#fab

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jaunty dagger
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Works here

warm knot
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No, but my hopes are down. JK. ๐Ÿ˜†

nocturne panther
spiral jacinth
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<@&213101288538374145> ^

nocturne panther
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I don't know why my FAB opens like this in the last 3-4 days. Is it a FAB problem or a problem with my PC?

plush gorge
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Probably is because of your region. I was seeing this like a month ago when eveyone else weren't.

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Currently I see the Fab website just fine.

plush gorge
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I think these will be my last 2 questions here.

  1. Fab does not have their own storage server? So, the initial download link you provide for your product is the one used for downloading the project.
    Project/product is not hosted in Fab's own server. And you have to keep your product always stored in your own cloud storage, for example: Google Drive.

  2. My project contains: A complex material, meshes, textures, BP_ISMs.
    From inside the 'Content' folder, I only keep these 2. The folder containing all my assets and the Demo folder. (I want the project to be able to be 'Add To Project' on download).

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From inside the project's folder, I only keep these 3.

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Then, I zip the 'Project's Folder', or I just add to a zip only what is inside the project's folder? (what is in the above screenshot)

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Thank you very much for your time.

vale prawn
# plush gorge I think these will be my last 2 questions here. 1) Fab does not have their own s...

Fab does not have their own storage server?
Yes they do, the link you provide is just for them to grab it, after that they host it and you can delete from your cloud.

For your other question, have you checked the Technical Requirements (certificates seems to be down on their end, but link is valid)? I should have answers to your question, and many more that will make review much easier on both ends

plush gorge
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As for the hosting file part, I run into a video saying and showing that Fab does not hosts the files, the download is done from your original link. Give me a sec to find it again.

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Unreal Engine 5 FAB marketplace replaced the old ue marketplace about 4 months ago and I have published my first asset on there for free as a thank you for the subs from the community. Here's a look back at the problems and challenges faced as we did so.

#ue5 #unrealengine #unreal discord:
https://discord.gg/pUseaEUZRM

special thanks to my pai...

โ–ถ Play video
plush gorge
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Ok, I'll believe you guys, since from what I saw, you guys have quite a few things on Fab. And 1 more now that it came to me: So, the passcode for the zip you may add to the file is just for the Fab staff?

vale prawn
vale prawn
# plush gorge Ok, I'll believe you guys, since from what I saw, you guys have quite a few thin...

Also answered on the page

4.2.1.a Project Versions must have a Project File Link that navigates to a hosting site (such as GoogleDrive/Dropbox/OneDrive/etc.) at which the productโ€™s files can be downloaded by Epic.
[...]
4.2.1.c If the files hosted at the Project File Link have any kind of password or encryption key that Epic needs, it can be typed into the Version Notes of that Project Version.

plush gorge
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And then the project gets approved by having inside the 'Content' folder 1 Demo floder and 1 with the project folder.

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Initially I had the DEMO folder inside the the project folder: Content > MyProject > DEMO and all the other stuff

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But I change it after watching this video.

vale prawn
plush gorge
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Darn it! This is tuning to be a big headache....

spiral jacinth
plush gorge
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I don't know what to do, this video completely confused me while I had everything clear in my head. But, I think I'll move the DEMO folder back to the project's folder, which is what makes more sense to me. Adding a project from Fab to your working project that has a "Loose" folder outside the project's folder does not makes sense to me.
Content > ProjectName > DEMO, meshes, textures, material, etc...

vale prawn
wary stream
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It's always been /Content/MyProject/Demo for everything I have uploaded,
but I have seen the occasional package arranged differently.

Honestly Maxarturo, just get it ready for upload, they will give you a list of changes to work through anyways.
Don't get too hung up on technicalities.

plush gorge
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Done! I move everything back to where they initially were.

desert panther
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Damn it finally happened, someone is actually trying to scam me by pretending to be Fab

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The receiver line also had a couple other addresses which looked like could be gamedevs...

spiral jacinth
vale prawn
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If they're distributed as complete projects, it makes sense. Especially the Splash/ folder.

spiral jacinth
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So the splash folder litterally only contains splash screens. But it is at the root content folder. ๐Ÿคทโ€โ™‚๏ธ

vale prawn
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Yeah, that's hardcoded in the engine if you want editor splash screens. That's why it makes sense for complete projects.

spiral jacinth
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I actually didn't know thatl. So that explains why there are several projects with everything under "AssetName", except for "Splash".

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So, I'm in the process scanning all 20k assets I own to make a enhanced search engine where I can search for a "chair" and it will show me all "chairs" in all asset packs, show me the 3d model so that I can view it and examine it (with all the details like this chair has 1000 tri's etc) and look at it and then download & install it into my project (and all its support files). The really cool thing, is my pipeline I've created creates the entire dependency tree and AMS already support subset manifest downloads. So it is just a matter of adding the final support of saying d/l the manifest for XYZ product from fab, then limit the files to d/l in this manifest to just these 3-12 files. ๐Ÿ˜‰ I plan on releasing this feature soon(tm) in AMS -- it is just waiting to scan a large chunk of the assets as 20k is a lot, and having to make images & movies does take a bit of time because some of these asset packs have 1,000's of meshes. ๐Ÿ˜‰

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So I do see a lot of weird formated layouts as if an d/l'd asset breaks my pipeline it is moved into the error folder so I can deal with it manually. ๐Ÿ˜„

warm knot
nocturne panther
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Nice models

plush gorge
gusty bison
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anyone else noticing new fab assets in your library that you didnt put there that 404? i think they might be old unreal marketplace content that didnt get converted over or something since some of them are the edith finch assets that i dont think epic ever moved over.

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they are appearing at the new end of the list on Newest sort so seems like epic is doing something weird

nocturne panther
plush gorge
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1 quick question: In order to actually create a Fab page/setup a product for publishing, first Fab needs to complete the 'Payout Setup', right?

Unless if I'm missing something obvious, but I can't find something where to set up this, instead when hitting the 'Publish' button, it takes me to the 'Payout Setup' where everything is grayed out and it's stuck like this all day, around 12 hours now.

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Also, couldn't this whole Fab tax interview be more non english speakers friendly...?? I know more than well the language, but half the words in there where a mystery to me, and what they were actually asking... Completed the tax interview with a dictionary in hands.

plush gorge
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So, you can not upload/publish anything before Fab 'Pay Out Setup' has finished the: Status > Under Review
Which it takes 7 days, am I correct?

warm knot
sand spire
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Fixed it. Cleared cache.

plush gorge
# warm knot They let me publish a listing before I setup my payout. I crossed the $100 thres...

Hey, thanks for the reply.
Well, that doesn't apply in my case.
Everytime I hit the 'Publish' button, it takes to the initial page to 'Get Started'.
if I hit the 'Get Started', it takes me to the last page of the 'Tax Interview' > Pay Out Setup: Under Review.

After hitting the 'Publish' button I don't have anywhere the: Listing
There is only one button: Get Started
And there is been more than 24h since I finished that "Interview" page.

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Maybe the fact that I'm not a US citizen plays a role or something, I don't know what's going on. I've done similar things for Cryengine for example, and the whole thing was pretty straight forward and immediate, create account > fill the personal info > submit > upload

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All done in under a couple of minutes.

rustic glen
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if your tax interview is still under review you need to wait a bit more

desert panther
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Give it a few days. I don't remember how long mine took, but I don't recall thinking it was unreasonably long

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It's kinda interesting though, a lot of people really seem to be in a hurry when they create their Fab accounts :) I've noticed several people getting frustrated with this because it wasn't approved more or less right away... Just kinda makes me wonder, what difference does it make if the account is approved today or next week?

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(not criticizing anything just curious)

plush gorge
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First of all, the entire account creation for publishing is just not well made, and definitely not for non english speakers. For example: The fact that there isn't a "note" or "warning" that you need a scan of your ID and/or passport, and a scan of a legal document with your name and address, AND when you reach that point that those docs are needed, you have a limited time to submit them (the web page is running on a timer).
This info could be in the Fab documentation regarding submitting a product, but this definitely needs to be in the very first step of this whole process as a note. The whole thing is just frustrating.

Second, maybe other people like me have experience with other platforms from other game companies where this entire process is very simple, well explained and done in just a couple of minutes.

But anyway, there is no point in me b....ing about it, I'll just wait and see.

desert panther
nocturne panther
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Do you participate in FAB sales?

warm knot
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Registration for me was very straightforward, quick, and easy.

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I would blame regulations for that, rather than Epic. Sorry to hear that, man.

plush gorge
# warm knot This must be an EU thing, because in the US we don't have to upload ID or passpo...

Epic/Fab didn't asked for ID and ID verification for a Fab registration (the Tax interview thing), but the ID and ID verification doc (a legal doc with my name and address on it, like: tax returns, utility bill, bank doc, I don't remember the other 3 categories of docs...) was required for the very last step of the 'Setup / Activate Hyperwallet'.
And I'm still waiting for the verification of the submited docs.
Currently when I press the "Publish" button on Fab's main page, and then the 'Get Started' button, it takes me to the last step of the 'Tax Interview', which in the first box/ window thing, says: 'Under Review'.

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And only those 2 buttons I've in the page that are clickable in this whole thing.

plush gorge
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Scratch all of the above, I just got verified and approved, now I've the 'Listing' page and 'Create Product' button.

desert panther
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Personally I had no trouble with it but I'm probably better versed in all this than the average person due to reasons

plush gorge
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Money laundering, yeah that makes sense. Though Cryengine marketplace didn't have such a strict ID verification thing. Back then when it was a live marketplace, now it's just a barren wasteland....

barren kettle
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Guys anyone has any idea please? "Close and reopen Blender, then try again. If the problem continues, check possible causes."

pliant forum
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Wow, new marketplace review tech is real.
Just looked at a product with 100 5.0 star ratings,

  • Every single review is just random praise with no insight to the product
  • All reviews are marked with "Acquired with code"
  • Names look AI generated range from VFSGDPG, spider-kid9715 etc
  • All reviews are less than 2 months old (47 written, 53 just star ratings) (Product is 2+ years old)
vale prawn
barren kettle
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fml i am so sick of this, how do you guys export from FAB to Blender? I somehow manage it but there are no texture files??

If I do it to unreal engine, there are textures though. only works when i export it as "GLB" in blender*

nocturne panther
barren kettle
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but now im having issues to import to UE

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When i import, it's missing textures.

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smh

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im crine

nocturne panther
barren kettle
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importing from FAB to UE

spring mantle
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Hey everyone! Just dropped my new AAA Foliage Pack on Fab. Seven high-quality trees designed specifically for next-gen environment art and open-world projects. fully optimized for UE5 with Nanite and Lumen support, crisp 2K PBR textures, and clean topology. Perfect for high-quality forest environments.

Check it out here: https://www.fab.com/listings/9645ddfb-9b57-431d-b220-4b6fe0bec6a8

narrow wave
nocturne panther
plush gorge
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In the old UE Marketplace before Fab there was a 'Household' category. Whoever thought of removing this from Fab needs vacations ASAP!!!!
Where am I supposed to place a project/product that contains: Cleaning Products, Food Products and Personal Hygiene (plastic and metal containers) ??

If I place it in 'containers' it will be the only product of this nature in there, and apart from a relative category from where the interested user can find, and if I place it in any of the available ones like "Food & Drink", it will not be correct, as is if I place it in any of the other available categories.
Darn it!!! This whole Fab thing is getting really frustrating....

wary stream
plush gorge
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I need a little help here please.
So, I failed in 2, and changes are needed.
The first says: "Project should contain a single Content Folder"
And this is what I got???

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The second one says: "Remove any unused folders or assets from the project"
The only "Unused" assets I've are the textures that I also provide in 4k version.
Am I not allowed to provide 4k versions of the textures?

The default setup I've is with 2k, which is more than enough even for cinematics, but you never know what the user wants to use. A 4k setup is just an overkill (in my opinion) and it can easily eat all VRAM when loading the 'DEMO Maps'.

Thank you.

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This is the setup with 2k, and the textures (stickers) fidelity is really high.

merry field
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Is there something special you have to do when updating a product so that the customers are actually offered the update?
I find that the Epic launcher never shows any updates and I have to manually uninstall/reinstall my plugin to get the latest version.

vale prawn
# merry field Is there something special you have to do when updating a product so that the cu...

The product update is absolute trash on the client side, and Epic never made any improvement on that front. Actually, they've even worsened it by quite a margin: the Vault at least can have the orange dot (if the stars align) notifying you of "an update somewhere", but on the Fab tab, there's simply nothing available.

When I raised that point on a Q&A a while ago, they answered like "yeah, no, we don't do notification on product updates, maybe we should?", which sounded more like "nah we're not going to do that".

merry field
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But I've absolutely seen plugins show as needing updates

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The Fab one does it regularly

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So there is some system there for it

vale prawn
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I've only ever seen that actually work for Epic's own plugins

merry field
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Hmmm, I thought I saw it for Graph Printer too, but I'm not 100% sure now

vale prawn
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I've seen it work back in MP days, but never in Fab. From the creator side, the only thing you can test is push a new version instead of editing an existing one. I know internally it's treated differently. But if that doesn't change anything, then it's most likely either client side (like the state of the vault or something), or some Epic-side mystery.

merry field
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I had the idea it might be the "Version name", since I'd never changed that

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But I just tried changing it yesterday and nope, still no update shown

vale prawn
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I don't think that counts as an internal version change; for that you need to actually create a new version (which for plugins means removing the existing one, as I don't think you can target the same engine version with different product versions)

merry field
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That sounds like a lot of hassle! I guess I'll try it next time I update.

vale prawn
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It is, and I'm not even sure that'll fix the issue. But it's worth a try ๐Ÿคท

vale prawn
nocturne panther
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Question for the group .How often do you check your FAB page to see your sales?

plush gorge
onyx rampart
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Hey all. When are sales usually? Is there like an annual sale or something?

merry field
merry field
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For plugins, it'd generally be .uplugin, Source, Resources, Content (if any)

merry field
rugged wren
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For something that's not a code plugin, though, no idea ๐Ÿ˜…

maiden carbon
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What kind of assets on fab are lacking in availability? E.g. I think we need more medieval fantasy clothes for metahumans.

merry field
worldly flower
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Fab approval takes sooooo loooong...
3 days now waiting to get my already approved plugin approved again.. i just switched the thumbnail crying

merry field
worldly flower
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Since Fab.. I really gave up the usual...

spring mantle
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"Hey everyone! Quick question:My paid asset pack on FAB isn't getting much traction, so I'm thinking of a new strategy. What if I make a free 'lite' version as a sample? It would be about 20% of the main pack (e.g., 2 trees instead of the full 7).Do you think this freebie will boost my visibility, help me hit the search algorithms, and ultimately drive more sales to the main pack? Let me know your thoughts!"

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?

dire meteor
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That's generally how things work in the real world. People see good quality assets and see what else they've made. Builds brand loyalty and such.

dire meteor
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They look like trees. I'm not an artist.

hollow basin
# spring mantle Do you think my tree pack is good? https://www.fab.com/listings/9645ddfb-9b57-43...

I think your fab page could benefit from a few improvements. It's pretty good right now, but having a scene with all the trees together making a forest would be a good thumbnail to show. Also you state that your pack 1.4 million triangles in all but then in technical details it says 12 million. Then your statement at the bottom cautioning other users to know how to import it otherwise it's their fault and no refunds is a bit blunt (I know I exaggerated the message a bit but someone could read it like that). Will you have some users that wont know how to use your product and then blame you? Probably at some point. But a much nicer message is "if you have any problems with importing, message me on discord" or if it's a common problem show a short youtube video showing the import process and say "this video will show how to properly import the product". Whenever I see "no refunds" in a post, it rubs me the wrong way. Fab already has a refund policy that we all follow, so no need to double down. Also showing a video of your trees with wind would greatly sway (pun intended) my opinion of the quality of the trees.

warm knot
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Just do what they do on YouTube: add a picture of a bikini model in the thumbnail. Generates clicks every time. ๐Ÿ‘Œ

spring mantle
spring mantle
# hollow basin I think your fab page could benefit from a few improvements. It's pretty good ri...

Yeah, the old text was a bit blunt, but I've already updated the description and removed that strict note.

As for the 12 million triangles โ€” thatโ€™s just Fabโ€™s automatic scanner being weird. It counts every single triangle on the demo scene, including the landscape, double geometry, and source files all together. The individual tree meshes are fully optimized and low-poly, so the performance is great.

I'll put a nice forest shot on the thumbnail as soon as the review is done!

hollow basin
spring mantle
# hollow basin Nice

Ah, makes sense now. I think Fabโ€™s automatic scanner is just calculating every single folder inside the archive together. It probably combined the native UE5 project meshes, the raw FBX source files, and the demo scene layout into one huge number. The individual assets are optimized, so itโ€™s all good.

heady moth
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First! (weird trend)

zealous spire
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๐ŸŽ‰

ebon leaf
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weird trend, but you are still going with it ๐Ÿ˜„

quartz acorn
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boop

heady moth
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Beep

glad ice
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blorp

drowsy jasper
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meep o/

brazen temple
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moop

drowsy jasper
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can features / products / bounties be requested here ?

sullen lion
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You could request something like that

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what is it?

drowsy jasper
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There is a nifty plugin for voice input

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author has no time to port it to Android

brazen temple
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@sleek egret Welcome!

drowsy jasper
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I wonder if there is anyone out there who could grab it and port it on Android and what such wonderful person would charge for the job

glad ice
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is it a free plugin?

sullen lion
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If anyone was gonna take a free plugin and port it, I imagine they'd do it for free.

glad ice
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we should have a seperate user "class" in this channel for Marketplace devs, using the green names

drowsy jasper
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@glad ice yeah, it's free

glad ice
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nm, i dont think the classes are channel specific

drowsy jasper
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@sullen lion I'd imagine that too, but it's highly unlikely

sullen lion
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See, I think it'd be very murky to charge to port something that's free.

drowsy jasper
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well, I'd better pay something for the job to get done to be able to use it vs waiting on the dev to do it (or hoping someone to do it for free; which I don't mind at all)

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๐Ÿ˜ƒ

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I just need it for my project ๐Ÿ˜ƒ

drowsy jasper
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so, I am guessing no one currently in this channel could do it ? ๐Ÿ˜ƒ

rare lynx
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Hey everyone!

jolly roost
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i have no idea, thats out of my focus @drowsy jasper

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sorry

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hi @rare lynx

drowsy jasper
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np

delicate dove
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<_<

humble stag
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_O

ebon leaf
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Guessing this channel will get a lot more traffic than the slack one used to now

rare lynx
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How so?

ebon leaf
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The slack channel only had a little over 300 members last I saw... whereas people are automatically going to see #fab by default on here... odds are more people seeing it = more traffic.

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Dunno if that's good or bad XD

delicate dove
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would be nice to have a closed marketplace chat though

rare lynx
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I hadn't noticed that was the default. Can't be bad to have more eyes on it. ๐Ÿ˜›

delicate dove
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alongside a public one

rare lynx
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For sellers?

ebon leaf
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@delicate dove that would actually be a good idea yeah

delicate dove
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it can, because more chance pirates/trolls will check it out

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marketplace peeps need a save spot :p

brazen temple
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Will let @Nick know

delicate dove
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thnx

ebon leaf
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We could always start our own if we wanted anyways ๐Ÿ˜› But a 'official one' would be better IMO

humble stag
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@delicate dove it might not be many users in a private marketplace if it is locked for others. Will creators bother to request to join it?

ebon leaf
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I think if they set up roles for sellers, you'd automatically see it. Not 100% sure though.

humble stag
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That can be one option

delicate dove
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im not allmighty god, i dunno how it should be done

humble stag
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you can be a bit mighty, but not allmighty

ebon leaf
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Glad to see that idiot from yesterday (or earlier today depending on your timezone) got dealt with (at least to start with - still gotta get the link taken down in the video description)

leaden root
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If there is a closed channel, then the non seller peanut gallery cant listen in, like myself

ebon leaf
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@leaden root haha XD

wooden falcon
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I live....again!

long sand
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๐Ÿ˜ฎ

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is that Michael Hutchesson!

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that dudes a legend!

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@ebon leaf XD

ebon leaf
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Derp =p

ebon leaf
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a closed channel has the issue that you would really need to immediately tag the invited people correctly

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btw, the video with the download link is also down now. but seems like the guy himself deleted it. nevertheless, great!

leaden root
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Even though it is fun to listen to this channel, its a pirate's dream channel. I had never heard of these pirate websites and videos before watching this channel

ebon leaf
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"these" -> thats more singular, i dont think you got links or videos of more than one guy

leaden root
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Is it all the same guy?

ebon leaf
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all that we talked about, yea

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and his stuff is already down

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and honestly, if you want to pirate stuff, there would be easier ways to get it

leaden root
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Wow he must be persistent

ebon leaf
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he is a persistent idiot

long sand
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Lol looks like when the marketplace team updated my asset they broke it :D. Create project does nothing XD

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I'm really amazed they don't even spend 1 minute to QA in the launcher when pushing updates considering how there always seems to be some random problem.

ebon leaf
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talking about pirating stuff, a wild Pirate appears ๐Ÿ˜„

solemn prism
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Yarrr

long sand
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Pirate casts scurvy

ebon leaf
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!yarrr

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we need that functionality in unrealbot ๐Ÿ˜ƒ

long sand
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I just want my :partyparrot: back

supple moon
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Now that you guys have made the move Discord, perhaps you might be interested in checking out our ODIN Tracker UE4 Plugin Discord server via http://discord.odintracker.io

I must admit that development has been pretty slow on it this last month or so due to needing to fall back on freelancing to pay the bills BUT we hope to get back to development very soon and submit to the UE4 Marketplace hopefully well before the end of the month

UE4 forum thread can be found here: http://odintracker.io

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also here's are early-access preview builds of ODIN Tracker v0.2 for those who are interested

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NOTE: that the 1st time you usethe ODIN Capture (including Blueprints) feature it may appear that the plugin has frozen but that is only due to these builds being compiled in DebugMode

so just give it 5-10sec the 1st time you capture something for things to process and any captures made after that should be a lot faster

quaint cedar
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@supple moon :P A link to a thread with all that information would be cooler than spamming everything in here. Once people get more active again, it will be lost pretty fast

nova scaffold
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Do we have someone from Synty Studious here?

supple moon
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apoisonedgift - Today at 10:13 AM
The slack channel only had a little over 300 members last I saw... whereas people are automatically going to see #marketplace by default on here... odds are more people seeing it = more traffic.
Dunno if that's good or bad XD

@ebon leaf well I've suggested to Nick Pfisterer that maybe something to consider is setting up the bot to allow people to add/remove themselves from roles which are tied to specific #channels

that's what we do for our own gaming community BGN (Binary Gaming Network) which works pretty well

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you than just setup a dedicated xhannel called #bot-command or something and ask everyone to mute it and that's where people spam the commands to add/remove themselves from a text channel

for us we use:

iam. [room name] to join a room

and

. iamnot [room name] toleave a room

works pretty well

quaint cedar
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So you have a role per channel?

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@supple moon

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Cause we only have roles for really private channels that only specific groups like Epic etc are allowed in

supple moon
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@quaint cedar yeah well for us we have a main set of channels than a role per-game server

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here I'll PM you to give you more info

quaint cedar
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Better share that with Nick

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As I can't do that anyway

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;-; I'm only a small mod

supple moon
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@quaint cedar yeah I've already discussed it with him + offered to provide some of our bot code to get it up and running for Unreal Slackers

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I'm sure he will look at it later as last I spoke with him he was super tired

quaint cedar
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Yeah, timezones :D

supple moon
quaint cedar
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Yes

quaint cedar
elfin plinth
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one question, how does this differ from Generic Shooters lobby system?

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although, I think I'll buy it anyway, mainly to support your awesome work otherwise

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just curious

quaint cedar
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Mine is a generic Lobby and it's a separated level. I think Allar has the Lobby build in his game level

modern perch
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well, for starters you don't need to buy Generic Shooter, hehe

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and yeah, you don't need to strip just that part out

quaint cedar
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Also Allar is based on a shooter project

#

Mine doesn't specify any Game genre

#

So you can use it for a football game if you want

#

Specify a level and game mode and your are good to go

#

Also mine might be better for learning, as i'm always the super commentating person who wants to teach people

#

If you want a super cool project for your Shooter, get Allar's project

elfin plinth
#

tbh, I don't use blueprints on my project at all, I'm mainly looking at these kinds of things to get the grasp of how ue4 networking works in general as blueprints are bit more abstracted

quaint cedar
#

I don't have any gameplay elements despite a small "collect stuff" demo, which isn't linked to states yet

elfin plinth
#

mine isn't fps either

quaint cedar
#

Yeah, if you want to learn, then my project might be better, but tbh, if you only want to learn, there are tons of resources available for free

elfin plinth
#

I know shootergame is the common place on c++ side

#

and I know the epics tutorials

#

but like I said, I'm mainly buying this to support now ๐Ÿ˜„ and if I can learn anything from it, it's additional plus

quaint cedar
#

(: Then thank you for supporting

#

I'm sure you can learn from it (: nearly had no support questions, so everyone seems to understand all of it (although it's massive)

elfin plinth
#

yeh, I got it, downloading now ๐Ÿ˜ƒ

quaint cedar
#

Wub wub!

#

If you find bugs (: please write me an email with it and repro steps

#

Support email is mentioned in the product and on the marketplace page of course

elfin plinth
#

yeh, I'm pretty sure I can find you somewhere ๐Ÿ˜„

quaint cedar
#

@delicate dove @heady moth Thanks for the RT (:

#

Also i can only tag Cรฉleste when i actually write the รฉ instead of e.
Discord pls..

heady moth
#

Haha!

ebon leaf
#

alt + 0233 on english keyboard gives the รฉ if that helps ๐Ÿ˜›

heady moth
#

รฉรฉรฉรฉรฉ'

quaint cedar
#

Germany Keyboard supports it

#

รฉรฉรฉรฉรฉรฉรฉ

ebon leaf
#

haha

heady moth
#

รณรณ

quaint cedar
#

But still

#

#lazy

ebon leaf
#

yeah ๐Ÿ˜›

leaden root
#

ล‡รฏรงรซ

heady moth
#

ร–

quaint cedar
#

I can't do that e

heady moth
#

^ That looks like a ring

quaint cedar
#

^ fail

heady moth
#

:(

quaint cedar
#

Ok, enough spam in the marketplace channel

heady moth
#

^ You ruin all the fun.

quaint cedar
#

How is the Surival Sale going for the ones participating?

ebon leaf
#

I have my survival template on sale at the same time - very quiet ๐Ÿ˜› Both my other packs sold like crazy in the other weeks - thinking maybe people might be out of money XD

#

but... the template isn't part of the survival week so it's not getting any feature time shrugs dunno if that makes much difference atm (see also: yes it does probs :P)

quaint cedar
#

Mine isn't featured either

#

I just share tweets

#

14 sales in 3 days now

#

It's ok i guess

#

And today only just began

ebon leaf
#

I've not done horribly, just no where near as good as the other sales did. That might be because more people already have this one lol

long sand
#

my sales have been bad the last few days ๐Ÿ˜ฎ

#

there seems to be periods where even a sale doesn't help. But I think start of the month is always slow.

wooden falcon
#

morning!

#

yah, sales are crap for me this month too, @long sand

#

and yah, getting featured is the only way to get any sells, really

long sand
#

or putting yourself on sale, a lot of people check the on sale category

#

I used to get solid sales normally. but lately if it's not featured or on sale it's just sad.

wooden falcon
#

some people are too lazy to even check On Sale category

#

I've had one sale this month...

#

I have two packs, and I have to keep each on sale on alternating months just to get any purchases

#

and hopefully the ability to schedule a sale ourselves is something Epic is working on ๐Ÿ˜ƒ

glad ice
#

Don't forget we just had a long weekend so that would affect sales too

quaint cedar
#

Long weekend?

#

You mean the free monday? That's not a thing everywhere :x

long sand
#

but a lot of sales come from north america ๐Ÿ˜›

quaint cedar
#

No idea

#

since we have no data about that

long sand
#

๐Ÿ˜ฎ

ebon leaf
#

Do long weekends usually hurt sales? I would have assumed the opposite. All dem kids being like "this is the time. I'm going to do it. I'm going to kick the ball!" lol

long sand
#

I usually get sales on sunday nights when I would think friday nights and saturdays would make more sense.

delicate dove
#

whole last week has been painfull for me purchase-wise

ebon leaf
#

Sunday makes sense. Spend all weekend with "I can do this myself!", then in a mad fit rage out and buy things on Sunday =p

#

Btw - no disrespect to anyone that buys things on the marketplace =p I'm just being a chump lol.

delicate dove
#

:p

wooden falcon
#

hehe

#

that Anฤฑl ฤฐลŸbilir guy needs to stop being so awesome

humble stag
#

Phew, done submitting an update and patch for 4.13. You always think it be fast, but there are these bunch of small stuff you need to fret.

#

I am a bit sad that a bug said to be fixed in 4.13 was not fixed after all, need to submit a new bug report for that one

wooden falcon
#

what bug @humble stag ?

sleek egret
#

Yes, have him send an e-mail to marketplace-support and we'll take care of him

wooden falcon
#

we really need to get a notification when we get a comment on our pages :/

humble stag
#

Some of it is fixed, but not entirly

wooden falcon
#

thanks smarkoff!

flat schooner
#

@sleek egret Can you please put a period or underscore betwen your first name letter and surname coz "smark" means something bizzare in polish and everytime I read it I can't stop laughing.

#

specialy "smark off"

thorn jungle
#

maybe that is what his name means

flat schooner
#

I hope not

brazen temple
#

His? ๐Ÿ˜›

drowsy jasper
#

aloja o/

wooden falcon
#

her

manic jasper
#

Hi

wooden falcon
#

hello!

manic jasper
#

@sleek egret We still havent gotten a release date for our Apocethery pack. We sent another email asking about it but no reply.

drowsy jasper
#

When is LE Extended Standard Library going to be updated for 4.13 ?

humble stag
drowsy jasper
#

well, if I wanted to build it myself, I wouldn't ask when it will be available for 4.13 ๐Ÿ˜‰

wooden falcon
#

I like the "Playing Half-Life 3" under Nick Darnell's name

drowsy jasper
#

yesterday it was Unreal Engine 5 !

elfin plinth
#

oh right, not lounge, my bad

ebon leaf
#

burn him at the stake! ๐Ÿ˜›

sleek egret
#

@flat schooner lol sure, btw this is why I'm not naming a kid "Jack" ever.
@manic jasper I'm working on your ticket now

wooden falcon
#

lol

#

I dunno, Mark would be happy

south cape
#

Long weekends = Vacations and outdoors stuff for most. Not indoors developing.

wooden falcon
#

yup

drowsy jasper
#

outdoors developing ?

ebon leaf
#

i think he means developing outdoor arenas ๐Ÿ˜›

wooden falcon
#

developing outdoor scenes?

#

I bet you'd need some bones for that!

ebon leaf
#

haha ๐Ÿ˜›

wooden falcon
#

I need to go back and do low poly versions of my meshes (I have LOD, but I'd like something that could be scattered around in mass numbers)

#

what does everyone consider a good poly count for a decorative mesh? targeting desktops? small size mesh

delicate dove
#

a few million

#

:p

#

doesnt matter too much, as long as you keep drawcalls low, and proper lods/material

wooden falcon
#

interesting

flat schooner
#

I am looking author of this

#

Are you here my friend?

humble stag
#

you might be looking for @fleet sun, if we go by the github name

flat schooner
#

thanks

quaint cedar
#

:D Bartosz..

#

Just read that stuff with Stephs name

rare lynx
#

How has the 4.13 update time been for sellers lately out of curiosity? Anyone notice improvements over 4.12, or 4.11?

gaunt flicker
#

Tjitvtfdthkiy bjhfddhn

elfin plinth
#

Allar has noticed plenty

tall helm
#

Oh, right. 4.13 is out...

#

Gotta update shit when I'm home from vacation

rare lynx
#

@gaunt flicker I couldn't have summed it up better. ๐Ÿ˜›

glass sail
bleak ice
#

@sleek egret Hey Jack is a fine name for a kid!

wooden falcon
#

lol

daring bridge
#

test

#

sup

drowsy jasper
#

not much

flat schooner
#

hey

#

do you think this is good mp asset idea?

ebon leaf
#

Should probably ask TheUnderNetwork ๐Ÿ˜›

#

seems cool though ๐Ÿ˜ƒ

modern perch
#

I'm not entirely sure what it does?

flat schooner
#

It creates proceduraly whole grassland with different crickets on it

#

I mean sound of a grassland

ebon leaf
#

ambient noise generation

flat schooner
#

The best feature of it is, that you can place it somewhere and setup the range/boundaries of the grassland sounds

#

And when you run through this it is constantly changing coz you are passing by crickets

#

different ones

modern perch
#

so basically it's placing ambient sounds down within a given volume?

#

it's okay enough, I think, but I think a marketplace asset would want to do more than that

#

if that is what it does, the blueprint side of that I could do myself in about 15-20 minutes

flat schooner
#

What about sound design, how long woud that take?

ebon leaf
#

there's plenty of assets that could be done in 15-20 minutes... the point is that not everyone knows how lol

#

(plus the sound part)

flat schooner
#

Thank you @ebon leaf

ebon leaf
#

He could just release it as "cricket sounds" ๐Ÿ˜› but instead he's including a blueprint to randomise them and allt hat. I think that's a good sell personally haha

flat schooner
#

And there are issues like what should be the value of Low Pass Filter at 500 units distance on crickets with frequency 8 kHz and what about cicades with frequency 5kHz?

#

If u don't know answers to these questions u not gonna do it, just sayin :)

#

But of course I will do more, I want to make day/night sounds with smootj float transition.

modern perch
#

the audio wouldn't be too much for myself either (I did the audio for our latest prototype in the office), but a lot of people would be able to work out what kind of values they want by experimenting and playing by ear

#

I'm not saying you shouldn't put it on the marketplace, just that I'd probably expect a bit more out of it

#

(I'd also be a bit concerned about how many ambient audio samples you have layered over in the world - I've found that you can get some nasty white noise if too many overlap, which I suspect is due to the default number of supported channels being quite low)

flat schooner
#

There are 9 different types of crickets with about 7 different samples each, so there is 60 waves select randomly and there will be more. Every sound source has atenuation setting so you can hear 4 sounds at once only. There is no any distortion.

wooden falcon
#

morning!

sleek egret
#

@bleak ice Maybe not with the last name "Markoff" though XP

bleak ice
#

Haha good point

wooden falcon
#

Name the kid Half

sleek egret
#

No. ๐Ÿ˜›

wooden falcon
#

My last name is Bowers...I volunteered to judge some engineering senior projects at the university I work at, and the people who printed out the name tags misspelled it

#

As Boners :/

#

Wish I had my PhD, then I could have been Dr. Boners

drowsy jasper
#

aloja o/

urban mantle
#

anyone in unreal can make an option on the launcher to not require opengl ? or hgh end graphics ? i am trying to run it in a vm

#

i mean whats the point really !

slow olive
#

I imagine/hope that this is a much requested feature for UE, I liked the mindfuckery of antichamber, I used to play around with worldportals in portal 2 a lot

drowsy jasper
#

@slow olive By chance, do you implement plugins for UE4 ? ๐Ÿ˜ƒ

slow olive
#

@drowsy jasper sadly no, I'm a tech artist/ generalist(the teams blueprint whore if you will)

drowsy jasper
#

๐Ÿ˜ƒ

wooden falcon
#

Anyone remember portals in Unreal 1? ๐Ÿ˜ƒ

#

ahhh, the good old days, when stuff like that was amazing

delicate dove
#

^ its what inspired portal

#

i remember an old ut99 post about people trying to get it working differently, i wanna bet someone who came up with that idea for portal was lurking lol

wooden falcon
#

it was like a magicians trick

#

look through the doorway! see the world! now walk behind the door!

#

mind blown

delicate dove
#

hehe

#

dm-escher comes to mind

wooden falcon
#

I loved Unreal 1

#

though UT's bots were much funner

ebon leaf
#

Q3A or GTFO

#

UT was good ๐Ÿ˜› but I was a Quake player

delicate dove
#

!Votekick @ebon leaf

#

:p

ebon leaf
#

haha ๐Ÿ˜›

#

I won't lie - If Bethesda didn't take IdTech 5.0 behind closed doors I probably never would have picked up UE4 lol. Not that I'm sad I'm in UE now, but I started on quake 1 and most of my experience is in quake engines or derivatives of them.

#

whoa... we have a discord staff member in here?

delicate dove
#

yup

ebon leaf
#

fancy

drowsy jasper
#

oh, nice.. someone here besides me worked with id Tech engines ๐Ÿ˜ƒ

ebon leaf
#

@drowsy jasper yep. I went from being a kid into sports to crazy into game dev the day I started high school and saw my future science teacher making a quake 1 level... been hooked ever since haha

brazen temple
#

This conversation is better suited to #lounge ๐Ÿ˜ƒ

ebon leaf
#

true ๐Ÿ˜› but that channel is muted and hidden XD but message recieved haha.

slow olive
#

@drowsy jasper did some work with idtech 4 too, still think it was superior to source :P

drowsy jasper
#

We can talk about idTech in the #lounge :)

ebon leaf
#

@slow olive you guys are in here too?! geez lol

slow olive
#

speaking of idtech and marketplace (back to topic) is there demand for a curve mesh pack that behaves similar to idtech4 curves? maybe blueprint driven.

ebon leaf
#

like the beziers in quake 3 maps and that?

slow olive
#

yep

ebon leaf
#

I've seen multiple people talking about how they want them on the forums. So definitely.

slow olive
#

@ebon leaf I'm not affiliated with the richerts though :) had my name a bit longer than those guys.

ebon leaf
#

@slow olive ah okay ๐Ÿ˜› haha XD nvm then. haha. Hi anyways haha

drowsy jasper
#

Nah, I only used curves in idTech 4 for cables and wires. Curved surfaces are pretty useless.

slow olive
#

well that would include curved stuff along a spline

drowsy jasper
#

There are a few assets like that on the Marketplace already

ebon leaf
#

people did some CRAZY stuff in quake 3 with those things man... you can almost do freeform modelling with them if you get good enough ๐Ÿ˜›

slow olive
#

arena gate, q3dm1... isn't the dragon head made with those?

ebon leaf
#

no idea, but it was used for stuff like that so possibly.

#

A lot of people only used them for wires and taht... because it was at tha tpoint where meshes were starting to be the in thing... but heaps of us that couldn't model loved em XD

slow olive
#

but now I'm wondering, if I could do some nurbs stuff with blueprint

drowsy jasper
#

It was the thing because there was no Blender ๐Ÿ™‚

#

Now there is and you can do much better using 3D app instead of those curves

ebon leaf
#

True - though I can't ๐Ÿ˜› I'm awful at modelling, but bezier curves I made cool things haha

#

different strokes

drowsy jasper
#

If someone makes a plugin for that, I won't complain

#

I'd rather see improvements to BSP tools in UE4

delicate dove
#
drowsy jasper
#

Doesn't have to be Geometry 2.0 or that other plugin for Unity

ebon leaf
#

well that's what @slow olive was talking about ๐Ÿ˜› making a marketplace asset haha

drowsy jasper
#

I have HammUEr, but I'd rather use UE4 tools inside UE4

#

More streamlined process

delicate dove
#

personally I rather have bsp gone altogether.

ebon leaf
#

@delicate dove you would say that ๐Ÿ˜›

delicate dove
#

nightmares from ut99

drowsy jasper
#

Why?

ebon leaf
#

cause he can model good XD

drowsy jasper
#

Lol, BSP in UE =/= BSP in idTech

slow olive
#

my SO used HammUEr to import some of their source stuff to UE4

#

well see it that way, we no longer have two level types :P

drowsy jasper
#

It's just pain to make materials/models/etc. For Dark Radiant, make map, bring it to UE4, tweak materials, etc.

pine solstice
#

I'm trying to export some uasset models from Unreal to Maya as FBX .. the problem I'm running into is the textures all get disconnected and the materials that are auto generated have generic numbered names.. meaning now I have recreate and rename all the materials as i try to reconnect evrything,,, any suggestions for solutions?

rare lynx
#

I do not believe there is a way to export the models and keep the textures intact.

#

You'll have to manually create the materials in Maya as far as I'm aware

pine solstice
#

hmm

#

looking at the forums i see mention of possibly things staying connected if you export models from Unreal as obj files.. but I can

#

t seem to do that for multiple files.. only one at a time

rare lynx
#

It's been a while since I've done that, I take it FBX can do group export by your comments then?

pine solstice
#

yes theres an option in unreal ..select the models & choose asset actions - bulk export

rare lynx
#

Interesting. Curious that it wouldn't work for obj

pine solstice
#

hmm I'm going to try in 3dsmax ..maybe it will work there?

rare lynx
#

Not sure, I use Maya though I don't see why it would be any different. Won't hurt to try though.

delicate dove
#

nope

#

also, dont import textures along the meshes, its bad practice.

#

you want one master material and just change the instances

pine solstice
#

yeah just realized thats how the materials in the asset pack were created and why it was doing that

#

i've never had to deal with this before cause normally im creating all the assets myself.. but this is at work and are using some purchased assets we can customize and modify

heady moth
#

Did really no bp's release this week? ;-;

ebon leaf
#

we gotta pick up our game XD

delicate dove
#

lol at that wormhole package without wormholes

#

stickpack is not pbr. (here we go again)

frosty bluff
#

Hi guys. I want to make update to content on marketplace. Do I need send whole project to Epic or just one modified file ?

delicate dove
#

if its files you changed, need to resend whole project

frosty bluff
#

I see. Thanks @wild sparrow

#

@delicate dove

delicate dove
#

from now on, I am lucas :p

hasty sail
#

Any of y'all waiting for any specific marketplace creations to get updated? curious is all

frosty bluff
#

@delicate dove I typed @ luos and accidently lucas was highlighted ๐Ÿ˜›

delicate dove
#

lol

flat schooner
#

@frosty bluff chomik polski?

wide bronze
spare kiln
#

Is there any way I can receive an invoice from Epic for mu purchases? There doesn't seem to be any option to get one on my billing page

ebon leaf
#

I imagine they would be able to supply one if you emailed... depending on what you need it for, you can see your transaction history under the "transactions" list, but that's definitely not an invoice (very basic). Best bet would be to email them IMO

daring bridge
#

I always thought that they emailed you one

ebon leaf
#

THey do from what I remember (been a while since I've purchased anything though). I assume @spare kiln is wanting one for prior purchases or something, or hasn't gotten the email

spare kiln
#

strange but I didn't get any email

#

and I need VAT invoice for taxing purposes

ebon leaf
#

Double check you have the correct email with the account, check jump mail, etc. You should have gotten one I believe. All else fails, marketplace-support@unrealengin.com ๐Ÿ˜ƒ

heady moth
#

Yeah for VAT related questions on purchases you made you need to mail them

#

If you ask, they can give

#

it's just not by default, which is weird

spare kiln
#

got it

#

thanks

#

thought I was missing something

#

but indeed it's strange

ebon leaf
spare kiln
#

will do

#

cheers

wooden falcon
#

morning!

modern perch
#

We've always got a VAT invoice with every purchase from the marketplace

#

you get an e-mail entitled 'Your Epic Games Receipt X00000000000'

wooden falcon
#

ugh...I hate it when someone who has shitload of packs puts them all on sale the same week I put one measly pack up for sale :/

#

I wish there was a preview calendar somewhere letting you see who has requested a sale and when, so you can adjust accordingly

ebon leaf
#

half of that guys content is completely new too ๐Ÿ˜›

wooden falcon
#

lol, you know who I mean then

#

very busy dude

ebon leaf
#

wasn't hard to take a guess haha

#

very lol

#

I just don't understand the sale on release mentality ๐Ÿ˜› but it works for steam so... shrugs

wooden falcon
#

yah, release is when you already get exposure

#

that's the biggest problem with UE MP...exposure on the MP

ebon leaf
#

maybe it's just sale on release because they will always be on 'sale' just to get that category lol. I dunno

#

I also feel like thte marketplace should be randomised order for the categories like sale... atm the first two rows are all the same guy XD not that it matters to me because it's models - I can't even hope to compete with a 2 year old there but yeah

wooden falcon
#

those rat monsters are all the same mesh with different clothes and weapons

#

nice looking, though

ebon leaf
#

hmmm... that's weird. I thought that Epic didn't let you do that sort of thing

wooden falcon
#

I think they do for characters

ebon leaf
#

they do yeah. We should buy them and remake bad rats with awesome models lulz XD

wooden falcon
#

lol, I'm sure TheUndernetwork is working on it

ebon leaf
#

XD

wooden falcon
#

he really sells his stuff cheap, too

ebon leaf
#

yerp. Gotta undercut them other guys somehow XD haha.

wooden falcon
#

yup...sigh

humble stag
#

@sleek egret Giving a little nudge here in getting my 4.13 patch live on marketplace.^^ I sent a mail on the Quality Game Settings Update last week.

sleek egret
#

Yep, I see it, it looks like it's in Jake's update queue for this week.

humble stag
#

Thank you

manic jasper
#

@sleek egret we sent in a pre release update for our pack that is coming out on wednesday. We where hoping you guys could get that done before it releases. Thanks.

sleek egret
#

We got it, it's being processed now

manic jasper
#

thanks steph!

analog arch
#

Hi @sleek egret , how long dose code review of code plugin usually tooks? My plugin has been in "code review" phase for 2+ weeks.

sleek egret
#

PM me the name of your product and I'll see what the hold up is there

manic jasper
#

If i made a playable demo of my pack could people somehow extract the assets out of it?

slow olive
#

not really, they might be able to with memory extraction, but I don't think anyone ever does that. if your stuff is packed I wouldn't worry about that

manic jasper
#

ok thanks!

ebon leaf
#

Technically, it's always possibly to reverse engineer stuff... but the truth is that there are entire communities dedicated to pirating UE4 work... if someone wants it so badly they are going to extract it, they are going to get it anyways ๐Ÿ˜› Blueprints and code would be almost impossible to get, whilst models and sounds, the above applies (if they really want it...)

#

You'll get very different opinions on it all from different sellers. There's a thread on the forums somewhere where people went back and forth about it for a few days.

slow olive
#

yep, see doom model extractor... I don't honestly think people would do that amount of work for small packs

ebon leaf
#

Disclosure: I am very pro playable builds though - just letting you know my bias. I don't think the risk outweighs the benefits of customers seeing the work in action. Some sellers were very against it - to the point that some even said that ther eis "no way a playable build can benefit your product"... I completely disagree but eh.

manic jasper
#

ok thanks guys.

ebon leaf
#

to chime in on that...why should anyone do the hard work to extract it really? people will do a group by once and then put the pack up somewhere

#

so, i think the positives of having a playable demo outweighs the risk for piracy by far

#

There was some loud opposition to that opinion on the forums - but I can't really explain why ๐Ÿ˜› someone will probably chime in later lol

ebon leaf
#

yeah, i saw THAT at least ๐Ÿ˜ƒ

#

but, really, there are so much easier ways to get the content

#

definitely.

daring bridge
#

why would anyone be against playable builds

#

if I could ever get UE to build I'd be all over that

lime fox
#

you're having trouble getting UE to build?

daring bridge
#

yeah. I have old projects and they often fail

lime fox
#

that seems like the least annoying UE4 problem

daring bridge
#

haha

lime fox
#

ah upgrades are horrible

daring bridge
#

they're hard to debug. I have a lot of assets and sometimes it won't tell me which asset it's having problems with

lime fox
#

you don't have any pre launch stuff right?

#

they removed the ability to run those a long time ago

daring bridge
#

I don't think so

#

they're just simple projects with a lot of old skeletal meshes, terrains and the like in them

#

I can get specifics tonight

heady moth
#

@sleek egret Sent manual updates on my packs quite some time ago, and like @rare lynx this has not yet been addressed, even after asked to update the mails manually.

wooden falcon
#

morning!

sleek egret
#

@heady moth Hey Celeste, I'm not seeing an e-mail from you here. Can you PM me the e-mail address you sent it from? I'll keep searching in the meantime

wooden falcon
#

hey stephanie, I think the Marketplace is broken. My sales really suck! J/k

delicate dove
#

same though, one of the lowest-grossing months since I joined

wooden falcon
#

even with the summer sale?

delicate dove
#

that was last month for me

wooden falcon
#

ah

#

and why is everything in the Textures section really a material?

delicate dove
#

bit pointless to sell textures alone?

wooden falcon
#

not really

#

a big pack of textures is very useful

#

expecially alphas

#

especially*

#

but my point is, why have a Materials section and a Textures section, if it's all just materials?

#

granted, I'm sure a bunch of the packs are just textures plugged straight into the material node

delicate dove
#

well, you need to show off the textures, no proper way than materials

wooden falcon
#

true...so do the ones in Materials have more complex materials?

sleek egret
#

@wooden falcon We should be getting numbers from the sale pretty soon so that should be exciting

ebon leaf
#

i had quite some sales despite not being featured

#

not even close to the xmas sale where i was featured for a whole week, but nice anyway ๐Ÿ˜ƒ

hollow falcon
#

That happened to me when I worked in Amsterdam in a shop window.

#

it didn't, but thats where my brain went.

#

needs something to do

lost quarry
#

are there any cool cartoonish textures/materials other than the plant pack avail for purchase anywhere? Thanks in advance.

lunar karma
#

stylized rendering?

lost quarry
#

@lunar karma ok wow that is cool. I was thinking even more simple, more cartoony. But this is a great starting point. Thank you. Looks very neat.

#

more southpark and less borderlands, but this is great

lunar karma
#

@lost quarry There is a sample project for this they made in the learn tab of the Epic Launcher called Stylized Rendering (scroll down)

lost quarry
#

oh, I see it now.

#

wonderful

lunar karma
#

just color the meshes? solid color textures for your meshes?

lost quarry
#

Yeah, this is great. I think I can achive what I want using this tutorial.

lunar karma
#

There was a stylizer rendering pack on ue4 market place i'm looking for it

#

20 bux

lost quarry
#

very cool

#

I think I could just make games in this style for the rest of my life and be perfectly content, lol. So awesome.

lunar karma
#

๐Ÿ˜„ wind waker for life!

wooden falcon
ebon leaf
#

anyone knows if there is any snow materials in some marketplace asset? (as a mat that can be used for everything, not just landscapes)

wooden falcon
#

hmm...don't think I've noticed a snow mat

#

ice, yes

ebon leaf
#

ice would be cool too; but mainly i would need snow, for rocks etc

wooden falcon
lunar karma
#

sample blueprints has ice that melts, its free

#

and snow dl the elemental demo

ebon leaf
#

thanks for the suggestions ๐Ÿ˜ƒ

wooden falcon
#

yah, forgot about elemental demo

ebon leaf
#

AH, right

#

THANKS!

lunar karma
#

Content Examples in Learn tap of Epic Launcher

ebon leaf
#

i do know, thx. but completely forgot about that one

lunar karma
#

I forgot where the melting ice example is

#

oh well good luck g2g to work

lunar karma
slow olive
#

melting ice was GDC2013 presentation I think

olive cargo
#

Hmm... I just noticed a marketplace asset I purchased earlier this year is no longer on the marketplace nor is it in my vault. I can understand store removal but why would I no longer have access to it?

ebon leaf
#

@olive cargo most likely it means that it was one of the few assets that have been removed due to breach of copyright or something along those lines that dictates epic have a responsibility to stop people using it, not just that it wasn't updated

olive cargo
#

Thanks. I assume I can get a refund then?

wooden falcon
#

which pack was it?

ebon leaf
#

@olive cargo I have no idea about that. You'd have to contact Epic.

olive cargo
#

@wooden falcon Modeless Virtual Keyboard

#

@ebon leaf No worries, maybe @sleek egret will chime in. Thanks!

wooden falcon
#

hmm, don't think I ever saw that one

proven lily
#

Hey NobleSpoon, can you send me a message real quick so we can get you taken care of?

sleek egret
proven lily
#

^or do that, definitely do that instead lol

sleek egret
#

It's nothing against Discord but having the form helps us for tracking, actioning and making sure things are handled effectively and cleanly

olive cargo
#

Will do. Thanks!

#

The only way I can submit the form is by checking the box but that would make me a liar considering I can't contact the seller without their contact info as the asset is no longer available on the Marketplace... I hope you'll find it in your hearts to forgive me for this awful lie :/

wooden falcon
#

I'm pretty sure it's ok ๐Ÿ˜ƒ

#

if he's been kicked off the MP

olive cargo
#

I dunno... Epic may lay down the ban hammer and boot me out of Discord after losing their trust.

sleek egret
#

You're good

olive cargo
#

๐Ÿ˜ƒ

daring bridge
#

<self promotion>

jovial thunder
#

@sleek egret Hey, one of my products is 4.13 compatible, but needed some fixes. I sent in the 4.13 working files today. I don't need to touch anything in the 'Products' (Seller Portal) area for that product then, correct?

daring bridge
#

I've always just sent a link to the files to marketplace support and they've updated it

#

I didn't know the seller portal existed for quite a while after it was launched

jovial thunder
#

๐Ÿ˜ฎ

#

I believe it launched same day as 4.13

daring bridge
#

it's been around longer than that

jovial thunder
#

Well, the 'products' area of it

daring bridge
#

oh, products?

#

I have to see this

#

is there a mailing list i'm not on or something?

jovial thunder
#

Yeah, sellers can now update compatibility manually, except for submitting new files

daring bridge
#

kickass

jovial thunder
#

An email was sent out

daring bridge
#

I may have skimmed it

jovial thunder
#

Was moderately long

daring bridge
#

well that answers an old question. if you're using 4.6 it gets the version of the shader I submitted for UE 4.6

tall helm
#

Hmm, think I missed that email, or it got filtered

zealous spire
#

I pinned your link to the refund request form @sleek egret. Hopefully that will help reduce the need to link it again in the future.

rare lynx
#

@tall helm Other sellers reported the same, that they never received it. It was a little over a week ago.

rare lynx
#

I just noticed Reuben's staff tag isn't there on the forums anymore. Is he no longer working on the Marketplace?

opaque rapids
#

quick question: can I submit a project mixed with blueprints and C++?

daring bridge
#

if it's a plugin I imagine so

opaque rapids
#

@daring bridge I mean if it's a BP project with some C++ classes

daring bridge
#

well it's gotta be compiled, right?

#

and that format is either a game or a plugin

jovial thunder
#

A plugin and blueprints cannot be in the same marketplace download. I had to seperate my blueprints into an externally linked download for my plugin

opaque rapids
#

@jovial thunder I see thanks

daring bridge
#

oh really? that's a shame

#

how are you meant to make custom blueprints in code and distribute them with usage examples?

opaque rapids
#

@daring bridge well in the marketplace there's a C++ shooter template but it's in the Blueprints category and not Plugins

#

I'll go ahead and ask an Epic staff

daring bridge
#

sounds like an artificial limit

#

they are continuing to develop the marketplace too

wooden falcon
#

morning!

sleek egret
#

@jovial thunder Correct
@zealous spire Thank you ๐Ÿ˜ƒ

ebon leaf
#

@sleek egret @rare lynx asked earlier - is Reuben no longer working for you guys? His forum account is listed as a UE developer now. Just don't want to end up PMing the wrong person lol

sleek egret
#

Reuben is no longer with Epic.

ebon leaf
#

Okay, no worries.

delicate dove
#

O_o

#

he had it with us and went tableflip ? :p

#

tell him bye though, if thats possible

sleek egret
#

We certainly will. In the meantime, Adam Davis (who some may recognize from the forums) is going to be jumping in and help out as well. I'll also be more present in the forums and discord (when I remember to download it on my phone >.>) while we get him ramped up

proven lily
#

I am here often and just leave it up, so please feel free to ping me with things.

wooden falcon
#

ahhh...I liked Reuben ๐Ÿ˜ฆ

#

not that I don't like the rest of you...

#

except for Chance, he's the worst

#

j/k

delicate dove
#

not sure what it is though

#

<_<

proven lily
#

lol

wooden falcon
#

have the packs on the Featured list changed at all this week?

#

holy crap...there's a pack on sale 90% off

#

that guy is really hurting for sales

ebon leaf
#

dammit, i dont need any of those with 90%

#

i need castle assets with a snow shader

wooden falcon
#

why doesn't online MP have a cart? :/

gaunt flicker
#

@proven lily will soon regret this decision.

heady moth
#

Payouts are being made but no reports? @sleek egret

ebon leaf
#

yeah... same here

sleek egret
#

that's odd. Let me ask finance what the deal is there

ebon leaf
#

Didn't get either the payment summary or payment sent notification emails lol

sleek egret
#

They're being sent out now apparently so you should see them soon.

ebon leaf
#

no worries ๐Ÿ˜ƒ

#

aaaand there it is ๐Ÿ˜› just got it haha

wooden falcon
#

@fallow sigil is there no non-subscription version of that video you linked? I hate subscription tutorials. I'd rather pay a one time fee for the tutorial

#

for one thing, my internet connection at home is just shy of telegraph quality

#

oops, wrong channel

fallow sigil
#

@wooden falcon Na that's your only option. It's easy to finish in a month through if you're dedicated.

#

Agreed though

wooden falcon
#

blah :/

daring bridge
#

can we please get a notification email when questions are asked on our asset pages please?

#

like, today?

#

be easy to implement

glad ice
#

@daring bridge agreed. I try to check more often but we should be alerted. Most of the time the comments a few weeks old when i look

#

We really need an alert system

daring bridge
#

I didn't know they could post comments for six months

#

and never now I don't check it all the time

#

I went into one of my assets last week to find a week of people telling me I stole all my content

glad ice
#

Also something that promotes people rating downloaded content

daring bridge
#

or one guy, anyway

glad ice
#

Like a coupon or something

daring bridge
#

a coupon would be cool

glad ice
#

Rate 10 purchased products for a10% off coupon for use on your next purchase. (Out of epics cut of course)

daring bridge
#

or a reminder in the launcher

#

"hey how did you find this product?"

glad ice
#

Yeah

daring bridge
#

five star option

#

done

delicate dove
#

we been asking for those notifications for ages.

glad ice
#

You have 6 unrated purchase s

#

That alert would drive people crazy

daring bridge
#

just do one a week

glad ice
#

So they would vote to clear it

daring bridge
#

and have a list of everything you've purchased somewhere else

#

but yeah, the email notification needs to get in there as soon as possible

glad ice
#

@sleek egret idea to increase ratings. Add in the launcher an alert that states how many unrated purchases a user has

#

Only way to clear it is with a rating ๐Ÿ˜ƒ

daring bridge
#

haha

#

is stephanie our marketplace contact?

glad ice
#

I know i update everything right away to get rid of the yellow alert

#

Shes the boss

daring bridge
#

@sleek egret can we get an email notification when there is comment activity on our marketplace asset page please? it needs fixing badly

delicate dove
#

@sleek egret @proven lily are our main discord contacts, but its best to post on forum or email.

#

forum is best place for requests like those

#

or better yet, add your voice to the already made requests

#

we marketplace people have a secret section on the forums.

daring bridge
#

is that secret? I didn't know

modern perch
#

yeah, only marketplace sellers and Epic staff can see it

daring bridge
#

I thought it was for marketing and supporting assets, but the users can't even see it?

modern perch
#

for some reason even the moderators can't see it

delicate dove
#

lol

#

sigh

#

click on the creator hub

#

???

#

profit ๐Ÿ˜ƒ

modern perch
#

hehe

daring bridge
#

aah

#

but I bitched so hard about it here that I'm tired now

delicate dove
#

wont get bleep done when releaving stress here hehe

#

then again..

#

prolly same over there XD

daring bridge
#

gotta jump on the twitch stream, they read that

delicate dove
#

its that that black/white

#

most of us have been around since day 1 of the marketplace

#

and sadly getting bleep done takes ages

#

because the heigherups need to take it to their heigherups

#

and eventually one year later we have one new feature

sleek egret
#

@glad ice and @daring bridge : The comments and rating system is something that's getting some massive facelift so those changes should help. I know we're also trying to figure out a better way to have you communicate with buyers

daring bridge
#

so here's what happened today. you know how you get fake hot girl chatbots on skype all the time? One added me a couple of weeks ago but since it's my support skype I left her there just to be sure. A couple of weeks go by, I get the occasional "HI!" but no actual message or reply to queries. So after a couple of weeks I delete her.

Turns out it's a real person

sleek egret
#

whether that be a separate "I bought this and now I have questions area" to "ratings" or something else entirely is undecided

daring bridge
#

awesome Stephanie, thanks!

delicate dove
#

for a second I was like, huh? what? steph is a real person, what you talking about

daring bridge
#

haha

#

not steph

delicate dove
#

i was rather confused

sleek egret
#

XP Nope I'm just a really clever AI

brazen temple
#

^

sleek egret
#

No it's okay! I wasn't programmed for violence.

delicate dove
#

please someone, calm me down!

white osprey
#

CMD Run StephShutdown.exe factoryreset==1

sleek egret
#

X_X

slow olive
#

I expected something along the lines of "I'm sorry Alex, I'm afraid I can't do that"

sleek egret
#

Against my programming ๐Ÿ˜›

sleek egret
#

(I also forgot)

delicate dove
#

oh god, why isnt hal vs 5 nights at freddies mashup not a thing

wooden falcon
#

all programming jokes in here should be in the form of Blueprints :/

rare lynx
#

Sad to see Reuben go. Wish him the best wherever he's off to next! ๐Ÿ˜ƒ

wooden falcon
#

I always pictured him as a sentient Reuben sandwich..sad to see him go

rare lynx
#

I always pictured him as an autobot. ๐Ÿ˜›

daring bridge
#

any robot worth their salt can't self-terminate

wooden falcon
#

except Arnold

daring bridge
#

especially him

wooden falcon
#

well, I guess technically he didn't self terminate

#

he just held on to a chain while they lowered him in

daring bridge
#

you gotta get a bratty kid to do it for you

rare lynx
#

Didn't he do that in like two movies though lol?

#

Or well, one

daring bridge
#

yeah, if you think about it just going to work is self-terminating

#

just stay home

#

let the war of the machines sort itself out

ebon leaf
#

ok, i am away for a few hours and find out the stephanie is a bot

#

!stephanie_markoff game idea ๐Ÿ˜›

long sand
#

@sleek egret I have 3 items on sale but they aren't showing in the On Sale category :C

#

halp!

balmy crater
#

Any1 know where I could get some decent 3D Male/Female models?

proven lily
#

Hey @long sand can you send me a message with which 3 assets are supposed to be on sale?

wooden falcon
#

morning all!

sleek egret
#

@long sand Which items? I'll fix it

long sand
#

@sleek egret Action RPG Inventory System, Multiplayer TopDown Kit and my ASS :), all 30% off until end of the month

#

Thank you ๐Ÿ˜„

wooden falcon
#

your ASS is 30% off?

#

@sleek egret, is there anything in the works to let Marketeers (TM) coordinate sale schedules a bit better?

#

I probably wouldn't have put my pack on sale if I'd realized mr.Necturus was going to put his entire catalog on sale this week :/

#

just something to see "oh, there sure are a bunch of sales already scheduled for that week, I'll wait"

long sand
#

@wooden falcon Advanced Social System ๐Ÿ˜›

wooden falcon
#

aahhhh

#

I thought you had a medical condition for a moment there ๐Ÿ˜‰

#

at work, our department used to be called Administrative Support Services, until I pointed out the acronym

ebon leaf
#

What is it called now then?

wooden falcon
#

hell if I know ๐Ÿ˜‰

slow olive
#

Computer Utility Native Trooper Service

wooden falcon
#

heh

#

how did you know?!

sleek egret
#

@long sand : You're all set
@wooden falcon: There's nothing in that regard yet but I'll bring it up to see what the general opinions are from higher up.

long sand
#

@sleek egret thanks but I don't see my Adv Social System on there, my fault for saying ASS earlier

glad ice
#

Fyi: Mount and taming blueprint pack is on sale right now. I think its on page 3 of the sales category.

wooden falcon
#

is that one yours?

sleek egret
#

@long sand You're good now (but yes please use full titles there's 1640 items, hard to keep track :P)

long sand
#

My bad :0

drowsy jasper
#

Are there any CSG (or so called BSP) tools in works for UE4 ?

wooden falcon
#

it's on the trello roadmap

#

way in the future, I think

#

BSP 2.0

drowsy jasper
#

that's why I am asking ๐Ÿ˜‰

#

way in the future might be in end of 2017 or even farther down the road

wooden falcon
#

it's not a priority

#

since they don't advise you use BSPs in your map

drowsy jasper
#

I'd settle for loop cut/delete, local normal coordinates for edges and UV map per-face manipulations in the 3D view (panning, scaling, snapping, rotating)

wooden falcon
#

I think there's a plugin coming out for BSPs though

drowsy jasper
#

yeh, but this is Marketplace

#

so someone could make a plugin ๐Ÿ˜‰

#

which one ?

#

the one from Unity ?

#

I am sure Epic will beat those devs to it

#

it's been in works for years

#

ProBuilder or something like that

wooden falcon
#

yah, the unity one

ebon leaf
#

Probuilder is making progress, but is taking much longer than I thought they would have.

#

Unity remains their focus

solemn prism
#

There are a few alternatives to probuilder

#
#

That is one of them

#

Quite cool really

ebon leaf
#

yep, if that one reaches a mature state before probuilder can release it would fill that need too. Or even if they just release what they have now a lot would like it

solemn prism
#

Totally @ebon leaf ๐Ÿ˜ƒ

median zenith
#

Anyone know how to get tax receipts for marketplace purchases?

glad ice
#

Are we taxed on purchases?

median zenith
#

I don't know - my workplace just requires receipts for corporate purchases.

delicate dove
#

dontyou get one when you buy stuff

#

yea, you get one send to the email thats attached to the account you buy with

rare lynx
#

As @delicate dove mentioned you should have received an email upon purchasing any given product(s) with a receipt.

median zenith
#

Oh really? I've never noticed them :/

#

Oh! you do too! Thanks ๐Ÿ˜ƒ

wooden falcon
#

morning all!

ebon leaf
#

sup

opaque rapids
#

yow

wooden falcon
#

how is everyone today?

#

sales going good?

ebon leaf
#

very quiet all week here

wooden falcon
#

yah, me too

#

my bone box sales are never usually that good anyways, but I think I was getting better numbers BEFORE the sale ๐Ÿ˜ƒ

#

maybe I should have done 50%

#

picked up a few of the really cheap sales this week

ebon leaf
#

Oh I definitely was =/ my template is usually my highest seller... I put it on sale for the first timee ever and the sales plummet haha.

#

THinking a lot of people might have blown their cash during the summer sale and not be wanting to spend much atm

wooden falcon
#

probably

rare lynx
#

I sent in another update 3 days ago and still haven't even heard back. Am I going to have to wait over a week again for this? I honestly can't believe how long it is taking this time around.

#

@sleek egret ^

sleek egret
#

Can you send me the name of the item so I can check on the status of that please?

rare lynx
#

Modular SciFi: Interiors

sleek egret
#

Looks like it's processing now. It should finish in maybe an hour.

rare lynx
#

Ok, thank you

sleek egret
#

No problem

#

The rest of the team is headed out, I'll let you know when it finishes

rare lynx
#

I appreciate that

sleek egret
#

You're all set

rare lynx
#

Thanks!

tall helm
#

@haughty mural Heya! We're planning a shield pack next, and have hammers and axes in the works too. They'll all use the same system though... both of us don't have enough free time at the moment to work on anything completely new. (Or on something not as new, which is why the Shield pack has been taking so long...)

haughty mural
#

very cool. gonna make any ranged weapons?

tall helm
#

we have vague plans for modular guns

#

which would use a new and improved system, by mere virtue of being skeletal meshes

haughty mural
#

yea cool. too bad there is no way to subscribe to marketplace owners or updates in the store?

tall helm
#

@sleek egret Take note ๐Ÿ˜„ Subscribing to marketplace creators is a great idea imho!

#

@haughty mural We do have a mailing list that updates go out to

#

but you have to subscribe manually, since we don't have access to purchasers' email addresses

haughty mural
#

done, thanks

tall helm
#

โค

ebon leaf
#

@tall helm ooh a shield pack? If it's like your 9000 swords pack I look forward to it ๐Ÿ˜ƒ

tall helm
#

yep!

daring bridge
#

marketplace assets are what happens when developers run out of time

tall helm
#

nah, it's what happens when they run out of work ๐Ÿ˜‰

ebon leaf
#

I think it can be both =p

long sand
#

yay i got a refund

#

They really need to communicate the reasons for the refunds.

ebon leaf
#

yeah... I just noticed one too. I thought this shit was over now -.-

#

@sleek egret we seem to be getting auto-refunds again without contact...

sleek egret
#

I am in the middle of the woods but send me the info in an email and I'll see what's up when I'm back in civilization

ebon leaf
#

Pfft. Lamest excuse ever =p but will do lol

heady moth
#

4 refunds #TheUsual

sleek egret
#

Looks like they were fraudulent charges made maybe a few hours ago I'm still waiting on confirmation. I am going to have some words when I get into the office that was not handled properly so I do apologize for that

ebon leaf
#

The refund I got was for a product that last sold yesterday... I honestly have no doubt that the person would have downloaded it in that time, particularly if they were the same people who have done this before (as they would have known they would get caught out)... this is happening far too frequently =/ but you should really go enjoy the woods while you can and leave office talk until the office lol ๐Ÿ˜›

modern perch
#

it does seem like an organised group of people doing it

#

but at the end of the day, how do you actually stop it?

hollow falcon
#

make it annoying to get a refund

ebon leaf
#

@hollow falcon that's not the issue. The issue is that people are using fraudulent card numbers, they are purchasing, then later epic or some other system is detecting the fraudulent numbers and cancelling access, but also cancelling the sale for sellers. This is fine if the people legitimately have not accessed the content, but that increasingly unlikely everytime it happensa gain

hollow falcon
#

ahh I guess there isn't anything you can do about fraud, hence the insurance on it, so I would just count it as a sale you never made in the first place. If they distribute the work or use it in their own game then those repercussions are ultimately done in court.

ebon leaf
#

Given the frequency, and the amount that thees people tend to purchase... adding a captcha into purchases would be a start - it would stop botting if thats how they are doing it. Beyond that, I'm not sure what can be done.

#

Yeah I'm not really that worried about the sale tbh. It's just happening far too often at this point =/

hollow falcon
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you could have levels of authentication for buyers I guess. Im not a robot is a start. Question there is how else do you authenticate people ? It's been done before with software though , recent example being Enlighten GI solution only being available to specific budgets. Im not talking exclude people on budget but their point of that is they want to target a specific client.

wooden falcon
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ouch, I got a refund too

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sucks when your sales are in the single digits and you get hit with a fraudulent charge refund

rare lynx
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I had a tinfoil theory behind this that I put in your thread @ebon leaf . Could be wrong, but it does seem possible. The timing is what has me curious about it.

tall helm
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what I find most confusing is that the -1s show up but the corresponding +1s don't

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it should just even out to 0

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but instead we lose money

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which is not how this should work ๐Ÿ˜‰

gaunt flicker
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Apparently there was a long standing bug in GS

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People assumed it was defined and intended behavior

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whoops

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Didn't discover until now

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#CustomersDon'tKnowYourIntentions

weary swallow
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what was it?

gaunt flicker
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Edge case for server third person weapon fire replication

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Related to another known bug where weapon fire replication is wrong in certain cases, but different

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Cause: A pin got disconnected at some point somewhere

weary swallow
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Ah. so nothing we could have also run in as we din't implemented any MP yet

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That happend to me today too

gaunt flicker
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If you aren't running it in mp, you won't see it

weary swallow
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i searched for like 3 Hours for that bug.