#ue4-general

1 messages ยท Page 73 of 1

worn granite
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Can't speak on how he does it in particular but you just have to have more LODs so you can have a gradual change as far as I know.

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Unless you're talking about the bits of landscape, in which case you can sort of do a LOD system with streaming levels

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Maybe if he sees this and wants to chime in we can gain more insight

plush yew
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Aye. Just been reading about the Simplygon plugin which can LOD entire stremed levels. Might give that a go tonight if I can work out how to add it to a built from source version of the engine (using the 4.15 with NVidia VRWorks, but that's the first time I've ever built from source)

frank kiln
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Hey Guys,
Any good plugin for Traffic simulation ?
I want to implement car physics like slowing down on the curves and speeding up steadly.

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etc

vale osprey
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@plush yew you can always scale down

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10x gives you 80x80 km instead of 8x8

plush yew
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it does, but the detail from the heightmap becomes non existant

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Also, I'm looking at doing this for VR, so changing player/world scales isn't really an option

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@brisk path Just realised you're a user on here. I'm at work atm, but mind if I bend your ear at some point about how you made your landscape for PWingman?

devout gulch
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you don't build lighting for big landscapes

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you use dynamica lighting

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dynamic*

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as for landscapes, add layers with only landscapes which have higher streaming distances and add detail on different layers,

plush yew
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Definitely need to read up on UE landscapes more. First time trying to use them so it's a lot to take in. Cheers for the advice

brisk path
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Hello haha ๐Ÿ˜„

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My landscape is relatively straightforward

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I only use a single stretched tile

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Figured tiled landscape wont give me much benefit since all tiles would have to be visible anyway

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It depends on how much details you need really

bright fox
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Anyone have experience installing 3rd party plugins (VLC Media)

sharp crest
zenith night
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Hey all, I'm trying to understand how to change my game mode, for example if I start up the 'car' template scene and I then want to create an arch-vis character or third person character. I've followed a tutorial but wheneven I click 'play' it defaults to the car game mode even if I've changed it in 'GameMode override' and changed the default pawn class. I've also done those changes under 'maps and modes'

noble barn
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Anyone here knows a proper free UML tool?

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yEd is pretty strange in my opinion

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and can't find any others that dont look like they are for Win95

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Ofc functioanlity comes first but I would also need them to present them to customers

plush yew
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It's more of a general tool though

noble barn
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cool, thanks. I will take a look ๐Ÿ˜ƒ

plush yew
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It's like a cloud version of visio

noble barn
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looks good! Has all the items I miss in yEd

bright fox
craggy blade
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Are there any rooms for 3D conversations? Like Zbrush for example.

wary wave
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'graphics'

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not sure why it's called that, but 'graphics'

craggy blade
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Question: does someone have a Zbrush -> substance painter/designer -> unreal workflow and if so what is your experience and tips?

next badger
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#channelnamesaremessedup

cursive dirge
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#wrong-channel

next badger
cursive dirge
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other than topic?

safe rose
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I agree with @next badger though @cursive dirge

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Random ass topics here

cursive dirge
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yeah, could be general-ue4, just to make it clear

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my only real wish would be to default to the startup room to lounge :p

next badger
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just #ue4 then

cursive dirge
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I've muted the channel

next badger
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^^^^^^^^^^^^^

cursive dirge
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yet, I'm pushed there as first step

cloud cobalt
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Yeah, same

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<@&213101288538374145> ye mighty, I pray we get rid of that

ashen brook
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it's in the works

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the problem is Discord doesn't have a way for us to purge message history

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we want the startup channel to be #more-resources, so people get reminded of the rules and such when they log on, and have to consciously select a channel to chat in instead of using the default

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but the problem is that the discord startup channel cannot be changed

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and Discord has no way to just drop all history of a channel, not even via API

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so it's been a conundrum

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hope that explains why things haven't changed yet - suffice to say Nick is working on a lot of stuff behind the scenes for us ๐Ÿ˜ƒ

cloud cobalt
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Cool, thanks for the explanation !

ashen brook
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sure thing

pallid compass
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Anyone got a clue why when i enable smoothing group to export a skeletal mesh in fbx, it causes my morph targets to fuck up massively?

cursive dirge
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I wish discord would be just smart and remember the last channel you had open

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it's 2017 after all

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should be really basic thing

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also wish you could rearrange the channel layout yourself

tall pendant
cloud cobalt
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It's funny seeing IRC being reinvented from scratch in 2017

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With less features, and more gifs

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Okay, and voice.

devout gulch
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it easier to connect than IRC

pallid compass
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why is having smoohing groups on in fbx breaking my morpg targets D:<

tall pendant
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Well to be fair. Discords main purpose is to being an voice and chat system gaming. IRC is different.

safe rose
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@pallid compass who knows, but that's a #graphics question

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I haven't had any issues with morph targets in ue4

pallid compass
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Basic blend shape in maya

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some reason when smoothing groups are on they dont work

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so i just deleted the mrophs cba ๐Ÿ˜‚

violet cove
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@craggy blade I basically just sculpt whatever in zbrush, export that to max over my low poly so I can generate a correct cage, export all that as either .fbx or .obj to painter, and then bake everything down. Once I finish the texture I export with the ue4 presets and import into ue4 and set up my material. bAm done

plush yew
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Hey everyone!

I'm having some lag spikes in my game during sequences. Profiler shows three events taking shitload of cpu times during those spikes. FUdPMessageBeacon, FAndroidDeviceDetectionRunnable and ScreenSaverInhibitor. Does anyone know what those events are and perhaps how to tame them?

buoyant pine
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Hey!
I've some questions on how to make an inventory, where should I post those questions?

plush yew
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depends

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here is a good place to start

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what do you want to know?

soft garden
whole quarry
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If it only contains static actors, it might

soft garden
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@whole quarry there is both static and dynamic actors

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it works?

whole quarry
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The popup message on your screen kind of explains it ๐Ÿ˜

soft garden
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ok thanks ๐Ÿ˜ƒ

velvet estuary
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Did the channel names change

cursive dirge
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yes

velvet estuary
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Damn

cursive dirge
velvet estuary
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Im completely lost now

thorn topaz
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is there an easier way to move to the next row in a data table other than clicking it?

polar hawk
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I WON

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LOUNGE IS DEAD

tall pendant
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you wish

maiden swift
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  1. It's not dead, just moving towards serving it's intended purpose.
polar hawk
maiden swift
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  1. If you're happy, then shitpost in #lounge where it belongs. ๐Ÿ˜„
tulip bobcat
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Thoughts on Friday the 13th game???

polar hawk
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Ain't anyone gonna scroll that far

maiden swift
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It will still take time to get more activity here.

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But I'm dedicated.

tulip bobcat
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Hello

maiden swift
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o/

tulip bobcat
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Well?? Thoughts??

polar hawk
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No, no thoughts

maiden swift
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I haven't played it. It looks cool for Friday the 13th fans.

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It's made with UE4, which is great.

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That's about as far as my thoughts go.

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ยฏ_(ใƒ„)_/ยฏ

tulip bobcat
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Ok

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It seems interesting to me

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I'm a fan of 70s 80s slashers

cosmic maple
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apparently it has seriously bad server issues which they are trying to fix they gave away a dlc as an apology it got 6 out of 10 on gamespot

tulip bobcat
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Hmm... Well, considering its a Kickstarter Indie game I can understand such problems, and I appreciate their apology and their detection to the game and fixing it

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while $39.99 seems a bit overpriced

cosmic maple
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yeah i would check out the reviews...i heard people who bought it cant get into games and im pretty syre its multi only

tulip bobcat
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Well

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I heard a campaign is coming out in the summer

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And I've heard it got better

cosmic maple
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yeah thats what I would want out of it singleplayer as jason hacking people to bits...apparently multi is best when you are jason

tulip bobcat
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Why wouldn't it?

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It's so much more brutal as Jason

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God I would love an update where they add Pamela herself as a Jason

pallid compass
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is there a limit to max amount of bones for skelmesh?

next badger
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Is anyone looking for a 3d modeller for a project?

pallid compass
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Alex if your looking for paid work i think there is free lance sights? i think

next badger
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@pallid compass depends, I just need to make something decent for my portfolio

pallid compass
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Ahh me and my group are always looking for more modellers except we cant take people outside the uk due to legal issues

next badger
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@pallid compass ok, it's fine

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<- not in UK

pallid compass
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Can u show me where your at now? i might be able to give u a point in direction for portfolio / skill building

next badger
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@pallid compass the problem is...i can't show, all work i did so far is under...let's call it NDA...

pallid compass
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Oh yeah nda's lmao

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U must have some personal work?

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thats best way to build portfolio

next badger
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@pallid compass i was workin on military contractor -_-

pallid compass
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portfolio*

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ah

plush yew
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Please welcome @tribal pebble to the community! :beers:

tribal pebble
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Does anyone knows how to export small file sizes in HTML5 , because , even the basic Unreal engine Prefab Games , are minimum 500 MB ,and the games are void of anything to make it so big....

next badger
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@tribal pebble let's say, html5 not meant for 3d games...but 500mb is too much, have you cleaned up the assets folder before publishing?

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only leave assets that are used, remove everything else

tribal pebble
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@next badger i need to use html5 format to make unrealengine4 3Dviewers

plush yew
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Please welcome @hot temple to the community! :beers:

polar hawk
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Everyone upvote please

plush yew
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Please welcome @oblique wharf to the community! :beers:

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Please welcome @fringe cloud to the community! :beers:

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Please welcome @jagged zephyr to the community! :beers:

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Please welcome @dim ruin to the community! :beers:

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Please welcome @agile hinge to the community! :beers:

oblique wharf
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tell me new guy did you just join from the livestream as well

plush yew
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Please welcome @tranquil osprey to the community! :beers:

jagged zephyr
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yeah haha

ashen brook
plush yew
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Please welcome @honest agate to the community! :beers:

polar hawk
honest agate
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okie boss

maiden swift
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We always get tons of new members during the game jam stream. ๐Ÿ˜„

ashen brook
maiden swift
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Guys.

ashen brook
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๐Ÿ˜„

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you should replace the ๐Ÿ˜„ emoticon with that

maiden swift
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Haha

honest agate
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lmao

oblique wharf
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im realativly new to unreal but i'd work with some people in a team to learn some new skills

maiden swift
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@oblique wharf If you're interested in participating in the UE4 game jam that's about to start, jump over to #game-jam-chat! ๐Ÿ™‚

plush yew
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Please welcome @summer nest to the community! :beers:

oblique wharf
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k

teal tulip
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@polar hawk what you won ? is this the new lounge since is at same point

ashen brook
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nope

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non-UE4 and non-gamedev stuff still goes in #lounge

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this is for on topic chat!

pallid compass
plush yew
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Please welcome @plush yew to the community! :beers:

sharp crest
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Where can I find info about the summer jam? @ me pls

polar hawk
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Fixed! UE-45715 AES/RSA keys are plain text in the pak file when ini encryption is disabled

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lol

fierce tulip
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wishes we could timeout already

plush yew
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Hey who here is doing the UE4 jam?

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I got a pretty good idea for the jam

ashen brook
tribal pebble
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i had uploaded a game to newgrounds ,but it gives me an error saying that i need an Index.Html , does anybody know how to get it? as by compiling it doesn't make any indexes

plush yew
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Please welcome @limber lynx to the community! :beers:

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Please welcome @slate root to the community! :beers:

viscid bone
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Anyone know how to make shooting?

floral heart
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You add a particle effect, a sound, and use your imagination for the rest.

plush yew
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Anyone familiar with Tiled File Input in World Machine? I've converted a load of height data to hfz files and try set the start and end tile, but WM doesn't recognise them as a tile set. I'm guessing it's a file naming convention that I don't know about.

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Please welcome @limpid pollen to the community! :beers:

timber relic
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Hello, wot's this, 4.16.2?

maiden swift
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Yep. New hotfix that just landed. ๐Ÿ™‚

timber relic
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Seen the patch list?

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foundit

maiden swift
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Ah perfect.

plush yew
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Please welcome @plush yew to the community! :beers:

sterile cairn
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Is there a way for me to reset my view target after doing a "Set View Target with Blend"?

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I want to be able to switch to and from a free/fixed camera perspective.

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Already have the code to go from free->fixed and fixed->fixed, but not fixed->free.

plush yew
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Please welcome @supple falcon to the community! :beers:

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Please welcome @knotty hull to the community! :beers:

knotty hull
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Greetings! ๐Ÿ‘Œ

maiden swift
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o/

devout gulch
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Can I somehow force exclude certain plugins from cooking ?

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(except removing them from plugins folder)

cursive dirge
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just remove them from your plugins setting

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literally untick them in the editor from your project

devout gulch
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in uproject file ?

cursive dirge
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it then updates the .uproject

devout gulch
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doesn't work

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;/

cursive dirge
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sure it does

devout gulch
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it still includes bunch of VR plugins into my Client/Server exe ;s

maiden swift
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You're unchecking them in the Plugins browser?

cursive dirge
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there might be some generic stuff but not oculus/vive

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you can blacklist the rest

devout gulch
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ok

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I removed AndroidPermission plugin

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from directory

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and can't build..

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how the hell plugin can leak dependencies into my game build ?

cursive dirge
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you can't remove things you actually need to use

devout gulch
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I don't want to use it that's the point ;d

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I don't need it

plush yew
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what's new in 4.16.1

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Please welcome @ashen widget to the community! :beers:

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Please welcome @gilded garnet to the community! :beers:

plush yew
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Welcome Logan and Celphy!

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๐Ÿ˜„

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Please welcome @sage pivot to the community! :beers:

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Welcome Whoop!

sage pivot
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Thanks

plush yew
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No problem lol

silent chasm
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hi guys, is it possible to pack project less then 250MB ? i have a default blank project and is packed at that size

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also packaging on windows 64 fails with blank project and setting blueprint nativization method inclusive

sage pivot
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For sure, disable 'Use Pak file' in your packaging settings and you'll be able to look though your exported project folder and hopefully find what is taking up the space.

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I think there was a smarter way to do that but I forget.

plush yew
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Please welcome @wild rune to the community! :beers:

lime cobalt
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Welcome @wild rune

wild rune
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thanks ๐Ÿ˜€

plush yew
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Please welcome @lyric mango to the community! :beers:

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hello!

Is it normal for a swicth from window to fullscreen to fail if doing it without restarting the game?

pallid compass
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Could someone give me a break down of why uver lapping uvs are bad? say u have 20 objects on a mesh like gears that could just be in the same uv spot

weary basalt
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@pallid compass It negatively effects how light transport is calculated for the surface the texture/material is applied to.

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IE: Lightbleed

pallid compass
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Gotcha so dont do it

weary basalt
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Unwrap your UVs correctly in other words if you want your lighting to look as correct as possible

pallid compass
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dammit, mfw i got like 60 little bars on my model im gonna have to spread em out

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rip

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yeah gotcha

trim trail
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huh, substance designer being numberless. I guess in few years we all will be forced to subscription payment if we want to update old version?

polar hawk
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@weary basalt @pallid compass Wrap how you need to for texture mapping

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Use second uv channel for lightmap

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Best of both

weary basalt
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Even better ^^

pallid compass
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any downside too that ๐Ÿ˜ฎ

polar hawk
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short answer: no

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long answer: don't worry about it

weary basalt
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Informations, you cant have it ๐Ÿ˜›

raven tartan
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alex YESSS

plush yew
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Please welcome @plush yew to the community! :beers:

raven tartan
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Just tuned in to discord since Tuesday's stream. So good. alex

weary basalt
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Welcome ๐Ÿ˜ƒ

plush yew
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hey

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@mint raptor

safe rose
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@raven tartan p00f

plush yew
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Please welcome @plucky axle to the community! :beers:

plucky axle
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aww shucks, thanks @plush yew

uncut surge
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Anyone else getting a lot of crashes after today's update?

plush yew
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Hello

safe rose
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@uncut surge 4.16.2 ?

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Just got my first one

uncut surge
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Yes

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I am getting them deleting single assets.

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Can't go into the level blueprint or gamemode without crashing.

safe rose
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@uncut surge Yup

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I deleted a PlayerStart from default map

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Instantly got wrecked

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Get Rekt

plush yew
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Please welcome @plush yew to the community! :beers:

plush yew
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Please welcome @rapid oak to the community! :beers:

rapid oak
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i guess i should of asked first, but is the marketplace room are we allowed to post our assets that are for sale in there?

plush yew
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Please welcome @scarlet falcon to the community! :beers:

plush yew
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Please welcome @dim vine to the community! :beers:

plush yew
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Please welcome @rapid oak to the community! :beers:

plush yew
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Please welcome @final dome to the community! :beers:

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Please welcome @heavy stone to the community! :beers:

compact cloak
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Hey guys I'm sure this question was asked a billion times but is there a short definitive answer what Unity is better at compared to UE4?
And vise versa

plush yew
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Please welcome @fickle fractal to the community! :beers:

cloud cobalt
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That is going to get really old really fast

maiden swift
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Haven't seen many complaints in the past 2 years.

tall pendant
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@compact cloak There is no answer to that Question. It really depends on your game which engine to choose.

whole quarry
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What is better? In short... Everything

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In long: Its not Unity

tall pendant
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they both have strenghts and weakpoints.

compact cloak
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what strengths does Unity have aside from 2D? I'm not making a 2D game so it's not really an advantage for me

whole quarry
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You should ask that in the Unity community kappa

maiden swift
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@compact cloak It depends on many things, but mostly on two: the needs of your project and your preferences.

tall pendant
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lighting works better as in more consistant, they have tons a great optimizations for boids etc and Unity supports way more platforms...i'm sure there even more things were unity actually shines.

maiden swift
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That's the shortest, simplest answer.

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What makes either better than the other will change from person to person, project to project, etc.

tall pendant
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Its a really nice tool.

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Yup. It 100% on your projects needs.

compact cloak
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I feel like Unity is getting outdated fast unlike UE4

plush yew
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Please welcome @polar finch to the community! :beers:

compact cloak
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I tried to make a small game test in Unity and it was really easy to grasp but I'm struggling with UE4

floral heart
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Unrealbot used to do that only in Lounge and introductions.

compact cloak
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my c++ scripts refuse to work

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also I'm afraid to even try to compile an apk file

maiden swift
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@floral heart Unrealbot has never made announcements in #introductions.

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But yeah, the only difference now is it's here.

plush yew
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Please welcome @rancid sequoia to the community! :beers:

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i worked on my map and saved it. now i open it and its all black

plush yew
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Please welcome @wicked pagoda to the community! :beers:

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Please welcome @ruby minnow to the community! :beers:

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Please welcome @tired nymph to the community! :beers:

severe glen
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hi all

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Is it about new update?

devout gulch
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does anyone have Windows 10 insider preview, visual studi 2017 and ue master branch ?

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I have this issue:

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MSVCRT.lib(exe_winmain.obj) : error LNK2019: unresolved external symbol WinMain referenced in function "int cdecl scrt_common_main_seh(void)" (?__scrt_common_main_seh@@YAHXZ)

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and narrowed problem (I think) to ActorSequence

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but would need external confirmation ;s

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reinstall visual studio or entire system ? ;d

plush yew
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Please welcome @royal escarp to the community! :beers:

royal escarp
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@devout gulch What are you building? That issue has nothing to do with Win10 Insider Preview, so there is no need to re-install anything

plush yew
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Please welcome @lucid raven to the community! :beers:

devout gulch
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master branch unreal engine

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i tried to compile it at work on different machine with VS2015 and Windows 7 and it worked

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so now I'm quite baffled..

royal escarp
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hmmm

devout gulch
royal escarp
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well i dont have insider preview but know enough that im certain that's not the issue

devout gulch
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unless update corrupted files, happened to me once ;/

severe glen
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@azure adder can u compile and share socket.io plugin? for new update ๐Ÿ˜ƒ

royal escarp
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@devout gulch Sure, but that's a different issue.

devout gulch
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that's why I needed some external confirmation, before I start throwing altierely at it

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*artillery

lucid raven
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Who's participating in summer jam? ๐Ÿ˜„

whole quarry
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Perhaps, I doubt it tho

tall pendant
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No time for a game jam. Working on my vertical slice.

devout gulch
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I will participate

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once I solve issues mentioned above ;s

lucid raven
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good luck with solving then

whole quarry
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/format * -q always works for me

plush yew
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Please welcome @versed rain to the community! :beers:

versed rain
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hey guys! ๐Ÿ˜ƒ new to unreal engine but been a developer for around 12 years. Good to be here!

maiden swift
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Great to have you @versed rain! o/

timid grotto
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Is it Epic friday today? The day when they get to work on their own stuff?

plush yew
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Please welcome @mystic torrent to the community! :beers:

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Please welcome @viral narwhal to the community! :beers:

viral narwhal
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Hello guys

sterile cairn
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Is there a way for me to reset my view target after doing a "Set View Target with Blend"?
I want to be able to switch to and from a free/fixed camera perspective.
Already have the code to go from free->fixed and fixed->fixed, but not fixed->free.

plush yew
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Please welcome @rapid oak to the community! :beers:

plush yew
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Please welcome @gaunt storm to the community! :beers:

plush yew
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Please welcome @flat hearth to the community! :beers:

safe rose
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Like @sterile cairn msg is already being spam blocked

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From mobile

feral echo
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where is old simple spline actor in 4.16?

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I cant find it in models window

safe rose
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4.16 is a strange beast. No idea.a just playing around with it myself this jam

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You might have to create it from BP class

maiden bramble
safe rose
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Unless it is a component

tall pendant
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"This will place more emphasis on UE4 support channels, less emphasis on the misc. discussion channels" so all UE4 related questions belong to #ue4-general not to offtopic #lounge

safe rose
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@tall pendant ?

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What's that have anything to do with the bot spamming?

feral echo
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well, yeah, I can add it inside blueprint..but I wish to have just simple spline actor on scene without new blueprint..:(

plush yew
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Please welcome @dim temple to the community! :beers:

plush yew
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Please welcome @glossy arrow to the community! :beers:

silent chasm
#

hi, anyone knows some good tools to make/generate ui elements ?

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like buttons and progress bars and text and stuff

cursive dirge
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UMG?

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or you mean like graphics for them?

silent chasm
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graphics for them

#

or a nice website where i can find some free assets for gui

safe rose
#

@silent chasm Google works wonders

#

but, finding free assets will be tough

tame stag
#

Anyone experienced in profiling? I just got into it, watched some recorded livestreams and reading some stuff in the unreal.docs..... But there is way too many stuff not explained.... For example right now i am looking at the GPU Visualizer and in the Scene there is PrePass DDM_AllOpaque (Forced by DBuffer) that thing costs almost a milisecond. What is that?

safe rose
#

I guess not

#

my first google search

tame stag
#

btw i think a channel for profiling or shipping wouldn't be bad^^

safe rose
#

@tame stag 1ms only?

tame stag
#

yeah and base pass about 2ms

silent chasm
#

awesome, i don't know how i did not find that

safe rose
#

@tame stag Disable Selectively Output to the GBuffer rendertargets, GGWP

#

@tame stag If you are on forward renderer, it will always do it

tame stag
#

where can i find that option?

safe rose
#

Google

#

In your settings bar

#

I mean, search ๐Ÿ˜ƒ

#

Just type it out bro

#

But, since it has to do with Rendering...

tame stag
#

ok ๐Ÿ˜ƒ

safe rose
#

and Engine...

#

cough cough Engine-Rendering

#

Optimizations

#

Enable it, see what it does

#

Also, make sure you aren't on forward

tame stag
#

on forward is only Vertex Fogging for Opaque checked. I guess i must disable it then^^^

safe rose
#

Yeah, just try playing around with those settings

#

It's all trial and error mostly

#

That's why those streams are kinda meh

#

Everyone has different requirements

tame stag
#

exactly..

#

but in general, is 10 - 14 ms ok for GPU?

safe rose
#

@tame stag depends?

#

Again, different reqs

#

VR, Non-VR

#

Mobile

#

etc

tame stag
#

kay kay, thanks ๐Ÿ˜ƒ

plush yew
#

Please welcome @tall sorrel to the community! :beers:

silent chasm
#

is it possible to repivot static mesh in ue editor ?

pallid compass
#

Is there a down side to using a different uv channel for the lightmaps? so u can overlap some things

whole quarry
#

Afaik not @silent chasm

plush yew
#

@silent chasm you can merge actors and relocate the pivot to the world's origin or to the pivot of an other (even empty) actor. So yeah, you can

#

But then it will become an actor I guess :/ which isn't that bad if you want to use the mesh in an actor anyway

#

But maybe merges into a new mesh, I am not that sure about that

river trellis
#

Is anyone having issues with todays update? when I try to launch a project the Unreal browser is popping up and freezing my screen

plush yew
#

Please welcome @knotty horizon to the community! :beers:

pallid compass
#

Okay i have seriously seen everything now, changing the colour of a lambert inside maya is changing the colour of another lambert and they have 0 connections

#

10/10

#

changing yellow changes green

#

Iv seen everything

#

10/10 done

plush yew
#

Please welcome @terse jolt to the community! :beers:

cursive saffron
#

Is this possible to ask unreal to run dx12 or vulkan by default ?

tall pendant
#

"-DX12" in start properties should work. at least it worked some versions ago.

#

idk about vulkan

cursive saffron
#

I don't think that will be in the packaged game

tall pendant
#

Hmm yeah could be.

pallid compass
#

nvm fixed didnt have import normals and tangents ticked

#

๐Ÿ˜‚

coral folio
#

yo guys whats'up !? im trying to change number of instances in runtime using BP and HISM, right now i can only increase the number of them but unsuccesfully bringing them back to less instances, the keep on growing ! anyone has any clue ?

plush yew
#

Please welcome @next galleon to the community! :beers:

#

Please welcome @stoic steeple to the community! :beers:

#

Please welcome @hoary breach to the community! :beers:

#

Please welcome @brisk pulsar to the community! :beers:

fierce tulip
cursive dirge
#

you still keep abusing the voting system it appears :p

fierce tulip
#

always will

#

I'll ban everyone not voting XD

#

j/k :p

cursive dirge
#

pressure sensitivity would be awesome on landscape but it's kinda useless unless they actually fix the landscape tools UX/menus

#

they are really "engineered" right now

#

just drop down menus after others

#

they could make it 10x more usable by tweaking the menus alone

plush yew
#

Please welcome @steel reef to the community! :beers:

#

Please welcome @steel reef to the community! :beers:

#

Please welcome @tawny brook to the community! :beers:

tawny brook
#

Hello

#

It seems when i try and export a test game, I need VStudio 2015

#

Do i need both VStudio 2013 & 2015?

#

Or just 2015 will suffice?

fierce tulip
#

latter should work

tawny brook
#

?

#

so 2015 will be good?

fierce tulip
#

yea

#

at least for anything 4.12+ or something

tawny brook
#

I had the latest UE4

#

Then an update came out, and updating that now ๐Ÿ˜‰

#

I prefer to keep updated on my software.

#

I don't want something like WannaCry attack when they patched it a month before it went viral.

#

Not to be rude or anything

#

โ€ข Please be mindful of channels and their uses. Channels prefixed with ue- are for discussing/getting help with specific areas of Unreal Engine 4.

The rules seem outdated

pallid compass
#

Updating right away

#

If ur working on a proper project

#

is a seriously stupid idea

tawny brook
#

?

pallid compass
#

What if your working on a project with X people

velvet fern
#

i'm still on windows 7, come at me wannacry

pallid compass
#

Update right away

#

Something breaks

#

Your whole production gets put on hold

#

Till epic fix it

#

or u back roll

tawny brook
#

Mhm

#

Or you keep backups of everything

#

and if a new update... you test it on the new update

pallid compass
#

hows that gonna help

#

if u spend 2 months on new update

tawny brook
#

well

pallid compass
#

then realise X part of the engine does not work

tawny brook
#

You can have numerous ue4 installs

pallid compass
#

if ur doing something

#

I know

cursive dirge
#

VS2015 and VS2017 both should work just fine with current UE4

pallid compass
#

But i could not recommend u bounce between it

cursive dirge
#

isn't VS2017 preferred nowadays?

tawny brook
#

I couldn't get VStudio 2017 working

pallid compass
#

even more if core stuff gets changed

tawny brook
#

It said wasn't supported so

cursive dirge
#

I think VS2013 support was either dropped or they planned at dropping it soon

tawny brook
#

or something

cursive dirge
#

it's definitely supported

pallid compass
#

vs 2017 is what i use

cursive dirge
#

been using it for a while

tawny brook
#

Ultimate?

pallid compass
#

ignore intel sense and ur gud 2go

tawny brook
#

What version of it

#

Like ultimate, community

pallid compass
#

no idea

#

oh

cursive dirge
#

I use community edition

pallid compass
#

community

tawny brook
#

The heck

#

I was installing UE4

cursive dirge
#

I have student access to ultimate, I don't really see any reason to use it over community edition though

tawny brook
#

And when i was going through setup, it said NVIDIA Tegra didn't support VStudio 2017

pallid compass
#

LOL

somber condor
#

Guys is there a good reason to implement Simplygon ?! now that we have built-in lod generation in-engine ?

tawny brook
#

?

pallid compass
#

not really

#

because simplyon

#

licences

somber condor
#

isn't it free now ?

pallid compass
#

iv got no idea

somber condor
#

it is

pallid compass
#

I know alot of mod kits that ship for ue4 games

#

with simplyon

#

cant ship there LODs with it

#

due to licencing issues

#

that was around 4 months ago

plush yew
#

Guys, would radeon 4570M work?

pallid compass
#

How long has it been free?

somber condor
#

not sure , I just checked there website after a year and its now free

pallid compass
#

hmm not sure

#

when i spoke to the lead developer of wildcard

#

ark, SE

#

he was telling me they cant ship it LODs in the dev kit due to licencing issues

somber condor
#

but true it might affect the licensing for shipping and stuff

pallid compass
#

I could be wrong though

#

as ark devs are abit dumb

somber condor
#

lol

#

fine will dig it in

glossy flame
#

@plush yew the official UE4 requirements list a DX11 card, it looks like that is only DX10

pallid compass
#

tldr

#

one of them tried to argue with me that there wall mesh was fine

#

it had 3k tri's for 1 small rectangle wall mesh

somber condor
#

dafuq

pallid compass
#

when people had 4000-8000 of them oin 1 base

#

in*

somber condor
#

might have been on mushrooms

pallid compass
#

dude

#

i baked it down too like

#

7% of it

#

and it looked the same

#

and the lead dev tried to argue with me on reddit

#

it was amazing

#

let me find the pictures haha

#

its so gud

somber condor
#

nice story hah

pallid compass
#

Theres then mine

#

LOL

#

He told me my fixed version did not look the same

#

and it was "wrong"

#

10/10

somber condor
#

WRONG :)))

pallid compass
#

there it is haha

#

Mine vs theres in engine

#

148 tri's vs 3404

#

10/10 would do again

somber condor
#

he got the spirit

pallid compass
#

lmao

#

no i dont like bitching about people

#

but its kinda funny

frank escarp
#

we have bashed the ark devs for being incompetent a bit

tawny brook
#

If anyone here can make maps (even the slightest bit)
#level-design (Need help with something, probably super simple)

frank escarp
#

its still not ark but ShooterGame.exe

pallid compass
#

LOL

tawny brook
#

^

#

I noticed that a couple days ago

pallid compass
#

Theres the thread

#

if u cba to read

#

I wasent rude or anything i just kept proving him wrong

#

omg

#

i found my fav comment

#

Makes no sense but at least he tried.

frank escarp
#

they could change shootergame.exe to ark.exe

#

they give NO FUCKS

#

at all

floral heart
#

Each of those rivets is supposed to be a polygon?

pallid compass
#

i know

#

it was made of like

floral heart
#

Or rather, a cluster of polygons.

pallid compass
#

16

frank escarp
#

its chear its been rushed to hell

pallid compass
#

faces

#

each rivot

#

or something LOL

frank escarp
#

becouse they knew players wont mind

floral heart
#

Well to be fair, if you desperately needed the rivets to have shadows...

pallid compass
#

Yeah a big issue is player base

frank escarp
#

its also like 15 fps on xbox one

pallid compass
#

lmfao

#

dude

frank escarp
#

at 500p

pallid compass
#

i watched my friend play big pvp

floral heart
#

But you don't even need simplygon to LOD it. You basically did it by hand.

pallid compass
#

mfw he had 7 fps

frank escarp
#

its not that they are incompetent

#

its that they dont give a fuck

pallid compass
#

Yeah they made there money

tawny brook
#

Does loading another UE4 level work dynamically?
Let's say I had an island.. and I made a boat travel system to go to other islands.. and each island is a new UE4 Level

frank escarp
#

they keep making it

pallid compass
#

dude there lead modeller is the biggest idiot i have ever seen

tawny brook
#

Could I just load anothe one and the player enters it?

pallid compass
#

He broke so many basic guidelines

#

Planet x turrets pack like 15k faces each

frank escarp
#

ark is like those amateur forum projects

#

but one that actually managed to sell

pallid compass
#

true true

#

I mean im no massively experianced or anything

#

But while im working

#

I always focus on my foundation ALOT

#

to avoid future issues

#

They litrally just threw everything in with out 2 fucks

frank escarp
#

i dont want to know the clusterfuck they have in the code

pallid compass
#

im sure they rewrote loads of the engine

#

Thats why they havent upgraded engine versions

frank escarp
#

becouse it seems they just started throwing stuff on top of stuff till it barely worked

floral heart
#

LOD2: 544 triangles.
#nocompromises #16kready

pallid compass
#

omg

#

I think thats a core thing to think tbh, focus on your foundation ALOT

#

Dont run till u can walk like a boss

frank escarp
#

they knew the players were used to things like Rust and DayZ

#

wich are buggy as shit

#

so why bother

#

get it done twice faster by being sloppy as hell

#

and get that early access $$$

livid haven
#

@frank escarp I opened up their mod kit once.

pallid compass
#

Yeah it really annoys me :/

livid haven
#

Wanted to make the game have bendy electrical cables, rather than pipes

#

Except...

frank escarp
#

meanwhile my game is small but i really stress myself about tech issues

livid haven
#

Electrical cables are water pipes

frank escarp
#

my game on pc runs at 90 fps perfect

livid haven
#

And water pipes are crop plots

pallid compass
#

So many people who are willing to work hard and put time in too things, but player keep supporting people who dont give two fucks about the quality of there game

frank escarp
#

and on MSAA with really good image quality (vR)

livid haven
#

Because inheritance, GG.

pallid compass
#

wtf rly LOL

livid haven
#

Electricity is just water with a boolean to override that it's electricity.

frank escarp
#

lol

pallid compass
#

Amazing

#

10/10

#

what could go wrong there

livid haven
#

And they didn't make fluid/connection logic component-based, so they just derive from crop plot.

#

And crop plot has all these fucking overrides to make it not act like a crop plot.

frank escarp
#

it looks like what i have in DWVR

pallid compass
#

also hello sion!

frank escarp
#

a prototype that never exited prototype phase

pallid compass
#

omg ^

livid haven
#

And the way to specify connection points for things involves a bit flag you have to calculate manually, typing in the resultant 10-base number.

tawny brook
frank escarp
#

@livid haven enums are overrated

livid haven
#

Well, enums won't do you any good for bit flags, not in the editor UI

#

But

frank escarp
#

oh they do

livid haven
#

Details customizations, yo.

pallid compass
#

wth really?

frank escarp
#

they added bitflags with editor supoprt

#

or at least blueprint support

livid haven
#

Oh, that does sound vaguely familiar.

#

But that was long after Ark could have used it.

#

Years

#

@tawny brook Tagging a channel won't do anything except give people a link to go there.

pallid compass
#

I dont get why developers like that are so ego, like there is no harm in accepting your amature and reaching out for help you know?

livid haven
#

If you're not getting help in the channel for the thing you need help with, I don't think posting in other channels is going to do much good.

floral heart
#

Because it takes egotists to do a bad job in public.

tawny brook
#

@livid haven Well, i just thought one of you guys could help me, instead of chatting (and probably not checking other channels actively)

pallid compass
#

man people started calling "theRightHand" the lead dev, the Floppy Wrist

#

it was 10/10

frank escarp
#

on the other hand i want to get my game blasted but i cant find playtesters ๐Ÿ˜ฆ

#

no bad critics on steam, and the bad critics on oculus are outdated and useless

pallid compass
#

What type of game u got vblanco?

#

i have friends group im close with of around 300 people.

frank escarp
#

its called DWVR, a vr shooter

pallid compass
#

ahh doubt they have VR wear sorry!

frank escarp
#

thats the issue

livid haven
#

@tawny brook Wat? How dare we chat in #ue4-general about general Unreal stuff? We should be helping you?

#

If anyone of us could help and wanted to help, don't you think we would have? If we can't help, what good would not chatting do?

#

If we don't want to help, what good would giving us flak about it do?

tawny brook
#

@livid haven That's not what i meant...

livid haven
#

Fair enough, but it sounded like you were criticizing that people were chatting instead of helping you. I can't help you, I don't have experience with level design.

pallid compass
#

So sion, how long have you been a programmer?

north nova
#

Quick question for you peeps for the NVIDEA Egde program do you need twitter, facebook and instagram to be able to participate or will just one do

livid haven
#

Depending on criteria, between... uh...

frank escarp
#

it depends on your power on social media

#

you need a ton of retweets or similar to even get noticed

#

thats the whole point of that nvidia thing

#

get lots of devs begging for nvidia

#

REAAALLY cheap marketing

pallid compass
#

"pls nvidia il bug good i promise just give me a taste"

floral heart
#

"on the other hand i want to get my game blasted"
You want people who love your game, want it improved, but tend to be rude about it because they're passionately impatient.

livid haven
#

14... 27... between 13 and 7 years? Let's say 9. 2 years in college, 2 years professionaly at Hi-Rez, 2 years at Phosphor Games (with Epic), approaching 3 solo (with Epic).

safe rose
#

@tawny brook What issues are you having?

pallid compass
#

Ahh thats amazing ๐Ÿ˜ฎ

frank escarp
#

@floral heart i want actual critics

pallid compass
#

I really wish i got settled down in to the industry faster than i did

livid haven
#

@frank escarp You need someone to try out your VR project? Got a Vive. Not a ton of space for room scale though.

frank escarp
#

current vive version might have some bugs

#

tomorrow ill upload patch

pallid compass
#

Yeah im packing vive too

north nova
#

ah well may as well try to do it anyways got nothing to loose

frank escarp
#

well, its the normal mode wich can be bugged

#

the new smooth locomotion mode works fine

#

it combines sliding around with teleporting

pallid compass
#

that sounds intresting ;o

#

oh guys wann see my new weapon animation i did for fun, tell me what u think!

livid haven
#

@pallid compass I was interested in 3D art since I was like 10, started modding with Tribes 2 which introduced me to programming in some form, had student version of 3DS Max in my preteens and boot leg Visual Studio that I never learned to use as a teen. Generally got in to game dev stuff hella early. Went to Full Sail since I just wanted to dive in and start ASAP, so I've got ~7 years of professional work under my belt due to starting my degree at 18, finishing at 20, and finding work ASAP.

pallid compass
#

Thats amazing ๐Ÿ˜ฎ

livid haven
#

Whoa. How big is that thing going to be?

pallid compass
#

I only started this im 24, luckily i got passed some luck and got chance to fly out to LA soon!

livid haven
#

Looks neat, but I'd worry about putting so much detail in to the tiny parts if this is rifle-sized in comparison to the player.

pallid compass
#

its for a ship haha

livid haven
#

Okay, that makes somewhat more sense then.

pallid compass
#

Yeah haha, was just for fun really

livid haven
#

Interview in LA?

floral heart
#

Awfully long animation. Would work if you were building something, a la an RTS.

pallid compass
#

TNG studio CEO invited me out too go learn with them

livid haven
#

TNG... Google power go.

pallid compass
livid haven
#

I don't know what I was expecting from Googling TNG. Of course all I got was Star Trek.

pallid compass
#

haha amazing

prisma bloom
#

i went to fullsail.. what degree did you get?

livid haven
#

Ah, I see. VFX company.

#

Game dev bachelor's. The usual.

#

2008 - 2010

prisma bloom
#

Comp Anim, back when they offered it

pallid compass
#

Well at the moment iv been learning everything except sound engineering

livid haven
#

Sound engineering is a whole 'nother world.

#

FSU gets a lot of flak. I won't say none of it is deserved.

prisma bloom
#

they didn't even teach us how to texture in the computer anim classes.. i really hate most of everything about it now.

frank escarp
#

im self trained 100%

prisma bloom
#

it's a standard business school.. they are in the business of selling degrees not education.

#

i SHOULD have known better, but didn't. 8D

livid haven
#

It's kind of like credit cards and banks and loans - they have structures in place to profiteer off of people who don't understand what they're getting in to and can't handle it responsibly.

#

Exactly.

#

And they know they're promising the world to kids fresh out of high school.

prisma bloom
#

eh, they are preditory, and that isn't very good. 8\

livid haven
#

If you go to FSU, you need to bust your ass above and beyond just what they teach you to actually be worth a damn - all 10 to 60 other students graduating with you have the same training and are vying for the same positions.

frank escarp
#

thats why im self taught

pallid compass
#

Same thing at my college

#

All the tutors are crap

#

It took me 6 months to overtake them all

frank escarp
#

get gnomon workshop subscription

livid haven
#

@frank escarp If you can self teach, you can save a lot of money. The degree isn't worth anything, the training is.

frank escarp
#

and watch the tutorials, they are great

#

and digital tutors

prisma bloom
#

the training wasn't worth shit when i went.

livid haven
#

But understandably, when you don't know what you don't know, it can be hard to teach yourself what you don't know.

prisma bloom
#

seriously, what place doesn't teach how to texture.

livid haven
#

I'll believe it. At the time anyways.

#

Half the game art students were game dev drop outs.

#

Who thought it would be "Tighten up the graphics on level 3! Hyuk hyuk! Making games is fun!"

prisma bloom
#

i should have gone to the programming part not the art part, but i firmly believed that art was where i needed to be. but artist get treated like REPLACEABLE poop.. so screw that. 8D

livid haven
#

Suddenly ALGEBRA CALCULUS TRIGONOMETRY WHY ISN'T THIS FUN

pallid compass
#

lmao

livid haven
#

I was torn between going art at one place or doing the game dev degree (programming) at FSU.

#

Ultimately opted for programming because of job security and pay. It was a nice tie breaker.

north nova
#

im mostly a self though programmer

prisma bloom
#

yup, i seem to have issues with programming, as far as learning to do it. can't seem to teach myself, and can't seem to find classes that work for me.

frank escarp
#

programming is about solving problems

#

so find yourself a problem

#

and solve it

#

gamejams are nice for that

prisma bloom
#

lol\

livid haven
#

I think on the surface, sure.

north nova
#

well i have noticed that a lot of problems or even programs generally have a patteren

livid haven
#

I think deep down being a programmer is being an engineer, and being an engineer is about breaking down, abstracting, analyzing, tinkering, and putting it all back together.

frank escarp
#

yup

livid haven
#

If you don't enjoy that kind of thinking, you're not likely to enjoy engineering.

prisma bloom
#

i can do that with physical objects in 3d in my head.. which is why i prolly am no good at programming. 8D

livid haven
#

I don't think one precludes the other, but I don't think it's got a strong bearing.

#

My parents ran a kitchen remodeling company so they'd have old appliances out back that clients were getting rid of and I'd hack away at old appliances for shits and giggles and look at all the neat gizmos and buttons and wiring underlying every day appliances, so I had that kind of mentality early on.

glossy flame
#

Random question, but do you think that you see yourself getting a lot of benefit out of a game dev degree over a generic CS one? I've got to decide on a program here soon, and even though I definitely want to keep gamedev open as a path for me, I feel like a degree in it might be too niche

#

Might be getting a bit off-topic ๐Ÿ˜„

frank escarp
#

cs degree as a gamedev degree by itself is worthless

livid haven
#

It's the general channel, I don't think anyone's going to make a fuss.

#

The problem is that there aren't a lot of game dev degrees, and of those many are complete shit trying to cash in on it.

prisma bloom
#

what does the CS degree offer vs what does the game dev degree offer? which one is better for you?

livid haven
#

What I did like about FSU and its game dev degree is that you did not fuck around for years on theory.

#

Within 5 months, you're writing C++.

prisma bloom
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or english or history

ashen brook
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It's always good to be writing history

livid haven
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A CS degree, I think, generally holds more weight as a degree - some employers might give a shit about it.

ashen brook
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yeah and it gives you a better fallback if the game dev career doesn't work out

livid haven
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No employer gives a shit about your random game dev degree from some random community college.

ashen brook
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or if you ever get sick of it 20 years down the line

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industry CS jobs usually pay a lot better than gamedev jobs

livid haven
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That said, I didn't want to spend 4 years mostly learning theory and not actually learning how to make games.

prisma bloom
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and can be less stressful

livid haven
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There's a caveat there though

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If you do get in to the game industry, you can make big bank outside of it too.

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I get harassed by medical companies and finance companies.

frank escarp
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a AAA leve engine dev is one of the absolute best programmers you could find

livid haven
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The former want the rendering and graphics expertise. The latter want that realtime, scalable processing expertise.

frank escarp
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for anything that needs speed

livid haven
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Can even land a cushy job doing mil-sim for the gov.

prisma bloom
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wooo .mil work

livid haven
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On paper, CS degree holds more weight it seems. GD degrees don't hold weight. DigiPen at least gets respect, is my impression.

frank escarp
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couse digipen is fucking hardcore

livid haven
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But ultimately it's about what you learn and what it cost you to learn it.

prisma bloom
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and being able to prove you know it

livid haven
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Well, yes.

prisma bloom
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like seriously, get a website with your projects on it. 8D

livid haven
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Step 1 of landing a job: Know someone

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Step 2 of landing a job: Prove they should hire you

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It's extremely difficult to skip step 1.

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Make cool stuff, share it, make it visible, talk shop with people.

pallid compass
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I always learn so much when sion and leathal are talking ๐Ÿ˜‚

prisma bloom
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as FS put it, it's not about who you know, it's about who will admit to knowing you. 8D

pallid compass
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lethal*

livid haven
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If you're already on this and other game dev Discord channels, you're already doing something right.

glossy flame
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Yeah, I guess I'm just kind of torn between going CS and something more specialized...I sometimes get the feeling that CS is kind of seen as the degree without application though; I could be way off however

livid haven
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Eh? That strikes me as odd.

prisma bloom
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i get herassed on another game dev discord for being in the chan, discussing game design, but not actually working on a game. it was soo odd.

livid haven
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I think the popular sentiment is that practically any STEM degree is applicable. It's liberal arts degrees that get a stigma for being without application.

prisma bloom
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think about a Gen CS degree as a swiss army knife, vs dame dev degree as something more specalized like a paring knife.

livid haven
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Somewhat. Yeah. Not a terrible way to think of it, I'd agree.

frank escarp
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a CS degree is Computer Stuff

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need ANYTHING regarding computers? try to get a CS graduate

livid haven
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Though it also varies so much on what you actually get taught by the specific school.

frank escarp
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having a CS degree helps with any job that has a computer on it

prisma bloom
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You know, you could ALSO get the Gen CS degree, THEN specalize in Game Dev.. which MIGHT suit that specific path very well

glossy flame
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Yeah, that's probably a big part of it too, haha. It's pretty far out so I have no idea what will end up happening, but I'm hoping to end up going for an MS in CS as well

livid haven
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If you get a CS degree, just teach yourself game dev, don't pay someone to do it.

frank escarp
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any hobbyst gamedev would breeze through half the CS degree

livid haven
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Also, don't feel obligated to get a degree at all.

prisma bloom
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hell most of us might HAVE a CS degree if we put all the skills and knowldge in one place.

frank escarp
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i am at 70% of one

pallid compass
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I dont think im going to go to UNI after college, the uk education is just crap, i already over took the tutors its a joke and i just want to learn

frank escarp
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best in class in most of the programming related subjects

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but i struggle a bit with the pure theory ones

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becouse they bore the hell out of me

prisma bloom
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i am good with hardware. i can make it sit up and dance.. software... eh..

livid haven
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In the game industry and, seemingly a large swath of the software industry at large, the degree means nothing - you need to know someone to actually get looked at, then you're going to be interviewed to make sure you're not actually bat shit crazy and awful to deal with, as well as taking practical tests to see that you actually know what's needed for the job.

prisma bloom
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pure theory sux.. gimme implimentation use case studies ANY DAY!

frank escarp
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having cool side projects that are public help

livid haven
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How realistic and practical these tests are varies wildly. Absolutely wildly.

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Yes! Side projects!

frank escarp
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the best test of skill is to give a simple homework task that takes a couple hours to do

livid haven
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One of the biggest things to have is showing that you actually enjoy this stuff and care enough about it to do your own thing.

frank escarp
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and then just the interview

livid haven
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What you do of your own volition speaks volumes compared to what you did to be able to afford rent.

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I really liked the way one of the exam questions was setup for Phosphor. I don't have specifics, nor would I give them, but the specifics aren't important anyways.

glossy flame
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Yeah, I definitely see that as part of it...I've tried to just branch out and try different stuff lately. I just think I'm attracted to the prospect of higher education and CS, and hope to just leave my paths open, because I've had so many different ideas about what I'd "probably" doing 3 months into the future ๐Ÿ˜„

livid haven
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It was basically a couple of classes for a game. Not a whole game. Just some basic partial stuff, like a game object class, a player character class, a bullet class.

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Pre-written for you.

frank escarp
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i knew a guy who got handled a octree related thing for a job

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it was to implement a couple culling and merge algorithms on a simple base

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the base was like 2-3 files of well written code

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and it had basically the empty function that he had to fill

livid haven
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And the prompt is basically "Here's some code. It's yours now. What would you do with it?"

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Yeah, that's a practical test that makes sense if that's what you're hiring someone for - those kinds of tasks.

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I wouldn't put that kind of test on a generalist position's exam though.

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The one I'm thinking of had a ton of things you could do to it.

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There were straight up bugs. Divide by zeros. Erroneous math calculations in general. Code wouldn't compile. Missing virtual keywords.

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Poorly named things.

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Badly organized algorithms that could be cleaned up. Null pointer accesses.

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Undesirable behavior.

frank escarp
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lol

livid haven
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Code duplication.

solid jungle
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If I reorganize files in windows file explorer instead of in engine, will a lot of stuff get messed up?

livid haven
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Just tons and tons of things you could and should spot and fix.

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Which files?

frank escarp
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digital garbagemen

solid jungle
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textures, static meshes

livid haven
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Yes.

frank escarp
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yup

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chaos

livid haven
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Move them from within the content browser.

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The way assets reference other assets is by the path to them.

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If you relocate asset Foo that is referenced by asset Bar, asset Bar will not be able to find Foo... unless you do it in the content browser.

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The content browser will actually leave a file for Foo in the original location called a "redirector".

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When Bar tries to find Foo, it'll find this redirector which will be the equivalent of a note saying "Sorry, Foo doesn't live here anymore, you can find Foo at their new address over there."

prisma bloom
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is there anything like X-Wing Vs Tiefighter on the market these days? small, simple pvp space dogfight simulator??

pallid compass
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erm

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yeah

prisma bloom
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woo, what?

pallid compass
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look up umm

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oh wait

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i thought u ment

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assets to buy nvm lmao

prisma bloom
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i r ok with maya/ps, i can make my own assets.. rigging for games is fun too!

livid haven
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Eventually you should run "Fixup Redirects", which will find all these redirectors and, in a sense, update the "address book" of every asset that is referencing a redirector. Then it can delete the redirectors since everyone's "address book" is now up to date.

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I don't recall playing XW vs TF, but there are a lot of space sims of varying level of softness/hardness these days.

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I really enjoyed the hell out of House of the Dying Sun. Singleplayer, great VR support but great without it. Very very light RTS gameplay, much more focused on arcadey space flight and combat.

prisma bloom
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i can't seem to find anything that is directly tied to the combat.. there are other, LARGER games much broader in focus, but i can't seem to find anything recent, hence why i ask around.. even with googleing there is somuch content these days it's fairly impossible to find anything in the tangled mess.

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looking at it now

livid haven
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House of the Dying Sun looks aesthetically similar to the ol' Homeworld series.

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You're flying a single fighter ship, but you can pull out of it and take over other fighter ships and command bigger ships in a vaguely Homeworld esque setup.

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Single player missions with varying difficulty levels. Unlock different gear.

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There's a wave-based mode too.

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Strike Suit Zero and Strike Suit Infinity, too, are arcadey space sims with a campaign and wave-based modes and unlocks. Except your ship can also turn into a mech and go all Macross Missile Mayhem.

prisma bloom
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and added to wishlist.

livid haven
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Everspace is a UE4 title. Also arcadey space sim, but "rogue-like".

prisma bloom
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i think that's what I want to build, a space dogfighting sim.. i think there is a niche out there for it, small but valid.

livid haven
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Everspace also has VR support, though it's rough from my experience

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Hmmm. I don't know. To be completely honest, it's a little bit crowded right now.

prisma bloom
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i have no access to any VR capible hardware so that isnt't an issue to me.

livid haven
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There are a lot of space sims. A lot.

prisma bloom
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yup..

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i can aggree with that, hence why i was tyring to limit the scope.

livid haven
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From your big huge ones like Star Citizen and Elite Dangerous to your arcadey stuff like those mentioned above.

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The thing you have to worry about is - why should anyone pick up your title over all these other ones?

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Everspace is a rogue-like. It's how far can you make it, then cash in and try to go further with better equipment.

pallid compass
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Star citizen

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il never understand that game

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its insane

prisma bloom
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well, mine would be the ONLY one focusing on the niche i am. which is why i am considering.

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it's not the game that bothers me

livid haven
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I can explain a fair bit of SC. ๐Ÿ˜ƒ

pallid compass
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as in

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THe price of ships

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blows my mind

livid haven
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I can sum that up in a minute.

pallid compass
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Please do haha, i can understand if people invest they wont want to leave

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but thats about it

prisma bloom
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and specificly, i don't care what they do or say untill it's all over.. when the game comes out or not, THEN i will care.. Other than that it's just a huge jangle of he said/they said.

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and whatever they put out to show us.

livid haven
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Chris Roberts is one of the fathers of the space sim genre. He's responsible for Wing Commander. Wing Commander is... how many years old? I don't recall. It's old.

prisma bloom
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oh he's old.. and he's the reason i met mark hammel

livid haven
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Old enough that everyone who played Wing Commander back then is older now, were nerds, and a lot of them made a lot of bank being the first to the digital era.

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Rich nerds with big wallets and nostalgia. And I don't say that as an offense.

prisma bloom
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i respect the hell out of him and his past work, which is why i don't talk shit about the project..

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it looks and sounds amazing, i'll dig in when it hits solid ground

livid haven
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And an auteur-type at the helm promising to make the biggest and greatest thing with the most intense scale.

thorn topaz
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I have a character that's going to do an omni-directional roll. I need to move the character in the direction he's moving at an arbitrary speed over a set time interval. However, with the the way that the character's movement is set up, if the character moves horizontally or in reverse, the speed is reduced. This causes an issue with just using the add movement input because if the player rolls to the right, he won't roll as far as he would if he were to roll forward. Is there a way to solve this that isn't just adding a conditional check in the movement logic to see if the character is rolling?

prisma bloom
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find the part that is slowing the speed down and put an "if rolling don't slow" in?

livid haven
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@thorn topaz Fundamentally, you're going to have to differentiate between rolling and normal walking somehow.

prisma bloom
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(isnt a coder, so no REAL clue)

thorn topaz
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@prisma bloom '''Is there a way to solve this that isn't just adding a conditional check''' haha

pallid compass
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u using a lerp for that dirty?

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oh wait nvm

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didnt read the char bit lmao

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obvs animation

livid haven
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So yes, ultimately you'll need to do some kind of conditional in some fashion. Whether you just shove something in that if not-forwards, slow down logic or using more of a state based approach.

thorn topaz
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ok that's what i figured, i just wanted to see if there was some secret thing i didn't know about haha

livid haven
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Nope.

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You doing multiplayer?

thorn topaz
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no

livid haven
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Good. Then you can do things the lazy way and call it a day. ๐Ÿ˜›

prisma bloom
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rofl

livid haven
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Otherwise, big can of worms.

prisma bloom
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best answer ever

thorn topaz
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yea i already did one multiplayer game and i hated it haha

livid haven
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To not get some gross behavior in multiplayer, you would need to do a bunch of stuff with the character movement component so that the server doesn't correct non-forward rolls, which would cause rubber banding, and such.

thorn topaz
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right

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i just hate how an "is rolling" check looks in that kind of logic

livid haven
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Yeah, I get you. CMC is a mess.

thorn topaz
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oh well I have my answer now haha

livid haven
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Pretty rigid. Not flexible. It's got a couple of half-arsed places to do a bit of custom stuff, but not very well and not well at all in networked scenarios.

prisma bloom
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sorry I couldn't be more helpfull.

livid haven
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BTW. Am I crazy or did all the channels have a ue- prefix before?

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And get reorganized?

thorn topaz
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they definitely did

livid haven
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Like, re-ordered.

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Okay. Thought so. Thanks.

thorn topaz
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yea jobs is near the bottom now

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all the engine related channels are together

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then the more general stuff at the bottom

livid haven
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Yeah. You'd think Discord devs would have made channel ordering be a client-side thing by now... with servers providing the default initial ordering.

prisma bloom
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what song to listen to now

thorn topaz
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why would they do that? it makes too much sense

prisma bloom
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devs don't need to make sense, they can leave comments! (sometimes they even DO!)

thorn topaz
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//never

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If you don't leave comments, they can't have someone else do your job duh.

prisma bloom
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i leave comments in other languages. i can't read other languages, but google translate is amazing for it. 8D