#ue4-general

1 messages · Page 1055 of 1

modest swan
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How do I loop a aminmontage

spark cobalt
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Hello everyone! I’m looking at various VR IK body solutions available online, does anyone have any experience with these and could vouch for one in particular?

wise trail
#

Anyone hear about this uservision cheat? Does it work on any unreal engine version? It just seems like shooters wont be a thing ever again.

pliant junco
#

stupid question here but how can i deleate this selected boots?

stray ruin
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in blender

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or maybe put transparent material on it

pliant junco
stray ruin
fiery notch
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should unassign the boots so you have no boots on it

pliant junco
#

how can i change this fire's colour? I've done colour over life but it dun change

stray ruin
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in color over life "Out val" should change the color

shy moth
#

i'm having a weird problem with the landscape vis tool. its cutting out just fine, but when it does it changes the material of the landscape to something random. i'm pretty sure all the blends are set to weight and i've tried using the same material in mask mode, different materials, duped mats, etc. its driving me crazy. anyone have any ideas?

ionic temple
#

I'm having the same problem on Linux as well. Have you figured it out?

echo zealot
#

Should i get used to ue5?

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Will ue4 be old soon?

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Or can you stay on ue4 for some more years?

shy moth
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ive been using five and its great. lumen and nanite are awesome

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also megascan integration

cursive hazel
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Cheers! I found the part where it shows the waterfall. Could look better indeed. I'll have another look at the store 😉

bleak zealot
#

i want to make a camera for a 3rd person shooter game does anyone have idea how to do it or any tutorial ?

buoyant graniteBOT
#

:triangular_flag_on_post: ! Haru#0915 received strike 1. As a result, they were muted for 10 minutes.

harsh tiger
#

I've bought a plugin that allows you to access local files on your pc or oculus quest 2. The problem I'm having is it can't seem to find the videos file path on the quest 2. Any ideas why? From what I can see in sidequest it should be under \sdcard

dire coral
#

put the path to the folder or file you want manualy

harsh tiger
#

From the documentation for the plugin, you add all the drives to this array and it should load them up

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I do some looking around online and it seems to work on the quest 1. But it appears something has changed for quest 2, however it's not clear what it is

zealous magnet
#

Here's a general question: how would you guys implement a rotation control for the mirror dish? I thought a couple of ways, like holding down a button and then translating the mouse input to the mirror, but I'd be keen to know what the anticipated way of controlling such thing would be

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a mouse drag while holding down a button? Or pressing a button once to enter some sort of "rotation mode"?

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it's hard to think of a good concept for this 😄

burnt ether
#

Hey there! Can anyone give me a direction for doing "In-Game-Patches" ?
Like you start the game it checks for a new version and downloads it ?

glass berry
#

virtual textures (UDIMs) going nuts after transferring files to another PC

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do you guys know any fix for this?

charred leaf
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What have you tried so far? My first thought is to make sure all the filepaths are the same.

glass berry
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when i convert it to regular texture, then again back to VT it works, but I have to send it to a client need to make sure it works well for anyone

charred leaf
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hmm. I'm not sure I can be of much help. I'm a newb to unreal but my other thought is just to open up the final package on another computer and test it out.

twin folio
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Hello guys, I have a slight issue I'm facing with an unreal project. I downloaded this project from a tutorial to follow along, whenever I try to open this project it gets stuck at 45% on the loading screen and eventually crashes after sometime. The is first time this is happened to me and it's only with this one project.
Does anyone know what I can do to fix this?

granite drum
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Waiting helping

twin folio
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Nope, it just crashes eventually with a crash report screen

pliant junco
granite drum
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Show us the logs @twin folio

twin folio
twin folio
#

This is the tutorial I'm following, the teacher states that it's compatible with 4.26 in his download link https://youtu.be/3hmRN8bXMM0

In this video I will go into detail all the features of the Unreal Sensei AutoLandscape Material and how to properly use and customize the material.

https://www.unrealsensei.com/autolandscape

Signup for the Unreal Sensei Newsletter:
https://www.unrealsenseiacademy.com/signup

Link to the Unreal Masterclass:
https://www.unrealsenseiacademy.com/...

▶ Play video
wintry torrent
#

Nvm I figured it out its "Constrain Aspect Ratio"

rich oar
#

Random but:

Best laptop setup for Unreal Engine ? I am working from my Home PC and want something I can take with me when I travel. I've owned some over the top gaming rigs over the years and it was more than I needed. I need something with good FPS and compilation times

Any recommendations?

regal mulch
#

First recommendation: Use the right channel. #hardware

bleak zealot
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guys how to get the stream role ?

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can u answer me ? @regal mulch

rich oar
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Didn't even realize there was a channel for it...

forest holly
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Anyone gotten a megagrant for their own game?

glad arrow
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I am unable to use Google Play login to save user's data incase a player reinstall the game and want to start from where he left. Like saving the levels unlocked , characters unlocked, player level etc.. is there any way to save the data in the player's Google Play games account ?

wary wave
clever axle
#

Hi!
I'm trying to create a new controller and pawn and then have the player possess that.. How do I do that?
I tried this but it's not working: https://i.imgur.com/Ex4oqNB.png

lapis tulip
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app crashes randomly during play

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any idea what is the problem , i think its related to shaders but how can it figure it out its large map a lot of shaders

wary wave
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there is not enough information in that log, but it is definitely some kind of renderer issue

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my best guess is a serious bug causing memory to overrun the mapped space, but this could be either an Epic or an Apple problem

light thunder
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I had some media textures that I had working fine in an editor but they did not show up in a packaged build, can anyone advise?

manic flicker
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does anyone know how to stop foot sliding while trying to animate a character

timber minnow
#

Hi, does anyone here can help me with this issue :
i've created an open world in unreal using worldcompo , long story short, i spawn some foliage using the grasstype ( runtime foliage )
and in editor if i don't press build grassmap , the grass is floating in the air .
i have the same problem in build, and i can't rebuild grassmap in build

timber minnow
green cradle
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Hello, is there a way to invert the scene pan ?

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when i drag left i wanna go right

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I got it, dw

brittle plume
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But the off topic chat?

pliant junco
knotty summit
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Anyone using 4.27 here? I was going to ask if you can check Modular Gameplay Features has been added to the engine? Can’t check it out myself as I’m not able to access my computer.

upper bison
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With landscapes, is it for every 1k it equates to 1 km, or is it calculated in a different way?

pliant junco
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u can weight it manuelly

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u can pop into blender and weight paint it

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excatly u can manuelly weight it to the skeleton

thorn topaz
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Is it confirmed 4.27 is last release until ue5?

fierce tulip
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unless something weird happens, yes

prime willow
green cradle
#

Why does my skylight not have a gizmo?

wet grotto
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hello, does anyone know how to launch UE4 editor with DebugGame configuration outside of Visual Studio?

plush yew
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is there a way I can make a ribbon start small and get bigger?

prime willow
#

Yasssssss

pliant junco
#

Its actually lord drakkon

prime willow
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Vibe2 make him kick lord drakkon-dino

pliant junco
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does it look ike tommy to you?

prime willow
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oh nice

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it looks good

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just needs the morph animation

pliant junco
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does tis look like tommy to u lol?

prime willow
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sort of

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like older tommy with short hair or younger tommy

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yeah it does xD

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just has a wider nose

pliant junco
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Yea trying to fix tht in blender but undecided if i should stick with the beard or not lol

prime willow
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give him his goatee

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beard makes him look rapey and weathered

pliant junco
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Ok

charred leaf
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Last time I saw tommy he had long black and was clean shaven.

runic fern
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Guys im trying to Package for android i got this error

worldly rose
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I get the following crash every time I open a Blueprint, or a level that contains an instance of that Blueprint:

LogCore: Error: appError called: Assertion failed: Tag.Size == Loaded

Is there a way to fix this, or is my only option to revert from source control?

plush yew
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having a weird issue with having two viewports one overhead brush/grid mode while the other is the perspective. Trying to switch between them creates a weird lighting glitch

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Makes it extremely hard to work with

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4.26 btw

twin folio
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@granite drum @pliant junco hey guys, I got my problem resolved now : ) I had to rename the config file in my project to "config_old" to get it working

charred leaf
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I'm stumped on how I can make changes to my mesh's color persistant when I go back and change the skeletal mesh. Not sure if there is a way to compare the color of the two meshes and then keep which ever option then change the skeletal mesh accordingly.

knotty summit
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No, it is not. I was having static mesh references in my datatable and switched them to soft reference variables, but it still showed up in size map. To fix that, I had to remove everything in datatable and create them again

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So similar approach might solve your problem

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You’re welcome 🙃

sterile lichen
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if you have a Cast or any other reference to blueprint type it will be still hard reference for linker

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which is sometimes fine for blueprints that always loaded (game instance, game mode etc)

fair summit
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whats the difference between widget blueprint and editor utility widget

honest vale
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most likely the latter one only works in editor and not in a game

fair summit
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i was using editor utility widgets for my whole game

sterile lichen
fair summit
sterile lichen
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no

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it is an editor extension so it will not be present in game in any way

sterile lichen
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you can try reparent blueprint to UUSerWidget

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that will make it regular widget

fair summit
sterile lichen
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yes

fair summit
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i cant find it

sterile lichen
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just userwidget

fair summit
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still cant find it

sterile lichen
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well, rip

fair summit
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is there a way to make it manually

sterile lichen
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i think you can still copy the widget tree between two umg editor windows

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and blueprint nodes are copyable too

fair summit
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because I can find my usermade widgets

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wait

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i found userwidget

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nvm

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i hate my life

fair summit
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only 2d

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this will take ages

sterile lichen
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next time read before using 🙂

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just not abuse them too much just because of blueprint casts

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use native types instead

sterile lichen
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if you have only one player controller bp then with 99% chance it will be always loaded

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so it does not matter

fair summit
dusky slate
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So, can anyone explain how the Lightmal resolution works? is higher always better? what is a good number?

tawdry oasis
#

A lot of big words in this discord. Make a fella feel dumb

sterile lichen
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but has limitations

fair summit
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might aswell remake the whole game

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or just ditch it

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ill just try to package the game cause why not

tawdry oasis
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Don't sound so sad buddy

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I bet your game is great

fair summit
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not even privately for me

prime willow
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ok i has the silly question

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if i export a tail with bones to unreal

tawdry oasis
prime willow
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cant i make animations particularly for said tail and its bones regardless of morphs or not

fair summit
# tawdry oasis Why not?

i was making a 2d game for the past 2 months using editor utility widgets instead of normal widgets

prime willow
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i also ask because i have no idea how to animate components onto actors or what to even search to figure that out ;-;

fair summit
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and i accidentally found normal widgets

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and this made me wonder whats the use for editor utility widgets

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so i asked and turns out it wont work when the game is published

tawdry oasis
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Damn. That's pretty rough..but....I bet you could remake in one week since you know what you are doing now

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And have most the code.

fair summit
tawdry oasis
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Is a mistake..but, you learned a lot I bet

fair summit
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its the longest game i have been working on im now familiar with saving, variables, casting, sounds and way more

knotty summit
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Try to package your game more often, even you don’t make that kind of mistake too often, sometimes small things might not work in built projects so it’s always good to package and test your game

fierce tulip
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@prime willow please be patient. *points to #rules *

prime willow
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oh shoot sorry sorry

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ill delete it

south valley
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Im new to Unreal Engine with no blueprinting and Scripting experince. Im trying to make a 2d game. Can you please tell me how btw I got most assets I just need help for free.

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btw this isnt a copy and paste took so long to type it all

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when i was with another game engine (godot) my assets would clip when animating

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like a small part of the other frame will clip into the next one

maiden sundial
#

What was the default interval of the GC again ?

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I think it was somewhat between 30-60 seconds, but i'm not sure

hazy lake
#

GC being Garbage Collector @maiden sundial ?

maiden sundial
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Ye

hazy lake
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It's tunable in Project Settings

south valley
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hey\

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what version do i download?

shy nebula
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so I have an odd question. Not that im buying a faster SSD for UE4 but I am wondering if a much faster SSD would reduce compile times?

hazy lake
#

See Time Between Purging Pending Kill Objects

maiden sundial
south valley
#

what about the best doe

hazy lake
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The best is 4.27

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Unless you're in it for the memes, then 4.20 is objectively the best

south valley
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wdym da memes

wary wave
hazy lake
south valley
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im just trying to make a 2d platformer game

south valley
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but now

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it takes so longg to dwonload

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it said wiat for like 2 minutes

shy nebula
south valley
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engine symbols?

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UGH IT SAYS I NEED TO GET MORE SPACEEEE

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WHYY

hazy lake
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Welcome to game development

analog tusk
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dunno where else to post this, is there a way to make these dropdowns display something by default?

shy nebula
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I actually didnt know how to test that however Now that I think about it I could monitor that in windows cant I

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task manager

hazy lake
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I have over 12 TBs of hard drives in my current desktop, get used to running out of space

analog tusk
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i'll try it ty

south valley
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HAHAHAHA I REMOVED 3 GAMES FORI TT

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FINALLY

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14gb wtf

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well im getting a gaming in maybe 2 months so by then i might do it

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well im on a optiplex 5040

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ill make it work xd

tawdry oasis
shy nebula
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@plush yewok yeah it doesnt eat up my ssd usage. Perhaps I should learn how to use swarm and buy a compute pc

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lastly anyone else having flickering issues with UE4 4.26?

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Perhaps its my GPU IDK I just bought a 3080 and I THINK it has to due with that stupid ray tracing bs

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IDK how to disable it yet

south valley
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you need a gpu?

shy nebula
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ah

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OK I wasnt sure because it didnt do it with the 1080ti. At least I know my gpu isn't being fried

dire lantern
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Anyone know how to fix that?

fair summit
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i know how it works but im not that good at it

dire lantern
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Those pixels & halo-ish effects

south valley
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I NEED A GAMING PCC

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is a 1060 3gb good enough for unreal?

dire lantern
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I have 3090

south valley
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😮 ill send u my adress rn

shy nebula
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NAKO do you have a post process bias

south valley
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i try to make optomized 2d game

dire lantern
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post process bias on the cinema actor camera?

shy nebula
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im thinking probably like exposure, image effects, or DOF

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im leaning on DOF though

dire lantern
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yeah of course i have them

shy nebula
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try to process that image without DOF

dire lantern
#

@south valley

south valley
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what happened

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yo thats alot of ram

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does unreal engine have a watermark like unity does when you open up the game?

knotty summit
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No it doesn’t have such a thing

south valley
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LETYS GOO

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everytime i saw a game with a unity watermark I would delete the game

knotty summit
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You actually have to sign contract to use their logo in your game

south valley
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even when i was a kid at 5 years old

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im talking about the one

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where you start up the game

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and it says unity

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then the game

knotty summit
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Yes, you have to sign contract to use Unreal Engine logo

south valley
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Good

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Thank you for telling me

knotty summit
south valley
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like a warning

tawdry oasis
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lol

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its just a game 😉

south valley
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all of the ones i didnt unistall right away are trash

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complete garbo

tawdry oasis
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unity doesnt make a bad game..people make bad games

south valley
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and alot of ppl feel the same so i dont want people to t hink my game is garbo

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i know

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but all of the ones i saw

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are bad

tawdry oasis
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hearthstone is built on unity..is pretty good 😄

dusky slate
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does anyone know how to use lightmap resolution? what is a good number?

south valley
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im not saying they arent good games

south valley
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BRUHHH

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did u hear me the whollleee time?

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ofc unity is good as a engine

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its just something about the watermark when you load up

tawdry oasis
#

what you said implies that you delete games because you found oput they were made with unity..

south valley
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BRO

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I SAID BECAUSE IT STARTED

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WITH THE WATERMARKKK

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BRO

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CAN YOU READ?!?1?

tawdry oasis
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thats even more rediculous lol

south valley
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BRUHHHHH

tawdry oasis
#

i cant reAD all caps.. :S

south valley
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Then ignore me

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Ok nice

tawdry oasis
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yes, my child

south valley
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im 15

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so u better not be 14

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LOL

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nvm its a joke lol

tawdry oasis
light thunder
#

I'm having a trouble with decals flickering in the distance, can anyone advise, can I brute force some setting?

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I've confirmed it's not z fighting or anything

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looks just like it though and it's distance based (i'm assuming camera distance based technically)

primal tendon
#

So in unreal engine sequencer, I have many keys at a particular time (take example 005), how do I select all keys, because drag selecting all sounds like a pain to do everytime

light thunder
#

this appears in a packaged build and performs the same on another computer with different hardware

void merlin
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Looks like a texture issue. Possible z-fighting. Might want to make sure that the model where the crosswalk is isn't overlapping another model

light thunder
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no read above, it's not

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i've deleted everything other than the mesh the decal needs to draw on top of

feral sandal
#

👋

void merlin
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Ah sorry, missed that. So yeah. You're right. Definitely something to do with distance, and possibly lighting

light thunder
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I'm using dynamic lighting

void merlin
light thunder
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ah but yo uare right

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I looked at it in unlit and it goes away, so it's a lighting problem

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these decals are in the level, they are not blueprinted

autumn latch
#

hello guys

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what is soft?

dry moon
#

You can't use GPUCompute Sim with Mesh Render in Niagara?

autumn latch
light thunder
# autumn latch what is soft?

It means you haven't loaded that thing into memory yet but might - you use "resolve reference" to convert it to a normal reference -

void merlin
# light thunder these decals are in the level, they are not blueprinted

https://www.youtube.com/watch?v=FZl3CNpwRUk
Apparently you can turn decals into blueprints, which allow you to change the set fade screen size, which should change when it starts to fade, which MIGHT be your issue, as there's still flickering in unlit mode.

void merlin
light thunder
#

an example would be - you want to tell a Character BP to search for the nearest treasure, but you have different levels - so at begin play, you would say, "Find the special treasure" and you have made on your character blueprint an "Instance editable" SOFT reference - this lets you pick an object on a level that doesn't exist all the time

dry moon
#

@void merlin Unlucky, would be nice for Fish

light thunder
prime willow
void merlin
light thunder
#

no that flickering is just drawing - before I was getting flickering even if I wasn't moving

autumn latch
#

If I use "resolve reference", is memory kept too?

light thunder
#

yes, you are literally loading that asset into memory

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but it ALREADY exists perse

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if you load a level for example with objects you have used as soft references, they are loaded the moment the level is loaded

prime willow
#

so my furry race

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has functioning tails now

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idk how i forgot to do that for 8 months

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just gotta make armor for the android gundam race

light thunder
feral sandal
#

Good to know! Will take a read

light thunder
#

@plush yew can you take a look at this - I've been stuck on this stupid problem for over an hour - determining that this is NOT z fighting (i'm deleting everything underneath the decal except for one thing)

The problem seems to go away mostly when I am unlit - but I can't figure out how lighting affects a decal

I've also set the fade scree size to 0, which should mean it never fades

prime willow
#

if i wanted to slap my tail on a mesh would i use skeletal mesh component for that?

light thunder
#

thanks anyway I appreciate it

prime willow
light thunder
prime willow
#

and ill be able to add breast physiques to it right?

light thunder
#

sorry, NOT socket, a bone

prime willow
#

wait i want something called tail socket?

light thunder
#

no I mispoke

prime willow
#

o-o

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yes

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i want to put floppy meat powers on the tail

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so when the beast race flips and floops and lunges

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itll fly and whoosh around xD

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would i start with skeletal mesh for that?

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also if any of you guys know

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you know those really amazing 3d artists who have their models wiggle and jiggle when they move, like their tummy shakes a bit their legs swish back and forth those guys

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can i do that with soft body physiques in unreal to my models? o.o

light thunder
#

You need to also learn how the skeletal system works

prime willow
#

oops sorry xD

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ah i see so i need to learn skeletal mesh stuff to learn how to do that to different parts of the body at runtime o.o

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no no nno sorry i just wanna learn what the heck i have to search to go learn how

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well my mesh runs walks ive retargeted animations and im working on state machines too atm >:3

obsidian nimbus
#

most games use baked physics for jiggle

prime willow
#

however i still cant figure out how to add ik's to his arms in specific

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i might have to add ignore bones or sumfin so it works like his legs do

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okie so skeletal mesh, baked psyiques and components

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thanksies guys ill go look into it

autumn latch
#

@light thunder sorry for ping, Can you explain the difference between them?

light thunder
#

I don't care if you ping me, I just might not answer it but I appreciate you trying to be polite - As far as I can tell, those should do nearly the same thing, the cast is the only difference

#

are they behaving differently for you?

#

I haven't watched it but this video seems exactly what you are after - https://www.youtube.com/watch?v=K0ENnLV19Cw

This week Christian Allen will provide an overview of Hard & Soft Object references in Blueprints, why the differences are important to know about, and how you can utilize Soft Object references in your project to help with memory management.

Watch Inside Unreal live at twitch.tv/unrealengine, Thursdays @ 2PM ET

DISCUSSION THREAD
https://forum...

▶ Play video
autumn latch
autumn latch
# autumn latch

In this photo, I am using the resolve soft reference, does it also load it into memory here?

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I was wondering the difference between them.

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do they mean the same?

light thunder
#

probably

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watch that video though

light thunder
#

or at least fast forward and try to find where it talks about memory

autumn latch
#

I'll check it out now, thank you for everything.

plush yew
#

how do i change the size of a particle emitter so it starts small and gets bigger?

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I've tried a lot

knotty summit
autumn latch
prime willow
feral sandal
#

Which was really cool but not helpful

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Anyways. I'm going to go watch that now 😅

crimson peak
#

Having a fade out error in the log, but the fade out is working still. Very odd

cloud stone
#

What is wwise and what’s the purpose of it? Is there any benefit to pairing it with unreal? The website isn’t clear about this

prime willow
#

state machines are weird

crimson peak
#

Fixed

prime willow
#

I GET IT

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that's why people have start and end animations

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so they can force forge a blendspace between state machines

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holy cow you nerds are insanely smart xD

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oh thats cool

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you can have a state machine start from any 1 and connect to as many as possible

vocal sorrel
#

Hi there, is anyone familiar with exporting Twinmotion scenes into Unreal Engine 4?

plush yew
#

What if I use two animations at the same time? I mean if I play a reload animation via character blueprint When an animation is playing in animbp. What will happen? Will character bp ignore animbp or will they blend?

peak ridge
#

guys how can i change focus range? This is not the case in the standard camera settings. I need to expand the area that is in focus without changing the aperture. I want to add parameters near focus and far focus. How to do it?

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didnt find tutorial

outer phoenix
#

I can't get access to this node

subtle hedge
# peak ridge guys how can i change focus range? This is not the case in the standard camera s...

I'm only a beginner but I ran across this video and it seems like it could have some good technical info for you. At around 8 minutes he has a good breakdown of focus https://youtu.be/doUDJFKLyZs

Cinematic. That look we all want. That look that is prized and hard to get. But is it really? I'll be showing you a few things that can really give your shots a more filmic feel. It's a lot easier than you might think! You don't necessarily need any fancy #raytracing effects, or the latest RTX Graphics Cards from Nvidia to get a nice, cinematic ...

▶ Play video
outer phoenix
#

Take recorder is enabled

rough kraken
#

Ok, so I have a component. If I want data from a custom class i wrote in C++ to show up in "Details" what do i do to make that info show up? I thought "UPROPERTY(BlueprintReadWrite)" was all i needed

#

IE I have these params

#

i would like them to show up under details here

#

im assuming its the "UClass()" part i need to modify

unborn wolf
rough kraken
#

kk lemme try... see that term made me think it would appear in ANY details window ever

#

which sounded like a bad idea

#

yeah that is what i am reading... so far no dice, but i will continue reading

hidden sparrow
#

Hey, what is the best way to check if many conditions are met? For example I want the door to let me through only when i clicked all 5 button before. I could do this with booleans, but I think it is not the best way to do this?

rough kraken
#

got it 🙂 thanks for the help (I needed to add "EditAnywhere" to some different places... heirarchies)

manic flicker
#

Hey Any tips on how to stop my character sliding when moving ive set up the animations its just sometimes it moves as intended and sometimes it slides

prime willow
#

If i wanted to have two different types of damage

#

criticallly hit and normal state hurt state or been attacked which have different animations and effects

#

would make them state machines be best ;-;

#

or just blueprint setups for the standard hurt state

#

actually nvm

#

making them a blueprint under hurt state would probably be best as the animations will blend proper from critical hit to hurt

bronze wing
#

When ever i press any of my movement controls (WASD) it moves me backwards. Does anyone know whats happening?

thick herald
#

Yup, you're moving backwards 😄

bronze wing
#

😑

bronze wing
plush yew
bronze wing
#

unfortunately not. that would be a way easier thing to fix

stray ruin
#

probably check the input keys in your character blueprint

bronze wing
#

those are all set correctly

thick herald
#

If you share a screenshot of your projects input mappings, and the blueprint that's dealing with them we might be able to help more 🙂

bronze wing
#

@thick herald im using the same nodes as the template first person character

thick herald
#

Okays, and the input mappings in Project Settings?

bronze wing
#

all the same

thick herald
#

Hmm, odd indeed. Have you checked to see if anything like a controller is lying on something moving a stick or that kind of thing? Looks to be set up right, if there isn't any other input perhaps restarting the project, or a bug.. I'm at a loss otherwise - sorry 🤔

bronze wing
#

no prob. thanks for the help

stray ruin
#

I think your movement input is wrong

#

@bronze wing

sharp crest
#

naming be like

bronze wing
#

@stray ruin didnt work

#

@stray ruin i hooked it up correctly but still no

#

when i shift it also locks the shift

stray ruin
#

something weird is going on then like you are in the wrong blueprint or its being overriding somewhere like gamemode or controller

#

hard 2 say

bronze wing
#

ok well ill look some more i guess then

rough kraken
#

do you know why i would have two of this class? is it because I have the C++ class and a blueprint made from it?

sharp crest
rough kraken
#

ty ty

sharp crest
#

hey do u get on these featured screenshots/weekly spotlights?

worn granite
#

I never have, but once a project who stole my work did

sharp crest
#

rip

#

shouldve screamed at epic

worn granite
#

Didn't matter

sharp crest
#

sry :/

worn granite
#

It's fine, work at a real studio now. Haven't been ripped off in years

sharp crest
south valley
#

are uhhh

#

blueprints easy to learn?

#

i dont know if to code or to blueprint

#

i never done either

coarse apex
#

hello newbie question, I have a human character mesh with a rigged with a skeleton and another human mesh very similar to the already rigged mesh but not, is it possible to easily rig that meh to the others skeleton? Any plugins are ok (even paid idc) but either way any advice would be great, thank you!

worn granite
#

it's still OOP.

#

You're still using UE

south valley
#

yessir

#

im not using it though im downloading it overnight

#

since my pc slow af

#

cant wait to get my 1060 rig

worn granite
#

I meant BP vs C++

south valley
#

im on a fucking optiplx

#

oh c++

#

i would like to learn that

worn granite
#

I would pick up the Udemy course (I think there's actually one for C++ and one for BP) that is supposed to be good.

south valley
#

ok ty

worn granite
#

But only after exhausting Unreal Online Learning

south valley
#

but should i pick

#

bp or c++

#

?

#

i want to do both

#

but idk which one to start with

#

people say bp is 2x faster than coding

#

but then some people say coding is good for alot of things bp virtually cant do

worn granite
#

try both

#

use them both

worn granite
south valley
#

like how fast u can get it done i mena

worn granite
#

People suggest using BP first, especially if you don't have a coding background

south valley
#

and wtf does it take so long for it to download

#

its been saying waiting for a long time now

#

im going to loose it

#

im just going to go to bed

#

and TY SO MUCH you dont know how much you helped me

#

I was getting confused on what to do and stressing out on it

#

like the same thing with picking engines

#

but i chose unreal and im sticking to it

#

🙂

#

good night :mmon

#

epic fail

#

🌝

prime willow
rough kraken
#

anyopne know why this text is showing up as placeholder text, instead of the text i input?

#

wait i think i see

#

yeah nvm. Font family somehow became empty

stuck scarab
#

https://forums.unrealengine.com/t/spawning-resources-like-ore-patches-from-factorio-alternatives-to-perlin-noise-sought/247185
Input appreciated. Looking for better ideas to spawn resource patches like in Factorio

prime willow
#

is there a possible problem with linking a state machine to 3 or more other state machines that they shuld be able to translate into via inputs or lack of inputs?

#

or should you only link from roots to first extensions

twin folio
#

hey guys, does anyone know why my gizmo is not showing for my exponential height fog?

#

wait a minute, as a matter of fact none of my gizmos are showing up. Weird

chilly schooner
#

I've got a spline road that I want to prevent players from walking off of. I'm assuming I want to use blocking volumes around the edge everywhere, but is there a better way than adding these manually? Can I make some sort of custom physics mesh around my spline's static mesh?

stuck linden
#

does anyone know why its returning false

rough kraken
#

im no pro yet, but i don't think even if i was, from that pick i couldn't say XD

#

dumb noob question! why is this directory empty, but if i check it for references i get this

stark gyro
#

the lighting is really dark and idk why

#

any ideas?

#

its light everywhere but the character is dark not light

rough kraken
#

not perfectly sure, but it looks like you have some light options OFF in your output window

#

that is from your output window right?

prime willow
#

im realzing that through the state machine system

#

i can have incredibly flexible and fluent transitions between actions if you set it up right

#

itll look like spghetti tho xD

desert flume
#

Im brand new to unreal engine. Can you create characters in blender to use in an unreal engine project?

plush yew
#

Most definitely yes.

rough kraken
#

yes, look up porting

#

i dont know much except to say "yes"

desert flume
#

Awesome thanks for the help

burnt marsh
#

I've experienced some odd behavior in the provided top-down template. In the editor it works as expected, but in the Mobile Preview the actor, well, acts dumb.
Instead of walking around the cube he is walking against it, sliding left or right until he might be able to pass... or not. What's the issue here?

In more detail... In editor point and click can navigate a maze, however, on mobile he just bumps into a wall and gets stuck.

#

I am suspecting that the nav mesh differs on mobile, probably being super low res, since you can't pass passages that you could pass through in Editor when moving the cubes too close.

#

Not sure how to circumvent this, to have identical behavior in Editor as on mobile

gray basalt
#

Is it ok to handle all links between C++/BP in assets stored in game instance ?

azure nimbus
#

@stuck linden well clearly your online sub system function is returning false... add a breakpoint and step through it

exotic plover
#

Hey there good people, I was wondering if someone here can give me some advice or insight on Unreal Chaos destruction. I have heard it is buggy, but when i was using it with a VR game i implemented some blueprint nodes and after every game preview in the editor it would crash my computer after i closed the game preview window, Is this related to chaos or is this a blueprint thing?

exotic plover
#

Though it costs a fair bit.

prime willow
#

is there a node for splitting your blueprint across twice

#

like row one will fire as row 2 fires

#

like branch

pliant junco
prime willow
#

but not only on fail

#

oh sequence?

pliant junco
#

so u want 2 falses?

prime willow
#

2 trues

#

going off at once

#

with different stuff on each route

pliant junco
#

im not sure for this but i think, u can add a sequence node to true in branch. correct me if im wrong

desert flume
brittle plume
#

Hi!!!

fierce spade
#

hello! I need help! I don't know anything about blueprint, I want to know that how can I link the location of pointlight (or spotlight) in the scene to the Angle of Skylight. please help! thank you a lot!

#

I don't know what to do now 😭

brittle plume
#

I think it's the right chat

fierce spade
#

ahh thanks!

red pond
#

guys, I've got two graphics cards from two manufacturers (AMD and Nvidia), how can I clearly and explicitly communicate to Unreal Engine to use only AMD card or only Nvidia card?

sterile lichen
plush yew
#

i keep getting this error when exporting my mesh
Imported bone transform is different from original. Please check Output Log to see detail of error.
i did do some research but nothing was helpful on it i know its probably a stupid question but how would i go about getting rid of this error? the only helpful or barely helpful thing i have found was its a error that isnt to much to worry about but i still would like to fix it just in case

#

i am a little knew to exporting a custom rigged mesh so i have no idea what i am doing i did try a while ago but just scrapped it because i had no idea what i was doing

astral phoenix
honest vale
#

hard to say anything without seeing what tool you have enabled

#

but my guess is you have some landscape component specific tool enabled

green cradle
#

Why can i not open my project??? O.op

#

Its corrupt?

#

i see it here, but it gives me an error when i try to open it

drifting elbow
#

it basically says what's the issue: you don't have an app association between uproject files and Unreal. It's a windows thing

#

opening from launcher should work, btw (double click the icon in the launcher)

green cradle
#

theone i took the screenshot of? the error comes up if i double click it

drifting elbow
#

do you have UE5.0EA installed?

green cradle
#

if i open the engine instead of the project, my recent projects are blank

#

Yea, ii started using it yesterday

#

And i saved it all before i closed it

drifting elbow
#

well, there are some known issues with project visibility and UE5.0

green cradle
#

So theres no way to retrieve my project?

modest trench
#

I wonder what occurs if you open the file with Engine\Binaries\Win64\UnrealEditor.exe using Open With?

#

ue actually uses a list of engine installations somewhere in the registry afaik

#

I'm not entirely sure what the default "open this" thing for .uprojects actually is

green cradle
#

Opening it now

modest trench
#

if that worked try setting it as the default

#

hopefully it works with engine version associations for when you inevitably have 3 different engine versions ¯_(ツ)_/¯

green cradle
#

yep, that works perfectly, i just cant open the project through the epic launcher 😛

#

Thank you

brittle sedge
#

how can I make a slippery/ice effect?

modest trench
#

the issue has a decent chance of happening to older versions and there might be a better solution

#

there's the real answer

green cradle
#

Looks like i dont have that UnrealSelector at all

modest trench
#

it might also be inside your engine binaries UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UnrealVersionSelector.exe

burnt marsh
#

Why is it that in the top-down template the character can perfectly navigate a maze on his own point and click in the editor, while on mobile preview he's just running straight into a wall?

stuck linden
#

my packaged game doesnt start because of this

#

anyone has any idea how to fix it?

green cradle
#

thank you @modest trench! Worked like a charm

burnt marsh
stuck linden
#

does anyone ahve any idea what plugin is this

burnt marsh
#

since the cubes have collision, and the navmesh prohibits navigation in areas that are invisible (based on the editor's exclusion) navigating is almost impossible in mobile preview

green cradle
#

is it normal for my terrain sculping to stop X distance away from water?

astral phoenix
sacred spade
#

hello is theres a single tutorial on how to make the mobile game drag and pan camera for unreal engine?

green coral
#

o/ waht would be best gpu for ue5? 3060/70 or amd 6700xt?

#

I can not find much about it other than amd still has like half of raytracing performance

south valley
#

I FINALLY GOT UNREAL ENGINE

#

FINALLY

#

IT TOOK OVER NIGHT

#

AND WHEN I WOKE UP IT SAID 50% I THOUGHT I WAS A GONER

#

BUT THEN.. THEN

#

IT RANDOMLY BECAME 100%

cunning edge
#

whenever I upload a fbx why it says fbx not smooth

#

can anyone can help

formal cedar
#

dose it lets you import it?

#

if yes then its fine

south valley
#

How do i delete a project

manic flicker
#

I have very basic coding experience (High school computer science lessons) Do you think I should try to learn c++ or stick with blueprints I want to know which one would be more beneficial in the future instead of trying to learn both at the same time

fierce tulip
#

depends on the person using them.
getting to know blueprints helps you understand the cpp part of it.
can always move to cpp once you have a better understanding of blueprints and want to expand upon them.

stuck linden
#

does anyone know if theres no way of installing this on unreal engine 5?

queen river
#

any unreal engine wizards in here i need some help pls (i posted my problem in #animation )

green cradle
#

Hello. i started a blank project and made my world. is it possible to somehow get the car from the car demo and put it into my project?

#

first time unreal user

stuck linden
green cradle
#

Huh?

stuck linden
green cradle
#

Do i have to make a project to get that? im not understanding

#

im brand spanking new

thick herald
#

Which car demo are you referring to?

green cradle
#

erm

#

gimmie a sec

#

this, i just want the car and the controller from it i guess

#

Just so i can drive around my level

thick herald
#

Yup, you can add that. Give me a mo and I'll screenshot the place to add it.

green cradle
#

Sure, thank you 🙂

south valley
#

I got a vertical sprite sheet and unreal thinks its horizontal
how do i fix this?

#

PLSSH ELLPPP

thick herald
# green cradle Sure, thank you 🙂

Ugh, it's taking too long to boot up, here's a video 🙂 https://youtu.be/wGHU_RhxV44?t=17

Full UE4 Quick Tip Playlist: https://www.youtube.com/playlist?list=PL_c7yiTIRI8rPQfsNytgjgJh-bssWUczX

How to add "Starter Content" or a "Game Template" into an existing project or an empty projects.

WoLD UE4 Tutorials List: https://www.worldofleveldesign.com/categories/cat-ue4.php
WoLD Twitter: https://twitter.com/GameLevelDesign
WoLD Instagr...

▶ Play video
south valley
#

hel;ppp0pp

#

im dyinggggg

#

and i cant get up

thick herald
#

<@&213101288538374145>

#

spam

fierce tulip
#

@south valley please behave, and read the #rules a bit. thanks

south valley
#

bruh

#

all i need is help

#

🤦‍♂️

fierce tulip
#

yes, but you also need to followthe #rules or you wont be getting much help.

green cradle
#

@thick herald ?

#

all the blue prints are erroring? O,o

spare kernel
#

@south valley no one here is required to help you, people help you because they want to help. Just be patient. If no one replies, reconsider the question and ask again in a few hours.

cyan bronze
#

Any setting i could use to make the niagara system to update faster and earlier. The particle starts from my muzzle socket witch is on tip of my barrel. Can i make it so that i can actually SEE it start from the tip of the barrel

south valley
#

oh lol ur a mod

green cradle
#

it doesnt make sense, i change the gamemode to the ADV Vehicle controller but when i press play, it just does nothing

#

Could anyone assist me? 😭

south valley
#

I FINALLY GOT IT

#

THANK YOU LORD

#

AMEN

#

ALL OF YOU PRAY THAT U WOKE UP THIS MORNING

green cradle
#

I had a blank project, i made my gameworld. I've now imported the ADV car demo from the starter content, changed my gamemode to the car... But nothing happens

#

If you need a video of whats happening, i can get that gladly

full gale
grim ore
#

@green cradle"nothing happens" isnt very helpful to figure it out. And your assuming the car game mode is what is spawning in that vehicle in that template.

#

did you check to see what default pawn that custom game mode uses? did you check out how the sample map with the template is controlling the car?

green cradle
#

I have no idea what any of that means, im brand new

#

i've watched many tutorials

#

they import the asset. change gamemode in project settings, press play. and it works

#

Mine does not

idle summit
#

Greetings all!

idle summit
#

What template is this from by chance?

#

I'm still also new and learning but I would be happy to take a peek for ya

green cradle
#

its a blank project i made today. and i just imported the vehicle template and trying to make it work

green cradle
idle summit
#

It doesn't look like there is a default pawn set in there, does it give you any options for setting that by chance?

#

Not sure on if this would utilize that or not being the type of game it is

green cradle
#

where would i find that?

idle summit
#

it would be in the maps and mode settings page where you went before

#

right under game mode I believe

green cradle
idle summit
#

anything selectable for default pawn class?

green cradle
idle summit
#

Sometimes with these you just gotta fiddle around with them until you can make them work i've found lol, but I also like picking stuff apart and messing with stuff 😬

heavy wadi
#

does ANYONE have a fix for the HISM crash in 4.26?

green cradle
#

With default pawn, im not longer inside the meshes, But still nothing really happens

heavy wadi
#

it will go away if you force DX12

#

but in DX11 it crashes randomly on load

grim ore
#

@green cradleso when you say you watched many tutorial and this is what they did? is that for THIS EXACT TEMPLATE PACK or in general? because..

green cradle
#

they used the 3rd person and 1st person content pack

grim ore
#

yep, those are not the same

green cradle
#

it will be the same

idle summit
#

ah

grim ore
#

the fact it says NONE for the pawn is why its not spawning in anything... its spawning in NONE

#

you cant assume 1:1 when programming if its not identical

green cradle
#

theres no vehicle pawn though..

grim ore
#

so I mentioned did you load up the example map and see how they are doing it?

green cradle
#

I'll try it now

grim ore
#

they are using what most of the other example templates do, a manually set up auto possessed pawn already in the level

idle summit
#

I'm so happy, I finally have a computer that I'm going to be able to dive into UE with again =x

#

If you ever want to convince your wife you need to spend the money to buy a better computer just try loading UE on a Microsoft Surface tablet 😂

green cradle
idle summit
#

controls set?

grim ore
#

if you added the template pack, it should have added the controls. your going to have to check

green cradle
#

took 5 Play presses to make it work

#

Ah. it seems i need to install the chaos vehicle plugin

grim ore
#

if your using 5, its possible. You shouldnt be learning on 5

green cradle
#

Hallelujah

#

I am using 5

#

Now i need to add colliders to my objects

rich oar
#

Don't mean to be redundant but I didn't know where this post belongs.


So I'm working on an FPS character controller from scratch and have a few questions:

For debugging, I moved the characters mesh and camera/etc back so that I could see the capsule component in game.

Question 1: is there a way to use a debug type of capsule component to show the same result instead of actually having to move the character mesh and camera back away from the capsule component ? You obviously cannot move the capsule component forward by itself because it's the root.

Question 2:
is there a way to make the adjustment of CapsuleHeightSize not affect the actual position of the child actors ? The way I am getting around this currently is by adding the difference to the body and camera spring arm. Because of this.... When I am using VInterpTo:: to smooth the crouch function, it causes it to snap... Obviously because of the setting of relative position adjustment upon reducing capsule height size...

I'd appreciate any help I can get.

winter gale
atomic marten
#

So I've made a trigger in UE but for some reason the "OnActorBeginOverlap" doesn't trigger when I use a ball I've made but it does trigger when my character walks through it. Am I missing something here?

grand oyster
#

so im making a game about super speed and im not sure how to stop my character from sliding when i stop also how to i make my character always face the way my camera is facing

autumn bluff
vestal anchor
#

Is there anyway of seeing what assets are taking a long time to load? Or just in general see what order the engine is loading up assets, both in editor and packaged projects

runic fern
#

Hello Guys I'm trying to package APK with 4.26 since 3 days not working

#

i have this error now

grim ore
#

@rich oarthere are "Draw Debug" nodes that you can use to visualize an object like a capsule, or you can turn on the visualize collision option to see your actual collision.

#

@runic fernyour error is above that

runic fern
#

i will send the log

rich oar
#

I do have the capsule collision visible in game, it's the fact that I'm having to move the mesh and camera at an offdet to see it. That's what's messing it up. I'll look into Draw Debug

#

Thanks

runic fern
#

not this xD

#

ok now this is the whole log

#

first red error was this Mathew

java.lang.NoClassDefFoundError: Could not initialize class org.codehaus.groovy.vmplugin.v7.Java7
grim ore
#

yep that looks like the issue and there are a few references on the internet to why

runic fern
#

what do i need to reinstall jdk or gradle i installed the SDK and NDK about 150 times since 3 days 😄

grim ore
runic fern
#

yes i found that im using the latest version of SDK and NDK so i reinstalled the android studio 3.5.3 to get the recommended version

grim ore
#

latest version might not be the right one is the issue

runic fern
#

i will check the JDK and see

grim ore
#

I dunno, I do know that post has version info and what they did to get it to work on .26

wintry torrent
#

Hey guys any recommendations for udemy course

charred leaf
#

@wintry torrent Do you have any experience programming?

wintry torrent
#

Yes

#

For gaming though I kinda like blueprint

#

it was fun when i was messing with it

#

@charred leaf im looking at 2 courses right now i am not sure how they are

grim ore
#

why not use the free courses that epic provides?

charred leaf
#

@wintry torrent I was trying to find a course for you on youtube that is called 1st hour with unreal engine or something to that effect that was good. Honestly if you already have programming experience you probably just need to familiarize yourself with creating 3d objects and manipulating them.

#

I think the one I was looking for was one that Epic made. Not sure if it still exists.

wintry torrent
#

Oh ok I was just wondering because they were on sale. I have been using Unreal Engine 5 pass couple days too

charred leaf
#

Mathew is right though, you're better off just using Epic's tutorials and then messing around with the engine.

plush yew
#

hello everyone I have a problem importing with an fbx file why it does not want to open on unreal because I have a bug at 80% wtf

wintry torrent
#

Thx @charred leaf @grim ore

grim ore
#

wtf indeed, wtf indeed

void crater
#

Hi everyone, so I'm having a weird specific issue with importing animations in UE4 and assigning it to different models, I made a video about it, can anyone just spare 6 minutes and give it a watch? See if anyone can help me with this?

Link:
https://www.youtube.com/watch?v=OMOJo0acX0w

I didn't know how else to explain this issue other than to shoot a video about it. Thanks for taking the time to watch this, if you know how to fix this please let me know.

I'm using Cascadeur for the animation itself, the assets from the UE4 Marketplace are Knight Errant and Knight Man. I forgot to showcase how it looks like with the Character...

▶ Play video
grim ore
#

@plush yewso you have a problem, but we dont have enough info to help out on your problem. Was it just to complain or did you want help?

charred leaf
#

I'm going to hang out in the lounge if anyone is interested in chatting while they work on stuff. It would be good to meet others also doing this.

hard pilot
#

hi, i need help with unreal engine, i wanted to ask a question about lighting?

#

what channel should i post my question in?

charred leaf
#

This one is fine I think.

#

What's your question?

plush yew
#

the two

hard pilot
#

i would like viewport unlit to be the shading in my final game

#

how can i do so?

#

i know theres a way to do it with the command prompt but it's only temporary

#

i tried

#

they just become black

sterile lichen
hard pilot
#

?

#

what should i do now ><

#

ohh

#

ok

#

omg perfect!

#

it worked!

#

thank you so much

runic fern
#

but this one still

 
UATHelper: Packaging (Android (ETC2)):   FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ETC2)):   
UATHelper: Packaging (Android (ETC2)):   * What went wrong:
UATHelper: Packaging (Android (ETC2)):   Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'.
UATHelper: Packaging (Android (ETC2)):   > Installed Build Tools revision 31.0.0 is corrupted. Remove and install again using the SDK Manager.
UATHelper: Packaging (Android (ETC2)):   
UATHelper: Packaging (Android (ETC2)):   * Try:
UATHelper: Packaging (Android (ETC2)):   Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UATHelper: Packaging (Android (ETC2)):   
UATHelper: Packaging (Android (ETC2)):   * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (ETC2)):   
UATHelper: Packaging (Android (ETC2)):   BUILD FAILED in 9s
UATHelper: Packaging (Android (ETC2)):   ERROR: cmd.exe failed with args /c "D:\Ue4Project\Virtualmall\Intermediate\Android\armv7\gradle\rungradle.bat" :app:assembleDebug
PackagingResults: Error: cmd.exe failed with args /c "D:\Ue4Project\Virtualmall\Intermediate\Android\armv7\gradle\rungradle.bat" :app:assembleDebug
UATHelper: Packaging (Android (ETC2)): Took 13.7866002s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool failed. See log for more details. (C:\Users\abood\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UE4+4.26+UE_4.26\UBT-Virtualmall-Android-Development.txt)
UATHelper: Packaging (Android (ETC2)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error
sterile lichen
#

a text version of blueprints would be much nicer

#

not to the point of old UnrealScript

#

but still, blueprints are literaly hell to write anything complex. a simple game mode logic covers three screens in both directions

stuck linden
#

does anyone know why my buttons have this weird border around them?

sterile lichen
#

button outline ?

stuck linden
sterile lichen
#

i think it is border settings or somewhere there #umg

grand oyster
#

making a game about super speed and im not sure how to stop my character from sliding when i stop also how to i make my character always face the way my camera is facing

plush yew
#

I need to go up on the stairs so I wanted to know how to do it thank you ^^

#

PLEASEEEE

runic fern
#

Create coillision for the stair

shell tide
# plush yew

Hey, looks like you just need a collision for your mesh. it's very simple to solve. you just need to model a ramp. following the proportions of the stairs. You can do it on Unreal or an external 3d package, like maya or 3ds max

plush yew
#

ok

shell tide
#

did you model the stairs at an external 3d package or did you get a pre made stairs in unreal?

winter gate
winter gate
glacial lake
#

hello, is anybody out there today

#

where should i be talking at???

#

oh no.....

winter gate
#

We’re all bots here it’s just you.

glacial lake
#

lol

#

i have a really good question

#

I've been working on my character for the unreal from blender. do anybody have any tips about eyelashes

#

come on bots

burnt marsh
#

haven't had any luck today either

#

still sitting on an issue with "dynamic" navmesh in builds, where it generates a completely different one than my procedurally generated level.

#

in editor it just works like a charm, but that's it.

glacial lake
#

wow

#

and this is where we talk?

burnt marsh
#

yeah, no help from bots 😄

glacial lake
#

then I'm going back to twitch

#

lol

#

...

hidden sparrow
#

🤖 Beep Boop, Question too hard

glacial lake
#

lol

#

what!?

grim ore
#

well your asking a specific question in the general channel, try #graphics since your asking about graphics

glacial lake
#

so nobody draw faces

grim ore
#

and no, nobody draws faces we all use Metahumans now

glacial lake
#

oh no

#

i am the last one

burnt marsh
#

Mathew, you are a legend, I watched so many tutorials of yours

#

Do you have any clue what this could be caused by?

#

the navmesh in builds, not in the editor - there it's just fine - uses a differently generated level than the shown level.

#

I thought the dynamic setting was supposed to be... well, dynamic

grim ore
#

i dont, I have not used procedural generation much. your log might point out something weird but yeah dynamic should be dynamic if the objects are correct

winter gate
#

I have a similar issue with the game doing funky stuff in standalone vs PIE it has something to do with the order of things being loaded is different in a build vs play in editor.

burnt marsh
#

I found issues regarding this for 4.23 as well on the forums, so I don't know if it's a bug

grim ore
#

from my testing if your floor is blank with a normal nav mesh then you introduce obstacles it should generate around them, it looks like its generating but with the wrong settings. Since this is procedural are you sure your meshes collisions are correct?

burnt marsh
#

yes, in the editor it works like a charm

#

it's just the builds, PC, Mobile, doesn't matter

hidden sparrow
#

Hey, I have an animation in blueprint that changes the image tint to red and then sets the opacity to 0. Is there a way so I can have only 1 animation and then change the picture that is animated? Or do I have to have animation for each image?

grim ore
#

maybe start introducing delays to randomly test stuff. like load your world with no generation and see if its fine. then wait a few seconds and generate 1 item and see what happens.

burnt marsh
#

thanks, I'll try that one

grim ore
#

its just weird since it has something it is using for its generation, it doesnt look like the meshes but maybe it is just offset

#

@hidden sparrowif your using the UMG animation system, you probably have to have 1 animation per image since those are tied into the properties on that widget. If you do it by hand, you can probably just swap in the target for those blueprint nodes in code

burnt marsh
#

Also, one issue I see with generated levels is the dynamic lighting for mobile, that's gonna be something to watch out for

grim ore
#

yep, without lightmaps your going to have fun

burnt marsh
#

I already had to fake ortho because there are some shadow issues, so I am feeling I am having a bad start with this kind of prototype already 😄

grim ore
#

sounds like picking the hardest concept to try and test 😦

burnt marsh
#

Guess challenges make us more experienced to work around issues in the future

#

So that's a good takeaway

grim ore
#

yep as long as your willing to keep trying and know that it might just not work right at some point its a valuable experience on the way there 🙂

hardy cobalt
#

Hello there! I'm struggling with setting up VR hands on Oculus. What channel do I even go to?

grim ore
hardy cobalt
#

dah.. Thanks!

gleaming hawk
#

where can I ask a question about UE?

simple ember
#

hey guys, sorry for disturbing but I need help with 1 thing, I created a landscape from blank template and then imported the third person template but when I press "play" everytime the game launches on the point of my camera in editing mode, someone knows how to make the game always start with focusing on the thirdpersontemplate character camera?

#

thank you for help

grim ore
#

@gleaming hawkask here if its general, or in a #channel if its specific

#

@simple emberdid you set up that character for use as the default pawn? did you set that character for auto possess? did you manually possess it? you need to do something to tell the engine that this is the character you want to use (what if you have 100 of them in the level?)

simple ember
#

well idk exactly what to do with the pawn and stuff but I know that I set up only 1 in level

grim ore
#

yep you need to do one of the 3 things I asked if you did

#

the engine needs to know what to use for the player to control

simple ember
#

hmm ok I understand, but i kinda don't know where to find that

#

would you help? please

#

oh no

#

wait

#

i fixed it

#

thank you

#

i changed this

#

thank you for helping me!

gleaming hawk
#

Whats happening? Bought a bunch of stuff in the marketplace and when looking in the cart, in each item it gives me a "!" saying there is no supported engine installed... I try and upgrade to 4.27 and i keep getting the message that I am running another instance of installer even though I am not. Considering a fresh install but wondering if I might lose all of my assets that are in my library. Help, please!

sterile lichen
desert verge
#

Anything good on sale?

grim ore
#

@gleaming hawkthere seems to be a bug right now with the ! mark, it does that even on compatible stuff (I think UE5 has something to do with it) so you can ignore that part, just look at the supported versions line

#

as for the upgrade and such, maybe something is updated (check the bottom left), if not restart the PC and launcher and see if you can add 4.27. Your vault cache (stuff you have downloaded off the launcher) and your projects are usually not stored where your engine is so removing the engine(s) wont remove them

burnt marsh
#

Mathew, fyi I solved the navmesh issue, was a bit unorthodox, but an execute console command rebuildnavigation after generation did the job

grim ore
#

that was going to be a suggestion but I didnt know how you were doing all your loading. Its weird dynamic navigation was having an issue tho

burnt marsh
#

yeah, not sure, maybe it's related to instanced static meshes

plush yew
#

how can i asign a collision complex to many objects at same time?

rough kraken
#

Dumb question - how can I actually add params to a object's "SpawnActor" node?

#

Seems like the answer is "no, just derferr spawn and call some "set" functions

grim ore
#

open the actor blueprint, click on the variable you want to expose, check the "Expose on Spawn" checkbox, profit? @rough kraken

rough kraken
#

^^ thanks

#

Is there a way in code to mark that?

vagrant hornet
#

Ultra Dynamic Sky is the best sky addon correct?

rough kraken
#

or is that editor only?

grim ore
#

in C++?

rough kraken
#

yeah

rough kraken
#

ty again :D... ill have you know while I google most of my questions your videos are coming up lol

grim ore
#

🙂

rough kraken
#

i know a lot of my noob questions are probably pretty "why would you do that?", but as I've said before most of "why" is because i am mostly focused on learning, not just finishing up whatever happens to have spawned that question

grim ore
#

nothing wrong with "why would you do that" when learning... its... learning lol

sterile lichen
#

in between you can set rest of props

rough kraken
#

ty 😄

sterile lichen
tawdry path
#

Hey guys, basic question. I have been trying to scale up some basic block out houses I made, cant get them to scale properly. Have been surfing google for a good hour now, so decided to try discord.

TLDR : How to make unreal scale like the house of the left.

rough kraken
#

weird, it seems to be staling their location not their size

tawdry path
#

I think it is scaling them in a non uniform manner. but im not sure.

rough kraken
#

moment

#

when i scale my object its working as you expect

#

so i am not sure what you might've selected

tawdry path
#

its a collection of cubes rotated and scaled to make the house, not one house 3d object. if that makes a difference.

#

but thanks anyway

grim ore
#

first question is where are the pivots on the objects on the right, and are they all one "group" or just individual items?

tawdry path
#

this shows it ignoring the direction as well. the door clearly is scaling forwards and backwards not left right :/

grim ore
#

and answering that will give you the issue

tawdry path
#

they are grouped. , my undertsanding is they are all using the same pivot.

#

but ill double check that thanks.

grim ore
#

uhm

#

the one on the left is from unity as well isnt it?

tawdry path
#

yeah left is unity, just as an example of what i want

#

the right is unreal.

grim ore
#

its very possible the item in Unity is under a master game object and they are scaling that

tawdry path
#

the top example is grouped the bottom isnt

#

the top is the main one, but thanks for checking.

grim ore
#

your going to want to merge them into one asset, or parent them all under something that you scale. your individual assets are all scaling appropriately

tawdry path
#

ok ill try that. thanks 🙂

vale grove
#

Is there any expert with widget here?

#

I want know how to make big widget and i can move my mouse in it and explore inside it

grim ore
#

do you have an example?

vale grove
#

If you know the game salt and sanctuary they have skill tree so big

#

You can check it on youtube

runic fern
#

Mathew i ve removed the build-tool for android and its downloaded again

#

And the issue was fixed

#

But can make the mobile project using shadows?

#

The ETC2 doesnt have shadows

plush yew
#

What would I need to look up to figure out term wise

Make my actor attack
in the desired 8 way direction
the stick is leaned onto based on the targetss surrounding my character, for reference Spiderman ps4's combat, sifu's combat, absolved combat.

#

Don't need a break down or explanation just the term(s) I can search to go figure out how to make this happen

zinc shore
#

why dose the server say that my characters velocity is none despite it moving

grim ore
#

@vale grovethat wold be doable, but its very complex and depends on how you want to set it up. You can manually zoom in and out of widgets using things like scroll windows and canvas panels

vale grove
vale grove
grim ore
#

well what skill level do you have?

vale grove
#

I am Beginner working one my first game

grim ore
#

you need to learn the basics then, this is not the basics. Start with the learning material from epic, including one on UMG

vale grove
#

I did learn alot but still so much to learn

#

If u can hive me tips for this skill tree system i would be thankful

prime willow
grim ore
#

well my tips are use the canvas panel and learn how scaling works

vale grove
tame comet
#

Hey everyone - I'm looking for character models for medieval npcs - guards, peasants, etc. Where would be the best place to look for this? The Unreal Marketplace is kind of dry.

prime willow
#

try art station and i believe theres a site for this

#

i cant remmeber the name something like sketchfab

fiery notch
#

I'd just google for free models and find some that work

#

If that doesn't work, get some armor and weight paint it onto a base character

#

Shouldn't be too difficult

#

Esp. since there's automatic weight painting

nova portal
#

Do we have a help channel? I've got an issue where my layers when doing landscape painting look square and not smooth.

#

this is with brush falloff 0

tame comet
humble bay
#

Does anyone know where I could find a ready-made VR unreal game WITH the scene (not just the .exe)? I want to practice sound integration

obsidian nimbus
#

@humble bay robo recall mod editor?

fiery notch
#

I know that weight painting is around in other programs, but I’m a blender native. So i can give much better instructions if you’re using blender as well

plush yew
#

someone is
how to master the guismo of the axes x y z please sure the object because it is 50km lol thank you

autumn flame
#

Hello everyone, wanted to ask something
With Oodle introduced in 4.27 and different compression methods

What's more important, compression ratio or decode time for games?
I know default one is Kraken method but there's Selkie who is infinitely faster in decode time and a lil better than Zlib in compression ratio too

sterile lichen
#

usually compression happens during cook so irrelevant for gameplay but fast decompression speed is actually useful for game

autumn flame
#

Was looking at this

sterile lichen
#

yeah

#

compression ratio important only if you have 260Gb of assets like some game

stoic moth
#

hello, just curios why do i see what looks like a double rendering of my scene when i do a ProfileGPU ? This is taken while playing in the viewport of the editor (i know it's not the best but just curios to know) PS: when playing standalone game, it has only 1 scene.

autumn flame
#

Cheers Aquanox ❤️

stoic moth
#

also has anyone encountered a problem with AMD graphics cards, if i don't set this command r.bloom.halfresolutionfft 1 the fps halves just like that, the bloom quality doesn't seem to help as much at all as this single command

#

im running on a 6800m graphics card (laptop asus strix g17 advantage edition) but on the desktop with a nvidia 2070 super i never had this issue

true ridge
#

What would be a clean way of having dialog mixed in with camera cues? Kinda old RPG style where there's a text box waiting for player input before changing to a new camera.

plush yew
#

hi, i am using the 4.26 version and i'm trying to make an ocean. I turned on the water plugin but the water seems to be invisibile

plush yew
#

yes

#

water plugin

#

sorry

#

uh

distant totem
# plush yew uh

there is a level in the content folder of the water plugin, copy that level (dont modify the one already there) and use that as a base

distant totem
plush yew
#

still not working

#

it doesn't show