#fab

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last jetty
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How did you even get that data? Also this seems really useful good job

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So this contains EVERYTHING?

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I assume this won't contain downloads unfortunately due to laws lol

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Well that'd still go a long way to finding packs

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My team member would love you

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All good this is great

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Actually amazing, it's been hard finding old packs

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What will the price list as if its not available anymore

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Well I've noticed many pages are still viewable

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No I mean images

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You can view non migrated pages

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For example

still vessel
deft tapir
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Mine was approved a few hours before you posted this, but it still showed pending in the portal and the page was never updated.

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Has anyone been able to update their listings in the last day or 2?

undone valve
fierce pine
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Hello, as someone who has just started publishing assets on Fab, I noticed a detail. Some studios divide their packages into small pieces (for example, all the props in an environment) and sell them separately as well as in bundles. Does anyone know the reason for this? Does it make sense to divide my own assets into pieces and add them to the marketplace that way?

vale prawn
# fierce pine Hello, as someone who has just started publishing assets on Fab, I noticed a det...

I'm guessing it's mostly for customers who might be interested in one specific prop, and that might not want to buy the whole bundle for just that. It also makes your products more visible, just because you'll have more of them. On the other hand, it's more work for you to create and manage all the listings.

I think the Fab team is also working on improvements on that front, like having the whole bundle actually reference/include the individual listings, so that customers who bought the bundle can also use the individual products.

wispy haven
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left imagine is the in engine plugin, and the right is my browser. why dont i have access to all my things in engine vs browser? has anyone else has this happen?

wispy haven
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oh so interesting how it was switched off, thank you!!

blazing tinsel
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i have question, is it viable to have a object be made out of multiple meshes like if i have a cabinet and its made out of cabinet door and the mainframe and other stuff or does it all have to be all one mesh?

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or can i have everything in one collection?

untold bay
warm knot
lime summit
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Feels good to live in the EU, that's illegal to have in terms of service over where I live

desert panther
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Those can be thrown out in US courts also, it's just there to scare you lol

modest tide
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Hi, i have a question about an asset I purchased on FAB for my Unreal project and I am not sure how to find a solution to my issue. I purchased the asset but when I try to load it into a project I get a download and installation failure. I have attempted resolution with FAB support and they say it's NOT my problem and I can't find a location in UE support to go to? I have attempted to reach the creator but so far have received no reply.

spiral jacinth
narrow wave
cloud fjord
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hello, is here any marketplace publisher? I gonna to upload myy first plugin but I am wondering about updating it. Can I upload it as MVP (Minimum viable product) and then update it for a new features and fixes for people who bought it?

hollow basin
# cloud fjord hello, is here any marketplace publisher? I gonna to upload myy first plugin but...

It's a bit of dangerous territory with how that's phrased. I think it could be ok as long as you don't advertise capabilities that aren't there yet, don't promise updates that may not come, and be ok with potentially bad reviews if your MVP doesn't run well.

Uploading a product and updating it is a normal thing for most sellers. I know it's most likely not your intention to scam or be malicious but there are some bad actors on Fab that do try to release the bare minimum (edit: bare minimum in quality) and it ruins the reputation of the store. If you have some functionality that you think can sell and release that and then decide to expand the product, that is perfectly fine. You can mention that you want to update its functionality in the future but don't promise it unless you nearly have it done

cloud fjord
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so these minimum features are working well and stable

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you answered my question I think. thank you

hollow basin
# cloud fjord so these minimum features are working well and stable

Yeah that's perfectly fine. I have updated all of my projects to have increased functionality, it's a win-win for the consumer and creator. Consumer likes new features and creator can market product with more features which lead to more sales. At the very least most sellers update products just making sure they are compatible with future engine versions as they come out

cloud fjord
desert panther
# cloud fjord none of the plugins I have bought has been updated to the newer engine versions....

Really depends on how much effort you want to put into it. UE Marketplace only allowed you to support the three most recent major versions of the engine, so f.ex. 5.5, 5.4 and 5.3. Fab allows you to support releases even older than 4.27.

Currently I support 4.27 plus 3-4 most recent versions. My plugin's 4.27 version is missing a feature though because it requires something in place in UE5, so this kind of support really depends on what your plugin does and how much effort you want to put into supporting older versions.

mental comet
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Does anyone have a problem accessing fab.com?

mystic hornet
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yup, it's down for me too

dusk river
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same ๐Ÿ˜ฆ

mental comet
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seems to work now

icy basalt
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holy shit i just found out that epic apparently made all their free assets & projects on fab into creative commons, so they're free to use anywhere for anything - not limited to unreal useage anymore

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what a cool company v1

untold bay
icy basalt
untold bay
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huh, still can you link? CC-By isn't even a filterable asset choice on fab ๐Ÿ˜„

icy basalt
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you see it's set under standard licence

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and if you click on that

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you see you can use it for basically whatever you want, for free

untold bay
icy basalt
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hmmm

untold bay
icy basalt
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wait wut? that's how it looks for you?

untold bay
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this is down the page

icy basalt
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oh

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iii. seems fine tho

untold bay
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if city sample were CC, it'd say CC here instead of the standard license

icy basalt
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well- sorta. Epic is free to change their definition of creative commons, i don't think "creative commons" is a protected term is it?

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The licence itself seems very liberal tho

untold bay
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the creative commons license has a specific meaning with specific terms
if you change the terms it is not a creative commons license

icy basalt
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no need to give credit, use it for whatever you want, on whatever platform you want...

untold bay
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CC-BY actually requires attribution, which fab standard license does not

icy basalt
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ok sure, resdistributing would be dumb anyways tho, it's not like anyone with honest intentions would do that

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from a practical perspective, i like the licence alot, it seems to be designed to just help the community / industry

desert panther
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Yeah don't think I've seen that much CC-BY licensed stuff on there - a few here and there

untold bay
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yes, the fab standard license is quite nice

desert panther
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Yeah it's nice they opened it up a bit instead of limiting it only to UE projects. I guess it makes sense since Fab now covers non-UE stuff also

icy basalt
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well i remember the epic games stuff was always limited to ue use only
but it seems like they just opened it now.

desert panther
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I think there's still some content which is using the old Unreal Marketplace License which is limited to UE only

icy basalt
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fair enough

winter verge
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Free for the month

  • Stylized Village Fatpack
  • Advanced Portals System VFX
  • Train Pack

https://www.fab.com/fr/limited-time-free

Fab.com
Fab

Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plug-ins, and more.

blazing tinsel
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Does unreal support shapekeys?

warm knot
blazing tinsel
raven quarry
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I've submitted my asset and they wanted changes so I made them and submitted it again and now they want more, different changes ๐Ÿ˜ญ

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didn't know it was so...

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I don't know how to put it

untold bay
raven quarry
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hope it doesn't take like 50 more tries lol

warm knot
green seal
# warm knot I find it priceless that they will scrutinize your submission, but let over 41,0...

Itโ€™s important to understand the distinction between the different parts of fab. Anything that is submitted for Unreal Engine specifically will be subject to scrutiny and testing and an approval process, for which Iโ€™m in favor of tbh.

Generic assets/3d models for any DCC, the sort of thing you would have seen on Sketchfab at the time is not subject to that same scrutiny. Whether it should or shouldnt is another topic, with both sides of that coin having substantial pros and cons

opaque rapids
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Any Fab mods here? My product is being auto flagged for mature content, but it doesn't have any mature thing whatsoever. It's called AI Behavior Toolkit and has been available since 2016 with 200+ positive reviews.

I already appealed for the sanction to be removed but it was immediately denied without any info of what is even the content in question. I've been trying to get in touch with an actual human being from Epic to try and sort this out

warm knot
raven quarry
green seal
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Doesnt have to be an unreal project per se either. Can be a prop or model or character or tool for unreal. Anything that is for unreal specifically gets vetted

jaunty dagger
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Like a 2d decal pack?

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Is there AI checks for those type of things

green seal
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Depends, are you submitting it for Unreal or not

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If youโ€™re just submitting generic .TGA/.PNG files, no. If youโ€™re submitting an unreal setup with decal materials and such, yes it needs to go through approval.

jaunty dagger
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Where it's available in editor.

green seal
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AI checks is a completely different topic

jaunty dagger
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This too though is this doesn't have ai tag. Generated with AI
No

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If it had sources

green seal
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I dont think epic goes through every submission and guesses if it was made with AI or not. but what they do check is whether everything works in Unreal, whether things are named properly, errors showing up, etc.

The 41k assets dude just submitted 3d models, nothing to do with unreal

jaunty dagger
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Because they were just 3d assets

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fbx or w.e

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not uasset

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Makes sense

green seal
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I dont think epic will ever take down AI-generated assets, it sucks when its slop but its too hard to draw a hard line on it

jaunty dagger
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I don't mind it if the user actually does some work. But just blatantly generating and throwing it up is lazy and eh.

green seal
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Yep agreed, but the results do speak for themselves

rugged wren
# jaunty dagger This too though is this doesn't have ai tag. Generated with AI No

In this case, the "AI Sources" mentioned in the title probably means they used Adobe Illustrator to draw the original vector files, which have a .ai extension, and are willing to share these source files with you (not just the final raster images), not that they used generative AI to produce the source images the icons are based on.

unreal stratus
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wish more assets provided AI/PSD etc. source files

stuck glade
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Hey folks - Some weeks/months ago, I came across an editor tool that may have been on Fab or some other marketplace which allowed for bulk deletion of lightmap UVs in a certain folder. I wonder if anyone knows of a tool like this (or the one I'm thinking of specifically)?

raven quarry
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hello guys, ran into a bit of a problem - is it somehow possible to downgrade projects? I'm trying to sell something that should work with anything 5.0+ but I made the stupid decision of making the project in 5.5

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or is it just easier to only support 5.5+?

warm knot
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That's an interesting question. What version of Unreal do most people use? ๐Ÿค”

untold bay
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typically the folks behind seem to be one of:

  • on a large project that's hard to bring forward
  • reliant on functionality that's been removed
  • kind of out of the loop and just not bothering to keep up with updates
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want absolute top-end perf? you're staying on 4.27
liked ray-traced reflections? 5.4
lumen on DX11? you skipped 5.5
lightmass users seem likely to skip 5.6.0

untold bay
# raven quarry or is it just easier to only support 5.5+?

downgrading assets is not guaranteed but you can always try it
i would suggest releasing for 5.5 and see if you have enough traction to merit backporting
it's a narrow case. people will upgrade over time and eventually supporting eg 5.0 won't matter

raven quarry
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guess 5.5 it is

still vessel
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the fatpack had me actually doing a little happy dance

still vessel
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5.0-5.3 are buggy

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5.4 is weird

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i like 5.5 :D

dusk kelp
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Heya, is there fix for this error?

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(Note: Similar packs work fine, only this one is broken)

green seal
raven quarry
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omg what does epic even want from me man, I just got my newest review back and it was like "the lights are too bright"

man what

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๐Ÿฅฒ

warm knot
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"Just ugly" doesn't sound like a valid criticism.

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What on earth does that even mean?

raven quarry
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prolly talking about the UI

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and I do agree, UE5's UI is much, much nicer

untold bay
raven quarry
untold bay
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and i'm betting the reason is you have Extended Default Luminance Range enabled. confirm and i'll explain

raven quarry
still vessel
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the interface, i do not fuck with

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the engine itself works fine for most use-cases

still vessel
mental comet
green seal
still vessel
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that is just messed up man

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you freak me out

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i literally only use UE5 for the UI lol

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i do not give a shit about any of the other features over 24.7.0

green seal
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UE4 layout crew represent!

split iron
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I'm pretty annoyed at Fab/Epic, and while I have a few points for why, I think the biggest reason is they are using AI instead of hiring humans. Its unethical, towards customers, towards publishers, and towards people who deserve jobs.

green seal
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Can you give an example?

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Every company needs to automate some things, its not sustainable to have humans for the sheer volume of a wide variety of tasks . But curious to know what you think they use AI for

split iron
green seal
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How do you know AI was used for the first two

split iron
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Coz they ignored all of my questions and the response looks generated

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Epic's over-use of AI for fab has been well documented already

green seal
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For what its worth, every company out there is using AI, I dont really see the issue in Epic doing so as well. Now I agree that some things at epic could benefit from more humans, BUT, in so many cases they do have humans but a given ticket gets changed to another reviewer or something and the same questions get lost or repeated or the process goes on a bit longer than necessary

jaunty dagger
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In the epic for indies discord theres also a section for feedback and requests I imagine that encompasses fab as well.

green seal
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With the sheer volume of things being submitted tasks absolutely need to be automated somewhat, because otherwise the wait times would go on for weeks. Weโ€™d get nothing done

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Itโ€™s a good thing.

split iron
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You're making a generalized statement that is only correct out of the context of Fab

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Its negatively affecting publishers and customers

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It is being misused in this case

warm knot
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Use AI to approve the AI generated assets. ๐Ÿง 

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Decline AI generated submissions with AI, then send the publisher an AI generated response. mindblown

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When the publisher asks to speak with a manager, send him an AI chat bot.

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Profit.

modest tide
green seal
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I've definitely had similar errors when the engine was open and running, closing it first allowed it to install fine

marsh salmon
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I don't think the Fab bank/business verification stuff is actually done by Epic, I'm pretty sure it's a third-party. And that kind of document verification has been automated long before current "AI", all it really needs is basic OCR to extract text and string-matching to find the numbers/info.

hollow basin
green seal
hollow basin
modest tide
green seal
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Interesting! If that happens definitely complain to fab support, it's how we get things fixed ๐Ÿ™‚

silent mesa
last jetty
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because knowing the delisted packs was going to be very useful

desert panther
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If I had to guess it's been abandoned by the author and they're probably not going to forever support the old market place assets that haven't been migrated to Fab

green seal
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Yeah that seems reasonable, i mean it does suck that the dev stopped caring about it but if it hasnt been migrated in over 6 months then I suppose its fair game

still vessel
desert panther
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I would try to get in contact with the author. If they're no longer interested in maintaining it, it's possible they'll just grant you permission to use it for free even if it was a paid thing to begin with.

hollow basin
tawny hinge
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they would have made it free or open source if they decided to not care anymore

dire meteor
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Not ethical to steal somebody's work, no matter the situation.

desert panther
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Ohh I think I might've seen a thread about that on the ue subreddit also

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It's another bizarre case of fab moderation incompetence where they're just like "nuh uh we checked it manually" when they clearly didn't

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Truly feels like it could probably be solved if it could be escalated to a manager and not bounced between separate support reps every time you reply to the support email which seems to sometimes happen

green seal
desert panther
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The message joebob linked to above

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It seems that the actual problem with that is not a migration thing, but that it keeps getting flagged as mature and the author can't get it sorted through support

summer ocean
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Hi guys, very confused here
quixel bridge, i claimed all as the link was provided by official sources, and what exactly is going on???

Before, i had to manually go and find quixel assets and then add it into library, now, it says saved in library, yet i cant search it up in my own library and must go to quixel's page and do name + free only and then download

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i just wanna set up my shii and go into my library and search things up
Why is it that i cant add things from quixel to my library?

When i click view in my library it just goes into mine and.... thats it

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doesnt actually show the asset in my place, i have to download through quixels page direrctly

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Ngl the first option was inconvienient but as i did stuff i assumed over time itll just work out
now i cant even do that as an option? What kind of an f u is this? Id rather manually add the assets i want and have them in my library than a quick shortcut button to quixels page
genuinely a nuisance, i was wondering if theres any way to fix

desert panther
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Did the Quixel content ever show up in the Library to begin with (other than the large Quixel packs with multiple assets around a theme)? I always remember having to use Quixel Bridge to access them

jaunty dagger
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There was some that showed up yeah, but a fraction of the quixel library.

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You can access most of it in editor through fab now

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Some you still have to visit quixel to aquire should you have them

green seal
still vessel
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improved fab interface or something?

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or was it just quixel itself?

green seal
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oh maybe! Havent touched 5.6 much yet

wild marsh
green seal
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Some things can sort of be downgraded but itโ€™s not super reliable. Always use the lowest possible engine version you can when building tools. So far Iโ€™ve been using 5.3 as my lowest one for most things, but had to migrate to 5.4 because a single feature became available in 5.4 that i needed for this new thing im working on

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It sucks to have to rebuild in an earlier version but it is what it is. Pretty much all software is that way

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Open up a single Maya scene in Maya 2026 or whatever, forget about opening it in Maya 2018

fallow pasture
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hey, how long do I have to wait for it to import to the project?

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It's been like 2 minutes, every time I cancel one of these I gotta clean my cache coz it bugs out in a weird way

hollow minnow
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probably gets asked a lot, but can you sell an asset on fab that uses megascans meshes or textures?

hollow minnow
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figured

wild marsh
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when BuildPlugin with RunUAT.bat, the RuntimeDependencies are not staged as Unreal documentation

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anyone knows how to handle this issue?

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RunUAT.bat BuildPlugin doesn't copy my third-party files to Binaries folder

raven quarry
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MY ASSET IS FINALLY LIVE

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lessgoo ๐ŸŽ‰

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...now what do I do

quaint cedar
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This is not the right place. You are allowed to post WIP and initial Project Releases to the Community Creations channels, but polling users here for what you should develop next is not part of that. Please thunnel that through your own Discord Server and whatever other channels you have.

twin obsidian
# quaint cedar This is not the right place. You are allowed to post WIP and initial Project Rel...

"Got it. Just trying to keep the community involved and active โ€” but sure, Iโ€™ll move such stuff to my own Discord next time. Appreciate the heads-up.
And honestly, I think this is the perfect time to rethink where I share my content โ€” since your server has become pretty irrelevant and adds no real value for me. Might be better to focus on more responsive and creative spaces."๐Ÿ™๐Ÿค

desert panther
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"I got told to follow the rules so I'm going to tell him his server is bad" what is this 10 year old logic lol

twin obsidian
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Yeah

quaint cedar
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But yeah, good luck in whatever other spaces.

thick swift
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i have downloaded assets from the fab plugin and when i disable the fab plugin then the assets that i got from fab disappears
how can i disable the plugin and keep the assets

quaint cedar
thick swift
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the assets are from quixel

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so they are not in launcher

raven quarry
desert panther
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If you haven't put any thought on marketing it may take a while unless your product is in a very regularly searched niche. I'm not sure if mine has any sales from organic search, pretty sure they all come through other methods because mine is really bad to search for and probably not something anyone searches for to begin with.

warm knot
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Didn't we deal with this guy before? He came here spamming and when someone pointed that out he flamed and then left.

warm knot
hollow minnow
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I'm getting mixed results from google, but say I modelled from scratch a fluorescent lamp based on the same model that quixel photoscanned for their asset, would there still be legal trouble I could get into for modelling the same lamp and using it in an asset pack?

hollow basin
# hollow minnow I'm getting mixed results from google, but say I modelled from scratch a fluores...

Unless quixel owns the patent to the physical lamp, I would assume you would be fine. Like you could get in trouble if you model a car after a Ferrari from the company that made the car. But a lamp? Quixel most likely doesn't own the lamp, they do own the mesh they made so no derivations can be used for profit. But if it is entirely your work, you will usually be fine. (I am not a lawyer and this is not legal advice)

hollow minnow
merry plover
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What method do you guys use to keep the sales up?

raven quarry
raven quarry
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can you give me a few pointers?

hollow basin
# raven quarry I have no clue how to market this lmao

I find youtube is gold for advertising. If you made the right type of asset, people will naturally be searching for it. Most people like visually seeing how to do things. Be honest upfront in any videos you make saying that it is a paid asset being used. Try showing what it can do first to prove it is worth buying rather than them doing themselves. People really appreciate honesty, clarity, and brevity. Make a full script and everything so the video is as near perfect as you can get it. People are used to hearing professionals on youtube that don't use the word "um" every 10 seconds like developers tend to do (it's fine if you do that but dont keep it in the video). People also like knowing whether the product is right for them and if it isn't for them briefly point them in the right direction so they feel like they gained something for their time. Youtube is my main advertising

raven quarry
hollow minnow
warm plinth
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I am trying to add my project to Fab but it keeps saying changhes needed but I can't find what I need to change

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can someone help me

mild garden
# raven quarry can you give me a few pointers?

Not sure how helpful this is to you, but Pinterest gives me the most views. That said, out of 500k monthly impressions, only 300 actually end up clicking to go to the FAB product pages. So... ๐Ÿคทโ€โ™‚๏ธ

warm knot
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JK, I don't know what the winning formula is because I'm pretty new to this myself. ๐Ÿ˜‹ I've noticed quite a variety of buyer sentiments in this industry. There's different perceived valuations of a product from people, and there are people who won't buy anything that isn't on sale no matter what it is. So the difficulty here is convincing people to buy your things, because it's not the customers job to know what they wanna buy anyway. ๐Ÿ˜Š

raven quarry
raven quarry
raven quarry
raven quarry
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I think I'll just wait for now

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idk ๐Ÿคทโ€โ™‚๏ธ

warm knot
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Well, you literally just started like yesterday. It may take some time.

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But there's always the option to just sell that body of yours. There's always a market for that.

I'm just kidding, btw.

desert panther
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I think it largely depends on what you're selling. I don't think anyone would search for my plugin on Pinterest.

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I'm 95% sure virtually all of my sales come through people finding my UE-related content on my website, which has a page "my plugins" and then they click on that and are like "huh, that's neat"

green seal
desert panther
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Was it useful for something at some point? The only time I bump into it is when I try to search for something and I get a pinterest page that blocks me from seeing what I was looking for in the search because pinterest :D

green seal
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Used to be pretty good for reference and moodboards back when it was actual photos

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The internet enshittified a LOT, but back in the 2012 or so era, Pinterest was amazing

desert panther
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Yeah it feels like 2012 was the last time anyone talked about actually using it lol

green seal
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I think it came out in 2012, was good for quite a few years until like, I dunno, 2016-2018 maybe? Honestly anything before 2020 is a blur to me at this point

stray lava
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Same could be said about unreal engine marketplace, now fab. It's sweet to have more come to the table. But having everything organized is such a pain due to incorrect and wrongly marked tags.

green seal
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Comparing the current state of pinterest to fab is a pretty wild take ngl

stray lava
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I do have a question to unreal engine seller's, to consumers. I've noticed a lot of products not updated 5.4, and most marketplace assets are not being updated, is their something wrong with fab system, or is there other reasons?

green seal
stray lava
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Thanks for informing me on that William

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I have refreshed my libary, i've just been wondering why so many haven't

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and by the sounds of it (loose assumption) some dev's have not gotten the time to update them

green seal
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Sometimes you have to delete from vault then redownload. Just noticed that with Ultra dynamic sky for example. IT was listed as 5.4 in my epic launcher despite knowing 5.6 was released

stray lava
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That's strange, i wasn't aware of the bug at all, i purged it, but its the same

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But that's really good to know

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I've also crossed checked with my web browser with fab, they also show the available versions there too

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I would say the migration tool is pretty good, but sometimes when migrating a blueprint, plugin, sometimes skeleton's for animations get kind of wonky

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There is always something to learn when you get those issue's crying

warm knot
delicate flame
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Why is that quixel doesn't allow you to download some assets and redirects you to fab?

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Almost all of them actually

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Fuck Epic, always changing for worse

jaunty dagger
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Just use fab if they are on fab?

green seal
# delicate flame Fuck Epic, always changing for worse

Quixel bridge was only brought back until Fab got settled down and got more stable. Its being phased out now and soon weโ€™โ€™ll all only be using fab. Kinda sucks to have lost the categorization of megascans stuff but im sure theyโ€™re working on getting those back

cedar bone
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Well FAB getting there is going atrociously slow, i dont even know why its taking so long even the simplest features, showcased or confirmed long time ago, like reviews and videos for assets
They even cant do the screenshots enlargement work good, its cuts top and bottom of them and also if there is no better resolution of the image, its just enlarges it as it is, making it blurry, what system is that...

desert panther
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Yeah it's kinda hard to see why Epic's web teams seem to struggle so much with everything

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It seems to always have been a problem, none of their websites ever really worked that well

fierce seal
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So any workaround for decals not showing up in Fab?

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Specifically Quixel decals

fierce seal
last mango
ebon leaf
#

Hi I am elza, I am cold... who can I hot?

fossil summit
#

Is there anyone from Epic in here?

fair fulcrum
#

jk ๐Ÿ˜…๐Ÿคฃ

#

ok anyways, launch of fab messed my account up.. i cant buy anything or add any of my previously owned assets to my fab libary.. any idea why?

hollow basin
spiral patio
#

hello, does anyone else is aware that some asset from quixel are missing? I need the vmoebgzqx file, but the link does not work as others, and is not on the list of deprecated assets

slim gale
bronze dawn
#

hello, anyone encountered this issue and how to solve it?

if i turn any of these plugins off, it will cause a crash on the file upon opening it.

#

trying to get another asset approved on the marketplace

tawny hinge
#

well, it clearly says that you have to list them in the dependencies if they are necessary (most likely somewhere in the Fab process)

desert panther
#

Yeah it literally says what you need to do, why are you asking us? :P

green seal
#

that will disable them and you'll get a pass on that reviewer note

desert panther
#

if i turn any of these plugins off, it will cause a crash on the file upon opening it.
I don't think that's what he wanted though

green seal
#

you can also disable those plugins directly in-engine by going to settings>ย plugins

#

oh my bad monday morning brainfart.

desert panther
#

hehe :)

green seal
#

I think python might be causing it

#

I've had some plugins being disabled cause a crash before

#

Disable one of the three one by one and figure out which one is causing the crash and work from there

desert panther
#

Yeah tbh it crashing sounds a bit strange - it shouldn't crash I don't think, but I was assuming Vanz meant that it causes an error that prevents the project from opening because the plugin requires those modules to work

green seal
#

Oh I managed to destroy a project because I disabled the 3d modeling plugins editor mode plugin

jaunty dagger
#

Was it recoverable in any way?

green seal
#

Not that Ic ould figure out. It wasn't a big deal because it was an empty test project

#

But man, scary. Enabling/disabling plugins can sometimes just... crash the engine at startup. It's super annoying. Every time I have had that specific reviewer note about disabling those plugins, it's because I started with the "Film/Video and Live Events" Project Template, instead of the blank games one. Film always has ndisplay python and other ones enabled.
The blank games template one is the only one that doesnt have ANY 3rd party plugins enabled by default.

#

As an absolute worst case scenario, if you're submitting your project for approval, make a blank games template project and migrate your new Product/Asset to that project and start fresh.

#

Unless you can figure out which dependency is causing one specific plugin to crash the engine at startup. Narrowing it down to whichever one of the three is important to figuring that out.

tawny hinge
#

ah, i also thought his plugin needs them to work, wasn't aware that the crash could happen when disabling plugins ๐Ÿ˜„

#

and i'm happy that we got source access, i was multiple times at a point where my project wouldn't load anymore without engine modification

green seal
#

No I don't think he actually needs them to work. It could be of course, but every time I have had that crash issue, it was almost always with one of those three

tawny hinge
#

yea, nDisplay is likely a very very rare dependency

green seal
#

The ones I find kind of annoying are when a reviewer asks me to disable Movie Render Queue. Like, man. It's enabled by default for the most part

#

Though I can get behind removing as much bloat as you can from your published tools so it's moot.

bronze dawn
#

yea i tried disabling one by one but everyone of them causes a "crash" whereby the project cannot even be opened

desert panther
#

You're not using those then?

#

It might be helpful if you can post the crash log/stack trace

bronze dawn
#

thing is this project was approved before, but i changed the thumbnail and it is giving me the plugin issues again๐Ÿ˜ญ

green seal
#

That's super weird

#

But yeah it sounds like either a) the reviewer did a poor job and approved it despite having plugins enabled, or b) you somehow got those plugins enabled since your last publish

bronze dawn
#

i didnt use any plugins for this project, just opened a blank file and imported my assets in

green seal
#

Which template did you use though, the "blank" projects might have plugins enabled depending on the template

#

the only template that doesnt have any is Games

#

You likely used the Film template , then blank project, because nDisplay is enabled.

bronze dawn
#

sorry i cant post the crash log cos im away from pc now

#

ah yes i used the film blank template

green seal
#

So what you can do is the following. Start a fresh project with Games > Blank. This will ensure there are NO plugins or any dependencies enabled.

Then simply migrate the assets from your other project to this new one and you'll get a fresh clean blank slate.

bronze dawn
#

i'll do that, thanks for the info

#

i was looking around at other asset packs description in marketplace and didnt see that they stated that such plugins were used.

so i was wondering what have i done wrongly๐Ÿ˜…

green seal
#

you did nothing wrong, I suspect it's because those plugins create some kind of dependency with a project setting since it is the default Film template. Just a wild guess though

#

and I can relate because I've had the exact same issue as you multiple times, since I always use the film template myself

#

But I did a test not long ago for another tool I'm working on and used the games template, poof issues disappeared.

bronze dawn
#

ah ok thanks so much!

bronze dawn
desert panther
#

You'd need to install debug symbols I think, this doesn't really say a whole lot of anything other than it's something to do with the ndisplay plugin

#

It's possible there's a reference to the ndisplay plugin in one of your assets, levels, or something else, and that's causing the problem.

#

(even unused ones)

bronze dawn
#

yea i'll just do what william faucher advised and create a fresh project

green seal
#

Yeah moving forward I'm only going to use the blank Games template as that seems to be the cleanest build of Unreal without any bloat. At least when I'm making products to sell

desert panther
#

Yeah that makes sense if you don't need anything else to go with it. Personally I'm just kinda curious as to what exactly is causing the crash :D

green seal
#

My guess is some project setting in the film template that is depending on the plugin and without the plugin it freaks out and shuts down

#

Honestly it very well could be some bug that no one has reported

desert panther
#

Plugin specific settings sit in the plugin's section and I think should get ignored if the plugin isn't loaded... But I think if you had an asset in the project that the plugin defines, or uses a component from the plugin, then that could be it

#

Or I suppose if something like the project default game mode or something was to be from the plugin, that kind of setting could potentially cause trouble ๐Ÿค”

timid orchid
#

Is it possible to stage an updated product to Fab from a github actions workflow? I have most of it automated already except for copying the release notes and links to the zip file for each UE version (5.1 - 5.6)

slim gale
#

A few days ago, I ran a survey to gather some insights about the game assets market. Unfortunately, not so many people participated, only 37 people (uptill now), but here are the results anyway.

https://docs.google.com/document/d/15xA4mb7EBLoITcT781xymc1z6bo4BHHnoVM5K-I95x0/edit?usp=sharing

And here is the survey link if you want to participate

(https://docs.google.com/forms/d/e/1FAIpQLSfKBsOhvXQkjv1Dv_6rNQqWrr0tJDhp4o882oWjbusZXoJIMg/viewform?usp=dialog)

warm knot
#

10% of respondents expected to pay $1 for high quality assets. ๐Ÿคฃ

#

Sorry, $1-$10.

desert panther
#

Tbh it's not a very good survey

#

The questions are way too generic to get any useful information out of it. What even is "asset"? Only singular 3D models? A texture? An asset pack? Is a plugin? A game system?

#

These can be priced so widely, and the value proposition in them is so massively different, the data from this is useless

#

(at least as far as it goes for pricing)

random bay
#

Can I write to the product description in the form of a Fab plugin that the support of any platform is "not guaranteed" as I do not have the opportunity to check it?

desert panther
#

Can you? Sure. Will it pass Fab review? Who knows. Try it and see would be my suggestion.

#

I've marked my plugin to support everything despite having no ability to check many of them, but my plugin is an editor-only tool so the platform should really have no effect.

agile shadow
#

afaik they only check if it compiles on ios,windows and android?

#

and that's usually from the editor

blazing tinsel
#

i have made a door and im not sure if im the who has to make it open and close or the person buying the asset

desert panther
#

Usually the one who buys the asset... you can't expect to make it open in a way that's compatible with all projects (eg. how is it getting triggered to open, etc.)

If you want to be helpful, you could include a demo level or soemthing which has it hooked up so someone can see how it could be set up.

blazing tinsel
#

imma see what i can do.. i have a few models with shape keys is that fine?

crude island
#

is there a fab discord by chance i am having some issues getting my HDRI pack uploaded. do we have technical details templates somewhare because that is what the PDF epic sent me said to use.

hollow basin
crude island
#

it said put the texture assests in a folder labeled textuures in the higharchy and to add a disclaimer about the ingame character from fornite becuse i used UEFN to show it off i did all that and resubmitted now i'm just waiting

crude island
#

anyone know if i can use this for anything on Fab at all I don't see anything on the epic games store that i want right now and i would like to use it for something soon i have been getting into game design with UEFN and Unreal Engine and though maybe i could put it towards and asset.

undone valve
hearty reef
#

hey @green seal , sorry for pinging you here like this but i could find other ways to reach you.
i wanted to let you know that im having instant and constant crashing when using EasyRain with Path tracer render, on lumen it renders fine, but on PT, instant crash. And it has been really slowing down our production and deadlines.
Rain area coverage and amount is pretty large tho. but i kinda need it to be large for the scale of my scene. And again, lumen has no issues rendering even with that kind of large rain amount, but PT cant handle it. (but inside the viewport everything is smooth, no lag or low fps.)
if you would like to take this convo to private messages, we can do!

green seal
#

As with all crashes, it's important to narrow down potential issues as much as we can. Just tested it right now in 5.3 and 5.4 without any crashes, renders fine with MRQ ๐Ÿ™‚

hearty reef
#

im using 5.6 and the project scene had substrate enabled, im assuming that could be the cause

but i will put the same large amout of easyrain i have from my scene to empty level, and will test if it crashes still, will keep you updated!

green seal
#

Ah yeah I can't speak for substrate, never used it specifically because it is a bit of a destructive process, once enabled you can't disable it, it's quite annoying

#

Does it crash if theres no easyrain blueprint in the level? Ideally you want to figure out if it's easyrain causing it at all. If you just crank up to a high amount of particles, then your crashing issue probably won't be easyrain related, but rather vram or overwhelming your gpu. You want to test it in a blank empty project and narrow down potential issues from there. Process of elimination is the key to finding the root cause of crashes.

jaunty dagger
wild bough
#

Anybody ever got a fab refund without requesting it? Found an email from Epic and payment service yesterday from an asset pack that got refunded. Looking onto fab it's not existing anymore, also it's gone from my vault. However I've downloaded and started implementing some of the anims already. Without any further info why this got removed from store this is strange. I've got further anims from the same guy from a different anim pack that did not get refunded yet. This spooks me to buy anything else from fab as it seems I can get dragged easily into some legal mess from third parties which cost lots of time time to fix if I get aware at time.

desert panther
#

Questions you should be asking Fab support, not random people on the internet

wild bough
desert panther
#

Ok that's good then :D

gaunt lake
#

Does anyone know similar products to this one.

I am looking for floor damage indicators like mmorpgs / ffXIV uses when for example a comet hits the floor it gets a red circle that slowly shrinks or expands.

Are there other indicator "assets" on the marketplace?

https://www.fab.com/listings/df4f7e87-419e-4462-81dd-1c3fcabdc29c

Fab.com

DISCORD ( Support, Bug Reports, Feature Requests )DOCUMENTATIONDesigned to use as "Pre-Spell" notificators to indicate better area of effect.Can be used in any type of games. Indicators are based of Decal Actors.All Shapes are done completly via Materials. No Textures.

rustic lodge
#

Love your work. Can you message me for some custom work?

cinder snow
split iron
warped void
#

does anyone bought this https://www.fab.com/listings/fbc58fca-daf9-4c94-9363-aec8b753798f
pleaase dm me dont ignore something important to tell

Fab.com

NEW MAJOR UPDATE!! 0.0.3 ๐ŸŽ‰๐ŸฅณPATCH-NOTE ๐Ÿ“‘Hello, everyone!Iโ€™m excited to present to you the Definitive FPS Kitโ€”a comprehensive FPS Project/Template designedto simplify the creation of FPS games. With solid and easy-to-understand systems, this projectempowers you to build amazing games effortlessly.This template includes a wide rang...

green seal
#

What exactly are you asking?

warped void
#

basicaly

#

i bought it so than my epic account gone and now dev wont have contact system and i have .1 ver so iwant .3

#

that anyone can give me if he bought?

jaunty dagger
#

Update to 0.3 on launcher?

warped void
#

i said my epic account is exploaded

#

i mean hacke

#

d|

jaunty dagger
#

We can't help you sorry.

#

Your better off trying to recover your account.

plain glacier
#

I'm 3d artist I specialize majorly in creating any type of game assets if you need artist to do anything for you I'm open for commison

jaunty dagger
willow furnace
#

Anyone know when will the next big fab sales could be approx?

gaunt lake
still basin
#

Publishers can't announce a mega sale in advance, FAB ask us to keep it secret

willow furnace
willow furnace
gaunt lake
#

Just change the sentence to something like "sorry i cant announce a sale in august" hahaha so we get info and you fine too :D

I am not sure how many sales there are but in general i think black friday / chrismas is usually one

I am not sure if the one some weeks ago count as summer sale but maybe there is another summer sale

willow furnace
hollow basin
desert panther
#

Is there actually a rule like that? As far as I know, the product must display the lowest price it has been in the past 30 days when showing discounted pricing, not that you can't have another discount before 30 days

hollow basin
desert panther
#

Yeah, I suspect it's because their systems can't actually handle displaying the lowest price in past 30 days so this was an easier solution :D

hollow basin
gaunt lake
#

I think there as well law about that beacuse shops started to increase items prices before blackfriday then offered 50% off while the price was basicaly the same as 2 weeks ago

like an item cost 10$ normal
they increase it every day for 1$
in 10 days prices is 20$
blackfriday starts 50% off = 10$

idk if shops still do that but it supposed to be against law

left wagon
#

anybody have this issue where you click the open up fab and Microsoft edge keeps opening up with fab Even if I have Firfox or chrome set as the default browser?

#

really annoying

left wagon
#

Hurray Just remove edge and all is well! ๐Ÿ™‚

plain glacier
fossil sinew
#

Hey, I'm a level designer and environment artist I'm thinking to start publishing packs as a side hustle
but I'm not good in 3d modelling so if I use the fab assets will there be any problem for publishing

dire meteor
#

I don't think you're allowed to do that?

jaunty dagger
#

Nope

#

You can make levels and upload showcases to artstation

#

or youtube or similar

undone valve
fossil sinew
#

but i saw some of the packs they uses the same assets

warm knot
#

Yes, it seems like online market places have a problem with people republishing the same assets. Epic Games is at least trying to get rid of them. But you know what I noticed is that there are lot of tutorial assets being published. On CGTrader I saw I think 7 or more gun tutorial models published under different accounts, with slight color variations.

warm knot
wild bough
# warm knot Yes, it seems like online market places have a problem with people republishing ...

It's still a mess. I got a refund of a package recently without further info why and what this means now for me (I did not request the refund). After plenty of mails with fab support it turned out that the guy sold something he did not own. It's easy for Fab team to refund and remove it. It's not so easy for you if you've implemented it already as part of your game (e.g. some animations). You loose the license to redistribute it (as the guy who sold it did not own the rights) so you have to remove it from your game as well. Either if it's unfished or finished and sold on EGS or Steam already. You get dragged into a legal mess that can pop in at any time with any asset pack. The more you use Fab assets the more likely this happens. The guy that sold that fishy package still may sell other packages on Fab. I had another package of him as well which I would refund as a consequence (after normal refund time) which was possible only as Fab credits anymore. I don't blame Fab for the "credits solution" (it's not their fault either) but the guy should not be allowed to sell other packages as soon as he messes it up that way and it spooked me off as Fab customer. You might save some time... you might get into hell a troubles later and have to put your game from Steam or EGS afterwards.

desert panther
#

That's pretty awkward

#

Kinda sucks because it seems if this is something that happens more, it would steer people to purchase models and such only from more established and larger sellers to mitigate this kind of risk

#

This would make it harder for smaller sellers to work

wild bough
desert panther
#

also I've not really looked at the liability clauses in the Fab agreements, wonder if there's something there ๐Ÿค” Doubt Epic would allow themselves to be liable, but the seller could be

wild bough
#

Its one of the Non-Traders: "This publisher is registered as a non-trader, so consumer rights stemming from EU consumer protection laws do not apply to contracts between you and this publisher."

desert panther
#

Yeah feels like I would not buy from non-traders if I had any concerns about that stuff

wild bough
#

I'm not sure if it makes a difference for you if it's a Trader. You have to remove affected packages as well for sure. I think you would only get the refund money back and no further notice that you are screwed now and have to act.

desert panther
#

Yeah but being a trader requires actual verification that you are who you claim, and that you have a registered business, which at least to me suggests it would be less shady in that sense

#

Looks like the EULA basically says "you're screwed" to the buyer if any issues was to arise with anything, but it also states that these clauses may not be enforceable in all jurisdictions so YMMV

#

Pretty vague stuff :P

tawny hinge
#

someone selling stolen "goods" should just be banned from the marketplace

wild bough
# desert panther Yeah but being a trader requires actual verification that you are who you claim,...

It would be easier for you to sue somebody that caused that damage to you if he's in a country that gives a shit. But I think if you put it on store already (e.g. Steam, EGS) and the original owner opens a legal clause against you this might only help a bit or not at all. So I underestimated the issues that could arise from using Fab assets and overall I would avoid Fab after that refund if I don't know the traders very well.

green seal
#

Suing some random person who likely has no money to begin with sounds like futile endeavour, and will probably end up costing you way more in legal fees

dire meteor
#

Depends what the purpose of suing them is. If it's not about financial gain, doesn't matter if they have money.

green seal
#

Genuine q, why would you go after someone for stealing your work on fab if not for financial gain

#

and end up in legal debt

dire meteor
#

To make a point? To set precedent?

#

Just to be a dick?

#

If you're rich enough to not care about the legal costs, the impact on the other person might be big enough just to make it worth it.

green seal
#

I can see setting precedent as a viable reason in most other fields of business, but when it comes to digital products on a marketplace like fab/indie game dev, its playing a game of whack a mole

dire meteor
#

Such is life. I'm not gonna say this will be a common motivation. ๐Ÿ˜›

boreal wraith
#

so did the quixel library get nuked on fab?

#

or am I just browsing it wrong

#

there's just a few collections of trees and some HDRIs

#

oh you have to "include 3d compatible formats" apparently

green seal
#

Bridge still works fine last I checked?

soft blaze
green seal
#

There definitely is, though I cant help but feel like one would likely be chasing ghosts, hard to make a point or set an example?

#

obligatory #notalawyer

warm knot
#
  1. Price your asset high at $200+ dollars.
  2. Wait for somebody to pirate it.
  3. Drop the price to $20 just to piss him off.
rugged wren
dire meteor
#

Then you'll probably never be rich. ๐Ÿ˜›

wispy geode
#

Does anyone have problems where the launcher doesn't update plugins, doesnt say theres an update, and just remains dormant and out of date until you realise midway pestering an author about a bug they fixed updates ago?

#

essentially, how can I force check update for all installed plugins

hexed wing
#

โš ๏ธ new scam going around. Just received this email. Donโ€™t click on anything before checking the sender email ๐Ÿ™‚

dire meteor
#

Never click links in emails in general.

#

They're all tracking links.

vale prawn
wispy geode
#

I just deleted the local files cached in the engine, redownloaded, and its still out of date

#

so I cant do anything at all?

#

besides asking author for files directly?

fading zealot
#

are there any good jrpg templates for unreal i can use for reference?

hollow basin
lavish sky
#

Hi, is this a phishing email ? Have some of you received this email?

#

I've been selling for years, I'm not new

dire meteor
#

Then probably yes.

desert panther
#

fabids@secdyr.site should be a pretty good giveaway it isn't epic

#

Impressively it seems the scammer has updated the street address to a less fake looking one lol

dire meteor
#

Heh

#

Maybe they're reading the responses in here!

#

Eyes everyone shiftily

#

Oh. It's you.

hollow basin
#

I am surprised their first attempt said to check your account on Fab because that wouldn't really do the scammers any good, unless you put in a bad link to your fake site, which they didn't. It does feel like a less authentic email now

lavish sky
cedar bone
#

wow they are scamming even for fab sellers now, is it that popular, lol

desert panther
#

It makes me wonder what exactly is there to gain from doing it

#

Like wow, you can see what products I have on Fab?

green seal
desert panther
#

I suppose in theory, but I'm not sure if you can just change the banking details like that ๐Ÿค”

green seal
#

Once in you can absolutely change where the payout goes to. I would need to if, say, my company switched banks or changed address

desert panther
#

Yeah I forget, maybe it didn't really require any additional verification for it

green seal
#

I mean youโ€™d just need to reapply for trader verification and as long as the new business was legit, youโ€™d be good to go

slow sentinel
#

guys when will the next Fab discounts start? Are there discounts every month? If so, when? I would appreciate it if you could reply.

desert panther
calm dagger
#

Soonโ„ข

slow sentinel
#

So it happens at any date

#

So does it happen every month?

slow sentinel
calm dagger
#

If you talk about sitewide sale events, they happen regularly, maybe not every month but almost. Though if you are talking about discounts applied by specific sellers, there is no way to know but to ask them

#

Some sellers might not even participate in those sitewide sale events and instead do their own sales

slow sentinel
#

Yes, I'm not talking about special discounts, I'm talking about Epic Games' own discounts. If they happen almost every month, that's great.

calm dagger
#

Keep in mind that there is a "cooldown" of 30 days between any sales, so check the last sale event, add 30 days minimum and you'll know from when it can start +- a few weeks

slow sentinel
#

i see thank you so much guys

slow sentinel
calm dagger
#

Thanks ๐Ÿค—

stuck urchin
#

Hey guys, does anyone have a T-Wall asset they could share with me, or know where I can find one preferably for free?

undone valve
#

I am in search of minimalistic 3d assets. Not sure what a good search term is

hollow basin
winter verge
jaunty dagger
#

Pretty decent quality

winter verge
#

Not fake, i bought it and all has been redeem on fab

jaunty dagger
#

Same

desert panther
#

Remember to choose the "adjust donation" option when buying from Humble

#

The default charity split is something like 5% with the rest split between humble and seller

#

So when they say "support charity!" it's kinda sketch with that kinda split percentages :P

jaunty dagger
#

Not all charities are charitable either. Sadly some are for profit.

desert panther
#

I'm not sure if it can be called a charity at that point

timber mica
#

Is it possible to use a free plugin (C++) in my own asset (Blueprint) by specifying this in the necessary places?

dire meteor
#

No

calm dagger
#

If it's your own plugin maybe but not sure if that would pass the review

jaunty dagger
#

What if the plugin was built into the project or is that only allowed by epic? For example with City Sample.

calm dagger
#

If it is distributed as "complete project" maybe, as "asset pack" nope

#

Or on the flip side if it is just distributed as a plugin and that plugin has content in it, that's fine

hollow basin
#

This goes on the launch channel, this channel isn't for advertising

dire meteor
desert panther
#

You would think that a user who has used Discord for 3 years would know how to read the rules

vale prawn
#

Well since we're talking about rules, now's the time to mention this bit from the Server Guide

desert panther
#

Well if I do that how am I ever going to learn why they didn't read the rules?

#

lol

warm knot
#

You could at least make it a Fab link instead of itch.io...

tulip jackal
#

Hi guys. So I bought a texture for a wall in fab, but how do I import it to unreal engine?

I got a bunch of files, but I have no clue where to even start

tulip jackal
proper dew
#

3TJK6-5FPAH-H8PA8-ADDCS
55WMW-7A2ZF-5S6VV-SMGAM

split iron
#

I can't find the assets I want in my library anymore. The only sorting is newest/oldest but it didn't preserve marketplace purchase dates. Why can't I filter/sort based on the release date of products? Sloppy ๐Ÿ˜ฆ

#

So much stuff from 2014

desert panther
#

@merry plover contact fab support, nobody here can fix problems on the fab website

green seal
#

Im confused, June flash sale? The one from a month ago?

ionic tinsel
#

as a Fab Seller: what's the recommended engine version(s) to provide to Fab - Just the latest (UE5.6?)?
or if you have multiple versions (my plugin goes back to like 4.26), how do you provide links to each of those?

spiral jacinth
green seal
cedar bone
calm dagger
calm dagger
# ionic tinsel as a Fab Seller: what's the recommended engine version(s) to provide to Fab - Ju...

Generally I would say at least the last 4 major versions, then as the others said, it's up to you and the work you might need to get each version up and running (if you have specific changes to make for each engine version, then you would want to limit your supported engines as to not having to maintain too many versions. But if a single project can work for many versions, just use that starting with the lowest version you want to support)

cedar bone
# calm dagger You can't downgrade but you can upgrade, you could perfectly have a project in U...

depends on the assets i guess, but its not ideal, users can upgrade, but u need to somehow know and check if everything is fine in every version u support, if its just content its possible to do in single version, but still things are changing all the time, even if its just UI, sometimes it will need checking, but for cpp plugins there is no workaround
and due to epic policies, users will never have anything to upgrade to start with, users can only download assets for their version of engine, so u need to at least make sure it works, so its not that perfect
ofc if u sell only art assets (not even BPs), its probably the easiest to support

pearl yew
#

I don't know if this is the right channel to ask, but I recently moved to Linux Mint as my OS, as Windows corrupted itself for the final time and I was tired of it.
I've gotten the editor to load and my project to load however when I open Fab and try to add a plugin it doesn't downloaded it, instead the download bar shows the following text "NaN".
What does this mean? How do I download and install plugins from Fab when using the Editor via Linux?

spiral jacinth
soft blaze
pearl yew
green seal
#

Thereโ€™s exceptions of course, Iโ€™ve made niagara stuff that started on 5.3, but the same thing broke in 5.4 due to epic changing something. So I needed to submit a new 5.4 version. But from 5.4 onwards its been continuously unbroken so theres no additional files to submit. I also donโ€™t need to have each version of Unreal installed unless there is a specific thing in a specific version that breaks, which is quite frankly rarely the case.

#

TL:DR, work from the earliest submission you can and go from there. EasyAtmos needed a feature from 5.4 to work properly so my first version was 5.4 and onwards.

desert panther
#

My plugin builds just fine across every unreal version from 4.27 onwards with exactly the same files but I have to manually submit them one per version instead :P

green seal
#

Yeah thatโ€™s definitely pretty annoying, Ive heard of someone running a script that automatically builds code plugins for new versions for you and resubmits, but yeah. Would be great if you could just tick a checkbox.

calm dagger
calm dagger
green seal
#

Oh I check, but I dont need to submit anything new

calm dagger
#

Yeah

pearl yew
cedar bone
# green seal Not really? Unless your asset is complex and needs changes every version of unre...

Well i agree, but ike i said in my second comment, depends on asset, if its anything more than pure art assets it could need testing or conditional checks in other versions and a separate ue install to test and make it.

Even if its just BP, things tend to change here and there with new versions, like in your example with EasyAtmos that needs 5.4, maybe u could make it work with 5.1+, but it would need a workaround method be it additional functionality or even new BPs, structuring how it works or different setup, but nothing u would need to do in 5.4 as the functionality it needs is just there, but to make sure it works, u would need to test it in 5.1+ and also 5.4, maybe also in between, so it just depends of the nature of the asset and what it does.

And the same goes with code plugins with one difference, its required by epic, i wouldn't use any workarounds not recommended by epic to compile it for all versions without actually having it installed and being able to test 100%, but thats just me.

spiral jacinth
warm knot
#

Will Art Station merge with Fab? Should I bother uploading anything to Art Station?

jaunty dagger
#

Q: Is all of ArtStation going to move over to Fab?
A: ArtStation will continue to be the go-to portfolio platform for digital artists. The ArtStation site and its features will remain the same as they are today, while the ArtStation Digital Marketplace will join Fab in 2025.

warm knot
#

Art Station has a tipping feature, but Fab doesn't. Goodbye tipping.

severe glade
#

where did the megascan textures go in the fab plugin?

#

they show up on the website but not on the plugin

hexed wing
#

For some unknown reason to me the actual quixel releases are split off and not shown in the main account. You need to search for them in the search bar. Id also be interested if anyone has a way to filter only quixel stuff. Ever since abandoning bridge this has been a nightmare to manage.

tepid aspen
#

Are there any free or paid nanite trees on fab?

severe glade
#

Oh, Bridge's still working

restive bough
#

i justed installed Bridge and it works well.

spiral jacinth
timid orchid
#

In the Monthly Report section in Fab, I noticed that May is the latest month it shows, so it is missing June. Is this how it looks for others also?

viscid radish
#

GUYS, I AM NEW TO FAB, IN THE "LIMTED-TIME FREE", lets say i downloaded it today, if it becomes paid in a few days and i use it for content creation will i get a copyright strike. ๐Ÿ˜Š

jaunty dagger
#

No you own it

dire meteor
#

Doesn't mean some random isn't going to copyright strike you, though. ๐Ÿ˜›

viscid radish
#

Ohh...Okay, Thanks

silent mesa
#

anyone got problems downloading assets from the launcher atm?

tepid aspen
#

Are there any trees that doesnt use masked materials? Anybody knows...

#

@fossil summit do you have trees with opaque material only? Not masked materials for leaves. I want to try ue5.7 voxelization.

spiral jacinth
fossil sinew
fossil sinew
spiral jacinth
#

Can you point to a asset on the web site, I'll see why it isn't showing in AMS...

fossil sinew
spiral jacinth
#

Or are you saying it isn't showing in the Fab plugin?

fossil sinew
fossil sinew
spiral jacinth
#

Ah, yeah, you quoted my reply so I thought you were talking about AMS. AMS is a separate launcher/asset downloader, and it shows the Quixel assets just fine. No idea about the FAB plugin, I only use AMS for all my asset needs. ๐Ÿ˜‰

fossil sinew
#

can you givee me link of AMS or where i can find that

spiral jacinth
fossil sinew
#

Thnx

spiral jacinth
#

I show 182 Quixel assets in my account using the typed filter, and 149 that are tagged as "MegaScan" and apparently 168 if you type megascan in the filter. LOL, Epic doesn't tags everything properly. ๐Ÿ˜„

fossil sinew
#

Yea I seen that

tawny hinge
# tepid aspen <@1116440388090208308> do you have trees with opaque material only? Not masked ...

iirc he mentions a bunch of asset packs with nanite trees (maybe he didn't... can't find it) https://www.youtube.com/watch?v=Vzz8_O3PIUg

In this video we break down common misconceptions, workflows and go over how nanite can solve our optimization problems WHEN properly utilized.

Ascendant Dawn's Channel:
https://www.youtube.com/@UCBQrMsAHgv61U-sRNUY6Kzw

Timecodes
00:00 - Overview
02:10 - Case 1
06:39 - Case 2
11:48 - Case 4
19:44 - Outro

โ–ถ Play video
#
Fab.com

OTHER PRODUCTS | ARTSTATION | INSTAGRAM | TWITTER | DISCORDNANITE SUPPORT + PIVOT PAINTER 2 WINDAll trees and grass in this product is Nanite-Ready and come with a customizable Pivot Painter 2 Wind support.Note: Demo level requires the PCG plugin to be enabled.Version 1.0 - 2024-11-20 [Playable Demo]-ReleasedFEATURESHigh QualityPivot Painter 2 W...

tepid aspen
tawny hinge
#

yea you're right. no idea why it was suggested in the comments ๐Ÿคท

fossil summit
# tepid aspen But the leaves use masked materials. It says it on description

Hello my friend,
Nanite Mangroves Vol.1 supports both "Masked" and "Opaque" for leaves.
https://www.fab.com/listings/53dd5abe-98cb-4f08-9c87-29540f7ecf3f
I hope you like it.

Fab.com

OTHER PRODUCTS | ARTSTATION | INSTAGRAM | TWITTER | DISCORDENCOUNTER Short Film By Charlie DriscollNANITE SUPPORT + PIVOT PAINTER 2 WINDAll foliage in this product is Nanite-Ready and come with a customizable Pivot Painter 2 Wind support.Original 4K wallpapers are available here.Version 1.0 - 2024-06-29 - [DEMO DOWNLOAD]-ReleasedFEATURESHigh Qua...

fossil summit
tawny hinge
balmy helm
#

Is it me or this sale feels underwhelming?

flat island
#

Unless you're expecting a 70% discount โ€” thatโ€™s a different story.

balmy helm
#

The ones I added to wishlist 90% are not sale, the rest are 30%

flat island
#

Then wait for the next one ๐Ÿ˜„

#

Sometimes it happens that we don't get what we want

balmy helm
#

And generally I browsed through some categories and found out that most sellers that used to do 70% in a 70% sale in old marketplace now do 50% max and is a trend I've noticed happening across other marketplaces as well sadly along with raised prices, I partially blame fab name, it sorts of feels like they are expecting people to pay a premium just because it is supposed to be bigger, I hope you are right and that it won't be same case for future sales.

agile shadow
#

Nah itโ€™s because a lot of vendors have realised that 70% off sales are not worth it

#

Very destructive

balmy helm
#

They have been doing it for years and you think only now they notice? maybe some may think like that but I doubt majority have that in mind in fact I think for 3d stuff they should reduce price further because of dangers of AI generated assets but to each their own and its up for the creator to price it however they see fit.

agile shadow
#

Correct, as one of those creators, I have decided not to do 70% off sales since they devalue the product.

#

Worked well so far.

desert panther
#

I don't think I will ever discount my plugin or any future plugins I might make. Maybe if I make something with a significantly higher price tier.

#

At a higher price point it might make sense to test it and see how it affects sales, but at least at a low price like my current one - nah.

willow furnace
#

does this license allow me to sell my game using this asset ? im confused lmao

violet drift
#

Yea, it's old terms from UE Marketplace (they got updated with Fab release).

#

Some people didn't migrate assets, so they are still on old licensing terms

raven quarry
#

holy shite, what are these prices for the "sale"

#

they're ridiculously expensive

willow furnace
desert panther
#

If you've changed price in past 30 days you're not eligible for sales

#

Tbh I don't really get the griping about the discounts... frankly if you can't afford something you critically need for your game maybe you're trying to do too much

serene wedge
#

Hello can anyone suggest a good third person controller? I dont want it for a shooter but everything I find is made for shooting/action games/ I am looking for a controller more realistic if I make sense.

#

something with a more "heavier feeling"

tepid aspen
willow furnace
#

Call me dumb lol but there is some assets on fab that can only be used in unity ??

jaunty dagger
#

It is possible yeah

#

Could probably export to a 3d modeling software then into unreal if savvy.

green seal
willow furnace
jaunty dagger
#

If you watch some Ben Cloward videos he often covers how to make a variety of shaders in both unreal and unity.

#

Much of what we do in UE can be done in Unity

willow furnace
jaunty dagger
#

Look at how it's made maybe possible

pearl yew
#

@spiral jacinth Any idea why when I right click on the engine of choice and choose "Install Missing Toolchain" it's unable to?

#

Says it's Unable to determine Toolchain version

spiral jacinth
pearl yew
#

5.6

#

Even downloaded from within the manager.

spiral jacinth
#

D/l the git source or pre-compiled version?

pearl yew
#

Both my from source version and the manager version return that error.

spiral jacinth
#

Hmm, strange. I'll look into it. Thx!

pearl yew
#

Np

final zinc
#

FAB has a wishlist now, but still hasn't imported our Marketplace one?

jaunty dagger
#

You can email support to get your wishlist iirc

final zinc
#

Yeah I'm just baffled that's still necessary..

desert panther
#

I wonder if they're doing it entirely manually

#

Pushed the feature live so quick they didn't build an actual migration feature

mellow vigil
#

Was anyone invited to this sale?

#

Didnt get any invite or warning about a sale thats upcoming for sellers

inland orchid
#

How do I resolve this error when I try to publish my texture pack?

warm knot
#

Most of the Fab items are pretty cheap. The sale looks fine to me, or maybe I'm looking at the wrong things. ๐Ÿคทโ€โ™‚๏ธ

hollow basin
#

Is there any word yet when Fab will get a proper review system?

jaunty dagger
#

It has a comments section that publishers have to enable on their products.

south sinew
#

Anything good on sale?

warm knot
#

Question: I want to update my Fab listing, so do I need to append the project name with a version number, or is that unnecessary?

hollow basin
mint igloo
#

randomly redeeming all the free stuff on fab, there's some absolute gems

#
Fab.com

3d fully rigged character of Squirtle from pokemon with full rig control and one lever to control facial emotions and eyes. Shaders works correctly in EEVEE only.Model is rigged with Auto-rig pro in blenderTexture set:Body texturePBR textures 4096x4096 .png 8 bit dithering :Base color Face texture with 4 different expression(to change them use...

viral zinc
#

Damm, science gone too far

#

Same creator seems to have this

#

When cucumbers point to the right are more expensive

vale prawn
warm knot
mint igloo
#

Some of the free stuff does really make me wonder

#

They're like trying to make custom licensing terms in the description

jaunty dagger
#
Fab.com

Project Hillside is an Unreal Engine architectural sample project developed by Epic Games,Safdie Architects, and Neoscape that showcases Moshe Safdieโ€™s original unbuilt architectural design proposal, as well as the existing building โ€œHabitat 67.โ€ This sample project is perfect for seeing how Unreal Engineโ€™s state-of-the-art archviz techn...

#

For educational use only - This content is only licensed for educational purposes, including self-education and use in academic settings.

mint igloo
#

Yep, that's very frequent, "custom licensing terms" in the description

#

even for that asset there's the standard license

desert panther
#

๐Ÿค”

#

I wonder which license conditions would apply

#

If Epic themselves is also doing the custom license conditions in description thing I guess it might be that you can actually do that. I don't think there's anything in Fab's standard license that says you can't have additional clauses to it somewhere else

mint igloo
#

Hmm

#

I skimmed through the licensing agreement and fab explanations

#

In short, Fab itself claims it only offers the standard license and the creative commons attribution licenses

#

It is in fact against the licensing terms to stipulate conditions that would go against what is stated in the standard license, though it only explicitly mentions GPL and LGPL licenses

#

Only the legacy unreal engine marketplace license mentions the exception for unreal-engine only content

#

like IANAL and everything and I did not read every line, but it seems like the Standard license has more wording towards not being able to deviate from it than granting exceptions

#

Only the legacy marketplace license would in fact grant the ability to add an exclusion such as the limit to use material for unreal engine purposes only

upper crystal
#

Has anyone run into an issue where items in the fab cache folder are being deleted? Seems to happen almost immediately after downloading, but only in some cases.

split iron
#

I am really sick of Epic making me login + use authenticator every time
Its the same browser and I'm selecting 'remember this device'

#

They ever gonna fix that shit?

jaunty dagger
#

Literally feel like I gotta login every other day..

#

Doesn't even remember auth like what

hollow basin
#

I have a question for you all: how much customer support do you provide for your products before you start charging extra? Do you draw the line at 1 hour, 10 hours? Or is it based on the type of questions? I am being asked to guide multiple people in a studio through how my code works in my products, and I am conflicted

split iron
#

Why are you doing that

#

They can read documentation and source code. When they asked send them the link and tell them your rates if they want to contract your services like that

desert panther
# hollow basin I have a question for you all: how much customer support do you provide for your...

It depends on the level of goodwill I think. If you have to explain the same thing to multiple people, this might mean you either need docs or you need to tell them to read the docs. If they still struggle, then it means your docs might be bad.

This can be an opportunity to upsell consulting services. For example, you can point at the docs and offer to hold a training for N people for X USD.

#

Generally if you can expect repeat business/additional sales to come from the client, then it might not be a bad idea to give some free service to ensure it happens, but yeah it's the kinda thing you need to think of whether it makes sense or not.

desert panther
#

Damn, Fab approved an update on my plugin in five minutes

#

It was just an image, so maybe those are automated

mint igloo
#

I am fairly sure they have some trust level system in the background as well

#

I doubt a human ever looked at the squirtle

tawny hinge
mint igloo
#

hence the past tense, but yeh

rugged wren
pliant forum
#

Honestly, the situation with turtle from Pokรฉmon, how is the account not banned?
It's a clear violation, and if they can do it once, what makes them think any of the other assets are not ripped?

desert panther
#

There's no reason to ban someone if they make one mistake in something like that

pliant forum
#

It's not a mistake to rip and try to resell something you have no IP rights over. It could also get others into real trouble, so I think indeed it is good grounds for a ban on all current and future prospects of product distribution on the marketplace

#

The overall faith in the marketplace affects each and every single seller, these traders hurt more than just themselves.

mint igloo
#

It's already bad enough to make plunges on newer content because you have to guess whether if ML was used in making it or not

#

Basically any 2D asset icon pack or whatever is a rough sell even if you did the work

hollow basin
hollow basin
desert panther
#

Yeah if they're not gonna buy anything else (like additional seat licenses or w/e) then I would definitely carefully consider if it's worth my time or not

#

I would probably charge based on my regular consulting rate anything that doesn't seem useful in that sense, but it also would kinda depend on if I have something better to do or not and how much I actually like the person asking lol

hollow basin
#

Also curious if anyone else wants to share their consulting rate to get a baseline of what's reasonable

desert panther
#

I rarely go under 150/hour but I have been berated by several people here about how I'm an idiot and liar because nobody will pay that kind of hourly rates

#

so ymmv

#

:D

hollow basin
# desert panther I rarely go under 150/hour but I have been berated by several people here about ...

That's fair, there is no invalid price when it comes to pricing your own time. Only thing is my product is fairly affordable so you could buy multiple copies of my product within that one hour rate, so it makes me unsure. On the other hand the cost of making the asset is distributed across all buyers and one team consulting you every hour is just helping one team so the costs are not distributed. So it makes a little more sense thinking of it that way

desert panther
#

Yeah, if you're unsure about it, take your monthly salary and calculate the hourly rate from that. I would add at least a little bit on top. If you feel like it, you can offer longer contracts at a cheaper rate, as in , the idea is that a longer contract is more guaranteed income for you so it's more beneficial for you to take that and as such can offer a lower rate.

hollow basin
#

That's a good idea

willow furnace
#

is there a way to contact a fab seller when he didnt provide any email or discord on the asset page ? https://www.fab.com/listings/acb12422-744e-455a-8d0e-e264966c35bb

Fab.com

Fantasy Map Creator 2 is a set of stylized images for creating a full-fledged color map or game location in a graphics editor with no need of artistic skills or a graphics tablet.Now everyone can create a color map in a short period of time without hiring an artist, or having experience with a graphics editor.What can be created with Fantasy Map...

undone valve
willow furnace
tardy charm
#

Seems to be it but if it doesn't have them, I'm pretty sure unity assets aren't a special type like unreal's uassets. They're just the raw types (in this case, pngs) along with a metadata file. So if you install that unity package into a unity project (or open it some other way), you should be able to directly take the image you want without having to export or anything

deep latch
desert panther
deep latch
# desert panther I think he was being snarky because the other one he posted was blatant copyrigh...

Oh alright, I didnโ€™t read the full conversation ๐Ÿ˜…. I'm not sure how many people know about Sandfall Interactive, but I asked them on Instagram if I could post this. They replied (in French): "Dude, do you think weโ€™re Nintendo? ๐Ÿ™‚ Go go go!" โ€” which Iโ€™m not sure holds any legal value, but personally I donโ€™t think itโ€™ll cause any issues. That said, itโ€™s more of a fan art meant for personal use. Hopefully, people are smart enough not to include it in any commercial product.

hollow basin
deep latch
# hollow basin You may want to include that you have the studios blessing and maybe a link to t...

Well, I donโ€™t agree with how you phrased it โ€” thereโ€™s no โ€œstealingโ€ involved in the product. The 3D model is just a generic sword; I donโ€™t think you can really talk about IP in this case. Even the textures, while clearly inspired, donโ€™t closely match Simonโ€™s sword. I modeled and textured everything from scratch, with strong inspiration, sure โ€” and I think thatโ€™s why I got that lighthearted reply on Instagram.

I would never straight-up copy a Pokรฉmon, a character from Clair Obscur, or anything thatโ€™s a 1:1 reproduction of an existing asset. The only thing I can agree might be questionable is the name and title of the product. As for the studioโ€™s response โ€” it's just a message on Instagram. It doesnโ€™t mean anything legally. i just updated the product's title as it could be misleading.

Iโ€™m fine if people want to debate or criticize it harshly โ€” thatโ€™s their choice. Iโ€™m just sharing a piece of fan art for free. Iโ€™m not looking for praise, validation, or anything else ๐Ÿ™‚

warm knot
warm knot
#

Oh Ok. I was about to say! ๐Ÿ˜†

hollow basin
deep latch
real trout
#

this publisher obviously sells assets from way of the hunter and ark: survival evolved

#

and most are in the summer sale, so the damage to customers can be huge

desert panther
#

"Obviously"? Isn't Ark about dinosaurs, I don't see any dinosaurs there. Can't speak about hunter.

#

You can probably contact the regular Fab support email about it, dunno if they'll react but at that point it's their problem really.

real trout
real trout
#

and in the end a problem of fab if people can't trust the marketplace with their money ๐Ÿ˜‰

#

i tried fab support, but there's no option for stuff like that

#

you end up with filing a dmca complaint if you are the content owner

desert panther
#

Just choose one of the other options, it doesn't really matter as long as you get to send a message does it

real trout
#
Fab.com

๐Ÿ”—Download this model included in the Ultimate 3D Asset Mega PackThis is a high-quality, realistic 3D model of a Pheasant, complete with detailed textures and smooth animations.
Designed for use in films, games, simulations, or nature-related projects, this asset brings natural movement and lifelike appearance to any 3D environment.Features:
...

rugged wren
#

Is it possible that this is actually the original artist and the Way of the Hunter devs also bought these models for their game?

real trout
#

No

#

In no way do the publishers of Way of the Hunter and Ark: Survival Evolved allow their assets on some marketplace to be used by everyone nor buy it from there

#

btw the assets consist only of 1 texture, not even pbr ...

rugged wren
real trout
#

i'm not getting paid for that

rugged wren
#

you would contact fab support for free but not the developers? ๐Ÿ˜…

real trout
#

i need fab to be a trusted marketplace

#

and not a place where people think that anyone would sell this for $20:
https://www.fab.com/de/listings/966595c4-952c-484f-935e-83a5a49931cc

Fab.com

๐Ÿ”—Download this model included in the Ultimate 3D Asset Mega PackThis is a high-quality, realistic 3D model of a Moose, complete with detailed textures and smooth animations.
Designed for use in films, games, simulations, or nature-related projects, this asset brings natural movement and lifelike appearance to any 3D environment.Features:
Rea...

rugged wren
# real trout i need fab to be a trusted marketplace

of course, we all want that. But if fab receives a message from someone who is not the rights holder saying, "I think this asset was ripped from X" it may be impossible for them to verify without the original rights holder actually making a claim. Maybe they could e-mail the uploader and ask, "Are you sure this is yours?", but if they say "Yes" and they don't have contact information for anyone else who might claim to be the real owner...

real trout
#

problem is if you mail a studio they hardly reply

rugged wren
#

I'm sure some cases are more obvious than others, but I doubt fab wants to jump the gun on reports like this, either, or they may end up banning legitimate creators over mistakes made by other people.

real trout
#

then it'll stay on fab now

rugged wren
# real trout problem is if you mail a studio they hardly reply

yeah, that's true, but in the end they are the only ones who can make a direct and unambiguous claim against the uploader. And since at least in this case the uploader is also distributing them on multiple platforms, their legal team should be able to handle them all rather than just getting the individual models removed from fab (it's not like fab would contact Patreon to warn them if they did ban the uploader, and even if they did I doubt Patreon would do anything with an email saying something like, "We banned this guy and think you should, too")

#

So if you're going to go through the effort of contacting just one person about it, you may make a bigger difference by contacting the original studio

real trout
#

i'm aiming more at FAB and Unity for the matter being a safe space in which customers can have their money safely invested. i don't really care about sketchfab or patreon or wherever else that person is selling the models

desert panther
#

Why are you so invested in a product of a large corporation anyway?

#

:D

real trout
#

I've lost too much money with pirated assets that I bought on marketplaces I trusted. I never got it back. I worked hard for it. Trying to prevent it for others ๐Ÿ™‚

desert panther
#

Makes sense :)

warm knot
#

These content thieves are poisoning the well, ruining it for everyone.

real trout
#

Publisher is gone now on FAB

wild bough
hollow basin
real trout
hollow basin
#

Ah I misunderstood. When I heard publisher gone, I thought the publishing tab was gone on fab and I was wondering why that was good

wicked orchid
#

mh, what copyright notice should a paid plugin have (im talking about the comment showed at the top of each file)
doesnt seem like fab gives you a template

warm knot
hollow basin
#

I would assume name, year, title, and a link to Fab's license would be more than good as the header though

desert panther
#

I've just kept the default one that is in UE's C++ templates which is something like // copyright <name> <year>

#

iirc Fab requires it in C++ files at least, and they never said anything about mine so I would assume it's good enough

wicked orchid
#

by name do you refer to the product name or the autho ?

desert panther
#

Whoever is the copyright holder

night flint
# deep latch Well, I donโ€™t agree with how you phrased it โ€” thereโ€™s no โ€œstealingโ€ involved in ...

Hello, i tried the sword and it is so cool. don't listen to sour people, this object doesn't break any IP law ๐Ÿ˜† ! btw, i also bought this from you https://www.fab.com/listings/7614163f-2f89-443e-95db-89a5cbd42eff . it is awesome but i have a question, how can i integrate this to my project as i only have the "create a new project" on my Epic Launcher ?

Fab.com

โญ FEATURES โญInclude in this Bundle Ultimate Fantasy Weapons Pack Vol.1 (updated september 2024 - added 90 weapons) Ultimate Fantasy Weapons Pack Vol.2 ====> Video (updated april 2025 - added 10 Bow skins)Ultimate Fantasy Weapons Pack Vol.3 ====> Video (updated march 2025 - added Fantasy Claws pack)Fantasy Claws ====&g...

warm knot
real trout
#

seriously, are you kidding me? the mammoth is also from ark: survival evolved and is still available for purchase. all the other assets are from way of the hunter. and still live

timid orchid
#

Does anyone know when Fab makes payouts? The way it calculates current earning balance seems odd, since it is much less than the total current earnings

worthy pilot
rugged wren
# timid orchid Does anyone know when Fab makes payouts? The way it calculates current earning b...

There's a one month delay, so your total may include sales from July which will not be payed out until the end of August (or, since we're not quite at the end of July, sales from June won't be included until the next payout after the end of this month).

https://dev.epicgames.com/documentation/en-us/fab/publisher-get-started-in-fab

Fab makes payments approximately 30 days after the end of each month where revenue was earned, when the amount to be paid is $100 USD or more.

spark schooner
#

Hey i've been working on this project for 7 month, i hope you like it !

https://www.fab.com/listings/e0df81eb-3ef9-4a6f-bbfd-9f2e99df1201

Fab.com

Bring your scenes to life with ultra realistic, next gen foliage.Crafted entirely by hand, this premium asset pack delivers a dense forest, tailored for cinematic quality and full Nanite performance.44 handcrafted foliage assets built for realism and performance plus their FallbackMesh. Featuring a lush spring forest of black locust trees, this ...

spark schooner
#

thanks !

tame compass
#

no sales this month

deep latch
balmy helm
#

@tame compassyou are not alone , for me none for this sale although I forgot to advertise as I was so busy finishing plugin update

tame compass
#

i really hope Fab get error fro their website

#

this is first time i didnt get sales in this month

#

๐Ÿ˜ญ

proud fern
#

hello guys, when there is free limited fab item do you always selecting business licenses (even thought only used for personal project since why not)or just personal licences?

balmy helm
#

@proud fernDoesn't matter as long as you make less than 100k USD per year, I always choose first option

mint igloo
#

the license only matters at the time of acquisition, past that it is the same

tame compass
#

is there a way to advertise ?

warm knot
#

Sure there is! Just do what the spammers do:

  1. Don't read the rules.
  2. Spam every channel.
  3. Send unsolicited DM's to everyone.
  4. Say what a great, TALENTED developer you are.
  5. Wait for the money to come rollin' in!
safe meteor
#

And the phising links

#

And the mr beast dropped a 0.1btc for everyone

warm knot
#

Doh, you're right! How could I be so stupid and forget those?!

timid orchid
#

You might even notice this happened today in this channel

tame compass
manic cloud
#

Hello! I have two questions about plugins from FAB.

  1. Can I use a paid plugin meant for utility (such as Blueprint Assist) and ship the project files to a client with the plugin included? Or would I have to uninstall that plugin and then give the files to a client.

  2. ^ In the above case, is there an easy way to disable multiple "helping" plugins that are not crucial for gameplay and exporting them to clients (people that don't have the plugin but need the project files). Usually, when I disable plugins the engine crashes and I would want to make sure there are no errors before I disable tons of plugins. I wonder if there's a streamlined approach to this.

Thanks

vale prawn
# manic cloud Hello! I have two questions about plugins from FAB. 1. Can I use a paid plugin ...

That's a damn good question. I'm (definitely) not a lawyer, but I would say that you cannot distribute the files to the client even with plugin uninstalled. And I base that opinion on section 4.a of the EULA

a. Projects. If, under a Standard License, you develop projects that (i) are made using the Content or (ii) combine the Content with any other software or content, regardless of how much or little of the Content is used (collectively "Projects"), you may only Distribute those Projects as expressly permitted under this Agreement. "Distribute" means, with respect to a Project, to provide or otherwise make a copy of the Project available publicly or to any other person or entity or make the Project's functionality available on a network.

Which, as I understand it, means that as long you're using any Fab content, you can't redistribute the project itself (except renders & packaged stuff).

So if I were you I'd ask a lawyer, and to be safe I'd (re-)purchase all used Fab products for each contract.

manic cloud
# vale prawn That's a damn good question. I'm (definitely) not a lawyer, but I would say that...

Thank you for the clarification. I really should have read the EULA, it provides a lot of the answers I'm looking for. I'm seeing that the FAB content I'm looking at is strictly tools & plugins which seems to have its own section in the EULA (Section 5).

b. Plugin Distribution. Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 5 of the Agreement. Additionally, for Unreal Engine Plugins any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement.

I suppose it's my responsibility to see if the person I'm working with is making more than $100k so I can purchase the professional license to be authorized to share my code that I used a plugin to help develop.

I also don't plan to distribute this content publicly, I'm mainly aiming for freelance jobs where I can use these plugins so perhaps that will fall under "affiliates" or "team members" that I will be working with that Epic Games seems to be more lenient with in regards to sharing content with.

In any case, thank you for the help! This clears up a lot for me.

warm knot
#

But they wouldn't need multiple accounts if they were just being reasonable instead of toxic.

desert panther
#

I wouldn't necessarily say it's "toxic" to use dubious methods to puff your posts, but it certainly shows how clueless people are about what makes people want to buy their products

warm knot
#

Yes, they don't always make multiple accounts for the same reason. I'm just saying that toxicity is one of the reasons.

desert panther
#

Ah :)

balmy iris
#

we use this at our studio, it's replaced the massively limited RVT blending we traditionally used and we saw a boost in performance and memory as a result. it's also changed how we build our modular kits, since we can be confident that something can be blended.

warm knot
#

Hello, I can tell that you're excited to share this! But this is something that would usually be posted in the #1054845218723209226 section, per the servers instructions.

balmy iris
#

my bad, can post it over there

fading swallow
balmy helm
#

guys how do I do the following?

Epic Developer Community forum post
To showcase your product, we'll post it on the forum from your Epic Games account, which must be linked to both Fab and the Epic Developer Community.
This post will provide a public space for discussions and support questions. It will also be accessible from Comments on the listing.

#

specifically how to link ?

#

I went to epic account settings and there where none for fab and community ( I take this is the forums no?)

desert panther
balmy helm
#

you mean the yes and no? I already picked yes and the choices are greyed out but there is no forum post yet afaik, my product launched like 5 months ago and there was no linked forum post back then

desert panther
#

Yeah that option should create it ๐Ÿค”

#

It should show up like this on your product's public page, the comments link takes you to the thread

#

If it doesn't show up after you've enabled it, you probably need to contact support

balmy helm
#

Thanks I will probably do that as the update went through but no linked post

tranquil sentinel
#

Hmm...

Does anyone happen to have an asset that they purchased in the marketplace, that exists in their library in Fab - but when they click on the link it goes nowhere. But you can find the same asset in the fab plugin (inside of unreal editor) but it is requiring you to purchase it?

Literally the same asset and all... not sure what is up with that

warm bobcat
#

Hello. Iโ€™ve just discovered that thereโ€™s an extremely large number of AI-generated models and textures on Fab costing over $5 (with no indication that theyโ€™re AI-generated). Has it always been this way, or only recently?

loud dome
hexed wing
# warm bobcat Hello. Iโ€™ve just discovered that thereโ€™s an extremely large number of AI-generat...

Been so since the fab launch. Having no real regulations on individual assets has shown itโ€™s toll on the marketplace experience. The way sketchfab mitigated this was by ranking models in the search via likes and views. Positive interaction meant higher ranking in search results. This already filtered most of the slop pretty well. Unreal marketplace (before fab) avoided this by manually inspecting and approving each pack with a human checking for a minimum quality bar and making sure everything follows the pretty strict guidelines. Now with fab they removed likes and views count on models, this made ranking a whole lot more intransparent. They also donโ€™t manually review the individual assets as well. Just unreal content packs. Rest of the stuff has some sort of automated check that never flagged anything for other than flagging for mature content if it found โ€žmatureโ€œ words in the description.

warm knot
tranquil minnow
#

Hi, could you guys kindly help... I tried to cancel the download and now its been frozen at this state for over 40 mins. I've even done a system reboot. Any ideas on what I can do?

rain oxide
#

Also why does FAB not have a thread for every product? ... There really needs to be a way to comment on things. I want to read the comments.

rugged wren
gleaming thistle
#

I came here to look into reporting a Fab acct since I've already connnected 2 of their stolen assets but it seems nothing can or will be done unless the original owner comes forward. Wonderful. PetraDead

onyx ravine
#

is there any way to check if the sale of my product was refunded?

desert panther
desert panther
#

What you're asking is illegal in case you were planning on using those for any commercial project

mint igloo
#

to me it is baffling that there is no sort of support forum for verified purchasers

nocturne cave
fossil summit
#

Hi creators,

I have a couple questions.
My submission is rejected for following reasons and I don't understand what they mean.

-Build/Build Lightning Only is not available
What?

-Lit/Lightmap Density is not available
Whaaat?

I'd appreciate any guidance on this.
Thanks in advance.

undone valve
gleaming thistle
sharp crypt
#

@buoyant apex hello! I love the plug-in async loading screen - found some of your old forum posts and I've got it working where I can set either a movie OR the bg image, but is there a way to turn the tip text overlay widget off and on? I want it to show over the bgs but not the movie

buoyant apex
#

@sharp crypt hello, you can set the tip text empty or disable โ€œshow widget overlayโ€

sharp crypt
buoyant apex
tawny hinge
uncut harbor
balmy helm
#

I have a problem in which the post is not linked to the product i.e no comments redirector on fab page, I have contacted FAB support and has been redirected twice to other departments but haven't heard anything in the last 5 days, here it mentions Epic game account being connected to both fab & Epic Developer Community, is this an extra step I must do?

#

As can be seen here no comments redirector
Edit: The post was already created when I updated my plugin 6 days ago

sharp crypt
fossil summit
fossil summit
#

It seemed to be a mistake on their end.

lament gyro
#

@fossil summit I am also trying to publish a nanite + lumen only asset pack to the store, and got sent the same response as you crying

north sedge
#

Hello everyone

Iโ€™ve just finished and got my Unreal Engine plugin approved for FAB, but Iโ€™m running into an issue with the โ€œSupported Engine Versionโ€ setting on the product page. It only lets me select one Unreal Engine version, and Iโ€™d like to show that my plugin actually works on multiple 5.x releases (5.3, 5.4, 5.5, 5.6).

Does anyone know a workaround or best practice for listing all compatible engine versions on the FAB listing? Thanks in advance for any tips! ๐Ÿ˜Š

loud dome
fossil summit
lament gyro
feral tree
#

Watch out for suspicious e-mails that ask you to "perform additional action" to use FAB. This is one I received, potential identity theft / phishing attempt, sender e-mail address is: fab@secure-shopping.pro

#

I have sent this case over to FAB support, hopefully they mass warn others.

wispy geode
#

anyone know when the next sale will be?

jaunty dagger
#

Even if we did can't tell you.

real trout
#

will be free this week on the epic marketplace. that screenshot reminded me of an asset on FAB

#

i sent the publisher this comparison and asked if the animations are their own

#

after that they deprecated the asset on fab

#

you find similarities and actually the same name being used

#

eg the youtube link on the website of the latter points to SoraKazeStudio

jaunty dagger
real trout
#

yeah, very professional store with all the lorem ipsum

jaunty dagger
#

"Get Free All Asset"

north sedge
unreal stratus
#

seeing this kind of thing pop up more and more, there's no way this is actually effective right? just seems so sleazy

#

I expect that crap from Leartes, but I quite liked Vanilla Loop animations up until now

tawny hinge
#

yea, wonder if Fab will allow this for long

desert panther
#

I don't see the problem tbh. They're not telling you to leave a five star review for this

unreal stratus
#

I don't like the idea that I'm not purchasing the full asset, instead they are dangling the possibility of "unlocking" the full product for reviews. I just won't buy from them, problem solved obviously, but not hard to see why that's a bad look to buyers.

desert panther
#

Well, if the price doesn't match the value of what you're getting right now then sure.

#

I wouldn't buy something if it isn't worth the price with the hope that perhaps one day it will have other parts to it

#

But if it's worth the price at the current state of it, then if I might get some extra benefits later, that seems fine to me

unreal stratus
#

I think we're saying the same thing -- that's the intention of this milestone concept. To rope buyers in that have that hope.

#

Just rubs me the wrong way, that's all. It feels cheap and I don't like it, so wanted to complain a little.

desert panther
#

Yeah I totally get it if the value proposition just isn't there

#

But I also understand it from the seller standpoint because getting reviews is hard :)

#

Pretty sure majority of mine are from literally asking people "hey could you leave a review" after they messaged me for whatever reason

unreal stratus
#

For sure, it's a tricky situation. Fab could really use some sort of notification system to remind buyers to review their purchases.

desert panther
#

Yeah that's a good idea

pliant forum
#

Some sort of system to encourage reviews is definitely needed. I too only receive reviews when I ask them to do it, after a support request or so.
Out of maybe 10 reviews, I believe 1 is organic.

And as someone who tries to build products to be as streamlined as possible, this means very few people actually needs support. I've even had people question my products because there was "no reviews" on it, which to them equaled no sales, which equaled an unpopular or perhaps non-working product.

desert panther
#

This feels like about the best you can do, since you also don't get buyer email addresses or anything from Fab

undone valve
vale prawn
#

Do you even get notified of product updates if you get the product from the Fab plugin? If not, I'm guessing most people who leave reviews to "unlock" content won't even actually see it. Product updates on the user side is just bad.

But I'm with zomg on that one, I buy products for what they offer regardless of whatever can be unlocked. So if I can get "free" stuff and the creator gets feedback/visibility, I don't really see a problem with that.

vale prawn
#
Fab.com

I'm selling my real girlfriend.I don't have enough money for marriage.I scanned my girlfriend and sold her to raise funds for marriage.I got her permission.Actually, I'm paying her a portion of the proceeds as royalties.Please use this for promotional purposes, but do not distribute it as sexually explicit content.For all purposes, please purcha...

dire meteor
#

That's going straight into a porn game, you know it.

ebon leaf
green seal
jaunty dagger
#

It's for marriage it's okay

warm knot
#

wtf did I just read...

vital island
arctic pasture
#

What the heck...

vital island
#

Why he's not selling himself btw?

arctic pasture
#

that's probably going to be the second asset.

vital island
hollow basin
#

Well, I dont know what I was expecting today but it wasn't that

real trout
#

next one

#
Fab.com

๐ŸŽ Get a offers , codes , Upcomming News on Discord (Save up to 70%) ๐ŸŽShowcase DiscordSkating Anim Set: Shotgun, a dynamic animation pack that takes your roller skating game to the next level! This comprehensive set includes 91 high-quality animationsSkating Animations:Variety of Skating Styles: Featuring smooth and exhilarating skating mov...

#

vs rollerdrome

#

sorakaze and motiondezire are obviously connected. same mechanism. sent them mail about this, asset is deprecated now on the unity asset store without any reaction. meaning the publisher removed it, not the marketplace. otherwise it would be disabled

#

on fab it's still live

#

i have no idea who to report to on fab

dire meteor
lavish steppe
#

because you know the assets going to be used for corn, and that male assets tend to not sell well

warm knot
lavish steppe
#

just like stellar blade

#

tbh if my wife were still alive, id absolutely scan her into one of my projects

desert panther
#

It would be possible to implement an update checker into the plugin itself which would ping the Fab product page for it or something ๐Ÿค”

desert panther
midnight zephyr
#

hello people, i have a question, im starting to sell some stuff on fab, a friend just bought me a plugin like one day ago and he is using it,
how many time i have to wait to see that sale has been made? crying
For now that sale i not showing up in the "sales reports" tab...
He send me the order ID and i can verify the order without problem, but hes not appearing in the "reports" tabold_man_yells_at_unreal

desert panther
midnight zephyr
loud dome
hollow basin
desert panther
#

Yeah midnight some US timezone sounds about right based on what I've seen

viral zinc
#

The price you select in the asset page edit is WITH or WITHOUT VAT

desert panther
#

I think it's without VAT or Sales Tax

#

Guessing based on how this shows it

desert panther
#

Tbh I'm not sure why it even shows you the VAT or Sales Tax since it doesn't impact your bottom line and you don't need to do anything about it because Epic deals with it

warm knot
#

It's without the VAT.

terse horizon
#

what combat packages have the best feeling combat for an Assassin's Creed/Shadow of War style of play?

serene cypress
#

Did anyone ever see that error?

#

It only happens with this specific asset that I'm trying to download

#

And a few more from same publisher

#

Others just download fine

desert river
#

I guess you can't include a metahuman in the package you sell at fab, can you?

unreal stratus
#

they are available for download from their site though

obsidian halo
hollow basin
obsidian halo
#

But here they allowed some other plugin to use it, and what more they use this plugin themselves in fortnite, so, I don't know

desert panther
dire meteor