#fab

1 messages Ā· Page 12 of 1

delicate dove
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no

ornate belfry
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the example project for a plugin cannot be published in the marketplace ?

delicate dove
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it either needs to be part of the code plugin, or published as a cooked thing on itch.io/downloadable executable thing.

ornate belfry
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I see, many thanks for the insight.

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Also a "Content-Only-Project" cannot contain c++ code ?

ornate belfry
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Any recommendation for where to publish C++ tutorials / exampleprojects ?

sweet needle
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Anyone know if there's a way to accommodate humanoids of different proportions with the same animation set? I've heard that the default mannequin doesn't take well to resizing.

sweet needle
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Thanks! I assumed this would have to be some kind of plugin.

tame compass
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what happen if your personal sale conflicted with invitation sale ?

delicate dove
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the world divides by zero

thorny compass
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Nah, this can't be true

fossil summit
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Hello creators,
Is there currently any solution for a situation like this where someone leaves a 1 star rating and disappears without an explanation?

delicate dove
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contact mp-team and hope they'll remove it

shrewd pier
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Hello, does anyone use this asset?
if yes is it worth it?

vapid echo
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guys, its possible to remove old links old versions of product? i want to remove 1st, and to keep only 2nd link but i cant understand how to do this

delicate dove
vapid echo
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i dont see a button to complete remove and keep only 2.0 version link

delicate dove
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hmm yea, I noticed you cant remove it anymore.

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in that case, might need to contact the mp-team.

vapid echo
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i wrote them in that field "please remove old version and keep 2.0 only"šŸ˜…

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idk if they can read that or not

delicate dove
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its just a note for you, like "1.01 added a texture that was missing"

vapid echo
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ok understood

vapid echo
delicate dove
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only the latest one

vapid echo
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ok thanks

uneven dome
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Can I use the assets I buy on the marketplace for multiple games, or do I have to rebuy them for each game?

dire meteor
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You can

charred mica
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Hey guys! Needed a suggestion. I got a DMCA takedown notice from Epic for a Open-Source plugin I have which is named EIK. It's paid on marketplace for support requests. The plugin blew up very recently and has been getting a lot of users, so I don't want months of work gone in few seconds.

In the notice, they say that the Plugin was not open-source, which is wrong.

  • The modules are highly modified from Unreal's code and even file names, but then I was forced to add Epic's copyright notice by the Marketplace yesterday and today I have this. I am not re-distriburting any part. Would a counter have any effect?

(Just FYI, I did this way because most open-source plugins followed the same step and also other repos which I got use from)

dire meteor
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I think that first screenshot has you. It doesn't matter what license you put on your code. You agreed to the UE one and the marketplace one.

uneven dome
charred mica
dire meteor
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So you copied their code and then modified it (by your own admission)...

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That's just plain illegal right there.

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Not gonna say that people don't do it. Just don't admit to it šŸ˜›

charred mica
dire meteor
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Luckily nobody here is actually affiliated with the marketplace in any way.

charred mica
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Thank you!

white rune
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Hi guys, is there any good marketplace product for melee combat system which has all the animations for melee weapons & melee combat movements? Thanks šŸ™‚ Also, be nice if they can show their blueprints as ell so one can learn how to create them

celest hawk
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I'm a bit confused by the description. I'm not sure if they are saying we can't use Paragon or we can't use the assets to advertise the game.

main aurora
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You cant advertise your game in any relation to paragon, you can still use them in your game and show them off... just dont reference Paragon in any way

celest hawk
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Okay. Are we allowed to use the character names ?

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I don't plan on it, but just want to be safe.

main aurora
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Beats me but i would assume so since the actor will already have the name in the files

celest hawk
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Thank you. There are four of these assets I really like and will save time if I use them so wanted to make sure it was okay and wasn't only meant for like prototypes etc

north trout
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Can complete projects contain Source folder too? Like I want to distribute c++ code too, but don't want to use Plugins.

fossil dune
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Any rumors/updates about when FAB will be released?
You know, buyer verification, etc… the works…

Was hoping for 1st quarter release, but Epic’s been too quiet

scarlet mountain
hollow basin
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^was thinking the same thing, but it's weird how quiet it's been

graceful arrow
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I wouldn't expect much other than a new POS

graceful arrow
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A broken POS is what I actually expect

fossil dune
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Haha lets give them a chance guys… They’ll do the right thing

Epic please do it right this time

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Giving credit where it’s due, A royalty free engine to use and 12% for the marketplace is not a bad deal…

I just wish there were more transparent on their more shady terms. Forced Source code sharing , Hidden buyers/customers, and shady ā€œper userā€ buying terms(thats not enforced)…

fossil dune
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Yeah contemplating if i should launch there or steam. One thing is for sure, steam is still going as strong as ever, even with the 30% cut.

Anyway , we’ll see the updates come March or so.
Just wondering why they were so vague about the Fab release. 2024 could mean December 2024. Honestly i prefer if they just told us , yes December. Know what to expect and plan accordingly

split iron
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Gamers sure make a lot of noise about how they refuse to use EGS
But they're probably just the vocal minority
Its still not a good look for an organization that can clearly afford to resolve it

opal hazel
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anyone else having issues getting payouts this month? It was never this late and this is the only answer epic games is giving to me. and they don't reply any of my followup questions.

split iron
opal hazel
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5 days from now next months payment is due

atomic ivy
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Any suggestions on what license to use for my project that uses marketplace assets?

scarlet mountain
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A commercial one? Pretty sure that's your only option. Can't open source a project with marketplace assets

echo moon
delicate dove
proud delta
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Does anyone have any paid websites for 3D models they use that they like outside of the Marketplace and CGTrader, TurboSquid, and Sketchfab? I'm a bit picky and sometimes have trouble finding photorealistic quality assets that match my existing environment, so curious if I have missed any.

delicate dove
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Quixel is free for unreal engine users, in case you missed that, @proud delta

proud delta
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Ah yes I am, should have included Quixel in that list. Indeed it is very handy.

autumn wharf
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Can someone help me to unreal?

raven quarry
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their customer support is literally non-existent

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wouldn't rec tbh

echo moon
raven quarry
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again, just telling people, that's all

graceful arrow
raven quarry
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I understand his issues and I honestly don't mean to be an ass but at least having one of the staff members tell us what's going on would've been nice.

undone parrot
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Anyone familiar with the Artstation marketplace?
I've purchased an Unreal asset with the Standard non-commercial license.

It will be used in a personal cinematic that I will post on Vimeo and linkedIn.
ie I am not being paid to create this.

Is the Standard license sufficient?

Is any additional attribution required as in a CC BY license?

rigid girder
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Any hot takes on free animations that can be packaged with an asset pack (i.e. redistributed)?

I'm trying to showcase functionality I've built as part of my asset pack better but struggling to find assets I can use. The goal of the pack would not be the assets but rather the functionality. I'd expect most would replace the assets as they would just be for example purposes.

split iron
flat frost
fading hearth
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Hey is it possible to switch currency in the marketplace? Looking to buy a plugin for $300 but in my local currency is priced at $374 🤯

delicate dove
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afaik you'll have to buy it with your local currency. sadly the VAT's can add quite a lot of additional cost.

delicate dove
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dang

last pine
verbal walrus
tribal juniper
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Hey guys, the official unreal marketplace support team sucks 😦

So I posted about 'Third Party Software' Declaration Form (TPS) a couple of weeks ago in this channel and some good samaritans helped me.

Here is their reply in email 😦 (1st img)

All I have in my dependency is this: checkout the image, the green dotted box is the only dependency, and I am guessing the red dotted boxes are what they are talking about. (2nd img)

  • I don't understand, why do we have to declare the sub-dependencies when I have already declared the dependency and explained it's usage along with providing it's usage and license !

  • What if I declare these 3 then after another month they reply that I have X more dependencies within these 3 additional dependencies ? This is so complicated !

  • In the TPS form, do I answer '4' for this question: How many different sources of Third Party Software does your plugin use? ?

Please help, I don't want to do back and fourth for 3 months just to get my plugin published.

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Also, in the maven repository itself, it mentions the compile dependencies as well, and all of these 3 dependencies have their own dependencies listed their too.

vale prawn
# tribal juniper BUMP anyone ? 😭

I can't really help, except I thought the issue was solved when I saw a few days ago a "Google Play Billing Library" product on the MP. I remembered you talking about it and I thought it was yours, but evidently I was wrong. Maybe try to get in touch directly with creators that faced a similar issue (e.g., Android deps in their plugin) to see how they solved it.

desert panther
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Anyone know what exactly does this mean?

2.6.3.e Plugins being built against engine versions 4.20 onward that need to include files from their own plugin directory must add those include paths using the ModuleDirectory property in their .build.cs. If
using System.IO;
exists at the top of the .build.cs, Sellers can use the following syntax where "MyFolder" is the name of the directory under the current module they'd like to include:
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "MyFolder"));

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Like, I get what it says, but I'm looking at some other C++ based plugins, and they don't have any extra include paths defined in their build.cs... so I'm not quite sure what exactly Epic means by this?

red meadow
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Hi guys I need some piece of advice if anyone is willing. I’ve made a LavaLamp configurator, allows you to have a realistic lava lamp, it’s 90% done in hlsl and has some construction blueprint to set it up, like changing style of lavalamp model or material and wax behavior. I also done a demo scene to instruct and show off all the work and the details. My problem is the following: I’m extremely bad at rendering and setting up a scene to make a very small video / shots, so I don’t have any content for thumbnail or selling goals, and my second problem is that I basically have no idea how to publish it in the marketplace and establish a price. Does anyone have experience with these things? I’ve been working sometime in this and I don’t want it to end up forgetting it somewhere like it usually happens, I would like to finally publish something, also counting for my portfolio

desert panther
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Ah okay, good thing I went with the public/private split for the plugin then I guess

tribal juniper
rigid girder
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Can someone explain to me how marketplace assets work in terms of demo content?

According to the marketplace demo guidelines:
When submitting a product to the UE Marketplace, you are allowed to use demo content as long as it meets the following guidelines:
The content used is published under the Epic Games seller account. Assets from Quixel, MetaHuman, and Permanently Free Collection are not allowed to be used as demo content.

However countless assets on the marketplace use assets from the free epic packs, quixel, etc.

What am I missing? thinkbob

delicate dove
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glasses? they'd plain out refuse any pack using content that isn't published by epic themselves.
With perhaps a sporadic item they'd miss.

pure bough
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Eh, it's not that rare to find Quixel content in there, especially with continued updates on the products. They're obviously a lot more thorough on the initial launch.

last escarp
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uh what do i do? I've never had any issues buying assets before

runic jewel
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Hey all - bit of an odd one here. I believe I got this asset for free a while back and I wanted to use it in a small project I'm making in 5.3, but the skeleton is nowhere near compatible at all despite claiming to be.

I've tried to retarget and do the steps to make the skeletons compatible with one another, but that did not seem to work. Any ideas?

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This is the end result and it's.. clearly not supposed to look this way lol

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I've noticed all of the asset previews as well as animations seem to be the UE4 Mannequin, but I am having issues with making it function as "Manny" or "Quin"

last escarp
hollow zephyr
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Is there any point on supporting anything other than 5.3 when making brand new packs nowadays?

scarlet mountain
next badge
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my rule of thumb is always support the latest 3 versions as not everyone is on 5.3

runic jewel
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I sent the creator a question on the asset because the entire pack is like this and it says it's compatible when it's clearly not

red meadow
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if a anyone has any piece of advice, how do you prepare thumbnail and images show off of what you are trying to sell? I’m very trash at composing images, lights and rendering and it feels horrible for me being stuck at these very last steps

delicate dove
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look at other thumbnails within the same category until inspired.

split iron
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Try to get the point across at least in some way, but mostly make it look good and draw attention

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I think I did a good job with mine but if I link it I'd just feel like its a veiled attempt at promoting myself 🤣 So I won't, maybe I can just post the thumbnail/features image but it might not be useful without the context

glacial schooner
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Guys, I have a question about the market place

I was checking out the Paragon Assets that are available for free to be used in any project, as long as they are used in projects based on the Unreal Engine, what I would like to know is:

Can I use them in a game I'm developing? as they were made for MOBA, the game I'm planning to develop is also MOBA, but when I researched the Assets, I saw that there is a game called Paragon: The Overprime, is there any problem with using characters with the same name, but in a game with a different title? Or can no one else use these assets to develop games?

split iron
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No one here can reasonably provide advice that has legal implications if its wrong
But the generally accepted conclusion, based on what I've read, is that you can use the characters in your own game so long as its made in unreal engine

red meadow
split iron
glacial schooner
scarlet mountain
glacial schooner
scarlet mountain
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yes. Just not the names

glacial schooner
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okay šŸ™‚ Thanks

runic jewel
harsh iris
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Hi i have a question

If i purchased A "free for the month" assets, can i use them in my commercial game?

next wave
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the ithris cementary and fantasy bundle pack looks awesome 😮

harsh iris
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Thanks for fast answer

drowsy jasper
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@digital agate hi šŸ™‚ I haven't seen any updated popping up for rdInst (replication for pooled projectiles). By chance, any ETA on that?

digital agate
drowsy jasper
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cool, thanks !

split iron
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You're also completely in the wrong place

thorny compass
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For free?

scarlet mountain
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It's always released on the first Tuesday of the month

west moat
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Hi ! šŸ™‚ I was wondering if any of you released a code plugin made with UE5 , in which they had to replace their TObjectPtr<> with regular pointers* to enable support for older versions ? My goal is to reach the most people so targeting 4.26 and 4.27 could be great, but am I wrong to guess that i would need to replace TObjectPtr<> ?

scarlet mountain
west moat
scarlet mountain
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Nope, hard and fast rule. They just will not compile it for older versions

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Don't think you can even submit at all

west moat
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would make sens

scarlet mountain
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I wouldn't worry too much personally either. I doubt there are many potential customers that have a project so far into development or maintenance on the lookout for new tools or assets. Only frustrating thing would be existing customers that want an update that far on

west moat
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That's a good point!

vast quartz
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Does anybody know if there’re any specific requirements for Russian citizens that sell products on marketplace? Considering sanctions and all that.

vale prawn
vast quartz
vale prawn
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I just read the last comments (it's a pretty active thread), and from my understanding, it seems that payment might be delayed because Epic needs to run extra check for banks and such. But overall, beyond that, there doesn't seem to be more restrictions.

vast quartz
still basin
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If a review is completely unfair, is it possible to contact the Epic team to have it checked out?

By unfair I mean "It work but I want a refund" 1 star

tepid shoal
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so I am looking into prototyping a game idea after some modding with UE
is there something on the MP you can recommend where maybe a map and some enemies with AI already exist
so I can focus on implementing my stuff and some groundwork is already there (for UE 5 preferably)

tepid shoal
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ah so there are 4 Starter Games available

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including Lyra

still basin
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Thanks I will send them a message. I also try to resolve with that person but he never answered other than with a 1 star

fossil dune
still basin
scarlet mountain
fossil dune
scarlet mountain
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just greedy!

pearl crescent
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XD

cobalt bough
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Any suggestion about where to buy professional GUI Kits?
I explored the whole Epic marketplace and there is not even a single decent one.

fossil dune
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I've heard an argument from some game devs that game assets should not be more expensive than a game on steam or something.
Completely ignoring the fact that with a game you don't get to resell another person's work as your own for commercial purposes. You're just playing the game. Not getting the source code and selling it in binary form.

Eg, most of Codemasters games are based on the same codebase, with improvements to graphics and physics, but still most of the code can be found in the original rally games.

Although their game is $69. They would not sell you their proprietory codebase for $69. That would even run into the millions...

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I hear you, but making software and making good commercial software are too different ends of the spectrum and i believe we need to make that distinction whenever someone says it can be easily done by watching a course or something...

atomic ivy
cobalt bough
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Which error? According the product page supported engine versions are <= 4.26, that's really old.

atomic ivy
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PlayerState->PlayerName vs PlayerState->GetPlayerName() but in blueprint
I made the change, saved it, and then compiled. Worked for some reason.
I know it's old, but I'm guessing there's a decent chance I can get it to work.

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and it works

foggy edge
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can we use assets from lyria in our commercial game?

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are the assets there free to use?

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like everything in it?

atomic ivy
#
Epic Developer Community Forums

Hey there @Raed_Abbas! Welcome back to the community! Sorry for the lack of follow-up on this one, the answer is just as complicated to the problem. While technically the EULA disallows repackaging Unreal free assets (like Lyra) for a paid plugin, Lyra itself is required to run you guys’ plugins and also anyone downloading unreal plugins is also...

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it's surprisingly hard to find a license on the free content epic gives away

scarlet mountain
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It's just the Epic content license agreement. Same as any marketplace asset, with the 1 extra stipulation that it's only for unreal engine based projects

fossil dune
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Made 1 of my Plugins Free yesterday and i got this.

132 units. This is my first time seeing a ā€œpurchaseā€ higher than 3 units.

One reason we need Enterprise licensing instead of ā€œper userā€ is it gives the company/enterprise huge discount.

I’m pretty sure this company will never buy 132 units of a $200 plugin. That would be $26400,

They’ll just buy 1 and distribute it among 132 employees.

If enterprise licensing was a thing, i could maybe cap the price at $4900 for a company this big which is much more attractive than $26400

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Unless im not reading this correctly and for free stuff, they just combine all purchases into 1 line or report? Maybe. Anyone got any insights on this? Is this 132 interested parties or just 1 party seeking 132 licenses?

scarlet mountain
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Yeah isn't that just a daily tally?

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I never see reports more granular than a day unless a sale started or ended and the product was sold at 2 different price points in the one day

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I don't think that's a single purchase

fossil dune
# scarlet mountain I don't think that's a single purchase

Ahh yeah you're probably right... The more i thought about it, the more it didn't make sense..

I always thought the "Units" is how many units that one person got. You know because people pay different VAT... but I think based on the numbers its more like somewhere around 132 people or less like you say...

split iron
fossil dune
split iron
fossil dune
split iron
modern perch
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bulk purchases can be made by contacting Epic directly yeah

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but I suspect a lot of studios don't buy plugins for this reason, because managing it is a bit of a faff

jagged otter
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I just want to say , I truly regret ever buying a Defuse asset from the marketplace, butttt , only because it was hands down the best experience on the marketplace with his asset's and service. It has litrally ruined other assets that are lazy , slow to update , poorly programmed and more cash grabs than i can count. When o when will epic up the standard ? anything less than Defuse level (well maybe a bit lower considering the dude goes above and beyond ) should not be acceptable. We must rise up and voice this issue way more often ! how many assets do you have sitting in the vault because you got false promises ? yeah we need to put a stop to that. Or heck put Defuse in charge of quality control lol

zealous spire
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Thank you for letting us know. We can reach out to Epic about it so they can investigate.

delicate dove
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lemme delete that link for you

zealous spire
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@delicate dove likely removed it as a precaution. If we leave the URL up, people may visit the website and purchase what are potentially stolen assets.

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At the same time, it would be nice to leave up a PSA so people know which sites not to trust. It's a bit of a catch 22.

delicate dove
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thats sadly not how the world works.
if you are sharing that link, you are --sadly-- part of the problem.
send it to the epic legal team, we sellers know about these a-holes and their shady websites, so the only thing you are doing is making it known to a bigger audience.

split iron
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Epic is never going to require devs to do that, nor should they, nor could they from a legal perspective

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Try to look at things from the perspective of people besides yourself šŸ˜„

jagged otter
# split iron That's a very entitled mindset but you do you

Thats what happens when you spend money to access a product. You are now entitled to it. So whats your point ? They could easly implement a better product standard. No more Full Menu Systems where you click Options and it brings up 2 sentences on a black screen , and then when you aks the dev about , the NUMBER 1 excuse has become , yeah its just va place holder for you to EXPAND upon LOL no no no. Thats off

split iron
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Sounds like you need to do more research

jagged otter
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On the product's ? because they all can freely false advertise both on the market and especially in there discords

velvet pelican
jagged otter
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I think i will open a car dealership where all the cars look perfect on the outside but are completely empty on the inside. Once i get people to pay full price for them , I wont give refunds , ill just tell them to expand upon the car lol

jagged otter
velvet pelican
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Well, if they really are advertised as something they are not, then that's a problem. But it's possible that you just are going in with the wrong expectations

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But without a specific example I really don't know what to say

jagged otter
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Theres one seller example ill use later after im done fully with my RESEARCH , this one i believe will demonstrate to epic why they HAVE to do something.I cant say anything yet since i dont know how it will turn out , but i have my full report on stand by.

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Actually if anyone from the epic staff sees this , please feel free to request my pre written letter abut X product. Plan to post it if everything keeps going as i suspect, and it will outline the issue clearly with PHOTOS of chat conversations and broken promises and then the actual outcome.

shy bloom
#

Hello,
I want to know that Do I need to submit my project to be selected as the Featured Free project of the month for every month or if I just need to submit one time?

scarlet galleon
#

Are there any Procedural Landscape Ecosystem users here?

worldly flower
worldly flower
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As far as i listened to.it.. Yes.. 19 bucks are not wasted

still basin
# jagged otter Theres one seller example ill use later after im done fully with my RESEARCH , ...

There is one trend on Epic that make it really hard for the buyers, and its the trend to hide the documentation behind a paywall.
I understand that some publishers do this to counter piracy, but in my opinion every devs should have the right at a minimum to see the documentation before buying. This is literally how I see if the tool will match what I need or not.
Epic ask for the tools to be documented, but maybe they should ask it to be public too in respect to the users.

jagged otter
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@still basin Absolutely . I have stress that so many times. Some sellers understand why its important if you talk to them about it. I have gotten a few of them to do just that. Unless they can use your documentation to rebuild your entire product without paying for it , it should be available. How else will people know what they are getting ? I also disagree with LOCKED discords. The support channels make sense to be locked , anything else is just hiding what they dont want you to see 90 percent of the time .

still basin
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But I don't think any reason is good to add the documentation, it doesn't help the end user at all to buy "blindly" in hope that the asset fit their need

jagged otter
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Most projects aren't even finished . The docs would help make that obvious to people before they buy.

still basin
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I don't know if I would say that but I'm sure it would give a better experience on the marketplace

jagged otter
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I buy A LOT of assets lol i have all of the inventory's , combat systems , "Complete" projects with lots of bugs. The smartest thing you can do on the marketplace ,,,,, try to only buy static or skeletal mesh's lol I have had some success with those. Everything else ??? Im wating for the next update LMAO

split iron
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Most of those products need to be rebuilt entirely from scratch by someone who knows what they're doing
No amount of "support" makes up for the fact they're built wrong

jagged otter
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Ha ha ha ^ TRUTH

split iron
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If you can't be certain then don't buy the product IMO
There are only a handful that are truly well made
Best to learn how to make them properly yourself

fiery burrow
#

Where do you all go for your models or custom models?
Other than the Epic Marketplace or Fiverr

jagged otter
#

HUMBLE bundle lol right

fiery burrow
rigid sedge
#

Ive been thinking of getting Ultra Dynamic Skies and Brushify

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To those who have used it, is it worth it?

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Also, if you have recommendations for environments lmkšŸ™‚

dense ether
rigid sedge
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Ill check out Gaea then

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Thanks for sharing

dense ether
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hmmm for env stuff I just get stuff from bridge and make a foliage out of the stuff which looks good together ^^Ā“

rigid sedge
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Thanks!

rigid sedge
dense ether
rigid sedge
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Combine this with bridge and everything is free

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Wow

dense ether
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just the export res is limited in gaea, but for trial and error purposes it should work fine

dense ether
rigid sedge
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Ah sorry about that i talked too much too lol

frosty spindle
#

Speaking of free assets, am I the only one for who the order of those is sluggish as hell? Just so I know if it's known or something's up with my browser

thick scaffold
#

I go through them quick enough that Epic pretty quickly starts throwing captchas, they don't seem particularly slow otherwise

rigid sedge
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going to buy Ultra Dynamic Sky now, its so good it even has a weather system, its like a complete package! I haven't seen any product better than this, but if anyone know that is better please let me know

scarlet mountain
rigid sedge
worldly flower
#

Haha.. Yes.. That's the reason i created an Asset Project, where i import all that stuff, rename it properly, adding meta data..
And from that, i migrate to my project(s)

graceful arrow
#

offt. Massive fail

frosty spindle
split iron
#

It bothered me enough that it was infested with music that is a single track without instrument layers etc (i.e nothing to do with games)

fiery burrow
#

Yea I hate the Zip in a Zip. I use a script to extract them all into another folder.

desert venture
#

Hi everyone, I'm about to publish an asset pack and I'm just wondering if there is an release date info for UE5.4?

scarlet mountain
#

but no release dates are ever published for upcoming versions. They just drop a preview, and then after a few previews, they drop the full release

desert venture
vale prawn
#

GDC is next month though, just saying

minor stratus
#

GDC, Global Domesticated Cubes? yay

worldly flower
#

God damn..
Was in the 2D Asset section today.. And.. Why the f**k has epic still not implemented an "AI Asset" section.. It's so hard to find useable icons and real Artists.. šŸ˜•

thorny compass
#

The noise is too big, ye. It is very hard to browse and follow up, but Epic never paid much attention to the MP. So, I don't expect this to change until their new MP move over. And if it does not have some basic filtering caps, they will never be done - most likely.

#

... Actually, the ai spammers are also creeping inside the Textures and Mats sections too.

#

will never be done - most likely.
I don't :/

mellow vigil
#

I wonder if any of the MP reviewers are in this discord or even active in this chat

graceful arrow
#

sellers are customers too and often leave reviews.

#

since many sellers come here, it would be a fair assumption that there are therefore reviewers here. Since not all people even look in this channel though there will be a fair number of folks overall in this server.

mellow vigil
fossil dune
#

Has anyone seen a drop in sales this month?
I've experienced a sharp drop in sales, which felt weird because it wasn't a gradual drop , it was an "instant stop" to everything all at once. I shrugged it off and focused on other marketplaces... but the post below makes me wonder...?

https://forums.unrealengine.com/t/why-buying-the-pack-fails/1688000

Epic Developer Community Forums

I want to buy the pack, but the buying fails as described here. Is this a marketplace bug, or what can be the other problem? UPD: the pack author has already answered, but he writes he doesn’t have control over this error. So, we wait the answer from staff: @Tina_Wisdom, @Amanda.Schade, @VictorLerp, @SupportiveEntity etc.

#

You know how like an asset's sales decline naturally over time? But gradually. Well, imagine going from 50 sales a week to exactly 0 sales a week. It's weird...
Should we be looking at other marketplaces? because if this isn't an isolated issue, there are sellers suffering from this and they don't even know it, and yet they can see traffic going to their pages

desert venture
#

Hi everyone, is there an external site like Steam Spy for the Unreal Marketplace, or a convenient sales estimated method like 5 copies per review that u guys use?

scarlet mountain
desert venture
scarlet mountain
#

Honestly, it's fairly impossible to get any reasonable estimate without talking to a developer of an asset you are interested in. There is a very low reviews per sale ratio, and some assets greatly inflate that with the verification stuff, so it's not consistent either.

jaunty jolt
#

Best free realistic meadow environment pack?

desert venture
still basin
simple cape
#

how do people create ai assets? is the tech really working now?

thorny compass
#

Judging by the bazillion of 2d assets on the UE marketplace, yeah, it is working.

opaque rapids
#

Anyone here use ACF (Ascent Combat Framework)? Would you recommend it?

pliant shard
#

get lost

jagged otter
# opaque rapids Anyone here use ACF (Ascent Combat Framework)? Would you recommend it?

Great C++ programmer (pask) possibly one of the best of the marketplace , EXTREMELY slow bug fixes and Updates, his true genius will be revealed in about 2 years if my guess is right. Depends on your games release schedule. Also pretty strong learning curve. Can you code C++ ? not 100% mandatory but if you need to make changes its something to consider.

#

also sources tutorials to community mostly. I personally hate this. The mind of the creator understands there system best and should always do these things on there own ! but what do i know.

opaque rapids
jagged otter
#

The docs are pretty good. Not complete but decent. If your good with code i think its a pretty good fit if TIME is not an issue for you.

tame wasp
#

is Epic ever going to overhaul the marketplace? I'm especially tired of seeing all the AI bs, the thumbnails look like real assets and instead it's more low effort jpeg

pliant forum
raven quarry
#

btw who tf is buying random images on UE's marketplace?

#

why here?

sour elm
#

because people need money, selling attractive jpeg with cool thumbnails for quick $

#

is there micrortansactions and lootboxes in Marketplace? I am not aware. Let me take a look

#

lol i actually thought there are

sour elm
#

the same Tim that hates monopoly practice? Woah there. Many often view him as one of the smartest person, for him to side with NFT...

raven quarry
#

okay sure a seller is dumping the AI images

#

who's buying them? why are they buying them?

sour elm
#

Not sure. Probably someone who thought they could use it for something quick or save time. Not everyone knows how to use the art ai despite its popularity or they don't want to spend time.

raven quarry
#

ah well

#

nothing we can do about it

sour elm
#

As long there is demand, there is supply lol. If they generate money, surely they will want it exist to sell. Hence they allow it there.

split iron
#

The greater issue is really just how horrible the marketplace UX is

#

Its not even a "how do we fix it" thing its a "demolish and rebuild it" thing (but maybe that's fab...)

mellow vigil
#

Do unreal engine marketplace reviewers review products on weekends or is it strictly weekdays

mellow vigil
modern forge
#

Is there any plugin that you guys suggest for better performance (personal performance) on programming? Like cleaner lines for nodes etcc? Based on your own experience

fossil dune
split iron
#

It might also just be a kid making pocket money shrug

analog crane
# raven quarry nah nah I'm talking about people who are *buying* them

I assume that reason for buyers is "a lower average price per picture" and maybe some kind of quality check by seller (pretty unsure about that point!)?
Usage might be in prototyping or "getting a idea how XYZ could look": Much faster to buy and download 1000 pictures than generate them.
For example, a standard Dall-E3 image (1024x1024) is 4 cent, higher resolution doubles price. A lot of offers of (background) images are 4k resolution and much cheaper (and of unclear license and origin).

scarlet mountain
mellow vigil
#

Anyone able to help. It says I have to disable any active plugins but if I go to my projects plugins there are no enabled plugins. If i check my engine plugins it says there are no installed plugins

#

Any idea on what could be wrong or what I need to do

#

Or how can i remove that WMF Codec plugin

#

Oh never mind

#

What I think it means is this?

fossil dune
fossil dune
# split iron It might also just be a kid making pocket money <:shrug:845752289448820747>

Maybe this, But it can also be mostly adults , right there in the US or first world countries trying to make a buck with volume sales. It’s always weird that the narrative is there’s no ā€œpoorā€ people in ā€œ1st world countriesā€ that could use a quick buck. Completely false narrative.
The sheer number of AI assets in the marketplace suggests that’s its a lot of people doing it.

hollow basin
sour elm
sour elm
fossil dune
fossil dune
sour elm
# fossil dune …Right… and you’re saying enough people in those countries have enough money to ...

Lol. I went to holidays in the 3rd world countries. Some of these people live near jungle where there are so many trees and bushes everywhere. Guess what? They just cycle bicycle to 10minutes~15minutes away to internet cafes in nearby town or somewhere. And that internet cafe? Oh boy you can even play CSGO and COD and Apex Legends. You obviously never been there does not mean this does not exist. And i do not say these type of people are selling those AI content, it could be them or not them, anyone

#

And their house? All wooden, the wooden isn't the same quality as the American wooden house

fossil dune
#

🧢🧢🧢

#

Good luck finding $0.50 internet anywhere outside of the US. Even in more developed countries than ā€œ3rd worldā€, you’ll be paying $100 or more just for 20Mbps. People have no idea how much things cost outside the US.
They just believe the biased bs western media ā€œ$1 can feed africans for a monthā€ . All of sudden they think USD is a lot just for being USD.

#

Anyway, the argument was if people from ā€œ3rd world countries ā€œ are the ones filling up the marketplace with AI. And id bet my last dollar its not them

sour elm
#

The shirt i bought in the poorest country cost only $0.50. In USA? I have to pay $25 per shirt. Then the internet too is different pricing there

sour elm
fossil dune
sour elm
mellow vigil
mellow vigil
split iron
#

No one's taking a dig either

fossil dune
fossil dune
# split iron No one's taking a dig either

You're taking a dig , if without any proof or anything you say some stuff like "its probably the folks from 3rd world countries, cause you know... a $ dollar makes them rich over there" like...? comon man..

#

"Did YouU kNow YoU can FeEd them with $1 a day?, YeaH bro, TruE StoRy"

Bruh šŸ¤¦šŸ½ā€ā™‚ļø

split iron
#

I have been to Thailand. And no, you're the only one saying that. It's a different way of life, you should get out of your country and experience some other cultures if you can. I suspect the reason you're trying to paint me as insulting people is so you can take the moral high ground after you got emotionally invested in something you realized you are wrong about, but that isn't what is happening no matter how much you wish it were. I don't think there's any point engaging with you further though.

fossil dune
# split iron I have been to Thailand. And no, you're the only one saying that. It's a differe...

šŸ¤¦šŸ½ā€ā™‚ļø You can NOT make this up 🤣 unbelievable! You actually think you're right on this one...
You know, i was just contemplating if i need tell you all about where i grew, how i grew up etc.. and how my country compares to so called "3rd world countries".
You guys aint worth it... You're brainwashed by western media / propaganda which always focuses on "showing 3rd world countries" in a negative light. Always!.
You've got people in America saying they get by with just about $3 a day and yeah... a "$" is a shitton to the 3rd world folks cause you know , its USD.

Anyway, lets not get off topic.
How do you come to the conclusion that "3rd World Countries are filling up the Unreal Engine Marketplace with AI Content", without any proof , except bias and brainwash by the western media?

#

Don't want to get into politics too much, so id rather not explain how much "experience with other cultures" i have..
Just wanted to understand , why can't it be the Americans, or the British filling up the marketplace... the Russians, China... etc im geniunly confused..

cinder snow
#

Oh thank you very much

last jetty
#

This vehicle is from a marketplace pack and I can't find it

#

I don't even know what vehicle that is

mellow vigil
#

Are projects that use lyra as the base allowed in the marketplace?

formal palm
#

hello! quick question if anyone knows, are the representatives that review products before approval for selling in UE allowed to customize the rules and guidline of marketplace?

formal palm
# mellow vigil Wdym

the difference is not a lot but somehow I feel like each different representative has a different taste, I've submitted a couple of different packages and each time how they review it is a bit different.

for example my last package, I always try to keep the number of assets close to minimum and in their guidlines it says the minimum for realistic is 10 static meshes and between 50 to 150+ for simple/stylized/low poly , but the representative quoted +10 meshes for realistic and +20 for stylized/simple objects.

or how they structure the files, a couple of times I was asked to put the materials and textures next to each mesh, and then sometimes they ask me to put them into different folders.

somehow feels like they are reading the guideline but each person is changing the rules a bit to what they like.

mellow vigil
#

Some reviewers just dont give a shit and some follow it to the T or are even a bit overboard

#

Similar to you, I had a simple blockout map of the Call of duty map Shipment and one reviewer didnt flag it at all and another told me to rework it slightly, many other examples of this

#

Its probably just depends on their mood or how close they are to finishing their shift lol

#

It must be a bit annoying if they both conflict and with how slow they are to respond its a pain

graceful arrow
#

There has always been a disparity between different reviewers. There shouldn't be, but Epic care not a jot.

formal palm
#

I see, so they are in general allowed to customize those rules a bit then and it is not outside of their boundaries right?

graceful arrow
#

Allowed to? No idea what their company rules say. If they do, as politely as you can quote the reference to whatever and ask for clarification from their line manager. Thing is to try and work with them, and not poke the hornets nest while being determined to get a straight answer out of them. It can take several back n forth emails until you arrive at this happy scenario though.

formal palm
#

I agree with you 100%, which is why I came here to get some opinions and see if anyone knows anything, but tbh I'm not sure if it is worth it to talk or argue with them, but I have to say they are a bit unclear in my case so for this part I may have to email them and ask them, if they meant my pack is simple/low poly and they need 20+? or they need 10+ from me...

mellow vigil
#

Yeah not going to lie I think its almost impossible to get verified on a bigger project / pack without going back and forth at least a bit

#

Just gets a bit tedious when it takes a few days to get a response, replying and then having to wait another few days ontop of that

formal palm
distant juniper
#

I'd like some advice.
Someone asked a question on my asset pack for 5.3 about whether I could do it in 5.2
Simply changing the engine version doesn't work for the maps or blueprints, and I don't want to re-make it and copy nodes by hand.
Can I get any suggestions, either what to say to the customer or workarounds to get it into the old engine version?

distant juniper
#

Oof. Thanks for the input tho!

split iron
#

I wish Epic weren't so determined to do 50% sales, would be nice if I could opt for 30% (sometimes it's an option)

#

High volume of sales seems to be their intent but that's rough for code plugins when you want to keep support requests down

fallen cargo
#

I'm signing up for a seller account just incase I wanna polish some assets for sale, do you all use your main personal account you game on as your seller account or did you create a new account?

#

Or do you like get to choose a display name, don't exactly want to sell under HALF_OFF_SHOTS lol

velvet pelican
#

I'm curious about this too

fallen cargo
#

I have some code I'd like to separate from my own game project into a project that I could package later, do I need to make it a Plugin specifically or just another game project? And what do I do about the MYGAME_API on all my c++ classes? Can i just name that anything?

velvet pelican
#

MYGAME_API is created by UHT I think. Somewhere in your files it is defined as __declspec(dllexport) for windows builds and nothing for non-windows builds. So I think you can rename it after your new project when you move the code

#

I'm sure there will be some wrinkle since it's supposed to be auto generated by UHT, but it should be possible to figure it out

fallen cargo
velvet pelican
#

It's going to be in one of the generated.h files I think

fallen cargo
#

ah

fossil dune
#

It appears there’s a lot of bots on the unreal marketplace.

Test:
Create a Free product that requires the download of another product on another server to work. Free too.
Track the downloads of 2nd product thats outside the Mp.

If you’re driving enough traffic(or not?), you should be getting 40-100 unit ā€œsalesā€ claimed everyday on the Mp.

Compare that to the outside product. You’ll notice a trend of 0-2 claims. Most days 0 and sometimes you get 2 real people…

#

In order for these bots to claim free products, they must have signed the unreal EULA, correct?
Meaning if Epic counts number of unreal users using the # of licenses, it’s going to be way off. It never really felt like ā€œ7 million usersā€ while selling on the marketplace.

Ofcourse you can set up your own test conditions but those were mine

scarlet mountain
fallen cargo
mellow vigil
#

My project needs these in built unreal plugins for stuff like steam sub system. Do i have to literally write enable steam sub system, motion warping ect plugins for this project to work?

#

If so are there any examples of any products that do that

pliant forum
mellow vigil
#

Thing is I need these to be enabled for my project to work in multiplayer

#

Oh, i think i understand what you mean. Do i have to empty out the plugins and they will automatically enable on loading the project for other people?

pliant forum
#

I believe they want you to remove disabled dependencies from the list, as far as the text on the left in your screenshot goes.
The other thing they said is to include a list of plugin dependencies on your product page, for buyers to see

mellow vigil
pliant forum
#

I would assume so

mellow vigil
delicate dove
#

you'd think by the brickton of times they have to tell people to remove those, they'd get their own uproject regenerator that removes unneeded dependencies. would save them and us a lot of time.

delicate dove
#

I honestly think the team does, not sure about the people above them though.

mellow vigil
#

Are the MP reviewers based in USA timezones or are they spread out across us europe asia ect?

desert panther
#

Wanted to share my marketplace publishing experience so far because there seems to be a lot of horror stories about how difficult it can be :)

Initial review was done in about a day (submitted on weekend, was published next day), no issues there. Later submitted an update to files, also took about a day for them to sort it out, no issues either. It's a plugin which adds a bunch of C++ modules / editor tools, so feels like if anything would have something to complain about, it would be that, but nah :)

scarlet mountain
gleaming sedge
#

Hey everyone, I am currently working on a UE5 Project to create a small demo level that I can showcase in my applications. I am a programmer and I already implemented some stuff but now I have to add some assets to my game to make it appealing. Its going to be a Top Down ARPG

Epic games is providing very nice environment assets but I am struggling to find assets for mobs/characters. Searching through the web I struggled to find good free assets to use. I want to spend as less time as possible in rigging, animating, modelling etc.

Do you guys have some advice where I can find good free assets?

raven quarry
#

mixamo?

gleaming sedge
#

Im using mixamo allready. Mainly for the animations but I am looking for some variance in models I can use as mobs. Maybe even some not humanoid ones.

ancient tendon
#

where did the sale go?

#

they all disappeared

#

all info states 22nd Febuary the sale ends

#

that is not febuary sales though, i had items in my checkout that are now normal price

amber sierra
violet drift
#

Did Epic again ended sale prematurely? šŸ¤”

violet drift
#

...ok, it's back on šŸ˜„

ancient tendon
#

silly unreal

grizzled fractal
#

Hello all - does anyone have suggestions for a high-quality first person hands/arm content pack? Ideally something that includes a large amount of animations for melee weapons and bow. Cost is less important than quality and variety.

fresh sphinx
#

This questions more targeted towards marketplace sellers,
With Fab going live sometime this year, does anyone fear that it could possibly negatively effect sales, reviews, etc?
Just wanted to know if anyone else shares this concern or if I'm second guessing Fab for no reason.

#

With Fab combining multiple marketplaces all into one space, It makes me assume that this will result in less potential customers. Maybe I shouldn't be so concerned though.

flat pollen
#

I really wish I could do this in EGS

#

Looking for a marketplace asset and made the mistake of looking for it through EGS launcher, can't easily share a link to it with your team

split iron
fresh sphinx
silent mesa
#

Should epic give marketplace creators the engine update before anyone else? I mean so that they can test it already with their assets especially for blueprints and plugins, like in the upcoming 5.4? To lessen the delay in updating assets for users? Previously some assets gets updated 1 to 3 weeks even though creators have submitted their updates. Sorry not familiar how it goes actually with updating assets. Thanks

split iron
#

You can just clone master if you want to do that

#

Or the specific 5.4 branch if it exists already

#

Epic tolerate their marketplace at best, a necessary evil, they're not going to go out of their way

fossil fox
#

Not sure if it has been discussed, but this is new... Any penalties for checking it?

fossil dune
fossil fox
minor tulip
#

how do i confirm this?

fossil dune
minor tulip
fossil dune
minor tulip
fossil dune
minor tulip
#

It wasn't approved due to some mesh naming issues but that's it

tawny hinge
raven quarry
#

it's rather underwhelming tbh

split iron
#

Especially when they claim "worth $1159"

tardy charm
#

There isn’t really much of a theme with this one either, it’s all over the place since they seem to be focusing on one creator

jaunty dagger
#

So you can do both NoAI and CreatedWithAI?

#

Seems like a contradiction. I guess maybe if they ai generated the model base then textured it but still would be created with ai technically?

#

Sounds about right

#

I wanna hope it will eventually get better but eh

jaunty dagger
#

Amazing

thorny compass
jaunty dagger
#

Fair

livid heath
#

Looking for Freelancers and potentially looking to contract people under our company for 3D Modeling mainly looking for low poly

#

Message me on Discord or X @livid heath

jaunty dagger
#

If they can't prevent piracy how can they prevent people from using ai on things.

thorny compass
#

Nobody can stop AI

fossil dune
jaunty dagger
#

Lmao

mellow vigil
#

Im working on a large blueprint template that is quite comprehensive. Im not sure whether to make documentation like tutorials public, but make discord server support require receipts, or to make it so tutorials require receipts along with the discord server support?

#

I'd think making the tutorials public would serve as good marketing or make it better for people on the fence of purchasing

#

But then again since its such a big template which is a bit pricey, people might just be more inclined to pirate it

scarlet mountain
scarlet mountain
mellow vigil
#

Thats a good point

scarlet mountain
#

A worse customer experience for legit customers won't really help sales

mellow vigil
#

Yeah

#

Im guessing only a really small portion of people pirate anyway

#

Thanks

minor tulip
#

I still don't know why I'd buy ai art on the MP vs making it myself

viscid phoenix
# minor tulip I still don't know why I'd buy ai art on the MP vs making it myself

Why wouldn't you trust their ChatGPT-generated descriptions saying they offer "An extensive and diverse collection of assets specially designed for game developers with premium quality content that should satiate any palate. Imagery and sounds delicately curated and tailored for the demands of high-quality videogames, with potent emphasis on reinforcing storytelling. Ensuring crisp, clear aspects that bring to life your ideas and allows your creativity to step into the grandiose essence of epic games."

delicate dove
crude fossil
#

Hey guys, I'm working on an idea for a multiplayer peer to peer 2 player card board game, RTS style, and wondering if someone wanna share video tutorial on how to set server and client info cause I made a mess lol.
in addition, if someone have a good suggestion about Marketplace item related to this field, i will evaluate, thanks

real obsidian
#

anyone use apr pro? whats the cons?

#

pls @real obsidian

split iron
#

Is there a way to easily see what the exact number of the next payment from Epic will be

fossil dune
#

then multiply by 88%

vapid pilot
#

Quick question cause I'm just wondering
How difficult or troublesome is it to go through the whole process of putting something on the marketplace?

#

I've been driving a control rig asset lately in my own project
And I'm not sure how much time it's gonna take to extract the whole thing into an isolated package and even submit it for moderation judgement

real obsidian
past spear
#

if you want to know anything about the system, you're going to have to sit through hours and hours slow, and rambly youtube videos

real obsidian
#

oh no

#

nvrmind then lol

past spear
#

it's a decent system. ngl. but man those long tutorials. just can't do it

fossil dune
vapid pilot
#

Is there any good way to share a system that needs a character model - without having made that model myself?

Like, for a rig, I need to give a character skeletal mesh with it in order to demonstrate the effectiveness. Can we send the mannequin since it is already in a lot of other packages? do I need to create my own simpel T-posed skin mesh just for showcasing?

vapid pilot
jaunty dagger
#

It can rig though? Even a model you didn't make

vapid pilot
#

yeah that's not what I'm asking about.

#

I HAVE a rig. I am making a universal rig inside of UE5, a Control Rig asset.
I'm asking how I can distribute it on the Epic Marketplace if I do not have a character model. What can I use as a generic standin while following the submission rules.

#

A rig without a model is very hard to demonstrate.

scarlet mountain
vapid pilot
#

I'll submit with them and if it comes back with a problem I'll find another solution then. one less hurdle to getting it rolling.

jaunty dagger
#

You can use it as long as it's not the main focus of your project

nimble panther
#

Would you reccomend Leartes Studios assets or are there better medieval assets on the marketplace?

vale prawn
raven quarry
#

wait wdym predatory with other creators?

thick scaffold
#

A few mentions of it but I dunno, just pointing out what I found (also the following chat.)

velvet pelican
#

I'm curious about this too. I have some Laertes assets that I'm probably going to use at some point.

#

Also, don't bother searching for this. All the results are Hamlet and Greek mythology. šŸ˜„

vale prawn
#

But it seems the other side of things can be quite shady.

velvet pelican
#

Ah. A contractor dissatisfied with the way they were treated. Promising exposure is always a warning flag.

viscid phoenix
#

What about dekogon? only complain I've read is assets being somewhat pricey

jaunty dagger
#

Epic likes them they helped with city sample afaik

vale prawn
#

I think they also gave a talk at the last Unreal Fest?

ebon leaf
#

is the marketplace down? each time i try to click on a link in the desription of a marketplace asset i get this pop up

raven quarry
#

leartes and dekagon are like the most popular creators on the MP

#

there was this massive bundle for a lot of leartes' stuff on humble a while ago

#

it was an insane purchase

#

that bundle included some vehicle (blueprints) and the support I received for them was ass

#

I spent like $30 on the whole bundle so wasn't a problem

#

probably won't buy from them again tho

velvet pelican
#

I bought a Laertes bundle on Humble Bundle recent-ish. For $40 (I think that's what I paid) I don't expect any support.

raven quarry
#

yeah I think we're talking about the same one

ebon leaf
#

did

#

nope im not on a vpn

mellow vigil
#

Hey there, my asset on the marketplace has users reporting its missing a uproject file. The drive link works perfectly fine and features everything needed but the actual complete project that users download through epic portal has the missing uproject

#

Any ideas?

#

I contacted epic support to see if its on their end

hybrid pendant
#

Hi all. Can someone send link on free assets for game like tree boxes, doors and other

mellow vigil
#

Hey dude, im having the exact same issue right now on launch day lol. How did you manage to get it fixed?

mellow vigil
shrewd fable
#

Hey guys, i've emailed market place support but wanted to drop by and see if anyone is having the same issue.

I have people who have purchased my product and are finding out it's an older version, i downloaded it my self and confirm the same from my own vault. Any one else having this issue?

mellow vigil
#

I released a product and they didnt include the uproject with it

#

No luck from marketplace support yet

#

Lots of people complaining about untrusted error when clicking links also

#

No clue tbf

shrewd fable
shrewd fable
# mellow vigil Yep i think so

I got a reply, "Hello,

Thank you for contacting Marketplace Support. We have escalated your support case, and one of our senior support agents will get back to you as soon as possible.

Thanks,
Unreal Engine Marketplace"

Just need to wait and see.

mellow vigil
#

I had the same email you got yesterday, expect them to take around a working day or so to get it done

#

If your lucky you might get it solved later today šŸ‘

shrewd fable
#

fingers crossed.

charred mica
shrewd fable
#

yeah, email and wait. hopefully it will get sorted soon.

atomic mason
#

Hi, is there any useful plugin/asset to improve performance of render to texture? I'm using Render to Texture for sniper scopes but performance and quality is horrible ...

mellow vigil
#

Especially the two I highlighted

#

Another thing you can do is limit the refresh rate of your RT to something like 50 FPS

#

or 60FPS

#

Some people even go for 30FPS

#

You can change the refresh rate by changing the Actor Tick Interval

#

If you are to do this, you'll have to disable Capture Every Frame and manually Capture Scene on Event Tick

prisma flare
#

LOL this happens whenever you click a link on a marketplace assets description like a YouTube video etc

fossil dune
prisma flare
#

you can still copy the redirect link from the URL, but yeah i dont even see how they manage to do this lol

fossil dune
#

It makes the seller look sloppy / untrustworthy. People move on quick if you place a barrier between them and spending their money.

prisma flare
#

youd think epic would jump at the idea of losing money lol

fossil dune
#

Fortnite is priority 1 at Epic. That’s the money printer

atomic mason
vale prawn
fossil dune
mellow vigil
#

I think epic is awesome for letting us keep 88%

#

I dont know any other company that would ever do that

fossil dune
mellow vigil
fossil dune
# mellow vigil Whats the catch?

The Marketplace Eula allows Epic(and other large companies) to buy a single license of your asset , tweak it and use it in fortnite, their billion dollar game at scale. fast iteration and everything. There's probably hundreds of thousands of assets in the marketplace if not millions. ripe for just $30 a piece.

Can't say the same for code plugins.. but that eula too is shady...

It's like getting hundreds of thousands of developers for a fraction of the price

#

Epic answers to investors like any other company of this scale. Investors don't care about your users. Just $ $, you may have a good heart, but investors come first

mellow vigil
#

Unity MP is really good compared to the UE mp, just take one browse of the unity mp

fossil dune
#

Yeah Unity is good.
But like you said, TBF, Epic offers pretty good deals, helps the developer community i think more than any other out there...
But my point is, the "deals" we get are not just free... there is almost always a profit angle to them... whether right now, or in the future.
Companies can plan for 5-10 years down the line.

#

The one thing i can truly truly give credit to , is the Megagrant program...
At first i thought it was to reduce taxes, but its such a small amount compared to their revenue.. so that's not it. i don't see a spin on that one except building goodwill for epic games and unreal engine

#

The fight against Apple, Epic still gains goodwill, although they stand to gain a lot from lower app store fees and alternative stores, they are also including indie developers in the benefit. not a behind the wall contract for lower fees with apple like other big companies do...

So, in terms of goodwill, epic wins of all the companies I came across. They do a lot in the 3D dev community.

#

God bless Tim Sweeney for taking most of these decisions.

pulsar nova
#

or how profit is a catch, if you can help someone while profiting that's better than just helping someone

#

the idea behind megagrants is the same as government grants, they are charity in a way, but importantly also pretty profitable

#

epic profits from people succesfully using their engine

#

though epic also has a long list of fuckups and shitty practices, very mixed bag

#

but that's how it goes

fossil dune
# pulsar nova I'm not sure what your point here is, that's just how assets work, and epic is o...

Billion dollar company. Buys asset for $30 (spend 0.00001% or so of income).
Buyer Makes $100'000 , ~333000% ROI.

Indie Solo dev. Barely making a living, Buys asset for $30( Spends 5% of income. Uses it to make $1000.
3,233% ROI.

If these numbers still don't make sense to you at all, like you said, ask yourself why the following examples businesses have this sales model
https://www.jetbrains.com/resharper/buy/#commercial
https://juce.com/get-juce/
https://jangafx.com/software/pricing/#type=indie&billing=yearly
.. and hundreds more.

Even epic itself wanted to start charging Disney for using its engine...

If you don't believe pricing should be different between a smaller indie dev, and a large company, i can't help you get my point really. we'll leave it at that.

JetBrains

Buy ReSharper: Get JetBrains Toolbox subscription for an Organization, for Individual Use or view Special Offers.

vale prawn
#

But this will all change once Fab gets released! You know... someday... maybe...

pulsar nova
pulsar nova
#

their other marketplaces allow you to sell different licenses

#

artstation lets you make completely custom ones

fossil dune
pulsar nova
#

I mean it's good to allow that, but the marketplace not having it is not a big deal imo, most plugins for which it really matters just deal with that by selling outside the marketplace

#

whenever there are tiers for assets it's mainly a personal use vs commercial license

#

and I think omitting the former is fine, though I'd gladly pay less if it was an option

#

studio pricing is tricky, depends on what you define a studio

fossil dune
pulsar nova
#

by far most buyers of assets are beginner devs that will never make a profitable game

#

realistically

#

and that feels like an understatement

#

but I do agree providing the option is better, I just see it more as a functional issue, like epic failing to provide a shopping cart in their game store for a year or so

#

it's likely going to be a thing with Fab

fossil dune
#

Anyway i feel like we're leaving the topic of the marketplace.
So...
Point noted, you don't agree with revenue based pricing.
I do.
Lets leave it at that...

pulsar nova
#

I totally agree with that

#

mildly unrelated, but there's ones like Errant photon's Landscape plugin that sell outside the marketplace not just for the tier based pricing, but also to include a DRM, charge extra for source code and charge extra for updates

fossil dune
# pulsar nova mildly unrelated, but there's ones like Errant photon's Landscape plugin that se...

Yeah, again. Why are sellers forced to share our source code, when a plugin works just fine without the source.
Why not have a tier for binary only and another for full source code.
Let the seller choose.
Isn't it suspect?
Share your source code with us, or go build your own marketplace (similar to go build your own phone and operating system)

Which part in the Eula stops epic from dipping into your source code , rewrite it and make it part of the engine later on? what stops them from using it in their games...

pulsar nova
#

you can sell your plugin without source code you'd just need two separate pages for with and without

fossil dune
#

Anyway... i think i talk too much about these sensitive topics nobody wants to discuss.. catch you guys later...

pulsar nova
#

that said I'd hate that, as far as I'm concerned a plugin without source code is worthless

pulsar nova
fossil dune
pulsar nova
#

there's a bunch of pretty much just blueprint assets like gbwpowerfulhit that are mainly a bit c++ just to use the plugin licensing

pulsar nova
#

but if they don't I think that's great

#

tier based pricing is a nice to have feature, paying extra for source code access sounds horrible

fossil dune
pulsar nova
#

because they don't need the source code, I and many others do

#

it's a complete dealbreaker

fossil dune
#

okay

pulsar nova
#

some people might not care, I'm not paying for a blackbox I can not adjust to my needs or maintain when the author inevitably drops support

#

more importantly it's a silly thing to charge extra for

#

I understand charging someone with more money

#

but this is just plain anti consumer

#

gives me the same feeling as manufacturers trying to prevent repair of their products

fossil dune
#

Alright, i get you...

#

gtg

pulsar nova
#

welp, thanks for the discussion have a good one

granite depot
#

my plugin is free without source, paid with source code

#

Haven't got any complaints

pulsar nova
#

I'd not complain either, the fact that you provide a free person is really nice

granite depot
#

most plugins I end up buying without knowing if its gonna fit my use case anyway, always a bet from provided videos etc

pulsar nova
#

it is a more nuanced topic than I made it out to be of course

granite depot
#

yeah, but at some point you need source code, specially if you are going for multiple platforms

pulsar nova
#

buying code or blueprints is unfortunately almost gambling

#

and damn is the average quality abysmal on the marketplace

#

some of the best assets on the marketplace are actually free, not free for the month, just permanently

subtle bramble
#

Anyone know how to contact people in the marketplace to request they do some contract work ?

slender comet
#

Does anyone remember the name of a plug-in/asset in the Marketplace that deforms the Skeletal Mesh into goofy proportions?

slender comet
tardy charm
#

The free for the month got updated…

#

… these are so random

#

Hmm, looking at it, the theme might be Medieval Survival Game, that’s something you could make with it I guess

reef veldt
#

Hey there

#

does anyone know tha name of some in-place animations for attacks for fantasy games?

#

like those rts, moba, rpgs use, that "step out" to attack, then step back like https://youtu.be/Pm9PRc-62KA or https://www.youtube.com/watch?v=HkSEEwXLgaA

Here is my game animation reel from the fourth main champion I got to work on as the primary animator for League of Legends, Senna

Trying to convey weight in a giant weapon but also show that Senna would not struggle to hold it and is stronger than your average human was definitely a challenge and for a while I forgot how weight even worked bu...

ā–¶ Play video

Here is my game animation reel from the first main champion I got to work on for League of Legends, Kai'Sa.

Thanks to the whole team for creating this awesome champion, she was super fun to work on!

*Responsible for character animation only

Twitter: @animturnbull

ā–¶ Play video
#

so basically resettle to the starting frame so it can be used in games where you don't want to move the char with root motion, like how paragon animations are for attacks and things

pulsar nova
#

how tf is renovation simulator 110 euro, it's pretty much just a basic interaction system (and not even a good one)

pulsar nova
#

picking up trash just makes it invisible and you can spam interaction for a while to get 10x the intended xp

kindred oyster
# pulsar nova more importantly it's a silly thing to charge extra for

This is nothing but a price segmentation approach. If you need source code, you are in the higher tier, simple as that. Most people can't code or can't code well enough to modify a complex C++ plugin. Such people can save on the source code. What you are asking for is to merge these tiers, which wouldn't serve anyone. The price would be higher for most artists who can't make use of the code anyways.

#

And if you need source code, it's available. How is that similar to "preventing repair of their products"?

tawny hinge
#

the best thing of the renovation simulator might be the radial menu šŸ˜„

pulsar nova
#

There was one before on free for the month but I haven't looked into it

#

Trying to avoid radial menus when possible

tawny hinge
#

yea, i made my own as very first thing when starting with UE, teached me a few lessons šŸ˜„

#

the farming system looks neat tho

pulsar nova
#

It's just props šŸ˜”

#

Might actually just retexture the dirt and use it though

tawny hinge
#

yea, but i rather take some good made props than some bullshit system like renovating simulator šŸ˜„

#

the "just props" have mature states and plant disease stuff build in, so that's something kinda unique

pulsar nova
#

my personal issue is I'm making a stylized game with specific art direction taking place on a different planet with completely alien flora and fauna so essentially 3d model assets are useless to me šŸ˜”

pulsar nova
#

so yea it's pretty cool

pulsar nova
#

there's no guarantee there will be an update

#

what I don't get is why needing the source code would make one a higher tier, I just cannot imagine any serious gamedev happening without it. That's why I think Takain's approach is reasonable where the no source code version is free

#

putting a blackbox in my game feels like a serious liability

fossil dune
pulsar nova
#

I don't know how I would live without access to the source code of the engine

#

that's a massive advantage godot and unreal have over unity

fossil dune
pulsar nova
#

good on them

fossil dune
pulsar nova
#

welp, guess it is a personal issue

fossil dune
#

Yeah, maybe....
OR maybe its about the features not the source code access.

I mean give me an option between a crappy plugin with full source access and a well developed , stable, full featured plugin which is only offered in binary, and i'll take the binary every time, without fail. Even when its priced higher than the crappy plugin and the crappy plugin is free.

most buyers have only these requirements:
Does it work? is it fast and accurate? It doesn't crash? hows the documentation and support? Does it have all the features i need.

That's it, you'll capture 80% of the market. The rest of the 20% can pay higher for source code access theyll probably never use.

#

Most people just want things to work, they don't care how they work, they just want them to work. They don't have time to untangle your source code if things "don't work", they'd rather give you a 1 star rating and move on to the next dev or plugin.

Make it work and make it work well, you'll make sales. source code or not

pulsar nova
#

considering some of the worst blueprint abominations ever conceived get dozens of 5 star reviews on the marketplace should've probably clued me in haha

fossil dune
#

Some People are wrapping OpenAI APIs as web apps and they are making bank $$. they don't care how it works. they just want to sell the end product and for it to be reliable. same for assets/plugins.

granite widget
# pulsar nova I don't know how I would live without access to the source code of the engine

Understandable. A programmer should want the source code. However, access to source code is as good a reason to segment pricing as anything else. And ~90% of people won't have any benefit from having it.

Marketplace with their simplistic license and low, non-tiered pricing got everyone used to conditions that don't make sense for larger creators. That's one of the reasons most content on the marketplace is done by beginners, with generally low quality. Large creators don't have a business there.
And even small creators, sooner or later figure out that supporting their products at such a price, with no compensation for it makes no sense. They then abandon their products or drop support by releasing v.2.

This is simply an unhealthy ecosystem. And when I hear anyone praising creators for releasing their products for free or providing free updates, it makes me sad. We shouldn't be happy that people putting in work and skill are not compensated.

spiral jacinth
#

The biggest issue with no source would be other platforms, many authors only write it and test it on Windows. For those of us that use/prefer other platforms, this is the difference between a working plugin and no plugin. I don't know how many plugins I've only had to fix really "minor" things in, because very few authors test on anything but windows...

modern perch
#

That and you literally cannot ship on some platforms without recompiling binaries

#

for me, if your plugin did not include source code, I would consider it to be useless

marble stream
#

The marketplace also forces a license to protect customers. You can modify the source code to your own liking and as long as you don't redistribute it, you're fine, legally speaking.

mellow vigil
#

Anyone know what steps can be taken against piracy

#

Or just how to make life harder for people trying to pirate your asset

velvet pelican
#

Hire a former KGB agent to break into their house and recite bad poetry at them in Russian until they give in and pay up

fossil dune
fossil dune
# granite widget Understandable. A programmer should want the source code. However, access to sou...

Right on the money šŸŽÆ.
This ecosystem is incredibly unhealthy and i feel it exploites sellers.
It’s good for buyers sure, i see why they don’t complain…
I’ve seen non devs on forums and social media saying stuff like Epic Games destroys everything they touch. If they extend this unhealthy system to artstation and the others, it won’t be just non devs not liking epic

mellow vigil
#

You know what would be a good idea

#

Sign up to the cracked assets website and hand them over a buggered version of your asset

#

Watch them have the balls to run to support and ask for help

#

Wait I just re read what you said

#

Lol im guessing you've done that before x)

fossil dune
fossil dune
spiral jacinth
fossil dune
#

To be honest let’s say we don’t charge extra for a solo dev to get source code. Sure we can work with that.

What really concerns me is that epic feels its fair for them and their million dollar and billion dollar budget friends to pay the same as a solo dev.
That ain’t right.

spiral jacinth
# fossil dune Lol twisting words here. You hear what i’m saying. pay more to ā€œuse the plugins...

Wasn't twisting your words, I do fully understand your position, just stating that if you have a higher tier for including source the NET or END result is that Mac/Linux devs end up paying more for the plugins that might not even work. I frequently fix the plugin and I always contact the original author with the changes so that:
A - in the future I don't have to fix it again.
B - It is very helpful for them to know it now works on Linux. šŸ˜„

#

I think plugins should be sold per seat and have a yearly maintanace cost for upgrade, not as a one time purchase and yeah I get to now use it forever... I've done plugin work on other platforms, very sympathetic to plugin devs.

fossil dune
fossil dune
spiral jacinth
#

In fact the exactl same api pulls assets, plugins, games and game add-ons. That is why we don't have different pricing or seats.

fossil dune
fossil dune
spiral jacinth
#

Epic has a set of "private" API's their Launcher/site uses, me and others have reverse engineered how they work to create projects that allow us to do simular things on other platforms. So my launcher works on Linux and Windows (eventually plan on supporting Mac). But the same API's are used by The Heroic Launcher on the Steam deck/Linux machines to download games/game addon's as I use to pull assets/plugins. I just currently filter out the games in my "launcher".

fossil dune
spiral jacinth
#

Basically, you have to authenticate with there auth apis, and then you can actually get all sorts of info, all your user info, friend lists, game list (which also includes assets/plugins) for unreal, etc.

fossil dune
#

Wonder what their databases look like now

spiral jacinth
#

Yep, Games, Assets, Plugins, Game Addon's everything comes from the exact same api calls. And some of their calls are horrible time wise (which is part of why their launcher sometimes is DOG slow, because they wait for all requests before letting you do anything). I timed it many times in the past -- Their launcher took like 2 minutes I think to get to a usable state, my launcher on the same Windows VM took less than a second. I do things differently, but man some of their API's are stupidly designed and return WAY more info then you actually need...

fossil dune
#

A common complaint from gamers and why they won’t switch from steam is that ā€œthe launcher takes longer to load than the actual gameā€.
Epic keeps downplaying this like it don’t matter.
the consensus right now is don’t launch your game on Epic Store, we won’t buy it cause the launcher is trash

granite widget
# fossil dune Lol twisting words here. You hear what i’m saying. pay more to ā€œuse the plugins...

Good point about sellers feeling like 3rd class citizens. That's how I perceive it as well. Gamedev attracts many indie devs who expect to get systems and assets for very cheap. And even start to expect to get them for free these days (ex. Voxel plugin). But they tend to forget that these assets are made over hundreds and thousands of hours by people similar to them.

As a buyer, when you get very low prices, or as a company you get a large system for 100 usd, with forever updates, and source code, you are only winning short term. Long term, this is killing the incentive and you end up with a marketplace full of small, broken, rushed and abandoned products.

Marketplace has a lot of work to do here. But even before that, we need to adjust the expectation of the buyers. Especially indie devs. Companies are fine with paying much more, as they understand the value of software very well.

fossil dune
# granite widget Good point about sellers feeling like 3rd class citizens. That's how I perceive ...

Exactly.
I had one buyer low rate me some weeks back because ā€œthis should be freeā€ . Not that it doesn’t work /not that it’s not working as advertised. No you get 1 star cause ā€œit should be freeā€

I had to be professional but i what i really wanted to say was something like ā€œwell go build it yourself then and make it free, see how that works outā€. Not only did it require learning two separate programming languages,it required learning the 2 separate APIs.

That guy was the last straw, im in the process of moving away from the selling plugins business. TBH im glad he did that, made me realize that its unrealistic to make and sell plugins on the marketplace.

Going to try something else for a while… just diversify

mellow vigil
#

That looks so cool

#

The epic launcher is legit a fossil

#

Do you have to enter your details into the new launcher? And is there a chance of being banned using it

spiral jacinth
# mellow vigil Do you have to enter your details into the new launcher? And is there a chance o...
  1. Basically you login just like normal, it actually navigates to the epic login page using the epic web site and then captures the auth token and closes the window. Then it uses the Auth token to do all the API calls it needs to.
  2. Banned, nope -- no reason for Epic to do so -- you can't steal any assets you don't own, and it is a very well behaved citizen I even use my own user agent so they can track the usage in their eco-system (my app also does less api traffic by a large margin against their servers than their own launcher) -- So overall they have zero down sides, only up (i.e. free Linux support). I'm also not doing anything at all with the games/game addons, which is where Epic would be the most concerned about and they haven't tried blocking Heroic/Legendary which is totally games focused lauincher for Linux/Steamdeck. Everything is authorized via their auth api's before hitting any of their other api's. Worst thing that has happened in the last couple years is they changed the login api some which temporarily broke my login system and I had to fix it. But that doesn't look like it was intentional just that they were merging some api's it appears and changed the data returned and made it more picky about the inputs...
mellow vigil
#

Im going to check it out tomorrow morning

spiral jacinth
#

Still in heavy development, and lots of features still in the works. šŸ˜‰

mellow vigil
#

Hey man you got me at the 1 sec

#

get to the launcher

#

Really helps for us that use older hardware too

spiral jacinth
# fossil dune Exactly. I had one buyer low rate me some weeks back because ā€œthis should be fre...

Sorry to hear about your poor experience. I realize that the market is a pita, part of my goal for the Asset manager is to manage your assets/plugins from multiple places, not just Epic, to allow plugin/assets to easily be gotten from other places -- and I've been working on that front a bit recently. Another feature if you are still supporting any plugins, I should be releasing very soon is my auth Discord bot. It will allow any plugin authors to give access to discord features/channels based on what a user purchased without doing anything besides setting the bot to be if they own asset X, they get access to y&z. No more stupid COMMENT spam!

spiral jacinth
mellow vigil
#

Quick question

#

Why is the epic launcher actually slow

tawny hinge
#

probably bad caching and blocking while (too many) API requests happen

pulsar nova
#

I love when the website starts reloading itself on a loop for no reason 😌

reef veldt
#

Hey

#

can someone recommend some "non root motion" i.e. in-place combat animations?

#

I've been looking around the marketplace but 99% of what I found are for genshin-likes and soulslikes moving root motion anims, that wouldn't really work with my specific system

reef veldt
#

yes but that will make it move then snap back, no smooth return anim that rts, moba, rpg games usualyl have

#

so that is not really an inplace animation, just a disabled root motion

modern forge
#

Does anyone know any plugin or paper to create a editor like the APB Reloaded symbol creator?

desert panther
#

Is it worth participating in the marketplace sales for visibility? My plugin's already pretty cheap, but I'm kinda wondering if participating in those would bring additional eyeballs on it, as the discoverability seems to be pretty lackluster otherwise

hollow zephyr
#

I participate once a year on black friday or christmas and I get 2x or 3x my usual monthly sales so I guess yes. Downside is for the next 2 months there is not much going on

desert panther
#

Interesting, perhaps I'll give it a go next time one of those opportunities comes by :)

molten sapphire
#

Hello anyone using waterline pro plugin, what's your experience using it?

split iron
# desert panther Is it worth participating in the marketplace sales for visibility? My plugin's a...

After you've been through 'new releases' and 'showcase' it is the only real means of advertising that isn't self driven (eg. promoting on social media or your own Discord etc.), so almost always yes
I do wish there were less 50% off only sales tho, I'm apprehensive to participate in those -- but sometimes do, but I often go for the 30% off ones
When I was a new marketplace developer I was worried that I would be eating into the potential pool of users, but that seems to have been a baseless concern, taking part in sales has always been very beneficial
I don't think there are too many people waiting until it goes on sale who will eventually pay full price, a lot will see it only because it went on sale in the first place
And typically the self-advertising avenues I have don't increase sales too much, because those people don't need to be advertised to as they are already subscribed to my content (but its very useful during initial releases)

desert panther
#

Thanks, sounds more or less as I figured also :)

split iron
#

FWIW I make code plugins, it might manifest differently with art assets

desert panther
#

Yeah, I have a code plugin also. Pretty positive feedback on it so I figure it could be useful to more people if they just knew it exists

split iron
#

People seem to really like one of mine but aren't leaving reviews, I don't think a lot of customers realize how much difference it makes

#

Its still selling well and users seem to be having a good time with it

desert panther
#

Yeah I got my one review from a person I specifically asked if they would leave one lol

marsh temple
#

Hey, is there anyone from Unreal Engine that I could speak to? For some reason, every time I try to buy something on the marketplace, I automatically get declined, and this only began happening after I changed the email address associated with my account.

#

ive already checked with my bank and they told me its on unreal engines end, i also checked the forums and it appears to be a known issue with no resolve mentioned

#

ok well that would be great because i have tried everything including using a different account and it still occured.

cunning panther
marsh temple
cunning panther
marsh haven
#

is there any asset being sold that allows users to apply decals on their characters and position them to customise their characters?

#

like in CS:GO you customise your guns and apply decals(position them) on guns from an in game library

rare vapor
#

Lyra is essentially the modern Shootergame template replacement, which Ark uses pieces of, and can even be seen in task manager viewing their .exe

We're utilizing Lyra for our project similar to Ark. Totally legal and expected from a marketplace and UE publicly available asset.
As long as you're not redistributing the code without meaningful modifications and usage it should be fine. If you list with Epic, then even better as you waive the licensing fees I believe as well.

#

Fair warning though, there's a LOT in Lyra and it's tough to just rip out pieces of it without full code changes. We've spent more than 6 months as of lately just purely expanding and rewriting some Lyra systems to work for our use case better. It's a lot of dedication, but a very powerful template to start with.

#

Modularity seems to only now be becoming more popular as it should be.
The suite of plugins were working on is designed as a broken down modular system for that exact purpose. Each one will sequentially get released and can be paired together with the end goal to allow beginners to easily be able to drag and drop/settings change their way to a game.

slate magnet
#

Any good Sci Fi weapons paack for muzzle and impact to recommend?

lavish swift
#

Hey guys, if I want to update my asset for a lower version, do I have to create a seperate zip file for that version? Or do I just check the lower version in the submit page, after I tested it works?

lavish swift
fossil dune
#

šŸ‘€ šŸ‘€.... Been singing this song for more than a year...
Now Seems like even Epic Games agrees Multi Million & Billion dollar companies need to pay their fair share and shouldn't be paying the same with struggling indies/ solo devs. The model doesn't make sense.
They just got to bring the same to Fab/Unreal Marketplace when it launches...

#

🫠 hopium?

fossil dune
#

Yeah this is alright. Not a lot companies sell plugins so i think most of the people in this category are indies….

Rare to cross $1M with plugins although possible… but doing it annually year after year i don’t see it happening

vale prawn
#

It also depends if they use the Marketplace's definition of plugins (i.e., C++ code), or the engine's definition (i.e., .uplugin). At the moment, it's unclear if (non-plugin) Marketplace creators will need to buy a seat for their work or not.

fossil dune
# vale prawn It also depends if they use the Marketplace's definition of plugins (i.e., C++ c...

I make exclusively code plugins but having dabbled in 3D Modelling , skinning , texturing and Rigging myself… i would say its only fair artists get paid the same (per seat) like code devs.
It’s not like being an artist is a trivial thing… Once you get to try to do somethings yourself you’ll see why. I’m no pro but i know enough to get by…

Anyway… what do i know. I’m just happy Epic is starting to realize there was something wrong in their model. You can still help indies but don’t give the billionaires freebies…

carmine ruin
#

I'm currently looking at selling some blueprint systems on the marketplace but does anyone know if they would need to be 100% blueprint to be under the blueprint section? Adding a single C++ base class would make the system I'm planning easier to use but I'm not sure how this would affect how it would be submitted. Does anyone know?

vale prawn
carmine ruin
dire meteor
drowsy jasper
#

Before I get Pro Main Menu V3 https://www.unrealengine.com/marketplace/en-US/product/8bffc3173bd249b08ed0357fd1da8d6c , I'd love to ask if anyone knows how is it different from Lyra's menu and if it's easier to work with (and understand) Pro Main Menu V3 vs Lyra ?

Unreal Engine

A fully comprehensive, intensively designed main menu built with the CommonUI system. It includes full gamepad support, control, audio, graphic and keyrebinding options and many more features.

#

I haven't even bothered with UMG yet 🫠

split iron
#

I just rewrote all of Lyra's menu/UI/loading/ability/etc stuff from scratch into a plugin
By the time I was done I had the entire game minus the game and knew it inside out

drowsy jasper
#

I probably could do it too, but I don't have time

#

I need something more or less plug and play, tidy and logical in the implementation

#

(e.g. not overengineered )

split iron
#

Yeah... I was looking for something like that which is when I decided to make my own lol

#

I looked at a lot of assets, very few seemed like they were maybe good enough, but I couldn't draw anything conclusive, and my experience tells me there's a good chance I could buy several (which cost several hundreds of dollars) and not have a winner

drowsy jasper
#

Is CommonUI more cumbersome than UMG ?

split iron
#

CommonUI is built on top of UMG
Generally you want your UI to follow rather strict structural patterns to keep it cohesive
And it certainly does that
And that can also feel a bit cumbersome when you want to make something it isn't specifically designed for
But I will always use CommonUI

velvet pelican
#

I am curious. I see things like the Pro Main Menu product on the Marketplace and I find myself wondering how they work.
https://www.unrealengine.com/marketplace/en-US/product/8bffc3173bd249b08ed0357fd1da8d6c/questions

Does it lock you into a particular UI implementation or do you provide your own? How customizable is it?

And I'm not just asking about this product specifically. I'm interested in knowing how similar products work too. I'm trying to get a feel for how assets like this work and what people expect them to do.

#

And if this question should really be answered in another channel, just @ me there in the response.

fossil dune
# velvet pelican I am curious. I see things like the Pro Main Menu product on the Marketplace an...

When you talk about similar products, it's not so black and white. There are devs, and then there are good devs. Some code so specifically that their work is a one-trick pony, while others pack their projects with customizable features, anticipating every 'What if I do this instead?' scenario.

To sum it up, generalizations don't cut it. I'd suggest diving into tutorials to grasp the features each dev proposes , as it really varies from one developer to another.

pulsar nova
#

I own both Pro Main Menu V3 and Moonville's Menu System Pro

#

PMMV3 is a pretty straightforward setup, Menu System Pro has much more features and it was the more useful one of the two to me as a reference, but I hate the way it's structured

#

it feels very overengineered in a manner that'd make it inconvenient to work with

#

PMMV3 is the polar opposite of that, but it doesn't really have anything fancy that you'd save that much time on doing yourself instead

#

@drowsy jasper I think it'd work for your purpose if you are in a rush

drowsy jasper
pulsar nova
#

I wouldn't recommend it to someone looking to make their own menu, I didn't find it useful in that regard

#

you are really just buying a menu rather than a system or framework

#

these are the two most popular menu options on the marketplace and you kinda pick between the two extremes of under- or overengineered haha

drowsy jasper
#

alright, thanks!

patent spoke
#

Anyone knows how do I submit my code plugin to older versions of Unreal?

scarlet mountain
patent spoke
#

Really? I literally spend up a lot of time and effort making a single version of my plugin be able to compile inside all versions of Unreal just to find out that supporting older versions isn't possible? 😭

pliant forum
#

Best case scenario, you can share the link to download your old version to verified users who may want it

patent spoke
#

I know a lot of people which still uses Unreal 4, I honestly don't understand why they don't allow giving support to older versions.

scarlet mountain
#

I personally wouldn't worry too much about it. The folks using older engines are unlikely to be buying new plugins as their projects are probably fairly late stage development.

#

There will undoubtedly be SOME but it will be a fraction of your potential buyers

#

And you can always sell on gumtree or other store for those on older versions

patent spoke
#

I was also thinking about making it open source on GitHub after getting some sales in the marketplace, but this might be disrespectful with the buyers who spend money on it.

scarlet mountain
#

Yes some may feel cheated. A commonish approach is to offer a "lite" version for non-commercial and student work, which comes with no support and is lagging the paid for plugin by a few versions

mint olive
#

If you were to buy a game template from the marketplace... do you prefer it to be done all with manny and quinn or to have custom models? šŸ¤”

ebon leaf
#

Absolutely Manny and Quinn, easy to adapt from there

split iron
#

I haven't been really paying much attention to sales or anything for a while
With the change to hyper wallet, at the end of this month, the next payment I get won't be for the sales between Feb-March, but between Jan-Feb?

#

I find it really difficult to determine what/when the next payment will be, I wish this information was presented explicitly so I don't have to work it out

hollow basin
#

Is that regional? I didn't see that change mentioned

fossil dune
somber badger
#

if you sell an asset on the marketplace with c++ in it, am i correct in understanding that it has to be an engine plugin or a complete project? i.e. not an "add to project" pack?

velvet pelican
#

That's what I've heard

velvet pelican
#

That just seems really arbitrary

mint olive
#

So... You can't make a full project marketplace item with c++? šŸ¤”

#

I guess you can put the entire code in an engine plugin and freely distribute a project that needs the plugin šŸ¤”

graceful arrow
#

or freely distribute the plugin? Not seeing the issue here.

silent mesa
#

I was hoping someone could make charts-notes-planner-flow within unreal engine with its own UI and using some stuff like in ue. I was thinking similar to OBSIDIAN or MILANOTE. Whats good with obsidian is the way they connect images or textbox similar the unreals blueprint nodes, and you can add notes as well. Then the expandability for the canvas is just similar to the blueprint graph. Add some color notes, connect nodes, add images directly from the web or from file.

Hoping it would not be subcription based.

split iron
warped finch
#

hey has anyone got experience using GC_FSM plugin?

mellow vigil
#

Any MP sellers from UK here? When you make a sale you pay VAT and extra fees. At the end of the month you your monthly rev sent to paypal. When you transfer that money into your bank account will you then be charged income tax on that?

fossil dune
pliant shard
#

Making monthly 5K is soo hard

fossil dune
split iron
modern perch
#

cost of living šŸ™ƒ

urban spear
#

Just an FYI, General Movement Component V2 is officially out of beta and the GMC will get a big price hike at the end of the month, so if you really want a versatile networked movement rollback framework and don't want to wait for Mover 2.0 (or if Mover 2.0 isn't quite enough for your purposes) then now's your last chance to get it before the price hike

clever vault
#

Can I delete an item from "vault"?

pliant forum
pliant forum
#

It is, what it is.. I've done it myself, unfortunate but perhaps good, in case someone might delete stuff by accident

flat island
#

hello, What program can I use to easily create materials/textures for assets on the marketplace? I know I can't use quixer mixer, substance painter has a weird license... I don't know
someone can help?

split iron
dire meteor
# mellow vigil Oh I understand

As an independent "self employed" person you're likely to have to work out your own tax each year. It's pretty simple and you won't have to pay anything if you earn less than I think it's like £12k a year? (in total over all your income from all jobs)

#

If you see 3 assets a year for $20, I wouldn't even bother reporting it, nobody is gonna care.

hollow zephyr
flat island
hollow zephyr
#

First im ever hearing of this

#

Link?

flat island
#

someone use it for assets?

thorny compass
#

I'm still in the pre Adobe era, no regrets. ĀÆ_(惄)_/ĀÆ

flat island
#

Damn, I need something to create textures for my models and I have no idea what to use

#

can you recommend something beneficial for the seller in the market

thorny compass
#

Depends on your goals, despite that one. You can sub for until job done. Then there are other solutions too, albeit not so developed. Then there is the new UE texturing tools (/kek).

hollow zephyr
flat island
#

soon Unreal will have it all šŸ˜„

hollow zephyr
#

if you're "applying to uvs" looks ok

flat island
#

Modelling tools also develop

flat island
hollow zephyr
#

I only use substance painter, both for work and marketplace packs

flat island
#

ok, thanks

flat island
#

@hollow zephyr or this?

hollow zephyr
#

yearly on adobe cc

flat island
#

Can you send me a link to the collection you use?

hollow zephyr
#

20 bucks per month

flat island
#

thanks

flat island
hollow zephyr
#

Those are assets from substance source

#

Iike sbsars or meshes

#

You get 30 points each month to download assets

flat island
#

ok

fathom ridge
#

Wondering where people get textures -- is the Unreal marketplace a good place for that or are there other good sites (free or paid)?

fathom ridge
#

Thanks!

quartz remnant
#

Recording plugin suggestions

Hey guys
I am new here.
I have a use case where i want to record the screen while running the build in windows.

But i have certain conditions-

  1. I want to control the frame rate
  2. I want to control the resolution along with viewport orientation portrait/landscape

So far i have tried these plugins -

  1. https://petrleontev.gumroad.com/l/runtimevideorecorder [both conditions match, video stuttering happens]
  2. https://www.unrealengine.com/marketplace/en-US/product/msc-screen-recorder [Does not work at all]
  3. https://www.unrealengine.com/marketplace/en-US/product/framecapture-screen-capture-and-video-recorder [records fine but frame rate logic does not work]

Open to any other suggestions free/paid. Any help would be appreciated.

Gumroad

Runtime Video Recorder allows to record .MP4 videos at runtime. Video encoding is done on a separate thread to avoid stalling game/render thread. Supported platforms:Windows: x64, Windows Media FoundationAndroid: armv8-a, OpenH264Linux: x86_64, OpenH264Mac: No demand from users (you)Limitations:Hardware video encoding is only supported on Window...

Unreal Engine

MSC Screen Recorder allows you to record video and audio in real time and export them in MP4 or AVI in a simple way.

Unreal Engine

FrameCapture lets you take beautiful photographic screenshots at any resolution and records and saves Video , with an option to capture UI elements along with the rendered view.

flat island
graceful arrow
# flat island you can also texture in Quixer Mixer, but you can't sell on the marketplace, why...

Not quite correct. You cannot use any megascan texture or mesh etc in a Marketplace asset, you can use the smart materials that come with Quixel Mixer for that however. The reason you cannot use megascan assets is because you don't have the rights to redistribute them other than in a final product be it game, film, TV etc. The smart materials come with Mixer and are not related to Megascans.

flat island
#

so I can use smart materials for assets? and there is plenty to choose from, or not too much?

#

for examle

#

Will I be able to make such textures?

#

I'm just learning

analog crane
#

At GDC or state of Unreal was there any new information about state of new marketplace? Fab-Roadmap? ...or is it still "coming in 2024"?

hollow basin
wanton gale
#

Hello, can I make a game consisting of free characters(Like the paragon characters available for free on the marketplace) or meshes(Quixel bridge) and sell it?

supple ermine
#

getting content from the marketplace often involves

  1. opening it in the epic games launcher
  2. adding it to a project
  3. finding it in the contents folder of the project in your local file browser

any way I can skip step 1 and 2 and just get the contents directly from the marketplace?

spiral jacinth
dire meteor
#

Only things in editor or developer folders are off limits.

#

Should you be as morally bankrupt as some, you can even take lyra, change the name and sell that.

worldly flower
#

Don't forget to claim your free (GDC 2024) Sound Bundle from https://gdc.sonniss.com

In celebration of #GDC2024 we are giving away 27.5GB+ of high-quality sound effects from our amazing vendors here at Sonniss. No attribution is required and you can use them on an unlimited number of projects for the rest of your lifetime. If you would like more options and design choices to work with, please consider purchasing the correspondin...

marsh moat
devout fossil
#

Wow thank you!

dark matrix
#

hey what's up guys, šŸ˜„

#

can anyone guide me how i can upload 2D artwork on market place, little bit confused about it

#

I really need help how to start, i have 2d artwork in the form on png files, please help me how i can make them like epic market place compactable šŸ˜„ šŸ™‚

#

thanks guys

pulsar nova
#

that suspiciously sounds like more ai generated image spam

jaunty dagger
#

Look into decals

dark matrix
#

@pulsar nova and others if you guys are thinking that i am a spammer, than no i am not, currently working on a 2D platformer game, i have uploaded my artwork on other sites but confused about epic marketplace, if you want some proof than let me know, you can also check my post on paper2D channel, šŸ˜„ check i have shared some of my WIP there šŸ™‚

pulsar nova
#

if it's assets and tiles for a platformer that makes sense

dark matrix
#

haha yeah i understand, but i have like 15 packs , different types for different games , hand made, i have made them and i do have files haha šŸ˜„

pulsar nova
#

consider looking at this, maybe?

dark matrix
#

i don't know i can share link , but you can check those on other sites šŸ˜„

dark matrix
#

i was thinking that they will fall in a 2D artwork category , but they will be like textures ??

pulsar nova
#

yea, images imported into unreal are all textures (with few non relevant exceptions)

dark matrix
#

so what i got until now and thinking that, i have to make a new project , than import all my package files in that project and pack it, with prefix and such things ,than i have to upload that project in marketplace and that will go for review

pulsar nova
#

no need for a whole project, you can reach it in as a loose asset pack

dark matrix
#

do you mean zip file

#

that will be nice than , this is what i was all confused about, please tell me what i have to do for this loose assets pack

#

can you please confirm it, need to go my bro šŸ™‚

#

thanks a lot for helping me šŸ˜„

pulsar nova
#

I am actually not entirely sure what the submission process for it is, you might have to give them a project anyways, but the important part is you only have one folder inside of the content folder that is named after your asset pack and contains everything

#

and nothing else

#

and then zip that project folder

dark matrix
#

ok thanks a lot, i will try this maybe epic than tell me what else i have to do šŸ˜„

#

thanks bro šŸ™‚

pulsar nova
#

as far as I understand they will upload it as an asset pack instead of project if you do that, but better wait for someone who is familiar with the process to confirm

#

or yea, ask epic

dark matrix
#

ok thanks, cya later , thanks for the help

pine prawn
#

hi i am using unreal engine version 5.3.2 not working in Advanced Locomation System please help how can i install ? Please help

vale prawn
#

Is the Marketplace API unusable for other people? My Twitter/Discord bot stopped working yesterday with the API returning error 403 and wanting me to do a security check... I checked @sturdy hawk's Orbital Market, and it also seems it didn't update this night.

fossil dune
vale prawn
#

It seems they're doing TLS fingerprinting now, so you have to deal with that

fringe mica
#

Hey guys when you submit for review..do you have to have everything else in order can you do like docs and stuff while they're checking it out?

fossil dune
fringe mica
#

k I thought it was this way... but was wondering if I could work on them simulatnaeously... I guess when its approved its just dropped onto the market

fossil dune
#

Sometimes they follow the docs... and if your docs are out of date like changed the class name a bit or you moved a button, theyll complain about it.
One time they asked for me to go deeper into how my plugin works underneath as part of the tutorials. I found it weird but did it anyway...
Depends on whos reviewing it really...

#

But your docs don't need to be too advanced. sometimes a single page and a link to a video will do.

vestal root
#

Is there anyone else here who hasn't received a response from marketplace support emails lately? I'm wondering if there's an issue related to me.

vestal root
#

like 1 week

#

well I'm checking my mails all the time if that's what you mean

vestal root
#

oh I see, may try that

hollow basin
patent drift
#

Hello everyone I wanted to ask a question related to audio. I have created a Turret Plugin and have uploaded in marketplace but currently it is not having any sound effects. So is it possible to include sound effects from royalty free sites without any copyright issue or do I have to create sound effects on my own.

modern perch
#

that would depend entirely on the license

#

if in doubt, the answer is no

patent drift
#

So I have to create my own sound effects .

sturdy hawk
#

They should put their energy into improving the marketplace instead of blocking tools that improve the marketplace for them

vale prawn
sturdy hawk
#

DONE! Orbital Market is fixed for next day scrapping, here goes 1h30 of my life... (turned out making it work with node.js was not that simple 😬)

fossil barn
#

This isn“t really the spot to talk about it...but does anyone know if quixel megascans is still being updated after the purchase?
It was one of the best moves to attract new customers, but just looking at the website, it looks like the last update was august last year.

Hopefully they are working on something like quixel mixer integration directly in Unreal, so we can even do proper texture painting in engine in the future.
And I haven“t even remotely explored the depths of the existing megascans library, I“m just curious...

graceful arrow
#

Mixer is no longer being developed. Megascans library is regularly updated.

proper elm
#

Hi guys maybe some one know, about a Videogame or software or pluggin or blueprint that let me connect one or more virtual reality device to a PC, the PC is the server and VR are the clients?

fossil jungle
#

hey if I have a suggestion to add in the unreal marketplace, should I send it here #1155975213205442650 ?

last mango
pliant forum
#

For non-plugin assets, is there a limitation on supported engine version? Thinking of creating blueprint based asset, would those be under similar limitations as plugins?

vale prawn
sturdy hawk
pliant forum
desert venture
#

Hi everyone! I'm about to be a newbie Unreal Asset Store seller, and I got confused about the trader/non-trader topic. It seems that I should continue as a non-trader because this is going to be my first asset pack, but I'm still not sure about it. What should I do?

wet topaz
#

Hello, I want to create a British / UK type of biome and landscape especially in a fall / winter ambiance. I looked on the Marketplace but could not find a ready made kit that represents this Biome. There are probably separate assets one can get and combine . Any suggestions?

tame compass
#

what this mean ?

#

is there a checlbox or i have to put notes ?

hollow basin
# tame compass is there a checlbox or i have to put notes ?

They want you to clarify in your product description that you own all of it and others are free to use it in accordance to marketplace guidelines. I think I put a similar statement in the technical details at the bottom. They wanted to make sure the textures I used I had rights to

tame compass
#

they should place that in first place :/

#

i already sent now wait another day

#

😭

fringe mica
#

@jaunty dagger Yo!

#

Wondering about print strings/text in BP for an asset..do I have to remove them? They kind of help to know whats going on

indigo fulcrum
#

Any news on the FAB marketplace? Nothing was mentioned on the State Of Unreal talk.

wet topaz
hollow basin
# fringe mica Wondering about print strings/text in BP for an asset..do I have to remove them?...

For the product I sold, I mainly kept print statements in to give warnings like "mesh is invalid" when they are trying do something with it. I also kept some in that would tell you information after a function is completed. I would say mainly avoid any print statements that would spam the users screen. Also avoid any print statements that are unnecessary like displaying a variable that you can clearly already see in the details panel

There is also a way to make the print go straight to the output log and not the screen which may be helpful if you are using a print statement that will output a lot of info

jaunty dagger
quasi ether
#

I am looking for some guidance wrt publishing my plugin on Marketplace.
Almost 2 months passed since I submitted my plugin. They told me they will check thirdparty licenses in 4 weeks time but so far no news. I pinged them many times but they are absolutely non-transparent. They keep telling me they will do that in another 4 weeks. Feels like I'm being ghosted tbh

I am really tired of waiting now. Don't know what else to do except to make a post here. Previously published 3 plugins w/o any issues. I DO WANT to develop this plugin and improve it for all users.

I believe something is broken in Marketplace publishing process as some plugins with OBVIOUSLY non EULA compatible licenses even get Promotion payments from Epic while the others (that really aim to deliver best quality across multiple platforms AND INSTANT SUPPORT) are completely ignored by Epic

#

Any thoughts?

#

I would gladly talk to somebody from Epic about the process and explain everything about licenses. But I believe they don't care?

jaunty dagger
#

May be very busy with 5.4 preview stuff who knows. If your passionate keep at it.

pine prawn
#

I bought AdMob Blueprint product on unrealmarketplace, my ads look flawless and error-free, but for example, after watching the award-winning ad, I press the button to watch the award-winning ad again, but nothing changes, the same applies to banner and interested ads, please help me, what should I do?

scarlet mountain
#

contact the product maker?

quasi ether
#

Someone here who recently (last two months) published a plugin with third-party libs? How did your publishing process go? Any issues?