#fab
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Yeah... 90%
@fallen basalt it's in the Epic Store, not the marketplace.
Ah I see thanks
Question: Does marketplace team review updates we made?. They took about 12 hours to process, that's why I asked.
@forest harbor I can't say for sure, but I believe that they must. They are there for moderation as well as helping people out.
Got it.
Isn't the sale supposed to go until 11:59 EST?
Looks like they ended it an hour early..
from my experience it can take between 1-2 days
Ah good to know. I haven't send many updates. Anyway, that's totally fine with me. I want to know about whether they verify those updates.
they definitely do
They were probably going off EDT instead of EST as daylight savings time is now active and we lose an hour due to it.
All file updates must be reviewed when submitted. Any change to your product page is still instant. The publisher page explains this when you are submitting the file update.
Hello, does anyone knows the Ultra Dyanamic Sky developer? A few of our OpenLand users want to use it and asking me for a tutorial. It's great to do some sort of collab work.
Well, apparently all comments for copyright infringements were removed from all of the author's products.
Yeah well when even the author wasnt entirely sure what their legal terms where when selling to that guy its understandable.
had a talk with both mlc and the artist and that was the conclusion after all. Just reminds me why my old mentor told me to make sure to always include a per project use limitation on my work ๐
dont know him but wrote with him a while ago. He responds to his support email quite frequently ๐
So you say the dev studio ordered from him these models, but missed to add a non-exclusive clause?
Maybe, but they wrote EST on the marketplace page. Minor fuckup, but still a problem.
Ah cool. I thought he is here. Yeah! Will talk to him via email.
Thanks.
The studio that produced the content for his games trailer apparently isnt sure if they did add a non distribution section on their contract. Its being looked at apparently. The work on the mp has been part of the game thats in early access on steam *( and which also has had additional content been taken down by one of the slackers here for infringing on their rights too). *
Especially him renaming his asset store, after there where already 4 packs initially removed by epic, while apparently still using his old dev account speaks a loud volume to anyone following the history of this dev...
Shady assets at best. Kinda pity people buying these won't know. Some might like to have a legal asset of an actual game tho.
Yeah i mean i dont mind if it ends up being like that, but at least giving a little bit pushback to =)$(&$(/ like him is my minimum effort xD
its sad that epic mp team does zero background checks on their sellers
or authenticity checks
on the content
Just as an example - how much content do you think is being produced using ripped licences atm? I am sure its around 30-40% of what you see on the mp
Afaik, they do, but just consider the amount of stuff that goes. Also the amount of assets has drastically increased in the past year or two. As for the check, there was even a recent take down to one of the most pop/big authors because he apparently included some weird texture in one of his assets. So he is being reviewing them for weeks.
nice at least something ๐
Ofc, I think though that a buyer in fact should do a background check on his own. I don't think it is a problem related to Epic only, but to all of these digital markets.
absolutely
hmm
i was just thinking how highly effective united databases between devs, software providers and marketplaces COULD be and how immensily disturbing it would be too since we all fight so hard to at least keep some amounts of life private xD not gonna happen at any time xxD
I just remembered that the dude who maintain the marketplace Excel list added a blacklist of Sellers ๐ค
He did it again? ๐
Someone mustve made him mad again ๐
Because I remember fighting back so hard against the blacklist initially, you surely remember too xD
Yeah, there was one dude who found himself in, lol
Not sure whether it is still acive?
And as well meant as it is, he is making himself the target of potential lawsuits ๐ฆ
IT WAS ME dude
You too? I think was somebody else? lol
dont know
but i remember it as vividly as if it was yesterday xD
intense discussion ๐
Was it you who played as mad with some prices up & down?
Down
started at 35, went to 15, to 9? i dont know something WEIRD at least
tried to find the price ppl would like to actually pay for the pack
Huh.. Anyway, the result is - no blacklist. Hence, when it is really needed in case like this. Or maybe it is hard to say black, but at least gray-list.
was a sideproject mainly meant for the artists i know that had downtime and wanted something to do
meaning we are not dependent on the sales
generally iยดd say it did not work out
Our pack was in competition with lower qual but higher density packs of the same sort
and devs tend to use the high density packs way more
Well... the marketplace is kinda wild place. I usually buy for the know-how because I ended up like fixing/reworking/modding heavily 50%+ of these.
yeah its very similar at my work
And that after heavy review and research. Imagine the amount of uhmm... junk.
70 maybe 80 packs in already and nothing in there has not been adjusted which takes a tremendous time to get some consistency in the packs overall
i think we have like 30gb of junk rn xD
Yes... That's with the 3d assets... there are so different you need to spent a lot of time to align them.
What I am trying to do though atm is to coop more with store providers, funding them pack development but for a lower price than actually hiring them fully, so they can reduce the initial risk for pack creation, while we have lowered initial cost.
its not perfect obviously but a good inbetween for low budget
Purchasing non-exclusive? ๐
It will help if you find buds who need the same style as you ๐ค
doesnt just help me alone, but will definitly help me down the road ๐
yeah i think we talked about something similar
someone said
here
they wanted to have a on demand website
for store owners to pick from existing budgets
Yeah, kinda go fund me for the Epic store
Patreon or whatever... haven't seen such thing yet.
maybe we could get slackers involved
Like a channel?
handle the communication and security over this discord
and also increase outreach
and also there are no trust issues with slackers
compared to one no name dev
question is though if they are willing to spend the time
maybe it would be better to ask epic to create a plattform like this on the mp
It is worth at least to discuss over #server-feedback
This, or the content they sell.
But they love to delete negative reviews if the sellers ask them to.
yup xD
I resorted to only buy assets from devs I trust, which I can count from one hand, or music where I can directly hear what I get.
Not going to make the mistake again to buy assets only to find out they are broken or an unoptimized mess..
Which sadly seems to be the norm these days on the epic marketplace.
Oh! That's interesting ๐
Anyway, it has both good and bad.
Yeah sadly you can't trust good rated assets anymore, because you don't know if the critical comments haven't been deleted.
Appearently..
@fickle basin I owe two of your assets by the way, they are great ๐
Weird scenario:
If I release an asset pack on the marketplace and somone wants to buy exclusive rights to one of the assets, is there anyway to remove said asset from the pack?
Or would I have to take down the original pack and put up a new version without the asset?
I guess you have to remove it, though you can't force the people who already bought it to not use it any longer - making it questionable if you can sell the exclusive rights to it.
Yeah, that seems like it could be tough. Can you modify the listing that's currently up on the store to remove things?
I've seen people add items to an existing pack without creating a new listing (I think)
In theory, yes, but it seems rather dodgy
Why would someone want to buy an exclusive licence for something that's already public?
any number of reasons really. Also, no guarantee that there's been any sales of the asset yet
In any case, it's extremely dodgy if anyone has bought it, as they'd see an "update" which would remove some of the content they'd paid for
Yeah, that's kinda what I figured
I've never used these kind of asset stores before. I've always just hired someone freelance or contract to do stuff I need
Epic failed a 3D character I uploaded because "Items should be separate static meshes and not part of the body skeletal mesh." - they are separate, they're just preview meshes
I don't think the MP team knows how to use unreal ๐
Also by that logic they should fix their paragon characters
Seems like they have expanded the team with people who very little UE experience. They might look at some guidelines and predefined process.
I had a similar experience recently, (not with characters). Try sending an email by explaining the situation.
Ah I sent an email first thing. I only came here to have a laugh
I'm sure they'll ask someone more experienced and be told to pass it ๐
I don't want to remove them as preview meshes either because the animations include attacking, etc, while having the weapons attached as preview don't really get in the way of the rest - in fact it shows they're compatible with him running around with or without a weapon, etc
lol this confirms my suspicion that Epic has turned into just another giant for-profit corporation that only maintains the "from devs, for devs" attitude on the surface.
Wouldn't say "turned into", the massive community focus from the start was just part of a plan
I also don't really mind Epic
I think they're better than most
Not really, they are just as bad / good as everyone else.
I think we tend to see Epic in a better light because they are such a power in the engine / developer market and we have been using their service for such a long time
or maybe you just like making things look worse in your mind because thats easier than believing that someone actually wants to do good out there ๐
Theres a saying that describes those situations best - dont attribute something to bad faith acting, when in fact its more likely just stupidity, incompetence or ignorance.
People are NOT inherently eeeviiiil
(imagine me waving around my hands here)
Nobody working at Epic is going to be 100% hyped about ending up with a mp support role. Its one of those jobs you take because you need money, or you "just want in". Just respect ppls dreams and needs no matter if they are indi devs or epic employees.
We all fight the same day to day struggle.
Just not Tim Sweeney. He fights Apple ๐
But man I personally hate the support responses too sometimes xD No clue whats going on over there ๐
Hello everyone, dear developers. I want to use purchased animations from the matketplace on the Epic skeleton, in another engine, in particular in Godot. Will I be a license violation? Since, on the one hand, I use third-party content (not Epic Games) and on the other hand, the skeleton itself was created by Epic Games.
Well there is a difference between making a mistake - which is human - and repeatedly ignoring to change for the better, even while being called out on it many times.
Also, Epic doesn't want to do good, they want to make a profit. Sometimes doing something good for the devs is part of PR, it's not some noble apsiration to make the world a better place.
I am happy that Unreal Engine exists and I gladly give my thanks to all the devs and employees who work hard to make it a better engine with every update. My life as an indie dev would be a lot harder without them. ๐
On the other hand, management at Epic is not something I would praise.
The way I see it is that valid criticism and protest always makes things better and without it corporations especially tend to stagnate.
Epic do want to improve things, but they are primarily interested in improving things for larger developers; smaller developers are generally overlooked
I finished my product but lazy to do trailer for it
I would definitely advise doing a trailer, I had a product that needed one and didn't sell at all because I didn't make one
Alright i hope i make a decent one
Question, why do some project have "add to project" whereas others have "Create Project"?
like... let's say I want to add a project with "Create Project" to mine... do I need to follow some "specific" instructions? 
understandable, so time to read on the migration ^^
usually project type asset packs do have unique input types, so they have to give you a full project with the custom ini files. You can always reach out to the dev and ask which specific settings you have to worry about when migrating your project, since simple migration will NOT migrate the ini file configs to the new project.
do you know what ini files i talk about
project settings
yeah, these one, right?
yeah
i never just copy pasted them over though, no clue if its that simple xD
always did it manually so i knew what actually changed
yeah, I'll go and compare with VSC 
but I think the content itself should be easily copy/pastable :T
does migrating take even stuff like foliage's presets and landscapes material?
You can also create some images with functionalities of your product and add them as gallery images. Also, give users something to try (demo is one way). You can also create a downloadable demo as well.
Can users access/steal my asset files through demos?
Don't worry about it. All of my assets are available on GitHub for anyone to download & evaluate. I clearly mentioned that those are for non-commercial purposes only. Still, people buy those from the marketplace.
If someone wants to steal your content, they will do it one way or another. But at-least in the UE community, a lot of people buy stuff. May be that's because, most of us are indi-developers in some form.
Think of it this way, whoever steals assets is less than likely to ever make anything successful with those assets or without them ๐
If they are smart they wouldn't try to steal in the first place
actually we just recently had an incident where CapitalGaming RP stole music from a dev from slackers (here) and started selling it as a Sounctrack DLC on Steam. It took quite the massive amount of work for said dev to actually proof his ownership to steam, but finally the "Soundtrack DLC" got removed from steam.
Hardcore though is that even after THAT the game is still up on steam, which i feel like as being a right on** kick in the face on valves side**, leaving scammers on their platform at all...
Yeah and thats not even all of it xD
@slender estuary I'm looking the game you're talking and I can't believe how the "18" developers (sure) can publish a game in such state. It's just unbelievable. That isn't early access, that it's a scam. And why Steam allow that?
bcs those marketplaces are too big for their own good. The same goes for the unreal marketplace. Ease of access basically makes ANY mp compliant to allowing a certain degree of scam and spam to appear on their platform. But if you make it harder those places grow slower so they just make the cost benefit analysis, take the hit every now and then and move on afterwards.
Any proper cheap way to get nice grass material for my preview map landscape
anyone knows where I can find more assets like these (preferably free)
this is great thanks
Ur wecome
i can a ask something ?
I designed my stage with the asset my friend bought. If I buy the asset when I'm releasing my own game. will it be a problem ?
Is your friend a member of your development team?
no normal bought.
I'm designing my own scene to try it out. I don't want to redesign when I like it. before publishing the game. I will purchase the same package to avoid copyright issues. I will have the bill
The act of your friend sharing it with you, and you 'trying it out' is actually illegal
@faint mural so it's easy to understand that if you never release your game you'll never pay for it. Well, you're basically saying that you pirated the asset.
@faint mural what's your friend's email address?
Someone just asked me if I could release a C++ version of my Blueprint based game template. I don't think it's allowed on the marketplace since it would then be a Code Plugin and https://www.unrealengine.com/en-US/marketplace-guidelines states: Plugins must introduce new editor functionality, integrate UE4 with third party systems, or expose complex gameplay logic to blueprints.
Could someone confirm this or define a way for me to release the same template but then converted to C++?
There is no way to include C++ without the asset being a Code Plugin
Thanks
I recently asked the marketplace team about this since I do plan to convert much of the logic in my blueprint asset to C++ and do not want to make a separate product for the C++ version. They said it is definitely possible. Your project first has to fit the requirements of a code plugin. Then you must submit a file update again, include in your notes you wish to convert to code plugin. Then contact the marketplace team through email asking them to convert the file update submission.
I haven't converted yet myself, but hopefully it is a smooth process.
does anyone have recommendations on asset packs with magical effects? Making stuff like ice spells, earthquakes, lightning bolts, etc
these are all the free VFX ones i have i believe theres more in another category somewheres but these should help with that and they are all free every single asset i have i got for free i reccomend lookin around the marketplace tho lots of goodies there
I will buy the product after 1 month. I am asking if I should do the design until then. as long as i have an invoice i ask if it is ok
Thanks! Looks like all of those are still free except for the last two. Will check em out
Also grabbed the Infinity Blade: Effects asset, seems like it could be promising
ah ok yea i grab the monthly free stuff so some things may not be free
Epic was updating in ~12 hours, now they're taking days, wonder if somethings going down or they got relocated ๐
you are digging yourself in, best to keep away from that. You can always reach out to an asset provider and ask them if its alright. No need to try to logic your way around this on a public forum ๐
Any known trusted freelancer that does trailers , thumbnails, screenshots?
a user here i mean
@tawny torrent in #hire-a-freelancer you'll find somebody to that. Just use the search in that channel.
Can i delete multiple file paths / source similar to bulk setting? I dont find that options so i do it manually
youtube free music so horrible these nokia ringtones will ruin my trailer
Any good free source
Thanks @eager kestrel. In my case it would have to be two separate products since I would want to support both Blueprint and C++. The issue is that the products is too simple for a Code Plugin so it will never satisfy the requirements
What does procedural mean
Automatic generation given a set of instructions/rules.
Ok thanks @eager kestrel , i will soon ask you if I should name my upcoming product procedural
Procedural and modular sure boost your sales. Just be sure it's procedural.
where else do you guys sell your plugins besides ue4 marketplace ?
I saw, some sell stuff on Artstation Marketplace as well. But, no idea on how much return it will get.
and easier setup? ๐
I kind of regret not noticing the drama around my plugin from 4 months ago. I just stumbled upon it by accident with a discord search. Such missed oportunities ๐ฆ
yes i've seen they have a search engine but is not that easy to get there
exactly my main concern is to increase the income from my plugins but i guess artstation is more about assets, i may be wrong
If that's the case, it's better to send more users to your product on the marketplace. Do some Youtube tutorials, do Google ads & may be talk to some news outlets like 80 level or youtubers.
i don't believe google ads are a good investment for this type of stuff
sounds more like a waste of money
As a casual buyer and noob trying to create games, i am more inclined buying in the markeplace as it more convenient in my opinion especially if its directly related to unreal engine. Youtube videos really help promote products, the more there are tutorials and written documentation I am more to support it. Its really hard to find products that are good as it now buried in the sea of products in mp. Showcase or sales at least promote these products that are not new
It depends. I had good sales with ads. Targeting correctly might help. Anyway, I suggest to do it and measure.
Anyway, I wish MP team let us to set some Google analytics tokens or provide some analytics on sales based on the referring web page. That could help us to get more insight.
can anyone please tell me if the quixel megascans environmental packs ( like desert warzone, cyberpunk , post apo etc ) contains a map scene file ? or just the assets only?
I think those are assets only no map.
Anyone have twinbalde animset?
Thank you for responding. I think too
@vagrant blade I have the bundle, it's amazing, why?
Hi. anyone know what was the best unreal market product for possessing actors? I forgot the name. The thumbnail was like the mannequin ridding a horse made of spheres. Thank you
yeah thats the one. Thank you
What is a good font in your opinions for a product thumbnail
Weird question i know but @fickle basin didnt like my font last time
Anyone know any good high quality realistic car packs for Unreal? I see a lot of cartoony/low poly ones :( but nothing realistic looking
I own most car packs from the marketplace, and this is my favorite: https://www.unrealengine.com/marketplace/en-US/product/7-cars-pack
The same creator has other cars at the same quality level. Leartes also has some packs, but not as good IMO.
@cosmic sierra i have no idea what is this video about but it might also interest u https://youtu.be/Od6JyscO2Rk
Want to hear about the latest real-time automotive projects? Check out the full video from Unreal Build: Automotive 2021 and find out how BMW, Volkswagen, General Motors, Pagani, and more are leveraging Unreal Engine for everything from virtual production to photorealistic configurators!
TIMESTAMPS
Unreal for all creators
0:00:00 - 0:01:2...
When i move all my content to a folder with the product name , everything gets messed up meshes loses its material and settings / map
Are you moving the files in the editor or produce of it?
@merry field editor
Just drag and drop them into another folder
Then i press fix directories thing
But it messes up the whole thing
That should normally work
@tawny torrent Same happened to me twice, in this discord server there's more people with the same issue too. If you move a skeletal mesh there's a chance it'll lose all materials assigned.
@coarse sun my problem is its many meshes and materials and also the meshes assigned to the bp became empty
I will try some migration tricks tomorrow
anyone else notice that the free for the month stuff hasn't updated yet?
it's still the same stuff from march
Hey guys, can anyone recommend a pack that gives me a playable characters set up pretty much exactly like gears of war (bar the cover system) ?:)
I'm looking into this https://www.unrealengine.com/marketplace/en-US/product/third-person-shooter-kit, but yeah tbh this isn't even for my main character, its for a side playable character a little extra for my customers. Any recommendations at all guys?
Questions, how this free offer works. Is epic pay something for the developer or they just make some stuff for free randomly?
Yes i was told epic pays the seller a fixed price to make their product free
Ah cool. Got it.
The mp team decides btw, you cant just send them an email going "yo, purchase this" hehe.
Ha ha. I donโt want to. Just asking ๐
I respect that but i wanted the player to be able to test my product as a third person character
But i respect that opinion , i will remove the third person character
TOP SECRET!
@fickle basin just a sky system like previous one if u remember, so in my preview map i added a third person character too
But they want it removed
Why are there so few free assets on the MP? Is this an Epic rule, or an overall industry trend?
There are dozens of free plugins/blueprints, but almost no asset (beyond Epic's own/bought stuff).
As a software engineer used to contributing to open-source and recently discovering the world of real-time 3D, I find the lack of free and/or "open source" assets... disturbing. I'm not complaining; I buy everything I need and I'm happy to support creators, but I'm wondering what causes the huge divide in terms of "free content" available.
Epic doesn't allow free assets other than plugins
That's all there's to it
No-one really knows why, they've never explained the policy, it's just not allowed
I mean personally it makes sense. Even if they are free they need to be approved which involves cost from Epic's side. Why spend resources one something that has no return? Based on the overall quality of free stuff found online and on the Unity asset store, 99.99% of the free stuff out there is just terrible and is not even worth the seconds it takes to press the download button
I'm looking for a marketplace asset that can expose Landscape paint layers to blueprints (like footsteps sounds, but working on landscapes instead of static meshes). https://www.reddit.com/r/unrealengine/comments/mjx5z3/request_blueprint_function/ any ideas?
2 votes and 1 comment so far on Reddit
I guess thatโs the reason.
I am also coming from OpenSource world. But I think what we have here is more sustainable. Basically for OSS, Indi developer struggled to make a return from stuff they make. Even they are super high quality. But here, people buy stuff and we get really good feedback to alter the product. Thatโs more community engagement than what I had in OSS world.
Also, for free we can use Megascans and there are many other places. The only problem is we cannot add them into tutorials or repackage them.
Hi this is an old post i found but is it true?
About when to get paid , thatโs not 45 days Thats 69 days
@tawny torrent https://www.unrealengine.com/en-US/marketplace-guidelines#34
45 Days after the end of the month you will be paid so long as the total amount exceeds $100USD
So heโs correct? And it doesnโt matter if itโs published on 1st april / 29 april , both will be paid on june 14th @last mango
Publishing date of the pack has nothing to do with when payouts are made.
I guess it does if the publisher publish on 29th , as they get shorter payment time? If I understood correct?
No, it doesnt matter, payments are every 45 days after the end of each month....
I guess if you look at it from a first payment perspective then yes, obviously it would be shorter.
But that only happens once.
This is all assuming you make over $100USD
Why some vendors say we get paid monthly, each 10th of the month
What do you mean?
Its clearly every 45 days, no where have i seen it otherwise.
Its always been 45 days.
Ok then maybe the wording isnt clear enough, It can occur within 45 days of the end of each month
I think he means payments are monthly, but for the sales you have 2 months ago (45 days)
Honestly, IMO it doesnt matter how long it takes, its not going to happen any quicker or slower than what its going to take. You have no control over it.
on ~15th april you'll get your pay for all february sales
I think i get it so people that get monthly payment have a delayed payments , jan > march , feb > april and so on
yeah. if you publish something in april, expect the payment for those april sales in june
I suppose any new seller goes through such fire of impatience ๐
Also don't look tlat posts from 2016. The marketplace was new and a mess
hey guys i have an issue with checking compatibility of an asset i want to sell on the market.
Im no sure how im supposed to do it - because some methods work and some not
The asset i made is in v18.4 - when i zip it like the guidelines tell me to (for epic to download) and i download and put the content folder inside a new project in v26 i lose the info of my materials.
but if i open the project itself from the zip - everything works fine and it generates the project in the new version.
Also - if i migrate it directly to the folder from v18 to v26 it works great,if i migrate to a different folder and then copy it inside it doesnt.
im not sure what is the right method im supposed to use and how to actually check it - id really appreciate the help ๐
you cannot migrate to any other folder than "content" else directors will break.
make sure you fixed up redirectors.
if you fix up redirectors, and then migrate to a content folder things should work unless you have broken redirectors and would need to manually fix them.
Yeah - my question is how am i supposed to check compatibility of my asset to a different engine version so i can upload it to the market
(the way il be checking it will probably be the solution of how/what to upload ofc by following the market guidelines)
copy project, open in newer version, and keep opening it in newer versions.
though if its just meshes + materials/textures it generally works in all versions
so if u want my asset to work in 6 different versions of the engine i need to upload 6 different projects? 1 for each version?
You only need to upload different versions if your 4.18 version doesn't work in newer engine releases
If it's just meshes, materials and textures, the odds of things not working in newer versions are very slim
So you can just open the project in i.e. 4.26, see if it still works
If it does, then you just upload the 4.18 version and list it as supporting 4.18-4.26
so basically - the project itself need to work and not only the folders that contains the asset
thank you very much
It gets a bit more reasonable when they run the 50% sale, but that is still about twice what it should be for a character bundle on sale.
Do u think people actually purchased his 500$
I love grabbing character bundles, but only when the cost is down to roughly $5 per character. I understand $10-$15 for a single character, but when buying a pack of 20+ characters, you can't expect that pricing anymore.
Heh, probably not. Some sellers rely solely on their sale times.
on other hand, you only need 2-3 whales each month and you can pay rent and food for the month
I'm the opposite, I will never go on sale. Seems like a punch in the face to someone who bought early to support my development.
Totally true. Less sales, but could end up being the same profits in the end. Also less to support I guess too.
I might give designing a cheap character bundle a try
But i will need to find these auto regging blender to unreal tools , so i only focus on models and visuals
Just please rig and scale your humanoid characters to the Epic skeleton. ๐
Of course
Or these export the literal third person character skeleotn
See this for example, a humanoid character with this note:
Rigged to Epic skeleton: (No) (The structure is identical, the bone for the jaw is added. You can try retarget with "Recursively Set Translation Retargeting Skeleton" but fingers tweaks may be required)
All I say is.... "WHY!?"
The structure is identical, but it is not already rigged to the Epic skeleton? lol. Just looking to create retargeting issues.
Laziness
Majority of humanoid animations on the market are made for Manny. They make all the minor adjustments using Manny, so we need all characters that want to use these animations to be just like Manny.
True
Even tho i expect some powerful rigging features for ue5
But as a newbie vendor i will do my best regarding rig
It is definitely essential they add some better rigging tools and better retargeting process, hehe.
Yeah indeed
They are also slowly removing skeleton dependencies so it is possible to make things like AnimBPs that work for any skeleton as long as the animation type is the same.
I want blend spaces to be next. So we can create one master blend space and just swap out animations for the different skeletons.
Variables in blend spaces would be awesome. ๐
Already did, hehe. That is part of what Universal Monster does for the user. The blend space is recreated within the AnimBP I provide. Not perfect, but close enough that you don't need to create 100 different blend spaces for 100 monsters.
I personally grab up all the monster bundles. So anything that doesn't have a humanoid skeleton. There are about 10+ character creators out there already to cover many different variations of human or humanoid creature.
Not sure. There is pretty much anything you can think of already there.
For monsters, specifically, they can be anything, so if it looks unique it could possibly sell. For humanoids, too many exist, haha.
Alright , that needs some thinking and lookups
Also, I think stylized might sell better than realistic. Seems like many of the newer developers giving UE4 a go are grabbing up Synty (and similar) assets.
Oh thats good , as realistic seem harder
I can rely on my bad character modeling proportions and call them stylized
Stylized has many different looks though, so creating a look that is unique, but still looks good, might be a balancing act.
True
Manny as a goal rig is pita, have to retarget & fix each animation done for him.
have you guys used any weapon anime set from WeaponMaster Animset?
@eager kestrel totally right, I'll add to all models in the marketplace a mandatory field with "Can be assigned to a mesh compatible with UE4 skeleton" because that's a beginner's trap. There's some models that you can retarget but if you try to assign to the mannequin the skeleton the result it's broken animations. Another beginner's trap it's to retarget complex animation to differently scaled skeleton, but that's something anyone must learn by their own. I finally desisted from retarget some two hand melee weapon animations to female skeleton. The insane amount of IKs and states you'll need to make it work aren't unworthy. I asked for help with the rig control but there's few people that really knows how to work.
Posting this just in case anyone has missed it, found it the other day on the UE reddit, its an alternate feed for the UE Marketplace, its fast, infinite scroll, has decent filters and links to the marketplace. Its a much faster, easier browsing experience imo. The URL defaults to All price, Sorted by Release Date Descending (to see whats new) the other one I use a lot is the Discounted filter.
https://orbital-market.com/search?sortField=releaseDate&sortDirection=desc
The developer of Orbital Marketplace is quite active here
Cool, didnt know, just wanted to be helpful.
@coarse sun pretty soon control rig will be the standard...better to start learning it now as it seems they might be heading in the opposite direction from what your suggesting and retarget will end up becoming a legacy method
when will the free for the month assets come out?
First Tuesday of every month at around 10 am Eastern iirc
@fickle basin whatโs your honest opinion on my new product and its trailer / thumbnail , etc
Did i do a better job than first one?
ops server error on the marketplace?
The whole site / launcher isnt working epic is down
Damn i just published my product yesterday and epic gets down
they are back
Nope down still for me
Yeah the launcher is still down the site is back
I guess the cats are ok and the fishpond would make a good level decoration.
Not sure why one of them is ยฃ13
yea, while the farm sounds are probably the most useful for me ๐ญ
i'm done with "building" packs
I have a rooftop farm idea that those sound could come in handy for. Must be a bug
Modular house might be useful.
which come with planes with 100 vertices...
Downtown west from a couple of months ago was enough to build a level out of.
xD thats the one i'm trying to optimize right now....
the geometry is awful
it's probably good enough to place some random buildings in areas which aren't accessable ingame
True. I removed most of it and just made a single street.
it has some nice props tho
Good for some LD practice
and i like the building style
the dog looks interesting, probably fun to play around with that
Was hoping for some city environments or industrial parts
I'll do something with the pond
Thanks Divivor ! Good points alright wonโt ping you
now in free for the month featuring paid assets xD
i think there was a mistake made ๐
๐
can we ping VictorLerp for stuff like this?
Is the launcher working for u ?
We can do the old ping and remove trick mwahahaa nobody will know

it changed on the launcher Oo
@fickle basin they are aware and fixing it ๐
it got fixed^ (at least the one from the list is free now)
Farm Animal Sounds, not to be confused with Animal Farm Sounds..
Hm what happens to the one that was free and people got it while it was free?:D
๐คท you will likely keep it, i don't think they will revoke it
hopefully get paid $$$
I wanna see stats on how many people got it before it was fixed ๐
I missed :/
It's true, I have "Animal Farm Sounds" and "Farm Animal Sounds". So many farm sounds and no farms in any of my projects... I almost feel compeled to add a farm...
There are ambient sounds as well... you can use those at least ๐
Hey I read in here that the market place doesn't have any free assets because epic needs to moderate the content and there's no money in free content for them (fair) with that being said is there a good place elsewhere to get free assets?
โDoesnโt have any free asset โ they do have some free tho
Sorry for a dumb question but if I remove it. Does it just clear the cache or delete my asset of my vault ?
Your download ๐ค
What do you mean by removing it from your vault?
Like you no longer download it? lol, no
Oh that's good then lol
That means I can finally have more space because my cache is 180gb
You can't put a non-code asset on the store for free, is his point. The only way for a non-code asset to be on the store for free is by having Epic select it to be part of Free for the Month or the Permanently Free collection
Basically, you can only make something free by agreement with Epic
Though there's an interesting distinction there, that you presumably can't make something no-longer-free once it's been made free (hence Permanently Free collection)
just wanted to ask, what type of game assets you all dig for?
I'm just in the process of learning things so i mostly look for meshes to make my practice projects look a little nicer!
aye that's great. keep practising dude. i actually meant, what type of free assets ya'll look for, for your projects?
As a solo dev I go either A) something I can't do my self well enough (mostly audio, vfx or some non-hard surface 3D models) or B) something that saves me time even though I would know how I would make them, like frameworks, tools etc. I usually buy more from A category, while I use more from B category.
non hard surface 3d models like? examples?
I mean that I can do hard surface models myself that I need, but I can't do natural models, like characters, trees etc.
gotcha! thanks bud
For free assets, you mean what do we hope for it the monthly rotations?
I'd say realistic but generally useful things
For example, that German Shepherd in today's set looks good quality, but isn't really an ideal free asset because it's very specific.
You couldn't really drop such a specific, modern dog breed into a game not set in modern times (e.g. fantasy or historical)
damn that dog is beautiful!
Some not-as-tough-as a german shepherd assets? realistic but like, not that complicated. any sugestions?
You're looking to do models?
do a deer! lots of games could have deer!
yeah. i'm planning on selling those models for free. but, for the material, you'll have to pay
Are you looking for objects or creatures?
i'll prefer objects rn cuz i'm just starting
but, i reckon, i'll do creatures too soon
maybe try a car? or a house?
that's what i thought. i'm doing house, trees and fences as of now
are you going to sell it as a pack or individually?
you'll get the assets ( without materials ) for free. i can't give away the materials for free cause' I use a paid software for the materials.
Then just make them paid from the get go. Why bother with free models that have very limited use without textures?
well I'm not the artistic type but if i were you i would continue on the path you are going! just make general city models! ie cars, telephone poles, street lamps, roads. then you could sell it as a all in one build your own city pack!
cause' trust me, I make some pretty amazing realistic materials. they'll not want the assets without the material, which will make them give away some money for the whole package. it'll be extremely cheap too. marketing hack 1O1? xD
Erm not really but you do you I guess ๐
i'm just experimenting. appreciate the suggestion!
If the final result looks as amazing as you say, you don't need to lure people with something free
I'm with boshy on that one, if the materials are that great i don't think the assets being free will affect your sales!
It's like you can get half the product for free but it's useless so you have to pay the other half.
Just sell the full product and it will make your life easier
yeah, that's the plan. unless, be my guest and texture it yourself
ig i'll do that. idk. let's see
If I make a product that requires one of the default Epic plugins, can I sell it on the marketplace or will they decline it? It's just the Epic Scripting Plugin. If the product is just an addon and not a standalone project, then people will have to enable the plugin themselves in order to use the product.
Should be fine. You might have to package it as a 'project' asset, rather than an asset pack, but that'd be all
Wouldn't people get confused when they create a tiny project then have to migrate to their project and still have to enable the plugin in their project?
I agree, but such are the ways of Epic's marketplace QA.
Lol true. Can you get it approved as a project, then change it to an addon after the fact?
Kinda shady but could circumvent the problem idk ๐
Kinda doubt it
Do sales report update based on your timezone or a fixed world wide time?
I think everyone has a different opinion on that
Whatโs yours
I'm pretty sure you've asked it before and gotten a dozen different answers from everyone here
I have none, I'm not a seller
not for a lack of trying
Me ? Nope i donโt recall but i think i passed by an answer before
When i searched here someone said its midnight his time
ye it's midnight local time
if you change the time zone in chrome dev tools you can get them earlier lol
Oh wow , will try that out , thanks ๐
The daily sales actually update midnight UTC, but it displays based on your local time zone. So, in just a bit over an hour from now, you can override to London time and see your sales for the day.
Looks like it is closer to 12:10 UTC
Oh very interesting , thx
Well I'm really annoyed, Epic missed the uproject that was included in my zip so people who bought my character/project can't open it
Animal Farm Sounds price may be fixed, but it is still being categorized as free:
https://www.unrealengine.com/marketplace/en-US/free?count=10&sortBy=effectiveDate&sortDir=DESC&start=450
If that's an asset pack, they won't include the .uproject. Only your directory inside the content directory.
It's a complete project
They screwed up
They included config
Ah cool.
anyone ever accidentally opened up the marketplace in Japanese and now even after setting the language back to English whenever you visit it it automatically uses Japanese again?
nooooooooooo
lul
is it bug or what?
Yeah, yeah, they are on it.
I'm still seeing 400 Bad Request error on my end too.
I updated my epic launcher and that fixed it for me
For me, I just exited the Epic Launcher and then restarted it. That fixed my issue.
I'll ask in here as well do you guys think realistic sword animations based on real historical training would a good asset on the unreal market place
if its not too expensive to produce you should just go for it, tons of melee slasher game devs out there. If its an actual investment you might wanna not, since your sales are limited by the community you are targeting. (melee slasher is not THAT big)
i mean with a month or two more of working and saving i can buy it easily. its a small investment for really good quality product i found
let me show you the competition
one sec
well
search KUBOLD
mp isnt reacting atm
and i do plan for quailty stuff to be implemented. in HEMA most techniques flow into eachother so i plan for that to be a feature
i mean if you have downtime anyway go for it, just saying from my xp if you dont hit the sweet spot immediatly sales will .. rarely properly make back the cash you think it will compared to time invested.
#biased xD that was my experience at least ๐
i mean i think its also good to have and i could then market myself maybe even in this discod if people want to hire someone with the suit for a quick animation with the suit
its a good invenstment in general bc one day i might use it more than this pet project
it also gives experience and resume work
my keyboardis cancer and i cant spell i needa new keyboard that will recongzine what i type
A bit confusing because you didn't say what you were buying (presumably a capture rig)
I don't know specifically about how popular it would be, but the other day I was idly looking at rapier animations
And I noticed that while there are actually some packs of that, they're all this totally over-the-top "gamey" type of animation
only kubold is doing melee slasher relatable animations
From the preview video, I don't think the pack even had a single "just stab" animation
but then again there are maybe 20 devs actually working on that genre
HEMA isnยดt something youยดd see in typical games. I work on a melee slasher thats why I believe to have "some" depth to my knowledge there ๐
Seems strange to me that people wouldn't want HEMA animations
its definitely good advertising
maybe not the really complicated ones, but surely anyone making a halfway-realistic game wants at least halfway realistic animations?
well i can explain that - the system you have to develop for hema style is something that needs to flow like hema
Not "wave your sword around like an idiot, do a spin and expose your back for no reason"
basically a center of balance system
that fluidly interpolates between stances
we work on something like that
Okay, I think you're talking about really realistic HEMA
A bit of a tangent, but I've just (recently) started playing Kingdom Come: Deliverance, and the combat in that is probably what you're thinking of
I was just talking about realistic animations in general
sorry i was doing something lemmie catchup
Let's say.... Dark Souls type animations
Which are realistic-looking but not that accurate
they actually reduced complexity quite a lot in order to make it playable ๐ There is a great documentation for free to watch on steam about it.
either way i mean i can say that the strikes are based off of hema but make so anyone can use the
just do it ๐
i will definitly take a look
if its good i will also buy ๐ if not you will hear all about it too ๐
ty i appreciate it
tho i dont want to just do the animations and slap a price tag for you to figure out how to use it i want there to be a good amount of functionality in it
meaning you know how to bp a combat system?
i mean might need to figure it out but it depends on what you mean
๐
Are you talking about animations for a player, such as first-person ones? Or third-person, enemy character type animations? (or both?)
i mean i could for now just put a price on it, then sell a premium version that makes it easier to work with/ has some small bits of pre made gameplay for you. idk how marketplace works and if thats scummy
it depeneds it does full body so ill have to record the thing first before i figure out what its for, i did a lot of research into it and its not hard to get an animation set up and polished
Since marketplace search can't actually easily search by author, I'll link this:
Almost 180 mocap animations for all your medieval games.
Get it now: http://www.kubold.com/?page_id=831
Unity version of this pack: https://www.assetstore.unity3d.com/en/#!/content/38302
music: Kevin McLeod (incompetech.com)
That's presumably the Kubold set that Ephraim was referring to
Looks pretty good actually, way better than any other sword animation sets I looked at
Still has some of those crazy over-the-top spin attacks, but also has a lot of more realistic ones
that is probably good maybe. probably what i have to contend with, tho HEMA also does raipers so if its not using all the things you could do with raiper then i could contend
is it rapier?
I'd say arming sword
But I wouldn't design a set just because of one random person's idle marketplace browsing ๐
ye
Some of the animations in that Kubold video (around 1:30) would actually fit a rapier I think
Though I believe (I'm not exactly hugely knowledgeable about this) that rapier fighting should possibly have an entirely different pose (standing sideways rather than forwards)
yeah
One other thing which I noticed doesn't exist, and this is even more specific, is animations for someone armed with a sword and a gun
"musketeer" or "pirate" animations
kinda an intersting idea3.
but also
what about saber, or rapier/saber with buckler
OR
SIDE SWORD
MY FAVORTIE FINESS SWORD
its good at cutting and stabbing
spear
also a good one
spear has good defensive stances
I was going to suggest spear or polearm, but surprisingly there's a pack of those already
I don't see any crossbows
I'm sure you could look at less common weapons and find many which are not covered
If you take suggestions there isn't any bo/staff martial arts style. If you want to do it flawlessly add a female skeleton too. There's some animation that sadly I can't use due the skeleton size difference (and there's many stances to use right IK)
@slender estuary totally right, the animations that make extensive IK use bones are almost useless to me despite the quality of the animations itself. Usually the two handed melee weapons are very hard to adapt. I mean, things like a great sword are easy because there isn't much stances and the IK works well but some like the twin Blade are hellish to retarget and fix using IK. I looked for tutorials but all are about guns that are easy to fix
You won't believe how much effort I put into retargeting a spear animation set (so also 2 handed) to a female elf model. Never worked out the way I wanted to. I wanted to use the native mannequin animations but that requires bone orientations to be identical to the mannequin too, just the same bone hierarchy isn't enough.
And naturally Blender fucks up by displaying bones along the +y axis, always, but the mannequin was done in Maya and its bones go along +x or -x. That's why the mannequin's bones in Blender look fucked up.
I wrote my own Blender plugin to help me with bone related stuff lol
@minor escarp yeah, I discovered too that the "rigged to UE skeleton" doesn't means "animation it'll fit your female skeleton". In the animation channel told me that that kind of animations can be retartegeted using the control rig but right now I don't have a clue about how to do it. The tutorials are useless because are very generic and all use the classic gun animation with the two hands in the same position. How you solved the spear animations finally?
You can transfer correct orientations UE <-> Blender, there are some traps here & there tho. Also animation should be done with proper rig, for Blender there are several addons which might help.
the problem with 'correcting orientations' to Blender is that they are different from the mannequin's orientation. It will look the same, but be different. That's fine (desireable even) if you want to make your own animations, but undesireable if you want to use animation sequences made for the mannequin
broken looking bones are mandatory for the ability to natively share animations between mannequin and another model, if you are using blender
In a way, they will never fit as they use different hand systems. However Z stays Z, X and Y are just swapped. Bones are oriented properly too (not horizontal).
Hello Slackers. I read you're talking about animations. I'm working on a new idea about a game based in Africa about an ancient people and I have to get pear+shield animations that can fit the kinda combat style {which would include throwing the spear towards the animal when hunting animals or even fighting between tribes} so I wonder which animations pack you would suggest and, eventually which combat system I should pick. I have no programming skill yet and I've got already a lot to take care of, being the only person involved in the project so far so I cannot dedicate myself in creating the animations myself and not to mention a combat system. I'm also on a very tight budget so I wonder what you might suggest. Cheers.
In the UE Build Automotive event a few weeks ago there was this Pagani presentation where at the end a promise was made to release the Imola racetrack and the Huayra on the marketplace... was this just a joke?
nope. Epic works in Valve Time
so, maybe next easter i guess... worst case 'coming soon โข'
theres a chance of them uploading it on the forums and not the marketplace
Any Marketplace seller here that I could ask some tax-related questions concerning the reports that epic sends you ?
What questions?
@forest prairie Epic doesn't send you anything relevant to taxes. Just the amount of units you sold minus their cut. They collect VAt so you don't have to.
Say I have two products,
- Medieval Weapons Pack @ 50 $
- Modern Weapons Pack @ 65$
and for the month of may, 1) sells 20 and 2) sells 30
Will epic just send me a pdf with everything added together ie 2950 * 88 = 2596$
or will they break it down in that report
and show
How much of each product at what price and what their cut is
can almost see the numbers ๐
Anybody else's Marketplace Wishlist get wiped out?
Thank you.
lol, whats the use of it anyway
I use it for when stuff goes on sale
Yea, but no notif
well as a vendor I do have the advantage of knowing when every sale will be so it's useful for me at least ๐
Just to be sure you can also delete your account
Is there any documentation from epic explaining exactly what each column means? Some are self explanatory, but i am confused by "Adjustment (USD)"
Urgh. Logged in again on launcher and it's back. Wierd
Classic EGL
it's empty for me 
@forest prairie I never got anything except blank from that so IDK
And just to clarify: "Revenue Share %" Is the 12% cost that Epic Charges you.
So If I have 1 "Net Unit Sold" at "Base Price (USD)" 100$, my "Gross Epic Marketplace Revenue (USD)" is 100$ , then "Revenue Share %" will be 12 $ and "Revenue Earned This Period (USD)" will be 88 $.
And then this would be the same for each product that i sell.
yup
What happens if I were to raise or lower the price of a product mid-month.
Then the whole calculation wouldn't work anymore.
@forest prairie it shows up as a different product
you you would have a line with Product 1 - Price 50$
and a line with Product 1 - Price 25$ or w/e
Say I start selling on the 1st of June.
When will I be able to see/print/get this report?
Right at the 1st of July? Or do I have to wait 45 days for this report just like I have to wait 45 days for the money to get paid out by epic (15th of August for the month of june)
you start selling in june your first report will be somewhere in mid august
Thank you for all the info, you guys are very helpful!
hah ๐
anything else I should be aware of or to take into account?
I've been selling for 5 years and I always get a changes needed on my first pass
it's always some random crap
hehe
Hah, that's good to know
How do refunds show up in this table?
so there would be a seperate column called "Refunds" ?
So is there just one row called "Refunds" that summarises refunds for all different packs in one line?
Ie if i had one refund for a 75$ product and another refund for a 50$ product, i'd just have a single, negative number there -$125USD
Thought we were sharing revenue reports there for a mo
I wish Epic would share some global marketplace data
ie to see if it's a growing market or not
what's the average price of products.
how many unique customers per year
and so on
aaaaah, that's really good to hear
Glad they are going towards that
Also I heard lots of requests by sellers for better tools and more data in general
hah ๐
now just need to finish the tutorials,polishing up the documentation and we good to go
๐ฅณ
where do you report a marketplace asset thats shouldn't be sold?
thank you ๐
next question, anyone elses wishlist show up empty today?
I got one on my recent product and just told them they're wrong and why. Because a lot of them don't understand how the engine works. Next day same submission was passed.
They also screwed up the initial submission
I think at the moment they're training new people
So if you don't think you made a mistake explain why, they likely escalate to someone experienced
But they've been receptive and quick with resolving the issues
Also funnily enough, the criteria it failed on is one the paragon assets very clearly fail on
Weapons must be separate meshes from the character (they thought they weren't because I had preview meshes showing because you can't visualize all animations otherwise)
It would be good if they at least try to meet their own criteria
It's very very easy to separate the weapons in a 3D app
Yet many users don't have this knowledge
Beginners mostly but that's also mostly who they're there for
Isnโt it illegal to share revenue information in public. Just sharing if you didnโt know about that.
why would it be illegal
Oh! That's my bad. It seems like this restriction has been removed.
I was reading the changelog & didn't see that.
yea, we where kinda annoyed by that rule and Allar even pointed it out directly to Tim, it got removed a few days later.
yea, its humbling seeing him answer stuff on forums/answerhub from time to time. (imho)
Wow. Thatโs pretty cool to hear.
There was a big thread about sharing revenue information on the forums years ago
People even posted graphs
is wish listing working for anyone? not working here, wanna know if its my end
@ebon leaf it's working
restarted epic launcher, all good now, thanks guys
when you warn the marketplace team beforehand about someone ripping league of legends vfx and they still get published.
Maybe they are not rips? Recently guys here tried to report someone for ripping off and selling, turns out that the game devs had to check whether they really have bought exclusive rights to the assets. Not sure what happened afterward. Meanwhile all "ripoff" comments were deleted.
kinda doubt riot would sell the rights to leage vfx ๐
I am just not gonna get fully surprised if there is a legal workaround.
are they actual rips though? OR just very visually similar?
@agile shadow same happened with an elf model from the marketplace. Several messages was talking about plagiarism and it wasn't, just the models had several similarities. Or the bald guy from the glord3d (something like that). Here were talking about rights and plagiarism and finally it wasn't. I guess it's better be careful and notify the marketplace team first
I made a stylized character , and Iโm rigging it to unreal skeleton , it wont have animations
Any advice on price ?
5$ ? Or more?
I am leaning to making versions of it and then bundeling them for 20$ or smth instead
If I see a character for 5$ I will always wonder what is wrong with it. It either looks so bad that it's not even worth 0, or it looks good but I still won't buy it due to believing it's too cheap to be good
Yeah, load the price. I have seen even expensive chars with issues, so why not?
Individual characters, depending on how much you can customize them, should go for $10 to $20 each. I have seen some for even as high as $50, but I would honestly never buy those since at that price you might as well invest into a character customizer or a plugin such as mesh morpher to turn your other cheap characters into many different variations with ease. Then when you combine a bunch into a pack, like 10+ different characters (not variations of the same model), your price would usually include a 20% to 50% bulk discount.
Personally, I tend to buy 20+ character packs when I find a good artist on the marketplace. You are guaranteed consistency that way. Buying 1 character from 20 different artists will not look so good all in the same project.
The way I see it, for characters, you are really buying the skeleton, the base model, textures/materials and the animations (if the skeleton differs from the Epic skeleton). Then from there, even a non-artist like me can tweak it to my own liking, even making countless variations of it using other marketplace tools.
Alright I get then maybe 10$ per character is the acceptable entry price by buyers , thank you Lets see how it goes
50$ is a very low price to pay for a good character
:triangular_flag_on_post: vladius#0717 received strike 1. As a result, they were muted for 10 minutes.
huh
If it has all the features, like facial morphs and body morphs, plus highly customizable materials, I usually call this a character customizer, and they are definitely worth the money.
A basic character model, 1 or a few materials, no new skeleton and no new animations, I'd never pay $50 for that.
This
I think 10$ is really way too low. But then again i'm not sure what you are making exactly.
Compare your product to what's already available on the marketplace. See how those are priced and then consider whether you are offering more or less value than them.
Hey, does anyone know a weapon pack like https://www.unrealengine.com/marketplace/en-US/product/m4-rifle-animation-pack
I need a few other weapons with third person animations (preferably with different attachment but not required)
I searched for ages on the market place but this is the only one I found, except for some with first person only animations
Can VFX be patented or do similar things? This could be a legal stuff. I donโt know much about it but frankly if thatโs the case we cannot build any features in our games. Because it might be used in many popular games before we do it.
Yeah. I misread the changelog.
ripping means literally stealing ie illegally extracting from the game files and selling it
Oh. In that case that could be an issue. But I donโt think LOL created using UE. Is it?
hmm in this case its a fine line. knowing the person he prolly recreated them from scratch and while its hard to patent "fire_01" its still plagiarism/copyright/whatever infringements, but thats for Riot & Epic games to decide.
That's an interesting aspect actually
wonder where the line is drawn between inspiration and plagiarism
as long as there are some slight differences, i assume it'd be fine
https://www.youtube.com/watch?v=kVoSzPTL_MY you decide hehe
League of Legends VFX04 |Shield | Unreal Engine Niagara #UE4
Download:- https://www.patreon.com/posts/49655767
rofl
The issue is, plagiarism in some countries is not a bad thing. I mean sure its very similar, but it's not exactly the same.
Do you like selling below 10$ ?
@forest prairie wait thats plagiarism
Super illegal
Yeah that's just as illegal as ripping the assets in most western places
Considering the market Epic operates in, they really should not be allowing these sorts of things
Doesn't Tencent own both Epic and Riot?
๐ค
Btw payments go out tomorrow for February, yes?
Does the voxel pro plugin ever go on sale?
Tencent is 40% minority share of epic iirc
That was tongue in cheek... Sort of. Knowing the culture they'll sure feel they own it
Does anyone know what the "Popularity" In orbital market actually refers to?
is it the rating from the spreadsheet, or is it the # of votes or is it the stars
Popularity is computed according to stars, number of reviews and release date. So if you got 1-2 reviews in your first week, you're already very popular.
#fab message
thanks
Also, Orbital Market is open source, so here is the actual formula:
https://github.com/hugoattal/OrbitalMarket/blob/main/backend/src/modules/product/lib/score.ts#L36
tbh, 90% of the reviews are garbage ๐
Is there an way to make the popping up / preview window bigger? I hardly can see what is on the screenshots ๐
Wow, you got a 4k screen? I must take that into account... In the meantime, you can expand the preview by clicking the rectangle in the top right corner, but i'll fix this!
Aah, yeah, that switches to a new page tho... Alternative would be to have a preview on the images and then they can be scrolled. Thank you for considering ๐
One interesting thing to filter by would be if it ever was free
the ones that were free for a month have a distorted popularity, in a sense, because they get many more reviews by being free
but hey , no complaints at all ๐
i had no idea this existed and am super glad i can use it
๐
Sadly, I can't know that, there's no data on it :/ ...
ahhh fair
Could scrape descriptions for Free for the month?
this one has a section called "Low". If I understand correctly, scraping that spreadsheet for 0, could mark it as "was free at one point"
Hum, I'll give it a try today!
I believe all of the Free content has a disclaimer like this in the description
Monthly Unreal Engine Sponsored Content product for December 2020
Which will stay there forever (not just for the month they were free)
yes, they do.
Not sure how reliable that spreadsheet is, but just checking whether "Low" is 0.00 should do the same trick, I assume
Based on what I can see I think the spreadsheet would work as well
But that relies on it always being up-to-date
Also may I say that this channel is a treasure trove.
You may not ๐
learnt a lot by going through it today.
But yeah, lots of good stuff here generally speaking
I'm pretty sure it's supposed to stay there forever
But I guess there's nothing enforcing it
Price history is cleanest in that case.
God knows a "Has been free" tag is too much to ask ๐
it seems like marketplace overall is growing
and will continue to do so
SEO/categorisation is not great on some products
those are some of the things i learnt from this channel so far ๐
@real dust When I had my product for the free for the month, there was no disclaimer or anything required of me. So that text is probably just the vendor updating the text description.
Whoops, never mind me then ๐
Did it? I don't remember it, but it was a long time ago
when I live in Germany and I want to sell something on the marketplace, do I need to register a business in order to properly handle the taxes etc.?
yes
Unreal marketplace handles the VAT (USt) . I'm a freelancer, (Freiberufler) not really a company. You just need to report the income as usual
Having a Steuerberater helps with all of that
Are there any premade menu systems that you guys would recommend for main menu navigation?
you need to use a free plugin tho
Hey I saw on Dungeon Architect website, that it is a single seat license.
How can they enforce it, when marketplace assets can be shared by the whole team on a single project?
That is actually highly questionable
which one? single seat, or shareability?
The Marketplace does not make mention of a custom license for DA
Therefore it falls under the Marketplace license
Anything sold on the Marketplace by any party other than Epic falls under the Marketplace license
The only way for something to not fall under that license is for the actual license to be either more permissive, or for the marketplace page to link to a separate storefront with a custom license in place
@fickle basin technically on Unity as well, but they list "single seat license" on both unreal and unity versions
If you buy it on the Marketplace, Epic's license applies
^ quixel one time got into trouble by trying to apply their own licence on something they sold on the ue4 marketplace
few months later, quixel was purchased
non-related but still funny
So yeah, this is something I'd recommend asking about on DA's Discord
Because going off the fact that they make zero mention on it on the Marketplace page, I suspect they know their license is not okay for MP sales
yeah that's my thought exactly
But if they do believe they can enforce their single-seat license on the Marketplace, Epic should be informed
either it's a copypaste error, or they are trying to mislead people
since on Unity it actually IS a single seat license
i dont have a license, so I probably cant get to the discord
not sure if its public
I asked in the marketplace QnA
I mean if they want a custom license, I'm fine with it, but then they need to sell it outside marketplace right?
Like mutable, or wwise
Correct
Just been looking into it a bit
Apparently there's a subsection in the Marketplace license that entails that employers have to treat plug-in licenses as single seat and that they have to provide a license for all employees/contractors/contributors that use the plugin
There's a bit of an issue with that, though, as Epic makes no mention of this in any of its commonly referenced resources, it's just mentioned off-hand in the actual license
And on top of that, it's literally impossible to buy multi-seat licenses on the Marketplace
So I'm really not sure what to make of it
why i cant access martketplace thru firefox?
@ebon leaf i have this issue too, open in a private window? I guess it's cookie-related
deleted everything still same shit but yeah private works
not the first time this happens
Where?
Somewhere in the EULA as well, will dig up later
@mighty ember we use UINav, its awesome!
yeah pretty sure the eula has changed to add this terminology. it surely didnt have it before.
c. Distributions to employees and contractors - You also may Distribute Content (other than Paid Plug-ins) to an Engine Licensee who is your employee or your contractor who does not have rights under their license to the same Content, but only to permit that Engine Licensee to utilize that Content in good faith to develop a Product on your behalf for Distribution by you under the License, and not for the purpose of Content pooling or any other Distribution or sublicensing of Content that is not permitted under this Agreement. Recipients of such a Distribution have a limited license to use, reproduce, display, perform, and modify that Content to develop your Product as outlined above, and for no other purpose.
d. Distribution of Paid Plug-ins - You may Distribute Paid Plug-ins to each of your Paid Plug-in Users so that they may use those Paid Plug-ins on your behalf under the License.
yeah, its been updated in the last couple months.
For Paid Plug-ins, in addition to use by a single User, each Paid Plug-in User with respect to whom you have paid the associated fee may store the Paid Plug-in on any of the Paid Plug-in Userโs computers and may use the Paid Plug-in on your behalf under the License, but the Paid Plug-in cannot be otherwise shared with others except through a permitted Distribution as described above. You are responsible for each Paid Plug-in Userโs compliance with this Agreement.
because i read that probably 6 months ago and it was never there.
so what does this mean for us who have teams of 10 people and have been working this for years?
I don't know when this was added, I don't think it was there last time I read the EULA (which was a few years ago tbf)
But this is actually really problematic
are we grandfathered or screwed and have to buy $5k in licensing. lol
Because nowhere on the Marketplace (or in its FAQ) is this communicated properly
So everyone I know that's buying plug-ins on the marketplace is doing so under the understanding that it's a multi-seat license
yeah and we dealt with this with MAWI trees months ago when he said we have to purchase user seats and i told him he was wrong
we read every bit of the EULA and its terms.
Really? MAWI tried to pull that?
yup!
but if u talk to him he says thats so ppl dont share it who arent working in the same building
well we have 15 ppl working all over the world and have been for almost 3 years
Highly questionable argument
Anyway
Would be good if we could get some clarification on this from Epic
Considering it's literally impossible to buy multiple seats
Doesn't really mesh nicely with the idea that an account is bound to a person and the company has to pay for all of them
Also how is content any different from a plugin technically sometimes they can be the same thing it's all how you handle them.
So why would we differentiate a plugin from content? it should either be all or nothing and if it's all that's going to destroy any indie from developing any game as we know it
OK let me rephrase that a plugin will be if it containes C++data but other than that there's no reason for a differentiation of plugin to content if the plugin code can be separated and charged individually that means that the content would also make sense to be a single user licence but it's still a single project why would it be per seat
sorry speach to txt
generally it was the 14th
Any mesh published in a marketplace asset needs to have lightmap UVs and this is mandatory as per the marketplace guidelines, correct?
correct, unless they changed guidelines, or if the mesh is used for i.e. vfx
@stoic bison I've updated the licensing information on the website and the ue4 version follows the usage rights as mentioned in the eula. Apologies for the confusion
I remember reading that years ago and assumed it's still the case. Turns out they removed it. can't find it anywhere
Hey, good to hear you updated it ๐
The MP licensing/eula stuff is a bit of a mess
I went digging yesterday, and it is in fact in the EULA that plug-ins are single seat
But the issue is that it's basically impossible for an employer to actually work with that
ah
Nor does the marketplace make any mention of it anywhere
I.e. in the license FAQ
Doesn't mention that plugins are an exception
So I definitely think it's a good call to just go with a team-shared license for UE4
Everyone I know (including companies) purchases plugin licenses as team licenses
Because the marketplace makes no clear mention of anything else
Unless you go plow through the EULA
And find the second section
Separate from the actual 'license grant' section
Because in that second section it goes "But for plugins this"
This bit
Thank you. I'll have a look
Got my first payment, yay. Really just wanted to confirm everything was setup correct and it all worked out. Email yesterday with the payment report (still no report on the publisher portal though). Money hit my bank account this morning. Worked perfectly.
My Marketplace wishlist cleared itself. ๐
That's sounds like a Marketplace sort of thing
happens to me too but restarting the launcher or re-logging in again fixed it
Yeah restarting the launcher fixed it.
Epic added a sixth asset for free. ๐ค
https://www.unrealengine.com/marketplace/animal-farm-sounds
Accidentally free ๐
ouch
that's pretty bad
if you're a seller and created sth much more valuable than 7.5k
that's a very big uf
no
that's what happened here ๐
Maybe it was a lucky situation in this case and he was looking anyways to enter that 7.5k program
in that case, lucky him
but imagine this happening to a pack where the creator has just launched it and is making a lot of money
and then bam, accidentally made free by epic
the 7.5k won't be a good compensation then
I'm sure that case would have a lot more leverage to negotiate a fair price with. We are all assuming that even this specific seller got the normal "free for the month" payout. They could have negotiated for more being that the error was on Epic's part.
With Epic battling the standard 30% cut of other marketplaces, it seems like they really want to be fair with their community, so I doubt they would intentionally just rob someone of potential profits.
well of course not intentionally
they are great with sellers and devs
but it's an awkward situation for everyone involved ๐
Mistakes tend to be when you finally confront them, hehe.
I made this character and was going to sell it for around 5$-10$ but i give up on it due to its rigging problems when i retarget it to unreal animations
Might start a new ones hopefully more rigging optimized
someone has been working out
You have to have same bone hierarchy as the ue4 mannequin
Yes i know , i do have the same one but main problem with weight painting and some orientations
What software are you using ? Blender or maya ?
Yes blender , i know maya is unreal friendly
idk i think blender is more UE4 Friendly now. lol
It is in almost everything but rigging and mannequin integration , but some add-ons is almost filling that gap and it will be way better soon
yeah i thought there was a rig add on for it that was official from Unreal?
Yeah theres ue to rigify by epic / and jim kroovey addon for custom animations
why is my wishlist empty??
@hollow zephyr logout and back in
@nocturne scaffold that worked, thanks!
"Farm Sound Gate" '21 is hilarious :)) I'm guessing someone at Epic is getting a ribbing
Hello everyone. I need help
Just for your eyes
srry
:triangular_flag_on_post: K3#4869 received strike 1. As a result, they were muted for 10 minutes.
VPN
@tawny torrent you should sell this to the guy making punch a bunch
Thanks for the suggestion
Is there a way to encourage buyers to review or give opinion of my asset
?
I'm currently working on a FPS FN-Scar pack, when I finish the pack what price would you suggest it to have? Like really, what this level of work is worth?
It would include different texture sets too
It's hard to get feedback on the marketplace itself. I usually make YT videos and I get quality feedback on there. Also, in my Discord when I helped someone and everything worked well, I asked them to review.
Some do that and some don't ๐
just search on the marketplace for similar stuff & price accordingly.
(Think like you are the buyer. So price & market your product in such way)
@clear prism do you have a license to use and sell the likeness of the FN-scar?
Nope
Is it back to modeling?
Do they really take me to court for prolly 40euros of revenue?
no, but epic might not approve it:
2.2.c Products must not contain or be marketed using any copyrighted or trademarked names, branding, designs, materials, or content not owned by or adequately licensed to the publisher.
worth to try anyway
Thanks for the heads up! I'll make a new model then, it was great practise for my modeling skills ๐
finally just released my product to the marketplace
just need to make a trailer for it now
OwO
Not to mention that you're selling something for use in other people's projects - if you don't hold the license to publish that content like that, then you can't give the license to anyone else either. If some company were to use your asset, they'll be assuming they can use that asset for any sort of commercial usage, as the MP license says. You never had the rights to give them that license, though, so if their game becomes successful, they can suddenly find themselves on the other end of a lawsuit claiming damages due to unlicensed use of their IP
did anyone else had their wishlist cleaned up on marketplace as well ?
mine went from 50 to 0
yea, multiple people have been mentioning it
@fickle basin ok cheers, weird that it didnt show up even if im logging in every time
got it now, scared me for a bit, would be a shame to lose wishlist
It's the only service I've ever come across that cannot remember a login for more than a few hours
Am i limited to a number of products i can publish per day?
Hey guys I'm currently using the FPS Template from the marketplace and I'm pretty new to unreal I've been learning and working on the project for a couple weeks now. but I'm having issues learning how to re target animations per weapon is anyone familiar with the template?
not afaik, but spamming products can give people a bad taste in their mouth.
I dunno, some guys have like hundreds almost similar products ๐
my point exactly
tbh, I don't know how successful is that strategy. We might dislike it, but if guys earn... You know, market is weird place, it does not always make sense for everyone.
The report question it works?? I reported a stupid question (not related in any way with the seller by the way) and 3 days later the question remains in the product.
Alright wonโt do it i thought I should call my product a bundle , then divide it to 3 type based versions so 4 productโs in total
But nvm wont spam
Maybe email them too
I don't know which channel to ask this so i thought i'd ask here. I'm looking to purchase this material pack:
https://www.unrealengine.com/marketplace/en-US/product/94404b9f95f04e9c8582873d7986e1b2/reviews
My query is that because I use quxel bridge a lot, I was wondering if it is possible to replace the master material that quixel bridge creates and instead if I could use the master material in the pack linked above. Any help or input would be greatly appreciated ๐
yes you can
Ahh good to know, i'm new to blueprints and functions, is it simple enough to set up? I saw in the video demo there's looads of parameters ๐
i dont know, as someone with extensive material knowledge I refuse to use someone elses master materials (from a marketplace)
it looks like its rather straightforward, and has all the options you'd need though.
ahh okay, I also have a lot of material knowledge just mainly in offline renderers. But if there's a video demo out there showing how to set it up as a megascans master that would be great!
i think just some basic understanding suffices.
roughness texture goes into the roughness slot, normal texture goes into the normal slot, and anything else is just fluff
Yeah i figured as much, I posted a question on that products page, just thought i'd ask here if anyone has any first hand experience with that asset pack ๐
Question for sellers.. I'm getting my first product ready and I just realized I made it in Unreal 4.26. I'd like to support previous engine versions in my release. How can I somehow migrate my work to a previous engine version? Will I have to just re-make/re-import it?
yeah, but this will only work with art assets such as static mesh, skeletal mesh, textures
I dont think there is a way for bps
*it might work for art assets, in a lot of cases you cant open uassets from latest versions in previous versions unless nothing changed under the hood
Seems like I didnt read the question correct. I meant it works if you export from the UE4 and import in the earlier version. Yea, problaly wont work if you put the uasset directly in earlier version
btw not entirely sure on textures since UE4 doesnt allow you to export png. but there is a plugin to do that.
if I purchase something on the marketplace, and that item gets an update to a newer version, will that be free or will I have to pay for the newer version?
If the creator simply updated the existing product, you'll get the update for free
If the creator decides to release it as a separate product, you'd have to pay
Generally speaking most things are done as updates
But it's up to the creator in the end
ahh brilliant, i'm looking to purchase the material pack I linked above and just want to make sure i've got everything covered ๐
is there someone who can make a free zombie pack with blueprints or dus anyone know if there is a website to make a own accet
People generally aren't overly interested in making things for free, for other people to use in commercial projects
Hi! I am looking for a good first person movement system that is also replicated
Yeah, but you'd probably be more likely to make what you felt like, and then make it free
rather than taking requests
Hi! I am looking for a good first person movement system that is also replicated
wow, suddenly the MP site started to offer in my local currency.
This is bad, numbers are much higher, not gonna buy anymore.
21.04.21 18:59
We're adding support for the following currencies to our checkout experience.
Costa Rica CRC (Costa Rican Colon)
Uruguay UYU (Uruguayan Peso)
Hong Kong HKD (Hong Kong Dollar)
Indonesia IDR (Indonesian Rupiah)
Malaysia MYR (Malaysian Ringgit)
Philippines PHP (Philippine Peso)
Singapore SGD (Singapore Dollar)
Thailand THB (Thai Baht)
Vietnam VND (Vietnamese Dong)
Kazakhstan KZT๏ผKazakhstani tenge๏ผ
Qatar QAR (Qatari Riyal)
Bulgaria BGN (Bulgarian Lev)
Taiwan TWD
Ha, didn't knew UYU almost as UwU
For blueprints and material code you need to migrate them manually. You can copy and paste them. Sometimes they wonโt have wiring. So you have to connect them again.
hey guys i need help with my marketplace page
how can i have embedded link to link to my discord and youtube tutorials
?
right now im just linking the link directly and i wanna change this
Hello good day to you all.
Just something i was wondering,
If i use some of the Music od the Marketplace in my game trailer on Youtube, Could they Creator claim copyright on it?