#fab

1 messages · Page 6 of 1

tough crag
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but epic will put themselves first every time

pallid raven
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Daekesh, do you ever have anything agreeable to say?

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like say something like.. this actually does suck for sellers and buyers so I know you are not just some smug dude who has negative statements? eh?

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seriously.. this is going to hurt our community

opal hazel
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writing is on the wall for the community really i keep saying godot is the future for indie game dev not unreal

pallid raven
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There are fairly easy fixes.. as we discussed earlier, that if implemented quickly can solve a lot of the issues.

opal hazel
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epic games cares about what disney thinks way more than all of us combine

pallid raven
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Nah... not for me. I spent way too much investing in this...

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gonna finish my game regardless.

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and if that means I don't buy any more plugins then so be it.

opal hazel
pallid raven
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Near death fallacy...

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you only have soo much time...

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if you keep restarting you will die. (of old age)

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heheh

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so no... just because the marketplace is dead, won't change how my development is going to go.

opal hazel
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i'm trying to finish at least some of the projects with ue too but won't start a new one with it for sure

hybrid holly
pallid raven
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Well I will certainly maintain my current relationship with the devs that I have purchased plugins with...

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(until they leave).

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I might have to just live with 4.27

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maybe 5.1... depends.

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I don't currently require or use nanite or lumen

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so I can live with 4.27 if I have to.

hybrid holly
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I don't see why you wouldn't take advantage of nanite

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it's just doing all the hard work of lods for you

pallid raven
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It's rather heavy... on my system... also I dev on server 2019

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and they added a bug that prevents me from using it lately.

tough crag
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wont nanite increase final game size though?

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I read that somewhere

pallid raven
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also, its really poor for low thruput harddrives

hybrid holly
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I believe nanite can reduce file sizes in some cases

pallid raven
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Nanite is a massive data hog... on disk.

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it has to parse all that data to present it to the system

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so you need a fast hard drive.

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but you are correct, if the use of nanite is very limited, you would be ok

tough crag
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this is what I read about it

hybrid holly
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Seeing the price of good quality ssds continues to go down I don't really see the problem with that

pallid raven
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right... in maybe 2 or 3 years.. I think it will be ok.

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Its hard to predict...

fleet garnet
scarlet mountain
tough crag
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ah good to know then

pallid raven
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Guys... I have Valley of the Ancient... and it is HUGE...

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have any of you cooked it?

tough crag
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I didn't test it out myself, just read that about it

scarlet mountain
pallid raven
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how big was it?

fleet garnet
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The convo is getting a bit off topic for this channel, lets continue either in #nanite or #ue5-general

pallid raven
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right apologies.

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back on topic... I am praying that Epic... hears us. and fixes the Q/A... before any more damage occurs.

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PLEASE O PLEASE EPIC GODS!!!!

red quarry
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The number of customers is mute; marketplace isn’t an income stream it’s a charity for new users, users who may not even know that those sections even existed. Even if customers leave new ones will replace those.

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This goes with under estimating the value. I’d they believed this system was in a bad state and under valued removing would certainly be acceptable to the business.

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They may turn it back on, it hasn’t been very long since it was deactivated. Give them time to evaluate.

pallid raven
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you at least give me some hope there... hehe

red quarry
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The cost of running a server is expensive. My bot costs me personally 100$ a month and I have no income keeping it a float.

If epic hasn’t slated servers and bandwidth for the marketplace in their budget the onslaught of requests from crawls (such as myself!) may not be valuable to the company.

pallid raven
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O... its a billion dollar company tho... surely they knew that the Marketplace would need a server.

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The alternative... would simply be to force login.

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you only get access to the info if you login.

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if you abuse the server, you get cut off...

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Maybe I am thinking too simplistically?

red quarry
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As an engineer involved in day to day, budgeting, and IT costs I can assure you that if a budget was created and there is over spending in that budget regardless of the valuation of the company im having an uncomfortable conversation.

red quarry
scarlet mountain
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Honestly, there's nothing to go on at the moment. There is no official indication that i'm aware of for why this decision was made. Most productive thing that can be done right now is CONSTRUCTIVELY voice your frustration and ask for solutions in the forums

red quarry
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Yeah agreed. I was asked to speculate so I did. But it’s all speculation.

pallid raven
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Well, I know that the FTC thing hurt...

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but there;s got to be better ways to save money than to crush the devs...

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Personally, I would be willing to pay $5.00 per month without any hesitation to have safe fair access to the marketplace and the forums.

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maybe "free" should turn back to subscription

red quarry
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Elon musk has entered the chat

pallid raven
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LOL

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seriously I would...

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Obviously you would too...

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because you are using a lot of your time to make that server run

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(and money)

red quarry
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This might be the push I needed to decommission the bot ¯_(ツ)_/¯

pallid raven
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hehehe

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well... it would be better to make them pay $5..00 if they want to crawl...

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at least it would cover the server

scarlet mountain
pallid raven
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right?

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but if they kill the Marketplace...

scarlet mountain
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why would i pay to access a marketplace and then still hand over a percentage, as a customer OR a seller?

pallid raven
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then.. ? its not gonna get any income

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I probably should rephrase... $5.00 subscription/mo to unreal engine...everything.

pallid raven
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yea basically.

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honestly. it was better in some ways back then

scarlet mountain
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but honestly, i'm not sure how that fundamentally change the equation

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it was somwhere there

pallid raven
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if it improves the server by decreasing the load from crawlers...

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and (assuming that is one of the reasons this is happening)

scarlet mountain
pallid raven
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it was one of the 4 reasons or 5 reasons listed earlier

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right .. speculatively

scarlet mountain
pallid raven
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so, specullatively. if that is a valid reason.. then a reasonable solution would be a small subscription fee per month

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(I don't necessarily agree with the reasons... if you read my earlier replies)

scarlet mountain
pallid raven
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There is a general difference...

scarlet mountain
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so, being unprofitable due to crawlers is also speculation

pallid raven
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By requiring Everyone to pay... crawlers cannot login without paying

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whereas, increase in marketplace % offloads the payment onto legit customers

scarlet mountain
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It also serves as a barrier to new customers, so turnover from sales for everyone, including the marketplace, goes down. For a speculative problem

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Ofcourse 😄 i was illustrating a point though

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I'm sure steam, the ios appstore, and every other store in existence deals with crawlers

pallid raven
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I dont know... my guess (and I am only guessing)... but my guess is that new purchases from the marketplace have dropped 85 to 90%

red quarry
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I imagine they’ve increased

pallid raven
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?

red quarry
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Imagine the niche creator with a bunch of questions that at one point made people not want to purchase.

pallid raven
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LOL! HAHEHAHEAHA

red quarry
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I’d be willing to bet that’s a common occurrence.

pallid raven
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omg that;s hilarious

red quarry
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I’ve not purchased a number of assets due to the QA.

pallid raven
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so... there's so many of these "niche" questionaire sellers.. that by blocking the Q./A. we now have more purchases???

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LOL!!!

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Are you sure you are not wanting to sell a piece of land you own too?

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maybe stock in the Bot...?

red quarry
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I have walked away from 5 autolandscape materials because of the q/a section.

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I walked away from the nuke island pack because of a question I asked.

pallid raven
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but thats the whole point... that you saw what you needed to see...

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will you now really make purchase if you can't see any?

red quarry
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Yeah and to that point now those moments WONT happen which will INCREASE sales.

pallid raven
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well... Let me ask my Sellers

red quarry
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If I’m new and didn’t know the section existed, yeah.

pallid raven
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and we will see.

red quarry
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You aren’t thinking about this from an experience other than your own personal experience. There are a number of new customers daily accessing the store and if they don’t know where or what to ask they may just buy those 4-12$ assets because they think that even if it is bad it’s not much of a loss.

scarlet mountain
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I maintain that the marketplace offers INSANE value to business. Even the most expensive asset on the marketplace works out at just a few hours of a western artists time

red quarry
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Where as if there’s a literal Q/A that has many people questioning and not pleased the new comer may be deterred from purchasing.

scarlet mountain
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if theres nothing to "scare" them off like a dodgy QA section, then it's not exactly a risky purchase

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I reckon there's 2 sides to the marketplace, theres the hobbyist buyers, and then theres the business buyers. The business buyers won't care about the QA section going missing

pallid raven
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You make valid points.. but I don't agree... my guess would be that the great majority of people making purchases are matured owners having been in the "game" for at least 3 months or more.

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I am a business buyer... and its huge for me.

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I do totally agree that the marketplace is a huge value to business.

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but, I don't think many customers are "new"...

red quarry
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To that point they plan to release in “a few months” the mature 3 month buyer, 3 months from now, won’t know that the QA section existed.

pallid raven
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Define new? less than 3 months?

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I don't need a strict def... just your opinion.

red quarry
pallid raven
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compared to the 60,000 purchases...

scarlet mountain
pallid raven
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I would say its trivial

red quarry
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New to me is specifically experience and not time.

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Even a person who’s had 2 minutes in unreal can have had experience enough with other platforms to know to not purchase. I’m talking about people who do not have the experience needed to assess the value of a product.

pallid raven
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do you have the ability to get data on purchases?

red quarry
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Not particularly sadly

pallid raven
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oh well.

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Would be super interesting to see "total purchases" today, yesterday... etc

red quarry
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“Can have had” that’s not correct English right?

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My brain definitely short circuited on that

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How do I word?

pallid raven
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yea...

scarlet mountain
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or could have enough

pallid raven
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"Even a person who’s had 2 minutes in unreal can have (enough) experience (____) with other platforms to know to not purchase. I’m talking about people who do not have the experience needed to assess the value of a product.

red quarry
pallid raven
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heh

red quarry
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What a great way to completely destroy any respect I may have had have had have had..oh no it’s happening again.

pallid raven
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Well, I have asked around...

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and later today/tomorrow... however u look at it...
I will hopefully get some responses about sales.

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I will be totally amazed if sales are actually better.

scarlet mountain
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it's just noise atm

pallid raven
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(I did do a purchase from a known publisher because I wanted to make sure they had a purchase tho)

scarlet mountain
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need to give it another week or 2 (or more) for meaningful trend imo

pallid raven
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yea... but lets say the average is 100 sales... and all the sudden it goes to 500 for next 3 days...

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I would say that is a trend

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anyway.. we will see.

scarlet mountain
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that could be a company buying 500 licenses, that could be being featured on a YT video. It could easily be a blip

pallid raven
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OH...

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that reminds me

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that "500 licenses" thing is very poorly explained in the Marketplace.

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as far as I am reading it... when I purchase a license... it is valid for my team.

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It would be very helpful to get some real understanding about that.

scarlet mountain
pallid raven
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yes.

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and I am the business.

scarlet mountain
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code plugins, however, are unclear, and seems to be optionally licensed as per seat or "same as other assets"

pallid raven
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so, I am in the clear.. per your explanation.

scarlet mountain
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i tend to treat them as per seat regardless

scarlet mountain
pallid raven
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understood...

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so, I think that would be another area where a Company like mine...

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could "generate" valid hashcodes for purchases

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and they add "members"...

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you get sooo many members... etc...

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I think the lack of a formal hard explanation of this policy is part of the piracy issue

ember hill
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I'd say the problem is in lack of tiered pricing options to begin with

scarlet mountain
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No, i think it's pretty clear that an employee can't take an asset home and work on a custom project, and you can't share it on forums. It's fairly hard to break the asset license if the business buys the asset

ember hill
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Also facilitating volume licensing

pallid raven
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tiered ? how would you tier it?

scarlet mountain
pallid raven
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OOoo

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actually that isn't a bad idea.

ember hill
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I think Unity Asset Store has it

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Though Unity devs are super dependant on asset store anyway, so Unity had to make it better

grizzled thunder
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Editing with proper info updated
Out of the 68 160 reviews there are, 3 857 of them has a discord id in it
Out of the 3 857 reviews with a discord id, 3 624 of them were 5 stars

scarlet mountain
opal hazel
fading swallow
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So someone asked a question on my plugin just before they removed all of this. Now I keep getting an email saying I have an unanswered question 🤦‍♂️

dire meteor
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Lol

grizzled thunder
grizzled thunder
fleet garnet
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Not really a speculation when it's a known thing that was happening

thorny compass
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Reviews being 💩 - who would have guessed 🤔

grizzled thunder
fleet garnet
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(btw not saying those numbers prove anything but I find it at least a bit suspicious)

opal hazel
fleet garnet
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I said I was happy the reviews are gone because they were being abused and I didn't see anyone claiming that was the reason, at least not here

opal hazel
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people were speculating that being the reason why they removed it

thorny compass
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Sounds like speculation

grizzled thunder
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Yeah, that's only 6% of reviews contained discord ID's, hardly rampant

cedar panther
grizzled thunder
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So yeah, for those 80 products it would make a difference

cedar panther
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so those 80 products contributes to at least 3000 verification review. I wasnt against the idea of verifying like that before since epic didnt provide another solution but I can also understand why they removed them

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on the other hand, its also not cool to do this without provinding that solution

fleet garnet
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This would be a lot easier if there was API/tools for sellers to verify invoice IDs

Wouldn't require this type of verification in the first place

grizzled thunder
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This data is via Hugo and Chris scraping from the api - they may be able to offer more insight

ornate terrace
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Well, my reviews were fair, pretty good, collected along these years of selling, and updated, so a buyer could trigger the “add to cart” button more confidently. Now they are gone. I’m not happy.

restive gull
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yeah this is rough

leaden parcel
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Atleast they could have kept the questions!!

opal hazel
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oh no apparently geniuses at epic games still sending people daily emails for unanswered questions without any way of answering them

ebon leaf
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Can i refound unreal engine assets

dreamy comet
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you need good reason for it

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so I think it's impossible to get refund, atleast it should be

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but with no reviews and q&a it will be a shit show lol

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anyway

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this kind of format sells well?

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for ai generated art

sturdy hawk
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Reviews and questions are back on the marketplace 🥳 !

pallid raven
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OMG YES!

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Thank you EPIC!

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(And Blue Man, thank you for listening!)

ember hill
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Still could've been handled better

tough crag
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I dont think Blue Man is affiliated with epic 😛

ember hill
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At least Epic could've temporarily disable the reviews in shorter amount of time, or schedule for "site" wide maintenance

pallid raven
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Either way, I am thankful... and appreciative that we can now read Q/A.

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( I hope it stays that way )

ember hill
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That being said, I'm going to call out those who went mentally unhinged with personal attacks

pallid raven
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(Moderator won't like public shaming)

ember hill
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I know people are never 100% mature after reaching age of adulthood, but damn, some replies on the forum post is just idiotic personal attacks.

dreamy comet
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those are gamers lol

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what did you expect

tough crag
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or maybe it was like that before?

pallid raven
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I think the fact that this free pack has not been removed pretty much says everything I needed to know with respect to other people's claims re: legitimacy

ember hill
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Though the seller somehow able to smooth talk his way to the marketplace team

tough crag
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I dont think orbital has today's data yet

sturdy hawk
tough crag
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yea I checked

ember hill
tough crag
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seems like it hasn't updated yet because those were added today

ember hill
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Also the seller made little to no attempt on transparent damage control after getting caught

pallid raven
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Caught?

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Did Epic sanction / penalize the seller?

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( I guess I don't understand how this works... Many devs now own that bundle... if we USE those assets are we now infringing on someone's IP ???)

sturdy hawk
ember hill
pallid raven
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Or does Epic and up paying the license for it?

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Because I have not received ANY official notice that the assets are stolen.

ember hill
# pallid raven Caught?

Someone spotted the animations are stolen from Mixamo (with vague licensing) and other creator.

Epic put no publicly visible sanctions on it

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Not that it first time happening with anim pack, or asset packs in general

pallid raven
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So, the issue is that it is STILL there for sale (free) and there has not been any notice of anything actually stolen...

tough crag
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seems they went and blanked them out for some reason

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hmm I wonder if its related to what they said

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data privacy and security policies 🤔

pallid raven
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Isn't there a Duty to perform here with respect to Knowingly allowing a seller to sell stolen intellectual property?

ember hill
# pallid raven So, the issue is that it is STILL there for sale (free) and there has not been a...

UE developers, be aware: current set of free content of the month on @UnrealEngine Marketplace contains a bundle that has animations lifted from Mixamo and other UE asset developers. Here are few comparisons. I really hope Epic Games will investigate this.

Likes

339

▶ Play video
pallid raven
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Interesting, but I cannot consider "Twitter" a notification from Epic.

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What I do expect, would be that the product would be removed, and I would see a notice in my email saying NOT to use the product.

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And I have not received that.

pallid raven
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right now, its an "accusation".

ember hill
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ngl it's kinda infuriating as an animator to see someone invalidating the evidences

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I guess only animators can relate

pallid raven
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Hmm... it needs to be investigated.

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I will say that... if you make a crawl animation on the unreal skel... it will be similar to 100 other versions of people doing the same thing.

ember hill
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I know it's hearsay, judge, but the visual evidence is there, and I, as an animator making my own animations by hand, saw the evidence and infuriated by court decision to invalidate it.

pallid raven
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so I think it remains to be seen if it is "the same"

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(I hadn't seen the video... let me look)

ember hill
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That's it, I'm out of this convo
I don't want to get more frustrated by this

pallid raven
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yea, looks the same to me.

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But again... my point was that the product is STILL there and I have not received a notification from Epic.

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These things often take time to review...on an official capacity... and I don't think I have ever received a notification of a product from Epic before to not use it.

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(cant remember having received such notification )

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But, now that I have seen this ... I will dump that free asset from my computer

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Thanks for pointing it out.

ember hill
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Because Epic ain't doing stuff with it
Last time there is a case of stolen anim pack, it's the same thing.
Another asset pack stealing from commercial game, nothing has been done with it.

And to invalidate them just because Epic said nothing on the matter? NotLikeKotoha

pallid raven
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Well, wouldn't Epic have a Legal Duty ?

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I can't be checking "twitter" forums for accusations... I just got lucky to see this one.

ember hill
pallid raven
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I don't understand...

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what is null?

ember hill
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It's getting too infuriating to me

pallid raven
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calm down.... I understand it is frustrating... but I don't understand what you are saying ... what is null and void?

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All I am saying is that since Epic is aware of it... wouldn't Epic have a legal duty to remove the content?

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Has anyone actually NOTIFIED Epic?

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Like... thru a support channel?

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When I found out that the Marketplace Q/A was down... the first thing I did was file a support channel report.

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Do we know that ANYONE actually filed a marketplace complaint to Epic officially?

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Apparently this fellow on Twitter also filed a marketplace report: (See the twitter link above)... so they have been officially notified.

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Basically, they replied that "The Content Owner" needs to file a report of Stolen or Copyrighted content.

lucid osprey
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drama?

pallid raven
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He has a legitimate issue...

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So I understand his frustration... but it took time for me to investigate since he was too frustrated to explain it.

lucid osprey
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it is truely horrible

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but oddly enough

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epic reviews are back...

pallid raven
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yes!

lucid osprey
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a bit buggy tho 😄

pallid raven
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( I saw )

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Still.. having Q/A is... a blessing.

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That was really the most important personally for me.

lucid osprey
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yaa

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being able to see how other customers faired with an asset

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insanely important

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it always played a big part in buying anything

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not having the reviews and questions would actually prevent me from buying things

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ALOT

pallid raven
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Crazy... I just got an email from Marketplace Support... referencing my report and saying Reviews and Q/A are now restored.

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(sigh of relief)

dreamy comet
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how about leaving bad reviews on purpose to get refund lol

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i guess it was part of why they wanted to remove them too

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mostly it was on very expensive assets

vapid ridge
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To fix the marketplace reviewing issue all Epic has to do is make a panel for people who are verified as a owner, so the dev is not telling them to comment their discord in the comments section.

thorny compass
pallid raven
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Its bugged... with ------- lines

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like missing info or something

thorny compass
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Seems they returned back the Reviews - with some bugs 🙂

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Nothing happened, just a few days of blackout.

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fufu

pliant forum
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Reviews with "-------" isn't bugs, it's when someone with a previous review tried to update their review again during these past few days, since no comments could be left, it updated their old ones with "-------"

pallid raven
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same difference to me... the inability to change a comment is a bug if one cannot do it.

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but, I do appreciate knowing the more concrete version of why.

fleet garnet
pallid raven
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Is unreal Slackers not affiliated with Unreal Engine at all???

sturdy hawk
pallid raven
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WTH

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How did this Discord get started?

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I see PFist is Admin. No affiliation?

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Like how can this have so much traction with ZERO Epic affiliation?

pallid raven
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That literally means... that EVERYTHING we do here with respect to this topic... is utterly useless.

fleet garnet
pallid raven
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might as well scream in the bathroom stall...

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So ... where is the official communication channel then?

fleet garnet
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Forums

pallid raven
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It was good to have people to vent about this... but I had hoped it would reach someone over at Epic.

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I did make an official support request... and thankfully they replied.

fleet garnet
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I did point out yesterday that we are not affiliated with epic

lucid osprey
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Blue Man is actually on the Epic Team!

pallid raven
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HUH?

pallid raven
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Blue Man is on the team?

scarlet mountain
fleet garnet
pallid raven
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right right... But again, I assumed you had SOME channel that you knew people in the industry and would spend some time to discuss our issues.

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are you basically saying... you spent zero time talking to anyone from Epic?

scarlet mountain
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He has his own job to do...

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this is a community server...

pallid raven
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Well, at least Marketplace support... answered my request.

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Thats a plus.

lucid osprey
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yay

fleet garnet
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Best way to reach Epic is through the forums or you get lucky and someone from Epic is lurking here
But forums or support emails are the way to go

pallid raven
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depressing news.

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but ok.

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well my work here is done then!

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can't complain about success... even we had nothing to do with it.

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Have a good one folks... and it was nice to meet you all.

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cyas!

hollow zephyr
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see you on the next epic scandal 😅

thorny compass
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Limits owned products to only 100

dire meteor
tough crag
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he thought this was an official epic discord 😄

dire meteor
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Despite being told repeatedly that it wasn't?

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Nobody is even going to listen to 1 guy ranting in discord, even if it were an Epic discord.

tough crag
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you dont understand

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blue man has connections 😄

dire meteor
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Blue Man secretly Tim Sweeney confirmed.

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Even so, when the one guy you rely on to have connections seems to have the complete opposite opinion, you might as well give up.

tough crag
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yea I also dont think anyone from epic behind the marketplace decisions would even bother coming here, they'd just get harrassed

dire meteor
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I think someone from epic was here. Once.

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Not sure these days.

thorny compass
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There might be some. Under cover 🥷

ebon leaf
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yo guys

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i need help

dire meteor
#

He already asked this question in another channel.

simple star
#

do you guys know how or where to download a plugin from the market place that is not currently available?

calm merlin
#

hey guys idk if it's allowed here but i have a publisher portal question

#

why do i'm i only allowed to see the november payout report ? i can't see the other months

hollow zephyr
#

because dec payout is on 31st january

calm merlin
#

may i ask why

hollow zephyr
#

You may ask the epic team yes

calm merlin
#

oh okay thanks for the response

dire meteor
#

Never heard of being paid in arrears?!

hasty nexus
ebon leaf
fast wyvern
#

So I finished putting up an Actor Pooling Subsystem

was going to make a performance gain demo
would a video or demo project be better for this?

lucid osprey
#

make both.

#

i personally look for videos in hd first

#

and then if i need further proof i look for a demo

fast wyvern
#

true, lol. both would probably be the best example then, yeah

polar schooner
#

Did Epic only restore the old questions and reviews or are there any new features/rules regarding the reviews/questions section?

lucid osprey
#

yes

polar schooner
#

so nothing new?

scarlet mountain
#

They just reactivated what was disabled

#

No change afaik

ember hill
#

not all of them though, the rest are still appear with -----

hybrid holly
#

they're restoring reviews now? why

#

I'm so confused

lucid osprey
#

because it was shitty to remove them?

polar schooner
#

What a fail lol

sturdy hawk
#

So, all the reviews has indeed been restored.

loud rune
#

Hi. I'm searching for a dirty and dark "slide" tunnel that my character would fall into, kinda like in star wars when they fall into the sewer. Any idea where i can find this ?

split iron
#

Why is Epic allowing asset creators to make a folder named "Source" alongside "Content" and placing .FBX files in it??? Source is where code goes, it absolutely pollutes projects. What a ridiculous thing to permit. Feel bad for anyone who just made a new project or doesn't have source control setup (new devs) that have to go through and fix everything after these creators ruin it.

delicate dove
#

I dont think either the creators or the mp-team considered that.
Though, they should be inside content/pack-name/ and not anywhere else.

lucid osprey
#

and when you add them they will overwrite your project files

#

not clean

split iron
#

Of course with source control you can easily fix it, but if its a new project and you haven't set it up, what a pain

ember hill
#

Also overwriting Config files without consent

vale prawn
tough cipher
#

I have a question, should we still be making assets able to be use in UE 4.19 engine or what do people here think is the oldest engine version we should produce for?

ember hill
tough cipher
#

@ember hill Ok, thanks for the reply. That must be new last time I submitted a 4.19 the engine was up to 4.25. But I see no reason to produce for these older versions any more.

scarlet mountain
#

I think you can upload asset versions for older engines, but code plugins are 4.27 up

forest prairie
#

you can upload older engines

#

some are now changing to 5.0+

#

its a lot of work to maintain compatibility between even 4.27 and 5.1

spiral jacinth
# split iron Why is Epic allowing asset creators to make a folder named "Source" alongside "C...

Can you tell me a couple of these that do it... Would love if it was a free asset or was a free asset during one of the last montly free things, but would purchase if it is in-expensive just to see its structure and have some "test" plugins. 🙂 I'd like to see exactly what they do, so I can add some safety checks in my Launcher during install to keep "bad" stuff from happening. There is nothing stopping my launcher from redirecting "Source" to "Source-PluginName" or "Source/PluginName" or detect that it only has .FBX files, and either ignore it or redirect it to "Content/PluginName-SourceFBX/"

scarlet mountain
spiral jacinth
# scarlet mountain "my launcher"? Are you working on a better launcher? Oh man. Keep us informed!

Haven't really advertised it very much, a tweet here and their with progress screen shots... Finally released the Linux version of it about week or so ago, and a minor update a couple days ago to add the Q&A feature. Currently activated in the release version is Projects, Engines and installation of Assets (so this subject interests me greatly if there is "faulty" assets as I can easily code around them if I understand the issues... 😉 A couple days ago during the Epic shutdown of the Q&A, I also added to my launcher the ability to download the Q&A for any assets you own (was the minor update). So you could click on the asset and see any answered Q&A (it auto filter out any Q's without A's. ;-D ) . Didn't expect Epic to undo this change when I spent the time coding it, but anyway it is still a nice "optional" feature that I probably won't bother to remove... 😉

A ton of other features are already mostly coded, but not yet ready to release... 😉 Windows (and then Mac) to arrive when I have spare time to fix the issues I found on those platforms during my release candidate testing... 😉

Basically it should fully replace the epic launcher when totally completed. Already does multiple things better, like ability to install code plugins into projects or the engine. And lightning quick filtered views, and fairly comprehensive CLI support... 🙂

scarlet mountain
#

sounds excellent! I don't mean to ask you to break the self promo rules, so i won't ask you to share the link here, but have you posted in the community creations area? would love to have a bit of a look at it.

spiral jacinth
#

I dropped it into Community-Creations/Project-Launches since I did release it a week or so ago... 😉

#

I figured I would do more "advertising" once I got the Windows version released as I know probably 95% of the market is Win, a couple % each for Linux & Mac...

scarlet mountain
#

Looking great! Keep on it! Can't wait to see more

next badge
#

If it can load faster than epic's,sign me up because even with the launcher on SSD it still take a while to load stuff..for example trying to browse the marketplace or library section(sometimes it's lagging)

tawny hinge
dusk heron
#

uuh Hello?.. I have a stupid question... how do I get rid of the "edit" and "Package" buttons on my Plugin? it is packaged and ready to go, except for that.

hasty nexus
dusk heron
hasty nexus
#

you don't have to do anything else. if your plugin is ready and it packages successfully, submit it to the Marketplace and that's it

dusk heron
#

okay ^^ ... so no getting rid of it bofore that.. got ya ^^

#

thx

lavish steppe
#

Anyone know of a good pack of humans, and animals that would fit a fairly realistic world quality? need them to populate a city and countryside

ember hill
vale prawn
#

For humans, if static you can use the free packs from TwinMotion. If rigged, there's the VR4D pack (using MetaHuman), once (if) they manage to get it back up. Or the (free) sample from the Matrix demo. For UE4 skeleton, there's the Citizen NPC pack from Polyphoria.

lavish steppe
#

need both the player and some randos to encounter

#

using battle royale assets to build a sort of open world "player run story" game

lavish steppe
vale prawn
#

Not really no, they're more for archviz or background characters

lavish steppe
#

so not good for GTA like NPC's that kinda wander around and react to what you do?

vale prawn
#

Nope, for that I would probably start by using the free pack from the Matrix demo, which seems to be very similar to what you want to achieve.

lavish steppe
#

ye

#

what to use generally for the player? looking to have some real customization

#

skin color, height, gender, clothes

#

age

vale prawn
#

Polyphoria has a Character Editor on the MP, but I'm not sure if it's using MetaHuman or their own (UE4-based) skeleton.

lavish steppe
#

do you ahve a link cause i cant find it

lavish steppe
#

found it, OUCH

#

any known municiple runway assets? or would i need to have that made

#

like little airport for single and double prop planes

limber field
#

I thought Epic disabled comments and reviews as a new system was coming, they are back on but I cannot notice any change, id kill to be able to reply to replies in the comments damnit. let alone all the other things the marketplace and our owned content library needs...

limber field
spiral jacinth
# tawny hinge https://github.com/AchetaGames/Epic-Asset-Manager also exists, and can be build ...

I found that one (about a month ago, from this discord) long after I started my own launcher -- I actually did debate stopping development on mine and helping work on that one since it was already established and working, but a couple reasons I decided not to was:

  1. It is massively memory & CPU in-efficient. I'm not doing anything in this picture (just launched it a few minutes before, let it settle) and its in the background and the activity viewer is in the foreground and you can still see its eating almost 6 CPU cores and 5 gigs of memory usage. This would require some work (imho) to fix both issues. I looked at the source and didn't see anything obvious (it is well written) what would be causing it... I love debugging, so I was very tempted.... 😄
  2. I was already almost done with my launcher, mainly just tying together pieces that I had already built or fixed.
  3. I had already implemented full CLI support. This feature was important to me, and hard to say if that author would be interested in adding a whole new area of features (some authors are rightfully very picky about PR's, especially when they expand the scope massively and they have no idea if the PR person would stick around to maintain that area... I know I would be leary of massive PR's adding a lot of new code to my launcher)
  4. I already have 4 other tabs worth of features (not exposed yet in the released version) that I had in various states of working to make my life easier...
  5. Having full control over what gets added (for example when I added Q&A downloads for all owned assets) makes my life easier than having to justify any and every PR's. Some authors are LGTM, others are you need to provide 4 proofs, dance on your head and an entire test suite. 🙂

I am glad there is another maintained launcher...

lavish steppe
#

are there any decent packs for guns? i can find 1 or 2 individuals but they are all by different people, would be nice to have all the guns fit each other

#

prefer high quality, for a realism graphics game

rapid tide
#

I just bought an asset from the unreal marketplace thinking it would be downloadable from the browser.. apparently its not however and you have to go trough the epic games launcher to get it. the problem is i am using Linux with a source build of the engine. i did manage to download the epic games launcher with WINE but once logged in there it cant find any compatible projects, since i dont have an installed build i guess? any ideas on what to do? do i just have to refund the purchase

scarlet mountain
#

There's another one in development too you can try, it's a few messages above that

rapid tide
#

looks like it is, ty

spiral jacinth
tawny hinge
#

but overall i would recommend going with EAM (or the other launcher, which i haven't personally used yet)

#

since there's no way to download plugins on linux without 3rd party launcher

fossil barn
#

So, why is there nothing comparable to Itoo Forestpack in Unreal?
Foliage painting is cool, but I miss the ability to have more control over how to scatter stuff, like scattering in clusters (similar types of foliages), scaling by proximity, scattering based on textures, color overlay based on textures/clusters etc.

ebon leaf
#

Have a look at ErrantBiomes

fossil barn
ebon leaf
#

Does anyone have recommendations on where to ideally and easily write and host your product documentation?
I've been writing and publishing it as a PDF, that probably sucks for me and the user though.

scarlet mountain
#

Pdf and google docs are most common to what I see

tawny hinge
#

GitHub Wiki is also neat, it uses markdown and you can download it for further processing (e.g. had a game mod which on build automatically pulls the github wiki and merges it into ingame documentation)

tame compass
#

@ebon leaf use libra if you want to write pdf

umbral oak
#

Hi, silly question, how do you make a link hidden behind a clickable text on the product edit page?

delicate dove
knotty inlet
#

What is the point of a rating & review system if authors can just have it deleted if they find it unfavorable? 🤔

scarlet mountain
#

They can?

agile shadow
#

They can't

hasty nexus
#

they can report the reviews to marketplace team and if the review doesn't follow the community rules it will be deleted

agile shadow
#

correct

dire meteor
#

Aren't reviews a thing of the past anyway?

broken tiger
dire meteor
#

Oh.

#

Maybe that guy got through to them on his holy crusade then.

thorny compass
#

iirc, it is a temporary revert. While they do the new thing.

red quarry
# ebon leaf Does anyone have recommendations on where to ideally and easily write and host y...

I’ve been toying with an autogenerating tool I plan to release in a few months that’s a supplement of my support tool. That will auto generate documentation based on a project directory path. Run the app on your local machine, it iterates and generates markdown for the methods in the project. Then gives you an option to post directly to my support portals public link to your product OR keep the markdown to upload to your favorite hosting site, such as GitHub.

unborn crescent
dire meteor
#

The guy that was in here for 3 days straight trying to convince us that if the review system was removed that it spelled the end for UE. not realising that nobody here worked for epic. Or cared what he said.

tough crag
#

yea he thought this was an official UE/epic discord and thought blue man had contacts at epic so we was very insistent on trying to convice him 😄

umbral oak
#

Guys, if you have some big changes to upload on one of your assets in the marketplace, would you just make it an update of the asset or delete the old one and make a new product?

ember hill
umbral oak
#

The changes are big enough to say it is a different product.

dire meteor
#

What sort of thing is it?

umbral oak
#

It's a 3D Carousel actor selection, now I improved it to be a Carousel Character Selection with some more features.

dire meteor
#

How many sales do you have? If it's on the low end, you might get some kudos for giving the free update. If it's a lot, obviously you're going to lose a lot kof potential income, so probably not a good idea.

#

On the other hand, if the new one is character specific, maybe that's not actually what the original purchasers even want...

scarlet mountain
umbral oak
#

Thanks for the answers

lavish steppe
#

anyone know of good realism car bundles for TPS and FPS

#

like just general average everyday cars

tawny hinge
ebon leaf
#

Anyone here that uses the engine built from source found a way to get marketplace assets downloaded without having to download the binary version as well? This is driving me insane as I already have multiple versions from source installed.

ember hill
ebon leaf
#

I am just trying to bring a basic character asset into a project and I don't see my source build version

#

idk why but after restarting my computer the project magically showed up old_man_yells_at_unreal

ebon leaf
#

when in doubt, reboot

vale prawn
vale prawn
#

Many more options (e.g. driver/passenger, doors, blinkers). The physics is also better tuned, on PhysX the Leartes vehicles have a very "shaky" feeling. Overall, lyoshko's products are very polished, whereas Leartes is... well, Leartes. Their SUV pack had the cars aligned with X-. But at least they fixed it when I raised that issue (which is more than I expected from them).

ebon leaf
#

Guys quick question, recently I've gotten the approved status for my package but before publishing it i decided to add a few more thing then publish it, so i wanted to know if i do that will it go thru another check up again?

scarlet mountain
hollow zephyr
#

Are you sure? I don't think they do the initial checks again after being approved, just it takes some time to process the new uploads. At least for art

ebon leaf
#

The initial check takes the longest, afterwards it rarely happens that they check it again, regardless it won't be as thorough.
But similar to hristew, I can only speak about environment art.

#

Hmm i see, thank you all for the help ^^

scarlet mountain
scarlet mountain
sour plover
#

Anyone have pricing tips for code plugins that provide BP nodes? I realize it's very subjective but I'm trying to wrap my head around who values what and how much on the marketplace. I assume designers who want to stay in BP land value plugins that expose extended engine functionality and tend to be more willing to pay more for things?

vale prawn
sour plover
#

There's also the whole thing of releasing a basic and pro version at different prices. Not sure how well that strategy usually works.

scarlet mountain
#

Yeah all the marketplaces end up having a bit of a race to the bottom. Best to not participate in that, price where you genuinely think your product is, the value it provides for users, and the level of support you will provide.

tribal brook
#

Hey, anyone else using gFur for their project and moved to UE5?

last mango
#

@lusty nova This is not the place to advertise your Marketplace pack.

blazing nacelle
tribal brook
# blazing nacelle Do you want to add fur to your character

Well yes, as a matter of fact, I already did back when our project was in UE4. Now we have moved to UE5 but the developer of the gfur plugin apparently has stopped works to update that system so now our production is more or less stranded on no fur at all 😦

#

They now made the system open source and I wanted to check in here to see if there were other devs in a similar situation and maybe see if a programmer had interest in taking on the challenge of porting gfur to UE5

frozen cape
#

Wow it's FEB now, I'm ready for the new monthly freebies 🙂

ember hill
blazing nacelle
tribal brook
# ember hill > Please don't buy if you need UE5 version. gFur PRO v5 will be available as sep...

https://github.com/GiM-GamesInMotion/gFurPro


We have already put a lot of effort into gFur and we feel like it should have a chance if people find it useful.

For now this is the best we figured out so far (this is not a license, license is provided in a separate file):

gFur is now open source
it's free for non-commercial use
in a hope to get it back on track and work with UE5.XX we will grant free commercial licenses to meaningful donations of bug-fixes and updates that make it work in latest UE versions
if you are interested in a commercial license without donating fixes/updates, contact us at gfur@gim.studio
``` 😦
GitHub

Shell based fur plugin for Unreal Engine 4. Contribute to GiM-GamesInMotion/gFurPro development by creating an account on GitHub.

thorny compass
#

While I think they are in their right to re-release as new product if so hard to update to UE5, it makes me wonder who would be tempted to port it just for 50-100$ or whatever will be the new price.

dire meteor
sour plover
scarlet mountain
hasty nexus
scarlet mountain
hasty nexus
#

i don't believe it. he was wrong

#

🙂

#

permanently lowering the price, underpricing it just to get more sales only hurts the product and it doesn't look very good.

#

be consistent, work on the project, hold the price steady, or increase it if you added a lot of stuff, don't over-participate in sales event, don't put it free for the month. this keeps it alive. assuming it's a project well done and you want to have some future for it.

#

if you don't value it, no one will

scarlet mountain
#

I don't believe the point was to keep lowering, but to start high and then come down to the right price point, rather than price too low initially and then try and come up. This advice would also allow you to adjust price to find the right price without or before you have a substantial update to add to it, and avoid under pricing in the first place

tame compass
#

there is competitor

fast widget
#

If I need to publish a small patch to my plugin can I simply replace the zip files that are pointed to by the existing links I provided on the MP already? Or is it better to create new links to new zip files for the MP to validate/process?

calm merlin
#

you can directly change the existing link and they'll make a new build

narrow wave
#

I guess don't use the magic sounds pack that was free for the month. It's been removed for copyright infringement

graceful arrow
#

Interesting. Although it's been removed from search results it is still downloadable.

ember hill
#

I mean, magic SFX are one of those SFX that's hard to synthesize, considering the seller doesn't have convincing track record (no pun intended), 614 of magic sounds are definitely sus

pliant forum
#

Soo.. I'm pretty sure it ain't the case. But when a seller gets caught with copyright materials they own no rights to, shouldn't ALL their asset packs be looked into?
Cafofo Musichttps://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/profile/Cafofo+Music?count=20&sortBy=effectiveDate&sortDir=DESC&start=0 has 34 packs, one of which I've used in a released application.
I feel like I need to know the answer, or I'll just simply strip all those sounds out just in case.

delicate dove
#

they should, but I feel they dont. (check out other packs)

calm merlin
#

is it normal that i got paid for december but not november?

hollow zephyr
#

Was it under 100 usd for november?

calm merlin
#

yeah but it was for december too and i still got paid

#

ooh nevermind i forgot that they pay at the end of the year

ember hill
#

Also likely that one pack is the one that got caught by collective investigations just because it was free

Not so much with the rest of the pack that are still paid, not to mention Epic's rather hands off approach when it comes to refunds

#

Same thing goes with Jetpack pack and also recent Orca Games anims

feral dune
#

Is there any way to see sales figures on assets? I have an idea for something I think would be useful but it's hard determining whether there'd be an market for it...

hollow zephyr
#

not really, but I'd try emailing some sellers maybe they can provide some numbers?

feral dune
#

Feels a little invasive to directly ask but I might have to 😅

agile shadow
#

Well if you email random marketplace vendors their numbers might not be relevant to your niche

#

And if you email vendors from your niche, you’re a potential competitor so they likely won’t share numbers

#

So no real way of knowing is what i’m saying

radiant latch
#

hello fellow slackers, i have a legal question today. i made some changes to a free marketboard plugin and on that plugins discord some other people said they'd be interested in checking out my changes. From what ive read im not allowed to distribute my version of the plugin - but im not an expert in legal matters and this is honestly the second time ive read a EULA. Is that correct?

graceful arrow
#

I believe that's right, contact the plugin creator perhaps you can make a fork or something. Other plugins have been adapted, changed etc by the community. ALS comes to mind, as does the 3D navigation one.

vale prawn
#

If the plugin is free, check if there's a GitHub for it. If so, you can fork it and publish yours there.

radiant latch
#

@graceful arrow @vale prawn already checked back with the owner of the plugin (or at least one of the devs) and sounded like they'd be cool with it. sadly theres no git repo for it rn thats public, so forking isnt an option sadly^^

keen moat
#

Brief question, before I put a ton of work into something.

A lot of projects are going to model themselves after Lyra. What's the stance on marketplace plugins/projects that are based in part or in whole of the Lyra code base? Say you want to sell a plugin and you make an example project utilizing that plugin that heavily relies on the examples and plugins set therein by Lyra?

graceful arrow
#

Generally, Epic made content cannot be used other than to help demonstrate the creators content.

keen moat
#

Does that include the other plugins within Lyra such as the Modular systems?

graceful arrow
#

You'd be better off asking the Marketplace team via email.

keen moat
#

Selling a plugin that inherits classes from them, that is.

#

mmmmmmm gotcha

knotty inlet
#

So what's up with Epic and this marketplace? This is now the 3rd time I've gone though my vault to find content that is 'missing', only to find the page with removed info etc. likely because the assets themselves are stolen in some capacity, and I am not automatically issued a refund for these products, considering they are now rendered useless?

delicate dove
#

if they are removed due to being ripped or whatever then oddly (and imho stupidly) no, you wont be refunded unless you contact them and ask for a refund.

opaque iron
#

where can we report sellers that are ripping animations packs and claiming as their own?

ebon leaf
#

Very affordable prices though.

opaque iron
#

i think epic should stop the free for the month and start paying competent people with that money to run the marketplace... 🤔

opaque iron
delicate dove
#

also, what currency is that? XD

opaque iron
delicate dove
#

how is that possible unless they raised the max

opaque iron
#

just kidding, Its in Pesos

#

hope there will be more control over these products... its becoming too common on the marketplace

delicate dove
#

lol

ebon leaf
opaque iron
#

😅

pliant forum
#

Unfortunately other than Blueprint and Code Plugins, buying anything on the marketplace comes with to big of a risk in regards to IP rights as it stands.
If there ain't a reputable company or name behind a product it is better to just avoid buying it.

#

This is all thanks to the budget marketplace has, no filter for stolen stuff

hollow zephyr
#

I sense an opportunity here to make some guaranteed, not-stolen assets and raise my prices 😅

knotty inlet
#

It's now happened twice in the last month (that I'm aware of, at least)

pliant forum
delicate dove
lucid osprey
#

the simple answer to this problem is to not use the marketplce any more.

urban spear
#

There's a lot of different inventory system assets on the store and it's hard to determine which ones are the best

#

Granted that applies to a lot of different systems that are represented on the store as well

dire meteor
ebon leaf
#

Hi, I bought some asset from marketplace. What is weird that instead of Add to project or Create project offers only Install to engine

#

since this is standard asset (one blueprint with meshes), why I am having Install to engine option only. This is not Unreal engine thing

scarlet mountain
scarlet mountain
#

which asset is it?

ebon leaf
pliant forum
ebon leaf
#

I will try it. Install to engine confused me

ebon leaf
#

I expect some document how to install. At least I provide it to my customers.

#

maybe thats not standard for most, but it is to me

pliant forum
ebon leaf
#

thats fine

#

as said, we all have different views

pliant forum
#

I provide documents for my product, anything beyond that is on you

ebon leaf
#

we all have different views and standards

#

I have seen in my career everything

scarlet mountain
#

It quite clearly lists in 2 places it's a plugin, and lists that it has multiple c++ classes (which can only be distributed via code plugins). That review could tank the asset. That's a pretty harsh result

ebon leaf
#

Boris, I will change it. I am pretty sure he did not sold 10 pieces. so calm down

pliant forum
ebon leaf
#

I did some googling before

#

I understand your view, but you need to understand my view as well.

ebon leaf
#

I did not know its a plugin

#

what do you expect?

#

it wasnt big time spending to write document. Click Install to engine (because this is plugin)

pliant forum
#

It says on the storefront Code Plugin

scarlet mountain
ebon leaf
#

ok, guys, I see you are fired up.

#

I dont have time for arguing. I leave always good reviews to developers.

#

I had like 500 jobs on freelancer, I always gave 5 stars. I missed on this one but I changed it

#

I am also developer in C#, but not good in Unreal, so this is all new to me

marble creek
#

Hey, Why are there so many fake reviews on the marketplace? It is really hard to find if a product is good or if people are just trying to get access to a discord for support. Are questions not good enough for that?
It seems like Epic should add some way to link discord to our accounts so when we purchase packs the author can see our Epic name and Discord so if we join their server they already have our info.

hollow zephyr
#

well they said they are reworking the system in a few months

delicate dove
#

^

fossil dune
#

I know I've had my own share of customers who give nasty reviews because they either didn't read the documentation, at all, or they blame you and your product for something that is entirely out of your control or has nothing to do with your plugin.

Sigh, I wish epic would have a refund and ban policy/function in place cause it's not worth it.

Luckily most of my other customers came through for me.
It's also smart to have a fallback marketplace, like your own site, especially if you're looking for a steadier stream of income.

umbral oak
#

Boys, is it fine to use some of those Infinity Blade's asset as demo files for a product (Ex: Code plugin) you wanna sell?

#

Or any of those Epic free assets?

fossil dune
umbral oak
#

I actually think about including them in a demo folder inside my product.

fossil dune
#

It wouldn't be okay if its a paid asset and you're redistributing that to your users...

scarlet mountain
#

I don't think you can no. The faq/market guidelines says something along the lines of "epic demo content" which I think means the stuff included in the engine like the template assets

#

But if in doubt, email the marketplace

#

Don't guess. Err on the side of caution or ask first

umbral oak
#

So i googled a bit (please don't hammer me for not doing that sooner :p). I found someone who asked the same question to the marketplace team and the answer he got is:
"No, assets from products in the permanent free collection cannot be included in your Marketplace submission. Only content created by Epic Games directly can be included as demo content. This content can be found here:

https://www.unrealengine.com/marketp…ile/Epic+Games"

delicate dove
#

tiny hammer

spare owl
#

Is there a way to give away like product codes? I would love some more control over our products.

#

Or to have sales at your own rates and times?

lucid osprey
#

there have been cases where the product was given for free in the past

#

get in contact with epic via email

#

they can assign a product to a customer manually

#

this has happened in the past.

delicate dove
#

@spare owl you can contact the marketplace team for sales. (should be info about it online/sellers pages as well)
I do think you can ask for product codes.

spare owl
#

That's great thank you both

#

I have tried to find the right email adress for this but I havent been able to find it. Do you happen to know the right email adress?

hearty swan
#

Not really a question about the marketplace itself, rather if there is a way to report a scam.
I just received an email asking if I could donate my product to a team that is apparently using game development as a way to raise funds for charity. It is very obviously a scam and there is a high chance that a lot more people that are selling something on the marketplace received the same (no actual naming of me or my product in the mail). I'd like to report it but have no idea where to do this. Anyone any idea where I can do that?

hollow zephyr
#

I don't think that's necessarily a scam, I get messages like that too - can you give us your product for free, we're indie devs, we have no budget, etc

ebon leaf
tawny hinge
lucid osprey
#

"making big money witth gamedev" yep thats a scam.

#

noone here makes big money

scarlet mountain
dire meteor
#

I make large bills!

#

I draw them in crayon and give them to myself.

ebon leaf
#

whats money

#

sounds cringe

hearty swan
hearty swan
hollow zephyr
#

Oh yeah that's bad. I got different ones 😅

umbral oak
#

Hello, is it not possible to change currency on your transfer method after you set it?

tawny hinge
#

Women’s Reproductive Services – Category Campaign 😄

thorny compass
#

When free assets?

tawny hinge
#

~3.5 or 4.5 hours

thorny compass
#

I want them now.

tawny hinge
#

you can have last months now

thorny compass
#

huh, how is the world rotating - from a reward winner to a reward giver 😄

unborn flame
#

only thing shown to me in the "free for the month" section costs 44 euros is this a bug? xD

tough crag
#

these show for me

#

seems like its those ones for this month

spring socket
#

Are there any marketplace assets that are deemed essential or must have?

#

I got UDS and it was so amazing and I wonder if there are any other really awesome assets out there

mild glen
#

What is UDS?

spring socket
#

Ultra Dynamic Sky

hollow zephyr
#

Dialogue Plugin maybe

tough crag
shrewd fable
#

Does anyone here know the correct way of submitting a blueprint-only plugin to the Market place? I can't find any information on how to do it and every submission has been rejected. I tried the category of Code plugin but because there was no C++ it was rejected so I tried as Blueprint category, also rejected saying the asset pack couldn't be submitted because it contained a Plugin. Which is the part I'm trying to sell. I'm pretty confused.

#

So any help would be fantastic.

#

Should I just add a single C++ class and compile that with the plugin? Would that be the best solution?

hasty nexus
#

I think the best would be to reply to the rejection email and ask them this so you won't waste your time.

#

if you add an empty class they might just reject it for "not enough content"

#

i don't think the blueprint-only plugin is the solution for you. I think you just need to create a normal asset pack with blueprint libraries and push that

#

but again, better would be to reply to that email and ask them directly so you won't have to waste time waiting for approval/rejection again

shrewd fable
hasty nexus
#

you can create an asset pack with blueprint libraries and people will be able to add to existing projects

#

there are two types of blueprint submissions, packs and projects. the project requires users to build on top of your distributed project, and the pack they can add to their projects

shrewd fable
hasty nexus
#

then build it using C++ and expose the functions to blueprint

#

i don't think there`s any blueprint-only plugin on the marketplace

vale prawn
warped jay
#

almost 350$ for this??

shrewd fable
warped jay
#

Sometimes I think some charge too much.

hasty nexus
warped jay
#

Prefer subscribestar btw

#

That's the thing forced or not
this kind of ridiculous for this kind of system.

hasty nexus
#

by the looks of it people are buying it and are happy with their investment

vale prawn
warped jay
#

I don't fully rust review posts most the time

#

So Idk.

hasty nexus
#

you have to put something in balance. how much time would it take you to come up with something similar. think about the value of that time spent in money, and see if it's worth it. you'd still have to invest something, either time to make your own or money to buy it premade (and tested by others).

#

so it's all about what you have more to spare

warped jay
#

If you consider it even worth as much as its sold for,depending.

shrewd fable
shrewd fable
pliant forum
#

@warped jay I own GMC, I can tell you that unless you make a cent a day, you'll not create a similar system cheaper than that.

vale prawn
hasty nexus
#

you'll know if it's worth it if you follow this step "how much time would it take you to come up with something similar. think about the value of that time spent in money, and see if it's worth it"

warped jay
#

But eh, whatever. Moving on.

hasty nexus
#

there are cheaper alternatives, or free as well

shrewd fable
#

I believe you have 14 days to get a refund anyway. But as Liviu mentioned. it will cost a lot more to make something like this in a reasonable amount of time.

hasty nexus
#

you have 14 days to ask for a refund, not to get one

shrewd fable
#

@hasty nexus @vale prawn thanks for all the help. I just got a reply back from epic and they say "you'll need to add your content to an Unreal Engine project (.uproject) and then submit it under the Blueprint category. Additionally, make sure to set the distribution method as "Complete Project". Guess that's what I need to work on tomorrow.

#

Thanks for all the help.

shrewd fable
scarlet mountain
#

And autosize comment I think is the name

thorny compass
hasty nexus
#

that's exactly how it works. it will cost you billions to make a car, that's why you buy a premade one

thorny compass
#

For 20k

#

Or maybe even 2k UwU

hasty nexus
#

depends on the car, could be 150k or 500k.

thorny compass
#

Still better than billions tho, right? The price should be just below that.

hasty nexus
#

I don't get your point but it's fine, we don't have to share the same opinion.

#

that's why I told him, check to see how much would it cost you to make it yourself, and see if its worth it

#

i don't even care 😄

thorny compass
#

Oh, cmon, most simple search on internet will tell you a ton of information how a price is formed.
Let me light up - it is not how much it will cost you to do it yourself. Like that, pretty small part of it.

hasty nexus
#

there are more affordable alternatives for mostly everything in the world. so everyone picks what they can afford or what they're willing to buy

#

apparently that publisher picked the correct price, people are interested in the product and are leaving feedback. so something is fine there

#

it's either you're willing to pay the price or not. you don't go in the gucci store complaining the prices are too high. you just move along if it's out of your price range. easy as that

thorny compass
#

Definitely. Seller can set up whatever price, if it works for them - whatever.
My comment it was about simplifying/ending with just "the cost to do it yourself".

hasty nexus
#

still to me that's a fair thing to consider

#

especially when you're on a tight budget

thorny compass
#

For your personal case, maybe.
I would say that there are things like spending the time to understand, integrate and probably modify a bought system 🤷‍♂️

#

And sometimes, even ditching it later 🙂

hasty nexus
#

in the end, it's up to everyone to decide what's best for them and their wallets

#

but that product looks very complex, so I'd assume it took several months to develop, take a medium salary of a C++ unreal engine developer for that amount of time and also take into consideration that you have to test it, and now think if its worth it. Now from the publisher perspective: he has to offer support(bug fixes, updates, new features docs etc) and also make profit out of it, make it worth the trouble to publish it. It's not a big price, especially if you buy it for a project that you're supposed to sell and make profit. There are cheaper alternatives of course and everyone needs to do their due diligence and find their best fit for their projects.

#

that's how i see it

hasty nexus
#

the fact is, when I see a cheap product I think twice before purchase, because there's no incentive for that developer to offer long-term continuity, and you end up next engine version with an abandoned plugin implemented in your project.

#

I know because I abandoned myself several projects.

lament flame
scarlet mountain
quiet trout
#

i just released something in the marketplace, is there any appropriate channel to announce it?

thorny compass
trim nymph
#

Question on using Starter Content in a Marketplace pack you're selling.

If you use some of the built in Starter Content textures... say concrete to make your "demo level"... I'm wondering how to set them up properly. We can't ensure that the purchaser has included Starter Content in their project. And if we point to some of that stuff... we don't want them to download it with "broken connections". Do we:
A) Make a copy of that concrete material, and it's material and put it into the folder of our pack? So that there will be no dependancy problems?
B) Let the whole "Starter Content" folder exist in our pack... so that when they download our pack... the starter content comes with?
C) Just let it download with a broken connection... if the user doesn't have Starter Content.

edit:

https://forums.unrealengine.com/t/can-you-use-starter-content-and-included-gamemodes-in-market-place-submission/320450
It looks like the answer is...
Use the starter content, include it in your submission. But just nuke all the other Starter Content stuff you didn't use.

Epic Developer Community Forums

I am thinking of submitting the content I have made to the Unreal Marketplace but I am using a variety of modified and unmodified assets from the Starter Content and from the Third Person Template. Can I include these assets in my product?

urban spear
#

This month's free set feels a bit underwhelming tbh, though it's partly because I already own one of the assets and from what I remember the sci-fi set isn't particularly good

opaque iron
#

The selection of this month does look pretty rough, the bright side is that they at least wont be copyrighted/stolen assets... at least i hope

tawny hinge
#

it's indeed, specially since the bank interior was already part of a larger free bundle

#

but then, next month can only get better i guess

umbral oak
#

I'm a bit lost about the transfer methods in the transfer center, I can neither change or remove the transfer method I set earlier.

scarlet mountain
#

You need to email mp, says it on one of those pages

umbral oak
#

I only need to change the currency, how much is the currency conversion fee?

silk star
#

i have a question I made a vehicle that took months to do any advice on sale price the vehicle is not on marketplace one vehicle

scarlet mountain
vale prawn
#

VMR also has some vehicles that they worked on for quite a while. But depending on the type of vehicles, details, features available and overall complexity, I'd have no problem spending >$100 on it. Fly Dream Dev's bike is $150 and looks to be worth it.

scarlet mountain
#

You got a link to that bike? It's not coming up for me

tawny hinge
#

keep in mind that a $50 vehicle might reach more customers than an $100 vehicle and after all might generate more revenue

scarlet mountain
#

A fellow hoarder! I'm well over 50. Using them to test some driving AI. Your profile suggests similar?

#

Thanks for the link too!

vale prawn
scarlet mountain
#

Oh cool! Yeah makes sense. Mines not really tailored for simulation systems, targeting more linear animation creation.

#

But because it does a quick training per vehicle I've bought as many as possible to try and get that training as robust as possible

whole basalt
#

hi guys i received mail from marketplace for : re register and re enter tax info etc. from Turkey and RU sellers.
first of all I did check this is legal or illegal mail from marketplace support mail (phishing etc.) and this is true/safe. So they provided URL for re register then I can't login in my exist marketplace seller account on this url.

#

Should I log in with my existing marketplace seller account or create a new account from scratch?

#

This information already exists and we were receiving payments, albeit late. Why are we doing these transactions over and over again.
Also, it's a very bad time choice for this. We are currently dealing with the problems caused by the earthquake in our country(Turkey)

hasty nexus
mint olive
#

is there a place to upload examples to the marketplace? or should I just stick to a github? 🤔

scarlet mountain
#

there's no MP place unfortunately

mint olive
#

👍 that's okay, thanks ❤️

unkempt surge
#

Hello everyone, hope you're all doing well
A quick question, does HyperWallet avoid sending the funds to a PayPal accounts that their owner name is not the same as the hyper wallet's? (Transferring to Friends and Families Accounts)

scarlet mountain
unkempt surge
#

Thanks
I realized that there is no longer identity verification for HyperWallet.

umbral oak
#

Are you able to change the currency of your transfer method? or remove a transfer method?

trim nymph
#

Question on version updates.... We published a pack for v 4.25 and 5.0.2. Now that 5.1 is out... I tested the 5.0.2 project in 5.1... and it converts with no errors.

We've got some questions on our pack, asking when the 5.1 pack will be ready.

I'm not sure what next steps are. Do I:

A) Just upload the converted pack, and flag it as the 5.1.1 version?
B) Is there a way to flag the 5.0.2 version as supporting 5.1?

Any advice on best practices for getting the pack to be 5.1 supportive on the marketplace?

unkempt surge
umbral oak
#

I got help from live chat, they deleted my transfer method so I can set it up again. It is still weird that you can't change it yourself.

hollow zephyr
lavish marsh
#

FYI folks if you're seeing unexpected recompiles for code plugins, I believe it is an engine bug in 5.0 and later: https://mastodon.social/@hq/109842924347563012

torpid heath
#

I want to sell a template project in unreal engine , but there are many form they tell to fill , what are that form

somber cave
#

Do marketplace items generally have all the blueprints/logic for the items they are selling? or are sellers able to hide some of that stuff? For example, if I were to pick up a Niagara effects pack, would I be able to reverse engineer how they did something given everything was created using UE?

thorny compass
#

Generally, it is all open source - so yeah.

#

If in doubt - ask the seller.

pliant forum
#

I believe only code plugins can get around buyers getting full source code? By precompiling libraries that is. (PowerIK, IKinema used that approach)

abstract valley
#

Hi devs,
I am about finished with a first market place content.
The name of the project i was wondering if there's a way to change the title and display name for when people have it in their owned content list?

#

I figure its the first name when you first created the project but I'm wondering if its possible to update that name?

rose lagoon
lucid osprey
#

It doesnt look so well made mh. I hope this isnt an ue4 port... there is the possibility that this project is full of deprecated code and warnings. Who knows if the inventory system even fully works with lumen and nanite.

#

and generally the gameplay seems to be wonky. For a framework i think it does have too many features

#

especially the AI

gritty mauve
#

Did Epic games just give up on marketplace?

#

Someone is literary using stolen meshes to show their asset

#

Character Model from Genshin Impact

#

Sword maybe not stolen but IP from Berserk

lucid osprey
#

they cant know.

#

make sure to write them an email.

#

and then if they dont react you can ask if epic lost it.

#

not this debate again.

gritty mauve
#

The asset remained unchanged for about 4/5 months xD

lucid osprey
#

You have to make them aware.

#

ha yee that would also work

#

but it wouldnt be nice

#

epic needs to have a chance to act first

#

and then you can come swinging

gritty mauve
#

Better to contact epic so they don't waste money on lawyers but on better engine :p

lucid osprey
#

epic probably gets thousands of these anyways

abstract valley
#

Does anyone know how to valid make the products name with white space and '-'
Just like megascan's does it?

#

From any naming convention I've seen for projects using white space or '-' will mess things up

lucid osprey
#

i think this was added by epic directly

abstract valley
#

I was thinking the same but some others have figured it out as well

delicate dove
scarlet mountain
# abstract valley Does anyone know how to valid make the products name with white space and '-' Ju...

That's the name of the product on the marketplace, not the name of the assets that are submitted. That name is completely separate and only listed on the marketplace.

The launcher does try to use that name when you are trying to use one of the "create project" asset types, but the launcher complains and asks you to correct the name before it creates the project, no big deal.

Again that won't affect plugins or just normal assets

#

So yes, the assets you submit should follow naming best practices

#

But do what you want with the name on the product page

young lagoon
#

What are the publishing rules regarding using assets from another marketplace asset in my own creation?

I’m planning on releasing a city-builder game template on the marketplace and wanted to make use of the free asset this month (the poly town) for the meshes that came with the template

I’m not good at 3D Modeling so this would be helpful, but I understand that it may just simply not be allowed. I just wanna make sure before I go ahead and design tons of models

(Please forgive me for my lack of knowledge, I’m new to publishing assets)

hollow zephyr
#

Not allowed, but I think you can use assets from the Epic-made free stuff

abstract valley
#

Does anyone have a good example video or tutorial of setting up a Project File Link

young lagoon
strange lotus
#

Hey, i am the guy who made this.
I use the Anime Character and Guts Great Sword (Commercial Free) for Showcase (Thumbnail).
The Character is not in the Project.
And i bought this Character with a Commercial Use License (but only for showcasing).
https://booth.pm/en/items/3794116
Thought that would be ok because many Seller use good Character for Showcasing or other Animations Packs. And my Asset is about Bluerpints not Character or Animation.

And i didnt know that the Character is one from a Video Game.
I will ask Epic Games about it if its ok if you have a commercial license (for the thumbnails) but after the review it seems all ok.

Otherwise i will remove the Thumbnails with the Character and take the second Character that i did myself with VROID.
Hope this helps 🙂

【VRoidVRMモデル】 【内容・Contents】 - VRM 【利用規約・Terms of Usage】 ・著作権は放棄しません。 ・再配布不可(改変の有無問わず不可) ・商用利用が許可されています ・VRChatでの使用が許可されています +変換 クレジットは高く評価されています。 ・Personal/VTuber use allowed. ・No redistribution/Reselling. ・Commercial use is allowed. ・Allowed on VRChat [If converted]. Credit is highly appreciated.

#

@gritty mauve

graceful arrow
#

Using other assets to showcase is allowed, as long as you make it very clear in any documentation, videos, etc.etc. what isn't included.

strange lotus
gritty mauve
#

Weird thing they didn't mention where this is from

strange lotus
gritty mauve
#

Why not just use default unreal mannequin like everyone else?

strange lotus
tardy charm
strange lotus
# tardy charm You bought the model? I thought mihoyo released these for free on bilibili

Didnt know this but it seems you can buy a lot of genshin character like this one, but i think more for showcasing and vtuber stuff.
https://booth.pm/en/items/3452763

⬇⬇⬇ »✿. Please read Terms of Use before purchasing .✿ «⬇⬇⬇ ⬇⬇⬇ »✿. Por favor, antes de comprar lee las Condiciones de Uso .✿«⬇⬇⬇ ⬇⬇⬇»✿。 ご購入前にご利用規約をお読みください。✿«⬇​​⬇⬇ »»»☽————-  ∘°☆☾💜☽☆°∘ ————-☾««« 💜╚✿.【3D Model】】【Modelo 3D】【3Dモデル】 ▼♡ コンテンツ ♡ Contents ♡ Contenido ♡▼ 『🥕EN』 ● Option 1: VRM file

tardy charm
#

I think those are remakes then

#

Because the official ones can be grabbed for free lol

strange lotus
#

😄

lucid osprey
#

i knew there was a different side to this story

#

people wanted to jump gun already...

#

kudos to you man

strange lotus
lucid osprey
#

yee

#

and just to be clear on this

#

if i buy an animation package... and i see it has extra content... like an entire character that likely doesnt fit my games style...

#

i will look down on your art.

#

because you give me extra baggage to take care of

#

i have to manually dispose of the character

#

migrate the content

#

so that i dont dirt my project up

#

alot of mp sellers sadly do this thinking theyre cool...

#

youre not. its extra work... i pay money to be treated nicely.

#

so please us unreal mannequin 🙂

strange lotus
# lucid osprey so please us unreal mannequin 🙂

Migrate, yes thats the Point i make my Projects with the Third Person Template and with the Unreal Mannequin, to make this easy as possbile to copy things over or build up on them. But with Animation migrating you should be take care, because this will create another UE Mannequin in the import, better to export and import again 😄

lucid osprey
#

no offense tho. it was cool for you to answer here

#

youre cool 🙂

#

i wish more sellers would be this foreshadowing

strange lotus
#

At the beginning of my unreal learning i tried a lot migrating and failed, thats i want make things easier, because i know the struggle.
In my new Project i build a notify system for the Animation and Combo Adjustments, but i make a huge Docomentation in the Blueprints how to use them, because many dont know notifys 🙂

calm merlin
#

hey does anyone knows why my assets prices are higher on the marketplace than on the publishing page?

#

i've set it to 19.99 (18.65 eur) and on t he marketplace it's at 22.34 eur

hasty nexus
#

VAT

#

epic games adds VAT where applicable

#

this way you get what you asked for - epics cut

#

otherwise you would get - VAT amount as well

calm merlin
#

wait to the vat is what epic takes?

hasty nexus
#

no clue what you asked

calm merlin
#

oh okay

#

nevermind

#

thanks

hasty nexus
#

no problem

lucid osprey
#

VAT is taxes

#

epics cut is in the core price

tired cipher
#

Hey all, I have a question about the market place, Are you not allow to submit a single asset?.. They refused a model i tried to add to the market place, claiming i needed a min of ten.

tired cipher
#

So i do need to have 10 weird..

pliant forum
# tired cipher So i do need to have 10 weird..

Really depends on what kind of model. If you're doing props, you'll need to pack more than a singular wall for example.
Versus if your model is a Character, which can be sold as a single asset

tired cipher
#

It's a space ship coin ride.. I just wanted to throw it up to see the interested..

hollow zephyr
#

You better make the whole arcade!

tired cipher
hybrid scaffold
#

I was looking to see if there were any kits or guides for making a top-down adventure/rpg game (links awakening, LttP), if anyone knows of anything? Everything on the marketplace seems to be for making dark souls or diablo clones.
A kit/template for something more adventure-based like 'little nightmares' would also be useful as an alternative

delicate dove
#

havent looked on the mp lately but give or take a year ago there wasnt much in relation to those kind of games. havent seen that many tutorials about it either.

delicate dove
#

best to break it down as much as possible and find content for that.

#

like "pick up and hold item tutorial" or so

hybrid scaffold
#

I guess I'll just start with environments and camera and a walking character model

spare owl
#

Hi, will blueprints packs made in UE5 generally work for UE4 as well? I have some packs made in 5 and would like to list them available for ue4 as well

agile shadow
#

Nope

#

They wont even work in previous versions of unreal 5

spare owl
scarlet mountain
#

you can go up, but not down

umbral oak
#

At what time is the sales report updated? Is it the same for everyone?

scarlet mountain
umbral oak
#

I confirm. It was 03:00 AM here, UTC +3

fast geyser
#

Does anyone know is H&K G11 3D model sold in market place or not??
I couldn't find the model...
I need marketplace asset, not sketchfab or artstaion's one

agile shadow
delicate dove
#

Cant use them either unless you get permission from the manufacturer of said weapon.

fast geyser
dire meteor
#

"legally distinct"

candid rivet
#

did epic do an oopsie and push broken site live? no account, no cart, can't wishlist. anyone else seeing that as well?

dire meteor
#

Have you tried a different browser / incognito?

candid rivet
barren raven
#

I was trying to install an item on the marketplace (Fast Noise Generator), and when I click install to engine it says that it's already installed. Would anyone know a fix?

#

Or is it that I don't understand the Fast Noise Generator?

ebon leaf
#

Hello guys,someone know what type of extension the files i upload on publish.unrealengine.com need to have?
And where i need to upload the Files to give them the link?

scarlet mountain
ebon leaf
scarlet mountain
# ebon leaf ok,thx And i need to make a new .uproject where i can upload the assets in a spe...

I'm more familiar with submitting code plugins, so i'm not sure, but I highly recommend you pour over this several times as it has a lot of great info on making a good product: https://www.unrealengine.com/en-US/marketplace-guidelines

Unreal Engine

The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.

distant light
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hello everyone, I am submitted a plugin to the marketplace, however, it got declined. The reason was that there were no project files included in the zipped folder I provided. It is a code plugin, so I am wondering if I am supposed to attach a project using the plugin or only the plugin folder. Also, it was hosted on Google Drive.

pliant forum
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Only the plugins folder (Not the projects plugin folder)

distant light
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ok, thanks

vapid veldt
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@tired cipher That'd be a good fallout prop

tired cipher
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Funny you mention that, I am a huge fallout fan, prob where i got most of the inspiration for it LOL!

calm merlin
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hey i'm i the only one whos having issues with the sales inscription website? the site doesn't want to load

calm merlin
queen kernel
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Has anyone used Terraform Pro and/or Landscape Mapbox? Just curious which you found more realistic and/or easier to use?

vapid ridge
distant light
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For a code plugin, how do I properly include paths to the Engine? For example, how would I include "Net/UnrealNetwork.h"? I read that the include paths need to be relative to the installed engine plugins folder, but I'm not sure how to do that.

dire meteor
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They don't.

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Well, I'm not sure what the marketplace requirements are, but if you want to include files from a plugin, you need to add the module to your build.cs and then just include them as if they were normal files.

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If the marketplace requires you to be more specific, I don't know.

honest cypress
last pine
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post this in #1054845218723209226 not here, this channel is for discussion about the Unreal Marketplace, not for promotion or announcements of your released marketplace content.

warm thistle
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Hi, I am familiar with UE4 marketplace approval requirements. Is there any change for UE5? I don't want to waste time of marketplace support

wise canopy
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Hi, Everyone , I am Reporting concerning My Marketplace Asset that was reviewed falsely I recently submitted my asset “Sci-fi Arsenal Vol 3.1” to the marketplace for review and it was flagged for “changes Needed” I have done everything they have requested but they still want me to remove an asset in the pack that they feel is unusable which I verified it was not true. Just because I exempted the bow from having a blueprint class does not mean it is entirely useless I did that because it was having programming bugs as he/she Indicated. so to avoid further complexity I decided to remove the blueprint class for the bow since I don’t really know the intent of use by the customer. This same bow still has an Animation blueprint, SFX, Textures, Material, Skeletal Mesh, and Control rig which the customer can still use for the development of their games. Please This is not fair at all, The Reviewer wrote I should completely remove the bow and everything related to the bow. I have done every correction he/she said I should do now he/she is saying I should remove an asset completely. Why?. This is a deliberate attempt to devalue my pack. whereas it has so many features in it. Am I being targeted or what is the reason for such frustration?

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Please guys can you look at this issue and please help me with a way out. Thanks a lot
I am trying to see how can escalate this to a higher authority in the Unreal Marketplace Team.

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Here is the Image of the shows the line in the review list that was flagged "Failed"

graceful arrow
wise canopy
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Yeah, Thanks man but I have done so and NO replies from them.

graceful arrow
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Not sure anyone here can help, as it's not an official Epic discord. Sometimes these things happen due to misunderstanding the product etc. No idea how busy the MP team is either, so it could just be a case of waiting for a reply.

wise canopy
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Ok, Thanks a lot man I really appreciate your response I will wait for a reply. But this is very sad.

gleaming linden
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Hey guys, so recently ive been having a pretty big problem in my game. My game is 180 mb, and audio (mostly music), takes up a good 126 mb of this, even tho i imported them each as ogg files that amounted to about 14 mb. I believe this is likely because unreal accepts these uncompressed editing format files. I was wondering if there was a plugin out there that allows me to use delivery formats, such as mp3, which are smaller, but I havent been able to find one. Anyone know of something that can help me?

scarlet mountain
gleaming linden
scarlet mountain
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I would guess it is. On more recent engines the smallest you can get a project with no content to build is 100-150mb

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so +50 indicates to me it's shrinking those sounds by atleast 50mb

delicate grotto
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Looking for some really nice airport run way texture maps, anyone know of a good set of those?

mint olive