#fab
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So this contains EVERYTHING?
I assume this won't contain downloads unfortunately due to laws lol
Well that'd still go a long way to finding packs
My team member would love you
All good this is great
Actually amazing, it's been hard finding old packs
What will the price list as if its not available anymore
Well I've noticed many pages are still viewable
No I mean images
You can view non migrated pages
For example
Mine was approved a few hours before you posted this, but it still showed pending in the portal and the page was never updated.
Has anyone been able to update their listings in the last day or 2?
Yes but it seems like people canโt download it. Againโฆ
Hello, as someone who has just started publishing assets on Fab, I noticed a detail. Some studios divide their packages into small pieces (for example, all the props in an environment) and sell them separately as well as in bundles. Does anyone know the reason for this? Does it make sense to divide my own assets into pieces and add them to the marketplace that way?
I'm guessing it's mostly for customers who might be interested in one specific prop, and that might not want to buy the whole bundle for just that. It also makes your products more visible, just because you'll have more of them. On the other hand, it's more work for you to create and manage all the listings.
I think the Fab team is also working on improvements on that front, like having the whole bundle actually reference/include the individual listings, so that customers who bought the bundle can also use the individual products.
left imagine is the in engine plugin, and the right is my browser. why dont i have access to all my things in engine vs browser? has anyone else has this happen?
oh so interesting how it was switched off, thank you!!
i have question, is it viable to have a object be made out of multiple meshes like if i have a cabinet and its made out of cabinet door and the mainframe and other stuff or does it all have to be all one mesh?
or can i have everything in one collection?
very common practice to create blueprints which are assemblies of other meshes
You can do what Dan said or you can just join all pieces together into one object, and then rig it.
Feels good to live in the EU, that's illegal to have in terms of service over where I live
Those can be thrown out in US courts also, it's just there to scare you lol
Hi, i have a question about an asset I purchased on FAB for my Unreal project and I am not sure how to find a solution to my issue. I purchased the asset but when I try to load it into a project I get a download and installation failure. I have attempted resolution with FAB support and they say it's NOT my problem and I can't find a location in UE support to go to? I have attempted to reach the creator but so far have received no reply.
You can try a couple things to see what works/fails:
- FAB plugin to d/l & install it
- Epic Launcher to d/l & install it
- Asset Manager Studio to d/l & then install it [AMS you can do each step separately, or together, but it allows you to know the d/l is good before you try to install it]
Are any of your drives almost full? Is your Vault Cache set to a drive that's almost full?
hello, is here any marketplace publisher? I gonna to upload myy first plugin but I am wondering about updating it. Can I upload it as MVP (Minimum viable product) and then update it for a new features and fixes for people who bought it?
It's a bit of dangerous territory with how that's phrased. I think it could be ok as long as you don't advertise capabilities that aren't there yet, don't promise updates that may not come, and be ok with potentially bad reviews if your MVP doesn't run well.
Uploading a product and updating it is a normal thing for most sellers. I know it's most likely not your intention to scam or be malicious but there are some bad actors on Fab that do try to release the bare minimum (edit: bare minimum in quality) and it ruins the reputation of the store. If you have some functionality that you think can sell and release that and then decide to expand the product, that is perfectly fine. You can mention that you want to update its functionality in the future but don't promise it unless you nearly have it done
I propably phrased it wrong. I meant that MVP has the MINIMUM WORKING WELL features which I wanted to implement and then release. I don't wanna promise any updates but I have plans to expand the plugin. It does the things it is supposed to do
so these minimum features are working well and stable
you answered my question I think. thank you
Yeah that's perfectly fine. I have updated all of my projects to have increased functionality, it's a win-win for the consumer and creator. Consumer likes new features and creator can market product with more features which lead to more sales. At the very least most sellers update products just making sure they are compatible with future engine versions as they come out
none of the plugins I have bought has been updated to the newer engine versions.. I must do it myself ๐ btw. what about backwards compatibility? I have build for 5.6 but I guess I think build the plugin also for ealier versions like 5.5, 5.4 ? whats the oldest version I should provide? It uses ITF so I assume UE4 will be not supported
Really depends on how much effort you want to put into it. UE Marketplace only allowed you to support the three most recent major versions of the engine, so f.ex. 5.5, 5.4 and 5.3. Fab allows you to support releases even older than 4.27.
Currently I support 4.27 plus 3-4 most recent versions. My plugin's 4.27 version is missing a feature though because it requires something in place in UE5, so this kind of support really depends on what your plugin does and how much effort you want to put into supporting older versions.
good to know, thank you
yup, it's down for me too
same ๐ฆ
seems to work now
holy shit i just found out that epic apparently made all their free assets & projects on fab into creative commons, so they're free to use anywhere for anything - not limited to unreal useage anymore
what a cool company 
Can you link to one? I don't see any CC0-licensed assets from Epic on Fab
not cc0, but cc-BY
but if you just go for example to the city sample
https://www.fab.com/listings/008fe959-5511-428e-93bd-f99b1179f6d5
huh, still can you link? CC-By isn't even a filterable asset choice on fab ๐
you see it's set under standard licence
and if you click on that
you see you can use it for basically whatever you want, for free
No, this page is saying "for anything with the CC license, click this link for more info"
it is not well formatted but it is definitely not claiming that everything covered by https://www.fab.com/eula is CC-BY
hmmm
wait wut? that's how it looks for you?
this is down the page
if city sample were CC, it'd say CC here instead of the standard license
well- sorta. Epic is free to change their definition of creative commons, i don't think "creative commons" is a protected term is it?
The licence itself seems very liberal tho
the creative commons license has a specific meaning with specific terms
if you change the terms it is not a creative commons license
no need to give credit, use it for whatever you want, on whatever platform you want...
yes, but crucially, not redistribute it
CC-BY actually requires attribution, which fab standard license does not
ok sure, resdistributing would be dumb anyways tho, it's not like anyone with honest intentions would do that
from a practical perspective, i like the licence alot, it seems to be designed to just help the community / industry
Yeah don't think I've seen that much CC-BY licensed stuff on there - a few here and there
yes, the fab standard license is quite nice
Yeah it's nice they opened it up a bit instead of limiting it only to UE projects. I guess it makes sense since Fab now covers non-UE stuff also
well i remember the epic games stuff was always limited to ue use only
but it seems like they just opened it now.
I think there's still some content which is using the old Unreal Marketplace License which is limited to UE only
fair enough
Free for the month
- Stylized Village Fatpack
- Advanced Portals System VFX
- Train Pack
Or shapekey???
Does unreal support shapekeys?
I haven't touched shape keys, but Unreal does support it.
Train one ๐ฎ
Ohhh its pretty gud, dont need to rig anything with that
I've submitted my asset and they wanted changes so I made them and submitted it again and now they want more, different changes ๐ญ
didn't know it was so...
I don't know how to put it
this is typical. different reviewer, different judgment calls, things that are skipped due to earlier issues the first time
I see, I see
hope it doesn't take like 50 more tries lol
I find it priceless that they will scrutinize your submission, but let over 41,000 AI generated models get through without a hiccup.
Itโs important to understand the distinction between the different parts of fab. Anything that is submitted for Unreal Engine specifically will be subject to scrutiny and testing and an approval process, for which Iโm in favor of tbh.
Generic assets/3d models for any DCC, the sort of thing you would have seen on Sketchfab at the time is not subject to that same scrutiny. Whether it should or shouldnt is another topic, with both sides of that coin having substantial pros and cons
Any Fab mods here? My product is being auto flagged for mature content, but it doesn't have any mature thing whatsoever. It's called AI Behavior Toolkit and has been available since 2016 with 200+ positive reviews.
I already appealed for the sanction to be removed but it was immediately denied without any info of what is even the content in question. I've been trying to get in touch with an actual human being from Epic to try and sort this out
Yes, that makes sense. I'm not sure if his is an Unreal project, though. When he said "asset" I automatically assumed that it wasn't an Unreal project but a model.
it is, mb for not specifying
Doesnt have to be an unreal project per se either. Can be a prop or model or character or tool for unreal. Anything that is for unreal specifically gets vetted
Depends, are you submitting it for Unreal or not
If youโre just submitting generic .TGA/.PNG files, no. If youโre submitting an unreal setup with decal materials and such, yes it needs to go through approval.
Something like this for example https://www.fab.com/listings/d39d4792-e5e4-4532-a0f1-ff24214ef59e
Where it's available in editor.
AI checks is a completely different topic
This too though is this doesn't have ai tag. Generated with AI
No
If it had sources
I dont think epic goes through every submission and guesses if it was made with AI or not. but what they do check is whether everything works in Unreal, whether things are named properly, errors showing up, etc.
The 41k assets dude just submitted 3d models, nothing to do with unreal
I dont think epic will ever take down AI-generated assets, it sucks when its slop but its too hard to draw a hard line on it
I don't mind it if the user actually does some work. But just blatantly generating and throwing it up is lazy and eh.
Yep agreed, but the results do speak for themselves
In this case, the "AI Sources" mentioned in the title probably means they used Adobe Illustrator to draw the original vector files, which have a .ai extension, and are willing to share these source files with you (not just the final raster images), not that they used generative AI to produce the source images the icons are based on.
Correct, it's easy information to find if you read the product description: https://www.trisgames.com/aisources
wish more assets provided AI/PSD etc. source files
Hey folks - Some weeks/months ago, I came across an editor tool that may have been on Fab or some other marketplace which allowed for bulk deletion of lightmap UVs in a certain folder. I wonder if anyone knows of a tool like this (or the one I'm thinking of specifically)?
hello guys, ran into a bit of a problem - is it somehow possible to downgrade projects? I'm trying to sell something that should work with anything 5.0+ but I made the stupid decision of making the project in 5.5
or is it just easier to only support 5.5+?
That's an interesting question. What version of Unreal do most people use? ๐ค
I have no idea, sadly
Whenever I've seen polling on this, it's usually:
- Large majority of people: Last version or two
- A good chunk of 4.27 users
- Otherwise a smattering of various of 5.x
typically the folks behind seem to be one of:
- on a large project that's hard to bring forward
- reliant on functionality that's been removed
- kind of out of the loop and just not bothering to keep up with updates
want absolute top-end perf? you're staying on 4.27
liked ray-traced reflections? 5.4
lumen on DX11? you skipped 5.5
lightmass users seem likely to skip 5.6.0
downgrading assets is not guaranteed but you can always try it
i would suggest releasing for 5.5 and see if you have enough traction to merit backporting
it's a narrow case. people will upgrade over time and eventually supporting eg 5.0 won't matter
that's solid advice, appreciate your help!
guess 5.5 it is
those are amazing
the fatpack had me actually doing a little happy dance
4.27 is just ugly
5.0-5.3 are buggy
5.4 is weird
i like 5.5 :D
Heya, is there fix for this error?
(Note: Similar packs work fine, only this one is broken)
Just ugly? ๐ some of my best work in Unreal to this day was done on 4.26
omg what does epic even want from me man, I just got my newest review back and it was like "the lights are too bright"
man what
๐ฅฒ
ok this happened to me too
do you have "Extend Default Luminance Range" enabled?
I don't know what that is but I'm assuming not. They're not referring to environment lighting though, it's for a vehicle.
you have at least one showcase level (since this is required) and they are looking at the showcase level and it is too bright
and i'm betting the reason is you have Extended Default Luminance Range enabled. confirm and i'll explain
The frontal lights are too bright
This is what the doc says (there's more too but that's a whole another issue - I'm opening a support ticket soon
will do in a bit
nono you dont get me
the interface, i do not fuck with
the engine itself works fine for most use-cases
ye
That's so weird, I know your plugin and I honestly have no idea why that happened... If well known legit products can be taken down from Fab that easily, it raises serious concerns for publishers who rely on the platform's stability. I'm not sure how I can help, but if you've got any updates, it'd be great if you could share them here
The interface? Like the UI? Man I actually miss the UE4 ui, i switch the UE5 layout to UE4 every time I start a new project haha
okay oookay
that is just messed up man
you freak me out
i literally only use UE5 for the UI lol
i do not give a shit about any of the other features over 24.7.0
UE4 layout crew represent!
I'm pretty annoyed at Fab/Epic, and while I have a few points for why, I think the biggest reason is they are using AI instead of hiring humans. Its unethical, towards customers, towards publishers, and towards people who deserve jobs.
Can you give an example?
Every company needs to automate some things, its not sustainable to have humans for the sheer volume of a wide variety of tasks . But curious to know what you think they use AI for
AI marked my bank generated verification document as a forgery
AI responded to my email asking for clarification
AI marked someone else's product as mature despite no mature content
How do you know AI was used for the first two
Coz they ignored all of my questions and the response looks generated
Epic's over-use of AI for fab has been well documented already
For what its worth, every company out there is using AI, I dont really see the issue in Epic doing so as well. Now I agree that some things at epic could benefit from more humans, BUT, in so many cases they do have humans but a given ticket gets changed to another reviewer or something and the same questions get lost or repeated or the process goes on a bit longer than necessary
In the epic for indies discord theres also a section for feedback and requests I imagine that encompasses fab as well.
With the sheer volume of things being submitted tasks absolutely need to be automated somewhat, because otherwise the wait times would go on for weeks. Weโd get nothing done
Itโs a good thing.
You're making a generalized statement that is only correct out of the context of Fab
Its negatively affecting publishers and customers
It is being misused in this case
Use AI to approve the AI generated assets. ๐ง
Decline AI generated submissions with AI, then send the publisher an AI generated response. 
When the publisher asks to speak with a manager, send him an AI chat bot.
Profit.
Ask for a refund and then FAB team will research the issue. I had the same problem with an asset and turned out there were some missing installation files
Isn't this just the usual restart the epic launcher thing? Or sometimes closing unreal and then installing it works
I've definitely had similar errors when the engine was open and running, closing it first allowed it to install fine
I don't think the Fab bank/business verification stuff is actually done by Epic, I'm pretty sure it's a third-party. And that kind of document verification has been automated long before current "AI", all it really needs is basic OCR to extract text and string-matching to find the numbers/info.
I use ue4 layout as well. I don't like how you have to keep opening and closing the content browser in default ue5 editor. Just have it be constantly open
I think you can dock it, but I just prefer the way I add actors from the left the oldschool way
I use that too. And output log always being open is helpful for me
not necessarily, in my case it was missing installation files on the asset.
Interesting! If that happens definitely complain to fab support, it's how we get things fixed ๐
Up for this -AI behavior toolkit, tons of people are using this, this asset has been present for several years with lots of reviews and was features on 80lv. Unfair to the dev and people using it.
https://80.lv/articles/ai-behavior-toolkit-for-ue4
what happened to them, are they not releasing the site?
because knowing the delisted packs was going to be very useful
If I had to guess it's been abandoned by the author and they're probably not going to forever support the old market place assets that haven't been migrated to Fab
Yeah that seems reasonable, i mean it does suck that the dev stopped caring about it but if it hasnt been migrated in over 6 months then I suppose its fair game
Would it be ethical to pirate content that has been abandoned?
I would try to get in contact with the author. If they're no longer interested in maintaining it, it's possible they'll just grant you permission to use it for free even if it was a paid thing to begin with.
Ethically? Depends on a lot but generally probably not. Legally? No. They could still sue for illegal use of their work.
they would have made it free or open source if they decided to not care anymore
Not ethical to steal somebody's work, no matter the situation.
Ohh I think I might've seen a thread about that on the ue subreddit also
It's another bizarre case of fab moderation incompetence where they're just like "nuh uh we checked it manually" when they clearly didn't
Truly feels like it could probably be solved if it could be escalated to a manager and not bounced between separate support reps every time you reply to the support email which seems to sometimes happen
What are you referring to? The tool that wasnt migrated to fab?
The message joebob linked to above
It seems that the actual problem with that is not a migration thing, but that it keeps getting flagged as mature and the author can't get it sorted through support
Hi guys, very confused here
quixel bridge, i claimed all as the link was provided by official sources, and what exactly is going on???
Before, i had to manually go and find quixel assets and then add it into library, now, it says saved in library, yet i cant search it up in my own library and must go to quixel's page and do name + free only and then download
i just wanna set up my shii and go into my library and search things up
Why is it that i cant add things from quixel to my library?
When i click view in my library it just goes into mine and.... thats it
doesnt actually show the asset in my place, i have to download through quixels page direrctly
Ngl the first option was inconvienient but as i did stuff i assumed over time itll just work out
now i cant even do that as an option? What kind of an f u is this? Id rather manually add the assets i want and have them in my library than a quick shortcut button to quixels page
genuinely a nuisance, i was wondering if theres any way to fix
Did the Quixel content ever show up in the Library to begin with (other than the large Quixel packs with multiple assets around a theme)? I always remember having to use Quixel Bridge to access them
There was some that showed up yeah, but a fraction of the quixel library.
You can access most of it in editor through fab now
Some you still have to visit quixel to aquire should you have them
Might have been the occasional ones but for the most part it was just the packs like you say. Bridge is what you needed. I do miss the ability to both fave and also find all locally downloaded megascans assets. I would spend X amount of time downloading everything I needed, then I was good to go for my next few projects
didnt ue5.6 supposedly reintegrate the quixel interface in the editor?
improved fab interface or something?
or was it just quixel itself?
oh maybe! Havent touched 5.6 much yet
no way to downgrade non-code content. you need to create your content with the lowest UE version you want to support. the higher version engine can consume your content created with lower version. and remember that pack your content with the engine in lowest version before submission.
Some things can sort of be downgraded but itโs not super reliable. Always use the lowest possible engine version you can when building tools. So far Iโve been using 5.3 as my lowest one for most things, but had to migrate to 5.4 because a single feature became available in 5.4 that i needed for this new thing im working on
It sucks to have to rebuild in an earlier version but it is what it is. Pretty much all software is that way
Open up a single Maya scene in Maya 2026 or whatever, forget about opening it in Maya 2018
hey, how long do I have to wait for it to import to the project?
It's been like 2 minutes, every time I cancel one of these I gotta clean my cache coz it bugs out in a weird way
probably gets asked a lot, but can you sell an asset on fab that uses megascans meshes or textures?
No.
figured
when BuildPlugin with RunUAT.bat, the RuntimeDependencies are not staged as Unreal documentation
anyone knows how to handle this issue?
RunUAT.bat BuildPlugin doesn't copy my third-party files to Binaries folder
This is not the right place. You are allowed to post WIP and initial Project Releases to the Community Creations channels, but polling users here for what you should develop next is not part of that. Please thunnel that through your own Discord Server and whatever other channels you have.
"Got it. Just trying to keep the community involved and active โ but sure, Iโll move such stuff to my own Discord next time. Appreciate the heads-up.
And honestly, I think this is the perfect time to rethink where I share my content โ since your server has become pretty irrelevant and adds no real value for me. Might be better to focus on more responsive and creative spaces."๐๐ค
Lol salty much?
"I got told to follow the rules so I'm going to tell him his server is bad" what is this 10 year old logic lol
Yeah
Yeah, not sure what you are trying to accomplish with that second part of your message. While you are at it, try rethinking how you respond to being reminded about rules.
But yeah, good luck in whatever other spaces.
i have downloaded assets from the fab plugin and when i disable the fab plugin then the assets that i got from fab disappears
how can i disable the plugin and keep the assets
Oh? Have you tried downloading the assets through the launcher after you purchased/aquired them?
I wonder, how much time did it take for y'all to make your first sale ๐ค
If you haven't put any thought on marketing it may take a while unless your product is in a very regularly searched niche. I'm not sure if mine has any sales from organic search, pretty sure they all come through other methods because mine is really bad to search for and probably not something anyone searches for to begin with.
Didn't we deal with this guy before? He came here spamming and when someone pointed that out he flamed and then left.
I got my first sales right away and then it just flat lined after that. But that's really my fault because I've done exactly zero advertising. I'll start advertising after I have revamped my stuff (almost done) and made about 2 more asset packs.
I'm getting mixed results from google, but say I modelled from scratch a fluorescent lamp based on the same model that quixel photoscanned for their asset, would there still be legal trouble I could get into for modelling the same lamp and using it in an asset pack?
Unless quixel owns the patent to the physical lamp, I would assume you would be fine. Like you could get in trouble if you model a car after a Ferrari from the company that made the car. But a lamp? Quixel most likely doesn't own the lamp, they do own the mesh they made so no derivations can be used for profit. But if it is entirely your work, you will usually be fine. (I am not a lawyer and this is not legal advice)
Thanks for the second opinion at least. That all sounds reasonable to me, I might just change up the homework a bit anyway โค๏ธ
What method do you guys use to keep the sales up?
I have no clue how to market this lmao
hm, I see
can you give me a few pointers?
I find youtube is gold for advertising. If you made the right type of asset, people will naturally be searching for it. Most people like visually seeing how to do things. Be honest upfront in any videos you make saying that it is a paid asset being used. Try showing what it can do first to prove it is worth buying rather than them doing themselves. People really appreciate honesty, clarity, and brevity. Make a full script and everything so the video is as near perfect as you can get it. People are used to hearing professionals on youtube that don't use the word "um" every 10 seconds like developers tend to do (it's fine if you do that but dont keep it in the video). People also like knowing whether the product is right for them and if it isn't for them briefly point them in the right direction so they feel like they gained something for their time. Youtube is my main advertising
youtube, huh? I see, appreciate your help!
something that bugs me is when people make mistakes in their tutorial and leave them in the edit and then fix them like 10 minutes later in the tutorial
I am trying to add my project to Fab but it keeps saying changhes needed but I can't find what I need to change
can someone help me
Not sure how helpful this is to you, but Pinterest gives me the most views. That said, out of 500k monthly impressions, only 300 actually end up clicking to go to the FAB product pages. So... ๐คทโโ๏ธ
You've gotta sell that body of yours.
JK, I don't know what the winning formula is because I'm pretty new to this myself. ๐ I've noticed quite a variety of buyer sentiments in this industry. There's different perceived valuations of a product from people, and there are people who won't buy anything that isn't on sale no matter what it is. So the difficulty here is convincing people to buy your things, because it's not the customers job to know what they wanna buy anyway. ๐
they'll send you an email with a pdf
I see, Pinterest isn't something that I thought would help lol
I'm not a particular attractive person, sadly ๐
fair enough, appreciate the insight
I think I'll just wait for now
idk ๐คทโโ๏ธ
Well, you literally just started like yesterday. It may take some time.
But there's always the option to just sell that body of yours. There's always a market for that.
I'm just kidding, btw.
I think it largely depends on what you're selling. I don't think anyone would search for my plugin on Pinterest.
I'm 95% sure virtually all of my sales come through people finding my UE-related content on my website, which has a page "my plugins" and then they click on that and are like "huh, that's neat"
0.06% clickrate, ouch. Then again I think Pinterest has gone down the absolute tubes since AI became a thing. It's basically utterly worthless nowadays
Was it useful for something at some point? The only time I bump into it is when I try to search for something and I get a pinterest page that blocks me from seeing what I was looking for in the search because pinterest :D
Used to be pretty good for reference and moodboards back when it was actual photos
The internet enshittified a LOT, but back in the 2012 or so era, Pinterest was amazing
Yeah it feels like 2012 was the last time anyone talked about actually using it lol
I think it came out in 2012, was good for quite a few years until like, I dunno, 2016-2018 maybe? Honestly anything before 2020 is a blur to me at this point
Same could be said about unreal engine marketplace, now fab. It's sweet to have more come to the table. But having everything organized is such a pain due to incorrect and wrongly marked tags.
Comparing the current state of pinterest to fab is a pretty wild take ngl
I do have a question to unreal engine seller's, to consumers. I've noticed a lot of products not updated 5.4, and most marketplace assets are not being updated, is their something wrong with fab system, or is there other reasons?
oh fs xD
- be sure you both refresh your fab library before checking, most people should have updated to 5.6 at the moment.
- There isn't really a reason not to, epic doesn't control which version sellers upversion to. But anyone who routinely updates their stuff will publish an updated version the moment a new UE version is released
Thanks for informing me on that William
I have refreshed my libary, i've just been wondering why so many haven't
and by the sounds of it (loose assumption) some dev's have not gotten the time to update them
Sometimes you have to delete from vault then redownload. Just noticed that with Ultra dynamic sky for example. IT was listed as 5.4 in my epic launcher despite knowing 5.6 was released
That's strange, i wasn't aware of the bug at all, i purged it, but its the same
But that's really good to know
I've also crossed checked with my web browser with fab, they also show the available versions there too
I would say the migration tool is pretty good, but sometimes when migrating a blueprint, plugin, sometimes skeleton's for animations get kind of wonky
There is always something to learn when you get those issue's 
It's useful for soccer moms. My sister is one of those. ๐ She likes to look at cooking, gardening, and interior decoration.
Why is that quixel doesn't allow you to download some assets and redirects you to fab?
Almost all of them actually
Fuck Epic, always changing for worse
Just use fab if they are on fab?
Quixel bridge was only brought back until Fab got settled down and got more stable. Its being phased out now and soon weโโll all only be using fab. Kinda sucks to have lost the categorization of megascans stuff but im sure theyโre working on getting those back
Well FAB getting there is going atrociously slow, i dont even know why its taking so long even the simplest features, showcased or confirmed long time ago, like reviews and videos for assets
They even cant do the screenshots enlargement work good, its cuts top and bottom of them and also if there is no better resolution of the image, its just enlarges it as it is, making it blurry, what system is that...
Yeah it's kinda hard to see why Epic's web teams seem to struggle so much with everything
It seems to always have been a problem, none of their websites ever really worked that well
Quixel is back, which shows Decals in there (does not show in Fab). Yet, it's impossible to download anything from Quixel on my end (and others?). Happening on multiple machines, multiple accounts at our studio.
They brought back a broken system to alleviate a broken system.
@patent crown Please use the #1054845120236757103 or #1054845218723209226 to showcase your products on Fab. This channel is for discussing Fab itself.
Hi I am elza, I am cold... who can I hot?
Is there anyone from Epic in here?
woha I didn't know Epic was a place ๐
jk ๐ ๐คฃ
ok anyways, launch of fab messed my account up.. i cant buy anything or add any of my previously owned assets to my fab libary.. any idea why?
Sometimes, but I wouldn't count on getting answers from them here. Much more likely to get a response from their website links
hello, does anyone else is aware that some asset from quixel are missing? I need the vmoebgzqx file, but the link does not work as others, and is not on the list of deprecated assets
Hello fellow devs ! I am running a quick survey to gain insights (since I couldn't find any) about asset packs on Fab and other digital marketplaces.
It takes 3โ5 mins, and I hope it will help sellers gain some insights about their customers.
(https://docs.google.com/forms/d/e/1FAIpQLSfKBsOhvXQkjv1Dv_6rNQqWrr0tJDhp4o882oWjbusZXoJIMg/viewform?usp=dialog)
hello, anyone encountered this issue and how to solve it?
if i turn any of these plugins off, it will cause a crash on the file upon opening it.
trying to get another asset approved on the marketplace
well, it clearly says that you have to list them in the dependencies if they are necessary (most likely somewhere in the Fab process)
Yeah it literally says what you need to do, why are you asking us? :P
Simply open up your .uproject with notepad, and set those plugins to "False"
that will disable them and you'll get a pass on that reviewer note
if i turn any of these plugins off, it will cause a crash on the file upon opening it.
I don't think that's what he wanted though
you can also disable those plugins directly in-engine by going to settings>ย plugins
oh my bad monday morning brainfart.
hehe :)
I think python might be causing it
I've had some plugins being disabled cause a crash before
Disable one of the three one by one and figure out which one is causing the crash and work from there
Yeah tbh it crashing sounds a bit strange - it shouldn't crash I don't think, but I was assuming Vanz meant that it causes an error that prevents the project from opening because the plugin requires those modules to work
Oh I managed to destroy a project because I disabled the 3d modeling plugins editor mode plugin
Was it recoverable in any way?
Not that Ic ould figure out. It wasn't a big deal because it was an empty test project
But man, scary. Enabling/disabling plugins can sometimes just... crash the engine at startup. It's super annoying. Every time I have had that specific reviewer note about disabling those plugins, it's because I started with the "Film/Video and Live Events" Project Template, instead of the blank games one. Film always has ndisplay python and other ones enabled.
The blank games template one is the only one that doesnt have ANY 3rd party plugins enabled by default.
As an absolute worst case scenario, if you're submitting your project for approval, make a blank games template project and migrate your new Product/Asset to that project and start fresh.
Unless you can figure out which dependency is causing one specific plugin to crash the engine at startup. Narrowing it down to whichever one of the three is important to figuring that out.
ah, i also thought his plugin needs them to work, wasn't aware that the crash could happen when disabling plugins ๐
and i'm happy that we got source access, i was multiple times at a point where my project wouldn't load anymore without engine modification
No I don't think he actually needs them to work. It could be of course, but every time I have had that crash issue, it was almost always with one of those three
yea, nDisplay is likely a very very rare dependency
The ones I find kind of annoying are when a reviewer asks me to disable Movie Render Queue. Like, man. It's enabled by default for the most part
Though I can get behind removing as much bloat as you can from your published tools so it's moot.
yea i tried disabling one by one but everyone of them causes a "crash" whereby the project cannot even be opened
You're not using those then?
It might be helpful if you can post the crash log/stack trace
thing is this project was approved before, but i changed the thumbnail and it is giving me the plugin issues again๐ญ
That's super weird
But yeah it sounds like either a) the reviewer did a poor job and approved it despite having plugins enabled, or b) you somehow got those plugins enabled since your last publish
i didnt use any plugins for this project, just opened a blank file and imported my assets in
Which template did you use though, the "blank" projects might have plugins enabled depending on the template
the only template that doesnt have any is Games
You likely used the Film template , then blank project, because nDisplay is enabled.
sorry i cant post the crash log cos im away from pc now
ah yes i used the film blank template
So what you can do is the following. Start a fresh project with Games > Blank. This will ensure there are NO plugins or any dependencies enabled.
Then simply migrate the assets from your other project to this new one and you'll get a fresh clean blank slate.
i'll do that, thanks for the info
i was looking around at other asset packs description in marketplace and didnt see that they stated that such plugins were used.
so i was wondering what have i done wrongly๐
you did nothing wrong, I suspect it's because those plugins create some kind of dependency with a project setting since it is the default Film template. Just a wild guess though
and I can relate because I've had the exact same issue as you multiple times, since I always use the film template myself
But I did a test not long ago for another tool I'm working on and used the games template, poof issues disappeared.
ah ok thanks so much!
hey sorry for late post, but this is what the crash log looks like if i were to disable any of the plugins
You'd need to install debug symbols I think, this doesn't really say a whole lot of anything other than it's something to do with the ndisplay plugin
It's possible there's a reference to the ndisplay plugin in one of your assets, levels, or something else, and that's causing the problem.
(even unused ones)
yea i'll just do what william faucher advised and create a fresh project
Yeah moving forward I'm only going to use the blank Games template as that seems to be the cleanest build of Unreal without any bloat. At least when I'm making products to sell
Yeah that makes sense if you don't need anything else to go with it. Personally I'm just kinda curious as to what exactly is causing the crash :D
My guess is some project setting in the film template that is depending on the plugin and without the plugin it freaks out and shuts down
Honestly it very well could be some bug that no one has reported
Plugin specific settings sit in the plugin's section and I think should get ignored if the plugin isn't loaded... But I think if you had an asset in the project that the plugin defines, or uses a component from the plugin, then that could be it
Or I suppose if something like the project default game mode or something was to be from the plugin, that kind of setting could potentially cause trouble ๐ค
Is it possible to stage an updated product to Fab from a github actions workflow? I have most of it automated already except for copying the release notes and links to the zip file for each UE version (5.1 - 5.6)
A few days ago, I ran a survey to gather some insights about the game assets market. Unfortunately, not so many people participated, only 37 people (uptill now), but here are the results anyway.
https://docs.google.com/document/d/15xA4mb7EBLoITcT781xymc1z6bo4BHHnoVM5K-I95x0/edit?usp=sharing
And here is the survey link if you want to participate
Tbh it's not a very good survey
The questions are way too generic to get any useful information out of it. What even is "asset"? Only singular 3D models? A texture? An asset pack? Is a plugin? A game system?
These can be priced so widely, and the value proposition in them is so massively different, the data from this is useless
(at least as far as it goes for pricing)
Can I write to the product description in the form of a Fab plugin that the support of any platform is "not guaranteed" as I do not have the opportunity to check it?
Can you? Sure. Will it pass Fab review? Who knows. Try it and see would be my suggestion.
I've marked my plugin to support everything despite having no ability to check many of them, but my plugin is an editor-only tool so the platform should really have no effect.
afaik they only check if it compiles on ios,windows and android?
and that's usually from the editor
i have made a door and im not sure if im the who has to make it open and close or the person buying the asset
Usually the one who buys the asset... you can't expect to make it open in a way that's compatible with all projects (eg. how is it getting triggered to open, etc.)
If you want to be helpful, you could include a demo level or soemthing which has it hooked up so someone can see how it could be set up.
ohhh okokok thank u so much
imma see what i can do.. i have a few models with shape keys is that fine?
is there a fab discord by chance i am having some issues getting my HDRI pack uploaded. do we have technical details templates somewhare because that is what the PDF epic sent me said to use.
I am not familiar with any technical details templates, did it say anything else about the issue they had? Also this is the best Fab discord (for sellers) I know about
it said put the texture assests in a folder labeled textuures in the higharchy and to add a disclaimer about the ingame character from fornite becuse i used UEFN to show it off i did all that and resubmitted now i'm just waiting
anyone know if i can use this for anything on Fab at all I don't see anything on the epic games store that i want right now and i would like to use it for something soon i have been getting into game design with UEFN and Unreal Engine and though maybe i could put it towards and asset.
Epic rewards donโt exist on fab so far
hey @green seal , sorry for pinging you here like this but i could find other ways to reach you.
i wanted to let you know that im having instant and constant crashing when using EasyRain with Path tracer render, on lumen it renders fine, but on PT, instant crash. And it has been really slowing down our production and deadlines.
Rain area coverage and amount is pretty large tho. but i kinda need it to be large for the scale of my scene. And again, lumen has no issues rendering even with that kind of large rain amount, but PT cant handle it. (but inside the viewport everything is smooth, no lag or low fps.)
if you would like to take this convo to private messages, we can do!
Hey, are you able to replicate the issue in a blank fresh project? EasyRain works with pathtracing on my end locally
As with all crashes, it's important to narrow down potential issues as much as we can. Just tested it right now in 5.3 and 5.4 without any crashes, renders fine with MRQ ๐
im using 5.6 and the project scene had substrate enabled, im assuming that could be the cause
but i will put the same large amout of easyrain i have from my scene to empty level, and will test if it crashes still, will keep you updated!
Ah yeah I can't speak for substrate, never used it specifically because it is a bit of a destructive process, once enabled you can't disable it, it's quite annoying
Does it crash if theres no easyrain blueprint in the level? Ideally you want to figure out if it's easyrain causing it at all. If you just crank up to a high amount of particles, then your crashing issue probably won't be easyrain related, but rather vram or overwhelming your gpu. You want to test it in a blank empty project and narrow down potential issues from there. Process of elimination is the key to finding the root cause of crashes.
Anybody ever got a fab refund without requesting it? Found an email from Epic and payment service yesterday from an asset pack that got refunded. Looking onto fab it's not existing anymore, also it's gone from my vault. However I've downloaded and started implementing some of the anims already. Without any further info why this got removed from store this is strange. I've got further anims from the same guy from a different anim pack that did not get refunded yet. This spooks me to buy anything else from fab as it seems I can get dragged easily into some legal mess from third parties which cost lots of time time to fix if I get aware at time.
Questions you should be asking Fab support, not random people on the internet
I did. The random people on the internet probably had the same experience already tho.
Ok that's good then :D
Does anyone know similar products to this one.
I am looking for floor damage indicators like mmorpgs / ffXIV uses when for example a comet hits the floor it gets a red circle that slowly shrinks or expands.
Are there other indicator "assets" on the marketplace?
https://www.fab.com/listings/df4f7e87-419e-4462-81dd-1c3fcabdc29c
Love your work. Can you message me for some custom work?
Thank you, you can just write to my discord channel.
Or you could delete it and stop advertising in the wrong channel, someone already pointed you to the correct channel ๐
Yes, delete it, no problem)
does anyone bought this https://www.fab.com/listings/fbc58fca-daf9-4c94-9363-aec8b753798f
pleaase dm me dont ignore something important to tell
NEW MAJOR UPDATE!! 0.0.3 ๐๐ฅณPATCH-NOTE ๐Hello, everyone!Iโm excited to present to you the Definitive FPS Kitโa comprehensive FPS Project/Template designedto simplify the creation of FPS games. With solid and easy-to-understand systems, this projectempowers you to build amazing games effortlessly.This template includes a wide rang...
What exactly are you asking?
basicaly
i bought it so than my epic account gone and now dev wont have contact system and i have .1 ver so iwant .3
that anyone can give me if he bought?
Update to 0.3 on launcher?
I'm 3d artist I specialize majorly in creating any type of game assets if you need artist to do anything for you I'm open for commison
Probably more suited for #1054845177509974107 or #freelance-jobs looks good though!
Anyone know when will the next big fab sales could be approx?
didnt one just happen 1-2 weeks ago i think i saw some youtuber talking about 70% off sale.
I think best is to follow some of the youtubers that talk about the biweekly free epic items they most likly will mention a sale too so you can use them as info alarm clock :D
Publishers can't announce a mega sale in advance, FAB ask us to keep it secret
yeah but it was a small sale like not that many assets on sale ๐ฆ
oh interesting I'll gaslight myself and tell myself this is your way of telling me there is one coming lmfao
Just change the sentence to something like "sorry i cant announce a sale in august" hahaha so we get info and you fine too :D
I am not sure how many sales there are but in general i think black friday / chrismas is usually one
I am not sure if the one some weeks ago count as summer sale but maybe there is another summer sale
i know there was a HUGE one in May, sadly I just started UE at that time so wasnt as committed lol
From the terms and conditions of the Fab sales you could deduce in order to stay compliant with EU, a sale price has to mean that the product was normal price at least 30 days leading up to the sale. So don't expect too many sales to happen within 30 days of each other
Is there actually a rule like that? As far as I know, the product must display the lowest price it has been in the past 30 days when showing discounted pricing, not that you can't have another discount before 30 days
They did say they were going to do that but I thought they backtracked and said that only products that remained a consistent price over a 30 day period is considered for a sale. Price changes include their own sales which would lead to less people being able to qualify for sales that happen within 30 days of the last one
Yeah, I suspect it's because their systems can't actually handle displaying the lowest price in past 30 days so this was an easier solution :D
That's what I think too
I think there as well law about that beacuse shops started to increase items prices before blackfriday then offered 50% off while the price was basicaly the same as 2 weeks ago
like an item cost 10$ normal
they increase it every day for 1$
in 10 days prices is 20$
blackfriday starts 50% off = 10$
idk if shops still do that but it supposed to be against law
anybody have this issue where you click the open up fab and Microsoft edge keeps opening up with fab Even if I have Firfox or chrome set as the default browser?
really annoying
Hurray Just remove edge and all is well! ๐
Thanks for the nice word
I will post some of my designs there
Hey, I'm a level designer and environment artist I'm thinking to start publishing packs as a side hustle
but I'm not good in 3d modelling so if I use the fab assets will there be any problem for publishing
I don't think you're allowed to do that?
Nope
You can make levels and upload showcases to artstation
or youtube or similar
You can do Speed Level designs and stuff but not resell assets, even when you create an environment out of them
okk
but i saw some of the packs they uses the same assets
Yes, it seems like online market places have a problem with people republishing the same assets. Epic Games is at least trying to get rid of them. But you know what I noticed is that there are lot of tutorial assets being published. On CGTrader I saw I think 7 or more gun tutorial models published under different accounts, with slight color variations.
What part of 3D modelling do you struggle with? There might be an online course that could help you.
in props
yea
It's still a mess. I got a refund of a package recently without further info why and what this means now for me (I did not request the refund). After plenty of mails with fab support it turned out that the guy sold something he did not own. It's easy for Fab team to refund and remove it. It's not so easy for you if you've implemented it already as part of your game (e.g. some animations). You loose the license to redistribute it (as the guy who sold it did not own the rights) so you have to remove it from your game as well. Either if it's unfished or finished and sold on EGS or Steam already. You get dragged into a legal mess that can pop in at any time with any asset pack. The more you use Fab assets the more likely this happens. The guy that sold that fishy package still may sell other packages on Fab. I had another package of him as well which I would refund as a consequence (after normal refund time) which was possible only as Fab credits anymore. I don't blame Fab for the "credits solution" (it's not their fault either) but the guy should not be allowed to sell other packages as soon as he messes it up that way and it spooked me off as Fab customer. You might save some time... you might get into hell a troubles later and have to put your game from Steam or EGS afterwards.
That's pretty awkward
Kinda sucks because it seems if this is something that happens more, it would steer people to purchase models and such only from more established and larger sellers to mitigate this kind of risk
This would make it harder for smaller sellers to work
Yes it sucks. But the alternative is playing asset set trojan horse lottery on Fab. Is the asset legal or not? Who knows? This can change at any time. The problem is that it fully affects your work as well (at any time). The damage is a lot bigger than you would get back as refund if your game is already at store.
I wonder, is the troublesome seller actually an authenticated trader on Fab?
also I've not really looked at the liability clauses in the Fab agreements, wonder if there's something there ๐ค Doubt Epic would allow themselves to be liable, but the seller could be
Its one of the Non-Traders: "This publisher is registered as a non-trader, so consumer rights stemming from EU consumer protection laws do not apply to contracts between you and this publisher."
Yeah feels like I would not buy from non-traders if I had any concerns about that stuff
I'm not sure if it makes a difference for you if it's a Trader. You have to remove affected packages as well for sure. I think you would only get the refund money back and no further notice that you are screwed now and have to act.
Yeah but being a trader requires actual verification that you are who you claim, and that you have a registered business, which at least to me suggests it would be less shady in that sense
Looks like the EULA basically says "you're screwed" to the buyer if any issues was to arise with anything, but it also states that these clauses may not be enforceable in all jurisdictions so YMMV
Pretty vague stuff :P
someone selling stolen "goods" should just be banned from the marketplace
It would be easier for you to sue somebody that caused that damage to you if he's in a country that gives a shit. But I think if you put it on store already (e.g. Steam, EGS) and the original owner opens a legal clause against you this might only help a bit or not at all. So I underestimated the issues that could arise from using Fab assets and overall I would avoid Fab after that refund if I don't know the traders very well.
Suing some random person who likely has no money to begin with sounds like futile endeavour, and will probably end up costing you way more in legal fees
Depends what the purpose of suing them is. If it's not about financial gain, doesn't matter if they have money.
Genuine q, why would you go after someone for stealing your work on fab if not for financial gain
and end up in legal debt
To make a point? To set precedent?
Just to be a dick?
If you're rich enough to not care about the legal costs, the impact on the other person might be big enough just to make it worth it.
I can see setting precedent as a viable reason in most other fields of business, but when it comes to digital products on a marketplace like fab/indie game dev, its playing a game of whack a mole
Such is life. I'm not gonna say this will be a common motivation. ๐
so did the quixel library get nuked on fab?
or am I just browsing it wrong
there's just a few collections of trees and some HDRIs
oh you have to "include 3d compatible formats" apparently
Bridge still works fine last I checked?
To make a point, or showing a scummy action will not go unpunished. Fab has lots of scummy sellers, stealong others works.
There definitely is, though I cant help but feel like one would likely be chasing ghosts, hard to make a point or set an example?
obligatory #notalawyer
- Price your asset high at $200+ dollars.
- Wait for somebody to pirate it.
- Drop the price to $20 just to piss him off.
If I was that rich I wouldn't be trying to sell anything, it'd just all go up on github for free XD
Then you'll probably never be rich. ๐
Does anyone have problems where the launcher doesn't update plugins, doesnt say theres an update, and just remains dormant and out of date until you realise midway pestering an author about a bug they fixed updates ago?
essentially, how can I force check update for all installed plugins
โ ๏ธ new scam going around. Just received this email. Donโt click on anything before checking the sender email ๐
AFAIK you can't, stuff is broken on Epic's side and even Asset Manager Studio can't fix that
123 Design Street. lol
that's crazy
I just deleted the local files cached in the engine, redownloaded, and its still out of date
so I cant do anything at all?
besides asking author for files directly?
are there any good jrpg templates for unreal i can use for reference?
That's the most realistic scam page I have seen in awhile
Hi, is this a phishing email ? Have some of you received this email?
I've been selling for years, I'm not new
Then probably yes.
I think pandu just mentioned this phishing email above
fabids@secdyr.site should be a pretty good giveaway it isn't epic
Impressively it seems the scammer has updated the street address to a less fake looking one lol
Heh
Maybe they're reading the responses in here!
Eyes everyone shiftily
Oh. It's you.
They changed their headquarters since the last email. Southern street is a lot nicer than 123 designer street
I am surprised their first attempt said to check your account on Fab because that wouldn't really do the scammers any good, unless you put in a bad link to your fake site, which they didn't. It does feel like a less authentic email now
Damn I did not scroll to see it lol
wow they are scamming even for fab sellers now, is it that popular, lol
It makes me wonder what exactly is there to gain from doing it
Like wow, you can see what products I have on Fab?
Would taking ownership of your products and the revenue that comes with it be the reason?
I suppose in theory, but I'm not sure if you can just change the banking details like that ๐ค
Once in you can absolutely change where the payout goes to. I would need to if, say, my company switched banks or changed address
Yeah I forget, maybe it didn't really require any additional verification for it
I mean youโd just need to reapply for trader verification and as long as the new business was legit, youโd be good to go
guys when will the next Fab discounts start? Are there discounts every month? If so, when? I would appreciate it if you could reply.
Fab seller agreement forbids disclosing dates for discounts
Soonโข
Someone wrote on Reddit that the summer sale will be on July 22nd. Is this true?
If you talk about sitewide sale events, they happen regularly, maybe not every month but almost. Though if you are talking about discounts applied by specific sellers, there is no way to know but to ask them
Some sellers might not even participate in those sitewide sale events and instead do their own sales
Yes, I'm not talking about special discounts, I'm talking about Epic Games' own discounts. If they happen almost every month, that's great.
Keep in mind that there is a "cooldown" of 30 days between any sales, so check the last sale event, add 30 days minimum and you'll know from when it can start +- a few weeks
i see thank you so much guys
i just saw your assets looks great btw
Thanks ๐ค
Hey guys, does anyone have a T-Wall asset they could share with me, or know where I can find one preferably for free?
I am in search of minimalistic 3d assets. Not sure what a good search term is
Minimalistic is fine, but I hear of lowpoly more commonly
Cool enviro pack at low price.
https://www.humblebundle.com/software/unreal-engine-asset-mega-bundle-software?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_2_layout_type_threes_tile_index_2_c_unrealengineassetmegabundle_softwarebundle
That's a good pack
Pretty decent quality
Not fake, i bought it and all has been redeem on fab
Same
Remember to choose the "adjust donation" option when buying from Humble
The default charity split is something like 5% with the rest split between humble and seller
So when they say "support charity!" it's kinda sketch with that kinda split percentages :P
Not all charities are charitable either. Sadly some are for profit.
I'm not sure if it can be called a charity at that point
Is it possible to use a free plugin (C++) in my own asset (Blueprint) by specifying this in the necessary places?
No
If the plugin is from Epic and integrated in the engine yes, otherwise no
If it's your own plugin maybe but not sure if that would pass the review
What if the plugin was built into the project or is that only allowed by epic? For example with City Sample.
If it is distributed as "complete project" maybe, as "asset pack" nope
Or on the flip side if it is just distributed as a plugin and that plugin has content in it, that's fine
This goes on the launch channel, this channel isn't for advertising
You would think that a user who has used Discord for 3 years would know how to read the rules
Well since we're talking about rules, now's the time to mention this bit from the Server Guide
Well if I do that how am I ever going to learn why they didn't read the rules?
lol
Hi guys. So I bought a texture for a wall in fab, but how do I import it to unreal engine?
I got a bunch of files, but I have no clue where to even start
Easiest way is to use the Fab plugin in Unreal. https://dev.epicgames.com/documentation/en-us/unreal-engine/fab-window-in-unreal-engine#mylibraryview
Otherwise manually import the assets https://dev.epicgames.com/documentation/en-us/unreal-engine/importing-assets-directly-into-unreal-engine
Seems I already had it installed. Just had to log in ๐คฆโโ๏ธ
3TJK6-5FPAH-H8PA8-ADDCS
55WMW-7A2ZF-5S6VV-SMGAM
I can't find the assets I want in my library anymore. The only sorting is newest/oldest but it didn't preserve marketplace purchase dates. Why can't I filter/sort based on the release date of products? Sloppy ๐ฆ
So much stuff from 2014
@merry plover contact fab support, nobody here can fix problems on the fab website
Im confused, June flash sale? The one from a month ago?
as a Fab Seller: what's the recommended engine version(s) to provide to Fab - Just the latest (UE5.6?)?
or if you have multiple versions (my plugin goes back to like 4.26), how do you provide links to each of those?
FYI; AMS allows you to sort & filter on a whole lot of things. However, I don't think actual release date is something that is provided to either the website or to the launchers.
There isnt really a recommended one, if your asset doesnt depend on any new features start as early a version as you can to maximize potential sales
that depends on you and how much versions u want to support, but if u want to support many u will need to provide assets for each version as UE assets cannot be downgraded, and that means u will need to keep all the unreal versions installed all the time for your supported versions of assets, assuming u will support them in feature
You can't downgrade but you can upgrade, you could perfectly have a project in UE4.26 and support up to 5.6 with that single project (assuming you know the project can work just fine without any additional work and that you don't use any of the new features)
Generally I would say at least the last 4 major versions, then as the others said, it's up to you and the work you might need to get each version up and running (if you have specific changes to make for each engine version, then you would want to limit your supported engines as to not having to maintain too many versions. But if a single project can work for many versions, just use that starting with the lowest version you want to support)
depends on the assets i guess, but its not ideal, users can upgrade, but u need to somehow know and check if everything is fine in every version u support, if its just content its possible to do in single version, but still things are changing all the time, even if its just UI, sometimes it will need checking, but for cpp plugins there is no workaround
and due to epic policies, users will never have anything to upgrade to start with, users can only download assets for their version of engine, so u need to at least make sure it works, so its not that perfect
ofc if u sell only art assets (not even BPs), its probably the easiest to support
I don't know if this is the right channel to ask, but I recently moved to Linux Mint as my OS, as Windows corrupted itself for the final time and I was tired of it.
I've gotten the editor to load and my project to load however when I open Fab and try to add a plugin it doesn't downloaded it, instead the download bar shows the following text "NaN".
What does this mean? How do I download and install plugins from Fab when using the Editor via Linux?
Probably be better to ask in the #linux channel, but you can use my AMS [Asset Manager Studio] to d/l plugins and assets on Linux. I haven't ever bothered to try the Fab plugin myself on Linux as I just use AMS. ๐
Depends on the country. If, let's say, grifter or thief is from a third world country or countries like Russia and China, lawyers cannot do much since piracy laws non-existantg in those countries.
Thank you for the suggestion. ๐
Not really? Unless your asset is complex and needs changes every version of unreal, you can easily submit the 5.0 version, and just tick 5.1, 5.2, 5.3, 5.4 5.5, 5.6. No more work needed. You dont need to provide assets for each individual version.
Thereโs exceptions of course, Iโve made niagara stuff that started on 5.3, but the same thing broke in 5.4 due to epic changing something. So I needed to submit a new 5.4 version. But from 5.4 onwards its been continuously unbroken so theres no additional files to submit. I also donโt need to have each version of Unreal installed unless there is a specific thing in a specific version that breaks, which is quite frankly rarely the case.
TL:DR, work from the earliest submission you can and go from there. EasyAtmos needed a feature from 5.4 to work properly so my first version was 5.4 and onwards.
I wish you could do this with code plugins but nope
My plugin builds just fine across every unreal version from 4.27 onwards with exactly the same files but I have to manually submit them one per version instead :P
Yeah thatโs definitely pretty annoying, Ive heard of someone running a script that automatically builds code plugins for new versions for you and resubmits, but yeah. Would be great if you could just tick a checkbox.
Pretty normal though since it's code compiled for a specific engine version, blueprint isn't so you don't have that issue
Indeed, though if care about your products you still need to check every single version to be sure, that's how I ended up with 300GB of Unreal installs ๐คฃ
Oh I check, but I dont need to submit anything new
Yeah
Giving AMS a shot now and it's actually working. Thank you!
The one thing I am noticing though is that there is a lot of lag when navigating the UI. Which seems to get worse when downloading plugins.
Well i agree, but ike i said in my second comment, depends on asset, if its anything more than pure art assets it could need testing or conditional checks in other versions and a separate ue install to test and make it.
Even if its just BP, things tend to change here and there with new versions, like in your example with EasyAtmos that needs 5.4, maybe u could make it work with 5.1+, but it would need a workaround method be it additional functionality or even new BPs, structuring how it works or different setup, but nothing u would need to do in 5.4 as the functionality it needs is just there, but to make sure it works, u would need to test it in 5.1+ and also 5.4, maybe also in between, so it just depends of the nature of the asset and what it does.
And the same goes with code plugins with one difference, its required by epic, i wouldn't use any workarounds not recommended by epic to compile it for all versions without actually having it installed and being able to test 100%, but thats just me.
Strange, I haven't noticed lag while d/l but then again, I normally just queue up the d/l's and minimize, I'll play with it a bit and see if I can duplicate and trace down... Glad it is working for you!
Will Art Station merge with Fab? Should I bother uploading anything to Art Station?
Q: Is all of ArtStation going to move over to Fab?
A: ArtStation will continue to be the go-to portfolio platform for digital artists. The ArtStation site and its features will remain the same as they are today, while the ArtStation Digital Marketplace will join Fab in 2025.
When in 2025 isn't explained but that was from art stations website.
https://help.artstation.com/s/article/14091288444685-ArtStation-Fab-FAQ?language=en_US
Art Station has a tipping feature, but Fab doesn't. Goodbye tipping.
where did the megascan textures go in the fab plugin?
they show up on the website but not on the plugin
For some unknown reason to me the actual quixel releases are split off and not shown in the main account. You need to search for them in the search bar. Id also be interested if anyone has a way to filter only quixel stuff. Ever since abandoning bridge this has been a nightmare to manage.
Are there any free or paid nanite trees on fab?
perfect! I can see them now
Oh, Bridge's still working
i justed installed Bridge and it works well.
FYI, AMS, suipports filtering only "Megascans" or if you type "Quixel" in the filter box, it will filter to only content that has Quixel somewhere in the description/title..
In the Monthly Report section in Fab, I noticed that May is the latest month it shows, so it is missing June. Is this how it looks for others also?
GUYS, I AM NEW TO FAB, IN THE "LIMTED-TIME FREE", lets say i downloaded it today, if it becomes paid in a few days and i use it for content creation will i get a copyright strike. ๐
No you own it
Doesn't mean some random isn't going to copyright strike you, though. ๐
Ohh...Okay, Thanks
anyone got problems downloading assets from the launcher atm?
Are there any trees that doesnt use masked materials? Anybody knows...
@fossil summit do you have trees with opaque material only? Not masked materials for leaves. I want to try ue5.7 voxelization.
Not sure about the Epic Launcher as I never use it -- but I just tested d/l an asset in AMS and it had no issues [it does seem to be a little slower than normal]...
same problem here too
so need to add quixel in filter box but that dont show the assets that brower shows
Can you point to a asset on the web site, I'll see why it isn't showing in AMS...
its showing in website but by plugin its not
Can you link to one so I can research it?
Or are you saying it isn't showing in the Fab plugin?
Actually problem is that those assets which are in my library are not showing by plugin but by the website on fab its showing all
like this screenshot
Ah, yeah, you quoted my reply so I thought you were talking about AMS. AMS is a separate launcher/asset downloader, and it shows the Quixel assets just fine. No idea about the FAB plugin, I only use AMS for all my asset needs. ๐
ohh so in ams quixel assets are fine?
can you givee me link of AMS or where i can find that
Thnx
I show 182 Quixel assets in my account using the typed filter, and 149 that are tagged as "MegaScan" and apparently 168 if you type megascan in the filter. LOL, Epic doesn't tags everything properly. ๐
Yea I seen that
iirc he mentions a bunch of asset packs with nanite trees (maybe he didn't... can't find it) https://www.youtube.com/watch?v=Vzz8_O3PIUg
In this video we break down common misconceptions, workflows and go over how nanite can solve our optimization problems WHEN properly utilized.
Ascendant Dawn's Channel:
https://www.youtube.com/@UCBQrMsAHgv61U-sRNUY6Kzw
Timecodes
00:00 - Overview
02:10 - Case 1
06:39 - Case 2
11:48 - Case 4
19:44 - Outro
https://www.fab.com/listings/09ad5f14-aada-400f-af9f-a42610edf760 nvm, was in the comments
OTHER PRODUCTS | ARTSTATION | INSTAGRAM | TWITTER | DISCORDNANITE SUPPORT + PIVOT PAINTER 2 WINDAll trees and grass in this product is Nanite-Ready and come with a customizable Pivot Painter 2 Wind support.Note: Demo level requires the PCG plugin to be enabled.Version 1.0 - 2024-11-20 [Playable Demo]-ReleasedFEATURESHigh QualityPivot Painter 2 W...
But the leaves use masked materials. It says it on description
yea you're right. no idea why it was suggested in the comments ๐คท
Hello my friend,
Nanite Mangroves Vol.1 supports both "Masked" and "Opaque" for leaves.
https://www.fab.com/listings/53dd5abe-98cb-4f08-9c87-29540f7ecf3f
I hope you like it.
OTHER PRODUCTS | ARTSTATION | INSTAGRAM | TWITTER | DISCORDENCOUNTER Short Film By Charlie DriscollNANITE SUPPORT + PIVOT PAINTER 2 WINDAll foliage in this product is Nanite-Ready and come with a customizable Pivot Painter 2 Wind support.Original 4K wallpapers are available here.Version 1.0 - 2024-06-29 - [DEMO DOWNLOAD]-ReleasedFEATURESHigh Qua...
Hi dear Ben,
I hope you're having a great day.
You can have nanite trees with both masked or opaque leaves. They're not related to each other.
But I didn't read the whole conversation so I apologies if my reply isn't accurate.
Thank you.
i think he want's trees which have geometry for leaves, the description from the Tress Vol.2 pack gives the impression that they use mesh cards.
Note: Tree leaves use masked material.
Is it me or this sale feels underwhelming?
Why? You have 36k assets on sale.
Unless you're expecting a 70% discount โ thatโs a different story.
The ones I added to wishlist 90% are not sale, the rest are 30%
And generally I browsed through some categories and found out that most sellers that used to do 70% in a 70% sale in old marketplace now do 50% max and is a trend I've noticed happening across other marketplaces as well sadly along with raised prices, I partially blame fab name, it sorts of feels like they are expecting people to pay a premium just because it is supposed to be bigger, I hope you are right and that it won't be same case for future sales.
Nah itโs because a lot of vendors have realised that 70% off sales are not worth it
Very destructive
They have been doing it for years and you think only now they notice? maybe some may think like that but I doubt majority have that in mind in fact I think for 3d stuff they should reduce price further because of dangers of AI generated assets but to each their own and its up for the creator to price it however they see fit.
Correct, as one of those creators, I have decided not to do 70% off sales since they devalue the product.
Worked well so far.
I don't think I will ever discount my plugin or any future plugins I might make. Maybe if I make something with a significantly higher price tier.
At a higher price point it might make sense to test it and see how it affects sales, but at least at a low price like my current one - nah.
does this license allow me to sell my game using this asset ? im confused lmao
Yea, it's old terms from UE Marketplace (they got updated with Fab release).
Some people didn't migrate assets, so they are still on old licensing terms
what do you mean, sellers increased prices before the sale ?
If you've changed price in past 30 days you're not eligible for sales
Tbh I don't really get the griping about the discounts... frankly if you can't afford something you critically need for your game maybe you're trying to do too much
Hello can anyone suggest a good third person controller? I dont want it for a shooter but everything I find is made for shooting/action games/ I am looking for a controller more realistic if I make sense.
something with a more "heavier feeling"
Thanks i will take a look. Do you have any pine trees with opaque leaves?
Call me dumb lol but there is some assets on fab that can only be used in unity ??
It is possible yeah
Could probably export to a 3d modeling software then into unreal if savvy.
God forbid a developer charge what they feel their product is worth
Its a shader ๐ฆ
If you watch some Ben Cloward videos he often covers how to make a variety of shaders in both unreal and unity.
Much of what we do in UE can be done in Unity
Thanks ! Just sad I cant use this shader asset xD
Look at how it's made maybe possible
@spiral jacinth Any idea why when I right click on the engine of choice and choose "Install Missing Toolchain" it's unable to?
Says it's Unable to determine Toolchain version
Which engine did you try this on, I'll figure it out...
D/l the git source or pre-compiled version?
Both my from source version and the manager version return that error.
Hmm, strange. I'll look into it. Thx!
Np
Great works
FAB has a wishlist now, but still hasn't imported our Marketplace one?
You can email support to get your wishlist iirc
Yeah I'm just baffled that's still necessary..
I wonder if they're doing it entirely manually
Pushed the feature live so quick they didn't build an actual migration feature
Was anyone invited to this sale?
Didnt get any invite or warning about a sale thats upcoming for sellers
How do I resolve this error when I try to publish my texture pack?
Most of the Fab items are pretty cheap. The sale looks fine to me, or maybe I'm looking at the wrong things. ๐คทโโ๏ธ
Is there any word yet when Fab will get a proper review system?
It has a comments section that publishers have to enable on their products.
Anything good on sale?
Question: I want to update my Fab listing, so do I need to append the project name with a version number, or is that unnecessary?
Yeah but they once showed off a very eloquent rating system where you can rate different things about the product and actually be able to write text reviews.
Comments can be anything from feature suggestions to people just saying "cool" with no other information
I am looking forward to at least having the old rating system back
randomly redeeming all the free stuff on fab, there's some absolute gems
3d fully rigged character of Squirtle from pokemon with full rig control and one lever to control facial emotions and eyes. Shaders works correctly in EEVEE only.Model is rigged with Auto-rig pro in blenderTexture set:Body texturePBR textures 4096x4096 .png 8 bit dithering :Base color Face texture with 4 different expression(to change them use...
Clair Obscur Expedition 33 Simon's Sword of Light - LOW POLY2k Triangles1k VerticesPBR - Basecolor / metallic / roughness / normal / Ambiant Occlusion / Emissive mapsThe borders or the sword are EMISSIVE, that means you can control the intensity trought shaderIf you played this wonderful game, you must know Simon's Sword of LightModel and Textur...
Damm, science gone too far
Same creator seems to have this
When cucumbers point to the right are more expensive
*cucumebrs
Weird. He labels his stylized asset as PBR, but the PBR asset as stylized. ๐ค
Some of the free stuff does really make me wonder
They're like trying to make custom licensing terms in the description
Project Hillside is an Unreal Engine architectural sample project developed by Epic Games,Safdie Architects, and Neoscape that showcases Moshe Safdieโs original unbuilt architectural design proposal, as well as the existing building โHabitat 67.โ This sample project is perfect for seeing how Unreal Engineโs state-of-the-art archviz techn...
For educational use only - This content is only licensed for educational purposes, including self-education and use in academic settings.
Yep, that's very frequent, "custom licensing terms" in the description
even for that asset there's the standard license
๐ค
I wonder which license conditions would apply
If Epic themselves is also doing the custom license conditions in description thing I guess it might be that you can actually do that. I don't think there's anything in Fab's standard license that says you can't have additional clauses to it somewhere else
Hmm
I skimmed through the licensing agreement and fab explanations
In short, Fab itself claims it only offers the standard license and the creative commons attribution licenses
It is in fact against the licensing terms to stipulate conditions that would go against what is stated in the standard license, though it only explicitly mentions GPL and LGPL licenses
Only the legacy unreal engine marketplace license mentions the exception for unreal-engine only content
like IANAL and everything and I did not read every line, but it seems like the Standard license has more wording towards not being able to deviate from it than granting exceptions
Only the legacy marketplace license would in fact grant the ability to add an exclusion such as the limit to use material for unreal engine purposes only
Has anyone run into an issue where items in the fab cache folder are being deleted? Seems to happen almost immediately after downloading, but only in some cases.
I am really sick of Epic making me login + use authenticator every time
Its the same browser and I'm selecting 'remember this device'
They ever gonna fix that shit?
Literally feel like I gotta login every other day..
Doesn't even remember auth like what
I have a question for you all: how much customer support do you provide for your products before you start charging extra? Do you draw the line at 1 hour, 10 hours? Or is it based on the type of questions? I am being asked to guide multiple people in a studio through how my code works in my products, and I am conflicted
Lol what. They need to pay you at that point.
Why are you doing that
They can read documentation and source code. When they asked send them the link and tell them your rates if they want to contract your services like that
It depends on the level of goodwill I think. If you have to explain the same thing to multiple people, this might mean you either need docs or you need to tell them to read the docs. If they still struggle, then it means your docs might be bad.
This can be an opportunity to upsell consulting services. For example, you can point at the docs and offer to hold a training for N people for X USD.
Generally if you can expect repeat business/additional sales to come from the client, then it might not be a bad idea to give some free service to ensure it happens, but yeah it's the kinda thing you need to think of whether it makes sense or not.
Damn, Fab approved an update on my plugin in five minutes
It was just an image, so maybe those are automated
I am fairly sure they have some trust level system in the background as well
I doubt a human ever looked at the squirtle
i think someone did by now, because it's gone ๐
hence the past tense, but yeh
I have no issues with logins on fab, but some time ago I stopped being able to access the forums while logged in because my username is too short 
Honestly, the situation with turtle from Pokรฉmon, how is the account not banned?
It's a clear violation, and if they can do it once, what makes them think any of the other assets are not ripped?
There's no reason to ban someone if they make one mistake in something like that
It's not a mistake to rip and try to resell something you have no IP rights over. It could also get others into real trouble, so I think indeed it is good grounds for a ban on all current and future prospects of product distribution on the marketplace
The overall faith in the marketplace affects each and every single seller, these traders hurt more than just themselves.
It's already bad enough to make plunges on newer content because you have to guess whether if ML was used in making it or not
Basically any 2D asset icon pack or whatever is a rough sell even if you did the work
They are trying to take pieces of what I made and integrate it in their own code, but they don't know what pieces to take. So I am explaining what functions they need.
Also curious how much you would charge per hour for something like that
I was also thinking that. I generally give everybody about 2 to 2ยฝ hours of support time upon request. If it is related to a bug or issue in my code I dont count that time, because they are actually helping me improve the product. Yeah I am not expecting repeat business since once the code is bought they dont really need to buy it again, and they already bought my only paid asset
Yeah if they're not gonna buy anything else (like additional seat licenses or w/e) then I would definitely carefully consider if it's worth my time or not
I would probably charge based on my regular consulting rate anything that doesn't seem useful in that sense, but it also would kinda depend on if I have something better to do or not and how much I actually like the person asking lol
Yeah, I dont currently have a consulting rate so I'll have to come up with one. I like the people I talk to but I can tell they're on a tight schedule so I feel like I am going to be needed on a fairly regular basis
Also curious if anyone else wants to share their consulting rate to get a baseline of what's reasonable
I rarely go under 150/hour but I have been berated by several people here about how I'm an idiot and liar because nobody will pay that kind of hourly rates
so ymmv
:D
That's fair, there is no invalid price when it comes to pricing your own time. Only thing is my product is fairly affordable so you could buy multiple copies of my product within that one hour rate, so it makes me unsure. On the other hand the cost of making the asset is distributed across all buyers and one team consulting you every hour is just helping one team so the costs are not distributed. So it makes a little more sense thinking of it that way
Yeah, if you're unsure about it, take your monthly salary and calculate the hourly rate from that. I would add at least a little bit on top. If you feel like it, you can offer longer contracts at a cheaper rate, as in , the idea is that a longer contract is more guaranteed income for you so it's more beneficial for you to take that and as such can offer a lower rate.
That's a good idea
is there a way to contact a fab seller when he didnt provide any email or discord on the asset page ? https://www.fab.com/listings/acb12422-744e-455a-8d0e-e264966c35bb
Fantasy Map Creator 2 is a set of stylized images for creating a full-fledged color map or game location in a graphics editor with no need of artistic skills or a graphics tablet.Now everyone can create a color map in a short period of time without hiring an artist, or having experience with a graphics editor.What can be created with Fantasy Map...
Yes, here is the email of that seller. You can get emails of sellers via their profile: https://www.fab.com/sellers/PONETI/about
thanks man ๐ !! also not sure if I understand correctly but.. the asset says unity (not unreal) but under that section we can see additional file.. does this mean this asset also comes with the png files that I could just import in my unreal project ?
Seems to be it but if it doesn't have them, I'm pretty sure unity assets aren't a special type like unreal's uassets. They're just the raw types (in this case, pngs) along with a metadata file. So if you install that unity package into a unity project (or open it some other way), you should be able to directly take the image you want without having to export or anything
Hello, i'm the creator of this content, i wanted to thank you for the kind words ๐
I think he was being snarky because the other one he posted was blatant copyright infringement, and yours is kind of toeing the line also by making a 1 to 1 copy of an asset from another game
Oh alright, I didnโt read the full conversation ๐ . I'm not sure how many people know about Sandfall Interactive, but I asked them on Instagram if I could post this. They replied (in French): "Dude, do you think weโre Nintendo? ๐ Go go go!" โ which Iโm not sure holds any legal value, but personally I donโt think itโll cause any issues. That said, itโs more of a fan art meant for personal use. Hopefully, people are smart enough not to include it in any commercial product.
You may want to include that you have the studios blessing and maybe a link to that comment in your fab page description. I think your product wouldn't be judged as harshly if everybody else didn't think you were stealing without permission
Well, I donโt agree with how you phrased it โ thereโs no โstealingโ involved in the product. The 3D model is just a generic sword; I donโt think you can really talk about IP in this case. Even the textures, while clearly inspired, donโt closely match Simonโs sword. I modeled and textured everything from scratch, with strong inspiration, sure โ and I think thatโs why I got that lighthearted reply on Instagram.
I would never straight-up copy a Pokรฉmon, a character from Clair Obscur, or anything thatโs a 1:1 reproduction of an existing asset. The only thing I can agree might be questionable is the name and title of the product. As for the studioโs response โ it's just a message on Instagram. It doesnโt mean anything legally. i just updated the product's title as it could be misleading.
Iโm fine if people want to debate or criticize it harshly โ thatโs their choice. Iโm just sharing a piece of fan art for free. Iโm not looking for praise, validation, or anything else ๐
Wasn't one of the assets literally a Squirtle, or was that another artist?
not me
Oh Ok. I was about to say! ๐
I agree you are not stealing, but you are using the name of the game as the style. I never played the game so upon first impression it seemed like it was taken from the game. Some people say "this is a <insert game name here> inspired asset" and that is generally alright
yes, i agree with you on this point, the title was misleading, i sent an update request to FAB to change adding "FAN ART" ๐
is there a contact on fab who one can send information about suspicious content to? i'm not allowed to file a dmca, i'm not the owner of the assets:
https://www.fab.com/de/sellers/WildMesh 3D
this publisher obviously sells assets from way of the hunter and ark: survival evolved
and most are in the summer sale, so the damage to customers can be huge
"Obviously"? Isn't Ark about dinosaurs, I don't see any dinosaurs there. Can't speak about hunter.
You can probably contact the regular Fab support email about it, dunno if they'll react but at that point it's their problem really.
๐Download this model included in the Ultimate 3D Asset Mega PackThis is a high-quality, realistic 3D model of a Dodo, complete with detailed textures and smooth animations.
Designed for use in films, games, simulations, or nature-related projects, this asset brings natural movement and lifelike appearance to any 3D environment.Features:
Real...
It depends if they pay back the hard earned money after they sold pirated assets. Then it's the problem of honest customers and competitive publishers
and in the end a problem of fab if people can't trust the marketplace with their money ๐
i tried fab support, but there's no option for stuff like that
you end up with filing a dmca complaint if you are the content owner
Just choose one of the other options, it doesn't really matter as long as you get to send a message does it
here's way of the hunter btw:
https://youtu.be/ZOh2fth40Kc?t=673
After struggling to hunt the bigger game, I found myself hunting Pheasants in the Way of the Hunter. As it turns out...they are REALLY easy to hunt! Made more like the game just a bit more.
#hunter #hunting #gaming #gamingvideos #wayofthehunter
Intro Music:
Song: Cowboy Long
By: EduardBykovets
๐Download this model included in the Ultimate 3D Asset Mega PackThis is a high-quality, realistic 3D model of a Pheasant, complete with detailed textures and smooth animations.
Designed for use in films, games, simulations, or nature-related projects, this asset brings natural movement and lifelike appearance to any 3D environment.Features:
...
๐Download this model included in the Ultimate 3D Asset Mega PackThis is a high-quality, realistic 3D model of a Guinea Fowl, complete with detailed textures and smooth animations.
Designed for use in films, games, simulations, or nature-related projects, this asset brings natural movement and lifelike appearance to any 3D environment.Feature...
Is it possible that this is actually the original artist and the Way of the Hunter devs also bought these models for their game?
No
In no way do the publishers of Way of the Hunter and Ark: Survival Evolved allow their assets on some marketplace to be used by everyone nor buy it from there
btw the assets consist only of 1 texture, not even pbr ...
then you may want to contact them rather than fab since these appear to be published on several platforms (the seller info page links to patreon and sketchfab). The developer/publisher can submit a dmca request which will be taken care of much more quickly than a report from an unaffiliated third party.
i'm not getting paid for that
you would contact fab support for free but not the developers? ๐
i need fab to be a trusted marketplace
and not a place where people think that anyone would sell this for $20:
https://www.fab.com/de/listings/966595c4-952c-484f-935e-83a5a49931cc
๐Download this model included in the Ultimate 3D Asset Mega PackThis is a high-quality, realistic 3D model of a Moose, complete with detailed textures and smooth animations.
Designed for use in films, games, simulations, or nature-related projects, this asset brings natural movement and lifelike appearance to any 3D environment.Features:
Rea...
of course, we all want that. But if fab receives a message from someone who is not the rights holder saying, "I think this asset was ripped from X" it may be impossible for them to verify without the original rights holder actually making a claim. Maybe they could e-mail the uploader and ask, "Are you sure this is yours?", but if they say "Yes" and they don't have contact information for anyone else who might claim to be the real owner...
problem is if you mail a studio they hardly reply
I'm sure some cases are more obvious than others, but I doubt fab wants to jump the gun on reports like this, either, or they may end up banning legitimate creators over mistakes made by other people.
then it'll stay on fab now
yeah, that's true, but in the end they are the only ones who can make a direct and unambiguous claim against the uploader. And since at least in this case the uploader is also distributing them on multiple platforms, their legal team should be able to handle them all rather than just getting the individual models removed from fab (it's not like fab would contact Patreon to warn them if they did ban the uploader, and even if they did I doubt Patreon would do anything with an email saying something like, "We banned this guy and think you should, too")
So if you're going to go through the effort of contacting just one person about it, you may make a bigger difference by contacting the original studio
i'm aiming more at FAB and Unity for the matter being a safe space in which customers can have their money safely invested. i don't really care about sketchfab or patreon or wherever else that person is selling the models
I've lost too much money with pirated assets that I bought on marketplaces I trusted. I never got it back. I worked hard for it. Trying to prevent it for others ๐
Makes sense :)
These content thieves are poisoning the well, ruining it for everyone.
Publisher is gone now on FAB
Good news. But why?
What does that mean?
See above. Someone sold ripped models and was in the summer sale
Ah I misunderstood. When I heard publisher gone, I thought the publishing tab was gone on fab and I was wondering why that was good
mh, what copyright notice should a paid plugin have (im talking about the comment showed at the top of each file)
doesnt seem like fab gives you a template
For some people, that would be a good thing. ๐
It is good practice to have one but legally I think you are protected under the fab license. This is assuming you are only distributing your code through Fab
I would assume name, year, title, and a link to Fab's license would be more than good as the header though
I've just kept the default one that is in UE's C++ templates which is something like // copyright <name> <year>
iirc Fab requires it in C++ files at least, and they never said anything about mine so I would assume it's good enough
default is // Fill out your copyright notice in the Description page of Project Settings.
by name do you refer to the product name or the autho ?
Whoever is the copyright holder
Hello, i tried the sword and it is so cool. don't listen to sour people, this object doesn't break any IP law ๐ ! btw, i also bought this from you https://www.fab.com/listings/7614163f-2f89-443e-95db-89a5cbd42eff . it is awesome but i have a question, how can i integrate this to my project as i only have the "create a new project" on my Epic Launcher ?
โญ FEATURES โญInclude in this Bundle Ultimate Fantasy Weapons Pack Vol.1 (updated september 2024 - added 90 weapons) Ultimate Fantasy Weapons Pack Vol.2 ====> Video (updated april 2025 - added 10 Bow skins)Ultimate Fantasy Weapons Pack Vol.3 ====> Video (updated march 2025 - added Fantasy Claws pack)Fantasy Claws ====&g...
Bro, the IP issue has already been clarified by him. There are no sour people here.
correction: the dodo was removed, but the publisher is still up:
https://www.fab.com/sellers/WildMesh 3D
seriously, are you kidding me? the mammoth is also from ark: survival evolved and is still available for purchase. all the other assets are from way of the hunter. and still live
Does anyone know when Fab makes payouts? The way it calculates current earning balance seems odd, since it is much less than the total current earnings
I think its during the first days of each month , and you get 88%
There's a one month delay, so your total may include sales from July which will not be payed out until the end of August (or, since we're not quite at the end of July, sales from June won't be included until the next payout after the end of this month).
https://dev.epicgames.com/documentation/en-us/fab/publisher-get-started-in-fab
Fab makes payments approximately 30 days after the end of each month where revenue was earned, when the amount to be paid is $100 USD or more.
Hey i've been working on this project for 7 month, i hope you like it !
https://www.fab.com/listings/e0df81eb-3ef9-4a6f-bbfd-9f2e99df1201
Bring your scenes to life with ultra realistic, next gen foliage.Crafted entirely by hand, this premium asset pack delivers a dense forest, tailored for cinematic quality and full Nanite performance.44 handcrafted foliage assets built for realism and performance plus their FallbackMesh. Featuring a lush spring forest of black locust trees, this ...
Hey #1054845218723209226 looks pretty nice!
thanks !
hello , short answer : you need to migrate the folder to your existing poject, i sent you a DM with a tuto. thank you for your support ! ๐
@tame compassyou are not alone , for me none for this sale although I forgot to advertise as I was so busy finishing plugin update
i really hope Fab get error fro their website
this is first time i didnt get sales in this month
๐ญ
hello guys, when there is free limited fab item do you always selecting business licenses (even thought only used for personal project since why not)or just personal licences?
@proud fernDoesn't matter as long as you make less than 100k USD per year, I always choose first option
the license only matters at the time of acquisition, past that it is the same
is there a way to advertise ?
Sure there is! Just do what the spammers do:
- Don't read the rules.
- Spam every channel.
- Send unsolicited DM's to everyone.
- Say what a great, TALENTED developer you are.
- Wait for the money to come rollin' in!
U forgot the Trojan links
And the phising links
And the mr beast dropped a 0.1btc for everyone
Doh, you're right! How could I be so stupid and forget those?!
Some people also make alt accounts and respond to their own posts, but not recommended and pretty easy to tell 
You might even notice this happened today in this channel

Hello! I have two questions about plugins from FAB.
-
Can I use a paid plugin meant for utility (such as Blueprint Assist) and ship the project files to a client with the plugin included? Or would I have to uninstall that plugin and then give the files to a client.
-
^ In the above case, is there an easy way to disable multiple "helping" plugins that are not crucial for gameplay and exporting them to clients (people that don't have the plugin but need the project files). Usually, when I disable plugins the engine crashes and I would want to make sure there are no errors before I disable tons of plugins. I wonder if there's a streamlined approach to this.
Thanks
That's a damn good question. I'm (definitely) not a lawyer, but I would say that you cannot distribute the files to the client even with plugin uninstalled. And I base that opinion on section 4.a of the EULA
a. Projects. If, under a Standard License, you develop projects that (i) are made using the Content or (ii) combine the Content with any other software or content, regardless of how much or little of the Content is used (collectively "Projects"), you may only Distribute those Projects as expressly permitted under this Agreement. "Distribute" means, with respect to a Project, to provide or otherwise make a copy of the Project available publicly or to any other person or entity or make the Project's functionality available on a network.
Which, as I understand it, means that as long you're using any Fab content, you can't redistribute the project itself (except renders & packaged stuff).
So if I were you I'd ask a lawyer, and to be safe I'd (re-)purchase all used Fab products for each contract.
Thank you for the clarification. I really should have read the EULA, it provides a lot of the answers I'm looking for. I'm seeing that the FAB content I'm looking at is strictly tools & plugins which seems to have its own section in the EULA (Section 5).
b. Plugin Distribution. Distribution of Plugins in source format to your employees, affiliates and contractors is permitted so long as use by those employees, affiliates and contractors does not cause you to exceed the number of paid users you have purchased for the Plugin. Any such Distributions will be subject to the terms of Section 5 of the Agreement. Additionally, for Unreal Engine Plugins any Projects you incorporate Plugins into may only be Distributed as Engine Tools under the Unreal Engine Agreement.
I suppose it's my responsibility to see if the person I'm working with is making more than $100k so I can purchase the professional license to be authorized to share my code that I used a plugin to help develop.
I also don't plan to distribute this content publicly, I'm mainly aiming for freelance jobs where I can use these plugins so perhaps that will fall under "affiliates" or "team members" that I will be working with that Epic Games seems to be more lenient with in regards to sharing content with.
In any case, thank you for the help! This clears up a lot for me.
Yup. There are toxic people who admit to doing that here and in other servers.
But they wouldn't need multiple accounts if they were just being reasonable instead of toxic.
I wouldn't necessarily say it's "toxic" to use dubious methods to puff your posts, but it certainly shows how clueless people are about what makes people want to buy their products
Yes, they don't always make multiple accounts for the same reason. I'm just saying that toxicity is one of the reasons.
Ah :)
we use this at our studio, it's replaced the massively limited RVT blending we traditionally used and we saw a boost in performance and memory as a result. it's also changed how we build our modular kits, since we can be confident that something can be blended.
Hello, I can tell that you're excited to share this! But this is something that would usually be posted in the #1054845218723209226 section, per the servers instructions.
my bad, can post it over there
For 2. you can edit the plugin to be enabled by default by adding"EnabledByDefault": true in the .uplugin.
See at the bottom of the page https://blueprintassist.github.io/miscellaneous/faq/#enabling-the-plugin-by-default
guys how do I do the following?
Epic Developer Community forum post
To showcase your product, we'll post it on the forum from your Epic Games account, which must be linked to both Fab and the Epic Developer Community.
This post will provide a public space for discussions and support questions. It will also be accessible from Comments on the listing.
specifically how to link ?
I went to epic account settings and there where none for fab and community ( I take this is the forums no?)
It's in the settings for your product
you mean the yes and no? I already picked yes and the choices are greyed out but there is no forum post yet afaik, my product launched like 5 months ago and there was no linked forum post back then
Yeah that option should create it ๐ค
It should show up like this on your product's public page, the comments link takes you to the thread
If it doesn't show up after you've enabled it, you probably need to contact support
Thanks I will probably do that as the update went through but no linked post
Hmm...
Does anyone happen to have an asset that they purchased in the marketplace, that exists in their library in Fab - but when they click on the link it goes nowhere. But you can find the same asset in the fab plugin (inside of unreal editor) but it is requiring you to purchase it?
Literally the same asset and all... not sure what is up with that
Hello. Iโve just discovered that thereโs an extremely large number of AI-generated models and textures on Fab costing over $5 (with no indication that theyโre AI-generated). Has it always been this way, or only recently?
There has been some recent spamming of auto generated stuff. I think (hope) they are working on cracking down on it.
Been so since the fab launch. Having no real regulations on individual assets has shown itโs toll on the marketplace experience. The way sketchfab mitigated this was by ranking models in the search via likes and views. Positive interaction meant higher ranking in search results. This already filtered most of the slop pretty well. Unreal marketplace (before fab) avoided this by manually inspecting and approving each pack with a human checking for a minimum quality bar and making sure everything follows the pretty strict guidelines. Now with fab they removed likes and views count on models, this made ranking a whole lot more intransparent. They also donโt manually review the individual assets as well. Just unreal content packs. Rest of the stuff has some sort of automated check that never flagged anything for other than flagging for mature content if it found โmatureโ words in the description.
There was a guy who uploaded over 41,000 AI models in like a week. Apparently, Epic doesn't review those. ๐คทโโ๏ธ
Hi, could you guys kindly help... I tried to cancel the download and now its been frozen at this state for over 40 mins. I've even done a system reboot. Any ideas on what I can do?
Also why does FAB not have a thread for every product? ... There really needs to be a way to comment on things. I want to read the comments.
It's optional to enable by the author of the asset. At the moment it's off by default, so some people might not notice, others may just prefer to be contacted via other means
I came here to look into reporting a Fab acct since I've already connnected 2 of their stolen assets but it seems nothing can or will be done unless the original owner comes forward. Wonderful. 
is there any way to check if the sale of my product was refunded?
Just contact support and use one of the other options. They can figure it out
What you're asking is illegal in case you were planning on using those for any commercial project
to me it is baffling that there is no sort of support forum for verified purchasers
No commercial just for personal use
Hi creators,
I have a couple questions.
My submission is rejected for following reasons and I don't understand what they mean.
-Build/Build Lightning Only is not available
What?
-Lit/Lightmap Density is not available
Whaaat?
I'd appreciate any guidance on this.
Thanks in advance.
What type of asset do you want to sell?
They did nothing.
As expected.
@buoyant apex hello! I love the plug-in async loading screen - found some of your old forum posts and I've got it working where I can set either a movie OR the bg image, but is there a way to turn the tip text overlay widget off and on? I want it to show over the bgs but not the movie
@sharp crypt hello, you can set the tip text empty or disable โshow widget overlayโ
Hey there! Thank you! Iโm trying to turn the overlay off sometimes and on other times, based on if I am setting a movie or the bg image - I only see the bool to show widget overlay on the project settings
Yes, currently you can only change this option on the project settings. You have to modify the source code to able to change it at runtime in c++.
my assumption is that your lightmap UVs are bad, which causes warnings when building static lighting
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I have a problem in which the post is not linked to the product i.e no comments redirector on fab page, I have contacted FAB support and has been redirected twice to other departments but haven't heard anything in the last 5 days, here it mentions Epic game account being connected to both fab & Epic Developer Community, is this an extra step I must do?
As can be seen here no comments redirector
Edit: The post was already created when I updated my plugin 6 days ago
Thanks again! Idk C++ but I may try my hand at it, see if I can figure it out!
Landscape + Ground cover
I don't even use static lighting. Just high poly nanite meshes + Lumen. So it was weird to hear that.
It seemed to be a mistake on their end.
@fossil summit I am also trying to publish a nanite + lumen only asset pack to the store, and got sent the same response as you 
Hello everyone
Iโve just finished and got my Unreal Engine plugin approved for FAB, but Iโm running into an issue with the โSupported Engine Versionโ setting on the product page. It only lets me select one Unreal Engine version, and Iโd like to show that my plugin actually works on multiple 5.x releases (5.3, 5.4, 5.5, 5.6).
Does anyone know a workaround or best practice for listing all compatible engine versions on the FAB listing? Thanks in advance for any tips! ๐
You need one zip/entry per version for plugins
Contact support. In my case it was their mistake and they corrected it.
Thanks! will get in contact with them
Watch out for suspicious e-mails that ask you to "perform additional action" to use FAB. This is one I received, potential identity theft / phishing attempt, sender e-mail address is: fab@secure-shopping.pro
I have sent this case over to FAB support, hopefully they mass warn others.
anyone know when the next sale will be?
Even if we did can't tell you.
will be free this week on the epic marketplace. that screenshot reminded me of an asset on FAB
i sent the publisher this comparison and asked if the animations are their own
after that they deprecated the asset on fab
and when you check out the publisher website and the website of this one
https://www.fab.com/sellers/MotionDezire
you find similarities and actually the same name being used
eg the youtube link on the website of the latter points to SoraKazeStudio
Look at their blog page ffs https://motion-dezire.com/blog/
yeah, very professional store with all the lorem ipsum
"Get Free All Asset"
Thx you
seeing this kind of thing pop up more and more, there's no way this is actually effective right? just seems so sleazy
I expect that crap from Leartes, but I quite liked Vanilla Loop animations up until now
yea, wonder if Fab will allow this for long
I don't see the problem tbh. They're not telling you to leave a five star review for this
I don't like the idea that I'm not purchasing the full asset, instead they are dangling the possibility of "unlocking" the full product for reviews. I just won't buy from them, problem solved obviously, but not hard to see why that's a bad look to buyers.
Well, if the price doesn't match the value of what you're getting right now then sure.
I wouldn't buy something if it isn't worth the price with the hope that perhaps one day it will have other parts to it
But if it's worth the price at the current state of it, then if I might get some extra benefits later, that seems fine to me
I think we're saying the same thing -- that's the intention of this milestone concept. To rope buyers in that have that hope.
Just rubs me the wrong way, that's all. It feels cheap and I don't like it, so wanted to complain a little.
Yeah I totally get it if the value proposition just isn't there
But I also understand it from the seller standpoint because getting reviews is hard :)
Pretty sure majority of mine are from literally asking people "hey could you leave a review" after they messaged me for whatever reason
For sure, it's a tricky situation. Fab could really use some sort of notification system to remind buyers to review their purchases.
Yeah that's a good idea
Some sort of system to encourage reviews is definitely needed. I too only receive reviews when I ask them to do it, after a support request or so.
Out of maybe 10 reviews, I believe 1 is organic.
And as someone who tries to build products to be as streamlined as possible, this means very few people actually needs support. I've even had people question my products because there was "no reviews" on it, which to them equaled no sales, which equaled an unpopular or perhaps non-working product.
I have a "could you leave a review" on my docs page, and I was thinking of also adding it to the settings menu for the plugin... and I was thinking of adding a welcome screen that shows up on the first time you enable the plugin, for purposes of telling you where to find configuration settings, docs, and other info, but it could also mention the review thing
This feels like about the best you can do, since you also don't get buyer email addresses or anything from Fab
I avoid buying assets that do that. I wanted a few assets already but decided for their competitors just because they added such shit.
Do you even get notified of product updates if you get the product from the Fab plugin? If not, I'm guessing most people who leave reviews to "unlock" content won't even actually see it. Product updates on the user side is just bad.
But I'm with zomg on that one, I buy products for what they offer regardless of whatever can be unlocked. So if I can get "free" stuff and the creator gets feedback/visibility, I don't really see a problem with that.
In the meantime... https://www.fab.com/listings/337925f5-6749-47f5-a258-0d9955682dd7
I'm selling my real girlfriend.I don't have enough money for marriage.I scanned my girlfriend and sold her to raise funds for marriage.I got her permission.Actually, I'm paying her a portion of the proceeds as royalties.Please use this for promotional purposes, but do not distribute it as sexually explicit content.For all purposes, please purcha...
That's going straight into a porn game, you know it.
He is selling clothes she wore as well
๐
โthe asset slightly exaggerates her body shapeโ LOL
It's for marriage it's okay
wtf did I just read...
๐ What a time to be alive
What the heck...
Why he's not selling himself btw?
that's probably going to be the second asset.
Waiting metababy btw.
Well, I dont know what I was expecting today but it wasn't that
next one
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vs rollerdrome
sorakaze and motiondezire are obviously connected. same mechanism. sent them mail about this, asset is deprecated now on the unity asset store without any reaction. meaning the publisher removed it, not the marketplace. otherwise it would be disabled
on fab it's still live
i have no idea who to report to on fab
"small" market?
because you know the assets going to be used for corn, and that male assets tend to not sell well
Exactly, this man is demonstrating that he understands what the market demands!
just like stellar blade
tbh if my wife were still alive, id absolutely scan her into one of my projects
afaik the only indicator of an update you get is a tiny ! indicator if you open EGL and go into the Unreal Engine section and look at the installed engine versions... which I almost never go into unless I need to install a new version of UE
It would be possible to implement an update checker into the plugin itself which would ping the Fab product page for it or something ๐ค
On my extremely slowly progressing boomer shooter project my friend actually 3D scanned himself wearing all kinds of outfits for the enemy sprite graphics, much in a similar vein as they did back in the day for games like Rise of the Triad :D
hello people, i have a question, im starting to sell some stuff on fab, a friend just bought me a plugin like one day ago and he is using it,
how many time i have to wait to see that sale has been made? 
For now that sale i not showing up in the "sales reports" tab...
He send me the order ID and i can verify the order without problem, but hes not appearing in the "reports" tab
On the daily sales reports list it shows the next day for me
ok thanks for your response,
I thought that was instant because the day I published the plugin I got some sales just a few hours later after the publish. So I thought it was something quick
It's updated once per day. Around 12 hours from now.
Yeah I assumed it updated at midnight eastern standard time. I heard some people say that you may be able to see it earlier but midnight always reliably shows you the previous day's sales
Yeah midnight some US timezone sounds about right based on what I've seen
The price you select in the asset page edit is WITH or WITHOUT VAT
Tbh I'm not sure why it even shows you the VAT or Sales Tax since it doesn't impact your bottom line and you don't need to do anything about it because Epic deals with it
It's without the VAT.
what combat packages have the best feeling combat for an Assassin's Creed/Shadow of War style of play?
Did anyone ever see that error?
It only happens with this specific asset that I'm trying to download
And a few more from same publisher
Others just download fine
I guess you can't include a metahuman in the package you sell at fab, can you?
There's something wrong with those specific assets, I noticed that when they were first released
they are available for download from their site though
Stumbled upon this plugin, which looks cool and stuff, but funny thing is that it requires the experimental harmonix plugin to be enabled, I had a plugin rejected from the marketplace for requiring the same plugin, kinda whatever epic, not cool -
https://www.fab.com/listings/738ae468-a616-4051-ae03-853b53bc2de4
Usually them denying an asset with an experimental plugin is a sign that they are not planning to support that plugin for much longer. I published an asset with geometry script back in ue5.1 but in the later versions it became beta and now I think its fully released. If they had uncertainty about the experimental plugin, I probably wouldn't have passed review
But here they allowed some other plugin to use it, and what more they use this plugin themselves in fortnite, so, I don't know
Afaik you are allowed to depend on whatever but you have to clearly indicate it in the plugin description
I thought they automatically denied everything relying on experimental stuff.