#fab
1 messages · Page 111 of 1
much :p better
How do you get exposure for marketplace plugins? I believe I made a solid multiplayer locomotion system, posted it everywhere I can think of, priced it below what it's worth, spent proper time on documentation, and it fills a gap missing from marketplace. But either no one knows it exists or no one wants it; really not sure.
Poured a ton of time into it that now feels wasted. About to drop off front page of new releases and only 1 sale (which got a great review)
Did you make videos showing off its features?
Yeah, I can dm you a link if you're curious (not sure I should post it here since it would just look like a shameless plug)
Basically I worked out that I need 100 full price sales for it to have been even remotely worth making, otherwise marketplace feels unviable commercially
Yeah, about that
I wonder if your asset is too niche though, I don't think that many people are working on multiplayer games
With the notion that most Marketplace buyers are smalller, indie / hobbyist devs
And it's hard to make multiplayer games with that team size
I figured the opposite, UE4 is the engine of choice for MP games
You have a good product, but considering everyone have gotten Hammerheads Dynamic Locomotion AND Advance Locomotion System for free.. Makes the amount of people looking for another one of those pretty low
Ah, yes, competition with free assets is also a good point
ALS v4 isn't replicated (and buggy as all hell), v3 is poorly replicated and has horrible integration.. not sure about Hammerheads'
show that plugin ;)
generally I wouldn't be to eager to buy gameplay systems from marketplace - usually it ends up throwing away half of it and customizing for your game, so...
I also have one Marketplace item which has sold almost nothing. I'm pretty sure it's because I didn't promote it properly, but I have never got around to going back to it to promote it better (e.g. with a good video showing it off, proper screenshots of how to use it, etc.)
but it's essential for discussion, otherwise it's talking about general experience 😉
True, mod can remove it if they don't like it - https://www.unrealengine.com/marketplace/en-US/item/3ac94bfef465406fa7e01d7bea640978
It's also been a very slow month for (I'd assume by the feedback in here) a lot/majority of sellers, me included.
Yes terrible month
I think it's okay to post a link to something if you are discussing it
You're just not meant to come in and say HEY <LINK< BUY MY THING
@split iron I think you are seeing a combination of a few things - January tends to be a low sale month after all the holiday spending
It might pick up in the later months
Also, many people got the Advanced Locomotion System for free a few months back
was there any price on this plugin?
Shouldn't be getting unavailable 😐
I would suggest you focus on key differentiators - replication and maybe easy of use?
@rustic belfry That is what I'm focusing on, and it does plenty of stuff that ALS doesn't, and covers core features rather than unnecessary things that aren't in every game (like the parkour stuff)
I hear ALS is hard to implement since it requires a lot of BP work for beginners
Mines ridiculously easy to implement, and building on it you can mostly do the same as with the base character
It also performs significantly better being multi-threaded
I've tried pushing all these things but maybe they really aren't things people care about
It also requires very few animations as it does a lot of stuff procedurally
Since mocap has such a high price barrier for indies
@split iron I'd say it could be bad timing. Give it another month or so and see if things pick up
Guess there isn't really any alternative to waiting and seeing 🤷♂️
there isn't unfortunately
@split iron Was looking at the showcase video
If you havent - post on Reddit to get more awareness
Hmm which subreddit
Unreal engine
Ahh right
What on earth 😐
well... I have few loose thoughts
- have no idea how Marketplace search works, but there's not "multiplayer" or "third person" words in title or short description
- it could fall in the ground where is "too boring" for enthusiasts and they wouldn't get this and bigger studios are already sceptic about buying any movement plugin from marketplace
- it you're people looking for professional, please a change font in presentation and screenshots - maybe it's just me but it looks like hobbyist material 😉
or forget about all of this if it's really Unavailable for everybody 😛
It should definitely not be
Thats a good point - add the tag Multiplayer @split iron
Want to add, ALS is currently selling for $5 (and he's pushing to get it on the permanent free page) so just waiting might not improve your chances a whole lot.
I would try make everything you do differently stick out, and improve those specific things in your product
At first glance it might not be super obvious
Also adding "Multiplayer" to the name might help
if "multi-threaded" anything gives a performance boost, add this to Details - some might wonder about effects/usability of some features
I wouldn't hesitate to openly say that is clean work, much better than most of crap out there
people would confirm that in comments and you'd nice leverage
@split iron Another idea to highlight the benefits of clean multi-threaded code - create a video showing dozens / hundreds of NPCs running around irregular terrain showing how performant it is
Similar to this video https://www.youtube.com/watch?v=nUS2iSBqQ_M&feature=youtu.be
Buy it here: https://www.unrealengine.com/marketplace/en-US/product/moveit-locomotion-system
Fellow developer interested in MoveIt? Join the Discord! https://discord.gg/rk3VRYv
MoveIt! Documentation here: https://github.com/DrowningDragons/MoveIt-Wiki/wiki
Assets Used:
M...
Added multiplayer tag, changed name to "MoveIt! Multiplayer Locomotion System", elaborated on benefit of being properly multi-threaded, and pushed the clean code/easy integration thing harder
@rustic belfry I could be cheeky and show a comparison between ALS doing it and mine ;P I think my animation thread runs about 45% more performant from when I tested it earlier with 100 characters
If Epic doesn't forbid this, do it 😉
I think it actually does forbid any mention of other assets
damn 😉
I couldn't even say that it does the circular movement that mario odyssey and BOTW have
Which was a bit of a blow
You know, how they run in a circle instead of turning on the spot, and pivot to change directions on the spot
Mine has the option to do that
so Marketplace is kind of overlay browser plugin where people could meta information 😄 😄 😄
I would avoid direct comparisons - focus on what makes your system better / unique than the "other" ones
You can mention that because its C++ its more performant than those BP-only systems
But no need to call out specific assets by name
Yep true
@split iron this is your link https://www.unrealengine.com/marketplace/moveit-locomotion-system
you plugged everywhere the wrong link
Well being C++ definitely gives it a performance advantage over BP projects, but the multi-threading helps just as much if not more 🙂
@hasty nexus Crap, it gives me the link that I've been linking 🤔
Wonder why that is..
Ahh
that's internal stuff
@quasi grotto Does this still show as unavailable https://www.unrealengine.com/marketplace/moveit-locomotion-system
no, it's fine
Been going back through my links, I don't think I used the wrong link in most cases actually
Just here 😄
price is fine 😉
Awesome 🙂 Thanks for that @hasty nexus
🙂
Going by the earlier conversation, you should also put in a video showing how to set it up
e.g. starting creating an actor and adding the system to it
To show that you don't have to add 4 components and wire them all painstakingly together
Hmm I do have video links in the documentation (the text and video tutorials match each other rather closely, with videos being more beginner friendly)
There's no 'favorites' or 'list' option in the Marketplace, is there? Something to tag what you're interested in to buy later?
I do think I need a 'from scratch' video though, since it doesn't really show the blueprint setup, also not sure if its necessary
@jovial girder Most people use the Cart for that. It's a requested feature since quite some time back though
@jovial girder I have a bookmark folder where I bookmark wishlisted assets
I'm going to have to do that, too, I guess.
The reason I mentioned the "from scratch" video is because it lets you see how easy it is to set up, which is something buys will want to know
Someone should compile all the advice here into a guide for how to make good marketplace assets...
I think it would be useful to compile that kind of information, because the people who make assets are probably not the same kind of people who buy them
Anyone familiar with the free asset of the month action inventroy system? Im having some trouble merging it. Its all merged in but I cant pick up items or interact with containers properly https://gyazo.com/b7a383f5c84e051a748354c690565d57
does anyone know about some good free grass assets in the asset store?
free grass :o
There's only 3 pages of free stuff, those are the only free options lol
I'd like to get a clarification on the marketplace terms. I found someone distributing marketplace content inside a free mod for pavlov and I want to clarify if that is actually allowed or not since now anyone can unpack that mod and take the assets.
are we or are we not allowed to buy a market asset and upload it as part of a mod?
ping me if you have an answer
As far I know, you can't redistribute in any way other's work. Others may confirm or not, but at the end last word is on Epic's team, so you may as well take it to them.
They are also the people which will decide what action should be taken.
@blazing lava
I think it is a derivative work if its bundled within something (no source files, like no raw fbx or project file to some 3D editor tool). Only Epic assets are exclusive to use with Unreal Engine, everything else in the marketplace you can ship bundled into any software. You can export anything from any game but it doesn't give you right to use it in a commercial project.
Pavlov mods are built in a .pak file like any UE game right?
Not familiar with that app, but if you can import the pak and just say export that 3rd party asset as fbx say - its no good.
Anyway, Epic should say.
@blazing lava I'd report that to epic marketplace staff for sure
if it's a free mod, you can do it
@blazing lava, @gaunt flicker
you cannot repackage marketplace content into something like another marketplace package - but you can use it in any game content you want to release
"since now anyone can unpack that mod and take the assets."
I mean, anyone can unpack any Unreal engine game and unpack the assets, so....
I think this falls straight up under intent to pirate though
Still don't believe that even if its free mod you can redistribute it. Sounds counter-intuitive. Also most assets can be hacked and sucked off from games anyway.
it's not piracy nor intent to pirate?
someone bought a marketplace asset and made a product with it, it's covered by the license
doesn't matter if it's a game, doesn't matter if it's Unreal
it's packaged, not in it's original UE4 uasset form, it's covered by the license
Yes, just because someone can unpack the assets and steal them doesn't mean that it's legal for them to do so
They can also pirate the assets and steal them from there, not allowed either way
lets take for example the case of pavlov. If I did something like buy a bunch of synty assets and make a map with a game mode etc. and then pack that up inside their mod format, which is a plugin if I'm not mistaken, then literally anyone can copy that plugin and drop it into a project. I don't believe these are precompiled .pak files let alone encrypted or something. I'd say this specific format is a problem that makes piracy way too easy.
At minimum I'd want to see the files encrypted with a password. I know you can already get around that too as I've seen a few tuts on how to retrieve .pak passwords
@blazing lava are the files in their original format like fbx, png, obj or uasset files?
if not it should be fine
would be .Uasset probably , I haven't peeked in yet
in that case it's all speculation until you know for sure
not really, I've read the mod wiki for pavlov so I know the general format for mods
@blazing lava we all speculate here anyway. The only authority on this matter are Epic. So, go ask them.
Ue4 pak files aren't necessarily password protected either, plus you can turn off packing altogether if you want
thats basically the point I was making. If this becomes a trend then a lot of users will end up skipping this step and make assets readily available
Other people still aren't allowed to use them
Making the assets hard to extract won't stop someone dedicated and just annoys anyone looking through the assets
who is going to approach a game dev and say hey did you pay for those assets? I know of a dude who has been featured on the epic spotlight and a lot of shit was stolen and that kind of thing really pisses me off for a good number of reasons
mostly because I've spent thousands on assets myself, but honestly because content creators are not getting paid and people are still benefitting from their works
A mod dev, you mean?
Since in the case of a game dev, you automatically know that all of the assets are copyrighted and you can't use them
no I mean a game dev. If someone is distributing assets they got for free in a free mod then i mean thats still eh because dude may or may not be paid, but I'm more focused on the full project devs who go around ripping assets.
and thats common, they approach people with like I'll trade you this for this. They use assets in their project and they make money off it. Because honestly who will question them about assets that are available on the market?
So what does that have to do with the free nods?
putting content from the market in an easily accessible place
Your trading example is far more likely than people ripping from mods (how wound they even know there was anything to steal there? )
It's rarely worth worrying about piracy, those people weren't going to buy anyway, and anything major that you do to fight it just hurts your paying customers. Same as all other fields.
any game is an easily accessible place - there are tools that can rip assets right out of any Unreal engine game with a click
unfortunately thats all true
Yeah, from what I've seen and tested on my own project it is extremely easy to rip content from packaged games. And there doesn't appear to be a great way to make it harder. Although I would probably be slightly flattered if people thought my stuff was good enough to try and take...
yeah thats another way of looking at it
Might be not even yours though, but one from a MP asset, lol
it definitely makes things hard to tell apart online as far as asset flips go, theres just so much shit using the same content
This is the wrong channel to ask in @sturdy helm Try contact the creator or other users through maybe a discord he's made / forum thread etc
@split iron I am playing with ALS since I got it free but I am very interested in a procedural system which uses less work hand animating. Is this similar to the system used by overgrowth? If I'm not really a coder how hard would it be to expend this system for stuff like parkour myself?
Like all the features you mention are appealing, just as a hobbiest the price isn't out of the question for me if it is a solid solution, but the biggest issue I have with ALS is retargeting my custom meshes to work with it, since it has so many specific animations, it's a lot of manual work each time I do a revision on my character skeleton.
I'd just be afraid that as a non blueprint solution, is that going to limit what I can do with it?
@stray swan Not too familiar with overgrowth, I remember watching a GDC talk ages ago and really don't recall it 😄 . MoveIt uses proceduralism in some parts to cut down on animations, definitely using way less than ALS. The way you add Parkour to MoveIt would likely be the same as you'd add it to the base UE4 character, though how you do that is up to you. I don't think it would limit what you can do with it, everything MoveIt gives you on the C++ side is exposed (these are just properties that plug into the anim graph)
Okay I just didn't know if adding stuff to it would cause issues since it would be its own system
But yeah I'm talking about stuff like the GDC talk on the movement system vs the game itself
But good to know, thanks for the feedback.
Looking at the demo video the only thing I'd say that really stuck out as a negative was it seemed a bit stiff in regards to upper body vs lower body movement (I don't know how hard it would be to add some procedural leaning so obviously it's easy for me to say this)
Like even just a little bit of weight shifting/leaning would make it seem a lot more fluid
Already has leaning, its probably just the placeholder animations
You'd definitely want to replace them with proper mocap animations
I'm not an animator, and the only way I can distribute animations with it is by making them myself 😛
Hello, i've got a quick question, i've a few ue4 packs, so, is it allowed to recreate them in unity and publish in unity store?
did you create said content packs?
yep
if you created them you have full rights over them. you can post them on unity marketplace as well
ok, thank you
you're aware this is an Unreal Marketplace channel for discussing the marketplace, right?
it's not an advertising channel
Lol ugh sorry
Question. So I use oceanology as well as about 60 other people. Its an awesome pack.
well somehow just today all reviews except one BS garbage review was ripped and he now has 1 star....
I feel so bad for this guy, how can this be corrected? i mean why remove all reviews and leave the 1 garbage review???
besides me cc:-ing@onyx flower
the pinned message in this channel has the MP email and report what you noticed :)
i did, i was just wondering what else may have happened or why. they emailed back, but.... you know either delete all comments or leave them. dont delete all the good ones and leave the 1 crap one.
A number of users have replaced their reviews it seems.
@delicate dove pretty sure that email is outdated
lets update it
If you have questions, or find bugs related to the UE4 Marketplace, you can always contact the team by sending an email to:
uemarketplacesupport@epicgames.com
Does anybody know a good system out there that can be used for Sea/Ocean and is good to build on top for a sailing/adventure game?
O rather used one and the can vouch for 🙂
Not used any marketplace ones, can't say. Ocean Project on git is worth a look though, or MarvelMasters (youtube) water
I'm curious about what the rules for using megascan stuff in markeplace assets are? Like obviously you cant just stick it in one for one. But texturing with mixer and using megascan data for your base texture should be fine i'd imagine. Then you get into the weird territory where you're building something entirely out of megascans. Like what if you made a game optimized grass patch? Or made a huge bramble pile by kitbashing a bunch of megascan data together?
You cant at all
Just use them in your game, or in renders
Cant redistribute any part of it
interesting... I wonder how many people break that rule haha
I dont think many do, its obvious if megascans were used
Are there any good prone / crawling assets anyone knows of?
which one do you like ? is this character mesh good / qualified to sell ? (i will add animation, and controller.)
its 4K btw
Down. Low poly? Needs to fit with other assets I think.
4k poly
from top view
i wonder if this worth 14$ (assuming i finish all animation, and controller)
If it has animations then it would be
Although it’s still an incredibly niche product
Yeah it quite niche
If you can produce more stuff with this aesthetic then I think they’ll sell better overall
Rather than a one off piece
guys i have q in epic unreal marketplace there are couple of free characters ! can we use them in our game with no copyrights or what exactly!
Punctuation please 🙂 Also the copyright is not yours for sure. You can use them in your game though. @willow gyro
?
Any idea when February free content will be available ?
First Tuesday of every month?right now it's Monday afternoon here in China, so I don't know which Tuesday, mine or the US time zone 🙂
Timezone is EST
That’s what epic uses
And I don’t know if there is a specific time for the releases or not
1st Tuesday of the month, usually around 10am EST ish
Such tension.
Hey everyone, i been making a plugin and i want to sell in the marketplace in the future but i have some questions. Should i get the rigths of my project before publishing or just writing the copyright notice is enough? How do i write the copyright notice on the code files, any examples of this? and regarding the link, in the guidelines it says "1.4.1.a Project Versions must have a Project File Link that navigates to a hosting site (such as GoogleDrive/Dropbox/OneDrive/etc.) at which the product’s files can be downloaded by Epic." What is the best and safest way of doing this? Any recommendations?
Just upload it to your Dropbox account and share the link of it there.
And no idea about copyright notice for Marketplace projects. I would guess you need none as you are selling it under Epic's license anyway.
@clever delta
Each file in your submission requires a copyright notice. Something like this as the first line in each of your files: // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. @clever delta
I once had Epic reject a product because I put a copyright notice in the readme...
@quaint cedar @hasty nexus thx guys!
Hey All, a couple questions, I'm sure have been asked before, but hoping for some confirmation 1) Is it ok that I include the UE4 Mannequin in a marketplace asset? 2) is it ok if I bind another mesh to it? In this case I would bind a mask to the Mannequin since my asset is for facial animation
Yes
Are the free content packs for the month the same as last months?
Patience Skyrip, they have not updated it yet, as it's still early in their timezone
K
Monthlies up. For all the people who asked last several hours 😄
(Link removed)
thats last year
😄 😄 😄
Oops!
I though they looked familiar... so much for trying to quickly be helpful on my phone
it's been posted already though
Google has failed me
Finally got it!!
cool stuff this month
It's funny because googling "unreal marketplace February 2020" returns jan 2020 and feb 2019...
Because its just 1 char difference, lol
That, and the 2020 one wasn't indexed yet
Hi guys. I'm trying to submit a product to the marketplace, but the submit button is not working
I've tried Edge and Firefox on PC, as well as 4 mobile browsers. Same thing.
Is anyone else experiencing this? Is there a solution?
What state is the product in?
I can't even submit the product yet for assessment, as the submit button is greyed out
It used to be clickable
Can you check to see if you are experiencing this as well?
refresh @rain spruce. maybe you got logged out
I just logged in several times after signing out
it's confusing indeed
I have 7 products on the mk and I still made such a mistake 😄
Well I guess it's been a bit since my last submit
:))
Sorry for wasting your time. Thank you very much.
no problem bud. good luck with your submission.
Thanks
Hey All, does anyone know if Epic is ok with a tiered price licensing scheme? So I could make a plugin, for example, available to indies on the marketplace who as individuals or companies make less than 200k a year and then say on the description to hit my website to purchase the plugin if you make over 200k annually?
@past basin I don't think so. I suppose you could release separate 'lite' and full versions on the marketplace for different prices (not sure if Epic allows this), or distribute the full version yourself on your website.
It will be tricky however to enforce a seperate licence "over $200k/yr users". Unless you have the ability to audit your customers they will probably just pick the cheap version without even reading the licence.
those are helpful ideas though
something like an 'indie' version on marketplace and 'pro' on my website
i wouldn't want to feature strip if i could help it, but i may restrict source code access on 'indie' version
if i can figure out how to do that
You can't sell on the Marketplace with extra restrictions like "only for companies earning less than 100,000"
ah ya that's what i'm wondering
The Unreal Marketplace licence applies to everything sold there
It will be tricky however to enforce a seperate licence "over $200k/yr users" You probably don't need to enforce it that much though, as companies that big usually want to do things right
@past basin What you can indeed do is put all the "secret sauce" in precompiled dlls
That only works for generic C++ though, any UCLASS declaration etc will need to be exposed
Which if course means your software won't work on non-Windows
@north stirrup on my way home now to figure out how to do that!! So a custom u ani instance is out of the question?
I’ve considered and I do want to go through the hassle for the time being
Even though you'll lose Android, iOS, Linux, Mac platforms if you do it that way?
I'd release it on an external website, a few marketplace assets that have been used by bigger companies have been removed from the store and turned into separate licenses
Sounds really dodgy and against the spirit if not the letter of the Marketplace licence
Didn't TrueSky do something like that?
No one forces you to sell your code through the marketplace. It's the same as with steam. You don't have too but it sure has its benefits.
@merry field sorry for the delay. So maybe this helps clarify just one part of my reasoning. My plugin will not work on Android, iOS, Linux or Mac anyways because it uses some beta experimental Epic functionality that only works on Windows.
this is all subject to change in the future but just for the time being hoping I can find some help on making this .dll or any kind of binary for the plugin.
I truly believe no one using the plugin for its intended purpose or even some fun unintended purposes would need source. All the important bits are exposed to BP or globally accessible - variables and functions
Not sure what you're creating but I'll give you some feedback anyhow.
One of the beauties of unreal is having full source, also all marketplace assets I've browsed or bought up till now also provides their source.
I did once buy a product that didn't give full source (IKinema) and to be honest.. Would never consider doing it again, as once the product no longer gets supported whoever bought it will be unable to keep using it.
So unless you're planning on having a subscription tied to your product I really would reconsider that approach
That Ikinema story, IMO is an unfortunate, sad one
Unless you're doing something incredibly novel I also am on the 'don't buy without source' boat
I know lots of people who feel hosed. My plugin is for mocap so i suppose it's in the same "field" as Ikinema, but it's a much more lightweight modest system. TBH and I don't know what to make of this, but I've reached out to companies who would like to do something similar to what i've done or maybe even are already working on it just to check in re: collabs and such and i've gotten some responses that have left me concerned re protecting the providence of my code
Unfortunately having UE4 source means that you can tweak the engine in a way that will make literally anyone else's ue4 code to no longer work
And sometimes its just easier to have an engineer on-site just... fix it themselves
If you're secret sauce is locked away in some .dll and it is something that is likely to always work and never be tampered with but you've got enough open ue4 code to be able to make any potential ue4 tweak ever needed.....
Yeah I could see buying it if it did something that is hard to do
for example, the steam sdk has some tightly locked dlls and libs that you link to, but there is more than enough surface area where it isn't a problem
that's pretty much the situation Allar ya. everything IMO that anyone would want to tinker with is exposed
i had no idea Apple bought Ikinema
@past basin selling to gamedevs only dlls without letting them fix/modify the product to suit their needs is hot garbage. Look at other success stories that are selling outside marketplace but with source. Voxel plugin. You're just hurting your product.
look, i wouldn't even consider buying your product outside marketplace with pre-compiled binaries and no access to source code. 1. trust issues 2. changes might be needed to fit the project
and of course you're asking devs, you're planning to sell something to devs
For sure, not exclusively hardcore devs but yes
Appreciate the thoughts
Have u ever had to deal with copyright conflicts/issues?
What prople buy character for ? (Its quite make some cash. But i dont get it why.)
What's the policy on nudity for marketplace assets? I haven't seen a naked character yet. Maybe I didn't dig deep enough or is there a no nudity policy?
I wouldn't try sending characters with detailed genitals. maybe just nipples. There's no demand for it. Americans have a problem with naked people 🙄
Almost everybody has. At least in some sense.
ya totally, not trying to do anything risque at all, just surprised on a marketplace search i couldn't find a nude male or female character with no genitals like most human models in the char gen apps
Not sure what is "most", but majority of char gen apps + marketplace assets does not have genitals.
And for sure on UE there is none.
daz, cc3, makehuman
None of them have genitals, MakeHuman maybe have, not sure.
daz also may have but as paid addons from 3rd party sites or so. Its famous.
Or by people who add them.
why does the marketplace hate firefox so much.. first it was constantly signing me out, and weird layout..now half the images on most of the products don't load.
cuz everyone hates firefox 😄 jk
because firefox does not use chrome STANDARD
It worked fine for years..it's just been the last few months it's gone to crap. I sent support an email about this like 2 months ago and just keep hearing "We sent it to our devs but haven't heard back"
The marketplace is not a... an example of good asset store.
Try to clear caches, restarts and etc.
I've done that many times. It worked fine for so long but they did something last september. Some upgrade. And since then it's been one thing after another.
hello everyone! do you know any sample or item on marketplace for cloth/shoes try on in AR? thanks
Dont suppose anyone knows any good indie friendly alternatives to Ikinema now that it's dead? I've tried Dragon-ik and wasn't too thrilled with the results. There's also Anomotion but their prices are prohibitive for indies...
I wouldn't worry about the latter, they fully neglect their public image on website and social networks.
what is this mean ?
What it's saying?
@tame compass they kind of explained exactly what it means.
so i cant sell complete game in marketplace ?
Its like you are most likely too constraining the further development.
As they wrote down, they want something people can use to build their own stuff.
Selling a complete game on the Marketplace doesn't sound right. That's the sort of thing you'd put on Steam, GOG, EGS...
@tame compass why don't you polish it and sell it in egs instead? :D:D:D
that's the sort of thing you'd put on the Unity marketplace 😛
those asset flips won't code themselves!
For the right price, they will code themselves.

@hasty nexus ehat is egs ?
one channel down in the list
What?
Is Epic Games just completely against giving up the assets/content from Unreal Tournament for free use?
I get it, but if they not gonna finish the game, then let us have em lol
they gave away the whole of Paragon so maybe they will
but I feel they consider it "unfinished" and only want to give polished things I suppose
As far as I'm aware, someone is still working on UT. And with that I literally mean 1 person.
I doubt they will give any of that away.
that poor guy 😄 but I guess it makes sense since UT multiplayer is still working, has to be someone at least handling making sure it still runs!
I Really wanna make a new game based off a lot of its functionality/mechanics
I used to love tf out of it, and yeah its still running, I played DM last night for like a hour
@somber dew The code is available. You can use it and learn from it. Just not use the assets.
email: Hey I purchased your cavepack two days ago and..
Reports: no sales last week
oh well, question can be answered easily so why not. might consider them to purchase it anyways
Hey guys I'm making a true fps system for the marketplace but had a question regarding licensing. Am I allowed to use the starter pack animations in my marketplace project?
You should be, since it's a free item from Epic
K
Do other sellers have low sales figures for February? I feel like it's going worse than January. Is it just me?
then i guess it's time to move to other markets
How can you have low sales figures for February when it's barely started?
what do you mean? it's not like it's 1st Feb. it's already 9th. I'm comparing this first week with the first week of January. What's so difficult to understand?
January was bad, and February seems it doesn't get better. That was the concern
haha, well. that's good to know. Thanks 😄
Oh nice. Let me know if you need help.
You know, on my server.
I don't live in this strange reality where people expect to sell things more than one unit here and there
I mean, I regularly see nothing sold for a week or two, then a bunch of sales over the next few days
That's fine. don't worry about it. I don't know why you say it's a strange reality. It's like you`re saying it's weird people want to be paid for their work. You're just a hobbyist on the MP, but others expect some kind of revenue for the work they put in their MP products. Please, if the question is not concerning you, then don't answer. We're good. Got my answer elsewhere @merry field .
I'm not a marketplace creator but it doesn't seem like you should really be expecting a stead stream of income from your products on the marketplace. Especially since they started giving away so much content. People aren't going to be as likely to buy when they know it might be given away for free in a month or so. And then, of course, there will be ups and downs in sales; as people either decide that they need a product or not. And just saying a week isn't a very large sample so the results you are going to get off that aren't going to be accurate. Try looking at the first week of February for the last five years then it might give you a better picture of sales.
not really due to all the variables. more content on mp over time, your new content might not sell as well, or sells less over time.
sales, participating in sales, your own sales, marketing, and creating new content also affects it
@short flower thanks, i was expecting some answers from other publishers that are comparing the same thing. A bad month by default(January) with a presumably better month (February). What you say is not applicable. Last year in February i had 1 product, this year i have 8. I know very well about fluctuation and such, i just needed some input from other publishers. Thank you anyways.
What an extremely rude person
meh, I don't buy that "it might be given away for free in a month" thing
marketplace assets are built for specific needs, waiting for an asset to be free (that you ACTUALLY NEED) in the pool of 10000 assets is insane
and there are chances that the dev that you are looking for is not submiting to the free grant thing
however, I'm guilty of not buying something near the week that stuff goes free in the marketplace
its like Luos said, you can't sell if you don't promote your work. besides searching for something specific that I need, I basically only look at the New Releases page and the On Sale. Put it on sale, pray to be on showcase, spread your work through other marketplaces and good luck
I'd imagine it makes people less likely to impulse-buy it if they don't need it
Without the free items, someone might say "Oh, that's only $x, I'll pick that up in case I need it later" (especially during sales), whereas now people might think "I might need that later, but I don't need it now, so I'll just wait to see if it comes on the free rotation"
I can see people thinking that way but if you say it out loud, it doesn't make sense
Well, it doesn't really make sense to impulse buy things until you need them in general, but people still do 🙂
the dev has to apply for the free grant and Epic Has to accept. And it looks like they are not accepting requests anymore. you might as well buy a lottery ticket and say that you're gonna win next month
yeah, I'm also guilty of buying things that I don't need and probably never gonna use it IRL 😂
Humans like to hoard
can i sell asset including the blender files ? so my user can edit his own animation.
I think its fine. Some include the source fbx e.g.
Hey guys, i made a plugin for the marketplace and this would be my first asset in the marketplace. Any tips or advice for pricing my plugin? Can i change the price of the plugin if is not selling much after some months? Thanks!
post on groups/facebook/wherever its allowed, and you can change the price if you want whenever you want.
@delicate dove will do, thanks 😄
congrats @clever delta on your first MP asset
@hasty nexus thx! 😄
Oh well. So it is up to Authors to make internal wishlists 😄
Might be this other site... 🤔
Yes, it is...
lol, authors taking it in their hands
Ah it's linking to the UnrealSales site, that monitors asset pack prices and alerts users to discounts.
Anyone else have an asset denied for "not enough content" even though it provides more content and better quality than other comparable assets on the marketplace?
I just got knocked back on some photoscanned content that is completely unique, there are no alternatives that can be found anywhere else, reasonable price, 5 tiling textures, 6 4k photoscans that are all about half the size of an average person.
It's a huge buzz kill investing so much time and money, to get knocked back with the only reason being "not enough". Why offer low pricing points?
I'm not trying to be a snob either, I did research, and comparisons of other packs and content, to determine price point, level of quality, and level of content etc.
I didn't just start taking pictures and expect to be accepted.
I would say the standard is probably evolving and it depends who reviews the content. Best to ask for some advice on how to bring it up to what they expect. (it might be quite simple)
doesnt sounds like a great experience for sure but its likely redeemable. In general when we have asked they have been very helpful.
sometimes their feedback is... hmmm.. open to interpreation
gotta play the game!
Okay, well I'll try that. Thanks for the advice, makes me feel a bit better. I did have a previous item rejected that is now currently going through the review process after I highlighted some things so maybe this will be the same.
https://www.unrealengine.com/marketplace/en-US/product/forest-floor
This asset in particular, got given away for free, despite questionable quality, so we used this as a benchmark.
We wanted to keep the asset pack cheap, but if we need to double the content we are going to have to double the price to justify it which I think will negatively impact sales. It's the kind of thing that you don't need 20 different versions of.
Sorry if that's your asset
Got a question about the marketplace. I saw some stuff as "Free for the month" and wondered, "Does this mean that if I download it this month, it's free? Or is this like a trial version that shuts off in a few weeks and could potentially hamstring my project?"
@uneven rover I would say that is pretty "light" yeah
im not sure i would spend $20 on it myself atm
that being said.. early on there was very little on the marketplace i made some questionable purchases
hahahaha
Yeah, I hear you haha, so I'm worried we're going to get priced out of the market or something by giving people MORE than what they need, when we can offer them something that is suitable for there project at a low price instead
feel free to PM me some screens of your stuff maybe I can suggest how to make them more "contenty!" ( I am a lever designer)
thanks, i'll do that after work. gotta run now! im late T_T. not what i was hoping to wake up to.
interesting.. im of quite the opposite mind. We price everything high so we can all bring up the market together.
no worries! yeah it happens.. life throws punches
gotta roll sometimes
@short grail permanently free, no trial
Thanks!
why are so many products on the marketplace the "create a project" type of things instead of "add to project" kind of things?
in some cases it makes sense, but ive also seen so many where I am annoyed as hell that I cant just put it into my project and need to make a temp project for it
I know of at least one creator who has continually tried to get his asset, an asset not project. Epic claim they have... but it never changes,
It drives him nuts too
Dear epic...sortable custom folders and sections for marketplace assets...please...its a basic feature thats long been ignored....
Its great all the stuff youre adding to the engine but the marketplace and library needs some love too!
^ :)
Actually is the source code for the marketplace/store open too? I would code it in myself if so....
I doubt it honestly, pretty sure they dont want people messing with the part were money is involved due to liability....
Probably, as people have made custom launchers.
Allar also made a custom one I think
Custom launchers? Where? 👀
It might be too risky for my taste...unless its been officially released with epics seal of approval im not ready to slap my account details in a random launcher when my account easily contains a few thousand dollars worth of assets now I've collected over the last couple years...
After I asked the question I realize what a terrible idea that would be
It's not a terrible idea, but yeah security would have to be tight as a nut and made from a Trusted Source™️
Totally
But if the source is out for it i would gladly work on something to submit to epic...sortable custom folders in library is just a no brainer
While you're at it, you could redesign their storefront and add in a few features that people are used to in other stores 😄
Not looking to really get involved with thier store... Lol.. The engines marketplace hasnt changed in what...about 2 years? Plus i have like 400 different assets...thats whats ruffling my jimmies
I bought something the other day that i didnt realize i already bought something else for the same thing
"The engines marketplace hasnt changed in what...about 2 years?"
..ha ha ha
I mean it has changed - just at a glacial pace
Oh lous...thats where i remember you from...i finally had a chance to use your elements effects... totally awesome man...i love em!!!
Well... we have search boxes now, what's to complain about 😄
thanks hehe
it's been over six years now, IIRC
or approaching it at least - so the pace of development of the marketplace is pretty pitiful
Hi, does Ue4 marketplace support being temporarily unavailable ?
I submitted a product that they rejected cause the misunderstand that some content that I included in this new pack is part of my other products and marked the new submitted product as non eligible for marketplace, cause they taught included others sellers content in this new pack... I emailed both the review and marketplace team to explain them that but with no luck
Ocd for me lol i need my lowpoly assets in its own folder, effects in its own, ect...so when i say "i need a fireball" i can at a glance find it
They have a captive audience, so don't feel the need to make changes
I suspect it doesn't make that much money, so they don't invest into it
dont know any numbers, but it at least makes a few million/year
prolly more like a few dozen millions
I think theyre just doing thier best to bring us a million new features to the engine...which i love them for...they probably put the market library on the furtherest back burner
a few million gross revenue, or net profit; that makes a huge difference
that's what Accountants are for 😉
some of the best sellers have had phone or skype calls from Tim iirc
I would be surprised if it's making tens of millions gross, tbh
???
one of the first mp-team-people leaked the average annually income after the first year.
$10.50 right?
There was a report that the engine was bringing in 15b... Last year... The engine alone... So probably right lous
Nah you gotta keep the peace around here...i watch
I mean if people really want to know they could deep dive the companies financial records, but that's too much effort lol
Most us devs are pretty chill but ive seen you handle some real crazies that pop out of the woodworks sometimes
I just don't know if they realize that we want the marketplace upgraded some
pff, weve seen really odd people come by that baffled all of us mods
Maybe the right people having seen the conversations yet
they have, but its a slow process. and I think the mp team is still fairly small
Sometimes I think it's a language thing. Often people can't convey what they mean properly in English, and it comes across oddly.
Am i the only one guilty of buying mp stuff just to see how another dev handled a problem with no intention to actually use the asset?
No, thats a perfectly valid reason. Learning.
and discovering how poorly they set up the materials :p
Lol or the code itself!!!
that infamous youtuber for example, eh Luos?
shudder
But still puts you on the right track cause you get in the mind set of "ewww i would never do it like that"
yea
when mp was just launched there was this unity dev who just imported it, /care about collision, proper materials, and such. to the point where the mp-team warned them that they needed to fix it all or get the boot
I've learnt a few things from asset packs. I keep meaning to explore your packs more closely to learn, luos. Not to rip them off of course.
Theyre great, very clean effects
def get the later pack(s), while I updated the earlier packs to be more optimized theres still stuff that makes me annoyed hehe
Much of it is over my head though.
Luos...can you crank out a "status effects" like dizzy, stunned, frozen in ice, burning body...basically stuff to slap on or at npcs
That goes with your kits
one day :p
Ill be looking for it...its really all the set is missing for a complete rpg elements fx package
Couple force fields ect would be nice, some self buffs like burning hands, dark magic floating around hands ect
Just a request
ill keep it in mind :)
So somehow my Marketplace doesn't work:
I cannot buy the "free for this month" assets because it just gets stuck at "order is being loaded"
read the first pinned message if it still happens in a bit
Well.. but how am I supposed to report a bug when I don't even know what it's causing o.o
well, you can describe it. no other way to get it solved if it keeps happening.
try ctrl+F5 @carmine bear
Nothing happening
still getting stuck? If so I'm out of ideas. Report to marketplace team like Luos said.
If not working through the website, try the launcher
@delicate dove if you don't think it would be proper to call anyone out, DM the names of YouTube tutortials to avoid! I think knowing what not to do is as important as knowing what to do :)
You got me curious
For education reasons
small question: i read that it is allowed to use editor base content, but can we use paragon assets (like the animations from 1 character) for demonstration purposes?
If I want to make it so anyone who buys my product has access to any updates for free, is there something I need to do to make that happen?
just update the pack and submit trough a menu
no way to give them notifications though
Submit through a menu? You mean just add a new version as normal?
If somebody wanted the new version, would I just email them the zipped project files?
nooo
if you published a marketplace product, you can edit the product/its page, and at the bottom you can submit a newer version
Ahh, I see. Ok thanks!
hey guys, does anyone know of any nice effects pack in a cartoony style?
I saw these two in the unity assets store... they seems perfect but Im not sure if i could use these
you cant unless you recreate them from scratch with cascade and material knowledge
@warm ibex
amazing lol
Anyone know what's a good water pack that has some wave physics? I got something from the marketplace but I can't scale it without breaking the physics. Anyone know of any that is more flexible and will allow me to just place water where I need it and has good scaling options?
https://www.unrealengine.com/marketplace/en-US/product/waterline
I bought this and thought it'd be perfect till I found out that I can't put the water in a small area. It has local water too which is for smaller areas but it seems to have a fixed mesh size and I can't seem to use it the way I want to.
where do I ask for refund on the marketplace site ?
the link only goes in loop !!ffs
Start here, and follow the advice & links. https://www.unrealengine.com/en-US/marketplace-guidelines?sessionInvalidated=true#43
Thank you .
Refund Policy does not consider buyer's remorse...
So you can never ever test a product before buying it ? what a bad way of doing business .
how would they be able to get the assets out of your hands after you refunded, trust that you would delete?
How can I hold all these limes?
how would they be able to get the assets out of your hands after you refunded, trust that you would delete?
@ebon leaf Maybe true with assets.. But this is a plugin, and that can be removed ? But with assets I often buy the stuff where I can test a handful for free first. and they buy the complete pack after.
I`m new to UE4, so I have to learn allot, and I do! but I have also used much money on plugins and blueprints that I never figure out how to use. (and also did not work as I had in my mind) yes it was maybe my mistake to buy them in the first place..
I did buy 3 different plugin to find the one I actually manage to use.. spending 110$ , good thing is that I`m a good developer supporter hah 😄
Well done @sacred badge, lesson one. learn how to do it yourself, not rely on plugins.. i did that over 6 years ago with unity. dont bitch and moan, deal with it and make a game
I just made a set of first person pistol animations and I want to sell them but don’t know where to start is unreal marketplace a good option or are there other alternatives
(Refering to the launcher app) Anyone having this issue about the home page, so that the top bar (browse, search, etc.) has the menu style of browsing? Because in that menu state, the top bar shifts slightly to the right and therefore you always have to move your cursor 1 inch to the right to hit the drop down menu while at the home menu. Am I the only one having this issue?
@harsh bluff The marketplace is the first place people will look for ue4 content. There's a guide to submitting content in the pinned messages (check for a message by me)
You can also checkout gumroad, cubebrush, etc
He either deleted his comment or epic blocked him already 😛
Really hope people leave review on my work :(
a link to the work might help 🙂
Do you really have to buy the asset to write review ?
yes
Very good
Very good very legal
Can confirm I received a comment with the same title/message (different account) under my asset that is part of the permanently free collection @fickle basin.
@fading swallow that guy is trying to find xss vulnerabilities
I am start to think this review pointless.
What is the best way to upgrade a marketplace asset I have in my game? We just switched from 4.21 to 4.24 and there is a marketplace BP I have with some new features how do I upgrade this to get the new content? Do I need to remove the old file and re-import to project or what?
If you open the Unreal Engine launcher
You should be able to just add it to the project again
@merry field So just use the "add to project" button and it will update the assets?
It should ask you if you want to overwrite them when you try, IIRC
Thanks I"ll try that out
If i want to publish to market place
i need to pay first?
IF any1 can explain how it works ❤️
- Make a product.
- Submit to marketplace.
^ Yep, you can submit a product to the Unreal Engine marketplace without paying an upfront fee, and if it gets accepted, Epic'll take a 12% share of your revenue. The Marketplace FAQ, specifically the bit at the start and section on Submission should be a good getting started point: https://www.unrealengine.com/en-US/marketplace-faq?active=submission
eXi
Do you need to pay to publish at market place?
or market place just take a cut of what you made?
@ebon leaf did you read the faq?
Does anyone know if you’re allowed to package megascans with your packs now?
@pastel slate not allowed
Nope, you are not
👌
Not allowed to resell megascans in any way unless games. You can just make renders though
I just wondered about after the acquisition of Quixel
@hollow zephyr what faq?
@ebon leaf above your question
It's because of the way the marketplace licence works. Anything that creators make can be altered, changed, modified etc or even used outside of Unreal. This would be a violation of the Quixel licensing, so that is why Megascans can't be used in asset packs etc.
@hollow zephyr what if some1 downloaded your assets and kinda worked on it more and resell it
didnt that happen b4?
@ebon leaf if you read the FAQ that was linked earlier after you asked another question, you'd know all this. Please read it.
I did accidentally buy an asset that I cant figure out how to use, and marketplace will not give me a refund 😦 I can understand it, but also it`s sad that there is maybe allot of useful stuff on marketplace that I don't dare to buy.
liteglow, how did it happen accidentally? Then you tried to use that accident because you actually needed it but you couldn't figure it out. Maybe that's why your refund request got rejected.
Also, you gotta get in touch with the publisher first. try to sort it out with him, if he's providing broken asset and doesn't fix the issues, then you can use that proof to ask for refunds.
Otherwise, it didn't happen.
This was the reason I did buy it ... but it was not easy. I blame myself for not doing enough research first. But using world as Easy, was maybe not the best words to use .. as it did take hours for me to understand it.
what's the plugin?
what's the plugin?
@minor escarp https://www.unrealengine.com/marketplace/en-US/item/968bea1a55c748b8a31ff9f0c1e86938
still working on it.. but I have absolutely no idea how to get it working
how much experience do you have with unreal in general?
not much more than I have learned from reading the manual and youtube the last year
I got this feeling that if you don't know what your doing, don't ask for help 😮
so in the end you didn't buy it accidentally :))
work with the publisher, it's the best thing you can do. he already posted his email address for support
I was looking at 2 different AI, the other AI could use spline to do a follow path.. and I found out after that this one did not have it ..
I mean, those plugins are for developers. Plugins are supposed to take work off of you, but it's still going to require you to put in the effort. The more complex, the harder it's going to be. When you start understanding what is required to make the plugin run you'll know a lot more about unreal in general. just keep on going
he told me I had to use it like a normal AI (like programming NPC) and if I did not know how to do it, I should learn it..
Herr Edgy, I understand that .. and I try my best 😉
I have not given it up, but some frustration that I did believe it should only take "minutes" hah
yeah understandable :) I bought a lot of marketplace stuff that turned out to be poorly made/not flexible enough/with hidden disadvantages but eh, you live and you learn
Yeah, I only use the marketplace for ideas. I see what someone has made that either I think is cool or something that I need and them I make it myself exactly how I need it
That way you learn a lot more and have more control over what you are making
all things regarding code I'm very careful about. A lot of plugins aren't made by people who really know a lot about software engineering, so often times even if it works, it's not written in a way that lets you fully make use of it outside the originally envisioned scenario. Dialogue tools that rely on you to manually assign IDs to dialogue lines for example will work fine for a super small jam game, but anything larger than that is going to be bad. The more you know about that yourself, the less likely it is that you are going to buy one of these
thank you for the info
I did buy some Automatic Landscape blueprints that was super easy to modify myself. but I learned not everyone make them so easy to mod yourself.
yeah, stuff like that. Super important. it can look great on screenshots, but as a dev you arent interested in screenshots and sometimes you gotta remind yourself of that
does anyone know of a good repository of particles effects that appear and perform well on iOS?
So I've been looking all day and I'm finding just anything but exactly what I want on the marketplace. Can anyone point me to a ue4 mannequin compatible animset that has what I need? I'm simply looking for pretty standard idle, walk, jog, run (with backwards versions of) and strafing animations(for third pers game with no orient rotation), sort of like this mixamo frankensteined blendspace https://www.youtube.com/watch?v=4BQvxznwQSQ Cba to retarget those from mixamo to ue4 myself when they don't even blend that well together, I'd rather just buy a set
does this https://www.unrealengine.com/marketplace/en-US/item/c2afeb1e7e004f11a95afc872e48311d not have all the things you're looking for?
Anybody know where i can get free basic textures to create a landscape material?
Quixel Megascans
besides googling, you can get some landscape materials here
https://launcher-website-prod07.ol.epicgames.com/ue/learn/content-examples
https://launcher-website-prod07.ol.epicgames.com/ue/learn/landscape-mountains
https://launcher-website-prod07.ol.epicgames.com/ue/learn/open-world-demo-collection-01
https://www.unrealengine.com/marketplace/en-US/profile/Quixel+Megascans?count=100&sortBy=currentPrice&sortDir=ASC&start=0
maybe you can reuse some of it and modify to your needs
Are there any Patreons , kickstarters, or other different avenues of getting 3d models / assets for game use?
Thanks for the suggestions! I downloaded some of the megascan textures. Is it normal for them to take awhile when compiling?
Is there an Unreal pack that I could use for landscape and foliage if I was trying to put a scene out there for free? I made an interior, all I need is some elements outside.
You can check out all the free assets. Some of the Epic ones are based on landscapes and foliage.
Is there an Unreal pack that I could use for landscape and foliage if I was trying to put a scene out there for free?
You cannot distribute marketplace assets to others, regardless if it is free or not.
Can customers modify, resell or transfer my product?
Customers are free to modify any product they purchase from the Marketplace, but they may not transfer or sublicense those products for further distribution on the Marketplace or any other online store.
Aww... yes, seems I have missed the "out there for free" - no, you can't. @bronze copper
Stuff from Epic is often used as example content etc and as long as the Epic stuff is used as per MP license then it's probably no big deal. There are tons of stuff that have used various bits n bobs. So in fairness, you were kinda right 🙂
@bronze copper How do you want to put out the scene? As a build? If so then yes you can use any marketplace assets.
What do you mean by a build?
you make your scene, you build the project and you distribute the resulting exe
Ohh got it
guys anyone has a free push button asset that are willing to share?
A UMG widget? A 3D model? Blueprint? Your question is vague.
Also, there generally isn't much free on the Marketplace, as Epic don't generally allow it
There are threads for free assets on the forums / reddit / etc.
Anyone know an asset that has a 3 levels of backpacks, armor etc? Looking to get a better look on my backpacks and character overall. Lmw 💯
Search over 9,000 packs in the Unreal Engine Marketplace.
No one did MP Replay system for selling? 
Replaying a system for selling.... 🤔
Yea someone dont know to c++ for entegrate replay system like me
And no tuto for it
All abondoned so
Ah, wait, its a system for Replay. Okay. Misunderstood.
Lol sorry maybe my bad
Nah, it's fine. I can't tell then. There are some game templates, maybe some of them?
They have replay system?
Leme know
No clue really. Just guessing, I mean go check them out, lol 🙂
Quick question: How do marketplace sales work? Does the content creator just put a sales tag on it or does he have to "apply" for a sale?
Depends, there are two types of sale
Epic periodically email all creators asking them if they want to partake in a large sale (e.g. Summer sale)
But the creator can also make their own sales whenever they want (mostly)
When will be next big sale?
Such info does not make much sense to be publicly available, yes?
There are few in the year, I would like to believe.
If i add exclusivity in marketplace. Will you like it ?
Basically when i sell character. 1 add special character which is only avaiable for selected number of people.
Hey do you think I could sell this asset? I only use UE4 default materials
This is not a 'brag' (the model is not perfect anyway) I am very new to selling stuff
Throw in checkers, backgammon, some die of various persuasions, and your own take on the monopoly pieces (probably don't want to be too similar there)... and maybe.
If you threw in your own materials as well, that'd help.
Basic market research (read: I googled ue4 marketplace chess) shows you some competition
Surprisingly to me, these are all $15
I reckon if you threw in various parts you'd fare better without having to have materials
@ebon leaf is chess playable ?
no bit wouldn't be too hard to make it
i dunno making chess still takes a while 😛
having 2 ppl move pieces around a lil less hard
Posting here as well because maybe it's actually more appropriate here...? I don't know
But I've been working on an easy-to-use foliage shader that works on just any regular static mesh. Really happy with how it turned out, and I'm now wondering whether this'd be something to put on the #fab?
How quickly are new submissions processed nowadays, anyway?
I haven't really been keeping up to date, but last I checked it was months
2 weeks +
Is it more towards 2 weeks or more towards +
looks decent, dunno if there is a market there are so many free shaders and materials out there
the map looks real good btw
Heh, thanks, just making a medieval world for funsies
i can see its a medieval world so thats good 😛
I am a New Publisher on Marketplace can you delete an already published product? All I can see is a Hide Option. I Made a New Product that is the same Idea but it now functions differently more efficient, and also I changed the Title. How Can I fix this problem?
I went from a project type product to content only by the way.
any help thx
@real dust if you sell chess like that. Your asset will got returned.
Make it playable at least
Tagged the wrong person
@oblique coyote you hide it so people who already own it can redownload it whenever, but you would need to post about this on the thread related to this, and/or contact the marketplace to ask what the standard approach would be like.
odds are (if you want) they can replace the old project with the new one.
thank you very much
anyone know how to solve the remove water black thingy ?
Does anyone know Epic's stance on adding experimental features to a marketplace asset?
Why i feel epic holding my asset ?
So i was told to fix my asset. That used on add video
After i resubmit. It took a week and still no response.
And this is end of the month :(
Prev fix that i was told to fix unreal engine version ?
It works correctly. And i was told to fix it ?
thats.. quite unclear.
Hmm, I dont see much "Universal Sign Language" packs on the #ue4 marketplace.
Now, that's something I think quite a few people would appreciate!
hint
nudge
hint https://t.co/ZwEYXvASu9
apparently there is no universal sign language, --i should have read up on it before that tweet--
but regardless, there is a lack of content related to accessibility on the marketplace. So that might be an interesting focus for some.
A nice idea but I'm not quite sure in what context a game would use that
I can't really imagine e.g. a knight in a fantasy RPG doing sign language while you talk to him
Maybe for things like newsreaders on TV
I think (ignorance warning) that writing is probably easier to follow than sign language, hence subtitles are more favoured
besides giving certain chars more character, for VR it could be quite handy.
I think the way they handled it in Moss was both cute and interesting.
Oh, good point
My asset stuck at pending approval
Its been 1 week after i fixed my mistakes.
It usual faster than a week....
usually, but not always
@real dust that foliage wind shader looks fantastic. I don't have a use for it until 2021-22, but if it was available on the marketplace then, I'd happily buy it
does it work on mobile, btw?
@real lion Thanks, appreciate it ❤️ What'd you 'like' to pay for it, you think?
I haven't tested it on mobile, but it's cheap and not doing anything complex or obscure, so I'd be pretty surprised if it doesn't
(Never done anything for mobile, so I'm not entirely sure how to test for it - I'll probably worry about it once it's marketplace-approved or something)
@real dust I'm not good to ask about prices, because I'll pay whatever. Set a price according to how high quality you think your product is, and how much you plan on supporting it. 🙂
$300 it is 😉
(Expect lots of support emails for that price.) 😛
Nah it'll probably go around $25
It's not that complex a shader, just took a bunch of experimentation to get a good-looking result
the lack of sign language in games is prolly due to text is super easy in digital worlds 😛
basically every silent monestary had their own sign language but a lot of signs are often verry similar like eating
And the fact that sign language also has like 5 languages themselves...you could still miss the mark even if you added signing, and also its not direct translation, its interpretation which creates its own set of nunces
I remember seeing a simple stylized pyramid on the mp
really styled I guess
Does anyone have experience selling post processes on the marketplace? Especially advanced things like multi pass like that https://bergamotdigital.itch.io/superglitch I'm wondering if it can get accepted as it's not just a simple post process
Also what are other marketplaces where I can sell Unreal Engine specific assets?
@vapid sinew you could try Gumroad, but I don't thin Unreal people actively browse that
https://gumroad.com/discover?query=unreal engine#zimrH
hmm any idea if there is something like this on the MP?
A scene in Unreal of a cauldron bubbling and boiling over. I used a material transition and mesh particles to achieve the effect.
Bubble particle breakdown on my website here: https://www.meganhsuart.com/blog-1/popping-bubble-particle-ue4
This scene won First Place Game Effect...
like a boiling cauldron material/vfx
just the boiling part
Don't think you'll find something like that on the MP, but it's pretty easily do-able
Hey Yoeri, I thougt this would be the place to hire a dev
please read the #old-rules
Correct me if im wrong please
then go to #looking-for-talent and read its pinned message
Excuses Yoeri!
I cant write there
the rules and the pinned message in that channel explain what to do
along with #more-resources :)
Well I must be blind then but I dont see a pinned message in that group
https://i.gyazo.com/36490934af48575c86e9c7f4cc4e21e2.png top right, middle button
is there any other group were we can ask just for help randomly to?
bit afraid to type somewere now
not afaik, but I am not in many discord groups
there is also a ue4 group for talent/work
I meant in this channel within your groups
nope
oke any idea what the name of that group is?
Ah this group is also from this network, that is nice to know.
sorta yes, sorta no.
the actual ue4 marketplace
Visit the Marketplace for free and paid assets for your next project.
Had no idea that group existed. Went and requested entry
Hi guys !...Very new here...I have a recently released material on the marketplace that could be useful to folks...is it correct etiquette to post link here or is it frowned upon?
Has anyone had success with a marketplace refund? I sent in a request but have not heard any sort of word back from Epic in more than 2 weeks.
I think its best you contact the developer directly...
Already did before I contacted Epic as per their standard procedure, no reply whatsoever
I had a similar issue and never got it back - it was a small amount!
Did you get any sort of reply?
It's not a trivial amount either
Also @proven mulch
Hi guys !...Very new here...I have a recently released material on the marketplace that could be useful to folks...is it correct etiquette to post link here or is it frowned upon?
Based on the message in the channel topic here, I think #released 's the channel for stuff you've made 😄
@viral crow I've used a marketplace refund once, and it went through very quickly. Mind you had had contacted the creator and got the green light from them so that might have been part of the reason it got handled speedily.
Thanks! Strange that I haven't heard anything at all then. Hmm, I sent another e-mail. Will wait a bit longer.
@proven mulch your competition is quixel.
It won't let me reply to a review someone left. "Unknown error occurred" in chrome, doesn't respond in IE. I've replied to reviews in the past no problem. Any advice?
hello, i just downloaded a vehicle pack, changed the gamemode to its gamemode an the blueprint class in the world settings, however it wont allowe me to possess the vehicle at all, i changed the project settings aswell and it doesnt help either
the blue car (actor) is also called BP_Hatchback and according to the developer i could just drang and drop it in change the game mode and im good to go, but instead i just dont possess at all
aight got it to work now somehow... couldnt do it after 2h earlier, shows that getting back to something can help fidn new solutions thanks either way guys 🙂
erh... bought a pack of cannons assets but they are all facing Y not X
any way to fix this?
I've got 3 packs of weapons all facing Y .. I've started to think it's okay .. good to know, I'm not the one bothered lol
is there a simple way to migrate assets compatible for 4.23 to a project in 4.21? without manually exporting it all and reimporting them into the 4.21 project
@wind fox nope. Hard lesson to learn, always build your assets in the earliest version possible as backwards compatability is not great in UE
Hmm, well it's probably not what you want, but it might just be easier to reimport them all through bridge to whatever version you need? Instead of using the marketplace packs I mean. But you probably figured that out already
@iron magnet with source files? Could check if import settings allow 90 degree rotation. Otherwise export, rotate, reimport.
Or just rotate them in the class you add them to
@quaint cedar i actualy fixed it yesterday without source file 😮 i found an awsome pivot tool on the marketplace..... it's.... it's insane! just love it! allows me to quickly set pivot point on actors and even bake new pivot point to static mesh 😄
Yeah it's all just data in the end. If you have access to c++ (or a plugin) a lot is possible.
I mentioned pivot tool a couple days ago...epic should just buy it from the creator and integrate it in the engine standard...once you use it a few times you literally cant live without it...
Especially as cheap as it is, for what it does...priceless
@iron magnet
Its called "pivot tool" and its cheap as dirt
I think its by the same guy that made "morph tool" which has more specific application but is equally awesome
And just for info thats less cryptic...pivot tool allows you to alter the location and placement of meshes pivot point and bake it permanently into the mesh...even duplicate meshs from the altered one maintain the new pivot....it eliminates the need to export/alter/import a mesh just to change pivot loc/rot
I read something about march sales in the marketplace ? when that starts ?
is it possible to download content from the web markeplace
?
Think not 🤔
that means im screwed without epic games launcher ?
Why you can't use it?
you need the launcher and a version of the engine installed aswell
Basically means the marketplace is Windows-only
@thorny compass bcz the setup wont work
I read that as "mp3 downloaded" and I was like "WTF, guys" 😄
oh so we can use it to bypass engine check versions or work on Linux?
or even better https://github.com/seesemichaelj/ue4-mp-downloader works with 2FA as well
If an asset pack I bought is a later engine version than I'm using, what's the best way to override and just import the assets?
export it all, import mesh, textures. you'd have to recreate anything not mesh/texture, including blueprints and materials, etc
Oh, there is a new Linter
Is it by any chance this? https://unrealengine.com/marketplace/en-US/product/linter-v2
Scan your content for potential issues and inconsistent style conformity. Comes with rule sets for Unreal Engine's Marketplace Guidelines and Gamemakin LLC's (http://ue4.style) Guidelines, but you can also create your own.
Yeah I felt like being clever
I might say so
Using the (relatively) new editor scripting stuff?
Has writing editor plugins actually gotten easier with the new editor scripting?
Or is that just "we exposed cpp stuff to python and BP"
Nah this still c++ and slate stuff
i haven't touched the actual scripting stuff
I'd rather just write code
All hail linter v2, now the world is at peace.
thank you so much @gaunt flicker ❤️
Great contribution, thanks @gaunt flicker!
Who was asking for march sale? lol
@gaunt flicker @onyx flower I've just noticed that not all the assets that are permanently free in this collection
https://unrealengine.com/marketplace/en-US/product/linter-v2#/
@tender flame Hm?
Allar's linter is not there
There was an update, should be fixed now. Thanks for flagging 🙂
Ayyyyyyyy
Hello all. Is there any marketplace asset out there that can help me with uploading source files (like .mp4 files not serialized in game data) to Amazon web services S3? Or, open source, or anything out there? Any leads would be much appreciated. For downloading there are plenty of assets/examples, but I can find nothing for examples with uploading at runtime.
You might be able to use varest for https calls somehow by putting your mp4 files in a cdn and call that when you want the audio to play.
^ @sharp marten
@uncut sedge. I want to upload .mp4 files ..not play them. can already do that bit. what's a cdn?
Yeah, upload your mp4 files to a cdn.
A cdn is a cloud link
sorta..
Kinda like a direct link or access to something
But first, check to see if that'll even work lol
@uncut sedge. Know any cdn that doesn't require people on the other end to also set up a link? I've used googles. it works. but it requires the person on the other end to also link. I'd rather upload/download for what i'm doing with no link required. Or if there was a way to autolink with ue4 at runtime, that could work.
CDN is only server side
let me find an example
https://user-images.githubusercontent.com/41406697/75841456-c4b91780-5d9b-11ea-968c-c7b794b30f0c.png this kinda acts like a CDN. Notice how it's a direct link. The image is server side (in my case, github). and no downloading is required. It just displays the image. I'm just curious to see if a MP4 file will work.
how do you add the png?
I added it through github but github in specific doesn't allow mp4 files because that's too big.
The company I work for, uses amazon, (which you'd have to pay for) which might allow videos.
I'm not familiar with that, but maybe someone in #ue4-general perhaps may. This is just an idea, it might not work as I might think it will.
If you manage to be able to do that, try setting up HTTPS request using Json via the VaRest plugin
and link that video/cdn link
It seems I'd still need to get it up to S3 for this to work though actually.. then connect to this cloudfront for faster delivery.. think i still need to be able to upload.
Well no matter what, you'd need to upload the mp4 into the CDN, whether that's through S3 or cloudfront but once you do it once, you'd never have to again
and no one else would have to download it
Yeah cloudfront can help with streaming delivery for sure, but still need to be able to have users upload from in game. unfortunately can't all happen server side on my app.
I think I found your discord. 🙂
@gritty stream #old-rules please, MP content should only be posted in #released and only if its fairly newly submitted.
My MP submission required changes because "If materials are meant for Mobile, all materials render as expected in Mobile Preview" but the attached screenshot shows that the shaders were still compiling. After reproducing and letting the shaders compile, the issue is gone... Anything I can do to prevent this?
I used UE4 engine materials so no custom materials
which mobile versions where they talking about
es2 is depreciated, so they should not check es2 anymore
The screenshot shows 64-bit, PCD3D_ES2 in the status bar so I guess that one 😛
I'll fix the other issue and just resubmit then I guess. If I get it again, I'll send an email. Thanks @delicate dove
is all free assets in market place free to use and commercial?
As long as used inside a ue4 project, yop I guess so.
thanks
hi
Can see file size in market place before download ?
not as far as i know
I show all features in a video, so I don't understand why he buy it and then says that it's too basic...
"without response on discord" This is not true. I've no unanswered questions for my product. What can I do?
reply to it proving him wrong.
dont think mp team would consider it offensive/false
ok, thanks
Hi everybody I have a question
I remember an asset that had rope, chain and cloth physics
I can't remember the name
It had very nice reviews
Does anyone know such an asset?
it would be nice if as a publisher when we submit a product update we can set-up an importance for the update. When we submit something that fixes bugs the users should get a red exclamation mark in their launcher, and when there is just some new features update they should get a yellow one. @onyx flower
Marketplace submission form be like:
me: let's add a space at the end of the links
Still happening 🙁
Ok, it finally works again
Weird... it posted the answer, but now its gone again. And I get the same error as earlier when retrying
by now I think its fine if we @onyx flower
Thanks!
Anyone got any idea how long it takes to get a response? Do you just get a yes/no at some point?
1-3 weeks, often faster
@rapid silo Could you send an email to community@unrealengine.com from your Epic Games email address that you're using for your Marketplace pack? Please mention Spellborn dev and I'll know who it's from, thanks!
Also, as a general FYI, the best place to make us aware of issues related to marketplace is here: https://marketplacehelp.epicgames.com/s/markeplace-case-form
@delicate dove Might be worth pinning that link!
Was not aware that existed
Sure @onyx flower, will do!
will do!
Done 👌
when did marketplace sales guidelines changed? ugh
?
How many sales per month do you really need?
inb4 someone goes "NANI?!? can I only sell a product twice a month?!?!"
Well sales days are when most of products do better in sales, at least that's how it worked for me for the last months by splitting my sales at the start and end of each month.
Well yeah
But if you're putting it on sale twice a month you might as well just put it on sale permanently...?
aka lower the price
@rapid silo Try to remove any new lines.
I reported this already weeks ago, even with a text that causes it.
I now usually remove all new lines, post it, and then edit them back in.
Typical that even with a text that reproduces it and exactly explaining that new lines cause it, it's still not fixed.
Feels rewarding to report bugs...
I've posted 12 replies to questions, without problems. This is the first time I noticed this
Was the reply longer than usually?
yes, it was closing the limit
maybe a new line counts for /r/n
so it thinks it exceeded the limit or something
I repeatedly keep being astounded by how absolutely horrifying the materials and lighting setups are on so many environment-related marketplace assets
I really shouldn't be surprised anymore at this point, but I still am 🙃
yep
Just working with another asset pack to showcase my materials right now, but rather than just swapping out the materials I end up reworking the lighting and being astounded by the ridiculous material setups they're working with currently
@rapid silo Yeah the new lines count into the char limit, I'm also sure
hey guys, for an asset pack supported platforms, that's only relevant for the development machine right? in terms of importing it into unreal
Nope, all supported platforms for the assets
For things like materials and complex code systems it varies wildly what platforms it'll work on
ah gotcha, much appreciated
can we use asset from market place in other game engine?
yes, but not anything thats made by or provided by epic. (so no paragon, quixel, etc stuff)
hm, I am trying to submit a marketplace product but when i save or submit, it is still in draft mode and won't save
it brings me back to the technical information field
any idea why?
@granite aurora assets you can't use in other game engines are marked as "UE-Only Content"
basically that boils down mostly to things Epic itself offers, like mentioned earlier
for example the monthly freebies and permanantly free collections that come along with that deal are free to use on other engines too
but you'll find out that most of that free content is quite heavily ue4 specific, you don't really find much of pure art packages among those (but there are still some)
a buddy* found someone who sold someone else marketplace... on the marketplace.
Yet, instead of permabanning the dipstick from the marketplace, he is still allowed to sell other content
and, we found that the main feature in one of those packs is something you can grab elsewhere as well
Is it the tank guy?
we found the rat elsewhere, and a potential lead to the cockroach but the latter is a bit too vague to claim as fact
Ah, guess not. There was also this guy reselling tank meshes and blueprints, which was actually all based on an example project on the forums and meshes the guy found online
I see the marketplace crash when first opened every fresh boot is still a thing...I submitted a ticket, it happens 100% of the time for me however gives no error so hopefully I'll be able to help the devs figure out this weird edge case crash
If the MP source is downloadable somewhere maybe I can compile it and run debugger to find the cause...
It's not like a show stopper dire crash, more annoying than anything happening only once per session...but still a crash that probably has a very easy fix