#fab
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i mean, can only make so many stock master materials.
100%
and everyone and their mom models their stuff differently, so hard to make something that works for everything
vert color, uv channels, masks, yada
and no one wants to fix the texel density for each object. lol
that said, for some reason people really like to overcomplicate their master materials. stares at archviz packs
yeah.. i have one of those spaghetti monsters.
still the best ever for master mats π
i just plug and played like 50+ material functions into it
not a fan of that one myself, but i am fairly ocd
which master material do you recommend?
i always make my own, so hard to say
im a blueprint guru, i have no idea how to actually create anything when it comes to material wise. that's a whole different catagory
but the gist of it is:
anything that an artist can touch should be stupid simple, they tend to bloat instances by carelessly changing static switches and what not, resulting in bloating of file-size. only a tech artist/lead should be allowed to change static switches.
in fact, be best if they are only allowed to replace textures :p
you might actually be correct. i might have to look into this. with megascans and ep, i do seem to be using more of my gpu than normal.
(in team/studio productions)
thank you very much!
hello marketplace goers! if you use the marketplace often, especially if your a seller, we would love to get your opinion on a new channel, if your interested, go to the feedback channel and look for (CHANNEL REQUEST) Marketplace asset requests, if you feel it would make a good addition, upvote it, if you feel its unnecessary, please explain why in the comments!
Hey! How are licenses for using marketplace assets in another engine (like Unity). I understand bought assets can be used anywhere, but what about assets that are free for a month, and such?
unless its epic/quixel content, user-made content is fine to use in other engines
ok, so even if it is free? Nice. Thanks.
i think its what luos said.
look if the content was made by epic
that content specificly has a different license
ok, thank you for the response. I've been looking for any info about this in the license text and forums, but basically only find what you say, ok to use unless it's by epic.
a bit surprised that epic actually lets free marketplace stuff be used freely, as I assume they pay the ones who made it.
they do pay them a static amount
the marketplace eula explains the licensing btw
its only for that month either
if you dont get it in that month... its over
and everyone who gets it, has it forever ofc.
its also not always that profitable
hmm, seems they changed the rules pge again, quite unclear now
as long as they dont deny you entry again XD
Can I use marketplace products in other gaming engines, like Source or Unity?
https://marketplacehelp.epicgames.com/s/article/Can-I-use-these-products-in-other-gaming-engines-like-Source-or-Unity?language=en_US
thanks! Let me see here..
"All content hosted by Epic Games is exclusively downloadable through the Epic Games Launcher. Once downloaded, most content can be exported to obtain the source files and/or migrated to other existing Unreal Engine projects." hmm a bit unclear in the guidelines, but yeah, in the link above then they say that it can be used in other engines. And not really any specific info if it's free or not.
be hard to follow that rule if there was hehe, no indication what content you got for free and what not
yeah, that's true
and over the years, that amount accumulated quite a bit
anywhere i can still get this?
its no longer for sale, so until user gets back, you cant, really.
But there are a few other ones:
https://www.unrealengine.com/marketplace/en-US/assets?count=20&keywords=dungeon generator&sortBy=relevancy&sortDir=DESC&start=0
Is it possible to do something like this ?
Let's say I create an asset / plugin / tool divided into multiple components (each component does something specific) and put it in the marketplace and give the choice to the users to either :
- Pay once (let's say 1000$) and you receive the tool and also every update in the futur adding more components to that tool
or - Pay each component individually (Let's say $10) which at the end could make buying items cheaper but buying all of them will be more expensive.
My question is this : Is it possible if let's say someone bought already 5 components (so $10 x 5 =$50) if he wants to switch to the full pack (so $1000) to have everything, make him pay not $1000 but $1000 - $50 (the $50 he already paid) = $950 for the full pack. Like it would be unfair to make him pay twice for the 5 components he already bought.
I don't know if it's possible to do that with unreal marketplace, if yes how please ?
Please ping me if any answer π
Sadly it's not doable at the moment.
I'v heard people do stuff like this with an email to epic
so try and ask
What do you mean by that ? π€
just ask epic
Do you have example of people who already did that with the marketplace ? π€
I literally don't remember which pack it was
but it's not automatic
I found it
I don't think that's what Diversity was asking about at all - this is a deprecated product that no longer works in new engine versions because of engine changes
There is currently no functionality like that. At all.
That sucks π
Could we at least create special coupons to have X % reduction on the price for some people to use ? Maybe we can have a workaround if this coupon thing is possible
I don't understand what's the relation between that and what I was asking π€
Only thing that even comes close to this is if someone has bought several cheaper packs and then they buy the super duper all in one pack, you can email Epics marketplace team and ask them to refund the buyer x amount, which you will cover. Maybe.
Argh that sucks, so we can't create our own coupon code ?
is there any specific time that's best for publishing to the marketplace?
not afaik, stuff is being added constantly
posting new stuff on social media is best when the euro people are awake, and again for the US, and other continents
If I post tutorial videos on YouTube does that count as documentation?
I guess I should write how all this works, though.
Second question can I just put the documentation on dropbox?
drive is better
other than personal preference, why is that?
See the docs without downloading?
Dropbox does that too tho
So, yeah, it's just personal preference
Not some marketplace guideline
Was just curious, that's all
Mmm
Hey guys, im a marketplace seller, and I was wondering what I should make next. Instead of randomly picking one, Im interested to see what the community would want, so let me know if you would buy, or be interested in buying, any of the following systems by replying to this message with a number. However, if you have an additional suggestion, that isnt on the list but you would want to see on the marketplace (blueprint system, I dont do visual stuff like characters, animations, or modular building packs), feel free to reply with your idea! Anyways here are my ideas:
- Multiplayer Replicated Magnetic Pickup Component
- Matching Game (Match 3) Template
- Audio Visualizer (particle)
- Timers Statistics (Total Time Played, Session Time played, Level Time Played, etc.)
- Flies that rotate around a point (particle)
- Racing AI
- Usable Instruments
- Positional Voice Chat
- Road/Path grid-based snapping
- In-Game Scripting System
- Idle Building Game Template
- Spline-based road/path creation tool
- Runtime Mesh Generation/Editing
what is the website that is able to sort marketplace assets?
I remember there is one where you can sort by stars
nvm, found it in message pins
Anybody have experience with marketplace packs that they have previously purchased, now becoming "unavailable" and also not showing in the Vault?
if you ever purchased them, they should be available, but sometimes the vault spazzed out, or a filter is still active.
even if they are no longer available (for whatever reason) if you purchased them, you should be able to redownload them.
Sometimes its best to check the browser version instead of the launcher version of the marketplace as well
Filter is definitely off. If I go to the webpage, it says "open in launcher" - I go to the launcher and it says "unavailable". It's not showing in my vault
Only other time is when a product is removed from the marketplace due to .. issues.
Can somebody check?
https://www.unrealengine.com/marketplace/en-US/product/vfx-grenade-pack
It's been recently updated for 5.0, so I doubt it's unavailable. I bought this when it first came out, talking 4.6/4.7 days, so many years ago
If I sign out of my account, the webpage says "Sign in to Buy"
was one of the first packs I ever purchased XD
Yeah. Says same thing for me. I go to open it in the launcher and it says "unavailable".
and also available in my vault
It does the same with another pack, but that one at least shows in my vault
ffs
Launcher view looks like this for me
sometimes the launcher gets stuck, giving it time might help. but yea, frustrating
Utter POS
no comment
Launcher is far and above the worst component of the UE ecosystem
no comment :p
Lol smart
No one is likely to try and defend it.. that's for sure π
Will contact support.. see what they say
I do hope that the launcher gets a do-over
Yeah it's long overdue, I get some other big priorities but...
If wu cwoss woor iccle fingers and wish weely hard... maybe one day!
From the Trello:
Weβre completely overhauling the Unreal Engine experience to bring it more in line with the rest of the launcher. Expect this to be a slow development with multiple phased roll outs.
It's in the "Up Next" section since january 2021, so π€·ββοΈ
SOONTM :p
β’

the rest of the launcher is.. just as bad??
Im confused. I had 6 sales from the marketplace and Just got paid . but looking at my sales now it says 5 sales . where did the 6th go? I sell stuff on artstation too and the sales info it super good Even tells you how many people viewed items and put them in the basket,. But On unreal Its so poor and basic and doesnt even tell me if items were refunded ?
I guess you had one sale in one month and 5 in another? The sales report only shows last 2 months I think, not three
Refunds are not automatic, you have to approve them
It happens sometimes that a purchase is made with a stolen card and in this case you don't approve anything
and today the report just updated, it shows from 1st September
yesterday it was showing from 1st august
so this could be also why you see something else
Hey there... What do I have to know if I wanna sell models on the marketplace?
I'm looking to get some income and gain experience at the same time
The marketplace terms and conditions, at a minimum.
i think i have same thing with some plugins in my vault. even after installing required engines they still were not available.
Thats why i want a DOWNLOAD button instead of waiting for four hours for matching engine to download
for this reason i kept seven different engines (with minimal download options) just to be able to download things
too much wasted space
How can I name my store this is so hard wtf
youre store?
In the publisher portal > Settings > Public > Store Name
Was thinking about something today... Why does the marketplace not have a rule about assets placements in the content folder? People like me hate moving these models and everything around and I HATE having things in the content folder...Then I got to do a advanced migrate. Why does the marketplace not have a standard, where all creators are forced to put in "Content/Assets/Marketplace/" Then there content there? or something along those lines.
2.7.2.b In order to reduce migration conflicts after importing project files from the Epic Games Launcher, all project-specific assets must be stored in one top level folder under the Content folder; there must be no other folders or files directly under the Content folder.
they mention that the assets must be placed in a top folder under Content folder
Looks like the problem is that not everyone follows the guidelines and they're not enforced either
hey guys have anyone got this before?when i package the plugin,i got build successful but when MP team gets it,they got this
It'd help if the actual full lines were visible.
And you copied+pasted them here.
Also #packaging
LINK : fatal error LNK1104: cannot open file 'd:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CreationArtTools\Binaries\Win64\UnrealEditor-CreationArtTools.dll'
Error executing C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\link.exe (tool returned code: 1104)
[14/15] UnrealEditor-CreationArtToolsEditor.dll (0:00.34 at +0:56)
LINK : fatal error LNK1104: cannot open file 'd:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CreationArtTools\Binaries\Win64\UnrealEditor-CreationArtToolsEditor.dll'
Error executing C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildT
Did they try to build while the editor was open?
i honestly dont know
Unable to open file means it's been locked by something else, like the editor, or something like no permissions to write to/open the file.
The former is 99.999% of all cases.
Np
reading this tho, its trying to use a .dll from host project generated from the RunUAT.bat BuildPlugin -platform=Win64 -plugin=""
lol
make your project a c++ project
add plugin to your project.
compile in vs.
problem solved.
Or that!
i think its from MP team end
99.998% then.
mine works just fine
They might be missing those files?
its trying to read a .dll thats not included in your project.
i swear just do what i said
it should fix that
Is the plugin in the Marketplace folder, or your project?
okay
example
if that does not work.
you need to add a little c++
you can do this by doing this;
save project, create and open the c++ file of your game, you can now delete that c++ class. Compile
I meant coming up with a name, pal
why i get We could not confirm your purchase at this time. Please try again later.
when i try to purchase something
We are experience high transaction volume, please try again later.
to much people download stuff|?
iunno, if anything I'd expect that tomorrow
may be doing maintenance in prep
then try creativity ig? also there are lists of generic store names online if u rlly cant think of anything
If I include some things from starter content in my marketplace submission, should I just move them out of the starter content folder and into the regular texture/material etc folder?
I generally put them in a "preview content" folder
Doesn't mp guidelines say everything must reside in a subfolder named after your product?
it does
Yeah but you can't use a folder named starter content
Many use variations of "Epic Content" for a folder name.
Unreal says I have to provide a document that will allow a new user to "incorporate" my project into their projects and I don't understand. I can't even do that. It's a whole game.
A new user can take my framework, buy cheap graphics and sounds online, or use kenneys stuff even, and make an entire game without ever touching a blueprint node. And package it for multiple platforms.
An entire game. Hours long.
Even infinitely long lol
It ain't no runner
Sounds like something that can be sold on Steam as sandbox game
I should just make and publish about 100 android games with it
https://youtu.be/2CcPDSu4RLk π€·ββοΈ
This is the final project showcase, and the video that will be linked on the marketplace page. Tutorial video's on how to use the game kit will follow soon!
Try out the test game at https://theclicketyboom.itch.io/shmup-magic-creator-test-file (Win64 or HTML5 Only)
Android screenshots
Unreal Engine Marketplace should open up a Meta Human Clothing store, where you can search clothing pieces and not full character packs.
I'm looking for something of a recommendation for a prototype I want to throw together. I need to make a small-ish planet (probably no larger than 100km in diameter, but would like something that can support larger.) I need players to be able to circumnavigate said planet smoothly and have gravity applied properly as they traverse the spherical world by land, sea and air.
Before I try to make such a thing myself, I wanted to see if there was anything on the marketplace someone has used before they could recommend for this prototype so I can focus my efforts on other systems.
Hi everyone, I'm curious about what's the meaning of Net Units?
Is that means the times for individual download? Or it won't count if it's individual or not? Just download for the plugin? Thanks!
Do we have other metrics could show for like how many visits for plugin like funnel instead of Net Units?
what's the context?
free of the month changes today right?
yeah in like 6 hours or something
Alright, thank you
Hey hey, I asked this last month, but now it's a new month and the same issue has cropped up again.
What do you guys use for verifications when doing bookkeeping?
Here in Sweden at least (and from what I understand, it's the same in all of Europe) companies are required to provide verification documents on all incoming payments. Normally, this means receipts.
But Epic/Hyperwallet doesn't provide any receipts that would be valid with the regulations.
It's honestly really weird that such large companies don't follow those regulations, and also really weird that it seems I am almost the only one who asks about this issue
If the taxman comes down on me and asks where I got my income from, I can't point to any receipts and say "from here". I don't know how much of a fine I'd get, but it's probably not good.
When asking Epic about it, the response I got was
The only payout documentation currently available to Marketplace sellers is the payout and payment reports. These can be found by logging into your seller portal and going to your reports tab, and the payout report can be exported as a PDF for records.
But I've checked, and it doesn't have enough information there to be valid
What information are you missing? Does hyperwallet include any additional info? Are you expecting receipts for each sale? As I don't think that's how it works. Epic buys from you, epic sells licence to customer. So epic buys X units from you
Incoming payment details are pretty standard worldwide, not just in Europe, and it's used for all kinds of things - since you don't sell directly to Epic and aren't sending them invoices etc, you expect to receive an IPD of some sort, notifying you of an incoming payment that you did not request or were expecting
Problem being, that Epic doesn't send them, funds just turn up in your account and you can't directly attribute them to anything
which potentially causes problems with taxing etc, because you can't prove it isn't fraud
the marketplace has a lot of problems when it comes to compliancy with various tax laws on both the seller / buyer side and generally speaking from a business perspective I tend to advise avoiding it entirely
@scarlet mountain Actually I checked the pdf they mentioned and it might be enough. It doesn't have a payout date but it does specify the period so I hope that's gonna be okay
Generally the info needed is From Company, To Company, Amount, Date, Unique Identifier
an unique identifier (like invoice number) is missing too, but oh well, better than nothing
I guess it depends on the country. I just invoice Epic Games once per month, one invoice for the entire amount for the month.
the invoice is used by accountant when she files everything
Ah I'm not familiar with the buying side of things, I just sell π
i don't send it to epic because they don't care about my invoicing
just contact an accountant and hire as well. don't waste time end energy on something that you don't understand and you don't have to.
so if i sell 5 units on the marketplace and the product is 100 dollars. i just invoice Epic for 440 dollars or whatever amount they send for that month and send the invoice to the accountant and that's it.
I'm not sure that would work here at all
that's an invoice you don't send out, after you receive a payout
yeah, that's what i said, depends on the country
in Romania, EU that's how i do it. it was suggested by the accountant and it worked out fine. Never had problems with taxes or with anything
in the end, the government wants to make sure it gets its cut. So as long as money are declared you're going to be just fine probably in most countries. But better contact professionals, i wouldn't google these answers and I would just let someone that does this for a living to give the answers
my favourite is when you go from your vault to an item page, hitting 'back' takes you to the main marketplace page
If only market names longer to 35 word my life is easier
ikr XD
Eh, rather underwhelming 
π€¨ It isn't that bad. It's clearly themed, and isn't useful to everyone, but you could do a fine halloween project with those assets. We've just been spoiled by some insane giveaways in the past
no thats not what i meant π
i get the halloween theme yes
but nearly all 5 assets are really niche
Naaah I must agree, buuut there are pumpkins
you can change the distribution method to complete project
Asset Pack is for integration of projects
Complete Projects are to be built on
If it is a complete project, you dont have to have integration instructions (as its not built for integration), but you should have some sort of documentation, and if you have complex blueprints, epic will turn down your submission if it doesnt have documentation
Yes it is set to Complete Project. That's why I am not sure what they meant. I tried to ask in the email but never got any response. I bought a domain and I'm opening a website, so I can put some better documentation with pics.
Implement this product into their own projects is very confusing text
yeah, maybe thats just a copy and paste thing? ive never gotten anything back by replying to their emails, so maybe try directly emailing support about it?
also im nowhere near that fancy, i just type up a few pages of a google doc
I am just gonna do some video tutorials and see what they say. Very beginner friendly. The kit is extremely easy to use, but complex to build on
That may be why they demand specifics.
maybe thats what they mean, ive never posted an asset without a video, so i wouldnt know
We'll see. Thanks for the info
In another server I said my thing about that and I've been accused of s°°°ting on free given content... I wouldn't be surprised if I received a ban for that. Dunno if anybody's interested to know my words about these Free For The Month October edition... if not you can jump off that comment below to skip it, because now I'm too curious to see if my words fall into the same misunderstanding in this server too.
The comment of mine I mention is the following:
"I just saw the Free For The Month for October... I cannot imagine a worse FFTM than this. C'mon... I understand it's Halloween's month but.... seriously? Fantasy creatures which can't scare a baby? Halloween pumpkins lamps?!? Another zombie animations pack!?? Even the Advanced AI Spawn System looks like a weak asset, especially due to the inconsistency of the first two I mentioned. Luckily there is the 4 IN 1 Modular Research Facility / Mega Bundle that truly saves the month despite the fact I probably won't find it useful for none of my projects anyway but can still be a great resource for materials and other interesting stuff.
Anyway... I get it.... the new Permanently Free Collection's asset, the self-proclaimed FANTASTIC - Village Pack, does explain the choice made for this month, the "friendly funny" creatures of the Undead Pack and the pumpkins and zombie animations are meant to work well together with that asset.... but... ain't the whole bunch of assets slightly off balance in favour of the Halloween theme!? Those animations were also used in an officially released game making their use quite useless at that point.
I'm so disappointed..... I didn't wait so patiently for such an ultimate delusion. If they really wanted a horror based Free For The Month they could give away one of the amazing bundles by Stigma Studios {now on sale at least and highly recommended, if there was really any need of my recommendation!} or one of the packs of phenomenal horror character made by Kopiko {I own Daughters's modular character and is one of the best purchases I made on the marketplace, together with I.L.A.P's Vintage SciFi series, so far!}.
So... at the end of the day, I'd love yours comments. on these assets, while we're all waiting for °°°°'s very next video about them. Cheers!"
Were I really that brutal, in my honest comment {not a review!!!}!??
a server which bans you for having an opinion is a shit server in general.
It's a great server actually, one of the very best, and I didn't gen banned for that... my comment wasn't very appreciated, that's all, which is also very fair. I love that server and the guys there
depends on the opinion :p
I wasn't happy with the assets given away this month but that doesn't mean they are not very useful for somebody else, and I believe my comment pointed that out. Giving an criticism on something doesn't necessarily involve a lack of appreciation on what we have criticized. I found out my mom is a damn classist but I still love my mom, despite she really is that classist indeed!
Anyway... as a second thought, once extinguished the burning delusion, I looked at those assets I didn't like much more carefully and I must say it.... are actually far less bad than I thought they are... the non-spooky undeads can actually be entirely reworked {remodelling them, enriching the materials with less lowpoly plain gradient in favour of super realistic PBR textures...} and turn into very scary characters indeed. The animations set yes.... is another zombie-based animset and yes I do hate zombies {I prefer deformed demons from hell, aliens, rebel robots and cyborgs... even insane clowns would have been better than zombies... I won't ever fully understand this fascination with zombies when we've got vampires β kudos to whoever is gonna spot where my "fascination with vampires" reference comes from!!!} **but ** there are a few things there which make that animset particularly interesting instead if changed them accordingly to the wanted result. At the end of the day it is another interesting "Free For The Month", even if I won't use them aside the AI Spawner system and the 4 in 1 bundle which are the very best of the month, so kudos to Epic!
It's not the opinion that gets you banned, it's how you express it
I wasn't banned {I didn't say I was} and I didn't complain for the reception my opinion had, their opinion is not lesser important and acceptable than mine or than any other. We aren't talking about opinions on civil and human rights after all.
In any case yeah, I agree with you on the fact the way an opinion is expressed counts more than the opinion itself, at least as demonstrated by the way people usually tend to look at our pointed finger instead of looking at the moon we're trying to lead their attention to.
That comes off entitled...like you can buy whatever you need, no need to complain on the free stuff. Download it or not and that's it π
Either grab them or skip them and move on.
You can say this month's FFTM bad, and I did, few times including past FFTM. But I see you're taking it all too hard.
what kind of stylized assets are most required at the moment on marketplace?
how would one know? try to make a poll, get some votes from the community and see where it goes.
Does anyone can use a marketplace asset to their commercial game? Do they need permission from the creator or just buying the assets means you are good enough to use it? Any advice
Yes, you can use marketplace assets commercially
you just can't sell them as an asset (source form), they need to be used in a larger work, such as a game or video
As stated above, do your own survey, but I'm inclined to think majority of buyers are westerners, you might want to cater into western CG animation style.
Make sense it to me.
Does anyone can suggest some of the good photo realistic open world assets to look into?
Most of us may be westerners but there is a serious lack of quality anime style assets.
I'm thinking anime babes, and the world they'd fit in.
Quixel Megascans
hey guys, im a seller on the marketplace, and im trying to get my product sold, but I get failed on this one thing "All epic related content must be in a demo folder directly under your pack folder". I dont get why im failed on this, in my content folder, there is the folder that is named after the asset, and in that, there is folder for the actual asset (which only contains 3 bp components, no epic content) and a Showcase folder (which contains epic content), what am i doing wrong?
can you show us the folder structure in its entirety?
ill send when i get home
all thats in the first Blueprints folder under the main folder is 3 bp components, which is the asset content, and the Showcase folder is a showcase using these components, which is the top down template with my asset added. In the showcase folder, the character folder is completely epic content, the meshes is some epic content (basic cube and plane) and some custom meshes I made to showcase. Widgets is a widget i made, levels is the top down level with a few actors added, materials folder is the basic epic material, and then some for the custom meshes. Blueprints has the top down character and gamemode (epic content, character has some edits), with a controller and a few actors i made, one for each custom mesh.
do i need to seperate all epic content into a seperate folder in the showcase folder? little confused bc the showcase is the demo folder.
dont see much wrong. you could merge some of the folders perhaps, so theres one for textures, one for materials, but... at a first glance it looks fine
That's probably it. Move all epic stuff outside of the Showcase folder structure. Make sure you name the epic content folder something obvious.
can I name it "Epic Content"?
yup, thats good
alr thanks
Basically they like it to be super obvious what is yours and what is theirs.
yeah, its odd though because ive posted a few assets already, each including the same showcase folder structure, with some of their assets and mine, and it hasnt set off any red flags before
There is a certain about of erm.. variable standards applied.
anyone here have any experience with dealing with copycats? Is it even worth going to Epic about this?
is clearly a rip-off our our Meadows pack
even down to the name
but since obviously they don't steal any of our assets ( I think, I won't buy it to find out)
not sure if Epic will do anything about it
they even copied the demo scene :/
are you sure its a rip off?
or just plagarism?
did they steal any assets?
do you have proof?
did you test out the assets?
sure plagiarism then
though rip-off does not necessarily mean stealing
plagiarizing fits as well I think
ha
maybe their asset is better...
and epic will target you instead
and remove your project
who knows.
ok
so you better get some more evidence
that's not how it works though
anyway
just curios if anyone dealt with this before
oh alot
i remember cases like this from the past
i bet luos can tell some stories
tell epic about your concerns.
and they will handle it
I think the literally ripped off mask from CoD is still online...so...
Don't think is worth doing anything here
Yea I don't expect much out of this tbh
Also I feel there is no need to worry about copycats, because it will always happen and you will have the advantage of quality that shows from screenshots, better presentation, etc. If someone is just copying they will be after a quick buck that I doubt happens in the MP's case with all the better content it has
I don't believe they are particularly successful, but still, I'd like to see at least SOME quality control on what goes in the MP
Their "Wilderness" pack is also very similar to your "Mountains", and came out 5 months later. Looking at the assets zoos, it's pretty clear that they used your work as reference. Assets aren't straight copies, but they're very similar. The most telling part is the blue symbols on rocks, that's too specific to just be a coincidence.
All their existing assets are copies of another one(some ours, some we recognize from other vendors).
Yep, but the new one is the most blatant one. The rest mostly copied our assets(poorly but still). This goes beyond that. It has a very similar name and even entire parts of the demo scene are lifted out, including very minor stuff that cannot be pure coincidences
they're geting bolder is what I want to say
who knows what's next
I like theirs it looks better
can't really tell how it's a copy tbh
Not sure what else I can say at this point. If you can't find the blatant similarity then idk. Doesn't matter which you prefer either.
well I can see that it's similar
I'm just saying that as a customer, I bookmarked that asset pack and hope it doesn't get removed cuz I like it and might buy it
π€·ββοΈ
I get how it might be annoying, but as long as ur assets weren't directly used in production, Idk if u have a case
Well let's see what Epic says. What's the limit on how much you can copy someone else before it's considered too much?
I don't know. but if I were in ur shoes I would prob try to take it down too π€·ββοΈ
Look at just about any industry and you will find people who take ... inspiration from existing products.
Sure, but then again, where is that limit for inspiration? I'd argue they crossed it in this case. I've contacted Epic. They said they'll investigate. I don't expect much will happen but we'll have to wait and see
that's not a problem if they use it as inspiration to create something better / more varied, mix and match different things, etc. those guys just copied all the assets down to stuff like tent style or fence color. why? there's room for being creative. I'd be pissed too. On the other hand, a lot of similar enviros under "ghibli inspired". is it a category of their own now?
at some point there was a rule on the marketplace that stated "cannot be derived from a tutorial"
which they silently removed.
quite a few vfx (and def. texture) assets came from me and many other vfx artists their tutorials.
@delicate dove That explains the sudden influx of "ghibli" style trees that are all from exactly one tutorial. I always found it odd, but this explains it
Why the hell would they remove that rule? Figured there wasn't enough low effot content on the marketplace? It just needed more?
And here I thought UE marketplace is more strict than the likes of Gumroad
Hi
Do marketplace authors get an email notification when I review their product?
Do marketplace authors get an email notification when I post a question on their product?
yes, but --generally-- at the end of the day.
you can change in the email settings
theres quite a few settings, i basically have it to email me about everything
I was more so asking it as a customer, not a seller
I hope those are all enabled by default π
cant remember which ones arent default, but I dont think reviews are
i know this one wasnt
Oh.
Yea, Idk, I was getting the feeling that a lot of times I just get ignored there.
so funny how that's supposed to be for support, but the authors don't get automatically notified
lol
Questions are for support, reviews are to state your opinion of the product
either way, I check each of my products questions and reviews every day, as sellers should do
I imagine that gets tiring, especially when u don't have a popular product, with a new question every month or week etc ..
I've gotten questions once every couple of days for a few weeks
either way turning on email notifications is best practice
Hi all, is there a tool to help with browsing the marketplace to find high quality assets?
Don't know if Orbital Market can filter that π€
At least an way to have a personal blacklist 
HowTo?
kinda, but also not really - you can remove entries you don't want to see, but it's only a marginal improvement if you're trying to hide a flood from one or two authors that take up entire pages of results
If you look at the 2D Assets in marketplace, it seems to be nothing but people selling 'art' generated with Midjourney. It's really bad
We once had bunch of Artbreeder stuff being sold, so yeah, that's not a new thing
Don't worry, pretty soon AI generated stuff will also reach Props and after that pretty much the whole MP π
Infinity PBR, weren't they the same seller that sold Artbreeder avatars?
no idea
but they've pushed 70-80 of those 'icons' packs in the past couple of months
They're the same seller lmao
https://www.unrealengine.com/marketplace/en-US/product/character-portraits-pack-5
There was a discussion about this a while ago
#fab message
No wonder I had deja vu
Sleazy motherlovers, flooding the marketplace with AI gen stuff and making money in the process with them as is
figures
FWIW, I'm not actually sure Midjourney and other diffusion based art generation is actually allowed on the Marketplace per it's terms
would need to check, but you can't hold a copyright on generated images like those
afaik, you own the generated art.
hmm... someone said so, that I remember, but you might be correct.
#generative-ai might know
there has been a court ruling on it and it makes sense - since no human was involved, there's no creative work to protect, ergo, no copyright
One can argue if it is based on real art. Basically, a form of digestion.
in theory it could fall under a derivative work
but there's still no human involved in the generated image so it's still sketchy
So, you are saying, that nobody can own actually these pics on the MP?
Or say, the pics themselves, probably it is another matter the products itself. A pack of images, sometimes, with added decorations.
correct - nobody can assert ownership of it
at least under US copyright law - other jurisdictions may vary
In any case, Epic might want to add a clause about that topic.
"You represent and warrant that you have all intellectual property rights necessary for you to grant Epic the rights set forth in this Agreement, including all necessary patent, trademark, trade secret, copyright, or other proprietary rights, in and to your Content. If third-party materials are included in the Content, you represent and warrant that you have the right to distribute the third-party material in the Content."
I guess it could be allowed under that last sentence there
Found this when googling for the seller
https://forum.unity.com/threads/looking-for-someone-to-run-my-unreal-marketplace-business-infinity-pbr-on-asset-store.1128239/
we should all grab the pack, and submit it, like 100 times, and each time it gets declined, we point to the no copyright ruling.
and how it would be unfair to let them sell it, but not us. (please dont :p)
Instructions unclear, bought all AI packs
I think I'm less bothered about the use of AI generated stuff in games, and more about the fact these sellers are actually selling it and often trying to pass it off as their own original work, feels really scammy
IMHO AI gen artwork should be used as reference for manmade artworks
mhhhh
no
actually not
there has been a law passed already
that says that the art was made by a machine
and such the machine owns the art
not the prompter
So the infinity people here are sort of breaking the law
i myself think its garbage.
No, there was a court ruling. And computers can't own copyright, so it's actually public domain. It's unclear though what the bar would be for human work done on it later to turn it into a copyrightable derivative work.
There's LOTS of assumptions being made about copyright ATM, and it's not as clear cut as people like to think
But regardless, it does feel like low effort shovelware style products
less then that
but as always
there is no evidence
you might say that: AI art has clear patterns...
and stuff
but it will evolve to a point where it will be unrecognizable.
Well even if it's ai generated and is public domain, it's legal to sell that. It's more of a curation problem on the stores side at this point
This tbh
If Epic didn't step in and regulate AI generated content, the marketplace will be saturated by those stuff, and legitimate sellers had to compete against them.
||trivia: Infinity PBR's AI content are more well received in Unity Asset Store||
Issue seems to be that it is becoming saturated with it, which is a real shame amidst an otherwise pretty great quality marketplace
If there was better filtering and tags and so on, it'd solve a lot of the problem, you could just filter out ai-generated tag for instance. Or filtering out particular sellers. It doesn't even have to be epic blocking that stuff from being submitted.
its more
its an overarching threat
it should be entirely forbidden on a goverment level
international AI law
a war has startet in the last weeks
between purists and AI people
it will get even more problematic soon.
and i will vote against AI
it has no rights to me.
Kind of exaggeration but okay
Its certainly going to shake up the industry, but it kinda feels like the genie is out of the bottle. I don't think there's any clear cut way to deal with it like outright banning it. Where does that line get drawn? What will be barred that would otherwise have thrived. Kinda feels like the industrial revolution. It's a difficult thing
its not an exaggeration
artists work is being used against their will for ai learning
and then reproduced
these people dont care if its a person that recently died or not.
the people that are for AI are calling it: Democratizing Art.
this is insanely damaging
do you know what kind of massive flood of artist might loose their jobs
their income
this is a flood that we never ever had before
It will completly break the art market
It's not just art though, it's going to keep advancing in all areas. Certainly there's some difficult problems ahead
i suspect that it will invade the deepfake scene next
AI struggles at things like 3d, perspective and angles... so it will be some time until it can create animation.
material from cctv cameras for instance
in legal areas
could get faked now
I mean, deepfakes themselves are a problem. Faked political messaging, actors being reproduced without consent etc.
yes
I don't think that's as far away as you think
but its going to be more available now.
thats why this is a problem on the marketplace
Anyway, this is getting a bit away from marketplace talk. Difficult times ahead fornsure
we need to protect our artists
not anymore, there's quite a few software online that can make models out of images and videos pretty accurately now
The only examples I've seen from it have been people in videos, but I'm sure it can do more than that
Tbh kinda scared that that shit gets popular, we'd definitely being seeing a lot more of it on the marketplace
I think its part of a field called photogrammetry
Again, regulating AI content from saturating the marketplace
At least if you want to use AI gen artwork, you gotta generate them yourself (surely the cost for the AI is cheaper than buying those sets)
I thin my biggest question is do these sell?
I don't mean sell well, I mean at all?
realistically will any of these ai generated packs get more than 1-2 sales a year?
I just don't see a use case
our of those portrait packs I can see maybe 1-2 portraits that are actually usable
there are companies that just purchase everything. not many, but they want to have the library available in case of needs.
i mean wtf
that looks like me with hair and on mushrooms
I find it hard to justify the total effort involved
Just getting the description and screenshots and preparing them for marketplace release
that's still a few hours
plus how ever long it took to generate and sort them
with a paid sub for mj you can just click away, walk away and it'll have generated bleeploads
still you need to import them in unreal and stuff. Maybe i'm overestimating the admin effort involved
Also what constitutes a good wage varies a lot. There's a high probability this person/team isn't in San Francisco and needing to make equivalent bank
yea
seems pretty low effort to me - you can automate the generation entirely, download an entire batch directly from Midjourney, automate naming them all with a given naming convention, and just drag them all into the editor at once
getting the automation part set up might take an hour or two, but from there it's gravy
I don't think whether it'll sell or not matter, but whether it poisoning marketplace listings or not, burying legitimate products in the provess.
I mean, one looking at a category, just to find it full of AI gen products.
For some sellers, having their product listed on first few page of a category might be only hope for them to score sales
for all sellers it's the same. Even as one of the ( I assume ) larger sellers, with enough revenue to actually pay a small team, I still depend on those first few pages after launching. Revenue drops down considerably and stabilizes after being pushed out of the first 2 pages
so yea it sucks for everyone
Is a marketing strategy, flood the market with cheap stuff. Someone will buy, it does not cost much to maintain these anyway.
"marketing"
That just looks terrifying.
Speaking of marketing, how do you guys get people to buy the assets you make? Does posting on social media(youtube, twitter, reddit) help?
@narrow stirrup not much. Best way is to have more products and get a community going
new products funnel sales to old ones
and existing community members will likely buy your new stuff as soon as it's launched
and are more likely to leave reviews as well
Agreed, I have done zero marketing and had a steady sales number for years. Nowadays I feel I need to pivot my packs because they are outdated and Epic killed my sales with the Matrix City π
I've found that a quick way to get a community for future products is to post 1 or 2 quality free products
Are you allowed nowadays without Epic's approval? π€
Only with code plugins
Free asset packs can only be with Epic's blessing, otherwise you have to charge for at least 5 dolans
Even ALSV4 back then had to cut down the price to $5 when it's intended to be free, until Epic's blessing actually made it free.
idk i dont actually have any free packs yet, just heard that from a few ppl on the forums
its rlly hard to let go of work for free, even if its meant to benefit in the future
its odd that you need epic's blessing to post your own work for free
was from the days when there was some quality control
I do hope they don't remove it
bad enough all the crap we have now
we'll get even more crap if people can post stuff for free
i think they should have a verification system like YouTube
on YouTube, to access certain features you have to build up a good history
maybe sellers that build up a good history could have access to certain things like posting assets for free
also ive gotten quite a few buys on my product so far, but no ratings. Is there a way I can encourage ratings or is that smth u just cant control?
@ebon leafyou can use a good old trick, just add something stupid (but very minor) so people will notice and will review to mention it, while saying the rest is great 5 stars π
It's getting to the point soon we might want community made curated collections or something
or a browser-plugin that excludes certain sellers
^ I saw some sellers recently that had hundreds of AI generated image icon store listings and other stuff, Please let me exclude them
ikr
I don't know if this would be a terrible idea, but like you only get up to X listings on the store for free, then it costs $ or something to minimize the having hundreds of low quality store listings
with so much content though, they'd gladly pay it
Honestly oribitalmarket is decent and could be expanded to add such extra filtering. I wonder how often they take PRs/changes
feature plugins? Like the starter content?
can you give me an example?
you can create plugins if thats what you mean
This could work especially since Infinity PBR didn't even edit the images before selling them on the marketplace. (I'm obviously not going to resell them either :P)
This reminds me of the time he gave a speech, where he basically said he is outsourcing 3D model work as cheaply as possibly to make a as big as possible profit on them when selling.
Mind linking the evidence?
Will try to find the video again
I guess that's where the models in the Asset Store came from
Didn't know the plot thiccens
lol yeah
And another AI generated art pack just popped up on the marketplace: https://www.unrealengine.com/marketplace/en-US/product/ultimate-fantasy-and-rpg-icons-mega-bundle/questions
Hillariously overpriced π
Maybe Manny is just posting the art from there on the MP, pfist running a grand trading scheme behind the scenes.
this is why I hate the marketplace, I spent weeks making ezprompt and 2 days on ezdof, and yet ezdof has over 8x the amount of sales in the past week than ezprompt. Its so hard to read what people want.
Well, to be frank, developer marketplace isn't really something you want to gauge market interest on.
wdym by that
Developer needs wildly varies, and some of them would roll out self-made solution to their problems as opposed to relying on plugins in Marketplace
||Not to mention licensing trap in regards to code plugins from Marketplace||
theres a liscensing trap? also i only rlly care about the interest of those that buy from the marketplace
It's not like customers on shipped game storefronts
Well, sort of "trap", as marketplace plugins must be individually licensed to anyone involved in the project that used it
Hey, asking as a seller on the marketplace, what would you have a better chance of buying, an easy to use 3d navigation mesh (for flying ai and stuff), or a procedural world generation tool?
while the world gen tool is interesting, i have seen questions about flying ai quite a bit as well. a good tool could be interesting. (not that I need one myself)
No legendary Halloween sale?
spooky, ikr
The problem with navigation solutions for flying, is that they tend to need to be built with specific flight mechanics in minds
navmesh solutions like the one in Unreal are built for agents that navigate like hominids for example - but they might cause problems for things that don't
e.g. entities with wide turning circles, or fast moving ones, and the like
Not quite, the licenses are floating seats.
Is that marketplace limit of 1000 assets before some start disappearing still a thing? I just realised i'm getting dangerously close to that....
Hey guys! So I'm starting to think of a user account system on Orbital Market (for those who don't know, it's a search engine for the marketplace https://orbital-market.com). This has been requested for quite a long time, and I'd like to have your feedback/ideas on what's missing on Orbital Market. For now:
- Curated lists
- Author black list
- Owned list (manual)
- Several named fav lists? (there's already on favlist stored on the local storage)
- Mail when an item in the favlist have a discount/price change?
That'd be great. The only other thing that jumps out is maybe an alert with publish from author (new products, or updates). But you can mostly follow people on twitter for that.
Nice idea! I'm noting it!
the amount of author-black-list-requests ive read is too darn high. so yes please :p
depending on how you do it, email alerts can get quite costly. Is there a way to get a commission or something on any sales you send through to the store, like an affiliate program? Or is there patreon or something?
No, there's no affiliation feature on the marketplace... (That would be cool though!) Well maybe I'll add a donation button somewhere or make this feature paid, I don't know yet π€
(It will likely be a donation button, unless a shitton of people use this feature)
Well right now I've created a solution that basically generates a 3d grid, and when you use a move to it gets the address of that location, and moves the actor accordingly, taking into consideration walls and other obstacles that block parts of the grid, here you can see it, with the red markers being where the actor moves to
It works quite well right now, but it's probably going to be a few weeks before it can reach the marketplace, as it gets really performance heavy when you use a larger volume, I tried to combat this by putting all the processing on the loading, but that causes the engine/game to freeze for almost 10 seconds, which will definitely need to be changed.. I also have to figure out how I can get multiple of them to link up, and add some modifiers like the nav mesh blockers.
Do you mean how many you've sold or how many you bought?
I guess a solution would be to make another account? I don't know I haven't ever heard of this before
I haven't seen anyone else complain for a while, so i'm hoping it was solved when they bumped up the wishlist # limit
i hope they'll at some point just add a list with tabs, kinda like the regular content browser. would alleviate so much slowness and frustration
I think a huge chunk of the slowness is that they have FPS limited CEF, which solved the 100% on one core issue the launcher used to have
well, that's what they appear to have done, anyway
it's just lazy fixes on lazy fixes lol
I just want to be able to sort my bought assets by category, the only way to sort rn is by search bar, which is annoying when I know I'm looking for a code plug-in but can't remember the name and have to search through the huge list of assets I have
I have so many assets that I had to redirect my vault to a 4 tb hdd
Also about bugs, a lot of ppl have said the flickerings been fixed, but I still get it sometimes
yea, but its also slow AF. be nice if it was just a written list with mouse-over or "open" tab thingy
I hate the search bar, i want to be able to click on it, and open it like how you search in the store, where you can filter by category and stuff
ikr
imho the only good part about it is the fact that it has the content I purchased/accepted for free XD
Author black list please
Would love to get rid of those pesky AI gen sly sellers
I want a tag blacklist too
if a product has a certain tag, it gets blacklisted
i think ai gen has a tag
My stance is supportive with use of AI gen, but clogging up the marketplace with AI gen stuff that people can easily use to their demand is just scummy
theres a rule about posting on the marketplace, that your product must be unique and not easily reproducable, and i think ai gen art is easily reproducable when all it takes is typing in the right prompt on a website
and yet the state of the 2d page...
Not really, AI gen art results is unique and not that easily reproducable, in a way of getting the same image with no prior context.
I guess my point of clogging up marketplace is too difficult to think about.
For the fourth time, the problem with no effort AI gen listing filling the marketplace is that legitimate products that sellers put their effort into will get drowned among those listings when people browsing the marketplace by category.
To many sellers, apearing in the first few page in the category is their hope to score sales for a few weeks.
Doesn't necessarily mean sellers can't use AI gen as part of the creation process (e.g. for reference)
Consider that lazy sellers can churn out thousands of AI gen art as is and make listings of them quicker than legitimate sellers would
Doesn't matter much whether those lazy listings actually scoring sales or not
As for my input, it would be nice if Epic disallow AI gen art being sold as is, without any effort to make derivative work out of.
i think epic should implement proof of creation on art related assets, like a few images showing the process of creation to make sure you actually made them
Or an art director/lead artist to approve them on basic quality standards you'd see at any studio
That'd be a little too intimidating for amateur sellers who just starting out
But eh, intimidation always works to shut down dreams so...
well it's a good learning opportunity π higher reward when their pack is finally approved
And then not scoring many sales and then giving up entirely.
I mean, yeah, game making is not for weaklings
hell yeah
well they would score more sales because their pack would go through numerous iterations
it could be tier-based like turbosquid does/did it
Ugh, I hated TurboSquid.
Not mentioning its fricking atrocious UX
UE Marketplace has some justification in that not solely focused on 3D assets
yeah, but I think their "high quality" specs can be a good idea Quality β The 3D model must have a high level of aesthetic appeal as well as workability. If the model is intended to represent a real-world object, it must accurately represent that object. Quads and triangles must be intelligently distributed for good edge flow and clean topology.
altough I'd like to see more artistic qualities
Epic have long argued that stores don't deserve the cut they take, hence epic only taking a smaller percentage. I wonder how that argument might change with longer and deeper curation.
Not saying you are wrong, you obviously want to buy HQ assets, and a store having a higher quality bar is a good image, but I couldn't imagine the time involved in manually reviewing every submission to that level would be cheap
well a LOT of stuff is just bad at first glance, don't think it takes a lot of time to reject/offer feedback on those, but yeah, considering the amount of releases it can be a huge workload
I wonder if they would be able to take an average of a sellers products ratings could be used to generate a seller rating, so you could filter by what the community deems higher quality
certainly some sellers demonstrate a more professional approach to their products
Which would give old sellers even bigger advantage, and would make abuse even easier...
yeah it's not perfect
Just proof that the asset is not AI gen used as is.
Legitimate sellers that put their time and effort to make their assets should have easier time selling in the marketplace, even if they're literal shit.
Wouldn't change a thing, as at least right now those AI generated assets are obviously AI generated and were still allowed
Maybe I'm giving too much slack to amateurs who are getting started, when in reality they deserved to be stomped to giblets
Nobody deserves to be "stomped to giblets". But marketplace could use better quality control
Holy shit the marketplace 2D section is now basically 90% AI generated images
it is (and not only ue marketlpace, same is for other stores)
Well, 2D asset sellers would have to break from UE marketplace it seem
Hi all. Could anyone please share your experience on what is the industry standard/good way of using imported assets? Recently started working on my project and I fail to make up my own mind regarding correct flow of re-using marketplace assets. If you buy a big package with a lot of blueprint logic you would like to keep it updateable in case owner adds more logic to it. Therefore, the question is - what is the best way to expand marketplace BP without making breaking changes to original BP so that it could be reimported at any time? The only possible way I can think of is creating child class of each BP and writing additional logic there. But maybe there is a better way. Any advise would be appreciated.
I don't think there is an 'industry standard' way, because every package is going to be different, and because at industry scale, companies don't to use these things at all
there is also no effective way to merge changes like you want, you either roll with it unchanged, or manually try to merge in updates into your own revision
understood, thanks
question about the marketplace: If I only want to distribute a free plugin I still need to provide tax and payment information, it seems. Is there no way around that? does someone know? (is this even the correct channel to ask this?)
Yeah, but I can live with a support mail. I have my own mail server and people are already free to send me a non-spam mail
(pretty sure people can notice I'm not a company with three employees)
your account will be removed if you dont provide tax and payment information
Contact the MP team, they can flag special accounts so that they don't have tax info and can only publish free content
That's what I did, and they flagged my account that way
oh thats pretty cool, didnt know about that
That really is pretty nice! Thanks for the info, that's something I can try
How to download this type of plugin?
if its not for sale, and you havent acquired it before it went out of sale, you cant
Also it seems like the seller neglected, if not retaliating against, new Hyperwallet system, hence the product got purged.
Halloween sale is about to come right?
What was so bad about it? Took me half an hour and Ive never touched it since
I saw a lot of complaints at the time, but I wasn't a seller, so I don't understand what the issue was either. Signing up as a seller after the fact was a lot less painful than I was lead to believe
a lot of people (myself included) are distinctly unhappy at the proposition of being forced to use a Paypal company, when Paypal have a long history of fucking over small businesses arbtrarily.
Ahh ok, so it was the PayPal affiliation behind a lot of the frustration/complaints? Fair call
paypal took away an account with 30.000usd once
when ever money goes onto paypal
that money instantly belongs to paypal
thats basicly the reason why they still exist...
Hey everyone, I'm about to complete my code plugin. What are the most popular Unreal Engine versions? How old would it make sense to support versions? I'm about to create an example project for the plugin and blueprints do not have backward compatibility so I will need to pick an older version and then work on it.
Marketplace only compiles against the previous 3 engine versions, so 4.26 onwards. If you wish to maintain older compatibility, that's on you to distribute separately
I see, thank you!
If you're going to make it free open source, you can go as far back as you want (or your code can compile while adhering to API changes
Thanks for the info, it wonβt be free unfortunately but itβs still good to know!
Hopefully mine will be useful to others as much as itβs useful to me. I wasnβt going to sell it but then asked to myself why not. There is nothing similar on marketplace as well.
As a code plugin you can only submit the latest version of Unreal, which is 5
hey quick question, not the most relevant, but I have a plugin I'm going to post to the marketplace, its a 3d navigation mesh volume for AI, and for all my packs I make a logo, and this time It was a little harder to think up a logo, and I ended up making these 2, but im having a bit of trouble figuring out which is better, below is 1
and this is 2
let me know what you guys think
Interesting, options get lesser each time . Thanks!
If I had to choose between two I would say the first one. The second one looks like a chicken. But I think both of them feel too βorganicβ. I would go for something more technological if thatβs an option.
For whatever reason it was going to be a big deal for our LTD in canada. π€·ββοΈ
Bingo! They held 400k from us once.. only threatening them with mass refunds got them to move their position. Hellish days.. on the phone with them daily.. fighting to not have to close down our studio..
what studio do you work for? or is it your studio?
did you make that?
its already in ue so... why not XD
why even ask
Is that your job? Making robots? I love it
#1
yes
looks sick
are they all rigged or just that one?
if so you could sell them all individually (one for 5-15$), as groups (4 for 25-30$), or as one big pack (maybe 120$ for like 10 of them, unsure of how many you have)
or a combination of them
Sounds too cheap. Look at other characters on MP for pricing
fair point. Looks modular too
holy crap i just got a code plugin posted in record time
6 hours
before that, the shortest time I waited was like 36 hours
Definitely
def. cute
If youβre still looking for opinions, Iβd go with the first one. Maybe a black circle instead of grey. But, the second logo did not instantly register a brain with wings.
2 years work coming together today
Is the Marketplace working correctly right now?
It doesnt seem to work for me
Clicking Search opens a internet tab instead of letting me search content on the app
"cheaply milking?" You sure that's the wording you meant? Sounds scammy
Seems like someone's trolling
This isn't the place to advertise your assets.
poof.
banned.
if u do have a version with leaf bones... and source files available π
lack of source on rigs from MP is total bummer
does anyone have an idea of when the next marketplace sale is going to happen?
are there also levels or worlds in marketplace?
wow nice!!
No one can talk about the next marketplace sales.
<@&213101288538374145>
?
This guy advertising his stuff? π¦
Could I make some side income selling asset packs like this in unreal marketplace? Should I try to a make a completed character for more sales?
https://www.youtube.com/watch?v=5Npm7cxW72E
Usually those kinds of models are better sold on sites like Sketchfab
how about maps do those sell? or does it have to have functionality to sell?
I for some reason make little maps though
Worth reviewing the marketplace guidelines as a single model generally isn't sellable, but a collection can be sold. The question of if it will make enough sales is up to your own intuition and market research
They can do, but most often in the context of "here's a great looking map, that really serves as a demo for this set of environment assets that you can craft your own map with"
Browse the marketplace guidelines, and also the top rated assets. You'll get an idea of quality and scale expectations
thanks for the insight! @scarlet mountain
You can right-click a message and report it under Apps. (:
resists urge to test
:/
So I redirected my VaultCache into a folder on another drive, but the size is getting ridiculous (see screenshot). Is there a way I can still have these assets available, without being installed to a hard drive location?
Map network drive from a NAS?
I need to create a doc for my plugin. Should I go for Google Docs or do you have any recommendations? It won't be too complex.
Thanks! I guess that's true.
I'm going to buy something from the market, but I'm facing this problem "We're sorry, but you can't make purchases with your account. Please wait 24 hours and try again."
if it happens in an hour or so, contact the mp-team :)
ayo anyone wanna see a bp or cpp system on the marketplace? ive got no idea what to make. suggestions appreciated.
itd be really useful if the marketplace had a trending tab
I suspect you'll have a better end product if you actually have a use for the system in mind first and make design decisions around that vs a nebulus "system that does x". Identify flaws & weaknesses in your workflow, and build a tool to fix that
One button to make game π
Also "Make pretty"
there is such a button, it costs a few thousand dollars and its called linkedin
you want that, hire a professional
thats where my first 2 products came from. now im broke out of ideas
I mean, lots of people go after Horror Engine and attempting to make soulless horror games
So maybe focus on a game or other project and see what comes out of that?
Maybe read some GPU whitepapers, like the guy who made Get Relief! did, identified a better parallax occlusion method that didn't exist in-engine, and made a nice integration for it
heaps of ways to get ideas
Reminds me of my own fluid sim plugin project that I kept slacking on π
yeah that woulda been a gold mine to be one of the first on
My idea is a free open source fluid sim plugin for UE that go low level with compute shaders and RDG textures
I don't want to sell it tbh, just make it a FOSS under BSD 3-Clause Clear
Hello guys! NEED YOUR HELP! I don't know what i should fill for this. Can you help me please?
Correct, Stockfish is GPL, and GPL is similar to virus to closed source software, so it's forbidden by Unreal license.
yup, it also means you couldn't release anything using it either, if you were to buy that plugin
As for chess AI, there's Arasan, which is under MIT, though it's not as popular as Stockfish, and not much documentation on it
Less about the price, more about license incompatibility
you can sell software that uses Stockfish, but the license is a problem for Unreal
GPL software can be sold as long as the source code is open without gatekeeping.
because you have to include the full source code of anything you distribute
so this plugin would have to open source everything they write too?
Including the Unreal Engine itself, which contrary to popular belief, is not open source
Yep. GPL is infectious, and unreal is "source available", not open source
It's source available, but the barrier is so low many would mistaken it as open source (which won't have any barrier)
It's fine to charge for opensource software, provided you release the code. The releasing the code part is what is incompatible here
Most people are actually just not particularly interested in or aware of the intricacies of copyright and licensing
I submitted a product on Oct 20 and after a couple of hours I got an email saying it was rejected. But In seller page it is still in the pending approval tab.Any one know why?
Probably better off contacting marketplace support
It's the weekend. They probably only work monday-friday, or run skeleton staff on weekends
hello guys, I have this error message when i try to buy assets, I waited days but nothing has changed! have you got any issue before? please ping me if you have ideas what is going there
i have the same problem now
could you reach anyone? because i can not reach anybody.
I contacted the support team but they didn't even take it very seriously.
It's funny to be told to contact them even though I haven't made my payment method with Xsolla.
I am just trying to use my card, and this is funny i could buy an animation pack last week!
I wanted to buy a character that I will publish my game this week, but I can't perform the operation.
If you find the solution, write π
oh my god! I wrote everywhere, I send messages to the people from linkedn who are workin on epic. ! why does epic make this! no sense!
yep
the people on linked in are not on the support team, there is no way they would be able to help you
this shows you how i was desperate!
what about the packages in the old account? @waxen turtle
what about them
I mean it's annoying, but you would just have to swap between accounts
but if you're desperate, than u know
yeah maybe it can be temp solution, but as a 3 years of unreal user, I am very dissapointed about how epic can be so deaf about an issue is totally because of their systems
and do you think it will solve the problem to have a new acount?
You guys realise that this is the weekend? Consider that it may not be anything to do with Epic, and it may be a banking / payment gateway issue.
That too
I heard there is another October sale. Does anyone know when it might be?
Anyone privvy to early information on sales isn't allowed to talk about it
No problem - Iβll keep checking the marketplace then.
o_0
wdym ANOTHER?
when'd the first one happen
scratches head I'm not 100% sure that there isn't a better place to ask this but I THINK this is where I should ask it. New here so if not please forgive and advise on where to ask:
I have HughesNet satellite for internet and it has nonzero packet loss and very high latency. I have minor issues downloading things anywhere all of the time but EGL is not wanting to give me anything. After 12 days I have 8% of UE5 downloaded and for the last 4 days it has made no progress. I'm not throttled and my ISP hasn't blocked EG Marketplace, so my question is: Is there anything I can change in EGL/Marketplace to make it as forgiving of my crap connection as other similar software is? (Steam, Galaxy, and UbiConnect)
Alternatively, is there another thing I can do that goes outside the scope of what I'm asking about already, that might help? Willing to experiment and learn.
Thanks in advance.
Unfortunately it seems that many people experience problems with Epic's CDN recently.
On other days EGL is super forgiving when it comes to unstable connection, as in it'll sit there waiting for any connection to come in, no matter how long it is.
Though github remains the most unforgiving connection
Thanks for responding. To be clear - there's not an alternative way to get UE5 offered by Epic, is there?
Well, cloning the source code from GitHub and compiling it, but it demands large disk space, and may take long to finish.
Not to mention GitHub is very, VERY unforgiving when it comes to unstable connection, but you can at least partial clone it down to around 8 GB. And then downloading 20 GB of dependencies, which is in contrary, far more forgiving.
I won't advise using source build if it's a BP only project and you're not seeking to modify the engine code.
My only possible motivation for doing that would be if someone had done something to make UE handle voxels even better since I plan to make use of those. But It's already the best at the specific thing I want to accomplish so I'm not worried about that.
Thank you so much for that info!
They emailed me and fixed !
yes i solved it too
good to know dude!
Amazing what happens when it's not the weekend!
Hi guys, I have a question to ask, anyone could share few good website where can purchase some hybrid alien suit/Iron Man/titanfall type of clothing suit for a character to add. I'm using Character Creator 4, and would like to design some characters with custom clothes and design it. Would you like to suggest some website to purchase good quality clothes. Thank you.
(Wondering from which source you guys download custom clothes)
THE SALE FINALLY STARTED!!
where can i find empty shell vfx
I dunno, sounds like a pretty niche use case
Hey, my Marketplace seems to loading indefinetely
At the right seems to keep loading
I cant seem to do anything basically
If I click on any button on the search bar it opens the browser version
working for me. Sign out or clear cookies, and reload
oh from launcher? yeah launcher sucks
just use website
I'll try that
better yet
it'll link to store pages when you actually want to purchase. But it's an infinitely better browsing experience
Can you folks recommend solid menu system for UE5 ?
(by solid I mean everything included, including graphics options, key bindings, pause menu, kb/mouse/gamepad support, etc.)
Perhaps you could yoink one from Lyra
I remember seeing a really awesome dynamic sky system for unreal recently, it costed like 140$ or so, does anyone know the one I am talking about, can't find it for the life of me and don't remember the name
not sure, truesky?
nooo idea XD havent used sky-packs in ages
haha no worries, I should have saved the link
And sky creator I think it's called?
Infinity weather?
not the place for this @near lichen
Totally fair - would you have a better channel? I couldn't really figure out..
discussing it internally atm, also keep in mind that pacman is still trademarked
HAHAHHAHA π what, rekt!
You know no one here can fix? π My SSDDΒΉ isn't detecting much.
ΒΉ- Subtle Sarcasm Detection Device.
Cactus in a pot.
I guess he's a robot
The others looks like succulents to be fair. Or non cacti looking things too.
Hey guys, can I somehow follow a marketplace creator to get notifications on new products? I didn't find anything on google, so I'm supposing it's not possible, but just making sure
Not yet unfortunately. Best follow them on Twitter or something
I think the orbital marketplace dev has a few things in mind or in the pipe though
I won't @ them, but it's herobrine I think
Okay, I was asking because I found an account pumping out great models well fitted for my game idea like there is no tommorow
Which reminds me, can I share it here somewhere? I'm sure someone else could also get a good use out of it
Not sure on the rules of sharing "finds" like that. I know if it's your own it's #work-in-progress or #released
Maybe ask a mod
Oh, how should I ask them? I'm unfamiliar with how asking mods works in here...
I THINK you can just DM them?
Okay, thanks
Not the right channel @humble thistle see #instructions
hey guys im following along this tutorial and in this part he says that we need to open up the mannequin assets, but the problem is, the download doesnt have these assets https://youtu.be/4HoJIgyclZ4?t=1375
so can anyone help me find a replacement that will work with this tutorial?
Learn how to use Unreal Engine and C++ to create monster shooter game.
βοΈ Course created by Fahir from Awesome Tuts. Check out his channel: https://www.youtube.com/channel/UC5c-DuzPdH9iaWYdI0v0uzw
π More tutorials from Fahir: https://awesometuts.com/
π» Assets and Code: https://cdn.fs.teachablecdn.com/HVnF0XHHS3C8GxModarr
βοΈ Course Contents βοΈ...
The mannequin arm assets? They're included in the first-person template.
umm... but i started this off as a blank project
you can re-import them
The "Add" button on the Content Browser
if you click that, there's a "Add Feature or Content Pack" item. This should bring up the templates from when you originally start a new project.
oh thanks
Sooo sorry. Thanks a lot for usefull reply.
I think this might be relevant to this channel since it's a bit of a meta plugin: https://twitter.com/phyronnaz/status/1586687556992880640?s=20&t=j6Hvp9WBXUb_kjn45XdBjQ
Ever wanted to install Unreal plugins directly from GitHub?
Now you can with the free Plugin Downloader plugin!
#UE5 #gamedev #indiedev
I almost thought installing free/owned marketplace plugins for GitHub source build
That'd be too good to be true (at least on Windows)
Thank you Phy for that plugin π
cool!!!!
hey guys, I'm a marketplace seller who makes blueprint and code plugins, and im having a bit of trouble coming up with a name for my product. All of my products have the same naming scheme, EZ followed by the product, EZBlockouts, EZPickups, etc. Right now im developing a plugin that gives widgets gamepad support, but EZWidgetGamepadSupport seems kinda long. Anyone wanna help me out?
The Plugin That Can Help You Get Navigation On Widget With Gamepads
TPTCHYGNOWWG for short.
I can be serious and not serious at the same time, I'm a ||coping|| comedian.
Absurd names can be a free marketing in its own right, but not holding up for searchability
Also gamepad navigation for widget is rather trivial with UMG's focus system that barely anyone uses. So it depends on what makes your plugin standout feature wise.
gamepad navigation is hell
Eh, it took me around a hundred lines of C++ to do it, and not that complicated.
eh i guess in c++ its not too hard but for bper's its useful
Hence my point of what makes your plugin standout. Is it a free plugin to assist on Slate/UMG focus navigation for BP only project? Is it a Ubisoft style cursor menu navigation (which I despise)?
it saves time, just 1 node to make all your buttons able to be navigated by controller
shh they dont know
but basically, back when I only used bp for everything I made a huge spaghetti monster trying to make a widget navigatable by a controller
figured a little plugin to do all that for you might be a little useful, couldnt find any on the marketplace (after a brief search)
besides ive completely run out of ideas of what else to make for the marketplace, this is smth to spend my time on
Hey yall I think my epic launcher is seriously bugged. I cant get any of the marketplace links to work like clicking on review, questions, the search function, etc. nothing actually happens when I do. Any workarounds? Or should I just uninstall the launcher or is there a repair feature?
I am simply looking for the rider plugin to get it working with unreal.
that's been an issue for me for like 2 years, across 2 pc's and 2 windows reinstalls
just use a normal browser for the marketplace
and launcher for vault
i logged a support ticket, and they gathered some info, and nothing since
Alright glad it know at least someone else has the same issue
Riddle me this then. I know that you used to need the rider source code access plugin yet now its unavailable? https://www.unrealengine.com/marketplace/en-US/product/rider-source-code-access
Is this built into the engine now?
the IDE should install it for you anyway
but some people report for whatever reason things list as "unavailable" for them for a few hours, then start working again
Huh, never suspected that. Good catch. Well it can stay broken then!
I can imagine. It's such an odd way to break for a dns issue.
Don't suppose you figured out the whitelist entry? If not I'll have a dig tomorrow
Awesome. Thanks. I'll test it in a group for my main dev machine tomorrow
I'll let you know if it works
Let me know if thats a workaround as well @scarlet mountain ! I only have 1.1.1.1 as my main dns redirect so I cant imagine it would break things but come to think of it I never experienced this issue until I set that up
@woven jay @stuck spoke whitelisting tracking.epicgames.com in a group for dev machines works.
unbelievable that it jsut breaks like that
Also, it's still a better experience through the browser, but atleast launcher is slightly less irritating
It would have been cool if we sort have a history on the unreal marketplace like things you added/removed to cart, whishlist, things you bought, reviewed and asked questions. It hard to keep track on assets where I forgot if I gave a review already.
Isn't wishlist a thing in marketplace already? It even predates wishlist in EGS
hello )
has anybody ever received an email from the epics talking about Unique Selling Opportunity?
I don't believe Epic sends that kind of emails
agree, looks legit, but feels suspicious
I contacted epic team nevertheless
For wishlist I'd say https://www.unrealsales.io/tracker/ is probably the best you'll get out there.
Expecting the default marketplace/launcher to improve has been reduced to a pipe dream for most developers
they also try to have you jump on the monthly sale every month
and at random times theyll give u smth about discounting all your stuff for some other sale
but the email sending should be marketplace-support@unrealengine.com
Do you know of any asset pack that would contain Niagara bullet tracers and gun firing flash?
I uploaded my Epic gamese steam multiplayer menu design, but it was rejected because it contained a plugin. But the plugins in it are already free, how can I solve this problem?
message sent to me "- Product includes plugins. All Unreal Engine Marketplace products are only allowed to depend on code plugins that are available through the Unreal Engine Marketplace. These plugins must be free, or or also being sold by the same seller. Additionally, no code plugins, or code files, may be distributed with projects. All code plugins are sold separately, and projects that depend on them must clearly indicate it on their product page. If you would like to rework the included assets to function with plugins that fit these criteria, or refactor the project to solely use blueprints of your own creation, please resubmit through your seller portal at that time and we will be glad to review it."
These add-ons are necessary and free for the menu I made to support the steam base.
Anyone know , Can we remove local content from the vault safely if those assets are in a project?
Yes you can clear your vault cache
Quick question: what is the motive behind submitting your assets to be free for the month? Isn't that just a loss of sales? One may say that they do it so that their other assets can be seen by those who get the free stuff, but does anyone actually do that? I know I personally just yoink the free stuff and forget everything else.
You get paid a lump sum for being included. Also that lump sum MAY surpass your typical earnings
oh really? I didnt know that. Do you know how much the lump sum is?
I assume it is the proportion of sales
W H A T
k imma be on the next sale
You have to apply, and then they select for the month based on theme etc. You don't choose that yourself
yea but imma send in an application and hope i get it
there is no way i would get 5000 even after a year
wait actually where do i apply
nvm i found
ayo its 7500
nah, always been 7.5
shit i thought joining it was pointless, but its more like winning the lottery
depends on how well your product is doing and how long your product took you
i spent a long time on my 6 products and i only average like 2 sales a day
this probably not a good place to ask this question,but does anyone here have do something similiar to a Dungeon Architech's Launchpad?
Does anyone remember the free of the month pack a few months back that had the lowpoly RPG asset?
Forgot the name of it
protip: go to gamefromscratch website and look through the archives for the list of free assets every month
Is your project a plugin? If so, you can add the dependency in the uplugin. If it's a content product, maybe use an asset guideline to add the dependency (though I'm not sure those work for Marketplace plugins).
The message from the reviewer is actually more lenient than the actual rule. For plugin (there isn't for content?):
2.6.1.d Plugins can depend on Unreal Engine plugins distributed with the engine, but must not depend on other user-made Unreal Engine plugins.
I'm using the advanced steamsession plugin for the Steam multiplayer engine, so the menu I made works fine. but I guess it wasn't published because of the plugin
anyone know whats hot on the marketplace regarding blueprint or c++ systems? im fresh outta ideas
hello there everyone, recently I released all my marketplace products for free, where should I post info about it?
you could get ahold of the orbital market guy, but im not sure if they do featured stuff
hes on the server, names Herobrine
idk if his dm's are open tho
you can't include any plugins, but you can keep the same functionality and remove the plugins, making your project dependent on them. For example, I could make a plugin that is a tool for Dungeon Architect, it requires DA, but does not include it in my upload. There are things like that on the marketplace
in other words, those who receive the product should add the plugin themselves later