#ue4-general

1 messages ยท Page 1066 of 1

copper flicker
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and I'm not gonna change that to a lower lvl

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๐Ÿ˜„

vocal herald
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Why On Component Hit event not working for my projectile? I've placed a cube with collision set to Block All and my projectile also set to block all, but it doesnt trigger the event unless I check Simulate Physics on the cube

serene birch
fluid summit
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Can anyone recommend me a good way to get started in UE4? I got a game that I wanna make and I have 0 game developing knowledge.

fierce tulip
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check the pinned messages in this channel for getting started content

fluid summit
#

Ah, alright. Cheers.

worthy plaza
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Hi, why if i click on a mesh (in this case is a plane) and press copy - paste everything else is copied too?

copper flicker
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hold alt and drag to duplicate objects, or selections of objects

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@serene birchI know. I'm reinstalling the beast. under C.. hope this works.

serene birch
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I would have tried launching the thing with admin rights first ๐Ÿ˜›

smoky hull
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can someone recommend me videos to learn blueprints?

copper flicker
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uhm... that doesn't make sense tho, because it's Unreal that launches VS

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so if Unreal launches without Admin rights... thanks Unreal!

wary wave
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if you're working in code you really want to be launching Unreal through VS, not the other way around tbh

copper flicker
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well, I guess I could launch VS manually too.. but that's not ideal

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hmmm.. that's odd.

bitter ether
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sorry guys does anyone of u knows how can I make an animated menu background?

copper flicker
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I'm not sure how to handle this yet, but I can't keep opening a new Unreal every time I press the green button ๐Ÿ˜›

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I want to have Unreal open, and I open scripts from Unreal

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it's the way that makes sense.....?........

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I mean the other way... doesn't ๐Ÿ˜„

humble palm
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Hello, can you make physics in unreal engine, for example swinging rope swing, or do you make it in other programs?

copper flicker
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of course, there is a dynamic system in Unreal

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if you want realtime dynamics, use Unreal's

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if u wanna bake something to bones... and not interact with it.. then u can use an autoring app, like Maya

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@bitter etherthat questions is too vague.

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animated menu can mean 1 000 000 000 000 000 000 .... etc.... .... . . . . . .things

flint dagger
# copper flicker well, I guess I could launch VS manually too.. but that's not ideal

Right click your UProject > Generate Project Files > Run the SLN from now on and hit F5 in visual studio to run your code.
This means a few things, VS attaches as a debugger and allows you to breakpoint your code. It can't happen the other way around.

Workflow is then, do your thing, write some code, F5 launch and test, rinse and repeat.

flint dagger
copper flicker
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F5?.... I was Ctrl Shift B-ing....

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wait, so you normally need to close/relaunch the editor for every code update?

flint dagger
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Not with Hot Reloading or Live++

copper flicker
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I don't know what that is

flint dagger
#

but they only work for gameplay code, plugin dev and engine code does require you to restart the editor, most of the time.

copper flicker
#

uhm.. what is SLN ?........

flint dagger
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Google em ;3

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SLN is the file type for C++ projects. It's a visual studio file.

copper flicker
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I only need game code

flint dagger
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Then look into a hot reloading tutorial.

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SLN files are generated when you generate your project files.

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Double click the sln to load visual studio.

copper flicker
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hmmm... all tutorials I've seen so far, people were simply using Build

flint dagger
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Any new classes etc you add to your project, you'll need to regenerate the Visual Studio project file.

copper flicker
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oh ok, wait a sec, lemme create a new project

bitter ether
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@copper flicker do u know how how to create an animated background for the main menu? (I mean instead of using a normal static image as background, I would like to use a video or whatever can make it animated, also HTML)

flint dagger
copper flicker
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I don't but I'm sure Youtube does.. ๐Ÿ˜„

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yeah, UMG BG

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it means nothing in Unreal terms, it does for artists

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the guy wants to load some video in a UI element I guess

bitter ether
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yeah, I mean UMG

copper flicker
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@flint daggerI think u were talking about .uproject..? not sln?

maiden sundial
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Hey uhm, this here are 4 different static meshes.
How could i merge them into 1 static mesh while the privot(Likely spelled wrong ^^") would be at the bottom part of the weapon ?

flint dagger
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UProject launches the project, .sln launches Visual Studio.

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You generate the .sln by right clicking the UProject and Generating Visual Studio Project Files.

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You won't get this option if you pick a blueprint only project, if you have a blueprint only project, you need to add a C++ class to your project.

copper flicker
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I chose a C++ project

flint dagger
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And using Materials on UMG Widgets as brushes @bitter ether

copper flicker
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but the problem now is... after reinstalling Unreal... I don't have those options anymore.

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I had to recreate the connection to Unreal by hand

flint dagger
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Google installing Unreal Engine Prerequisites.

copper flicker
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oh no

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haha

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I rely on Unreal to install automatically everything it needs

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if I try to do that by hand.. it doesn't work

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I tried before, it was ugly, it was messy, it was bloody....

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๐Ÿ˜„

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so basically... installing Unreal in a custom location ruined Unreal

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I geuss

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guess

flint dagger
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Reinstall then friend, can't help you more.

copper flicker
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I just reinstalled... in a custom location... because I was advised so. on this here thread

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to avoid UAC

flint dagger
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Idk dude, sorry.

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I'm at work lol

copper flicker
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so get back to work you lazy!

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๐Ÿ˜†

flint dagger
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Oi, I'm helping you. Be nice :p

copper flicker
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sorry... kidding... thanks for all the advice

flint dagger
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I'm jesting too ;3

copper flicker
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I did not expect Unreal to fk up this badly tho.... I can't believe it's not recreating its default launch options

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is this normal.. if you simply install in a custom location?

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I ran a cc cleaner before

flint dagger
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Mh, I've never had issues with it - but that's likely because I have like 5-7 engine versions at any point.

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On different drives.

copper flicker
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I also installed Epic Launcher there

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that was unnecessary. and cc as well

flint dagger
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Never been an issue for me, friend.

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Sounds like you either installed or uninstalled incorrectly.

copper flicker
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u do realize that people who say... friend.... in this day n age.. are a bit scary, right?

flint dagger
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Maybe for you.

copper flicker
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we should have a poll

flint dagger
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And you say this day and age like I'm not 29 years old :p

copper flicker
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in this century I mean

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well.. there are some people who say 'friend'

flint dagger
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Way to call a chick old as fuck, friend :p

copper flicker
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but they usually want to eat your liver...

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O o

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no I mean.... it sounds kinda... from another time and another world

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it has nothing to do with u

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ur innocent

flint dagger
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Alright darling. Enjoy your other demon world.

fierce tulip
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can you kids pipe down, im trying to get some work done!

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shakes fist

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aargh my hip

flint dagger
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That maybe true. But they're new, they'll learn why later. :p

plush yew
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is this a unique issue or

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this cant be something new

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only happens with raytracing on

flint dagger
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Ghosting's pretty common with raytracing, even Screen Space Reflections. It happens over multiple frames.

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(I believe they're referring to the sea in the background)

plush yew
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what lol no i said issue

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look at the fps when sitting still

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not moving renders 60fps

copper flicker
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ok.. soo... now I can't build. it asks me do u wanna stop debugging?

plush yew
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while moving drops it in half

flint dagger
plush yew
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thats not how that works

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lol

flint dagger
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I'd suggest you look up how raytracing works. More higher quality reflections, means less frames.

copper flicker
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I should use this isntead of building?

regal mulch
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Building is fine

copper flicker
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at this point.. I'm kinda.. lost.

plush yew
copper flicker
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no it's not, it doesn't work

regal mulch
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But you shouldn't have the editor open at that point

plush yew
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not reflection related

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reflections off

copper flicker
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I mean I have no clue how others work

plush yew
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lol

copper flicker
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in tutorials.. they rebuild

regal mulch
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I just hit F5 in VS to recompile and start the editor attached

copper flicker
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so you start VS first, you launch UE from VS, with the evil green button...?.... and then you keep pressing the evil red button for every code update?

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F5... didn't seem to do anything n VS

flint dagger
# plush yew reflections off

Frames are built up in a cache or buffer. If you move, the frame needs to be generated again, any built up caches that are used to keep it at 60fps (Temporal Anti Aliasing, Raytracing, etc) all need to be rebuilt. So you will lose frames while those are rebuilt.

plush yew
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so what should I do

plush yew
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rebuild

regal mulch
copper flicker
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another problem would be that I can't open up my files... I need Unreal to open c++ files. O o

plush yew
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because it was after the rebuild that the fps problems occured

flint dagger
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You open them in the solution explorer in VS, @copper flicker

copper flicker
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ok, but is there any faster way to update?? u have to keep relaunching the entirety of Unreal.. and your project, for every code update??

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๐Ÿ˜„

wary wave
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I would relaunch it every time personally, yes

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live+ / hotreload allows you to get around that under certain circumstances, but I wouldn't rely on either, particularly hot reload

grim ore
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its C++, its how C++ works, C++ is the devil!

flint dagger
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Yes, you hit this @copper flicker - but only if you're doing gameplay code.

regal mulch
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Live Coding would allow you to refresh with small updates

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But there are so many little rules about when to use it and when not

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I would not bother too much

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e.g. you can't get any header changes into it

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Only if you change implementations

grim ore
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base systems in C++, expose parameters to blueprints for tweaking, tweak live in blueprints, best of both worlds.

flint dagger
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Sure.

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Idk, other coders have you here. I need to like. Stop responding. xD

regal mulch
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Yeah, get back to work, filthy procrastinator

copper flicker
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ok so.. the safe way is to launch UE from VS.

regal mulch
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You don't have to but it's the most convenient way

copper flicker
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yeah, I told her the same. her or him. or it.

flint dagger
copper flicker
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and you create new code files in VS?................

regal mulch
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"them" is the correct way of addressing someone of who you don't know the pronoun

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Not "it"

copper flicker
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I was adding them in Unreal... and opening them from Unreal

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IT

flint dagger
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...Who exactly are you referring to VM?

regal mulch
grim ore
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the C++ code wizard in Unreal works but sometimes it doesnt so... fun times

bitter ether
copper flicker
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code cat... is that a naughty finger? because I don't know your uhm.. you know... gender?

flint dagger
flint dagger
grim ore
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@bitter etherdid you try it in .26?

copper flicker
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well, it looks like a ... not man... what's the other one?...

flint dagger
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Don't call people It.

copper flicker
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but it's not possible anyway, since only men play games and make games

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๐Ÿ˜„

void palm
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hello

regal mulch
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Stuff like this gets you banned pretty quickly VM

void palm
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anybody here have a pistol fire animation for free?

copper flicker
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haha

void palm
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there is none in the anim starterpack

regal mulch
void palm
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idk how to create them myself either

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@regal mulch not for free

regal mulch
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AnimStarterPack doesn't have that?

copper flicker
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IT. is the best way to call someone who's gender is unclear

wary wave
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no, it is not

regal mulch
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No, "them" is the correct way

flint dagger
copper flicker
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yeah I know.. I was just kidding..

regal mulch
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It's not something to kid about

wary wave
copper flicker
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wow... those are very ugly words man

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or woman

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I thought you were supposed to be coding or something.

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anyway, don't get so agitated

void palm
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i go by "everybody on the Internet is a dude unless proven otherwise"

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meaning if somebody says otherwise it is different

regal mulch
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Why reply to me?

flint dagger
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Misclick

copper flicker
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hahaha

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well, yeah.. I guess I did.

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I worked with women tho, it was a joke

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I did hear of rare cases where some women.. were more or less accidentally involved with gaming...

flint dagger
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I'm sure your female colleagues would love to hear more.

copper flicker
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I'm sure

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๐Ÿ˜„

regal mulch
copper flicker
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don't take it so harshly and personal tho, sorry if I offended u

regal mulch
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Women and diverse have it hard enough in this industry

copper flicker
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yeah but IT.. is like.. funny

regal mulch
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It's not

flint dagger
regal mulch
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And if you continue then I boot your out of this server

copper flicker
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oh ok, so that was the problem?

regal mulch
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THAT's funny then though

copper flicker
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to me, IT.. is neutral

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it's not man or woman

regal mulch
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That's fair, but you were corrected

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Multiple times

copper flicker
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it's uncertain

flint dagger
void palm
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@regal mulch it is what i do

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people need to be less sensitive about shit

copper flicker
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it is a designation for animals too

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are you calling animals objects??

regal mulch
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Uff, this industry is still so freaking cursed

calm sphinx
grim ore
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@bitter etherlike I just tried that docs page in .26.2 and it worked fine, did you just assume it didnt work without trying it?

flint dagger
copper flicker
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since English

regal mulch
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Welp let's leave it at that please

flint dagger
copper flicker
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ok, we should quit, I'm gonna leave now

flint dagger
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lolbye

copper flicker
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we have an angry lady here....

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basically I proved the impossible

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there IS a woman in this here chat

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it became objvoius only when she got angry

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up until them... she was an IT

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then *

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๐Ÿ˜„

flint dagger
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Oh sure, because men don't get angry at misgendering.

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You've pissed off a number of people here, including a mod who's told you to shut the fuck up or your banned.

void palm
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i get called ma'm on the phone approx 5/10 times

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it just say they are wrong and move on

copper flicker
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haha

void palm
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no need to get my nickers in a twist

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unless they do it multiple times

copper flicker
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code kitten.. I doubt anyone told me to shut up or I'm banned.

void palm
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then it is kind of annoying

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lol

copper flicker
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and I only used polite language

flint dagger
regal mulch
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I kinda did tell you to stop

copper flicker
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while you..... have insulted me a number of times

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ok, I'm stopping

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๐Ÿ˜„

calm sphinx
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There is a functionality in discord called direct messages, maybe use it? thonk

void palm
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just kiss and make up guys

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please

flint dagger
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Women have enough in this industry to deal with VM, we don't need you making jokes at our expense. Have a little respect, yeah?

plush yew
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๐Ÿ˜

void palm
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take it to dm's please

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thanks

plush yew
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^

flint dagger
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Nah.

plush yew
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Just because your a girl does not mean you can be a jack ass to the guy.

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Instead of spewing in public chat

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Please take it upon yourself to go to dms with him

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End of story

wary wave
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if you haven't noticed, they've already been driven out of the server, so you're talking to yourself.

plush yew
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Oh

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My bad

calm sphinx
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bruh

regal mulch
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Always nice to know we have peeps in this community that cause this shit

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You can all pat yourself on the back for that

plush yew
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Iโ€™m on phone so I couldnโ€™t see it ๐Ÿ˜ญ

maiden swift
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The issue has been dealt with. Please move on, folks.

regal mulch
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Depends on the type of the delegate

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AddDynamic would be for Dynamic Multicast delegates

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Yeah then it's just AddDynamic(Object, &Class::Function)

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Well usually you bind to a delegate of another object

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Idk when your object is ready

sharp crest
shadow ravine
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I'm trying to build a dynamic scene for my Main Menu but as I'm building the lighting for the scene it's destroying my frame rates. Anyone know what might be the cause of this?

sharp crest
sharp crest
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oops they are out rip

fierce tulip
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lets not go there.

sharp crest
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omg I'm so hugnry

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I slept for like 20hours

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and been awake for like 6

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wow I rly should go to eat

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food is so distracting from making games tho

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only 300k names left to generate then it's finally done!!

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file has gotten so big that it's so slow now

fierce tulip
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feels like this should be in #lounge tbh

prime willow
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I return!

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Well alot clearly went on during my nap~

prime willow
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it'll let you check for what's being heavy on resources during or in the editor viewport

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from there you can single out what's causing the fps drops

shadow ravine
prime willow
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sorry i was scrolling up to see who needed help but yeah..

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Um its right here

prime willow
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under the lit option i believe

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sorry for not having a direct fix, as there isn't enough detail for me to go on i believe that would your best course of action to find the source of the issue or at least be able to give me something i can use to assist you ^^;

shadow ravine
feral sierra
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anyone heard some news about potential improvements of the 4.26 water system?

sharp crest
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so bring lounge higher

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nobody can find thta cahnnel

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it's like super at the end of the list

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!

prime willow
prime willow
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and perhaps tho i might not be right
the lighting is causing the shaders or objects when calculated with the light to cause heavy resource costs

prime willow
prime willow
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and if the fps drops stop you have found your culprit

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simply hit the eye ball button on the editor

shadow ravine
prime willow
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o.o

shadow ravine
prime willow
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so it was the light in the back?

shadow ravine
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Yeah I think so

prime willow
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nontheless im glad i could be of assistance~

sacred falcon
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Hey, so I'm new to Unreal Engine (using 4.27). In the blank project, there is default movement (wasd), but at somepoint along the way, I must have accidently deleted or removed the setting/function that enables this because I now have no movement. I've been trying to compare my current project and the blank one but can't find the difference. Does anybody know how to fix this?

shadow ravine
prime willow
prime willow
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also please back up your project at a constant

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or you could face some pretty severe issues down the line if something goes wrong

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i lost 8+months of work because of a lack of backing up

sacred falcon
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Oh wow

prime willow
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learn from the lessons of dummies

sacred falcon
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Will keep that in mind!

prime willow
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so you never end up as one โค๏ธ

grim ore
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@sacred falconthe blank project is probably using the default pawn (it is I just checked) and the default game mode which spawns that in

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so your game mode got changed, or somehow you deleted the default pawn from the engine

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the default pawn is just a floating pawn that can fly around and is intended to not really be used except for in the engine

sacred falcon
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Ok awesome thanks, I was so early in the project, I just started from scratch, but good to know for future reference!

real dirge
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I don't know where to post this sooo uhhhhhhhhhhhhhh : (

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I chose send and restart, it pops up again, I close it, open it from the shortcut, try to open my project again, bam, crashed

coral dew
#

Is it possible to prevent a spline component from becoming visible when I select its actor in the editor?
I'm spawning the component in OnRegister() of another component.

grim ore
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@real dirgeif you add the Editor Symbols for Debugging for your engine from the launcher then crash it again it will give you more accurate crash logs

unique knot
#

Interesting, didn't know that

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Are you THE Mathew W (Tomatoes)?

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Almost all my knowledge is thanks to your helpful explanations of every single node

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Can't thank you enough, man

neon bough
#

legends say that he is a legend

prime willow
#

legends say Matthew is an AI that was cut loose from unreal engine to learn from the outside world and adapt unreal to its new fostered experiences

unique knot
#

Anyone have any idea why my error log has Chinese in it?
This is the first time I've ever seen this...

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Mathew's legendary tutorials can't even save me from this

grim ore
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are there any links after those lines in the log, like pointing to the offending code?

fierce tulip
#

feels like @median wigeon added ascii-thingies to your code.

median wigeon
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O.o

fierce tulip
#

from changing peoples names to code huh, will

unique knot
west jay
#

do you guys know any good sites from where I can acquire free assets for unreal engine?

narrow igloo
#

When unicode characters are corrupted they become random. There are a lot of Chinese characters, so a high chance that random garbage unicode comes out chinese

prime willow
#

joking aside

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unreal marketplace

west jay
#

๐Ÿ˜ฎ

prime willow
#

sketchfab

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artstation

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there's others

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but ehh

west jay
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I know of unreal markterplace but while it has a multitude of things that are free, sometimes it doesnt have quite what im looking for

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and im broke

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๐Ÿ˜„

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Thanks

prime willow
grim ore
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the down arrow then options for your version of the engine

real dirge
#

This is all I have hhh

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Heck

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It's in library

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Sorry :')

west jay
#

Should I add the spells to the locomotion anim bp?

jade surge
neon bough
#

dedication

prime willow
jade surge
#

has to be... This is horrible

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I've looked at my hand 1000 times now to try and get a proper reference

neon bough
#

maybe your hand is the issue

jade surge
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:(

real dirge
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Please help

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Idk what to do

grim ore
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when did this start happening?

real dirge
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Just today

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Turned on the pc, did some other stuff for a while, signed in, did some stuff for a while so it wouldn't be slow since it just started, then opened Unreal Engine and opened my project

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Something I did notice though

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The thumbnail for the project is pure white

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I don't see a version number either

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But that could be because it's just white

grim ore
#

so you closed it, then did nothing to it, and re opening it it's failing?

real dirge
#

Talking about before I closed it until I got back on it?

grim ore
#

to the project itself, the last time you used it you closed it like normal

real dirge
#

Oh yes yes

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I saved all assets

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The button that does the save all thing :')

grim ore
#

the stuff that keeps track of the stuff in the project is failing to load an asset. I would remove any of the temporary folders in the project itself to see if it can load. Intermediate, derived data cache, binaries, etc.. Rename Saved to something else instead of deleting it in the event there is something you need in it. Config, Content, the .uproject file, are all you really need if this is not a C++ project and has no plugins

real dirge
#

I installed a plugin I enabled but didn't end up using, does that count?

grim ore
#

you should be able to delete it then if you arent using it

real dirge
#

Alright alright

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Before I do all of this do you think I should just try restarting my pc or do you think that won't even help?

grim ore
#

you can sure, it might or might not. it could even be your virus software. It's failing on loading an asset, I think from the cache but I cant be sure (the only real way to know is to actually load this in the debugger when its loading to find the bad "file")

real dirge
#

Thank you by the way :)

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I really appreciate it!

nimble granite
#

Question folks... is there any considerable performance difference between ComponentBeginOverlap and ActorBeginOverlap? Looks like the component version is handling/passing more data along

prime willow
#

@grim ore Do you still think jumping into unreal 5 now if you plan to release in 2+ years is a bad idea o-o

grim ore
#

jumping into it? not really if you want to learn and use it. jumping ship to it? probably not unless you can support yourself

prime willow
#

o.o

grim ore
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like a big company with engineers who work on the UE4 source as is now can probably start migrating to 5, they can "fix" or work with epic for any major issues and they can learn it over time

prime willow
#

by support yourself do you mean bug fixing and such or?

grim ore
#

if you are by yourself and say epic introduces a bug, or removes a feature that you were using (5.0 isnt out, anything can happen), if you cant fix it your in trouble

prime willow
#

i see what you mean

grim ore
#

5.0EA should be for learning, whats new and whats coming and ooh shiny

prime willow
#

youre practically gambling

grim ore
#

you are definitely gambling

prime willow
#

and throwing stones into the pond hoping it shifts back to you in time xD

grim ore
#

even 5.0 main changes day to day and month to month, the interface last week looks different than this week lol

prime willow
#

i see

#

idk if you can talk about this stuff legally

#

but i heard triple A companies already have unreal 5 and have been developing with it

grim ore
#

you could use 5.0 now and release a game on it now but its all a gamble on what works and what not lol

gaunt abyss
#

Mathew is right, we've run into a couple of issues so far which took us a week to fix ourselves each

prime willow
#

is this a different version we wont have access to due to our class in the industry

#

or?

grim ore
#

Hellblade 2 has been confirmed to be going to 5, same with whatever the gears team is working on.

#

I am sure there are a ton more as well, but they are teams that worked with 4 and released projects on it more than likely

#

5.0 main is out right now on github, anyone can have a near identical release to what epic is working on internally

prime willow
#

well everything i want to do in unreal is stuff done back even on the nes or unreal 4.26

fierce tulip
#

black myth is highly anticpated

#

but they also work closely with epic

#

prolly have in-house evangelists

prime willow
#

i only want to go to unreal 5 because i dont think i can do large scale destruction on unreal 4.26

grim ore
#

Chaos is not as performant as Physx right now so.... ๐Ÿ˜ฆ

prime willow
#

so thats a bad idea regardless of engine?

grim ore
#

random destruction? your going to have to wait or make physics work for you. pre calculated stuff? houdini

gaunt abyss
#

Chaos is in a terrible state at the moment, I wouldn't call it anywhere close to production ready

prime willow
#

oh wait what

#

i was told by someone here it was production ready on 4.27 xD

grim ore
#

Chaos is not enabled by default in any 4.xx release, take that for what you will

gaunt abyss
#

It has been enabled and reverted back many times so far

prime willow
#

i heard i have to use a chaos installed version

#

so regardless of what i was previously told i should not touch destruction stuff yet?

#

and if so any idea who's words i should take into account when it is production ready xD

grim ore
#

should? why not. should use it in a production product without knowing how to fix any bugs that come up? nope

prime willow
#

so it works its just glitchy and youre on your own if stuff happens

gaunt abyss
#

Pretty much

grim ore
#

basically when chaos is enabled by default and physx is not, then your good to go

prime willow
#

dang

#

i guess this makes sense

rancid jay
#

125kb? Since 1mbps is typical line

#

kB*

grim ore
#

5.0 still has months of dev work before 5.0 public release assuming their early 2022 release timeframe. MONTHS

rancid jay
#

But most people's net should be over 100mbps in this gen

prime willow
#

yeah alot can change in days let alone months

gaunt abyss
#

Chaos at the moment has big issues with performance and collision, that said it should eventually be fixed probably with the full 5.0 release since it is suppose to be the primary physics engine in ue5

rancid jay
#

So... 1,250kBps

prime willow
#

if its having collsion issues i definitely cant use it

grim ore
#

most peoples nets.... most people vary based on location so....

prime willow
#

as i wanted to smash characters through building walls or winods

rancid jay
#

Usually people connect to nearby or their own regions

prime willow
rancid jay
#

I doubt ppl connect from US to Russia

prime willow
#

but higher is better for when packets drop

#

they do if your matchmaking is retarded

grim ore
#

and available bandwith is not the same as usable bandwith is not the same as metered bandwith is not the same as

prime willow
#

you want to prioritize connecting players who are closer than not

#

most internet services dont even offer more than 10mbps on upload

rancid jay
#

7mbps is like 875kBps then

prime willow
#

honestly if you can afford 10

grim ore
prime willow
#

go for it it'll acount for some of the packet loss

#

tho upload is more important than download in most cases

gaunt abyss
#

With higher bandwidth usage the connection can become jittery, resulting in a terrible experience even if it's well within the network connection speed

prime willow
#

this too ^

#

youll have to tune it and tweak constantly until you get the data you find preferable

rancid jay
#

Ok in general we want to do low bandwdth as low as possible. But what exactly should be the standard maximum?

#

Any estimate?

prime willow
#

i think that might depend on whats being processed by the net

grim ore
#

Global download average according to speedtest on fixed broadband is 110up 60down 19ms latency. that is out of 180 tested countries, out of those 180 the top 46 are > 100

prime willow
#

something like sonic 2 might not take the same or need the same as final fantasy xiv

grim ore
#

honestly a good way to figure it out is get a game that is similar to your goals and watch its net usage

prime willow
#

granted im no internet expert so take what i say with a grain of salt

grim ore
#

if it performs like you want then your in luck

#

then figure out how your handling the packets and such for the next fun part

rancid jay
#

I try to look at fortnite's net stats. It says lower than 7kBps

grim ore
#

if fortnite is a good comparision to what you want, then 7kbps sounds great

rancid jay
#

I haven't move close to many players region to see

gaunt abyss
#

Planetside for example gets away with around 200kbs

rancid jay
#

I am not that sweaty to survive

rancid jay
#

Any other games go higher than this?

gaunt abyss
#

That's on the client, no clue what's the data rate on the server
Consider that on the client you are not receiving data for every single player that's currently connected

rancid jay
#

I remember seeing somewhere. I think it list Battlefield as 1mbps usage

#

Iirc

gaunt abyss
#

Only players that are relevant to you

prime willow
#

weird question can you migrate content from unreal 5 to unreal 4

#

or is it an upward slope only

gaunt abyss
#

I wouldn't count on backwards compatibility

prime willow
#

i know i heard something like that

grim ore
#

UE4 is forward compatible* only

rancid jay
gaunt abyss
#

yeah, ue4 has network relevancy built in

prime willow
#

ah okie so ill have to tell my friend to put his code in unreal 4 so i can migrate to my project xD

rancid jay
#

Rather than trying to keep low as possible

grim ore
#

as high as the players can tolerate it I would guess

frozen pond
#

Hi, i have some states that dont replicate,

prime willow
#

are the state repilcated

#

on the little check marks?

#

in the anim blueprint

frozen pond
#

i dont see anything

rancid jay
grim ore
#

well I guess you could, but then they wouldnt be happy about it

rancid jay
#

Reasons being?

grim ore
#

your max will be based on what you need to send, if it ends up being too much then you will have to optimize

#

if you saturate my entire incoming bandwith I wont be able to do anything else with that connection

rancid jay
#

Halving it would be better right?

grim ore
#

you should be concerned about how little you can do, not how much

#

I have access to 10, 60, 400, and 600 and I would expect the same gameplay from all of them for your game

keen holly
#

Hello fellow devs I was hoping someone might know how to play a wav audio file when you deal a headshot using this battle royale temple https://www.unrealengine.com/marketplace/en-US/product/radbr-battle-royale-template-solo-duo-squad-game-modes any insight would be very helpful. I have had limited success as I did get it to play but you had to be near the other player so you couldn't hear it when killed from afar.

Unreal Engine

Battle royale template which has everything you need for battle royale game. Using this template you can create game or game prototype very fast.

rancid jay
#

Yea i am concerning and curious on the general estimate max

#

Like i said rather than go low as possible, knowing the max is good to know too

grim ore
#

there is no general max, its all based on what your doing

gaunt abyss
#

I mean you should always try to optimize your bandwidth usage as much as you can, lower bandwidth is always gonna be a better experience for the player (and your server is gonna thank you too ๐Ÿ˜… )

grim ore
#

network tic tac toe is not going to be the same as neverwinter as the same as fortnite as the same as pubg as the same as warzone as the same as everquest as the same as FFXIV as the same as etc..

#

I can give you an example I do know of for too much, FFXIV had a serious issue with too many people in the same spot for hunts and it would disconnect players

rancid jay
#

Ok so what is the estimate of at least middle range one should target?

#

Because all i can see is everything looks fine regardless of how much i send over the net. Even with packet lag

frozen pond
#

Node Result uses potentially thread-unsafe call Random Int. Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
Any idea how to get rid of that ?

sharp crest
#

when do variables that I get from functions and stuff get cleaned from memory?

#

like when does this node become invalid?

#

wait I guess I can just clear it myself

#

kk nevermind

grim ore
#

when nothing has a reference to something anymore it will get cleaned up by the Garbage Collector which runs every 60s or so. sometimes sooner, sometimes later.

sharp crest
#

okay

#

thanks!

vocal sorrel
#

Hey guys what would I have to type in my python script to manipulate my blueprint? In this case I have a camera setup in my blueprint and I would like to rotate it

grim ore
vocal sorrel
#

Thanks will do

sharp crest
#

how do I split a string

#

into /n

#

into line breaks

#

or get a random line from a string

real dirge
#

BTW Mathew thank you so much!

#

It works now!

#

:)))

#

You are smart

sharp crest
#

๐Ÿ˜ญ

#

can't figure it out

grim ore
#

did you google ue4 split string?

sharp crest
#

bro

#

I tried

#

everything

#

it won't work

#

nothing on google

#

tried \n

grim ore
#

you couldnt have or you wouldnt be asking

sharp crest
#

tried actual line break

#

..

#

Ik that node

#

it doesnt work

#

..

grim ore
#

what are you trying to do? you asked multiple things

sharp crest
#

split a string to an array by the line break

#

so each item in the array is a different line

grim ore
sharp crest
#

I swear

#

it doesn't work

grim ore
#

well you can see it does

sharp crest
#

dying rn

grim ore
#

can even see the debug here

sharp crest
#

yea.

#

:(

#

mmmmmmmmm

grim ore
#

my string is a string with \n, your string is a multiline string using the character code for newline

#

if you want it to work like you have it, with the code, you need to check for the code

sharp crest
#

it's just a text file

grim ore
#

\n is a string, shift-enter is the code assuming your using shift enter for the code

sharp crest
#

shift enter doesn't work

#

:(

#

it works like u have it

#

but not for my file text

grim ore
#

how are you getting the code out of that file?

sharp crest
#

read string from file

#

custom node

#

but if I print the whole text

#

it clearly shows a line break

grim ore
#

and what does that string look like raw?

sharp crest
#

Idfk

#

but I tried other get nodes too

grim ore
#

if your using C++, read the string result from debugging

#

copy/paste from notepad into my string node in UE4 works with the shift-enter code, so its got to be the way its reading your file and returning the string

sharp crest
#

Sob

#

o

#

I might just generate , after every line in another program

#

it's the victory

#

load string from fiel node

#

it should work

grim ore
#

well it depends on how he is reading in the file and what he is using to indicate a new line

sharp crest
#

I tried other 2 text read nodes

#

they don't work either

#

ue4 is broken

#

I'm adding commas into ever line

#

easier than fixing this

#

lol

#

ty for help

plush yew
#

hello

bright aspen
#

Is there any assets that can create like a private in-game web browser? Like TOR for example but only for the game, no need for internet connection but to work with html and php etc...

ivory furnace
#

Hey I need to add a button to a scroll box through blueprint. Can someone please help? I can't find any info on this

#

I'm trying to set up a system with save slots, so as the player adds a save, when they go to the load game widget they can select the save file they want, out of multiple saves

plush yew
#

You mean like no mouse input to go through?

ivory furnace
#

yeah I basically just want to parent a button to the scroll box based on an array but the scrollbox doesn't show up as a variable on creation :/

#

like I can't touch the widget designer tab

#

Besides the initial creation of the scroll box

plush yew
#

is there a big difference with unreal engine on an ssd compared to a hdd?

#

ive got limited SSD space

#

and unreal is like 45gigs lol

ivory furnace
#

Yes there is

oblique citrus
#

@everyone can someone tell me if its possible to extract uasset files out from a game and with which program ?

ivory furnace
#

p significant for compiling. I'm not entirely sure about building

#

so if u only use blueprint u might be fine but i doubt it only effects compiling

#

so prob p significant dif all round

plush yew
#

guess ill splurge on a new ssd

elfin gate
#

hoi folks how you all doing?

minor field
#

can I use 4.26 assets in 4.27

ivory furnace
#

what do u mean by assets?

#

3d stuff?

#

if so you can use those in any version

elfin gate
#

i think they mean about the market asset or something similar

ivory furnace
#

yeah should be completely fine in any version

plush yew
#

is there some way to bake "final image" lighting or, because when i go under buffer visualization, it always looks better than the baked lighting ( sorry im new )

gilded crest
#

I upgraded a few days ago from an 1050ti to an 3070ti and some things are going nuts with unreal. Never faced this issue before. Anytime it is compiling shaders, the monitor gently flickers (whiteish tones of color). Besides this, the tooltip menus, the right click drop down menus and etc are glitching sometimes, they don't show the menu at all or even show broken colors, text etc (using 4.26.2, 2k 144hz monitor)

#

I've updated drivers etc and what not but still the issue continues to exist. I haven't seen the gentle flickers on games or other 3d content creation software.

plush yew
#

anyone :/

rough kraken
#

Kinda general question. Does anyone know reasons why an object may show up in the editor preview window, but not be created when you hit play?

#

strangely enough, the object will appear correctly if i spawn it via code/blueprint

real dirge
#

Is it normal for the Unreal Editor to take up over a GB of memory?

rough kraken
#

haha yes

real dirge
#

Wow!

rough kraken
#

i had to upgrade my ram recently for how much this program can eat

real dirge
#

Makes my pc veeerrryyyyy slow at times

rugged harbor
#

The amount of memory required is equal to the size of the binary + the sum of allocated resources

real dirge
#

Dunno what that means :''')

rugged harbor
#

The size of your .exe file + the size of all your assets in memory (pictures, models, audio, etc).

real dirge
#

Ohhh

#

So if I have a big game it's gonna eat a lottt of memory up?

rugged harbor
#

Kind of. You can unload assets, and reload them when needed. You know, โ€œloading your next levelโ€ ๐Ÿ˜‰

real dirge
#

Haha :)

dark briar
#

Can i use my valve index as a mocap suit?

next imp
#

You can write your own website and load it as local content with that

plush yew
#

Love how you gotta bake materials to stop small pixel groups from shaking

#

Marbel floor on the other hand

fluid summit
#

I launched the top down UE4 template and I created a new level but for some reason, I can not move the mannequin in my new level and I can only move it in the template level.

#

I was watching a UE4 tutorial of a guy using the third person template and he made a new level and was still able to move around.

peak island
#

Is anyone on who can help me with packaging issues in UE4?

woven patrol
#

I dont have a clue what it wants me too do

#

if someone has a solution please ping

woven patrol
#

also some materials arent showing up when im searching for them in the material search bar when making the landscape

rotund granite
#

So, I was just wondering, How do I extract pak file I've been wanting to mod the games files at least. I tried unreal pak didn't work, can someone at least tell me how to do it the right way or do it for me.

plush yew
#

was my question too dumb for a worthy answer or ppl dont know ๐Ÿ˜…

rotund granite
#

@plush yew try looking up on youtube, or at least go on vc where people can probably help you.

dire parcel
#

Are there any insurgency inspired games being worked on?

#

The realism and the free aim, other than zero hour.

plush yew
#

Hey guys I wanted some help and sorry I don't know which channel to post this in as well.

I want to achieve crowd control where I have a arena with a few people around it and some people running on the same animation on the same people. Like in Tekken and mortal Kombat

hollow dove
#

Why am I getting this msg, I never used too

autumn flame
#

You just gotta download more RAM

hollow dove
#

Lol

#

But its constant

#

It used to crash a bit but not this frequently

#

I recently wiped my laptop as I had junk files weaved into every drive and now itโ€™s broken

#

All the drivers are updated

#

Also unreal is barely using my computers resources

#

Wtf is happening

autumn flame
#

How much VRAM you got

hollow dove
#

4gb

autumn flame
#

That explains it

hollow dove
#

Yeah but I never used to have this problem

autumn flame
#

What are you trying to do?

hollow dove
#

It used to crash rarely but now itโ€™s just when ever I open something, but not all the time

autumn flame
#

I had same issues too like that especially with Water

#

iirc when something loads one thing i was doing was setting UE4 to low priority when i had a not so decent PC

#

It tends to gather up a lot of resources when loading something and crash it, was RAM on my side indeed

#

Only thing that helped was setting the process to low priority only when it was loading things, but that was with a pretty old PC

#

So could try that if trying to load something and always runs out of memory

#

But really depends on what too

hollow dove
#

I set it to low priority, itโ€™s usable but not fun, at least it loads fast after a crash

autumn flame
#

Oh yeah, same with disk space taken then it just crashes on you

#

In theory you only need it while it loads things

#

Then you can set it back to normal

hollow dove
#

Lol it crashed again

#

Yay

autumn flame
#

Yeah, in the end it really depends on what you doing to reach the crash point

hollow dove
#

Literally anything

autumn flame
#

May be time to switch back to another version ๐Ÿ‘€

#

Or you could try another project

hollow dove
#

Ehh

#

It works well enough

#

Quick question, why dosnโ€™t this code output anything when I hit an object?

#

I just want it to print the health value of 100 when the character hits something

#

What am I missing

#

Wha?

#

Any ideas why it isnโ€™t working?

void palm
#

take a screenshot

#

not a photo of your screen

hollow dove
#

Nvm I got it working

buoyant graniteBOT
#

:triangular_flag_on_post: Simon_Zafirovski_M3DS#0486 received strike 1. As a result, they were muted for 10 minutes.

void palm
#

night vision

fierce tulip
#

Makes me wonder why people still use night-vision that is green.
That is really outdated, nowadays it looks more like regular-day colors than just green.

#

by now its a trope, for sure. but an outdated one :p

void palm
#

Splinter Cell

#

gotta catch that vibe

fierce tulip
#

this is more what you'd expect from a high end one
https://www.youtube.com/watch?v=kBPcinUz-L0
and this is night vision goggles with augmented reality
https://www.youtube.com/watch?v=l29C1UuL7bo

The U.S. Army is training with futuristic night-vision goggles that transform lurking in the dark into a video-game-like experience. The Enhanced Night Vision Goggle-Binocular, or ENVG-B, combines low light and thermal images with an augmented reality overlay. Read more: https://wapo.st/3bNucdC. Subscribe to The Washington Post on YouTube: https...

โ–ถ Play video
#

from what ive heard from my neighbor is that both arent that common yet. but if you are making a modern game with the best high tech gadgets its at least a good consideration.

void palm
#

i know

#

but for now this is fine

neon bough
#

isn't that the only seamless way? ๐Ÿ˜„

iron frigate
#

hey guys. does anyone have good knowledge of groom? I tried and I tried but I cant get my groom to follow my animated mesh ๐Ÿ˜ฆ

neon bough
#

groom component is attached to the actor?

iron frigate
#

Ive made the hair in blender, then exported as alembic. UE reads it allright, and it follows the model but now when its animated ..... any thoughts?

#

@neon bough yes

fierce tulip
#

HANZ!

#

burn it with fire

neon bough
#

๐Ÿ˜„

iron frigate
#

haha

#

looks funny I know

fierce tulip
#

it looks almost nsfw

neon bough
#

it looks not safe for anything ๐Ÿ˜„

light thunder
#

welp, it's only 0800 EST and I've seen enough internet for one day

#

jesus that's nightmare fuel

iron frigate
#

yeah i mean this is the unlit version

neon bough
#

please keep the lit one for yourself

fierce tulip
#

I think blake replied to the wrong image?

iron frigate
#

haha come on

#

regardless of the imagery, its still a legit problem

light thunder
#

nope, that thing is horrible, sorry webdeb

neon bough
#

but its also kinda cute

#

creepy cute

iron frigate
#

@light thunder what do you mean horrible

fierce tulip
#

i havent done grooms (yet) bit its almost as if it was made for another pose than the birb is in

light thunder
#

Well, honestly, it looks like a mutant scrotum - you asked

fierce tulip
#

(not even sure if thats a thing)

light thunder
#

give it eyes and change the skin color or somethhing

iron frigate
#

Hey I didnt ask anything about what you think of the look of the bird lol

neon bough
#

doesn't it move at all with the "character"?

iron frigate
#

but I take it as a compliment ๐Ÿ˜„

#

nopes it doesnt move

light thunder
#

someone else was posted a problem about the same thing

#

recently

neon bough
#

which ue version are you using?

light thunder
#

that the hair didn't follow correctly

iron frigate
#

@fierce tulip yeah youre right, it looks like its making a static groom from a pose in the animation

neon bough
#

also, did you export the groom together with the skeleton?

#

because thats necessary

light thunder
#

check that first results

iron frigate
#

im using 4.26.1

light thunder
#

groom asset and the skeltal mesh must be attached before calling set binding asset

#
What could I be missing?
https://blueprintue.com/blueprint/0dvtqanx/

UPDATE:   the GroomAsset and the SkeletalMesh must be attached b4 calling SetBindingAsset:
https://blueprintue.com/blueprint/t0i8eals/
BlueprintUE
adding groom assets runtime - Not working
BlueprintUE
add groom hair at runtime - works```
iron frigate
#

@tacit cedar aha! i didnt think of that

light thunder
neon bough
#

@iron frigate https://www.youtube.com/watch?v=o5mrMIXhxSQ thats also a good reference

So UE4.26 has been released so its time so show you the now export workflow in Blender and also the new groom features in Unreal Engine.

Special Thanks to CAPA for helping me find out how to make the Blender export easier.

Timescodes
00:00 - Introduction
01:17 - Enable Groom Plugin
02:08 - Export Character to FBX
02:53 - Import Character to B...

โ–ถ Play video
iron frigate
#

@neon bough thanks! But thats the exact one I followed and it doeesnt work... I tried over and over

frigid bear
#

hwy guys can anyone please help me make a very complex animation blueprint i have made simple ones befor but i want to make one for a boss ai

iron frigate
#

@plush yew hey thanks the reply! how come they got rid of binding?

#

hmm okay

#

but regarding the re-importing, I allways made sure to create a new binding asset alongside the newly imported mesh/groom

#

@plush yew does it work for you?

fierce tulip
#

@frigid bear I hoped you would have read the #rules when you got a strike.
Repetitive asking is also a no-no.
If someone knows the answer and has the time they'll surely answer.

frigid bear
#

sorry im a bit desperate wont do it again sorry

fierce tulip
#

every boss is unique, so you'd need to write down every action it can do and its mechanics down for yourself. break it down as much as possible to the smallest steps and then find tutorials, guides, and examples you can learn from until you know enough to set it up.

frigid bear
#

i actually have done and planned what it has to do just the implementation of the animation blueprint is something i dont understand cus i want to be a bit challenging and giving it basic animations wont do that

void palm
#

@fierce tulip i can implement survivor vision

#

@fierce tulip but it would make the bp way too cluttered

#

so i have to think about it

#

it is probably fine though

fierce tulip
#

yea prolly is, was just ranting a bit :p

plush yew
frigid bear
plush yew
#

Oh wait i think i use it for walking

#

but

frigid bear
#

yeah but then i want it to have two different animation one is primary and another is ultimate but the problem is that the ultimate should spawn a grnade an only happen when the boss is at lwo health

plush yew
#

Thats something you would just add on a timer or on an updated variable

#

inside the actor or AI tree if your fancy

#

using AI behavior trees

#

lots more work

#

Using a custom task

frigid bear
#

but it should umm be able to strafe or jump to avoid shots

plush yew
#

Thats not really easy to implement

#

You can do it with a Abp sure

thorny aurora
#

Hi to everyone, i added exponential fog to my scene and set the start distance to 25000.But as you can see i have a little brightness on the character.Do you know a way to fix this?

#

this is normal

fierce tulip
#

hey hey @exotic wyvern please post this in #released instead.

robust marten
#

50% off sale on loads of stuff but somehow only 1 of the 27 items on my wishlist are on sale๐Ÿ˜ข

blissful beacon
#

Hello, I'm making a game level as a final project for college. I've modelled out the whole thing in 3dsmax and imported it to unreal using datasmith.
After some work I've encountered a weird collision problem which causes camera and the character to act quite strange. Here's a video to visualize my problem:

robust marten
blissful beacon
robust marten
robust marten
blissful beacon
#

Weird, the camera seems to be blocking on nothing ๐Ÿค”

#

What could be causing this?

next imp
dark briar
next imp
worthy plaza
#

Using the foliage tool i'm filling a wall, but the problem is that this wall is being filled to both side, how can i fill only 1 side?. N.B the wall is pretty big, manually paint would take alot of time cause there are alot of walls to paint

#

did a fast draw to show you, the view is from above

next imp
#

Oh just found it

next imp
# dark briar Who is 'he'? Maybe i can find some info there

WISHLIST ON STEAM https://www.perishgame.com/wishlist
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PERISHGAME.COM

PERISH is a four-player FPS with a co-op campaign set in a formidable reimagining of the ancient underworld. Slay hordes of creatures on the black sands of Purgatory and sell their gol...

โ–ถ Play video
#

Looks like hes not using valve index, sorry

#

Looks like they use the rokoko smart suit pro which is $2k+ D:

dark briar
autumn grail
#

Hello, Someone can figure why this event is not called at all?

#

this script is In a Widget client side

dark briar
#

I wanna control my synty character and do tutorials haha

buoyant graniteBOT
#

:triangular_flag_on_post: John Logostini#2442 received strike 3. As a result, they were banned.

dire cairn
#

hello guys, one quick question, is Ryzen 5950X much better than 5900X in UE4?

light thunder
#

just realized how bloated my autosave folder became - is there any reason I can't delete it (I'm using perforce for most assets, I think I just might not delete the small files in there or some of the most recent map ones)

robust marten
#

Would anyone know how to make it so the landscape paint tool blends these in better? It looks super jagged and I want to know how to make it smoother looking.

plush yew
#

is there any videos on how to make a ai bot that moves to you and shoots you ?

void palm
#

Announce Post: https://forums.unrealengine.com/showthread.php?88199

In this multi-part series, Ian Shadden and Alexander Paschall show you how to use all of the relevant systems and features (Behavior Trees, EQS, Navigation Meshes, AnimBlueprints, AnimMontages, and more) to design, create, and optimize AI for use in a game environment with all ...

โ–ถ Play video
#

is probably a good place to start

#

but i don't know for sure as i haven't watched it myself

dire cairn
fierce tulip
#

i think you'll get more bang for your buck by getting more ram.
But also, hardware talk should go in #hardware

dire cairn
#

for buck maybe right, but I mean more about performance

jolly void
#

been doing unreal stuff for a bit, just found this out, hopefully it's useful to someone as well https://twitter.com/_AllexMendes/status/1440364163331543046

https://docs.unrealengine.com/4.26/en-US/Basics/ContentBrowser/AdvancedSearchSyntax/

Today I learned about unreal advanced search syntaxโ€ฆ
In this case, search under MetaHumans directory filtering assets that have"body" and "f" and not "preview" in their name.
These can also be saved as collections for quick use

#UE4 #ue4tips

A reference for advanced search syntax when performing searches in the Content Browser.

plush yew
#

if you have a 5900x you are well good m8e

thorny aurora
dusk nebula
#

What, just why it's moving the character?

formal cedar
#

anyone knows why the uv comes out like this?? its fine in blender but when i import to unreal its like this for some reason, anybody knows why ??

#

why isnt it smooth like others?

fierce tulip
#

you can try enabling "use accurate uv's" that could help, it could not help :/

formal cedar
#

where is that?

fierce tulip
#

its somewhere in the skel-mesh viewer, but i dont have ue4 open atm to screenshot

formal cedar
#

it was called full precision uv

#

i used it it got fixed

#

thanks

#

though this is weird i have imported many models this is the first time this happened :/

#

could it be its becuz the model is quads

fierce tulip
#

nahh, ue4 turns quads into tri's anyways
in some cases just changing how tri's are generated from quads can also help, but it sometimes happens yea

tawny helm
#

hey

#

anyone got low poly models similar to this?

untold cobalt
#

Hi, why is there such a problem, only this character looks like this everywhere?

torpid stone
#

just curious what sort of technology MetaHuman web app used? WebGL? React?

sage tree
#

So, you know how whenever you start a new project, there are a ton of plugins for mobile, and other shit you don't use that are on by default, and then there are things you want on by default but you have to enable every time? I figure out how to control it, its not hard but has to be re-done every time the engine/plugins get updated.
Navigate to your EngineVersion/Engine/Plugins directory, for each plugin find the .uproject and open it in a text editor, and just change the "EnabledByDefault" value to true or false and save it, if the plugin doesn't have the line just add it and it works fine.

For instance I never do mobile development so I turn all the mobile plugins off. I have a VR Headset, but I dont do vr development, so Steam/Oculus VR Get turned off. I always use GameplayAbilities so I default that to on, etc.

I bet it wouldn't be too hard to make a small applet that auto parse all these plugins and give you a simple option to set defaults, I really wish UE allowed us to configure new project defaults on it's own. This may all be known already but I've never seen anyone talk about it, and always found it annoying.

plush yew
#

Yea

sage tree
#

It will probably have to be all re-done every time the engine gets updated.

plush yew
#

Im using a marketplace template as my base cause migrating is a bitch

high harbor
#

I know it's probably the most stupid question someone may have ask... but why all these C++ folder are listed in my content browser out of nowhere ? and sorry, I've started to learn UE some weeks ago that's why i'm lost ๐Ÿ˜ฆ

#

Can't find a filter to turn on/off these folders on my content browser or just remove it lol

fierce tulip
#

content browser: view option > show engine content

#

(viewoptions is on the bottom right of the content browser)

high harbor
fierce tulip
#

sometimes if you select an actor and open the content browser, and that actor is in one of the hidden folders, itll auto-show them

high harbor
#

Ahh i see... probably because i've looked where the standard water material of UE is located, makes sense now

grand rune
#

Not sure if anybody asked this before, but I was wonder if it's possible to create ucas files

wild bear
#

Hi, can someone explain in deep how lightmass importance volume work. For example i placed it in big indoor scene where characters will walk. Someone said me that in production better place one big lmi volume coz if you place just close to character places light build will only build this parts in high quality, everything else will be like it was built in preview quality.

autumn grail
#

Hello, How to use "find player start" outside of the gamemode? or is there another function to get it?

wild bear
#

But from documentation i understand that it just give you control where more photons will bounce, but everything out of volumes will still be in good quality except it will have 1-2 bounces of indirect

#

And i control where volume lightmass will be more dense

fierce tulip
#

basically you want anything close by to be in the importance volume. things like skyboxes and far away (things you cant get close to) can be excluded since you wont see lighting/shadow detail up close.

wild bear
#

Yeah i placed everywhere where character can be

#

Walk or else

#

And where he can't get there is no impo volume

devout harbor
#

hello im trying to make a zombie horde game and i was wandering how could i make the zombies not colide with each other (im new to ue4)

desert verge
#

how to do print the current animation playing?

#

from an animation blueprint

#

I got it but do i really need to create an event for each animation?

#

lol

winter gale
light thunder
#

How do I desaturate a media texture?

sour wadi
#

I'm upgrading my project to 4.27 and having some weird issues, UNiagaraMeshRendererProperties::PostInitProperties() is attempting to use GEditor, somehow before GEditor is initialized? Anyway, I think I may be able to work aorudn this by making the suspect Niagara asset load a little later.

Is there a way I can force the editor to not load the last open map from a config file? I've looked around but google is insisting that I use the project settings.

sage tree
#

@sour wadi yeah set a default map to load.

sour wadi
#

Sure but how? I can't open the editor.

#

I'm not sure which config fiel it's in, or what the cvar is.

sage tree
#

should be in the ini files somewhere.

#

DefaultEngine.ini

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default

sour wadi
#

see, the issue is that that setting is not respected when the other setting to load the last opened map on startup is set to true

#

so, that cvar is what I'm looking for

#

but I've never changed it except via project settings

sage tree
#

Make a new project, migrate files to new projct?

sour wadi
#

It's a c++ project, on source cotnrol, with 2 years of history. That's a bit of a hack that's not worth it to avoid findign a cvar

sage tree
#

or go here Intermediate\Config\CoalescedSourceConfigs and check the Engine.ini

sour wadi
#

Hm, good guess but I've already cleared /saved/ during my attempts to find where this is stored

sage tree
#

well Intermediate is generated from your cpp so if you are just regenerating it from previous settings it will go to what it was.

#

not even sure if its in there.

sour wadi
#

just to make sure it wasn't soehow moved form somewhere else, I did just double check the whole folder for mentions of "Map" and the name of the map I had open

#

nothing

#

hm

#

mayeb this is actually a hard ref from somewhere else

sage tree
#

ah think I found it.
Engine/Config/ConsoleVariables.ini

#

add the cvar setting you want to that file, and it should apply at launch.

sour wadi
#

yep, or I can do that in my project inis or wherever else, but I do need to know what the cvar I'm looking for is named

sage tree
#

oh, that I have no clue.

sour wadi
#

I think this settign is set to true by default in c++ and that's why I can't find it anywhere

fathom rampart
#

Don't use raytracing - bake for ages
Use ray tracing - compile shaders for ages
is there a way out?

sour wadi
#

use fewer materials, mroe material instances

sage tree
#

@fathom rampart more powerful computer is your only option.

sour wadi
#

Avoid static switches when possible

#

and yeah

#

mroe CPU cores specifically helps enormously

sage tree
#

not trying to flex, but Im using a 5950x 16 physical cores, I dont really wait for much.

sour wadi
#

AMD 1950x here, bought specifically to alleviate this issue,. and big engine compiles lol

fathom rampart
#

Using i7-9700k i guess it's already a time for update

sage tree
#

@fathom rampart thats the issue with Intel, they dont think mutliple cores matter.

true ridge
#

Is there a GetHorizontalDotProductTo, but allows me to set a specific location/rotation rather than plugging in a whole actor?

#

Like if I wanted to set the target to an actor's socket rather than the actor's actual location?

red axle
#

Not sure if this is the correct channel, but im currently having a problem, where my paper 2d player is falling trough the floor, im new to UE4 so it might be a really dumb mistake

sour wadi
true ridge
sour wadi
#

Oh, sorry, the vectors you want are probably the actor's forward vectors

#

A ddot product measures how much of one vector is in anoter

#

so, (1,0,0) Dot (-1, 0, 0) would return -1 for example

#

because the second vector is containted -1 tiems in the first vector

#

or, (1, 0, 0) dot (0, 1, 0) would return 0, because the second vector is perpendicular to the first and thus not contained in it

torpid stone
#

can I export model from Meta Human web tool?

sage tree
#

No it has to go to UE first.

#

then export from UE.

gilded plinth
#

Hey all, quick general question: is there an industry term or phrase for talking about the flow of your game from first executing it, seeing cinematics possibly, then a welcome screen with options, then entering the actual game?

#

i'm blanking : /

#

some kind of "xyz flow"

plush yew
#

user experience? also known as UX but it mixes a bit with UI too

#

executing a software is pretty standard in computers, generally you click or press ENTER

#

cinematic is a whole study as you can get into the cinema rabbit hole

gilded plinth
#

Ya i'm not asking what these things are individually, but rather if I was writing an outline to describe the order of things a player is presented with in a game, what would the header for that outline be called?

#

UX is one option for sure but that word isn't game industry specific

#

similar to match flow when talking about an actual in game match experience

#

Maybe there is no particular standard word or phrase but that's why i'm asking : )

plush yew
#

oh well, 'story telling' can be esoteric inspiration for defining how you gave Player the first entrance on your game ๐Ÿ™‚

gilded plinth
#

i suppose "Flow Design/UX" might be the best i can do

plush yew
#

@gilded plinth you can take a look at CoG (conference on games) artciles to see if you find something closer to what you are looking!

#

there is a lot of things, they get together since 2009 or sooner...

#

and this podcast, that I am stuck at the first episodes (I tend to watch things in linear way), so may in some episode there is something about it too!

gilded plinth
#

thanks mucho

shrewd gyro
#

hey, bit of a noob question, but I'm not much for reading unreal's stacktrace. I keep getting very random crashes on my application with the following log:

#

Assertion failed: IsValid() [File:D:\RocketSync\4.25.0-13144385+++UE4+Release-4.25\Working\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890]

UE4Editor_Core
UE4Editor_Core
UE4Editor_LambdaBrowser!ULambdaWebBrowser::GetSource() [D:\build++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\LambdaBrowser\Source\LambdaBrowser\Private\LambdaWebBrowser.cpp:106]
UE4Editor_LambdaBrowser!ULambdaWebBrowser::execGetSource() [D:\build++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\LambdaBrowser\Intermediate\Build\Win64\UE4Editor\Inc\LambdaBrowser\LambdaWebBrowser.gen.cpp:257]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

#

am I right to think that the error is occuring in the library "lambdabrowser" since it is the last thing shown before the pointer error?

fervent maple
#

anyone know how can I activate triple buffering?

wild trench
#

Hello there noob here, can anybody help me , I wanted to use an children xml tag that is basically taking an jpg image from folder and then use it in my imagebox in ue4 . I am using the EasyXmlPlugin but I am not able to access the children xml tag .

red axle
#

Having some problems, my character is invisible when i click play, i can move around and everything but i don't see the player is self

desert verge
#

is your gamemode set correctly?

#

are you sure you're controlling the player rather than the camera?

neon magnet
#

Not getting a reply from audio channel so:
I've made a sound class, made my sound cues part of the sound class but my audio volume still doesn't occlude them
checked all the checkmarks, included all the classes (just one anyway)