#fab
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You could create a blank project just so you can add assets and then open it to see the folder structure, see if it added config files or anything else that may corrupt your project before moving it
they can and they will.
headshaking xD so piracy might be the wrong mail to write to Oo
it gets sent over to standard support
wtf
great way to protect theft by just ignoring it xD
weve had this issue before where sometimes they seem to forget about devs and think some fortnite player contacts em?
yeah ill try the official support for devs now
still though, @onyx flower could you take a look at that? and perhaps provide is with an email adress we can contact when its about marketplace piracy?
but official marketplace form doesnt have anything that relates to the topic
yup
and i cant put this into the public forum because that would just be free advertisment for the site in question -_-
What do you expect them they do?
what is this question about?
I mean it is not unusual, some companies to ignore piracy.
@thorny compass they always ask us to pass on links to piracy and such, and suddenly that kinda email.
and they have helped sellers before taking down whole websites
i think the person just didnt have his coffee
no i think it landed in the wrong channel for some reason
yea we have had that before, i think Victor Burgos complained about us being handled like fortnite players instead of devs
i havent played fortnite in over 2 years xD
i fear that day :p
They remember you ๐
Well, I won't be surprised if we got some new members and channels here ๐
unreal script?
For the modkit
i doubt we'll add fortnite stuff
I dunno, ๐
yeah they should have a seperat moddding discord just as conan exiles modding discord
because modding discords are HUGE spamfests xD
if we'd do that ill make my own ue4 discord with blueprints and cpp hooks
for issues like that they do have a way to reach out you know ๐
i never got beyond 50 bucks i think ill NEVER get paid ๐
xD
100%
itll be a goldmine for whoever is popular :p but its getting too offtopic
@slender estuary idk, truth always gets out, sooner or later, and if it does ppl will be sued and reputation chipped and things like that, idk if anyone a bit professional would take the hassle.
It doesnt really matter - think about it the prices on the MP usually dont reflect the work you put into a pack. You are bound to sell to numbers and numbers of people never releasing anything commercially viable. But thats kind of how the prices are "made" - you sell more for less. But if that breaks away because ppl that never want to go commercial go to a free version of your asset you will have to increase the prices dramatically and then nobody will buy your stuff because for that they could also most likely hire someone instead for custom work ๐
idk i just said this is how i think.
does not worth the reputation, and the legal hassle.
my comment was on the topic didnt try to put your opinion of or anything โค๏ธ
maybe there are ppl who think otherwise
and your right
Iยดd really like to go deeper into the way these illegal asset sharing practices shape our time managment in production (since you gotta double check every freelancer you work with basically on possible infringments) but iยดll stop here since it feels too off topic for me ๐
Pretty sure the threshold is cumulative, if you make $52 one month and $60 the next, you get paid nothing the first month, $112 on the second
Today I learned that if I fix the incorrect maths in a message, Discord also updates it in the quotes above a reply ๐
Must be a pointer.
Its been almost 2 & 1/2 weeks since I reported a false review, zero response or actions lol
Ok, I made it official, hope it won't crash my tiny VPS ๐ฌ ๐ค
https://forums.unrealengine.com/unreal-engine/marketplace/1857381-orbital-market-search-engine-for-the-ue-marketplace
Hello everyone!
I've had a hard time searching content in the marketplace, and as usual, when I think something could be a bit better, I just build it.
So I made a search engine with a bunch of features like sorting by popularity, displaying last update date, or infinite loading (no more pages !).
One issue I see with it is that the preview images are tiny
So it's really hard to tell what each one is
The 3D box style looks cool, but... there's a lot of empty space there
Also, there's not much space for the name of the products
Most names are cut off
Yes, that's a goodd idea I'll add something to display the image full screen ๐ค
Heh, I actually meant the preview images in the list, but yes, the preview images once you open it are also tiny
I meant this:
Oh, ok!
It's really hard to tell what this even is from that image and with the name cut off
(Okay, wasn't the best example, but hopefully conveys the idea)
Hum, I really like the boxes so they will stay by default, but I can add a feature to display the flat thumbnail instead of the box
or even different type of preview (like cards, per line, etc...)
It might help if you added options to display fewer per line
and save this to your localstorage so it stay the same
Like bigger boxes? I must note all those ideas!
the released/last updated is inacurate.
in some cases its inverted, and in some cases the last updated is not accurate in general. (looking at my own packs)
@delicate dove It should be the last upload, so the release can be after the last update ๐ค. Could you give one of your product that is inaccurate?
Right, bigger boxes.
I can kind-of do that by changing the view scale in my browser, but that doesn't quite look great (there's too much spacing once everything is doubled)
I like how the box tilts slightly when you mouse over it
also, please unlock middle mouse-click, i hate having to left-mouse click on things :p
https://orbital-market.com/product/luos-s-modular-rocks-caves
last update was early december 2019
I'm sure this is just something you haven't implemented yet, but I'll mention it anyway: you'll need tag filtering
One of the best (only?) actual searching features on the regular marketplace
aaah, I did it on the cards but not on the modal ๐
(sorry, will fix this)
I guess in theory you want the whole "filter results" box, with discount % and price ranges and supported engine versions/platforms ... but tags are the most important thing I think
https://orbital-market.com/product/luos-s-vfx-material-function-pack-01
was released on the 4th of jan, and last update was the 8th of jan
yes! lot of things to implement...
but all in all, from what ive seen. good work
Would be nice if esc closed the pop-up box again once opened; pop up boxes could do with being a bit bigger as well
I could give more suggestions but don't want to overload you too much all at once ๐
Hum, so the unreal api is not reliable ๐ ...
Also, what Luos said - looks good so far
@sturdy hawk short description tooltip might help with quickly seeing what a product is without opening up for full details. Also, pop-ups to see full size images when clicked.
I'm adding everything here ๐ ! https://github.com/TheHerobrine/OrbitalMarket/issues/
lemme double check :p
I also like how the tag filters display in the unreal marketplace, but when clicking on existing filters it should switch to "red" to exclude the tag, then click again to remove it (or some other way to differentiate between include and exclude).
@delicate dove Here is the raw result of the API: https://www.unrealengine.com/marketplace/api/assets/asset/44e7fdc478654478b22ee1df319d2db4
@sturdy hawk zipfile was uploaded to epic's server 4th of december 2019
oddly though, on my seller page it claims 5/06/2019 which is wrong
well, just found a bug on the unreal marketplace then ๐
apparently hehe
How did they mess that up? You basically just put Now() in the db. Unless their server date is way off, haha.
iunno, odd for sure. because older versions of the pack do have accurate dates
I did notice that before some specific date (can't recall which) they didn't even care to store times, just the date. Then suddenly, times start appearing.
1000 at a time 0_o ?
Yeah, thought it was a good idea at first, but really takes too long to load.
ahah, I feel like it takes more than 10 times the 100 to load ๐
Yep, my thoughts exaclty, so I switched to 100, but the limit is still capped at 1000, never bothered to change it, lol.
Can't even load 100, damn spreadsheet really eats up all my bandwidth.
Ahah, mine load by 24, but I limited it to 40 ๐
(and I send the minimum data to keep it light)
I just made it so I can customize exactly what it returns.
you might want to try graphql then!
Stuck with using whatever this godaddy account has, which is mysql. Didn't want to pay for any of my own hosting and the non-profit org I work for already has this hosting plan. They don't even know I used it for this, so sshhhhh, hehe.
Graphql is not a db tech, it's a query language and can be implemented in any language ;)
If your site takes off, I can probably just stop running the spreadsheet too.
Ah, didn't even know what it is, just assumed by the name, hehe.
For now your spreadsheet has more features :P
I really do need to use graphql, looks super easy to adapt.
Well, what you built is almost graphql actually!
They got better filtering, but yeah, pretty damn close in its most basic uses.
I like that sorting
Something that would be AWESOME
Is video previews
Maybe just scrap the description and use the first youtube link in there
Videos are so much better than pictures for so many assets
You should add an about page as well with the link to the github
Make it clear this is an open source project
& that you're not scraping user data or anything
Just bigger visible area for the thumbnail. Considering they are kinda small now, plus that box thingie which makes it even smaller and it becomes hard to understand anything. It is about UX.
random suggestion btw @sturdy hawk
option to compare two packs side by side.
tbh, I would like to give a shoulder on deving for that, but its totally alien framework.
@thorny compass How is Vue an alien framework ๐ข ?
Well, my web deving ends with Python scripts fetching API data from the web ๐
No wonder it's not a webdev discord ๐
Yeah, tbh, I initially thought you gonna do a desktop client ๐
I could port it to desktop with electron ๐ค... but I think a web platform is a little bit more convenient for this ๐
That at least what I would do if I was able to figure out all that backend/server talks. Making a multiplatform(kinda) front end with Qt is easy enough.
Then you can have personal database and etc. you know... kinda the launcher.
Anyway, too late.
So, sorry, I won't be able to contribute apart from User experience, never heard of Vue. Or at least I did, but they do some modelling tools. And they were heavily hacked before years, lol.
Some guy waited 3 weeks ๐ฌ...
https://forums.unrealengine.com/unreal-engine/marketplace/creators-hub/1674212-delay-on-payout?p=1857145#post1857145
Don't worry, your money won't go anywhere, you'll get it ๐
(someday ๐ฌ)
you have to verify it to remove the limit
PayPal ๐ฉ
also, withdrawing to a debit/credit card also has a limit. if you withdraw to bank account directly is better.
Tried calling PayPal?
@sturdy hawk what are your thoughts on video previews?
Is it a business account?
@north stirrup I'll implement it soon, that's a great idea! (and not so difficult I think)
I think you should remove Award Winner from your nickname
Divivor The Tiny sounds much better to me
๐
it's like a sarcastic warrior name
That's a big sword for a small guy like u
There's no option to call them?
IIRC last time I called them it was solved very quickly
Ah
I didn't realize it was end of day already in europe
Only 12 here lol
Ye ik ik
Something has probably changed in the gateway companies ways of doing things, this sort of thing used to be one of the biggest issues we had with cards being declined/refused/not recognised etc Some how, some where the gateway had made a cock up but it's a bugger to prove.
@ebon leaf #old-rules
Anyone know if there is a community discord around the "Ultimate character" system
if anyone is useing this or knows any place to communicate with others useing it, feel free to private message me
Is there a way to view a marketplace itemโs discount history?
Surely thereโs gotta be a site that tracks that
Many thanks
lol, taken for granted
The battlemage - gameready - 3 materials, 14,5K verts - animated. What more do you need? :)
this is being sold with mixamo animations
is that legal?
Think only Epic content is fine ๐ค
As a part of your asset. However, if they accepted that up ๐คทโโ๏ธ
i think all his pack have some, weird epic does not check this
Someone can ask them, they sometimes miss things.
is someone here to help me fix a problem
i cannot download the product i've bought
but it shown well in net-browser
Have you tried fully restarting your launcher?
yer
i've reinstalled ,too
andthis problem is appeared on the product i bought after20210110
and some products what i bought cannot show in my vault...only find in marketplace and wait for few seconds then the download buttom appears...
can someone help me?
I'd suggest mailing support, for starters
if you have over a few hundred (not exactly sure how many) that can happen as well, but i personally dont know whats going on.
so yea, email marketplace support
uemarketplacesupport(at)epicgames.com
emmmmmm,,,ok,,,,thanks for provide informations...
@delicate dove how long may have a reply? thanks
its weekend, so... no clue. could not be until monday
mygod///////////
sorry ยฏ_(ใ)_/ยฏ
T.T
@west kraken check you have installed at least the 4.26 or 4.25, the product you're showing it's just for that versions, if you don't have a valid installation you can't download it
I wouldn't mind some generic file type support in the Content browser like plain image (not a texture), txt file or shell open a docx or so ๐ค
Find answers to common questions about Mixamo features and services.
So basically can't sell the animation assets themselves, but when included with a unique character model, this should be acceptable. Try selling Mixamo animations with only Manny modelling them and that definitely shouldn't fly.
no clue honestly
just picked up the official sites response to that
its highly debatable
but if you look at the mp
even anim packs sometimes have mixamo remnants in them xD
@thorny compass @merry field Following your suggestions, I added some other displaying, wdyt ๐ค ? https://orbital-market.com/search
(Also I'm not 100% sure I should discuss it here, I don't want to spam the channel, so if it's no appropriate, don't hesitate to tell me and I'll find something else!)
imagine now being able to log into this with my epic account and see all the packs i own and their latest updates :3
hm.. anyone else unable to search or click on anything within the marketplace inside the epic app? it works fine in browser still.
Ahah, I'm planning to add accounts and list, so that you can see things you already have and exclude them from your search ๐
It's fine for me ๐ค... Maybe restart it?
@sturdy hawk The bigger cards are muuuuch better ๐
yea I tried that, completely shut down epic app, and rebooted no dice, it doesnt really matter THAT MUCH, because I can still use it in browser, but its weird.
cant even open my wishlist
Also...
From UX perspective you don't wanna split the attention.
What is that ico btw? It is not button like the others.
Yes, I'm planning to have to have a bar with all the filter and this will be part of it
Ahah, it's for the lore ๐ ! Like you send you research to the orbital market using a big antenna ๐ฌ
Tags?
Like price range, tags, ue version, OS, etc
Hope you use something ready ๐ A big miss I see in many search places is the option to "exclude" results. For example, I may want to search for containers, but I want to exclude "code" tags or so.
Anyway, just ideas. Good work ๐
Soo you can do like container -voxel ? i.e. exclude results which match the second word.
What is the idea behind that special icon you put on your assets? ๐
Does it help the crawlers?
Yes, you get a 10% boost of your score and a little highlight. To have it, you must have a link to the website in the description of your product
Lol, I smell lobbying
yes
shamelessly ๐ฌ
Anyway... another idea is to add a card at the end of the results when there are more results. Something like ... or so. Currently it is not known whether there are more or not results to be seen by scrolling.
Hum, the scrolling is infinite until there's no more result, so I'm not sure I understand what you meant ๐ค
Well, you don't see whether there are more results ๐
It's not actually a marketplace, more like a search engine for the ue marketplace. You'll end up buying it in the ue marketplace ๐
If you scroll down a bit, it starts showing/loading the other results. But if you don't, it stays like that.
Ooooooh! I didn't test this on other resolution so I didn't saw that bug!
I'll fix this, if you can see a blank space, the loading should be triggered
Or at least some visual note, that there are more to be seen. For example displaying current shown from total results or whatever.
I just deployed a bugfix, this should be good ๐
Well.. looks stuck instead ๐
What do you mean ๐ค ? I doesn't load other results anymore?
Yep
Even if you clear your cache with ctrl+F5? (I mean, you shouldn't have to clear your cache but who knows... I can't reproduce ๐) You're on windows/chrome?
I never thought I'd see a non laggy marketplace
@sturdy hawk Long titles are leaving a ton of empty space below the images. Maybe make the title a header for both images and description.
That's a good idea ๐ฎ ! I'm gonna do this!
Ahah, going back will be hard ๐
Also the sort by update shows many duplicates. I am guessing it is based on every update they have done.
It's on the last update, there are duplicate? That's weird...
Ok, actually it's not duplicate, it's just that they are slightly different pack (the title is note the same)
I'll had a hover feature to display the whole title I think ๐ค
They are the same when I click them individually and go to marketplace link.
hum... Ok, I think I know what the issue is!
Might just be the very first initial load of more assets.
If I scroll further, it seems to work perfect.
Nvm, see more of them, hehe
Yes, I think the database sorting is not stable, so I'll just add the ID to the sorting options ๐
Minor details, hehe.
@eager kestrel @thorny compass everything should be fix ๐ ! (thanks for the QA โค๏ธ)
Cough... kinda innovative the X button staying at left.
Lol, didn't even notice that X was there until you mentioned it.
Wait what? The X button is not at right?
Been clicking off the edge off
lol
Uuuuugh, it's correct on FF but not on chrome ๐ญ
For me, firefox is missing all the little icons.
firefox android or firefox windows?
ok, this may come from an optimisation I made to defer the download of icons and fonts, but maybe it's not well supported... I'll revert this
should be good ๐ฅณ !
(I also added a tooltip when hovering a title to have it complete)
Except the next bug I found, hehe. Android Chrome, Portrait List View.
Is there a sort by price option I'm missing in it?
Not yet, it's coming!
Yeah, I know, I'm too lazy to do the responsive on list display for now ๐
Tested FF and Edge for Android as well. All look the same. Good consistency between the browsers.
but don't EVER test it on IE ๐ฌ
My old ipad 4 couldn't even load it.
Safari was just blank white
Updating ios to latest and will test again, hehe
Well, I gave up on old browsers, they better follow new standards ๐
Apple users usually flock for the latest and greatest every time it releases, hehe.
The new iPhone2912 just released, time to scrap the iPhone2911 that released yesterday. ๐
But Safari is not the best browser anyway ๐ ... imo IE <<<<< Safari <<<<<< Everything else
Yep, agreed. I come from web development background too.
Just updated the products, seems like we have a big new entry to the top3!
The more expensive it is, the better it should be :)
That was the idea behind those $1500 assets, right?
Not sure, lol. Just general behaviour remark. I don't know about that asset.
where are 1500bucks assets? Oo
Prices already changed, but here is a screenshot from back when the price was set high: #fab message
pretty sure that mouse cursor was one of those items that get sold to launder money. Same thing happens on the steam store apparently every now and then
That would make sense, haha. Sneaky bastids!
Oh, that's nice.
Hello guys, I am looking for a crafting system package for a project with my collaborator, we are looking for free cus we have not budget, if someone knows something please let me know. Thank you!
Any character artists fancy putting together a male + female character, no clothing, couple of heads to swap out, or perhaps some form of pipeline to add new ones. No hair necessary. Including a few ethnicities to cover all needs.
Because every time I go looking for decent character models, that area is really lacking. You have the excessive character creation kits, etc. but never just a collection of nicely put together assets with some different heads for variety.
I would pay good money for just a human pack on the marketplace, because character art is so outside of my realm of possibility and it's always the limiting factor.
I've found some decent assets elsewhere, but they're never rigged to the UE4 skeleton, and animation/rigging scares me
(For what it's worth, if anyone is interested in doing this but not selling it on the marketplace, feel free to message me)
Wouldn't you still need to hire someone to make all the outfits to match this model?
Happy to do that myself (along with hair/accessories) ๐
It' s just the organic elements I struggle with
Ah, that wasn't quite what I understood from "character art is so outside of my realm of possibility"
Ahh, thats fair ๐
Strangely picked up the workflow for hair and clothes without ever learning anatomy ๐
How to you add your project from the marketplace?
Maybe you are hair styler under cover.
The CitizenNPC pack does that (https://www.unrealengine.com/marketplace/en-US/product/citizen-npc). It has a wide variety of elements, and you can very easily combine them all. I've made myself an easy to use BP from this pack, it didn't take me more than a couple of hours.
Here are the heads if you want to have nightmares
Oooooh ๐ฎ ! That's so cool! Thanks for the link!
Literally what I was asking: a youtube channel that reviews plugins :3
Yes, I'd like to to that, but I think I must contact Epic to use their SSO login. But even with that, I'm not 100% sure I can read the the user vault (unless people actually provide their epic login/password, but that's a big no for security reasons). I'll keep you posted on that ๐ค
Hey I wrote a tutorial, I just didn't do a YouTube video because who wants to hear me mumbling for 10 minutes?
The guy in that video (about the UI) starts by saying that UE4 looks straight out of Windows XP... I think he doesn't actually remember what Windows XP looked like
If nothing works, just leave it to the user to put a mark on the owned assets. You might need to do some state keeping anyway (e.g. working wishlist ๐ )
Yes, this is on the todo ๐ ! https://github.com/TheHerobrine/OrbitalMarket/issues/10
pff... js... vue... muh eyes
*ts ๐
Wow, wait, that picture is in fact a dude with a gun? lmao, I always thought it is an owl and thought - that kinda cool.
Ahah, that's Calvin from Calvin and Hobbes, a famous comic ๐
I don't see the owl ๐ค
It is an owl, half-lit, half-shadowed.
Its wing and head facing the camera.
Anyway, I prefer an owl.
There is a new free plugin from today though: https://www.unrealengine.com/marketplace/en-US/product/custom-game-only-input-mode
it hasn't been a week since orbital market is up, and I already got some bot trying to hack into it ๐ ....
More like reason why you shouldn't use an overused cms like wordpress ๐
I didn't know that one, looks pretty cool ๐ฎ !
getting kinda off topic I think ๐คจ
Is it normal that I haven't received my payout from November 2020 ??
Did you meet the minimum payout threshold for that month?
Well it was 90 (before revenue split) but if there is a payout report doesn't that mean they send you the money ?
cause there is one
So once the next payout report comes for december 2020 it gets added up and then it counts?
Ahhhh
Poof All your money just dissolved into thin air!
Mines actually this month lol, the flash sale was perfect!
What did the Marketplace people say?
"Lol your money is gone gg"
b r u h
oh great, more sales
this is exactly what the marketplace needs
hehe
"people don't buy anything because things are always either free or on sale"
"then everything needs to be on sale all the time!"
oof, I dunno, I kinda feel like that would actually end up burying a lot of the good stuff
I'd rather have a decent set of search and filtering tool
but since everything is tagged with everything most of the time, and the keyword search is janky as hell, so it's really hard right now
lol
"medival"
dunno if it's any better now, but you used to be able to search for the actual names of products and not have them come up in search ๐
I found once a marketplace engine plugin for working with blueprints.
It said it added like gestures to the blueprint editor, like shake to break and drop to connect stuff but I didn't have the money then and stupidly didn't save it ๐ฆ
Anybody knows what that plugin might be?
Isn't this Blueprint Assist or Node Graph Assistant?
Node graph assistant โค๏ธ
THANK YOU
also, you the real herobrine? ๐
bought both darker nodes and electronic nodes โค๏ธ
you rock
Ahah, thank you very much โค๏ธ !
I feel like there is almost no way this hasn't already been shared around here before but I just thought it was pretty cool lol https://www.youtube.com/watch?v=bBkUSyGDcEA
Advanced Action RPG Combat is a melee combat system template designed to be powerful and easy to customize. This system was inspired by Dark Souls & Sekiro combat systems. This system is designed to give developers a template for Action RPG combat. Made 100% using Blueprints.
Marketplace link: https://www.unrealengine.com/marketplace/en-US/pr...
few hours to go ๐
Where are all the people asking when the free assets drop? Quiet this month.
Some pm'ed me haha
Haha, you have the power to make them free, eh? ๐
Marketplace needs a timer like this.
@sturdy hawk Orbital market can do it! ๐
Ah, yes the monthly dose ๐
Just saw this: https://www.unrealengine.com/marketplace/en-US/product/custom-game-only-input-mode
Someone seriously had to make a node for that instead of learning how to actually use the input systems? I've never had a problem with accepting click events for any of my projects, hehe. Also, one node plugin and got accepted? Then why can't my DisplayMetrics plugins with 3 nodes get accepted, when it actually exposes stuff that doesn't already exist in the engine? I also was releasing that for free.
I got it on my github, good enough, hehe. I gave up on trying to give out free stuff on the marketplace.
3 for 3, denied on different plugins I tried to give away. All made brand new functions not existing in the engine, but not good enough.
Button Custom click/hover based on image alpha. Display metrics for those running multiple monitors, able to switch default game monitor and display monitor info. Procedural limb creating function, makes procedural mesh based on the bone name of a skeletal mesh, included all the options of slice procedural mesh node. I now plan to include that in my Universal Monster asset, if I ever get accepted and then convert it over to C++ later.
Hmm... your 2 github repos does not say much about them projecs ๐
Haha, yeah, I just uploaded them and left them. Maybe I should add to the readme files.
Nobody visits my github anyways, haha.
? I understood you used GitHub as a place to distro your free plugins. That fine, but it need more of welcome environment. And yeah, post here there likely.
Also one is closed source ๐
Huh, which one?
Display metrics
hey i have a question. when we get assets from marketplace, how are the asset packs name associated?
i always have a hard time finding the pack i got in my plethora of other packs
and by find it i mean in the epic games launcher
I usually just search for the name. Make sure you have your categories set to display all.
If you just bought it (or got the freebies), visit its page in the marketplace tab (within the launcher) to force it to register that you own it.
or reboot the launcher
Otherwise, exit launcher and reload
How far are you guys going back in engine version currently before creating new marketplace content? Any insight on how far is too far vs number of users?
Never mind dealing with lack of features..
For plugin I'm 2 versions behind (currently 4.24)
for vfx i went with 4.16, though for my mat functions i used .19, for niagara... havent made any yet.
Thanks guys, was thinking 4.19
Using such an old version must feel so weird ๐
I do 4.20
Also @delicate dove - would love a high end realistic niagara Atmospherics pack for cinematography/virtual production stuff. Never enough good looking smoke/steam and just general stuff to fill the atmosphere and create subtle movement and drama
dont expect one from me :p
I dont do realistic stuff
๐
does anyone know of any good modifiable shooter ai? I don't want to spend weeks to build out AI when i'm just testing out a game idea
I have my own inventory/shooting system that I wan to integrate, so being able to strip out that kind of stuff is key
i would prefer that the AI is at least interesting enough to shoot at and shoot back
Well, the best is to build it yourself.
i know what is best, but I'm not looking for that
as I said, I'm doing a quick and disposable shooter idea to see if something will work
Ah
Did @gaunt flicker put AI into his Marketplace ShooterGame?
I was just wondering if there was a good marketplace asset that I can quickly integrate my own inventory system and see if this kind of game would be fun
There are a few FPS packs that include pretty robust AI, but if you aren't looking to spend $50+ and only want the AI, you can check out this: https://www.unrealengine.com/marketplace/en-US/product/ai-shooting
you will have to do some work on that one^ there are a few bugs, or not really bugs, but a lot of instances where the AI behave sub-optimally
(if you get it)
For instance there is a built in swaying animation for the arms holding the gun, and since the line trace start point for the gun shot comes from the muzzle, the accuracy is pretty bad at long range and youโll have to rework it in order to improve it
Sounds realistic to me ๐
But you'd probably want more control over how inaccurate their weapons are
They should really ban questions like: 4.26 when? Please update. Would you update to version X Y ???
Some guy once asked me when my plugin will be compatible to 4.26 when 4.26 was still in preview ๐
Yeah, when ue5?
when will your plugin be compatible with 4.27?
As soon as physically possible ๐ฌ
I am getting that so very often
parrots like shiny things
Whenever I think sales will go down below 100:
they keep going up 2 days later again
(its a free thing btw)
hey guys antone knows what website this is where you can do documentation
i see everyone use this
can i find the same assets elsewhere? i dont mind paying but im having region issues on the marketplace
No.
Hmm... I got the question was about another MP. In that case, yeah, many vendors sell on few places. Have seen them in various markets, so best approach would be like an asset and then go search for it / ask the author.
Gumroad and Artstation come to mind too
How to make asset multiplayer compactibility ?
I make weapons and trap. Now i implement some blueprint functionality.
Is there a guide for it ? Ping me
do anyone knows if there is a plugin or code i can buy to auto skin weight in ue4 ? like the functionality some 3d software have to adjust cloth to a character.
so... I still cant click on anything in the epic marketplace, everything else works fine, I've tried rebooting, reinstalling, verifying files, uninstalling deleting the folder reinstalling. Im out of ideas, anyone got a suggestion?
also tried deleting epicgameslauncher folder from the appdata/local folder, no dice.
oh im also getting an error in the log when I click things...interesting
[2021.02.04-20.53.21:237][364]LogWebView: Uncaught TypeError: t.pushState is not a function
oh god... I tried to get support and there asking for dxDiag files. this is gunna be a pain.
So many question little answer
because it might not be the right place to ask? try #multiplayer
and also your question is super vague
Seriously, what the hell. "Assets are not of a high enough quality to be featured on the Unreal Engine Marketplace. Assets submitted to the Unreal Engine Marketplace should be of a high quality, with no visibly obvious discrepancies." I am not selling assets!!! It is code!! I even supplied 4 demo levels this time with numerous examples of what it can do. This is seriously ridiculous!
Yeah about #6. I keep deleting old rejected ones, heh. They need to understand I am not selling artistic content. You use that content with my framework.
With just the sphere mesh, I demonstrated 4 different projectiles for ranged attacks and then customized them even further to give every single AI with ranged attacks a different projectile pattern.
Like shooting multiples with a delay between. Or multiple at once with spacing between them or specific angle they are spread across. So much customization in this product. How is it not good enough? This is just projectile example. Everything in it is just as customizable.
Are you doing an abilities framework actually? Thought you are doing a retargetting or something.
AI + Animation Blueprint + Abilities you can tie to any stats system + Hit Detection + Group Formations. What else do I need? I can literally build an entire RTS game with just this asset and art content.
Should I call it RTS Template instead? But it is so much more than that. Maybe they get caught up on the name Universal Monster thinking it must be art content.
Could be that
Hmm... yeah, maybe you need more defined scope.
Still though, it's pretty ridiculous that you seemingly can't have a normal discussion about it to clarify your position :\
Yeah the marketplace QA is pretty intensely infuriating to deal with
ssertion failed: IsInGameThread() [File:D:\Build++Portal+Release-Live+Compile\Sync\Portal\Source\Programs\EpicGamesLauncher\Layers\DataAccess\Public\CommunityPortalAppManagerSingleton.h] [Line: 27]
Epic launcher 12.0.4 is crashing with this. Earlier 12.0.2 was ran just fine, the crash happens since update. Where can i report this problem?
I think I will rename my asset: "AAA Framework: AI + Animations + Abilities". I think the triple A will catch people's eyes, hehe.
lol, I guess AAA studios will have to up their game
Well, I heard they are all claiming to be AAAA now.
I couldn't think of another "A" that the asset provides, so I couldn't claim to be AAAA, haha.
I guess the fourth A is a secret.
A - - L thats what the forth a stands for xD
Any thoughts on good modular combat framework for a fantasy action RPG? Aiming to do Melee + Archery + Magic so looking at Dynamic Combat System Bundle. Does that play well with other marketplace assets? Anyone have other suggestions for around the same price or less?
Too many words fit that, I can't figure out which fits best, haha. How about A _ _ ๐ณ๏ธ ? ๐
Going to add the other planned attack trace types (AoE, Cone and Line) which will make the abilities framework part able to make any ability you can think of. For example, projectile attack with an AoE explosion on impact. Line attack trace is essentially the same as the projectile's trace, but is meant to be used with abilities that don't need to include a projectile and might have sustained damage over time (DoT).
After this is added, I can't imagine it being denied, but it probably will be. I am nearing full completion of this asset, yet somehow they will think it is not enough.
Replied to the latest denial with countless examples of current marketplace products in which they only provide one feature I am offering. Linked at least 20 different products.
Can I include free Epic assets in my project to provide more examples? Like the Paragon stuff? Or would this need to be a separate demo project/packaged game? Also, if it does need to be separate, does the marketplace team even download and play demo games?
Paragon assets are huge. better use infinity blade
But it can be included directly in the project?
Ok cool, all example stuff stays separate anyways.
Gotta make it even more flashy. I can really only make a ton of projectile examples, but I want to also show it works with any melee attacks, but it is animation based, so I can't do much with Manny.
Might also include some dirt textures. ๐
ahhaha
Just a small sample of the 8k dirt texture I just created.
Darker version in progress, lol.
Gonna put that other seller out of business, muahahahahaa
i've seen the rejection message: Assets submitted to the Unreal Engine Marketplace should be of a high quality, with no visibly obvious discrepancies.
blueprints are assets as well. maybe you have some issues in there. Try to clean them up and put some comment boxes
Is that what they mean by that for blueprints? They could really specify that instead of these generic responses.
And wouldn't that be the time to send it to additional changes needed? Instead of flat out deny.
Follow naming convention for both variables and file names if you haven't already
Yeah, naming conventions should be good.
Tooltips I do need to create, so will get right on that.
i'm not saying this is the reason for rejection, but that should add up to the quality
Makes sense.
Categorized variables already, since it did start to get messy. Going to convert a few into structs.
don't forget, enum blueprints prefixed with E_, structs with F_, blueprints with BP_
F for structs? I am doing S
i think F is the "standard"
Allar's guide said either one works, I went with S since struct starts with S, hehe
I didn't notice the no underscore part and I might have underscores for the structs. I think my enums have no underscore. Easy changes to make though.
might not even matter, but consolidating it looks good on paper.
Oh wait, I did used to have no underscores on structs, but I have struct called HitTargets and without underscore it is SHitTargets, so I added one, haha.
:)) SHit is so unfortunate
I think I'll focus today on cleanup and adding comment/documentation to blueprints instead of working on adding more features. Then create more examples for the demo maps.
Some blueprints did start to get messy with prototyping. Need to condense some stuff into functions.
yeah
I think technically your naming just needs to be consistent within the asset
So it doesn't matter which naming conventions you use, so long as you use something
But following Allar's is still a good idea
The Search Bar on the marketplace has one of the lamest implementation I have ever seen. After your 3 or so letter it just blocks and starts to search. End result is, you search for garbage because it blocked the further input form your keyboard.
Hey everyone, so I have had a conversation with the marketplace team (maybe the person I have talked with is here) about uploading a set of 4 RPG systems I have available for free on my GitHub. In general, my conclusion is that the marketplace needs a Community section, like the Megascans one for example. In that section, people would just use the marketplace as an opportunity to show their creations to give it for free to the community, with the same interface as the normal marketplace, so people can give their reviews, rate the asset, etc, and the creator can upload the photos, write the asset description and so on. Also, if hosting the assets is a problem, the marketplace can just let the author put the links to download the asset (GitHub, GitLab, Gumroad, etc), and also say that they dont review the quality of the asset, just to establish a clear difference between the community section and the rest of the marketplace. I know that the forum is the place already established for this, but why not using a special section in the marketplace for that?
Why I say this? Well, firstly they require me to change the license of my assets from MIT to the marketplace license, which is understandable and in fact they let me keep the assets on my GitHub for free, so no regrets on this. The anothe requirement is that I would have to merge all my 4 systems (which are in different repos) into 1 to be uploaded to the marketplace. This is a problem, because the main reason I separated the 4 systems was to force myself to make them modular and flexible enough to be connected easily. Also, people may just want to use 2 of the 4 systems, so why forcing them to download all the assets? And what happens if I release an update for just 1 system? Do people have to update the entire package?
In response to this questions, they literally say this: "You are correct that this will cause users to download all four systems when they donโt need all of them, and when users update their product it will replace their currently downloaded files with a new installation of all the files. However, weโve determined that this is the best way to offer users this product as it consolidates the information and will encourage them to test all of the included systems even if they do not intend to use them initially"
I dont know you guys, but in my case I dont understand this. In fact, they say that they usually do not traditionally allow users to give away their products for free (what I understand because all the assets have to follow the marketplace guidelines and quality), but I think that they can put more effort to let people share their content in the most visible way
Well, too much text for today ๐ What do you guys think?
"However, weโve determined that this is the best way to offer users this product as it consolidates the information and will encourage them to test all of the included systems even if they do not intend to use them initially"
That's the weirdest argument ever.
Same thing I thought hahaha
"Let me just bundle all kinds of other things you don't want, just in case you want it"
I feel like it would be a good idea if sellers could escalate a case to an actual Epic developer, who would listen to the argument for just a moment, and could then then give feedback on the dispute to the MP team, so that you can have a more technical discussion about these sorts of things. There's been multiple cases I've heard on here where sellers give solid arguments for their packs, but it gets totally lost in communication with the MP team.
If you want to make for free, maybe offer a small free-like part and other full blown on other place. Or split on cheap part vs big complex part.
@viral crow Yeah I totally agree. I have to say that they always have answered quickly for all my questions. In fact I asked them If I was able to just put the minimal price (so I would not have to merge all the assets) as a way for people to contribute to the project while I say that the project can be downloaded in my GitHub as another packages in the marketplace that do exactly this. They answered me this: "In regards to your proposal for your products, our leads have agreed to allow you to distribute your products in this way, on the condition that the information is clearly explained to users on the product page and any user that requests a refund due to not realizing the price was optional will receive one from out support team. Please also note that all four of the products will need to be fully reviewed by our staff and meet our content standards before they can be approved to be published"
Thats why I say that having a community section would solve all this problems of quality and hosting from the marketplace area
But I want my project to be entirely free for the community, and that would be more steps to the developer. The thing is that if I want to release it for free, I cant give the systems splitted into 4 individual packages.
It is workaround, yep.
It just makes no sense. The entire UE4 engine is free on GitHub, but at the same time they dont offer facilities to distribute assets for free in their most watched asset marketplace. I feel like the Epic team is different from the marketplace team, just my opinion
One other dude form here also complained recently, he can't make it free. In fact, it is not so unusual request.
Distributing for free as code is fine
There seems to be a distinction there
Between engine plugins and BP asset packs
this explains the mentality that there are something like 100 useless plugins always-on in a project by default
This very nicely lines up with what Epic's entire mindset with the MP seems to be. I.e. how they consistently reject small/focused asset packs that just want to do one thing really well, rather than fifteen things at once
The entire MP philosophy seems to be... Just a mess, really
I kinda doubt there is a concrete philosophy behind it
"Hey, you set up a project using the PC/Desktop + Maximum quality preset.... let's enable the Apple AR Kit plugin" etc.
It takes like, 20 minutes, to disable all the chaff now and it's ridiculous
haha, yeah
in any case, I don't want a marketplace asset that has umpteen different additional features whacked on top over one that has just the features I want
you're just creating a shitload more work for me to cut it all out and integrate only the parts I want
The Marketplace team disagrees ยฏ_(ใ)_/ยฏ
It seems to me that they've clearly set their audience to primarily be hobbyists who don't have a clue what they're doing, rather than trying to aid serious developers
That's why I keep making the "pretty pictures" analogy. The marketplace team is obsessed with the content looking amazing over the actual functionality of the content. "Don't judge a book by its cover"? Well, books with cool covers sell more.
This is where the problem lies. Some of us are trying to make content that would actually benefit the hobbyist in making their dream games. I don't want to sell "hope" in the form of cool looking art assets that the hobbyist now has no clue how to integrate into their game because they barely know coding syntax or logic.
And then for an asset like mine, where it is a framework, I feel like it won't get accepted until I demonstrate an actual working game utilizing it. By that point, I'd be selling the game on multiple marketplaces and wouldn't even care so much to even get the framework on this marketplace.
And it's not even like this would be difficult to fix
Seems to mainly boil down to policy & philosophy, indeed
It's not like we're asking for something insanely difficult like wishlists

By their own crazy logic, it makes me wonder why they even accept things like Character Models with No Animations. Shouldn't that fall into, "Not enough content" since there are tons that include their own custom animations?
Makes no sense to allow art assets to flood the marketplace, but consistently deny usable assets. 99% of the art assets on the marketplace are UNUSABLE by 99% of the people using the marketplace!
Just some creator making art for their own personal project and then deciding they can sell that specific model before their game is ever ready to be released if it ever does.
Not that I won't be using my own asset, but it is definitely being built with other users in mind. If I didn't care to sell it on the marketplace I probably would have stuck with 4.26 the entire time and it would look way different than it does right now.
oh no I feel personally attacked ๐
Not saying all content created like that is bad, hehe. Just that it happens a lot by a lot of different people.
Like when does Epic start saying "Hey, we got too many zombie characters on the marketplace, so if you want to also release your zombie character, it better be in a pack with many others"?
That art assets in itself aren't an issue, the inconsistency and hypocrisy of the Marketplace QA policies is
I'm all for skeletals shipping without animations if they use the Epic skeleton
Yeah, was more of an exaggeration to make a point, hehe.
If I see a unique skeleton on the marketplace without animations...
(โฏยฐโกยฐ)โฏ๏ธต โปโโป
3 of the 20 new releases are even more dirt packs, yay!
Examples of character models that you know were not built for others to use would be ones that have the clothing built into the mesh of the model. The creator knew they only wanted that model with one set of clothes, but the community would need the option to remove and change clothing. I see that question on so many character model marketplace pages, "Can I remove or change the clothes?"
And when I am buying character models, that is a deal breaker for me for sure.
@fickle basin 's pain
That's against MP rules and shouldn't be allowed
What type of vehicles would you like to see on the marketplace?
80's american
Earliest? But doubt they will be sought after.
Hello Colleagues!)
I have a question for who have an experience of UE4 marketplace selling. So, I v created an asset pack for stylized medieval ruins, but my request was declined with reason "not enough content".
Is there anybody who can explain me what this could means? This pack contain 34 low poly assets, I have a demo scene also.
Understand, thank you. For some reasons i missed this numbers then read this(
you are welcome
34 when they say 50? Consider a bit more things to add like window frames, roofs, stairs or something.
Yeah, I also missed that you missed ๐
just say its a material pack with showcase meshes
can get away with 5-8 materials that way
ahaha, nice way dude))
yea)) so i thing better to add something more to pack and it will makes pack more interesting))
yea, just some walls, trims, and done
It has nice style, but yea, a bit more thing to creates with sounds better to me.
As a reader, that's how I count words.. not the number of words on a page.
yes
Is it possible to add marketplace assets to an unreal engine built from source?
these dirt packs are starting to take the piss and the marketplace needs to do something about it
plenty of things get rejected for being too similar to existing stuff, but a lot of these by the same author are difficult to distinguish from one another, and at the rate they're being added they're just flooding the marketplace - 7 made it on there this week
they now represent up 1 in 5 of everything in the materials category
how can i use als v4 camera system for crosshair ? im trying to make shooting but i can't get als camera system Thanks ๐
if that's a marketplace asset you are talking about you should probably ask the author that question
well the author is not working again on the assets
There isn't even really anyone at Epic you can contact, is there?
can someone make first person shooter complete project for free that you need to use own gun models as weapons
just asking
I'm sure someone can, I strongly doubt anyone will
well if not i wish that epic releases something fps stuff not swords on free for month
its already available. some commercial games were built on top of Shooter Game Example
(Valorant for example)
ARK as well, I mean it is even still called ShooterGame in the folder hierarchy.
Not that I'd say Ark is exactly a halmark of good development practices
Just example of a successful game using that template to start, hehe
I believe Atlas as well
Atlas is literally just Ark
Open-world Survival games are popular
When it comes to current popular genres, FPS might be one of the easier ones to build, but the most difficult to compete with. Fortnite, COD and CS hype is hard to beat.
While survival games have constant rollover (players get bored of it easily), so a new game can compete with long-standing titles.
I wouldn't be so sure that survival games are still all that popular
Didn't even know about this game and it looks very promising. Bigger ARK with pirates!
it was apparently a complete disaster :p
Early access is bombing?
no, it sold well enough
It really was just Ark with pirates but even more broken
but it's a mess even compared to Ark
yeah - there was a point when players were just spawning fighter planes and tanks into servers at random
because reasons, not that fighters / tanks even exist in the game
you could also access the Ark main menu from the Atlas menu at launch
Copy/paste, change textures and meshes, new game completed.
yup
That's sad. I read the description and it sounded awesome.
Atlas was the first game that I asked for a refund ๐ฅฒ
I stopped buying into early release games because you always get disappointed sooner or later.
I usually just accepts that a game is not "good"
I noticed Atlas has overall only 45% positive, but recent 30 days have been 60% positive. Early release games can do that though since they will tend to address what is being complained about.
I mean, Ark has had a very long time to address it's jank and pretty much never did
so it would be folly to assume Atlas will improve much
it's the same shit again
looking back at the trailer, everything looks like just a huge Sequencer shot, even the "gameplay" part
yup
While clicking on Page Next ๐ค
Hello guys I want ot add min my project this package
but I use 4.26, the last version it supports is 4.25
what to do?
You can copy the plugin folder insider the Plugins directory of you project and pray very hard for it to compile :3
Oh it's a project!
Then you can create the project in 4.25, then migrate it to 4.26 and pray very hard for it to compile :3
If it can be installed like an asset, then when you go to add it to your project, you can select "show projects for all versions" and then import it straight into your 4.26 project... and pray very hard for it to compile
(Which is probably hyperbole, Blueprint code doesn't normally break between versions... only rarely. ๐ )
I had it on my pc and I copy the folder with the inventory system in my game now and it works
๐
๐ฅณ
Anyone here mess with Ultimate Character?
You never know with these unicodes. Try with less than 500 ๐
You guys only complaining about the MP. Be glad it exists and you can buy/sell at least ๐
I'd prefer if it didn't exist, because then there'd be room in the market for a well-made alternative
As it stands it's impossible to compete with the Marketplace because it's got a direct integration
Which means we're stuck forever with a system that Epic clearly has no interest in maintaining properly
Well, I put some oil in the fire, I can go now... ๐ค๏ธ
Downside of 88 / 12
lies. They're perfectly happy to maintain it to the absolute bare minimum, which is why it's still working after 7 years, but has seen only marginal improvements ๐
I wanted to make the sentence flow and couldn't find a suitable word other than "maintaining" ๐ฆ
Trying to reorder images for the MP lol
Nope
I found that best way is to delete them all and reupload them in order ๐
Might as well just remove that feature at this point
Just link to an imgur album in the description, like we have to do for our videos ๐
Talking about the MP epics support for the marketplace sucks big time. Almost as bad as PayPal
It's been that before
May have been before you were here
Back when i.e. stylized VFX assets were being rejected because they didn't adhere to PBR rules (i.e. having spec and met set to 0 and not having roughness plugged in)
Then they revised their policies to make at least some amount of sense
This era
I've just added price and engine selection for orbital market ๐ฅณ ! https://orbital-market.com/search
(not every product have engine version yet as I'm updating them right now, it should be good in ~5 min ๐ !)
the power of transitions ๐ !
Ngl, that's pretty darn sexy
oh, that's weird !
What's with the scorll? You mean the amount of stuff it loads?
maybe if you type a few keywords, that'll help :3...
(btw, you must be DDOSing the epic servers with that many thumbnails loading ๐)
I'm actually think of adding the rank of the product in it description ๐ค
Yup! (I mean... TS, but yeah)
That's the best thing I could read!
You can improve your score by 10% and get a little meteor icon if you put a link to orbital-market in your product description ๐
Holy crap, didn't expect to see this in my email today:
Took my product right out of denied and put it into approved.
I didn't even have to resubmit the new one I had as a draft, haha.
Compared my product to a long list of others already on the marketplace. Threw the "Rock Paper Scissors" example in there too, for good measure, haha.
Finally got them to look a bit deeper into what my product does.
How is it not out yet ๐ ? (Among the 10 new fantastic dirt packs ๐ ....)
Hm, maybe I should drop them another complaint about my own thing as well
I have a big update already prepared though, with infinity blade example content now too.
Happen to feel like sharing what you sent them in DMs?
Sure
Curious as to tone and form of the comparisons ๐ฌ
If I wanted to push through my update before I publish, do I need to click the submit file update button or just overwrite the project file at the current accepted link?
I figure just overwriting the current accepted link will do
Unless you want them to do QA on it again
Wasn't sure if they use the version they already downloaded to review.
I'm still using the same link anyways, hehe. I guess I will overwrite it then publish and download a test to see if it updates that way.
Downloaded only 35mb and the one with infinity blade content is 382mb. Looks like it uses the files they review. Makes sense.
I had a similar issue once where the dude basically sent me a compiler error from someone elses plugin and set mine to changes needed ๐
11x file size increase sounds like a lot...
have you thought about adding support for middle mouse clicks on the store items? I tried middle mouse clicking them to open the items into new tabs but it didn't seem to do anything
Middle click should be banned with international law. That's the most troublesome button to press ever existed. I have said.
You can middle-click the corner tho, and it will open in new tab.
I would argue that websites not respecting basic browser input is the worse thing here ๐
middle mouse click is the same as ctrl+click
aka open in new tab
ctrl+lb ๐คฏ TIL
Anyway, I was mostly annoyed for some non-browser software abusing it (e.g. Blender).
You should. I haven't made the jump yet but I found it on gumroad and it looked really useful.
Hey there, still working on my master material setup and still not entirely sure which approach to use...I already played with a few packs, but apparently there is no pack out there using material layers approach...or do you know of one?
You can already do this on the "expand" icon of cards, but you're right! I'll add it to the whole card!
I still feel like the pop-up windows for the products takes up too little of the screen
Can't read much in that small box, and the preview images have to be small
Damn, shouldn't have mentioned a possible future C++ version for my product. Getting comments only asking about that, haha.
c++ is life man
Those filtering options are sexy. Keep up the great work!
Minor, but I'd expect pressing "esc" to close the pop-ups, as well
The filtering options are very nice, though ๐
It's kind of fun to scroll back in the max engine version and see all the cool stuff disappear
I just removed the mention of it for now since it could be a few months before I even start working on it. Want to focus on adding content to the current product and not have one sentence deter people from buying this one. I do plan to offer a discount for those who want to have the C++ version after buying the blueprint version, just not sure how to handle that when the time comes.
lol, good you didn't said something else you regret later.
Hey @sturdy hawk Last Update seems to be wrong in your website. Better not displaying at all rather than displaying wrong information. Last update for Mesh Morpher was this year in January.
also Search is weird,
Yes, I know, I get this information directly from unreal and it appears to be wrong on their side... But I think that it's better to get an idea if the product is maintained or not, than nothing at all.
first results have nothing to do with Morphing
i searched Mesh Morpher sorted by Popularity.
they don't even have tags related
Maybe try to sort by relevance. But yes, I should merge relevance and popularity, I just did not implemeted it yet ๐ ...
searching Mesh Morpher sorted by popularity should have output my product first because it fits the search terms and have the most likes for it
And yes, tag is not implemented yet ๐
๐
gotta fiddle that search algorithm because it doesn't make sense currently. ๐
Well searching "Morph", "Morphing" or "Morpher" still get your product in the first place :3
yeah but searching Mesh Morpher, fits two search terms and the entire title, should have first place indefinitely
add "" ๐
so i guess you need to take into account how many words are searched and how many were found and create results based on that as well.
Victorian Street can't be higher than mesh Morpher when i search Mesh Morpher. That's why i say you need to take more stuff into account.
I don't run a regex on all the assets, it would be wayyyy too inefficient. I'm using text index. Still, there's a lot of room for improvement, I'll try to ake an update today ๐
currently your search buries assets more than the official MP. Because when i search for a product it's not the first result.
in MP if anyone wants to search Mesh Morpher
it's not an easy task, i know ๐
But if you search "Morphing" on the marketplace, you won't find your product :3 ... But yes, I get it, I'll improve that ๐
yeah, that's true
which is interesting because morphing is nowhere in the product's description nor in tags.
:D:D:D:D
now it is ๐
also Mesh Bake with fewer ratings is one position higher than Mesh Morpher when i search Mesh Morpher :D:D:D:D
also, remove the star system, keep the actual rating number from 0-5. It has higher visibility
4.9 might look like a 5 but it's not a 5 ๐
I think in that case, title match should be considered more important than keyword match or description match
I'm assuming that "mesh" is matching most of those
@hasty nexus @merry field It should be better now!
https://orbital-market.com/search?searchText=mesh+morpher&sortField=relevance
Relevance = Text Search Relevance x Popularity
And you can actually sort by ascending relevance, with is completely useless ๐ค
Yeah but Popularity is still broken and not meaningful because it displays products not related to the actual search. And the displayed products have more popularity "score" than what you've searched for.
When you type something in the searchbar, it will automatically select "Relevance". "Popularity" is just the popularity of all products that can have even a tiny match on your query
so there's a problem in that algorithm but don't worry about it. It's just something to look into
yeah but searching Mesh Morpher should show Mesh Morpher as 1st product regardless because there's 100% match, after that it should start doing any associations, like: look, this is also a good choice, popular choice, it's on second position because you already had the 1st position a full match.
Maybe I can merge popularity and relevance, so that relevance is used when there's a query ๐ค...
yeah, that would make more sense
also the Relevance has some issues. if i search "morph target" on 1st position is The Targeting System which indeed has "target" in it but no "morph". Is totally unrelated to the search but it's on 1st position just because one word was a match and probably because it has more ratings @sturdy hawk
so i'm not sure how you implemented it, but the search text should be split into words and sort beginning with the results that had the most words in the search phrase that fit
if it gets heavy i guess you can do some AJAX magic and do the search async, chunked with a loading element in the right corner or something like this.
not very familiar with this kind of stuff
This won't be possible as I don't use regexp or whatever implying a heavy function on each product. Though, I can do something like:
Relevance = Text Search Relevanceยฒ x Popularity
to give more weight to the text search relevancy, but if a product is very popular and somewhat match the query... well it deserve to be on top I guess ๐
yeah but The Targeting System is very popular but in no way related with my search
so it doesn't deserve to be displayed
you searched for "target", so it's not "no way" related to the search ๐
that's why you should count for my keyphrase
Relevancy is what should make a product to be displayed. You can do Ratings displays based on Ratings on home page.
But shouldn't mess with what i searched for, otherwise is pointless.
you can display The Targeting System when i search "morph target" but not first result
you can display it after you displayed everything related to "morph target"
i don't want to sound like i'm telling you what to do, i'm just saying how it should work in my opinion
I don't want to display a zero review product on top on a 200 reviews product only because it contains more word of the query in his title. But I understand that an exact matching title might be first though
No worry, feedback is very important ๐ !
all products start with 0 reviews, so ratings shouldn't be the judge when i do a normal search, i should have an option to sort by ratings/review amount but it shouldn't be the initial option.
this is how it should work as i saw in other websites
because for my search "morph target" i don't care how many reviews The Targeting System has. I don't want to buy it and i was not searching for it or what it does.
makes sense?
Popularity is computed according to stars, number of reviews and release date. So if you got 1-2 reviews in your first week, you're already very popular.
There's also an option to sort by release date if you really want to dig your search
But to keep this example, morph target is actually the second product to show up when you search for it, you won't have to dig much ๐
whereas in the marketplace, it's on 7th position: https://unrealengine.com/marketplace/en-US/assets?count=20&keywords=morph target&sortBy=relevancy&sortDir=DESC&start=0
it's not about my product, it's about your website and my input on how to improve it. The Target System has 0 relevancy to "morph target" yet it's displayed to me as the best result just because has more ratings. But the ratings that product got are not for "morph target"
wel already know epic's website is a mess so don't compare your results with that
Well, I get your point, but I think we just have two different visions on how it should work. Once again, I don't think that "Targeting System" has zero relevancy since one of the keywords is on its very title ๐
has 0 relevancy to my search. it should be displayed after Mesh Morpher, after Morph Tools and even after Runtime Copy Morph
Well, I won't build an AI to understand the true meaning of search queries ๐ ... but if someone search for "music library", does he want the "Mega Game Music Compilation" with 214 reviews or the "Ultimate Library Music" with 1 review?
(I think there's no good answer, it's just that you can answer both way)
(but my answer is the 214 reviews product)
you don't have to build an AI, just search for the words in the search phrase. the problem would be to keep it responsive, but i guess AJAX can solve that
right now, in this particular case, the relevancy search is not better than epic's search, both sites display wrong results ๐
first result is not "the" result ๐
exactly
Do you search the title & the keywords?
I search the title (weight 3) and the short description (weight 1), I'm planning on adding the other descriptions and the tag, but it's not ready yet ๐
Sounds great ๐
#1 for Morph Target on UE Marketplace is a slime character, but it actually does make sense since they used that exact keyphrase 6 times within their descriptions.
Nvm, mesh morpher uses it 22 times, haha.
Once long description weight is added it should resolve itself it seems, unless long description won't be added to relevancy.
@sturdy hawk does number of occurrences impact relevancy?
@eager kestrel yes! to a certain extent... position of the word in the phrase also have an impact.
hahaha slashin8r yeah, slime and the pig are funny :))
If I do the search with quotes, your product then disappears, but the slime and pig remain, haha.
:)))
@sturdy hawk Would it be possible to have it do both a quoted search and an unquoted one?
And weigh the quoted one higher?
Hum, I'm not sure to understand... what do you mean by quoted search?
oh, you mean two words next to each others and two word not next to each others?
keywords vs keyphrase
It's already taken into account!
Quoted already works
Let me see if I can find an example
so do some conditional searches too
But once again, I do not run a function on each product ๐
For instance: morph target -system
This will remove the targeting system product.
It's all debatable as to which order it should be in, like you said
It will get all sorted out once more search criteria is taken into account. Work in progress and its looking great so far.
Already better than the actual marketplace, hehe
So, picking a random example, I found a product named "fat zombies", a while down the search list for the rather common search term "zombie", with one review
So I searched for "fat zombie", but it doesn't even appear on the first page
And I'm thinking it should get weighted higher because it contains the phrase, rather than just the individual words
Hum, yes, I'll increase weight of the text search compared to the popularity ๐ค
Of course, a search for "fat zombie" finds it right away
No I don't think I've quite conveyed my point correctly ๐ฆ
What I meant was that fat zombie and "fat zombie" show two very different results (of course)
but that the ones which appear in both results should be weighted higher
(also why on earth are there no less than four products named "fat zombie(s)" on the Marketplace? What a strange example I found.
yes, I understand, but they also does not mean the same thing. But you're right that when there's two words on the title it should be higher
Test for keyphrase first, even in unquoted searches?
Right, that's what I was suggesting
But it means you have to do two searches, which is also not ideal
Yes, I don't think I'll do that ๐
What do the search results look like with popularity taken out of the equation?
It's already taken into account, right now it's "text query relevance" x "popularity"
oh, you meant "off" !
well it's not great since bad product can be showed first ๐
Yeah, just wondering if by default the searches would look like everyone else expects.
I do agree popularity needs to play a role and finding that sweet spot for it will take some time tweaking the numbers.
exactly!
It's a difficult one
I suspect most searches would be single-word anyway
Also makes me think about how important your item's name is ๐
I can't do a search like: +fat zombie
๐ข
+fat zombie human
to get all fat humans and fat zombies
MongoDB skips over the inclusion search, but meh, at least it has exclusion searches.
So we can search for all non-fat zombies
UE Marketplace doesn't even have exclusion, so sad.
@eager kestrel @merry field Just updated it, it should be a bit better ๐
I like it.
Closer name matches may not be the first item, but they do mostly show up in the first row now, which seems like a better balance
Even Mesh Morpher is the first result now Wait I'm mis-remembering what the search term was
@sturdy hawk I didn't notice anything when reading about MongoDB, but is there a way to take keyword order into account? Like "morph target" vs "target morph".
Hum, reading for the mongodb I actually don't think so... seems like a basic OR
That's what I thought, oh well.
I thought it would ๐
Seems to have the basic key search features. To keep something lite you can't have extremely robust searching.
Unless you got servers galore like the large search engines, haha.
I'm planing of using elasticsearch but it won't happen soon
Hey! One of my users has written a review for my product, but his review did not appear (neither on my side nor in his side) and he can't re-write it. Does anyone has heard of such problem?
Completely wild guessing here, but maybe there's a delay between posting and the review being visible?
One doesn't normally know exactly when someone writes a review
Pretty sure there usually isn't a delay
Summoning @north stirrup because I'm pretty sure he'll know
I was thinking maybe they have a system that flags reviews which are somehow suspicious, for some kind of human review. Which would imply they actually have humans to spare to review things...
I somehow doubt it ๐
It does sound pretty unlikely
He went to bed at a sane time for a change
How weird
Very. I was worried for a little bit.
Yeah, @delicate dove, have a look at his message history... It's not very encouraging...
Hey there, anyone know if there is a landscape shader version from quixel with displacement enabled?
I looked at the one from the goddess temple, but that didnยดt have displacement and Iยดm not sure I can get that to work (so far I was only able to make it crash...).
Alternatively Iยดd also take suggestions on something more advanced with stochastic tiling etc.
Anyone here happen to use Ultimate Character asset?
I wonder how much that will drop the sales of human Marketplace assets
Time for skin texture packs ๐ค
Okay, I should have checked that ๐ ... Only my fault... (I'm a bit ashamed of wasting the time of the MP team on this...)
well, I got 10 pages of comments and the user told me that he hadn't made a review yet :3
(#FirstWorldProblem)
Clothing packs for the metahumans, I suspect
Packs of 10 dirty pants
Damn this looks good
I'll definitely buy that for free
Really good watch them vid's on YT
lol
Yeah, every so often I think we all waste the MP team time in some way ๐
Hello guys I added the inventory package which has replication, but it has little problem
I want to make when I move my mouse around to move my camera of the player
actually this code is by default in third person project
this is the package
this is not the right place to ask @ebon leaf and also try ask in blueprint or multiplayer
also that pack is not supported anymore by the creator
Just a suggestion for the powers that be... Animation selling on the marketplace shouldn't be done as it currently is (packs of animations).
Instead, we should be able to browse animations uploaded individually and priced as such, with better tags. Much like Quixel Bridge does for scans. Also a web-based preview of animations would be amazing. Too many times I've had to purchase a ยฃ20 pack for one animation, or get a pack to find out it's missing X pose, etc. If they were uploaded and purchased separately, I would argue animators would also have a lower bar of entry (simply uploading single animations at a time) and also would probably increase the likelihood someone purchases animations for their project as individual animations are relatively cheap but perfect to slot in where needed.
Of course, this might flood the 'new' section, so perhaps they need to be separated out, but still I feel like this would benefit sellers and buyers massively
(also while we're at it... Embedded videos on marketplace listings?)
I guess on this subject (and why I'm making this suggestion) - If anyone is aware of a gun emplacement / turret animation pack (character holding the gun, turning on the spot, etc.)
(also last time I posted here about needing something MetaHuman arrived literally days later, so your move Epic ๐ )
i'd put that suggestion on the forums related to metahumans (not many officials here)
i kinda agree with that sentiment
Ahh okay! Yeah, it's almost like the marketplace works great for plugins/environment packs, etc. but anything more individual (sounds, particles, animations) could really be nice to browse and buy individually
Thanks! Yeah, I make a lot of my own sounds (combined with those and Freesound)
Animation libraries seem to be more troublesome to navigate and I've not really enjoyed using Mixamo stuff sadly
Oh, very nice!
Oh no! The email address for my Marketplace account is no longer valid. I can't sign in to change it. Can anybody offer any help with this?
I don't want to lose all the assets I've accumulated over the last two years.
Is there a way to contact support for the Marketplace?
You should write to them. Look at their website for emails.
I mean, this is just community server.
I know. I haven
I haven't been able to find any way to contact them on the website.
I found it. For anyone else needing to contact them, here's a link: https://marketplacehelp.epicgames.com/s/?language=en_US
Okay. Thanks for the information.
anyone know of a good resource for basic melee attacks? most marketplace assets are very specialized martial arts style or souls esque with telegraphed movements or windups. I just need a thug swinging a club kind of anim
I like your picture ๐
Thing the last free asset was some big boss swings.
yeah, i was thinking i might be able to mess with some timings on those or something. its odd how hard basic melee attacks are to find
and thanks, im a fan of chickens
Is there demand for UI kits? I've been working on one and I'm starting to wonder if it's worth it.
Someone stole my asset pack idea (which I haven't started yet ๐) down to the name! Is there any point in doing it now, even if I could do a better job?
What is UI kit? Graphics and/or functionality? You may need to do some marker research on your own if you don't know what you are doing.
Stolen idea? ๐ค
@thorny compass Stylized base widgets with added functionality. Like a full design language with an implementation in Slate / UMG.
"design language" 
Ah, I think I understand.
Well, but yeah, why not do a market research? ๐
You right, but I'm not really sure where to get that data.
Well, to begin with, look at what is currently out there in the E's marketplace.
I did, and I found a few sci-fi themed ones (like mine would be), but they're all pretty minimal or pretty bad.
Which I think means that there's no demand or it's an under-populated niche
So there is a chance. Then, how much of an effort will be to realise your solution? Do you have other options?
I've already put in three weeks of my time, and I've decided that I basically have to start over to rewrite everything in Slate. I could try other stuff...but I feel like I've already spent so much time on this, that I shouldn't abandon it.
Well, so it seems to me, you are just gasping for a breath after some hard work.
It can be disheartening to see that you have a lot of work yet to do.
Good thing about this is that there are many people who pass through similar stages. Go search for motivation: other products, things which inspire you, learn a bit for basic project management - cover small tasks with a visible result.
@fickle basin Maybe tomorrow you will finally get paid
Has Epic not been paying you?
Are marketplace file updates auto-downloaded for the marketplace team to review? I submitted an update for review, then 15 mins later realized I forgot something, so I overwrote the file at the project link location, but now that update was approved, it doesn't include my edit that happened 15 mins after submission.
I hate to submit a file update again, but oh well, it is necessary.
@eager kestrel I use Google Drive to upload my files, so I'm pretty sure they download and review it manually
I also use Google Drive. I just couldn't imagine them downloading it within 15 mins of submission. So I'm thinking it auto-downloads right when you submit and then puts it in queue.
I'm gonna test it again with this update, hehe. Add a random node not connected to anything somewhere and overwrite the file after submission.
Do people intrested on marketplace increasing ?
Overwriting the file after submitting does work. I guess they just were that fast to download my previous update, haha.
This channel isn't for advertising. You can put that in #released instead.
Ah ok
Anyone else have a problem with their product similar to this: #ue4-general message
For some odd reason a part of the system doesn't work (projectiles) until I compile a few core files, which should already be compiled....
