#fab

1 messages · Page 13 of 1

fossil dune
#

Yeah mine usually gets reviewed and approved in a day or 2. sometimes couple of hours

#

Never experienced anything more than 2 business days

charred mica
quasi ether
fossil dune
#

I guess it depends on the 3rd party lib you're using

scarlet mountain
#

Possibly some libs are already pre-approved and just new libs need review

quasi ether
#

Well, given that some folks managed to get ffmpeg license approved (violating rules LOL) my case is nothing in comparison kappa

#

Yep. There is old thread on UE forums about license ambiguity. I made sure mine are not GPL or similar but I guess the only way forward is to use GPL lib and then plugin is approved kappa

#

How Stockfish got approved though? Did someone bribe Marketplace team? kappa_ross

celest escarp
#

Anyway to know free assets of month early?

marsh bluff
#

5 PM PST iirc

celest escarp
#

Doesnt sound early to me :/

silent mesa
#

regarding this asset, as much as its easy and quite cheap. I think the downside here is that I CANT really cut the mesh to where exactly I want and at what angle, right? Like for example I want to have modular boots, but since the boots have varying areas where it ends with the rest of the pants, then it might be cut off just based on the bone references. But i think i can just use the opacity mask to trim those areas.
https://www.unrealengine.com/marketplace/en-US/product/make-modular-skeletal-mesh

granite depot
#

I am in review for two months lol

#

tried contacting and just received a "its still in review" message

quasi ether
quasi ether
uncut moat
#

Anyone know if there is a plugin for better blueprint comments? I feel like I want to add more in-depth (to some of the bp's not all), and with the base one it looks and feels terrible.

scarlet mountain
vale prawn
#

Also, the new TLS fingerprinting on the MP means that Discord can't create embed for MP links, which is... yay, great step forward 🫠

scarlet mountain
uncut moat
#

Thanks to both!

proper elm
#

I need your guide, it's recommended to use actors child for a multiplayer game? Because when I use the BP Actor my game runs well, but if I use a child, my game doesn't work well

sturdy hawk
vale prawn
#

I was trying to clear cookies to bypass the "let's-refresh-every-second" MP bug, when I was reminded that this also is an issue on the MP.

buoyant lake
#

Are there any plugins for cloudkit?

shy bloom
#

Hello,
What's wrong with the marketplace team, I've been trying to update my plugin for a week now!
back and forth with a message link is broken or files are password protected! They even don't read the version notes where I put the password and also the links for older versions because actual link fields are not editable! It seems they also don't read emails!

agile shadow
#

Afaik they don't accept passworded files

#

regardless of it you provide the password

shy bloom
vast fiber
#

is there a way to enable plugins for the editor only, without using the upluginin(which is basicly a projectsetting, but i want a editor setting)

vast fiber
#

illl try that. thanks

#

yes "EnabledByDefault": true, did the trick. thx

vast fiber
#

it does the trick. it loads ... but after a time it will still try to modify the uproject

#

unreal engine editor wants to update the project

scarlet mountain
#

If your teammate doesn't have the plugin, it won't load or complain

vast fiber
#

ok thanks

pulsar nova
#

I wish bridge was marked optional by default because anytime I open someone elses project it complains

#

still better than Unreal coming with the VR plugins enabled by default and every project booting up windows mixed reality

ebon leaf
#

For those of you who sell music on the marketplace, do you actually make any sales?

graceful arrow
#

I've purchased a couple, so someone has made sales lol

pulsar nova
glad spade
#

hello. is it possible to advertise your work on the UE Marketplace in this channel or is there another channel for this?

shy bloom
#

Is there any API endpoint to the marketplace to verify invoice IDs?

vale prawn
#
scarlet mountain
shy bloom
#

So they have private access to the marketplace API?

scarlet mountain
#

No, the customer writes a question with their discord username, and the bot checks for the key icon

shy bloom
tawny hinge
#

python and fun in one sentence doesn't go well

#

but yeah that bot works kinda well, they have to post a question/review with their discord username, then wait for the bot confirmation and delete their question

spiral jacinth
#

I do want some beta testers... So if you are interested, DM me.

fossil dune
#

Does anyone have a link to these blogs?

#

id like to know the plans, timings and more...

scarlet mountain
#

the only update we've had really is the delay announcement around september last year

#

and some minor updates for UEFN

#

so, nothing really

modern perch
#

I'm beginning to suspect it might just not be coming

dire meteor
vale prawn
scarlet mountain
#

😄

#

Hard to believe that since it wasn't mentioned at all at GDC

#

Seems like it's solidly on the backburner

dark matrix
#

anyone who can check my artwork and tell if they can be selected on marketplace or not, i have been already uploaded them on other sites, but just want to know will team epic marketplace like them or not 😄

vale prawn
ebon leaf
#

How are the items in the monthly free collection chosen? Do you still get paid for sales made during that month?

pulsar nova
graceful arrow
shy bloom
dark matrix
#

thanks guys for the help , i was thinking about the quality because they are 2d artwork and it's written that they all pass quality work, mine is good but i don't know how good theyare, they are up on other sites

vale prawn
summer sleet
#

Hello.
I am developing an enemy AI system for a stealth-shooting game.
Could I get some recommendations for Animation packs available on the marketplace or elsewhere, that I could use for my project ?
Free or paid.

graceful arrow
#

You cannot use any non Epic marketplace assets. If using Epic assets, you need to ensure that they are not the focus of your pack and kept to a minimum. Someone once tried to submit a 20GB asset, of which was 18GB of Epic stuff needless to say it got rejected.

#

If using other assets you must pay attention to the license, it probably doesn't allow redistribution.

solemn burrow
#

when i launch epic launcher it tries to auto update installed plugins can i turn that off somehow?

formal horizon
pulsar nova
south sinew
#

Anyone used this asset? Is it good as advertised?

candid rivet
#

i've been searching around and can't find anything about marketplace eula and 3d printing. is that allowed to any extent?

pulsar nova
#

the way I'd interpret this is that there's no sublicensing happening when you 3d print something, even if you were to sell the print

#

making and distributing print friendly files out of the 3d models on the other hand would likely (and rightfully so) not be allowed

#

the Epic Content License Agreement referred to here specifically talks of content distributed as source files

candid rivet
pulsar nova
#

I wouldn't say so

slim marten
#

Not sure that’s overly accurate. Selling something you printed of a model you don’t own is scummy at best. You should at least ask for permission, and possible offer a cut of what your making

#

Was not referring to your comment 🙂 chiming in on original question

#

Game models always generally don’t print well, I’m forgetting the term but they aren’t water tight basically. They usually require modifications for a printer to handle it

#

Making good printable models is a skill in itself 😂

pulsar nova
#

it is scummy, but also probably allowed (though if the model only makes for part of the print or gets very heavily modified that is fine imo)

#

either way, the question probably referred to printing for private use

candid rivet
#

pretty presumptuous, not every use case is "scummy". I'm aware of the space and the work involved. I wanted to get clarity on the one thing i haven't seen discussed directly, the legality against the license

azure saddle
slim marten
candid rivet
# slim marten I was specifically stating selling a printed model you don’t own. It’s different...

"don't own", of course, they're licensed! is it just black and white for you? personal print or it's bad? what about using multiple assets to build a composition like a diorama for commercial purposes? how is that different than creating a scene to be rendered into an image for commercial purposes. I would assume your view is not so black and white, but you are passing judgement and disdain based on nothing but what you've imagined in your mind

slim marten
candid rivet
#

yes, i believe you assumed my use case. i am in agreement (while it is probably legal with the licensing) that it is morally dubious to just straight up profit without modification or composition of assets. but you injected that into the conversation when i asked an objective question about licensing

slim marten
#

No I did not. I was referring to the reply to you

candid rivet
#

ok, i stand corrected. my apologies if my text is misdirected

slim marten
#

To answer your question you would likely need to seek clarification as epic I don’t think has stated one way or another on that use case

candid rivet
#

yes, why i'm here asking because i don't see anyone else asking. i provide solutions for others, the first thing to do is define the legal boundaries before you can devise any solutions

slim marten
#

Yeah for sure. My guess, and this is purely a guess, is it would be seen the same as making a product with their assets

slim marten
#

Bottom line I think…better to ask and be told no, then to assume and get bonked 😂

pulsar nova
#

I think contacting the author is the best idea

#

you can always find the email on the profile

slim marten
#

Absolutely

candid rivet
#

would be nice to have the official word from epic. there seems to be 2 primary considerations. embedded in a game like media, or rendered to an image (they define linear media). 3D printing seems to fall under the latter. while not digital, it is technically a rendered image.

#

the eula doesn't specify the medium

slim marten
#

I would wager it falls under product guidelines

#

epic has stated the assets can be used in games

#

3D printing is creating a product not really rendering something in game

candid rivet
#

neither is using the assets to make a movie

slim marten
#

Sure but it would fall under your right to produce

#

It would be like making a t shirt with a Disney logo on it

candid rivet
#

so back to my diorama example. what's the difference in creating a virtual set, or a physical diorama. they are both composed in the same manner. i would even have to likely do more work to get it into the final form

slim marten
#

I see where you are coming from@

#

Im not a lawyer but I’d imagine it would fall under fair use

#

Download a game model to be used in your game is the use epic intends, and has specifically allowed. Downloading a model, printing it, then selling that printed model is a different category

candid rivet
#

definitely the original intention, virtual production changes that game a little, puts a lot of grey area into play

slim marten
#

Indeed

candid rivet
#

thanks for your input, I appreciate the discussion

slim marten
#

Of course thanks for the discussion 😄 certainly something interesting to think about

covert frigate
#

So having a massive problem with Youtube and copyright claims on music I purchased in the Unreal Marketplace. What should I do when I have the rights and someone rejects a copyright dispute? I've been sending the invoice id and username in the dispute. Now it's saying if I try to appeal the rejection I can get copyright strikes if the person who falsely denied the claim before does so again, which is absurd.

graceful arrow
#

Youtube is, to be frank, a POS. Their copyright system is inherently flawed. Put a copyright claim against the video(s) yourself. No idea if that still works but it used to.

covert frigate
#

Meanwhile, Rumble's just like yeah whatever here have some money.

vale leaf
# candid rivet i've been searching around and can't find anything about marketplace eula and 3d...

As a content creator on the marketplace I'd be upset if you were to print and sell my models on a storefront somewhere as if they were your own.

I mean... if the marketplace license allows it then it doesn't really matter if I'm upset and I should have read the fine print better. lol. I was under the assumption signing up to sell my assets that they would be used in a game using Unreal Engine since that's what the marketplace is for.

Just my hot take.

#

New topic (Since that post got a bit lost in my last message)

Hey, any creators in here know a better workflow than creating a new project for each asset you want to sell? I have like 15 unreal projects for my assets and I have 6 new assets to stage and upload and it's starting to get a bit unruly to have this many project files.

Is there any way to keep them all in one project?

pulsar nova
#

why is it unruly? I have like 60 project files

#

I feel like it's more organized to have them individually, rather

vale leaf
pulsar nova
#

oh I only open the epic games launcher like once a month

#

I just head for my project folders and launch it up

vale leaf
#

Also seems like a waste of space. Each project is at least 35MB and I know that the majority of that is Unreal files, not my static mesh assets and handful of basic materials.

#

I have a test project that's like 200MB that has hundreds of meshes in it and then a single project with like 10 meshes is 40MB.

pulsar nova
#

if you have shared files that indeed sucks and you cannot make them a plugin since you can't submit that as a marketplace asset

vale leaf
#

¯_(ツ)_/¯

#

I mean it's really not a big deal. I was just kind of hoping someone was going to be like "Oh there's a simple solution. Here it is..."

pulsar nova
#

I mean there is

#

you need to submit a project if you want to sell an asset pack, right?

vale leaf
#

Yep.

pulsar nova
#

you can just migrate the folder specific to the asset to an empty project and submit

vale leaf
#

That's how I'm doing it now. When it works...

pulsar nova
#

it gets tricky with shared files since epic only wants a single folder

#

I've seen people who have a folder with their name and then there's a shared folder and the project specific folder inside

#

so if you add two of their assets it'll overwrite the shared folder

vale leaf
#

Yeah. I've just been uploading each pack in its own separate folder. Though I'd prefer my assets all nestled in a single creator folder... I tried that early on and had a lot of complaints about pop ups warning about overriding files, etc. Which was fine since they were identical, but it worried devs.

vale leaf
pulsar nova
#

ah that's tricky

#

also people clicking on import files lol

vale leaf
#

It's not a big deal for me, tbh. Just sucks for anyone using a bunch of my assets (especially since I sell small prop packs)

pulsar nova
#

if files are not imported they are not supposed to be ffs

candid rivet
unkempt bridge
#

Does anyone know where a can get an asset of a car with destructible windows?

fossil dune
#

Maybe its a surprise, Unreal Fab releasing with UE 5.4 at the end of April

vale prawn
#

Or maybe it was a joke, nevermind 🙃

vale prawn
boreal herald
#

Anyone know of any good foliage packs (trees, grass, flowers, etc) that are “game ready” I’ve been attempting to use mega scan trees and grass but even with optimisation (disabling wind, lowering texture quality, etc) I think they are hurting my performance just a bit too much for my liking.

#

Don’t mind paying a bit for it too

#

As long as the quality to triangle ratio is good

north trout
#

Hello! How can I get tax documents for the money received through marketplace? As Hyperwallet says No Tax Documents

dusky scroll
#

Hello. I'm working on a 2D animation and struggle with the backgrounds, so I thought I could just make a scene in Unreal and take photos in the right angle and such.

The issue I need help with us finding the right assets. Free or otherwise. The animation is fairly short and happens at a café so I need a shot from the café on the outside and 2 from inside.

I found some low poly city packs that could somewhat fit with the drawing styles, but they're only blank outside buildings and I need an interior as well.

The style of the characters will look like this so I need something that's simple and stylized. Nothing highly detailed or photo realistic.

hollow zephyr
#

Is there a time limit to resend your product after "changes needed"? 🤔

charred mica
hollow zephyr
#

Damn ok

#

Thanks

verbal plover
#

Probably a really dumb question but the things you buy in the marketplace are all royalty free usage right?

verbal plover
#

Cool

#

Thank you ^^

#

nvm ><

solar jetty
#

Hey guys quick question
im playing with the thought of buying some bundles from Leartes Studios from the marketplace while they are discounted

now my problem: next meeting with my team is on monday so im not sure if we´ll actually use them
can i refund them within 14 days if i do not download any of the files?

past spear
unkempt bridge
urban spear
#

Would be nice to find some stylized sci-fi assets that aren't outright low-poly synty stuff

fossil dune
#

They’ll approve refunds though if something is very misleading and does not work as advertised

solar jetty
graceful arrow
#

Only buy something if you absolutely need it and only buy it when you absolutely need it.

verbal plover
#

Sigh -.-

red meadow
#

Hello, this is my first time selling and I have a question:
Basically I have a a configurator, it’s a very light Project File, but it relies on some lines of code I’ve put under UE_5.3 (or whatever version) directory. How do I not just give the project files, but also give these extra lines of code that must be put within the engine directory??

flat island
#

hi everyone! what is missing on the marketplace in the blueprints category?

#

I want to create my first asset

ebon leaf
graceful arrow
red meadow
#

It’s not a mod uhm.. the engine stays the same I just add a couple of .usf and .ush. It’s basically a shit ton of shader that I couldn’t do through the pure material editor

#

Probably i could convert all of my .ush / .usf into one single custom node within the material editor, but it would be a nightmare, also very unstable and exposed

#

I really have no experience on these spellings / plugins / engine mod things.

#

I basically did a ray marching lavalamp configurator, 3/4 of the job is in my ray marching hlsl files and 1/4 of the job is just construction script

hollow zephyr
fossil dune
modern perch
red meadow
#

i would also have troubles imagine a pricing for this, if someone can hint, since it's literally my very very first time publushing something and also this is basically unique, i dont find assets or configurators like this

modern perch
#

it should be possible to my knowledge

red meadow
#

i never done any plugin, im gonna document rn

fossil dune
#

You can... i have a plugin "CommonShaders" i put all my common USH files in here

#

Common is a Common name

#

haha

modern perch
#

from another server:

#

seems easy enough

#

just create a pointless blank plugin and include the shaders there, lol

fossil dune
#

have the same folder structure.. but you can call the folder anything you want

#

Shaders is just.... "Common"

#

Then do this

void FCommonShadersModule::StartupModule()
{

auto thePlug=IPluginManager::Get().FindPlugin("CommonShaders");


// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
FString ShadersPath=FPaths::Combine(thePlug->GetBaseDir(),"Shaders");
AddShaderSourceDirectoryMapping("/Plugin/CommonShaders",ShadersPath);

}

The magic function you're looking for is
AddShaderSourceDirectoryMapping

#

😅thePlug sounds better than Plugin... without thePlug i can't really get the path without hardcoding. thats the entry point...

red meadow
#

thank u guys

#

it was just weird for me to add plugin since there is actually no plugin ahah

#

but i think there is no other options in this case

alpine thicket
#

Guys can i use my marketplace addons on my paid game

thorny compass
#

For what purpose they would serve otherwise?

dire meteor
#

That's kinda the point of them.

#

You can even use free Epic content in your paid game.

vale prawn
#

Do discounts also apply to multiple seats purchase on plugins? I might be interested in buying a lot of seats of an already expensive plugin. But if I could buy them all at the discounted price during a sale, that would be easier on our wallet. I might have to contact the MP team for that, since I'll have to contact them for the multiple seats purchase anyway. But if someone here knows, that would be appreciated 🙂

graceful arrow
vale prawn
#

Thanks!

alpine thicket
analog stag
#

heyy, just wanted to confirm and double check, marketplace assets are checked and are verified to be safe right?

thorny compass
#

Most rely on the idea that if an author intentionally wants to screw a plugin, it will be noticed and banned.

spiral jacinth
#

Problem is that in C code it is much harder to detect actual bad code. I'm surprised we haven't seen purchase and turn arounds yet in the marketplace, it is only a matter of time... (i.e. A author creates a great plugin, has good reputation, a third party buys it for an insane amount of money and adds stuff that isn't wanted to it... )

thorny compass
#

No more different than any other project out there. Even open source projects on github are mostly used as is, without scrutinizing them for security. Not to mention all them downloaded apps from internet.

spiral jacinth
#

Totally agreed.

red meadow
#

In the end I’ve managed tu submit my project folder, it’s pending rn, hope it gets the approval. Thank you guys for the pieces of advice

north trout
#

Hello! How do plugin developers package the plugin for all platforms automatically? Like do they copy the plugin on mac, build it, same for linux? Because in my terms to automate it, it's hell of a ride.

pliant forum
raw tusk
#

Yo. Got a neat tool we made for ourselves. Asking for more experienced people, do you think this would be interesting as a marketplace plugin? Done in CPP, but can expose stuff for BPs.

https://youtu.be/9Rswk3cUhic

Features at the time:

Record any gameplay event in BP and C++
Integrate with Gameplay Ability System - Optional
Record data in json, Unreal Archive, and compressed binary file
Able to merge events from multiple data files, multiple matches
A fully integrated high performance 3d grid based visualization
Filter events by Gameplay tags, locations,...

▶ Play video
#

Never put anything on the marketplace before BlobShrug

sullen light
raw tusk
unkempt portal
#

hello I want to ask why unreal engine has Supported Engine Versions
4.26 - 4.27, 5.0 - 5.3 this will make it difficult for me to try the example if I use version for example 4.25

granite depot
hollow zephyr
#

Yes but you can't use anything on previous versions, only newer ones, is that still the case?

maiden carbon
dire meteor
#

Depends if the assets are resaved in the new version or not.

pliant shard
#

What happend to fab?

hollow zephyr
#

I noticed the seller portal is v3 in the url now, so good signs?

modern perch
#

hopefully they've abandoned the idea

sturdy hawk
#

Hey everyone! I just added a few features related to favlist on Orbital Market if that's of any use to you.

  • You can now search/filter your favlist
  • You can now import/export your favlist (it's still stored in your local storage though)
#

(For those who don't know, Orbital Market is a search engine for the Unreal Marketplace, just a bit less buggy: https://orbital-market.com/)

thorny compass
sturdy hawk
thorny compass
#

Err... Can't this be done with anyone? I just want to reduce greatly the noise when browsing.

#

Will DM you tho.

trail mica
#

Hello!

Im interessted to build an open world map, something similar to Palworld, much smaller. I would build it from scratch but im a terrible designer. I was wondering if theres something in the marketplace to help me generate a rough map. Just something where I can start building from.

So far it seems like there is only plugins for endless worlds but I want a small island with a few biomes. Any ideas if there is plugins for this? I dont really care about the price of plugins either.

Ideally something where I can just provide my environmental assets to work with.

mellow vigil
#

Are sales reports bugged for anyone else too?

#

Mine havent been updating at all these past 2-3 days

hollow basin
craggy tree
#

Hey guys!
My team has a free marketplace code plugin that was recently approved on the marketplace. However whenever anybody tries to access it, it shows unavailable. It is supposed to be available for UE 5.3.
Has anybody encountered a similar issue or know how to fix?
I had some ideas I had on what might be the cause:

  • the zip file has the wrong folder structure (currently the zip has a subfolder that holds the plugin) perhaps the zip needs to be the root? EG atm it is Zip/PluginName/[all plugin files and folders]
  • The .uplugin file has engine version set to 5.3.0, perhaps we need to have it set to the latest 5.3.2?

Any help would be appreciated.

last mango
#

They are in the only position to help you with such issues.

craggy tree
#

Yep, I am also doing that, just thought it might save time waiting for a response from them if somebody had similar issues.
But thanks anyways!

fossil dune
craggy tree
hollow zephyr
#

did you also restart the launcher and/or logout and login again?

craggy tree
vale prawn
reef swift
#

They released the UE 5.4, but i feel like they forgot to include FAB ?
Anybody knows something about that?

graceful arrow
#

nope

reef swift
#

Epic played us

#

damnit

pulsar nova
#

there is already "CreatedWithAI", but no feature to exclude tags

pulsar nova
#

if you set up or use an automatic landscape material you should be good to go with just that, but all of these can generate data on where to use which layers and where to spawn what foliage too

cobalt bough
#

Is it allowed to have more than one account?
I'm thinking on becoming a seller, but I wouldn't like to use my personal Epic account for that purpose.

quaint cedar
steel sky
#

Another Humble Bundle Unreal bundle is here

#

I got duplicate keys for assets I already have, but can't even offload them anywhere since everyone keeps thinking it's a scam

thorny compass
#

How it will be a scam? I have seen ppl dumping these here.

#

Ask the mods btw

modern perch
#

only a scam in so much as the assets might be dubious to begin with, but otherwise yeah, should be fine

#

people will be rightfully sceptical if you're asking for money though

#

(also who asks for money for keys obtained from charity bundles?)

devout fossil
#

it's a weird bundle.. you can get a farm tractor, viking warrior, commercial doors, and a tank

viscid phoenix
#

Yarrawah said they curated the bundle to be genre agnostic.

thorny compass
#

Iunno, vikings running a farm sounds cool.

modern perch
#

it's definitely genre agnostic

#

not sure I'd say it's curated 😄

viscid phoenix
thorny compass
#

Here

#

At worst you get banned.

undone parrot
#

Looking for good cloth material references. Especially shiny materials like silk and satin. Any recommendations?

steel sky
#

Well here goes, here's my repeats if anyone wants em. Free of charge

#

Image so bots can't scrape it first

native parcel
#

I used the book generator code, thanks.

pliant forum
steel sky
#

I hope it helps!

drowsy jasper
#

I am bit puzzled why there is not a single web browser widget plugin that uses Firefox framework (and supports Android) 😦

fossil dune
drowsy jasper
#

probably, but it's something a lot of people in VR/XR space might be looking for 😊

fossil dune
#

Don’t doubt it, but are they willing spend money on it though…

drowsy jasper
#

I am 😉

spiral jacinth
#

@drowsy jasper - Firefox would NOT be very usable in Web VR/XR space. That browser has (VERY) poor support for WebXR.

drowsy jasper
#

I don't need that

spiral jacinth
#

In fact the Wolvic VR browser (which is currently based on firefox) has been switching to chrome (just released first beta I think) because Chrome's WebXR support is massively better, and is currently being developed by several companies upstream. Firefox for VR/XR is dead effectively now.

drowsy jasper
#

I need to stream from Prime Video, Crunchyroll, Netflix, etc. in my custom VR mansion

spiral jacinth
#

Chrome has MUCHO better support for doing that in VR.

drowsy jasper
#

and sadly, Firefox is the only browser that allows that on Quest, for some reason

drowsy jasper
#

on flat PC it's not an issue

#

on Quests, it is a BIG issue

spiral jacinth
#

Chrome supports Layers allowing you to stream things to a layer unmodified, FF you have to manually have to handle the overhead and conversion. I'm kinda suprised you are having issues with Chrome as its WebXR support is first rate do to Meta upstreaming much of its WebXR code...

drowsy jasper
#

it has nothing to do with WebXR though

#

just open any browser on Quest (browser app) and login to any account you signed up for and try watching a movie

#

the only browser that works if Firefox

#

and it's been like this since the dawn of VR

spiral jacinth
#

I'll run some tests, but I've never had any issues streaming things to my Quests. But I rarely do that, so I could just be lucky so far. You can try Wolvic, it is a Firefox based browser (currently).

#

My guess is meta stripped out some of the codecs, and those sites are assuming those codecs exist because it is "Chrome" based.

#

I also tend to stream things only from my home server, so that could be also a reason I don't see any issues. Using a standard video tag works great on Meta's browser.

drowsy jasper
#

it's simply DRM issue

#

FF doesn't case for DRM and streams anything

spiral jacinth
#

Most sites have a lower quality non-drm, but the site can assume certain drm'd codecs are in place and break where they might work on FF because it doesn't support that drm'd codec .

drowsy jasper
spiral jacinth
drowsy jasper
#

but how is it going to help me? 🙂

#

I need a plugin for UE so I can create UMG widget with browser in it (FF browser), with Android support

spiral jacinth
#

By testing if Wolvic would actually work to play those videos on a headset, it is a Firefox based browser that is built for the quests -- I personally tend to think it probably WON'T work as most android based browsers depend on the system's codec's for things and if the Meta XR browser isn't working, than even Firefox on Android probably also isn't going to work... So testing lets you know if this is even a valid path forward....

#

If Wolvic or meta's xr browser works, then you have a direction you can proceed. If neither work, then you have to go a totally different route, my personally choice would be using ffmpeg which I do think there is a plugin...

drowsy jasper
spiral jacinth
# drowsy jasper how would I stream from Crunchyroll with ffmpeg ?

You would have to manually download the html page, then parse the html page to get the url for the video control file, then pass the video control file to ffmpeg to stream to the texture, and I assume the ffmpeg sets up the texture that you would then apply to the "movie" object in your scene. If the site uses JS to setup things, then it can even be more complex as you might have to do several techniques to decode the control files location. It a LOT more work, but most the time it can still be done... Obviously a browser is much much simpler, but before assuming firefox works to solve this issue you really should run the tests on the actual hardware to verify it even works. Just because the desktop browser works, doesn't mean the android (and specifically the Android Quest versions of the browser) will even work for what you need... Again Android tends to use the built in OS stuff as much as possible and it is possible that the Quests just don't have those codec's implemented as Meta has stripped out a lot of stuff in their Android port to the Quest (otherwise known as their Horizon OS)...

drowsy jasper
#

I believe I already mentioned I used FF browser on Quest to watch all my streaming services

spiral jacinth
drowsy jasper
#

actually, I take that back.. I don't remember if it was Android FF or PC FF

#

sorry about the confusion

spiral jacinth
#

Your Android phone is a more "open" stack than Meta's stack. Meta has stripped out a LOT of things that default Android can do.

drowsy jasper
#

so, Wolvic is available on AppLab ? Or do I need to sideload apk ?

spiral jacinth
#

Wolvic is free on AppLab.

drowsy jasper
#

alright, added to the library.. Will check after work. Thanks!

#

assuming that Wolvic works (wishful thinking, I know), then what ?

spiral jacinth
#

If it works, then you have to create a plugin using the I would assume the wolvic base -- you might be able to use the Firefox base, but wolvic has lots of VR specific code, so it might be a safer bet... You could reach out to Igalia (they make Wolvic) and ask if they know an easy way to embed it in an app...

drowsy jasper
#

well, that's why I am here - I can't create a plugin 😅

spiral jacinth
#

You can then use the freelancer section to hire someone. But you really want to know if it works before you try and hire someone. 😄

drowsy jasper
#

can't afford a freelancer. Was hoping for existing solution available on the Marketplace

spiral jacinth
thorny compass
jagged otter
#

Warning: With the new release of unreal engine 5.4 , you are again asked to agree to the terms of service when you use the Marketplace or download the new engine. If you accept, you should remember that unless you opt out of arbitration you will be automatically agreeing to give up your legal rights. I would hope everyone takes the time to OPT out of arbitration and any other clause or term that is not legally required for you to accept or that effects any of your legal rights or defenses.
It is purely a benefit to the company , especially if they decide to pull a Telsa move. Elon has actually used arbitration clauses to shutdown class actions against his company in the past, so do not make the mistake of believing that it will not stand in court legally if you do not opt out.
You may not have noticed yet but something seems to have changed with the Epic market place support teams for the absolute worst. The response times are crazy slow and I have seen many people struggle to get refunds on products. I myself have been waiting now for my refund from them for a total of about 40 days. If you think Opting out is not worth your time , remember no lawyer can protect you if you do not. Nor can any lawyer start a class action lawsuit in the favor of the customers who shop on the marketplace. Do you see Epic having arbitration with Apple ? nope.
Take the few minutes to opt out if you can. Your future depends on that, you just cannot see it yet.

spiral jacinth
fossil dune
next badge
#

probably going to hearsomething bout it this year.. and official announcement at next year GDC at the earliest most likely

vale prawn
raw tusk
terse lodge
#

Hey peeps, can you recommend me good weather, clouds and water systems from the Marketplace?
I see many options

vale prawn
graceful arrow
#

UDS is popular for a reason indeed. It's one of the few drag n drop, work out the box assets out there. It does skies, weather patterns, time of day etc. Worth every penny.

graceful arrow
spiral jacinth
#

Not that I have any plan to sue Epic, but this actually works even better for a lawsuit because if Epic's lawyers have egg on their face going in, the judge tends to be more critical of their arguments which is in your favor... 😄

graceful arrow
#

I wasn't talking about any case, real or imagined.

spiral jacinth
graceful arrow
#

What do I know? I'm not a lawyer in whatever part of the world you are in 🙂 But it doesn't take a rocket scientist to consider that by using a product that use is governed by a T&C agreement while deliberately bypassing the actual acceptance of that agreement, then you are on shaky ground. Or not, I have no idea.

#

It is in effect piracy. [eta: this is of course just my opinion]

spiral jacinth
#

No not piracy, you actually purchased the product (or it was a free product like Unreal). T&C valitity really depends on jurisdiction, some countries don't even allow them and they are considered null and void no matter what they say. But the US (which is where Epic is based) does, but there are restrictions on viability of them even for people in the US. If you don't agree to them, then the terms aren't enforcable in the US, or if you have a minor (i.e. someone under 18) click accept they also aren't legally enforceable. Just a few legal loopholes against obnoxious T&C's that work in the US. 😄

#

Using a minor is harder to prove, but not seeing it is normally trivial for web since they tend to time stamp your acceptance, no time stamp, never was accepted. 😄

#

That is why you see so many T&C changes state if you continue to use the service after X date, you are accepting the new T&C. Otherwise you can close your account. No easy fix for that, because basically if you want to continue to use it, you have to accept the changes...

dire meteor
dire meteor
spiral jacinth
# dire meteor Is asset manager studio an Epic thing?

Asset Manager Studio (formally called Unreal Launcher) is a project I wrote to allow you to download Engines/Assets/Plugins on Linux. I also released it on Windows (& sometime when I have some "spare" time to do testing, Mac will be released). Basically it is an Ultra fast FREE Launcher / Asset Manager currently targeting the Unreal eco-system.... Not sponsored by Epic, but they know about it as not only does Tim follow me on Twitter but I've talked to different people at Epic on occasion... 😄

dire meteor
#

You're kinda massively breaching unreal's ToS/EULA/whatever by doing that.

#

And Epic will definitely shut you down.

spiral jacinth
#

Nope, they don't care and I've talked to their legal department... 😄

dire meteor
#

They don't care that you can let people download the engine without agreeing to the EULA?

spiral jacinth
#

Besides I suspect the AMS project is one of the reasons why Tim followed me, so who knows. They don't service the Linux market, and that is the primary goal, but no -- they have no had any issues with AMS (and other like projects) for many years. In fact they haven't had any problems with the launchers that actually download the Epic games games, which would be a bigger sticking point imho....

dire meteor
#

I'm not suggesting that a launcher for linux is a problem for them, just the EULA bit...

spiral jacinth
#

I don't use this, as pretty much all code in AMS was written by me. But many third party GAME launcher/downloaders use this project as the epic api handler: https://github.com/derrod/legendary if Epic had any issue at all -- that project would be most certainly the first to be shutdown....

#

It can download games, assets, unreal engines, etc and it is a CLI so that is why many projects use that internally to handle Epic's api...

dire meteor
#

Again, having a downloader isn't the issue!

spiral jacinth
#

I realize what your saying, what I'm trying to convey is ZERO third party launchers show Epic's T&C's. And Legendary is very widely used, so if Epic had an issue with T&C's not being shown, Legendary would be the first one killed by Epic's legal team.

dire meteor
#

Specifically saying "you can download the engine without agreeing to teh new eula" is kinda pushing it a bit too.

#

Then Epic's pretty silly in that case.

#

I mean, it should at least be gated on their end in some way :/

spiral jacinth
#

Imho, there is absolutely ZERO chance epic would do that with the current battle against Apple. Anything that would show they are "closing" their access (despite never really opening it), would be a bad PR move, not worth it to them.

spiral jacinth
dire meteor
#

Yeah, teh engine itself doesn't show anything. It's the launcher that installs it.

spiral jacinth
#

I haven't installed 5.4 yet, so wasn't sure where the T&C would show up, since 5.4 has been a low priority upgrade vs everything else I need to do. 😄

mellow vigil
#

Anyone seeing sales slowing down recently?

verbal plover
#

Surprised this is still this much despite being 9 years old

#

You'd think this would be natively built into an UE build by now

#

Tho I see why it's still worth the price. Would be amazing if UE devs bought this outright from the creator and put it in for all of us to use. ^^

modern perch
#

UE kinda has it's own thing built in these days

#

controllable clouds, skybox with time of day settings, etc

#

it's just broader systems rather than a blueprint with sliders

verbal plover
#

@modern perch Really? Just finished watching the demo tutorial of UDS. Is there a tutorial for UE's sky itself? Like 5.4 or something?

modern perch
#

it's in 4.27 etc, not sure there's much in the way of tutorials

verbal plover
#

oof

#

Would you still suggest it over UE's default?

last grove
#

I swear i picked that up for like 9.99 on sale or something

scarlet mountain
#

Recruiting is meant to be on the job board, for how to post see #instructions

verbal plover
#

lol I'm an extremely inexperienced UE Developer (UE5) doing a self small-scale project > to maybe half finished. Have a 3 figure budget.(Multiplayer, party game)
Please don't hesitate to reach out if I sound like I'm making a mistake. ^^

verbal plover
next badge
# verbal plover

i still belive UDS is way underprice for what it can do.. TrueSky in my opinion, is worse than UDS now i mean yeah there the sqeuwncer thingy with truesky but holy, for what UDS does, its so underprice.. i even buy it if it at $100+

#

i remember epic have thweir own sky system in fortnite.. dont know if that even will be in engine

last pine
flat island
#

What are the worst months to sell on Marketplace?

mellow vigil
#

Im not seeing any sales after the recent sale that just went on

#

But i'd say months where people have spent money on holidays ect

hollow zephyr
#

Same, I participate on black friday or christmas, then sales dwindle down for the next 2-3 months

crystal plank
#

Hello everyone, I would like to publish a plugin I am developing for free on the marketplace, do I have to pay any fees for that?

vale prawn
thorny compass
#

Search for the marketplace eula, read it.

#

You can use the mp stuff, but you cant redistribute them

#

I understand. Even MP. However, reading the license agreements is a must if you want to make a game. It aint 12 hours, definitely. You or someone will have to do it for each piece of sw or 3rd party asset you are using.

#

Ah, wait, I understood your mp as multiplayer. We commonly abbreviate the MarketPlace as MP here.

#

Anyway, even for multiplayer it is the same rules.

#

Well, in general - you don't allow the others work to end in other hands.
So, if you make a multiplayer, let everyone has your game with the MP stuff. If players want to share their creations they will share the references to assets in the game. So there is no actual meshes say bundled in these levels they throw around.

#

gl 👍

graceful arrow
#

The confusion is perhaps due to asking in this channel, where such questions are usually about selling assets on the Marketplace. You are making a game however, which means you can of course buy and use any Marketplace asset in a game, video, or whatever. Use of anything out with the Marketplace will be governed by the licenses are sold under. Generally you are looking for commercial use ones, even then read the fine print. Seeing survival multiplayer games out there that use Marketplace assets is a great thing for sellers, knowing that someone out there is using their stuff!

#

I think, you're reading in to what I said a bit too much. Where was the negative feedback? The horses mouth comment is weird though. You're buying from Epic.

#

Sorry, but you are way out of line there. You asked a question, and you received a polite and informative reply. I didn't insult you or your project. I simply answered you.

red meadow
#

Hi guys, how do i set discount/ sales for my product in the unreal marketplace? i wanted to have a 50% discoutn for the first week or two but i can't seem to find this option. Anyone knows?

hollow zephyr
#

I think you have to email marketplace support unless you wait for the monthly sale invitation you get automatically

rugged nest
#

I have a Complete Project I bought from the Marketplace. It doesn't show up in my Vault because it's a Complete Project, not an asset pack. I can only download it by goinng to the store page. Is there anywhere I can see all the complete projects I bought?

desert panther
#

I was updating my code plugin on the marketplace, and it occurred to me -- is it actually possible to just upload one zip for your plugin and check all the supported versions for that?

#

I've been uploading three separate ones, since they have a difference in the uplugin file's engine version. But does that even matter for Epic?

vale prawn
#

I think they require you to have the correct version number in the .uplugin, so I'm not sure how you could submit only one zip for multiple versions. But I've never tried myself...

fossil dune
# desert panther I was updating my code plugin on the marketplace, and it occurred to me -- is it...

Doesn’t matter if your code compiles for all three. They’ll send it back just because the “Engine String” does not match.

Ridiculous if you ask me. It’s the same exact code and it works the same way. The only thing im going to change is “5.2” to “5.3.0”

Not that UE 5.3 cares if the uplugin is labeled “5.2”. It only cares if the code builds.

They should change the engine string value to be an array instead…. “Supported Versions: 5.2, 5.3” … that would make more sense…

#

Then they can produce two separate binaries for the MP downloads…
It’s not even a hard thing to do… Even if you open MS VS and created a C# project , you’ll have a console project that does that in less than 20 minutes…

I don’t know why it’s not added to their build pipeline. It’s literally a few lines of code

desert panther
vale prawn
#

I'm sure all of this will be fixed in Fab! Rejoice! 🙃

graceful arrow
dense raven
#

guys... am I blind or what?
I can't see the "Add version" button anywhere. I tried refreshing, tried checking with other producs of mine. What's going on?

granite depot
dense raven
# granite depot click submit file update

Thank you. I feel dumb. I tunnel-visioned myself into development these days. 😄
But it's kinda non-intuitive text... huh?
Anyway, thank you again for helping me.

dire meteor
#

You'd think "submit file update" would update one of the files already there...

severe tulip
#

looking to get some help with animating a character pahha

rugged nest
#

Probably tried to hide the Paragon assets years ago.

graceful arrow
left bear
solemn burrow
#

it seems like it does this when it tries to validate the engine

#

idk why it wants that

wicked river
#

I'm currently using Electronic Nodes plugin, but I was looking at some other plugins that might help with Blueprint workflow, such as Blueprint Assist, Node Graph Assistant, and Graph Formatter. I saw that Electronic Nodes has some compatability issues with NGA and possibly BA. I'd rather not deal with having a hotkey to turn on/off Electronic Nodes, so I was wondering if anyone with experience with plugins similar to these could recommend which ones I should try to use together. I don't want to just purchase a bunch of plugins just to test how they are like and if they are compatible with Electronic Nodes. After using Electronic Nodes for a bit, it's hard to go back to the default spaghetti wire.

drowsy jasper
#

Is there a good plugin for "painting" 3D levels in UE as if it was Tiled editor?

verbal plover
#

Anyone know when the free assets for this month update?

dire meteor
#

First tuesday... so should have been today, I guess. Maybe it'll be next tuesday?

graceful arrow
#

1st Tuesday of the month. same as normal. 🙂

next wave
#

think we will get some good free packs this month 🙂

#

i got my fingers crossed for something horror themed 😄

late prawn
#

is there going to be another sale for unreal engine marketplace?

rugged nest
spiral jacinth
stable ermine
#

Anyone got anything in a market place like this I can use in a project?

winter turret
graceful arrow
finite dagger
#

Hi, i need some help, i am making my first project that i am going to sell. i am working on the colleciton of assets map, i have multiple textures for some meshes, should i put a duplicate of the mesh in there with the other texture or how does this work?

hollow zephyr
#

I put them on the showcase map just so buyers can see there are variations, but there's a single mesh in the Geometry folder

abstract kestrel
#

looking for a cheap or free x oriented model on the marketplace for prototyping

#

for some reason the default unreal mannequin is oriented incorrectly so im looking for a better one

#

anybody got a link?

devout fossil
#

it shouldn't be oriented X...

abstract kestrel
#

why shouldnt the models face what is quite literally defined as forward in the engine

dire meteor
#

I'm sure there's a thing where skeletons just face +y instead of +x and that's how UE works.

abstract kestrel
#

they did it so that people who incorrectly export models import them correctly

#

but it fucked with people who actually export them correctly

dire meteor
#

I'm pretty sure that's not the reason that's how it works.

abstract kestrel
#

well it seems that it is

#

its extremely stupid but yeah

#

also, what other thing could possibly the reason for orienting them incorrectly on import

#

like literally, now if you try getting a forward vector of your skeletal mesh for whatever reason it gives you the vector that is actually its side and not its front

modern perch
#

they really should have fixed that by now, it's been a decade of this stupidity

#

I assume they didn't fit it when they introduced the new mannequins etc?

abstract kestrel
graceful arrow
#

There was a moment during 5.0EA that the new manny etc were X+. I thought it deliberate but must have been a bug 😄

abstract kestrel
#

one day the sun will rise from the west and the mannequins will be oriented to X+

pastel ingot
#

https://www.unrealengine.com/marketplace/en-US/product/shopping-mall
I'm having an existential crisis.
On the one hand, I'm quite certain this is what I need, and even then it's filled with a buch of stuff that can be used outside. I have no doubt that it'll be worth the money.
On the other hand, it's 100% relying on me not giving up on my project and I don't have the best track record on finishing what I started.

graceful arrow
#

use blockouts until you actually need the pack. Then decide.

fleet garnet
vivid mulch
#

how do I add the Plugins folder to a LyraStarterGame project? It won't let me add it to the All folder.

#

Nevermind, found it via the settings.

proper torrent
#

Why there is not alot of vidoes about GMCv2 ?

modern perch
#

Presumably because it's a more recent marketplace product and people aren't using it

sharp sinew
#

1.1.d Products must not contain or be marketed using any copyrighted or trademark protected names, branding, or content, including any Epic-owned trademarks (such as game titles, logos, or character names), unless owned by or adequately licensed to the seller.

how about like we re create a subway from real life and we re create for sell?

scarlet mountain
#

Some places and buildings are subject to various rights holders. Eiffel Tower is a big example. Best to make an "inspired-by" product to be safe. And make up posters, don't use real brands

sharp sinew
#

if there is no rights holders on any web, epic will check?

scarlet mountain
#

Think of your downstream customers. What if a game uses it and blows up and then they get sued because it's noticed. That will come back to bite you. Don't try and sneak it past. If you can't verify that its clear to use, you cant use it

sharp sinew
#

i'll use this as an example, Gangnam station, there isn't problem at the place in shutterstock,if Eiffel tower there isn't night photos

vale prawn
# sharp sinew i'll use this as an example, Gangnam station, there isn't problem at the place i...

That's a tricky subject. Epic doesn't check that deeply, because it's a huge amount of work. You can contact them in advance if you want to know, but you'll always be in a gray area, unless you can 100% back up the compliance on that rule. Is there a trademark/copyright on that metro station? If you're sure that there isn't, you're safe.

I know a creator had this issue with road signs. In some countries, those are actually trademarked. Is Epic going to check that for each country if the signs are trademarked? No they aren't. I myself had to check if they were trademarked in my country, and even though the people in charge of that are actually in the building next to mine: I never managed to get a definitive answer on that.

So two solutions: do your research beforehand to know if what you're working on is copyrighted; or contact the MP team to know if they would reject or not (they might not answer).

hollow zephyr
#

how does this trader non/trader thing affects sellers? 🤔

fossil fox
#

Only difference as far as their brief says is that our addresses and extra contact info are shown after the process is complete.

#

We can also choose for the city and country to only be shown on our seller page so I guess it works out rather nicely

hollow zephyr
#

Hmm but are there regulations for selling game assets or art? Or will refunds be more accessible?

fossil fox
#

I ain't sure how you can sell marketplace assets without being a trader... Probably just the difference between being legally setup or not

split iron
#

I think based on the information Epic have provided I would need to identify as a Trader
But I'm not willing to make all of that information, especially phone number, available to the public

#

Its not a business number and I don't/won't have one

#

I'm not willing to provide my home address to the public either, and of course don't have a business address

#

If they try to force it I would choose to stop selling on MP instead

thorny compass
#

Shouldn't you be able to switch to non-trader account?

#

They don't share info.

fossil dune
#

I think that’s what the faq says… you must sign up as a trader

split iron
#

I quite clearly meet their trader requirements

fossil dune
#

by february 2025

split iron
#

You very frequently sell content to the consumers with the intention of making a profit (the sales do not all have to be on a specific marketplace)
Yes
You sell content through a registered company, you are a sole proprietor, or you have a VAT number
Sole proprietor
You sell a large volume of content over a period of time
Yes

fossil dune
#

Whats weird is they don’t provide “what is a non trader?”

split iron
#

It seems I will need to stop selling on MP

#

I'm not sure why the EU thinks they can force people to provide their home addresses to the general public

#

Who would feel safe doing that

#

This isn't the 90s where most businesses have a business address

fossil dune
#

Their answer to “trader” basically describes every one who is selling

#

unless I’m mistaken

thorny compass
split iron
#

I think people who have 'free' content wouldn't be

split iron
#

Their laws are stupid 😄

fossil dune
split iron
#

I have email for that

fossil dune
#

more like giving away

split iron
#

Right, but they still have marketplace seller profiles

thorny compass
# split iron Their laws are stupid 😄

I'm kinda used to it. You can't have a company here without contact info. Even if you buy a waffle from the grocery store, you can see their address and contact info.

split iron
#

Yeah but they're now trying to force me, a sole propieter in NZ, to follow their dumbass laws

#

We don't do that here

#

I live in a pretty violent area

thorny compass
#

Why not discuss that with the Epic team? You may pass still as non-trader. I see such accounts on the MP and they looks like making enough bucks. Gotta check for some examples.

split iron
#

I emailed them

#

Hopefully they can look at my account and see if there is a loophole in the requirements, IDK

#

Marketplace isn't something I do for profit but it does make some

#

Having to pull my plugins would be pretty shit

fossil dune
#

Let us know what they say a “non trader” is?
can you trade and be a non trader? ambiguous

split iron
#

I'm not sure if they will elaborate on that
But if I get any meaningful info I will share it ofc

#

Got a quick reply but just to say they're escalating it, hopefully its a good response then 😄

vale prawn
next wave
#

when does the free for this month update?

split iron
next wave
#

ahhhh i see thanks 🙂

wet cedar
#

Hey folks, sorry for such a basic question but.. if im reclaiming some assets from a bundle, and it applies a 100% discount to an item with 3 different licenses (personal, indie team, studio), is there any reason not to get the studio version? (maybe in the future you have more team members, etc)

modern perch
split iron
#

Sounds like it deserves to be skirted

#

Does the EU not know the internet exists
Do they they all stores are brick and mortar

scarlet mountain
split iron
#

I feel like you've missed the point entirely

#

No ones arguing that the EU can set laws for selling to people in their country

scarlet mountain
#

I dunno, in australia it's pretty typical for invoices and businesses to list a place of business and contact details, along with things like business registration numbers

#

I don't feel it's an unreasonable requirement to expect the same for international sellers

split iron
#

I don't think its reasonable to require my personal home address simply because I WFH

#

And then show it to the public

#

I'm not a store

#

The access to what I sell is digital, its not my home

scarlet mountain
split iron
#

Neither of which I require/have

#

I don't think you're going to be able to make a reasonable case for an unreasonable law

scarlet mountain
#

I mean, if you sell something that violates IP and they need to turn around and sue up the supply chain, i think it's reasonable to have a legal record of place of business

#

i don't think it's that unreasonable

#

it's just... business. It's not a sunday fair

split iron
#

It is unreasonable, its my own safety

scarlet mountain
#

so don't sell if its such a risk?

split iron
#

I live in a violent area, I'm not putting my home address online, they have email and other information that can be used

#

It isn't a risk

#

I just won't be giving them my address

#

The EU is stupid if they think people should give up their safety to sell

#

My physical location has no relevance to my online business

#

And if you think people couldn't sue me without my home address then you haven't been paying attention

#

Do you think if someone wants to sue me they're sending someone to my home? Of course not

#

This isn't a TV show

#

No one comes and tells you "you got served"

scarlet mountain
#

they don't want your home address, they want your place of business. If you've made that your home address, then that's your business.

split iron
#

You're just being obtuse at this point

#

My place of business isn't a physical location

#

I do not have customers walking into my home

scarlet mountain
#

according to this legal firm you are required to list your place of business on invoices issued in new zealand

#

this isn't an odd requirement

split iron
#

Dude

scarlet mountain
#

if you sold online in NZ you'd be required to do the same

split iron
#

I sell on MARKETPLACE

#

I do not sell in NZ

#

I don't even do business in NZ

#

I'm gonna block you now because I firmly believe you're not stupid enough to believe this nonsense and I don't bother with trolls

scarlet mountain
#

well look, i think we just disagree. I don't see it as that bad.

split iron
#

Sometimes opinions are wrong/stupid, this is one of those times

#

I'm sorry for giving you the benefit of the doubt

scarlet mountain
#

I wasn't trolling btw, i was just pointing out i don't think it's that unreasonable. You're the one who devolved into attacks

split iron
#

Because I thought you were doing it on purpose

#

It isn't unreasonable to think that someone would be capable of seeing the problem

#

Like, publishing people's home addresses on the internet, if you can't see that then there's no point conversing with you

scarlet mountain
#

I mean, registering for an ABN in australia requires this information, registering for a domain requires this information. Albeit domains now have domain hiders in some jurisdictions, but it's not that uncommon.

#

these are all public records

split iron
#

And yet, no one can easily find my address

#

Its not even a problem if someone can, for me at least

#

Its a problem when you're literally inviting people to look at it

#

The people who do see it usually have business with me and purchasing something I made on an online marketplace does not constitute a relationship sufficient for having access to my personal information, and anyone who even browses the marketplace can see it

#

Sometimes laws are wrong, this is one of those times

hollow zephyr
#

"If you choose not to display your address publicly, we will only publish your city and country."

split iron
#

Where does it say you can do that?

split iron
#

Ah good catch

#

Thats much more reasonable 😄

hollow zephyr
#

crysis averted

#

we just had to read the thing 😅

split iron
#

Did read it, just missed that detail

hollow zephyr
#

now we just gotta read the 120 page UE regulation document

split iron
#

I honestly can't believe that people were defending having home addresses published tho 😄
Relieved that isn't the case

#

It does say this on the publisher page

We will also ask you to certify that you commit to only offer products or services that comply with the applicable rules of the European Union law.
Everyone is going to say yes and 99% of the people saying they comply won't know EU law and the 1% who do probably still won't be confident 😄

#

Hmm it tells you that your verification may fail if your document doesn't include an address but they don't let me use anything that has an address on it

Please have an identity document that specifies your address ready for verification. If the document does not contain the address, the verification may fail.

hollow zephyr
hollow zephyr
dire meteor
#

If your business address or business phone number is the same as your personal address or personal phone number, you will be given the choice of whether to display the information publicly

#

What's the issue?

foggy pier
#

twitter syndrome

dire meteor
#

What's that?

foggy pier
#

it's when you have a sense of entitlement and you also get angry for no reason

dire meteor
#

Karen syndrome! 😄

foggy pier
#

even better, yeah

regal sable
#

free for the month where?

scarlet mountain
regal sable
#

oh i thought they come around 5th of every month

scarlet mountain
#

First tuesday

regal sable
#

oh!!

dire meteor
#

I swear last Tuesday was the 1st. It obviously wasn't!

silent mesa
#

almost bought the sci fi stuff that was discounted for the showcase minutes before the free for the month, I am glad I waited haha

silent mesa
#

hmm i think there is an epic mega sale during May.

next wave
#

they did not mess around with the free for this month selection 😮

lime crow
#

I can't reply to questions

#

when i click to reply button i get this message

tepid aspen
#

What is this new Trader verification?

dire meteor
tepid aspen
vapid moss
#

Does anyone know if there is a marketplace asset that does this https://www.youtube.com/shorts/cvWmJbU-ikY

#achievementhuntersanon

If you enjoyed this content, click here to subscribe for more gameplay, challenges, and more: https://www.youtube.com/@AchievementHuntersAnon?sub_confirmation=1

Business Inquiries at Badgehuntersanon@gmail.com
Hang out in the Discord: https://discord.gg/mGrjA5cxw2
Join the Steam Group: https://steamcommunity.com/groups/...

▶ Play video
flat pollen
#

there's a lot of things happening there

vapid moss
dire meteor
pliant shard
#

Making a free pack right now

split iron
# tepid aspen Most of the sellers are traders right

My impression is that unless you make your stuff free you're a trader (i.e if you take money)
That article made some very simple stuff sound not very simple
It won't display your address either if its your home address, and it asks this before publishing - same with your phone number
If a user clicks the tick icon and then clicks 'show trader details' it loads for a bit then shows my full name, my email address, and the city/country I live in --- and nothing else

hollow zephyr
#

And you get a cool "verified" checkmark like on twitter

split iron
junior lily
#

Hi, Is there a way to import ply/ gaussian splats apart from that overpriced plugin ?

lime crow
shy bloom
#

Hello, Is there a right place to ask for some help and advice for marketing my project (Marketplace project)?

thorny compass
#

It should be fine here to ask for advice.

shy bloom
#

I launched my plugin about two and a half months ago but the sales are not good at all, I see other simpler projects with fewer features have better sales (at least by review counts).
I think my project has not been seen by the target audience or potential customers, or maybe it's not attractive to people.
As the first step today, I'm going to hire an artist to design a new thumbnail and cover for my project, with a little hope of improving the presentation.
I appreciate any help or advice.

hollow zephyr
#

Did you put the right tags? And as many as possible

shy bloom
hollow zephyr
#

Hmm but what is it about?

shy bloom
hollow zephyr
#

Ah

#

Definitely add all the procedural tags

#

You can think of

#

Imagine what people might search for

shy bloom
#

Ok thank you, I will go search for some keywords.

thorny compass
#

For 2 months old project of that scope, it looks it gathered good enough attention. Note that there are might be some competition on that already from some old level generator tools, and even the Epic's PCG which is demo-ed as of late.

#

You prolly need more advertisement.

shy bloom
thorny compass
#

Have you posted on the communities? There is the #1054845218723209226 here for example, there are some Reddit channels, the epic forums, you can do some work for free.

grim cobalt
#

is there any info on asset creation on the store

#

like recurements and profit sharing

grim cobalt
#

thanks

granite depot
#

4 months in review, i am going for a record

dire meteor
#

Sounds like this epic code review I did the other day 😂

fossil dune
granite depot
brisk thicket
#

I asked someone if I could buy access to their Substance Painter files for some assets I bought off unreal engine marketplace and they agreed.
I don't know how much to offer for them? (per asset or per bundle, these are non-exclusive and non-original already made files) .
And is there a better place for me to ask this?

fossil dune
granite depot
#

I do not bundle the .exe with the files, so any license should be OK, the user is expected to aquire it themselves

fossil dune
charred mica
granite depot
tame compass
#

do i have to identify myself as trader or stuff ?

granite depot
#

yeah

tame compass
#

is that mandatory ?

granite depot
#

yeah

tame compass
granite depot
#

(am assuming you are selling something)

tame compass
#

i amselling something

granite depot
#

yeah

tame compass
#

if i choose i am not trader i cant sell something ?

granite depot
#

no

tame compass
#

what is consumer protection law stuff

granite depot
#

I suppose you can't have an anonymous store/seller
it took about 5 mins to fill the paperwork, should be no problem unless you are worried about sharing your private info

#

I have a company so its nothing private anyway

tame compass
#

it willt ake hours

granite depot
#

why do u need a phone camera

hollow zephyr
#

hours for what? I sent one file

tame compass
#

and cards

tame compass
#

how to change front camera to back camera in trolley ?

#

sigh

#

looks like i am out of jobs

tame compass
hollow zephyr
#

Registation document

tame compass
#

doesnt you need to sent your photo of your face

#

dont u use trolley stuff ?

hollow zephyr
#

Dont know what that is

#

No face

tame compass
#

no need to take photo of your face and your card ?

#

do you individual or company

tame compass
#

still no response from team yet....

pliant shard
#

Free pack released

#

😄

last mango
#

@river lava Please read the #rules

#

This is not the channel to advertise in.

deep kernel
#

Does anyone know the details of interior map textures used in City Sample's window glasses? I'd like to create interior map textures myself.

vale prawn
# deep kernel Does anyone know the details of interior map textures used in City Sample's wind...

Watch our tech talk ‘The Matrix Awakens: Creating a World’ from the State of Unreal 2022 livestream.

In this tech talk, you’ll find out about the inspiration behind the environment of ‘The Matrix Awakens: An Unreal Engine 5 Experience’ demo and learn how Epic's Special Projects team leveraged UE5 to create the city in which the action takes pla...

▶ Play video
deep kernel
tame compass
#

i am asking so i submit trader form how long does it takes to verify ?

hollow zephyr
#

about 4-5 days here

tame compass
hollow zephyr
#

business, only need the registration document

tame compass
#

this european union is pain

#

took a photo not too bright or dark. like hell

still basin
#

I worked 2 months on a tool and my community is waiting for it.
It got declined because it use one experimental tool of Unreal (Landscape Patches) and yet its not written anywhere in the marketplace guideline that I can't use those...

Any advice?

#

My tool is working very well and I been using landscape patch since last year...

dire meteor
#

Is it free?

still basin
dire meteor
#

Submit again until somebody accepts it? 😦

still basin
#

It take time to build a store page amd they even deleted it

#

I will remove some features to my tool, that part was just a small extra

#

But still if it is an official rule, Epic could at least add it on the Marketplace Guidelines

dire meteor
#

You could email them and ask!

granite depot
still basin
#

Yeah that what I did

still basin
#

I mean I will remake my page amd send it again but it's a bit surprising to have it all deleted based on an unwritten rule

granite depot
#

dont deleted it, just temporarily disable so users can reenable if they want

#

Landscape Patches is this a plugin?

#

you could have it as enabled: false in the .uplugin, it would be easy to turn on

#

not the best solution, but at least you can sell it for now

still basin
#

And I leave a note

granite depot
still basin
#

Yeah, it is optional and really just for a small feature...

#

I could even remove the feature completely but it's a nice addition to have

#

I will adjust the documentation too and explain that it is optional and experimental

thorny compass
raw tusk
#

Oh shoot, thanks!

amber dagger
#

I missed to get some essential assets during the spring sale and I wonder if there is some similiar sale planned on the marketplace soon?

deep kernel
#

It seems like that there are 3 kinds of CitySample's interior map textures(1x1, 2x2, 3x3). Does anyone know what's the difference between them?

trim jetty
#

not sure if this is the best place to ask, but does anyone have experience with hotloading Lua files? I'm looking at UnLua but LuaMachine is also an option - UnLua seems easier to just get going

trim jetty
#

also if anyone has experience with UnLua I'd like to know if its possible not just to implement actors, but simply runa procedural script to call a bunch of functions

mellow vigil
#

Is there absolutely nothing I can do to combat piracy anymore? My asset has been listed on multiple pirate sites and since have made no sales anymore for the past month and a half. Seems so shitty after putting so much work in for nothin

dire meteor
#

If you see your asset in games on steam or whatever, you can file copyright claims.

fossil dune
# mellow vigil Is there absolutely nothing I can do to combat piracy anymore? My asset has been...

That’s why ive resorted to making apps/games now.
Atleast there i know what to expect and if you force an online connection and cloud saves that should encourage genuine purchases.

Devs can be brutal. and Epic is not really helping by not having any tiered pricing or subscriptions… It’s a flawed business model that will always fail sooner or later in terms of predictable revenue stream…

Games/Apps are harder to sell though… Try doing both app and plugin development so that you can slowly leave the marketplace (if things go well on the other side)

hollow zephyr
#

I doubt there's much correlation. People that pirate assets would probably never buy them, plus anyone half serious about their project knows you can't use them = no license (and everybody hopes their game will get big)

hollow basin
mellow vigil
fossil dune
# hollow zephyr I doubt there's much correlation. People that pirate assets would probably never...

The point you miss is say you wrote some pretty neat source code.
This source code is based on the unreal engine API.
There is something in your plugin that i feel does what i want to do .

  1. Buy your plugin and see what you did. (fair enough you got your share.)
    2.Download it for free. get what i wanted and discard it..

If you've been programming long enough, you'll notice code is mainly following pseudo-code. meaning most times, there's not just 1 way to write certain functionality.

I can rewrite a lot of code without following the structure of the original code... the pseudo-code is the idea, and that's what you're selling... the actual c++ code can be very different but i still would have stole it and paid you $0

#

When it comes to code, you can rarely copyright functionality, chances of that, in a public engine like UE are close to 0.
As long as there is no block of code where everyone can see it was ripped off. you have no case

hearty viper
hearty viper
#

like what does Epic do to warrent their cut? Provide the store front and distribution.. ok well other places offer that, but shouldn't they also go after piracy?

scarlet mountain
scarlet mountain
fossil dune
# scarlet mountain not really. Legally they actually don't have much power to enforce rights over y...

I'm not sure but i think what i read and understood was(could be wrong) but a few points:
Legally:
1.You as the marketplace seller are not selling to the buyer.
2. You are giving EPIC a license to resell your plugin as "Epic Games to the buyer" i.e to sell that On Your behalf.
3. You don't know who your buyer is, only epic knows , since the buyer bought from epic , not you. That's why epic tells you got a sale but not from who (Shady). no email, company name or nothing...
4.You're still required to provide support to the buyer( even if they didn't buy from you).

That's if im remembering the terms correctly.

#

Youre like a wholesaler... epic sells in retail mode...
From the surface the model looks like B2C when it is really: B2B(you to epic) then B2C(Epic to consumer).

scarlet mountain
#

That's correct

#

But epic doesn't have the rights to chase illegal redistribution beyond if they find one of their customers breaching the agreement they can terminate all agreements with that customer

fossil dune
#

It's like porn for crackers and unauthorized resellers. no hacking/cracking needed. just resell as is...

#

These websites are selling subscription for people to get pirated content.
The people running these websites get free lifetime updates to the content they probably bought (to resell)..

#

They are running a subscription model from your assets. when you can only sell 1 time license...

nasty model.

scarlet mountain
#

Yeah piracy is a complex problem. It's made trickerier since it's selling Dev assets, can't really build in DRM. Most they could really do is a unique fingerprint added on download with that customer ID, but even then, what if it's a contractor that leaked an asset, epic can't just straight up ban that whole dev.

Agreed on more licensing models for sellers though

#

But yes, as it stands epic can't chase pirate sites, I don't think they even have the rights to file a DMCA as that power isn't assigned in the seller agreement afaik.

fossil dune
# scarlet mountain But yes, as it stands epic can't chase pirate sites, I don't think they even hav...

If i ran a multivendor store, i wouldn't want to handle DMCA on behalf of my vendors as they could be millions of vendors.
You'd need another dedicated department (time and money) to handle that. Most if not all MultiVendor marketplaces avoid this. it makes sense.

But then again, when a website has Thousands of thousands of pirated content from the unreal marketplace. would it hurt for epic games to go after just that entire website instead of targeting individual assets?

Targeting Individual assets doesn't make sense.

But there are about a dozen websites sharing free unlicensed content. Epic with all its money can't go after those 12 or so sites?

scarlet mountain
#

I don't think it's quite so easy. Same reason steam doesn't go after torrent sites.

#

Nothing to say they didn't get those assets from gumroad stores etc as well as many sellers dual sell.

fossil dune
scarlet mountain
#

I understand the frustration and share it, I just don't think epic can do much

fossil dune
#

Atleast have subscriptions... so that a buyer knows its better to get from source to get updates early.

#

just something

scarlet mountain
#

Yes, but DRM for source assets isn't necessarily a simple problem either. Plugin authors do have an option for a form of DRM through PluginWarden, but yeah. It's tough

fossil dune
#

a ticketing system for support. something

hearty viper
#

like epic doesn't have visibility on support network between seller and buyers

fossil dune
fossil dune
hearty viper
#

is the seller given a chance to respond with counter claim?

fossil dune
hearty viper
#

whoa

#

I am suddenly glad I never jumped into the marketplace game

fossil dune
scarlet mountain
#

The bare bones nature of the marketplace doesn't paint epics claim that steams 30% cut is too much and you can run a store on less. As Aubrey said, steam atleast do more

fossil dune
#

a lot of people are not aware. But its okay you can make sales. you just need to know what you're sacrificing in exchange

fossil dune
#

they are already running a forum. they already have their own private ticketing system for EOS. how hard can that one be

hearty viper
#

EOS?

#

oh online service

fossil dune
# hearty viper EOS?

Yeah their attempt at competing with steam. thats' why they are throwing a lot of resources to it. You see, when it matters they do it.

#

Its not a technical barrier... its a is that really important to us barrier

#

fair enough though, they are running a business and need to optimise resource allocation.
But still, trying to sell the marketplace like its fair to sellers aint right...

hearty viper
#

the reason I didn't get to the point of selling a plugin on the marketplace is that the plugin I wanted to make was not possible cause the parts of the engine I needed to extend were in-extensible, not because they couldn't be but because it just wasn't designed to be.

there is a lot in the engine that is legacy architecture, same as it was in ue3 and barely changed in ue4, and was never changed to be plugin extensible.

fossil dune
# hearty viper the reason I didn't get to the point of selling a plugin on the marketplace is t...

Yeah its fair game from them, they don't want to encourage people to create a wrapper for their engine and resell it.
That's why you can't package with some editor tools.
Cause what was to stop me from creating "Real Engine" in a few weeks.

But there are some runtime modules / classes that are not exported, so you can't extend them or depend on them even at runtime. . which is frustrating and doesn't make sense to me.
Maybe its legacy code, its a big library after all with decades of development

hearty viper
#

yah, just making engine plugins for a game project I have to make many engine mods just to get things exposed

#

it doesn't seem to be a conscious decision by epic though, though, cause some stuff is exported and some ain't its more like they only change it as they need it

fossil dune
hearty viper
#

also I would pay attention to the evolution of some of the interfaces over time

like they added the plugin system, and then they would add new features, yet the new features and the refactors to the related systems were not being made plugin extensible

#

so maybe that is intentional like you say but I dunno

hearty viper
#

I'm just saying I don't think overall it is to prevent what you said, cause they can veto marketplace products if they want

#

I think its more just.. they prefer no change over change

#

like they will refuse bug fixes just because they don't want to risk anything

#

monopoly privilege I guess

fossil dune
# hearty viper monopoly privilege I guess

Yeah you'll have people saying
"go build your own marketplace" or "go sell on another marketplace" when you write about such issues.

Which is funny because that is exactly what Apple was saying to Epic Games.

I'm not on Apple's side, never was, but if anyone has the mindset that you shouldn't make geniune complaints about Epic and instead hit the highway if you have a problem is just a plain hypocrite.

Unless they also were saying Epic should leave Apple alone, then they would be solid.

hearty viper
#

if I could leave the unreal ecosystem, I would

#

but its big, and it pays the bills, its hard to escape to something that is higher risk

#

cause I didn't choose unreal, it chose me

#

cause Epic bought out the company I worked for

#

and then I was using unreal ever since lol

#

and yah, Epics ploy of "we are the good guys!" is nonsense, Epic is a very aggressive company

#

they established their eco system by buying out potential competition early on

#

and seeing what they are doing with fortnite and now UEFN.. their aggression is more extreme than ever

fossil dune
#

Don't get me wrong i love unreal engine API 😅. I'm not going anywhere.
It's just the marketplace. i'm trying to slowly move away from the marketplace, just that.
The rest is 🔥

hearty viper
#

I was kinda mad when Unity shot itself in the feet last year

#

as although I had no interest in unity, that stunt they pulled is like a green light for Epic to increase their greed index

#

and they pretty much did with the new 5.4 license didn't they

fossil dune
#

just the big guys like Disney and other billion dollar/million dolar companies. Which im all for.

#

How are you making a billion dollars and want to be on the same terms as a solo developer in the middle of nowhere.

hearty viper
#

uh, no they did go after the little guy

#

we are a small company and epic send us notice to pay more money for UDN/perforce access

#

its already an absurd amount of money

#

UDN aint worth it

#

and we are purely a game developer

fossil dune
#

ever since 2 years ago. i know how to navigate the engine on my own

hearty viper
#

the last time I used UDN which was last year, the way Epic talked to me just made me incredibly angry

#

talking out of both sides of their mouth is what I call it

fossil dune
#

Sometimes i don't even use the systems they wrote and write my own from scratch cause i don't agree with the default engine code.

hearty viper
#

lol you have no idea

#

I replaced entire sub-systems in UE3 and similarly in UE4 as well

#

for our game projects

fossil dune
#

They are people just like you and me. And there is a project manager who decides what where how. Guess what happens when the project manager/lead gets it wrong. the wrong becomes the "Gold Standard" because its tagged with "Copyright Epic Games".. no thank you

hearty viper
#

although I'm not sure how much direct engine mods the average dev does

#

probably not as much as it used to be

#

because the cadence of releases epic cranks out is too fast these days

#

increases merge costs too much

fossil dune
#

Dig deep enough you'll find funny code in everyone's code base. even mine, microsoft, google etc..

#

its human nature to make mistakes.

hearty viper
#

like at this years GDC presentation Epic was talking about how they optimized the material translator/caching time to be much faster (to a round of applause from the audience) and when I looked into what they did.. I realize it was the same thing I did in 2015 in UE3.

#

but I do it cause it was needed and don't get a round of applause haha

fossil dune
hearty viper
#

sadly my work can't be shared outside the company

#

I mean if epic was more open to PRs I would explore that but they really don't seem to care about PRs at all

dire meteor
dire meteor
lime crow
#

Simple Grab System released!

grim cobalt
#

hey is curius is it posible to make money by doing assets

dire meteor
grim cobalt
#

maybe houdini or

scarlet mountain
#

You don't need to build from source to run a dedicated server, only to build the stripped down dedicated-server-only build target

dire meteor
#

I'm sure someone said you don't need the source to do that, but shrug

#

There aren't all that many steps:

  • Learn how to use git and clone the source repository
  • Follow the UE5 VS setup buide
  • Add a c++ class to your project and add a dedicated server target.
  • Build it
#

...and then draw the rest of the owl.

dire meteor
#

It's a lot to learn.

#

Welcome to game dev.

thorny compass
#

Say something positive at least: no money, a lot of work, many haters, etc

dire meteor
fossil dune
#

😂
That mastercard is important.
It’s a stick up, “your time(hardwork/extreme labor) or your money!”

modern perch
#

lol

pastel ingot
#

Hmm... Not sure if it's the right place, nor if I'm allowed, but there is a pretty big humble bundle of assets for rather cheap. Not sure if I'm allowed to share.

oak whale
#

Seems like the Marketplace is not loading for me

#

Is it loading for anyone else?

#

NVM seems like it is back

covert frigate
#

Anyone ever have the marketplace loop and glitch in an internet browser? Couple times now it keeps refreshing infinitely.

scarlet mountain
covert frigate
#

It happens randomly then fixes itself randomly. It's only when I go to a MP creator page I have bookmarked. Once it loads the creator page the MP is glitched for about 10 minutes.

late prawn
#

Is there a good ai framework to start for a realistic shooter?

opal cave
#

All payment methods to buy from marketplace were removed and there is only credit card now?

pliant shard
#

Maybe fab is so close?

vale prawn
#

I still have all payment methods available here. So I guess Fab is pushed back to next year!

opal cave
ebon leaf
#

Hey guys.

#

Does anyone know some good medieval armor pack?

#

It's so hard to find anything in the marketplace with that search

jaunty dagger
#

ROG modular medieval accessories and robes pack and ROG Modular Medieval Armor and Cloth. @ebon leaf

wary tapir
#

I'm having issues verifying my trader profile.

When I try to verify as an individual it asks for passport/driving license/ID card, and then it fails. Epic said that's probably because there is no address on either of them.

When I try to verify as a business, my business license information has the address written in Arabic language (from an Arab country), but verification steps need all info in English so again I don't know what to do.

#

When I ask Epic what should I do they ask me to seek legal advice from a lawyer...

Anyone know anything about this situation?

thick sluice
#

ive been struggling to find an asset pack with materials/textures for a top down game like links awakening, does anyone have any recommendations or artists to look at?

vital island
#

Should we make TrueFPS anim Pack?

steep pike
#

Why can I not add the Open World demo collection to any project

verbal siren
steep pike
#

Alr

fringe mica
#

I’m currently working on a marketplace asset with the (attached screens) following “warnings”. These warnings are upon migration to a new project from the original and are in the original’s output log. I am not sure what the problem is, as there is only 1 of each enumerator. Any further help would be greatly appreciated. It seems as all Enumerators give this warning upon migration. Should be concerned about these warnings when submitting? Everything works still. Epic directed me to the forums so I'm not sure what to do.

jaunty dagger
#

Change the name of the enum

#

Name collision.

tawny hinge
#

no

#

he has the same thing twice in his project

#

whatever that MOVEDFORMIGRATION thing is

#

seems to be a copy of the other one

jaunty dagger
#

My bad

fringe mica
#

Yeah guys no clue whats happening here

#

Theres only 1

#

@tawny hinge @jaunty dagger Could it be an unfixed redirector somewhere in an old copy that I missed?

#

That a possibility?

hazy snow
#

I spotted this one one of my days in the sales reports, does anyone know what this means?

#

Usually a day with no sales just doesn't show up in the report

hollow basin
fossil dune
hazy snow
pliant forum
fringe mica
#

Anyone?

dire meteor
# fringe mica Anyone?

Go to your file system and check for a uasset with the name that is incorrect (the double) and remove it.

#

(with ue closed)

fringe mica
#

auto fire mode, and movement type give errors also...but theres nothing duplicated?

dire meteor
#

Delete the entire thing?

#

😦

fringe mica
#

what do you mean?

fringe mica
#

duplicated all enums, replaced references, fixed the bp's and still the same

fringe mica
#

Now remade them..see if this fixes it

solemn burrow
#

if (ensureMsgf(bGenerateNewId, TEXT("Id clash in non Game and non PIE world. This should be incredibly rare!")))

#

wow i feel incredibly lucky

fringe mica
#

nope same shit

viscid beacon
#

Hi. I'm maintaining two engine plugins that we recently updated for UE 5.4, and both of them have an issue where if a user installs the plugin from the vault by clicking "Install to Engine", nothing happens. If you select 5.3 or earlier, it works. Manually installing into the engine also works. Any idea how to fix this?

#

(I couldn't find anything relevant in the logs)

graceful arrow
#

Sounds like an Epic issue, email 'em 🙂

split iron
#

Really need a way to filter out this New Horizon Creators, so much spam

thorny compass
#

#CreatedWithAI in general

viscid beacon
thorny compass
viscid beacon
scarlet mountain
jade dagger
#

Does anyone know of an environment on asset store that shows exemplary AAA technique that I can learn from

vale prawn
jade dagger
#

Thanks. I’ll consider these. Maybe I asked the wrong question. I feel like that may be too bleeding edge. I want something that is modern but using more traditional level design techniques instead of open world and proceduralism . Perhaps TLo2 would be a reference - I don’t play a lot of games so I can’t pick other references easily. Maybe Alan Wake 2

#

I got the Dekogon cyber punk city which was good, just looking for others

pliant forum
tawny hinge
#

even 10 years after release i still think that it's damn good

fringe mica
#

Trying to figure out if something is a bug, or on my end...anyone i can contact from epic for support?

gloomy vale
#

Anyone here want to take $50 to help me make something super simple with Geometry Script? I've already done 80% of the work, but i'm bad at math and need some help

simple saffron
#

Does anybody know what's happening with the free Paragon heroes as far as UE 5.4 goes? It doesn't look like they're officially approved for the latest engine version, but I'm not sure if that's just because nobody bumped the version upper bound up or if that's because there's actually something fundamental about how they're implemented which will not work in 5.4

For example: https://www.unrealengine.com/marketplace/en-US/product/paragon-khaimera

Unreal Engine

Licensed for use only with UE based products. Includes the character model, animations and skins for the Paragon Hero, Khaimera.

scarlet mountain
#

Just tick "show all versions" and install latest asset version

simple saffron
jaunty dagger
#

I think epic is using some of the models in their newer game aren't they? Called Predecessor.

latent wedge
#

Hey guys. I can't find static mesh buildings to use at all! Even this tutorial I'm following on PCG https://www.unrealengine.com/marketplace/en-US/product/medieval-kingdom is using $100+ worth of meshes. Where do you guys source free assets? Even if it's just for learning, but it seems it just lacks variety

Unreal Engine

Medieval Kingdom is a next-gen PBR 3D modular art package which contains hundreds of fully customizable models to create your own RPG or RTS Game with First Person or Top-Down View.

#

Am I searching incorrectly in the marketplace?

vagrant elbow
#

hello, is there an ads system to play ads after a game or something like that

latent wedge
#

Like There are tons of modular assets on Quixel bridge. Surely someone in the community created a building meshes out of them? Or they just don't share?

#

I'm sure I'm missing something.

#

Here is a good example. Modular assets, sure, great. So there is no actual static mesh for the whole building?

vale prawn
cyan roost
#

Hey there. Does anyone know a web-browser plugin that supports viewing .pdf files ingame? I've tried to view them with the epic web browser plugin, but apparently this is not supported.

ebon leaf
#

Dm me lets Discuss privately