#fab
1 messages · Page 6 of 1
Daekesh, do you ever have anything agreeable to say?
like say something like.. this actually does suck for sellers and buyers so I know you are not just some smug dude who has negative statements? eh?
seriously.. this is going to hurt our community
writing is on the wall for the community really i keep saying godot is the future for indie game dev not unreal
There are fairly easy fixes.. as we discussed earlier, that if implemented quickly can solve a lot of the issues.
epic games cares about what disney thinks way more than all of us combine
Nah... not for me. I spent way too much investing in this...
gonna finish my game regardless.
and if that means I don't buy any more plugins then so be it.
Near death fallacy...
you only have soo much time...
if you keep restarting you will die. (of old age)
heheh
so no... just because the marketplace is dead, won't change how my development is going to go.
i'm trying to finish at least some of the projects with ue too but won't start a new one with it for sure
When was unreal ever meant for indie game dev
Well I will certainly maintain my current relationship with the devs that I have purchased plugins with...
(until they leave).
I might have to just live with 4.27
maybe 5.1... depends.
I don't currently require or use nanite or lumen
so I can live with 4.27 if I have to.
I don't see why you wouldn't take advantage of nanite
it's just doing all the hard work of lods for you
It's rather heavy... on my system... also I dev on server 2019
and they added a bug that prevents me from using it lately.
also, its really poor for low thruput harddrives
I believe nanite can reduce file sizes in some cases
Nanite is a massive data hog... on disk.
it has to parse all that data to present it to the system
so you need a fast hard drive.
but you are correct, if the use of nanite is very limited, you would be ok
this is what I read about it
Seeing the price of good quality ssds continues to go down I don't really see the problem with that
That's not really the case, same mesh will be roughly the same size on disk, in a shipping build even likely smaller than regular meshes
Size of editor assets doesn't reflect the case for cooked/distributable content
ah good to know then
Guys... I have Valley of the Ancient... and it is HUGE...
have any of you cooked it?
I didn't test it out myself, just read that about it
yes
how big was it?
The convo is getting a bit off topic for this channel, lets continue either in #nanite or #ue5-general
right apologies.
back on topic... I am praying that Epic... hears us. and fixes the Q/A... before any more damage occurs.
PLEASE O PLEASE EPIC GODS!!!!
The number of customers is mute; marketplace isn’t an income stream it’s a charity for new users, users who may not even know that those sections even existed. Even if customers leave new ones will replace those.
This goes with under estimating the value. I’d they believed this system was in a bad state and under valued removing would certainly be acceptable to the business.
They may turn it back on, it hasn’t been very long since it was deactivated. Give them time to evaluate.
you at least give me some hope there... hehe
The cost of running a server is expensive. My bot costs me personally 100$ a month and I have no income keeping it a float.
If epic hasn’t slated servers and bandwidth for the marketplace in their budget the onslaught of requests from crawls (such as myself!) may not be valuable to the company.
O... its a billion dollar company tho... surely they knew that the Marketplace would need a server.
The alternative... would simply be to force login.
you only get access to the info if you login.
if you abuse the server, you get cut off...
Maybe I am thinking too simplistically?
As an engineer involved in day to day, budgeting, and IT costs I can assure you that if a budget was created and there is over spending in that budget regardless of the valuation of the company im having an uncomfortable conversation.
You are. It’s quite easy to authenticate via header spoofing over cURL from a Linux box.
Honestly, there's nothing to go on at the moment. There is no official indication that i'm aware of for why this decision was made. Most productive thing that can be done right now is CONSTRUCTIVELY voice your frustration and ask for solutions in the forums
Yeah agreed. I was asked to speculate so I did. But it’s all speculation.
Well, I know that the FTC thing hurt...
but there;s got to be better ways to save money than to crush the devs...
Personally, I would be willing to pay $5.00 per month without any hesitation to have safe fair access to the marketplace and the forums.
maybe "free" should turn back to subscription
Elon musk has entered the chat
LOL
seriously I would...
Obviously you would too...
because you are using a lot of your time to make that server run
(and money)
This might be the push I needed to decommission the bot ¯_(ツ)_/¯
hehehe
well... it would be better to make them pay $5..00 if they want to crawl...
at least it would cover the server
I mean... that's what the marketplace percentage of sales is for....
why would i pay to access a marketplace and then still hand over a percentage, as a customer OR a seller?
then.. ? its not gonna get any income
I probably should rephrase... $5.00 subscription/mo to unreal engine...everything.
back to 2014! 😄
but honestly, i'm not sure how that fundamentally change the equation
it was somwhere there
if it improves the server by decreasing the load from crawlers...
and (assuming that is one of the reasons this is happening)
theres nothing to indicate that was the cause, or that it was verifications. it's all speculation
theres no proof of that, it's speculation
so, specullatively. if that is a valid reason.. then a reasonable solution would be a small subscription fee per month
(I don't necessarily agree with the reasons... if you read my earlier replies)
or up the fees to be more like 30%, like other marketplaces. You are just shifting dollars round, it doesn't fundamentally change the equation that apparently marketplaces can be profitable at 12%
There is a general difference...
so, being unprofitable due to crawlers is also speculation
By requiring Everyone to pay... crawlers cannot login without paying
whereas, increase in marketplace % offloads the payment onto legit customers
It also serves as a barrier to new customers, so turnover from sales for everyone, including the marketplace, goes down. For a speculative problem
Ofcourse 😄 i was illustrating a point though
I'm sure steam, the ios appstore, and every other store in existence deals with crawlers
I dont know... my guess (and I am only guessing)... but my guess is that new purchases from the marketplace have dropped 85 to 90%
I imagine they’ve increased
?
Imagine the niche creator with a bunch of questions that at one point made people not want to purchase.
LOL! HAHEHAHEAHA
I’d be willing to bet that’s a common occurrence.
omg that;s hilarious
I’ve not purchased a number of assets due to the QA.
so... there's so many of these "niche" questionaire sellers.. that by blocking the Q./A. we now have more purchases???
LOL!!!
Are you sure you are not wanting to sell a piece of land you own too?
maybe stock in the Bot...?
I have walked away from 5 autolandscape materials because of the q/a section.
I walked away from the nuke island pack because of a question I asked.
but thats the whole point... that you saw what you needed to see...
will you now really make purchase if you can't see any?
Yeah and to that point now those moments WONT happen which will INCREASE sales.
well... Let me ask my Sellers
If I’m new and didn’t know the section existed, yeah.
and we will see.
You aren’t thinking about this from an experience other than your own personal experience. There are a number of new customers daily accessing the store and if they don’t know where or what to ask they may just buy those 4-12$ assets because they think that even if it is bad it’s not much of a loss.
I maintain that the marketplace offers INSANE value to business. Even the most expensive asset on the marketplace works out at just a few hours of a western artists time
Where as if there’s a literal Q/A that has many people questioning and not pleased the new comer may be deterred from purchasing.
if theres nothing to "scare" them off like a dodgy QA section, then it's not exactly a risky purchase
I reckon there's 2 sides to the marketplace, theres the hobbyist buyers, and then theres the business buyers. The business buyers won't care about the QA section going missing
You make valid points.. but I don't agree... my guess would be that the great majority of people making purchases are matured owners having been in the "game" for at least 3 months or more.
I am a business buyer... and its huge for me.
I do totally agree that the marketplace is a huge value to business.
but, I don't think many customers are "new"...
To that point they plan to release in “a few months” the mature 3 month buyer, 3 months from now, won’t know that the QA section existed.
Take a look at the welcome section, there’s a nontrivial amount of people saying “new to unreal hoping to learn more!”
compared to the 60,000 purchases...
and the vast majority of people just lurk too
I would say its trivial
New to me is specifically experience and not time.
Even a person who’s had 2 minutes in unreal can have had experience enough with other platforms to know to not purchase. I’m talking about people who do not have the experience needed to assess the value of a product.
do you have the ability to get data on purchases?
Not particularly sadly
oh well.
Would be super interesting to see "total purchases" today, yesterday... etc
“Can have had” that’s not correct English right?
My brain definitely short circuited on that
How do I word?
yea...
I think had is unnecessary, "Can have enough experience"
or could have enough
"Even a person who’s had 2 minutes in unreal can have (enough) experience (____) with other platforms to know to not purchase. I’m talking about people who do not have the experience needed to assess the value of a product.
Yeah 100% I thought it was bizzarre enough to call out. My last 2 brain cells are working hard right now lol
heh
What a great way to completely destroy any respect I may have had have had have had..oh no it’s happening again.
Well, I have asked around...
and later today/tomorrow... however u look at it...
I will hopefully get some responses about sales.
I will be totally amazed if sales are actually better.
as in whether they have increased or decreased? I don't think there would be reasonable data to say either way. It's january, and you are in the lull after a sales event, and it's only been a few days
it's just noise atm
(I did do a purchase from a known publisher because I wanted to make sure they had a purchase tho)
need to give it another week or 2 (or more) for meaningful trend imo
yea... but lets say the average is 100 sales... and all the sudden it goes to 500 for next 3 days...
I would say that is a trend
anyway.. we will see.
that could be a company buying 500 licenses, that could be being featured on a YT video. It could easily be a blip
OH...
that reminds me
that "500 licenses" thing is very poorly explained in the Marketplace.
as far as I am reading it... when I purchase a license... it is valid for my team.
It would be very helpful to get some real understanding about that.
So, best check with the MP time, but my understanding is licenses can flow down, but not sideways or up. So a contractor can't come on your team and share an asset from their library, you as the business must buy it, and can share it down to your team, including contractors for the purpose of the projects you are running.
code plugins, however, are unclear, and seems to be optionally licensed as per seat or "same as other assets"
so, I am in the clear.. per your explanation.
i tend to treat them as per seat regardless
for normal assets, yes that's my understanding
understood...
so, I think that would be another area where a Company like mine...
could "generate" valid hashcodes for purchases
and they add "members"...
you get sooo many members... etc...
I think the lack of a formal hard explanation of this policy is part of the piracy issue
I'd say the problem is in lack of tiered pricing options to begin with
No, i think it's pretty clear that an employee can't take an asset home and work on a custom project, and you can't share it on forums. It's fairly hard to break the asset license if the business buys the asset
Also facilitating volume licensing
tiered ? how would you tier it?
like other stores have, it's $50 dollars for individuals or business with under 100k revenue, or $200 for higher revenue business as an example
I think Unity Asset Store has it
Though Unity devs are super dependant on asset store anyway, so Unity had to make it better
Editing with proper info updated
Out of the 68 160 reviews there are, 3 857 of them has a discord id in it
Out of the 3 857 reviews with a discord id, 3 624 of them were 5 stars
so that's just taking into account reviews, not questions with discord IDs?
really interesting yea that speculation might not be true at all
So someone asked a question on my plugin just before they removed all of this. Now I keep getting an email saying I have an unanswered question 🤦♂️
Lol
Just reviews - arguably an effective way to game the star rating system. Discord ID in Q's is more of an inconvenience to reading the Q&A if I'm honest
❤️ Can I say your's is one of the first plugins I enable for every project.
You have to disable notifications on your seller profile. Someone else said it also in the creators hub
Not really a speculation when it's a known thing that was happening
Reviews being 💩 - who would have guessed 🤔
Thanks, didnt see that Hugo had revised the numbers
(btw not saying those numbers prove anything but I find it at least a bit suspicious)
the speculation is that it being the reason why they removed qa. did epic games confirmed that?
Wait what? No one even said that was the reason at all
I said I was happy the reviews are gone because they were being abused and I didn't see anyone claiming that was the reason, at least not here
people were speculating that being the reason why they removed it
Sounds like speculation
Yeah, that's only 6% of reviews contained discord ID's, hardly rampant
well the ratio of (total verification review / total reviews of every product) might seem low. But the ratio of (verification review of a product / total reviews of same product) of the products that requests verification should have more impact than %6.
There were 80 products that had more than 10 reviews with a discord id
There were 389 products that has at least one review with a discord id
So yeah, for those 80 products it would make a difference
so those 80 products contributes to at least 3000 verification review. I wasnt against the idea of verifying like that before since epic didnt provide another solution but I can also understand why they removed them
on the other hand, its also not cool to do this without provinding that solution
This would be a lot easier if there was API/tools for sellers to verify invoice IDs
Wouldn't require this type of verification in the first place
This data is via Hugo and Chris scraping from the api - they may be able to offer more insight
Well, my reviews were fair, pretty good, collected along these years of selling, and updated, so a buyer could trigger the “add to cart” button more confidently. Now they are gone. I’m not happy.
yeah this is rough
Atleast they could have kept the questions!!
oh no apparently geniuses at epic games still sending people daily emails for unanswered questions without any way of answering them
Can i refound unreal engine assets
i refunded once because of fps problems with asset and no communication from seller
you need good reason for it
so I think it's impossible to get refund, atleast it should be
but with no reviews and q&a it will be a shit show lol
anyway
this kind of format sells well?
for ai generated art
Reviews and questions are back on the marketplace 🥳 !
Still could've been handled better
I dont think Blue Man is affiliated with epic 😛
At least Epic could've temporarily disable the reviews in shorter amount of time, or schedule for "site" wide maintenance
Either way, I am thankful... and appreciative that we can now read Q/A.
( I hope it stays that way )
That being said, I'm going to call out those who went mentally unhinged with personal attacks
(Moderator won't like public shaming)
I know people are never 100% mature after reaching age of adulthood, but damn, some replies on the forum post is just idiotic personal attacks.
the orca games reviews is all(edit: not all apparently just some but all added today) blank now hmm https://www.unrealengine.com/marketplace/en-US/product/orca-games-full-animations-bundle/reviews
or maybe it was like that before?
I think the fact that this free pack has not been removed pretty much says everything I needed to know with respect to other people's claims re: legitimacy
The reviews were blanked out after the removal, not even Orbital seem to show it
Though the seller somehow able to smooth talk his way to the marketplace team
seems like alot of them were added today
I dont think orbital has today's data yet
Old reviews available here: https://orbital-market.com/product/orca-games-full-animations-bundle
yea I checked
That's what I meant by blanked out
seems like it hasn't updated yet because those were added today
Also the seller made little to no attempt on transparent damage control after getting caught
Caught?
Did Epic sanction / penalize the seller?
( I guess I don't understand how this works... Many devs now own that bundle... if we USE those assets are we now infringing on someone's IP ???)
I'm stupid, those were recent review after the review deletion 🤦♂️... Yeah, new ratings from when the reviews were deleted are reviews with ------ as title and content
Nope
Or does Epic and up paying the license for it?
Because I have not received ANY official notice that the assets are stolen.
Someone spotted the animations are stolen from Mixamo (with vague licensing) and other creator.
Epic put no publicly visible sanctions on it
Not that it first time happening with anim pack, or asset packs in general
So, the issue is that it is STILL there for sale (free) and there has not been any notice of anything actually stolen...
oh yea, you're right those are all the ones added after they removed reviews
seems they went and blanked them out for some reason
hmm I wonder if its related to what they said
data privacy and security policies 🤔
Isn't there a Duty to perform here with respect to Knowingly allowing a seller to sell stolen intellectual property?
UE developers, be aware: current set of free content of the month on @UnrealEngine Marketplace contains a bundle that has animations lifted from Mixamo and other UE asset developers. Here are few comparisons. I really hope Epic Games will investigate this.
339
Interesting, but I cannot consider "Twitter" a notification from Epic.
What I do expect, would be that the product would be removed, and I would see a notice in my email saying NOT to use the product.
And I have not received that.
right now, its an "accusation".
ngl it's kinda infuriating as an animator to see someone invalidating the evidences
I guess only animators can relate
Hmm... it needs to be investigated.
I will say that... if you make a crawl animation on the unreal skel... it will be similar to 100 other versions of people doing the same thing.
I know it's hearsay, judge, but the visual evidence is there, and I, as an animator making my own animations by hand, saw the evidence and infuriated by court decision to invalidate it.
so I think it remains to be seen if it is "the same"
(I hadn't seen the video... let me look)
That's it, I'm out of this convo
I don't want to get more frustrated by this
yea, looks the same to me.
But again... my point was that the product is STILL there and I have not received a notification from Epic.
These things often take time to review...on an official capacity... and I don't think I have ever received a notification of a product from Epic before to not use it.
(cant remember having received such notification )
But, now that I have seen this ... I will dump that free asset from my computer
Thanks for pointing it out.
Because Epic ain't doing stuff with it
Last time there is a case of stolen anim pack, it's the same thing.
Another asset pack stealing from commercial game, nothing has been done with it.
And to invalidate them just because Epic said nothing on the matter? 
Well, wouldn't Epic have a Legal Duty ?
I can't be checking "twitter" forums for accusations... I just got lucky to see this one.
And just because all legal sides are unaware about it, then it's null and void?
Alright then, I agree to disagree.
It's getting too infuriating to me
calm down.... I understand it is frustrating... but I don't understand what you are saying ... what is null and void?
All I am saying is that since Epic is aware of it... wouldn't Epic have a legal duty to remove the content?
Has anyone actually NOTIFIED Epic?
Like... thru a support channel?
When I found out that the Marketplace Q/A was down... the first thing I did was file a support channel report.
Do we know that ANYONE actually filed a marketplace complaint to Epic officially?
Apparently this fellow on Twitter also filed a marketplace report: (See the twitter link above)... so they have been officially notified.
Basically, they replied that "The Content Owner" needs to file a report of Stolen or Copyrighted content.
drama?
He has a legitimate issue...
So I understand his frustration... but it took time for me to investigate since he was too frustrated to explain it.
yes!
( I saw )
Still.. having Q/A is... a blessing.
That was really the most important personally for me.
yaa
being able to see how other customers faired with an asset
insanely important
it always played a big part in buying anything
not having the reviews and questions would actually prevent me from buying things
ALOT
Crazy... I just got an email from Marketplace Support... referencing my report and saying Reviews and Q/A are now restored.
(sigh of relief)
how about leaving bad reviews on purpose to get refund lol
i guess it was part of why they wanted to remove them too
mostly it was on very expensive assets
To fix the marketplace reviewing issue all Epic has to do is make a panel for people who are verified as a owner, so the dev is not telling them to comment their discord in the comments section.
Looks like your average Review. I see no problem.
Seems they returned back the Reviews - with some bugs 🙂
Nothing happened, just a few days of blackout.
fufu
Reviews with "-------" isn't bugs, it's when someone with a previous review tried to update their review again during these past few days, since no comments could be left, it updated their old ones with "-------"
same difference to me... the inability to change a comment is a bug if one cannot do it.
but, I do appreciate knowing the more concrete version of why.
I'm not, as well as this server as a whole
Have 0 influence over this
Is unreal Slackers not affiliated with Unreal Engine at all???
Not a tiny bit. There used to be some Epic folks here but IIRC, they left after being harassed.
WTH
How did this Discord get started?
I see PFist is Admin. No affiliation?
Like how can this have so much traction with ZERO Epic affiliation?
nope
That literally means... that EVERYTHING we do here with respect to this topic... is utterly useless.
Epic promoted the server a few times and some Epic staff uses this server but we have no affiliation with Epic
might as well scream in the bathroom stall...
So ... where is the official communication channel then?
Forums
It was good to have people to vent about this... but I had hoped it would reach someone over at Epic.
I did make an official support request... and thankfully they replied.
I did point out yesterday that we are not affiliated with epic
Blue Man is actually on the Epic Team!
HUH?
Blue Man is on the team?
As i said yesterday, speaking on the forum, constructively, is the most productive thing that could be done.
no...
right right... But again, I assumed you had SOME channel that you knew people in the industry and would spend some time to discuss our issues.
are you basically saying... you spent zero time talking to anyone from Epic?
That is correct
yay
Best way to reach Epic is through the forums or you get lucky and someone from Epic is lurking here
But forums or support emails are the way to go
depressing news.
but ok.
well my work here is done then!
can't complain about success... even we had nothing to do with it.
Have a good one folks... and it was nice to meet you all.
cyas!
see you on the next epic scandal 😅
Limits owned products to only 100
Why coudln't he have done this 2 days ago? 😦
he thought this was an official epic discord 😄
Despite being told repeatedly that it wasn't?
Nobody is even going to listen to 1 guy ranting in discord, even if it were an Epic discord.
Blue Man secretly Tim Sweeney confirmed.
Even so, when the one guy you rely on to have connections seems to have the complete opposite opinion, you might as well give up.
yea I also dont think anyone from epic behind the marketplace decisions would even bother coming here, they'd just get harrassed
There might be some. Under cover 🥷
He already asked this question in another channel.
do you guys know how or where to download a plugin from the market place that is not currently available?
hey guys idk if it's allowed here but i have a publisher portal question
why do i'm i only allowed to see the november payout report ? i can't see the other months
because dec payout is on 31st january
may i ask why
You may ask the epic team yes
oh okay thanks for the response
Never heard of being paid in arrears?!
You try to contact the publisher and if he wants to give it to you or sell it to you, then fine. Otherwise no other legal way.
im guessing u started in november, or didnt make over 100 before then, which was paid out in december, and december will be paid out at the end of this month, january
So I finished putting up an Actor Pooling Subsystem
was going to make a performance gain demo
would a video or demo project be better for this?
make both.
i personally look for videos in hd first
and then if i need further proof i look for a demo
true, lol. both would probably be the best example then, yeah
Did Epic only restore the old questions and reviews or are there any new features/rules regarding the reviews/questions section?
yes
so nothing new?
some reviews are now restored
not all of them though, the rest are still appear with -----
because it was shitty to remove them?
What a fail lol
The reviews with ----- has been posted during the (short) period of time where you could not see reviews (nor write it), but you could still rate products.
So, all the reviews has indeed been restored.
Hi. I'm searching for a dirty and dark "slide" tunnel that my character would fall into, kinda like in star wars when they fall into the sewer. Any idea where i can find this ?
Why is Epic allowing asset creators to make a folder named "Source" alongside "Content" and placing .FBX files in it??? Source is where code goes, it absolutely pollutes projects. What a ridiculous thing to permit. Feel bad for anyone who just made a new project or doesn't have source control setup (new devs) that have to go through and fix everything after these creators ruin it.
I dont think either the creators or the mp-team considered that.
Though, they should be inside content/pack-name/ and not anywhere else.
yee that and: the sheer amount of assets that are not marked as projects but are projects
and when you add them they will overwrite your project files
not clean
Yeah. It can be a nightmare when it happens
Of course with source control you can easily fix it, but if its a new project and you haven't set it up, what a pain
Also overwriting Config files without consent
Is this a "project" product? If so, there's no guideline on those, so creators are absolutely free to mess up the file structure as they wish.
But that being said, Epic isn't enforcing the file structure guidelines on "content-only" products either, so 🤷
I have a question, should we still be making assets able to be use in UE 4.19 engine or what do people here think is the oldest engine version we should produce for?
I think allowed oldest version is 3 versions older than the current version
e.g. current 5.1, oldest 4.26
@ember hill Ok, thanks for the reply. That must be new last time I submitted a 4.19 the engine was up to 4.25. But I see no reason to produce for these older versions any more.
I think you can upload asset versions for older engines, but code plugins are 4.27 up
you can upload older engines
some are now changing to 5.0+
its a lot of work to maintain compatibility between even 4.27 and 5.1
Can you tell me a couple of these that do it... Would love if it was a free asset or was a free asset during one of the last montly free things, but would purchase if it is in-expensive just to see its structure and have some "test" plugins. 🙂 I'd like to see exactly what they do, so I can add some safety checks in my Launcher during install to keep "bad" stuff from happening. There is nothing stopping my launcher from redirecting "Source" to "Source-PluginName" or "Source/PluginName" or detect that it only has .FBX files, and either ignore it or redirect it to "Content/PluginName-SourceFBX/"
"my launcher"? Are you working on a better launcher? Oh man. Keep us informed!
Haven't really advertised it very much, a tweet here and their with progress screen shots... Finally released the Linux version of it about week or so ago, and a minor update a couple days ago to add the Q&A feature. Currently activated in the release version is Projects, Engines and installation of Assets (so this subject interests me greatly if there is "faulty" assets as I can easily code around them if I understand the issues... 😉 A couple days ago during the Epic shutdown of the Q&A, I also added to my launcher the ability to download the Q&A for any assets you own (was the minor update). So you could click on the asset and see any answered Q&A (it auto filter out any Q's without A's. ;-D ) . Didn't expect Epic to undo this change when I spent the time coding it, but anyway it is still a nice "optional" feature that I probably won't bother to remove... 😉
A ton of other features are already mostly coded, but not yet ready to release... 😉 Windows (and then Mac) to arrive when I have spare time to fix the issues I found on those platforms during my release candidate testing... 😉
Basically it should fully replace the epic launcher when totally completed. Already does multiple things better, like ability to install code plugins into projects or the engine. And lightning quick filtered views, and fairly comprehensive CLI support... 🙂
sounds excellent! I don't mean to ask you to break the self promo rules, so i won't ask you to share the link here, but have you posted in the community creations area? would love to have a bit of a look at it.
I dropped it into Community-Creations/Project-Launches since I did release it a week or so ago... 😉
I figured I would do more "advertising" once I got the Windows version released as I know probably 95% of the market is Win, a couple % each for Linux & Mac...
yeah absolutely. But i'm sure others are keen to see something cool in the works. Most of us are pretty keen to see some improvements to the launcher experience!
Looking great! Keep on it! Can't wait to see more
If it can load faster than epic's,sign me up because even with the launcher on SSD it still take a while to load stuff..for example trying to browse the marketplace or library section(sometimes it's lagging)
https://github.com/AchetaGames/Epic-Asset-Manager
also exists, and can be build for windows afaik
uuh Hello?.. I have a stupid question... how do I get rid of the "edit" and "Package" buttons on my Plugin? it is packaged and ready to go, except for that.
You don't, once plugins are installed and you add them to a project, those options disappear.
okay?... but I have it on installed and I added it to another project...
you don't have to do anything else. if your plugin is ready and it packages successfully, submit it to the Marketplace and that's it
Anyone know of a good pack of humans, and animals that would fit a fairly realistic world quality? need them to populate a city and countryside
The ones from Protofactory are good
For humans, if static you can use the free packs from TwinMotion. If rigged, there's the VR4D pack (using MetaHuman), once (if) they manage to get it back up. Or the (free) sample from the Matrix demo. For UE4 skeleton, there's the Citizen NPC pack from Polyphoria.
need both the player and some randos to encounter
using battle royale assets to build a sort of open world "player run story" game
would twin work good for that?
Not really no, they're more for archviz or background characters
so not good for GTA like NPC's that kinda wander around and react to what you do?
Nope, for that I would probably start by using the free pack from the Matrix demo, which seems to be very similar to what you want to achieve.
ye
what to use generally for the player? looking to have some real customization
skin color, height, gender, clothes
age
Polyphoria has a Character Editor on the MP, but I'm not sure if it's using MetaHuman or their own (UE4-based) skeleton.
do you ahve a link cause i cant find it
found it, OUCH
any known municiple runway assets? or would i need to have that made
like little airport for single and double prop planes
I thought Epic disabled comments and reviews as a new system was coming, they are back on but I cannot notice any change, id kill to be able to reply to replies in the comments damnit. let alone all the other things the marketplace and our owned content library needs...
it has both, I own it, its OK. but I dont like the way some of its done. and the body meshes are pretty bad.
I found that one (about a month ago, from this discord) long after I started my own launcher -- I actually did debate stopping development on mine and helping work on that one since it was already established and working, but a couple reasons I decided not to was:
- It is massively memory & CPU in-efficient. I'm not doing anything in this picture (just launched it a few minutes before, let it settle) and its in the background and the activity viewer is in the foreground and you can still see its eating almost 6 CPU cores and 5 gigs of memory usage. This would require some work (imho) to fix both issues. I looked at the source and didn't see anything obvious (it is well written) what would be causing it... I love debugging, so I was very tempted.... 😄
- I was already almost done with my launcher, mainly just tying together pieces that I had already built or fixed.
- I had already implemented full CLI support. This feature was important to me, and hard to say if that author would be interested in adding a whole new area of features (some authors are rightfully very picky about PR's, especially when they expand the scope massively and they have no idea if the PR person would stick around to maintain that area... I know I would be leary of massive PR's adding a lot of new code to my launcher)
- I already have 4 other tabs worth of features (not exposed yet in the released version) that I had in various states of working to make my life easier...
- Having full control over what gets added (for example when I added Q&A downloads for all owned assets) makes my life easier than having to justify any and every PR's. Some authors are LGTM, others are you need to provide 4 proofs, dance on your head and an entire test suite. 🙂
I am glad there is another maintained launcher...
are there any decent packs for guns? i can find 1 or 2 individuals but they are all by different people, would be nice to have all the guns fit each other
prefer high quality, for a realism graphics game
I just bought an asset from the unreal marketplace thinking it would be downloadable from the browser.. apparently its not however and you have to go trough the epic games launcher to get it. the problem is i am using Linux with a source build of the engine. i did manage to download the epic games launcher with WINE but once logged in there it cant find any compatible projects, since i dont have an installed build i guess? any ideas on what to do? do i just have to refund the purchase
There's another one in development too you can try, it's a few messages above that
oh is it the same as this one? https://flathub.org/apps/details/io.github.achetagames.epic_asset_manager
looks like it is, ty
You can also use my launcher, https://unreallauncher.com -- it also allows you to download it directly, and its primary developer (me) is Linux based. 🙂
if it's just an Asset you might get away with linking your unreal projects to some place in wine where the Epic Games Launcher can find it
but overall i would recommend going with EAM (or the other launcher, which i haven't personally used yet)
since there's no way to download plugins on linux without 3rd party launcher
So, why is there nothing comparable to Itoo Forestpack in Unreal?
Foliage painting is cool, but I miss the ability to have more control over how to scatter stuff, like scattering in clusters (similar types of foliages), scaling by proximity, scattering based on textures, color overlay based on textures/clusters etc.
Have a look at ErrantBiomes
Thanks, I´ll check it out!
Does anyone have recommendations on where to ideally and easily write and host your product documentation?
I've been writing and publishing it as a PDF, that probably sucks for me and the user though.
I've seen people writing google docs and sharing that, allows the user to download it as a pdf if they want. I vaguely recall seeing a notion notebook being shared. I personally write it in markdown and host as a static website.
Pdf and google docs are most common to what I see
GitHub Wiki is also neat, it uses markdown and you can download it for further processing (e.g. had a game mod which on build automatically pulls the github wiki and merges it into ingame documentation)
@ebon leaf use libra if you want to write pdf
Hi, silly question, how do you make a link hidden behind a clickable text on the product edit page?
@bleak depot marketplace release would go into #1054845218723209226 :)
What is the point of a rating & review system if authors can just have it deleted if they find it unfavorable? 🤔
They can?
They can't
they can report the reviews to marketplace team and if the review doesn't follow the community rules it will be deleted
correct
Aren't reviews a thing of the past anyway?
No, they reverted it
iirc, it is a temporary revert. While they do the new thing.
I’ve been toying with an autogenerating tool I plan to release in a few months that’s a supplement of my support tool. That will auto generate documentation based on a project directory path. Run the app on your local machine, it iterates and generates markdown for the methods in the project. Then gives you an option to post directly to my support portals public link to your product OR keep the markdown to upload to your favorite hosting site, such as GitHub.
The wot now?
The guy that was in here for 3 days straight trying to convince us that if the review system was removed that it spelled the end for UE. not realising that nobody here worked for epic. Or cared what he said.
yea he thought this was an official UE/epic discord and thought blue man had contacts at epic so we was very insistent on trying to convice him 😄
Guys, if you have some big changes to upload on one of your assets in the marketplace, would you just make it an update of the asset or delete the old one and make a new product?
Depends on whether it's justified for your customers to buy one of your products again
The changes are big enough to say it is a different product.
What sort of thing is it?
It's a 3D Carousel actor selection, now I improved it to be a Carousel Character Selection with some more features.
How many sales do you have? If it's on the low end, you might get some kudos for giving the free update. If it's a lot, obviously you're going to lose a lot kof potential income, so probably not a good idea.
On the other hand, if the new one is character specific, maybe that's not actually what the original purchasers even want...
Yeah he got super annoyed when he found out blue man hadn't been passing on his messages
You can use the original version for character and vice versa. I think it'll be fine to just make it an update.
Thanks for the answers
anyone know of good realism car bundles for TPS and FPS
like just general average everyday cars
city sample vehicle pack
https://www.unrealengine.com/marketplace/en-US/profile/Leartes+Studios they also have a bunch of cars which look interesting, but i can't tell how good they are
Anyone here that uses the engine built from source found a way to get marketplace assets downloaded without having to download the binary version as well? This is driving me insane as I already have multiple versions from source installed.
You don't need to have the vanilla launcher builds just to bring in assets from marketplace. You just have to point it to your project and choose the closest engine version.
Plugins, however, do require vanilla launcher builds.
I am just trying to bring a basic character asset into a project and I don't see my source build version
idk why but after restarting my computer the project magically showed up 
Magic bullet always works

when in doubt, reboot
lyoshko's "7 Cars Pack" and "Velocity Pack" are by far my favorites. The Leartes ones are okay but not as good (though they're maybe better with Chaos, I haven't tested yet).
what did lyoshko do better?
Many more options (e.g. driver/passenger, doors, blinkers). The physics is also better tuned, on PhysX the Leartes vehicles have a very "shaky" feeling. Overall, lyoshko's products are very polished, whereas Leartes is... well, Leartes. Their SUV pack had the cars aligned with X-. But at least they fixed it when I raised that issue (which is more than I expected from them).
Guys quick question, recently I've gotten the approved status for my package but before publishing it i decided to add a few more thing then publish it, so i wanted to know if i do that will it go thru another check up again?
Yes. Every new upload does
Are you sure? I don't think they do the initial checks again after being approved, just it takes some time to process the new uploads. At least for art
The initial check takes the longest, afterwards it rarely happens that they check it again, regardless it won't be as thorough.
But similar to hristew, I can only speak about environment art.
Hmm i see, thank you all for the help ^^
I thought I was, you guys have me questioning now. Yes the secondary uploads are quicker but in my experience so far they only get released in US business hours
Yeah maybe this is it, maybe just less thorough checks. My experience is only code plugins
Anyone have pricing tips for code plugins that provide BP nodes? I realize it's very subjective but I'm trying to wrap my head around who values what and how much on the marketplace. I assume designers who want to stay in BP land value plugins that expose extended engine functionality and tend to be more willing to pay more for things?
There are quite a few plugins exposing C++ stuff to BP on the Marketplace, so you can check those for reference. I really depends on what you're exposing. We've seen a (GPL) chess engine for $100, and Rama's plugin is free, so 🤷
Yeah it's crazy how many things are free and then seeing comparable things for anywhere between $5 to hundreds of dollars. I wish I could see sales/downloads data.
There's also the whole thing of releasing a basic and pro version at different prices. Not sure how well that strategy usually works.
Yeah all the marketplaces end up having a bit of a race to the bottom. Best to not participate in that, price where you genuinely think your product is, the value it provides for users, and the level of support you will provide.
Hey, anyone else using gFur for their project and moved to UE5?
@lusty nova This is not the place to advertise your Marketplace pack.
Do you want to add fur to your character
Well yes, as a matter of fact, I already did back when our project was in UE4. Now we have moved to UE5 but the developer of the gfur plugin apparently has stopped works to update that system so now our production is more or less stranded on no fur at all 😦
They now made the system open source and I wanted to check in here to see if there were other devs in a similar situation and maybe see if a programmer had interest in taking on the challenge of porting gfur to UE5
Wow it's FEB now, I'm ready for the new monthly freebies 🙂
Please don't buy if you need UE5 version. gFur PRO v5 will be available as separate purchaes on our site.
Can help you out in furring your character
https://github.com/GiM-GamesInMotion/gFurPro
We have already put a lot of effort into gFur and we feel like it should have a chance if people find it useful.
For now this is the best we figured out so far (this is not a license, license is provided in a separate file):
gFur is now open source
it's free for non-commercial use
in a hope to get it back on track and work with UE5.XX we will grant free commercial licenses to meaningful donations of bug-fixes and updates that make it work in latest UE versions
if you are interested in a commercial license without donating fixes/updates, contact us at gfur@gim.studio
``` 😦
While I think they are in their right to re-release as new product if so hard to update to UE5, it makes me wonder who would be tempted to port it just for 50-100$ or whatever will be the new price.
#instructions is for you then
Thank you for the advice. Do you feel like that's worked out well for you in terms of sales vs time investment?
Tbh I'm quite new so take my advice with a grain of salt. I only have a few months of sales, but they are going up every month.
Advice I did hear from more established sellers is start high, you can always bring the price down, but it can be harder to increase price.
I think is the other way around, it's easier to increase price once you add more features, adding value makes more sense. lowering the price will make the existing buyers feel like they rushed with the purchase or feel cheated.
That's what I would have thought, but I heard the advice multiple times, one of the bigger ones that said it was Redpoint games in a talk on marketplace selling
i don't believe it. he was wrong
🙂
permanently lowering the price, underpricing it just to get more sales only hurts the product and it doesn't look very good.
be consistent, work on the project, hold the price steady, or increase it if you added a lot of stuff, don't over-participate in sales event, don't put it free for the month. this keeps it alive. assuming it's a project well done and you want to have some future for it.
if you don't value it, no one will
I don't believe the point was to keep lowering, but to start high and then come down to the right price point, rather than price too low initially and then try and come up. This advice would also allow you to adjust price to find the right price without or before you have a substantial update to add to it, and avoid under pricing in the first place
there is competitor
If I need to publish a small patch to my plugin can I simply replace the zip files that are pointed to by the existing links I provided on the MP already? Or is it better to create new links to new zip files for the MP to validate/process?
you can directly change the existing link and they'll make a new build
I guess don't use the magic sounds pack that was free for the month. It's been removed for copyright infringement
Interesting. Although it's been removed from search results it is still downloadable.
Just what I suspected lol
I mean, magic SFX are one of those SFX that's hard to synthesize, considering the seller doesn't have convincing track record (no pun intended), 614 of magic sounds are definitely sus
Soo.. I'm pretty sure it ain't the case. But when a seller gets caught with copyright materials they own no rights to, shouldn't ALL their asset packs be looked into?
Cafofo Musichttps://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/profile/Cafofo+Music?count=20&sortBy=effectiveDate&sortDir=DESC&start=0 has 34 packs, one of which I've used in a released application.
I feel like I need to know the answer, or I'll just simply strip all those sounds out just in case.
they should, but I feel they dont. (check out other packs)
is it normal that i got paid for december but not november?
Was it under 100 usd for november?
yeah but it was for december too and i still got paid
ooh nevermind i forgot that they pay at the end of the year
FWIW better safe than sorry
Also likely that one pack is the one that got caught by collective investigations just because it was free
Not so much with the rest of the pack that are still paid, not to mention Epic's rather hands off approach when it comes to refunds
Same thing goes with Jetpack pack and also recent Orca Games anims
Is there any way to see sales figures on assets? I have an idea for something I think would be useful but it's hard determining whether there'd be an market for it...
not really, but I'd try emailing some sellers maybe they can provide some numbers?
Feels a little invasive to directly ask but I might have to 😅
Well if you email random marketplace vendors their numbers might not be relevant to your niche
And if you email vendors from your niche, you’re a potential competitor so they likely won’t share numbers
So no real way of knowing is what i’m saying
hello fellow slackers, i have a legal question today. i made some changes to a free marketboard plugin and on that plugins discord some other people said they'd be interested in checking out my changes. From what ive read im not allowed to distribute my version of the plugin - but im not an expert in legal matters and this is honestly the second time ive read a EULA. Is that correct?
I believe that's right, contact the plugin creator perhaps you can make a fork or something. Other plugins have been adapted, changed etc by the community. ALS comes to mind, as does the 3D navigation one.
If the plugin is free, check if there's a GitHub for it. If so, you can fork it and publish yours there.
@graceful arrow @vale prawn already checked back with the owner of the plugin (or at least one of the devs) and sounded like they'd be cool with it. sadly theres no git repo for it rn thats public, so forking isnt an option sadly^^
Brief question, before I put a ton of work into something.
A lot of projects are going to model themselves after Lyra. What's the stance on marketplace plugins/projects that are based in part or in whole of the Lyra code base? Say you want to sell a plugin and you make an example project utilizing that plugin that heavily relies on the examples and plugins set therein by Lyra?
Generally, Epic made content cannot be used other than to help demonstrate the creators content.
Does that include the other plugins within Lyra such as the Modular systems?
You'd be better off asking the Marketplace team via email.
So what's up with Epic and this marketplace? This is now the 3rd time I've gone though my vault to find content that is 'missing', only to find the page with removed info etc. likely because the assets themselves are stolen in some capacity, and I am not automatically issued a refund for these products, considering they are now rendered useless?
if they are removed due to being ripped or whatever then oddly (and imho stupidly) no, you wont be refunded unless you contact them and ask for a refund.
where can we report sellers that are ripping animations packs and claiming as their own?
Very affordable prices though.
i think epic should stop the free for the month and start paying competent people with that money to run the marketplace... 🤔
if it still works
https://marketplacehelp.epicgames.com/s/markeplace-case-form
sure... i mean if you are just reuploading others people work i guess charging as little as possible is not an issue 😆
also, what currency is that? XD
Thanks Luos
USD 
how is that possible unless they raised the max
just kidding, Its in Pesos
hope there will be more control over these products... its becoming too common on the marketplace
lol
Okay, there goes my pricing comment...
😅
Unfortunately other than Blueprint and Code Plugins, buying anything on the marketplace comes with to big of a risk in regards to IP rights as it stands.
If there ain't a reputable company or name behind a product it is better to just avoid buying it.
This is all thanks to the budget marketplace has, no filter for stolen stuff
I sense an opportunity here to make some guaranteed, not-stolen assets and raise my prices 😅
The fact that these sellers are still allowed to operate and sell ANY content after being outed is the most concerning aspect imo
It's now happened twice in the last month (that I'm aware of, at least)
Unfortunately the number of users doing this grows, especially when no repercussions is being handed out to those that are caught doing it.
Some poor guy sees others make profit for doing nothing (other than the act of stealing) and then they follow suit.
oddly, back in the early days they got permabanned from the store.
the simple answer to this problem is to not use the marketplce any more.
There's a lot of different inventory system assets on the store and it's hard to determine which ones are the best
Granted that applies to a lot of different systems that are represented on the store as well
You'd think they'd just block payouts to credit/debit cards or something. And not let you use things like paypal.
Hi, I bought some asset from marketplace. What is weird that instead of Add to project or Create project offers only Install to engine
since this is standard asset (one blueprint with meshes), why I am having Install to engine option only. This is not Unreal engine thing
plugins install to the engine. There's 3 types of assets really: asset/content packs which say "Add to project", complete projects which say "Create Project", and plugins which say "Install to engine"
if this is true, they've likely snuck it in as a code plugin
which asset is it?
thanks, can you check it, asset is FishFlockAi from shuodun seller
It's a code plugin, which means you install it to engine. Giving him a 2/5 star review because you didn't know that seems pretty absurd
well, I can change it. He did not had any sales until me. So I can update it if it works
I will try it. Install to engine confused me
no reviews != no sales
well, I am new to Unreal engine. But I am not new in programming
I expect some document how to install. At least I provide it to my customers.
maybe thats not standard for most, but it is to me
I sell code plugins, but I don't provide a document telling you how to install it.
I provide documents for my product, anything beyond that is on you
It quite clearly lists in 2 places it's a plugin, and lists that it has multiple c++ classes (which can only be distributed via code plugins). That review could tank the asset. That's a pretty harsh result
Boris, I will change it. I am pretty sure he did not sold 10 pieces. so calm down
For future reference, I have 3 reviews on my assets combined, but I have thousands in sales... Just do some googling in the future before you jump the gun and leave bad reviews unrelated to the product in question.
I did some googling before
I understand your view, but you need to understand my view as well.
https://letmegooglethat.com/?q=How+to+install+plugins+unreal+engine
You telling me you missed all those links
I did not know its a plugin
what do you expect?
it wasnt big time spending to write document. Click Install to engine (because this is plugin)
It says on the storefront Code Plugin
ok, guys, I see you are fired up.
I dont have time for arguing. I leave always good reviews to developers.
I had like 500 jobs on freelancer, I always gave 5 stars. I missed on this one but I changed it
I am also developer in C#, but not good in Unreal, so this is all new to me
Hey, Why are there so many fake reviews on the marketplace? It is really hard to find if a product is good or if people are just trying to get access to a discord for support. Are questions not good enough for that?
It seems like Epic should add some way to link discord to our accounts so when we purchase packs the author can see our Epic name and Discord so if we join their server they already have our info.
well they said they are reworking the system in a few months
^
I know I've had my own share of customers who give nasty reviews because they either didn't read the documentation, at all, or they blame you and your product for something that is entirely out of your control or has nothing to do with your plugin.
Sigh, I wish epic would have a refund and ban policy/function in place cause it's not worth it.
Luckily most of my other customers came through for me.
It's also smart to have a fallback marketplace, like your own site, especially if you're looking for a steadier stream of income.
Boys, is it fine to use some of those Infinity Blade's asset as demo files for a product (Ex: Code plugin) you wanna sell?
Or any of those Epic free assets?
if by demo files, you mean video... I've seen other people use others assets in the video by they usually state "X is not included with the plugin" at the part where those assets appears
I actually think about including them in a demo folder inside my product.
i think since they are free assets its okay
It wouldn't be okay if its a paid asset and you're redistributing that to your users...
I don't think you can no. The faq/market guidelines says something along the lines of "epic demo content" which I think means the stuff included in the engine like the template assets
But if in doubt, email the marketplace
Don't guess. Err on the side of caution or ask first
Yup, I won't do it until I get proper answer
So i googled a bit (please don't hammer me for not doing that sooner :p). I found someone who asked the same question to the marketplace team and the answer he got is:
"No, assets from products in the permanent free collection cannot be included in your Marketplace submission. Only content created by Epic Games directly can be included as demo content. This content can be found here:
tiny hammer
Is there a way to give away like product codes? I would love some more control over our products.
Or to have sales at your own rates and times?
there have been cases where the product was given for free in the past
get in contact with epic via email
they can assign a product to a customer manually
this has happened in the past.
@spare owl you can contact the marketplace team for sales. (should be info about it online/sellers pages as well)
I do think you can ask for product codes.
That's great thank you both
I have tried to find the right email adress for this but I havent been able to find it. Do you happen to know the right email adress?
Not really a question about the marketplace itself, rather if there is a way to report a scam.
I just received an email asking if I could donate my product to a team that is apparently using game development as a way to raise funds for charity. It is very obviously a scam and there is a high chance that a lot more people that are selling something on the marketplace received the same (no actual naming of me or my product in the mail). I'd like to report it but have no idea where to do this. Anyone any idea where I can do that?
I don't think that's necessarily a scam, I get messages like that too - can you give us your product for free, we're indie devs, we have no budget, etc
From 'Levan', right? Yeah got the same, it is a scam.
gamedev for charity?! without a proper reference/contact mail? that's likely to be scam
They told me no product codes in December:(
Yep, thats the guy. I know that it is a scam, I was just wandering if there is something to do against them except ignoring
It is. You can even search up the "charity" for some cringe if you'd like 😉
Oh yeah that's bad. I got different ones 😅
Hello, is it not possible to change currency on your transfer method after you set it?
When free assets?
~3.5 or 4.5 hours
I want them now.
you can have last months now
huh, how is the world rotating - from a reward winner to a reward giver 😄
only thing shown to me in the "free for the month" section costs 44 euros is this a bug? xD
Are there any marketplace assets that are deemed essential or must have?
I got UDS and it was so amazing and I wonder if there are any other really awesome assets out there
What is UDS?
Ultra Dynamic Sky
Dialogue Plugin maybe
I think this exact thought comes up for everyone who buys UDS (me included) 😄
Does anyone here know the correct way of submitting a blueprint-only plugin to the Market place? I can't find any information on how to do it and every submission has been rejected. I tried the category of Code plugin but because there was no C++ it was rejected so I tried as Blueprint category, also rejected saying the asset pack couldn't be submitted because it contained a Plugin. Which is the part I'm trying to sell. I'm pretty confused.
So any help would be fantastic.
Should I just add a single C++ class and compile that with the plugin? Would that be the best solution?
I think the best would be to reply to the rejection email and ask them this so you won't waste your time.
if you add an empty class they might just reject it for "not enough content"
i don't think the blueprint-only plugin is the solution for you. I think you just need to create a normal asset pack with blueprint libraries and push that
but again, better would be to reply to that email and ask them directly so you won't have to waste time waiting for approval/rejection again
Yeah, I thought that might be the case.
I have, But I've had no reply just yet. :(, Just seams like a shame there is no easy way of uploading Blueprint-only plugins.
I tried that for a previous version of the content I've been creating but it was no good. It needs to be a plugin so people can add it to an already existing projects.
you can create an asset pack with blueprint libraries and people will be able to add to existing projects
there are two types of blueprint submissions, packs and projects. the project requires users to build on top of your distributed project, and the pack they can add to their projects
I know, the issue is I've been building this as part of a Patreon project and having it as a plugin has been much more beneficial for those using it.
then build it using C++ and expose the functions to blueprint
i don't think there`s any blueprint-only plugin on the marketplace
Such structures (though good practice) aren't allowed in the Marketplace.
almost 350$ for this??
Why wouldn't it be allowed on the market place?
Sometimes I think some charge too much.
the good thing is that you're not forced to buy it
Prefer subscribestar btw
That's the thing forced or not
this kind of ridiculous for this kind of system.
by the looks of it people are buying it and are happy with their investment
Because of some Marketplace guideline that I'll find in a minute
you have to put something in balance. how much time would it take you to come up with something similar. think about the value of that time spent in money, and see if it's worth it. you'd still have to invest something, either time to make your own or money to buy it premade (and tested by others).
so it's all about what you have more to spare
If you consider it even worth as much as its sold for,depending.
Thank you. If that's the case then this is gonna suck.
26 people have left 5 stars. Seams like it's worth it to me.
@warped jay I own GMC, I can tell you that unless you make a cent a day, you'll not create a similar system cheaper than that.
2.7.2.a Project folders must not contain unused folders, Plugins folders
https://www.unrealengine.com/en-US/marketplace-guidelines#272a
you'll know if it's worth it if you follow this step "how much time would it take you to come up with something similar. think about the value of that time spent in money, and see if it's worth it"
Don't always blindly rely on the reviews.I learned the hard way all the years not to automatically assume at ann instant from a few
But eh, whatever. Moving on.
there are cheaper alternatives, or free as well
I believe you have 14 days to get a refund anyway. But as Liviu mentioned. it will cost a lot more to make something like this in a reasonable amount of time.
you have 14 days to ask for a refund, not to get one
@hasty nexus @vale prawn thanks for all the help. I just got a reply back from epic and they say "you'll need to add your content to an Unreal Engine project (.uproject) and then submit it under the Blueprint category. Additionally, make sure to set the distribution method as "Complete Project". Guess that's what I need to work on tomorrow.
Thanks for all the help.
ahh that makes sence.
Blueprint assist and node graph assistant can make your time with blueprints a bit more bearable
And autosize comment I think is the name
"But it will cost you much more if you are doing it yourself" UwU
Like, if that was the reason, the cars should be billions and the bread hundreds - because it will take you astonishing time to do it yourself.
That's not how market price is formed.
that's exactly how it works. it will cost you billions to make a car, that's why you buy a premade one
depends on the car, could be 150k or 500k.
Still better than billions tho, right? The price should be just below that.
I don't get your point but it's fine, we don't have to share the same opinion.
that's why I told him, check to see how much would it cost you to make it yourself, and see if its worth it
i don't even care 😄
Oh, cmon, most simple search on internet will tell you a ton of information how a price is formed.
Let me light up - it is not how much it will cost you to do it yourself. Like that, pretty small part of it.
there are more affordable alternatives for mostly everything in the world. so everyone picks what they can afford or what they're willing to buy
apparently that publisher picked the correct price, people are interested in the product and are leaving feedback. so something is fine there
it's either you're willing to pay the price or not. you don't go in the gucci store complaining the prices are too high. you just move along if it's out of your price range. easy as that
Definitely. Seller can set up whatever price, if it works for them - whatever.
My comment it was about simplifying/ending with just "the cost to do it yourself".
still to me that's a fair thing to consider
especially when you're on a tight budget
For your personal case, maybe.
I would say that there are things like spending the time to understand, integrate and probably modify a bought system 🤷♂️
And sometimes, even ditching it later 🙂
I speak to my name yes, that's how I do it and how I would do it. Based on my previous experience.
in the end, it's up to everyone to decide what's best for them and their wallets
but that product looks very complex, so I'd assume it took several months to develop, take a medium salary of a C++ unreal engine developer for that amount of time and also take into consideration that you have to test it, and now think if its worth it. Now from the publisher perspective: he has to offer support(bug fixes, updates, new features docs etc) and also make profit out of it, make it worth the trouble to publish it. It's not a big price, especially if you buy it for a project that you're supposed to sell and make profit. There are cheaper alternatives of course and everyone needs to do their due diligence and find their best fit for their projects.
that's how i see it
the fact is, when I see a cheap product I think twice before purchase, because there's no incentive for that developer to offer long-term continuity, and you end up next engine version with an abandoned plugin implemented in your project.
I know because I abandoned myself several projects.
hi what is the permanently free content for this month? normally it always shows it in the blog? https://www.unrealengine.com/en-US/blog/featured-free-unreal-marketplace-content-february-2023
Seems there wasn't one, atleast according to GameFromScratch who does a video on the assets every month
i just released something in the marketplace, is there any appropriate channel to announce it?
Question on using Starter Content in a Marketplace pack you're selling.
If you use some of the built in Starter Content textures... say concrete to make your "demo level"... I'm wondering how to set them up properly. We can't ensure that the purchaser has included Starter Content in their project. And if we point to some of that stuff... we don't want them to download it with "broken connections". Do we:
A) Make a copy of that concrete material, and it's material and put it into the folder of our pack? So that there will be no dependancy problems?
B) Let the whole "Starter Content" folder exist in our pack... so that when they download our pack... the starter content comes with?
C) Just let it download with a broken connection... if the user doesn't have Starter Content.
edit:
https://forums.unrealengine.com/t/can-you-use-starter-content-and-included-gamemodes-in-market-place-submission/320450
It looks like the answer is...
Use the starter content, include it in your submission. But just nuke all the other Starter Content stuff you didn't use.
This month's free set feels a bit underwhelming tbh, though it's partly because I already own one of the assets and from what I remember the sci-fi set isn't particularly good
The selection of this month does look pretty rough, the bright side is that they at least wont be copyrighted/stolen assets... at least i hope
it's indeed, specially since the bank interior was already part of a larger free bundle
but then, next month can only get better i guess
I'm a bit lost about the transfer methods in the transfer center, I can neither change or remove the transfer method I set earlier.
You need to email mp, says it on one of those pages
I only need to change the currency, how much is the currency conversion fee?
i have a question I made a vehicle that took months to do any advice on sale price the vehicle is not on marketplace one vehicle
If it took months then presumably it's a more "premium" asset. I'd look at the yarrawah assets like their police car, and the velocity cars by iyoshko as starting points.
ok thank you
VMR also has some vehicles that they worked on for quite a while. But depending on the type of vehicles, details, features available and overall complexity, I'd have no problem spending >$100 on it. Fly Dream Dev's bike is $150 and looks to be worth it.
Ooo i don't believe I have those ones. I'm gathering quite the collection of vehicles but always looking for more
You got a link to that bike? It's not coming up for me
keep in mind that a $50 vehicle might reach more customers than an $100 vehicle and after all might generate more revenue
I own... a lot of them too 😄
A fellow hoarder! I'm well over 50. Using them to test some driving AI. Your profile suggests similar?
Thanks for the link too!
I do driving simulation, so yeah, I grab as much vehicles from the MP as possible. I've seen your product on the MP, looks interesting 🙂 I haven't bought it though since we're using our own driving AI.
Oh cool! Yeah makes sense. Mines not really tailored for simulation systems, targeting more linear animation creation.
But because it does a quick training per vehicle I've bought as many as possible to try and get that training as robust as possible
hi guys i received mail from marketplace for : re register and re enter tax info etc. from Turkey and RU sellers.
first of all I did check this is legal or illegal mail from marketplace support mail (phishing etc.) and this is true/safe. So they provided URL for re register then I can't login in my exist marketplace seller account on this url.
Should I log in with my existing marketplace seller account or create a new account from scratch?
This information already exists and we were receiving payments, albeit late. Why are we doing these transactions over and over again.
Also, it's a very bad time choice for this. We are currently dealing with the problems caused by the earthquake in our country(Turkey)
"Yes, this is the email I referenced earlier, and that is the link you will need to use to register through Workday." you got the answer from tyler on the forums
is there a place to upload examples to the marketplace? or should I just stick to a github? 🤔
github, google drive and dropbox are popular places for example projects
there's no MP place unfortunately
👍 that's okay, thanks ❤️
Hello everyone, hope you're all doing well
A quick question, does HyperWallet avoid sending the funds to a PayPal accounts that their owner name is not the same as the hyper wallet's? (Transferring to Friends and Families Accounts)
You're better off directing that question to epic or hyperwallet. I'd say so though, they required a fair bit of information to setup the account and I presume that's for KYC/AML processes
Thanks
I realized that there is no longer identity verification for HyperWallet.
Are you able to change the currency of your transfer method? or remove a transfer method?
Question on version updates.... We published a pack for v 4.25 and 5.0.2. Now that 5.1 is out... I tested the 5.0.2 project in 5.1... and it converts with no errors.
We've got some questions on our pack, asking when the 5.1 pack will be ready.
I'm not sure what next steps are. Do I:
A) Just upload the converted pack, and flag it as the 5.1.1 version?
B) Is there a way to flag the 5.0.2 version as supporting 5.1?
Any advice on best practices for getting the pack to be 5.1 supportive on the marketplace?
Well, you can change your PayPal email any time and according to PayPal currency settings you will receive the funds. That's all I know
I got help from live chat, they deleted my transfer method so I can set it up again. It is still weird that you can't change it yourself.
You can leave everything as is and tick compatibility for 5.1 for the old version you have
FYI folks if you're seeing unexpected recompiles for code plugins, I believe it is an engine bug in 5.0 and later: https://mastodon.social/@hq/109842924347563012
FYI for #unrealengine devs, I believe I've tracked down an engine/UBT bug in 5.0 and later that causes all Marketplace code plugins installed into the engine to always re-build in VS, so if you're seeing unnecessary recompiles, that is probably why.
I've already filed a bug report via the UE bug tracker (and am currently trying to get a case nu...
I want to sell a template project in unreal engine , but there are many form they tell to fill , what are that form
Do marketplace items generally have all the blueprints/logic for the items they are selling? or are sellers able to hide some of that stuff? For example, if I were to pick up a Niagara effects pack, would I be able to reverse engineer how they did something given everything was created using UE?
I believe only code plugins can get around buyers getting full source code? By precompiling libraries that is. (PowerIK, IKinema used that approach)
Hi devs,
I am about finished with a first market place content.
The name of the project i was wondering if there's a way to change the title and display name for when people have it in their owned content list?
I figure its the first name when you first created the project but I'm wondering if its possible to update that name?
this one changed its name, i had no idea what it was when i saw it in my library. it used to be RPGUI Kit https://www.unrealengine.com/marketplace/en-US/product/rpg-user-interface-kit
It doesnt look so well made mh. I hope this isnt an ue4 port... there is the possibility that this project is full of deprecated code and warnings. Who knows if the inventory system even fully works with lumen and nanite.
and generally the gameplay seems to be wonky. For a framework i think it does have too many features
especially the AI
Did Epic games just give up on marketplace?
Someone is literary using stolen meshes to show their asset
Character Model from Genshin Impact
Sword maybe not stolen but IP from Berserk
they cant know.
make sure to write them an email.
and then if they dont react you can ask if epic lost it.
not this debate again.
I did once
Someone used D&D IP (beholder was copyrighted at the time)
The asset remained unchanged for about 4/5 months xD
You have to make them aware.
ha yee that would also work
but it wouldnt be nice
epic needs to have a chance to act first
and then you can come swinging
Better to contact epic so they don't waste money on lawyers but on better engine :p
epic probably gets thousands of these anyways
Does anyone know how to valid make the products name with white space and '-'
Just like megascan's does it?
From any naming convention I've seen for projects using white space or '-' will mess things up
i think this was added by epic directly
think the pack itself doesnt contain the model, but yea, still a bit odd.
@crimson moon please only post marketplace content in the #1054845218723209226 channel.
That's the name of the product on the marketplace, not the name of the assets that are submitted. That name is completely separate and only listed on the marketplace.
The launcher does try to use that name when you are trying to use one of the "create project" asset types, but the launcher complains and asks you to correct the name before it creates the project, no big deal.
Again that won't affect plugins or just normal assets
So yes, the assets you submit should follow naming best practices
But do what you want with the name on the product page
What are the publishing rules regarding using assets from another marketplace asset in my own creation?
I’m planning on releasing a city-builder game template on the marketplace and wanted to make use of the free asset this month (the poly town) for the meshes that came with the template
I’m not good at 3D Modeling so this would be helpful, but I understand that it may just simply not be allowed. I just wanna make sure before I go ahead and design tons of models
(Please forgive me for my lack of knowledge, I’m new to publishing assets)
Not allowed, but I think you can use assets from the Epic-made free stuff
Does anyone have a good example video or tutorial of setting up a Project File Link
If you’re talking about for publishing
Just zip up the project folder, throw it into a google drive, then copy the download link for the folder from google
Hey, i am the guy who made this.
I use the Anime Character and Guts Great Sword (Commercial Free) for Showcase (Thumbnail).
The Character is not in the Project.
And i bought this Character with a Commercial Use License (but only for showcasing).
https://booth.pm/en/items/3794116
Thought that would be ok because many Seller use good Character for Showcasing or other Animations Packs. And my Asset is about Bluerpints not Character or Animation.
And i didnt know that the Character is one from a Video Game.
I will ask Epic Games about it if its ok if you have a commercial license (for the thumbnails) but after the review it seems all ok.
Otherwise i will remove the Thumbnails with the Character and take the second Character that i did myself with VROID.
Hope this helps 🙂
@gritty mauve
Using other assets to showcase is allowed, as long as you make it very clear in any documentation, videos, etc.etc. what isn't included.
It is in my Documentation.
But i will write it on the Seeling Page too, thanks for the answer 👍
Weird thing to showcase product with copyrighted material.
If you didn't know that is a different story
Weird thing they didn't mention where this is from
No prob, i will take a different anime character, i made the second one myself but it dont looks so cool as the first 😂
But thanks for reaching out 👌 i will definitely ask epic with mail about it.
Why not just use default unreal mannequin like everyone else?
Nah i want some good looking Character for the Thumbnail, the unreal mannequin doesnt look cool enough 😂
You bought the model? I thought mihoyo released these for free on bilibili
Didnt know this but it seems you can buy a lot of genshin character like this one, but i think more for showcasing and vtuber stuff.
https://booth.pm/en/items/3452763
I think those are remakes then
Because the official ones can be grabbed for free lol
😄
very cool that you react to this
i knew there was a different side to this story
people wanted to jump gun already...
kudos to you man
All cool, i wrote Epic Games and the Character Seller about this, they didnt respond yet.
But i will Change the Thumbnail ASAP with my own Character 👍
yee
and just to be clear on this
if i buy an animation package... and i see it has extra content... like an entire character that likely doesnt fit my games style...
i will look down on your art.
because you give me extra baggage to take care of
i have to manually dispose of the character
migrate the content
so that i dont dirt my project up
alot of mp sellers sadly do this thinking theyre cool...
youre not. its extra work... i pay money to be treated nicely.
so please us unreal mannequin 🙂
Migrate, yes thats the Point i make my Projects with the Third Person Template and with the Unreal Mannequin, to make this easy as possbile to copy things over or build up on them. But with Animation migrating you should be take care, because this will create another UE Mannequin in the import, better to export and import again 😄
no offense tho. it was cool for you to answer here
youre cool 🙂
i wish more sellers would be this foreshadowing
At the beginning of my unreal learning i tried a lot migrating and failed, thats i want make things easier, because i know the struggle.
In my new Project i build a notify system for the Animation and Combo Adjustments, but i make a huge Docomentation in the Blueprints how to use them, because many dont know notifys 🙂
hey does anyone knows why my assets prices are higher on the marketplace than on the publishing page?
i've set it to 19.99 (18.65 eur) and on t he marketplace it's at 22.34 eur
VAT
epic games adds VAT where applicable
this way you get what you asked for - epics cut
otherwise you would get - VAT amount as well
wait to the vat is what epic takes?
no clue what you asked
no problem
Hey all, I have a question about the market place, Are you not allow to submit a single asset?.. They refused a model i tried to add to the market place, claiming i needed a min of ten.
Please take a moment to read this. https://marketplacehelp.epicgames.com/s/seller-guide/minimum-content-and-requirements?language=en_US
So i do need to have 10 weird..
Really depends on what kind of model. If you're doing props, you'll need to pack more than a singular wall for example.
Versus if your model is a Character, which can be sold as a single asset
You better make the whole arcade!
I am thinking i might have to LOL, i have a claw machine and some bubble gum machine already, might as well go all out LOL!
I was looking to see if there were any kits or guides for making a top-down adventure/rpg game (links awakening, LttP), if anyone knows of anything? Everything on the marketplace seems to be for making dark souls or diablo clones.
A kit/template for something more adventure-based like 'little nightmares' would also be useful as an alternative
havent looked on the mp lately but give or take a year ago there wasnt much in relation to those kind of games. havent seen that many tutorials about it either.
ah damn 😦
best to break it down as much as possible and find content for that.
like "pick up and hold item tutorial" or so
I guess I'll just start with environments and camera and a walking character model
Hi, will blueprints packs made in UE5 generally work for UE4 as well? I have some packs made in 5 and would like to list them available for ue4 as well
damn, does that mean I can only release products for the version the product was made in?
the version it was made in, and future versions (with testing ofcourse)
you can go up, but not down
At what time is the sales report updated? Is it the same for everyone?
I think UTC 00:00 generally, but can take a few mins to update. Give it 10-20 mins
I confirm. It was 03:00 AM here, UTC +3
tha's great, thanks
Does anyone know is H&K G11 3D model sold in market place or not??
I couldn't find the model...
I need marketplace asset, not sketchfab or artstaion's one
it's not, if it is it's illegal since you can't sell designs you don't own
Ok, thanks
Cant use them either unless you get permission from the manufacturer of said weapon.
I know that, so it's ok if it is resemble thing of G11
"legally distinct"
did epic do an oopsie and push broken site live? no account, no cart, can't wishlist. anyone else seeing that as well?
Have you tried a different browser / incognito?
seems ok now, hrm, it redirected me to marketplace-website-node-launcher-prod.ol.epicgames.com for a bit
I was trying to install an item on the marketplace (Fast Noise Generator), and when I click install to engine it says that it's already installed. Would anyone know a fix?
Or is it that I don't understand the Fast Noise Generator?
Hello guys,someone know what type of extension the files i upload on publish.unrealengine.com need to have?
And where i need to upload the Files to give them the link?
.zip is fine. Dropbox, google drive, anywhere you can give them a link from
ok,thx
And i need to make a new .uproject where i can upload the assets in a specific folder?
I'm more familiar with submitting code plugins, so i'm not sure, but I highly recommend you pour over this several times as it has a lot of great info on making a good product: https://www.unrealengine.com/en-US/marketplace-guidelines
ok,thx
hello everyone, I am submitted a plugin to the marketplace, however, it got declined. The reason was that there were no project files included in the zipped folder I provided. It is a code plugin, so I am wondering if I am supposed to attach a project using the plugin or only the plugin folder. Also, it was hosted on Google Drive.
Only the plugins folder (Not the projects plugin folder)
ok, thanks
@tired cipher That'd be a good fallout prop
Funny you mention that, I am a huge fallout fan, prob where i got most of the inspiration for it LOL!
hey i'm i the only one whos having issues with the sales inscription website? the site doesn't want to load
but do they get the permissions in other games? i've heard somewhere that it mostly wasn't the case
Has anyone used Terraform Pro and/or Landscape Mapbox? Just curious which you found more realistic and/or easier to use?
Pay at least $25 for these 27 items <- this was posted in another discord. https://www.humblebundle.com/software/unreal-military-game-assets-software
For a code plugin, how do I properly include paths to the Engine? For example, how would I include "Net/UnrealNetwork.h"? I read that the include paths need to be relative to the installed engine plugins folder, but I'm not sure how to do that.
They don't.
Well, I'm not sure what the marketplace requirements are, but if you want to include files from a plugin, you need to add the module to your build.cs and then just include them as if they were normal files.
If the marketplace requires you to be more specific, I don't know.
it also depends on their include settings as well (IWYU, order etc) , some plugins actually switch based on include rules with a macro
post this in #1054845218723209226 not here, this channel is for discussion about the Unreal Marketplace, not for promotion or announcements of your released marketplace content.
Hi, I am familiar with UE4 marketplace approval requirements. Is there any change for UE5? I don't want to waste time of marketplace support
Hi, Everyone , I am Reporting concerning My Marketplace Asset that was reviewed falsely I recently submitted my asset “Sci-fi Arsenal Vol 3.1” to the marketplace for review and it was flagged for “changes Needed” I have done everything they have requested but they still want me to remove an asset in the pack that they feel is unusable which I verified it was not true. Just because I exempted the bow from having a blueprint class does not mean it is entirely useless I did that because it was having programming bugs as he/she Indicated. so to avoid further complexity I decided to remove the blueprint class for the bow since I don’t really know the intent of use by the customer. This same bow still has an Animation blueprint, SFX, Textures, Material, Skeletal Mesh, and Control rig which the customer can still use for the development of their games. Please This is not fair at all, The Reviewer wrote I should completely remove the bow and everything related to the bow. I have done every correction he/she said I should do now he/she is saying I should remove an asset completely. Why?. This is a deliberate attempt to devalue my pack. whereas it has so many features in it. Am I being targeted or what is the reason for such frustration?
Please guys can you look at this issue and please help me with a way out. Thanks a lot
I am trying to see how can escalate this to a higher authority in the Unreal Marketplace Team.
Here is the Image of the shows the line in the review list that was flagged "Failed"
Only way is via emails to the marketplace team 🙂
Yeah, Thanks man but I have done so and NO replies from them.
Not sure anyone here can help, as it's not an official Epic discord. Sometimes these things happen due to misunderstanding the product etc. No idea how busy the MP team is either, so it could just be a case of waiting for a reply.
Ok, Thanks a lot man I really appreciate your response I will wait for a reply. But this is very sad.
Hey guys, so recently ive been having a pretty big problem in my game. My game is 180 mb, and audio (mostly music), takes up a good 126 mb of this, even tho i imported them each as ogg files that amounted to about 14 mb. I believe this is likely because unreal accepts these uncompressed editing format files. I was wondering if there was a plugin out there that allows me to use delivery formats, such as mp3, which are smaller, but I havent been able to find one. Anyone know of something that can help me?
Do they shrink when you package your project? Unreal tends to keep assets at the editor stage as source data, and compresses and shrinks on package.
well the packaged project is the same size as the Content folder + 50 mb, so I assume its not shrinking them much
I would guess it is. On more recent engines the smallest you can get a project with no content to build is 100-150mb
so +50 indicates to me it's shrinking those sounds by atleast 50mb
Looking for some really nice airport run way texture maps, anyone know of a good set of those?
Quixel asphalt materials?
any idea how to download this?
https://www.unrealengine.com/marketplace/en-US/product/post-process-shader-pack-vol#
It should be free but since the creator dissapeared it's not available? Does anybody has a copy? (even if it's outdated, I just want to see how it did the things it did)
