#fab

1 messages · Page 111 of 1

queen temple
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Better?

delicate dove
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much :p better

split iron
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How do you get exposure for marketplace plugins? I believe I made a solid multiplayer locomotion system, posted it everywhere I can think of, priced it below what it's worth, spent proper time on documentation, and it fills a gap missing from marketplace. But either no one knows it exists or no one wants it; really not sure.

Poured a ton of time into it that now feels wasted. About to drop off front page of new releases and only 1 sale (which got a great review)

merry field
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Did you make videos showing off its features?

split iron
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Yeah, I can dm you a link if you're curious (not sure I should post it here since it would just look like a shameless plug)

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Basically I worked out that I need 100 full price sales for it to have been even remotely worth making, otherwise marketplace feels unviable commercially

merry field
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Yeah, about that

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I wonder if your asset is too niche though, I don't think that many people are working on multiplayer games

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With the notion that most Marketplace buyers are smalller, indie / hobbyist devs

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And it's hard to make multiplayer games with that team size

split iron
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I figured the opposite, UE4 is the engine of choice for MP games

pliant forum
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You have a good product, but considering everyone have gotten Hammerheads Dynamic Locomotion AND Advance Locomotion System for free.. Makes the amount of people looking for another one of those pretty low

merry field
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Ah, yes, competition with free assets is also a good point

split iron
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ALS v4 isn't replicated (and buggy as all hell), v3 is poorly replicated and has horrible integration.. not sure about Hammerheads'

quasi grotto
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show that plugin ;)
generally I wouldn't be to eager to buy gameplay systems from marketplace - usually it ends up throwing away half of it and customizing for your game, so...

merry field
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I also have one Marketplace item which has sold almost nothing. I'm pretty sure it's because I didn't promote it properly, but I have never got around to going back to it to promote it better (e.g. with a good video showing it off, proper screenshots of how to use it, etc.)

split iron
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Says in #fab topic that it goes in #released , not sure if I'm allowed to link here?

quasi grotto
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but it's essential for discussion, otherwise it's talking about general experience 😉

split iron
pliant forum
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It's also been a very slow month for (I'd assume by the feedback in here) a lot/majority of sellers, me included.

agile shadow
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Yes terrible month

merry field
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I think it's okay to post a link to something if you are discussing it

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You're just not meant to come in and say HEY <LINK< BUY MY THING

rustic belfry
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@split iron I think you are seeing a combination of a few things - January tends to be a low sale month after all the holiday spending

agile shadow
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It might pick up in the later months

quasi grotto
rustic belfry
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Also, many people got the Advanced Locomotion System for free a few months back

quasi grotto
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was there any price on this plugin?

split iron
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Shouldn't be getting unavailable 😐

rustic belfry
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I would suggest you focus on key differentiators - replication and maybe easy of use?

split iron
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@rustic belfry That is what I'm focusing on, and it does plenty of stuff that ALS doesn't, and covers core features rather than unnecessary things that aren't in every game (like the parkour stuff)

rustic belfry
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I hear ALS is hard to implement since it requires a lot of BP work for beginners

split iron
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Mines ridiculously easy to implement, and building on it you can mostly do the same as with the base character

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It also performs significantly better being multi-threaded

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I've tried pushing all these things but maybe they really aren't things people care about

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It also requires very few animations as it does a lot of stuff procedurally

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Since mocap has such a high price barrier for indies

agile shadow
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@split iron I'd say it could be bad timing. Give it another month or so and see if things pick up

split iron
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Guess there isn't really any alternative to waiting and seeing 🤷‍♂️

agile shadow
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there isn't unfortunately

rustic belfry
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@split iron Was looking at the showcase video

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If you havent - post on Reddit to get more awareness

split iron
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Hmm which subreddit

rustic belfry
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Unreal engine

split iron
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Ahh right

merry field
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Ah, unavailable for me too

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I don't think it'll sell well if it can't be bought...

split iron
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What on earth 😐

quasi grotto
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well... I have few loose thoughts

  • have no idea how Marketplace search works, but there's not "multiplayer" or "third person" words in title or short description
  • it could fall in the ground where is "too boring" for enthusiasts and they wouldn't get this and bigger studios are already sceptic about buying any movement plugin from marketplace
  • it you're people looking for professional, please a change font in presentation and screenshots - maybe it's just me but it looks like hobbyist material 😉
split iron
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Do I need to email Epic then

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Sounds like it

quasi grotto
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or forget about all of this if it's really Unavailable for everybody 😛

split iron
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It should definitely not be

rustic belfry
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Thats a good point - add the tag Multiplayer @split iron

pliant forum
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Want to add, ALS is currently selling for $5 (and he's pushing to get it on the permanent free page) so just waiting might not improve your chances a whole lot.
I would try make everything you do differently stick out, and improve those specific things in your product

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At first glance it might not be super obvious

rustic belfry
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Also adding "Multiplayer" to the name might help

quasi grotto
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if "multi-threaded" anything gives a performance boost, add this to Details - some might wonder about effects/usability of some features

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I wouldn't hesitate to openly say that is clean work, much better than most of crap out there
people would confirm that in comments and you'd nice leverage

rustic belfry
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@split iron Another idea to highlight the benefits of clean multi-threaded code - create a video showing dozens / hundreds of NPCs running around irregular terrain showing how performant it is

split iron
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Added multiplayer tag, changed name to "MoveIt! Multiplayer Locomotion System", elaborated on benefit of being properly multi-threaded, and pushed the clean code/easy integration thing harder

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@rustic belfry I could be cheeky and show a comparison between ALS doing it and mine ;P I think my animation thread runs about 45% more performant from when I tested it earlier with 100 characters

quasi grotto
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If Epic doesn't forbid this, do it 😉

split iron
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I think it actually does forbid any mention of other assets

quasi grotto
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damn 😉

split iron
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I couldn't even say that it does the circular movement that mario odyssey and BOTW have

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Which was a bit of a blow

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You know, how they run in a circle instead of turning on the spot, and pivot to change directions on the spot

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Mine has the option to do that

quasi grotto
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so Marketplace is kind of overlay browser plugin where people could meta information 😄 😄 😄

rustic belfry
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I would avoid direct comparisons - focus on what makes your system better / unique than the "other" ones

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You can mention that because its C++ its more performant than those BP-only systems

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But no need to call out specific assets by name

split iron
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Yep true

hasty nexus
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you plugged everywhere the wrong link

split iron
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Well being C++ definitely gives it a performance advantage over BP projects, but the multi-threading helps just as much if not more 🙂

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@hasty nexus Crap, it gives me the link that I've been linking 🤔

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Wonder why that is..

hasty nexus
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you grabbed it with publisher id

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got confused by marketplaceurl thingie 😄

split iron
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Ahh

hasty nexus
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that's internal stuff

split iron
hasty nexus
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no, it's fine

split iron
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Been going back through my links, I don't think I used the wrong link in most cases actually

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Just here 😄

quasi grotto
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price is fine 😉

split iron
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Awesome 🙂 Thanks for that @hasty nexus

hasty nexus
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🙂

merry field
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Going by the earlier conversation, you should also put in a video showing how to set it up

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e.g. starting creating an actor and adding the system to it

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To show that you don't have to add 4 components and wire them all painstakingly together

split iron
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Hmm I do have video links in the documentation (the text and video tutorials match each other rather closely, with videos being more beginner friendly)

jovial girder
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There's no 'favorites' or 'list' option in the Marketplace, is there? Something to tag what you're interested in to buy later?

split iron
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I do think I need a 'from scratch' video though, since it doesn't really show the blueprint setup, also not sure if its necessary

pliant forum
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@jovial girder Most people use the Cart for that. It's a requested feature since quite some time back though

split iron
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@jovial girder I have a bookmark folder where I bookmark wishlisted assets

jovial girder
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I'm going to have to do that, too, I guess.

merry field
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The reason I mentioned the "from scratch" video is because it lets you see how easy it is to set up, which is something buys will want to know

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Someone should compile all the advice here into a guide for how to make good marketplace assets...

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I think it would be useful to compile that kind of information, because the people who make assets are probably not the same kind of people who buy them

sturdy helm
broken lantern
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does anyone know about some good free grass assets in the asset store?

gaunt flicker
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free grass :o

sturdy helm
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There's only 3 pages of free stuff, those are the only free options lol

blazing lava
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I'd like to get a clarification on the marketplace terms. I found someone distributing marketplace content inside a free mod for pavlov and I want to clarify if that is actually allowed or not since now anyone can unpack that mod and take the assets.

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are we or are we not allowed to buy a market asset and upload it as part of a mod?

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ping me if you have an answer

thorny compass
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As far I know, you can't redistribute in any way other's work. Others may confirm or not, but at the end last word is on Epic's team, so you may as well take it to them.

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They are also the people which will decide what action should be taken.

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@blazing lava

raven ferry
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I think it is a derivative work if its bundled within something (no source files, like no raw fbx or project file to some 3D editor tool). Only Epic assets are exclusive to use with Unreal Engine, everything else in the marketplace you can ship bundled into any software. You can export anything from any game but it doesn't give you right to use it in a commercial project.

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Pavlov mods are built in a .pak file like any UE game right?

thorny compass
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Not familiar with that app, but if you can import the pak and just say export that 3rd party asset as fbx say - its no good.

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Anyway, Epic should say.

gaunt flicker
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@blazing lava I'd report that to epic marketplace staff for sure

modern perch
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if it's a free mod, you can do it

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@blazing lava, @gaunt flicker

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you cannot repackage marketplace content into something like another marketplace package - but you can use it in any game content you want to release

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"since now anyone can unpack that mod and take the assets."

I mean, anyone can unpack any Unreal engine game and unpack the assets, so....

gaunt flicker
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I think this falls straight up under intent to pirate though

thorny compass
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Still don't believe that even if its free mod you can redistribute it. Sounds counter-intuitive. Also most assets can be hacked and sucked off from games anyway.

modern perch
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it's not piracy nor intent to pirate?

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someone bought a marketplace asset and made a product with it, it's covered by the license

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doesn't matter if it's a game, doesn't matter if it's Unreal

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it's packaged, not in it's original UE4 uasset form, it's covered by the license

merry field
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Yes, just because someone can unpack the assets and steal them doesn't mean that it's legal for them to do so

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They can also pirate the assets and steal them from there, not allowed either way

blazing lava
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lets take for example the case of pavlov. If I did something like buy a bunch of synty assets and make a map with a game mode etc. and then pack that up inside their mod format, which is a plugin if I'm not mistaken, then literally anyone can copy that plugin and drop it into a project. I don't believe these are precompiled .pak files let alone encrypted or something. I'd say this specific format is a problem that makes piracy way too easy.

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At minimum I'd want to see the files encrypted with a password. I know you can already get around that too as I've seen a few tuts on how to retrieve .pak passwords

agile shadow
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@blazing lava are the files in their original format like fbx, png, obj or uasset files?

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if not it should be fine

blazing lava
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would be .Uasset probably , I haven't peeked in yet

agile shadow
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in that case it's all speculation until you know for sure

blazing lava
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not really, I've read the mod wiki for pavlov so I know the general format for mods

thorny compass
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@blazing lava we all speculate here anyway. The only authority on this matter are Epic. So, go ask them.

merry field
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Ue4 pak files aren't necessarily password protected either, plus you can turn off packing altogether if you want

blazing lava
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thats basically the point I was making. If this becomes a trend then a lot of users will end up skipping this step and make assets readily available

merry field
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Other people still aren't allowed to use them

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Making the assets hard to extract won't stop someone dedicated and just annoys anyone looking through the assets

blazing lava
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who is going to approach a game dev and say hey did you pay for those assets? I know of a dude who has been featured on the epic spotlight and a lot of shit was stolen and that kind of thing really pisses me off for a good number of reasons

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mostly because I've spent thousands on assets myself, but honestly because content creators are not getting paid and people are still benefitting from their works

merry field
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A mod dev, you mean?

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Since in the case of a game dev, you automatically know that all of the assets are copyrighted and you can't use them

blazing lava
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no I mean a game dev. If someone is distributing assets they got for free in a free mod then i mean thats still eh because dude may or may not be paid, but I'm more focused on the full project devs who go around ripping assets.

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and thats common, they approach people with like I'll trade you this for this. They use assets in their project and they make money off it. Because honestly who will question them about assets that are available on the market?

merry field
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So what does that have to do with the free nods?

blazing lava
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putting content from the market in an easily accessible place

merry field
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Your trading example is far more likely than people ripping from mods (how wound they even know there was anything to steal there? )

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It's rarely worth worrying about piracy, those people weren't going to buy anyway, and anything major that you do to fight it just hurts your paying customers. Same as all other fields.

modern perch
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any game is an easily accessible place - there are tools that can rip assets right out of any Unreal engine game with a click

blazing lava
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unfortunately thats all true

short flower
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Yeah, from what I've seen and tested on my own project it is extremely easy to rip content from packaged games. And there doesn't appear to be a great way to make it harder. Although I would probably be slightly flattered if people thought my stuff was good enough to try and take...

blazing lava
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yeah thats another way of looking at it

thorny compass
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Might be not even yours though, but one from a MP asset, lol

blazing lava
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it definitely makes things hard to tell apart online as far as asset flips go, theres just so much shit using the same content

pliant forum
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This is the wrong channel to ask in @sturdy helm Try contact the creator or other users through maybe a discord he's made / forum thread etc

stray swan
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@split iron I am playing with ALS since I got it free but I am very interested in a procedural system which uses less work hand animating. Is this similar to the system used by overgrowth? If I'm not really a coder how hard would it be to expend this system for stuff like parkour myself?

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Like all the features you mention are appealing, just as a hobbiest the price isn't out of the question for me if it is a solid solution, but the biggest issue I have with ALS is retargeting my custom meshes to work with it, since it has so many specific animations, it's a lot of manual work each time I do a revision on my character skeleton.

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I'd just be afraid that as a non blueprint solution, is that going to limit what I can do with it?

split iron
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@stray swan Not too familiar with overgrowth, I remember watching a GDC talk ages ago and really don't recall it 😄 . MoveIt uses proceduralism in some parts to cut down on animations, definitely using way less than ALS. The way you add Parkour to MoveIt would likely be the same as you'd add it to the base UE4 character, though how you do that is up to you. I don't think it would limit what you can do with it, everything MoveIt gives you on the C++ side is exposed (these are just properties that plug into the anim graph)

stray swan
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Okay I just didn't know if adding stuff to it would cause issues since it would be its own system

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But yeah I'm talking about stuff like the GDC talk on the movement system vs the game itself

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But good to know, thanks for the feedback.

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Looking at the demo video the only thing I'd say that really stuck out as a negative was it seemed a bit stiff in regards to upper body vs lower body movement (I don't know how hard it would be to add some procedural leaning so obviously it's easy for me to say this)

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Like even just a little bit of weight shifting/leaning would make it seem a lot more fluid

split iron
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Already has leaning, its probably just the placeholder animations

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You'd definitely want to replace them with proper mocap animations

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I'm not an animator, and the only way I can distribute animations with it is by making them myself 😛

rose sphinx
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Hello, i've got a quick question, i've a few ue4 packs, so, is it allowed to recreate them in unity and publish in unity store?

modern perch
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did you create said content packs?

rose sphinx
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yep

hasty nexus
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if you created them you have full rights over them. you can post them on unity marketplace as well

rose sphinx
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ok, thank you

ebon leaf
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I need Monsters Pack ._.

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any recommendations?

modern perch
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you're aware this is an Unreal Marketplace channel for discussing the marketplace, right?

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it's not an advertising channel

quartz cairn
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Lol ugh sorry

modern perch
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haha

quartz cairn
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It's gone now :p

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Thank you

nocturne scaffold
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Question. So I use oceanology as well as about 60 other people. Its an awesome pack.

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well somehow just today all reviews except one BS garbage review was ripped and he now has 1 star....

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I feel so bad for this guy, how can this be corrected? i mean why remove all reviews and leave the 1 garbage review???

delicate dove
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besides me cc:-ing@onyx flower
the pinned message in this channel has the MP email and report what you noticed :)

nocturne scaffold
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i did, i was just wondering what else may have happened or why. they emailed back, but.... you know either delete all comments or leave them. dont delete all the good ones and leave the 1 crap one.

graceful arrow
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A number of users have replaced their reviews it seems.

quaint cedar
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@delicate dove pretty sure that email is outdated

delicate dove
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lets update it

shut cosmos
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Does anybody know a good system out there that can be used for Sea/Ocean and is good to build on top for a sailing/adventure game?

shut cosmos
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O rather used one and the can vouch for 🙂

graceful arrow
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Not used any marketplace ones, can't say. Ocean Project on git is worth a look though, or MarvelMasters (youtube) water

fallow sigil
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I'm curious about what the rules for using megascan stuff in markeplace assets are? Like obviously you cant just stick it in one for one. But texturing with mixer and using megascan data for your base texture should be fine i'd imagine. Then you get into the weird territory where you're building something entirely out of megascans. Like what if you made a game optimized grass patch? Or made a huge bramble pile by kitbashing a bunch of megascan data together?

delicate dove
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you cant afaict

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though, not sure. and too lazy to check eulas

fallow sigil
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afaict?

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eulas?

hollow zephyr
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You cant at all

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Just use them in your game, or in renders

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Cant redistribute any part of it

fallow sigil
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interesting... I wonder how many people break that rule haha

hollow zephyr
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I dont think many do, its obvious if megascans were used

rain egret
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Are there any good prone / crawling assets anyone knows of?

tame compass
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which one do you like ? is this character mesh good / qualified to sell ? (i will add animation, and controller.)

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its 4K btw

thorny compass
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Down. Low poly? Needs to fit with other assets I think.

tame compass
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4k poly

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i wonder if this worth 14$ (assuming i finish all animation, and controller)

summer jacinth
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If it has animations then it would be

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Although it’s still an incredibly niche product

tame compass
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Yeah it quite niche

summer jacinth
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If you can produce more stuff with this aesthetic then I think they’ll sell better overall

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Rather than a one off piece

willow gyro
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guys i have q in epic unreal marketplace there are couple of free characters ! can we use them in our game with no copyrights or what exactly!

thorny compass
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Punctuation please 🙂 Also the copyright is not yours for sure. You can use them in your game though. @willow gyro

delicate dove
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@ebon leaf new marketplace content should be posted in #released

tame compass
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?

karmic hull
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Any idea when February free content will be available ?

ebon leaf
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First Tuesday of every month?right now it's Monday afternoon here in China, so I don't know which Tuesday, mine or the US time zone 🙂

summer jacinth
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Timezone is EST

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That’s what epic uses

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And I don’t know if there is a specific time for the releases or not

graceful arrow
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1st Tuesday of the month, usually around 10am EST ish

thorny compass
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Such tension.

clever delta
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Hey everyone, i been making a plugin and i want to sell in the marketplace in the future but i have some questions. Should i get the rigths of my project before publishing or just writing the copyright notice is enough? How do i write the copyright notice on the code files, any examples of this? and regarding the link, in the guidelines it says "1.4.1.a Project Versions must have a Project File Link that navigates to a hosting site (such as GoogleDrive/Dropbox/OneDrive/etc.) at which the product’s files can be downloaded by Epic." What is the best and safest way of doing this? Any recommendations?

quaint cedar
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Just upload it to your Dropbox account and share the link of it there.

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And no idea about copyright notice for Marketplace projects. I would guess you need none as you are selling it under Epic's license anyway.

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@clever delta

hasty nexus
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Each file in your submission requires a copyright notice. Something like this as the first line in each of your files: // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. @clever delta

merry field
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I once had Epic reject a product because I put a copyright notice in the readme...

clever delta
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@quaint cedar @hasty nexus thx guys!

past basin
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Hey All, a couple questions, I'm sure have been asked before, but hoping for some confirmation 1) Is it ok that I include the UE4 Mannequin in a marketplace asset? 2) is it ok if I bind another mesh to it? In this case I would bind a mask to the Mannequin since my asset is for facial animation

summer jacinth
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Yes

hollow zephyr
ebon leaf
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Are the free content packs for the month the same as last months?

graceful arrow
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Patience Skyrip, they have not updated it yet, as it's still early in their timezone

ebon leaf
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K

thorny compass
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Monthlies up. For all the people who asked last several hours 😄

merry field
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(Link removed)

minor escarp
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thats last year

graceful arrow
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😄 😄 😄

merry field
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Oops!

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I though they looked familiar... so much for trying to quickly be helpful on my phone

graceful arrow
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it's been posted already though

merry field
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Google has failed me

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Finally got it!!

hollow zephyr
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cool stuff this month

merry field
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It's funny because googling "unreal marketplace February 2020" returns jan 2020 and feb 2019...

thorny compass
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Because its just 1 char difference, lol

merry field
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That, and the 2020 one wasn't indexed yet

rain spruce
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Hi guys. I'm trying to submit a product to the marketplace, but the submit button is not working

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I've tried Edge and Firefox on PC, as well as 4 mobile browsers. Same thing.

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Is anyone else experiencing this? Is there a solution?

merry field
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What state is the product in?

rain spruce
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I can't even submit the product yet for assessment, as the submit button is greyed out

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It used to be clickable

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Can you check to see if you are experiencing this as well?

hasty nexus
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refresh @rain spruce. maybe you got logged out

rain spruce
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I just logged in several times after signing out

hasty nexus
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oh, and you need to Add Product not hitting that Submit button

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just saw it

rain spruce
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Omg

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You're right

hasty nexus
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it's confusing indeed

rain spruce
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I have 7 products on the mk and I still made such a mistake 😄

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Well I guess it's been a bit since my last submit

hasty nexus
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:))

rain spruce
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Sorry for wasting your time. Thank you very much.

hasty nexus
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no problem bud. good luck with your submission.

rain spruce
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Thanks

past basin
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Hey All, does anyone know if Epic is ok with a tiered price licensing scheme? So I could make a plugin, for example, available to indies on the marketplace who as individuals or companies make less than 200k a year and then say on the description to hit my website to purchase the plugin if you make over 200k annually?

covert hemlock
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@past basin I don't think so. I suppose you could release separate 'lite' and full versions on the marketplace for different prices (not sure if Epic allows this), or distribute the full version yourself on your website.

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It will be tricky however to enforce a seperate licence "over $200k/yr users". Unless you have the ability to audit your customers they will probably just pick the cheap version without even reading the licence.

past basin
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those are helpful ideas though

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something like an 'indie' version on marketplace and 'pro' on my website

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i wouldn't want to feature strip if i could help it, but i may restrict source code access on 'indie' version

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if i can figure out how to do that

merry field
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You can't sell on the Marketplace with extra restrictions like "only for companies earning less than 100,000"

past basin
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ah ya that's what i'm wondering

merry field
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The Unreal Marketplace licence applies to everything sold there

north stirrup
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It will be tricky however to enforce a seperate licence "over $200k/yr users" You probably don't need to enforce it that much though, as companies that big usually want to do things right

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@past basin What you can indeed do is put all the "secret sauce" in precompiled dlls

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That only works for generic C++ though, any UCLASS declaration etc will need to be exposed

merry field
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Which if course means your software won't work on non-Windows

past basin
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@north stirrup on my way home now to figure out how to do that!! So a custom u ani instance is out of the question?

north stirrup
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@past basin You shouldn't do it though

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Not worth the hassle

past basin
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I’ve considered and I do want to go through the hassle for the time being

merry field
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Even though you'll lose Android, iOS, Linux, Mac platforms if you do it that way?

soft kindle
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I'd release it on an external website, a few marketplace assets that have been used by bigger companies have been removed from the store and turned into separate licenses

merry field
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Sounds really dodgy and against the spirit if not the letter of the Marketplace licence

graceful arrow
#

Didn't TrueSky do something like that?

quaint cedar
#

No one forces you to sell your code through the marketplace. It's the same as with steam. You don't have too but it sure has its benefits.

past basin
#

@merry field sorry for the delay. So maybe this helps clarify just one part of my reasoning. My plugin will not work on Android, iOS, Linux or Mac anyways because it uses some beta experimental Epic functionality that only works on Windows.

#

this is all subject to change in the future but just for the time being hoping I can find some help on making this .dll or any kind of binary for the plugin.

#

I truly believe no one using the plugin for its intended purpose or even some fun unintended purposes would need source. All the important bits are exposed to BP or globally accessible - variables and functions

pliant forum
#

Not sure what you're creating but I'll give you some feedback anyhow.
One of the beauties of unreal is having full source, also all marketplace assets I've browsed or bought up till now also provides their source.
I did once buy a product that didn't give full source (IKinema) and to be honest.. Would never consider doing it again, as once the product no longer gets supported whoever bought it will be unable to keep using it.

So unless you're planning on having a subscription tied to your product I really would reconsider that approach

past basin
#

That Ikinema story, IMO is an unfortunate, sad one

gaunt flicker
#

Unless you're doing something incredibly novel I also am on the 'don't buy without source' boat

past basin
#

I know lots of people who feel hosed. My plugin is for mocap so i suppose it's in the same "field" as Ikinema, but it's a much more lightweight modest system. TBH and I don't know what to make of this, but I've reached out to companies who would like to do something similar to what i've done or maybe even are already working on it just to check in re: collabs and such and i've gotten some responses that have left me concerned re protecting the providence of my code

gaunt flicker
#

Unfortunately having UE4 source means that you can tweak the engine in a way that will make literally anyone else's ue4 code to no longer work

#

And sometimes its just easier to have an engineer on-site just... fix it themselves

#

If you're secret sauce is locked away in some .dll and it is something that is likely to always work and never be tampered with but you've got enough open ue4 code to be able to make any potential ue4 tweak ever needed.....

#

Yeah I could see buying it if it did something that is hard to do

#

for example, the steam sdk has some tightly locked dlls and libs that you link to, but there is more than enough surface area where it isn't a problem

past basin
#

that's pretty much the situation Allar ya. everything IMO that anyone would want to tinker with is exposed

hasty nexus
#

i had no idea Apple bought Ikinema

#

@past basin selling to gamedevs only dlls without letting them fix/modify the product to suit their needs is hot garbage. Look at other success stories that are selling outside marketplace but with source. Voxel plugin. You're just hurting your product.

past basin
#

This is what I get for asking a bunch of devs lol

#

I feel u Liviu

hasty nexus
#

look, i wouldn't even consider buying your product outside marketplace with pre-compiled binaries and no access to source code. 1. trust issues 2. changes might be needed to fit the project

#

and of course you're asking devs, you're planning to sell something to devs

past basin
#

For sure, not exclusively hardcore devs but yes

#

Appreciate the thoughts

#

Have u ever had to deal with copyright conflicts/issues?

tame compass
#

What prople buy character for ? (Its quite make some cash. But i dont get it why.)

past basin
#

What's the policy on nudity for marketplace assets? I haven't seen a naked character yet. Maybe I didn't dig deep enough or is there a no nudity policy?

raven ferry
#

I wouldn't try sending characters with detailed genitals. maybe just nipples. There's no demand for it. Americans have a problem with naked people 🙄

thorny compass
#

Almost everybody has. At least in some sense.

past basin
#

ya totally, not trying to do anything risque at all, just surprised on a marketplace search i couldn't find a nude male or female character with no genitals like most human models in the char gen apps

thorny compass
#

Not sure what is "most", but majority of char gen apps + marketplace assets does not have genitals.

#

And for sure on UE there is none.

past basin
#

daz, cc3, makehuman

thorny compass
#

None of them have genitals, MakeHuman maybe have, not sure.

#

daz also may have but as paid addons from 3rd party sites or so. Its famous.

#

Or by people who add them.

nova cave
#

why does the marketplace hate firefox so much.. first it was constantly signing me out, and weird layout..now half the images on most of the products don't load.

clever delta
#

cuz everyone hates firefox 😄 jk

junior smelt
#

because firefox does not use chrome STANDARD

nova cave
#

It worked fine for years..it's just been the last few months it's gone to crap. I sent support an email about this like 2 months ago and just keep hearing "We sent it to our devs but haven't heard back"

thorny compass
#

The marketplace is not a... an example of good asset store.

#

Try to clear caches, restarts and etc.

nova cave
#

I've done that many times. It worked fine for so long but they did something last september. Some upgrade. And since then it's been one thing after another.

upper bison
#

hello everyone! do you know any sample or item on marketplace for cloth/shoes try on in AR? thanks

radiant juniper
#

Dont suppose anyone knows any good indie friendly alternatives to Ikinema now that it's dead? I've tried Dragon-ik and wasn't too thrilled with the results. There's also Anomotion but their prices are prohibitive for indies...

thorny compass
#

I wouldn't worry about the latter, they fully neglect their public image on website and social networks.

tame compass
north stirrup
#

What it's saying?

hasty nexus
#

@tame compass they kind of explained exactly what it means.

tame compass
#

so i cant sell complete game in marketplace ?

thorny compass
#

Its like you are most likely too constraining the further development.

#

As they wrote down, they want something people can use to build their own stuff.

merry field
#

Selling a complete game on the Marketplace doesn't sound right. That's the sort of thing you'd put on Steam, GOG, EGS...

hasty nexus
#

@tame compass why don't you polish it and sell it in egs instead? :D:D:D

scarlet spruce
#

that's the sort of thing you'd put on the Unity marketplace 😛

#

those asset flips won't code themselves!

stiff pond
#

For the right price, they will code themselves.

gaunt flicker
stiff pond
#

Oh cool, you're the guy who makes the advanced asteroid system?

#

@fickle basin

tame compass
#

@hasty nexus ehat is egs ?

merry field
#

one channel down in the list

thorny compass
#

What?

scarlet spruce
somber dew
#

Is Epic Games just completely against giving up the assets/content from Unreal Tournament for free use?
I get it, but if they not gonna finish the game, then let us have em lol

scarlet spruce
#

they gave away the whole of Paragon so maybe they will

#

but I feel they consider it "unfinished" and only want to give polished things I suppose

quaint cedar
#

As far as I'm aware, someone is still working on UT. And with that I literally mean 1 person.
I doubt they will give any of that away.

scarlet spruce
#

that poor guy 😄 but I guess it makes sense since UT multiplayer is still working, has to be someone at least handling making sure it still runs!

somber dew
#

I Really wanna make a new game based off a lot of its functionality/mechanics

#

I used to love tf out of it, and yeah its still running, I played DM last night for like a hour

quaint cedar
#

@somber dew The code is available. You can use it and learn from it. Just not use the assets.

delicate dove
#

email: Hey I purchased your cavepack two days ago and..
Reports: no sales last week

#

oh well, question can be answered easily so why not. might consider them to purchase it anyways

mental flower
#

Hey guys I'm making a true fps system for the marketplace but had a question regarding licensing. Am I allowed to use the starter pack animations in my marketplace project?

north stirrup
#

You should be, since it's a free item from Epic

mental flower
#

K

hasty nexus
#

Do other sellers have low sales figures for February? I feel like it's going worse than January. Is it just me?

graceful arrow
#

World economics affect everyone it seems.

#

🙂

hasty nexus
#

then i guess it's time to move to other markets

merry field
#

How can you have low sales figures for February when it's barely started?

hasty nexus
#

what do you mean? it's not like it's 1st Feb. it's already 9th. I'm comparing this first week with the first week of January. What's so difficult to understand?

#

January was bad, and February seems it doesn't get better. That was the concern

#

haha, well. that's good to know. Thanks 😄

#

Oh nice. Let me know if you need help.

#

You know, on my server.

merry field
#

I don't live in this strange reality where people expect to sell things more than one unit here and there

#

I mean, I regularly see nothing sold for a week or two, then a bunch of sales over the next few days

hasty nexus
#

That's fine. don't worry about it. I don't know why you say it's a strange reality. It's like you`re saying it's weird people want to be paid for their work. You're just a hobbyist on the MP, but others expect some kind of revenue for the work they put in their MP products. Please, if the question is not concerning you, then don't answer. We're good. Got my answer elsewhere @merry field .

short flower
#

I'm not a marketplace creator but it doesn't seem like you should really be expecting a stead stream of income from your products on the marketplace. Especially since they started giving away so much content. People aren't going to be as likely to buy when they know it might be given away for free in a month or so. And then, of course, there will be ups and downs in sales; as people either decide that they need a product or not. And just saying a week isn't a very large sample so the results you are going to get off that aren't going to be accurate. Try looking at the first week of February for the last five years then it might give you a better picture of sales.

delicate dove
#

not really due to all the variables. more content on mp over time, your new content might not sell as well, or sells less over time.

#

sales, participating in sales, your own sales, marketing, and creating new content also affects it

hasty nexus
#

@short flower thanks, i was expecting some answers from other publishers that are comparing the same thing. A bad month by default(January) with a presumably better month (February). What you say is not applicable. Last year in February i had 1 product, this year i have 8. I know very well about fluctuation and such, i just needed some input from other publishers. Thank you anyways.

merry field
#

What an extremely rude person

raven ferry
#

meh, I don't buy that "it might be given away for free in a month" thing

#

marketplace assets are built for specific needs, waiting for an asset to be free (that you ACTUALLY NEED) in the pool of 10000 assets is insane

#

and there are chances that the dev that you are looking for is not submiting to the free grant thing

#

however, I'm guilty of not buying something near the week that stuff goes free in the marketplace

#

its like Luos said, you can't sell if you don't promote your work. besides searching for something specific that I need, I basically only look at the New Releases page and the On Sale. Put it on sale, pray to be on showcase, spread your work through other marketplaces and good luck

merry field
#

I'd imagine it makes people less likely to impulse-buy it if they don't need it

#

Without the free items, someone might say "Oh, that's only $x, I'll pick that up in case I need it later" (especially during sales), whereas now people might think "I might need that later, but I don't need it now, so I'll just wait to see if it comes on the free rotation"

raven ferry
#

I can see people thinking that way but if you say it out loud, it doesn't make sense

merry field
#

Well, it doesn't really make sense to impulse buy things until you need them in general, but people still do 🙂

raven ferry
#

the dev has to apply for the free grant and Epic Has to accept. And it looks like they are not accepting requests anymore. you might as well buy a lottery ticket and say that you're gonna win next month

#

yeah, I'm also guilty of buying things that I don't need and probably never gonna use it IRL 😂

merry field
#

Humans like to hoard

tame compass
#

can i sell asset including the blender files ? so my user can edit his own animation.

thorny compass
#

I think its fine. Some include the source fbx e.g.

clever delta
#

Hey guys, i made a plugin for the marketplace and this would be my first asset in the marketplace. Any tips or advice for pricing my plugin? Can i change the price of the plugin if is not selling much after some months? Thanks!

delicate dove
#

post on groups/facebook/wherever its allowed, and you can change the price if you want whenever you want.

clever delta
#

@delicate dove will do, thanks 😄

hasty nexus
#

congrats @clever delta on your first MP asset

clever delta
#

@hasty nexus thx! 😄

pliant fable
delicate dove
#

O_o

#

think its a custom link, prolly sends you to sign up for a newsletter?

scarlet spruce
#

emoticons are just unicode chars

#

many

pliant fable
#

Oh well. So it is up to Authors to make internal wishlists 😄

thorny compass
#

Might be this other site... 🤔

#

Yes, it is...

#

lol, authors taking it in their hands

graceful arrow
#

Ah it's linking to the UnrealSales site, that monitors asset pack prices and alerts users to discounts.

uneven rover
#

Anyone else have an asset denied for "not enough content" even though it provides more content and better quality than other comparable assets on the marketplace?

I just got knocked back on some photoscanned content that is completely unique, there are no alternatives that can be found anywhere else, reasonable price, 5 tiling textures, 6 4k photoscans that are all about half the size of an average person.

It's a huge buzz kill investing so much time and money, to get knocked back with the only reason being "not enough". Why offer low pricing points?

#

I'm not trying to be a snob either, I did research, and comparisons of other packs and content, to determine price point, level of quality, and level of content etc.

I didn't just start taking pictures and expect to be accepted.

grim canyon
#

I would say the standard is probably evolving and it depends who reviews the content. Best to ask for some advice on how to bring it up to what they expect. (it might be quite simple)

#

doesnt sounds like a great experience for sure but its likely redeemable. In general when we have asked they have been very helpful.

#

sometimes their feedback is... hmmm.. open to interpreation

#

gotta play the game!

uneven rover
#

Okay, well I'll try that. Thanks for the advice, makes me feel a bit better. I did have a previous item rejected that is now currently going through the review process after I highlighted some things so maybe this will be the same.

https://www.unrealengine.com/marketplace/en-US/product/forest-floor

This asset in particular, got given away for free, despite questionable quality, so we used this as a benchmark.

We wanted to keep the asset pack cheap, but if we need to double the content we are going to have to double the price to justify it which I think will negatively impact sales. It's the kind of thing that you don't need 20 different versions of.

#

Sorry if that's your asset

short grail
#

Got a question about the marketplace. I saw some stuff as "Free for the month" and wondered, "Does this mean that if I download it this month, it's free? Or is this like a trial version that shuts off in a few weeks and could potentially hamstring my project?"

grim canyon
#

@uneven rover I would say that is pretty "light" yeah

#

im not sure i would spend $20 on it myself atm

#

that being said.. early on there was very little on the marketplace i made some questionable purchases

#

hahahaha

uneven rover
#

Yeah, I hear you haha, so I'm worried we're going to get priced out of the market or something by giving people MORE than what they need, when we can offer them something that is suitable for there project at a low price instead

grim canyon
#

feel free to PM me some screens of your stuff maybe I can suggest how to make them more "contenty!" ( I am a lever designer)

uneven rover
#

thanks, i'll do that after work. gotta run now! im late T_T. not what i was hoping to wake up to.

grim canyon
#

interesting.. im of quite the opposite mind. We price everything high so we can all bring up the market together.

#

no worries! yeah it happens.. life throws punches

#

gotta roll sometimes

delicate dove
#

@short grail permanently free, no trial

short grail
#

Thanks!

young nimbus
#

why are so many products on the marketplace the "create a project" type of things instead of "add to project" kind of things?

delicate dove
#

in some cases it makes sense, but ive also seen so many where I am annoyed as hell that I cant just put it into my project and need to make a temp project for it

graceful arrow
#

I know of at least one creator who has continually tried to get his asset, an asset not project. Epic claim they have... but it never changes,

#

It drives him nuts too

queen temple
#

Dear epic...sortable custom folders and sections for marketplace assets...please...its a basic feature thats long been ignored....

#

Its great all the stuff youre adding to the engine but the marketplace and library needs some love too!

delicate dove
#

^ :)

queen temple
#

Actually is the source code for the marketplace/store open too? I would code it in myself if so....

#

I doubt it honestly, pretty sure they dont want people messing with the part were money is involved due to liability....

graceful arrow
#

Probably, as people have made custom launchers.

delicate dove
#

Allar also made a custom one I think

thorny compass
#

Custom launchers? Where? 👀

queen temple
#

It might be too risky for my taste...unless its been officially released with epics seal of approval im not ready to slap my account details in a random launcher when my account easily contains a few thousand dollars worth of assets now I've collected over the last couple years...

#

After I asked the question I realize what a terrible idea that would be

graceful arrow
#

It's not a terrible idea, but yeah security would have to be tight as a nut and made from a Trusted Source™️

queen temple
#

Totally

#

But if the source is out for it i would gladly work on something to submit to epic...sortable custom folders in library is just a no brainer

graceful arrow
#

While you're at it, you could redesign their storefront and add in a few features that people are used to in other stores 😄

queen temple
#

Not looking to really get involved with thier store... Lol.. The engines marketplace hasnt changed in what...about 2 years? Plus i have like 400 different assets...thats whats ruffling my jimmies

#

I bought something the other day that i didnt realize i already bought something else for the same thing

delicate dove
#

same

#

"Oh I really need that" signs in "Leave a rating?"

modern perch
#

"The engines marketplace hasnt changed in what...about 2 years?"

..ha ha ha

#

I mean it has changed - just at a glacial pace

queen temple
#

Oh lous...thats where i remember you from...i finally had a chance to use your elements effects... totally awesome man...i love em!!!

graceful arrow
#

Well... we have search boxes now, what's to complain about 😄

delicate dove
#

thanks hehe

modern perch
#

it's been over six years now, IIRC

#

or approaching it at least - so the pace of development of the marketplace is pretty pitiful

leaden plover
#

Hi, does Ue4 marketplace support being temporarily unavailable ?

I submitted a product that they rejected cause the misunderstand that some content that I included in this new pack is part of my other products and marked the new submitted product as non eligible for marketplace, cause they taught included others sellers content in this new pack... I emailed both the review and marketplace team to explain them that but with no luck

queen temple
#

Ocd for me lol i need my lowpoly assets in its own folder, effects in its own, ect...so when i say "i need a fireball" i can at a glance find it

graceful arrow
#

They have a captive audience, so don't feel the need to make changes

modern perch
#

I suspect it doesn't make that much money, so they don't invest into it

delicate dove
#

dont know any numbers, but it at least makes a few million/year

#

prolly more like a few dozen millions

queen temple
#

I think theyre just doing thier best to bring us a million new features to the engine...which i love them for...they probably put the market library on the furtherest back burner

modern perch
#

a few million gross revenue, or net profit; that makes a huge difference

graceful arrow
#

that's what Accountants are for 😉

delicate dove
#

some of the best sellers have had phone or skype calls from Tim iirc

modern perch
#

I would be surprised if it's making tens of millions gross, tbh

leaden plover
#

???

delicate dove
#

one of the first mp-team-people leaked the average annually income after the first year.

graceful arrow
#

$10.50 right?

delicate dove
#

prolly

#

missing a few zero's somewhere

queen temple
#

There was a report that the engine was bringing in 15b... Last year... The engine alone... So probably right lous

delicate dove
#

*luos

#

:p

#

i know I can be lousy though

queen temple
#

Nah you gotta keep the peace around here...i watch

graceful arrow
#

I mean if people really want to know they could deep dive the companies financial records, but that's too much effort lol

queen temple
#

Most us devs are pretty chill but ive seen you handle some real crazies that pop out of the woodworks sometimes

#

I just don't know if they realize that we want the marketplace upgraded some

delicate dove
#

pff, weve seen really odd people come by that baffled all of us mods

queen temple
#

Maybe the right people having seen the conversations yet

delicate dove
#

they have, but its a slow process. and I think the mp team is still fairly small

graceful arrow
#

Sometimes I think it's a language thing. Often people can't convey what they mean properly in English, and it comes across oddly.

queen temple
#

Am i the only one guilty of buying mp stuff just to see how another dev handled a problem with no intention to actually use the asset?

delicate dove
#

yup

#

lots of vfx packs where just to learn from em

graceful arrow
#

No, thats a perfectly valid reason. Learning.

delicate dove
#

and discovering how poorly they set up the materials :p

queen temple
#

Lol or the code itself!!!

graceful arrow
#

that infamous youtuber for example, eh Luos?

delicate dove
#

shudder

queen temple
#

But still puts you on the right track cause you get in the mind set of "ewww i would never do it like that"

delicate dove
#

yea

#

when mp was just launched there was this unity dev who just imported it, /care about collision, proper materials, and such. to the point where the mp-team warned them that they needed to fix it all or get the boot

graceful arrow
#

I've learnt a few things from asset packs. I keep meaning to explore your packs more closely to learn, luos. Not to rip them off of course.

queen temple
#

Theyre great, very clean effects

delicate dove
#

def get the later pack(s), while I updated the earlier packs to be more optimized theres still stuff that makes me annoyed hehe

graceful arrow
#

Much of it is over my head though.

queen temple
#

Luos...can you crank out a "status effects" like dizzy, stunned, frozen in ice, burning body...basically stuff to slap on or at npcs

#

That goes with your kits

delicate dove
#

one day :p

queen temple
#

Ill be looking for it...its really all the set is missing for a complete rpg elements fx package

#

Couple force fields ect would be nice, some self buffs like burning hands, dark magic floating around hands ect

#

Just a request

delicate dove
#

ill keep it in mind :)

carmine bear
#

So somehow my Marketplace doesn't work:
I cannot buy the "free for this month" assets because it just gets stuck at "order is being loaded"

delicate dove
#

read the first pinned message if it still happens in a bit

carmine bear
#

Well.. but how am I supposed to report a bug when I don't even know what it's causing o.o

delicate dove
#

well, you can describe it. no other way to get it solved if it keeps happening.

graceful arrow
#

try ctrl+F5 @carmine bear

carmine bear
#

Nothing happening

graceful arrow
#

still getting stuck? If so I'm out of ideas. Report to marketplace team like Luos said.

merry field
#

If not working through the website, try the launcher

stray swan
#

@delicate dove if you don't think it would be proper to call anyone out, DM the names of YouTube tutortials to avoid! I think knowing what not to do is as important as knowing what to do :)

#

You got me curious

#

For education reasons

azure tundra
#

small question: i read that it is allowed to use editor base content, but can we use paragon assets (like the animations from 1 character) for demonstration purposes?

high pewter
#

If I want to make it so anyone who buys my product has access to any updates for free, is there something I need to do to make that happen?

delicate dove
#

just update the pack and submit trough a menu

#

no way to give them notifications though

high pewter
#

Submit through a menu? You mean just add a new version as normal?

#

If somebody wanted the new version, would I just email them the zipped project files?

delicate dove
#

nooo

#

if you published a marketplace product, you can edit the product/its page, and at the bottom you can submit a newer version

high pewter
#

Ahh, I see. Ok thanks!

warm ibex
#

hey guys, does anyone know of any nice effects pack in a cartoony style?

#

I saw these two in the unity assets store... they seems perfect but Im not sure if i could use these

delicate dove
#

you cant unless you recreate them from scratch with cascade and material knowledge

hollow zephyr
azure tundra
#

amazing lol

strong delta
#

Anyone know what's a good water pack that has some wave physics? I got something from the marketplace but I can't scale it without breaking the physics. Anyone know of any that is more flexible and will allow me to just place water where I need it and has good scaling options?

sacred badge
#

where do I ask for refund on the marketplace site ?

#

the link only goes in loop !!ffs

graceful arrow
sacred badge
#

Thank you .

#

Refund Policy does not consider buyer's remorse...

#

So you can never ever test a product before buying it ? what a bad way of doing business .

ebon leaf
#

how would they be able to get the assets out of your hands after you refunded, trust that you would delete?

gaunt flicker
#

How can I hold all these limes?

sacred badge
#

how would they be able to get the assets out of your hands after you refunded, trust that you would delete?
@ebon leaf Maybe true with assets.. But this is a plugin, and that can be removed ? But with assets I often buy the stuff where I can test a handful for free first. and they buy the complete pack after.

#

I`m new to UE4, so I have to learn allot, and I do! but I have also used much money on plugins and blueprints that I never figure out how to use. (and also did not work as I had in my mind) yes it was maybe my mistake to buy them in the first place..

#

I did buy 3 different plugin to find the one I actually manage to use.. spending 110$ , good thing is that I`m a good developer supporter hah 😄

keen barn
#

Well done @sacred badge, lesson one. learn how to do it yourself, not rely on plugins.. i did that over 6 years ago with unity. dont bitch and moan, deal with it and make a game

harsh bluff
#

I just made a set of first person pistol animations and I want to sell them but don’t know where to start is unreal marketplace a good option or are there other alternatives

topaz snow
#

(Refering to the launcher app) Anyone having this issue about the home page, so that the top bar (browse, search, etc.) has the menu style of browsing? Because in that menu state, the top bar shifts slightly to the right and therefore you always have to move your cursor 1 inch to the right to hit the drop down menu while at the home menu. Am I the only one having this issue?

merry field
#

@harsh bluff The marketplace is the first place people will look for ue4 content. There's a guide to submitting content in the pinned messages (check for a message by me)

summer jacinth
#

You can also checkout gumroad, cubebrush, etc

ebon leaf
#

kinda late to the meme my guy

fading swallow
#

what is this guy doing

delicate dove
#

trying out a bot, and failing

#

flag it

fading swallow
#

He either deleted his comment or epic blocked him already 😛

tame compass
#

Really hope people leave review on my work :(

limpid tartan
#

a link to the work might help 🙂

tame compass
#

Do you really have to buy the asset to write review ?

hollow zephyr
#

yes

thorny compass
#

Very good

oak whale
#

Very good very legal

zealous ibex
#

Can confirm I received a comment with the same title/message (different account) under my asset that is part of the permanently free collection @fickle basin.

hasty nexus
#

@fading swallow that guy is trying to find xss vulnerabilities

tame compass
#

I am start to think this review pointless.

hybrid furnace
#

What is the best way to upgrade a marketplace asset I have in my game? We just switched from 4.21 to 4.24 and there is a marketplace BP I have with some new features how do I upgrade this to get the new content? Do I need to remove the old file and re-import to project or what?

merry field
#

If you open the Unreal Engine launcher

#

You should be able to just add it to the project again

hybrid furnace
#

@merry field So just use the "add to project" button and it will update the assets?

merry field
#

It should ask you if you want to overwrite them when you try, IIRC

hybrid furnace
#

Thanks I"ll try that out

ebon leaf
#

If i want to publish to market place

#

i need to pay first?

#

IF any1 can explain how it works ❤️

quaint cedar
#
  1. Make a product.
  2. Submit to marketplace.
zealous ibex
ebon leaf
#

eXi

#

Do you need to pay to publish at market place?

#

or market place just take a cut of what you made?

hollow zephyr
#

@ebon leaf did you read the faq?

pastel slate
#

Does anyone know if you’re allowed to package megascans with your packs now?

hollow zephyr
#

@pastel slate not allowed

graceful arrow
#

Nope, you are not

pastel slate
#

👌

hollow zephyr
#

Not allowed to resell megascans in any way unless games. You can just make renders though

pastel slate
#

I just wondered about after the acquisition of Quixel

ebon leaf
#

@hollow zephyr what faq?

hollow zephyr
#

@ebon leaf above your question

graceful arrow
#

It's because of the way the marketplace licence works. Anything that creators make can be altered, changed, modified etc or even used outside of Unreal. This would be a violation of the Quixel licensing, so that is why Megascans can't be used in asset packs etc.

ebon leaf
#

@hollow zephyr what if some1 downloaded your assets and kinda worked on it more and resell it

#

didnt that happen b4?

graceful arrow
#

@ebon leaf if you read the FAQ that was linked earlier after you asked another question, you'd know all this. Please read it.

sacred badge
#

I did accidentally buy an asset that I cant figure out how to use, and marketplace will not give me a refund 😦 I can understand it, but also it`s sad that there is maybe allot of useful stuff on marketplace that I don't dare to buy.

hasty nexus
#

liteglow, how did it happen accidentally? Then you tried to use that accident because you actually needed it but you couldn't figure it out. Maybe that's why your refund request got rejected.

#

Also, you gotta get in touch with the publisher first. try to sort it out with him, if he's providing broken asset and doesn't fix the issues, then you can use that proof to ask for refunds.

#

Otherwise, it didn't happen.

sacred badge
#

This was the reason I did buy it ... but it was not easy. I blame myself for not doing enough research first. But using world as Easy, was maybe not the best words to use .. as it did take hours for me to understand it.

minor escarp
#

what's the plugin?

sacred badge
#

still working on it.. but I have absolutely no idea how to get it working

minor escarp
#

how much experience do you have with unreal in general?

sacred badge
#

not much more than I have learned from reading the manual and youtube the last year

#

I got this feeling that if you don't know what your doing, don't ask for help 😮

hasty nexus
#

so in the end you didn't buy it accidentally :))

#

work with the publisher, it's the best thing you can do. he already posted his email address for support

sacred badge
#

I was looking at 2 different AI, the other AI could use spline to do a follow path.. and I found out after that this one did not have it ..

minor escarp
#

I mean, those plugins are for developers. Plugins are supposed to take work off of you, but it's still going to require you to put in the effort. The more complex, the harder it's going to be. When you start understanding what is required to make the plugin run you'll know a lot more about unreal in general. just keep on going

sacred badge
#

he told me I had to use it like a normal AI (like programming NPC) and if I did not know how to do it, I should learn it..

#

Herr Edgy, I understand that .. and I try my best 😉

#

I have not given it up, but some frustration that I did believe it should only take "minutes" hah

minor escarp
#

yeah understandable :) I bought a lot of marketplace stuff that turned out to be poorly made/not flexible enough/with hidden disadvantages but eh, you live and you learn

sacred badge
#

true...

#

my Vault is full of stuff I still have not used 😉

short flower
#

Yeah, I only use the marketplace for ideas. I see what someone has made that either I think is cool or something that I need and them I make it myself exactly how I need it

#

That way you learn a lot more and have more control over what you are making

minor escarp
#

all things regarding code I'm very careful about. A lot of plugins aren't made by people who really know a lot about software engineering, so often times even if it works, it's not written in a way that lets you fully make use of it outside the originally envisioned scenario. Dialogue tools that rely on you to manually assign IDs to dialogue lines for example will work fine for a super small jam game, but anything larger than that is going to be bad. The more you know about that yourself, the less likely it is that you are going to buy one of these

sacred badge
#

thank you for the info

#

I did buy some Automatic Landscape blueprints that was super easy to modify myself. but I learned not everyone make them so easy to mod yourself.

minor escarp
#

yeah, stuff like that. Super important. it can look great on screenshots, but as a dev you arent interested in screenshots and sometimes you gotta remind yourself of that

native token
#

does anyone know of a good repository of particles effects that appear and perform well on iOS?

rose wasp
#

So I've been looking all day and I'm finding just anything but exactly what I want on the marketplace. Can anyone point me to a ue4 mannequin compatible animset that has what I need? I'm simply looking for pretty standard idle, walk, jog, run (with backwards versions of) and strafing animations(for third pers game with no orient rotation), sort of like this mixamo frankensteined blendspace https://www.youtube.com/watch?v=4BQvxznwQSQ Cba to retarget those from mixamo to ue4 myself when they don't even blend that well together, I'd rather just buy a set

minor escarp
last raft
#

Anybody know where i can get free basic textures to create a landscape material?

scarlet spruce
#

Quixel Megascans

raven ferry
#
uncut river
#

Are there any Patreons , kickstarters, or other different avenues of getting 3d models / assets for game use?

last raft
#

Thanks for the suggestions! I downloaded some of the megascan textures. Is it normal for them to take awhile when compiling?

bronze copper
#

Is there an Unreal pack that I could use for landscape and foliage if I was trying to put a scene out there for free? I made an interior, all I need is some elements outside.

thorny compass
#

You can check out all the free assets. Some of the Epic ones are based on landscapes and foliage.

graceful arrow
#

Is there an Unreal pack that I could use for landscape and foliage if I was trying to put a scene out there for free?

You cannot distribute marketplace assets to others, regardless if it is free or not.
Can customers modify, resell or transfer my product?
Customers are free to modify any product they purchase from the Marketplace, but they may not transfer or sublicense those products for further distribution on the Marketplace or any other online store.

thorny compass
#

Aww... yes, seems I have missed the "out there for free" - no, you can't. @bronze copper

graceful arrow
#

Stuff from Epic is often used as example content etc and as long as the Epic stuff is used as per MP license then it's probably no big deal. There are tons of stuff that have used various bits n bobs. So in fairness, you were kinda right 🙂

agile shadow
#

@bronze copper How do you want to put out the scene? As a build? If so then yes you can use any marketplace assets.

bronze copper
#

What do you mean by a build?

agile shadow
#

you make your scene, you build the project and you distribute the resulting exe

bronze copper
#

Ohh got it

eager vessel
#

guys anyone has a free push button asset that are willing to share?

merry field
#

A UMG widget? A 3D model? Blueprint? Your question is vague.
Also, there generally isn't much free on the Marketplace, as Epic don't generally allow it

#

There are threads for free assets on the forums / reddit / etc.

uncut sedge
#

Anyone know an asset that has a 3 levels of backpacks, armor etc? Looking to get a better look on my backpacks and character overall. Lmw 💯

delicate dove
midnight summit
#

No one did MP Replay system for selling? monkaThink

thorny compass
#

Replaying a system for selling.... 🤔

midnight summit
#

Yea someone dont know to c++ for entegrate replay system like me

#

And no tuto for it

#

All abondoned so

thorny compass
#

Ah, wait, its a system for Replay. Okay. Misunderstood.

midnight summit
#

Lol sorry maybe my bad

thorny compass
#

Nah, it's fine. I can't tell then. There are some game templates, maybe some of them?

midnight summit
#

They have replay system? POGGERING Leme know

thorny compass
#

No clue really. Just guessing, I mean go check them out, lol 🙂

rapid ocean
#

Quick question: How do marketplace sales work? Does the content creator just put a sales tag on it or does he have to "apply" for a sale?

merry field
#

Depends, there are two types of sale

#

Epic periodically email all creators asking them if they want to partake in a large sale (e.g. Summer sale)

#

But the creator can also make their own sales whenever they want (mostly)

rapid ocean
#

When will be next big sale?

thorny compass
#

Such info does not make much sense to be publicly available, yes?

#

There are few in the year, I would like to believe.

tame compass
#

If i add exclusivity in marketplace. Will you like it ?

Basically when i sell character. 1 add special character which is only avaiable for selected number of people.

ebon leaf
#

Hey do you think I could sell this asset? I only use UE4 default materials

#

This is not a 'brag' (the model is not perfect anyway) I am very new to selling stuff

sullen lion
#

Throw in checkers, backgammon, some die of various persuasions, and your own take on the monopoly pieces (probably don't want to be too similar there)... and maybe.

#

If you threw in your own materials as well, that'd help.

#

Basic market research (read: I googled ue4 marketplace chess) shows you some competition

#

Surprisingly to me, these are all $15

#

I reckon if you threw in various parts you'd fare better without having to have materials

tame compass
#

@ebon leaf is chess playable ?

ebon leaf
#

no bit wouldn't be too hard to make it

worn oyster
#

i dunno making chess still takes a while 😛

#

having 2 ppl move pieces around a lil less hard

real dust
#

Posting here as well because maybe it's actually more appropriate here...? I don't know

#

But I've been working on an easy-to-use foliage shader that works on just any regular static mesh. Really happy with how it turned out, and I'm now wondering whether this'd be something to put on the #fab?

#

How quickly are new submissions processed nowadays, anyway?

#

I haven't really been keeping up to date, but last I checked it was months

hollow zephyr
#

2 weeks +

real dust
#

Is it more towards 2 weeks or more towards +

worn oyster
#

looks decent, dunno if there is a market there are so many free shaders and materials out there

#

the map looks real good btw

real dust
#

Heh, thanks, just making a medieval world for funsies

worn oyster
#

i can see its a medieval world so thats good 😛

oblique coyote
#

I am a New Publisher on Marketplace can you delete an already published product? All I can see is a Hide Option. I Made a New Product that is the same Idea but it now functions differently more efficient, and also I changed the Title. How Can I fix this problem?

#

I went from a project type product to content only by the way.

#

any help thx

tame compass
#

@real dust if you sell chess like that. Your asset will got returned.

Make it playable at least

real dust
#

Tagged the wrong person

delicate dove
#

@oblique coyote you hide it so people who already own it can redownload it whenever, but you would need to post about this on the thread related to this, and/or contact the marketplace to ask what the standard approach would be like.

#

odds are (if you want) they can replace the old project with the new one.

oblique coyote
#

thank you very much

ebon leaf
crisp walrus
#

Does anyone know Epic's stance on adding experimental features to a marketplace asset?

gaunt flicker
#

they don't have one

#

afaik

tame compass
#

Why i feel epic holding my asset ?

#

So i was told to fix my asset. That used on add video

#

After i resubmit. It took a week and still no response.

#

And this is end of the month :(

#

Prev fix that i was told to fix unreal engine version ?

#

It works correctly. And i was told to fix it ?

delicate dove
#

thats.. quite unclear.

delicate dove
delicate dove
#

apparently there is no universal sign language, --i should have read up on it before that tweet--
but regardless, there is a lack of content related to accessibility on the marketplace. So that might be an interesting focus for some.

merry field
#

A nice idea but I'm not quite sure in what context a game would use that

#

I can't really imagine e.g. a knight in a fantasy RPG doing sign language while you talk to him

#

Maybe for things like newsreaders on TV

#

I think (ignorance warning) that writing is probably easier to follow than sign language, hence subtitles are more favoured

delicate dove
#

besides giving certain chars more character, for VR it could be quite handy.
I think the way they handled it in Moss was both cute and interesting.

merry field
#

Oh, good point

delicate dove
tame compass
#

My asset stuck at pending approval

#

Its been 1 week after i fixed my mistakes.

#

It usual faster than a week....

agile shadow
#

usually, but not always

real lion
#

@real dust that foliage wind shader looks fantastic. I don't have a use for it until 2021-22, but if it was available on the marketplace then, I'd happily buy it

#

does it work on mobile, btw?

real dust
#

@real lion Thanks, appreciate it ❤️ What'd you 'like' to pay for it, you think?

#

I haven't tested it on mobile, but it's cheap and not doing anything complex or obscure, so I'd be pretty surprised if it doesn't

#

(Never done anything for mobile, so I'm not entirely sure how to test for it - I'll probably worry about it once it's marketplace-approved or something)

real lion
#

@real dust I'm not good to ask about prices, because I'll pay whatever. Set a price according to how high quality you think your product is, and how much you plan on supporting it. 🙂

real dust
#

$300 it is 😉

real lion
#

(Expect lots of support emails for that price.) 😛

real dust
#

Nah it'll probably go around $25

#

It's not that complex a shader, just took a bunch of experimentation to get a good-looking result

worn oyster
#

the lack of sign language in games is prolly due to text is super easy in digital worlds 😛

#

basically every silent monestary had their own sign language but a lot of signs are often verry similar like eating

queen temple
#

And the fact that sign language also has like 5 languages themselves...you could still miss the mark even if you added signing, and also its not direct translation, its interpretation which creates its own set of nunces

wooden falcon
#

I remember seeing a simple stylized pyramid on the mp

#

really styled I guess

vapid sinew
#

Does anyone have experience selling post processes on the marketplace? Especially advanced things like multi pass like that https://bergamotdigital.itch.io/superglitch I'm wondering if it can get accepted as it's not just a simple post process

#

Also what are other marketplaces where I can sell Unreal Engine specific assets?

quasi grotto
agile shadow
#

hmm any idea if there is something like this on the MP?

#

like a boiling cauldron material/vfx

#

just the boiling part

real dust
#

Don't think you'll find something like that on the MP, but it's pretty easily do-able

delicate dove
#

@grand fox and this is in #fab because?

grand fox
#

Hey Yoeri, I thougt this would be the place to hire a dev

delicate dove
grand fox
#

Correct me if im wrong please

delicate dove
grand fox
#

Excuses Yoeri!

delicate dove
#

if you havent copied that previous text do so, because itll be removed soon

#

np

grand fox
#

Oke I copied it

#

So there is no groups to add a request for a gig?

delicate dove
grand fox
#

I cant write there

delicate dove
#

the rules and the pinned message in that channel explain what to do

grand fox
#

Well I must be blind then but I dont see a pinned message in that group

delicate dove
grand fox
#

is there any other group were we can ask just for help randomly to?

#

bit afraid to type somewere now

delicate dove
#

not afaik, but I am not in many discord groups

#

there is also a ue4 group for talent/work

grand fox
#

I meant in this channel within your groups

delicate dove
#

nope

grand fox
#

oke any idea what the name of that group is?

delicate dove
#

approved ya

grand fox
#

Ah this group is also from this network, that is nice to know.

delicate dove
#

sorta yes, sorta no.

grand fox
#

Got ya

#

so what is the marketplace fo exactly 😛

#

I am a customer

delicate dove
#

the actual ue4 marketplace

grand fox
#

ah oke

#

I am planning to place work there in the future

real dust
#

Had no idea that group existed. Went and requested entry

proven mulch
#

Hi guys !...Very new here...I have a recently released material on the marketplace that could be useful to folks...is it correct etiquette to post link here or is it frowned upon?

viral crow
#

Has anyone had success with a marketplace refund? I sent in a request but have not heard any sort of word back from Epic in more than 2 weeks.

proven mulch
#

I think its best you contact the developer directly...

viral crow
#

Already did before I contacted Epic as per their standard procedure, no reply whatsoever

proven mulch
#

I had a similar issue and never got it back - it was a small amount!

viral crow
#

Did you get any sort of reply?

#

It's not a trivial amount either

#

Also @proven mulch

Hi guys !...Very new here...I have a recently released material on the marketplace that could be useful to folks...is it correct etiquette to post link here or is it frowned upon?
Based on the message in the channel topic here, I think #released 's the channel for stuff you've made 😄

graceful arrow
#

@viral crow I've used a marketplace refund once, and it went through very quickly. Mind you had had contacted the creator and got the green light from them so that might have been part of the reason it got handled speedily.

viral crow
#

Thanks! Strange that I haven't heard anything at all then. Hmm, I sent another e-mail. Will wait a bit longer.

tame compass
#

@proven mulch your competition is quixel.

uneven rover
#

It won't let me reply to a review someone left. "Unknown error occurred" in chrome, doesn't respond in IE. I've replied to reviews in the past no problem. Any advice?

ebon leaf
#

hello, i just downloaded a vehicle pack, changed the gamemode to its gamemode an the blueprint class in the world settings, however it wont allowe me to possess the vehicle at all, i changed the project settings aswell and it doesnt help either

#

the blue car (actor) is also called BP_Hatchback and according to the developer i could just drang and drop it in change the game mode and im good to go, but instead i just dont possess at all

#

aight got it to work now somehow... couldnt do it after 2h earlier, shows that getting back to something can help fidn new solutions thanks either way guys 🙂

iron magnet
#

erh... bought a pack of cannons assets but they are all facing Y not X
any way to fix this?

limpid kettle
#

I've got 3 packs of weapons all facing Y .. I've started to think it's okay .. good to know, I'm not the one bothered lol

wind fox
#

is there a simple way to migrate assets compatible for 4.23 to a project in 4.21? without manually exporting it all and reimporting them into the 4.21 project

uneven rover
#

@wind fox nope. Hard lesson to learn, always build your assets in the earliest version possible as backwards compatability is not great in UE

wind fox
#

yea its just the free megascans stuff and im stuck using 4.21

#

oh well worth a shot 😄

uneven rover
#

Hmm, well it's probably not what you want, but it might just be easier to reimport them all through bridge to whatever version you need? Instead of using the marketplace packs I mean. But you probably figured that out already

quaint cedar
#

@iron magnet with source files? Could check if import settings allow 90 degree rotation. Otherwise export, rotate, reimport.

#

Or just rotate them in the class you add them to

iron magnet
#

@quaint cedar i actualy fixed it yesterday without source file 😮 i found an awsome pivot tool on the marketplace..... it's.... it's insane! just love it! allows me to quickly set pivot point on actors and even bake new pivot point to static mesh 😄

quaint cedar
#

Yeah it's all just data in the end. If you have access to c++ (or a plugin) a lot is possible.

queen temple
#

I mentioned pivot tool a couple days ago...epic should just buy it from the creator and integrate it in the engine standard...once you use it a few times you literally cant live without it...

#

Especially as cheap as it is, for what it does...priceless

#

@iron magnet

#

Its called "pivot tool" and its cheap as dirt

#

I think its by the same guy that made "morph tool" which has more specific application but is equally awesome

#

And just for info thats less cryptic...pivot tool allows you to alter the location and placement of meshes pivot point and bake it permanently into the mesh...even duplicate meshs from the altered one maintain the new pivot....it eliminates the need to export/alter/import a mesh just to change pivot loc/rot

viral zinc
#

I read something about march sales in the marketplace ? when that starts ?

brazen jackal
#

is it possible to download content from the web markeplace
?

thorny compass
#

Think not 🤔

brazen jackal
#

that means im screwed without epic games launcher ?

thorny compass
#

Why you can't use it?

viral zinc
#

you need the launcher and a version of the engine installed aswell

merry field
#

Basically means the marketplace is Windows-only

brazen jackal
#

@thorny compass bcz the setup wont work

delicate dove
quasi grotto
#

I read that as "mp3 downloaded" and I was like "WTF, guys" 😄

scarlet spruce
#

oh so we can use it to bypass engine check versions or work on Linux?

hasty nexus
sage scroll
#

If an asset pack I bought is a later engine version than I'm using, what's the best way to override and just import the assets?

delicate dove
#

export it all, import mesh, textures. you'd have to recreate anything not mesh/texture, including blueprints and materials, etc

delicate dove
#

Oh, there is a new Linter

stray swan
gaunt flicker
#

Hey

#

At least one of those things is good

#

hi @real dust

real dust
#

Yeah I felt like being clever

gaunt flicker
#

I might say so

real dust
#

Using the (relatively) new editor scripting stuff?

#

Has writing editor plugins actually gotten easier with the new editor scripting?

#

Or is that just "we exposed cpp stuff to python and BP"

gaunt flicker
#

Nah this still c++ and slate stuff

#

i haven't touched the actual scripting stuff

#

I'd rather just write code

stray swan
#

All hail linter v2, now the world is at peace.

blazing goblet
#

thank you so much @gaunt flicker ❤️

covert furnace
#

Great contribution, thanks @gaunt flicker!

thorny compass
#

Who was asking for march sale? lol

tender flame
onyx flower
#

@tender flame Hm?

tender flame
#

Allar's linter is not there

onyx flower
#

There was an update, should be fixed now. Thanks for flagging 🙂

gaunt flicker
#

Ayyyyyyyy

sharp marten
#

Hello all. Is there any marketplace asset out there that can help me with uploading source files (like .mp4 files not serialized in game data) to Amazon web services S3? Or, open source, or anything out there? Any leads would be much appreciated. For downloading there are plenty of assets/examples, but I can find nothing for examples with uploading at runtime.

uncut sedge
#

You might be able to use varest for https calls somehow by putting your mp4 files in a cdn and call that when you want the audio to play.

#

^ @sharp marten

sharp marten
#

@uncut sedge. I want to upload .mp4 files ..not play them. can already do that bit. what's a cdn?

uncut sedge
#

Yeah, upload your mp4 files to a cdn.

#

A cdn is a cloud link

#

sorta..

#

Kinda like a direct link or access to something

#

But first, check to see if that'll even work lol

sharp marten
#

@uncut sedge. Know any cdn that doesn't require people on the other end to also set up a link? I've used googles. it works. but it requires the person on the other end to also link. I'd rather upload/download for what i'm doing with no link required. Or if there was a way to autolink with ue4 at runtime, that could work.

uncut sedge
#

CDN is only server side

#

let me find an example

sharp marten
#

how do you add the png?

uncut sedge
#

I added it through github but github in specific doesn't allow mp4 files because that's too big.

#

The company I work for, uses amazon, (which you'd have to pay for) which might allow videos.

sharp marten
#

hmm i was trying to upload to S3.

#

this looks promising

uncut sedge
#

I'm not familiar with that, but maybe someone in #ue4-general perhaps may. This is just an idea, it might not work as I might think it will.

#

If you manage to be able to do that, try setting up HTTPS request using Json via the VaRest plugin

#

and link that video/cdn link

sharp marten
#

It seems I'd still need to get it up to S3 for this to work though actually.. then connect to this cloudfront for faster delivery.. think i still need to be able to upload.

uncut sedge
#

Well no matter what, you'd need to upload the mp4 into the CDN, whether that's through S3 or cloudfront but once you do it once, you'd never have to again

#

and no one else would have to download it

sharp marten
#

Yeah cloudfront can help with streaming delivery for sure, but still need to be able to have users upload from in game. unfortunately can't all happen server side on my app.

torpid dove
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I think I found your discord. 🙂

delicate dove
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@gritty stream #old-rules please, MP content should only be posted in #released and only if its fairly newly submitted.

lunar fractal
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My MP submission required changes because "If materials are meant for Mobile, all materials render as expected in Mobile Preview" but the attached screenshot shows that the shaders were still compiling. After reproducing and letting the shaders compile, the issue is gone... Anything I can do to prevent this?

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I used UE4 engine materials so no custom materials

delicate dove
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which mobile versions where they talking about

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es2 is depreciated, so they should not check es2 anymore

lunar fractal
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The screenshot shows 64-bit, PCD3D_ES2 in the status bar so I guess that one 😛

lunar fractal
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I'll fix the other issue and just resubmit then I guess. If I get it again, I'll send an email. Thanks @delicate dove

granite aurora
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is all free assets in market place free to use and commercial?

quaint cedar
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As long as used inside a ue4 project, yop I guess so.

granite aurora
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thanks

opaque tinsel
#

hi
Can see file size in market place before download ?

agile shadow
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not as far as i know

polar schooner
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I show all features in a video, so I don't understand why he buy it and then says that it's too basic...
"without response on discord" This is not true. I've no unanswered questions for my product. What can I do?

delicate dove
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reply to it proving him wrong.

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dont think mp team would consider it offensive/false

polar schooner
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ok, thanks

candid panther
#

Hi everybody I have a question

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I remember an asset that had rope, chain and cloth physics

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I can't remember the name

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It had very nice reviews

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Does anyone know such an asset?

hasty nexus
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it would be nice if as a publisher when we submit a product update we can set-up an importance for the update. When we submit something that fixes bugs the users should get a red exclamation mark in their launcher, and when there is just some new features update they should get a yellow one. @onyx flower

north stirrup
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me: let's add a space at the end of the links

rapid silo
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I cant post answers to questions this morning. Is there something wrong?

rapid silo
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Still happening 🙁

rapid silo
#

Ok, it finally works again

rapid silo
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Weird... it posted the answer, but now its gone again. And I get the same error as earlier when retrying

delicate dove
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by now I think its fine if we @onyx flower

onyx flower
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Thanks for the report, I'll look into it

delicate dove
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awwww

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nm got it.

rapid silo
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Thanks!

real dust
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Wellp

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Here goes my first ever asset submission

real dust
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Anyone got any idea how long it takes to get a response? Do you just get a yes/no at some point?

delicate dove
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1-3 weeks, often faster

real dust
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Cool, thanks

onyx flower
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@rapid silo Could you send an email to community@unrealengine.com from your Epic Games email address that you're using for your Marketplace pack? Please mention Spellborn dev and I'll know who it's from, thanks!

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@delicate dove Might be worth pinning that link!

real dust
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Was not aware that existed

rapid silo
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Sure @onyx flower, will do!

delicate dove
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will do!

rapid silo
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Done 👌

rapid silo
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😫

lunar gulch
#

when did marketplace sales guidelines changed? ugh

delicate dove
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?

lunar gulch
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cannot do 2 sales per month now

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but no maximum sale days per year I think

delicate dove
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perhaps because some people flood the sales list over and over

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¯_(ツ)_/¯

short flower
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How many sales per month do you really need?

delicate dove
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inb4 someone goes "NANI?!? can I only sell a product twice a month?!?!"

lunar gulch
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Well sales days are when most of products do better in sales, at least that's how it worked for me for the last months by splitting my sales at the start and end of each month.

real dust
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Well yeah

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But if you're putting it on sale twice a month you might as well just put it on sale permanently...?

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aka lower the price

quaint cedar
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@rapid silo Try to remove any new lines.

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I reported this already weeks ago, even with a text that causes it.

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I now usually remove all new lines, post it, and then edit them back in.

rapid silo
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lol, ok give me a moment to try

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thanks @quaint cedar, that worked

quaint cedar
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Typical that even with a text that reproduces it and exactly explaining that new lines cause it, it's still not fixed.

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Feels rewarding to report bugs...

rapid silo
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I've posted 12 replies to questions, without problems. This is the first time I noticed this

quaint cedar
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Was the reply longer than usually?

rapid silo
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yes, it was closing the limit

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maybe a new line counts for /r/n

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so it thinks it exceeded the limit or something

real dust
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I repeatedly keep being astounded by how absolutely horrifying the materials and lighting setups are on so many environment-related marketplace assets

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I really shouldn't be surprised anymore at this point, but I still am 🙃

rapid silo
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yep

real dust
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Just working with another asset pack to showcase my materials right now, but rather than just swapping out the materials I end up reworking the lighting and being astounded by the ridiculous material setups they're working with currently

quaint cedar
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@rapid silo Yeah the new lines count into the char limit, I'm also sure

sly nexus
#

hey guys, for an asset pack supported platforms, that's only relevant for the development machine right? in terms of importing it into unreal

real dust
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Nope, all supported platforms for the assets

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For things like materials and complex code systems it varies wildly what platforms it'll work on

sly nexus
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ah gotcha, much appreciated

granite aurora
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can we use asset from market place in other game engine?

delicate dove
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yes, but not anything thats made by or provided by epic. (so no paragon, quixel, etc stuff)

granite aurora
#

thankws

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just curious as i saw some utuber put unreal content in unity

tidal moss
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hm, I am trying to submit a marketplace product but when i save or submit, it is still in draft mode and won't save

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it brings me back to the technical information field

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any idea why?

elfin plinth
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@granite aurora assets you can't use in other game engines are marked as "UE-Only Content"

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basically that boils down mostly to things Epic itself offers, like mentioned earlier

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for example the monthly freebies and permanantly free collections that come along with that deal are free to use on other engines too

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but you'll find out that most of that free content is quite heavily ue4 specific, you don't really find much of pure art packages among those (but there are still some)

delicate dove
#

a buddy* found someone who sold someone else marketplace... on the marketplace.
Yet, instead of permabanning the dipstick from the marketplace, he is still allowed to sell other content

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and, we found that the main feature in one of those packs is something you can grab elsewhere as well

real dust
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Is it the tank guy?

delicate dove
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we found the rat elsewhere, and a potential lead to the cockroach but the latter is a bit too vague to claim as fact

real dust
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Ah, guess not. There was also this guy reselling tank meshes and blueprints, which was actually all based on an example project on the forums and meshes the guy found online

queen temple
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I see the marketplace crash when first opened every fresh boot is still a thing...I submitted a ticket, it happens 100% of the time for me however gives no error so hopefully I'll be able to help the devs figure out this weird edge case crash

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If the MP source is downloadable somewhere maybe I can compile it and run debugger to find the cause...

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It's not like a show stopper dire crash, more annoying than anything happening only once per session...but still a crash that probably has a very easy fix

graceful arrow
zealous oasis
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@real dust look at udemy

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and the success they have

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by being at 95% off 100% of the time