#ue4-general

1 messages · Page 321 of 1

sinful mesa
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Who remembers how to set object to where Your editor camera is ? 😛

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What whst the shortcut i forgot

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nvom

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nvm

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found it P

south edge
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Hi, not really an idea where to post this, but I kinda want to make this mechanic: https://youtu.be/URab_eZa5Rg?t=42 and since Im rather new to UE, I was wondering if there's a tutorial similar to this (blade spinning around avatar that damages enemies) or if anyone has done something in the past before with some documentation, thatd be awesome! (thanks in advance)

If you already have an idea of what the skill does and what to skip to the mechanics: 00:36. An in depth mechanics video about Juggernaut's Blade Fury. A.k.a...

▶ Play video
sour glacier
gleaming creek
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I'm trying to import a static mesh with sockets (a door with sockets for the handles), but the sockets just import as parts of the mesh instead of as sockets

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Is there some trick to get that working?

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The documentation just says they are supposed to be dummy objects (I assumed a tiny box would work for this) with a name of SOCKET_parentmesh_##

gleaming creek
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Oh. "Dummy" is actually a special type of primitive, not just a random mesh component being used as a dummy

plucky reef
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I NEED FAST RESPONSE PLEASE

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Cannot play file://D:/ITSPMAINSOURCE - Copy - Copy/data/Content/Movies/UE4_Logo_test.mp4, because none of the enabled media player plug-ins support it:

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IT'S WORKING YESTERDAY!

lyric mural
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try exporting it out

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i hope the file isnt corrupted

plucky reef
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what do you mean by exporting?

lyric mural
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in ue4 you can export files

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try exporting the mp4

plucky reef
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.....

lyric mural
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if you cant access it within unreal then it is most likely not an unreal problem and a problem with the file

plucky reef
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I can view the file

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wait, I tried it to my friends laptop

astral marsh
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tiantiantv

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do you know

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how to make an inventory system

plucky reef
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the packaged video is working fine

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but in my pc it's not

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wth

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inventory system like what? saving and getting item/equipment is easy

astral marsh
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Slot inventory

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when i click 1 i get my item

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that one

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plus the inventory must have the pickup system included too

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like attach to component one.

plucky reef
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it's white screen on my pc but in my friend pc it's working fine

plucky reef
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oh I think it's because of the windows 1809

south edge
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maybe his files are gonna Kappa

icy bone
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@south edge best if u learn ue4 essentials, specific tutorials only get u so far, if u learn the essentials u can make ur own stuff

south edge
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alright, do u reckon its hard what Im trying to accomplish?

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(some sort of spinning blade around my avatar which deals damage on collision with an enemy)

icy bone
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its not hard if u want it easy

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u dont even need collision

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just dmg overtime nearby enemies

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spinning can be done by code/bp or just use rotating component if u hate ticks

south edge
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Yeah i prefer using BP

icy bone
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then spin in tick

smoky stream
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theres a RotatingMovementComponent component for objects thats tickless

icy bone
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remember to use deltatime for consistency with fps

smoky stream
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use that instead

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it exposed to BP

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and it can be configured very finley

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and the collision box moves with it etc etc

south edge
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well Im trying to practice more with BP since I'm more into coding

smoky stream
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its part of BP

south edge
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oh is it?

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Pog

icy bone
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u should code ur own if u wanna learn

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that comp is just ticking for u lol

smoky stream
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i think its cheaper to tick that than do it yourself

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and it does the work for you so you might as well use it

icy bone
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ur own code is also more performant since the comp has alot of code

smoky stream
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well in C++, sure

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hur hur BP run slow

icy bone
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just nativize ur bp and its good

smoky stream
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thats never ended well in my experience

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nativized bp code tends to be "flakey" at best

icy bone
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it works, and for simple rot its no big deak

smoky stream
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alot of the time it wont compile

icy bone
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miniscule overhead

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always work for me tho

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but i code in C++ mostly so dunno of complex bps

smoky stream
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since the component is written in C++ underneath and comes standard, you should use that

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for stuff like this you dont need to reinvent the wheel

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says the person making their own standard library

icy bone
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i do cus the comp is too heavy

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best is to code the minimal u need, unless its too hard then use others

smoky stream
icy bone
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u gain best performance that way

smoky stream
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3 whole uprops and one function

icy bone
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show the cpp

smoky stream
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the logic is 15 lines

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like really

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its not heavy

icy bone
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then it cant be tuned finely as u said

smoky stream
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it only needs those 3 things to be finley tuned

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there are only so many ways something can turn

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so just use that component

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its as fast as it can get

icy bone
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ok ur right its small n nice

sharp pine
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Hello i have make it and i dont know how to progame in ue4

icy bone
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nice gun

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@smoky stream wat are u doing with textrender comp

smoky stream
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que?

icy bone
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discord says ure playing vs code

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lol

smoky stream
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oh it does that

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im working on a map, not textrender comp

icy bone
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aha cool

sharp pine
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You can help me ?

worn granite
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@icy bone arguing that anybody do anything in BP, in the name of performance, is absurd. And nativized doesn't automatically qualify the BP as performant.

vale silo
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how long does it usually take to compile UE4 from source on i7-7700 / 16Gb of RAM ? It's been a few hours and it's still at it :/

weary basalt
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Yeah it will take a while mate

inner yacht
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anyone know how to use the spline tool to connect a 4 way intersection road visually? It lets me connect control points but the mesh overlaps and looks awful. I'm trying to setup an AI path to follow any ideas?

vale silo
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@weary basalt well, I used to have i3-6100 not too long ago and it also took forever to build. Upgraded to i7 hoping for built time to go down... Doesn't seem to be the case 😦

wary wave
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@inner yacht - use a dedicated mesh for cross road sections

high stone
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@weary basalt Do you sleep?! I saw you on last night at 5am?!

weary basalt
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Your 5AM maybe different to mine?

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lol

high stone
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(:

inner yacht
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Thanx im clueless

wary wave
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you'll likely never get a spline mesh for cross road sections looking good tbh, but you can just use a few static meshes with sockets to make sure stuff lines up

inner yacht
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sounds good i wanted to head in the right direction for AI to be able to follow something

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i also had sidewalks going

main pivot
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why is it whenever exporting a model from ue4 and importing into blender the textures always become completely mixed up and screwed?

vocal frost
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HI

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i am a new guy

weary basalt
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@vocal frost Welcome, please read the #old-rules and the #more-resources channel to familiarize yourself with our expectations and organization of topics here before continuing. You are better off announcing yourself in #introductions or perhaps in #lounge, this channel is for general #ue4-general

cloud plover
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I am unable to log in to answer hub! I've had this problem for well over a year and its happening to other people as well.. Is there a solution to this?

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It works on mobile but not on web

fossil ore
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Can someone help me?

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I somehow manage to fuck up viewport

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Whenever I drop an object oviewport... It's not in front of camera

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i dont know how to fix it

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nvm , found it

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fuck that option

paper python
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I need help i want to make a character and connect it to the map but its not fuckin working, i spent an entire 3 hours trying to figure it out But how?

vocal frost
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who plays fortnite

ruby wren
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too many people

vocal frost
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oh

paper python
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I asked a question 🤦🏿

weary basalt
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@vocal frost Please take that type of conversation to #lounge thanks.

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@paper python You didnt actually ask a question at all

paper python
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it was how

weary basalt
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Thats the worst question ive ever seen.

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Perhaps try and elaborate on exactly what you want, what you have tried and why its not working.

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Give as much information as you can when you ask questions.

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We arent mind readers.

paper python
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I should've just used the 3rd person character template, would of been way easier.

weary basalt
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Not to late to start.

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Maybe try again and see how it goes

paper python
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Yeah but i had so much progress on the last map and i don't want to start over

weary basalt
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You can migrate assets to different projects

paper python
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Nah

weary basalt
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Yeah

paper python
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too much stuff to do, i was asking how to connect the 3rd person character because i imported the package to a blank template and want to know how to make it so when i play it its that character.

weary basalt
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Change the GameMode override DefaultPawn class?

paper python
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How

weary basalt
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In the World Settings

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Heaps of Youtube tutorials on this man

plush yew
fossil ore
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press E

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rotate

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press W to move

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(first select capsule)

plush yew
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i think my capsule is selected

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pressing W didn't do anything

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you see in screenshot capsule is orange

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won't let me move it in viewport

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I can only change the shape

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but I need to move it up

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without it being under floor

rigid plume
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hello

weary basalt
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You cant move the Capsule

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The Capsule is the Root Component

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The Actor location is the Capsule position

plush yew
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but i moved the character mesh up and the capsule doesn't follow

paper python
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Sorry, a little bit late

weary basalt
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@plush yew The Capsule is not attached to the Mesh, the Mesh is attached to the Capsule mate, look at the Hierarchy its pretty clear.

plush yew
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yeah but how do i move the capsule then? I need to

weary basalt
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@paper python No mate, look on Youtube how to set your DefaultPawn

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@plush yew YOU CANT, its the Root Component.

plush yew
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then what am i supposed to do

weary basalt
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Move your Mesh

rigid plume
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can anyone help me with this? I tried everything. Properly rigged in 3d max but when importing UE4 this happening all time

weary basalt
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You can adjust the Height and Width of the Capsule, that is all you can do.

paper python
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Can't find any

weary basalt
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First link man.

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Pretty simple.

rigid plume
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Thank you i am checking

paper python
rigid plume
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Oh my problem is Importing FBX Character

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I use original Mannequin skeleton rig, I build my character and rig properly. but when i import to UE4 it says Failed to merge bones

vital wedge
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Hello guys

weary basalt
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Hello

vital wedge
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I'm really happy I found this discord

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and from what I see you are very helpful

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It's really heartwarming

weary basalt
vital wedge
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Sure, thank you

paper python
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Thanks @weary basalt finally figured it out i had to switch the game mode

weary basalt
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👍

paper python
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i was about to scrap the project

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glad i didn't

paper python
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So when i go ingame i see my cusor but when i click its gone

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Anyway how to fix that?

weak thunder
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So how bad of an idea is it to rip assets from WoW convert them to UE4 to make a little free game?

grim sinew
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Depends, how expensive is your lawyer?

smoky stream
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have fun having the shit sued out of you

weak thunder
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Lol

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I guess thats that.

smoky stream
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if blizzard will go after pron artists they'll go after you

zealous cloak
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hello, i want to get access to an Widget on my map, can i cast it to my player pawn?

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and what would be the best way to do that?

smoky stream
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you cant cast a widget to a pawn

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those types are unrelated

zealous cloak
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i want to give my pawn the information if a menu is active or not

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any idea to solve this idea=

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should i do this in the LevelBlueprint?

storm venture
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When you create the widget, you can save the Return Value of it as a variable and use that for a variety of things

zealous cloak
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if the menu is open i want to activate laser pointers, when it is closed hide them

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can i get this return value to my pawn in any way?

storm venture
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Typically, I would have the pawn do the widget creation, that way it would have the reference in itself

carmine wind
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guys for what is the intermidate folder?

zealous cloak
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yeah thats the best idea, perhaps

paper python
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So when i go ingame i see my cusor but when i click its gone
Anyway how to fix that?

smoky stream
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@carmine wind stuff you delete everytime something breaks for no apparent reason

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its basically generated code and caches for some stuff

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nothing you cant delete safley

carmine wind
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is iom making a copy of my game to a usb so i dont loose it and it says it cant find it and is only missing moving that should i omit it?

smoky stream
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yeah you dont need it

carmine wind
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k ty

smoky stream
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it can get really big as well

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so better to let UE generate it for you rather than waste space

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also for the love of god use perforce or git rather than copying it to a USB

zealous cloak
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@storm venture but when i put my widget into my pawn, i can still cast it to my level map and use my functiona s i do now directly in my level blueprint

carmine wind
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dont have money

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lol

grim sinew
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Not all git services cost money

smoky stream
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github, gitlab, bitbucket or you can host it yourself if you're really paranoid

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all free

carmine wind
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and why not a usb it has 64 gb

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its only to save it im not working inside it

grim sinew
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USB drives fail.

smoky stream
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and github has hundreds of servers which are almost certainly bigger than 64GB

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and a project probably wont get to 64GB anyway

grim sinew
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64gb is nothing, you would be amazed how fast it goes

smoky stream
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it depends on project scope

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and if your using a source build of the engine

grim sinew
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64gb is gone instantly if you use a source build

carmine wind
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thats why i distribute my things in order to use necesary space in pc and were i safe my stuff i got about 3 usb one for different things

smoky stream
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you can also lose USB drives

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just use gitlab for the love of god

grim sinew
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Seriously, it's a bad idea. Don't.

smoky stream
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its better than a USB drive

grim sinew
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There are free Git services. Use one.

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If you value your time even remotely and don't want to lose everything

smoky stream
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i lost my old external harddrive and lost everything

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was like 500GB of porn but it was still annoying

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anyway, use git or perforce, not a USB thumb drive

carmine wind
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is gitlab free?

smoky stream
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yes

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everything we've listed has been free

carmine wind
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github for being private requiers money

grim sinew
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"64gb is nice and cheap for free, but 100+ gb backed up on multiple drives and archived safely so you never lose a file is too expensive" 😛

carmine wind
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zero whats the best thats free and private

grim sinew
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VSTS is free and private.

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I use it

smoky stream
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or just go open source

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and then you dont need to worry about private github repos costing money

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plenty of lisences out there to just slap on old projects

carmine wind
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@grim sinew whats VSTS if i look for that i find visual studio but thats for coding

grim sinew
smoky stream
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that is what git was made for

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and perforce

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so yes it would be made for coding

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because it seems only the master coders can figure out how to properly back something up

grim sinew
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"Oh no I lost 2TB of art when my external drive died" - Too many 3d artists I know

carmine wind
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lol

smoky stream
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you'll say that until one of those USB's dies

grim sinew
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When flash memory (usb drive) dies, it's unrecoverable too

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You can't recover dead flash memory

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So that's always fun

carmine wind
smoky stream
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at the very least use MEGA or google drive as those things are pretty idiot proof

carmine wind
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o sorry is in spanish

grim sinew
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Yo no comprendo espanol

carmine wind
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lol

smoky stream
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despacito

carmine wind
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no please that song no

smoky stream
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its the only spanish word i know

carmine wind
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lol

grim sinew
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surewhynot

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they changed it since I signed up for it a little

smoky stream
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i still have most of my old art on google drive

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it works™

weary basalt
grim sinew
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Sorry, just kind of morphed into it after he said he wanted to use a flash drive of all things

carmine wind
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lol

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you know why i wasnt worried

grim sinew
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Because your development time is less valuable than 30 seconds to sign up to something?

smoky stream
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because you've never had a flash drive fail?

carmine wind
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it was because my flash drive has a garantee that also saves it throught the network so i jsut need to go to a store show them the drive give them my password and they are gona give the copys of what i had in to me

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and also because of that

smoky stream
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yeah that aint gonna happen

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if a flash drive dies thats it

weary basalt
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Guys

carmine wind
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lol

weary basalt
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Move the discussion

grim sinew
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Sorry! Moving.

weary basalt
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This isnt related to UE

plain laurel
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hay all

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I'm trying to load up my main game map from a startup map

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but if I try to do it, unreal engine stays unresponsive

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it'll flash up for a bit but ultimately wont load the map

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if I start in that map it plays fine

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but if I start in the other map it doesnt work

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how do i make it work?

paper python
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Yeah

pure stratus
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@sage hinge ProjectSettings → Project → Maps & Modes → Default Maps → Editor Startup Map

zealous cloak
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hi i'm nearly finished with my problem. i increased the widget interaction in my BP_MotionController, but when i start the level the lenght is not increased?

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any idea what the problem is?

sage hinge
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@pure stratus what I can not find is the part to save the levels and that the player if I keep in a level 02 load from there .. in a main menu read that saved game

pure stratus
sage hinge
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@pure stratus the only thing that is not done is to save the map of the level ... I want to make a system like all the games of resident evil type .. that when you start a game it creates a file of saved that when you get tired of playing you close the game. .. and then you re-open the game and it appears in the main menu .. continue game .. and you start where you saved .. I want to know how to do it

zealous cloak
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could it be that my player capsule is blocking the widget interaction?

pure stratus
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If you want to save not detailed runtime modifications, you can utilize UGameplayStatics, especially:

UGameplayStatics::CreateSaveGameObject (https://api.unrealengine.com/INT/API/Runtime/Engine/Kismet/UGameplayStatics/CreateSaveGameObject/index.html)
UGameplayStatics::SaveGameToSlot
UGameplayStatics::LoadGameFromSlot

Connect it with archive serializes, like FObjectAndNameAsStringProxyArchive.
Ref: https://api.unrealengine.com/INT/API/Runtime/CoreUObject/Serialization/FObjectAndNameAsStringProxyArchi-/index.html.

Implementation example: https://forums.unrealengine.com/development-discussion/c-gameplay-programming/80636-saving-and-loading?p=745024#post745024.
Example article: https://www.gamedev.net/forums/topic/685514-complex-saving-and-loading-techniques-in-unreal-engine-4/.

tender dome
#

is there any way to see the size of the project/content on marketplace before downloading it?

static viper
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i think you can

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but only after buying

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it will show you the download amount

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before buying you can ask or guess

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usually textures take alot space

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and included baked maps

wispy comet
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so... question

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i'm trying to add streetlights to an irregularly shaped road

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so it has quite a bit of elevation

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and i was wondering if there's a way to place actors at control points in a spline

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i know you can do it with static meshes

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but idk about actors

static viper
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mh

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smart question

wispy comet
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i don't want to hand place them all 😅

static viper
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yes yes

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mh

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you could spawn them on begin play

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and place ph static meshes

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they go invisible on play

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and on their place spawns an actor

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only in begin play tho

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so at runtime

wispy comet
#

🤔

wispy comet
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alright....

static viper
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you could have large cylinders as ph

wispy comet
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so how would i spawn said lamp

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level BP?

static viper
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no

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on your road thingy

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the spline has points

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so you could abuse these

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right left 200uu spawn cubes

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as instanced

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then get both rows with pos

wispy comet
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but in what BP?

static viper
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in loop

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the spline

wispy comet
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the spline has a BP?

static viper
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you spoke of it

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well

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you seem to know about it

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isnt that how you created your roads?

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a spline cant exist alone

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it needs an actor

wispy comet
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roads are placing a spline

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and then adding the roads to the segments....

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right?

static viper
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nono

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the splines are the foundation

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show screens

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lets see what you got.

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in detail

wispy comet
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this is the panel

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do you want to see the road?

static viper
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oh you are using that

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mh

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that is sad

wispy comet
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is there another type of spline?

static viper
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i cannot help you with that

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yes

wispy comet
#

oh...

static viper
#

ue4 roadtools

wispy comet
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alright

static viper
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you can create roads yourself with splines tool

wispy comet
static viper
#

its different tho

wispy comet
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this one?

static viper
#

no its a general thing

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you can create roads with splines

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google that a bit

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spline river

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and stuff

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you will get a solution really fast

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its great stuff

wispy comet
#

alright, i'll take a look

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thanks

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found this

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seems to be what i need :D

static viper
#

:3

plush yew
#

is it true, that you must compile after every code change??

wispy comet
#

well, if you want it to be applied, yeah

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i don't think you need to before playing, but it's good practice to compile

plush yew
#

how is the life as an applier?

wispy comet
#

and save, that's a big one

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always save :p

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i learned that one the hard way....

next sierra
#

anyone know the difference between "Set Playback Position" and "Jump to Position" in sequencer?

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only difference I can see right now is that the latter crashes the editor....

static viper
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i think only one of the both can set start position

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and the other can jump while playing

next sierra
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I'm looking for a way to set the position of playback without triggering events along the way

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set playback position triggers the events

unkempt isle
#

hey guys

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how do you get funds for your future games?

teal tulip
#

saving from the last one ?

static viper
#

oh...

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kickstarter

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marketing

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gofundme

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patreon

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yee these are the main ways

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there is also

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bank loan

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mommy and daddy

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and

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working 50 hours a week

tall pendant
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rob a bank or two, sell drugs on the darknet

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there multiple ways to get funding for your game

manic pawn
#

I feel like there are other ways you should try before those

static viper
#

what else is there?

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with a big team yes

somber mantle
#

ok

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thx

vital wedge
#

Good morning guys

supple totem
#

hi all

#

I have 3.5 million tris in this scene about.... anyone got ideas on reducing that count?

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or is that an okay count for such vast distance + foliage?

static viper
#

lod?

dim merlin
#

Anyone knows how the splinemeshcomponent works and how it can actually deform mesh?

static viper
#

and the trees dont look great in the distance

dim merlin
#

i mean, what the difference with splinemeshcomponent and why issnt it with proceduralmesh?

supple totem
#

yeahhhh theyre billboards

#

trying to sort out their visuals now

#

maybe fog will improve?

static viper
#

mh

#

well then maybe you got too much leaves

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you can always improve on mehs

supple totem
#

mehs? meshes?

olive yew
#

where can i get help?

teal tulip
#

depends of the kind of help

static viper
#

and on the question

olive yew
#

I made this

static viper
#

thats collision issue

olive yew
#

yes i dont know how to fix 😦

static viper
#

you can also import collision

plush yew
#

Hello guys again

static viper
#

or

#

set complex as simple

#

google these

plush yew
#

I said yesterday I fixed my problem with the visibility but When I create the server and start the game the visibility is teh same and doesn't disapear-how to fix it?

static viper
#

no idea

plush yew
static viper
#

you need to add alot more info

plush yew
#

How to disapear this when I click on the button "Create Server"

static viper
#

you should look into a few tutorials for that stuff

#

its very easy

plush yew
#

okay

#

say me how to fix this problem, please

static viper
#

no.

#

because this is so basic

#

if you are fiddling with server stuff

#

but you cant even vanish this widget

#

that is a big nunu

#

at the server point of knowledge you would know how to fix or where to look for the answer

#

bc server stuff is very tough business.

plush yew
#

say me how to fix it -please

static viper
#

mathew told you the same yesterday

plush yew
#

don't say me to watch the video forthis

olive yew
#

Can you help me with my problem

static viper
#

adrian i told you what todo

olive yew
#

What did you told me to do

bitter iris
static viper
#

scroll up

#

your nav mesh is way to high jordan!!!

#

you could try to place bounding boxes

plush yew
#

This group is for helping not for saying watch the tutorial, please

#

I made this now

bitter iris
#

Too high? how can i get it to cover my world as i have towns higher than others?

#

use different bounds?

static viper
#

jordan its ok to use multiple navmeshs :3

bitter iris
#

ohh few

static viper
#

just stack em together

bitter iris
#

thanks

static viper
#

bitter iris
#

😘

plush yew
#

bitter iris
#

😂

plush yew
#

😹

#

The problem is here but how to fix it?

olive yew
#

Thanks @static viper for the help, it works! 😃

static viper
#

plush yew
#

@static viper say me where is the problem and how to fix it. please

static viper
#

i told why i wont

#

and i stick with it.

plush yew
#

?

#

eho

grim ore
#

https://youtu.be/1gs9Q63VrQg?t=1036 , the problem is not completely yours as the earlier video does not show the entire way to create the create server but it is still your issue as you never followed the previous tutorial for it. In addition like they said this is advanced stuff and if you can't figure out how the flow of operations works or how to show/hide a UMG widget then multiplayer is a topic too advanced for you.

Hello everyone, today we will work on Hosting a Game over Steam or LAN. Next will be a server Browser and a party system ____________________________________...

▶ Play video
bitter iris
#

I want the ai to have different animations not all but like sequence on which animation to play, so say 2-3 different walk, idle, run animations to play from that possible or?

static viper
#

thats possible wih a select

#

attach that to a bool

#

or integer

#

then get that from owner

#

but be careful not to switch to fast

#

its not easy to create

plush yew
#

I have a problem with the visibility I won't to do other things like adding variable and these

bitter iris
#

probs best just to use all the same for now? until more funding or?

static viper
#

yes

#

that is a very wise idea

#

stable game

#

better chances

bitter iris
#

just worried with all the work ive done on the map etc, the animations will ruin it 😦

static viper
#

they are nice to have

grim ore
#

The problem is not with the visibility, the problem is again you are not following the tutorial. When he creates the server he opens a new level, that new level does not have your widgets displayed. He is not changing the visibility and you should not be either.

static viper
#

go create main game first

#

then extra

plush yew
#

I follow the tutorial

#

which main game?

grim ore
#

so you have a main menu map with your server browser and another map for your game that you load when you create the server?

bitter iris
#

@static viper Okay thank you, ill continue as is an just fix some

static viper
#

plush yew
#

I have a thirdpersonexample ma for when I sstart the game but befre tis I ave a map cxalled mainmenu level

north nova
#

not really sure where this should go but iv been having this problem for the past few days where nothing is saving for me just wondering does anyone know why

grim ore
#

then if you followed the tutorial you would be fine, the tutorial is fine and I even linked to exactly where your problem is

static viper
#

is ue4 open 2 times?

#

@north nova

north nova
#

no

static viper
#

mh

#

pah!

#

rename that grass

#

that should fix it

#

like

#

Grass_M

#

its a redirector bug

north nova
#

😑

#

alright il try it

static viper
#

you can skip those items

#

if you go to file

#

choose files to save

plush yew
#

I said where is the problem

static viper
#

that way you can save everything that is ok

grim ore
#

You have source control running in the editor as well sooo....... mebbe an issue there with a conflict

plush yew
#

When I am on the thirperson example map is this:

static viper
#

oh is he 😮

#

i didnt see dat

north nova
#

oh the source control is only turned on its not even doing anything right now

#

i still have never set it up fully

static viper
#

yee it shouldnt create this error

north nova
#
  • its been set up like that for months now
static viper
#

renaming would resort the sc anyways

grim ore
#

I pointed out the problem and your fix. It's up to you to fix it. Your main menu has your browser, your third person map has nothing but the main game. IF you are seeing that in your third person map when you load it up then you messed up. If you are seeing that when you load the third person map after loading it from the main menu you messed up. =/

north nova
#

but ya, renaming them seems to have fixed that thanks guys

static viper
#

bitter iris
#

is it possible to combine skeletal meshes? Like I have the body and head separate, i wanna join them

static viper
#

yes

north nova
#

ok just 1 more thing, its still trying coming back with that error for the old names, which i know there is a way to force unreal to stop looking for old files that are either deleted or just been renamed but i dont remember how, anyone know?

static viper
#

you can attach the skeletal head via neck

#

i did that in my human npc already

plush yew
#

I started frm the mainmenu map and when I create the server I must to be transfered to the thirpersonexample map but to disapear the things for creating server-do you understand me now? @grim ore

static viper
#

you just need to make sure its from the same skeleton

#

use attach

bitter iris
#

its using the same skeleton

static viper
#

or master pose

#

yee

#

thats very doable

bitter iris
#

So on the bone neck attach head?

static viper
#

yes

#

they would have the same bone

bitter iris
#

i have a head bone and neck_01

static viper
#

you just parent the head under the skeleton

#

no you need neck.

bitter iris
#

okay

static viper
#

you need.

#

get neck

#

and just clamp a new skeleton component under main skeleton

#

then select socket or bone "neck" as parent

grim ore
#

I literally just tested again just to make sure nothing changed. When you load a new level all previous widgets will get destroyed on the level change.

#

the act of calling open level on the new map that does not have your browser will remove all the widgets from the map that did have the browser

bitter iris
#

@static viper add preview asset?

#

confused sorry

static viper
#

no

#

in the blueprint

#

where you also manually added the skeleton

bitter iris
#

oh the character bp?

static viper
#

its only doable in a bp

#

i dont know where you set it up

#

i did it in my npc bp

bitter iris
#

ill have a go now thanks

plush yew
#

I'm looking for a way to set the mass on Blast or Apex Objects, any ideas for a workaround, been trying to parent them to a static mesh somehow but the physics dont like this.

#

so what to do to do this to fix the problem?

#

say me the steps

bitter iris
#

oh question whilst everyones active 😛 in my character BP my character is half under the grid? when i spawn in it spawns me under the map

plush yew
#

you would have told me how to handle it until you described the problem

grim ore
#

make sure your open level node is the correct map and it will be fixed

#

which means follow the tutorial that you are supposed to be following

plush yew
#

look in your level that you spawn it @bitter iris

#

I iopen the mainmenu map

dark depot
#

@plush yew from what i have seen these guys have been telling you the answer over and over

plush yew
#

I can't understand them

bitter iris
#

im 99% sure its the character bp @plush yew

plush yew
#

]I am not engliush man

#

😉

#

okay

#

@bitter iris

unkempt isle
#

guys help

#

how can i setup a currency without that .00

static viper
#

@bitter iris

bitter iris
#

okay

grim ore
#

how are you setting up your currency in the first place to use the .00 ?

#

I have a feeling this is an issue of not understanding value types

unkempt isle
#

i just want to delete that .00

grim ore
#

soo... what type is your variable holding your currency?

unkempt isle
#

amm

#

int

grim ore
#

then you would not have a .00

plush yew
unkempt isle
#

because that is the single option

#

yes you have

plush yew
#

this is in my third person bp @grim ore

unkempt isle
#

and for 1 $ the int must be 100

grim ore
#

ok so what are you using to convert your 100 to 1.00 ?

static viper
#

gilly show code

unkempt isle
#

AsCurrency

static viper
#

sho code

plush yew
#

what happened when I start my mainmenu level and then I can't disapear these things?

#

where is my error?

pallid compass
#

If u dont want the .00

unkempt isle
pallid compass
#

dont use AsCunrrecy

#

Just append the $ your self

static viper
#

yee

#

tht node prolly does float

grim ore
#

Your issue @plush yew has nothing to do with your showing of the widget, it has to do with your open level node or your third person map. You keep trying to fix something that is not a problem

static viper
#

with ints currency is very easy

#

you can count digits

#

and then create your number manually

plush yew
#

@bitter iris I think there is a standard offset to the character, look in the bp at the capsule location Z

#

*Mesh Location Z

pallid compass
#

The whole point afaik for AsCunrrency is too append a currency section of text and the .

plush yew
#

so to open my lebvel bp?

#

@grim ore

grim ore
#

No, the open level node after you click create server or your third person map that you open. One of them is the issue

plush yew
#

okay

#

I will send you screenshot

#

this is for the two buttons

#

@grim ore

grim ore
#

that is for showing the create server and find server sections, not the button you click to create the server

plush yew
#

what you need?

grim ore
#

the video I linked is the exact section with your problem

olive yew
#

I downloaded a lot of different animations

#

how can i apply them to my character so

#

that he make the kicks and punches while clicking on a button

grim ore
#

have you worked with animations at all?

olive yew
#

no

grim ore
plush yew
#

which minute to watch @grim ore

olive yew
#

I want to know how i can import my animations to the character i use

plush yew
#

I uhhhh

#

have a weird issue

grim ore
#

The link I used was time stamped exactly to the time with the open level node

plush yew
#

I'm trying to save an Unreal texture to an in-memory PNG buffer, then load it back into another texture

#

If I can get this working then it shows that my file system implementation in my game works perfectly

grim ore
#

@olive yew part of that series shows how to retarget. Alternately look up animation or skeleton retargetting on the documentation page.

plush yew
#

except I think I screwed up the save routine because.... well...

#

okay

#

I have this

static viper
#

MY GOD

#

is that

#

linux?

#

what is that

#

it shines

grim ore
#

if your open level node is the third person example map then your third person example map must be loading the widgets as well

plush yew
#

that's not linux

#

that is my game

#

running fullscreen in UE4

static viper
#

mh

#

neat ui

plush yew
#

I'm building a hacking game.

static viper
#

worked for me

plush yew
#

thanks :P

#

but, anyway, this is the texture I'm trying to save

grim ore
#

@plush yew load up your third person map, hit play, does the create/find server interface show up?

static viper
#

you are prolly doing this in cpp @plush yew

plush yew
#

yes I'm doing it in cpp

static viper
#

i dont want you to be bothered in this chat XD

plush yew
#

yes

static viper
#

you need extra service

plush yew
#

but I must to start the game from mainmenu level

grim ore
#

if your third person map is showing the interface then your third person map is showing the interface without the main menu.

#

which is the problem

#

so why is your third person map, which is your main game that is not supposed to use the create server widgets, showing the widgets

plush yew
#

listen to me

#

When I start the game I start from mainmenu level

#

then after I create the server I must to go in the thirdperson example map (it works) BUT to doesn't show me the UI from the creating server

#

okay?

grim ore
#

no, not okay.

plush yew
#

why?

#

I describe you how it must works

grim ore
#

cool. doesn't help fix the problem.

#

you can say over and over what you want but you don't understand the problem or want to know how to fix it. You want someone to go thru all of your code that you made and fix it for you.

#

I pointed out the problems and what should change but since that is not what you think is wrong you refuse to follow along and try to learn and to fix it.

plush yew
#

okay

#

I am here and I can

grim ore
#

You are not learning to program or make a game. You are learning to do things until the next problem then you get stuck and repeat the same routine.

plush yew
#

so the problem is?

olive yew
#

It won't let me drag the animations in

#

is because its uasset file?

plush yew
#

@grim ore we write over 1 hour-say me how to fix this problem

olive yew
#

and the othere standard animations is fbx?

grim ore
#

you said the menu shows up when you load the third person map by itself without loading the main menu map.

plush yew
#

I am nervous already

grim ore
#

is that correct?

plush yew
#

yes, when I start the game it must show the menu and after I create the server to disapear but it doesn'r disapear

dark depot
#

@olive yew you can just put then directly into your project folder to get them to load

plush yew
grim ore
#

Open the project -> Open the third person map -> hit Play -> Does the create server stuff show up?

plush yew
#

yes

#

it shows

#

again

#

😦

olive yew
#

Thanks it worked

#

but how do i use them

grim ore
#

so without opening the main menu map, and JUST opening the third person map the widgets for the main menu show up?

olive yew
#

with key bindings?

#

@dark depot

dark depot
#

not sure what you mean its a uasset so you have to go into file explorer and drop in it where you want them. they will load if there isnt an engine compatibility issue

#

like open your projects content folder

plush yew
#

yes

olive yew
#

i did paste the animation in the content folder

plush yew
#

they appear yes

#

@grim ore

olive yew
#

i did what you said, it worked

plush yew
#

do you want to record video?

dark depot
#

and they are not showing up?

olive yew
#

they are

dark depot
#

oh i didnt read the whole thing haha

olive yew
#

my next question is

#

how can i use the anmations that i pasted 🙂

grim ore
#

so if the third person map, which is not supposed to show the widgets, is showing the widgets without the main menu being used then the issue is.... the third person map is showing the widgets. Why is it doing this?

dark depot
grim ore
#

I have no idea why it is doing it, what did you do to make it do that and fix it.

plush yew
#

I don't know why it is doing this

#

it hasn't got anything in the thirperson bp

bitter iris
plush yew
#

I fiexd the problem

#

the problem was in the thirdpersonbp

dark depot
#

jordan you can make it a static mesh but anything you make with bsp is going to create a nasty mesh

plush yew
static viper
#

that spell looks dangerous @bitter iris

#

combine them!!!

plush yew
#

I must to have this

bitter iris
#

@static viper lol

plush yew
#

I had this: event begin play => create widget (Main Menu) => Add to Viewport

dark depot
#

well you can select them all then hit export selected

grim ore
#

yep like I said you were just not listening and trying to fix a problem that did not exist, now that you did you found it and hopefully fixed it.

bitter iris
#

ive selected them all wheres the export option? @dark depot

dark depot
#

under file

bitter iris
#

ahh

plush yew
#

okay

bitter iris
#

it says something about selection cant be exported to fbx

plush yew
#

thank you @grim ore but I have more problems

dark depot
#

hmmm

plush yew
#

the next problem is this:

#

with the packaging

#

how to fix it?

dark depot
plush yew
#

this is for me ? or?

static viper
#

its for you

plush yew
#

nope

#

I read it already

dark depot
#

yes

#

i dont believe that

plush yew
#

which?

#

how to fix the problem with the packaging?

#

which Item?

dark depot
#

it was more for the hours that you have been here with the umg issue. For packaging we cant really help without seeing the whole log

plush yew
#

okay

#

I will show you the whole lo

#

but how?

#

with screenshots?

dark depot
#

its a txt file

plush yew
#

I don't know

#

where is save this log file

dark depot
#

try and find it yourself if you cant someone might help.

plush yew
#

okay

bitter iris
#

When I click on box brush, "create static mesh" it doesnt do anything, it just disappears and the mesh doesnt save

#

nvm got it -.-

dark depot
#

did it open a save window

#

oh nice haha

bitter iris
#

im so dumb sometimes, i wasnt clicked on the level it was on

dark depot
#

that tends to help

bitter iris
#

Yup 😂

olive yew
dark depot
#

@plush yew also when you get your log someone in #packaging would most likely be able to help or point in the correct direction

plush yew
#

okay thank you @dark depot ❤

dark depot
#

how they are used depends on how you want them used if they are for a player you set up a animation blueprint you can look at things like the third person template to learn about them

plush yew
#

when I want to ask questions for the unreal like for the animations servers and tehse to ask in #lounge or?

tall pendant
#

No. you ask specific questions in the according channels.

plush yew
#

a okay

ionic bramble
#

what is the right component to use if I want to pull a character towards a spot, like a rope?

paper kernel
#

physics constraint has linear target motor for attempting to move objects towards desired position

plush yew
#

guys im making a phone game and i have two questions
-should i turn every geometry cube into a static mesh
-can i use mobile starter content

ionic bramble
#

I would make a grappling hook by making a physics constraint right?

paper kernel
#

same principle

grim ore
#

@plush yew Geometry brushes should be replace with static meshes in a final game if you care about the most performance, they are not intended to be used for more than prototyping. With that said if your hitting your goals on minimum target and you want to be lazy they will be fine if they work for you. Starter content can be used for anything, the mobile stuff is just more optimized for mobile platforms.

paper kernel
#

^I might add, the "Create Static Mesh" is merely intended for artists to extract measurements from prototype level for the final meshes

tawdry raptor
#

I am having sever issues, I cant rebuild lighting without my PC crashing and I need to know if there is anything I can do to fix it, I have a i5 7600k with 16 BG ram and a water cooled 1080ti

#

so I think something is wrong with my unreal on my PC

#

what can we do to trouble shoot these issues im on 4.20

grim ore
#

Fix your PC or fix the crashing? Buying a new PC would probably fix the crashing issues but no guarantee

tawdry raptor
#

fix the unreal crashing

#

I will never be able to publish my game'

grim ore
#

is it your project, is it your pc, or is in unreal?

#

I think at the best all anyone can do is just randomly tell you to do random stuff and hope it helps. Eliminating possibilities might help give better guesses.

tawdry raptor
#

my pc crashes it wont crash on my laptop

#

for some reason

#

so its an unreal issue

grim ore
#

so your laptop builds it completely without issue?

tawdry raptor
#

yeah

#

my desktop has issues

grim ore
#

assuming you are using source control properly without any temp files checked in have you tried redownloading it into a new directory on the PC and rebuilding it from a fresh download?

tawdry raptor
#

you mean the game engine

grim ore
#

no I mean the project

tawdry raptor
#

how can I do that

grim ore
#

again I am just guessing, we have no logs from the crash and no other info other than "I cant rebuild lighting without my PC crashing"

#

are you using source control? or how is it on both of your machines

#

You need to figure out if its the project that is bad, the unreal install that is bad, or the pc that is bad so trying a ton of stuff is your only option if that's all we can go on

tawdry raptor
#

how can I get the logs?

#

for the crash

grim ore
#

I assume when it crashed it popped up the crash reported and it should have info. If it doesnt give the crash stack but the reporter comes up you might need to install the debug files from the launcher.

tawdry raptor
#

ok let me see

#

where do I install the debug files

pallid compass
#

Launcher, modify build or something

#

debug symbols

#

about 15-20gb

ionic osprey
#

anybody know what this error messag mean "attempting to create a joint between two actors in different scenes. Did not create joint"

#

I'm trying to set a constraint between two child components static mesh components, but it won't let me. They are both on the same level of the same parent

tawdry raptor
#

if it says DEBUG LOGGIN ENABLED does that mean I have the debug working?

#

it says it in red on the top left hand corner of the launger

plush yew
#

@grim ore thanks dude
i hope the post processing will works fine on phones
cuz it is the only thing that made my game looks cool

grim ore
#

some does, some does not. It will depend on your rendering path you are using on the phone as well as which phone and which open gl or metal it supports and blah blah... it's the same with PC's you just hope for the best lol

viscid canyon
carmine wind
#

guys can someone help me i have a widget here that when i palce it on screen it makes my game slower

#

but if it ake it out it goes fast

#

this widget when i add it to the screen the games become soooooooo slow like if i had the msot powerful grafics ever seen in the entire world but if i dont palce it in the screen it goes fast

#

i can add it to a widget i already have or create the widget but in the both of them itll run slow if i palce it

manic pawn
#

use the profiler

#

maybe the widget sucks and is doing insanely slow stuff on tick for no reasons

carmine wind
#

what is profiler?

plush yew
#

Idk

#

Anyone here?

high stone
#

Ask your question.

carmine wind
#

but the problem is not ym lvl but the menu

zenith dune
#

So for something like Dragon Quest XI's "Akira Toriyama anime" style, would you speculate that the outlines are more heavily created by a post processing effect, or by texture work?

plush yew
#

Since u can see the outlines regardless of the rotation of the characters I strongly believe that's their shader in action

paper python
#

Hmmpez

zenith dune
#

Certainly the shader plays a large portion in it, but do you though the textures themselves have "faked" outlines?

plush yew
#

The answer is

#

Maybe

zenith dune
#

Why is this discord so slow despite it's high user count?

plush yew
#

Character asset looks like it could have outlines on the texture

zenith dune
#

Yeah I'm thinking the outlines are a combination of being on the texture and selectively applied by the shader

plush yew
#

Probably depth based outline for everything and then textured lines for where the PP doesn't outline correctly

umbral pulsar
sinful umbra
#

skills OP

umbral pulsar
#

thx

plush yew
#

I don't think that's yours

umbral pulsar
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it is

plush yew
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strange how the exact same picture is already all over the internet tho u only drew it last night

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@SHORT BREAD GORILLA#1894 ?

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lmao he left

south ridge
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lol

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That was an underwhelming conclusion

smoky stream
south ridge
waxen fjord
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It's a bad drawing anyhow. Dogs paws don't come out of their mouth. The paws are on the end of the legs.

zenith dune
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It's not a bad drawing at all. It's just weird to steal in this context kek

waxen fjord
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I was making a bad joke. And yeah, it was weird. I pmed them to follow up but they have blocked messages.

plush yew
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it's ok I got ur joke

paper python
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So when i try to move around ingame it looks like something is blocking me from turning all the way.

trim pier
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When I try to change gamemode in the world settings nothing happens. I'm using a source build of 4.20.2. Whenever I use the launcher (4.20.1) it works fine. Any ideas why?

plush yew
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Unity is better

smoky stream
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gonna have to kill you now cheif

plush yew
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Do it

smoky stream
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🗡

plush yew
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I'm already dead, how can you kill me?

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I'm a fecking skeleton.

manic pawn
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🚀

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maybe explosives work?

rough pivot
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Has there been a discussion about UE 4.19.2 starting to cause screen flicker after the last NVIDIA update? (1070)

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I'm unsure if it goes beyond that version of UE4 or that specific graphics card

manic pawn
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not seeing any screen flickering with unreal 4.20 and latest driver on a 1080 ti

rough pivot
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Are you running a 4K monitor?

manic pawn
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21:9 1440p

rough pivot
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I only saw one post in the unrealengine subreddit and they were confirming the same behavior as me. It seems as though it is an issue hitting only a few people. But they did say it was only hitting their 4K monitor

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I did download the NVIDIA patch the day it came out, with things like this should I expect new patches to come out for UE4 or NVIDIA or should I just try to roll back to a previous driver?

icy bone
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I love Unity, Unity is best... But i use Unreal

high stone
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I wish Steam would add 4k to their UI.

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(It's upscale, not true 4k)

plush yew
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The existence of UE4 makes Unity irrelevant. I hate scams anyway. 😂

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I might reconsider using Unity in 20 years.

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😂

high stone
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I remember two LP guys getting to the final boss in Cuphead and the game goes into a glitch frenzy. Then I saw the Unity logo...

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I hope they fixed that.

plush yew
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Unity looks cool when you are doing tutorials, small stuff. Try to finish one level and I bet it will keep crashing or taking forever to load anything.

rough pivot
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I've noticed a bit in the gaming community if someone says "it's a unity game" it's usually an insult

plush yew
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it is what it is

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Yooka laylee was a Unity game

high stone
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I can count on my hand the # of times I've seen a final boss stage glitch out that badly. Also factor in the developers of Cup Head spent an enormous amount of time on making it. I have to conclude it was the engine.

plush yew
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A banjo kazooie inspired game

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Unity would be oky for some really lightweight games. In other cases, I found it to be totally unreliable and unstable.

high stone
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We'll see how it shapes up in the next decade. Game engines are a herculean task. Just ask Square Enix.

plush yew
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Why do you mention Square Enix?

high stone
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Square had dev hell when they made the crystal engine.

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Heard a ton of devs had to do some epic crunch time.

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It was Unreal.

plush yew
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They used UE3 and UE4 as well for several projects. I don't know how far they went with their other in house engines

high stone
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Very far. In fact they had made 3 attempts at it. FF13, then a new version for FF15 and the movie. Finally FF7.

plush yew
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DX Mankind Divided was decent. With a modified Glacier 2 engine.

high stone
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That was a well made engine. Too bad they shuttered the team.

sturdy star
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anyone able to DM me if they are working on the Switch - want to know what the biggest bottleneck is for perfroamnce, we're tryign to hit 60fps and it's close but not quite

rough pivot
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Good luck rick. (means it, not being snarky)

plush yew
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And I believe once Epic is done improving the Vulkan API it will help a lot too

wary wave
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today in weird issues: I can't rotate my character mesh 0_o

plush yew
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X_x

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gimble lock?

wary wave
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no

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it's the FP template

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but the character mesh won't be rotated

grim sinew
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Rotate the world around your character instead

wary wave
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heh

plush yew
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lol

wary wave
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that's actually how game engines tend to work under the hood xD

rough pivot
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was it working before?

wary wave
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literally just set it up

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it's the FP template, with the UE4 mannequin mesh in the default mesh component

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but I can't rotate it in the BP viewport

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can assign any value to rotation I like, nothing visibly happens

plush yew
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The First person template doesn't have a 3D robot character, so are you saying you added it?

wary wave
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yeah

plush yew
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Awkward.

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T_T

languid shard
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hmm

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I've had that sometimes

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assets that wont rotate

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no clue why ¯_(ツ)_/¯