well 😬