#ue4-general

1 messages · Page 896 of 1

proven shuttle
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@zenith arch Nope

zenith arch
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Any idea where I could look to solve this issue? I've seen only one post on the forums about it with no solutions provided.

proven shuttle
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What's ur hardware

zenith arch
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Ryzen 7 1700x, GTX 1060, 32 GB Ram 2400 Mhz

sly surge
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@floral mesa im still lost lol
the 3 sets have there targets that's Enemies Minotaur 01 Variable

and i made that form them Begin overlap Box Cast to Minotaur_01 - As Minotaur 01 promoted to Variable

zenith arch
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A blank created third person project, struggles to run at 60 fps in editor

proven shuttle
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Oh damn. You could try general things, line reinstalling the engine, cleaning up running programs on your PC and disk space. With with that hardware it should not be running bad. (Depending on your scenes of course). My Ryzen 3 and GTX 1660 TI 8GB or ram runs smoothly.

plush yew
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are axis inputs time dependent?

zenith arch
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Yeah i guess going for engine reinstall would be the best course for now, it used to be just fine in 4.25.

plush yew
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how do i make hills?

gloomy creek
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Create a landscape and use the sculpt tool

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with an alpha texture

plush yew
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how do you stop a item from being added to project

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its been stuck for three days adding to my project in the library area

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i cant cancel the task in unreal enegine launcher and it seems stuck ;-;

gloomy creek
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That's odd. Did you try to restart your computer or anything?

plush yew
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I'll try it

gloomy creek
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Just remember the first time you open a project all the shaders have to compile and it will get stuck

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for a long time

plush yew
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Nuu i mean the add on files you can get from marketplace

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This megascan has been adding to project for days..

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;D

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thanksies ❤️

plush yew
rose cloud
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I have a function that changes opacity on a BindWidget variable, works fine in the normal use but when I try to call a public function to do the same thing from another class, I get a EXC_BAD_ACCESS about bad memory access

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anyone know what that's about?

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I checked and the same happens with any of the widget variables I have bound

narrow mauve
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What would 64-bit precision mean for the future of game development in UE5..and how can someone benefit from using it..or rather who would it benefit

rose cloud
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sorry I should mention I'm working in c++

narrow mauve
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usually this infers that whatever you're trying to write to has already been removed from memory..so its address doens't exist

rose cloud
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hrm, that's odd. Cos it's a widget that's still loaded on screen

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The class has no problem accessing the same thing during Initialize(), it only happens when I then access it later. Even calling IsValid on the variable throws the same error

mossy nymph
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widget being on screen doesn't mean you didn't call the function on a nullptr

rose cloud
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yeah I figured, that's what I'm trying to understand. If the widget has been created and is bound, what would cause it to no longer be available? The instance it's attached to is obviously still there, but it seems to lose the contents of the variable

mossy nymph
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you said from another class

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so odds are you never got a good reference to the widget

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widget itself cant be GCed while viewport is holding a reference to it

rose cloud
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Widget 1 implments a blueprint class parented by class 1. Class 1 has a bindwidget to IMAGETHING in the blueprint. It loads, and Class 1 NativeConstruct accessess the IMAGETHING variable (the bindwidget reference) to set it's opacity from 0 to 1.

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that much works

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bah, I'm an idiot

mossy nymph
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UMyWidget* MyWidget = nullptr;
MyWidget->SomeFunction();
``` doesn't necessarily cause a crash
rose cloud
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I just worked it out, it's my timing

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caller widget has a bunch of button children, I'm looping over them to set an internal component invisible

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but I think it's making the call before the buttons themselves are fully initialized

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next question, how can you check whether a child widget has been initialized? :). Is there a built in way other than marking some boolean in the child widget?

narrow mauve
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What on earth

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Trying to download height data from multiple websites isnt working wtf

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it just gives you a 1kb file

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never seen this happen before

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thought it was one website..went to another..same thing

plush yew
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arent landscapes what the actual game once done and in production mode and such are played on

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so like if i finish my landscape perfectly for example

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ive essetionally created the games map >~>

plush yew
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my unreal engine wont show my edits to the map in landscape paint or sculpting landscape until i hit compile or save

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did i just break my engine xD

median hound
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is realtime on idk if that mattered but mnybe

plush yew
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where can i find this opetion D:

exotic cave
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Hey everyone...anyone have any experience with losing FPS on play?

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Both Shadow Depths and GPUSceneUpdate are gaining several milliseconds as soon as I hit the Play button, and I don't understand that.

exotic cave
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FOUND it.

median hound
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what was it'

exotic cave
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I used the Day/Night template with the movable sunlight for this scene

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And it comes with this bit of nonsense attached to the Level Blueprint

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That was connected, now it's not. Recapturing the sky every frame is definitely not a thing to do without a good reason 😄

median hound
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i was gonna say to look in your bps for it but i thought you were just doing no bps and just a world so i didnt mb

exotic cave
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Ya, I definitely do not think this should be part of the standard blueprint for the day/night scene

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Hint hint Epic

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Man alive, that's not even a recapture once per frame, that's a recapture every tick. No wonder it cut performance in half

median hound
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does it function the same with a delay?

exotic cave
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I don't know and I don't feel I need the recapture so I'm not about to try 😄

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Skylight's gonna have to remain a good old fashioned non adaptive skylight

astral bluff
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Hey Everyone,

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I'm using foliage tool to paint some grass but the problem i am facing is that when i move far away the foliage color becomes totally white.

exotic cave
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Where's the grass mesh from?

astral bluff
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from bridge

exotic cave
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so, megascans

astral bluff
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yeah

exotic cave
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appears to be a material issue

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the far LOD doesn't seem to have the material working properly

astral bluff
exotic cave
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mhmmm

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how did you actually drag the grass mesh into the foliage tool?

astral bluff
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it was automatic

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So, What can be done to fix this ?

exotic cave
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you can be patient, first of all, since i'm trying to help 🙂

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usually when you set up foliage you drag the grass mesh into the foliage subsystem

astral bluff
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Oh, Thanks

exotic cave
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so you're saying bridge did this automatically?

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can you show me your foliage tab?

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where you click on modes and go to foliage?

astral bluff
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I just exported them to unreal and when i opened the foliage mode all the grass were there already

exotic cave
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right. i still need to see that

astral bluff
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yes please

exotic cave
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I meant that I need to see your foliage tab, bro

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What is happening is that the grass mesh uses a lower-polygon version of itself when it's farther from the camera, in order to save processing power

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This lower-polygon version appears to have a broken material. If you show me the setup I may be able to figure out why it's broken.

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But I'm going to bed soon, so speak now or it'll have to be tomorrow.

astral bluff
exotic cave
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thank you. what you need to do is click on one of those foliage entries, then find out the mesh that it's using

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then navigate to that mesh in the content browser, and double click it to open up the static mesh editor

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also, you're probably going to want to turn down those density values, because as good as that looks, you have over 20,000 grass meshes in a very tiny space and there's no way a full level is going to support that density of grass.

astral bluff
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ill try

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thanks for your time

exotic cave
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i mean, we're nowhere near done with fixing your problem, but if you're giving up you're giving up

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have a good night

blissful rock
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Hi

astral bluff
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i tried it

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problem remains the same

plush yew
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i was wondering anyone who uses blender, how when sculpting the brush stays the same size? like when i zoom in and out the the size of the brush stays the same and every time it happens and o sculpt on the object is get bigger every time i zoom out if that makes sense?

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im pretty bad at explaining huh

slender island
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Hey does anyone here use the gameplay ability plugin. I have a few random questions I wanted to bounce off of someone.

modest rock
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Guys, does anyone know how to make a Line Trace from a default Pawn ? There is no camera inside....

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I tried to use pawn's Mesh and CollisionComponent WorldLocation and ForwardVector to make a LineTrace, but it doesn't take into account the camera rotation of the pawn...

warped tangle
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make your own pawn the has a camera?

modest rock
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When pawn is possessed, you can see through it like its a camera, but there is no camera inside... So is there a way to somehow get the rotation out of default pawn ?

forest tree
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Actor forward rotation?

modest rock
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When I use camera to make a LineTrace, its enough to use WOrldLocation and ForwardVector of the camera. How should i make a line trace with a pawn?

forest tree
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You can get the forward vector for the actor as well

warped tangle
modest rock
forest tree
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Just do actor forward vector

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Or like harvey showed

warped tangle
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both are the same yeah

modest rock
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but it shoots rays in one direction, it doesnt take in account point where you look

warped tangle
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if you are "looking" then you have a camera

forest tree
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If you're looking, there's a cam

modest rock
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No, there is no camera inside a pawn

warped tangle
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how your component tree

forest tree
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Get components by class on the actor, check for cameracomponent

modest rock
warped tangle
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a pawn is simply an actor than can be possessed, you can add components to it

forest tree
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You spawned it probably

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The cam

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Or you should still add it

modest rock
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Yes, i do spawn it... Does the spawning creates a camera?

warped tangle
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no

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you need to add a camera component

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I think UE4 will automatically add a camera if there isn't one present, but you should be adding a camera to the pawn

modest rock
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But it works without camera... so there must be a way to get the right vectors out of default pawn...

warped tangle
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why are you fighting adding a camera?

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pretty standard stuff

forest tree
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Make your life easier, add a cam component

modest rock
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okay ill try

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but i dont think its gonna work..

forest tree
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I bet it will

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😄

warped tangle
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you don't think adding a camera will work?

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lol

modest rock
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I added a camera, and pawn stopped to rotate with mouse...

forest tree
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Set up the rotation settings

modest rock
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😭

warped tangle
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you need to add the functionality to look around

modest rock
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why its so hard..

warped tangle
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because it's development, and nothing just "happens"?

forest tree
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It's really not, but you need to be aware how to configure it

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There's plenty of video tutorials you can find about this

modest rock
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If pawn already has function to look around, there must be a camera hidden somewhere in it.... Damn it! Why its so complicated to archieve simple line trace

warped tangle
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It's not, it just takes time and practice

modest rock
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😫

warped tangle
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oh boy

modest rock
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When i line trace from pawn's components, it shoots rays in one direction, no matter where i look. Why is that???

warped tangle
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because the pawn is probably not rotating

modest rock
warped tangle
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the spawned camera could be rotating relative to the pawn

modest rock
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So how can i get ref to spawned camera?

warped tangle
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so you're grabbing the rotation of the ACTOR, which isn't rotating, even though a component is

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afaik you don't

forest tree
warped tangle
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which is why you add a camera component, add the 4 nodes it takes to make super simplistic look functionality, and use the camera as your forward

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literally this simple to get it done (it's not the perfect way in case somebody feels like pointing out the issues with it, I understand)

forest tree
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The camera can rotate to match the control direction, there's settings for that as well

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No need to do it manually AFAIK

warped tangle
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on a pawn?

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you may be thinking of character

forest tree
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I don't see why not?

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I could be wrong though 🤔

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Now I wanna check

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Hold on

warped tangle
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oh you mean to use the add controller pitch/yaw input?

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yeah fair enough that works, not sure what benefit that provides but I assume it does have some

forest tree
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Exactly

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Was doing the same set-up just now to test haha

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Made me doubt myself for a moment there 😄

warped tangle
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that's what I do. Spread doubt lol

modest rock
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I just tried to use Camera from Get Player Controller ---> Get View Target but it gives same result - shoots ray in one direction..

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Can you please tell me how to use Controller Yaw and Pitch with vectors to Line Trace??

warped tangle
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for the love of god man, add a camera

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I even showed code

frosty sail
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If task is just to trace from player camera you can use camera manager in player controller

warped tangle
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Can also use Get Control Rotation -> Get Forward Vector I found

forest tree
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Clever, true. Hadn't had my coffee yet, y'alls brainpower exceeds mine 😄

modest rock
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Thank you so much, guys!!! You all are awesome, but i found an easy solution

modest rock
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Use Controller Pitch and Yaw - and pawn starts to rotate accordingly where you look

forest tree
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Yeah, Harvey screenshotted them

modest rock
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But thanks for your advices too!

modest rock
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And no need to add an excessive camera component to the pawn 😌

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Btw, if you check Controller Pitch and Yaw checkboxes in the Pawn's settings, you can add camera component inside a pawn and it will work! But its not necessary, since you can use just mesh or collision components to do the line trace and it will work fine. Those checkboxes make all Pawn components rotate along with controller's yaw and pitch.

warped tangle
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have fun down the road when you have to refactor 1/2 your code after you've added a camera

forest tree
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I made that mistake before too

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You end up in a situation where Unreal wants you to put a camera there regardless

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Unless you want to do a whole bunch of fighting, crying, and custom nonsense

solar cove
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Help My unreal Turned black !

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No light is there in my project all turned black

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No reflection even

warped tangle
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what did you do right before that happened

solar cove
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Hmm Ig was setting up clouds

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And there was error with epic games

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too

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When i try to to open it it started flickering

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I just saw some tutorial and that error was solved

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But unreal thing is still black

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The level is good with unlit

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But not with lit

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Ohk got idea

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Thank you

warped tangle
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try building lighting?

plush yew
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Hello! I downloaded a megascans asset but the LOD is too much noticeable, from lod 2 to lod 3 the engine removes about 5k vertices, how do I make it less noticeable ?

warped tangle
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well the whole point of LODs is to reduce the geometry at distance

plush yew
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Yes but it removes a lot when I am near

warped tangle
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You can adjust when the LODs will change via the screen percentage setting in the mesh editor

wispy steeple
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Hello, I am new around here . I have been looking at unreal - quixel duo for a year and just hesitating to act on. Now i am planning to build a pc , i have a big question mark in my head ; should i get a in used condition good gtx 1080 ti or new rtx 2060. I will be mostly bringing small demos of gameplayish art-ish scenes in my mind to the life. I have seen the rebirth demo and i am amazed how a gtx 1080ti can do this. But rtx 2060 is new and has RTX , if you know what i am saying.

cerulean nova
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is there somewhere more information about world origin shifting in world composition? 🙂

vital jay
# wispy steeple Hello, I am new around here . I have been looking at unreal - quixel duo for a y...

I would say the 1080ti is an good allrounder, that still can do a bit of raytracing, but with then worst performance. The 2060 isn’t, as far as I know, a good choice, because this one can do Raytracing, but not that good . I was in a same Situation a few months ago. Finally I decided to use the RTX 2070 Super, because this one is nearly as good as the RTX 2080 and has Raytracing. The 2060 Super might be a good choice, but I haven’t heard that much from it

hallow nova
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Hi Epic Games Launcher is opening and closing repeatedly for me. I can't launch UE4, any idea? (Please mention me if you reply)

dire ingot
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guys i added this some time ago and i forget what is its name or where to edit it, i cant find its source nor from where it has come

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any help would be apprecaited

plush yew
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Guys how do I animate megascans plants?

wispy steeple
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@vital jay sorry for disturbing , i just want to finnaly ask my child-like uncaptivatable questions xD. Can a rtx 2060 handle making games with the graphics like death stranding. The reason why i am asking is because the demos i will be trying to create will have similar photorealism level. I do not necessarily want to reach quixel's rebirth demo 's graphic quality.

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I am so into these stuff

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My single cell of artistic soul is craving for these capabilities

vital jay
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Maybe. I thing yes, but not for sure. You maybe have to lower the quality

dire ingot
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@wispy steeple a freind of mine has 1660ti, it perform very very good

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but not for very high quality ( it still run it thi , but not top performance )

wispy steeple
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So i have heard that rebirth demo is made on gtx 1080ti

vital jay
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Without RTX the 2060 might be a good „low budget“ choice if you want performance and maybe a bit RTX , but I won’t be as good a with a good performance

mint matrix
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hey guys, Im having problems with texture streaming pool after packaging my project, pls read in the #packaging channel if you're interested to help me

dire ingot
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@wispy steeple the 1080ti has more cuda cores

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it will perfrom better than the 2060

vital jay
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Yes that might be true

dire ingot
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but the 2060 is more power efficient

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if i recall correctly the 2060 has 1600 cuda cores

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wait nevermind it is rtx 2060 = cuda cores 1920 vs. 1080ti = Cuda cores 3584

vital jay
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Maybe the RTX 2060 S could be a good choice, because it is closer to the 2070

dire ingot
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it has half less o f the 1080ti

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but it is a bad idea if u are planing to get 1080ti in 2020

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it has no tensor cores

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and other hardware that the rtx series has

wispy steeple
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Super is a nono for mt budget

vital jay
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Okay

wispy steeple
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What are tensor cores ?

dire ingot
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rtx uses it

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for Deep Learning

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and some AI

wispy steeple
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Dlss?

dire ingot
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they are advanced cores

vital jay
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Yes dass

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Dlss

wispy steeple
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Hmm

dire ingot
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It mainly used for Artificial Intelligence and Machine Learning

wispy steeple
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Well as soon as i can get graphics like rebirth demo i am pretty good to go

dire ingot
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that a good advantage over the 1080ti

vital jay
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But if you want to build demos they are useless, because you have can’t use tensor cores

dire ingot
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But if you want my suggestion, i would not get the 2000 rtx series, you might be on a hurry, but it is not good option i would say, wait a little bit for the 3000 series

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and get the 3060

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same ( some has lower ) price than the 2000 series

forest tree
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I concur

dire ingot
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and at least 30-60% performance better

forest tree
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Will last you much longer

dire ingot
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yep

wispy steeple
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I wonder when will the price be lower

mint matrix
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I ordered 3080 on release within 10 mins and haven't gotten mine 😦

dire ingot
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it wont take much time

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yeah they got those bots

wispy steeple
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And in a 3rd world country ...

dire ingot
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to auto buy the cards

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@wispy steeple where are you from?

wispy steeple
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Turkey

dire ingot
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cant you simple buy it from amazon? im from iraq.

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there is companies that deliver you products

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from usa and uk and other countries

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there is sometimes even deals and discounts

wispy steeple
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Well the shipment and taxes are a thing

dire ingot
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i dont agree ( at least here )

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in my country

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they sell the rtx 2060 for 490$

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someone bought it and overall price was

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let me see the chat give me a second

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he got it as a final price of 390$

wispy steeple
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You know what , our people actually bring these stuff from iraq for cheaper

dire ingot
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he saved 100$

wispy steeple
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From iraq

dire ingot
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lol

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really?

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we have sponsers yeah, they get those cards from the main companies sometimes

wispy steeple
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Yeh its like waaay cheaper....

dire ingot
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coz of that u might get fair price, but it is still not as good as eu and usa

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so my final suggestion would be
If you are not on a hurry, Dont get the 2000 series, Get the 3000 series, It has the same price ( some has lower price ) and big perfomance boost over the previous gen

if you are on a hurry or cant wait, There is plenty of options,
1: If you are seeking a cheaper card for a decent perfomance then get the xt 5600. it is only 280$ ( that is MUCH cheaper than the rtx 2060 )
It has similar perfomance to the 2060. But cheaper, and has higher cuda cores. I see no reason that let you get the 2060 over the 5600xt

2: if you plan on gaming and dont care for maximum development and work perfomance then get the 2060, since it beat the 5600xt ( by a small margin tho )

Im going to go now, have a nice day @wispy steeple

wispy steeple
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Thx!

dire ingot
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if you need more information about this just DM me i can help.

wispy steeple
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Made me verry happy!

umbral ferry
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Hi

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Can someone explain me Pathfinder system

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Mention me

surreal viper
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it is basically improved d&d 3e
because 4e was so terrible that someone came up with pathfinder instead

plush yew
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how do you enable real time rendering in unreal engine

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somehow my landscape wont show its sculpting or painting until i hit build or save D:

rose cloud
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given a map where the values are arrays of delegates, how would I iterate to access and execute each delegate in a given key from the map?

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IE TMap<EMRGChannels, TArray<FPubSubReceiverDelegate>> Subscriptions;

frigid urchin
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Hi, I'm having a problem after switching to 2.26. Trying to open my project is not possible because modules are missing.
I tried to build the project in Vs Code 2019 and 2017 but it returned an error:
MSB3073 The build exited with code 6

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Could someone please help me?

warped ridge
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Hey guys, How do you make animations for a story type game?

mint matrix
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Hey guys, in my packaged project I'm having problems with textures not loading in. I've increased 'r.Streaming.Poolsize' in DefaultEngine.ini which helps while in the editor but not in the packaged game.

Do you have any ideas on what I should do?

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The floor is supposed to have a tiled wood material

plush yew
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landscape stop real time editting and now i got my first crash ;O;

atomic hull
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is it possible to migrate 4.25 levels to 4.24 ? content browser dont show them

fervent bay
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Open both engines 4.24 and 4.25 at the same time. go to 4.25 and copy every thing from the world outliner, then paste it into 4.24 world.

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if the assets are saved in 4.25, you have to recreate them (or reimport). better way may exist but i'm not aware of that. @atomic hull

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also you might get crashes when copying blueprint nodes from 4.25 to 4.24.

atomic hull
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99% of them were brush and copy paste worked hopefully

plush yew
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ok so i even tried resetting my project to default preset

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and after i build once the engine wont show my real time renders

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itll only show after i save or sumfin like that :<

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ive had this problem since last night and cant seem to find a fix

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yup

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as soon as i hit build real time rendering stops working after it finishes rebuilding :<

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Hello anyone who's online!
I wanted to Optimize my Level using Loads, unfortunately, I don't know how to do that, will appreciate if anyone can help me, just @ me

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oh it showed the render in real time

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its just extremely slow

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it just hops up randomly aftera few minutes

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sadfg :<

wary birch
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Hey hey, wasn't there something about UE5 source code being available this year?

thick herald
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Nope. Next year at some point

plush yew
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if i reinstall unreal engine

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will that fix settings issues :<

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my landscapes are broken even on new prjects

grim salmon
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guys, I have a question, is unreal engine load localization file (depend of game (uexp&uasset or locres)) in memory in start of game?

plush yew
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i think i fixed it

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finally after 12 hours o.e

zinc shore
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Every time I open a folder in my content browser t that has a couple actors in it it crashes is my project broken

plush yew
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it might be a specific item in your content browser

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i know i made a layered material to learn how and it fucked up my entire engine for 12 hours xD

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im still learning this engine as i go but id recommend undoing or removing the last thing done before it broke, and if that doesnt work

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restart pc and if still no work reinstall epic games seemed to do the trick for me

zinc shore
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I had to restart my pc because task manager couldn’t even kill it

plush yew
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o-o

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might be a corrupted file

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and by opening content file youre technically interacting with said corrupted file

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again im a noob at this still learning but i think whatever you did last before the issues began may still be pleaguing your project

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if ya cant open it in content browser and know what it is open the file in windows folder and move it outside of your content browser

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and see what happpens o-o

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if everything works you know who the criminal is U:<

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lemme know if this helped lawl

quartz grotto
#

Есть русскоговорящие?

unique kraken
#

anyone knows if ue4 has relative morph targets?

plush yew
#

;D

#

yay

wide cloak
#

Hey everybody, I know its probably super simple, but I have audio play when my character moves. When my character stops however, I want the audio to stop. How would I set that up in BP?

elder robin
#

why can i still collide with my projectile when the projectile's collision's collision preset is set to no collision?

#

it doesn't collide with the ground, but it does the player

left arrow
frozen pond
#

what is point of default hud class?

unreal marten
winter gale
#

Quick #UE4 Tip number 65.

Want to know in which C++ class a property is defined? Enable Documentation Link and check tooltip. Very useful option.

#unreal #unrealtips #unrealdev #indiegamedev #gamedev #indiedev #screenshotsaturday #UnrealEngine

Quick #UE4 Tip number 66.

Use %lld specifier to print int64 variable in FString::Printf method.

#unreal #unrealtips #unrealdev #indiegamedev #gamedev #indiedev #screenshotsaturday #UnrealEngine

blazing matrix
haughty knot
#

does anyone know a good solution to scalable multiplayer servers with google cloud?

#

like a user can call a URL to launch a steam server instance on google cloud and then join it

elder robin
#

UE just crashed, where can i find autosaves?

unreal plume
#

just reopen it it will ask you to recover

plush yew
#

I know this might sound retarded

#

But if you paint sculpt shape and place stuff all over your landscape

#

Isn't that the game world players play on

#

When the product is done and done and ready to be bought like any other game

#

Or is the landscape something else and the game world map another thing you setup after finishing landscape <_<

frozen pond
plush yew
#

So landscapes aren't played on by players? x,.,x

#

Or is it one of many maps a player would play on

frozen pond
#

landscape is just land under player

plush yew
#

Pretendin g of course that this is an open world game like

frozen pond
#

unreal can make maps as big as 64km 2

plush yew
#

o.o

frozen pond
#

you may be insterested in looking for voxel plugin

plush yew
#

So after I finish building landscapes

#

I have to build another map

#

Which lays on top of the landscape

#

? XD

frozen pond
#

workflow is: make new level -> add landscape -> sculp it -> paint it, texture etc -> add stufffs like buildings etc -> add other stuffs

#

1 level is 1 zone

plush yew
#

Ah

frozen pond
#

if you want to have like desert, mountains etc, you make separate levels for each

plush yew
#

So level us like the floating world

#

Hello

#

That you build landscapes on

frozen pond
#

if you want to have 1 world for all zones you should make big map and sculp each zone

plush yew
#

Oh

#

Wait

#

So

frozen pond
#

no level is box that hold all stuff in it, like sky, terrain, npc, etc

plush yew
#

^ thats what I meant x3

#

Like the world where the game exists or a part of it

frozen pond
#

yeah

plush yew
#

Are you a beginner?

#

So let's say I wanted to make a open world local/online co-op game with multiple regions attached together so its seemless do I setup multiple levels or do I

#

Via peer to peer or some such

#

Should I make it in mtiple levels or a single huge level

#

Yea peer to peer is better if you don’t want to spend money for servers

#

Yes very new to this and learning the ropes as I go

frozen pond
#

did you play borderlands ?

plush yew
#

Only 2 of their games

#

o.o

frozen pond
#

so you would make it similar like borderlands

plush yew
#

The new one and old one

frozen pond
#

level with level bounds, and points to move into diffrent zone

plush yew
#

If you are a beginner I wouldn’t start with multiplayer

#

Kind of ish

#

Um think of something more like

frozen pond
#

i'm not even begginer and i would not start multiplayer even

#

singleplayer is hard enough to make

plush yew
#

Yea exactly

#

Now creating a world is pretty easy with megascans, but all the other stuff is... huh

frozen pond
#

also any co-op game requiers diffrent way to code

plush yew
#

Breathe of the wilds map
Or um old pokemon games
Or xenoblades chronicles x

#

I think blueprint is not enough for multiplayer

#

That kind of thing

#

More like xenoblades chronicles x than the other two

frozen pond
#

@plush yew i know you have big idea for game, super mechanics etc, but trust me, i HAD too

plush yew
#

@plush yew the best way to learn is... using the engine

frozen pond
#

start with something small

plush yew
#

But with co-op i have almost forever to get it just right so I don't mind how hard it is as long as I do it properly xD

#

Hmm

#

I'm using the engine boolean D:
I just don't wanna make terrible mistakes that means starting over from scratch

#

Ctrl+Z

#

Like if I want rollback eventually I have to build with that in mind that soft of thing x3

frozen pond
#

first of be ready if you solo dev, without expierence, this kind of game will take you at least 5 years

plush yew
#

Yeah I've heard the horror stories x,.,x

#

Its why I'm asking so many questions and researching alot

frozen pond
#

this won't help

plush yew
#

Whaaa D:

frozen pond
#

start small grow big i will say

plush yew
#

Yesh >:3

#

I wanna make sure all of the functions and mechanics work seamlessly before I go to the next step

#

But it made me wonder whilst I'm doing this landscape tutorial

frozen pond
#

you can't make single player game and use magic to turn it into co-op

plush yew
#

That is the landscape even what players play on or if its a underlayer than the actual game world is built on xD

main chasm
#

@plush yew The guy who made cave story took five years to do it on his own, and even then he knew what he was doing for the most part

plush yew
#

D;

#

More reasons to start early

main chasm
#

It's definitely possible if you have the dedication, but don't make it something you do for a living if you go about it like that. Treat it more like a hobby

plush yew
#

Well I set myself up where I can just wake up sleep repeat for at least 30 years lmao

#

So its me and the kid working in this project

#

Took 8 ish years to do so

#

But I did it so I can focus in game design for at least 12+ hours a day until its done :>

frozen pond
#

lol 12hours a day i would burn so quickly

main chasm
#

Oh my gosh If you don't burn out from that you would be the most dedicated person on earth

plush yew
#

I mean i mapped outt the game in text detail for detail for about 16 hours a day for the last year xD

#

Hence why I just wanna learn if the things I wanna do is possible and the steps towards it lmao

main chasm
#

I won't tell you that you can't do it. But at very least make sure you know what your getting into beforehand.

plush yew
#

I'm willing to learn sensei!

main chasm
#

I'm afraid I'm only good for sound design myself 😛 But I do know basic UE4 stuff.

#

But there are plenty of other people here who would be happy to help you

plush yew
#

;D

#

Tbh I met my first wall earlier today

#

And imma have to tackle it again in 20 minutes

#

Tried making lauer material and blew everything up lmao

stuck scarab
#

uhm there was a website where one could post and share the blueprint code right, what was this side called again? 😅

main chasm
#

Stack Exchange?

plush yew
#

So wait

#

You guys said

#

Multi-player isn't coded like single player

#

Does this mean starting over D:

#

I'll look it up~

stuck scarab
ember notch
#

Is it possible to upload a game to Epic Store as a individual dev?

sterile tulip
#

What is the difference between the old vehicle physics and the new chaos vehicle physics?

frozen pond
#

any idea how to make hole in wall to see player? i mean by runtime as player move

#

(not outline, full render)

mental swan
#

is there any method to upgrade project to unreal 4.26 if some of engine plugins aren't compatible with this version?

plush yew
sterile tulip
#

Scroll down, you need to fill the form to send it in. When they approve it you can release it on their store

#

However they check the game before accepting

stuck scarab
#

just noticed something weird
I printed my character location - ground location to get Character Height.
The result was 02700.blabla
Why 0 at the beginning? What does this mean?

umbral ferry
#

Hi
Can someone explain me Pathfinder system
Mention me

uneven hemlock
#

my thing only paints in these chunky sqaures
it doesnt get more detailed or anything
seems to be the exact squareas as the landscape or smth
pls help

#

Its so frustratin

#

pls help me

#

im very desperate

#

im using that

#

weight blender layer

#

im un UNREAL engine 4.25.4

warped tangle
#

@uneven hemlock your layer infos are empty though, if you've created layer infos you need to add them (to the left of where you show clicked in the screenshot)

runic fern
#

Hi guys i have a distance calculation how can i make an actor spawning every 200 float ...
Like from 0 - 200 actor
From 200-400 Actor
From 400-600 Actor

#

My brain cant handle an Equations like this 😋

warped tangle
#

where's the equation?

#

or are you asking for an equation

runic fern
#

Im asking for equation

#

I dont know the right way to do it

stuck scarab
#

just add 200 to your value and set the result as the new value and cycle

#

🤔

runic fern
#

I want actor have sphere collision i want to create a sphere collision but with distance between

#

And how can make it spawn on wall correctly do i need to object trace to check ?

stuck scarab
#

what do you mean by correctly?

#

sitting on the surface and facing the correct direction?

runic fern
#

Yes look the player will snap first actor and the gate will open when he move his cursor will calculate the distance between cursor and first actor

#

When it reachs 200 will create a sphere collision

#

And start calculating from new one and so

plush yew
#

Umm quick question : the cutscenes in video games are made with the engine or with another software?

stuck scarab
#

could be both

#

thats what you made happen already or is that the logic you imagine and do you want to know how to archive this? @runic fern

runic fern
#

I want to the way how to make it and i will fight xD

#

Just the Correct way to do something like this its too useful for me

#

I want to make dynamic cable system so each some distance part if cable will spawn

#

Like spline but i want it more flexible to add or config

umbral ferry
#

Hello
Could someone explain to me how the pathfinder works? Go into detail. Do more than say he's following a path. Mention me.

stuck scarab
#

well.. for example there is a "snap to grid" node, where the next object would snap to the set value, 200 for example.
Cable system indeed kinda sounds like a spline thing to do

#

you could also take the location of the first set actor and add 200 to the correct axis

runic fern
#

Yes but like the way i want easy to replicate you know

#

Nice

#

Im using a gate opens when first actor snap using a tick to calculate

#

And closes at some point

stuck scarab
#

with a good spline system you probably could archive that nicely.. you could spawn cable meshes until 200 units are reached than spawn a lamp instead of cable and continue like this..

#

hard to answer without fully understanding your goal

runic fern
#

Yes its like this idea

#

But i wont spawn light i will spawn a attachment point for light or plug etc

stuck scarab
#

okay jeah doesnt really matter

#

jeah a good spline system might be your thing then

runic fern
#

Sometimes planing the idea easy but application hard xxD

#

Yea

stuck scarab
#

its flexible to config if you do it right

runic fern
#

Yes

#

I will try but the snapping on the wall and reading the wall info will be little bit tricky

stuck scarab
#

you can line trace the wall, read the walls normal information to calculate your mesh rotation

elder robin
#

why do none of my projects autosave? i have it on in preferences and it should have every 5 minutes

runic fern
#

I will try it

elder robin
#

yet when my computer crashed there was no autosave

runic fern
#

Thanks bro

stuck scarab
#

i have something similar somewhere

#

so I made a line trace, break hit result, from the normal I made "make rot from x" and thats the rotation for my mesh at spawning

#

you might need to change the make rot from x to y or z, that maybe depends on how the mesh is originally orientated..
Might be wrong here.

#

but easy to test and find out

runic fern
#

The rotation its not too important since im using Cable

#

But need to get wall face result

stuck scarab
#

not for the cable..true

runic fern
#

I will check and see

stuck scarab
#

good luck :>

worldly cloud
midnight cloak
#

Why the timeline are connected sometime?

plush yew
#

Hello guys! Is the water in megascans animated?

exotic cave
#

There is no water in Megascans. There's water in UE 4.26 however, and yes it is.

plain pagoda
#

any way to fix TAA in UE4?

#

TAA looks bad, it doesn't anti-alias jagged edges

#

I'm on epic settings btw

feral crow
#

Hello, when I try importing a .fbx model, it makes the model 2 separate models/pieces, why?

barren flume
#

Try to reimport the mesh and click on combine meshes in the import menu

#

you're welcome

feral crow
#

Wait.. I dont think I fixed it lol

#

Nope

barren flume
#

can you send an image of the import menu

#

I don't remember exactly what to click on to be able to click on the combine mesh box

feral crow
#

I see Reimport but not Combine Meshes

barren flume
#

delete all the materials and present meshes first

#

then import the models again but show me the import menu that shows up when you drag the models in

feral crow
barren flume
#

scroll down

feral crow
barren flume
#

where it say's misc click the arrow

feral crow
barren flume
#

oh sorry I didn't notice scroll back up and combine meshes is there

feral crow
#

Oh, thank you so much! 😄

mossy hound
#

hey how are you all doing

#

i'm on my unreal crash break

feral crow
#

@barren flume Can you help me with one more thing?

#

Or can you help me @mossy hound ?

mossy hound
#

uh what is it

feral crow
#

Ive never used this version of ue4 before, how do I add components such as CollisionBox?

mossy hound
#

the add new button on top left

feral crow
#

Then what?

median hound
#

window

#

components

mossy hound
#

wait

barren flume
#

confused now

mossy hound
#

that's not the components window

mossy hound
median hound
#

you are in the my blueprint which is more like variables and stuff

barren flume
#

i thought there was a thing for static meshes to add

median hound
#

yes

#

window

#

components

#

check it

mossy hound
#

check it

median hound
mossy hound
#

then there's gonna be an add component instead of an add new

feral crow
#

OHH

#

That makes more sense 😂

mossy hound
#

there you can add static meshes, skeletal meshes and box collisions or whatever your heart desires

feral crow
#

Yep, thank you.

upper tinsel
#

hey guys

#

when I switch between different Editor Modes the UI spams, like it keeps opening and closing different sections of the window

#

it's like some key is being held down if that ever happens to you guys and the keyboard just keeps spamming

sterile tulip
#

Did you restart ue

placid nova
#

does anyone know how i can get rid of the arms and gun in the default firstpersoncharacter

gloomy gull
#

@placid nova delete them

placid nova
#

when i do it gives me an error. Something about a target

mossy hound
placid nova
#

it is weird. At my college I was able to get rid of the arms and gun without errors

mossy hound
#

maybe they changed the way it works so now it depends on them

#

idk

warped tangle
#

it just means something was referencing the arms/gun. The error would point you to the issue. At worst, force delete them, compile, have a compilation error, and get an evolution of debugging in.

placid nova
#

Alright i got it deleted

#

thanks everyone

upper tinsel
#

@sterile tulip yeah I'm trying UE4.25 now

devout swift
#

When using the FunctionalTest BP and running the tests, it seems like any error will cause the test to finish with a status of failed.
(Even if the error is unrelated to what we are asserting, like just an error log I wrote and printed myself)

Is there a way to prevent this? to make functional test BP only care if the assertion fails but ignore other console errors?

modest ivy
#

can someone help me with some math

plush yew
frozen pond
#

any idea what may be wrong ?

#

Assertion failed: SyncPosition.NextMarkerName != NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp] [Line: 5717]

unreal plume
#

guys anyone know what my music stops after a few seconds? D:

median hound
#

show bp

unreal plume
#

okkk

#

nothing fancyy

#

just playing sound when the game starts

median hound
#

Try to spawn the sound

unreal plume
#

likee ingame?

frozen pond
#
  1. sound in UI isn't good idea
  2. Check if sound is looping
unreal plume
#

i think i had to connect playercontroller xD?

#

but how can i stop it after welcome screen?

tropic jasper
#

Just cant seem to get git to work properly with unreal

ebon marlin
#

Is there any built in team system that comes with UE4? For example Red team and Blue team? Or do I have to implement that logic myself?

gloomy creek
#

@ebon marlin Check out factions plugin called "Factions Extensions" It's free.;

#

It might do what you are looking to do.

ebon marlin
#

Thanks 👍

grim beacon
celest vapor
#

in a text variable can you store returns?
as
in
this?

flat rapids
#

H

plush yew
#

hi

#

Hello everyone my friend is looking for devs for his game. He has made a lot of progress on yt , big youtubers have played like claymorez ETC.!

#

dm me if interested !

celest vapor
#

@plush yew there is a channel for looking for work or talent
under the job board category on text channels. that would be a good place to check

#

or maybe make a listing

plush yew
#

u jus typed that so slow

but ty

#

bro

celest vapor
#

np

plush yew
analog pine
#

Hi folks, so I am looking at the best way to store my Items. Either using a Data Asset or Data Table. There will be hundreds if not a thousands of items eventually. I have googled for some comparisons but not finding a lot of convincing info either way.

#

The items themselves may have 50+ different modifiers each.

#

Considering organization, it seems as though either option would actually present a problem when dealing with hundreds of items per category

rotund scroll
#

data tables hands down

proper quiver
#

I've got this mesh I merged for performance reasons. For some reason after cooking the filesize is gigantic (162mb). Why is this? How can I fix this?

rotund scroll
#

seems like a massive amount of vertices

#

and tris

#

would likely explain it

#

plus you have 6 LODs

broken heath
#

Whats lods

cyan cargo
#

I updated my 4.23 project to 4.26 and when I try packaging for Android it just directs me to the UE4 Docs....?

#

I installed all required android elements following the docs and still nothing. It worked in 4.23, and I made sure everything was properly updated so I have no idea why this is happening

proper quiver
#

seems like I should have merged it with instance static meshes instead of a full static mesh merge

midnight cloak
#

How to ensure that you are not using an already existing timeline when creating a timeline?

#

for ensure to note modify other timline

cyan cargo
#

NVM, got it sorted. didnt realize i didnt install the NDK

hoary holly
#

Got an interesting question. Anyone know how to make a menu like god of war's first load menu?
Basically there's two main menu's. An on first load game menu and then a normal game menu.

shy sundial
#

Charms in Rainbow six , Buddies in Valorant , basically a keychain of sorts that keeps moving around with the object,
what should I google inorder to be able to do this ?

abstract coral
#

Why does my unreal engine project get stuck at 91%?

#

Oh btw

#

I have a bunch of assests added, but for some reason every time it seems to get stuck at 91% and it doesn't move

median hound
#

maybe cuz its compiling shaders

abstract coral
#

For me it does it when the project loads up, but for some reason not the one I'm loading

floral mesa
#

@abstract coral how long have you waited?

abstract coral
#

I waited 2-3 minutes

#

Then a closed it and but it somehow opened itself back up later

floral mesa
#

sometimes it takes awhile when you have alot of assets, go take a poop and come back and it will be loaded. thats why im my main project i work with only what i need with an extreme limit on texture files. i only add texture files prn. so my main loads pretty fast

#

the textures seem to be what weighs my load times down the most

#

and i dont even use high poly models, some mega scans assets are ridiculous, i can get really good results with medium poly models and really good uv's. the larger the project size the longer the load time

#

if you want to use high poly models at their medium lod's thats cool, but the large density model is still taking up space in your content browser

#

its good to have projects specifically to migrate assets from when you need them, then if it takes a minute to load that you wont care as much, because its not the project youre working on anyway

modern sinew
#

So currently, for when my player leans, they do so around the player's center; is there any way I can make it so that they rotate around the player's feet instead (since otherwise it's wierd and unrealistic)?

neon geode
#

Is there any plugins which can directly implement mobile controls?

floral mesa
#

@neon geode like touch controls?

neon geode
#

yup @floral mesa

#

Like in Unity, we can use Incontrol plugin.

floral mesa
#

yes i believe its implemented by default in one of the templates

#

im checking rn

neon geode
#

Sure, would love to get it.

floral mesa
#

@neon geode yeah the third person character template has basic touch controls setup

#

@neon geode i have an asset called ultimate touch components

#

ive never used it before but it would be an option. im sure there are plenty touch input assets in the market as alternatives. the third person template have limited functionality youd have to build upon that yourself in blueprints

uneven mica
#

Does someone has expirience on working on 2 devices on 1 project

obsidian nimbus
#

ive done some stuff with 2 projects on 1 device, might be similar 😛

#

also 2 devices on 1 project is just 2 PCs sourcecontrolled?

uneven mica
#

Do you got a video on how to do it

obsidian nimbus
#

you want 2 people with their own PC work togeher over internet?

uneven mica
#

I want just that i can work on my desktop and on my laptop without like copying my project

#

All the time

obsidian nimbus
#

ahh look into source controll

#

perforce or something

uneven mica
#

Ok

obsidian nimbus
uneven mica
#

I managed to do it @obsidian nimbus

obsidian nimbus
#

pretty fast

winter gale
modern sinew
#

Anyone know a good tutorial for those air pillars from portal?

#

The, uh, "Excursion Funnels"?

burnt iron
#

Hello!

#

any recommendations for ebook or course related to cinematics?

#

if so please @ me

gilded lichen
#

How can I make the spring arm not rotate the player's mesh?

merry gazelle
#

Is a user widget separate from regular widgets? I don't think this is the case, however I can't figure out how to set it in the event graph (widgets don't appear in dropdown)

forest tree
#

Is there a logical reason why a sphere trace doesn't pick up anything unless I make the end location different from the start? 🤔

I had thought that keeping start/end the same would mean the sweep would only trace once, which is what I needed. The radius is sufficient.

ionic oxide
#

you can use a DoOnce node

thick herald
#

It would seem that they way Unreal deals with traces is if the trace distance is 0 then as far as it's concerned it's completed it.

forest tree
#

But alas, TIL 😄

ionic oxide
#

you can set the end trace to 0.1 units from the start

forest tree
#

Yeah, that seems to be a goodworkaroud indeed 👍

dawn gull
#

I have this really wiggly looking mesh with spherical gravity and I keep on getting stuck in it. How can I stop this?

tardy sentinel
#

guys is it easier to make games in unreal or in unity

plush yew
#

I've got characters that appear in a cutscene, before the cutscene starts their visibility is set to false, when it hits 0.00 it is set to true, but when I open the project the characters are there!

worldly lynx
#

guys i have a question

#

Unreal Engine 5, When will it be published?

#

And is my system suitable for it?

#

AMD Ryzen 5 3600 ,16.0GB Ram,2047MB NVIDIA GeForce GTX 1660 (ZOTAC International)

ionic oxide
#

It will be released late 2021

worldly lynx
ionic oxide
#

Maybe, Epic didn't said nothing about system requirements

#

I would not worry about UE5 since you can ship to the new consoles with UE4 and migrating a project to UE5 should not be so difficult

worldly lynx
#

i know , but i am thinking about system requerment

#

mu system is good right now and i can do everything with it but i dont know is it can run UE5 or not

proper quiver
#

In my packaged build, the game can't find primary data assets that are referenced like this. Is this because I need to add them into additional cooked content folders?

#

I had expected that, with cookrule always cook, it would be in the build

#

but this is not the case?

#

hm nevermind, the issue is more subtle than this 😐

stuck scarab
#

if you can decide between using Tick and Timeline, and in both cases you would only run them while necessary. Would you prefer one over the other?

hearty walrus
#

How do you hide objects in the way of the camera and player?

barren flume
#

hide objects so that the player can't see but everyone else can see?

#

or something else

coral wasp
#

Merry Christmas everyone !

hearty walrus
#

essentially, hiding objects that obscure the character from the camera

barren flume
#

two hand ik could work

#

in the animation blueprint

#

it keeps the hands on the weapon

#

yes

plain pagoda
daring flare
#

um how do i get unreal engine 5?

terse jewel
#

I have a dynamic day/night cycle. When the player is asleep, I'd like for them to be able to watch the sky fast forward in real time, sped up by a factor of like, 100-500x. This works, setting global time dilation. But I'm wondering if I should expect any weird side effects from doing this? Will other actors that may be doing things just yeet off the map or go enter weird states if the game clock is so fast?

latent moth
#

I'm using a streaming level multiple times by instancing it and setting level transform on them. The level has baked lighting in it. However, at runtime I get the "lighting needs to be rebuilt" error messages, but the lighting has been baked on all of those leverls.
Anyone knows why?

stuck scarab
#

since its still under NDA for the people who have it, you wont have access if unreal has not invited you to participate
My assumption
@daring flare

daring flare
#

oh ok thanks

stuck scarab
#

@terse jewel , depending on your goal here. If the player just lays in his bed and watches a sky you probably want a different solution than just playing the whole world in fullspeed.
Then you dont have to expect things yeet off the map as well 😄

terse jewel
#

As of right now its sleeping anywhere, with the ill-advised option of sleeping somewhere where an enemy might find and attack you, although yeah, it probably wouldn't be practical to have them do that under normal mechanics sped up anyways. Will think on the design here

plain pagoda
#

to change the sun inclination

#

instead of using any time related functions
as for the stars, you'll have to create a skybox that'll have an option to speed up their speed

peak merlin
#

I dunno where to put this but whenever I search anything on docs.unrealengine.com and then click on any of the result links I am brought back to the first page. Although the link in the address is correct but the page is always thw first page of the docs(shown in thw pic)

terse jewel
#

@plain pagoda I considered that but am struggling with making everything else feel like it's keeping pace. I'm using the Ultra Dynamic Sky asset from the marketplace which actually makes the sky/sun aspect of the speed up the easiest part of this.

E.g. if an animal is in view, it shouldn't move at 1x while the sky is at 1000x. But probably the right answer is to just show a camera view that wouldn't catch any other actors & faking it instead of maintaining the FPS camera and actually having the animals/trees/whatevers do things

plain pagoda
terse jewel
#

thx for the input

quiet plover
floral mesa
#

@quiet plover those lines looke like a fingerprint, whats the material setup look like

wanton lotus
#

She is just made of wood. Count the rings to figure out her age.

floral mesa
#

lmao!

proven shuttle
#

anyidea when bridge plugin will work on 2.46

soft fiber
#

Just can across some that is blowing my mind!

Why is the custom even ending before the timeline is finished? The timeline is 10 seconds and the after print statement happens immediately?

frozen pond
#

what is diffrence betwen text/string/name ?

floral mesa
wanton lotus
proven shuttle
#

Oh interesting

#

I guess i'll try again, but I got an error when I tried to use it

wanton lotus
proven shuttle
#

It just works now :D

#

Thanks

#

Funny that it wouldn't work last night but does now

azure bloom
#

Does anyone know how to clear the Current Max Draw Distance? I've set desired to 0 but it does not update on this BP for some reason

fleet ridge
azure bloom
fleet ridge
#

😮

#

I remember right clicking and running as administrator, and that didn't work - but I didn't try actually going into properties and setting it to run as administrator everytime

#

woo thanks

#

this is my first time trying out unreal engine 😅
I saw all of the familiar names from the list of games that this engine has helped to develop and it got me really interested

plush yew
#

Can anyone help me

azure bloom
plush yew
#

Place actors?

#

Oh

azure bloom
plush yew
#

Thank you so much

azure bloom
#

np

plush yew
#

👍

#

how can i add music in my game?

#

what?

plain pagoda
# plush yew how can i add music in my game?

This is way too broad for a question. Start with specifics.
First importing music, making cues, spawning music in the game, using trigger boxes, etc.

Start here https://youtu.be/u1iwQBwafNI

How to set up some basic music and sounds in UE4!

Music used was "Shadows of the Mind" from https://machinimasound.com/

Sound used was "Spring Birds Loop" from http://www.freesound.org/

Both music and sound are used fairly under the creative commons licences provided.

▶ Play video
plush yew
#

ok thanks

soft fiber
#

Could someone tell me why the second print statement is firing right away?

plain pagoda
plush yew
#

how can i tile a cubemap texture?

plain pagoda
#

using UV coordinates node I believe

soft fiber
#

That works by why does it continue before the delay on the first pin?

azure bloom
#

because it executed the delay node

#

if you add a print string behind it and doesn't actually print anything, I bet it would work

#

those are my initial thoughts anyways

rocky radish
frozen pond
#

is there way to convert parent class reference into child class reference ?

#

or i should cast my parent to child then child reference into next function ?

soft fiber
shell surge
#

guys, it it safe to delete older versions of ue?

soft fiber
stuck scarab
#

after the first one @soft fiber

#

oh because of the delay you asking

soft fiber
#

Yes, apparently delays don't hold the execution of Sequences of Custom Events.

#

brb

regal mulch
#

They also don't stop for loops. You'll need to place the code behind the delay

gaunt tide
#

Anyone else unable to open the ActionRPG project? Let it sit for 30minutes and it was still stuck at 45%

plush yew
#

when i try to package the game it's saying Packaging failed

#

how do i fix this

soft fiber
plush yew
#

Please can anyone help me

azure bloom
#

make sure you have visual studio installed, it's hard to say without knowing what errors you're getting

gaunt tide
#

Well we cant really help if you only say "Packaging Failed" we need more information than just that to really point you in the correct direction.

azure bloom
#

they are output to a log

plush yew
#

Um

#

i don't have

#

Visual studio

azure bloom
#

read up on what you need to have installed in visual studio

plush yew
#

ok

azure bloom
#

there are specific packages that will need to be installed

plush yew
#

Um

dawn gull
#

I have a capsule collision on my actor and a mesh that's really jagged and I keep on getting stuck. How can I make it so the player can easily slip out?

#

Or just not get stuck at all

azure bloom
#

I'd need to see a screen shot

dawn gull
#

of the mesh?

azure bloom
#

Have you scaled the capsule collision?

#

Are you using c++ or BP?

dawn gull
#

BP, I don't see why that matters though

#

This is the player

azure bloom
#

so your character is getting stuck on the mesh?

dawn gull
#

yes

azure bloom
#

Is that mesh much larger than your character?

dawn gull
#

yes

#

very

azure bloom
#

like he's walking on it

#

you can try adjusting the max step height in the character movement component

dawn gull
azure bloom
#

Yeah, I would try adjusting that first

dawn gull
barren lintel
#

helo guys is there a way to make a shape like a floor only change its size by one side

like normally it changes the distance of both oposite sides, but i was wonder if it is possible to only have one side

azure bloom
dawn gull
#

Ok I'll try

soft tree
#

I'm looking for an appropriate way to handle something like a desk opening drawers.
I'd like to have a single BP that I can drop in the world that contains both the desk and the drawers already in the correct place
I'd like to give the drawers interact instructions, so that when a player interacts with the individual drawer it should open

Is there a way of nesting blueprints?

plush yew
#

legitimately

tulip wave
#

Hi, I have a question how I can fix what is seen in the pictures. Nearby the 3D model looks good but when I move away it starts to appear white at the seams. I know this happens because I have a white background to the texture and that my uv is close to the edge (and the bleeding effect appears). But I would like to find a quick solution, I could take each texture and make the texture bigger than uv but it would take too long.
(I use Blender for modeling and creating ColorID using the TexTools addon and Quixel Mixer for texturing)
Thank you for your time! =]

gaunt tide
#

So anyone else try and open the ActionRPG from Epic Games and it freeze at 45% with Initiliaized.. and have waited an hour to get past that point and it still not load past 45%. I even deleted everything and reinstalled ActionRPG and it freezes at the exact same number two times now.

vocal loom
#

Anyone here have 4.26 Preview 1???

median hound
#

whats difference between 4.26 and 4.26 Preview

vocal loom
#

Was needed to mod stuff but nvm I got it!

dire crescent
#

hi, i am new to unreal engine and bought the Ninja Pro MoCap Pack i want to try making a ninja fighting system, but i can`t seem to find any tutorials on a fighting system like this.

azure bloom
#

you can use what he has for sword play and adjust it for hand to hand as well

#

You're going to need to spend sometime to understand the difference between in-place and root motion animations

#

At the very least the series will allow you to implement an enemy targeting system that has the roll and dodge system

mossy hound
#

why do some people have a cool-looking ue4 interface while i'm stuck with this 2014 looking thing?

median hound
#

can i see the ugly 2014 interface?

frozen pond
#

attaching working fine but i got 1 problem: my head is moving with animation but attached actor wont, any idea why ?

#

it travel with me when i move around but simple idle animation it dont

jade ginkgo
#

How did you get your blueprint node to look like that, a plugin?

frozen pond
#
Gumroad

An alternative flatter appearance of Unreal Engine 4 Blueprint nodes in a minimalist style. Improves the readability of nodes.Suitable for the latest version of the engine.To install, you need to unpack it into the folder with the engine with the replacement of files.This design pack does not affect the stability or performance of the engine in ...

jade ginkgo
#

Ah, thanks!

plush yew
#

anyone here can help me real quick?

frozen pond
#

@plush yew yea

plush yew
stark marsh
#

dark souls / darksiders combat, how to do it?

plush yew
#

bruh

#

there are tutorials on youtube

#

just look it up

stark marsh
#

ive tried

#

but i'' try some more

azure bloom
stark marsh
#

thanks

tardy sentinel
#

Hello guys is there any good weapon system tutorial? With animations

#

Please tag

potent bridge
#

Could someone explain to me what Normal is on the Break Hit node?

#

is it the center point or something?

stark marsh
#

how do i make a destructable object

#

but where i can only destroy when i do an abilty or something

#

like normally attacking wouldn't breaking but a special ability would

potent bridge
#

Use tutorials regarding the APEX Destruction plugin.

#

You'd probably need to test whether the hitbox of your special attack hits the destructible object, and find a command to destroy it upon hitting it.

grim ore
#

generally its the "away" direction of the mesh, so if the surface of the top was facing upwards then the normal would be up

potent bridge
#

What does that mean though "direction of the Normal"

#

It would help to understand that.

grim ore
#

you need to learn what the normal is, which is a page I linked

potent bridge
#

I mean of course I know what normals are in the terms of 3D modelling, that controls light.

grim ore
#

so the direction of the normal is the direction of the normal

#

A normal is a vector that points outward, perpendicular to the mesh surface at the position of the vertex it is associated with.

#

like I said is basically the away from the mesh

potent bridge
#

I see.

#

I'm trying to make sense of a vaulting system, thats why I ask.

grim ore
#

on a square, each face if looking at it the away direction of each face, so the direction pointing back or looking at you if it was a mirror would be its normal direction

potent bridge
#

This makes sense.

#

So generally just facing away from any face on the mesh?

grim ore
#

yep

#

but of course any face could be any direction which is why its nice

#

you could shoot an angled face straight on then want to know the "Away"direction of that face for a bounce possibly

#

but it also helps for positioning stuff to that angle, say laying an object on another objects face

potent bridge
#

I see.

#

Let me go back to this tutorial to see if I can make sense of how they are using it.

#

@grim ore Yes, that makes perfect sense now, not being sarcastic or anything, thats genuinely helpful. Thank you very much.

stark marsh
#

help the distructable meshes debris doesnt go away

#

it just stays there

#

and i also want the debris to have no collision

potent bridge
#

@stark marsh Doesn't that plugin have a debris lifespan setting?

stark marsh
#

it does

#

but it doesnt work

potent bridge
#

Try 0.1 and 0.5

#

You're one step further than me, the mesh didn't even break when I tried.

#

As for collision, not sure if its possible to change the collision type on the fly, you could set the objects collision to "None" once destroyed (somehow?) but that would make it go through the floor.

stark marsh
#

its not even breaking anymore for some reason

potent bridge
#

end me.

barren flume
#

Trying to setup chunks for streaming installs but if it's how i think it works what things should I prioritize first?

#

like install characters first then other thingsa

#

but would really help if there was some sort of list of which things to prioritize installing

civic otter
#

Hey guys I have a problem with deferred decals disappearing when I render from the sequencer, can anyone point me in the right direction? I need a solution asap

light thunder
#

I can't get my LOD levels to import as a single file - they come in as 3

#

The fbx went out as 3 LOD's and I exported it as one, but mesh combine doesn't seem to do it

#

what am I missing here?

sage tree
#

Has anyone seen any mention of World Composition changes / removal in UE5

#

I havent, but was told by a friend it was being removed, just wanted to confirm.

#

cant find any sources either.

#

So I am leaning towards misinformation

light thunder
mint heath
#

hey how would i make a type of player grabbing system like the game gang beasts im not sure what component to use to connect the 2 players

late verge
#

can anyone help explain to me why my oscillation blend outs on my camera shake blueprints are just completely broken?

#

i have my camera shake duration set up correctly, and even if i set it to .1 for the blend out, the camera shake stops abruptly like halfway through

plush yew
#

can someone help me im retargeting girl stylized from free for month but this happend 😦

gray mesa
#

is spawnActorOfClass valid in construction script?

civic otter
#

Is there a way to increase the blurriness of my shadows cast from skinned meshes?

#

I want a big blurry shadow but I'm getting really crisp lines

elder robin
#

how do i make things glow?

royal heath
#

emissive output on material, connect a vector param up to a multiply with the second input for multiply as a scalar param and then connect to emissive then make a material instance and use that to tweak it

royal heath
civic otter
#

@royal heath it's for a spotlight, source radius does nothing.

elder robin
#

the emissive option is greyed out for me

royal heath
#

ah yeah then you need raytracing

#

or set shadow resolution scale lower

#

😛

civic otter
#

Where is the option for lowering shadow resolution for dynamic objects?

royal heath
#

hmm emissive shouldn't be grayed out, take a screenshot of what appears at the top of the left menu when you select the node with all the material outputs 🙂

civic otter
#

I found the option for static and bsp meshes.

royal heath
#

not for dynamic objects but per light

#

ignore bsp

#

it's irrelevant now

#

bsp is a bad system that needs removing

civic otter
#

okay so where am I supposed to look?

royal heath
#

on light

#

in options

civic otter
#

it's a setting in the light itself?

royal heath
#

search resolution in the box

#

🙂