#ue4-general

1 messages Β· Page 1037 of 1

wintry steeple
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hey i just installed unreal engine and i got this error can someone help?

plush yew
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did u add smthng to ur project?

frank trellis
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Hi completly new to unreal. Atm I try do stuff with light. And in Most of Tutorials I have watched the guys have THAT around their skylight, directional light and stuff. They can move their light all directions with that. Does somone know how to "get"/"activate" that? Thank in advance

grim ore
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do you mean the icon widget thingy you see in the bottom middle? with the colors and the arrow and stuff?

frank trellis
#

yes

grim ore
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they have the light selected, and they are in Rotation mode. See on the top of the viewport the bar in the top right? with the arrows and a globe and number and such. The 2nd one, its orange since its selected, is rotation mode

frank trellis
#

YouΒ΄re a legend thx a bunch.

prime willow
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@grim ore what do i do if an asset i added to my project causes a crash when trying to delete it o-o

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it was one of those free assets unreal gives..

obsidian mist
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how to access game session class?

prime willow
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i have no idea

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also i have this weird glitch and idk if i should ignore it for now or fix it before moving forward..

drowsy snow
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Well, I have the same issue before, trying to touch some meshes that bound to particular materials would crash the editor, only if it's in DirectX 12.

prime willow
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oh so try turning off direct 12 and try again x3

crystal night
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Nice character model

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Looks pretty realistic

prime willow
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thank you ;o;

drowsy snow
prime willow
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ah okie will do!

crystal night
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Is it possible to create a rust type server game on UE4?

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Like with the different servers?

drowsy snow
crystal night
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Okok I’ll ask in there thank you

#

And dedicated

drowsy snow
#

#work-in-progress please

fierce tulip
#

wouldnt that be better suited for #work-in-progress ?

#

@drowsy snow

prime willow
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;3

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yassss~

magic cedar
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Sorry!

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πŸ™‚

fierce tulip
#

thank you :)

upbeat tendon
#

not that anyone cares, but i upgraded from a 6800hk cpu to a 5950x, my projects shaders took on average 6 hours to compile and the system was was pretty much maxed out, this beast had it done is just a few mins, 6 hours to 2-3 mins πŸ˜„

buoyant graniteBOT
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:triangular_flag_on_post: -Dev Kevin#1265 received strike 1. As a result, they were muted for 10 minutes.

fierce tulip
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we only allow new content to be posted in #released not discounted stuff.

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points at the #rules and channel topics.

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@upbeat tendon we do have #hardware for that, but they def where not understating the word "threadripper" hehe.

upbeat tendon
fierce tulip
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ikr :)

torn dirge
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Hi there, I'm new to ue4. Is there a way to change the skybox to a solid color?

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I'd like to change it to yellow so if there anyway please let me knw

upbeat tendon
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i've been working with the old equipment for years, this new thing is just amazing at, oh let me hit play in PiE, yes sir, ok let me import some new landscape and generate some foliage, yes sir done sir, what else can i do for you sir

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forgive me if i am a little annoying :p

fierce tulip
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i understand the excitement hehe. no worries.

drowsy snow
astral phoenix
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Hey i have a problem with my project, when i do ''Building Lighting'' it takes forever, it normal take like 5 min but now its hours how can that be? :/

torn dirge
drowsy snow
drowsy snow
astral phoenix
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i tried making a new project and build light there, that works fine no problem there, but in that project im working on now it takes forever to build, how can i fix that and why does it do it?

grim ore
astral phoenix
grim ore
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In the slower project make a new level and choose the simple one with just the floor and build it and see what happens.

astral phoenix
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so my ''main'' map is broken? how do i fix it :/

prime willow
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@drowsy snow it still broke my project ;D

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im trying to delete dynamic grass lite, and its referenced stuff is crashing my game

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and i want to replace for dyynamic full ;-;

drowsy snow
prime willow
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oooo

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smart

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ill try!

drowsy snow
torn dirge
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Hi there I'm looking to paint my landscape but I dont see a layers option where I can put in my materials

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Can someone help please?

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@drowsy snow

strong thorn
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which version of ue4 are you guys using and is the most stable? because i have been getting that annoying error Unreal Engine is exiting due to D3D device being lost every 10 minutes or so. I am using 4.26.2 should I rollback to another version? thanks

mystic vigil
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does anyone know how to change the default settings for texture import to be linear color instead of color?

hard pasture
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This is kind of a generic question and I didn't know where to post. I create most of my stuff in UE along with some video editing. I have a good desktop computer with an Ryzen 5 3600, RTX 3060ti, 32 DDR4. However, I am in Hospice and am dying, so it's harder for me to get to my desk. I would like to be able to remote from my bed with a laptop but don't know much about that. Would it be best to do a virtual machine or a remote desktop? The laptop I have is an Acer Aspire F 15, 8 DDR4, Intel 520, i5-6200. I'm trying to find the best setup so that I will be able to have as much of the original machines resources as possible. Can anyone help me with suggestions and or instructions? Maybe I need to buy a better laptop...whatever. Thank you very much. Mike

drowsy snow
strong thorn
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Hmm ok thank you, I will look into that, do you know by chance if its configurable on nvidia control panel or something? Where should I set dx11 up?

drowsy snow
strong thorn
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Hmmm I will check it right now and let you know, thanks

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Default RHI it was set as default, changed to dx11 will give it a try hope it fixes. Thank you again πŸ‘

drowsy snow
strong thorn
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ok will do if it doesnt fix it

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thanks!!

grim ore
drowsy snow
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Even in LAN there's some latency and the fact that the cursor isn't locked making viewport navigation unnecessarily difficult.

grim ore
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Yeppers. Amazon does offer Nvidia GPU instances which actually work fairly well but they are not cheap

odd wasp
#

what happened to the blender tools for unreal?

hard pasture
odd wasp
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it appears as though they've disappeared

drowsy snow
odd wasp
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i get a 404

drowsy snow
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Which, wirelessly, introduce more latency than cable LAN

odd wasp
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is it on a different url?

drowsy snow
# odd wasp i get a 404

Sign in to your GitHub account and make sure your account has been enlisted on Epic's org.

odd wasp
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it's connected

drowsy snow
odd wasp
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i'm dumb

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thanks for your help

drowsy snow
odd wasp
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is ue to rigify and send to unreal included in the .zip?

drowsy snow
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It's separate zips.

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Though I personally don't use them as I have my own exporting workflows and largely doing animations in Control Rig

odd wasp
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i have the master zip

prime willow
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@drowsy snow you genuis

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i didnt know you could use delete from explorer to delete and fix outside of constant crashhhh

drowsy snow
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Now you know the emergency button πŸ˜‰

prime willow
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bless your heart~

hoary holly
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Has anyone implemented a smart contract into unreal engine?

restive basalt
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Are there any estimates on a 4.27 release?

prime willow
drowsy snow
prime willow
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ah

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well i dont want something too crazy

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but i have plans!

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if they work ill share the blueprint nodes and technique :3

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more importantly!

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actually i think google can answer this one lol

drowsy snow
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Alrighty then πŸ‘€

prime willow
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oh ill need to write comments so i dont fluff up the stuff ill be mixing together!

bleak pagoda
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Can I get some help here my bullet particle is following my character velocity

drowsy snow
bleak pagoda
drowsy snow
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Also, make sure the particle operates in local space and not world space.

bleak pagoda
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and local space it does fix it but the bullet stays mid air

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and no its not physics problem

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this other guy had the same problem

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as you see using local space fix it it but also makes things worse

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with bullets stuck mid air

drowsy snow
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How about this?
Make the cartridge waste animated as skeletal mesh, and then switch it with physical mesh once it's offscreen

bleak pagoda
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inside the particle system

drowsy snow
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You don't have to be accurate with this. It's not going to be replicatable anyway.

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It's not using any particle system, just impulse meshes/projectiles.

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Right
Projectiles

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Throw the cartridge waste as projectiles, and not particles.

hidden sparrow
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Wait I just noticed, is Mathew here the same guy from Youtube?

hidden sparrow
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He is awesome

bleak pagoda
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the pattern is way better in particle

drowsy snow
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If you insist shrugakko

bleak pagoda
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thanks anyway for the help

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I will look more into it

drowsy snow
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It's not like you can't randomise the impulse with projectiles anyway, so yeah, good luck with the particle method.

round quiver
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Is there a function in APlayerController to get the mouse position's delta

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I know it exists in blue prints but i need it in C++

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google doesn't yield anything

bleak pagoda
drowsy snow
bleak pagoda
drowsy snow
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I'm just modifying his system to fit with 4.24's Sky Atmo system, and change few bits of it. That was before 4.26 and since then I've made my own materials in conjunction to the built-in VC system.

bleak pagoda
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I see got it now πŸ‘ πŸ™‚

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looks great btw

onyx anvil
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guys help

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i cant get unreal multiuser to work

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me and my friend are both using the same version of unreal with same proj name and details

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we are using softether vpn to connect to each other and we tested and made sure we had the same public ip

drowsy snow
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Don't use Multi-User Editing.

onyx anvil
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our proj i mostly blueprint tho

drowsy snow
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Doesn't matter.

onyx anvil
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how do you use source control for blueprints

plush yew
drowsy snow
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Just push the .uasset to your repo, like normal. Not sure what's your own hold back is, since .gitignore template for UE project doesn't exclude Contents folder and .uasset files.

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Not to mention Unreal Editor has some Git integration, that even supports BP diff.

onyx anvil
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oh ok

merry gazelle
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Anyone know if there's an easy method to copy text to clipboard (exc mouse input + widget)?

plush yew
covert summit
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not willing to commit an unbounded amount of time no, but if you have a question and you post it someone might be able to help https://dontasktoask.com/

covert summit
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www is archaic

drowsy snow
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Discord is kinda dumb when parsing URL shrugakko

covert summit
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it parsed mine ok, but I did remove the embed

iron kelp
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Anyone had much experience in Navmeshes and optimizing dynamic updating ?

dreamy zenith
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does anyone here know how to make ricochet into a variable?

iron kelp
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ricochet ?

dreamy zenith
# iron kelp ricochet ?

like as in if the the bullet hits the wall at a angle it counts as a ricochet and then a actor can get damaged

iron kelp
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check if the buillet hits something and set a variable if it does ?

dreamy zenith
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that could work

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let me try that out

covert summit
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experience in this topic, yes quite a lot

iron kelp
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is that a yes ?

covert summit
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succeeding in what you are trying to do no

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because I'm guessing you want this for avoidance

iron kelp
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not really, or not how you would imagine

covert summit
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interesting, what's the use case then?

iron kelp
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you build something on a map, you then update the navmesh for the AI, it can get stuttery

covert summit
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oh I see, player construction then

iron kelp
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yes

covert summit
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not sure there's a good way to make it faster, though possibly setting it up so that nav meshes are islands level design wise might help. You should bring it to #gameplay-ai, perhaps some folks have done this

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navmesh is frustratingly limited tbh

iron kelp
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ive been playing around with multiple navmeshes against one big one, cell sizes etc with some effect but nothing yet that just fixes the whole issue

covert summit
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could perhaps batch the updates

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tell it to not regenerate on the fly and update it once everything is settled

azure nimbus
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Does anyone know of any Tricks to solve for multiple clothing layers and the chance of Layer 1 poking through Layer 2 poking through Layer 3 etc.. E.g. Skin poking through a T Shirt and that T Shirt poking through a Jacket? If all these meshes are layered together? The idea being that they are full meshes and not built to be sliced up. So you can't just turn off parts of each of them and it would not something like a "Shader" or Some kind of Masking Efforts.

fierce tulip
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I'd probably use a mask to hide where they are under other layers. (same for the body tbh)

azure nimbus
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Yeah I guess my question is what is a good approach to the masking efforts?

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If there's any docs or videos you could recommend.

prime willow
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yes please share :3

fierce tulip
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it would be inside a shader, how to do it dynamically depending on whats on top of the body/cloth I dont know though.
a good start would probably just reading the masked documentation epic provides and take it from there.

azure nimbus
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Yeah i've tried a few ideas but there's always issues where not everything gets removed or too much is removed or there's ways to cause issues if you're looking at it from different angles. So i wasn't sure if anyone found better solutions to said problem 😦

fierce tulip
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thats all I can do, share links. never tried it myself.
for one game I helped on they generated a mask and all uv's where laid out the same way, so they'd load that mask into the shader of anything underneath the top layer to mask out those parts. mustve been a pain to work with XD

torn dirge
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Im looking to paint my landscape and im trying to put my material I have on layers but I don't see a + button or anywhere to put my material on layers please help me thanks

tepid cedar
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0

covert summit
dense knoll
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nvm its still happening nvm
Assertion failed: SerializeNum >= 0 [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1152]

plush yew
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how do I change the skeleton an animation/animation sequence uses? the option is grey and I can't change it

dreamy zenith
plush yew
dreamy zenith
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is this on the actual skeleton window?

kindred iris
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is there a way to slow down a For Loop node, instead of making it instant

dense knoll
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why does unreal just hate me all of a sudden

dreamy zenith
dreamy zenith
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preview controller

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i you click it it should let you use the animation u want

plush yew
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what I want is to make an animation use a different skeletal mesh

dreamy zenith
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oh

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retarget

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i gotchu

plush yew
dreamy zenith
kindred iris
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anyone know how i would get rid of this error? I'm using a delay in a forloopwithbreak

kindred iris
regal mulch
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What is the error message

celest blaze
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I have become a habitual collapse nodes abuser.

heady quartz
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If you're trying to reset the collision to default i think you can select all static actors in the scene and it will show "Multiple Values" in the collision tab just set it to default (not sure)

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Idk you can sort by name in the world outliner if they have the same name maybe?

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Or just manually select them

kindred iris
# heady quartz What does the error say

@regal mulch
Delay generated from expanding For Loop with Delay contains a latent call, which cannot exist outside of the event graph [3358.08] Compile of FirstPersonCharacter failed. 1 Fatal Issue(s) 0 Warning(s) [in 134 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)

regal mulch
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Yeah you can't do what you are trying to do

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Delays are latent calls which means they don't necessarily finish the same frame the function was called.

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Which seems to be a requirement for macros too

kindred iris
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Dang that sucks. For some reason when I looked at youtube videos they were able to do the same thing, but I was able to find support posts on forums where others had the same issue, so it looks like it just won't work.

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I appreciate the response tho

ruby folio
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How do people deal with version control on huge projects?
Project is sitting at 30gb.

neon magnet
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Unreal says I have multiple root bones found in hierarchy. I'm confused because I only have a single root bone and the other bone is just a bone. How do I go about this?

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The root is at the bottom/centre of the car

ruby folio
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This is a known and common issue with default blender fbx export.
Have a Google for the issue / use the unreal blender tools.
Also, content creation channels.

drowsy snow
hidden hinge
#

Who wanna make a unreal engine Chicago game if so dm me and not just a hood game most Chicago games are about the hood mine would be about just realistic life rp and the hood at the same time and just lots of good different features

drowsy snow
hidden hinge
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It’s not rlly a job I’m just asking who would wanna help me and give tips and stuff

drowsy snow
ruby folio
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Who wa na build rpgmmo Fortnite clone wit m.
No pay. In a week. First game project eva

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@drowsy snow is that just the game files or the gut repo?

drowsy snow
ruby folio
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AHH ok. What GB are you looking at for just the game files?

drowsy snow
hidden hinge
ruby folio
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I was mocking you.

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@drowsy snow my raw game files are around 30gb and gitlab won't let me push entire repo even with lfs enabled

hidden hinge
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How are u mocking me when did I say their was no pay anyway ur not funny gtfo with that 🀣 goofy

ruby folio
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Heh

drowsy snow
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Though I heard from some forums that GitHub limits at 100 GB, guess time will tell

ruby folio
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Ok cool. Thanks for the info.

frigid bear
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hey i have made a footstep sound for the player, but it stops after anoher sound has takenplace, is there anyway to make it never stop?

celest blaze
#

Does anyone have an idea about what could cause an BP interface to work in the Game Mode BP, but not in a WidgetBP?

keen mauve
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is it possible to compare 2 materials?

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i want to replicate material change of a cube

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nvm πŸ™‚

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next question is, is there a way to get a player id? so that i can have different colors for all players

fleet sparrow
#

What are the advantages of using StaticMeshActor rather than Actor?

plush yew
#

anyone knows the Ue5 release date?

fleet sparrow
#

Late 2021- early 2022

drowsy snow
random slate
#

Yo guys anyone here using UE with Bigsur πŸ™ŒπŸ»

sudden cove
#

Hey guys..can any one help me with a decal problem..i'm trying to spawn decal at the hit point of the line trace and the problem is decals only spawn on enemyAI bp and not on any other world objects like walls ground anything

wary wave
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it's probably your trace collision settings

sudden cove
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how do i check it

wary wave
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eh? it's literally a variable on whichever line trace node you're using

sudden cove
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this is what im using

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sorry im new to this

wary wave
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okay no, it's probably whatever random thing you've plugged into the location and rotation, because you're not even using the trace

sudden cove
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i ve plugged them to spawn decal

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and apply damage

wary wave
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pay attention to your BPs:

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you've plugged random crap in here

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you're not using the trace

sudden cove
#

thats just muzzle

wary wave
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aha

sudden cove
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muzzle flash

wary wave
#

then the problem might lie elsewhere, but it's impossible to see from that small snippet

sudden cove
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i'll try asking in blueprint

wary wave
#

as an aside - you'll get better responses the more information you provide, and organising your blueprints before taking screenshots of just one or two nodes with lots of information missing will go a very long way

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at the moment its impossible to debug (and wasting your time, and everyone elses), because the actual problem isn't in your screenshot#]

dense knoll
#

Still getting the asertaiton fail error, dont know whats causing it but disabling network prediction extras stoped it from crashing at 86% but not as soon as the editor loads in the engine crashes

dense knoll
#

really?

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if its truesky i cant do anything about that, every ts version gives that kind of error

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but i never got a crash

wary wave
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I mean, read the log

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absolutely tons or errors:

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etc

dense knoll
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UE shouldnt even be trying to load those

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is there way for ue to reload its asset registery?

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those files were deleted a long time ago

vocal ermine
#

Hey, does anyone know a Tutorial for a physics realistic space ship? I really need something like that for my game

mental helm
#

Is there a way to use advanced search features in the detail search field?

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like and/or?

light thunder
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Definately is in the content browser

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Might be in the property editor

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@mental helm

fierce tulip
#

should work for nearly anything that has a search

mental helm
#

Tried using (Shadows) OR (Specular) on the details of a light and it gives no results

fierce tulip
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try Shadow|specular

mental helm
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Nope, as soon as | or ( or any symbol pops up, there's no results

fierce tulip
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hmm, guess it doesnt work for actors. sad

vocal herald
#

I have a post process material that colors black everything I see on a screen in a certain radius. How can I translate everything that was masked black to a minimap?

wary wave
#

you can't

vocal herald
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I want to see on my minimap zones that my character can see in a certain radius. I know how to do it on a flat world, but my world is bumpy with some hills

Is line tracing my landscape million times is the only way to achieve that?

thick herald
#

Not played with minimaps, but would a sphere trace not do what you want?

vocal herald
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it will return one hit result with my landscape, dont know how it helps

wary wave
#

you're probably going to have to do visibility checks on actors, yes

vocal herald
#

i mean something like this))

hidden tendon
#

Does anyone know how to use different fog settings for indoors and outdoors so when you go in and out of a door to the outside, it's foggy outside but not inside?

loud rock
#

Maybe with post process volume

hidden tendon
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Ah, so I could just manipulate those settings in the level blueprint based on a trigger volume or something?

loud rock
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let me check

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nope, post process doesnt seem to have any relation with fog

plush yew
#

I want to import a map with over 30 000 parts in unreal but windows doesn't really handle well.... plus it takes a long time too

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How do I do that?

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Also is an obj cuz I want the parts to be separate

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And I exported the map from roblox studio....

dense knoll
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Gone conpletely

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From editor and directly

wary wave
#

that wasn't the question

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the question is 'how did you delete the files?'

undone notch
#

Hi ya'll, I wanted to see if they figured out why the black submenus start to disappear and flicker out after ~30 minutes of continual engine use? I've updated my drivers recently and that didn't seem to fix the issue. I do this face 😫 every time I have to start every 30 minutes!

lyric timber
#

is there a channel for materials/shaders?

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i thought there was but i cant find it

hidden tendon
#

The setting on the fog itself

loud rock
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dont know, i never used fog so much

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r u using exponential?

hidden tendon
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It seems like the important stuff is available in the right context bp

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Yep

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Exponential Height Fog

wary wave
lyric timber
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k. thx

light thunder
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How would you put nav modifier volumes on Blueprint so I can toggle navigation in certain areas dynamically? I'm trying to but it doesn't seem to be updating despite me having dynamic nav mesh in project settings

hexed cove
#

hey! can anyone help me. I have been using a skeletal mesh inside a blueprint and kept that blueprint on a scene. I want to manipulate the size of one of the bone of skeletal mesh in by widget blueprint. What would be the correct procedure?
I am not using any anim blueprint. What i have is actor blueprint and inside it i have a skeletal mesh component in Component of my actor blueprint. Can i really edit skeletal mesh?

plush yew
#

im trying to rebuild a material from a tutorial

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but i have no clue what theyre called

hidden tendon
fallow oxide
light thunder
loud rock
#

guys i have a big issue

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in my project folliage dinamic shadows take like 10-15 ms to render

hidden tendon
#

That's usually a hit

loud rock
#

any suggestions?

hidden tendon
#

Dynamic foliage can't have static shadows

loud rock
#

they are static

hidden tendon
#

You can set the foliage to "Moveable" and there's a checkbox about dynamic lighting if you scroll down... but there's no free lunch for foliage right now

loud rock
#

im on ue5, can't it be a bug?

thick herald
hidden tendon
#

How much foliage? How dense are the meshes? Post a screenshot.

loud rock
hidden tendon
thick herald
#

the ue5 bit exists for people using ue5...

hidden tendon
#

Loll

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My bad

hidden tendon
#

I've been up for like 30 hours

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Bahaha

loud rock
#

Jeez, wasnt this channel Java forum?

vocal herald
#

Can I make camera to render only certain Lighting Channel?

fallow hornet
#

how can i delete a co-planer loop of faces in a BSP edit

whole gale
#

Is it possible to get one instance per player using pixel streaming on AWS so each player get it's own experience ?

dense knoll
tired abyss
#

about to beat my editor up, network prediction insights is not playing nice

#

Is there away to check editor start command line arguments?

vale silo
#

Are there mesh boolean ops on UE 4.26 / 4.27 ?

plush yew
#

How can I increase the distance of shadow casting and ambient occlusion?

celest viper
#

anyone know why my camera goes ape sh*t after changing the paper 2d map to horizontal

#

hmmm

#

ty

frank trellis
#

Hi new to unreal. Is there a way to "erase" the "ground" of the Model?

vivid harness
#

Hi folks! What is the best channel for discussing ideas and collaboration?

mint raptor
#

How come Quixel doesn't have full fledged trees and only pruned, branches, cut or trunks?

frank trellis
#

More Tutorials for me. thx for the fast reply πŸ‘

mint raptor
#

ok cool, thanks for the update

smoky hull
#

Where can I ask questions for unreal?

mint raptor
#

Generically here, specfically in another channel if it relates to said channel Ex. Blueprints

smoky hull
#

Ok thanks

celest viper
#

Can a navmesh be vertical?

echo jolt
#

anyone good with replication willing to help me for a minute?

mint raptor
# celest viper Can a navmesh be vertical?

No it cannot but you can oriante your camera so that the world seems verticle. Nav mesh only works on the Z axis. That is if I'm understanding your question correctly

plush yew
#

Is the force delete button dangerous? I have already used it 3 times

#

Does it affect performance permanetly or something?

drowsy snow
plush yew
plush yew
boreal lava
#

how do i get into vr mode

ruby folio
winter gale
torn dirge
#

Can someone send me a tutorial for adding materials in layers for painting landscaping

junior nimbus
#

How do I make a dead body make a sound when it lands

exotic thicket
#

under its collision settings there's a checkbox called enable hit events or something like this, check it, and then you can do an event on actor hit, and play the sound

junior nimbus
#

I've tried hit events, and have everything enabled as far as enabling physics, but for some reason the hit events are simply not firing

drowsy widget
#

Can you use blendspaces to combine two different animations ?

drowsy snow
prime willow
#

possible in unreal via ai structs and stuff right?

drowsy snow
prime willow
drowsy widget
drowsy snow
#

Because in that game, the character sommersaulting until it reaches hang time (zero upward velocity)

drowsy snow
prime willow
#

oh no no i wanted to see if it was possible for a custom mechanic i have never seen in any game but think would be magical for multiplayer functionality :3

#

i couldnt figure out how to make this mechanic work and than it just came to me last night xD

drowsy widget
drowsy snow
drowsy widget
#

Oh really you can? That’s interesting! I thought you can only use state machines just to switch what animation you’re playing

drowsy snow
drowsy snow
prime willow
#

itll fix a problem ive had with multiplayer games for nearly 2 decades

#

if it works youll be the first to know ❀️

drowsy widget
drowsy snow
drowsy snow
drowsy snow
prime willow
#

well its not really a problem but an addition that should of been added to multiplayer games since the NES :/

#

i cant even begin to test it until my attack and movement stuff is even functional lol

#

once i refine a bit more ill share via pm's and hopefully itll be sumfin that could fix this 2 decade old problem

#

anywho back to work~

drowsy widget
drowsy snow
prime willow
plush yew
#

I have a folder in UE4 that is empty and i try to delete but it says it's referenced to a blueprint, i have restarted the editor and it still says the folder has a reference to a blueprint?

drowsy snow
rancid lagoon
#

I have a question about the water system. How do i make the splash effect when it hits a rock, or another object? i.e boat, lighthouse, cliff, etc...

mellow yarrow
#

i'm struggling hard on this one... trying to sort values of a datatable - no issue when sorting row names itself ofc - but as in example:
when trying to sort a specific value within a row i can't seem to figure out how to attach the other values in the same row to the change of placement(sorting order)
any ideas? tried alot...

late verge
#

i’ve noticed that when i adjust value sliders and such in Unreal, my viewport becomes blurry (not sure if it’s anti-aliasing or resolution). this is mostly annoying when i try making fine value adjustments with my post process volume, since sometimes it’s difficult to notice the changes.

is the blurriness a common β€œissue”? and if so, is there a way to get rid of it?

#

the bluriness will also occur if i undo a change i make. it happens for a split second then the viewport becomes clear again

#

just very annoying

hidden sparrow
#

Hey, I created a particle system and attached it to an actor. I want it to do something when Me (first person character steps on it) How do I do that?

plush yew
hidden sparrow
plush yew
thick herald
#

did you fix your redirectors?

prime willow
#

if i wanted something like level interaction so im able to press said button open doors, pick up plants lift chests open to take loot for example

#

stuff like that

mellow yarrow
#

tho i love you, only thing that isn't perfect with maps is, that they don't take duplicate values

prime willow
#

but i also want the same input system of level interaction to extend into something like holding the interaction button lets you leap off of stuff, or pick up a bat and that changes your input options

#

should i make the whole sequence a state machine?

drowsy snow
#

Just make sure you have the check for the interaction stuff in your BP.

prime willow
#

even if the level interaction button has a ton of options off of pressing and holding it with other buttons or stick inputs o-o

#

like level interact plus movement to hop over table than you can press attack button to, do a dash based attack since leaping over table is technically a dash

#

or if holding level interact plus baseball bat is nearby you equip it and slap people with it xD

drowsy snow
#

State machines shouldn't have sayings on input handling. If anything, your input handling should be the one bossing around.

prime willow
#

o.o

cursive fractal
#

Im using megascans for the first time and i want to make a cave...But im not sure what to use for cave ceiling? What type of asset is commonly used/repurposed for the ceiling?

prime willow
#

so even if combat mechanics flip between and around level interaction putting it into the state machine graph isnt necessary

#

hmmmmmmm

hollow geyser
#

Hello all, I've been told that this is the place to get answers more lively. I'm trying to create a leveling up stats system using integers as the stats but I lack the idea so far. Which content creation should I be for that?

drowsy snow
prime willow
hollow geyser
covert summit
prime willow
#

im still learning unreal as i go so im not so much reliable to help anyone make a game yet xD

#

though i hope to be one day!

cursive fractal
prime willow
#

however try thikning of your systems in developer speak if that makes any sense, trying to make life points or HP would be something like a damage system, and see what systems can be weaseled around to accomplish your goal

hollow geyser
prime willow
#

unreal engines only limits are your imagination

#

and knowledge of the systems that are in place xD

#

the more you understand unreal the most easier and possible the most compicated systems become

covert summit
prime willow
#

as games are all smoke and mirror anyways so the player experience of said systems and functions are more important than the actual creation of the world of aspect you have in mind

hollow geyser
prime willow
#

trust me

prime willow
#

game develeopment is far more time consuming than imagined

#

lol

prime willow
#

the more complex your game the many more months to years before its actually made bug tested and shipped xD

covert summit
# hollow geyser It is a long explanation.

well you can assume we already know about stat systems and levelling. I have such a system, many devs in here do. There's even an entire subsystem of unreal that does this for you (with some work on your part and a fairly steep learning curve) called gameplay abilities!

prime willow
#

^ i need to get into gameplay abilities ;D

hollow geyser
covert summit
#

It is built in, but it does require you to write a teeny bit of C++ to get started. Check out the pins in #gameplay-ability-system -- you might want to grab the ActionRPG sample (from Epic) or the (community provided) GASShooter sample to get a feel for how it works

#

GAS is fantastic with lots of features, but it might be overkill for your project depending on what you want to do

hollow geyser
covert summit
#

But there are plenty of folks in here building stat systems with levelling without GAS and I and others can certainly help with that endeavor too πŸ™‚

#

(here in slackers, not in DMs)

hollow geyser
prime willow
#

i can even use anim notifies for smoothe reuse of animations on object functionality

thick herald
drowsy widget
mellow yarrow
thick herald
#

ah, so you want to sort via level and be able to pull the guild name

#

Data tables, then perhaps?

mellow yarrow
#

ye they're included ofc - just trying to make as many usefull sortable options as possible with a stable base - just need to do some minor fixes/workarounds now πŸ™‚ ty

plush yew
#

dude

#

sketch fab joins the party

rancid lagoon
#

I have a question about the water system. How do i make the splash effect when it hits a rock, or another object? i.e boat, lighthouse, cliff, etc...

humble sentinel
#

Uhhh i have a problem i've been having for a while now, there's no UE 4.26 support (latest Quixel Bridge version, just downloaded it and installed it and there was only support up to 4.25)

drowsy snow
humble sentinel
#

It's not there for me for some reason

next badger
#

@humble sentineltried updating the bridge?

humble sentinel
#

I literally just installed it

#

The update thingy tells me it's at the latest version

#

The only consistent thing here would be that i selected an existing Megascans Library directory

#

Ok Epic's software broke again

#

It lets me get the plugin for 4.26 in the Download Settings menu

#

But it doesn't from anywhere else

drowsy snow
humble sentinel
#

Yea i know

#

But it's really just Epic Games stuff i've had issues with

#

Latest Nvidia drivers freezing and flashing the engine after like 30 minutes of use (probably some memory leak idk) which took months to fix

#

Basically any other Linux DE other than Gnome has strange issues (Like UE not registering when a mouse button is up when it's over a panel in the blueprint editor when using the XFCE DE or KDE Plasma)

drowsy snow
humble sentinel
#

If software compatiblity on Linux wasn't hard enough

#

Some software doesn't even run on certain popular DEs

#

not well anyway

drowsy snow
#

I think GNOME had the broadest compatibility
Though I'm also in the mood for rambling about Linux stuff in #lounge

humble sentinel
#

I'm bored so sure

prime willow
drowsy snow
prime willow
#

im sort of mixing up 4 tutorials to create this really cool feature i havent seen since metriod prime lol

#

ah

#

so having them just override button functions when in focus or such would be better

#

ok so ill setup menu stuff as apart of the universal character controller stuff ❀️

drowsy snow
prime willow
#

o.o

#

i see

drowsy widget
#

@drowsy snow I’m not sure if you have an iPhone but for some reason when I downloaded a recorded capture from the Xbox game bar on PC onto my iPhone 8 and view it in photos, part of the screen is green and my captures video is now shortened to a different resolution size

rancid lagoon
#

i have a game that i have completed, and i want to put it on my website, but im worried that i wont be able to make over the air updates to the game. is it possible to add a plugin or something to allow me to update the game without using a launcher?

silent ridge
plush yew
#

blender?

#

please

desert verge
#

I have a skeleton mesh that i'd like to create animations from, should i do this in unreal or blender?

drowsy snow
desert verge
#

might use that

prime willow
#

can you make it appear and disappear based on a button input by adding such code into it

drowsy snow
prime willow
#

o.o well i want to make a actor blueprint

#

add widget class

#

not place it in the world but make it appear in front of the actor via standard widget button input

#

i know how to make said actor and add widget class to it

#

and how to make widget with button input controls

#

but i want to make it appear in a certain distance from the third person character on input x3

#

should i add this as a compnent to the third person character for this to occur

#

i guess im not sure how to make it something you make appear at a distance and disappear when playing as said character

#

honestly just the term to go figure it out would be enough lol

drowsy snow
#

I think Spawn Actor From Class node is enough, and it asks you for the world transform.
Though I think you're trying to make summon system

prime willow
#

try blender discord they have plenty of people there o.o

drowsy snow
prime willow
#

this is an unreal engine discord if you need help with blender you need to try the blender discord

mellow yarrow
#

so, how i made it work now is combining both variables into a textstring and make an array - then sort it (numbers in front of text) and split the text string after that - then proceed
thx again - the map tip brought me to the idea

fervent prairie
#

Hey everyone. I am a UE4 novice coming over from unity c#. I am trying to upgrade a few blueprint projects given to me from a client, all done in 4.21. I've tried to upgrade by using open copy to 4.24, 4.25, 4.26 and no luck. Get the same error every time
The project could not be compiled. Would you like to open it in Visual Studio?
It's always at 80% when it fails, on UE4Editor-gameDNAinstaller.dll
If I don't know a lick of c++, what am I supposed to do?

drowsy snow
grim ore
#

@fervent prairiewell thats a plugin so your going to need to update it to be compatible with whatever engine your loading it in

fervent prairie
grim ore
#

one would hope the client would have informed you of the requirements for the project 😦

fervent prairie
rancid lagoon
#

i have a game that i have completed, and i want to put it on my website, but im worried that i wont be able to make over the air updates to the game. is it possible to add a plugin or something to allow me to update the game without using a launcher?

drowsy snow
#

Probably you communicate with REST stuff, and try fetch the latest update. Perhaps it's kinda similar to how Android games apply updates to some extent.

plush yew
#

Hey is @buoyant granite is created in python or javascript

drowsy snow
prime willow
#

in a completely different blueprint

drowsy snow
prime willow
#

like controller

#

no just a compnent i added to the um

#

viewpoint

#

the arrow one

drowsy snow
#

It's possible, just getting the correct reference and cast the class.

grim ore
#

its almost always possible to do something with something

prime willow
#

ah

#

so what do i need to look up to learn how to pull compnent from the third person blueprint :3

grim ore
#

in your case every component has a variable assigned to it

prime willow
#

oh

grim ore
#

so now you just need to get that blueprint that has the component

drowsy snow
prime willow
#

so if i turn compnent into a variable i can reference the variable elsewhere and itll pull the compnent

#

okie lemme try

grim ore
#

its already a variable, look in your list

prime willow
#

yes but its under componet list o.o

#

oh

#

I GET IT!

#

Haha im a dummy

grim ore
#

still a variable, thats just the category πŸ˜‰

prime willow
#

yup yup just realized that

#

holy cow unreal is so cool!

grim ore
#

would you say it's.... Unreal! 😎

prime willow
#

hmm

#

my amazing custom code is working!

#

but

#

when i create the system and spawn it it doesnt follow my camera..

#

oh idea!

left elk
#

Rookie-level question here: Why doesn't the "Build" button, which is described as "Builds all levels", actually build every level in my project? It currently only builds the level that is open in the Editor.

prime willow
#

i give up for the night time for bed love you guys good luck on your profjects ❀️

#

i have no idea how to setup follow to set arrow on third person xD

kindred iris
#

hey this is prob pretty simple but if I imported a mesh into unreal engine, how would I go about fixing the collision issues

#

so I will be able to walk through this area

left elk
#

on the mesh viewer there should be a Collision category, you can adjust Collision Complexity to "Use Complex Collision as Simple" and that should solve the issue

#

@kindred iris

#

had to do some floor cutouts the same way

kindred iris
#

I figured it would be pretty easy to fix. Thanks for the help πŸ‘Œ

left elk
#

no prob

#

make sure you remove any Simple Collision objects youve added

kindred iris
#

I'll be sure to look out for it

ancient orchid
#

Hey does anyone know why all my meshes have this weird lines? seems like they are part of a fake normal map that doesn't exist. If I put those meshes in the Digital Human Scene it doesn't happen, but if I create a new level they appear :/

frosty osprey
#

I don't want it to activate if another fence hits it. how do I exclude those?

gloomy sandal
#

Can anyone help me. My brothers ue4 is jumping to 16gb ram when loading (95%) and then crashes. It works fine on my PC, exact same project + engine version

#

I really don't know what causes it

#

On my pc IT only uses 2gb ram

#

It jumps to 16gb ram in a matter of seconds

#

So there must be a mem leak

#

Already removed the project and re download still same

radiant sleet
#

need help with root motion

#

So I got player imported and working correctly

#

I need dodge to use root motion

#

but everytime I get him using rootmotion animation becomes super small and weird

#

anyone know what force root motion does

#

for some reason when I get a root motion animation working its always the wrong scale

whole gale
idle mantle
#

Hey have a stupid question how you reduce the quality if you need less lags when you work in UE?

#

For this scene?

#

because i need to work with live link

#

I'm very very noob with ue4 and need to work with iclone live link and its laggy sometimes

young quartz
#

whenever I apply mi_lamp_red or mi_lamp_white to any object from automotive material it turns the object into black. And glows only when sunsky is off.

frosty osprey
wary wave
#

cast Other Actor to the Fence actor class

mellow yarrow
frosty osprey
#

ok

#

it starts from hit check so how do I add it before that?

silent remnant
#

[2021.07.22-08.18.02:146][ 50]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/AutomotiveBridgeScene/Maps/Bridge_P' took 0.494
[2021.07.22-08.18.02:146][ 50]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.494
[2021.07.22-09.15.15:134][334]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2021.07.22-09.15.15:414][334]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (887a0006)
[2021.07.22-09.15.15:417][334]LogD3D11RHI: Error: Result failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp:356
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2021.07.22-09.15.15:417][334]LogD3D11RHI: [Aftermath] GDynamicRHI=000001B2CD4F1100, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2021.07.22-09.15.15:417][334]LogWindows: Windows GetLastError: The operation completed successfully. (0)

frosty osprey
#

with a begin play?

silent remnant
#

any clue as to how to fix this issue?

idle mantle
#

please how to rebuild light?

#

and I made a mistake how can I undo where I was? I saved the project but I broke somthing I think

frosty osprey
#

do edit then undo

#

or ctrl + z

idle mantle
#

I can't

frosty osprey
#

so map saved maybe

idle mantle
#

I added props lol

#

and it broke something

#

maybe I nede to rebuild light

#

but how can I do that please?

frosty osprey
#

there must be an arrow where u click play

#

u can see build options there

#

and do build lighting only

idle mantle
#

ahh thanks! I clicked on the button Build

frosty osprey
#

ok

mellow yarrow
# frosty osprey with a begin play?

not sure if it will work for your specific case - i'd try
on component hit > check if fence true > if not > set fence boolean > execute simulation > set fence boolean back to false

frosty osprey
#

I can try to do that

mellow yarrow
#

if it's already true on check (branch) - don't do anything cause it would be already in execution

frosty osprey
#

m bad with blueprints. Idk what actor/ cast to and stuff

frosty osprey
#

If I search basics tutorial on YT, they teach how to move around and tell about interface ;-;

drowsy snow
frosty osprey
#

but which vids, would be helpful if u recommend some.

frosty osprey
covert summit
#

there are countless blueprint tutorials online

#

surely we don't have to point them out, just search for "blueprint tutorial"

#

watch them all

frosty osprey
frosty osprey
wary wave
#

please stop asking - we're not your personal question and answer service

#

there's a wealth of material you can find online to help you learn really basic tools and functionality

drowsy snow
covert summit
#

good point the official stuff is pretty rad now

frosty osprey
#

Sorry guys, my bad, ill go watch tutorials.

covert summit
#

if you want directed learning

#

it's great

drowsy snow
covert summit
#

haha I saw that

#

zero answers typical answerhub

drowsy snow
#

TBF I was an idiot back then anyway πŸ˜…

frosty osprey
#

BTW guys, whenever I start UE, the gravity value changes automatically. Can I stop that?

covert summit
#

well let everyone here remember, we all were there once

#

how are you changing the gravity?

frosty osprey
#

in physics of project settings

#

the gravity value

drowsy snow
#

I didn't know nvCloth was made to be GPU agnostic, and you only need to simulate the overhanging part, which in the end, I did it with classic physics bones xD

frosty osprey
#

It becomes -980.09 or something

covert summit
frosty osprey
#

It causes the cars to shake and slide around which I took 1 month to figure out that it was gravity settings

covert summit
#

so the project setting just reverts back to the default

#

no idea

frosty osprey
#

okay

covert summit
#

perhaps theres a reason

frosty osprey
#

ok

trail crater
#

I am not sure if this is a bug but some of my keys don't register or something when i am in a level but it does when i am in another level. How do i fix this?

dull zinc
#

Hello can anyone help me please
I have animated camera but I want to change camera location but I can't becouse of camera animation is there any way I can change my Camera location with all the keyframes ???

vocal herald
#

I have a selection of UV coordinates on Screen, I want to color them all white and everything else black. How can I do it in Post Process material mask?

drowsy snow
dull zinc
#

@drowsy snow yess can you help me please

quaint valley
#

If someone knows about this issue please Help!

idle mantle
#

how to not save automatically? :/ please

frigid bear
#

hey guys i have made a points system in which you will recieve a gun only if you have killed enough enemies but it isnt working

astral phoenix
#

Hey maybe stupid question, i know i dont have the best PC out there, but i would like to make a game with a big world where the player can explore and stuff, so i made a big landscape but its taking forever and i mean like forever to build lighting, (yesterday i waiting 7 hours just to get to 65% done with build landscape, nobody wants that) so im wondering is it possible to make a big landspace with a decent PC without taking like 12 hours to build lighting? πŸ™‚

wary wave
#

most big open worldy games use dynamic lighting to avoid having hundreds of megabytes of lightmaps

#

looks worse, but saves a lot of hassle

#

outside of that, the only real solution is to throw more processing power at it

#

we use a server farm to do lighting builds, but obviously this isn't a sane option for everyone

astral phoenix
wary wave
#

big ol rack of machines

astral phoenix
#

ohh so its not a thing in the engine i can use? xD

wary wave
#

no

astral phoenix
#

im stupid XD

wary wave
#

the lightmass tool can be used with the swarm agent to distribute the work across multiple machines though

astral phoenix
wary wave
#

yup

#

it's probably preferable anyway - it will let you do time of day stuff etc

astral phoenix
#

but in the end i still need to build lighting when i package the game and then it will take 12 hours, or do i misunderstand something here?

astral phoenix
#

i just tried to make a new level and pasted my landspace from my other level into the new level so i dont have any lighting at all, but as i can see it still take alot of time to build lightning, what else can i do?

#

i dont do that, but im thinking forward so im ready when i package my game, so then i need to build lighting it right?

#

i made all my lightning dynamic, but im guessing it will take a long ass time to make full build when i get there right?

#

so i should not think about it?

#

so it does not matter? i thought every warring and error should be fixed? xD

frosty osprey
#

Hi guys, I don't have free look when the character is idle. How do I fix it?

quaint fiber
#

Does this damage formula sound okay? I'm looking for anyone that can poke holes in it or just feedback in general. I want to have an armor Stat.
When armor is less than half of the damage; Damage - Armor = Damage Taken
When armor is 1/2 or more of damage then; Damage / (Armor * 4) = Damage Taken
So you only take percentages if your armor is more than half incomi g damage. I'm pretty sure this has to have been used in a thousand games before it, but I've always sucked a math and want to make sure it sounds good. Especially because I've fucked up pemdas before.

idle mantle
#

Hey is there a way to get back to my original proiject I downloaded?

#

because I fucked something and I can't go back :/

thick herald
#

download it again?

wind cape
#

So my project doesn't recognize #include "NiagaraComponent.h" which is what the docs says to include as reference. Is there something I'm missing?

wary wave
#

probably the path is incorrect

#

ooh, that or the module is missing from yours, but I can't recall how to hook those up

#

it's a question for #cpp

wind cape
#

Alright I'll ask over there

plush yew
#

In 5-10 years what do you think is gonna be industry standard maya or blender

uneven hemlock
#

I have a wheel blueprint

#

these are the children of this

#

and i also have a bike bluepriunt

#

without it being a

#

cause if it is like that i cant acess its variables or plug it into some of my c++ funcitons

robust marten
#

I've turned the minimum brightness up but that only seems to affect the exterior. My interiors are way too dark. How would I solve this issue?

clever vault
#

how can i make the ui smaller?

#

when i am watching a tutorial the teacher has everything smaller and can fit on their screen

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i looked and found UE4Editor Customize

plush yew
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Hi, i just got pretty far on a UE4 Project, and i got a memory leak, didn't notice it so i saved, now basically everything is not working, how do i revert back even though i have pressed "Saved All"?

clever vault
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source control

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or you can try to recover files

plush yew
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How do i recover files?

plush yew
clever vault
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i never done it before

frigid bear
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hey guys i have made a points system in which you will recieve a gun only if you have killed enough enemies but it isnt working

thick herald
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2 things come to mind. 1st is that you are checking for exactly 100 points. So if you are over 100 it won't work, try >=
2nd thing is in the bottom pic.. that won't work as you have the == bit getting it's info from the cast, which is only active on the second part of your sequence.

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ie sequence 1 cannot get the bool info for the branch as it can only get it from the sequence numero 2

frigid bear
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oh wait lemme show the updated version, it isnt working but one sec

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now?

grim ore
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well that first picture says points = 0.0

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so if the player has no points, they walk over this item, it would destroy that item and flag that player as having it

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the 2nd picture makes no sense, what is it doing to the points?

gray badge
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Hey, i'm pretty much brand new to unreal and theres a couple of issues im immediately facing. One issue is that i am getting frequent, but very short lasting frame drops which make it very annoying to landscape or test my maps. It'll be running perfectly fine for about 3-5 seconds, then drop from 120fps down to around 60, i cant see the exact number because the drop is only a few tenths of a second long. Another issue im finding is that when sculpting terrain, it all looks quite jagged, as if the resolution of the terrain was low, but i dont know how to increase it. Any help appreciated

zinc cipher
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If you are doing the thing where the player can look at items with the crosshair and it will say things like "Pick up Box" or "Open Door". Are you just firing off a ray trace like constantly? Event Tick seems overkill, but you still want something pretty frequent right? Is that ok or excessive?

ancient lotus
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question. ive already done this but i feel it can be done simpler. so i have firearms that are select fire (safe/semi/FA/burst) and i want the firearm to keep the pose with the fire selector. what ive done is made an animBP for the firearm that blends by bone so the fire selector bone is playing whichever pose is set by code and same thing with the bolt release. is there other ways to do this? for example if i switch the firearm from safe to semi, then reload, what are other ways i can keep that fire selector on semi during the reload animation until i change fire modes again?

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as you can see i dont want to have to do this for multiple bones if possible

zinc cipher
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I don't know if it's simplier, or even smart, but you could store the mode as a var along with the animation for the bone (I guess it's a rotation?) and then just use the mode to set the bone when starting reload based on what weapon mode it is in.

ancient lotus
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like just rotate the bone for the fire selector?

zinc cipher
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That's how I would approach it.

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so when you call reload, just set the fire selector at the same time

ancient lotus
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not bad. i already have the logic there in the anim instance to know which fire mode and such its on. ill just setup a function to call when the fire mode changes so it interpolates the rotation to the new rotation. i like it, good idea

prime willow
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what search term should i look for to learn how to make an actor widget that spawns follow my mesh around?

brave lark
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this is a silly question, but if I wanted to build an emulator inside UE4 where would I even begin doing that?

Wondering if I can emulate older games in UE4 and use that to inject vr support or something

drowsy snow
brave lark
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was looking at that, but I'm thinking more like I want to take retro 3d games and bring them into ue4 without needing to export models and reimporting them. Then add in VR

drowsy snow
vocal ermine
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What can I do to make my big sized sphere meshes more smoother, btw ignore the materials they're just placeholders

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They're so.. blocky

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I hope you know what I mean

zinc cipher
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Mor triangles

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(I really meant to type more, but typo'd)

vocal ermine
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@zinc cipher Where can I do that, or do I actually have to make my own asset? I was hoping I can just adjust something in UE4

zinc cipher
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I'm not sure if UE has a way to subdivide a mesh. I just use blender.

drowsy snow
thick herald
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Might be able to do that in engine with mesh modelling tools, subdivide the mesh. Or use any DCC ie blender and make your own

zinc cipher
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Without any Blender knowledge, getting up and running, making a sphere and exporting it to UE4 should take no more than 30 mins.

vocal ermine
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Dont worry, luckily Im really good at Blender, I was just hoping for a faster way

zinc cipher
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that's probably the easiest way, gives you the most control

vocal ermine
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Alrighty

zinc cipher
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also in Object view select "Object" then "Shade Smooth" just to smooth over any edges

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and add a triangulate modier in blender, that way you can know how it will triangluate vs whatever Unreal decides to do

vocal ermine
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Thanks man πŸ‘

zinc cipher
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no problem

thick herald
# drowsy snow Nope, it doesn't.

It has a remesh tool in which you can increase/decrease the polycount and there is a smooth mesh tool too. However a dedicated DCC is still better

tepid hollow
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I can't find it in the docs... how can i mark all the assets in the area i mark and not only those that can be directly seen?

viral wave
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No clue where to put this, so I'll just ask here; does anyone know how I can turn on component visualizers from the console during runtime?

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If that's even possible

plush yew
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which APU is best to handle Shader compiling?

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3400G vs 4650G

prime willow
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ive got it as an actor spawned when input pressed

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but it doesnt follow the player character when he moves

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i still need to set camera angles for when their activate

hazy lake
plush yew
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I hope to find it somehow, nowhere available right now

drowsy snow
prime willow
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as a compnent it would automatically follow under mesh

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youre not wrong

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but can i make it nonexistent until i press the start menu o.o

drowsy snow
prime willow
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hmm true

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but can they be invisble until the start menu is pressed? o.o

prime willow
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O:

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where can i learn dis!

drowsy snow
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Honestly there's a lot of ways on how you could approach this. It depends on which one works the most for you.
You could destroy the component outright, deactivate it, or remove the widget from parent (which is the component renderer).

Personally I'm not a fan of in world widget component as it's susceptible to TAA.

prime willow
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TAA? o.o

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that's that

drowsy snow
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Temporal Anti Aliasing.

prime willow
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oh

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hmm

drowsy snow
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TAA is great for smoothing out objects, but can reduce text readability.

prime willow
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i see D:

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i guess that solves my invisible and follow problem

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now i jsut need to figure out the term for creating state based cameras like in als x3

drowsy snow
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Especially with Temporal Upsampling and screen resolution is lower than 100% ~_~

prime willow
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D:

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ill have to see what can be done about that!

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but

plush yew
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what is this white grid thing? i can't compile save or anything!

drowsy snow
plush yew
sick parcel
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you

scarlet violet
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any info when 4.27 is going to drop?

drowsy snow
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Epic has been juggling with both 4.27 and 5.0 for quite a while, Preview builds seem to slow down.

tepid hollow
terse zealot
vocal ermine
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When I do this, nothing happens, literally nothing?

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Can someone help?

sick parcel
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when you do what?

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to change the mesh use the dropdown and choose a different one

vocal ermine
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So basically, I had a big sphere, but it was too unsmooth, so I made one myself in Blender which looks perfect

sick parcel
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to smooth/unsmooth you use the material editor

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if you mean roughness/metallic/etc

vocal ermine
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No not that

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The Mesh itself

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Static Mesh

sick parcel
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oh you mean, too litlte triangles

vocal ermine
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No, like in the picture. When I try to drag in a different one, nothing happens

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Oh, yeah

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That was the problem

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Thats why I made a new one

sick parcel
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the steps are, you import your mesh, then choose it from your content

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via the dropdown

vocal ermine
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Yeah

sick parcel
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I neer tried dragging and dropping

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not sure if it even works that way

vocal ermine
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Yeah, but that just won't work

sick parcel
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the drag and drop I think mostly works when you apply it to something on your level

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what do you mean?

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you cant find the mesh in your content?

vocal ermine
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Wait I upload a pic

sick parcel
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check the name you imported it as

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if it imported without errors, has to be there

vocal ermine
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In Content, there's that Mesh that I imported. In the middle screen, you see my old Mesh. When I try to drag and drop my new one in, nothing happens

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Just tried, nothing happens

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Its so weird

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I even restarted the engine

sick parcel
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what he said, also, you can use Windows key + shift + S to capture screen and paste it here.

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faster, better, more professional, etc.

vocal ermine
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I dont have Discord on my Laptop yet. I got it a few days ago

drowsy snow
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I refuse to assist those using cameras pointed at the screen as the "screenshot".

drowsy snow
vocal ermine
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Can I upload screenshots there too?

drowsy snow
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Yes

sick parcel
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you can copy/paste here

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a fraction of a second

scarlet violet
vocal ermine
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Wait Im in

drowsy snow
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I don't know if you consider educated guess equals joke.

sick parcel
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4.26 seems quite OK, what do you need in 4.27?

drowsy snow
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Roadmaps can miss :3

drowsy snow
sick parcel
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what is RAD

scarlet violet
sick parcel
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as in: "thats so rad"

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because, cool

drowsy snow
sick parcel
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oh, yeah, definitely rad.

drowsy snow
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If you don't know about Oodle, it compresses Valley Of The Ancient demo from 100 GB or so down to its quarter size on packaging.

vocal ermine
scarlet violet
# sick parcel 4.26 seems quite OK, what do you need in 4.27?

I'm getting issues with Quest 2 and a custom version 4.26.0. I want to update engine, but since I have to migrate it to perforce for my setup it takes a bit of effort so if 4.27 was likely within month, i'd do that rather than upgrade to 4.26.2

vocal ermine
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I want to change my static mesh to that but nothing happens when I click

sick parcel
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Is it worth it to use Perforce for a small project?

drowsy snow
sick parcel
scarlet violet
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I'm working on a team of about 9 so its better for us. Git has some issues with blueprints, and you can't use Unreal Game Sync

drowsy snow
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Peforce is largely paid only repo service.

thick herald
grim plover
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hey guys! i have a question!

sick parcel
grim plover
vocal ermine
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Had to move the Blueprint a bit so everything fits in one screenshot

grim plover
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do i really need autofocus for my virtual camera? i was sucessfully able to make one, ive been playing with it for a week now.

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i can manually make a DoF anyways, right?

drowsy snow
thick herald
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Parent / child issues methinks

sick parcel
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I think its possible to see whats inside the blueprint when you simulate it.

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probably its overlapping and you cant see it

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he said "nothing happens" though

vocal ermine
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yeah I think too

sick parcel
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as in, it could be that the mesh name changes, but doesn show

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but hard to know

vocal ermine
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I parented a lot and all have the old sphere also

sick parcel
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did you try creating a new blueprint from scratch?

vocal ermine
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I think I should do that actually

sick parcel
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when things get retarded I always do that.

vocal ermine
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I dont have much planets yet so better to do that sooner than later

thick herald
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I think the he could be too πŸ˜„

vocal ermine
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Yeah imma do that now, anyways, sorry for the trouble, thanks for trying to help!

thick herald
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Yup that's what I thought until I saw the parent doohicky.

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It's a secret plugin

slate vessel
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anyone else had an issue where taking a high res screenshot causes the editor to slow to a crawl? goes from 60 fps to less than 1

sick parcel
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FBI, right here

vocal ermine
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I was thinking of redoing the Blueprint now and this time do it with my sphere that I exported from Blender. But searching it in components doesnt appear?

drowsy snow