#ue4-general

1 messages · Page 881 of 1

mortal cedar
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Anyone ever have this error when adding assets to a project that definitely doesn't contain them? Clicking yes doesn't actually seem to add them

nova portal
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I've got a bug where I need to compile my c++ code often two times before the game actually uses the new code. Does anyone know why that could be?

thorn mountain
nova portal
thorn mountain
honest vale
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odd that the reply to function quotes the post you're replying to even if it's one row above the reply, like above

lament barn
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How would I do this in UE4?
Deforming squishy meshes with physics?

plush yew
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Why does that happen when i rotate this full actor.

rain ridge
plush yew
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can you use your pc or rasberry pi to create a multiplayer game?

plush thicket
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LITTLE NIGHTMARES Walkthrough Part 1 and until the last part will include the full LITTLE NIGHTMARES Gameplay on PS4 PRO. This LITTLE NIGHTMARES Gameplay is recorded in 1080p HD on the PS4 PRO and will include the full Campaign and all the boss fights.

Enjoy!

If you liked the video please remember to leave a Like & Comment, I appreciate it a l...

▶ Play video
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what would be the best way to do this sort of push/pull system in ue4?

foggy spindle
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if any of you are doing the game jam im looking for a team if ur intrested

plush yew
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hello everyone im gonna start using als i have learned some of als v4 bp and i want to start make games should i use als v3 its less code but does not good at als v4 but als v4 its harder and more much code which one should i use please write your review it will be very helpfull 🙂 thx

plush yew
plush yew
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can anyone send me a link for a multiplayer setup like with servers etc if that makes sense i want it to be the player can make a server and the other player can join it, i've never made multiplayer before so i don't know what I'm doing

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or like being able to join my official servers

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How to add offset to grid. Watch that video so you understand where i need it.

fluid lance
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I've also asked this in the niagara channel, but it's usually slow(er), so i'll ask this here too:
Is there any way of adding sound to the timeline in niagara - similar to "play sound" in anim sequences? Or any other way to add sound inherent to the emitter/system itself?
Context: I have the same system with several exposed parameters playing in tens of different places, sometimes combined with others. I need to have it play a certain SFX every time, so adding sound components and going that route would transform the emitter into a child actor and I don't want that.

lusty carbon
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Is there a way to make a BP or something that deletes all meshes that exist inside a volume?

fluid lance
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@lusty carbon At runtime or design time?

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yes, in both cases, but it's fairly complicated

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part two of this tut is exactly what you are looking for

lusty carbon
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Thanks, ill look into it

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Can anyone explain to me what is the difference between Other Actor and Other Comp once and for all?>

smoky sonnet
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hey does anybody know how i can do this easily : i am building an pc with different meshes/blueprints . now i put them all together to see if everything fits. at the end is it possible to get, idk the offset by each mesh to the case? - so that i can for example if one mesh is on a table, a bit far away to my case , can use a timeline to move the mesh to the offset i saved before i moved it away from the case?

fluid lance
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@lusty carbon An actor is made out of components e.g. Character actor has physics capsule component, SKM component, movement component etc.

lusty carbon
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So if I wanna get a static mesh in the scene would that be a comp or an actor?

fluid lance
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component

dense gate
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If you drag a static mesh from the content browser into the level, that's an actor

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If you add a static mesh to an actor, the comp will be the SM and the actor will be, well, the actor

lusty carbon
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I get it

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Thanks

dense gate
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Though if you want to see what mesh the SM is using, drag out of Other Comp and cast to SM

lusty carbon
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now you got me confused

dense gate
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Your static meshes have a mesh for them

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Whether that's chair, table, etc, some asset

tardy sapphire
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Does anybody know if it's possible to raise "reparam steps per segment" higher than 100? This is for splines, 100 is max, can't raise it further or through script.

dense gate
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If you want to see which asset the mesh is using, you need to cast Other Comp to static mesh component first

lusty carbon
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I see

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Thanks

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So they're the same idea of a physical representation of any model, but different context I guess

dense gate
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And also be mindful of collisions

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Yeah, pretty much

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A static mesh actor is an actor that has a default static mesh component

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You can add such components to other actors too

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It's tough at first but you'll get the hang of it

lusty carbon
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I fully see it now. Thanks

ruby wasp
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Can anyone help me fix a bug please

chrome hedge
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Hi,

Is there to search/filter by category in executable actions ? e.g. I only want to see all nodes in category "Class" ? I couldn't find anything on it online

visual example: I want to see all nodes in the category "Class" , but I don't want all the red highlighted stuff

fluid lance
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@chrome hedge just right-click and don't type anything in search, go to the class category. As for a query/search algo for that, not that I'm aware of.

chrome hedge
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too bad, I was hoping to be able to do something like XXXX | clear

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so in category XXXX find function called clear

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thanks for the response @fluid lance

wanton lotus
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@plush yew ALSv3 only works on 4.23 and lower. So if you plan to use the latest version of the engine, you will need to use ALSv4.

plush yew
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Can someone tell me why ue4 crashes frequently with ray tracing? It doesn't crash so much that i cant get work done but it does crash often. I have a Ryzen 3 3200G, RTX 2060, and 16GB RAM

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whats the difference between a host server and dedicated server ?

exotic thicket
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a host or listen server means a player is also playing on that server

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a dedicated server doesn't have a local player

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in this context, "local" means local to the process, since you could run a dedicated server + client game on the same physical machine

dire ingot
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guys is it normal that my game when i run it in mobile view, it run with out textures

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is that normal?

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just asking, iwont solve it now, since im not at this part

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of the development

fierce tulip
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depends on what shading model your mobile supports and whats inside the materials.

dire ingot
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its the defualt third person shoter

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@fierce tulip

fierce tulip
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that did nothing to answer my question, i dont know if that runs on mobile devices, and it also depends on what your mobile device supports shading-model wise.

dire ingot
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so what if i want my game to support many devices? that going to not be an easy task i guess?

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is it normal thing or im misunderstanding something here?

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and im not runing it on android device

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im runing it

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in the mobile view

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is that too much diffrent?

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and why the defualt mobile viewer not showing the texture?

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@fierce tulip

fierce tulip
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im a bit rusty atm,
it depends on your mobile preview settings.

rough knoll
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how do i change the socket a staticmeshcomponent is attached to on my mesh?

dire ingot
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ok

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@fierce tulip The settings are

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same as edidtor

runic fern
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Hey guys if i want to Import an Animated UI Background Which Type should i use ?

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i've tried GIF its not working

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AVI or what type should work ?

dire ingot
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how to pawn igonore other pawns ue4?

wanton lotus
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@dire ingot need a bit more context. Ignore overlaps, hits, perception, etc.?

dire ingot
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oh

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there is 5 pawns

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and there is a robot

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that grab them

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so when the robot want to grab the second pawn

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it should ignore the first pawn

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and move to the robot

wanton lotus
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You doing this logic in a behavior tree?

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Screenshots of what you currently have would be helpful.

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I can continue to help you out in #gameplay-ai so this channel isn't flooded too much.

dire ingot
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ok

zinc shore
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how di i make a material that visible though walls

stark marsh
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i want to make a 3d paltformer game but i need a good character

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i can't think of an iconic character

wanton lotus
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@zinc shore probably best with a post-process effect. I'm sure there are other ways to do this too, but I am not too knowledgeable when it comes to materials.

zinc shore
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yeah I've watch like three tutorial's but UE has changed something since all of those videos so they don't work

timber fern
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Where is invite of this server?

wary wave
wanton lotus
dapper frost
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I am making a first-person shooter using blueprints and am designing a killfeed. I want to have a black background image with text fade in and out. I have the basic fade set for the image, but I can't find the text pieces in the 'Track' section for the animation. I looked up a tutorial and found one from 2017. That one had an 'Add' button instead of the 'Track' button and when the dude pressed that, he had the text pieces pop up. Can you still animate the text? I'm using 4.25.4 BTW.

timber fern
wanton lotus
# timber fern :/

Ah, I guess the mobile version doesn't like letting people easily send invites, hehe. I'm on desktop version.

timber fern
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Yeah I’m on phone rn

stark marsh
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i need to think of a charcter

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for my 3d paltformer but it can't

timber fern
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Your pfp kinda cute

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But pixelated

stark marsh
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yeah

stark marsh
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i really cant come up with a character

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its going to be a 3d platformer

wanton lotus
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@stark marsh not too sure how the community will help you with that, hehe. More details on the game might help.

stark marsh
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i've decided i want some sort of animal

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i think like a bird

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like the rito off of botw but cute version

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i'll start designing him

earnest pawn
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hey, does anyone know how to do a search assets in the editor using something like bla_*_bla, which would match anything like bla_a_bla or bla_b_bla

solemn mesa
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@earnest pawn ctrl+shift+f opens an explorer window where it searches all your content.

median hound
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can you print arrays or how would you print the list?

wanton lotus
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@median hound with a foreach loop.

median hound
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oh cool

wanton lotus
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You can then keep appending to a string to keep the results on a single line, or just have it print each one by one.

earnest pawn
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@solemn mesa ctrl+shift+f doesn't seem to do anything, and I want to use the asset browser in ue4 and not windows explorer

runic salmon
plush yew
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Hello everyone, for those using DECALmachine for Blender, I created an easy to use UE Shader - It's FREE... Get it on https://gum.co/UNAVQq

Gumroad

Free to use and change/improve as you please.Included 3 different Master Shaders with the same naming convention as DecalMachine decals.1 - DM_INFO_DECALS_MASTER_SHADER.uasset - to use with Info Decals2 - DM_SIMPLE_DECALS_MASTER_SHADER.uasset - to use with Simple Decals3 - DM_SUBSET_DECALS_MASTER_SHADER.uasset - to use with Subset DecalsI have a...

normal jetty
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why is the default player model shorter yet fatter than Andre the Giant

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xD

bleak widget
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now I'm a rainbow pony... Hi there!

prisma plank
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How much is optimal for nowadays face/ veticles for trees?

fierce tulip
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as many as you need + lod's

lusty carbon
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SpeedTree trees appear to crash my ue4 packaged project with a Fatal Error .. is this known issue here?

dense knoll
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Is it possible to get Ray Tracing working on a low eng GPU, or at least make a software ray tracing that is low on Performance Drops?

lusty carbon
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"Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only." warning when packaging. what is this?

robust spoke
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Hiho for what is the Third person character good ?
I have created my Movement, my Hotkeys and Health, Mana, Stamina in the Parent_Character_BP my Third person character is an empty file without any infos ^^

lament barn
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Why won't it go forward?
When I do Print from InputAxis it says I'm holding W even though I'm not
So what's happening, ping me if anyone can help. Thank you!

atomic forge
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does unreal have a controller select system

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like in fighting games player 1 presses start on controller 1 and player 2 presses start on controller 2, and so on?

calm pollen
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does anyone have any experience in making an item shop sort of system? Where you can purchase customization items with the game's currency. If you can help me please DM. Thanks

flat pewter
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Is it possible to change the relative space of AddControllerYawInput? I want to rotate my character but that doesnt work if he's already rotate (I got custom gravity in my project)

runic fern
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Nice EBR btw xD

nova portal
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Oh wait, I think I found it. Had an extra #include

fierce ferry
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Hey, I'm new to UE (but not C++), so I've got a silly question. I've created a new (C++) project of type TopDownExample, and when I click on the ground, the character moves to it. I can't seem to find the code/blueprints for that behavior inside the Content folder. I can see the navmesh, but not the code/bp for "on click, go to that point." Where would I change it to, say, "go 100cm to the left of the point I clicked" instead?

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There's a material blueprint for the cursor and a data-only blueprint for the TopDownCharacter.

ashen frost
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i was wondering, what does it mean when it says like unreal engine 4.26 PREVIEW

Like what does the preview mean, should i be worried and not download it?

flat pewter
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means that its still not a stable version

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or simply needs more testing

grim ore
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@ashen frost https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1814986-unreal-engine-4-26-preview ```Preview 1 of the upcoming 4.26 release is available now on the Launcher and GitHub. We are making this Preview available so that our developer community can try our new features and help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle.

Please be aware that preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.```

ashen frost
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@grim ore thanks men, that clears a lot of things up

fierce ferry
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Ahh, found it under Solution/Games/topdown/Source/topdown

earnest violet
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It says NDK r10e not supported when exporting my game to android but I'm using NDK 21. Anyone got any ideas what's wrong

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Can u some provide a link where I get the NDK files for android packaging for UE4 4.25? Pretty please! 🙂

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Anyone?

wind night
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Hello 🙂 I have a small problem with timelines and events. I have that event. And what I want is to launch this event for 2 seperatly plates simultaions. And I have no idea how to handle it, because in this case, it translates only the last plate

sleek spear
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i have a couple of animations. can i place them one after the other and blend between them in a timeline style?

wanton lotus
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@sleek spear make an animation montage that includes all the animations you want.

stuck scarab
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@wind night maybe just give the event an additional input (so you have plate 1 and 2) and use two "setlocation"

plush yew
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is someone from germany here who can explain to me how to publish a game on steam and what i have to consider?

sleek spear
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cool, will try it now

wind night
river sierra
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hey does anyone know how to get trees swaying with simple grass wind? should I vertex paint?

stuck scarab
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@wind night with just this little information you cant expect to receive proper help

sleek spear
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@wanton lotus could you help with that?

wanton lotus
sleek spear
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yes im looking at the docs now, but is it what i am looking for? can i place multiple animations in an animation montage?

wanton lotus
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Yeah, once you choose the correct skeleton, then open up the montage, you will see all the available animations at the bottom-right. You can simply drag them into the montage.

acoustic wraith
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Is it known whether Lumen in UE5 uses ray tracing?

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*Will RTX be required for Lumen to work? I'm planning out my maps currently and am wondering whether to spend any effort on good lighting, or to just wait.

sleek spear
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@wanton lotus looks diferent. maybe because im using 4.26? but thanks for pointing me towards the right direction

wanton lotus
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Yeah, the docs are old, but still pretty close.

grim ore
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@acoustic wraith seeing as how its a base engine feature and intended to be for dynamic GI I doubt it will be a DXR feature

acoustic wraith
grim ore
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it still might be too resource intensive for VR. It might be targeting 30fps on console hardware for example

acoustic wraith
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Ohh, is it safe to assume that baked lighting will still be available?

grim ore
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yep

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atleast I would otherwise the effort into gpu lightmass being added in 4.26 seems odd plus most mobile devices would still want baked

rough knoll
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why can't i overlap with an actor that's simulating physics?

plush yew
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i know blueprinting your game will have benefits when making the game but can you possibly go overboard with blueprinting details and such of the game and essetionally lose productivity or value by doing such xD

acoustic wraith
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@static lintel There are games done 100% in blueprints.

plush yew
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no i mean like blueprinting it like a roadmap before making the actual game in engine

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o.o

plush thicket
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i think RiME was done fully in blueprints

dense knoll
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Thank you UE4 for cell shading my smoke effects!

acoustic wraith
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@static lintel Oh, I learned that jumping right in can be nice as long as you document everything you do really well.

plush yew
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so i should just start making the game and than blueprint it as i go o.o

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because atm i have detailed over 700 pages of word documents on all of the smaller and bigger details i want to make sure i havee just right when making the game and im not even half way done xD

dense knoll
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what is with UE4 saving things but after packaging it reverts t0 a autosave from 5 minutes ago, also how do i revert a UE4 project from D3D12 to D3D11?

plush yew
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@grim ore unreal daddy! gimme dah insights on how stupid i am being maybeee

plush thicket
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what would be the BEST way to do this system in UE4?

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this Push/Pull system 2.5D

plush thicket
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@acoustic wraith this is not it at all

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this dude is using physics to push, and this works to push, but not to pull

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what I'm more trying to ask is how to go about pulling objects towards you

wanton lotus
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@plush thicket it is the same thing essentially, just uses a different animation.

plush thicket
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@wanton lotus in this tutorial he's just physically pushing the object away from him

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but it wouldn't work to push objects towards him

karmic thistle
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hi guys, I`m packaging on 4.25, do you know If I can use opengl ES3.0 instead of 3.1?

plush thicket
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I followed this tutorial already, been done seen it

wanton lotus
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@plush thicket the tutorial may be bad for your situation, but look up other pushing tutorials too. You just need to basically set a reference to the object you just triggered to push/pull and have it move accordingly. You can attach hands to the object too, if you desire.

plush thicket
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Would a physics handle work best?

static lintel
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@acoustic wraith you pinged wrong yuki xD

wanton lotus
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@plush thicket not sure, but you can try asking in #legacy-physics for specifics.

acoustic wraith
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Whoops

earnest violet
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Sorry for the basic question but here goes... I am making a game 4 android and the left virtual stick controls the player moving left, right, forward and backwards. What input do I need to choose to aim up and down with the right virtual stick? Thx 🙂

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I tried using up and down and that didnt work! =/

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Anyone???

gusty dune
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I've made a third person character, it animates but doesn't move at all. Any idea what would cause this?
Print string to check for movement input shows it's working

earnest violet
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Aww c'mon someone gotta know the answer to this basic question???

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SOMEONE plz help before I lose yet another porject

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@static lintel Can u plz help mE?

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I figured u know what ur doing

merry canopy
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Hey, I get these colored fireflies in the UE4 viewport.
In some cases UE4 will crash, sometimes it just goes away.
Anyone knows about the spots?

earnest violet
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Dont expect help

grim ore
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how would you lose a project just because someone doesnt answer your questions?

plush yew
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@grim ore mathew ❤️

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hiiiiiii

cosmic matrix
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is it possible to move actor from a thread?
Currently i m using setactorlocation() but i got a crash i don t find doc to know if there is something special to do to achieve this
Any suggestion?

safe sentinel
grim ore
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it could be a get mesh from a skeletal mesh?

safe sentinel
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yes it is

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thanks!

fierce tulip
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@earnest violet please be patient and drop the rude act please.
If someone is around that knows how to solve it you'd surely get a reply.

plush yew
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soopnano where have i seen u before

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i feel like ive seen u in a different server

median hound
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my ai destroys one actor and becomes special ed im so sick of this fucking cube

plush yew
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I don't destroy any actors and I'm still special ed

median hound
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he senses and does everything perfect until a cube is destroyed and he just stops am i suppose to remove the item from the array or does destroying the actor already do that im probably destroying the actor wrongly, yep thats the problem

plush yew
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I think I helped

median hound
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got it 2 work

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now i face the ultimate access error fixed finallyu

plush yew
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@median hound u still in grc keka?

median hound
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whats grc

plush yew
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I guess we're gonna forget about that

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game reversal club men

median hound
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oh my

plush yew
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yes

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i knew i recognized u

median hound
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yeah that disc got banned

plush yew
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srsly? lmao

median hound
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what brought u here

plush yew
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no

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it's not banned

plush yew
# median hound what brought u here

i wanted to get into opengl and shit but im too sped to do that shit so i just went to ue4 because it's ez and prebuilt but im still a fucking idiot so i need help so im here to ask questions

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I'm prolly gonna learn webgl instead of opengl cause im kinda interested in Rust and wasm and that kind of stuff

median hound
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y u tryingg 2 make ur own game engine isnt that crazy hard

plush yew
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nah im not trying to make my own game engine

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im tryna make a game in ue4 because it's not too hard and gamedev is cool

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and maybe ill learn webgl on the side to do opengl in the browser with Rust and webassembly

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kinda hard to do programming cuz i got lots of schoolwork and stuff

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but I can make time

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idek how i joined grc

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im not even interested in that stuff

median hound
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yep i quit that modding stuff 2 hard barely tuts on it not trying to learn c++ api i struggle with ue4 and disintegrate with mods

plush yew
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I felt like it doesn't help anyone and the community isn't too good

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there's people at the top who think they're superior to everyone else and then there's 12 year old kids pasting sources and tryna piece shit together

acoustic wraith
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Oh...I'm 22 and still copying and pasting junk together...am I doing this wrong?

plush yew
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I guess you can paste some minimal functions but not your whole code

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hello everyone how to make the AI stop waliking im trying to make the AI follow us it work but not realy the AI is als v4 is walking but i want he just following me no walking do you know how to make them stop walkng ?

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My Coding Project

  • made by 22 people on stack overflow
weak echo
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Is there someone who understands the shooter example project? I am trying to understand how they have a server running in the editor When the PIE setting is set to offline.

acoustic wraith
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How expensive is it to make and use a new collision profile?

halcyon garden
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@velvet loom

velvet loom
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Yes?

halcyon garden
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look at dm's

velvet loom
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Oh yup got it

dark rune
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My frame rate drops AFTER i build the lighting for some reason
It is a very simple scene, everything is made of of basic geometry
Any possible causes?

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when I look away from this direction frame rate is normal again

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there are 3 point lights

jaunty cedar
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How do I make a constant sound? Rather than just playing a sound effect once. I have a rail grinding mechanic and I want to tie a grinding sound to it, that just plays constantly until the player jumps off.

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And a wind rushing sound I want to play constantly depending on the player's speed.

grim ore
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you can check the loop checkbox in the sound wav asset

median hound
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is their any difference between behavior trees than just putting the stuff all in an ai with no tree

jaunty cedar
light thunder
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if I switch my skylight to "SLS captured scene" it makes everything white - but not all my levels, just one in particular - why?

fluid sage
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Hey guys does anyone know why small micro movements with the mouse would be jagged in the built version of a game but totally smooth in the editors viewport

crystal swallow
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When making arrays of structs with arrays of structs with arrays of structs, does the UE4 save game system perform better than exporting to CSV?

coral shoal
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@fluid sage is it depending on framerate?

fluid sage
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@coral shoal seems like the sensitivity scaling is affecting it. when i turn the input scaling down to like .1 on project settings and keep it at 1 and -1 in player controller its smooth

vapid narwhal
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Anyone know if there is going to be a black friday sale this week? Hopefully so 🤞

median hound
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basically gets the location goes to it kills it then drops that error i fix the error add more actors for it to kill then the error occurs again like what the fuck

opaque flint
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In unreal engine the character's body does not move but in Mixamo it moves correctly. Even in not in place animations it is stuck in a static position. The body does not move but other parts move according to the animation. I tried it in Unity if there is a problem with the skeleton but in unity it works perfectly. Any solutions?

warped urchin
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I want to animate the camera rotating around the object, but the axis is out of alignment after the animation.
What should I do?

kindred dagger
#

Okay... this one should be easy for someone I'm sure. I'm learning how to lightmap my own models and this picture shows order from left to right my progress!

  1. No UV Unrwapping at all, lightmap auto generated
  2. No UV Unwrapping at all, lightmap NOT auto generated
  3. UV Unwrapped, lightmap auto generated
  4. UV Unwrapped, Lightmap UV also unwrapped on separate channel, no auto generated lightmap (and specified to the engine to use MY lightmap).

The last one Looks the best by a landslide but I'm still running into (minor) issues which are sort of bothering me. Does anyone know why this is still happening to me?
All 4 attempts --> https://gyazo.com/d89f4d8c4c7659899ad140dfbb5113bb
4th attempt problems --> https://gyazo.com/4744ab4b90f3dd91e36d5771c45c44b8 & https://gyazo.com/21d51d06d6cbc95d4d14cb2c617a9fbc

rough finch
#

so I'm stoopid. Also, dumb. Also, new to UE4

#

So: Landscapes. I tried reading the UE4 tutorial for this 'type' of thing but either I'm too thick and dull to see it, or it's not really there?

#

I've been wanting to create a heightmap from these settings:

#

yet I can't seem to find the rough pixel-dimensions required to make a proper heightmap.

lapis vine
#

Make a 16 bit PNG file with that size.

rough finch
#

oh

#

ok then

#

I'm just a bit of a spoon now. This is what I mean by I'm dull.

lapis vine
#

Don't worry. Still, what I said up about that this resolution is coming from formula stays.

rough finch
#

Thank you though

#

By the way, is there a program you would recommend to create the gradients seen within a heightmap?

#

Or would I be better off just to use a transparent paint brush?

rough knoll
#

my code keeps working on the first try and i think i'm living in an alternate universe

opaque flint
#

In unreal engine the character's body does not move but in Mixamo it moves correctly. Even in not in place animations it is stuck in a static position. The body does not move but other parts move according to the animation. I tried it in Unity if there is a problem with the skeleton but in unity it works perfectly. Any solutions?

exotic thicket
#

It sounds like the bones aren't mapped correctly if some of them move but not all

#

Not really an expert on animations though so not sure

echo zealot
#

The Vehicle Advanced Template is hella outdated and broken, it should definitely be updated or removed! Can a <@&213101288538374145> maybe give that feedback to the responsible people?

lapis vine
#

@rough finch I can't recommend you a free heightmap creation software. However, I think you can just use what UE4 can offer you as heightmap building - you can adjust heights, stamp templates upon it and etc. These are recent features and will help you do good work. Look also at the Marketplace for free plugins which might help you to understand. Check out the Epic channels on YouTube or Twitch for videos on that topic. As a side not, don't use 2d paint program to do something sophisticated as heightmap building.

snow crown
#

we dont really have any additional connections

#

but, i did see some mention of template work on github

#

so I assume they haven't forgotten

echo zealot
#

ok

lapis vine
#

@echo zealot This is not official server, less for support requests. They have issue tracking system, GitHub tracking and etc where you can report.

echo zealot
#

Unreal Slackers is not official form Epic?

snow crown
#

nope

#

we're a community server!

echo zealot
#

oh okay

#

Will Chambers said he works for Epic as a mod tho

median wigeon
#

@echo zealot Hey Dehrk. I did work for them as a contractor. Created an online course for them 🙂 This server is community run.

echo zealot
#

ok

rough finch
#

ah ok then thank you yet again @lapis vine

rough lagoon
#

Hello there, can anyone tell me if raytracing features are useable with an AMD GPU at all? I know it wasnt the case so far but i've heard that was subject to change maybe

sturdy lantern
#

hello im new here

exotic thicket
#

You're not sure if you're new here or not?

lapis vine
#

These days you can never be sure.

sturdy lantern
#

oops question mark

#

im actually trying to create a game

#

and im a begginer at UE4

plush thicket
#

what's the best way to line trace for ONE specific object?

#

like only one unique, individual object

kindred dagger
#

Been trying to fix this lightmap issue for hours... don't know what I'm doing wrong to get these wonky looking lightmaps

lusty carbon
#

What could be causing this wall to bake like that? Its lightmap UVs are fine and its using the right UV channel

stuck scarab
#

A question regarding casting in generel.
1: I cast from A to B to receive value XY from B.
2: Now value XY from B changes.
3: Does the value in A change as well even without casting again? Or do I have do cast again and again to receive the update from the value XY?

plush yew
#

So games>third person and all I can see is the base screen without any settings in the right part of the screen

#

I am new at this still watching videos about how it works

digital anchor
#

@stuck scarab yes, because a IS b

thick knoll
#

I have a large roof to a warehouse, is it best to split it up into smaller planes for a better lightmass bake, or is there a way I can keep it at one and have a good bake for lightmass?

wary wave
halcyon garden
#

If anyone has some of dekogons work please pm me on discord as I am having some mesh issues, much thanks

plush yew
fierce forge
#

hello, i have a gtx 1060 6gb, is there a way to activate the RTX for ue4 ?

wooden aurora
# plush yew

I think you should activate details panel from window menu

stuck scarab
#

@digital anchor So I only ever need to cast once, then "the reference exists and gets updated as the original value gets updates" ?

digital anchor
#

ye they point to the same object

supple crag
#

Hey everyone, I have a button that changes it's enabled state from time to time. Now here is the problem: The button is currently disabled, I hover over the button with my mouse, now the button becomes enabled while I'm still hovering it. I can click on the button but the button doesn't work. Is there a way to fix this behavior?

plush thicket
#

using a physics handle push/pull system

#

how could i get the girl to teleport to the box instead of the box teleporting to the girl?

uneven wharf
#

how can i get MY BLUEPRINT bar?

regal mulch
#

What is up with the Moderator pings lately :D We are not personal support.
We only moderate the Server. Please don't ping us for UE4 questions.

uneven wharf
#

who can help me?

regal mulch
#

Whoever finds the time here to answer you. Post and wait

uneven wharf
#

ok

plush thicket
#

@uneven wharf wdym "BLUEPRINT bar"?

#

bruh

uneven wharf
#

@plush thicket MY BLUEPRINT to add Functions

plush thicket
#

right click?

#

and type

uneven wharf
#

i need this bar

#

and it doesn't appear

#

@plush thicket it should be on the right under COMPONENTS

rough finch
#

Hi uhhh

#

so I was here earlier

#

this is on a different thing

#

but still

#

so... I can't manage to figure out what the hell is going on with Displacement textures. As in, sure there's the ambient occlusion/sub-surface scattering faking the 3D effect minimally, but I can't process why there is no genuine 3D nature of the material to a Mesh.

#

Yes there is Displacement textures. :I

#

I'm just stumped as to why there is no displacement option or ability to modify it

ashen brook
#

@uneven wharf check the Window menu.

uneven wharf
rough finch
#

if anyone could tell me where I dun goofed for displacement textures I'd gladly be on my way

ashen brook
#

the one in the blueprint window, not the main editor. All the different palettes should be toggleable there

uneven wharf
opaque flint
#

Guys I imported an animation but the root bar is unchecked and it is just moves like if it is checked. Any solutions

ashen brook
uneven wharf
#

witch version do you use?

#

the last??

#

i use the 4.25.4

ashen brook
#

same

#

gotta go

uneven wharf
#

uff

#

are you in THIRD PERSON CHARACTER?

rocky radish
#

you need to go in the window tab while you're in your blueprint @uneven wharf

#

and then enable the 'My Blueprint' option on the window tab

uneven wharf
#

ok i will try

shut glen
#

is there any way of doing speech recognition ?

#

i want my player to shoot when i say shoot

#

for ue4.25?

stuck scarab
shut glen
#

that is old

#

it doesnt work with 4.20+

rough finch
#

Hey uhh

#

so I think I might have nailed it further down

#

I can't get to the Blueprint type coding of a material instance

stuck scarab
#

it opens a material instance 😮 surprise

rough finch
#

And I'm unsure of how to open the Blueprint layout that allows the modification of Displacement, roughness, normal, albedo

#

basically

stuck scarab
#

then you need to open the original

rough finch
#

yeah but how

stuck scarab
#

you will see a parent material somewhere on the right side

#

thats the original

rough finch
#

Hmmm

#

Reached the parent material...

#

and now I'm back to square one...

stuck scarab
#

if you have no idea at all learn how materials work first

rough finch
#

I partially know how materials work...

#

I know I need to do a bunch of bunny hopping from node to node and then eventually link it up to create a displacement section

stuck scarab
rough finch
#

Nevermind

#

Apparently

#

I needed to mess with Megascans plugin

#

I've now wasted 2 hours of my life

#

It was easy as turn on displacement and reimport the friggin megascans

#

I'm gonna jump off a cliff

stuck scarab
#

well, you learned something 😄

rough finch
#

I will now remember to reimport + mess with megascans forever

stuck scarab
#

jeah for sure 😄 dont know about the other one

plush yew
rough finch
#

@plush yew

#

I'll try to help

#

oh right

#

this is pretty common

#

This should be pretty helpful

#

Tell me if it works

#

if it does, then happy days

plush yew
#

really thanks for the vid

#

but i fixed the problem!

#

i followed this video

#

was a life saver

glacial arch
#

Hey guys! Any clue if UE4 has a hardware accelerated method to feed webcams to textures?

dense knoll
#

None that i have heard of, you may have to code the plugin yourself gemmi a sec

left arrow
dense knoll
#

@glacial arch it is possible, this may be similar to what your looking for

#

Go to the material

#

inside the material editor

#

click two sided

left arrow
#

You guys are heros! Thanks

daring gazelle
#

Hi I've got a question

#

Can I use unreal Documentation blueprints in my paid game

inland condor
#

Hi ! 🙂 I have one small problem with my scan from Reality Capture in UE4 : After export mesh from RC into 3ds max my mesh and texture it's ok but after import this to UE4 i have very strange effect - bad texture. My UV it's ok I checked with checkers.

merry canopy
#

Hi. 🙂 Is it actually possible to drag & drop an asset into the viewport and translation is automaticly on 0,0,0 instead somewhere random in space?

inland condor
merry canopy
#

sry @inland condor I asked a new question, didnt answer you 😄

merry canopy
#

@inland condor how does you mesh look you import into UE4?

#

wireframe

merry canopy
#

and the UVs in UE4?

inland condor
glacial arch
#

@dense knoll I'm specifically interested in have a real video feed from a USB cam streaming to a texture ingame

dense knoll
#

hmmm

glacial arch
#

the example you provided talks about using ingame cameras

dense knoll
#

one sec

#

i think this is what you want?

glacial arch
#

ooh this looks very interesting

#

im gonna check this out and see if its hardware accelerated

#

thanks a lot!

void barn
#

if i bought the asset from epic marketplace

#

or maybe 3d cg website

#

if i publish my game on steam

#

do i need to pay the asset creator

#

like some % of my sales

#

or i take all

shut glen
#

i cant open the settings

#

or press the file or edit button

#

in ue4.12

#

i just installed it

#

to check a speech recognition

#

plug im

#

in*

#

i wanna make a game with

#

speech recognition

#

but the only plug in that i found is only for 4.11 and 4.12

#

yes

#

but there are no speech recognition plug ins for ue4.25

#

how tf

#

i dint see that

stuck scarab
#

yes that should be true

rotund scroll
#

if the turret spawned the bullet, you can use GetOwner

#

the whole instigator business I think is vestigial from UE3

stuck scarab
#

thats why I never heard of that 😄

#

maybe show us a screenshot of your code :>

candid root
#

I'm trying to make it so my blend material (grass) doesnt just cut off on the size i want a bit of gradual fall off so its not so sharp on the edges, i cant seem to figure it out.. any ideas or tutorials anyone could guide me too please?

rotund scroll
#

@light lintel can you show the code for where you spawn the bullet

#

@light lintel you have owner and instigator pins on that spawn node

#

both of them are not hooked up

#

@light lintel you need to connect the actor itself. use the self node

#

yeah if you follow the component hierarchy back to the component you want

wary wave
#

cast the owner to the turret's class, then you can grab it

#

not sure why you would want to though

#

also #blueprint is where you want to be for questions like these

#

the correct facing should be given to the projectile when it is spawned

#

it shouldn't actually ever need to know anything about the turret

plain pagoda
#

any solo devs here?
Did you manage to learn niagara or did you use pre-made assets?

tame parrot
#

In terms of optimization, does it matter if landscape or a static mesh is used for a larger scene, (same vert count) Im kind of torn between landscape blend materials and vertex painting

wary wave
#

@light lintel - is there any reason you're not using the inbuilt projectile stuff? But even if not, you can expose properties in actors 'on spawn' which allows you to pass in variables values when you spawn it, and use that in initialisation

#

even if you didn't use the existing projectile stuff in UE4, or expose properties on spawn, you could also have had a function inside the projectile that the turret can call immediately after spawning it

#

all of these mean there's not much need for the projectile to know anything about the turret 😉

#

in the projectile, any variable can be set to 'Expose on Spawn' and you can use that in it's construction script to initialise it as appropriate

rotund scroll
#

@light lintel look up documentation on projectiles

plush yew
#

Hi, i got a little problem. How do i get rid of the gui interface of the cinecamera? It has focus control etc but i just want a clean image

#

When i hit the play button i get that

plush yew
#

Its the virtual camera gui

shut glen
#

anyone can help me setup the SPHINX SPEECH RECOGNITION plug in cause i cant understand the documentation?

wary wave
#

that doesn't really mean anything

#

you should look at the callstack

rough knoll
grim ore
#

chances are the ring has padding if its an image so remove the padding

lunar scarab
#

Hey everyone, has anyone managed to add external integrations into Pixel Streaming? I want to try integrate video/voice call feature functionality

stuck scarab
#

@shut glen no offense but from what you wrote the whole time you want to create a game with speech reccognition without any knowlege, probably not even made a small other game before, so as soon as you hit a roadblock you call for help.
So if you really want to learn how to create such thing, learn UE4 or any other game engine, learn coding and/or blueprints. Learn how a system like speech recognition works at least on a fundamental level. You currently imagine a plugandplay system which a few sliders and magically your game appears. Thats not gonna happen

rotund scroll
#

you could try typing that into google and see what it gives you

earnest violet
#

I'm making a zombie game for android. Yeah I know [Another One]. My question is how do I make it so that if the level has 20 zombies and that the player must kill let's say 15 zombies to trigger end of level when entering a box trigger? Thank you kindly! 🙂

#

Ok m8 what node is that? Do i simply type "Check"?

earnest violet
#

Can anyone else help me with question above?

stuck scarab
#

@earnest violet another of those big questions.
When you spawn zombies add them to a counter so you know how many zombies you have in the level. When you kill, substract them.
When the player runs into the box make math again to see if he killed enough

plush yew
#

Just have a counter yeah

inner cloak
#

and your counter should be integer type

plush yew
#

Obviously. This is as simple as coding ever gets

stuck scarab
#

he will ask how to do that stuff because people here like to ask, how to mak a game 🤔

plush yew
#

Before you make games just try to learn basic coding or something at least

earnest violet
#

@plush yew You're about as useful as a dildo in a convent!

#

bye

plush yew
#

👋

stuck scarab
#

👋

summer turret
#

Lmaooo tf

inner cloak
#

Is there a quick way to see the path of my project ? on top right it only show the name of the project

stuck scarab
#

mh, default would be: Documents -> Unreal Projects -> MyProject

rotund scroll
#

I'm sure there's an ini file pointing to the location somewhere

#

where is anyone's guess

stuck scarab
#

you can see it here as well if you hover over one of your projects

inner cloak
#

I was hoping could be accessible from inside ue4

#

oh well, no biggie

stuck scarab
#

🤷‍♂️ sry dont know, once you know it you never ever search again for that 😄

rough knoll
#

i can't do this connection. how can i get an object from a class in order to cast to that blueprint?

#

i would just use normal actor in the struct but i can't define that before the game starts, so i'm forced to use class

#

and it works for things like spawning the actor when dropping the item (which was the original intention), but not this

stuck scarab
#

Mh I only worked with datatables so far and I heard that you cant have objects in them, so "everything that actually physically exists in the level cant be set in the datatable".
Maybe thats true for your database as well.
Please correct me if I am wrong

rough knoll
#

it is, thats why i have to use classes instead of objects

#

and that was an ok compromise because originally all i wanted to do was spawn the item when dropped, and spawn actor from class exists

#

but now i need to access master_item and can't due to that being a class

stuck scarab
#

mh.. a cast is looking for a specific object, which a class cant offer I believe. So you probably need even more workaround.

vale silo
#

I feel that 4.26 is about to be released

stuck scarab
#

If I want to spawn something for example from this list I'd ask, Is Item ID = 1, then spawn XY.

rough knoll
stuck scarab
#

I was actually having a hard time with something similar, and I believe I still have 😄 So if you have a nice solution for this please let me know 😆

#

Have you ever heard of blueprint interfaces? @rough knoll

rough knoll
#

i know what they are but i haven't used them before

stuck scarab
#

jeah me too, everyone says its a great alternative for casting. I dont know what you are trying to archive but maybe this would actually help you there

glacial pecan
#

Does any blueprint function execute everything guaranteed in the same frame?

inner cloak
#

As long as you dont defer things, it should

glacial pecan
#

Defer?

median hound
#

postpone or diff int ERRR ATE

supple wyvern
north badger
#

Anyone knows why when i hit play mi lights get this like fade out effect, slowly getting bigger ?

#

(They´re all static)

glacial pecan
#

@north badger auto exposure? Unreal is very exposure adjustment happy... and it's difficult to fully turn off...

north badger
#

I turned it off in the post process volume

#

is there any other place where this is set up ?

glacial pecan
#

I think there's several places in the post process thing alone... but sorry, not an expert on it, I'm just guessing

north badger
#

damn thanks @glacial pecan

glacial pecan
#

there's at least one in the project settings too

median hound
#

is this normal, colliding once and showing 2 hits, begin overlap i used should i use another, not trying to create issues later id rather fix it rn if its 2 serious

grim ore
#

yep disable it completely in the project settings (for auto exposure / eye adaption)

#

if you use 1 begin overlap event it should show 1 event. pause it and see what it is hitting, or since you are printing print out the hit actor so you can see what is triggering

stuck scarab
#

overlapping or hitting? @median hound

#

with hits I had the same issue a couple of days ago, I actually did "do once" or something similar 😄 dont know if thats a good way tho 😄

median hound
#

the problem was the cube hit its side and it overlapped the other side of the box collision too

#

it was on begin overlap and the cube kept hitting the front and side so it showed it hitting twice so i reduced the side size and it worked

misty cargo
#

if anyone can provide a video on dynamicaly removing symbols from string variables that be nice >-> i dont want to talk about this mess

rotund scroll
#

@misty cargo dynamically how? there is the wildcard

#

that you can possibly reflect on

median hound
#

i fixed the issues im good sorta now i just need to figure out how to properly destroy the actor without access errors cuz i need its location and everything

misty cargo
#

@rotund scroll dynamicaly remove one symbol till there is none in the provided array of items it can look for per symble

rotund scroll
#

@misty cargo I can't make anything out of that. maybe use the wildcard node and split on wildcards if you want separate string entries

misty cargo
#

@rotund scroll no this has nothing to do with wild card variables

rotund scroll
#

there is a string wildcard operator. ah nevermind

misty cargo
#

i am taking and item with 2 zero a 1 then a zero then 4 A's i want to remove the A's and first two zeros

#

this will need to adapt to how many zeros

#

and the alpahbet

#

in the end i want to turn that into an intenger and the A's into a text

#

u know what make it simple have a dot between the two and boom use a parse into array

#

im done playing around with dynamicaly seperating it

rotund scroll
#

so use the wildcard operator

#

I mean

misty cargo
rotund scroll
#

yep

#

imagine you can do branching on that

misty cargo
#

that would need an exact match on 8 symbols which means i have to make an array of 201,042 items

rotund scroll
#

so you could

#

like I said,

#

split your string

#

whenever it encounters a wildcard

misty cargo
#

that doesnt help

#

as said before

rotund scroll
#

then I don't know what you want

#

if you just want to do something once, do it manually

#

it's going to be the easiest way

misty cargo
#

read how many entrys id need in the array

#

u really expect me to do an extra 201,042 entrys in a map

#

im not even sure a map can handle that many

#

@rotund scroll im sorry but that method is overly done in that case

rotund scroll
#

then kill it

misty cargo
#

wtf

rotund scroll
#

if something's not working then why have it

glacial pecan
misty cargo
#

if it aint free and not avaliable for 4.21.4 that wont help either

rotund scroll
#

well I can't make out what you want so I can help you

misty cargo
#

well im asking in as simple as i can

#

doesnt mater anyways

#

im going to just do

#

u know what make it simple have a dot between the two and boom use a parse into array

#

and get over it

spare osprey
#

anyone here got ue 4.19 installed?

plush yew
#

I use 4.23

spare osprey
#

ok. Just needed someone who could export those textures from my old project of 4.19. Those uasset files not working in 4.24 lol

kindred dagger
#

The window on the furthest right is the most recent lightmap I've edited and it still looks bad

#

Followed every tutorial I could find..

stiff forge
#

Hey so Im using particle system to create an effect.

#

UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), particle, location, FRotator::ZeroRotator, true);

#

how to I call in code to turn the effect off

stark marsh
#

how would i get mario movement controlls

#

where if i crouch but then press a i jump high

kindred dagger
#

@stark marsh you would need to set a boolean (a condition to be met) for something like 'IsCrouching' when you press A and if true then set the value of your jump height variable to whatever you want it to be, and if false then set it to the regular jump height ( to avoid bugs, just for good measure ) and then execute jump

stark marsh
#

but then set it so my max walk speed is slower whilst holding down crouch

kindred dagger
#

@stark marsh yeah if you already have a conditional statement to lower the walk speed then in that same place you can add a 'set' to the jump height variable when crouched

#

you can do the set jump height to high if crouch = true

#

and if false then set to regular

stark marsh
#

thanks, i'm making a 3d platformer so the first thing i want to do is get the movement right

kindred dagger
#

be mindful of your collision and good luck 🙂

earnest pawn
#

hey does anyone know how to stop actors ticking while in the editor?

fierce forge
#

is there a way to detect when a part of a destructible mesh is destroyed ?

remote mist
#

Wondering if anyone might be able to isolate why the cave I've created isn't constricting the amount of light entering

earnest violet
#

I'm using weapon component

#

Anyone care to help?

#

Please help?

#

If you have a look at the video u can see the ui from the weapon component system. How to eliminate that???

#

Can anyone help me figure out what's wrong plz? 😦

fierce forge
#

@signal flower i'm talking about an event like : On Cell Destroyed, or something like that

signal flower
stark marsh
#

how do i make it so when i tap jump i jump a small ammount but when i hold it down it jumps higher

signal flower
#

(or I just cant understand what you want)

hearty walrus
#

holy fuck

earnest violet
#

@signal flower Can u help me plz bro?

fierce forge
#

@signal flower like i destroy a part of a destructible mesh and then a event to be triggered

signal flower
earnest violet
#

The video above 🙂

rich jay
#

What's this an active Unreal Community?

earnest violet
#

sure is bro

rich jay
#

Sweet, been looking for one

viral fractal
dull trench
#

Very active

earnest violet
#

this is prolly the best one

rich jay
#

I see that, yeah tons of peeps

earnest violet
#

people on here are so helpful usually

rich jay
#

Nice, yeah I'm sure I'll need help eventually.

#

I'm coming from Unity

signal flower
earnest violet
#

With ue4 4 being a pain in the ass u can count on it

rich jay
#

Lol

#

I'm sure

earnest violet
#

😉

#

Hi there! If you see the video you can see my dilema. The Ui is being a pain! Is it the ZOrder at fault?
I'm using weapon component
Anyone care to help?

#

@signal flower this is my problem

coarse wigeon
#

Congrats on the mega grant!

signal flower
earnest violet
#

which bp do u need to see m8?

signal flower
earnest violet
#

ok hang on

normal temple
#

4.26 when

fierce forge
#

@signal flower idk if you understand, but every time a cell of a destructible mesh is destroyed, and it become a simple mesh like here :

#

it to trigger an event

plush yew
#

epic

signal flower
#

yes
I understand
do like I said earlier

earnest violet
#

@signal flower My ui

inland shore
#

Hey everyone

earnest violet
#

hey

distant totem
inland shore
#

Will Unreal remake a Scooby Doo game?

normal temple
#

nice

inland shore
#

Since they do own a Scooby Doo game

distant totem
lime nexus
#

@maiden swift how long did it take to get the grant?

fierce forge
#

like if i attack a cube it can destroy like 4 or 8 a time

#

i want for each part to know

#

to calculate a score

signal flower
earnest violet
#

ok m8 thx for your help! +)

lime nexus
#

O

#

Do you think that's the average or is that a special case for y'all?

maiden swift
#

I don't know. They're pretty slammed with applications, but I have no inside knowledge. Could be either one.

lime nexus
#

Ah

signal flower
shut glen
#

how can i measure the mic input in ue4?

fierce forge
#

@signal flower and for a grenade ?

misty cargo
#

@shut glen i would love to lean how to measure sound or base in visual effects xD I can then implement that for every song

shut glen
misty cargo
#

Oh? So not a game about singing?

#

If u doing that it would automatically implement shouting for online stuff ....

shut glen
#

?

misty cargo
#

Any input of sound is equal for ingame

fathom walrus
#

When does ue Black Friday usually start? Or am I blind and missing it haha

misty cargo
#

@fathom walrus actually it isn't black friday ... Anything electronic is on cyber Monday

rough knoll
#

how do i use this opacity texture properly? i've tried everything i know (using opacity mask, changing shading model to subsurface, etc)

shut glen
stuck scarab
#

what do you mean by measuring?

misty cargo
#

@rough knoll u need to switch the material to opacity based

fathom walrus
#

@misty cargo I mean I understand cyber monday, but usually there is a Black Friday event?

shut glen
#

like if its low its 0 and if its like shouting 1

stuck scarab
#

@rough knoll you need to change the material type

misty cargo
#

Jay let me give u an image

rough knoll
#

okay

stuck scarab
#

@shut glen so you want additional level of noise? whispering, normal speaking and shouting?
If not, input = 1
so any sound = 1

misty cargo
rough knoll
#

atleast i assume i do as they came with the model

stuck scarab
#

not everything is compatible with each other Jay @rough knoll

#

with "Masked" you have an additional option

misty cargo
#

Unfortunately unreal engine has limitations to realisms it's in the name

shut glen
#

like chicken scream thats exactly what i need

misty cargo
#

Let me do a quick test with an and gate I need to see if my unreal engine is broken

stuck scarab
#

that kind of stuff wasnt supported in blueprints for a long time. they added a lot in 4.25, maybe what you looking for was added as well.
you might need to check this long ass video https://www.youtube.com/watch?v=wux2TZHwmck @shut glen

You may have heard that we have several new exciting audio features coming in 4.25, and this week we thought we’d take a look at them!

To kick things off, the audio team will give a quick update on the Audio Mixer. From there we will shift to discussions and demos of the Native Convolution Reverb, Native Ambisonics Decoding and Encoding Support...

▶ Play video
shut glen
#

ono

urban tartan
#

I am making a multiplayer turn based game (pvp) game with cpp . I have made games in unity but this year its unreal . If you guys could point me to some good resources regarding the networking and how should I structure the architecture to work with a dedicated server I willbe grateful. I am a beginner to unreal engine but not to game programming

stuck scarab
shut glen
echo falcon
#

@rough knoll under the tab shading model you can find some options that enable these inputs. these are fairly heavy tho so use with caution. i dont know the name from the top of by head but it should be something with volumetric

#

by default it should be set to default lit.

#

if you cant find it try the translucent material

tulip rampart
#

Yeet this server has an Epic MegaGrant

misty cargo
#

yep my unreal engine is broken

#

the bottom 3 are the 3 inputs into an and gate and the top one is the out put of the and as u can see my and gat thinks its false when it should be true

waxen quiver
#

Is there a way I can find out what my minimum and recommended system requirements are without multiple machines?

urban tartan
# stuck scarab https://docs.unrealengine.com/en-US/Gameplay/Networking/index.html Maybe begin ...

I have a Start level where both players selects their characters (3 for each player) then when i server travel to battle level I want that data to spawn actors in the arena , where should I keep that data to make it persistent during level transition.
Also I have two spawnBox actors opposite to each other in the battle level how can check if the spawn box is empty to spawn the specific player's characters because it checks locally , I want server to track of spawn box/spots.

stuck scarab
#

Never done that stuff, just send you the documentation so you have a little guide @urban tartan

urban tartan
#

Ok thanks I have read the overview but there is a demo i am reading which is with cpp which is nice, never knew that . 👍

urban tartan
#

is game state persistent , i am a beginner but i have seen every level has its own gamestate , I may be wrong or is there a way ?

#

Thanks!

waxen quiver
#

Is there a way I can find out what my minimum and recommended system requirements are without multiple machines?

stuck scarab
#

I dont think so

#

make your best guess 😄

inland shore
#

Can someone answer my question

#

Please

fierce tulip
#

the scoobiddoo one?
only epic themselves know

inland shore
#

Well I tried to contact them

#

But I contacted THQ

fierce tulip
#

if there is no public information about it, they wont tell anybody until the are ready

inland shore
#

True

#

Thank you

stuck scarab
#

seems to be very important for you 🙂 Interesting

inland shore
#

I would love for one of those games to be remade

#

Who wouldn’t

robust spoke
#

Hiho for what is the sequencer, is it only for a better optic in bigger Blueprints?

#

or if something should happen at the same time?

median hound
#

yeh

#

debug it youll see

grim juniper
#

It runs in sequence. It executes Then 0 until it hits an end and then runs Then 1

robust spoke
#

ah ok

#

thanks 😉

fierce tulip
#

answer: magic leap

#

not sure if its the hand gesture one, or glasses version.

#

im not someone who packages stuff, but... that should not happen O_o

weak cypress
#

It takes about 30 minutes to open up my current project

#

Is that an unreal problem?

grave nebula
#

unlikely

weak cypress
#

So my pc?

exotic cave
#

How much content do you actually have in it, and what are your specs?

weak cypress
#

I dont have a huge amount

#

It has an i5 , 8gb of ram and an amd gpu

exotic cave
#

That's gonna chug on most UE stuff these days 😦

#

Just in one man's opinion

stuck scarab
#

@weak cypress arent you the one with the old crappy pc? 😄

exotic cave
#

I have an i9/2080RTX and I still can't open the City Park pack that Epic put out a month or two ago because I don't have 32GB of RAM 😄

#

Now now Sven, be kind

weak cypress
#

I mean

exotic cave
#

Unless you came from a wealthy family, most of us remember our first potato fondly 😄

weak cypress
#

Its kinda old ye

exotic cave
#

🥔

#

Not everyone can have a $2000-$5000 machine all the time

#

Anyway, no, that's Unreal working exactly as intended, and yeah, your machine might be aging out for modern UE work :/

#

I wish I had better news for ya

#

You could try upgrading to an SSD if your machine can take it

#

Relatively inexpensive upgrade and can really make a difference on loading

weak cypress
#

It does have an ssd

stuck scarab
#

Kostaxr couldnt even run Unreal a couple of days ago If I remember correctly. Thats why its kinda funny asking now why it takes so long 😄

exotic cave
#

Probably things like shader compiles and geometry loading then

#

In which case, there is no fix

#

Either make a really small mobile game or work on upgrading machine

#

Christmas is coming up 😉

weak cypress
#

Like

exotic cave
#

Tell everyone on your list to get you EXACTLY ONE PC COMPONENT 😄

weak cypress
#

Even a new project is running extremely slow

exotic cave
#

I kid

#

Yea your specs are below what I'd consider the minimum for UE as we head into 2021 😦

hallow aurora
#

What if you have noone on your list 😢

weak cypress
#

Its a dual core cpu

hallow aurora
#

That said, when I started a new project that was taking forever to compile shaders, turned out it was because I had chosen RTX on

exotic cave
#

UE prefers 4-8 cores these days

#

In my experience anyway

#

It actually does a lot of multithreaded stuff in-engine

stuck scarab
#

@weak cypress I dont know but I assume that Unity has less requirements. If you really want to create a game with your laptop maybe check other engines beside Unreal.

exotic cave
#

I would expect anything less than i7/1070 is going to feel kinda bad to develop for UE on as 2021 approaches

#

Yeah, Unity will go faster for you 🙂

#

The irony is that the stuff you make with UE can actually run on potatoes way better

#

But the system you develop on itself kinda usually wants a bit of juice

grim ore
#

with the latest changes to the rendering pipeline and prefab workflow unity is not as light as it used to be for real dev work

hallow aurora
#

Unreal 4.22 min reqs are as follows

Processor: Quad-core Intel or AMD, 2.5 GHz or faster
Memory: 8 GB RAM
Graphics: DirectX 11 or DirectX 12 compatible graphics card

and worth noting that'll be bare minimum

exotic cave
#

Does HDRP actually work yet? 😄

#

I don't even think I want to know

stuck scarab
#

have you considered to buy used hardware kostaxr?
Maybe that will open new possibilities for you

exotic cave
#

My homie got a fly used gaming system for about $600

median hound
#

anyone know what it means each time i press play it either gives an error or doesnt like a 50/50

weak cypress
#

I checked my options

#

I got told that they would be any better

hidden knoll
#

Why does Apple make it so difficult to test a game on your phone

tough fulcrum
#

its apple

icy egret
#

someone please help me
I want to make night scene and I want to make building's roof bright, but it doesn't work
how to work?

exotic cave
#

Does it work in ordinary light conditions?

#

What does it look like if you turn back up your directional light?

#

I can't tell if that's a lighting issue or a materials issue, could be either

icy egret
#

@exotic cave Thx to reply
whenI make directional light vertically and rebuild it, lighting becomes like this

grim ore
#

if you move that directional light to the top of the building and max out the intensity does it show the light?

icy egret
#

white out xd

grim ore
#

oh this is a directional light yes?

#

you might be wanting to try a spot light instead if you dont want the ground to be lit up

sweet relic
#

@icy egret that is a spotlight not a directional light, the surface is at the edge of the attenuation radius so the power will be quite low

#

try turning up the attenuation radius (or use an actual directional light)

grim ore
#

the last picture shows them using a directional light

sweet relic
#

also, for night scenes especially, exposure plays a huge role in ligting

#

ah i see it now

#

hmm perhaps their material is set to unlit mode?

#

the bloom looks like it is coming from the sky/fog

grim ore
#

that was a thought

icy egret
#

you mean, directional light is spot light?

scarlet birch
#

Is the option to show the toolbar in a different place in the editor on mac?

#

other than the window menu

open wadi
#

Quick question: I have a UE project built in 4.25.4 on Windows 10 - previously I was able to open it on MacOS (10.15.6) - I've done some more work on the Windows side, I went again to open it on Mac OS, and I get the following errors:

  1. Missing Modules - The following modules are missing or built with a different engine version: MyProject - Would you like to rebuild them now?

...Then, if I click rebuild, it works for a bit ("starting build", then I get:

  1. Error: MyProject could not be compiled. Try rebuilding from source manually.
#

The UE version on Windows and Mac is the same - 4.25.4.

#

And it worked previously, I was able to open and run it on Mac fine.

#

Any idea why this might suddenly start occurring? All relevant plugins are installed and enabled.

grim ore
#

you would have to see the actual error in the log

open wadi
#

MathewW: Typical MyProject.log in /Saved/Logs?

grim ore
#

yeah should be the latest or try and read the log when its trying to compile in that output screen

open wadi
#

Oh, duh, it has a "show log" option when building.

#

That of course vanishes upon error, lol

#

That output is confirmed not being written to the typical Saved/Logs/MyProject.log

#

No idea where these logs are being written to.

full leaf
#

My character is teleporting in the world whenever I press jump. I am using the standard mannequin in my project. This problem happened after I tested some cinematic sequence features. I have narrowed the problem down as much as I can and it seems like the landscape is the cause.

open wadi
#

It vanishes a split second after the error so you don't have time to grab it, maybe I can quickly screenshot it.

full leaf
#

This is the map I am using. I have tried it on different machines and all of them would show the teleport problem. If I make a new landscape, the mannequin can jump on it as usual. Has anyone encountered this?

open wadi
#

Got it by taking rapid-fire screenshots - the build error is:

/Path/To/My/Project/Public/CPP_BP_FL.h(18): Error: Missing '<' in 'tarray'

#

Looks like one of my custom CPP libraries has a syntax error.

grim ore
#

did you scale the landscape at all? have you looked at its collision settings or collision mesh?

full leaf
#

I scaled it when I first created the landscape, but it was working fine before the cinematic sequence test. As far as the collision go, it is set as "BlockAll"

#

Update Overlaps Method During Level Streaming is "Use Config Default" and Relevant for Level Bounds is checked.

sharp idol
#

has UE 4.26 released?

daring gazelle
#

no zombie assets free on unreal

grim ore
safe sentinel
#

seem to inconsistently get this crash error, have tried so much, occasionally it happens occasionally it doesnt, I have read the forums and their soulutions dont apply to me

#

I am trying to cook content to windows

supple python
#

Hi, i updated 4.25.3 to 4.25.4 and now i cant open projects from 4.25.3. when i try to load it stuck at 70%. Does anybody know how to fix this?

#

@plush yew thanks but when i open my taskmanager it doesnt do anything., should i still wait?

#

about 2 %

#

doesnt do anything

full leaf
supple python
#

what do you mean with VS?

safe sentinel
#

wow @plush yew

#

thank you so much

open wadi
#

Let me state for the record that working on Unreal, even with a new, $4000 MacBook Pro, absolutely nukes your battery like nothing I have ever seen.

#

You might as well be jumping a car with your laptop

#

Respect

#

No, 2019

#

I assure you it's plenty cool

#

And looks quite nice next to my new $5K Alienware R11 with 64 GB overclocked ram and a liquid cooled 5.3 GHz overclocked i9

#

And I am stating

#

for the record

#

That UE 4 absolutely destroys this battery

#

And should be entered into a contest for such

#

I'm going to get my business partner's MBP, which is virtually identical

#

And I'm going to hook it up to my ex wife's honda civic

#

And I'm going to see whether jumping her civic or unreal exhausts the battery first

#

My money's on Unreal

grim ore
#

well its not like the battery is very large on a macbook in the first place

open wadi
#

Right, Chrome + Signal + Terminal + Postman + DBeaver + various other things, Anki, background processes, what have you

#

Lasts about 2-3 hours? Normally?

#

Unreal, I've got about 30 minutes

grim ore
#

thats a bummer 😦

open wadi
#

All good brother, how often are you on battery and develop,ing, lol

#

I've just never tried to dev remotely before like this

#

At a bar trying to get some work done because I'm losing my mind sitting at my house due to corona

grim ore
#

well when I do it on my laptop I drop the cpu wattage to a reasonable level. basically power sipping mode and I get a few hours

#

but I dont know if you can do that with a mac

open wadi
#

Interesting, ok

#

Right

grim ore
#

like i have a 4800h laptop which is normally ~65watts on the cpu but I limit it to 15 when I want to sip battery. It still "good enough" for away from the wall work

open wadi
#

Very nice, noted

rotund scroll
#

which channel would be the best to discuss the blender tools for UE4 in?

#

ah nevermind, I resolved it

#

... but perhaps, for future reference?

icy egret
#

thx to help, I solved lighting issue by placing other object
I think it's material problem...
BTW, I want to make wall of fog
I saw it can make with fog sheet blueprints, but I can't find it
Can I do it only with exponential height fog?

cerulean cobalt
#

in the unreal physics asset, I only have one bone. as an example, the unreal thirdperson manequin has multiple but the VR hand mannequin only has one

#

does anyone know why this is? I cant find any info on it

distant jewel
#

@rotund scroll please let me know if you get a response I am curious as well

light thunder
#

Can I use an exponential height fog to fog a single square room, (so you can't see into the room) or is the volumetric fog not able to be confined to a certain size/radius?

#

bottom line - volumetric fog/exponential height is more or less a global thing, not something easily constrain (like a collision volume is)

#

needs to be a bit more animated (which I know you can do with mats but I prob lack the skill/time to do effectively)

#

but I appreciate the concept, I'll hold onto it for sure

#

I'm going to just have to make a cheap emitter

#

it's looking through a window

#

they won't be entering either so I have that

#

I'm assuming this is a bug in cascade and editor needs good ol' restart - when I select "particle parameter" it sets it to "None" and you can't set it to anything, anywhere....

#

Nope, this appears jacked, wtf, why can't I change it

#

@plush yew you seen this before?

light thunder
#

Are there any best practices for the merge Actor Tool? I'd love to know the specifics about when to use/not use, when is it not worth it (like you don't merge an entire city for example)

stray axle
#

I'm trying to migrate a project over to 4.26 and everything seems to come over fine except for only a couple of the Level Sequences are coming over. When I try to migrate those specifically, it says they are already there but they aren't showing up in the Content Browser. Anyone else experience this?

robust spoke
weary basalt
#

I approved this.

median hound
light thunder
plush yew
#

My SkyDome is Gray

#

Completely Gray

#

Everything is Gray

ashen frost
#

@weary basalt i was wondering if maybe you knew why they removed chaos from the latest updates?

weary basalt
#

🤷‍♂️

#

You would have to ask Epic.

ashen frost
#

fair enough indeed'

winged crypt
#

Is custom depth / stencil not supported on Android?

novel summit
#

Why is mr bot down?

weary basalt
lean crater
#

How to change the viewport resolution in ue4

thin tendon
#

When I resize terrain the level streaming breaks? I can't seem to add each landscape tile back to a sub-level.

#

All I wanted to do was resample the landscape increasing the resolution. But it breaks everything else

thin tendon
#

Resizing breaks anything to do with level streaming. All the landscape splines all the trees and grass. Everything gets moved to the persistent level.

steady bronze
#

how do u use hdr

#

in ue4

hollow atlas
#

hi

#

i am facing a error that tiles are continiuosly repeating

steady bronze
#

itried the hdr backdrop but it brightens the scene

brave hemlock
#

@ashen frost they removed chaos because it’s still unusable. There are too many issues with it.

steady bronze
oblique grotto
#

Any beginner UE guide that you guys can suggest to Unity Guy ?