#ue4-general

1 messages · Page 1013 of 1

plush yew
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hello

fierce tulip
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you should see my face XD
its so annoyingly asymmetric its like art

warm horizon
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Would crowd control be something you need? Built in I seen it no idea what it’s for though

mild phoenix
warm horizon
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Yeah I’m sure that’s what that’s for.

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From here

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^il need this later myself 🙂

past knot
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I am using the collab viewer template and I packaged a project. Windows - 64 bit. However the size of the package is 645 mb, is this normal ?

untold knot
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Hiya

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I just started on unreal engine 4 today

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I just wanted to make something during the school holidays

drowsy snow
untold knot
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But i have no idea on what to do

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I tried using ue5

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My pc was running 60 seconds per frame

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So I'm on ue4 for npw

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So i got to ask what the hell do I do to start out

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Ooo

warm horizon
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Much YouTube’s to be watched

untold knot
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Lemme see what's that

past knot
untold knot
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HOLY THERE ARE SO MANY COURSES THERE

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But anyways

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I got to ask

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I know nothing about coding

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Is that OK?

drowsy snow
warm horizon
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Ben cloward and Matt Taylor are guys I’m watching atm

untold knot
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I heard c++ was hard and I don't want to learn while balancing school

untold knot
drowsy snow
warm horizon
untold knot
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Yeha I heard of those

drowsy snow
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Unreal's C++ coding isn't exactly beginner friendly, as it's more low level than Unity's higher level C# scripting.

warm horizon
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I coded some things in JavaScript and HTML for a game I’d made and took me weeks of fudging unreal did same effect in 5 nodes

warm horizon
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They do the heavy lifting

untold knot
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What type game do you guys recommend me to start on

warm horizon
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Depends on end result imho

untold knot
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Well when I say what it could I just wanted to go make a huge open world game

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But ut doesn't seem to be that eady

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Easy*

warm horizon
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I’m trying to make an open space game so say 3rd person starts no good for me but for you wanna make a flappy bird start with a side scrolling cube and basic input

untold knot
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I c

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Aight I can do that

warm horizon
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Open world in ue is quite easy in a way

untold knot
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So should I start with that

warm horizon
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Maybe make a 3rd person sand box for getting used to nodes and movement...

untold knot
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I see

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That's what I was planning on

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Nothing serious

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Why

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Awh

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How long does it take for avoid grasp of the engine

warm horizon
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I been at it a few week now kinda know how to make a thing move and jump

flint trench
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Has anybody experienced this weird ZFighting issue in 4.26?

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There's not actually 2 meshes there, but it's got weird shading that looks like ZFighting

warm horizon
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Indeed then ue6 curve balls ya

flint trench
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Happens on pretty much everything in the world

untold knot
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Oops typo

flint trench
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I think I maybe figured out what it might be, Just reverting something in src to confirm

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[SystemSettings]
r.Shaders.Optimize=0
r.Shaders.KeepDebugInfo=1
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Have a feeling it's that

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But yea I think is shader bug, I deleted the mesh, and then undid and it recompiled the shaders and got stuck at 0 lol

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Okay yep it's 100% that

untold knot
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Btw can I ask

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My frames died completely on ue 5 but it runs ue4 super smooth

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Is it like a glitch

elfin bolt
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me too

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30 fps in an empty scene

untold knot
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Bruh i got like 5

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Like its a pain to see with eyes

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It must be a glitch

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Nvidia quardo g620

elfin bolt
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1050

untold knot
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I have a mini pc

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So yeah

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For me or him

grizzled hazel
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is unreal engine more stable than blender?

drowsy snow
grizzled hazel
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trying to make a animation

kindred viper
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I can crash blender at will, and I can crash Unreal at will. depends what you want to do with it

grizzled hazel
kindred viper
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thats an erroneous question. You need to explain a task

grizzled hazel
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600,000 vertices with adaptive subdiv

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2k textures at an average

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this is path traced ofcourse but if rendered in unreal engine

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will it be more stable and perhaps perform better?

kindred viper
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you aren't making any sense.

grizzled hazel
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i dont have the correct words to put it

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i think

plush yew
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but why do u want to know that who will crash first

grizzled hazel
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i have been working at this scene since morning

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and i have encountered about 30-35 crashes

plush yew
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30-35 crashes in what blender or ue4?

grizzled hazel
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blender

plush yew
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whats your specs

kindred viper
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maybe you should just test it then

grizzled hazel
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1050ti

plush yew
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if your are doing a work that is impossible for your specs then it would crash again and again

grizzled hazel
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well it was out of the blue for it to be crashing today

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i have been working on for quite some time without any problems

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???

kindred viper
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how much system ram do you have?

grizzled hazel
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16 gb

plush yew
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describe your project

grizzled hazel
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uhhhh

kindred viper
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thats plenty for 200k polys

grizzled hazel
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600k + adaptive subdiv?

kindred viper
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you said 600k verts. I was just rounding it down although its more than 200k polys

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its not impossible at all

grizzled hazel
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hmmm

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i have worked with 2 million + vertices and they worked fine

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so i dont think that matters

kindred viper
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indeed you could reach much more than that too

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the only time you will have any hassle is if the textures and temp tracing loads up more than your GPU + ram can hold and often it will revert to swap file as needed.

plush yew
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close running programs and the try

grizzled hazel
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i have about 20% ram being used without blender rendering

plush yew
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try re-installing

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blender

kindred viper
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dude if you aren't aware of the issue dont give him advice

grizzled hazel
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i tried on 2.93, 3.0, cycles x branch

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same thing

kindred viper
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its a shame that blender has no debug error checking beyond the python script engine. A lot of crashes are lacking any information at all

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you could probably resolve that with a custom build from source but it's kind of over-egging the pudding so to speak

plush yew
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if i run a project from a external hdd then would that project work slow

grizzled hazel
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well i tried to render again just now and cycles x or 3.0 didnt render

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but

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2.93 rendered in 2 minutes with 16 samples

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yesterday it rendered at 64 samples with the same time

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now if i increase samples and render blender crashes without and errors or warnings

plush yew
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can i do like clicking left click and pressing WASD in blender

grizzled hazel
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i am in very much favor of switching to unreal engine

plush yew
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but nothing happened

grizzled hazel
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try blender 27x keymap

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i think

untold knot
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Is a quadro m620 from nvidia good enough for lumen

drowsy snow
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If someone's so used to offline rendering, often times they won't having good times staying within realtime rendering and game engine constraints.
Even Blender's Eevee is partially realtime, but not necessarily game engine realtime.

That's why Nanite was so celebrated, but then still complained because it can't do deformable meshes.

drowsy snow
plush yew
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but how can i get like ue4

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for the console commands ghost/walk, do you have to do anything specific to make them work in a packaged game ? i can only get it working in editor for some reason

untold knot
drowsy snow
plush yew
young mirage
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why is the default engine material so much expensive?

drowsy snow
plush yew
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ohk

plush yew
drowsy snow
drowsy snow
young mirage
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"default engine material" the grey checkerboard material

drowsy snow
young mirage
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yeah, its more of a curiosity question

fierce tulip
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it has some fun things under the hood

plush yew
drowsy snow
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Been using Blender since 2.75 and using UE4 since 4.12

elfin bolt
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I am using UE since UDK

fierce tulip
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< since unreal 1

drowsy snow
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Question:
What makes a custom UE4 build considered to be "internal framework built on top of Unreal Engine"?

I've been calling my modified UE4 internally as "Isekai Engine", but I sometimes felt like my (relatively) minor modifications to the source code isn't worthy of an internal framework/fork naming.

fierce tulip
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pff isekai engine. octopath engine is where its at :p

ionic cradle
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what would be the easiest way to get the height of the ocean surface?

plush yew
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how do you enable the cheat manager for a packaged shipping build?

stiff bane
stiff bane
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or maybe use some kind of linedrace that gives a hit when it comes above the ocean mesh?

ionic cradle
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Hmmm, we'll I'm trying to do a movement system like the 3rd person project but with a ship, and the cursor goes to the ocean floor. I'd like it to appear on the surface to help with movement

plush yew
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this is my animation mesh

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and this is the character

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the arms are stuck in the last version of the anim

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ping on help pls

worn granite
# drowsy snow Question: **What makes a custom UE4 build considered to be "internal framework b...

I'd say plugin level stuff. You could mod the engine too...

You have 2 or more of the following:
--- UMG extension library that removes the snags it currently has (easy to define/apply new styles, do arbitrary navigation tweaks, can build out a fake desktop or a rich game HUD quite easily say)
--- Custom K2 nodes/async actions (Wait For Specific Property Value, or Apply Property Template to Object); need to have a good amount fairly tailored to your game/genre
--- New Gameplay system (look at GameplayAbilities) that is tailored to your genre/game -
--- Extensions/Replacements to the GameFramework but which are weighty. You don't have a GameMode with a few custom hooks - you have a ConversationFlow or maybe a DayManager. Etc, etc
--- A set of what should be 3+ PRs that all combine to specifically drive your game/genre into better support within UE. If you took all changes and submitted them as a PR, Epic would reject it out of hand for being too much.

Something on that magnitude probably is sufficiently different than the standard paradigm that one could dub it. Nothing stops you from applying that label at any scale though.

broken flax
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Hey everyone, I'm new around here. I've been having some trouble with Unreal Engine where its using 2.6gb of VRAM with no scene open. And if I open even a simple scene, it jumps up to like 6 or 7 gb of VRAM usage

ionic cradle
turbid vigil
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does anyone know why i cant activate my 2d background for my widget

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it says asset is referenced by other content

dawn gull
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I found this image of a rocket on the docs for layered materials, is this model in an example project?

grim ore
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@dawn gullthat rocket should be in the Content Examples project

toxic lily
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think im gonna switch from alvs4 to TPTR, just too complex, despite being an incredibly powerful locomotion system

plush yew
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after 2 weeks of fixing my cpu from a loose wire i finely can be one of the people who used the beta version of ue5 ❤️

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a monumental feeling for me

drifting elbow
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umm, so 4.27 preview 1 is out now?

plush yew
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umm

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who cares :p

violet oasis
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?

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who cares about ur story

violet oasis
plush yew
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why you care?

drifting elbow
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the next question must be: is it worth porting to 4.27 or should we just wait for 5?

neon bough
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well well well, cats fighting each other...

plush yew
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hmm

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i think its worth using both

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but the 5 is going to be the absoluut

neon bough
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you havent even used 5.0-EA yet.... xD

violet oasis
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ur just self centered

plush yew
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like lods in ue5 is almost something of the past; lumine and all the othe rfeutures i wanna master before i start making my game

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haha 😄

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the computershop broke my computer so ive been waiting 2 weeks for this

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lose wire ...

neon bough
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ok, go and master rightclick => nanite => enable nanite

plush yew
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haha 😄

prime willow
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is it possible to assign different sets of animations to different meshes who use the same skeleton :3

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i cant seem to find a solid answer on this

plush yew
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yes i want to try that animation

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what answer you seek ?

prime willow
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if 15 meshes

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sharing the same state machines

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and same 1 skeleton

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can perform different animations

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using the same buttons

neon bough
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yes

prime willow
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even though they share the same skeleton

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oh wait

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what

plush yew
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is that posible?

prime willow
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what term would i be looking for to set this up?

neon bough
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logic

prime willow
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logic?

plush yew
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i think i will make an actor parent

neon bough
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and maybe animation blueprints

plush yew
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and with the ue5 u can specific the animation location points

prime willow
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so different meshes can have different animation blueprints even though they share the same skeleton O:

plush yew
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all within the bp itself

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yes

prime willow
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i thought i had to setup another 15 meshes all over again

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thank you

plush yew
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i wish i can help you with that to but my knowledge is little of now if i were u i shall go to forums now to every comunity you can find; lots of people has the same question and there you can find new resources

prime willow
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I'll be fine~

plush yew
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nice

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sooooowww

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how is ue5 tell me your worst thing u think about it and your favo thing everyone 😄

crimson slate
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hello i am new to ue4 can someone help me with a little thing

pine glade
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Hey I was trying to add camera shake (head bobbing) to my character (blueprint class based on character). Everything went fine but when i restarted ue this error came up. Does someone know how to fix it?

trail sleet
plush yew
crimson slate
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like for exemple I am in a city I beat 10 waves and in the next level I want to be in a forrest

trail sleet
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Hey, I want to ask how to get the steam front side in unreal and how to rotate current level (All actor rotate together) ?

wicked frigate
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Hi guys
My system get's very very slow when I work with ue4
especially when I wanna open a drop down or even menus
Does anyone what is the problem?

My system software is:
CPU: i7-3770 3.4ghz 3.7ghz Ram: 8 Gigabyte VGA: NVIDIA 1050 2 Gigabyte Platform: Win 10

any help appreciated

neon bough
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probably your gpu

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check the video memory usage when it's running, theres probably a tool for that

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also 8GB system memory could be an issue, maybe it's swapping to harddisk

plush yew
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Why my character walks in assets like cliffs and rocks but not in the floor?

plush yew
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see when u open a new level that the game mode is with it to

kindred viper
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@plush yew check the collision

plush yew
kindred viper
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pretty sure if you are walking though an object then the collision is the issue. But I don't know what you have in your project so who knows

plush yew
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works in editor and standalone game tho

plush yew
neon bough
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but do they have a valid collision box...

kindred viper
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@plush yew maybe stream in voice chat so people can see whats up

plush yew
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I tried to sent a video but doesn't work

kindred viper
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video file size limits make it tough sometimes. Better to stream

plush yew
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W8

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I wont stream cause it will fuck up my net

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But I'm sending a photo or two

stiff bane
midnight wren
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I'm trying to do code that subtracts 0.1 from 1 for health, but when I play the game the health bar goes down in one hit

plush yew
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Both settings are the same

midnight wren
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maybe its just a glitch cus ue5 is still in early access

kindred viper
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not that I would rule it out, but it's unlikely and more likely an incorrect setting or collision model. Try checking if its got a collision model, if not either make one or just use Complex As Simple for now

midnight wren
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does anyone know the problem with my image

grim ore
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well whats before the image we can see?

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it looks like something that updates multple times

stiff bane
wicked frigate
grim ore
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you would have to show us your issue

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and it could be, we cant tell the issue or your specs or how your task manager is running or if you have anything else etc..

midnight wren
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this is the full one

stiff bane
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@wicked frigateye like your gpu has 2gb ram and thats very low :/

stiff bane
# midnight wren this is the full one

how does you hit work? is it with a linetrace of a projectile? you gotta make sure you destroy the projectile/trace otherwise it stays in the enemy/player and it keeps sending out the hit

grim ore
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@midnight wrenyour montage updates eery tick which means it will take 10 ticks for your health to go down so it will look instant to you

midnight wren
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but im using the normal fps template projectile

midnight wren
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so how can i fix it

grim ore
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well when do you want the health to get removed?

stiff bane
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@midnight wren what you can do is add a sequence and put one in montage and other in the health

grim ore
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well you have an on completed

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or do it before

stiff bane
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ye thats easier

midnight wren
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since im using the fps template projectile, the code to destroy itself is already there

stiff bane
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right

plush yew
#

@grim ore Simple question if you don't mind

Someone said if I had 16 meshes sharing 1 skeleton and set of state machines functions,

I most likely needed to have different skeletons for said different meshes to perform different animations via the same state machines

Whilst another told me today that that is unnecessary clutter and that I need to look into "logics" and animation blueprints to have the set of meshes sharing the same systems to perform as intended above

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Does either of these hold true in your experience?

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As I can't seem to find a solid answer and im going in circles through tutorial after tutorial

grim ore
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I guess both kinda work depending on the goal and your setup

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your anim bp can be simple or super complex, you could have all the logic in one or swap out the anim bp based on what you want or a middle ground

plush yew
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Well I want to have the meshes perform different animations based on which morphs are applied for child to adult

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And female to male

grim ore
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well your anim bp does what you tell it, its as simple as that.

plush yew
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Currently everything is united so I can swamp female to male on the fly

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Ah

grim ore
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you could have a node thay plays the animation based on a boolean (make/female) for example

plush yew
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So I can have it switch the animations used via state machines through there:3

grim ore
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and a node that plays it based on an integer (morph values)

plush yew
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Oh good good

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Wait

grim ore
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or you could have an anim bp for male and one for female

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and then inside of it you change animations based on morph values

plush yew
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This goes back to our older conversation of silly things like big tushed characters getting stuck on a window when going through it via blueprint setup when morph is x play said animation when doing X

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Well I want to do the above a different blueprint for each male to female race and have slightly different setups based on the age range/attached height of said race

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So I guess I can do that :3

grim ore
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yep just depends I guess on what you mean by the difference between animations due to morphs

plush yew
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yish :3

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Well like

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The robot race for example would be more hover is based with Gundam like movements and attacks

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Whilst the human being more Gritty and like your fantasy boots on the ground adventurer

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Now the same could apply for each other race from demon to elven etc

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With more child like variations of the same style of animation for when their in the teen based setup for character creation ;3

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I hope that makes sense lol

grim ore
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if I had to be honest I might go with a unique anim BP for each unique race but that is a ton more setup work

plush yew
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I don't mind the setup I have nothing but time

grim ore
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but in the end you get to make each more unique if needed, perhaps the robot has no jump animation for example and it just floats

plush yew
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Just don't want to dive right into a mess that won't end well

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Yes

grim ore
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the only issue is if you make like a major animation design decision you have to apply it to all

plush yew
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Exactly

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The robot floats and can thruster

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For dashing in air etc

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Apply it all?

zealous magnet
#

Anyone tried the new Oodle compression yet?

grim ore
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so you have your boolean so you could use that for like male/female, then the int ones you could use if you need to do something based on a morph for example

plush yew
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O.O

stiff bane
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@midnight wren like this

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dont mind the othe var

grim ore
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@midnight wrenif you only want the health to happen once... put it on the on completed or literally add that health stuff before you play the montage

stiff bane
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cuz the anim has to play first

grim ore
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well whats "too late" ?

plush yew
#

Damn that's way simpler than the way I was going to go about it :333

grim ore
#

its your game, should it show the damage before, during, or after?

stiff bane
#

depends on the anim duration

grim ore
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yep you need to just decide "when it should remove health" and put it there

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its your game,

stiff bane
#

ye

plush yew
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@grim ore you know you're absolutely precious and I sincerely and wholeheartedly appreciate the time and effort you put into helping nobodies like me inch towards successful endeavors ;3;

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You solved a 4 day issue in 5 minutes <3

grim ore
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It's all self serving to be honest, I learn it for myself and if I don't know it I try and figure it out lol

plush yew
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Still you're the absolute MVP and im sure others feel the same way :3

neon bough
#

yea, love your YT tutorials ❤️

plush yew
#

^

neon bough
#

short and on point, no 10min introduction of your family as intro, just tomatos

grim ore
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yep they're just mean to get in and out, I didnt have an intro originally but it felt weird jumping right in lol

tender ember
#

hey guys could you suggest a beginner course for filmmaking in UE. free or paid. I can't find any tutorials that have in-depth beginner freindly explanation

stiff bane
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maybe the unreal learning platform has some?

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not sure tho

tender ember
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is there anyone who uses UE for film/vfx and not for games?)

grim ore
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theer are quite a few people

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and beginner friendly is not clear, beginner at UE? beginner at filmmaking? beginner in VFX? beginner at in camera production?

tender ember
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well I have some experience in 3D

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in environment making

grim ore
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start with learn.unrealengine.com and go thru the intro UE4 courses, learn how the engine works. then tackle the film making course. then figure out what is still missing and learn that

tender ember
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so firstly I'd like to know my way around UE

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thank you🙂

tired quest
#

Hello, does someone knows how to avoid Fog (from ExponentialHeightFog) going through Walls ? I want to make God Rays on a really dark scene but it doesn't works

tender ember
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I've started with UE5 coz i didn't like UE4's interface so I guess I should go back to UE4 right?)

grim ore
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You can start with ue5 but if stuff doesn't work or crashes you are on your own

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And the majority of the knowledge learned in ue4 will apply to ue5 once it releases

obsidian nimbus
vale silo
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tender ember
#

thank you guys🙂

light thunder
#

How do you pass parameters into a level sequencer? I want to be able to drop some point a point b actors and then have the camera automatically move from those

amber latch
#

Hey i got a question, why are developer keep updating ue4 if ue5 is now release ?
why not just focus on the new UE5 Version.

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i'm curious

inner vine
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It's because UE4 is still the recommended version for any serious development. UE5 is still in early access.

amber latch
#

I see

narrow mauve
#

It s a good thing they let us have UE5 as early access because it is chaaaaaaaaaaalk to the brim with bugs

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UE5 is more like UE4 on steroids with quality of life improvements

amber latch
#

I mean they should now focus more on the UE5 it's the FUTURE !

grim ore
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so... they are

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and people not working on UE5 are working on UE4

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and people working on UE4 are making stuff that can work in UE5

amber latch
#

true moving them project on

grim ore
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and people working on UE5 are making stuff that can work on UE4

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and ignoring all of that, there are people who pay for UE4 that still need support and features

grim ore
#

'hey we know you pay us millions for an engine license but we are working on UE6 so can we ask you to wait for a couple years and then you can just use that'

amber latch
#

imagine

narrow mauve
#

I looked I didnt see D:

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I am blind

amber latch
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no it's ok

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i hope you will find help

plush yew
#

I got a dumb question how do i make a block become the player

desert verge
#

just change the static mesh on the player to the block

wicked frigate
#

Hey guys
Where can I download this demo showcase object?

grim ore
#

its in the content examples

wicked frigate
#

I just want this model

thorn crown
#

Does anyone know why in 4.26 the keyboard shortcut to go "back" to the previous folder in the content browser has been removed?

onyx mango
#

is there a reason why we only get copy of actors with the GetAllActorsOfClass? I cant seem to get a ref?

kindred viper
#

because of the constructor of the function.

onyx mango
#

yes that is all fine but WHY?

#

is there a reason to not give references?

kindred viper
#

i meant the constructor of the function

#

obviously but I know what you meant

#

I should have said signature

onyx mango
#

still struggling with when to use refs and when to use pointers

#

thanks for the explaination @plush yew

#

another confusing thing with UE then 🙂

prime willow
#

how does one just copy code

#

from one animation blueprint to another

#

o-o

#

i want to try something really potentially stupid lol

modest trench
#

should be able to just copy/paste it?

prime willow
#

hmm

#

what buttons do that

#

ctrl c to v isnt working

modest trench
#

some references to variables/anims might not carry over perfectly

prime willow
#

its just the um

modest trench
#

i'm surprised that didn't work

prime willow
#

i want to put those correction bone stuff

#

in between the state machines and pose output

#

though i think that is potentially really stupid and could break my animaiton blueprint

#

nvm

#

apparently it just runs in the background of my other animation blueprint

#

so lol i guess

midnight wren
lunar kiln
#

can anyone tell me what is causing these weird deformations on my flat, unedited landscape? I get these with a lot of different landscape materials, it seems.

edit: they also change location with just about every modification to the landscape, such as transform/sculpting/painting

light thunder
#

ow do you pass parameters into a level sequencer? I want to be able to drop some point a point b actors and then have the camera automatically move from those

glacial pecan
#

"Enhanced Input Experimental"... How can something be experimental in the 4.27 release? 🙂 Isn't this the final release in Unreal 4 and should have everything mature and super stable? 😉

plush salmon
#

quick question: What happens if I have a plugin inside My Project/Plugins and also inside Engine/Plugins/Marketplace? How does the engine handle it?

#

It's the "same" plugin; I'm going to be modifying the one inside MyProject/Plugins

bleak drum
#

i cant seem to find a simple tutorial on how to shoot bottles... nothing happen to the bottle, i tried simulating physics, but nothing 😮

grim ore
#

how are you adding physics to the bottle?

bleak drum
#

magic?

#

i dont know how to, thats why im looking for a tut/guide

#

im using linetracing to shoot

midnight wren
grim ore
#

look at the play montage node

#

what does it show for the outputs?

#

@bleak drumso your line tracing and hitting something with the trace, if you dont apply physics to what you hit you cannot expect them to react to no physics. look at adding impulse to that location when its hit

#

here is a hint, make a new project with the first person template, look at the projectile blueprint, look at what it does when it hits something with physics

plush salmon
#

I see. Understood! Will check

grim ore
#

2 billion poly model without UV's or textures

#

or 15k model with 2k textures including a normal map

#

one is raw, one is game ready.

#

technically that plugin is being worked on in ue5 as well so who know what might happen to it in ue4 LTS

midnight wren
midnight wren
#

because with this code it's still not working

grim ore
#

well which part isnt working?

#

what is your health value before you subtract and what is it after the set?

midnight wren
#

now it doesn't even deplete the health bar

astral sundial
#

I am makeing a particle effect that has all the particles going to the side, however when i rotate the particle system in the world 180 degrees it goes back in the same direction, I even tried local space and it did not fix it. any ideas for a fix?

bleak drum
#

im flabergasted. i have a simple generic cube, shooting at it using linetraces. i can only hit one of its faces, the other go straight through. how is taht even possible

grim ore
#

would have to debug, you have show debug traces on?

bleak drum
#

now ido

pulsar bison
#

Hey, anyway I can hide something like a camera in the viewport editor? Trying to work on a sidescroller character but camera is in my face when I view from Right side

midnight wren
plush yew
#

is there an addon for blender or an external tool that will process models for ue4/5 automatically

bleak drum
grim ore
#

@midnight wrenwell you never did what I suggested. What is your health value before you subtract and after you set it?

bleak drum
#

one side went through, the other hit

plush yew
#

like i want the ability to make my nodes in blender and just plop it and the mesh in ue

#

or is this something impossible

grim ore
#

@bleak drumare those line traces supposed to come from the player?

bleak drum
#

from the camera, but i moved around

grim ore
#

@plush yewmaterials in blender dont come over the same into UE4, so you would have to remake them

plush yew
#

what program should i make materials in for unreal engine

midnight wren
#

in the clamp(float) it says

grim ore
#

then thats an issue if your sending it 1 not 0.9

midnight wren
#

im sending it 0.1

grim ore
#

sending your UI 1.0 not 0.9

plush yew
#

i just want to switch my workflow to something that works for ue idc what program i have to use, what program can i setup my materials in that compute to unreal engine

midnight wren
grim ore
#

so uh.. whats your health value?

midnight wren
#

1

grim ore
#

the default when playing before this is ran

#

and after the set node, after you subtract 0.9, its still 1?

#

@plush yewthere really is nothing unless its got a ue4 plugin like mixer and bridge

#

and substance

midnight wren
grim ore
#

subtract 0.1, sorry

midnight wren
#

im not subtracting 0.1 from the set node

grim ore
#

@bleak drummayeb pause the cubes if theya re moving when you hit them so you can see what is going on, I assume they keep moving after hitting them?

#

ffs

#

you take health, you subtract 0.1, you clamp it, you set health

#

what is the value of health BEFORE the set node and AFTER the set node

bleak drum
#

sorry, bad screenshot, here is better

grim ore
#

are you sure its just not a bad trace channel?

bleak drum
#

same but from the toher side

grim ore
#

is that a normal cube from in the engine?

bleak drum
#

yep

grim ore
#

are the cubes static in the world right now?

bleak drum
#

movable

#

dont have the problem when they are static

grim ore
#

so..

#

what are you using to check for collision?

#

like the mesh itself or a collider?

bleak drum
midnight wren
bleak drum
#

maybe the complex trace is an issue?

grim ore
#

maybe, that would trace the box itself but doesnt make much sense if its the normal cube

bleak drum
#

yeah, just checked, didnt change anything

grim ore
#

is this just a cube in the world or a blueprint?

bleak drum
#

BP

grim ore
#

is it just a static mesh actor?

#

@midnight wrenyou need to do something like this to verify what the values of health are before and after the set

bleak drum
#

its a static mesh acoter with a physics constraint

grim ore
#

weird, I wonder what it's hitting then. Uncheck complex and when you start up the game type "pxvis collision 1" in the console so it will show the physics objects

#

see if something looks weird

bleak drum
#

i have .1 frame per second with that command 😄

grim ore
#

ugh 😦

bleak drum
#

i added a regular box, and i cant seem to hit it either. another mesh next to it works fine. i must be missing omething

grim ore
#

so which mesh is being used? when you mouse over it what does it show for collision

#

or double click and open it and enable simple collision to see what it shows. But the fact that simple and complex had the same result this probably doesnt matter

#

complex should trace against the mesh itself

midnight wren
#

oh shoot i realize what i did now

#

so i cant set health in nodes connectted to event get hit because then that happens everytime i shoot the player

bleak drum
#

im going simply through the cube, no hits at all, i dont get it

grim ore
#

well you can set it every time they get hit sure, you just cant set it back to 1 every time. changing it, then setting it to the new value is fine

#

is that on the cube?

bleak drum
#

yeah

grim ore
#

I would set it to a world dynamic or world static

#

but I mean it should be fine

grim ore
#

you were doing it, you were taking health, subtracting 0.1, then setting it to the new value

#

your last screenshot was wrong because every time you called hit you set it back to 1.0 at the start

#

I dont think your default health is right which is why I was trying to get you to print out and check the values but you dont seem to want to lol

bleak drum
#

this is driving me nuts. ill try again tomrrow, we both wasted too much time on it :/

#

thanks for your time mathew

grim ore
#

yeah its weird, so dropping a cube in the world just works?

bleak drum
#

no, it doesnt either

grim ore
#

ugh yeah you said that, its got to be the trace then

plush yew
#

@plush yewlife saver

bleak drum
#

ill check tomorrow, its getting late 😦

plush yew
#

this addon is f*cking wet

bleak drum
#

cheers everyone

midnight wren
#

ohhhhh turns out i forgot to set the health variable to 1

#

it was 0 the whole time

#

biggest bruh moment

plush salmon
#

if you think that is a "biggest bruh" moment, then game dev has a lot of lovely surprises ahead for thee to experience ♥️

worn granite
#

20 minutes of intense debugging

...

Oh it was THAT wire. It should be connected to this node but isn't!

plush salmon
#

and sometimes (depending on the quality of the spaghetti), just 20 minutes is a luxury

obsidian sinew
#

ngl feels overwhelming to look at all the things i gotta understand to do

#

i want to make games but i can't make the simplest things, like hp bars or basic cameras

#

idk if its normal to feel that way

plush yew
#

am i the only one who prefers level design / blocking out in blender than in ue4? in ue4 it feels so clunky. inefficient. slow. draggy.

neon bough
#

i do blockout in minecraft

obsidian sinew
#

i guess so ponk, its just that i can learn what a piston and combustion engine IS but im having a hard time understanding it's use

#

and also how to litteraly build it

#

ig i will at some point be at ease with game dev, its just that the way seems confusing as heck

grim ore
#

welp do you know anything about it at all?

obsidian sinew
#

id say yes, but really i would be able to give an exemple

grim ore
#

well then why shouldnt it be confusing?

obsidian sinew
#

i expect it to be

#

just isnt great being lost all the time with unclear answers from the web

#

i don't expect this journey to be easy at all, im just tryna understand how to start efficiently

neon bough
#

do you know anything about normal software development?

grim ore
#

everyone starts differently

obsidian sinew
#

learn the right way as to not build bad habits

grim ore
#

well you wont know if they are bad or not unless you learn

#

part of learning is learning

obsidian sinew
#

true

#

and no, ive got little knowledge about dev in general

#

well

grim ore
#

a large part of software dev is iteration

#

so just like pick something to learn and learn it, then repeat

plush yew
#

Hey I'm currently learning UE4 - will the skills I learn carry over to UE5 or should I just wait?

obsidian sinew
#

i see

neon bough
#

yes, they carry over to UE5

obsidian sinew
#

ive got a goal in mind for when im better at using ue

grim ore
#

well keep that goal in mind for a few years out and start with learning first

obsidian sinew
#

ive spent a bunch of hours today trying to figure out of the animation blueprints are working

plush yew
#

Also - I come from modding bethesda games; and while they have released their engine, it's completely different to UE. I'm wondering if it's difficult when writing quests for player choices to be saved and have an impact? Especially when it comes to saving since I have no clue how that works in UE.

grim ore
#

saving, especially once you get to world state, is not simple

obsidian sinew
#

ive got a good understanding of blueprint logic(if thats what you call it) but i can't really execute things very well yet

neon bough
#

i've just bought a plugin after messing with internal save stuff of unreal for weeks -.-

plush yew
#

So making an action-rpg on a small-scale but similar to skyrim/fallouts is gonna be very difficult?

neon bough
#

thats probably one of the weakest points of UE

plush yew
#

Ah okay.

#

No worries.

grim ore
#

well small scale is relative and difficult is... relative

#

soooo yes its going to be easy/hard lol

#

stuff like that, with world state and logic, requires a good amount of engineering depending on how complex you want it to be and how adaptable

#

but its all doable if you just break it down to what you want to do, then break down each want to do into what it needs, then break down what it needs into how to do it

plush yew
#

hi all.

#

how to fix this launcher issue ?

#

it happen after clicking install now.

loud knoll
#

@grim ore If you wanted to get perfect lerp movement from a random location using a character to a spline path would you store the starting location, rotation for the first point then do the LERP from the current world pos of the Character?

drowsy snow
#

We demand an explanation about that 4.28 master branch.

obsidian sinew
#

i feel so out of touch lmao

neon bough
#

anyone tried 4.27 yet? for me groom physics are broken, but im not sure if its a linux issue only or if it affects windows, too

uneven hemlock
#

does anyone understand why i get this error

brisk pollen
#

look at the branch condition

uneven hemlock
#

sht

#

ur right

main dagger
#

hey im trying to create 3 dimensional arrays in ue5, can i create them in cpp and call them to ue blueprints?

uneven hemlock
#

thx sm

dire fjord
#

Why does unreal have to be so crap with USB headphones? If I plug in or unplug them while the editor is running it just causes it to crash.

dire fjord
#

There's nothing to elaborate. Plug in a pair of USB headphones while the editor is open and it instantly crashes.

drowsy snow
#

Okay, what's the error message you get?

dire fjord
#

just a generic crash report that pops up, I'll screenshot it next time I feel like restarting the editor.

#

@drowsy snow There, just plugged in the USB headphones and instant crash

drowsy snow
#

Well, that didn't helpful.
Try installing the debug symbols from the launcher.

dire fjord
#

I'll have to do that later, I don't have time to mess with those right now. It just happens frequently because I keep forgetting about it and it's frustrating. I figured someone here might have experienced it as well.

remote thicket
#

Any idea why this weird black wall is forming on my track but not the mesh I'm basing it off of? More appear as I extend the spline

drowsy snow
#

When UE4.27 finally previewed:

remote thicket
#

Hold on, will zoom in

neon bough
#

anyone using 4.27 and could check if groom physics works for them?

plush yew
#

I’m new to game dev and I want to use ue5 should I ?

neon bough
#

no

plush yew
#

Why ?

neon bough
#

because it's ue4 + unfinished features

#

not ideal to start with, specially as all tutorials and learning resources out there are for UE4

plush yew
#

Alright thx for your input

idle dragon
#

Question: Is it possible to hide and teleport landscapes in UE4 similar to how I can hide and teleport static meshes?

#

In runtime

fierce ferry
#

so this might be a completely n00b question, but i assume because UE is c++-based, the code compiles to native machine code (for the target platform), right? it's not something like c#/mono under the hood?

ebon tusk
#

Question: can a whole scene be scaled without altering the location of the objects?

loud knoll
#

@neon bough I pick you to test it

#

@plush yew what Ben said is true but if you want to have fun learning it't better to use what you want then to not use anything.

#

@plush yew you can DL some mega scans and figure out how to place things in the editor and that would be fun way to learn.

plush yew
#

Everyone is telling me not to use ue5

#

Almost everyone

loud knoll
#

yeah they are right but if thats all you want to do and you have the hard drive space download both and try each

#

its not going to hurt anything to install ue4 and 5

plush yew
#

Can I make my first game using ue5

loud knoll
#

goal is to have fun learning

#

I wouldn't try to make a game, I would try to learn the editor and tools

#

lots of things to learn

plush yew
#

Alright

#

Should I use unity

loud knoll
#

consider you have 10,000 hours to invest into game development and getting started you are going to be taking baby steps, after the 10k hours you will be a pro

#

dont matter same amount of work

#

once you learn one engine the next is easier

plush yew
#

Ohh

#

I like your input

loud knoll
#

I am old been doing this for 3 decades

plush yew
#

What

#

Wow

#

That’s cool

#

I’m trying to make an FPS game unity or unreal

loud knoll
#

that's cool each have tools for that and lots of information on how to get started doing that

fierce ferry
#

simple solution: port unreal engine to unity 👍

plush yew
#

Lol

loud knoll
#

@plush yew best thing to do is download all the things you want and dive in get ue5 4 and unity if you have Hard drive space try each out for a day and see which you like

plush yew
#

The biggest reason why I’m with unreal is bc if I make money they only going to take out 5%
And if I put it on epic games store it going to be 12%
Steam is 30 % which is unbelievable

loud knoll
#

they are all free to download

#

and work with

plush yew
loud knoll
#

well you are missing the first step you have to make something someone wants to play then give you money for it. worry about the cut is a long way away.

plush yew
#

Ohh alright

loud knoll
#

also dont forget about the store which gets a cut Steam, Apple, MS, Sony, etc take 30%

#

then taxes

plush yew
#

Wait taxes to they take taxes too??.??

loud knoll
#

well in the USA they take taxes fed and state

plush yew
#

I’m in nyc

#

For a dlc it cost $7 tax

#

Off of steam

loud knoll
#

yeah some states dont have state tax

#

regardless it is a long way a way years so get cracking 🙂

plush yew
#

How much should I sell my game for

#

Yup

#

I’m think $30

loud knoll
#

Try 1 billion dollars only have to sell 1 copy

neon bough
#

first of all, don't expect to make money 😄

loud knoll
#

then remember your pal vexar I will be living in a van down by the river and give me a nice hand out

plush yew
#

Oh my game will make money it something that people will want to play

neon bough
#

then compare your product against other, and you'll soon notice how much it's worth

fierce ferry
#

"my game will make money" i've heard that before

plush yew
#

Bruh it what the people will want to play

#

If my game is good quality

neon bough
#

if there wasn't the if...

fierce ferry
#

yes, if

loud knoll
#

@plush yew worry about it over the next few years man, its a lot of work, more then you can imagine right now

neon bough
#

and it'll drain your brain

plush yew
#

Oh

obsidian sinew
#

its ironic how fun yet frustrating it is to learn this

fierce ferry
#

so on the unity vs UE argument, i see unity uses mono (because it's c#) for non-windows platforms. UE just runs native code, right?

plush yew
#

Thank you @neon bough @loud knoll

fierce ferry
neon bough
#

if you already know c# or c++ it's probably easier to just pick an engine which uses it

#

i've seen awesome projects made with both engines

#

and a ton of crap made with both

fierce ferry
#

yah, some of my favourite games are unity

loud knoll
#

@plush yew no worries have fun with learning

plush yew
#

👍

fierce ferry
#

but just because other games use an engine, doesn't mean the engine is any good

#

i mean, look at how successful gtav has been with that trash

neon bough
#

their engine isn't that bad for a 12 years old game

fierce ferry
#

rockstar had to pay $10k to a hacker because they forgot multithreading existed

neon bough
#

no, that wasn't the problem

fierce ferry
#

yah but it's more fun to say it is 😉

neon bough
#

they had json data, and parsed it over and over again

#

also, they had to pay the $10k to not loose their face, it's not like they would care about bugs

fierce ferry
#

which is equally a newbie mistake

#

oh they sure as hell don't. my gta:online character wears her tattoos over her vest

neon bough
#

but still GTA:V is an awesome game until today

fierce ferry
#

they're just too busy hiring obscure german djs to actually fix any bugs

neon bough
#

hope they spent their manpower on gta vi :>

fierce ferry
#

but yeah, gameplay wise, gtav is damn good

#

the writing thinks it's far cleverer than it is, it's grossly misogynistic (in all senses of the word "grossly"), and the main reason i stopped playing the single player campaign is because the game kept changing the characters out of my custom costumes

#

load the game, "franklin is in his sweatpants again" "but i had him in an awesome suit and sunglasses combo" "AND HIS HOODIE"

neon bough
#

well it's not misogynistic imho

fierce ferry
#

gta:online is ironically more pure gtaism. it's just all funking around

neon bough
#

it's just that the story isn't much about high society 😄

#

except michael who kinda is a gangster with a decent middle class life style 😄

#

storytelling in gta is like a good movie imho

fierce ferry
#

well yeah, they spent enough money on it to make it a movie

#

and it definitely wants to be like one

neon bough
fierce ferry
#

but i disagree on the "good" part of that statement. it's closer to fast & furious 5 writing

#

probably 🙃

#

i'm still waiting for UE to finish its git clone of "dependencies"

#

11GB

#

2MiB/s

drowsy snow
#

There are few platforms that aren't as important, like Lumin (Magic Leap), Linux, HoloLens.

I only include dependencies for Windows, and the download size went down to 6 GB.

#

Not to mention, it can also reduce build times.

fallow elk
#

anybody got time to help me figure out this glaring issue with my segmented character model and his botched shadows?

fierce ferry
#

oh thanks @drowsy snow

#

i prefer to do my development on linux, so i'll just -exclude windows 🙃

drowsy snow
#

lol okay

fierce ferry
#

heh, tvos

drowsy snow
#

Also exclude HTML5 because it's been useless for the past few years

fierce ferry
#

i did think it was odd that the docs list HTML5 as a build target

#

so do i just --exclude stuff in Build or is it elsewhere too?

drowsy snow
#

You should exclude them when executing Setup.bat

#

The commandline arg should something like this:

Setup.bat -exclude=Linux -exclude=HTML5 -exclude=TVOS -exclude=Lumin
#

Or since you're using linux, whatever ewuivalent to Windows batch files.

fierce ferry
#

yah

#

is there a list somewhere of valid --excludes?

humble stratus
#

is there a way to not import textures as virtual textures when it's enabled?

plush bear
#

Where the meme channel at

drowsy snow
stiff bane
drowsy snow
autumn swallow
distant estuary
#

hello to all, I wanted to know why some courses (on unrealengine onlinelearning coruse) are not displayed in the home (dashboard) even if I started them, the courses in question are:

  • "Lighting Essential Concepts and Effects"
    -Lighting Essential Concepts and Effects

(i.e. in the dashboard they do not appear as courses that I am following/starting) do you know where to report this bug?

#

(translated message)

untold knot
#

Heya

#

So I'm right now on unreal sense is ue4 youtube course

#

I needed help

#

I downloaded the beginner assests

#

Assets

#

But when I tried to to open it

#

It says

#

That's it couldnt set an association

distant estuary
#

the error appear when you try open ".project" file?

drowsy snow
untold knot
#

It's a

#

.uproject file

distant estuary
# untold knot .uproject file

you need to collegate .uproject file to unrealengine (this phrase is worng , sorry for my bad english i need improve it )

drowsy snow
#

Have you tried launching the editor from Epic Launcher?

untold knot
#

collegiate?

#

Collegate?

untold knot
drowsy snow
#

Open the project from the editor's home screen

distant estuary
drowsy snow
#

You should have option to browse for the uproject

untold knot
untold knot
#

Wait is the home screen

#

The place with the viewport and all

distant estuary
untold knot
#

I downloaded the file after I launched the editor

#

Pain

#

I need to get off my pc now

#

Scam

#

But if any of you have fixes please do share

distant estuary
untold knot
#

Hm

#

Ok

#

It doesn't have unreal engine option

#

Only windows explorer

#

Wait

#

No

distant estuary
#

click on "more option"

untold knot
#

I did it on the zip file

#

By acc8

#

Ima do it on the project file

#

Bruh

#

The project file doesn't even allow me to change what I open with

#

It just doesn't say

#

I have to turn my pc off

distant estuary
#

why?

untold knot
#

Mother says stop

distant estuary
#

ok

untold knot
#

But you got any other fixes

distant estuary
next badger
#

45% ...finally have some info

drowsy snow
#

Can we backport this to..

Nah, nevermind.

marble sparrow
#

Funny question:
As I'm a Linux user who likes doing all his development there (and wants to avoid the clusterf… that is compilation with MSVC, even if handled automatically) I decided to run UE4 on my distro using Lutris (per https://forums.unrealengine.com/t/linux-wine-lutris-epiclauncher-assets-happiness/125386) and all my C++ development will be done locally (obviously will use Clang as it is the only alternative for Unreal on non-Windows install)
Now, do you think I might run into a lot of problems or it could be fine?

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(Bonus "overcomplication" point: I'd like to try Rider on my distro)

modest trench
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Rider doesn't change how compilation happens on windows

fathom bone
#

Hey! Can someone help me with something?
I make a game with a ball. The game is not important,but i want to offer to the player the ability to set the song from background by his taste

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I Think i can make it with a variable or something ,but i don't know exactly.

modest trench
drowsy snow
tired quest
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Hi guys, i got an issue for 2 days now with my volumetric fog going through walls, does someone knows how to fix this ?

untold knot
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Yo do any of you know hot to fix the couldn't set association for project error

drowsy snow
# tired quest

Is the same spot appears when you move the wall around?

tired quest
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yes even if i place a classic cube the fog going through

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if i use a directional light i got the god rays that i want but the fog is way too strong

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i just can't stop the fog going through walls without reason

next badger
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@tired quest fog is not "going through the walls" it is filling all the space...it's just it's translucent where is no light
light shafts are generated based on shadow maps...so if you have some lights/objects that casting no shadows - it will be visible there

tired quest
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yes it is filling all the space but usually there is a contrast in lighting zones / dark zones

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how can i do this

next badger
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only if these is no light in those areas...i.e. it's in shadow

tired quest
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i have only 1 directional light

short obsidian
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Is anyone experienced with sequencer for things like cutscenes?

tired quest
#

just using volumetric fog

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Как и обещал, в этом видео разбираем как включить обьемные лучи (god rays) в Unreal Engine 4.

📍 Telegram chat для вопросов:
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Скоро здесь можно будет приобрести ...

▶ Play video
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like there

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but in this scene the fog appears only through the windows

drowsy snow
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Or you can fake one with translucent quads, the o l d s k o o l ways.

tired quest
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yes but my scene is in vr and i also want to understand why this is not working...

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so frustrating

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so to you guys this is normal ?

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i don't understand

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even if i put 6 walls around me to make a totally dark piece the fog occurs, without any light

drowsy snow
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I mean, we never had such issues with volumetric fog before. It just worked on our end.

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Though the clue is how volumetric fog with shadows around the scene.

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But in your screenshots, the shadows behaves like it should.

tired quest
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yes i think the shadows are good

drowsy snow
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I can't make the connection that potentially led to your specific issue.

tired quest
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even in a new scene

thorn crown
#

Does anyone know why in 4.26 the keyboard shortcut to go "back" to the previous folder in the content browser has been removed?

tired quest
untold knot
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Guys

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I can't drag and drop png files into my project

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The texture maps

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Help

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anyone

sturdy smelt
sage dove
#

How is does unreal do gravity? I am trying to replicate the gravitational pull separately from the engine, in BPs to have it be much more customizable

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however simplly adding offset will make objects fall through collisions, and continiously adding force makes for jittery results

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does anyone know how do the default characters have such smooth ground interaction?

honest vale
#

there's a ton of code to make sure it moves around smoothly

fierce tulip
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unless it behaves differently on surfaces, I think there is a -980 units/s pull

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but yea, what joni said.

sage dove
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I see, its what I feared

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as a blueprint pleb I am basically stuck with using the character class then

kindred viper
obsidian nimbus
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c++ is kinda similar to BPs

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you name ur variable and do stuff with it

sharp violet
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Hi i cant open ue5 if you do know to solve the prob pls help

old nimbus
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Re-Install

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lol

sharp violet
old nimbus
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well

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then maybe the reason could be the hardware

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What's the hardware specs?

quiet token
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too many bytes, open up ram sticks under microscope and start disabling bytes

plush yew
sharp violet
plush yew
kindred viper
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@sharp violet you need to post the log file in Saved/Logs to find anything out about this error. That is just a callstack representation of what was happening when it occured.

uneven hemlock
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How does one lock the rotation of a physics object via blueprint.

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the thing on the right

tired moth
#

Does anyone know of vids that cover basically an internal custom editor?
Like, something along the lines of text apps like jotterpad where you can make documents of text or at least store text

drowsy snow
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Though I should mention that you have to make sure Editor Scripting Utilities plugin enabled. It's a built in plugin, and should be enabled by default.

elfin bolt
tired moth
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I thought custom editor was an external thing

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Not like an internal thing players can manipulate and use

worn granite
#

That's an area least likely to be covered in a YouTube video

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You can try searching for "Text marshaller, rich text, semantic highlighting, text runs" along with your typical UE keywords.

You'll want C++ so that you can do some stuff.

You'll end up saving your edited scripts as either .sav (not super recommended) or as a regular file. Then you can do stuff with it.

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You'll also want to make your editor using standard UWidget/UUserWidget and not editor utilities - because it is player facing

worn granite
worn granite
tired moth
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thanks

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this can work too actually

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all I need is for players to store text in the game

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nothing more

worn granite
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oh it's not for modding?

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Neat!

severe warren
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why does me trying to sort a map not work

worn granite
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probably don't need highlights or significant marshalling then @tired moth

tired moth
worn granite
severe warren
worn granite
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but also in BP sorting a map is a good laugh because ... limitations of the language

severe warren
#

?

worn granite
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That map is going to not (necessarily) keep your ordering

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Closest thing you can try is insertion order - and even that isn't a hard guarantee

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so you'd make a new map after sorting the keys or (even more awkward in BP) the values

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but at any time the order might change

severe warren
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i figured something out

worn granite
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if the map grows too big or if you remove from it, say

severe warren
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it didn't work cause i had the remove node wrong(i had to place the item not it's index)

severe warren
worn granite
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What I'm saying is you can't rely on the order, better to sort an array that is the keys

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and then later you can use the well ordered array to access the map

severe warren
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so i have to struggle with either an array of structs of arrays or cram 2d array in a single array

worn granite
severe warren
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they should really mention such stuff on the docs

worn granite
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No I mean

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TArray<FName> SortedKeys;
TMap<FName, ValueType> MapVar;

severe warren
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you know what? i'm just gonna make a 2d array plugin

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and sell it for like 50 cents

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😛

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would solve alot of problems

worn granite
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what, make 2d arrays a thing in BP?

severe warren
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yup

drowsy snow
worn granite
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Epic would pay good money for that

severe warren
#

what?

worn granite
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It's a lot of work

severe warren
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rly?

worn granite
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UHT, the property system, K2 bytecode to traverse it, ...

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lots

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Plus all the widget work

severe warren
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all i'm gonna do is cram a 2d array into a 1d array

worn granite
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It's like adding a new type of container

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Oh so, you mean a trivial wrapper and a function lib

severe warren
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and make the required indexing nodes

tired moth
severe warren
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user side 2d array

worn granite
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That makes sense

severe warren
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maybe also do sorters just to make more value out of your 50 cents

worn granite
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Ahahaha

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I've done that and it's worth more

severe warren
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rly?

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how much should i price it then?

worn granite
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To do it properly, all predicate like

severe warren
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i'll price it half of what you suggest to make bank

worn granite
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Heh

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Now why would I go and do that

severe warren
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¯_(ツ)_/¯

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at least give me a margin so i don't undersell it

worn granite
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What I really need to do is submit my PR and then see what my options are (looking at you, UE5)

drowsy snow
worn granite
dense knoll
#

how do you get a rainbow like lens flare?

worn granite
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If you're just like SortIntAscending then go nuts 50c

severe warren
worn granite
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Ought to be able to get like $15 ish

drowsy snow
worn granite
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But when I land my lib (more of an IF) it'll knock your socks

severe warren
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¯_(ツ)_/¯

worn granite
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Don't worry. $15 is a good deal compared to what I'm pricing at

severe warren
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i mean i'm not even doing it in code so i'm not expecting to make alot

worn granite
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I won't be stifling you

nimble tangle
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Question. In Blueprints, when dealing with a structure, can you update a single value in an existing structure variable, or do you have to set the entire structure's element values at once?

severe warren
#

but if i make something like that, i'd like to make at least a few bucks