#ue4-general
1 messages ยท Page 73 of 1
Unless you're talking about the bits of landscape, in which case you can sort of do a LOD system with streaming levels
Maybe if he sees this and wants to chime in we can gain more insight
Aye. Just been reading about the Simplygon plugin which can LOD entire stremed levels. Might give that a go tonight if I can work out how to add it to a built from source version of the engine (using the 4.15 with NVidia VRWorks, but that's the first time I've ever built from source)
Hey Guys,
Any good plugin for Traffic simulation ?
I want to implement car physics like slowing down on the curves and speeding up steadly.
etc
it does, but the detail from the heightmap becomes non existant
Also, I'm looking at doing this for VR, so changing player/world scales isn't really an option
@brisk path Just realised you're a user on here. I'm at work atm, but mind if I bend your ear at some point about how you made your landscape for PWingman?
you don't build lighting for big landscapes
you use dynamica lighting
dynamic*
as for landscapes, add layers with only landscapes which have higher streaming distances and add detail on different layers,
Definitely need to read up on UE landscapes more. First time trying to use them so it's a lot to take in. Cheers for the advice
Hello haha ๐
My landscape is relatively straightforward
I only use a single stretched tile
Figured tiled landscape wont give me much benefit since all tiles would have to be visible anyway
It depends on how much details you need really
Anyone have experience installing 3rd party plugins (VLC Media)
Removing and adding files in a backup of my project to solve a stupid packaging error. Third time it happens to me. #PleaseFix https://image.prntscr.com/image/VvCoGvpVQ9KyRz6G2nd3wQ.png
Hey all, I'm trying to understand how to change my game mode, for example if I start up the 'car' template scene and I then want to create an arch-vis character or third person character. I've followed a tutorial but wheneven I click 'play' it defaults to the car game mode even if I've changed it in 'GameMode override' and changed the default pawn class. I've also done those changes under 'maps and modes'
Anyone here knows a proper free UML tool?
yEd is pretty strange in my opinion
and can't find any others that dont look like they are for Win95
Ofc functioanlity comes first but I would also need them to present them to customers
cool, thanks. I will take a look ๐
It's like a cloud version of visio
looks good! Has all the items I miss in yEd
struggling to install this: github.com/ue4plugins/VlcMedia
Any help?
Are there any rooms for 3D conversations? Like Zbrush for example.
Question: does someone have a Zbrush -> substance painter/designer -> unreal workflow and if so what is your experience and tips?
#channelnamesaremessedup
#wrong-channel
i see no difference between #ue4-general and #lounge now
other than topic?
yeah, could be general-ue4, just to make it clear
my only real wish would be to default to the startup room to lounge :p
just #ue4 then
it's annoying to see #introductions every time you open discord client
I've muted the channel
^^^^^^^^^^^^^
yet, I'm pushed there as first step
it's in the works
the problem is Discord doesn't have a way for us to purge message history
we want the startup channel to be #more-resources, so people get reminded of the rules and such when they log on, and have to consciously select a channel to chat in instead of using the default
but the problem is that the discord startup channel cannot be changed
so we'd have empty out #introductions for it
and Discord has no way to just drop all history of a channel, not even via API
so it's been a conundrum
hope that explains why things haven't changed yet - suffice to say Nick is working on a lot of stuff behind the scenes for us ๐
Cool, thanks for the explanation !
sure thing
Anyone got a clue why when i enable smoothing group to export a skeletal mesh in fbx, it causes my morph targets to fuck up massively?
I dunno, #more-resources one every launch will get old really soon
I wish discord would be just smart and remember the last channel you had open
it's 2017 after all
should be really basic thing
also wish you could rearrange the channel layout yourself
someone could make a suggestion here: https://feedback.discordapp.com/forums/326712-discord-dream-land
It's funny seeing IRC being reinvented from scratch in 2017
With less features, and more gifs
Okay, and voice.
it easier to connect than IRC
why is having smoohing groups on in fbx breaking my morpg targets D:<
Well to be fair. Discords main purpose is to being an voice and chat system gaming. IRC is different.
@pallid compass who knows, but that's a #graphics question
Or #animation
I haven't had any issues with morph targets in ue4
Basic blend shape in maya
some reason when smoothing groups are on they dont work
so i just deleted the mrophs cba ๐
@craggy blade I basically just sculpt whatever in zbrush, export that to max over my low poly so I can generate a correct cage, export all that as either .fbx or .obj to painter, and then bake everything down. Once I finish the texture I export with the ue4 presets and import into ue4 and set up my material. bAm done
Hey everyone!
I'm having some lag spikes in my game during sequences. Profiler shows three events taking shitload of cpu times during those spikes. FUdPMessageBeacon, FAndroidDeviceDetectionRunnable and ScreenSaverInhibitor. Does anyone know what those events are and perhaps how to tame them?
Hey!
I've some questions on how to make an inventory, where should I post those questions?
Can this bool help me with maps optimization?
If it only contains static actors, it might
The popup message on your screen kind of explains it ๐
ok thanks ๐
Did the channel names change
yes
Damn
check #unreal-news
Im completely lost now
is there an easier way to move to the next row in a data table other than clicking it?
you wish
- It's not dead, just moving towards serving it's intended purpose.
Thoughts on Friday the 13th game???
Ain't anyone gonna scroll that far
Hello
o/
Well?? Thoughts??
No, no thoughts
I haven't played it. It looks cool for Friday the 13th fans.
It's made with UE4, which is great.
That's about as far as my thoughts go.
ยฏ_(ใ)_/ยฏ
apparently it has seriously bad server issues which they are trying to fix they gave away a dlc as an apology it got 6 out of 10 on gamespot
Hmm... Well, considering its a Kickstarter Indie game I can understand such problems, and I appreciate their apology and their detection to the game and fixing it
while $39.99 seems a bit overpriced
yeah i would check out the reviews...i heard people who bought it cant get into games and im pretty syre its multi only
yeah thats what I would want out of it singleplayer as jason hacking people to bits...apparently multi is best when you are jason
Why wouldn't it?
It's so much more brutal as Jason
God I would love an update where they add Pamela herself as a Jason
is there a limit to max amount of bones for skelmesh?
Is anyone looking for a 3d modeller for a project?
Alex if your looking for paid work i think there is free lance sights? i think
@pallid compass depends, I just need to make something decent for my portfolio
Ahh me and my group are always looking for more modellers except we cant take people outside the uk due to legal issues
Can u show me where your at now? i might be able to give u a point in direction for portfolio / skill building
@pallid compass the problem is...i can't show, all work i did so far is under...let's call it NDA...
Oh yeah nda's lmao
U must have some personal work?
thats best way to build portfolio
@pallid compass i was workin on military contractor -_-
Please welcome @tribal pebble to the community! :beers:
Does anyone knows how to export small file sizes in HTML5 , because , even the basic Unreal engine Prefab Games , are minimum 500 MB ,and the games are void of anything to make it so big....
@tribal pebble let's say, html5 not meant for 3d games...but 500mb is too much, have you cleaned up the assets folder before publishing?
only leave assets that are used, remove everything else
@next badger i need to use html5 format to make unrealengine4 3Dviewers
Please welcome @hot temple to the community! :beers:
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Please welcome @jagged zephyr to the community! :beers:
Please welcome @dim ruin to the community! :beers:
Please welcome @agile hinge to the community! :beers:
tell me new guy did you just join from the livestream as well
Please welcome @tranquil osprey to the community! :beers:
yeah haha
Please welcome @honest agate to the community! :beers:
As a requirement to join this channel you have to upvote this post on Answerhub for user verification. https://answers.unrealengine.com/questions/660852/do-we-love-alex.html
okie boss
We always get tons of new members during the game jam stream. ๐
Haha
im realativly new to unreal but i'd work with some people in a team to learn some new skills
@oblique wharf If you're interested in participating in the UE4 game jam that's about to start, jump over to #game-jam-chat! ๐
Please welcome @summer nest to the community! :beers:
k
nope
non-UE4 and non-gamedev stuff still goes in #lounge
this is for on topic chat!
oh crap
Please welcome @plush yew to the community! :beers:
Where can I find info about the summer jam? @ me pls
Fixed! UE-45715 AES/RSA keys are plain text in the pak file when ini encryption is disabled
lol
wishes we could timeout already
@plush yew check out #game-jam-chat ๐
i had uploaded a game to newgrounds ,but it gives me an error saying that i need an Index.Html , does anybody know how to get it? as by compiling it doesn't make any indexes
Please welcome @limber lynx to the community! :beers:
Please welcome @slate root to the community! :beers:
Anyone know how to make shooting?
You add a particle effect, a sound, and use your imagination for the rest.
Anyone familiar with Tiled File Input in World Machine? I've converted a load of height data to hfz files and try set the start and end tile, but WM doesn't recognise them as a tile set. I'm guessing it's a file naming convention that I don't know about.
Please welcome @limpid pollen to the community! :beers:
Hello, wot's this, 4.16.2?
Yep. New hotfix that just landed. ๐
Ah perfect.
Please welcome @plush yew to the community! :beers:
Is there a way for me to reset my view target after doing a "Set View Target with Blend"?
I want to be able to switch to and from a free/fixed camera perspective.
Already have the code to go from free->fixed and fixed->fixed, but not fixed->free.
Please welcome @supple falcon to the community! :beers:
Please welcome @knotty hull to the community! :beers:
Greetings! ๐
o/
Can I somehow force exclude certain plugins from cooking ?
(except removing them from plugins folder)
just remove them from your plugins setting
literally untick them in the editor from your project
in uproject file ?
it then updates the .uproject
sure it does
it still includes bunch of VR plugins into my Client/Server exe ;s
You're unchecking them in the Plugins browser?
ok
I removed AndroidPermission plugin
from directory
and can't build..
how the hell plugin can leak dependencies into my game build ?
you can't remove things you actually need to use
what's new in 4.16.1
Please welcome @ashen widget to the community! :beers:
Please welcome @gilded garnet to the community! :beers:
Welcome Logan and Celphy!
๐
Please welcome @sage pivot to the community! :beers:
Welcome Whoop!
Thanks
No problem lol
hi guys, is it possible to pack project less then 250MB ? i have a default blank project and is packed at that size
also packaging on windows 64 fails with blank project and setting blueprint nativization method inclusive
For sure, disable 'Use Pak file' in your packaging settings and you'll be able to look though your exported project folder and hopefully find what is taking up the space.
I think there was a smarter way to do that but I forget.
Please welcome @wild rune to the community! :beers:
Welcome @wild rune
thanks ๐
Please welcome @lyric mango to the community! :beers:
hello!
Is it normal for a swicth from window to fullscreen to fail if doing it without restarting the game?
Could someone give me a break down of why uver lapping uvs are bad? say u have 20 objects on a mesh like gears that could just be in the same uv spot
@pallid compass It negatively effects how light transport is calculated for the surface the texture/material is applied to.
IE: Lightbleed
Gotcha so dont do it
Unwrap your UVs correctly in other words if you want your lighting to look as correct as possible
dammit, mfw i got like 60 little bars on my model im gonna have to spread em out
rip
yeah gotcha
huh, substance designer being numberless. I guess in few years we all will be forced to subscription payment if we want to update old version?
@weary basalt @pallid compass Wrap how you need to for texture mapping
Use second uv channel for lightmap
Best of both
Even better ^^
any downside too that ๐ฎ
Informations, you cant have it ๐
Please welcome @plush yew to the community! :beers:
Just tuned in to discord since Tuesday's stream. So good. 
Welcome ๐
@raven tartan p00f
Please welcome @plucky axle to the community! :beers:
aww shucks, thanks @plush yew
Anyone else getting a lot of crashes after today's update?
Hello
Yes
I am getting them deleting single assets.
Can't go into the level blueprint or gamemode without crashing.
@uncut surge Yup
I deleted a PlayerStart from default map
Instantly got wrecked
Get Rekt
Please welcome @plush yew to the community! :beers:
Please welcome @rapid oak to the community! :beers:
i guess i should of asked first, but is the marketplace room are we allowed to post our assets that are for sale in there?
Please welcome @scarlet falcon to the community! :beers:
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Hey guys I'm sure this question was asked a billion times but is there a short definitive answer what Unity is better at compared to UE4?
And vise versa
Please welcome @fickle fractal to the community! :beers:
That is going to get really old really fast
Haven't seen many complaints in the past 2 years.
@compact cloak There is no answer to that Question. It really depends on your game which engine to choose.
they both have strenghts and weakpoints.
what strengths does Unity have aside from 2D? I'm not making a 2D game so it's not really an advantage for me
You should ask that in the Unity community 
@compact cloak It depends on many things, but mostly on two: the needs of your project and your preferences.
lighting works better as in more consistant, they have tons a great optimizations for boids etc and Unity supports way more platforms...i'm sure there even more things were unity actually shines.
That's the shortest, simplest answer.
What makes either better than the other will change from person to person, project to project, etc.
I feel like Unity is getting outdated fast unlike UE4
Please welcome @polar finch to the community! :beers:
I tried to make a small game test in Unity and it was really easy to grasp but I'm struggling with UE4
Unrealbot used to do that only in Lounge and introductions.
@floral heart Unrealbot has never made announcements in #introductions.
But yeah, the only difference now is it's here.
Please welcome @rancid sequoia to the community! :beers:
i worked on my map and saved it. now i open it and its all black
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does anyone have Windows 10 insider preview, visual studi 2017 and ue master branch ?
I have this issue:
MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int cdecl scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ)
and narrowed problem (I think) to ActorSequence
but would need external confirmation ;s
reinstall visual studio or entire system ? ;d
Please welcome @royal escarp to the community! :beers:
@devout gulch What are you building? That issue has nothing to do with Win10 Insider Preview, so there is no need to re-install anything
Please welcome @lucid raven to the community! :beers:
master branch unreal engine
i tried to compile it at work on different machine with VS2015 and Windows 7 and it worked
so now I'm quite baffled..
hmmm
https://github.com/iniside/ActionRPGGame <-and here is project
well i dont have insider preview but know enough that im certain that's not the issue
unless update corrupted files, happened to me once ;/
@devout gulch Sure, but that's a different issue.
that's why I needed some external confirmation, before I start throwing altierely at it
*artillery
Who's participating in summer jam? ๐
Perhaps, I doubt it tho
No time for a game jam. Working on my vertical slice.
good luck with solving then
/format * -q always works for me
Please welcome @versed rain to the community! :beers:
hey guys! ๐ new to unreal engine but been a developer for around 12 years. Good to be here!
Great to have you @versed rain! o/
Is it Epic friday today? The day when they get to work on their own stuff?
Please welcome @mystic torrent to the community! :beers:
Please welcome @viral narwhal to the community! :beers:
Hello guys
Is there a way for me to reset my view target after doing a "Set View Target with Blend"?
I want to be able to switch to and from a free/fixed camera perspective.
Already have the code to go from free->fixed and fixed->fixed, but not fixed->free.
Please welcome @rapid oak to the community! :beers:
Please welcome @gaunt storm to the community! :beers:
Please welcome @flat hearth to the community! :beers:
@maiden swift I don't like the welcome spam being in #ue4-general ...why not keep it in #lounge ? Or better yet, in #introductions ?
Like @sterile cairn msg is already being spam blocked
From mobile
4.16 is a strange beast. No idea.a just playing around with it myself this jam
You might have to create it from BP class
Hi my name is Isaiah Rogers I am an aspiring game developer and Aerospace engineer. I have started my own gaming company. And have started developing a military survival game that would be capable of housing up to 200 users in a multiplayer survival atmosphere, you can play with friends or pla...
Unless it is a component
"This will place more emphasis on UE4 support channels, less emphasis on the misc. discussion channels" so all UE4 related questions belong to #ue4-general not to offtopic #lounge
well, yeah, I can add it inside blueprint..but I wish to have just simple spline actor on scene without new blueprint..:(
Please welcome @dim temple to the community! :beers:
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hi, anyone knows some good tools to make/generate ui elements ?
like buttons and progress bars and text and stuff
Anyone experienced in profiling? I just got into it, watched some recorded livestreams and reading some stuff in the unreal.docs..... But there is way too many stuff not explained.... For example right now i am looking at the GPU Visualizer and in the Scene there is PrePass DDM_AllOpaque (Forced by DBuffer) that thing costs almost a milisecond. What is that?
I guess not
my first google search
btw i think a channel for profiling or shipping wouldn't be bad^^
@tame stag 1ms only?
yeah and base pass about 2ms
awesome, i don't know how i did not find that
@tame stag Disable Selectively Output to the GBuffer rendertargets, GGWP
@tame stag If you are on forward renderer, it will always do it
where can i find that option?
In your settings bar
I mean, search ๐
Just type it out bro
But, since it has to do with Rendering...
ok ๐
and Engine...
cough cough Engine-Rendering
Optimizations
Enable it, see what it does
Also, make sure you aren't on forward
on forward is only Vertex Fogging for Opaque checked. I guess i must disable it then^^^
Yeah, just try playing around with those settings
It's all trial and error mostly
That's why those streams are kinda meh
Everyone has different requirements
kay kay, thanks ๐
Please welcome @tall sorrel to the community! :beers:
is it possible to repivot static mesh in ue editor ?
Is there a down side to using a different uv channel for the lightmaps? so u can overlap some things
Afaik not @silent chasm
@silent chasm you can merge actors and relocate the pivot to the world's origin or to the pivot of an other (even empty) actor. So yeah, you can
But then it will become an actor I guess :/ which isn't that bad if you want to use the mesh in an actor anyway
But maybe merges into a new mesh, I am not that sure about that
Is anyone having issues with todays update? when I try to launch a project the Unreal browser is popping up and freezing my screen
Please welcome @knotty horizon to the community! :beers:
Okay i have seriously seen everything now, changing the colour of a lambert inside maya is changing the colour of another lambert and they have 0 connections
10/10
changing yellow changes green
Iv seen everything
10/10 done
Please welcome @terse jolt to the community! :beers:
Is this possible to ask unreal to run dx12 or vulkan by default ?
"-DX12" in start properties should work. at least it worked some versions ago.
idk about vulkan
I don't think that will be in the packaged game
Hmm yeah could be.
Anyone know why this shadowing is happening in ue4 but no maya?
nvm fixed didnt have import normals and tangents ticked
๐
yo guys whats'up !? im trying to change number of instances in runtime using BP and HISM, right now i can only increase the number of them but unsuccesfully bringing them back to less instances, the keep on growing ! anyone has any clue ?
Please welcome @next galleon to the community! :beers:
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Please welcome @brisk pulsar to the community! :beers:
https://issues.unrealengine.com/issue/UE-16596 < could use some votes hehe
you still keep abusing the voting system it appears :p
pressure sensitivity would be awesome on landscape but it's kinda useless unless they actually fix the landscape tools UX/menus
they are really "engineered" right now
just drop down menus after others
they could make it 10x more usable by tweaking the menus alone
Please welcome @steel reef to the community! :beers:
Please welcome @steel reef to the community! :beers:
Please welcome @tawny brook to the community! :beers:
Hello
It seems when i try and export a test game, I need VStudio 2015
Do i need both VStudio 2013 & 2015?
Or just 2015 will suffice?
latter should work
I had the latest UE4
Then an update came out, and updating that now ๐
I prefer to keep updated on my software.
I don't want something like WannaCry attack when they patched it a month before it went viral.
Not to be rude or anything
โข Please be mindful of channels and their uses. Channels prefixed with ue- are for discussing/getting help with specific areas of Unreal Engine 4.
The rules seem outdated
Updating right away
If ur working on a proper project
is a seriously stupid idea
?
What if your working on a project with X people
i'm still on windows 7, come at me wannacry
Update right away
Something breaks
Your whole production gets put on hold
Till epic fix it
or u back roll
Mhm
Or you keep backups of everything
and if a new update... you test it on the new update
well
then realise X part of the engine does not work
You can have numerous ue4 installs
VS2015 and VS2017 both should work just fine with current UE4
But i could not recommend u bounce between it
isn't VS2017 preferred nowadays?
I couldn't get VStudio 2017 working
even more if core stuff gets changed
It said wasn't supported so
I think VS2013 support was either dropped or they planned at dropping it soon
or something
it's definitely supported
vs 2017 is what i use
been using it for a while
Ultimate?
ignore intel sense and ur gud 2go
I use community edition
community
I have student access to ultimate, I don't really see any reason to use it over community edition though
And when i was going through setup, it said NVIDIA Tegra didn't support VStudio 2017
LOL
Guys is there a good reason to implement Simplygon ?! now that we have built-in lod generation in-engine ?
?
isn't it free now ?
iv got no idea
it is
I know alot of mod kits that ship for ue4 games
with simplyon
cant ship there LODs with it
due to licencing issues
that was around 4 months ago
Guys, would radeon 4570M work?
How long has it been free?
not sure , I just checked there website after a year and its now free
hmm not sure
when i spoke to the lead developer of wildcard
ark, SE
he was telling me they cant ship it LODs in the dev kit due to licencing issues
but true it might affect the licensing for shipping and stuff
@plush yew the official UE4 requirements list a DX11 card, it looks like that is only DX10
tldr
one of them tried to argue with me that there wall mesh was fine
it had 3k tri's for 1 small rectangle wall mesh
dafuq
might have been on mushrooms
dude
i baked it down too like
7% of it
and it looked the same
and the lead dev tried to argue with me on reddit
it was amazing
let me find the pictures haha
its so gud
nice story hah
Theres then mine
LOL
He told me my fixed version did not look the same
and it was "wrong"
10/10
WRONG :)))
there it is haha
Mine vs theres in engine
148 tri's vs 3404
10/10 would do again
he got the spirit
we have bashed the ark devs for being incompetent a bit
If anyone here can make maps (even the slightest bit)
#level-design (Need help with something, probably super simple)
its still not ark but ShooterGame.exe
LOL
Theres the thread
if u cba to read
I wasent rude or anything i just kept proving him wrong
omg
i found my fav comment
Makes no sense but at least he tried.
Each of those rivets is supposed to be a polygon?
Or rather, a cluster of polygons.
16
its chear its been rushed to hell
becouse they knew players wont mind
Well to be fair, if you desperately needed the rivets to have shadows...
Yeah a big issue is player base
its also like 15 fps on xbox one
at 500p
i watched my friend play big pvp
But you don't even need simplygon to LOD it. You basically did it by hand.
mfw he had 7 fps
Yeah they made there money
Does loading another UE4 level work dynamically?
Let's say I had an island.. and I made a boat travel system to go to other islands.. and each island is a new UE4 Level
they keep making it
dude there lead modeller is the biggest idiot i have ever seen
Could I just load anothe one and the player enters it?
true true
I mean im no massively experianced or anything
But while im working
I always focus on my foundation ALOT
to avoid future issues
They litrally just threw everything in with out 2 fucks
i dont want to know the clusterfuck they have in the code
im sure they rewrote loads of the engine
Thats why they havent upgraded engine versions
becouse it seems they just started throwing stuff on top of stuff till it barely worked
LOD2: 544 triangles.
#nocompromises #16kready
omg
I think thats a core thing to think tbh, focus on your foundation ALOT
Dont run till u can walk like a boss
they knew the players were used to things like Rust and DayZ
wich are buggy as shit
so why bother
get it done twice faster by being sloppy as hell
and get that early access $$$
@frank escarp I opened up their mod kit once.
Yeah it really annoys me :/
meanwhile my game is small but i really stress myself about tech issues
Electrical cables are water pipes
my game on pc runs at 90 fps perfect
And water pipes are crop plots
So many people who are willing to work hard and put time in too things, but player keep supporting people who dont give two fucks about the quality of there game
and on MSAA with really good image quality (vR)
Because inheritance, GG.
wtf rly LOL
Electricity is just water with a boolean to override that it's electricity.
lol
And they didn't make fluid/connection logic component-based, so they just derive from crop plot.
And crop plot has all these fucking overrides to make it not act like a crop plot.
it looks like what i have in DWVR
also hello sion!
a prototype that never exited prototype phase
omg ^
And the way to specify connection points for things involves a bit flag you have to calculate manually, typing in the resultant 10-base number.
#level-design Someone help me
@livid haven enums are overrated
oh they do
Details customizations, yo.
wth really?
Oh, that does sound vaguely familiar.
But that was long after Ark could have used it.
Years
@tawny brook Tagging a channel won't do anything except give people a link to go there.
I dont get why developers like that are so ego, like there is no harm in accepting your amature and reaching out for help you know?
If you're not getting help in the channel for the thing you need help with, I don't think posting in other channels is going to do much good.
Because it takes egotists to do a bad job in public.
@livid haven Well, i just thought one of you guys could help me, instead of chatting (and probably not checking other channels actively)
man people started calling "theRightHand" the lead dev, the Floppy Wrist
it was 10/10
on the other hand i want to get my game blasted but i cant find playtesters ๐ฆ
no bad critics on steam, and the bad critics on oculus are outdated and useless
What type of game u got vblanco?
i have friends group im close with of around 300 people.
its called DWVR, a vr shooter
ahh doubt they have VR wear sorry!
thats the issue
@tawny brook Wat? How dare we chat in #ue4-general about general Unreal stuff? We should be helping you?
If anyone of us could help and wanted to help, don't you think we would have? If we can't help, what good would not chatting do?
If we don't want to help, what good would giving us flak about it do?
@livid haven That's not what i meant...
Fair enough, but it sounded like you were criticizing that people were chatting instead of helping you. I can't help you, I don't have experience with level design.
So sion, how long have you been a programmer?
Quick question for you peeps for the NVIDEA Egde program do you need twitter, facebook and instagram to be able to participate or will just one do
Depending on criteria, between... uh...
it depends on your power on social media
you need a ton of retweets or similar to even get noticed
thats the whole point of that nvidia thing
get lots of devs begging for nvidia
REAAALLY cheap marketing
"pls nvidia il bug good i promise just give me a taste"
"on the other hand i want to get my game blasted"
You want people who love your game, want it improved, but tend to be rude about it because they're passionately impatient.
14... 27... between 13 and 7 years? Let's say 9. 2 years in college, 2 years professionaly at Hi-Rez, 2 years at Phosphor Games (with Epic), approaching 3 solo (with Epic).
@tawny brook What issues are you having?
Ahh thats amazing ๐ฎ
@floral heart i want actual critics
I really wish i got settled down in to the industry faster than i did
@frank escarp You need someone to try out your VR project? Got a Vive. Not a ton of space for room scale though.
Yeah im packing vive too
ah well may as well try to do it anyways got nothing to loose
well, its the normal mode wich can be bugged
the new smooth locomotion mode works fine
it combines sliding around with teleporting
that sounds intresting ;o
oh guys wann see my new weapon animation i did for fun, tell me what u think!
http://imgur.com/a/sjVJH 3 gifs main
http://imgur.com/a/uJbTt 2 gifs side and details view
@pallid compass I was interested in 3D art since I was like 10, started modding with Tribes 2 which introduced me to programming in some form, had student version of 3DS Max in my preteens and boot leg Visual Studio that I never learned to use as a teen. Generally got in to game dev stuff hella early. Went to Full Sail since I just wanted to dive in and start ASAP, so I've got ~7 years of professional work under my belt due to starting my degree at 18, finishing at 20, and finding work ASAP.
Thats amazing ๐ฎ
Whoa. How big is that thing going to be?
I only started this im 24, luckily i got passed some luck and got chance to fly out to LA soon!
Looks neat, but I'd worry about putting so much detail in to the tiny parts if this is rifle-sized in comparison to the player.
its for a ship haha
Okay, that makes somewhat more sense then.
Yeah haha, was just for fun really
Interview in LA?
Awfully long animation. Would work if you were building something, a la an RTS.
TNG studio CEO invited me out too go learn with them
TNG... Google power go.
I don't know what I was expecting from Googling TNG. Of course all I got was Star Trek.
haha amazing
i went to fullsail.. what degree did you get?
Comp Anim, back when they offered it
Well at the moment iv been learning everything except sound engineering
Sound engineering is a whole 'nother world.
FSU gets a lot of flak. I won't say none of it is deserved.
they didn't even teach us how to texture in the computer anim classes.. i really hate most of everything about it now.
im self trained 100%
it's a standard business school.. they are in the business of selling degrees not education.
i SHOULD have known better, but didn't. 8D
It's kind of like credit cards and banks and loans - they have structures in place to profiteer off of people who don't understand what they're getting in to and can't handle it responsibly.
Exactly.
And they know they're promising the world to kids fresh out of high school.
eh, they are preditory, and that isn't very good. 8\
If you go to FSU, you need to bust your ass above and beyond just what they teach you to actually be worth a damn - all 10 to 60 other students graduating with you have the same training and are vying for the same positions.
thats why im self taught
Same thing at my college
All the tutors are crap
It took me 6 months to overtake them all
get gnomon workshop subscription
@frank escarp If you can self teach, you can save a lot of money. The degree isn't worth anything, the training is.
the training wasn't worth shit when i went.
But understandably, when you don't know what you don't know, it can be hard to teach yourself what you don't know.
seriously, what place doesn't teach how to texture.
I'll believe it. At the time anyways.
Half the game art students were game dev drop outs.
Who thought it would be "Tighten up the graphics on level 3! Hyuk hyuk! Making games is fun!"
i should have gone to the programming part not the art part, but i firmly believed that art was where i needed to be. but artist get treated like REPLACEABLE poop.. so screw that. 8D
Suddenly ALGEBRA CALCULUS TRIGONOMETRY WHY ISN'T THIS FUN
lmao
I was torn between going art at one place or doing the game dev degree (programming) at FSU.
Ultimately opted for programming because of job security and pay. It was a nice tie breaker.
im mostly a self though programmer
yup, i seem to have issues with programming, as far as learning to do it. can't seem to teach myself, and can't seem to find classes that work for me.
programming is about solving problems
so find yourself a problem
and solve it
gamejams are nice for that
lol\
I think on the surface, sure.
well i have noticed that a lot of problems or even programs generally have a patteren
I think deep down being a programmer is being an engineer, and being an engineer is about breaking down, abstracting, analyzing, tinkering, and putting it all back together.
yup
If you don't enjoy that kind of thinking, you're not likely to enjoy engineering.
i can do that with physical objects in 3d in my head.. which is why i prolly am no good at programming. 8D
I don't think one precludes the other, but I don't think it's got a strong bearing.
My parents ran a kitchen remodeling company so they'd have old appliances out back that clients were getting rid of and I'd hack away at old appliances for shits and giggles and look at all the neat gizmos and buttons and wiring underlying every day appliances, so I had that kind of mentality early on.
Random question, but do you think that you see yourself getting a lot of benefit out of a game dev degree over a generic CS one? I've got to decide on a program here soon, and even though I definitely want to keep gamedev open as a path for me, I feel like a degree in it might be too niche
Might be getting a bit off-topic ๐
cs degree as a gamedev degree by itself is worthless
It's the general channel, I don't think anyone's going to make a fuss.
The problem is that there aren't a lot of game dev degrees, and of those many are complete shit trying to cash in on it.
what does the CS degree offer vs what does the game dev degree offer? which one is better for you?
What I did like about FSU and its game dev degree is that you did not fuck around for years on theory.
Within 5 months, you're writing C++.
or english or history
It's always good to be writing history
A CS degree, I think, generally holds more weight as a degree - some employers might give a shit about it.
yeah and it gives you a better fallback if the game dev career doesn't work out
No employer gives a shit about your random game dev degree from some random community college.
or if you ever get sick of it 20 years down the line
industry CS jobs usually pay a lot better than gamedev jobs
That said, I didn't want to spend 4 years mostly learning theory and not actually learning how to make games.
and can be less stressful
There's a caveat there though
If you do get in to the game industry, you can make big bank outside of it too.
I get harassed by medical companies and finance companies.
a AAA leve engine dev is one of the absolute best programmers you could find
The former want the rendering and graphics expertise. The latter want that realtime, scalable processing expertise.
for anything that needs speed
Can even land a cushy job doing mil-sim for the gov.
wooo .mil work
On paper, CS degree holds more weight it seems. GD degrees don't hold weight. DigiPen at least gets respect, is my impression.
couse digipen is fucking hardcore
But ultimately it's about what you learn and what it cost you to learn it.
and being able to prove you know it
Well, yes.
like seriously, get a website with your projects on it. 8D
Step 1 of landing a job: Know someone
Step 2 of landing a job: Prove they should hire you
It's extremely difficult to skip step 1.
Make cool stuff, share it, make it visible, talk shop with people.
I always learn so much when sion and leathal are talking ๐
as FS put it, it's not about who you know, it's about who will admit to knowing you. 8D
lethal*
If you're already on this and other game dev Discord channels, you're already doing something right.
Yeah, I guess I'm just kind of torn between going CS and something more specialized...I sometimes get the feeling that CS is kind of seen as the degree without application though; I could be way off however
Eh? That strikes me as odd.
i get herassed on another game dev discord for being in the chan, discussing game design, but not actually working on a game. it was soo odd.
I think the popular sentiment is that practically any STEM degree is applicable. It's liberal arts degrees that get a stigma for being without application.
think about a Gen CS degree as a swiss army knife, vs dame dev degree as something more specalized like a paring knife.
Somewhat. Yeah. Not a terrible way to think of it, I'd agree.
a CS degree is Computer Stuff
need ANYTHING regarding computers? try to get a CS graduate
Though it also varies so much on what you actually get taught by the specific school.
having a CS degree helps with any job that has a computer on it
You know, you could ALSO get the Gen CS degree, THEN specalize in Game Dev.. which MIGHT suit that specific path very well
Yeah, that's probably a big part of it too, haha. It's pretty far out so I have no idea what will end up happening, but I'm hoping to end up going for an MS in CS as well
If you get a CS degree, just teach yourself game dev, don't pay someone to do it.
any hobbyst gamedev would breeze through half the CS degree
Also, don't feel obligated to get a degree at all.
hell most of us might HAVE a CS degree if we put all the skills and knowldge in one place.
i am at 70% of one
I dont think im going to go to UNI after college, the uk education is just crap, i already over took the tutors its a joke and i just want to learn
best in class in most of the programming related subjects
but i struggle a bit with the pure theory ones
becouse they bore the hell out of me
i am good with hardware. i can make it sit up and dance.. software... eh..
In the game industry and, seemingly a large swath of the software industry at large, the degree means nothing - you need to know someone to actually get looked at, then you're going to be interviewed to make sure you're not actually bat shit crazy and awful to deal with, as well as taking practical tests to see that you actually know what's needed for the job.
pure theory sux.. gimme implimentation use case studies ANY DAY!
having cool side projects that are public help
How realistic and practical these tests are varies wildly. Absolutely wildly.
Yes! Side projects!
the best test of skill is to give a simple homework task that takes a couple hours to do
One of the biggest things to have is showing that you actually enjoy this stuff and care enough about it to do your own thing.
and then just the interview
What you do of your own volition speaks volumes compared to what you did to be able to afford rent.
I really liked the way one of the exam questions was setup for Phosphor. I don't have specifics, nor would I give them, but the specifics aren't important anyways.
Yeah, I definitely see that as part of it...I've tried to just branch out and try different stuff lately. I just think I'm attracted to the prospect of higher education and CS, and hope to just leave my paths open, because I've had so many different ideas about what I'd "probably" doing 3 months into the future ๐
It was basically a couple of classes for a game. Not a whole game. Just some basic partial stuff, like a game object class, a player character class, a bullet class.
Pre-written for you.
i knew a guy who got handled a octree related thing for a job
it was to implement a couple culling and merge algorithms on a simple base
the base was like 2-3 files of well written code
and it had basically the empty function that he had to fill
And the prompt is basically "Here's some code. It's yours now. What would you do with it?"
Yeah, that's a practical test that makes sense if that's what you're hiring someone for - those kinds of tasks.
I wouldn't put that kind of test on a generalist position's exam though.
The one I'm thinking of had a ton of things you could do to it.
There were straight up bugs. Divide by zeros. Erroneous math calculations in general. Code wouldn't compile. Missing virtual keywords.
Poorly named things.
Badly organized algorithms that could be cleaned up. Null pointer accesses.
Undesirable behavior.
lol
Code duplication.
If I reorganize files in windows file explorer instead of in engine, will a lot of stuff get messed up?
digital garbagemen
textures, static meshes
Yes.
Move them from within the content browser.
The way assets reference other assets is by the path to them.
If you relocate asset Foo that is referenced by asset Bar, asset Bar will not be able to find Foo... unless you do it in the content browser.
The content browser will actually leave a file for Foo in the original location called a "redirector".
When Bar tries to find Foo, it'll find this redirector which will be the equivalent of a note saying "Sorry, Foo doesn't live here anymore, you can find Foo at their new address over there."
is there anything like X-Wing Vs Tiefighter on the market these days? small, simple pvp space dogfight simulator??
woo, what?
i r ok with maya/ps, i can make my own assets.. rigging for games is fun too!
Eventually you should run "Fixup Redirects", which will find all these redirectors and, in a sense, update the "address book" of every asset that is referencing a redirector. Then it can delete the redirectors since everyone's "address book" is now up to date.
I don't recall playing XW vs TF, but there are a lot of space sims of varying level of softness/hardness these days.
I really enjoyed the hell out of House of the Dying Sun. Singleplayer, great VR support but great without it. Very very light RTS gameplay, much more focused on arcadey space flight and combat.
i can't seem to find anything that is directly tied to the combat.. there are other, LARGER games much broader in focus, but i can't seem to find anything recent, hence why i ask around.. even with googleing there is somuch content these days it's fairly impossible to find anything in the tangled mess.
looking at it now
House of the Dying Sun looks aesthetically similar to the ol' Homeworld series.
You're flying a single fighter ship, but you can pull out of it and take over other fighter ships and command bigger ships in a vaguely Homeworld esque setup.
Single player missions with varying difficulty levels. Unlock different gear.
There's a wave-based mode too.
Strike Suit Zero and Strike Suit Infinity, too, are arcadey space sims with a campaign and wave-based modes and unlocks. Except your ship can also turn into a mech and go all Macross Missile Mayhem.
and added to wishlist.
Everspace is a UE4 title. Also arcadey space sim, but "rogue-like".
i think that's what I want to build, a space dogfighting sim.. i think there is a niche out there for it, small but valid.
Everspace also has VR support, though it's rough from my experience
Hmmm. I don't know. To be completely honest, it's a little bit crowded right now.
i have no access to any VR capible hardware so that isnt't an issue to me.
There are a lot of space sims. A lot.
From your big huge ones like Star Citizen and Elite Dangerous to your arcadey stuff like those mentioned above.
The thing you have to worry about is - why should anyone pick up your title over all these other ones?
Everspace is a rogue-like. It's how far can you make it, then cash in and try to go further with better equipment.
well, mine would be the ONLY one focusing on the niche i am. which is why i am considering.
it's not the game that bothers me
I can explain a fair bit of SC. ๐
I can sum that up in a minute.
Please do haha, i can understand if people invest they wont want to leave
but thats about it
and specificly, i don't care what they do or say untill it's all over.. when the game comes out or not, THEN i will care.. Other than that it's just a huge jangle of he said/they said.
and whatever they put out to show us.
Chris Roberts is one of the fathers of the space sim genre. He's responsible for Wing Commander. Wing Commander is... how many years old? I don't recall. It's old.
oh he's old.. and he's the reason i met mark hammel
Old enough that everyone who played Wing Commander back then is older now, were nerds, and a lot of them made a lot of bank being the first to the digital era.
Rich nerds with big wallets and nostalgia. And I don't say that as an offense.
i respect the hell out of him and his past work, which is why i don't talk shit about the project..
it looks and sounds amazing, i'll dig in when it hits solid ground
And an auteur-type at the helm promising to make the biggest and greatest thing with the most intense scale.
I have a character that's going to do an omni-directional roll. I need to move the character in the direction he's moving at an arbitrary speed over a set time interval. However, with the the way that the character's movement is set up, if the character moves horizontally or in reverse, the speed is reduced. This causes an issue with just using the add movement input because if the player rolls to the right, he won't roll as far as he would if he were to roll forward. Is there a way to solve this that isn't just adding a conditional check in the movement logic to see if the character is rolling?
find the part that is slowing the speed down and put an "if rolling don't slow" in?
@thorn topaz Fundamentally, you're going to have to differentiate between rolling and normal walking somehow.
(isnt a coder, so no REAL clue)
@prisma bloom '''Is there a way to solve this that isn't just adding a conditional check''' haha
u using a lerp for that dirty?
oh wait nvm
didnt read the char bit lmao
obvs animation
So yes, ultimately you'll need to do some kind of conditional in some fashion. Whether you just shove something in that if not-forwards, slow down logic or using more of a state based approach.
ok that's what i figured, i just wanted to see if there was some secret thing i didn't know about haha
no
Good. Then you can do things the lazy way and call it a day. ๐
rofl
Otherwise, big can of worms.
best answer ever
yea i already did one multiplayer game and i hated it haha
To not get some gross behavior in multiplayer, you would need to do a bunch of stuff with the character movement component so that the server doesn't correct non-forward rolls, which would cause rubber banding, and such.
Yeah, I get you. CMC is a mess.
oh well I have my answer now haha
Pretty rigid. Not flexible. It's got a couple of half-arsed places to do a bit of custom stuff, but not very well and not well at all in networked scenarios.
sorry I couldn't be more helpfull.
BTW. Am I crazy or did all the channels have a ue- prefix before?
And get reorganized?
they definitely did
yea jobs is near the bottom now
all the engine related channels are together
then the more general stuff at the bottom
Yeah. You'd think Discord devs would have made channel ordering be a client-side thing by now... with servers providing the default initial ordering.
what song to listen to now
why would they do that? it makes too much sense
devs don't need to make sense, they can leave comments! (sometimes they even DO!)
i leave comments in other languages. i can't read other languages, but google translate is amazing for it. 8D