#fab
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No, but my hopes are down. JK. ๐
Why?Never forget the darkest part of the night is just before the dawn
<@&213101288538374145> ^
I don't know why my FAB opens like this in the last 3-4 days. Is it a FAB problem or a problem with my PC?
Probably is because of your region. I was seeing this like a month ago when eveyone else weren't.
Currently I see the Fab website just fine.
I think these will be my last 2 questions here.
-
Fab does not have their own storage server? So, the initial download link you provide for your product is the one used for downloading the project.
Project/product is not hosted in Fab's own server. And you have to keep your product always stored in your own cloud storage, for example: Google Drive. -
My project contains: A complex material, meshes, textures, BP_ISMs.
From inside the 'Content' folder, I only keep these 2. The folder containing all my assets and the Demo folder. (I want the project to be able to be 'Add To Project' on download).
From inside the project's folder, I only keep these 3.
Then, I zip the 'Project's Folder', or I just add to a zip only what is inside the project's folder? (what is in the above screenshot)
Thank you very much for your time.
Fab does not have their own storage server?
Yes they do, the link you provide is just for them to grab it, after that they host it and you can delete from your cloud.
For your other question, have you checked the Technical Requirements (certificates seems to be down on their end, but link is valid)? I should have answers to your question, and many more that will make review much easier on both ends
Yep, I've read it multiple times, and as a lot of UE docs, there are things missing and/or badly explained and/or not mentioned at all.
As for the hosting file part, I run into a video saying and showing that Fab does not hosts the files, the download is done from your original link. Give me a sec to find it again.
Timeline 3:38
https://www.youtube.com/watch?v=PnwE088kygA
Unreal Engine 5 FAB marketplace replaced the old ue marketplace about 4 months ago and I have published my first asset on there for free as a thank you for the subs from the community. Here's a look back at the problems and challenges faced as we did so.
#ue5 #unrealengine #unreal discord:
https://discord.gg/pUseaEUZRM
special thanks to my pai...
That's just wrong though.
Ok, I'll believe you guys, since from what I saw, you guys have quite a few things on Fab. And 1 more now that it came to me: So, the passcode for the zip you may add to the file is just for the Fab staff?
Sure it's incomplete, but it perfectly answers your second question, including:
4.3.7.2.b In order to reduce migration conflicts after importing project files, all project-specific assets must be stored in one top-level folder under the Content folder; there must be no other folders or files directly under the Content folder.
Which you're not complying to
Also answered on the page
4.2.1.a Project Versions must have a Project File Link that navigates to a hosting site (such as GoogleDrive/Dropbox/OneDrive/etc.) at which the productโs files can be downloaded by Epic.
[...]
4.2.1.c If the files hosted at the Project File Link have any kind of password or encryption key that Epic needs, it can be typed into the Version Notes of that Project Version.
I'm guessing you are referring to the DEMO folder, screenshot is taken from the video above, from Fab's response/folder specifications.
And then the project gets approved by having inside the 'Content' folder 1 Demo floder and 1 with the project folder.
Initially I had the DEMO folder inside the the project folder: Content > MyProject > DEMO and all the other stuff
But I change it after watching this video.
Is that what they rejected? Because that always was the recommended way
This is what the guy shows in the video.
Darn it! This is tuning to be a big headache....
Most of the assets that I've recently processed are "Content -> Demo" & "Content -> AssetName". So perhaps they have recommended switching to having the demo file/folder at the root of the Content tree.
I don't know what to do, this video completely confused me while I had everything clear in my head. But, I think I'll move the DEMO folder back to the project's folder, which is what makes more sense to me. Adding a project from Fab to your working project that has a "Loose" folder outside the project's folder does not makes sense to me.
Content > ProjectName > DEMO, meshes, textures, material, etc...
Really? I never encountered that structure before... It doesn't make sense, like when I buy & install a batch of 10 products, how am I supposed to know which demo folder match with which product?
It's always been /Content/MyProject/Demo for everything I have uploaded,
but I have seen the occasional package arranged differently.
Honestly Maxarturo, just get it ready for upload, they will give you a list of changes to work through anyways.
Don't get too hung up on technicalities.
Done! I move everything back to where they initially were.
Damn it finally happened, someone is actually trying to scam me by pretending to be Fab
The receiver line also had a couple other addresses which looked like could be gamedevs...
Or Everything inside the project folder:
https://media.discordapp.net/attachments/222730877505896458/1508106090473193644/Folders_02.png?ex=6a1454bf&is=6a13033f&hm=843ba7a2ce649cfbe8e43c0ec52e335b7a6d4a9bf9c2cf3eaee7784fc6764512&=&format=webp&quality=lossless
And sorry guys for been so annoying today, but it's my first and want to get it right.
And thank you all very much for trying to help me.
Thanks for your reply
So either they have the map at the root content folder, or they have had Splash (which has basically splash screen elements) at the root level. Occasionally it is even worse than that like: (Picture #3 with the 4 items)
If they're distributed as complete projects, it makes sense. Especially the Splash/ folder.
So the splash folder litterally only contains splash screens. But it is at the root content folder. ๐คทโโ๏ธ
Yeah, that's hardcoded in the engine if you want editor splash screens. That's why it makes sense for complete projects.
I actually didn't know thatl. So that explains why there are several projects with everything under "AssetName", except for "Splash".
So, I'm in the process scanning all 20k assets I own to make a enhanced search engine where I can search for a "chair" and it will show me all "chairs" in all asset packs, show me the 3d model so that I can view it and examine it (with all the details like this chair has 1000 tri's etc) and look at it and then download & install it into my project (and all its support files). The really cool thing, is my pipeline I've created creates the entire dependency tree and AMS already support subset manifest downloads. So it is just a matter of adding the final support of saying d/l the manifest for XYZ product from fab, then limit the files to d/l in this manifest to just these 3-12 files. ๐ I plan on releasing this feature soon(tm) in AMS -- it is just waiting to scan a large chunk of the assets as 20k is a lot, and having to make images & movies does take a bit of time because some of these asset packs have 1,000's of meshes. ๐
So I do see a lot of weird formated layouts as if an d/l'd asset breaks my pipeline it is moved into the error folder so I can deal with it manually. ๐
For your second question: there is an option in Unreal to zip it for you and then Unreal takes care of the file and folder structure for you. So, you shouldn't have to manually move things around for an asset pack. The option should be under File->Zip Project.
Thanks for the info.
Nice models
Thank you.
anyone else noticing new fab assets in your library that you didnt put there that 404? i think they might be old unreal marketplace content that didnt get converted over or something since some of them are the edith finch assets that i dont think epic ever moved over.
they are appearing at the new end of the list on Newest sort so seems like epic is doing something weird
Found the solution, The problem was not from FAB side. I just cleared the cookies and site data and then FAB loaded fine again,
1 quick question: In order to actually create a Fab page/setup a product for publishing, first Fab needs to complete the 'Payout Setup', right?
Unless if I'm missing something obvious, but I can't find something where to set up this, instead when hitting the 'Publish' button, it takes me to the 'Payout Setup' where everything is grayed out and it's stuck like this all day, around 12 hours now.
Also, couldn't this whole Fab tax interview be more non english speakers friendly...?? I know more than well the language, but half the words in there where a mystery to me, and what they were actually asking... Completed the tax interview with a dictionary in hands.
So, you can not upload/publish anything before Fab 'Pay Out Setup' has finished the: Status > Under Review
Which it takes 7 days, am I correct?
They let me publish a listing before I setup my payout. I crossed the $100 threshold on my first month and was wondering where my money was. It turns out that I didn't even setup my Hyper Wallet account, so Epic just held onto my money until that was sorted out. They paid me later. ๐
Fixed it. Cleared cache.
Hey, thanks for the reply.
Well, that doesn't apply in my case.
Everytime I hit the 'Publish' button, it takes to the initial page to 'Get Started'.
if I hit the 'Get Started', it takes me to the last page of the 'Tax Interview' > Pay Out Setup: Under Review.
After hitting the 'Publish' button I don't have anywhere the: Listing
There is only one button: Get Started
And there is been more than 24h since I finished that "Interview" page.
Maybe the fact that I'm not a US citizen plays a role or something, I don't know what's going on. I've done similar things for Cryengine for example, and the whole thing was pretty straight forward and immediate, create account > fill the personal info > submit > upload
All done in under a couple of minutes.
if your tax interview is still under review you need to wait a bit more
Give it a few days. I don't remember how long mine took, but I don't recall thinking it was unreasonably long
It's kinda interesting though, a lot of people really seem to be in a hurry when they create their Fab accounts :) I've noticed several people getting frustrated with this because it wasn't approved more or less right away... Just kinda makes me wonder, what difference does it make if the account is approved today or next week?
(not criticizing anything just curious)
First of all, the entire account creation for publishing is just not well made, and definitely not for non english speakers. For example: The fact that there isn't a "note" or "warning" that you need a scan of your ID and/or passport, and a scan of a legal document with your name and address, AND when you reach that point that those docs are needed, you have a limited time to submit them (the web page is running on a timer).
This info could be in the Fab documentation regarding submitting a product, but this definitely needs to be in the very first step of this whole process as a note. The whole thing is just frustrating.
Second, maybe other people like me have experience with other platforms from other game companies where this entire process is very simple, well explained and done in just a couple of minutes.
But anyway, there is no point in me b....ing about it, I'll just wait and see.
Yeah this is a common problem with a lot of Epic's web things that it just isn't very well thought out
Do you participate in FAB sales?
This must be an EU thing, because in the US we don't have to upload ID or passport.
Registration for me was very straightforward, quick, and easy.
I would blame regulations for that, rather than Epic. Sorry to hear that, man.
Epic/Fab didn't asked for ID and ID verification for a Fab registration (the Tax interview thing), but the ID and ID verification doc (a legal doc with my name and address on it, like: tax returns, utility bill, bank doc, I don't remember the other 3 categories of docs...) was required for the very last step of the 'Setup / Activate Hyperwallet'.
And I'm still waiting for the verification of the submited docs.
Currently when I press the "Publish" button on Fab's main page, and then the 'Get Started' button, it takes me to the last step of the 'Tax Interview', which in the first box/ window thing, says: 'Under Review'.
And only those 2 buttons I've in the page that are clickable in this whole thing.
Scratch all of the above, I just got verified and approved, now I've the 'Listing' page and 'Create Product' button.
It's the EU anti money laundering regs. Not particularly unusual with registering to services like this tbh, it's just a clunky implementation on Epic's part as usual.
Personally I had no trouble with it but I'm probably better versed in all this than the average person due to reasons
Money laundering, yeah that makes sense. Though Cryengine marketplace didn't have such a strict ID verification thing. Back then when it was a live marketplace, now it's just a barren wasteland....
Congrats
That makes sense, lol.
Guys anyone has any idea please? "Close and reopen Blender, then try again. If the problem continues, check possible causes."
Wow, new marketplace review tech is real.
Just looked at a product with 100 5.0 star ratings,
- Every single review is just random praise with no insight to the product
- All reviews are marked with "Acquired with code"
- Names look AI generated range from VFSGDPG, spider-kid9715 etc
- All reviews are less than 2 months old (47 written, 53 just star ratings) (Product is 2+ years old)
FYI: 3 new free MegaPlant from Quixel today https://www.fab.com/sellers/Quixel Megaplants
fml i am so sick of this, how do you guys export from FAB to Blender? I somehow manage it but there are no texture files??
If I do it to unreal engine, there are textures though. only works when i export it as "GLB" in blender*
They look great
Does FAB support blender? I did not know that.
Yea, i got it to work
but now im having issues to import to UE
When i import, it's missing textures.
smh
im crine
Try Data Smith Plugin if blender has it. For more information about data smith post your question in #datasmith
Well i meant to say
importing from FAB to UE
Hey everyone! Just dropped my new AAA Foliage Pack on Fab. Seven high-quality trees designed specifically for next-gen environment art and open-world projects. fully optimized for UE5 with Nanite and Lumen support, crisp 2K PBR textures, and clean topology. Perfect for high-quality forest environments.
Check it out here: https://www.fab.com/listings/9645ddfb-9b57-431d-b220-4b6fe0bec6a8
This channel isn't for announcing your products.
That's what #1054845218723209226 is for
ohh sorry
Nice foliage pack. But please post it in project launches. There you can find more buyers.
In the old UE Marketplace before Fab there was a 'Household' category. Whoever thought of removing this from Fab needs vacations ASAP!!!!
Where am I supposed to place a project/product that contains: Cleaning Products, Food Products and Personal Hygiene (plastic and metal containers) ??
If I place it in 'containers' it will be the only product of this nature in there, and apart from a relative category from where the interested user can find, and if I place it in any of the available ones like "Food & Drink", it will not be correct, as is if I place it in any of the other available categories.
Darn it!!! This whole Fab thing is getting really frustrating....
Don't be sorry, just move it there?
Thank you okay
Vacation ASAP ๐
I need a little help here please.
So, I failed in 2, and changes are needed.
The first says: "Project should contain a single Content Folder"
And this is what I got???
The second one says: "Remove any unused folders or assets from the project"
The only "Unused" assets I've are the textures that I also provide in 4k version.
Am I not allowed to provide 4k versions of the textures?
The default setup I've is with 2k, which is more than enough even for cinematics, but you never know what the user wants to use. A 4k setup is just an overkill (in my opinion) and it can easily eat all VRAM when loading the 'DEMO Maps'.
Thank you.
This is the setup with 2k, and the textures (stickers) fidelity is really high.
Is there something special you have to do when updating a product so that the customers are actually offered the update?
I find that the Epic launcher never shows any updates and I have to manually uninstall/reinstall my plugin to get the latest version.
The product update is absolute trash on the client side, and Epic never made any improvement on that front. Actually, they've even worsened it by quite a margin: the Vault at least can have the orange dot (if the stars align) notifying you of "an update somewhere", but on the Fab tab, there's simply nothing available.
When I raised that point on a Q&A a while ago, they answered like "yeah, no, we don't do notification on product updates, maybe we should?", which sounded more like "nah we're not going to do that".
But I've absolutely seen plugins show as needing updates
The Fab one does it regularly
So there is some system there for it
I've only ever seen that actually work for Epic's own plugins
Hmmm, I thought I saw it for Graph Printer too, but I'm not 100% sure now
I've seen it work back in MP days, but never in Fab. From the creator side, the only thing you can test is push a new version instead of editing an existing one. I know internally it's treated differently. But if that doesn't change anything, then it's most likely either client side (like the state of the vault or something), or some Epic-side mystery.
I had the idea it might be the "Version name", since I'd never changed that
But I just tried changing it yesterday and nope, still no update shown
I don't think that counts as an internal version change; for that you need to actually create a new version (which for plugins means removing the existing one, as I don't think you can target the same engine version with different product versions)
That sounds like a lot of hassle! I guess I'll try it next time I update.
It is, and I'm not even sure that'll fix the issue. But it's worth a try ๐คท
The first one makes no sense, but Fab reviewers are kind of a mystery, and useful for that the answer is "try again".
For the second, could you just create the materials with 4K textures, and then make a Demo4K map? I agree it's not very useful, but if it pleases the Fab gods...
Question for the group .How often do you check your FAB page to see your sales?
???? So, they want me to remove the 'config' and the 'uproject' and leave only the 'content' folder. I went through the doc, and from what you guys have told me here, what they ask makes no sense.
Hey all. When are sales usually? Is there like an annual sale or something?
Whenever I feel like being depressed
For a content project, the three things in the archive should be the .uproject, the content folder, and the config folder (plus a readme)
For plugins, it'd generally be .uplugin, Source, Resources, Content (if any)
Relatively regularly, there's usually one every 2 months or so. Fab sellers are told the specific dates in advance (in case we want to join), but we're not supposed to disclose them.
I believe that the Version field in the .uplugin is used for this, and should be incremented with every new build you publish. The VersionName field is just the human-readable string shown to the user.
For something that's not a code plugin, though, no idea ๐
What kind of assets on fab are lacking in availability? E.g. I think we need more medieval fantasy clothes for metahumans.
I've been updating that, doesn't seem to help ๐
Fab approval takes sooooo loooong...
3 days now waiting to get my already approved plugin approved again.. i just switched the thumbnail 
That's unusual, it's normally done in a day for small changes
Since Fab.. I really gave up the usual...
"Hey everyone! Quick question:My paid asset pack on FAB isn't getting much traction, so I'm thinking of a new strategy. What if I make a free 'lite' version as a sample? It would be about 20% of the main pack (e.g., 2 trees instead of the full 7).Do you think this freebie will boost my visibility, help me hit the search algorithms, and ultimately drive more sales to the main pack? Let me know your thoughts!"
?
That's generally how things work in the real world. People see good quality assets and see what else they've made. Builds brand loyalty and such.
Do you think my tree pack is good? https://www.fab.com/listings/9645ddfb-9b57-431d-b220-4b6fe0bec6a8
They look like trees. I'm not an artist.
I think your fab page could benefit from a few improvements. It's pretty good right now, but having a scene with all the trees together making a forest would be a good thumbnail to show. Also you state that your pack 1.4 million triangles in all but then in technical details it says 12 million. Then your statement at the bottom cautioning other users to know how to import it otherwise it's their fault and no refunds is a bit blunt (I know I exaggerated the message a bit but someone could read it like that). Will you have some users that wont know how to use your product and then blame you? Probably at some point. But a much nicer message is "if you have any problems with importing, message me on discord" or if it's a common problem show a short youtube video showing the import process and say "this video will show how to properly import the product". Whenever I see "no refunds" in a post, it rubs me the wrong way. Fab already has a refund policy that we all follow, so no need to double down. Also showing a video of your trees with wind would greatly sway (pun intended) my opinion of the quality of the trees.
Just do what they do on YouTube: add a picture of a bikini model in the thumbnail. Generates clicks every time. ๐
Thank you, I will learn from my mistakes. I am already correcting everything.
Yeah, the old text was a bit blunt, but I've already updated the description and removed that strict note.
As for the 12 million triangles โ thatโs just Fabโs automatic scanner being weird. It counts every single triangle on the demo scene, including the landscape, double geometry, and source files all together. The individual tree meshes are fully optimized and low-poly, so the performance is great.
I'll put a nice forest shot on the thumbnail as soon as the review is done!
No worries, nothing you did was wrong, but having everything a buyer is looking for will guarantee more sales. The unfortunate part is that potential buyers will be evaluating your fab page way more than the actual quality of your product because they have to purchase it to use it first. Good products lead to good reviews which can also help sales a lot
Nice
Ah, makes sense now. I think Fabโs automatic scanner is just calculating every single folder inside the archive together. It probably combined the native UE5 project meshes, the raw FBX source files, and the demo scene layout into one huge number. The individual assets are optimized, so itโs all good.
First! (weird trend)
๐
weird trend, but you are still going with it ๐
boop
Beep
blorp
meep o/
moop
can features / products / bounties be requested here ?
@sleek egret Welcome!
I wonder if there is anyone out there who could grab it and port it on Android and what such wonderful person would charge for the job
is it a free plugin?
If anyone was gonna take a free plugin and port it, I imagine they'd do it for free.
we should have a seperate user "class" in this channel for Marketplace devs, using the green names
@glad ice yeah, it's free
nm, i dont think the classes are channel specific
Hello everyone!
I have been working on a number of big changes and fixes for my Speech Recognition plugin.
I am looking for some feedback from the Community.
This will hopefully become the official 1.0 release.
Please have a read of the Wiki, for demo project/plugin link:
https://wiki.unrealengine.com/Speech_Recognition_Plugin
Let me know if there's any issues.
@sullen lion I'd imagine that too, but it's highly unlikely
See, I think it'd be very murky to charge to port something that's free.
well, I'd better pay something for the job to get done to be able to use it vs waiting on the dev to do it (or hoping someone to do it for free; which I don't mind at all)
๐
I just need it for my project ๐
so, I am guessing no one currently in this channel could do it ? ๐
Hey everyone!
np
<_<
_O
Guessing this channel will get a lot more traffic than the slack one used to now
How so?
The slack channel only had a little over 300 members last I saw... whereas people are automatically going to see #fab by default on here... odds are more people seeing it = more traffic.
Dunno if that's good or bad XD
would be nice to have a closed marketplace chat though
I hadn't noticed that was the default. Can't be bad to have more eyes on it. ๐
alongside a public one
For sellers?
@delicate dove that would actually be a good idea yeah
it can, because more chance pirates/trolls will check it out
marketplace peeps need a save spot :p
Will let @Nick know
thnx
We could always start our own if we wanted anyways ๐ But a 'official one' would be better IMO
@delicate dove it might not be many users in a private marketplace if it is locked for others. Will creators bother to request to join it?
I think if they set up roles for sellers, you'd automatically see it. Not 100% sure though.
That can be one option
im not allmighty god, i dunno how it should be done
you can be a bit mighty, but not allmighty
Glad to see that idiot from yesterday (or earlier today depending on your timezone) got dealt with (at least to start with - still gotta get the link taken down in the video description)
If there is a closed channel, then the non seller peanut gallery cant listen in, like myself
@leaden root haha XD
I live....again!
Derp =p
a closed channel has the issue that you would really need to immediately tag the invited people correctly
btw, the video with the download link is also down now. but seems like the guy himself deleted it. nevertheless, great!
Even though it is fun to listen to this channel, its a pirate's dream channel. I had never heard of these pirate websites and videos before watching this channel
"these" -> thats more singular, i dont think you got links or videos of more than one guy
Is it all the same guy?
all that we talked about, yea
and his stuff is already down
and honestly, if you want to pirate stuff, there would be easier ways to get it
Wow he must be persistent
he is a persistent idiot
Lol looks like when the marketplace team updated my asset they broke it :D. Create project does nothing XD
I'm really amazed they don't even spend 1 minute to QA in the launcher when pushing updates considering how there always seems to be some random problem.
talking about pirating stuff, a wild Pirate appears ๐
Yarrr
Pirate casts scurvy
I just want my :partyparrot: back
Now that you guys have made the move Discord, perhaps you might be interested in checking out our ODIN Tracker UE4 Plugin Discord server via http://discord.odintracker.io
I must admit that development has been pretty slow on it this last month or so due to needing to fall back on freelancing to pay the bills BUT we hope to get back to development very soon and submit to the UE4 Marketplace hopefully well before the end of the month
UE4 forum thread can be found here: http://odintracker.io
<------- Be sure to upvote this post after voting on the poll if you're interested in this product as it would really help us out :thumbsup:
Introduction
Hey guys,
I'm proud to present to you something we've been working on for the last couple of months called ODIN Tracker :)
We hope you enjoy the read and we would love to hear your feedback (if any) either here on the forums or via one of our various methods of contact listed below.
Overview
ODIN Tracker is a UE4 Plugin that
also here's are early-access preview builds of ODIN Tracker v0.2 for those who are interested
NOTE: that the 1st time you usethe ODIN Capture (including Blueprints) feature it may appear that the plugin has frozen but that is only due to these builds being compiled in DebugMode
so just give it 5-10sec the 1st time you capture something for things to process and any captures made after that should be a lot faster
@supple moon :P A link to a thread with all that information would be cooler than spamming everything in here. Once people get more active again, it will be lost pretty fast
Do we have someone from Synty Studious here?
@quaint cedar yeah working on a website but in the meantime setting up documentation here: http://docs.odintracker.io
apoisonedgift - Today at 10:13 AM
The slack channel only had a little over 300 members last I saw... whereas people are automatically going to see #marketplace by default on here... odds are more people seeing it = more traffic.
Dunno if that's good or bad XD
@ebon leaf well I've suggested to Nick Pfisterer that maybe something to consider is setting up the bot to allow people to add/remove themselves from roles which are tied to specific #channels
that's what we do for our own gaming community BGN (Binary Gaming Network) which works pretty well
you than just setup a dedicated xhannel called #bot-command or something and ask everyone to mute it and that's where people spam the commands to add/remove themselves from a text channel
for us we use:
iam. [room name] to join a room
and
. iamnot [room name] toleave a room
works pretty well
So you have a role per channel?
@supple moon
Cause we only have roles for really private channels that only specific groups like Epic etc are allowed in
@quaint cedar yeah well for us we have a main set of channels than a role per-game server
here I'll PM you to give you more info
@quaint cedar yeah I've already discussed it with him + offered to provide some of our bot code to get it up and running for Unreal Slackers
I'm sure he will look at it later as last I spoke with him he was super tired
Yeah, timezones :D
probably should continue chatting under #server-feedback though ๐
Yes
I would love me some retweets if you awesome people don't mind (:
https://twitter.com/exifrexi/status/773837078828384256
Need a Multiplayer Lobby System for @UnrealEngine? (: Mine is currently on SALE(-50%)! #UE4 https://t.co/3HSkUSSbk7 https://t.co/FlTzjyDS8K
one question, how does this differ from Generic Shooters lobby system?
although, I think I'll buy it anyway, mainly to support your awesome work otherwise
just curious
Mine is a generic Lobby and it's a separated level. I think Allar has the Lobby build in his game level
well, for starters you don't need to buy Generic Shooter, hehe
and yeah, you don't need to strip just that part out
Also Allar is based on a shooter project
Mine doesn't specify any Game genre
So you can use it for a football game if you want
Specify a level and game mode and your are good to go
Also mine might be better for learning, as i'm always the super commentating person who wants to teach people
If you want a super cool project for your Shooter, get Allar's project
tbh, I don't use blueprints on my project at all, I'm mainly looking at these kinds of things to get the grasp of how ue4 networking works in general as blueprints are bit more abstracted
I don't have any gameplay elements despite a small "collect stuff" demo, which isn't linked to states yet
mine isn't fps either
Yeah, if you want to learn, then my project might be better, but tbh, if you only want to learn, there are tons of resources available for free
I know shootergame is the common place on c++ side
and I know the epics tutorials
but like I said, I'm mainly buying this to support now ๐ and if I can learn anything from it, it's additional plus
(: Then thank you for supporting
I'm sure you can learn from it (: nearly had no support questions, so everyone seems to understand all of it (although it's massive)
yeh, I got it, downloading now ๐
Wub wub!
If you find bugs (: please write me an email with it and repro steps
Support email is mentioned in the product and on the marketplace page of course
yeh, I'm pretty sure I can find you somewhere ๐
@delicate dove @heady moth Thanks for the RT (:
Also i can only tag Cรฉleste when i actually write the รฉ instead of e.
Discord pls..
Haha!
alt + 0233 on english keyboard gives the รฉ if that helps ๐
รฉรฉรฉรฉรฉ'
haha
รณรณ
yeah ๐
ลรฏรงรซ
ร
I can't do that e
^ That looks like a ring
^ fail
:(
Ok, enough spam in the marketplace channel
^ You ruin all the fun.
How is the Surival Sale going for the ones participating?
I have my survival template on sale at the same time - very quiet ๐ Both my other packs sold like crazy in the other weeks - thinking maybe people might be out of money XD
but... the template isn't part of the survival week so it's not getting any feature time shrugs dunno if that makes much difference atm (see also: yes it does probs :P)
Mine isn't featured either
I just share tweets
14 sales in 3 days now
It's ok i guess
And today only just began
I've not done horribly, just no where near as good as the other sales did. That might be because more people already have this one lol
my sales have been bad the last few days ๐ฎ
there seems to be periods where even a sale doesn't help. But I think start of the month is always slow.
morning!
yah, sales are crap for me this month too, @long sand
and yah, getting featured is the only way to get any sells, really
or putting yourself on sale, a lot of people check the on sale category
I used to get solid sales normally. but lately if it's not featured or on sale it's just sad.
some people are too lazy to even check On Sale category
I've had one sale this month...
I have two packs, and I have to keep each on sale on alternating months just to get any purchases
and hopefully the ability to schedule a sale ourselves is something Epic is working on ๐
Don't forget we just had a long weekend so that would affect sales too
but a lot of sales come from north america ๐
๐ฎ
Do long weekends usually hurt sales? I would have assumed the opposite. All dem kids being like "this is the time. I'm going to do it. I'm going to kick the ball!" lol
I usually get sales on sunday nights when I would think friday nights and saturdays would make more sense.
whole last week has been painfull for me purchase-wise
Sunday makes sense. Spend all weekend with "I can do this myself!", then in a mad fit rage out and buy things on Sunday =p
Btw - no disrespect to anyone that buys things on the marketplace =p I'm just being a chump lol.
:p
Phew, done submitting an update and patch for 4.13. You always think it be fast, but there are these bunch of small stuff you need to fret.
I am a bit sad that a bug said to be fixed in 4.13 was not fixed after all, need to submit a new bug report for that one
@sleek egret , I have a comment on my https://www.unrealengine.com/marketplace/necro-s-utility-material-pack page where the guy is having trouble purchasing using paypal. Should he just send an email?
A set of utility materials perfect for a variety of projects.
what bug @humble stag ?
Yes, have him send an e-mail to marketplace-support and we'll take care of him
we really need to get a notification when we get a comment on our pages :/
@wooden falcon Missing title bar when going from fullscreen to windowed mode. https://issues.unrealengine.com/issue/UE-32842
Some of it is fixed, but not entirly
thanks smarkoff!
@sleek egret Can you please put a period or underscore betwen your first name letter and surname coz "smark" means something bizzare in polish and everytime I read it I can't stop laughing.
specialy "smark off"
maybe that is what his name means
I hope not
His? ๐
aloja o/
her
Hi
hello!
@sleek egret We still havent gotten a release date for our Apocethery pack. We sent another email asking about it but no reply.
When is LE Extended Standard Library going to be updated for 4.13 ?
@drowsy jasper The creator has responded in marketplace page that standard library has been submitted and awaits approval from epic. You are free to build it yourself if you need it now. https://internal.lowentry.com:5000/Applications/Plugins/UE4/ExtendedStandardLibrary
well, if I wanted to build it myself, I wouldn't ask when it will be available for 4.13 ๐
I like the "Playing Half-Life 3" under Nick Darnell's name
yesterday it was Unreal Engine 5 !
burn him at the stake! ๐
@flat schooner lol sure, btw this is why I'm not naming a kid "Jack" ever.
@manic jasper I'm working on your ticket now
Long weekends = Vacations and outdoors stuff for most. Not indoors developing.
yup
outdoors developing ?
i think he means developing outdoor arenas ๐
haha ๐
I need to go back and do low poly versions of my meshes (I have LOD, but I'd like something that could be scattered around in mass numbers)
what does everyone consider a good poly count for a decorative mesh? targeting desktops? small size mesh
a few million
:p
doesnt matter too much, as long as you keep drawcalls low, and proper lods/material
interesting
I am looking author of this
This Plugin contains some extension for UMG Widget.
Are you here my friend?
you might be looking for @fleet sun, if we go by the github name
thanks
How has the 4.13 update time been for sellers lately out of curiosity? Anyone notice improvements over 4.12, or 4.11?
Tjitvtfdthkiy bjhfddhn
Allar has noticed plenty
@gaunt flicker I couldn't have summed it up better. ๐
The pack includes: body , vest , helmet and bags and 4 assembled model with 8 camo.
@sleek egret Hey Jack is a fine name for a kid!
lol
not much
I'm not entirely sure what it does?
It creates proceduraly whole grassland with different crickets on it
I mean sound of a grassland
ambient noise generation
The best feature of it is, that you can place it somewhere and setup the range/boundaries of the grassland sounds
And when you run through this it is constantly changing coz you are passing by crickets
different ones
so basically it's placing ambient sounds down within a given volume?
it's okay enough, I think, but I think a marketplace asset would want to do more than that
if that is what it does, the blueprint side of that I could do myself in about 15-20 minutes
What about sound design, how long woud that take?
there's plenty of assets that could be done in 15-20 minutes... the point is that not everyone knows how lol
(plus the sound part)
Thank you @ebon leaf
He could just release it as "cricket sounds" ๐ but instead he's including a blueprint to randomise them and allt hat. I think that's a good sell personally haha
And there are issues like what should be the value of Low Pass Filter at 500 units distance on crickets with frequency 8 kHz and what about cicades with frequency 5kHz?
If u don't know answers to these questions u not gonna do it, just sayin :)
But of course I will do more, I want to make day/night sounds with smootj float transition.
the audio wouldn't be too much for myself either (I did the audio for our latest prototype in the office), but a lot of people would be able to work out what kind of values they want by experimenting and playing by ear
I'm not saying you shouldn't put it on the marketplace, just that I'd probably expect a bit more out of it
(I'd also be a bit concerned about how many ambient audio samples you have layered over in the world - I've found that you can get some nasty white noise if too many overlap, which I suspect is due to the default number of supported channels being quite low)
There are 9 different types of crickets with about 7 different samples each, so there is 60 waves select randomly and there will be more. Every sound source has atenuation setting so you can hear 4 sounds at once only. There is no any distortion.
morning!
@bleak ice Maybe not with the last name "Markoff" though XP
Haha good point
Name the kid Half
No. ๐
My last name is Bowers...I volunteered to judge some engineering senior projects at the university I work at, and the people who printed out the name tags misspelled it
As Boners :/
Wish I had my PhD, then I could have been Dr. Boners
anyone in unreal can make an option on the launcher to not require opengl ? or hgh end graphics ? i am trying to run it in a vm
i mean whats the point really !
I imagine/hope that this is a much requested feature for UE, I liked the mindfuckery of antichamber, I used to play around with worldportals in portal 2 a lot
@slow olive By chance, do you implement plugins for UE4 ? ๐
I actually found a tutorial by chance of someone doing it in UDK https://www.youtube.com/watch?v=HVTvicIT0aE
@drowsy jasper sadly no, I'm a tech artist/ generalist(the teams blueprint whore if you will)
๐
Anyone remember portals in Unreal 1? ๐
ahhh, the good old days, when stuff like that was amazing
^ its what inspired portal
i remember an old ut99 post about people trying to get it working differently, i wanna bet someone who came up with that idea for portal was lurking lol
it was like a magicians trick
look through the doorway! see the world! now walk behind the door!
mind blown
haha ๐
I won't lie - If Bethesda didn't take IdTech 5.0 behind closed doors I probably never would have picked up UE4 lol. Not that I'm sad I'm in UE now, but I started on quake 1 and most of my experience is in quake engines or derivatives of them.
whoa... we have a discord staff member in here?
yup
fancy
oh, nice.. someone here besides me worked with id Tech engines ๐
@drowsy jasper yep. I went from being a kid into sports to crazy into game dev the day I started high school and saw my future science teacher making a quake 1 level... been hooked ever since haha
true ๐ but that channel is muted and hidden XD but message recieved haha.
@drowsy jasper did some work with idtech 4 too, still think it was superior to source :P
@slow olive you guys are in here too?! geez lol
(I'm Michael, formerly of ShoddyPixels.com)
speaking of idtech and marketplace (back to topic) is there demand for a curve mesh pack that behaves similar to idtech4 curves? maybe blueprint driven.
like the beziers in quake 3 maps and that?
yep
I've seen multiple people talking about how they want them on the forums. So definitely.
@ebon leaf I'm not affiliated with the richerts though :) had my name a bit longer than those guys.
@slow olive ah okay ๐ haha XD nvm then. haha. Hi anyways haha
Nah, I only used curves in idTech 4 for cables and wires. Curved surfaces are pretty useless.
well that would include curved stuff along a spline
There are a few assets like that on the Marketplace already
people did some CRAZY stuff in quake 3 with those things man... you can almost do freeform modelling with them if you get good enough ๐
arena gate, q3dm1... isn't the dragon head made with those?
no idea, but it was used for stuff like that so possibly.
A lot of people only used them for wires and taht... because it was at tha tpoint where meshes were starting to be the in thing... but heaps of us that couldn't model loved em XD
but now I'm wondering, if I could do some nurbs stuff with blueprint
It was the thing because there was no Blender ๐
Now there is and you can do much better using 3D app instead of those curves
True - though I can't ๐ I'm awful at modelling, but bezier curves I made cool things haha
different strokes
If someone makes a plugin for that, I won't complain
I'd rather see improvements to BSP tools in UE4
70226
What is it?
HammUEr is a (currently Windows only) plugin that lets you build your levels with Valve's Hammer Source map editor (VMF), Doom3's DoomEdit (MAP/PROC) or a Quake-based map editor like Radiant, Jackhammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save,
Doesn't have to be Geometry 2.0 or that other plugin for Unity
well that's what @slow olive was talking about ๐ making a marketplace asset haha
personally I rather have bsp gone altogether.
@delicate dove you would say that ๐
nightmares from ut99
Why?
cause he can model good XD
Lol, BSP in UE =/= BSP in idTech
my SO used HammUEr to import some of their source stuff to UE4
well see it that way, we no longer have two level types :P
It's just pain to make materials/models/etc. For Dark Radiant, make map, bring it to UE4, tweak materials, etc.
I'm trying to export some uasset models from Unreal to Maya as FBX .. the problem I'm running into is the textures all get disconnected and the materials that are auto generated have generic numbered names.. meaning now I have recreate and rename all the materials as i try to reconnect evrything,,, any suggestions for solutions?
I do not believe there is a way to export the models and keep the textures intact.
You'll have to manually create the materials in Maya as far as I'm aware
hmm
looking at the forums i see mention of possibly things staying connected if you export models from Unreal as obj files.. but I can
t seem to do that for multiple files.. only one at a time
It's been a while since I've done that, I take it FBX can do group export by your comments then?
yes theres an option in unreal ..select the models & choose asset actions - bulk export
Interesting. Curious that it wouldn't work for obj
hmm I'm going to try in 3dsmax ..maybe it will work there?
Not sure, I use Maya though I don't see why it would be any different. Won't hurt to try though.
nope
also, dont import textures along the meshes, its bad practice.
you want one master material and just change the instances
yeah just realized thats how the materials in the asset pack were created and why it was doing that
i've never had to deal with this before cause normally im creating all the assets myself.. but this is at work and are using some purchased assets we can customize and modify
Did really no bp's release this week? ;-;
we gotta pick up our game XD
lol at that wormhole package without wormholes
stickpack is not pbr. (here we go again)
Hi guys. I want to make update to content on marketplace. Do I need send whole project to Epic or just one modified file ?
if its files you changed, need to resend whole project
from now on, I am lucas :p
Any of y'all waiting for any specific marketplace creations to get updated? curious is all
@delicate dove I typed @ luos and accidently lucas was highlighted ๐
lol
@frosty bluff chomik polski?
Is there any way I can receive an invoice from Epic for mu purchases? There doesn't seem to be any option to get one on my billing page
I imagine they would be able to supply one if you emailed... depending on what you need it for, you can see your transaction history under the "transactions" list, but that's definitely not an invoice (very basic). Best bet would be to email them IMO
I always thought that they emailed you one
THey do from what I remember (been a while since I've purchased anything though). I assume @spare kiln is wanting one for prior purchases or something, or hasn't gotten the email
Double check you have the correct email with the account, check jump mail, etc. You should have gotten one I believe. All else fails, marketplace-support@unrealengin.com ๐
Yeah for VAT related questions on purchases you made you need to mail them
If you ask, they can give
it's just not by default, which is weird
Also - in case you use my message... the email is actually marketplace-support@unrealengine.com (i missed an e in there last time lol)
morning!
We've always got a VAT invoice with every purchase from the marketplace
you get an e-mail entitled 'Your Epic Games Receipt X00000000000'
ugh...I hate it when someone who has shitload of packs puts them all on sale the same week I put one measly pack up for sale :/
I wish there was a preview calendar somewhere letting you see who has requested a sale and when, so you can adjust accordingly
half of that guys content is completely new too ๐
wasn't hard to take a guess haha
very lol
I just don't understand the sale on release mentality ๐ but it works for steam so... shrugs
yah, release is when you already get exposure
that's the biggest problem with UE MP...exposure on the MP
maybe it's just sale on release because they will always be on 'sale' just to get that category lol. I dunno
I also feel like thte marketplace should be randomised order for the categories like sale... atm the first two rows are all the same guy XD not that it matters to me because it's models - I can't even hope to compete with a 2 year old there but yeah
those rat monsters are all the same mesh with different clothes and weapons
nice looking, though
hmmm... that's weird. I thought that Epic didn't let you do that sort of thing
I think they do for characters
they do yeah. We should buy them and remake bad rats with awesome models lulz XD
lol, I'm sure TheUndernetwork is working on it
XD
he really sells his stuff cheap, too
yerp. Gotta undercut them other guys somehow XD haha.
yup...sigh
@sleek egret Giving a little nudge here in getting my 4.13 patch live on marketplace.^^ I sent a mail on the Quality Game Settings Update last week.
Yep, I see it, it looks like it's in Jake's update queue for this week.
Thank you
@sleek egret we sent in a pre release update for our pack that is coming out on wednesday. We where hoping you guys could get that done before it releases. Thanks.
We got it, it's being processed now
thanks steph!
Hi @sleek egret , how long dose code review of code plugin usually tooks? My plugin has been in "code review" phase for 2+ weeks.
PM me the name of your product and I'll see what the hold up is there
If i made a playable demo of my pack could people somehow extract the assets out of it?
not really, they might be able to with memory extraction, but I don't think anyone ever does that. if your stuff is packed I wouldn't worry about that
ok thanks!
Technically, it's always possibly to reverse engineer stuff... but the truth is that there are entire communities dedicated to pirating UE4 work... if someone wants it so badly they are going to extract it, they are going to get it anyways ๐ Blueprints and code would be almost impossible to get, whilst models and sounds, the above applies (if they really want it...)
You'll get very different opinions on it all from different sellers. There's a thread on the forums somewhere where people went back and forth about it for a few days.
yep, see doom model extractor... I don't honestly think people would do that amount of work for small packs
Disclosure: I am very pro playable builds though - just letting you know my bias. I don't think the risk outweighs the benefits of customers seeing the work in action. Some sellers were very against it - to the point that some even said that ther eis "no way a playable build can benefit your product"... I completely disagree but eh.
ok thanks guys.
to chime in on that...why should anyone do the hard work to extract it really? people will do a group by once and then put the pack up somewhere
so, i think the positives of having a playable demo outweighs the risk for piracy by far
There was some loud opposition to that opinion on the forums - but I can't really explain why ๐ someone will probably chime in later lol
yeah, i saw THAT at least ๐
but, really, there are so much easier ways to get the content
definitely.
why would anyone be against playable builds
if I could ever get UE to build I'd be all over that
you're having trouble getting UE to build?
yeah. I have old projects and they often fail
that seems like the least annoying UE4 problem
haha
ah upgrades are horrible
they're hard to debug. I have a lot of assets and sometimes it won't tell me which asset it's having problems with
you don't have any pre launch stuff right?
they removed the ability to run those a long time ago
I don't think so
they're just simple projects with a lot of old skeletal meshes, terrains and the like in them
I can get specifics tonight
@sleek egret Sent manual updates on my packs quite some time ago, and like @rare lynx this has not yet been addressed, even after asked to update the mails manually.
morning!
@heady moth Hey Celeste, I'm not seeing an e-mail from you here. Can you PM me the e-mail address you sent it from? I'll keep searching in the meantime
hey stephanie, I think the Marketplace is broken. My sales really suck! J/k
same though, one of the lowest-grossing months since I joined
even with the summer sale?
that was last month for me
bit pointless to sell textures alone?
not really
a big pack of textures is very useful
expecially alphas
especially*
but my point is, why have a Materials section and a Textures section, if it's all just materials?
granted, I'm sure a bunch of the packs are just textures plugged straight into the material node
well, you need to show off the textures, no proper way than materials
true...so do the ones in Materials have more complex materials?
@wooden falcon We should be getting numbers from the sale pretty soon so that should be exciting
i had quite some sales despite not being featured
not even close to the xmas sale where i was featured for a whole week, but nice anyway ๐
That happened to me when I worked in Amsterdam in a shop window.
it didn't, but thats where my brain went.
needs something to do
are there any cool cartoonish textures/materials other than the plant pack avail for purchase anywhere? Thanks in advance.
stylized rendering?
An overview of the Stylized Rendering showcase included with UE4.
@lunar karma ok wow that is cool. I was thinking even more simple, more cartoony. But this is a great starting point. Thank you. Looks very neat.
more southpark and less borderlands, but this is great
@lost quarry There is a sample project for this they made in the learn tab of the Epic Launcher called Stylized Rendering (scroll down)
just color the meshes? solid color textures for your meshes?
Yeah, this is great. I think I can achive what I want using this tutorial.
A simple, faceted low poly package for a range of environments.
There was a stylizer rendering pack on ue4 market place i'm looking for it
Collection of Very Customizable, Stylized and Retro Post Processing Materials.
20 bux
very cool
I think I could just make games in this style for the rest of my life and be perfectly content, lol. So awesome.
๐ wind waker for life!
Apply a finely tuned cel-shaded style to your game with over 40 controls and 10 shaders
anyone knows if there is any snow materials in some marketplace asset? (as a mat that can be used for everything, not just landscapes)
ice would be cool too; but mainly i would need snow, for rocks etc
Edition 2 of the Advanced Material Pack for UE4, this pack contains 9 Materials.
thanks for the suggestions ๐
yah, forgot about elemental demo
Content Examples in Learn tap of Epic Launcher
i do know, thx. but completely forgot about that one
Hey there,
I just spend a bit time messing around with the dust particle, i was trying to make a rain particle but i went with snow as it looked a bit better :)
Anyway, here's the video of the preview ->
https://www.youtube.com/watch?v=7r-_2asWkDI
Downloadlink ->
melting ice was GDC2013 presentation I think
Hmm... I just noticed a marketplace asset I purchased earlier this year is no longer on the marketplace nor is it in my vault. I can understand store removal but why would I no longer have access to it?
@olive cargo most likely it means that it was one of the few assets that have been removed due to breach of copyright or something along those lines that dictates epic have a responsibility to stop people using it, not just that it wasn't updated
Thanks. I assume I can get a refund then?
which pack was it?
@olive cargo I have no idea about that. You'd have to contact Epic.
@wooden falcon Modeless Virtual Keyboard
@ebon leaf No worries, maybe @sleek egret will chime in. Thanks!
hmm, don't think I ever saw that one
Hey NobleSpoon, can you send me a message real quick so we can get you taken care of?
Please send all refund requests through: http://help.epicgames.com/customer/en/portal/articles/2541478-refund-request-form-for-marketplace-asset
^or do that, definitely do that instead lol
It's nothing against Discord but having the form helps us for tracking, actioning and making sure things are handled effectively and cleanly
Will do. Thanks!
The only way I can submit the form is by checking the box but that would make me a liar considering I can't contact the seller without their contact info as the asset is no longer available on the Marketplace... I hope you'll find it in your hearts to forgive me for this awful lie :/
I dunno... Epic may lay down the ban hammer and boot me out of Discord after losing their trust.
You're good
๐
Apply a finely tuned cel-shaded style to your game with over 40 controls and 10 shaders
<self promotion>
@sleek egret Hey, one of my products is 4.13 compatible, but needed some fixes. I sent in the 4.13 working files today. I don't need to touch anything in the 'Products' (Seller Portal) area for that product then, correct?
I've always just sent a link to the files to marketplace support and they've updated it
I didn't know the seller portal existed for quite a while after it was launched
it's been around longer than that
Well, the 'products' area of it
oh, products?
I have to see this
is there a mailing list i'm not on or something?
Yeah, sellers can now update compatibility manually, except for submitting new files
kickass
An email was sent out
I may have skimmed it
Was moderately long
well that answers an old question. if you're using 4.6 it gets the version of the shader I submitted for UE 4.6
Hmm, think I missed that email, or it got filtered
I pinned your link to the refund request form @sleek egret. Hopefully that will help reduce the need to link it again in the future.
@tall helm Other sellers reported the same, that they never received it. It was a little over a week ago.
I just noticed Reuben's staff tag isn't there on the forums anymore. Is he no longer working on the Marketplace?
quick question: can I submit a project mixed with blueprints and C++?
if it's a plugin I imagine so
@daring bridge I mean if it's a BP project with some C++ classes
A plugin and blueprints cannot be in the same marketplace download. I had to seperate my blueprints into an externally linked download for my plugin
@jovial thunder I see thanks
oh really? that's a shame
how are you meant to make custom blueprints in code and distribute them with usage examples?
@daring bridge well in the marketplace there's a C++ shooter template but it's in the Blueprints category and not Plugins
I'll go ahead and ask an Epic staff
sounds like an artificial limit
they are continuing to develop the marketplace too
morning!
@jovial thunder Correct
@zealous spire Thank you ๐
@sleek egret @rare lynx asked earlier - is Reuben no longer working for you guys? His forum account is listed as a UE developer now. Just don't want to end up PMing the wrong person lol
Reuben is no longer with Epic.
Okay, no worries.
O_o
he had it with us and went tableflip ? :p
tell him bye though, if thats possible
We certainly will. In the meantime, Adam Davis (who some may recognize from the forums) is going to be jumping in and help out as well. I'll also be more present in the forums and discord (when I remember to download it on my phone >.>) while we get him ramped up
I am here often and just leave it up, so please feel free to ping me with things.
ahhh...I liked Reuben ๐ฆ
not that I don't like the rest of you...
except for Chance, he's the worst
j/k
@proven lily I got a thing:
https://upload.wikimedia.org/wikipedia/commons/1/11/2006-08-20_-_United_States_-_New_Mexico_-_The_Thing.jpg
not sure what it is though
<_<
lol
have the packs on the Featured list changed at all this week?
holy crap...there's a pack on sale 90% off
that guy is really hurting for sales
why doesn't online MP have a cart? :/
@proven lily will soon regret this decision.
Payouts are being made but no reports? @sleek egret
yeah... same here
that's odd. Let me ask finance what the deal is there
Didn't get either the payment summary or payment sent notification emails lol
They're being sent out now apparently so you should see them soon.
@fallow sigil is there no non-subscription version of that video you linked? I hate subscription tutorials. I'd rather pay a one time fee for the tutorial
for one thing, my internet connection at home is just shy of telegraph quality
oops, wrong channel
@wooden falcon Na that's your only option. It's easy to finish in a month through if you're dedicated.
Agreed though
blah :/
can we please get a notification email when questions are asked on our asset pages please?
like, today?
be easy to implement
@daring bridge agreed. I try to check more often but we should be alerted. Most of the time the comments a few weeks old when i look
We really need an alert system
I didn't know they could post comments for six months
and never now I don't check it all the time
I went into one of my assets last week to find a week of people telling me I stole all my content
Also something that promotes people rating downloaded content
or one guy, anyway
Like a coupon or something
a coupon would be cool
Rate 10 purchased products for a10% off coupon for use on your next purchase. (Out of epics cut of course)
Yeah
we been asking for those notifications for ages.
just do one a week
So they would vote to clear it
and have a list of everything you've purchased somewhere else
but yeah, the email notification needs to get in there as soon as possible
@sleek egret idea to increase ratings. Add in the launcher an alert that states how many unrated purchases a user has
Only way to clear it is with a rating ๐
@sleek egret can we get an email notification when there is comment activity on our marketplace asset page please? it needs fixing badly
@sleek egret @proven lily are our main discord contacts, but its best to post on forum or email.
forum is best place for requests like those
or better yet, add your voice to the already made requests
we marketplace people have a secret section on the forums.
is that secret? I didn't know
yeah, only marketplace sellers and Epic staff can see it
I thought it was for marketing and supporting assets, but the users can't even see it?
for some reason even the moderators can't see it
hehe
wont get bleep done when releaving stress here hehe
then again..
prolly same over there XD
gotta jump on the twitch stream, they read that
its that that black/white
most of us have been around since day 1 of the marketplace
and sadly getting bleep done takes ages
because the heigherups need to take it to their heigherups
and eventually one year later we have one new feature
@glad ice and @daring bridge : The comments and rating system is something that's getting some massive facelift so those changes should help. I know we're also trying to figure out a better way to have you communicate with buyers
so here's what happened today. you know how you get fake hot girl chatbots on skype all the time? One added me a couple of weeks ago but since it's my support skype I left her there just to be sure. A couple of weeks go by, I get the occasional "HI!" but no actual message or reply to queries. So after a couple of weeks I delete her.
Turns out it's a real person
whether that be a separate "I bought this and now I have questions area" to "ratings" or something else entirely is undecided
awesome Stephanie, thanks!
for a second I was like, huh? what? steph is a real person, what you talking about
i was rather confused
XP Nope I'm just a really clever AI
^
No it's okay! I wasn't programmed for violence.
CMD Run StephShutdown.exe factoryreset==1
X_X
I expected something along the lines of "I'm sorry Alex, I'm afraid I can't do that"
Against my programming ๐
(I also forgot)
oh god, why isnt hal vs 5 nights at freddies mashup not a thing
all programming jokes in here should be in the form of Blueprints :/
Sad to see Reuben go. Wish him the best wherever he's off to next! ๐
I always pictured him as a sentient Reuben sandwich..sad to see him go
I always pictured him as an autobot. ๐
any robot worth their salt can't self-terminate
except Arnold
especially him
well, I guess technically he didn't self terminate
he just held on to a chain while they lowered him in
you gotta get a bratty kid to do it for you
yeah, if you think about it just going to work is self-terminating
just stay home
let the war of the machines sort itself out
ok, i am away for a few hours and find out the stephanie is a bot
!stephanie_markoff game idea ๐
@sleek egret I have 3 items on sale but they aren't showing in the On Sale category :C
halp!
Any1 know where I could get some decent 3D Male/Female models?
Hey @long sand can you send me a message with which 3 assets are supposed to be on sale?
morning all!
@long sand Which items? I'll fix it
@sleek egret Action RPG Inventory System, Multiplayer TopDown Kit and my ASS :), all 30% off until end of the month
Thank you ๐
your ASS is 30% off?
@sleek egret, is there anything in the works to let Marketeers (TM) coordinate sale schedules a bit better?
I probably wouldn't have put my pack on sale if I'd realized mr.Necturus was going to put his entire catalog on sale this week :/
just something to see "oh, there sure are a bunch of sales already scheduled for that week, I'll wait"
@wooden falcon Advanced Social System ๐
aahhhh
I thought you had a medical condition for a moment there ๐
at work, our department used to be called Administrative Support Services, until I pointed out the acronym
What is it called now then?
hell if I know ๐
Computer Utility Native Trooper Service
@long sand : You're all set
@wooden falcon: There's nothing in that regard yet but I'll bring it up to see what the general opinions are from higher up.
@sleek egret thanks but I don't see my Adv Social System on there, my fault for saying ASS earlier
Fyi: Mount and taming blueprint pack is on sale right now. I think its on page 3 of the sales category.
is that one yours?
@long sand You're good now (but yes please use full titles there's 1640 items, hard to keep track :P)
My bad :0
Are there any CSG (or so called BSP) tools in works for UE4 ?
that's why I am asking ๐
way in the future might be in end of 2017 or even farther down the road
I'd settle for loop cut/delete, local normal coordinates for edges and UV map per-face manipulations in the 3D view (panning, scaling, snapping, rotating)
I think there's a plugin coming out for BSPs though
yeh, but this is Marketplace
so someone could make a plugin ๐
which one ?
the one from Unity ?
I am sure Epic will beat those devs to it
it's been in works for years
ProBuilder or something like that
yah, the unity one
Probuilder is making progress, but is taking much longer than I thought they would have.
Unity remains their focus
There are a few alternatives to probuilder
Hey everyone, I think this is my first post here in the forums although I have been lurking for ages. So I thought I would drop something I have been working on recently to get myself into the habit of posting things.
Basically I am working on small greyboxing tool based from the 'slabs' system Jonathan Blow created for use in blocking out the puzzles in The Witness. A similar system has been used on the game Obduction for prototyping, a little video of it in action here (somewhere in the
That is one of them
Quite cool really
yep, if that one reaches a mature state before probuilder can release it would fill that need too. Or even if they just release what they have now a lot would like it
Totally @ebon leaf ๐
Anyone know how to get tax receipts for marketplace purchases?
Are we taxed on purchases?
I don't know - my workplace just requires receipts for corporate purchases.
dontyou get one when you buy stuff
yea, you get one send to the email thats attached to the account you buy with
As @delicate dove mentioned you should have received an email upon purchasing any given product(s) with a receipt.
If you didn't get one, you should probably inform marketplace-support@unrealengine.com.
morning all!
sup
yow
very quiet all week here
yah, me too
my bone box sales are never usually that good anyways, but I think I was getting better numbers BEFORE the sale ๐
maybe I should have done 50%
picked up a few of the really cheap sales this week
Oh I definitely was =/ my template is usually my highest seller... I put it on sale for the first timee ever and the sales plummet haha.
THinking a lot of people might have blown their cash during the summer sale and not be wanting to spend much atm
probably
I sent in another update 3 days ago and still haven't even heard back. Am I going to have to wait over a week again for this? I honestly can't believe how long it is taking this time around.
@sleek egret ^
Can you send me the name of the item so I can check on the status of that please?
Modular SciFi: Interiors
Looks like it's processing now. It should finish in maybe an hour.
Ok, thank you
I appreciate that
You're all set
Thanks!
@haughty mural Heya! We're planning a shield pack next, and have hammers and axes in the works too. They'll all use the same system though... both of us don't have enough free time at the moment to work on anything completely new. (Or on something not as new, which is why the Shield pack has been taking so long...)
very cool. gonna make any ranged weapons?
we have vague plans for modular guns
which would use a new and improved system, by mere virtue of being skeletal meshes
yea cool. too bad there is no way to subscribe to marketplace owners or updates in the store?
@sleek egret Take note ๐ Subscribing to marketplace creators is a great idea imho!
@haughty mural We do have a mailing list that updates go out to
but you have to subscribe manually, since we don't have access to purchasers' email addresses
done, thanks
โค
@tall helm ooh a shield pack? If it's like your 9000 swords pack I look forward to it ๐
yep!
marketplace assets are what happens when developers run out of time
nah, it's what happens when they run out of work ๐
I think it can be both =p
yeah... I just noticed one too. I thought this shit was over now -.-
@sleek egret we seem to be getting auto-refunds again without contact...
I am in the middle of the woods but send me the info in an email and I'll see what's up when I'm back in civilization
Pfft. Lamest excuse ever =p but will do lol
4 refunds #TheUsual
Looks like they were fraudulent charges made maybe a few hours ago I'm still waiting on confirmation. I am going to have some words when I get into the office that was not handled properly so I do apologize for that
The refund I got was for a product that last sold yesterday... I honestly have no doubt that the person would have downloaded it in that time, particularly if they were the same people who have done this before (as they would have known they would get caught out)... this is happening far too frequently =/ but you should really go enjoy the woods while you can and leave office talk until the office lol ๐
it does seem like an organised group of people doing it
but at the end of the day, how do you actually stop it?
make it annoying to get a refund
@hollow falcon that's not the issue. The issue is that people are using fraudulent card numbers, they are purchasing, then later epic or some other system is detecting the fraudulent numbers and cancelling access, but also cancelling the sale for sellers. This is fine if the people legitimately have not accessed the content, but that increasingly unlikely everytime it happensa gain
ahh I guess there isn't anything you can do about fraud, hence the insurance on it, so I would just count it as a sale you never made in the first place. If they distribute the work or use it in their own game then those repercussions are ultimately done in court.
Given the frequency, and the amount that thees people tend to purchase... adding a captcha into purchases would be a start - it would stop botting if thats how they are doing it. Beyond that, I'm not sure what can be done.
Yeah I'm not really that worried about the sale tbh. It's just happening far too often at this point =/
you could have levels of authentication for buyers I guess. Im not a robot is a start. Question there is how else do you authenticate people ? It's been done before with software though , recent example being Enlighten GI solution only being available to specific budgets. Im not talking exclude people on budget but their point of that is they want to target a specific client.
ouch, I got a refund too
sucks when your sales are in the single digits and you get hit with a fraudulent charge refund
I had a tinfoil theory behind this that I put in your thread @ebon leaf . Could be wrong, but it does seem possible. The timing is what has me curious about it.
what I find most confusing is that the -1s show up but the corresponding +1s don't
it should just even out to 0
but instead we lose money
which is not how this should work ๐
Apparently there was a long standing bug in GS
People assumed it was defined and intended behavior
whoops
Didn't discover until now
#CustomersDon'tKnowYourIntentions
what was it?
Edge case for server third person weapon fire replication
Related to another known bug where weapon fire replication is wrong in certain cases, but different
Cause: A pin got disconnected at some point somewhere
Ah. so nothing we could have also run in as we din't implemented any MP yet
That happend to me today too
If you aren't running it in mp, you won't see it
i searched for like 3 Hours for that bug.