#fab

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fallen basalt
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Hmm could've sworn it said spring sale and up to 75% off which doesn't seem like the march sale

thorny compass
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Yeah... 90%

coarse sun
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@fallen basalt it's in the Epic Store, not the marketplace.

fallen basalt
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Ah I see thanks

forest harbor
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Question: Does marketplace team review updates we made?. They took about 12 hours to process, that's why I asked.

warm iris
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@forest harbor I can't say for sure, but I believe that they must. They are there for moderation as well as helping people out.

lavish swift
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Isn't the sale supposed to go until 11:59 EST?

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Looks like they ended it an hour early..

next badge
forest harbor
next badge
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they definitely do

eager kestrel
eager kestrel
forest harbor
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Hello, does anyone knows the Ultra Dyanamic Sky developer? A few of our OpenLand users want to use it and asking me for a tutorial. It's great to do some sort of collab work.

thorny compass
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Well, apparently all comments for copyright infringements were removed from all of the author's products.

slender estuary
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had a talk with both mlc and the artist and that was the conclusion after all. Just reminds me why my old mentor told me to make sure to always include a per project use limitation on my work ๐Ÿ˜„

slender estuary
thorny compass
lavish swift
forest harbor
slender estuary
# thorny compass So you say the dev studio ordered from him these models, but missed to add a non...

The studio that produced the content for his games trailer apparently isnt sure if they did add a non distribution section on their contract. Its being looked at apparently. The work on the mp has been part of the game thats in early access on steam *( and which also has had additional content been taken down by one of the slackers here for infringing on their rights too). *

Especially him renaming his asset store, after there where already 4 packs initially removed by epic, while apparently still using his old dev account speaks a loud volume to anyone following the history of this dev...

thorny compass
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Shady assets at best. Kinda pity people buying these won't know. Some might like to have a legal asset of an actual game tho.

slender estuary
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its sad that epic mp team does zero background checks on their sellers

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or authenticity checks

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on the content

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Just as an example - how much content do you think is being produced using ripped licences atm? I am sure its around 30-40% of what you see on the mp

thorny compass
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Afaik, they do, but just consider the amount of stuff that goes. Also the amount of assets has drastically increased in the past year or two. As for the check, there was even a recent take down to one of the most pop/big authors because he apparently included some weird texture in one of his assets. So he is being reviewing them for weeks.

slender estuary
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nice at least something ๐Ÿ˜„

thorny compass
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Ofc, I think though that a buyer in fact should do a background check on his own. I don't think it is a problem related to Epic only, but to all of these digital markets.

slender estuary
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absolutely

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hmm

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i was just thinking how highly effective united databases between devs, software providers and marketplaces COULD be and how immensily disturbing it would be too since we all fight so hard to at least keep some amounts of life private xD not gonna happen at any time xxD

thorny compass
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I just remembered that the dude who maintain the marketplace Excel list added a blacklist of Sellers ๐Ÿค”

slender estuary
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Someone mustve made him mad again ๐Ÿ˜„

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Because I remember fighting back so hard against the blacklist initially, you surely remember too xD

thorny compass
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Yeah, there was one dude who found himself in, lol

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Not sure whether it is still acive?

slender estuary
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And as well meant as it is, he is making himself the target of potential lawsuits ๐Ÿ˜ฆ

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IT WAS ME dude

thorny compass
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You too? I think was somebody else? lol

slender estuary
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dont know

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but i remember it as vividly as if it was yesterday xD

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intense discussion ๐Ÿ˜„

thorny compass
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Was it you who played as mad with some prices up & down?

slender estuary
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Down

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started at 35, went to 15, to 9? i dont know something WEIRD at least

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tried to find the price ppl would like to actually pay for the pack

thorny compass
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Huh.. Anyway, the result is - no blacklist. Hence, when it is really needed in case like this. Or maybe it is hard to say black, but at least gray-list.

slender estuary
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didnt though

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i think i maxed out at maybe 15 sales

thorny compass
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Haha... Okay, you are one of the few then.

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All good now?

slender estuary
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was a sideproject mainly meant for the artists i know that had downtime and wanted something to do

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meaning we are not dependent on the sales

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generally iยดd say it did not work out

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Our pack was in competition with lower qual but higher density packs of the same sort

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and devs tend to use the high density packs way more

thorny compass
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Well... the marketplace is kinda wild place. I usually buy for the know-how because I ended up like fixing/reworking/modding heavily 50%+ of these.

slender estuary
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yeah its very similar at my work

thorny compass
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And that after heavy review and research. Imagine the amount of uhmm... junk.

slender estuary
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70 maybe 80 packs in already and nothing in there has not been adjusted which takes a tremendous time to get some consistency in the packs overall

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i think we have like 30gb of junk rn xD

thorny compass
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Yes... That's with the 3d assets... there are so different you need to spent a lot of time to align them.

slender estuary
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What I am trying to do though atm is to coop more with store providers, funding them pack development but for a lower price than actually hiring them fully, so they can reduce the initial risk for pack creation, while we have lowered initial cost.

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its not perfect obviously but a good inbetween for low budget

thorny compass
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Purchasing non-exclusive? ๐Ÿ™‚

slender estuary
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well yeah basically

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i am funding a GAS tutorial for move it for example

thorny compass
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It will help if you find buds who need the same style as you ๐Ÿค”

slender estuary
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doesnt just help me alone, but will definitly help me down the road ๐Ÿ˜„

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yeah i think we talked about something similar

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someone said

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here

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they wanted to have a on demand website

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for store owners to pick from existing budgets

thorny compass
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Yeah, kinda go fund me for the Epic store

slender estuary
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yeah

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hmmm

thorny compass
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Patreon or whatever... haven't seen such thing yet.

slender estuary
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maybe we could get slackers involved

thorny compass
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Like a channel?

slender estuary
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handle the communication and security over this discord

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and also increase outreach

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and also there are no trust issues with slackers

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compared to one no name dev

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question is though if they are willing to spend the time

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maybe it would be better to ask epic to create a plattform like this on the mp

thorny compass
lavish swift
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But they love to delete negative reviews if the sellers ask them to.

lavish swift
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I resorted to only buy assets from devs I trust, which I can count from one hand, or music where I can directly hear what I get.
Not going to make the mistake again to buy assets only to find out they are broken or an unoptimized mess..

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Which sadly seems to be the norm these days on the epic marketplace.

forest harbor
lavish swift
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Appearently..

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@fickle basin I owe two of your assets by the way, they are great ๐Ÿ˜„

hidden pewter
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Weird scenario:
If I release an asset pack on the marketplace and somone wants to buy exclusive rights to one of the assets, is there anyway to remove said asset from the pack?
Or would I have to take down the original pack and put up a new version without the asset?

lavish swift
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I guess you have to remove it, though you can't force the people who already bought it to not use it any longer - making it questionable if you can sell the exclusive rights to it.

hidden pewter
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Yeah, that seems like it could be tough. Can you modify the listing that's currently up on the store to remove things?
I've seen people add items to an existing pack without creating a new listing (I think)

merry field
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In theory, yes, but it seems rather dodgy

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Why would someone want to buy an exclusive licence for something that's already public?

hidden pewter
merry field
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In any case, it's extremely dodgy if anyone has bought it, as they'd see an "update" which would remove some of the content they'd paid for

hidden pewter
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Yeah, that's kinda what I figured

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I've never used these kind of asset stores before. I've always just hired someone freelance or contract to do stuff I need

split iron
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Epic failed a 3D character I uploaded because "Items should be separate static meshes and not part of the body skeletal mesh." - they are separate, they're just preview meshes

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I don't think the MP team knows how to use unreal ๐Ÿ‘€

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Also by that logic they should fix their paragon characters

forest harbor
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I had a similar experience recently, (not with characters). Try sending an email by explaining the situation.

split iron
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Ah I sent an email first thing. I only came here to have a laugh

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I'm sure they'll ask someone more experienced and be told to pass it ๐Ÿ™‚

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I don't want to remove them as preview meshes either because the animations include attacking, etc, while having the weapons attached as preview don't really get in the way of the rest - in fact it shows they're compatible with him running around with or without a weapon, etc

lavish swift
split iron
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Wouldn't say "turned into", the massive community focus from the start was just part of a plan

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I also don't really mind Epic

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I think they're better than most

lavish swift
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Not really, they are just as bad / good as everyone else.

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I think we tend to see Epic in a better light because they are such a power in the engine / developer market and we have been using their service for such a long time

slender estuary
# lavish swift I think we tend to see Epic in a better light because they are such a power in t...

or maybe you just like making things look worse in your mind because thats easier than believing that someone actually wants to do good out there ๐Ÿ™‚

Theres a saying that describes those situations best - dont attribute something to bad faith acting, when in fact its more likely just stupidity, incompetence or ignorance.

People are NOT inherently eeeviiiil EvilSmile(imagine me waving around my hands here)

Nobody working at Epic is going to be 100% hyped about ending up with a mp support role. Its one of those jobs you take because you need money, or you "just want in". Just respect ppls dreams and needs no matter if they are indi devs or epic employees.

We all fight the same day to day struggle.

Just not Tim Sweeney. He fights Apple ๐Ÿ˜†

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But man I personally hate the support responses too sometimes xD No clue whats going on over there ๐Ÿ˜„

ancient thistle
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Hello everyone, dear developers. I want to use purchased animations from the matketplace on the Epic skeleton, in another engine, in particular in Godot. Will I be a license violation? Since, on the one hand, I use third-party content (not Epic Games) and on the other hand, the skeleton itself was created by Epic Games.

lavish swift
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I am happy that Unreal Engine exists and I gladly give my thanks to all the devs and employees who work hard to make it a better engine with every update. My life as an indie dev would be a lot harder without them. ๐Ÿ™‚
On the other hand, management at Epic is not something I would praise.

The way I see it is that valid criticism and protest always makes things better and without it corporations especially tend to stagnate.

merry field
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Epic do want to improve things, but they are primarily interested in improving things for larger developers; smaller developers are generally overlooked

tawny torrent
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I finished my product but lazy to do trailer for it

merry field
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I would definitely advise doing a trailer, I had a product that needed one and didn't sell at all because I didn't make one

tawny torrent
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Alright i hope i make a decent one

sand flume
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Question, why do some project have "add to project" whereas others have "Create Project"?

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like... let's say I want to add a project with "Create Project" to mine... do I need to follow some "specific" instructions? thonk_hmm

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understandable, so time to read on the migration ^^

slender estuary
# sand flume understandable, so time to read on the migration ^^

usually project type asset packs do have unique input types, so they have to give you a full project with the custom ini files. You can always reach out to the dev and ask which specific settings you have to worry about when migrating your project, since simple migration will NOT migrate the ini file configs to the new project.

slender estuary
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project settings

sand flume
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yeah, these one, right?

slender estuary
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yeah

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i never just copy pasted them over though, no clue if its that simple xD

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always did it manually so i knew what actually changed

sand flume
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yeah, I'll go and compare with VSC thonkhappy
but I think the content itself should be easily copy/pastable :T

slender estuary
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absolutely

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but

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use migrate

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just in case

sand flume
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does migrating take even stuff like foliage's presets and landscapes material?

forest harbor
# tawny torrent Alright i hope i make a decent one

You can also create some images with functionalities of your product and add them as gallery images. Also, give users something to try (demo is one way). You can also create a downloadable demo as well.

tawny torrent
forest harbor
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Don't worry about it. All of my assets are available on GitHub for anyone to download & evaluate. I clearly mentioned that those are for non-commercial purposes only. Still, people buy those from the marketplace.

If someone wants to steal your content, they will do it one way or another. But at-least in the UE community, a lot of people buy stuff. May be that's because, most of us are indi-developers in some form.

fleet garnet
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Think of it this way, whoever steals assets is less than likely to ever make anything successful with those assets or without them ๐Ÿ˜‰

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If they are smart they wouldn't try to steal in the first place

slender estuary
# fleet garnet Think of it this way, whoever steals assets is less than likely to ever make an...

actually we just recently had an incident where CapitalGaming RP stole music from a dev from slackers (here) and started selling it as a Sounctrack DLC on Steam. It took quite the massive amount of work for said dev to actually proof his ownership to steam, but finally the "Soundtrack DLC" got removed from steam.

Hardcore though is that even after THAT the game is still up on steam, which i feel like as being a right on** kick in the face on valves side**, leaving scammers on their platform at all...

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Yeah and thats not even all of it xD

coarse sun
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@slender estuary I'm looking the game you're talking and I can't believe how the "18" developers (sure) can publish a game in such state. It's just unbelievable. That isn't early access, that it's a scam. And why Steam allow that?

slender estuary
tawny torrent
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Any proper cheap way to get nice grass material for my preview map landscape

quick kettle
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anyone knows where I can find more assets like these (preferably free)

tawny torrent
quick kettle
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this is great thanks

tawny torrent
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Ur wecome

faint mural
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i can a ask something ?

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I designed my stage with the asset my friend bought. If I buy the asset when I'm releasing my own game. will it be a problem ?

merry field
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Is your friend a member of your development team?

faint mural
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no normal bought.

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I'm designing my own scene to try it out. I don't want to redesign when I like it. before publishing the game. I will purchase the same package to avoid copyright issues. I will have the bill

real dust
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The act of your friend sharing it with you, and you 'trying it out' is actually illegal

coarse sun
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@faint mural so it's easy to understand that if you never release your game you'll never pay for it. Well, you're basically saying that you pirated the asset.

hasty nexus
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@faint mural what's your friend's email address?

lunar fractal
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Someone just asked me if I could release a C++ version of my Blueprint based game template. I don't think it's allowed on the marketplace since it would then be a Code Plugin and https://www.unrealengine.com/en-US/marketplace-guidelines states: Plugins must introduce new editor functionality, integrate UE4 with third party systems, or expose complex gameplay logic to blueprints.
Could someone confirm this or define a way for me to release the same template but then converted to C++?

Unreal Engine

The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.

real dust
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There is no way to include C++ without the asset being a Code Plugin

lunar fractal
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Thanks

eager kestrel
# lunar fractal Someone just asked me if I could release a C++ version of my Blueprint based gam...

I recently asked the marketplace team about this since I do plan to convert much of the logic in my blueprint asset to C++ and do not want to make a separate product for the C++ version. They said it is definitely possible. Your project first has to fit the requirements of a code plugin. Then you must submit a file update again, include in your notes you wish to convert to code plugin. Then contact the marketplace team through email asking them to convert the file update submission.
I haven't converted yet myself, but hopefully it is a smooth process.

spare mauve
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does anyone have recommendations on asset packs with magical effects? Making stuff like ice spells, earthquakes, lightning bolts, etc

jolly birch
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these are all the free VFX ones i have i believe theres more in another category somewheres but these should help with that and they are all free every single asset i have i got for free i reccomend lookin around the marketplace tho lots of goodies there

faint mural
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I will buy the product after 1 month. I am asking if I should do the design until then. as long as i have an invoice i ask if it is ok

spare mauve
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Also grabbed the Infinity Blade: Effects asset, seems like it could be promising

jolly birch
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ah ok yea i grab the monthly free stuff so some things may not be free

split iron
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Epic was updating in ~12 hours, now they're taking days, wonder if somethings going down or they got relocated ๐Ÿ˜„

slender estuary
tawny torrent
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Any known trusted freelancer that does trailers , thumbnails, screenshots?

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a user here i mean

coarse sun
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@tawny torrent in #hire-a-freelancer you'll find somebody to that. Just use the search in that channel.

tawny torrent
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Can i delete multiple file paths / source similar to bulk setting? I dont find that options so i do it manually

tawny torrent
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youtube free music so horrible these nokia ringtones will ruin my trailer

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Any good free source

lunar fractal
tawny torrent
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What does procedural mean

eager kestrel
tawny torrent
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Ok thanks @eager kestrel , i will soon ask you if I should name my upcoming product procedural

coarse sun
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Procedural and modular sure boost your sales. Just be sure it's procedural.

vapid hollow
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where else do you guys sell your plugins besides ue4 marketplace ?

north stirrup
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Gumroad

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No discoverability but smaller cut

forest harbor
slender estuary
agile shadow
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I kind of regret not noticing the drama around my plugin from 4 months ago. I just stumbled upon it by accident with a discord search. Such missed oportunities ๐Ÿ˜ฆ

vapid hollow
vapid hollow
forest harbor
hasty nexus
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i don't believe google ads are a good investment for this type of stuff

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sounds more like a waste of money

silent mesa
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As a casual buyer and noob trying to create games, i am more inclined buying in the markeplace as it more convenient in my opinion especially if its directly related to unreal engine. Youtube videos really help promote products, the more there are tutorials and written documentation I am more to support it. Its really hard to find products that are good as it now buried in the sea of products in mp. Showcase or sales at least promote these products that are not new

forest harbor
forest harbor
hybrid crane
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can anyone please tell me if the quixel megascans environmental packs ( like desert warzone, cyberpunk , post apo etc ) contains a map scene file ? or just the assets only?

silent mesa
vagrant blade
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Anyone have twinbalde animset?

hybrid crane
coarse sun
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@vagrant blade I have the bundle, it's amazing, why?

silent mesa
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Hi. anyone know what was the best unreal market product for possessing actors? I forgot the name. The thumbnail was like the mannequin ridding a horse made of spheres. Thank you

silent mesa
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yeah thats the one. Thank you

tawny torrent
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What is a good font in your opinions for a product thumbnail

Weird question i know but @fickle basin didnt like my font last time

cosmic sierra
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Anyone know any good high quality realistic car packs for Unreal? I see a lot of cartoony/low poly ones :( but nothing realistic looking

vale prawn
# cosmic sierra Anyone know any good high quality realistic car packs for Unreal? I see a lot of...

I own most car packs from the marketplace, and this is my favorite: https://www.unrealengine.com/marketplace/en-US/product/7-cars-pack
The same creator has other cars at the same quality level. Leartes also has some packs, but not as good IMO.

Unreal Engine

7 Driveable Cars with customizable materials, decals, lights, sound, passengers for games or archviz

tawny torrent
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@cosmic sierra i have no idea what is this video about but it might also interest u https://youtu.be/Od6JyscO2Rk

Want to hear about the latest real-time automotive projects? Check out the full video from Unreal Build: Automotive 2021 and find out how BMW, Volkswagen, General Motors, Pagani, and more are leveraging Unreal Engine for everything from virtual production to photorealistic configurators!

TIMESTAMPS

Unreal for all creators
0:00:00 - 0:01:2...

โ–ถ Play video
tawny torrent
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When i move all my content to a folder with the product name , everything gets messed up meshes loses its material and settings / map

merry field
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Are you moving the files in the editor or produce of it?

tawny torrent
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@merry field editor

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Just drag and drop them into another folder

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Then i press fix directories thing

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But it messes up the whole thing

merry field
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That should normally work

coarse sun
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@tawny torrent Same happened to me twice, in this discord server there's more people with the same issue too. If you move a skeletal mesh there's a chance it'll lose all materials assigned.

tawny torrent
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@coarse sun my problem is its many meshes and materials and also the meshes assigned to the bp became empty

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I will try some migration tricks tomorrow

tall birch
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anyone else notice that the free for the month stuff hasn't updated yet?

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it's still the same stuff from march

raven ferry
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always first tuesday

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april 6

orchid radish
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Hey guys, can anyone recommend a pack that gives me a playable characters set up pretty much exactly like gears of war (bar the cover system) ?:)

orchid radish
forest harbor
tawny torrent
delicate dove
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The mp team decides btw, you cant just send them an email going "yo, purchase this" hehe.

forest harbor
tawny torrent
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I respect that but i wanted the player to be able to test my product as a third person character

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But i respect that opinion , i will remove the third person character

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TOP SECRET!

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@fickle basin just a sky system like previous one if u remember, so in my preview map i added a third person character too

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But they want it removed

vale prawn
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Why are there so few free assets on the MP? Is this an Epic rule, or an overall industry trend?
There are dozens of free plugins/blueprints, but almost no asset (beyond Epic's own/bought stuff).
As a software engineer used to contributing to open-source and recently discovering the world of real-time 3D, I find the lack of free and/or "open source" assets... disturbing. I'm not complaining; I buy everything I need and I'm happy to support creators, but I'm wondering what causes the huge divide in terms of "free content" available.

real dust
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Epic doesn't allow free assets other than plugins

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That's all there's to it

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No-one really knows why, they've never explained the policy, it's just not allowed

agile shadow
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I mean personally it makes sense. Even if they are free they need to be approved which involves cost from Epic's side. Why spend resources one something that has no return? Based on the overall quality of free stuff found online and on the Unity asset store, 99.99% of the free stuff out there is just terrible and is not even worth the seconds it takes to press the download button

upper orbit
forest harbor
forest harbor
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Also, for free we can use Megascans and there are many other places. The only problem is we cannot add them into tutorials or repackage them.

tawny torrent
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Hi this is an old post i found but is it true?

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About when to get paid , thatโ€™s not 45 days Thats 69 days

last mango
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45 Days after the end of the month you will be paid so long as the total amount exceeds $100USD

tawny torrent
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So heโ€™s correct? And it doesnโ€™t matter if itโ€™s published on 1st april / 29 april , both will be paid on june 14th @last mango

last mango
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Publishing date of the pack has nothing to do with when payouts are made.

tawny torrent
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I guess it does if the publisher publish on 29th , as they get shorter payment time? If I understood correct?

last mango
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No, it doesnt matter, payments are every 45 days after the end of each month....

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I guess if you look at it from a first payment perspective then yes, obviously it would be shorter.

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But that only happens once.

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This is all assuming you make over $100USD

tawny torrent
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Why some vendors say we get paid monthly, each 10th of the month

last mango
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What do you mean?

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Its clearly every 45 days, no where have i seen it otherwise.

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Its always been 45 days.

tawny torrent
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They seem to get monthly payment

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Iโ€™m confused

last mango
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Ok then maybe the wording isnt clear enough, It can occur within 45 days of the end of each month

hollow zephyr
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I think he means payments are monthly, but for the sales you have 2 months ago (45 days)

tawny torrent
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Within can vary

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I really donโ€™t understand how it works

last mango
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Honestly, IMO it doesnt matter how long it takes, its not going to happen any quicker or slower than what its going to take. You have no control over it.

hollow zephyr
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on ~15th april you'll get your pay for all february sales

tawny torrent
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I think i get it so people that get monthly payment have a delayed payments , jan > march , feb > april and so on

hollow zephyr
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yeah. if you publish something in april, expect the payment for those april sales in june

tawny torrent
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Ok

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Thanks guys

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I understand his explanation better now

thorny compass
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I suppose any new seller goes through such fire of impatience ๐Ÿ˜„

quaint cedar
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Also don't look tlat posts from 2016. The marketplace was new and a mess

mental summit
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hey guys i have an issue with checking compatibility of an asset i want to sell on the market.
Im no sure how im supposed to do it - because some methods work and some not

The asset i made is in v18.4 - when i zip it like the guidelines tell me to (for epic to download) and i download and put the content folder inside a new project in v26 i lose the info of my materials.
but if i open the project itself from the zip - everything works fine and it generates the project in the new version.
Also - if i migrate it directly to the folder from v18 to v26 it works great,if i migrate to a different folder and then copy it inside it doesnt.

im not sure what is the right method im supposed to use and how to actually check it - id really appreciate the help ๐Ÿ™‚

delicate dove
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you cannot migrate to any other folder than "content" else directors will break.
make sure you fixed up redirectors.
if you fix up redirectors, and then migrate to a content folder things should work unless you have broken redirectors and would need to manually fix them.

mental summit
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Yeah - my question is how am i supposed to check compatibility of my asset to a different engine version so i can upload it to the market
(the way il be checking it will probably be the solution of how/what to upload ofc by following the market guidelines)

delicate dove
#

copy project, open in newer version, and keep opening it in newer versions.
though if its just meshes + materials/textures it generally works in all versions

mental summit
#

so if u want my asset to work in 6 different versions of the engine i need to upload 6 different projects? 1 for each version?

real dust
#

You only need to upload different versions if your 4.18 version doesn't work in newer engine releases

#

If it's just meshes, materials and textures, the odds of things not working in newer versions are very slim

#

So you can just open the project in i.e. 4.26, see if it still works

#

If it does, then you just upload the 4.18 version and list it as supporting 4.18-4.26

mental summit
#

so basically - the project itself need to work and not only the folders that contains the asset

#

thank you very much

tawny torrent
#

Wow i like the confidence in pricing

eager kestrel
tawny torrent
#

Do u think people actually purchased his 500$

eager kestrel
#

I love grabbing character bundles, but only when the cost is down to roughly $5 per character. I understand $10-$15 for a single character, but when buying a pack of 20+ characters, you can't expect that pricing anymore.

eager kestrel
delicate dove
#

on other hand, you only need 2-3 whales each month and you can pay rent and food for the month

eager kestrel
#

I'm the opposite, I will never go on sale. Seems like a punch in the face to someone who bought early to support my development.

eager kestrel
tawny torrent
#

I might give designing a cheap character bundle a try

#

But i will need to find these auto regging blender to unreal tools , so i only focus on models and visuals

eager kestrel
#

Just please rig and scale your humanoid characters to the Epic skeleton. ๐Ÿ˜

tawny torrent
#

If i rig and scale to humanoid , will i set (uses unreal skeleton) to yes

#

?

eager kestrel
#

Of course

tawny torrent
#

Or these export the literal third person character skeleotn

eager kestrel
#

See this for example, a humanoid character with this note:
Rigged to Epic skeleton: (No) (The structure is identical, the bone for the jaw is added. You can try retarget with "Recursively Set Translation Retargeting Skeleton" but fingers tweaks may be required)

All I say is.... "WHY!?"
The structure is identical, but it is not already rigged to the Epic skeleton? lol. Just looking to create retargeting issues.

tawny torrent
#

Laziness

eager kestrel
#

Majority of humanoid animations on the market are made for Manny. They make all the minor adjustments using Manny, so we need all characters that want to use these animations to be just like Manny.

tawny torrent
#

True

#

Even tho i expect some powerful rigging features for ue5

#

But as a newbie vendor i will do my best regarding rig

eager kestrel
#

It is definitely essential they add some better rigging tools and better retargeting process, hehe.

tawny torrent
#

Yeah indeed

eager kestrel
#

They are also slowly removing skeleton dependencies so it is possible to make things like AnimBPs that work for any skeleton as long as the animation type is the same.

#

I want blend spaces to be next. So we can create one master blend space and just swap out animations for the different skeletons.

#

Variables in blend spaces would be awesome. ๐Ÿ˜

tawny torrent
#

This seems like a good plugin ideas for the time

#

Being

#

Develop one

eager kestrel
#

Already did, hehe. That is part of what Universal Monster does for the user. The blend space is recreated within the AnimBP I provide. Not perfect, but close enough that you don't need to create 100 different blend spaces for 100 monsters.

tawny torrent
#

Ooo

#

Great

#

Do u have character bundle ideas

#

I can work on

eager kestrel
#

I personally grab up all the monster bundles. So anything that doesn't have a humanoid skeleton. There are about 10+ character creators out there already to cover many different variations of human or humanoid creature.

tawny torrent
#

What are missing

#

?

#

As characters

#

Not missing but , lacks

eager kestrel
#

Not sure. There is pretty much anything you can think of already there.

#

For monsters, specifically, they can be anything, so if it looks unique it could possibly sell. For humanoids, too many exist, haha.

tawny torrent
#

Alright , that needs some thinking and lookups

eager kestrel
#

Also, I think stylized might sell better than realistic. Seems like many of the newer developers giving UE4 a go are grabbing up Synty (and similar) assets.

tawny torrent
#

Oh thats good , as realistic seem harder

#

I can rely on my bad character modeling proportions and call them stylized

eager kestrel
#

Stylized has many different looks though, so creating a look that is unique, but still looks good, might be a balancing act.

tawny torrent
#

True

thorny compass
#

Manny as a goal rig is pita, have to retarget & fix each animation done for him.

vagrant blade
#

have you guys used any weapon anime set from WeaponMaster Animset?

coarse sun
#

@eager kestrel totally right, I'll add to all models in the marketplace a mandatory field with "Can be assigned to a mesh compatible with UE4 skeleton" because that's a beginner's trap. There's some models that you can retarget but if you try to assign to the mannequin the skeleton the result it's broken animations. Another beginner's trap it's to retarget complex animation to differently scaled skeleton, but that's something anyone must learn by their own. I finally desisted from retarget some two hand melee weapon animations to female skeleton. The insane amount of IKs and states you'll need to make it work aren't unworthy. I asked for help with the rig control but there's few people that really knows how to work.

limber field
#

Posting this just in case anyone has missed it, found it the other day on the UE reddit, its an alternate feed for the UE Marketplace, its fast, infinite scroll, has decent filters and links to the marketplace. Its a much faster, easier browsing experience imo. The URL defaults to All price, Sorted by Release Date Descending (to see whats new) the other one I use a lot is the Discounted filter.

https://orbital-market.com/search?sortField=releaseDate&sortDirection=desc

merry field
#

The developer of Orbital Marketplace is quite active here

limber field
#

Cool, didnt know, just wanted to be helpful.

queen temple
#

@coarse sun pretty soon control rig will be the standard...better to start learning it now as it seems they might be heading in the opposite direction from what your suggesting and retarget will end up becoming a legacy method

rotund sail
#

when will the free for the month assets come out?

rapid ocean
#

tomorrow

#

at least for most timezones, i think

#

17.5h iirc

narrow wave
#

First Tuesday of every month at around 10 am Eastern iirc

thorny compass
#

Eastern what?

#

Should be soon anyway ๐Ÿ™‚

tawny torrent
#

@fickle basin whatโ€™s your honest opinion on my new product and its trailer / thumbnail , etc

#

Did i do a better job than first one?

silent mesa
#

ops server error on the marketplace?

tawny torrent
#

The whole site / launcher isnt working epic is down

#

Damn i just published my product yesterday and epic gets down

desert urchin
#

they are back

tame wasp
#

Nope down still for me

tawny torrent
#

Yeah the launcher is still down the site is back

velvet berry
#

I guess the cats are ok and the fishpond would make a good level decoration.

#

Not sure why one of them is ยฃ13

tawny hinge
#

yea, while the farm sounds are probably the most useful for me ๐Ÿ˜ญ

#

i'm done with "building" packs

velvet berry
#

I have a rooftop farm idea that those sound could come in handy for. Must be a bug

#

Modular house might be useful.

tawny hinge
#

which come with planes with 100 vertices...

velvet berry
#

Downtown west from a couple of months ago was enough to build a level out of.

tawny hinge
#

xD thats the one i'm trying to optimize right now....

#

the geometry is awful

#

it's probably good enough to place some random buildings in areas which aren't accessable ingame

velvet berry
#

True. I removed most of it and just made a single street.

tawny hinge
#

it has some nice props tho

velvet berry
#

Good for some LD practice

tawny hinge
#

and i like the building style

#

the dog looks interesting, probably fun to play around with that

velvet berry
#

Was hoping for some city environments or industrial parts

#

I'll do something with the pond

tawny torrent
#

Thanks Divivor ! Good points alright wonโ€™t ping you

slender estuary
#

now in free for the month featuring paid assets xD

#

i think there was a mistake made ๐Ÿ˜„

#

๐Ÿ˜†

#

can we ping VictorLerp for stuff like this?

tawny torrent
#

Is the launcher working for u ?

slender estuary
#

We can do the old ping and remove trick mwahahaa nobody will know

#

it changed on the launcher Oo

inland plover
#

@fickle basin they are aware and fixing it ๐Ÿ™‚

tawny hinge
#

it got fixed^ (at least the one from the list is free now)

inland plover
#

Farm Animal Sounds, not to be confused with Animal Farm Sounds..

ashen fractal
#

Hm what happens to the one that was free and people got it while it was free?:D

inland plover
#

๐Ÿคท you will likely keep it, i don't think they will revoke it

#

hopefully get paid $$$

ashen fractal
#

I wanna see stats on how many people got it before it was fixed ๐Ÿ˜„

thorny compass
#

I missed :/

coarse sun
#

It's true, I have "Animal Farm Sounds" and "Farm Animal Sounds". So many farm sounds and no farms in any of my projects... I almost feel compeled to add a farm...

ashen fractal
#

There are ambient sounds as well... you can use those at least ๐Ÿ™‚

raven briar
#

Hey I read in here that the market place doesn't have any free assets because epic needs to moderate the content and there's no money in free content for them (fair) with that being said is there a good place elsewhere to get free assets?

tawny torrent
#

โ€œDoesnโ€™t have any free asset โ€œ they do have some free tho

tawny hemlock
#

Sorry for a dumb question but if I remove it. Does it just clear the cache or delete my asset of my vault ?

thorny compass
#

Your download ๐Ÿค”

#

What do you mean by removing it from your vault?
Like you no longer download it? lol, no

tawny hemlock
#

Oh that's good then lol

#

That means I can finally have more space because my cache is 180gb

real dust
merry field
#

Basically, you can only make something free by agreement with Epic

#

Though there's an interesting distinction there, that you presumably can't make something no-longer-free once it's been made free (hence Permanently Free collection)

unborn dirge
#

just wanted to ask, what type of game assets you all dig for?

raven briar
unborn dirge
#

aye that's great. keep practising dude. i actually meant, what type of free assets ya'll look for, for your projects?

uneven snow
unborn dirge
uneven snow
#

I mean that I can do hard surface models myself that I need, but I can't do natural models, like characters, trees etc.

unborn dirge
#

gotcha! thanks bud

merry field
#

For free assets, you mean what do we hope for it the monthly rotations?

#

I'd say realistic but generally useful things

#

For example, that German Shepherd in today's set looks good quality, but isn't really an ideal free asset because it's very specific.

#

You couldn't really drop such a specific, modern dog breed into a game not set in modern times (e.g. fantasy or historical)

raven briar
#

damn that dog is beautiful!

unborn dirge
#

Some not-as-tough-as a german shepherd assets? realistic but like, not that complicated. any sugestions?

merry field
#

You're looking to do models?

raven briar
#

do a deer! lots of games could have deer!

unborn dirge
#

yeah. i'm planning on selling those models for free. but, for the material, you'll have to pay

merry field
#

Are you looking for objects or creatures?

unborn dirge
#

i'll prefer objects rn cuz i'm just starting

#

but, i reckon, i'll do creatures too soon

raven briar
#

maybe try a car? or a house?

unborn dirge
#

that's what i thought. i'm doing house, trees and fences as of now

raven briar
#

are you going to sell it as a pack or individually?

unborn dirge
#

you'll get the assets ( without materials ) for free. i can't give away the materials for free cause' I use a paid software for the materials.

agile shadow
#

Then just make them paid from the get go. Why bother with free models that have very limited use without textures?

raven briar
#

well I'm not the artistic type but if i were you i would continue on the path you are going! just make general city models! ie cars, telephone poles, street lamps, roads. then you could sell it as a all in one build your own city pack!

unborn dirge
agile shadow
#

Erm not really but you do you I guess ๐Ÿ™‚

unborn dirge
#

i'm just experimenting. appreciate the suggestion!

agile shadow
#

If the final result looks as amazing as you say, you don't need to lure people with something free

raven briar
#

I'm with boshy on that one, if the materials are that great i don't think the assets being free will affect your sales!

agile shadow
#

It's like you can get half the product for free but it's useless so you have to pay the other half.

#

Just sell the full product and it will make your life easier

unborn dirge
unborn dirge
torpid dove
#

If I make a product that requires one of the default Epic plugins, can I sell it on the marketplace or will they decline it? It's just the Epic Scripting Plugin. If the product is just an addon and not a standalone project, then people will have to enable the plugin themselves in order to use the product.

real dust
#

Should be fine. You might have to package it as a 'project' asset, rather than an asset pack, but that'd be all

torpid dove
#

Wouldn't people get confused when they create a tiny project then have to migrate to their project and still have to enable the plugin in their project?

real dust
#

I agree, but such are the ways of Epic's marketplace QA.

torpid dove
#

Lol true. Can you get it approved as a project, then change it to an addon after the fact?

#

Kinda shady but could circumvent the problem idk ๐Ÿ˜‚

real dust
#

Kinda doubt it

tawny torrent
#

Do sales report update based on your timezone or a fixed world wide time?

real dust
#

I think everyone has a different opinion on that

tawny torrent
#

Whatโ€™s yours

real dust
#

I'm pretty sure you've asked it before and gotten a dozen different answers from everyone here

#

I have none, I'm not a seller

#

not for a lack of trying

tawny torrent
#

Me ? Nope i donโ€™t recall but i think i passed by an answer before

#

When i searched here someone said its midnight his time

somber spire
#

is the marketplace down for anyone else?

north stirrup
#

if you change the time zone in chrome dev tools you can get them earlier lol

tawny torrent
#

Oh wow , will try that out , thanks ๐Ÿ˜Š

eager kestrel
#

The daily sales actually update midnight UTC, but it displays based on your local time zone. So, in just a bit over an hour from now, you can override to London time and see your sales for the day.
Looks like it is closer to 12:10 UTC

tawny torrent
#

Oh very interesting , thx

split iron
#

Well I'm really annoyed, Epic missed the uproject that was included in my zip so people who bought my character/project can't open it

eager kestrel
forest harbor
split iron
#

They screwed up

#

They included config

forest harbor
#

Ah cool.

minor escarp
#

anyone ever accidentally opened up the marketplace in Japanese and now even after setting the language back to English whenever you visit it it automatically uses Japanese again?

minor escarp
#

nooooooooooo

thorny compass
#

lul

terse gyro
#

is it bug or what?

thorny compass
#

Yeah, yeah, they are on it.

outer tiger
somber spire
outer tiger
shell gazelle
#

I'll ask in here as well do you guys think realistic sword animations based on real historical training would a good asset on the unreal market place

slender estuary
shell gazelle
#

i mean with a month or two more of working and saving i can buy it easily. its a small investment for really good quality product i found

slender estuary
#

let me show you the competition

#

one sec

#

well

#

search KUBOLD

#

mp isnt reacting atm

shell gazelle
#

and i do plan for quailty stuff to be implemented. in HEMA most techniques flow into eachother so i plan for that to be a feature

slender estuary
#

i mean if you have downtime anyway go for it, just saying from my xp if you dont hit the sweet spot immediatly sales will .. rarely properly make back the cash you think it will compared to time invested.

#

#biased xD that was my experience at least ๐Ÿ˜„

shell gazelle
#

i mean i think its also good to have and i could then market myself maybe even in this discod if people want to hire someone with the suit for a quick animation with the suit

#

its a good invenstment in general bc one day i might use it more than this pet project

#

it also gives experience and resume work

#

my keyboardis cancer and i cant spell i needa new keyboard that will recongzine what i type

merry field
#

A bit confusing because you didn't say what you were buying (presumably a capture rig)

#

I don't know specifically about how popular it would be, but the other day I was idly looking at rapier animations

#

And I noticed that while there are actually some packs of that, they're all this totally over-the-top "gamey" type of animation

slender estuary
#

only kubold is doing melee slasher relatable animations

merry field
#

From the preview video, I don't think the pack even had a single "just stab" animation

slender estuary
#

but then again there are maybe 20 devs actually working on that genre

#

HEMA isnยดt something youยดd see in typical games. I work on a melee slasher thats why I believe to have "some" depth to my knowledge there ๐Ÿ˜„

merry field
#

Seems strange to me that people wouldn't want HEMA animations

slender estuary
merry field
#

maybe not the really complicated ones, but surely anyone making a halfway-realistic game wants at least halfway realistic animations?

slender estuary
#

well i can explain that - the system you have to develop for hema style is something that needs to flow like hema

merry field
#

Not "wave your sword around like an idiot, do a spin and expose your back for no reason"

slender estuary
#

basically a center of balance system

#

that fluidly interpolates between stances

#

we work on something like that

merry field
#

Okay, I think you're talking about really realistic HEMA

slender estuary
#

but its HARD ๐Ÿ˜„

#

yeees ๐Ÿ˜„

merry field
#

A bit of a tangent, but I've just (recently) started playing Kingdom Come: Deliverance, and the combat in that is probably what you're thinking of

#

I was just talking about realistic animations in general

shell gazelle
#

sorry i was doing something lemmie catchup

merry field
#

Let's say.... Dark Souls type animations

#

Which are realistic-looking but not that accurate

slender estuary
shell gazelle
#

either way i mean i can say that the strikes are based off of hema but make so anyone can use the

slender estuary
#

i will definitly take a look

#

if its good i will also buy ๐Ÿ˜„ if not you will hear all about it too ๐Ÿ˜„

shell gazelle
#

ty i appreciate it

#

tho i dont want to just do the animations and slap a price tag for you to figure out how to use it i want there to be a good amount of functionality in it

slender estuary
shell gazelle
#

i mean might need to figure it out but it depends on what you mean

merry field
#

Are you talking about animations for a player, such as first-person ones? Or third-person, enemy character type animations? (or both?)

shell gazelle
#

i mean i could for now just put a price on it, then sell a premium version that makes it easier to work with/ has some small bits of pre made gameplay for you. idk how marketplace works and if thats scummy

#

it depeneds it does full body so ill have to record the thing first before i figure out what its for, i did a lot of research into it and its not hard to get an animation set up and polished

merry field
#

Since marketplace search can't actually easily search by author, I'll link this:

#

That's presumably the Kubold set that Ephraim was referring to

#

Looks pretty good actually, way better than any other sword animation sets I looked at

#

Still has some of those crazy over-the-top spin attacks, but also has a lot of more realistic ones

shell gazelle
#

that is probably good maybe. probably what i have to contend with, tho HEMA also does raipers so if its not using all the things you could do with raiper then i could contend

#

is it rapier?

merry field
#

I'd say arming sword

shell gazelle
#

yeah i mean somone said it was animated as a raiper

#

unless im wrong

merry field
#

No, I said I was idly looking at rapier animations

#

And didn't like the ones I saw

shell gazelle
#

o

#

ill look at this guy

merry field
#

But I wouldn't design a set just because of one random person's idle marketplace browsing ๐Ÿ™‚

shell gazelle
#

ye

merry field
#

Some of the animations in that Kubold video (around 1:30) would actually fit a rapier I think

#

Though I believe (I'm not exactly hugely knowledgeable about this) that rapier fighting should possibly have an entirely different pose (standing sideways rather than forwards)

shell gazelle
#

yeah

merry field
#

One other thing which I noticed doesn't exist, and this is even more specific, is animations for someone armed with a sword and a gun

#

"musketeer" or "pirate" animations

shell gazelle
#

kinda an intersting idea3.

#

but also

#

what about saber, or rapier/saber with buckler

#

OR

#

SIDE SWORD

#

MY FAVORTIE FINESS SWORD

#

its good at cutting and stabbing

#

spear

#

also a good one

#

spear has good defensive stances

merry field
#

I was going to suggest spear or polearm, but surprisingly there's a pack of those already

#

I don't see any crossbows

#

I'm sure you could look at less common weapons and find many which are not covered

coarse sun
#

If you take suggestions there isn't any bo/staff martial arts style. If you want to do it flawlessly add a female skeleton too. There's some animation that sadly I can't use due the skeleton size difference (and there's many stances to use right IK)

slender estuary
#

tbh female animations are lacking heavily on the mp

#

as in "dont exist" mostly

coarse sun
#

@slender estuary totally right, the animations that make extensive IK use bones are almost useless to me despite the quality of the animations itself. Usually the two handed melee weapons are very hard to adapt. I mean, things like a great sword are easy because there isn't much stances and the IK works well but some like the twin Blade are hellish to retarget and fix using IK. I looked for tutorials but all are about guns that are easy to fix

minor escarp
# coarse sun <@415212815771500545> totally right, the animations that make extensive IK use b...

You won't believe how much effort I put into retargeting a spear animation set (so also 2 handed) to a female elf model. Never worked out the way I wanted to. I wanted to use the native mannequin animations but that requires bone orientations to be identical to the mannequin too, just the same bone hierarchy isn't enough.
And naturally Blender fucks up by displaying bones along the +y axis, always, but the mannequin was done in Maya and its bones go along +x or -x. That's why the mannequin's bones in Blender look fucked up.

I wrote my own Blender plugin to help me with bone related stuff lol

coarse sun
#

@minor escarp yeah, I discovered too that the "rigged to UE skeleton" doesn't means "animation it'll fit your female skeleton". In the animation channel told me that that kind of animations can be retartegeted using the control rig but right now I don't have a clue about how to do it. The tutorials are useless because are very generic and all use the classic gun animation with the two hands in the same position. How you solved the spear animations finally?

thorny compass
#

You can transfer correct orientations UE <-> Blender, there are some traps here & there tho. Also animation should be done with proper rig, for Blender there are several addons which might help.

minor escarp
#

broken looking bones are mandatory for the ability to natively share animations between mannequin and another model, if you are using blender

thorny compass
#

In a way, they will never fit as they use different hand systems. However Z stays Z, X and Y are just swapped. Bones are oriented properly too (not horizontal).

rapid drum
#

Hello Slackers. I read you're talking about animations. I'm working on a new idea about a game based in Africa about an ancient people and I have to get pear+shield animations that can fit the kinda combat style {which would include throwing the spear towards the animal when hunting animals or even fighting between tribes} so I wonder which animations pack you would suggest and, eventually which combat system I should pick. I have no programming skill yet and I've got already a lot to take care of, being the only person involved in the project so far so I cannot dedicate myself in creating the animations myself and not to mention a combat system. I'm also on a very tight budget so I wonder what you might suggest. Cheers.

loud inlet
#

In the UE Build Automotive event a few weeks ago there was this Pagani presentation where at the end a promise was made to release the Imola racetrack and the Huayra on the marketplace... was this just a joke?

raven ferry
#

nope. Epic works in Valve Time

loud inlet
#

so, maybe next easter i guess... worst case 'coming soon โ„ข'

raven ferry
#

theres a chance of them uploading it on the forums and not the marketplace

forest prairie
#

Any Marketplace seller here that I could ask some tax-related questions concerning the reports that epic sends you ?

north stirrup
#

What questions?

agile shadow
#

@forest prairie Epic doesn't send you anything relevant to taxes. Just the amount of units you sold minus their cut. They collect VAt so you don't have to.

forest prairie
#
  1. Modern Weapons Pack @ 65$
#

and for the month of may, 1) sells 20 and 2) sells 30

#

Will epic just send me a pdf with everything added together ie 2950 * 88 = 2596$

#

or will they break it down in that report

#

and show

#

How much of each product at what price and what their cut is

agile shadow
#

this is what you get

#

and each product has the same breakdown

north stirrup
#

can almost see the numbers ๐Ÿ˜„

vivid tide
#

Anybody else's Marketplace Wishlist get wiped out?

forest prairie
#

Thank you.

thorny compass
#

lol, whats the use of it anyway

agile shadow
#

I use it for when stuff goes on sale

thorny compass
#

Yea, but no notif

agile shadow
#

well as a vendor I do have the advantage of knowing when every sale will be so it's useful for me at least ๐Ÿ˜„

north stirrup
#

Just to be sure you can also delete your account

forest prairie
vivid tide
#

Urgh. Logged in again on launcher and it's back. Wierd

north stirrup
vivid tide
#

Classic EGL

north stirrup
#

it's empty for me ThonkSpin

agile shadow
#

@forest prairie I never got anything except blank from that so IDK

north stirrup
#

Maybe if you go negative?

#

Say you have more refunds than sales

forest prairie
#

And just to clarify: "Revenue Share %" Is the 12% cost that Epic Charges you.

So If I have 1 "Net Unit Sold" at "Base Price (USD)" 100$, my "Gross Epic Marketplace Revenue (USD)" is 100$ , then "Revenue Share %" will be 12 $ and "Revenue Earned This Period (USD)" will be 88 $.

And then this would be the same for each product that i sell.

north stirrup
#

yup

forest prairie
#

What happens if I were to raise or lower the price of a product mid-month.
Then the whole calculation wouldn't work anymore.

agile shadow
#

@forest prairie it shows up as a different product

#

you you would have a line with Product 1 - Price 50$

#

and a line with Product 1 - Price 25$ or w/e

forest prairie
#

Say I start selling on the 1st of June.

When will I be able to see/print/get this report?
Right at the 1st of July? Or do I have to wait 45 days for this report just like I have to wait 45 days for the money to get paid out by epic (15th of August for the month of june)

agile shadow
#

you start selling in june your first report will be somewhere in mid august

forest prairie
#

Thank you for all the info, you guys are very helpful!

#

hah ๐Ÿ˜„

#

anything else I should be aware of or to take into account?

agile shadow
#

I've been selling for 5 years and I always get a changes needed on my first pass

#

it's always some random crap

north stirrup
#

hehe

forest prairie
#

Hah, that's good to know

forest prairie
#

How do refunds show up in this table?

#

so there would be a seperate column called "Refunds" ?

#

So is there just one row called "Refunds" that summarises refunds for all different packs in one line?

#

Ie if i had one refund for a 75$ product and another refund for a 50$ product, i'd just have a single, negative number there -$125USD

grizzled thunder
#

Thought we were sharing revenue reports there for a mo

forest prairie
#

I wish Epic would share some global marketplace data

#

ie to see if it's a growing market or not

#

what's the average price of products.
how many unique customers per year

#

and so on

forest prairie
#

aaaaah, that's really good to hear

#

Glad they are going towards that

#

Also I heard lots of requests by sellers for better tools and more data in general

#

hah ๐Ÿ˜„

next badge
#

now just need to finish the tutorials,polishing up the documentation and we good to go

#

๐Ÿฅณ

queen temple
#

where do you report a marketplace asset thats shouldn't be sold?

#

thank you ๐Ÿ™‚

#

next question, anyone elses wishlist show up empty today?

split iron
#

They also screwed up the initial submission

#

I think at the moment they're training new people

#

So if you don't think you made a mistake explain why, they likely escalate to someone experienced

#

But they've been receptive and quick with resolving the issues

#

Also funnily enough, the criteria it failed on is one the paragon assets very clearly fail on

#

Weapons must be separate meshes from the character (they thought they weren't because I had preview meshes showing because you can't visualize all animations otherwise)

#

It would be good if they at least try to meet their own criteria

#

It's very very easy to separate the weapons in a 3D app

#

Yet many users don't have this knowledge

#

Beginners mostly but that's also mostly who they're there for

forest harbor
# forest prairie

Isnโ€™t it illegal to share revenue information in public. Just sharing if you didnโ€™t know about that.

forest harbor
delicate dove
#

yea, we where kinda annoyed by that rule and Allar even pointed it out directly to Tim, it got removed a few days later.

delicate dove
#

yea, its humbling seeing him answer stuff on forums/answerhub from time to time. (imho)

forest harbor
forest prairie
#

There was a big thread about sharing revenue information on the forums years ago

#

People even posted graphs

ebon leaf
#

is wish listing working for anyone? not working here, wanna know if its my end

coarse sun
#

@ebon leaf it's working

ebon leaf
#

well, then I guess

#

thanks fo rchecking

ebon leaf
#

restarted epic launcher, all good now, thanks guys

delicate dove
#

when you warn the marketplace team beforehand about someone ripping league of legends vfx and they still get published.

thorny compass
#

Maybe they are not rips? Recently guys here tried to report someone for ripping off and selling, turns out that the game devs had to check whether they really have bought exclusive rights to the assets. Not sure what happened afterward. Meanwhile all "ripoff" comments were deleted.

north stirrup
thorny compass
#

I am just not gonna get fully surprised if there is a legal workaround.

agile shadow
#

are they actual rips though? OR just very visually similar?

coarse sun
#

@agile shadow same happened with an elf model from the marketplace. Several messages was talking about plagiarism and it wasn't, just the models had several similarities. Or the bald guy from the glord3d (something like that). Here were talking about rights and plagiarism and finally it wasn't. I guess it's better be careful and notify the marketplace team first

tawny torrent
#

I made a stylized character , and Iโ€™m rigging it to unreal skeleton , it wont have animations
Any advice on price ?
5$ ? Or more?

#

I am leaning to making versions of it and then bundeling them for 20$ or smth instead

agile shadow
#

If I see a character for 5$ I will always wonder what is wrong with it. It either looks so bad that it's not even worth 0, or it looks good but I still won't buy it due to believing it's too cheap to be good

thorny compass
#

Yeah, load the price. I have seen even expensive chars with issues, so why not?

eager kestrel
# tawny torrent I made a stylized character , and Iโ€™m rigging it to unreal skeleton , it wont ha...

Individual characters, depending on how much you can customize them, should go for $10 to $20 each. I have seen some for even as high as $50, but I would honestly never buy those since at that price you might as well invest into a character customizer or a plugin such as mesh morpher to turn your other cheap characters into many different variations with ease. Then when you combine a bunch into a pack, like 10+ different characters (not variations of the same model), your price would usually include a 20% to 50% bulk discount.
Personally, I tend to buy 20+ character packs when I find a good artist on the marketplace. You are guaranteed consistency that way. Buying 1 character from 20 different artists will not look so good all in the same project.

#

The way I see it, for characters, you are really buying the skeleton, the base model, textures/materials and the animations (if the skeleton differs from the Epic skeleton). Then from there, even a non-artist like me can tweak it to my own liking, even making countless variations of it using other marketplace tools.

tawny torrent
#

Alright I get then maybe 10$ per character is the acceptable entry price by buyers , thank you Lets see how it goes

agile shadow
#

50$ is a very low price to pay for a good character

stark phoenixBOT
#

:triangular_flag_on_post: vladius#0717 received strike 1. As a result, they were muted for 10 minutes.

agile shadow
#

huh

eager kestrel
#

If it has all the features, like facial morphs and body morphs, plus highly customizable materials, I usually call this a character customizer, and they are definitely worth the money.
A basic character model, 1 or a few materials, no new skeleton and no new animations, I'd never pay $50 for that.

forest prairie
solemn basin
#

I searched for ages on the market place but this is the only one I found, except for some with first person only animations

forest harbor
forest harbor
forest prairie
forest harbor
#

Oh. In that case that could be an issue. But I donโ€™t think LOL created using UE. Is it?

delicate dove
forest prairie
#

wonder where the line is drawn between inspiration and plagiarism

#

as long as there are some slight differences, i assume it'd be fine

north stirrup
#

rofl

forest prairie
#

uf

#

๐Ÿ˜„

#

It's not ripped, so he did recreate it

#

but man

#

๐Ÿ˜„

delicate dove
#

typpical cghow MO

#

so yea

#

ยฏ_(ใƒ„)_/ยฏ

inland plover
#

The issue is, plagiarism in some countries is not a bad thing. I mean sure its very similar, but it's not exactly the same.

tame compass
#

Do you like selling below 10$ ?

#

@forest prairie wait thats plagiarism

#

Super illegal

real dust
#

Yeah that's just as illegal as ripping the assets in most western places

#

Considering the market Epic operates in, they really should not be allowing these sorts of things

split iron
#

Doesn't Tencent own both Epic and Riot?

#

๐Ÿค”

#

Btw payments go out tomorrow for February, yes?

full steeple
#

Does the voxel pro plugin ever go on sale?

full steeple
split iron
#

That was tongue in cheek... Sort of. Knowing the culture they'll sure feel they own it

forest prairie
#

Does anyone know what the "Popularity" In orbital market actually refers to?

#

is it the rating from the spreadsheet, or is it the # of votes or is it the stars

merry field
#

Popularity is computed according to stars, number of reviews and release date. So if you got 1-2 reviews in your first week, you're already very popular.
#fab message

forest prairie
#

thanks

sturdy hawk
forest prairie
#

Thanks herobrine

#

also in general for making the website

#

it's quite useful ๐Ÿ˜„

thorny compass
#

tbh, 90% of the reviews are garbage ๐Ÿ™‚

thorny compass
sturdy hawk
thorny compass
#

Aah, yeah, that switches to a new page tho... Alternative would be to have a preview on the images and then they can be scrolled. Thank you for considering ๐Ÿ™‚

forest prairie
#

One interesting thing to filter by would be if it ever was free

#

the ones that were free for a month have a distorted popularity, in a sense, because they get many more reviews by being free

#

but hey , no complaints at all ๐Ÿ˜„

#

i had no idea this existed and am super glad i can use it

#

๐Ÿ‘

sturdy hawk
forest prairie
#

ahhh fair

real dust
forest prairie
real dust
#

Or that^

#

Use price history tracking

forest prairie
#

this one has a section called "Low". If I understand correctly, scraping that spreadsheet for 0, could mark it as "was free at one point"

sturdy hawk
#

Hum, I'll give it a try today!

real dust
#

I believe all of the Free content has a disclaimer like this in the description

#

Monthly Unreal Engine Sponsored Content product for December 2020

#

Which will stay there forever (not just for the month they were free)

forest prairie
#

yes, they do.

#

Not sure how reliable that spreadsheet is, but just checking whether "Low" is 0.00 should do the same trick, I assume

real dust
#

Based on what I can see I think the spreadsheet would work as well

#

But that relies on it always being up-to-date

forest prairie
#

Also may I say that this channel is a treasure trove.

real dust
#

You may not ๐Ÿ˜ 

forest prairie
#

learnt a lot by going through it today.

real dust
#

But yeah, lots of good stuff here generally speaking

#

I'm pretty sure it's supposed to stay there forever

#

But I guess there's nothing enforcing it

forest prairie
#

Price history is cleanest in that case.

real dust
#

God knows a "Has been free" tag is too much to ask ๐Ÿ™„

forest prairie
#

it seems like marketplace overall is growing

#

and will continue to do so

#

SEO/categorisation is not great on some products

#

those are some of the things i learnt from this channel so far ๐Ÿ˜„

agile shadow
#

@real dust When I had my product for the free for the month, there was no disclaimer or anything required of me. So that text is probably just the vendor updating the text description.

real dust
#

Whoops, never mind me then ๐Ÿ˜…

agile shadow
#

Did it? I don't remember it, but it was a long time ago

ebon leaf
#

when I live in Germany and I want to sell something on the marketplace, do I need to register a business in order to properly handle the taxes etc.?

forest prairie
#

yes

grizzled thunder
#

Having a Steuerberater helps with all of that

ebon leaf
#

thanks! ๐Ÿ™‚

#

that was very helpful

mighty ember
#

Are there any premade menu systems that you guys would recommend for main menu navigation?

raven ferry
#

you need to use a free plugin tho

stoic bison
#

Hey I saw on Dungeon Architect website, that it is a single seat license.
How can they enforce it, when marketplace assets can be shared by the whole team on a single project?

real dust
#

That is actually highly questionable

stoic bison
#

which one? single seat, or shareability?

real dust
#

The Marketplace does not make mention of a custom license for DA

#

Therefore it falls under the Marketplace license

#

Anything sold on the Marketplace by any party other than Epic falls under the Marketplace license

#

The only way for something to not fall under that license is for the actual license to be either more permissive, or for the marketplace page to link to a separate storefront with a custom license in place

stoic bison
#

@fickle basin technically on Unity as well, but they list "single seat license" on both unreal and unity versions

real dust
#

If you buy it on the Marketplace, Epic's license applies

delicate dove
#

^ quixel one time got into trouble by trying to apply their own licence on something they sold on the ue4 marketplace

#

few months later, quixel was purchased

#

non-related but still funny

real dust
#

So yeah, this is something I'd recommend asking about on DA's Discord

#

Because going off the fact that they make zero mention on it on the Marketplace page, I suspect they know their license is not okay for MP sales

stoic bison
#

yeah that's my thought exactly

real dust
#

But if they do believe they can enforce their single-seat license on the Marketplace, Epic should be informed

stoic bison
#

either it's a copypaste error, or they are trying to mislead people

#

since on Unity it actually IS a single seat license

real dust
#

You going to ask on their Discord?

#

Because if not, I'll reach out

stoic bison
#

i dont have a license, so I probably cant get to the discord

#

not sure if its public

#

I asked in the marketplace QnA

real dust
#

Ah, it's not

#

That's less-than-great

stoic bison
#

I mean if they want a custom license, I'm fine with it, but then they need to sell it outside marketplace right?
Like mutable, or wwise

real dust
#

Correct

real dust
#

Just been looking into it a bit

#

Apparently there's a subsection in the Marketplace license that entails that employers have to treat plug-in licenses as single seat and that they have to provide a license for all employees/contractors/contributors that use the plugin

#

There's a bit of an issue with that, though, as Epic makes no mention of this in any of its commonly referenced resources, it's just mentioned off-hand in the actual license

#

And on top of that, it's literally impossible to buy multi-seat licenses on the Marketplace

#

So I'm really not sure what to make of it

ebon leaf
#

why i cant access martketplace thru firefox?

hollow zephyr
#

@ebon leaf i have this issue too, open in a private window? I guess it's cookie-related

ebon leaf
#

deleted everything still same shit but yeah private works

#

not the first time this happens

real dust
#

Somewhere in the EULA as well, will dig up later

nocturne scaffold
#

@mighty ember we use UINav, its awesome!

#

yeah pretty sure the eula has changed to add this terminology. it surely didnt have it before.

real dust
#

c. Distributions to employees and contractors - You also may Distribute Content (other than Paid Plug-ins) to an Engine Licensee who is your employee or your contractor who does not have rights under their license to the same Content, but only to permit that Engine Licensee to utilize that Content in good faith to develop a Product on your behalf for Distribution by you under the License, and not for the purpose of Content pooling or any other Distribution or sublicensing of Content that is not permitted under this Agreement. Recipients of such a Distribution have a limited license to use, reproduce, display, perform, and modify that Content to develop your Product as outlined above, and for no other purpose.

d. Distribution of Paid Plug-ins - You may Distribute Paid Plug-ins to each of your Paid Plug-in Users so that they may use those Paid Plug-ins on your behalf under the License.

nocturne scaffold
#

yeah, its been updated in the last couple months.

real dust
#

For Paid Plug-ins, in addition to use by a single User, each Paid Plug-in User with respect to whom you have paid the associated fee may store the Paid Plug-in on any of the Paid Plug-in Userโ€™s computers and may use the Paid Plug-in on your behalf under the License, but the Paid Plug-in cannot be otherwise shared with others except through a permitted Distribution as described above. You are responsible for each Paid Plug-in Userโ€™s compliance with this Agreement.

nocturne scaffold
#

because i read that probably 6 months ago and it was never there.

#

so what does this mean for us who have teams of 10 people and have been working this for years?

real dust
#

I don't know when this was added, I don't think it was there last time I read the EULA (which was a few years ago tbf)

#

But this is actually really problematic

nocturne scaffold
#

are we grandfathered or screwed and have to buy $5k in licensing. lol

real dust
#

Because nowhere on the Marketplace (or in its FAQ) is this communicated properly

#

So everyone I know that's buying plug-ins on the marketplace is doing so under the understanding that it's a multi-seat license

nocturne scaffold
#

yeah and we dealt with this with MAWI trees months ago when he said we have to purchase user seats and i told him he was wrong

#

we read every bit of the EULA and its terms.

real dust
#

Really? MAWI tried to pull that?

nocturne scaffold
#

yup!

#

but if u talk to him he says thats so ppl dont share it who arent working in the same building

#

well we have 15 ppl working all over the world and have been for almost 3 years

real dust
#

Highly questionable argument

#

Anyway

#

Would be good if we could get some clarification on this from Epic

#

Considering it's literally impossible to buy multiple seats

nocturne scaffold
#

individual accounts

#

everyone has their own

real dust
#

Doesn't really mesh nicely with the idea that an account is bound to a person and the company has to pay for all of them

nocturne scaffold
#

Also how is content any different from a plugin technically sometimes they can be the same thing it's all how you handle them.

#

So why would we differentiate a plugin from content? it should either be all or nothing and if it's all that's going to destroy any indie from developing any game as we know it

#

OK let me rephrase that a plugin will be if it containes C++data but other than that there's no reason for a differentiation of plugin to content if the plugin code can be separated and charged individually that means that the content would also make sense to be a single user licence but it's still a single project why would it be per seat

#

sorry speach to txt

tame compass
#

I hope epic didnt late like last time during payout

#

Tommorow is it ?

delicate dove
#

generally it was the 14th

forest prairie
#

Any mesh published in a marketplace asset needs to have lightmap UVs and this is mandatory as per the marketplace guidelines, correct?

delicate dove
#

correct, unless they changed guidelines, or if the mesh is used for i.e. vfx

harsh saffron
harsh saffron
real dust
#

Hey, good to hear you updated it ๐Ÿ˜„

#

The MP licensing/eula stuff is a bit of a mess

#

I went digging yesterday, and it is in fact in the EULA that plug-ins are single seat

#

But the issue is that it's basically impossible for an employer to actually work with that

harsh saffron
#

ah

real dust
#

Nor does the marketplace make any mention of it anywhere

#

I.e. in the license FAQ

#

Doesn't mention that plugins are an exception

#

So I definitely think it's a good call to just go with a team-shared license for UE4

#

Everyone I know (including companies) purchases plugin licenses as team licenses

#

Because the marketplace makes no clear mention of anything else

#

Unless you go plow through the EULA

#

And find the second section

#

Separate from the actual 'license grant' section

#

Because in that second section it goes "But for plugins this"

harsh saffron
#

Thank you. I'll have a look

eager kestrel
#

Got my first payment, yay. Really just wanted to confirm everything was setup correct and it all worked out. Email yesterday with the payment report (still no report on the publisher portal though). Money hit my bank account this morning. Worked perfectly.

rancid smelt
#

My Marketplace wishlist cleared itself. ๐Ÿ‘€

real dust
#

That's sounds like a Marketplace sort of thing

ebon leaf
#

happens to me too but restarting the launcher or re-logging in again fixed it

rancid smelt
#

Yeah restarting the launcher fixed it.

rancid smelt
#

I saw it today. After a week

#

Oh wow. Haven't seen it till today though.

thorny compass
#

Accidentally free ๐Ÿ˜

forest prairie
#

ouch

#

that's pretty bad

#

if you're a seller and created sth much more valuable than 7.5k

#

that's a very big uf

forest prairie
#

no

#

that's what happened here ๐Ÿ˜„

#

Maybe it was a lucky situation in this case and he was looking anyways to enter that 7.5k program

#

in that case, lucky him

#

but imagine this happening to a pack where the creator has just launched it and is making a lot of money

#

and then bam, accidentally made free by epic

#

the 7.5k won't be a good compensation then

eager kestrel
#

With Epic battling the standard 30% cut of other marketplaces, it seems like they really want to be fair with their community, so I doubt they would intentionally just rob someone of potential profits.

forest prairie
#

well of course not intentionally

#

they are great with sellers and devs

#

but it's an awkward situation for everyone involved ๐Ÿ˜„

eager kestrel
#

Mistakes tend to be when you finally confront them, hehe.

tawny torrent
#

I made this character and was going to sell it for around 5$-10$ but i give up on it due to its rigging problems when i retarget it to unreal animations

Might start a new ones hopefully more rigging optimized

forest prairie
#

someone has been working out

river hull
tawny torrent
river hull
#

What software are you using ? Blender or maya ?

tawny torrent
#

Yes blender , i know maya is unreal friendly

nocturne scaffold
#

idk i think blender is more UE4 Friendly now. lol

tawny torrent
#

It is in almost everything but rigging and mannequin integration , but some add-ons is almost filling that gap and it will be way better soon

nocturne scaffold
#

yeah i thought there was a rig add on for it that was official from Unreal?

tawny torrent
#

Yeah theres ue to rigify by epic / and jim kroovey addon for custom animations

hollow zephyr
#

why is my wishlist empty??

nocturne scaffold
#

@hollow zephyr logout and back in

hollow zephyr
#

@nocturne scaffold that worked, thanks!

soft elm
#

"Farm Sound Gate" '21 is hilarious :)) I'm guessing someone at Epic is getting a ribbing

fringe wasp
#

Hello everyone. I need help

sleek warren
#

Just for your eyes

sleek warren
#

srry

stark phoenixBOT
#

:triangular_flag_on_post: K3#4869 received strike 1. As a result, they were muted for 10 minutes.

proper sky
cunning turret
#

@tawny torrent you should sell this to the guy making punch a bunch

tawny torrent
#

Thanks for the suggestion

#

Is there a way to encourage buyers to review or give opinion of my asset

#

?

clear prism
#

I'm currently working on a FPS FN-Scar pack, when I finish the pack what price would you suggest it to have? Like really, what this level of work is worth?

#

It would include different texture sets too

forest harbor
#

Some do that and some don't ๐Ÿ™‚

forest harbor
hollow zephyr
#

@clear prism do you have a license to use and sell the likeness of the FN-scar?

clear prism
#

Nope

#

Is it back to modeling?

#

Do they really take me to court for prolly 40euros of revenue?

hollow zephyr
#

no, but epic might not approve it:

#

2.2.c Products must not contain or be marketed using any copyrighted or trademarked names, branding, designs, materials, or content not owned by or adequately licensed to the publisher.

#

worth to try anyway

clear prism
#

Thanks for the heads up! I'll make a new model then, it was great practise for my modeling skills ๐Ÿ˜„

next badge
#

finally just released my product to the marketplace

#

just need to make a trailer for it now

#

OwO

real dust
#

Not to mention that you're selling something for use in other people's projects - if you don't hold the license to publish that content like that, then you can't give the license to anyone else either. If some company were to use your asset, they'll be assuming they can use that asset for any sort of commercial usage, as the MP license says. You never had the rights to give them that license, though, so if their game becomes successful, they can suddenly find themselves on the other end of a lawsuit claiming damages due to unlicensed use of their IP

celest marsh
#

did anyone else had their wishlist cleaned up on marketplace as well ?

#

mine went from 50 to 0

delicate dove
#

yea, multiple people have been mentioning it

celest marsh
#

@fickle basin ok cheers, weird that it didnt show up even if im logging in every time

#

got it now, scared me for a bit, would be a shame to lose wishlist

merry field
#

It's the only service I've ever come across that cannot remember a login for more than a few hours

tawny torrent
#

Am i limited to a number of products i can publish per day?

muted juniper
#

Hey guys I'm currently using the FPS Template from the marketplace and I'm pretty new to unreal I've been learning and working on the project for a couple weeks now. but I'm having issues learning how to re target animations per weapon is anyone familiar with the template?

delicate dove
thorny compass
#

I dunno, some guys have like hundreds almost similar products ๐Ÿ˜„

delicate dove
#

my point exactly

thorny compass
#

tbh, I don't know how successful is that strategy. We might dislike it, but if guys earn... You know, market is weird place, it does not always make sense for everyone.

coarse sun
#

The report question it works?? I reported a stupid question (not related in any way with the seller by the way) and 3 days later the question remains in the product.

tawny torrent
hollow pagoda
#

I don't know which channel to ask this so i thought i'd ask here. I'm looking to purchase this material pack:

https://www.unrealengine.com/marketplace/en-US/product/94404b9f95f04e9c8582873d7986e1b2/reviews

My query is that because I use quxel bridge a lot, I was wondering if it is possible to replace the master material that quixel bridge creates and instead if I could use the master material in the pack linked above. Any help or input would be greatly appreciated ๐Ÿ™‚

Unreal Engine

Create any PBR materials with good optimized game ready master materials pack for walls & props with full customization at any time of development.

delicate dove
#

yes you can

hollow pagoda
#

Ahh good to know, i'm new to blueprints and functions, is it simple enough to set up? I saw in the video demo there's looads of parameters ๐Ÿ˜…

delicate dove
#

i dont know, as someone with extensive material knowledge I refuse to use someone elses master materials (from a marketplace)
it looks like its rather straightforward, and has all the options you'd need though.

hollow pagoda
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ahh okay, I also have a lot of material knowledge just mainly in offline renderers. But if there's a video demo out there showing how to set it up as a megascans master that would be great!

delicate dove
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i think just some basic understanding suffices.
roughness texture goes into the roughness slot, normal texture goes into the normal slot, and anything else is just fluff

hollow pagoda
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Yeah i figured as much, I posted a question on that products page, just thought i'd ask here if anyone has any first hand experience with that asset pack ๐Ÿ™‚

abstract heart
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Question for sellers.. I'm getting my first product ready and I just realized I made it in Unreal 4.26. I'd like to support previous engine versions in my release. How can I somehow migrate my work to a previous engine version? Will I have to just re-make/re-import it?

cedar panther
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I dont think there is a way for bps

delicate dove
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*it might work for art assets, in a lot of cases you cant open uassets from latest versions in previous versions unless nothing changed under the hood

cedar panther
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Seems like I didnt read the question correct. I meant it works if you export from the UE4 and import in the earlier version. Yea, problaly wont work if you put the uasset directly in earlier version

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btw not entirely sure on textures since UE4 doesnt allow you to export png. but there is a plugin to do that.

hollow pagoda
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if I purchase something on the marketplace, and that item gets an update to a newer version, will that be free or will I have to pay for the newer version?

real dust
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If the creator simply updated the existing product, you'll get the update for free

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If the creator decides to release it as a separate product, you'd have to pay

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Generally speaking most things are done as updates

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But it's up to the creator in the end

hollow pagoda
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ahh brilliant, i'm looking to purchase the material pack I linked above and just want to make sure i've got everything covered ๐Ÿ™‚

livid token
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is there someone who can make a free zombie pack with blueprints or dus anyone know if there is a website to make a own accet

merry field
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People generally aren't overly interested in making things for free, for other people to use in commercial projects

mellow basin
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Hi! I am looking for a good first person movement system that is also replicated

merry field
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Yeah, but you'd probably be more likely to make what you felt like, and then make it free

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rather than taking requests

mellow basin
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Hi! I am looking for a good first person movement system that is also replicated

thorny compass
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wow, suddenly the MP site started to offer in my local currency.

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This is bad, numbers are much higher, not gonna buy anymore.

proper sky
# thorny compass wow, suddenly the MP site started to offer in my local currency.

21.04.21 18:59
We're adding support for the following currencies to our checkout experience.

Costa Rica CRC (Costa Rican Colon)
Uruguay UYU (Uruguayan Peso)
Hong Kong HKD (Hong Kong Dollar)
Indonesia IDR (Indonesian Rupiah)
Malaysia MYR (Malaysian Ringgit)
Philippines PHP (Philippine Peso)
Singapore SGD (Singapore Dollar)
Thailand THB (Thai Baht)
Vietnam VND (Vietnamese Dong)
Kazakhstan KZT๏ผˆKazakhstani tenge๏ผ‰
Qatar QAR (Qatari Riyal)
Bulgaria BGN (Bulgarian Lev)
Taiwan TWD

thorny compass
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Ha, didn't knew UYU almost as UwU

forest harbor
next badge
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hey guys i need help with my marketplace page

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how can i have embedded link to link to my discord and youtube tutorials

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?

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right now im just linking the link directly and i wanna change this

clever bough
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Hello good day to you all.
Just something i was wondering,
If i use some of the Music od the Marketplace in my game trailer on Youtube, Could they Creator claim copyright on it?

next badge
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ahh i didnt know that was a feature

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i thought i had to turn it into a dedicated embed link

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@fickle basin thanks got it working now