#nanite
1 messages · Page 1 of 1 (latest)
With Nanite, and all? I think I found an option, with keep shape or what it was in UE5's remesher that does it.
Yeah that's usually along the lines of terminology, that or something like "preserve volume"
Long tris on tons of small meshes+nanite can quickly explode overdraw and negate a lot of the performance benefits to nanite, so just always keep triangle uniformity in mind
Especially if alpha masking is involved
Yeah. I thought I'd read that somewhere. Glad I found UE5's built in remesh stuff, seems to work pretty good
They're definitely slowly adding in a good majority of "go-to" tools into the engine, which is always awesome. The back and forth between DCCs can be annoying