#ue4-general

1 messages · Page 1047 of 1

plush yew
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hey did anyone else win some bit coin here

fierce tulip
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O_o

warm pine
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Hello should i do that when you start game you have one ticket for random color change or i should do that you will pick color of your chose

zinc shore
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how could i make titan fall/apex crouch sliding in UE

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ive used launch charater but if i go down a slope i fly up in the air

lapis plinth
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Hi could your help me ? I have a map, everything is still in the world outliner, but all is unsync, like SM, textures etc. I didn't do anything particular... could you help ?

cedar wave
zinc shore
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so ive found that when i start sliding on flat ground and move on a slope i stay on the groud but if i start sliding on a slope i take off in the air so what i need to do is get the forward vector alined with the ground

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cuz what the slide dose is set the friction to 0 and launch the charater along its forward axis

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if i can just aligen the forward vector to the ground when the capsule is on the ground then the player should stay on the ground when sliding but idk how to get the forward vectors alignment with the ground

limber mesa
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hello all, having issue with a ref to the enemy. i set the ref to what the line trace hits but why cant it be valid

plush yew
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lmao

distant totem
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move this to #lounge, also blueprint is a programming language, blueprint(s) is an asset using the blueprint programming language. please dont reply to this here

limber mesa
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@plush yew it is valid sometimes but idk why not others

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i know i need to set it valid. just didnt for demo

coral lotus
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Hey, does anyone else get very poor performance when you view a cine camera in a popup window...?

worthy forge
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What does it mean when the 2D Sprite doesnt turn anymore or does running animation (asked this in Paper-2D but no response yet from the channel being inactive)

drowsy snow
light thunder
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how m

covert stratus
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When is PlayerState constructed?

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Before or after PlayerController?

covert stratus
inner iron
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having a bug inside a exposed parameter in niagara system, version 4.26.2 i can only change 1 value at a time , means if i change a value it complies the niagara system and i need to re-open the window below to change the color again , does someone know what causing it?

worthy forge
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Does anyone have Paper-2D experience

narrow rapids
#

Hey, how can I make a material an exact copy of one? so make my blank white material have the exact same properties as my glass material

worthy forge
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Posted there but no one is active rn or responding

narrow rapids
#

Those are my options when I drag the glass material over the white one

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advanced copy did nothing

narrow rapids
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Elizabeth leonas > Zero

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seven deadly sins

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ah

distant totem
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please don't bury other peoples questions here with completely off topic messages and memes, move it to #lounge

prime willow
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sorrry hopefully thats better x3

broken heath
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What does it mean when third person character wont drop on the floor but drop on the air when i drag it and drop it from editor?

toxic lily
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iss there a node that will allow a "fyling drone" to fly back up to its last position in the air after being disabled from an EMP burst after 5 seconds?

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something like "move back to capsule position" or something

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and resume its main protocol

iron hinge
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HM , dont' recall, been away from engine for too long , moving: how again do I snap gizmo to mesh, given atm its too far away from mesh...a key press plus LMB I think ?

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just want to rotate stairs a bit

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sorry I mean widget ^^

limber oyster
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Is there any differences between those 2 ?

wary wave
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no

fierce tulip
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well, one is three nodes, the other two.

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:p

toxic lily
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does anyone know how i can fix this weird "jump" that happens when i complete a vault?

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tried messing with the wall height break vector value and it doesnt seem to do much

broken heath
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Theres a bug in my unreal where if i drop a mesh it wont be dropped on the grid but far in the air

flat pewter
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Not sure where to ask this... but does anyone know about procedural mesh components? Collisions dont seem to work properly

stuck scarab
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Playing with perlin (simplex) noise for terrain generation, black could be water=lake for example. If im happy with shape and size but I would like to drastically reduze the amount of the lakes.. how would I approach that? I cant figure it out. I dont know if its still adjustments on the noise level or different filter methods after that. Advise is much appreciated 🙂

slate orbit
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@stuck scarab use another perlin function at a much higher scale and then take any value below .1 for example multiplied by the one posted here.

desert kettle
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hey guys i have an issue in my world

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for some reason all meshes i built are comepletely dark

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even though it was fine a few minutes ago

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i was tinkering with the project settings

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with the engine scalibility

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i turned it to medium then back to epic

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and now the lighting broke

forest holly
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halp! UE4 crashed and now my project won't load past 45% and I have this for some reason

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Should have multiple versions there. Edit: nevermind, reloading fixed that. Bigger problem is my project no longer opening 😦

desert kettle
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hold up nvm i got mine fixed

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just had to reset the skylight

forest holly
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No message, just stuck loading at 45%

desert kettle
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what version

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4.26?

forest holly
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yes

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.2

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I restarted comp too

desert kettle
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also if you are running a slower pc then it will take longer

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usually it would just had to wait out

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have*

forest holly
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It's... not a normal length of time... it's taken like 10x longer than usual

desert kettle
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hmmm there could be several issues with this

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i dont know how to help unless theres a specific reason

forest holly
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I'll leave it up and take a break. Thank you.

desert kettle
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okay sure

forest holly
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Alright it went through! It decided to recompile everything in the project though.

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12,000 shaders to go

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mighta lost a bit of work but not too much hopefully

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When the editor compiling makes a prettier game than you

desert kettle
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ooh nice

plush yew
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hey guys just wondering if anyone knows any really easy to follow tutorials on how to make first person melee animations. Any help will be appreciated.

drowsy snow
plush yew
drowsy snow
plush yew
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Oh I see

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So do I have to make animations using other softwares ?

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Or can I make them in UE4

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I also added a pack from the UE4 market place into my game

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And they have things called skeletal meshes

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are they the things I use to animate

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like do I animate those things

drowsy snow
# plush yew Or can I make them in UE4

I still can't recommend Control Rig just yet to animate in-engine. Using DCC tools can give you better understanding and animating tools to make animation sequences.

plush yew
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Alrighty

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What tool is the best for animating?

drowsy snow
plush yew
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I just want to animate basic sword and dagger type weapons

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I am making a dungeon crawler

prime willow
drowsy snow
plush yew
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Alrighty

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Blender it is

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lol

drowsy snow
prime willow
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so animating with your own meshes is worst than using mannequin D:

drowsy snow
prime willow
drowsy snow
prime willow
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guess ill stick to blender when i start animating

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im kind of skipping character creation sysem

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because

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i just have no idea what im doing to create a basic creator system ._.

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oh

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can you export low poly versions of your model from unreal

drowsy snow
prime willow
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and if so will the animation from that model exported be port able to your high poly model in engine D:

drowsy snow
prime willow
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oh so i just need to export lower lods for the blender animations right?

drowsy snow
prime willow
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oh i see

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and yeah

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character creation system is annoying asf to put together

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because no one seems to have a list

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for what youll need :/

drowsy snow
prime willow
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ughhhhhhhhhhhhhhhhhhhhhhh

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but

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borderline hentai areana fighter with amazing movement system

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withou creation of custom character is just painful ._.

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if i cant figure it out somehow or pay someone to help me figure it out

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ill skip it finish my entire game besides that

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than ask for a publisher's help

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to make that one system xD

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i already have all of the needed assets and such i just cant figure out the mechanical part of putting it all together ._.

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blueprint wise

dawn gull
prime willow
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because people like pretty things

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and some like sexy things

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regardless of gender of course

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and jaw dropping beuaitful characters with aesthetic asf violence is a work of art :3

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granted you can be ugly if you want

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i have that setup in advance under multiple morphs

dawn gull
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Yeah I get that people are horny but I never got why people mix that with fun

prime willow
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well ask yourself monkey licker

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would you prefer ugly characters fighting or beautiful characters fighting

dawn gull
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Nah monkeys just taste good

prime willow
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i have not eaten a monke so i wouldnt know

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but that makes this chimera hungry :3

drowsy snow
prime willow
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heres an easy comparsion and ask yourself who youd rather play for in a fighting game

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which would you rather fight as :3

dawn gull
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I don’t care what the character looks like, if the first guy had a cool mechanic then I would pick him

prime willow
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granted my game models let you do both if thats what you find sexy of course ;3

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both would have cool mechanics sooo

prime willow
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well she's beautiful so i agrees :3

dawn gull
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Well I hope your project goes well, if you don’t wanna hire someone then YouTube is the best place for you imo

prime willow
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yeah youtube is a life saver .-.

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that and random forum hopping

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im honestly thinking about buying a really well made character creation system

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and backwards engineering it .-.

dawn gull
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Haha, yeah it’s always the 10 year old forum posts

prime willow
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omg yeah

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literally

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the guy with no replies

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who found the fix and came back and posted it 3 years later

drowsy snow
dawn gull
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So, wait are you trying to do an anime character or something?

prime willow
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honestly i wanted to use meta human but it seems a bit buggy iirc and idk how easy making weird races out of them would be

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well my models arent anime

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their really well done 3d

drowsy snow
prime willow
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think of something like final fantasy remake or final fantasy xiv

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but with real toes instead of squares with textures xD

dawn gull
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Hmm

prime willow
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i wanna put an anime shader on them tho

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id post an example but their butt naked x-x

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they dont have the naughty bits but its still against tos here

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hence the borderline hentai part

drowsy snow
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I made custom fork of Unreal Engine 4.26 just to get anime rendering without involving post FX

prime willow
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you still need to teach me how >~>

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eventually

dawn gull
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Usually games that have cartoon shaders make their models/characters to fit with a toon shader

drowsy snow
# dawn gull Why?

Because I want to use vanilla UE post effects, and using post FX material disrupts them.

dawn gull
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Ah, ok

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You couldn’t have done a plugin or something?

drowsy snow
dawn gull
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Ah, well it clearly payed off because it looks very nice! I’m going to bed

drowsy snow
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Also might as well add some useful community fixes that weren't approved for the official repo and launcher builds, and backporting the juicy Oodle compression from 4.27 Shama

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I would consider deeply integrating Lua into my fork EmilyThink

prime willow
drowsy snow
prime willow
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o.o ill check it out

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github doesnt show up :C

drowsy snow
prime willow
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yeah i still cant seem to fix that..

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i might nap

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i have no idea

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what the heck i should work on first

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stupid long list with a billion moving pieces and im dumb and didnt write a to do first list beyond character creation...

drowsy snow
desert prairie
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from a youtube tutorial, it told me to connect 'cast to character' with 'calculate direction', however they are using an older version of UE4, how do I fix this?

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The 1st pic was from my version, the bottom one was from youtube

woven copper
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Hello guys I have this problem so sad right now

drowsy snow
# desert prairie

Connect the Return Value to your Speed Set node, and skip the exec pins from "impure" old function.

desert prairie
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Ok ill try that

drowsy snow
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Some functions turned to pure mainly to make BP easier to manage, due to them not needing to be executed on its own

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There's no such thing as UFunction "purity" in the C++ scripting.

woven copper
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i'm so noob guys help i try to use hair material M_hairsheet_master2 but material give me error when i plug my maps

drowsy snow
plush yew
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But I want the core concepts and features at the very least ._.

drowsy snow
woven copper
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i have to add texture2d to it ??? now

drowsy snow
plush yew
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Borderline hentai pretty characters, great movement system, rpg element and loadouts/builds, fighting game action combat, amazing movement system, and an ai system that makes your character feel its apart of the world and like your own little Pikachu to your ash like adventure o.e

woven copper
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thanks but to whcich slot

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uV ?

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unreal making me cry 😦

drowsy snow
woven copper
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okay thanks

plush yew
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Bilguun

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You might want to be careful with your node setup

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When it gets like spaghetti it'll be annoying asf to manage because the wires will criss cross like crazy

woven copper
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it is just what comes with unreal right ?

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i didnt touch anything

drowsy snow
plush yew
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You can move your nodes around to make them easier to manager from where to where or double click the strings and move the bead itll create to keep it neat

woven copper
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okay

drowsy snow
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So much so that it becomes a meme.

woven copper
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as u can see i'm complete noob

plush yew
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XD

woven copper
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haha okay

plush yew
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Its ok

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I'm still a noob a year later

woven copper
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i feel like everything i touch might break my project

plush yew
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But this chimera is willing to learn!

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Backup

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Your project everytime its stable

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And going well

drowsy snow
plush yew
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I made that mistake and lost my whole project a year ago

woven copper
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I just wana put my character work in to unreal

woven copper
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still learning thanks guys

plush yew
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Unreal is open ended so you can pick wherever you want to start and spin in circles until your game is done lol

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If you have time set aside a few hours a week and make a short concrete list of the core pillars and gameloop of your game

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Mine is over 800 documented pages long

woven copper
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cool. I guess unreal becoming must now

plush yew
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Don't be dumb like me ._.

drowsy snow
plush yew
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A simple list like I want grapple hook, combo attacks, jumping or platforming, cool levels based on (insert) design, and really think of the theme or style of your game what experience do you want your players to feel when their playing your game

woven copper
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sorry again me

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am i doing something wrong ???

plush yew
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For mine its an adventure with your AI partner, through ravished lands and beautiful cities for gosh knows what

itll help you stay on track long term

drowsy snow
plush yew
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O.O

woven copper
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You are GOD

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I assigned maps there am i right ?

drowsy snow
woven copper
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but gives me error something wrong with my maps ?

plush yew
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Your game demo isn't even that bad xD

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The animations just look stock as heck

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Ok I think its nap time Yuki tugging at my leg

drowsy snow
woven copper
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yes

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i assigned my alpha, height, id, root

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but gives some weird error my mesh goes like this

woven copper
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by the way i'm using human project

drowsy snow
woven copper
drowsy snow
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(or rather compile results)

woven copper
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where to see that

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hahah i have 0 idea

drowsy snow
woven copper
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found it still same

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error

spice shard
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hello

drowsy snow
spice shard
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anyone know how to fix this?

woven copper
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hmmm damn

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do u wanna see my textures ?

drowsy snow
woven copper
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etc

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something like this simple stuffs

spice shard
drowsy snow
distant totem
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thats not true

drowsy snow
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(quoting from others' reports - I'm siding with AMD, not giving a shit with editor issues in NVIDIA drivers)

distant totem
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its specific hardware driver combinations that cause editor issues

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epic has stated before, its just undefined, between motherboard cpu gpu driver combinations

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im always on nvidia latest and never have issues

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they had some serious issues around that driver version your getting that error for, but later cards on their latest drivers dont have those issues

spice shard
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i think ill just try if something doesnt work, its my first time using unreal coming from unity

woven copper
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yeee worked for meee

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my hair lookin good here damn unreal is powerful

distant totem
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that will disable some features like tessellation and other things like that, but should give better overall performance on that generation of cards, I have another system with a GTX 1050 Ti that I can use unreal so you should be good

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but wait for issues to happen first

drowsy snow
jaunty matrix
regal mulch
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That docs page is okayish. But also kinda bad. UE4 has no prefabs. Blueprints aren't prefabs

pure reef
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Does anyone know if a player needs to have Epic Games Launcher installed to use the Epic Games Online Services?

karmic radish
#

Hey guys. I've got a MBP 15" 2017 with 16 GB of ram and 2GB GPU (radeon).
I'm wondering if someone did a performance test between macos and windows (bootcamp) on MacBook and could share his thoughts

jaunty matrix
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is there a place to report bugs?

river apex
#

Hi friends, I'm not sure where to post this so here goes.
In my scene I need to play a video (which I'm generating through FFmpeg)
I have made a test mp4 video with premiere which works
I have created another mp4 video with ffmpeg which does not work and cause the engine to freeze and crash.

Both are mp42 MPEG-4 AVC.

Could someone help me figure out what could cause the crash?

I'll upload both MediaInfo files also

surreal eagle
woven copper
surreal eagle
river apex
surreal eagle
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interesting software

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i'll download it

jaunty matrix
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looks like they are behind the head

woven copper
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sad thing is no

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it is still visible

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from side but not from front view

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so weird

halcyon anvil
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Hi everyone ,so sorry to bother you,I have a question about my new project in the company,it's about real waterflood in the city,there are any good ideas about the workflow to make it,because it will use the real data to make the final result,so I'm curious about the Houdini workflow,Can Houdini input the data to make waterflood?And can the asset be used in Uneal Engine? Really thanks!!

distant totem
jaunty matrix
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anyone have a solution to this crazy issue? the translucent material changes with fov and scale of the viewport

tacit heath
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i got a 403 Forbidden

halcyon anvil
pure galleon
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Hi, may I ask if there's a possible updated documentation/videos to teach beginner how to sync events with audio? Bcoz i found some like Godot n Unity has this kind of game doc but UE4 is so rare. I'm trying to find it for my rhythm game project. Thank you in advance

clever axle
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Is it still possible to edit matinees with newer versions of Unreal? I downloaded the infiltrator demo but I can't seem to get into the matinee

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Appearently there's supposed to be an "open matinee" button but I don't have it

tacit heath
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@plush yew thanks for checking

stark gyro
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When I hold W it moves forward just as normal. I am trying to make it when I press D or A once it moves 90 degrees to the left or right but stays there. After I hold A or D I press W and it rotates back to its original position, I am not quite sure how to fix this.

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Is there something I should add after the Add movement input that makes it a brand new position?

fierce summit
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Dont know if its a good idea but have you tried "AddLocalRotation"?

stark gyro
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Honestly I gave up.

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But thanks anyway.

fierce summit
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Does anyone know if something like this exists for character movement? This is showDebug vehicule

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I'd like to see a speed graph for my character

drowsy snow
#

The Character class is just inheritance from the Pawn class

sick slate
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Anybody knows why when using the movie render queue, when i press Render ( Remote ) it renders a completely different sequence, not the one i have selected. When i use the render (Local) everything seems to be fine. With remote it always renders the first sequence i ever tried to render, so im guessing the settings are cached somewhere.

woven copper
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so noone still knows why this happening ? is there suc thing like hair card dither away with other mesh ?

stark gyro
drowsy snow
stark gyro
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Yes

daring schooner
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if unreal has no prefabs, is there no way of saving premade variants of existing blueprints without making them their own blueprint? cause making inheriting blueprints just to change data seems a bit excsessive

dawn gull
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Is anybody here familiar with the ninja character movement project? If they are then I have a question, can the character stick onto moving objects?

glacial pecan
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anyone in here managed to use the unreal water system without a landscape?

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and if it's impossible to remove the landscape from the water system, what's the most minimal landscape possible? can it be just a single triangle? 😬

plush yew
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how can i disable those black shadow?

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i think it's related to the ambient occlusion but i already disabled that

lime zinc
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this error is killing me. can anyone help me with this 😦

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atal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 671] CommandQueue->Signal(FenceCore->GetFence(), FenceToSignal) failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Fence.cpp:22 with error DXGI_ERROR_DEVICE_REMOVED

spare kernel
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your graphics card went away

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or driver crashed

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i would suggest reinstalling drivers, etc

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or it could be using DX12, try DX11

lime zinc
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yes. that is the isssue. but hwo to fix it

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i reinstall everything, i even install the studio driver version

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last thing i want to do is reinstall window

fierce tulip
#

points at pinned messages

raw escarp
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Anyone experienced anything like this with volumetric clouds or fog when moving the camera/character?

steep steeple
#

Hey does anyone know why I can't paint this layer anymore here? Painting this layer has worked previously as you can see in the path

lime zinc
#

thank man. i will try that.
but for now,. i just switch to directX11 in project setting
i dont mind the techincal quality at all. and so far so good. may try that fix later

plush yew
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how can i disable ao when using rvt?

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since it's not working from post process volume

slate heart
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recently i learned world composition but when i package my project the sub levels arent loaded what i am doing wrong?

lime zinc
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wow. its worked. tghanks you man. thank you thank you. u just save my work 😢

lament oxide
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is there a way to turn off the auto adjusting for collision when moving objects in editor in a scene

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trying to blockout levels is a real pain when every BSP and actor randomly gets bumped by something

normal burrow
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Hold alt and drag

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Copy and paste adds 5 units to xy

lament oxide
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no this is a different issue

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I am dragging objects around and they will bump to the next grid snap point

normal burrow
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You can adjust snap yeah

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Top right of viewport

lament oxide
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no they are snapping as if I have moved it

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I grab this bsp by the Z pivot and drag down

normal burrow
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Ah

lament oxide
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and then before it hits the bottom it bumps the Y axis

normal burrow
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I don’t think you should be using bsp as hard of a pill that is to swallow

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Yeah

lament oxide
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it effects everything

normal burrow
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There’s a built in model editor that is meant to replace bsp afaik

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Bsp itself is poorly supported these days

lament oxide
#

actors and meshes all have this weird issue for me, manipulating them will just cause random movements on an axis I'm not even touching

normal burrow
#

That’s usually that copy paste thing but if you have a strange construction script maybe?

lament oxide
#

maybe, I've never noticed/had this issue before on other projects

normal burrow
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It gets me regularly

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Until I just alt drag every time

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If the amount it’s off is 5cm then that’s likely what’s happening

lament oxide
#

alt dragging still has the same issue

normal burrow
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Hm

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Check out the construction script

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If it’s moving the root component that likely could be the issue

lament oxide
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I can't find anything

sick parcel
#

While trying to make some quick prototypes I've noticed that copy/pasting all assets related to the mannequin in the third person shooter template doesn't really work, seems like lots of linked stuff are broken, what would be a better way to just have it "exported" to a new project?

lament oxide
#

I've deleted all actors in the level and it still does it

summer thunder
#

Fr is it someone who kows where I can get good free weapons assets ?

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I have looked everywhere

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and I find nothing that works with Unreal Engine

grim ore
#

why does it not work with Unreal Engine?

raw escarp
#

hrm, was hopeful, disabled all AA, still happening.

It's odd, it is like the rendering of the fog lages behind the camera.

narrow rapids
#

What node is that?

raw escarp
#

A scalar - set to 1

narrow rapids
#

ty

thick herald
#

Looks like a constant. hold down 1 and left click.

vivid scaffold
#

hey im a new ue user and i cant figure out why this is happening in the viewport

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when i replace the roughness map with a constant it kind of fixes it but then again i dont really want a constant roughness

lament oxide
#

here's footage of my aforementioned issue of assets getting random bumps on an unselected axis when moving an asset on a single axis, other people working on the project can't replicate this issue at all.

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disabling grid snapping just makes the issue worse

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pretty much every kind of asset I have tested, BSPs, actors, meshes etc will get this issue

#

its pretty much random, it will occur on every axis under seemingly random circumstances

rugged terrace
#

i just got into UE and i just wanna say vertex blend is so mind blowing coming from Blender displacements

distant totem
plush yew
#

why is my physics volume not doing anything?!?!

thick herald
vivid scaffold
#

basically material preview works as expected

#

viewport is scuffed

#

and i believe the opacity map isnt functioning correctly in the viewport

thick herald
#

I'm a little busy at the mo to dive into this, but if you get a picture of the whole material graph, post that in #graphics and explain what you are expecting to happen as well as what is happening, I'm sure someone knowledgeable will try to help [if there is anyone around of course] If not I'll check in later and see if I can offer any ideas etc 🙂

vivid scaffold
#

alright cool thanks anyway

obsidian veldt
#

Hey, so which channel should I go to if I just wanna ask like, general game design philosophy related questions?

#

Is this one fine for that?

oak sage
#

Hi, there are a channel for unreal engine help or is here ?

obsidian veldt
#

Depends on what you're needing help with.

oak sage
#

I have an error for compil a UE game and i doesn't found the specific option in Visual studio

#

i need to add /Zm option in visual studio for limite the ram used for the compiler

#

beaucause i have a Fatal Error C1060

obsidian veldt
oak sage
#

just for the test i juste create a blank project

obsidian veldt
#

Kay, I think #blueprint might be the channel you wanna go to, since it sounds like it's programming related.

oak sage
#

But my question is i don't have the command line option in the property page :

#

my question is not for the programming just a missing option in visual studio

obsidian veldt
#

I think this channel is fine then? Since it's a question about UE4 in general.

oak sage
#

yes

#

so if anyone has the answer 😄

modest trench
#

There is an engine variable that changes ram usage

#

During the build

oak sage
#

if you know the variable and where I can place it I am a taker

modest trench
#

I am fairly certain you need to build from git source for it though

daring schooner
#

is there any good tutorial on how to use the Controller classes somewhere? playercontroller, AIController, etc
the doc only describes what they're supposed to be used for, not how to use them

modest trench
# modest trench I am fairly certain you need to build from git source for it though

complete shot in the dark here in your buildconfiguration.xml

<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
    <ParallelExecutor>
        <MemoryPerActionBytes>1610612736</MemoryPerActionBytes>
    </ParallelExecutor>
    <TaskExecutor>
        <MemoryPerActionBytes>1610612736</MemoryPerActionBytes>
    </TaskExecutor>
</Configuration>```
#

1610612736 is the default 1.5*1024*1024*1024

modest trench
#

I don't really know the consequences of going lower

#

USUALLY fatal error c1060 is due to a lack of hard drive space for the page file

#

so I would just clear some space out before trying to change build config ram usage

oak sage
#

normally I have enough space

oak sage
modest trench
#

how big is your windows swap file?

#

also it's under engine/saved

oak sage
#

not enough I think 😄

oak sage
modest trench
#

I assumed it was present in ue4

#

you are probably better off just clearing space for the page file

plush yew
#

hi

oak sage
plush yew
#

how do I use the plugins

terse hill
#

New learning series for Game Jam - The Unreal Online Learning courses will be available for a limited time from August 12 to September 16

Where I can find it? I could not find it in Unreal Online Laerning.

oak sage
modest trench
#

you are compiling on a vm? jeeez

#

painful

last topaz
#

Hello, does anyone have UE4.20 installed? I'm wondering if someone could do a quick test for me. Should only take 30 seconds..

oak sage
winter gate
#

Is there a way to prevent the Epic Games Store website and Epic Games Launcher from opening up whenever I load up my project file?

last topaz
#

Cheers, can you create a new level with an empty landscape in it, save it in a new folder in the Content folder, restart, then try to rename the new folder you created that contains the map...

#

We are completely unable to do so in 420

modest trench
last topaz
#

It just gives us a

#

This error shows up

terse hill
last topaz
#

@modest trench We tried everything at this point. Fresh 420 install, new projects, removing everything from appdata/local/..

#

Two different machines get this exact issue

#

And im wondering if this is just a bug in 420

#

Ie. unfixable..

modest trench
#

I would say it's worth your while to update to at least 4.22

last topaz
#

Well for us thats not a possibility right now..

modest trench
#

if this is a specific version issue, sorry I can't think of any fancy workarounds

last topaz
#

But i would have expected to find some information about this online

#

ie. other people getting the same bug

#

but nothing that mentions that landscapematerialinstanceconstant

#

And if it is an engine bug then boy its a bad blocker 😅

modest trench
#

you probably have good reasons but can I ask why it isn't possible to upgrade?

last topaz
#

we just dont have time to go through and test evertyhing in other builds, too risky.

neat ether
#

I'm trying to set some physics body to simulate but when I do they start freaking out and flying everywhere. Nothing I've tried worked and I can't find any answers online. Can someone please help? I'm tearing my hair out here.

last topaz
#

@plush yew been able to test?

plush yew
#

huh sorry what do you want me to test

last topaz
#

can you create a new level with an empty landscape in it, save it in a new folder in the Content folder, restart, then try to rename the new folder you created that contains the map...

#

there is something very funky about landscapes for us

#

as soon as there is a landscape in the level we are unable to rename the folder the map is in

#

in fact we are unable to rename the map at all

#

which normally wouldnt be a problem since you could just save it again with a new name but thats not an option since we need to rename our project root that contains tons of stuff..

robust marten
#

Would anyone happen to know how to give a Destructible Mesh Complex Collision?

frigid urchin
#

Hi, when I play my packaged game, the game starts with the spectator pawn, not the default character. Player in Editor starts the game with my character. Has anyone an idea?

frigid urchin
neat ether
#

could you be more specific? I've been fiddling with the physics asset for hours

zinc shore
#

so the character movement has a feature to double jump but if you are crouched and jump you have to hit jump twice to double jump is that a bug

wheat dirge
#

can anyone suggest a proper workflow for creating 3d characters with clothes and assests. I have Character creator 3 and blender, any other programs i should get?

frigid urchin
vagrant hornet
#

Shader compilation failures are Fatal?

plush yew
#

Hi all, I'm having some issues with shader compilation for my water body (coincidentally) ... When I play in editor, it looks fine. When I build or play standalone, it's showing up wrong ... Can anyone tell me how I might troubleshoot?

#

here's the version in standalone

grim ore
#

might need to check the logs, or run it with console logging on so you can see if it gives an error on the shader

vagrant hornet
#

bad solution but if thats UE4 water works 100x better in UE5 for me

plush yew
#

yes, I was trying to find the command to see the output log ... Google search shows nothing, couldn't find it in the docs

#

I'm using UE5 ...

vagrant hornet
#

idk then

#

goodluck i guess

plush yew
#

@grim ore how do I view the output log?, I was unable to find this console command ...

plush yew
grim ore
#

its not a console command, its a command line parameter when you run the .exe file

#

but any saved logs should be in the saved folder as well when built

plush yew
#

I'm using Mac for this build ... i couldn't find any output log in the saved folder, excuse my ignorance ...

grim ore
#

you might want to see what preview level its using for shaders in the engine then to start with, Settings -> Preview Rendering Level

#

if your material was a checkerboard I would have another idea but its a chance the shader being used is not compatible with mac is my first guess

#

also, your using UE5 so...... it could just be a bug

plush yew
#

This is what I'm currently looking at when I search settings for preview render ... and thanks for the help!

#

I'm sorry, I can't find the preview settings you're talking about

grim ore
#

not project or editor, the settings button on the toolbar in the top right

plush yew
#

right, got it

grim ore
#

try IOS

#

see what changes when it recompiles, you might find something you are using is not compatible with metal

plush yew
#

Ok, might take a minute, everything's a little slower on Mac, I have a fast Windows machine too, but I prefer to test on the slow machine

#

Big thanks for the help BTW

grim ore
#

my only other thought was the material was not compiled for that type of item, but that usually ends up with a grey checkerboard look

plush yew
#

I've seen this before on slow material compiles, but it always sorts itself out, this time not ...

robust marten
#

Let's say I want to allow the player to pick up objects in front of them, similar to Oblivion/Skyrim where it just "floats" in front of you. How would I stop the player from being able to propsurf? So that when they place an object under their feet and pick it up they cant "fly" with it?

crimson peak
#

If anyone is free would someone be able to help me with adding a new footprint sound to my player blueprint class. I made the Materials and everything, just am very confused about where to add the node into the character BP lol

grim ore
#

dont let the player put it in below them? if its just to let them look at it disable input and just let them look at it. If you want them to move around with it disable collision while its moving and maybe dont let them place it below the player? or have a timer where once they drop it they cant pick it up again for X time or the reverse?

#

@crimson peakthere are multiple ways. depends on what you want to do. You can just when player is moving play sound, or you can add an anim notify in the animation so when the feet are down it plays the sound

crimson peak
grim ore
#

if it has a sound when walking on metal, the issue is you dont know how to do a different sound on a different surface?

crimson peak
grim ore
#

understood. you said the blueprint has sounds but only on metal, did it come like that?

crimson peak
#

Yes it did

#

But i made a wooden house from scratch

grim ore
#

yep you just add more options to the select node

crimson peak
#

oooo

#

So delete that, and add a new one in it's place? I added wood to my project etc,

grim ore
#

so your surface types are defined in your project settings

crimson peak
#

Oopps i think the return value was supposed to be linked to sound up top to lol

#

Ya

#

I got all that done

#

Just gotta add it here

grim ore
crimson peak
#

Yes all done

#

All of that is done\

grim ore
#

from the looks of it you only have metal, do yo have more?

crimson peak
#

No ih ave more

#

have

#

Wood

#

If i add a new select node it appears

#

IK haven't updated that node yet

#

I"

#

It is old

grim ore
#

yes you would have to refresh the old one or use a new one

crimson peak
#

Oh okay

grim ore
#

one that shows all of the types, then you hook up the return value to the sound on the play sound node

crimson peak
#

and isn't that return value supposed to be heading up to sound?

#

Okay

#

Awesome

grim ore
#

and each spot to the right of each surface is where the sound goes to

crimson peak
#

thanks a ton, i will try it now

#

Wait so

#

okay one sec ill update it

#

I gotta add the asset in that box right?

grim ore
#

where it says select asset you need your sounds

crimson peak
#

Beside wood

#

ohhh

#

okie

#

wood would be the cue i guess, that i made. It has a modulators to change the 2 sounds connected

#

The metal sound was never there tho in assets, i think its set as default

#

Ok so it works, but is playin g metal also

#

Do i get rid of default?

grim ore
#

the default is whatever plays when you are not getting the wood or metal result

crimson peak
#

hmmm okay, ya it sounds very odd haha

#

nvm lol

#

it works

#

just bad wood sounds haha

#

xD

#

Thanks so much ! Worked well tho, ill just update my sounds haha

patent apex
#

hello, when i fire my weapon it spawns a projectile actor, but if i do it with the weapon clipping through an enemy, the projectile apparently is spawned in the 0,0,0 of the world even with the Always Spawn collision handling flag. how can i prevent that behavior and have it always spawn in the transform that i gave it?

grim ore
#

check to make sure the spawn is valid before firing it? do you want it to spawn in the enemy?

patent apex
#

yes

grim ore
#

the issue being two solid object (both have collision I assume?) cant occupy the same spot

patent apex
#

yes

#

the enemy has the physics asset (because projectiles ignore the pawn channel of the capsule)

grim ore
#

all you can really do is manually check, or set it to try to adjust but always spawn

patent apex
#

and the projectile has the box component as the root

grim ore
#

but if you have two solid items in the same spot, the engine is going to try and force one of them somewhere else

patent apex
#

shouldn't the always spawn flag do that?

#

/** Actor will spawn in desired location, regardless of collisions. /
AlwaysSpawn UMETA(DisplayName = "Always Spawn, Ignore Collisions"),
/
* Actor will try to find a nearby non-colliding location (based on shape components), but will always spawn even if one cannot be found. */
AdjustIfPossibleButAlwaysSpawn UMETA(DisplayName = "Try To Adjust Location, But Always Spawn"),

grim ore
#

it will spawn, then immediately be forced somewhere else

patent apex
#

so whats the difference between AlwaysSpawn and AdjustIfPossibleButAlwaysSpawn?

grim ore
#

adjust will try and find a nearby spot that is valid and spawn in there instead

patent apex
#

hum, so i kinda need to force it back to the original location no?

grim ore
#

or stop your weapon from clipping into the enemy

patent apex
#

that's hard to do

grim ore
#

or dont spawn if its colliding and just handle the damage part

#

game dev is hard

#

you can spend months just trying to get weapons to look right when you are next to a wall 😦

patent apex
#

been there 😛 right now my best approach is retracting the weapon, but still not great

#

i know you can do ik

#

or try to hack the player mesh to always be on top

#

but they all have their own issues

#

some worse then others

#

anyway i'll see if i can detect that the projectile is going to origin of the world and then just apply the damage or something like that

#

thanks for your help now and also for your content on youtube, it has helped me throughout the years 🙂

grim ore
#

might be easier to set it to do not spawn, and if it doesnt spawn ( return value will be null ) just handle the damage

patent apex
#

makes sense thanks

#

though i still need to detect who i hit

#

so i still need to do some type of trace

kind dew
#

how do incremental games program their "infinite" currency?

#

where it goes from like 100M to 100B all the way to like 100aa, 100ab, etc

drowsy snow
kind dew
#

great thanks lol

#

how do i contact the magic fairy who implements that then

plush yew
#

anyone know why when I import blender armatures the sockets I create are fucking massive?

#

look at the socket size lol

drowsy snow
kind dew
#

good one thanks for taking time out of your day to help lol

drowsy snow
plush yew
#

its just the metric system but with whatever currency they use

#

10 of this 100 of this 10000 of that 100000 of that etc etc

signal bone
#

hey need help

#

i dont understand why it says this aint a player controller

#

if its the player im working in

#

yes but uh, aint itself_

#

?

plush yew
#

no

#

youre the pawn?

signal bone
#

uh, yea the thirdpersoncharacter

#

im building on top of that

plush yew
#

player controller is the person who controls it. youre player controller 0

#

pawn is the actual character

#

YOU are the one pressing the button right?

signal bone
#

Yea

plush yew
#

so youre the player controller

signal bone
#

then why it reads the input anyway

plush yew
#

cause thats just an event

signal bone
#

then how do i call the player controller

plush yew
#

get player controller

signal bone
#

ok it works

#

i still dont understand why the place i found this code

#

didnt put anything at target then

kind dew
plush yew
#

no idea haha

signal bone
#

@plush yew can u help me here

#

i made this anim montage but it wouldnt work

plush yew
#

pretty sure you need a slot

signal bone
#

i think its all implemented

plush yew
#

🤔

#

i dont know, im not that good either haha

vital kernel
#

I moved some c++ files into folders, and now i can't build or open my game. Is there any way to resolve this?

#

I'm getting errors from each cpp file saying that they can't find their include file

#

previously, it was not in the universal folder, and building worked

#

I've cleared intermediaries and regenerate project files, but it didn't help

signal bone
#

already fixed that

#

now i cant get it to play an animation montage

#

this is the whole blueprint im doing

#

im trying to make the character only run if holding shift

#

and roll if pressing shift once

plush yew
#

Me and my friend are trying to use multi user editing, but when we do all the steps shown in ue4 made video. My friend can't see my server

#

anyone know how t ofix

#

hi what is required for me to add content to a unreal project

grim ore
#

@signal bonelook at using the new enhanced input plugin, it can handle it easier. otherwise maybe use a timer instead of tick? pressed -> set timer for X time (how long to hold for sprint), if released before then -> roll and if that timer fires, it starts sprinting

#

@plush yewwhat content? you can import it from the green button in the content browser or drag and drop supported content into the content browser or right click in the content browser and import.

plush yew
#

ok

obsidian scarab
#

hey guys
im relative new to Unreal engine and i am following a Youtube Guide for an InGame Timer (24h clock)
now my problem is, that my clock isnt running or it is, but the number doesnt count up!
i would debugg and search the mistake by myself but somehow i cant watch the values im interested in :(
Can someone help me out?

#

i am loosing my mind to this problem

grim ore
#

how have you tested if the clock is running?

grim ore
#

it should work, it works for everyone else

#

so what content are you trying to import

obsidian scarab
grim ore
#

well, whatever code updates the clock you can have it print out the current value

obsidian scarab
#

how? like i said im am very new to UE or any programming at all

grim ore
#

well you know enough to do what you did so far didnt you?

obsidian scarab
#

hmm, i have an idea, let me check that quickly

plush yew
#

My animtrail comes out like this

#

why?

#

two sided material probably

#

it's supposed to be 2 sided, i just odn't know why it's black

#

it's meant to be glowing orange and square

#

anything here?

obsidian scarab
#

@grim ore i just found out my problem and its kinda embarrassing....i was working with an Array for Seconds, Hours and Minutes...i just checked the array and found out its a spelling mistake of 1 little S at the end of minutes

grim ore
#

ah ha!

plush yew
#

Hey, i'm having a bit of trouble locating info about how the process of selling on Epic Store looks like. What are the payout conditions, etc.

grim ore
#

the game store, or the marketplace?

plush yew
#

the game store

grim ore
#

well the process is closed right now which is why you cant find out information

rain mural
#

Any recommended sources for learning? I know there's heaps of good videos on youtube but if there's any holy grail books or content in particular that is highly recommended that would be cool to know about

grim ore
stray perch
#

hello, i've been working on some stuff in the post scriptum sdk and ran into some issues while changing landscape materials so if anyone knows anything that could help/ in which chat i should ask @ me, thanks

autumn flame
stray perch
#

thanks

tight sedge
#

@signal bone My suggestion is to use a float curve that is set to 1 second and goes from a value of 0.0 - 1.0 so on update you can allow sprinting only after the value of the curve has reached .5 or greater which should be at .5 seconds. otherwise roll once and stop the curve.

hope this helps

neon bough
#

anyone used Local Navigation Grid? And is it what one would expect (some helper to realize grid based navigation?)

solemn fiber
#

What do you guys think is the easiest 3D game to make that anyone (of any age) could pick up in terms of genre/style? Someone suggested to me an endless runner 🙂

sly lily
drowsy snow
plush yew
drowsy snow
plush yew
drowsy snow
plush yew
#

Pretty sure he answered your question though

#

I don't see how these two things relate to each other tho.

#

What on particular are you trying to find the answer for?

#

Maybe I can point you in the right direction

#

The entire formal process of selling, taxes, forms, legal stuff, everything business related

#

what is required, what is not

drowsy snow
plush yew
#

Iirc taxes are on you not them, its federal, state, and other sorts of taxes dependant on area, so get a cpa or accountant or learn tax code lol

The formal process of selling was explained above by hoodie guy

Forms come most likely after you convince them to allow your game on their platform iirc though you can cheat by googling forms posted by indie developers who are clearly breaking the law lol

Legal stuff is dependant on what you mean by legal stuff like publishing help or TOS or?

Also you might need to legalize.your product/IP, Company is somewhat optional and trademark your game down the line

#

Unless there's something entirely different you're asking about which you'll have to explain further

#

Though tbh none of this matters if you're game doesn't exist in a playable launch state

grim ore
#

@plush yeweverything business related is not public, it says that on the page you linked. you can scroll to the bottom to get in contact with them if you have something to offer them.

plush yew
#

^

drowsy snow
#

As I said few messages ago:

Just one thing you need to know if you haven't sell anything on it:

Make a good game and convince Epic about how well built your game is, and when you're going to release it.

The more technical and financial stuff will be discussed after you're getting approved [for sale].

plush yew
#

Pretty much the above ^

#

If you have nothing to show and still require said information which is no offense foolish

#

Just Google indie forms that were clearly illegally leaked

#

Though again that doesn't matter and may not be the same forms you get

#

If you have dont even have a game ready to be sold you're jumping the gun by leaps and boundz

#

its not foolish imo. knowing what you are getting yourself into before you actually spend a whole lot of time on it is pretty reasonable imo.

#

Dude its 2022

#

You dont even need epic games

#

To host sell and broadcast your game

#

But if you need them to have your game listed again its not going to be the same for you as it was others why else would they keep it private xD

grim ore
#

epic is one place to list a game, your not spending "a whole lot of time" on it once you get to that part

plush yew
#

And if you can't produce a game you're wasting time and energy for something you'll never go through

grim ore
#

"it takes too long to market my game, Im just not going to do it"....

drowsy snow
plush yew
#

Can't be dumber than my plan

#

Market it as its released lol

#

And reveal it for the first time on release day xD

grim ore
#

marketing is for people not making games!

plush yew
#

But I'm a solo game forging chimera D:

drowsy snow
plush yew
#

anime profile = negative IQ it seems

#

Woah don't do that

drowsy snow
plush yew
#

Name calling is something someone does when their cornered and can't properly communicate

#

I would like to believe you're better than that @plush yew

modest trench
#

I guess the main point is: making a game that Epic would reasonably want to have on their store is magnitudes harder than navigating business contract stuff

#

so maybe focus on that first

plush yew
#

If you won't listen to us at least listen to mathewww hes a seasoned professional here

#

He knows his stuff

#

Even tho he's saying the same things

#

i'm not talking about the quality of the product.

#

i get what ur saying but, it makes little sense that thats the reason that they would do this.

grim ore
#

Getting onto the Epic Game Store and the process detailing that is something that should not be an issue once you get to that point, it should not be a determining factor when you are making your game.

plush yew
#

You'd be surprised for the stupid reasons corporations do the things they do lol

grim ore
#

and this is normal for any business, this is nothing abnormal

plush yew
#

i 1000% disagree with personal pricing as a policy anyway

grim ore
#

ask any real dev that has products on steam to tell you their deal with steam and.....

plush yew
#

^

drowsy snow
plush yew
#

Lol

grim ore
#

well they have legitimate questions, but I dont see why that would be a blocker or even something from the start

#

it would be nice to know, you just arent going to get that info

plush yew
#

any online platform has their terms listed, why wouldnt they ?

grim ore
#

where are the terms for steam listed?

plush yew
#

In the time we debated this you could of built a wall running system which would get you closer to having them let you on their platform and answer your burning questions

drowsy snow
#

Guess the time will come, but not in a short time, I think

drowsy snow
plush yew
#

🍞 🍴

#

Yum

#

and im not talking about the terms that would get my game "listed" im talking about the terms that come after.

grim ore
#

yep thats all legal stuff, you wont get it

#

like... you wont get it

plush yew
#

^

grim ore
#

full stop

plush yew
#

^

drowsy snow
#

Just make a damn good game and a damn good pitch for it.

plush yew
#

Yuuuuup

#

Pretty much this above

#

Exactly this

#

💯

#

Either make the dream game you think people will like playing or focus on another goal you have in mind

#

Okie time bed

#

Buhbye guys

drowsy snow
#

Also I was being generous for not spawning the moderators for that ad hominem. My IQ was 121.

plush yew
#

Good luck surra guy and you all

#

Big brain <3

plush yew
drowsy snow
plush yew
#

i just want that information for the sake of wanting that information lol

grim ore
#

you will have to make a game and get that information when the time is right, or find someone else to share that info that is not supposed to be shared.

plush yew
#

i believe in knowing the price without any intention of buying the product

#

its not quite literal in this case but, meh

#

like, do i get payed once a year ? monthly ? whats the limit ? is there any ?

grim ore
#

maybe, maybe, maybe, and maybe.

#

and that might all differ from one person to another

#

if I had to guess it would be similar to other companies and would be a sliding scale based on the income, if you want something that is public I beleive the marketplace stuff is out there somewhere

#

I doubt epic would be very different from other similar companies doing this, see what YouTube does or MS

#

I think they want more of "Epic will pay me whatever I have earned on the 15th of every month into my swiss bank account without failure"

plush yew
#

just basic legal stuff like that

grim ore
#

where as it might be "Epic will pay once your account balance is greater than $100 in USD and it is calculated monthly after any chargebacks have been processed in the last 45 days into your cheque account"

#

and thats the key. LEGAL

#

you arent going to get YOUR legal stuff until its YOUR legal stuff

plush yew
#

that's what they should have on their website aswell

grim ore
#

maybe they will at some point but they arent accepting anyone to sign up so its probably not important to them

#

they do payout SAC people with a $100 threshhold every 30 days so I wouldnt be surprised if its similar to the store.. but.... if your on the store making less than that... thats weird

drowsy snow
#

And the key word is maybe

#

Shit can change over time without any public announcement

plush yew
#

Howdy

drowsy snow
#

@plush yew Let's train yourself for a moment.

What is your pitch for your game, in less than 480 characters?

plush yew
#

im not selling a game

#

i just want to know that info

drowsy snow
plush yew
#

I have a quick question if anyone's able to answer, sorry if this is the wrong channel for it. Say I wanted to attach an animation as a socket to a static mesh I'm using as an enemy, is that even possible or is there a better way to do that?

#

you are not making any sense at this point

drowsy snow
# plush yew you are not making any sense at this point

You're the one who doesn't make any sense. I asked you to train yourself to deliver a pitch of your game, and you refused. Yet you want to convince platform holders to give legal stuff about it.

Yeah, right. Good luck with whatever your endeavour is right now.

plush yew
#

you are assuming that the reason i want to know, is because i want to sell something on that platform.

#

Wait hes still going

#

Surra

#

Please

#

Re read your conversation

#

And consider what you're doing

#

Ok um

#

I have a solution for this issue

#

<@&213101288538374145> help please ;3;

snow crown
#

erm, what

plush yew
#

pandemonium

#

Surra has been asking a question answered by several people i took a shower and hes still going after contradicting himself several times over

snow crown
#

hi, please dont ping moderators to back you up in a conversation

plush yew
#

So I'm not suppose to pin mods for this o.9

#

Sorry sorry sorry

#

I'm sorry x.x

snow crown
#

as far as i can tell, this is just a regular conversation i think

drowsy snow
plush yew
#

Tis the internet...

#

tbf u were being thicc

snow crown
#

erm

plush yew
#

I'll do better next time Roy promise!

snow crown
#

yeah, dont be jerks to each other?

grave aspen
#

O.o;

modest trench
#

should have a manga profile picture instead, much classier

weary basalt
plush yew
#

Yeah how about just quit whatever conversation that was and move on

#

I made mistakes sorry >_<

#

It didn't seem to be going anywhere so... what's the point in continuing?

#

im out, every answer i got was all assumptions to why, and how

gaunt abyss
#

🤔

median wigeon
#

hmm

plush yew
#

TLDR: Make good game, sell on epic, profit???

#

the real answer was that it just does not exist publicly

indigo inlet
#

ლ(ಠ益ಠლ)

plush yew
#

anything else was not needed

weary basalt
#

If the conversation is going in circles, just move on...

plush yew
#

eeeexactly

modest trench
#

So was the 4.27 livestream just about datasmith/product preview stuff?

indigo inlet
#

do you guys ever wonder why elephants have 5 legs?

drowsy snow
grave aspen
weary basalt
#

@indigo inlet This isnt the channel for that. Go to #lounge please,.

grave aspen
weary basalt
#

Yeah what he said

median wigeon
#

@indigo inlet Go to Lounge

drowsy snow
#

TBH 4.27 was largely underwhelming for games, save for RAD tools integration.

indigo inlet
#

( ͡↑ ͜ʖ ͡↑) ok

plush yew
#

Anyway yeah, 4.27

drowsy snow
#

Well, I can see how those can be used for creating custom editors.

plush yew
#

Apparently it's still a bit buggy

#

Last I heard

drowsy snow
#

What's better that it can make requirement to ship dumbed down version of UnrealEd less obliged for modding purposes.

modest trench
#

hope to see a car commercial soon with just the default UE4 mannequin A posing in the background

drowsy snow
#

Like, holy crap, dumbing down UnrealEd as a mod kit seems like a herculean task. As if modifying the engine wasn't difficult enough.

#

Yeah, basically it tied to the Unreal Engine licence, and not as easy as adding something like Lua scripting or making a custom editor while still embedding the game.

It was also the reason why Amid Evil don't have much custom maps for it (unlike Dusk that used Unity and can have its own modding tools)

cerulean sorrel
#

I don’t understand unreal engine blueprint I tried so much

#

Idk which one to use where and when to connect which to I know what I wanna do

#

No I don’t know much about programming

drowsy snow
cerulean sorrel
#

Oh yea like I use bp and the result is never what I want

#

Wtf

drowsy snow
#

Tons of programming language, but all of them shares the common basics and logics.

cerulean sorrel
#

Funny enough I can add two numbers using bp but that’s about it

#

I wanna make super complex ai that chase you and like stop attacking when you have less then 10 hp

#

In unreal?

#

I did manage to make my char weapon shoot when I right click and I added an effect that plays and sound that worked

drowsy snow
#

But yeah, basically try learning through basic level programming. Learn C++ basics or scripting languages like Lua, Python, etc.

cerulean sorrel
#

I have no clue tho how to track the bullets and when it hits different things to react differently if that makes sense

#

Wait really

drowsy snow
cerulean sorrel
#

I have some idea

#

Like some of that makes sense

#

Yes I need to know ok this node goes here and this plugs into this

drowsy snow
plush yew
#

the fundamental concept to understand about programming is that you make your own logic

drowsy snow
#

Many YouTubers fell into bad practices and bad presentations.

cerulean sorrel
#

I don’t understand casting at all

#

Like wtf is casting

#

Wtf

plush yew
#

think of it like this, you have a number, that number can represent anything you want it to, anything at all.

cerulean sorrel
#

Ok

plush yew
#

its all up to you waht you tie it to

#

what

cerulean sorrel
#

Omg

cerulean sorrel
#

I honestly have no clue what you just said

slender aspen
#

why would you want casting? imagine if someone threw things for a living but you are only interested in catching balls. If this person threw a cat which is entirely possible then you want to check to see if what this person is throwing is a ball first before opening your hands to catch it.

cerulean sorrel
#

Yoooo I can’t wait to do this one day

cerulean sorrel
#

Like check what I shot?

#

Oh I get it now like is it an enemy or an ally I shot?

slender aspen
plush yew
#

nope

cerulean sorrel
#

Is casting used to check if you have this skill?

plush yew
#

casting is manly used to access opther objects variables

#

mainly

cerulean sorrel
#

Ye I get the general idea

slender aspen
#

yeah, used for accessing specific variables and/or checking to see if the object is of a certain type before continuing

cerulean sorrel
#

Ohhhhhhhhhh

cerulean sorrel
plush yew
#

its called classes

#

class types

cerulean sorrel
#

Ok

#

So how would I check if I shot wood?

#

Oh boy

plush yew
#

get the actor type from line cast hit struct probably

#

you would need to use some more nodes tho

cerulean sorrel
#

Yea wtf like simple stuff needs so many nodes

#

Lol

plush yew
#

😄 well, its simple once you know how

cerulean sorrel
#

Like in my mind it’s sinple

plush yew
#

you know the concept but not the technical nodes

cerulean sorrel
#

Wait actually?

#

Wtfff

cerulean sorrel
drowsy snow
#

Just think of it this way:

Computers are stupid.

slender aspen
#

why do you think login pages have captchas that ask if there are buses or motorcycles? because computers have a relatively tough time with it

cerulean sorrel
drowsy snow
#

Seriously, computers are stupid.