#game-jam-chat

1 messages ยท Page 82 of 1

tulip viper
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wait

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wtf

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its not jittery....

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....

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what....

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i need sleep ๐Ÿ™‚ lmao anyway, i have no clue, thanks for listening to my rambling

zinc juniper
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Lol

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Time to take a nap is what I would say

wintry skiff
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a break can always help

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what do you all think? Should I give the occasional pipe a color like I did here? Or does it look goofy hmm

zinc juniper
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Yeah certainly. Sleep is important

wintry skiff
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I think i kinda like it

zinc juniper
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Not sure if I like it

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Good to have variation though, thats for sure

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Better then all greyish

wintry skiff
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Is it the color I chose? Or just in general uncertainty

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yeah I agree

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Right now I mainly have red lights to break up the black and white tones

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So having anything seems useful

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I like the way red pipes look but that just means I only have red in my level herelol

zinc juniper
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Maybe a little bit less saturated green, I'm not really certain though

wintry skiff
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Yeah that uh sounds about right tbh

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it is a bit intense I suppose

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im going to tweak it a bit thanks

tulip viper
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Final boss room made, time to fix up some animations, and then... particles....

wintry skiff
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sure nice

toxic wing
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Got it down to around 75 MB, with the tradeoff of limited music and PS1 esque graphics.
Wished that tracker music support in UE4 isn't broken.
Now I need to take some rest because power outages kills me in the last few hours.

hollow ridge
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Question. For the 150mb category, do the game files need to be 150mb or less or can a compressed (zipped) game will qualify.

pale eagle
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I read it as a 150mb download, so the zip

hollow ridge
pale eagle
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I'm not an authority though, but that is how I read it ๐Ÿ˜›

minor hemlock
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It's the plain packaged folder size btw

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not zip

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@hollow ridge @pale eagle

pale eagle
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Hmmmm, I may have to figure out how to cut my package size in that case

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Anyone have a tutorial? I've followed the basics, and I don't have that many assets

rugged plaza
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@minor hemlock are you guys gonna try to shave off that 6MB?

minor hemlock
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I literally just said it was unpacked size :p

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We have like 20+mb that needs shaved off for that

toxic wing
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Compromise of disabling nearly every plugins, and also no multiplayer subsystems whatsoever.

minor hemlock
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and not using the latest and greatest version ๐Ÿ˜… that's the primary reason we're not attempting that modifier

minor hemlock
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too bad backporting isn't simple ๐Ÿ˜›

toxic wing
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Granted, my game jam project is PS1-esque graphics.

gentle beacon
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I added difficulty settingss to my project now. Lol

toxic wing
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Textures are no larger than 128x128, sound effects are largely from synthesis and convolution reverb.

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Also no voice acting.

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Mainly taking cue from Vagrant Story, of which the entire game was stuffed in around 96 MB. It was quite small sized for PS1 game, but rich in content.

gentle beacon
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I'm not even gonna try squash my games size. Will do what i can to optimise but not gonna give myself a headache tryna fit it into the tiny category. Currently the working exe is 560mb

minor hemlock
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oof

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you have some assets

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the lowest hanging fruit is enabling Cook Only Maps if you haven't done that already ๐Ÿ™‚

gentle beacon
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one meta human casual shoes and material, some sounds, and 4 aqssets from kitbash

toxic wing
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MetaHumans are lazy (to put it bluntly)

gentle beacon
toxic wing
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My entire 750 tris for a character, barely reached 16 MB.

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Maybe not even 4 MB, because I'm sure she can fit within actual PS1's 2 MB of RAM.

stoic sedge
minor hemlock
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I've always wondered about that too ๐Ÿ™‚

gentle beacon
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When i can afford to get a maya license then i make my own characters, been trying to get used to blender but everytime i open blender i get depressed cos its not maya. lol

minor hemlock
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typically the mobile games haven't been at the same level though, have any won outside of their category? ๐Ÿ‘€

stoic sedge
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well, we go for vr

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pc and quest both

rugged plaza
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I think I can squeeze 4 levels into my 2D game in 4.27 and still have 30Mb ๐Ÿ˜†

rugged plaza
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Add more music

stoic sedge
toxic wing
# rugged plaza Add more music

Really wished Sound Mod plugin didn't broken as it is. Otherwise I could reduce space even more - in the Impulse Tracker form, the entire music fits in less than 512 KB, using samples from Unreal.

stoic sedge
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no crashes in this jam, though
lucky so far

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probably cause I used houdini most of the time lol

toxic wing
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I've been in less fortunate side due to constant 4+ hours of power outage every day.

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Looks like my area's power company hates game jam, because it conveniently starts after the kickoff.

gentle beacon
toxic wing
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Blender never crashed on me, for 4 years. Any data loss would be from power failure.

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It's been notorious for power failure, and the power company pretends nothing wrong with it.

gentle beacon
stoic sedge
toxic wing
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After jam, remind me to port libopenmpt as a UE plugin

turbid socket
toxic wing
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Everyone looking for smaller size games must relive the old tracker music experience and its versatility.

minor hemlock
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same video @turbid socket ๐Ÿ‘€

gentle beacon
minor hemlock
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for kicks and giggles I more aggressively disabled plugins

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now that the game is getting finalized

toxic wing
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It's a shame Unreal kinda forgets about tracker music, when it was one of the major thing with Unreal Engine 1

minor hemlock
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my understanding is you don't need to blacklist unless you're referencing an asset you don't want to package.. in which case don't reference that ๐Ÿ˜›

toxic wing
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But then people these days ignorantly mix up MIDI sequence and tracked music format

turbid socket
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Extremely sorry for the multiple videos ๐Ÿ˜…

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I was trying to upload but it just won't go.. my phone just hangs ๐Ÿ™Š

turbid socket
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Tbh I don't think I can even finish it ๐Ÿ˜‚.. just trying..

glass fossil
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I think you posted in the wrong chat

zinc juniper
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Man I always get scared when the save button takes too long to apply

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Thankfully it goes right a lot of times

gentle beacon
zinc juniper
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I'm probably not going for the tiny goal, my build currently is 350mb, how much of that can I shave off without much work?

gentle beacon
pale eagle
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Ah, the development build was tacking on another 100mb. that was what was killing me

minor hemlock
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getting 200mb off though? ๐Ÿ˜ฌ

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unless you have some really low hanging fruit in the packaging options

pale eagle
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Dev -> Shipping build is a big win. Shutting off plug ins. Downsizing textures was a big one for me. Saved me 50mb

zinc juniper
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Thanks for the tips Partly

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Also, is UE4PrereqSetup_x64 safe to remove from builds?

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takes up 40mb

minor hemlock
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yes

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you might want to provide two builds though if you want it played outside of the jam ๐Ÿ™‚

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one with prereq installer and one without

pale eagle
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I wasn't particularly careful with my UV/texturing so I had a lot of custom textures, and then I wasn't careful with packing/sizing those to need

zinc juniper
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Hmm okay thanks for the tips guys

minor hemlock
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OH another hot tip

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loading project

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๐ŸŒ

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note that these are rough estimates, since they'll get compressed during packaging

zinc juniper
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Oh thats really neat

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Love that UE has features like these

minor hemlock
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looks like my total pak file is 45mb

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total of all my maps is ~100mb on the sizemap

minor hemlock
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you can highlight all of your maps and do a size map on them all at the same time too

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you might have a lot of gains from shrinking those textures ๐Ÿ˜ฎ

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we threw out all of the kitbash textures and replaced with some more boring ones

gentle beacon
minor hemlock
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I think there's a global setting where you can cap texture size

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might try a build with it at 1024 or 2048

gentle beacon
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But then again, the meshes alone already cap the tiny category. Shrinking texture sizes would only be for optimization

minor hemlock
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they're not bad individually a couple of the meshes are big though ๐Ÿค”

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wonder if you can force which LOD gets baked? ๐Ÿ˜›

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LOD1 should be more than sufficient for anything except playable area ๐Ÿ˜‚

toxic wing
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NGL it feels satisfying to wrote a little f=== you to the power line company for the collateral damage throughout the jam ๐Ÿ™‚

minor hemlock
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๐Ÿ™‚

gentle beacon
minor hemlock
regal swallow
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Noob question, probably, but theres no problem if i stick with the fps arms from the template and re-color them, right?

minor hemlock
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I should write up a doc on attempting tiny award ๐Ÿค”

minor hemlock
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just make sure you aren't literally submitting the template really

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there was a winner in a past year that was all engine assets

gentle beacon
regal swallow
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yeah, exceeds the gameplay found in the template.

minor hemlock
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z-fighting, memnoch?

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trippy ๐Ÿ˜„

gentle beacon
# minor hemlock z-fighting, memnoch?

Was accidental. Set skysphere to have a slow rotation rate and discovered i had somehow added to skyspheres, so just changed the mat on the one and this is what i got.

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watch everyone now add more skypheres hahaha

regal swallow
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oh shit, that actually looks really cool, tho

radiant trellis
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hi guys im trying to package my game but im getting this error in uat

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UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp] [Line: 79]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: Cannot create SoftObjectPath with short package name 'False'! You must pass in fully qualified package names
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe908718a9 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe90748b4c UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe906c15d9 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe906d0c59 UE4Editor-CoreUObject.dll!UnknownFunction []
civic dock
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How's everyone doing?

wintry skiff
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I'm about to sleep and will have to finish when I wake up

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I need to add a lot of level stuff and a tutorial and then package

civic dock
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Be sure to leave yourself time to upload the final build and fill out the submission form!

wintry skiff
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Yeah definitely aSweat

toxic wing
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Getting screwed over by power outage

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If anything, I think I'm going to embarrass myself with what I got.

stable kiln
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my 2 characters are hands down best i ever done on a gamejam

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but the odds they get submitted is pretty low

tepid edge
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I have at least 2 hours of homework to do today, which isn't great, but I think I'll have time to submit something decent for the jam

gentle beacon
glass fossil
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Like legit when i play the game, game works fine, after packaging it breaks for some reason

gentle beacon
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Must i list stuff like the skysphere from engine content?

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I did modify it so i"ll list it just in case. Or rather i"m using it as an effect for my intro so its kindof a feature so i think listing it would be a good idea.

minor hemlock
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@civic dock since your template is kind of a go-to resource for Tiny Award, maybe you could add a bit more about disabling plugins? ๐Ÿ™ƒ doesn't necessarily have to be specifics but a reminder that "If you're not using multiplayer, disabling networking plugins will cut down on size"

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of course, godspeed if you want to catalogue plugin build size malfDemon

young night
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Just finished the splash art for our submission! ๐Ÿง€๐Ÿ€ We are having a blast! Can wait for tomorrow! We truly came together as a team@agile plover @humble badger โ™ฅ

stable kiln
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@thick breach you dont need to publicly list assets anymore

minor hemlock
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yep, but this year I really had to take the banhammer to plugins to fit ๐Ÿ˜ฎ the thought didn't really occur to me until today when @toxic wing mentioned it

stable kiln
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the submission form

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dont think so, it asks for email

toxic wing
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NGL. I'm disappointed with my progress. and only have myself to blame from the progress loss.

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Every power outage happens in the middle of disk I/O, I had to redo several things i worked for few hours.

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Been thinking of bailing out (again)

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I had lost around a day of progress
The urge to just quit is so high, but I practically will gain nothing. But if I submit it now, I'll embarrass myself with unplayable mess.

glass fossil
toxic wing
glass fossil
glass fossil
toxic wing
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I mean, the stakes for this jam is high IMO, so the rules would be strict.

glass fossil
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isn't there like 24 hours still left ๐Ÿ™ƒ

toxic wing
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Yeah, but submitting unplayable build?

glass fossil
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and people submit unfinished builds everytime, you'll find a lot of those tomorrow

toxic wing
glass fossil
toxic wing
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Git repo is a bit behind.

toxic wing
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Some survived, but those were some level textures.

glass fossil
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Yeah even in the theme reveal the host's were like spamming source control every now and then

stable kiln
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he said hes prolly not playin this time

gentle beacon
# glass fossil if you won't submit, that'd be like a comple waste of 7 days, so just submit it ...

I've had power losses aswell where i lose all my work, For me i noticed it happens when you working on a blueprint when the power goes. I've only got nearly a year under the belt with ue4 so i havent reached that stage where i know how to track history in editor but i found by deleting the asset i was working on would solve the problem. Now if i know theres gonna be loadshedding i create backups every half hour and delete the old backup once the new one is done. We regularly have loadshedding in this country so between backups and the save button i mostly get saved but not always. They never stick to schedules so every now and then i cry. hahaha

toxic wing
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I'm sure sneaking in v1.1 build after submission before review is cheating, and they only play the v1.0 anyway.

stable kiln
glass fossil
toxic wing
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I think I might quit anyway and just release it on my own, no stakes involved.

gentle beacon
toxic wing
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Well, I'm honestly disappointed with v1.0, submitting it would like running naked on the street while everyone else already got nice clothes.

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Not even playable nor remotely coherent UX wise

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Building would take 2 hours, and uploading is a total gamble due to shitty internet.

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That's on you.

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My PC is low end enough, it warranted a poor shaming, and building took long enough.

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Maybe this kind of high stake game jam isn't for the weaklings after all.

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Compiling shaders...

radiant trellis
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does anyone know how to fix this error:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp] [Line: 79]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Cannot create SoftObjectPath with short package name 'False'! You must pass in fully qualified package names

gentle beacon
toxic wing
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Shader compiling is the main offender for the long build times.

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It got rebuilt everytime on my end, even in my test runs.

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Likely didn't help that I keep modifying teeny bit of the materials to adjust to my needs.

toxic wing
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It just weird, and even considering this is a fresh 4.26.2 vanilla from the launcher. Updating out of necessity for making tools couple weeks prior.

radiant trellis
gentle beacon
autumn plaza
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Hey guys, we need some info regarding GameJam submissions. Can we upload builds to submission more than once before the deadline?

toxic wing
autumn plaza
proper vortex
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@toxic wing Yea its rough, I'm probably not gonna sleep today

minor hemlock
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hah fml, I was doing some calculations with vectors where I didn't care about Z

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so... at some point I did an element-wise divide ๐Ÿ™ƒ both Z's were 0

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it trashed the entire vector screm

proper vortex
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contemplating on whether I should sleep or not...

glass fossil
minor hemlock
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that's because it's different in every piece of software ๐Ÿ˜›

glass fossil
brisk zealot
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hello

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just woke up lol its 3 AM

glass fossil
toxic wing
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Im not even taking a sleep for the past 12 hours. And I have 12 hours of final stretch.

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Not to mention the risk of daytime power outage.

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I swear, I'll resign and cancel my jam project if they turn off the power in day time.

toxic wing
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Don't care if my kidney kinda suffered by the caffeine in the process. Power line company can laugh on them.

tepid edge
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12 hours of final stretch? Why not 24 hours? simSmile

tepid edge
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I mean, are you just gonna not use the last 12 hours after your 12 hour final stretch? simHmm Not to say you should since sleep is good and important, but it's there for the taking simSmile

toxic wing
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Because making and uploading the build within that time

toxic wing
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Who knows if both of the ISP and power line operators point their final middle finger on me before deadline.

tepid edge
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That's fair and valid. Definitely good to start the build process sooner than later, but it's still a free 12 hours for bug fixes and last minute improvements. Stuff that if they don't make it into the final build it'll be survivable, but still worth doing.

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But to be clear: I'm not going to be doing that, just it is a valid strategy for last minute improvements.

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I'm skipping a lot of things because I'm sleepy and I don't intend to win anything anyways.

toxic wing
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Nobody is going to be playing it if I'm releasing it on my own.

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Thus this high stake of a jam.

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At the same time, I'm still worried that external factors still going to give one last "fuck you" to me throughout the day.

glass fossil
tepid edge
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Ultimately I just want to release this as a free/very cheap steam game before the end of the year, so this jam has been a huge success in actually getting something playable.
Granted I'll probably need to remake everything over the next month or so, but it's still an amazing proof of concept.

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I'D LIKE TO SLEEP FOR A WEEK
--Me

toxic wing
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I probably going to take equivalent to hibernation after this.

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I have suffered oversleeping for years, not sure if jamming could remedy it, because "sleep debt" is a thing.

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Ended up dumbing it down.

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Not worth hurting myself that far for some gamedev clout/reputation.

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Also Im not sure energy drink can suppress narcolepsy.

tepid edge
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There is no limit to what is acceptable when chasing clout kappa

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Yuck. I have to do homework now so I can do my final burn uninterrupted ๐Ÿ˜ฆ

toxic wing
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Marketing is tough, more so for a free game.

tepid edge
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Regarding your jam page? Or about what I said for my Steam plans? thinking_helmet

toxic wing
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In general.

tepid edge
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Yeah, I honestly have no idea how the big free-game hits have succeeded.

little crane
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where should I post to get some assistance on fixing build errors?

tepid edge
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At least personally I've stopped paying much mind to it though. I'm chasing a degree, so any and all game dev I do at this point is just for my own benefit and if no one ends up playing or caring about the things I make I'll try not to take it to heart ๐Ÿ˜›

toxic wing
tulip viper
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20 some odd hours, and the main level to balance!!

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so close!! ๐Ÿ˜› i did get 4hrs of sleep though

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woo

tepid edge
toxic wing
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Speaking of building, I don't know why my vanilla UE4.26.2 loves compiling 2K+ shaders every build.

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Did some sanity check, figured out that it has to be bruteforced to sped things up.

little crane
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aaah lol I fixed it ๐Ÿ˜„ , was just a plugin I shouldn't have deleted haha

toxic wing
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But 2K+ shader compiling every build is just bizzare.

little crane
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best of luck in the last 24 hours everyone!

lime crane
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I started to stop caring about if stuff looks good or not. lol

proper vortex
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damnnnn thinking of how much left I have to do is making me depressed...

agile plover
fleet finch
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wow that looks incredible!

toxic wing
stoic sedge
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I did get only 2 nights of good sleep this week, was too stressed for it most of the time lol
But those 2 nights were just amazing :D gonna survive tomorrow smh, I haven't slept for 26 hours already and not sure if I'm gonna fit it in

toxic wing
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Makes mine looks like nothing in comparison lmao

stoic sedge
agile plover
toxic wing
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though NGL I had a bit of Metal Gear Solid prior to the jam

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Thus Space Eaters

tiny hollow
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Do the tiny games have to be 150mb uncompressed? or can the zip I'm uploading be < 150mb?

minor hemlock
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uncompressed

toxic wing
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Consider that UE4 (at least 4.26) executable alone took up 60 MB, that would be 90 MB worth of asset at most.

maiden loom
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90mb is a lot

toxic wing
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Though I'm not sure how my mundane tool can get into 40 MB lowendthink

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I guess 32-bit is the secret?

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There's an option in Project Settings to force 32-bit, under Platform > Windows

tiny hollow
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ah man, 172mb. so close. Time to download 4.27 and crank out the new compression stuff!

toxic wing
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Base engine executable alone would take up around 60 MB.

tiny hollow
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wait, do I have to have the UE4PrereqSetup_x64.exe redist in the project too?

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that's 40mb!

toxic wing
tiny hollow
tulip viper
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Anybody help me understand how level streaming works i ue5

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its greyed out... why....

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found it! ๐Ÿ™‚

storm temple
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me racing to finish my game

tulip viper
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grr

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nevermind.... i got it loaded in levels but its not loading on startup

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annoyoin

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default streaming method is always loaded

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GOT IT

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woot

storm temple
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that scares me if you need level streaming in game jam game

tulip viper
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im not doing it for that

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im doing it so i dont have to copy pasta the level to the main menu and credits menu ๐Ÿ˜›

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i just stream the level to the "main menu" level and any changes I made are now in that main menu ๐Ÿ˜›

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same for credits

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level editor hack ๐Ÿ˜‰

glass fossil
tulip viper
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what the metric

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lol

toxic wing
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So turns out 32-bit packaging did reduce the .exe file down to 50 MB ๐Ÿ˜ฎ

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If you all looking for smaller file size, consider building for 32-bit. There's no real compromise for game jam size ditching 64-bit executable.

gentle beacon
glass fossil
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But i fixed it now

tulip viper
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newest compiled version!!! anybody curious or just want to test things while done, feel free to let me know any issues

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thanks

zinc juniper
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Hey just gave it a try

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ragdolls fall through the floor for me

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Also when dieing, and going back to the main menu

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the credits brings me back to the score menu

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Anything specific you want me to check?

carmine kindle
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I have learned an important lesson from this jam... If you're making a space game, don't name everything you do "space-" something. All my files are like "spaceman" "spaceship" "spacesphere" "spacegun" and I can't find anything. ๐Ÿ˜€

tepid edge
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Well, I'm all caught up on my other obligations for the rest of the week, looks like I have a solid 20 hours left to finish my entry 360thinknoscope
Maybe a quick nap wouldn't hurt simAYAYA

gentle beacon
steady axle
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Hey! Have a question about the "Sources sound" usage in the jam game. So, what is sourced sound exactly? Sound samples for our sound work are taken from sound libraries. However, we are layering multiple samples on top of each other and heavily editing them for the final sound effects, before adding them to the game. Should we declare them as sourced audio, or are they considered authentic sounds?

maiden loom
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in the past we've declared when we've used sample libraries

hearty ferry
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Seeing how much I've done today feels good, but then seeing how much I still want to do kinda rains on that parade

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Good luck in this last stretch everyone

cursive vale
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Only asking here cuz it's time sensitive, but anybody know why unreal might load the incorrect materials on a mesh at runtime? It only happens on occasion but it's more than a little annoying

rugged plaza
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OMG I am about to package this finally

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@glass fossil didn't they say we cN make gameplay videos AFTER the jam is over?

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Dang. I still have tomorrow morning anyway

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Seems like we could edit the page just not the uploads. I'll make a note this jam

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What did u make this time? I have been too engulfed to look

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I made Pepe Vs The Volcano 2D rush platformer

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Oh yeah! I saw that one!

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I will this weekend. Wife is already mad at me

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Good luck!

minor hemlock
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just updated our game with fresh new beats melfPOGG no more premade music for us

tulip viper
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in classic gamejam fashion

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adding features in last day ๐Ÿ˜‰

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if it works... though....

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๐Ÿ˜‰

rugged plaza
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Omg testing ๐Ÿ˜ณ @tulip viper

tulip viper
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๐Ÿ˜›

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im adding in root motion spawns ๐Ÿ˜›

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from vents, the room

rugged plaza
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Roll em dice lol

tulip viper
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so that way it looks like the place is being overrun ๐Ÿ˜‰

rugged plaza
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Nice!

tulip viper
#

we will see if it works out ๐Ÿ˜›

#

have them sliding out of the vent too

rugged plaza
#

I packaged in at 101Mb without prereq installer 140Mb with. I guess I will just leave them so one download. Keep it simple

#

@tulip viper have videos yet?

tulip viper
#

i should in like.. 1m

#

basically they hang there till you get close

#

then drop down

#

๐Ÿ˜‰

rugged plaza
#

Hahahahahaha

#

Looks spooky

carmine kindle
#

I haven't had a jam this stressful in a long time. ๐Ÿ‘ฝ ๐Ÿ˜€ ๐Ÿ‘ฝ

tulip viper
#

lighting is in dev mode

#

and particles are not done (that is what I am doing now)

#

i finished all the animations, but here is a video of the "general" gameplay "sped up"

fleet finch
# tulip viper

can't wait to play it! Looks awesome (once lighting is turned on)

tulip viper
#

yeah, lighting makes 100000% the difference

#

and I get these creepy fuckers to scurry around, will also make it feel more .....scary

#

๐Ÿ˜‰

lime crane
#

I like the graphics but I think you overscoped a bit, a lot of small stuff is missing or needs to be reworked.

tulip viper
#

like?

lime crane
#

but I will play some of the entries after deadline tomorrow.

minor hemlock
tulip viper
#

lol

#

yeah, done that before

#

well the art part ๐Ÿ˜› not the code part

#

LMAO

minor hemlock
#

The code was easy ๐Ÿ˜‚

lime crane
#

its too many stuff and you need to see it yourself. like the animations, particles the locomotion controller, ai behaviour. dont know about sound.

tulip viper
#

shrugs we are doing mostly polish today, so i think we did better than most jams

#

and I always go all out on art ๐Ÿ˜‰

#

always

minor hemlock
#

On a scale of 1 to jam game its very much at "jam game and a half"

tulip viper
#

we didnt do MP either

#

which is a almost, never, thing for me

#

so some firsts as scale back, but i get why you say that

#

we will see ๐Ÿ˜‰

#

you could be right

#

it could be mroe polished with less things in for sure

#

im just now balancing the main level too

#

and we added a VERY detailed tutorial

#

so..

#

some bad choices, for sure

lime crane
#

Im not saying its bad, its just need more work and there is not much time, but I kinda have the same issue a lot of small stuff need to be tweaked and adjusted to make it round.

#

how many jams have you done so far?

celest wedge
#

hoping to get this finished tonight

tulip viper
#

10

#

maybe 20... ๐Ÿ˜›

minor hemlock
#

I feel like I've seen riuthamus in every Epic jam I've done so far :o

lime crane
#

okay lol

minor hemlock
#

Which is only 3 years worth but still ๐Ÿ˜‚

tulip viper
#

I have been

#

every megajam and like 7 or so of the quarterly

#

i did win one... with @gaunt copper , thanks to CATZ โค๏ธ tanks

#

fun little game

lime crane
#

yes I know that game.

#

graphics were nice.

tulip viper
#

๐Ÿ˜‰

#

well thanks

lime crane
#

I could get done a lot of stuff today, yeah many small things are still ahead. but I should get everything done in time.

tawny tide
#

Question. I made a game for an epic game jam in the past and was wondering what the rules are on finishing and releasing a game that was once used in a game jam

minor hemlock
#

Well you'd have to declare it as a pre-made asset......

fleet finch
tulip viper
#

So, say we have sounds we got from a website....

#

that mean we get 0 points?

#

for sound?

#

so it would be the same as having NO sound?

glass fossil
# tulip viper that mean we get 0 points?

I think we get point's in the composition area, cuz the sound made the game alive, off course you won't be judged on the quality of sound but how you used the sound would be judged

tulip viper
#

time to find sounds lol

#

sighs

#

any reason my particle system wouldnt spawn

#

?

fleet finch
#

If it's Niagara you usually have to spawn a system with the emitter inside of it.

tulip viper
#

its not

#

im spawning legacy particle

earnest pilot
#

we're getting there ๐Ÿ‘€

#

how's everyone doing?

drifting jasper
#

have you confirmed that it's triggering the take damage event? @tulip viper

tulip viper
#

hm...

#

confirmed, no, but it is losing HP

#

so... yes

#

๐Ÿ˜›

#

but that specific one, no

#

ill verify with debug โค๏ธ ty

hollow ridge
#

Just submitted my game. Still more levels to add. You play as a stealth cube.

cursive vale
#

Trying to speedrun my soundtrack right now. Ableton isn't cooperating, but it's getting done ๐Ÿ™ƒ

lime crane
#

I had such a nice lighting/posteffect mix, I hit rebuild light and everything changed to ass.

toxic wing
#

Gotta make a super last minute adjustment because things seems going nicely this time:
Space Eaters are metaphorical plague that kinda parallel to fog of war.

tulip viper
tulip viper
#

lol... too fun

frozen thicket
#

Wonder why there is many box with "Running Out Of Space" theme. ๐Ÿ˜†

#

Deadline is ticking... Good luck to everyone

drifting jasper
#

we're doing space

#

literally

tulip viper
#

Does the recorded video have to be DONE before submission or can it be done, a few min after the submission

drifting jasper
#

which recorded video? I only see that you need to upload your game.

tulip viper
#

You will need the following information at the time of submission:

Team Name
Each Team Member's Name and Email Address associated with your Epic Games account
Game Name
Name of your submission
Please format the name of your .zip file with your team's name attached, ex. TeamName_GameName
List any content that was created before the jam that was included in the final submission.
Submissions must include a link to gameplay footage (between 30-60 seconds) demonstrating recorded gameplay.
The footage will be included in our highlight reel on the 2020 Epic MegaJam results livestream.

#

MUST INCLUDE

frozen thicket
tulip viper
#

also, looks like some legacy features dont work anymore with cascade ๐Ÿ˜ฆ

frozen thicket
tulip viper
#

so footage needs to be done BEFORE

#

thats ... silly

drifting jasper
#

oh derp

#

can't read

#

xD

#

thanks

tulip viper
#

here for you guys ๐Ÿ˜‰ i guess ๐Ÿ˜›

#

im going to get the worst 30 seconds of footage LMAO

regal swallow
#

would it be against the rules if i can ask people to playtest my game the day before submission? trying to make sure my game isn't too difficult

frozen thicket
regal swallow
#

fantastic

#

another question, is there a specific way they want us to source our assets we didn't make ourselves? or am i allowed to say that only the programming and voice acting (which i'm hoping to do tomorrow) is mine and everything else was third party

frozen thicket
#

@regal swallow you need to list any source assets as it name and where it's come from, accordingly answer of one staff on this post: https://forums.unrealengine.com/t/2021-epic-megajam-registration-is-now-open/244059/79?u=deercg

regal swallow
#

got it, i had seen a few submissions that kind of differentiated, maybe, so i wasn't too sure

earnest pilot
tulip viper
#

i will, eventually

#

i just have too much on the place

earnest pilot
#

yeah fair

tulip viper
#

i just need to learn where everything is ๐Ÿ˜›

#

i plan to check it out this week

earnest pilot
#

just saying it's worth it ๐Ÿ˜›

tulip viper
#

thanks โค๏ธ

minor hemlock
regal swallow
#

i know, mines set on top a motherboard

minor hemlock
#

mine's literally set on a hard drive sebbyNotLikeThis

regal swallow
#

holy christ, that looks good

wintry skiff
#

Good use of colors

#

^

regal swallow
#

this is the best i got

wintry skiff
#

lol literal cpu

#

that's pretty neat

regal swallow
#

the whole idea is that you're an antivirus fighting viruses in a horde. the problem is that they got into the ram, meaning the more of them that spawn in the slower you move

wintry skiff
#

ah that sounds like a fun idea

frozen thicket
#

@minor hemlock @regal swallow OMG, there is more about computer stuff...๐Ÿ˜†

minor hemlock
#

sure is ๐Ÿ˜›

regal swallow
#

i'm not an artist in any way shape or form, so basically every single asset you see in game, i took from somewhere. the only thing thats truly mine is the code and the design

minor hemlock
#

I saw at least one tetris-y one

regal swallow
#

actually saw another one with a similar premise to mine, but third person and i believe had different mechanics

wintry skiff
#

oh god i was so spooked, yesterday lumen shit the bed and just refused to work but today it works when I turn it on

#

thank god

hollow maple
#

Just wondering, since this is my first game jam, will we get to see what our scores were and get any sort of feedback from the judges even if we don't win a prize?

minor hemlock
#

no

#

and no

#

it's unfortunate but it is what it is ๐Ÿ˜ฆ

hollow maple
#

it makes sense. There will be so many submissions, but was just wishful thinking ๐Ÿ™‚

wintry skiff
#

Oh that's a little sad

little crane
#

Other jammers can play your game and give feedback tho!

wintry skiff
#

But yeah I bet there will just be too many

#

Yeah I hope others will play my game

#

I'll make sure to play some too I've seen some cool ideas

glass fossil
#

When uploading my gameplay video to Youtube. Youtube is flagging and muting the audio because of "copyright issues", but I only used 2 songs from weloveindies.com because those are free for the megajam project. Does the license not work for Youtube videos? I can't find anything against it...

fleet finch
#

I had the same problem with a piece of music from we love indies. I just left the claim as is.

glass fossil
#

and does your video play well? I have a section muted

fleet finch
#

that's strange

glass fossil
#

I guess, I should reupload or in worst case scenario, look for a different song...

frozen thicket
#

@glass fossil If you have problem with Youtube, you can upload on Vimeo

glass fossil
#

thanks for answering

#

right, I totally forgot about Vimeo NodNeko

#

thanks

frozen thicket
#

@glass fossil You're welcome ๐Ÿ™‚

tulip viper
#

finally, done with the level ๐Ÿ™‚

carmine kindle
#

Made some cool pods for the spaceship

tulip viper
#

is your entire ship hand made?

#

or did you get a pack?

#

cause if you made those, great work

carmine kindle
#

There's a bunch of sci-fi environment assets from packs, but the actual red pods I made.

tulip viper
#

nice

#

great job

#

do they move?

carmine kindle
#

There's a door opening animation, but that's about it.

#

Just a timeline doing a rotation on the front half

minor hemlock
#

Who all is dual submitting to decade jam? https://itch.io/jam/decadejam

itch.io

A game jam from 2020-01-01 to 2031-01-01 hosted by James Earl Cox III & Avis. What is #DecadeJam? We often rush our way through game jams - releasing prototypes with placeholder everything. That's the point of a game jam right?...

tulip viper
#

well, so excited to see allt he projects

#

im doing some final UI work

#

then whent he coders get up going to go ham on polish

turbid socket
#

Doing the levels ๐Ÿ‘€

tulip viper
#

im super hyped to see waht people htink

turbid socket
#

Mine is so empty ๐Ÿ˜•

#

@carmine kindle That's a cool pod โค๏ธ

#

What u guys think ?

minor hemlock
#

I think you'd better get lighting building while you still have time. ๐Ÿ˜…

turbid socket
#

Yeahh

tulip viper
#

lmao

rugged plaza
#

Got Fleet Vs The Volcano Submitted ๐Ÿคช

#

I'm going to bed. Good luck yall!

wintry skiff
#

i'm so trapped for time i'm just making floating cubes at this point lol

#

Ah goodnight dude, congrats on submitting looks good

turbid socket
#

Same.. good work so far man !

hollow maple
hollow maple
regal swallow
#

Screw it, i'm going to bed, too. Tomorrow, I have 3 stretch goals: a new enemy that doesn't just chase you, voiceover for each wave, and hopefully more some more balancing. I want my game hard, but not frustratingly so.

gentle beacon
#

I am so confused. I've playtested all the win/lose conditions in editor and everything works fine. The i package and and when i playtest the packaged version the win/lose scenerios get messed up. ๐Ÿ˜“

tulip viper
#

eek

#

going to stream the last 10HRS

#

we got this!!

toxic wing
#

Managed to sneak in some naps whilst updating repo and prepping for build.
Time to make a little "cutscene" (which is just a bunch of comic style a la Max Payne 1)

gentle beacon
#

Man the smallest bugs are the worst.

red fossil
#

Hey ya all! How do we submit? It says we need to list if we use any outsourced assets. I wasnt able to find where to write that and how to send it.

gentle beacon
#

No matter what i do, mouse gets control or not it does exactly the same thing. Set to hide cursor when start is clicked and it will only hide cursor level is opened and i click, whether mouse gets control or not.

gentle beacon
toxic wing
#

(also in game credits if you're fancy about it)

gentle beacon
red fossil
glass fossil
#

Man i wanted to sleep for only 2 hours, ended up stretching upto 4๐Ÿฅฒ

cursive vale
#

No sleep. Only jam

#

๐Ÿ™ƒ

gentle beacon
#

Lol, so my bp refuses to do what i tell it. Mouse cursor refuses to hide unless i click in viewport whether mouse gets control or not. I use the widget to set startgame bool to true. Print thast to screen and when i clicj start it shows true. so after it sets true i set to hide cursor, and it till doesnt

frozen thicket
#

@gentle beacon You should do hide your mouse button inside UI on event of Start Button when clicked

frozen thicket
#

Also check that if you set show mouse else where in main game

wintry skiff
#

level is slowly coming together

#

(thank god)

gentle beacon
frozen thicket
gentle beacon
frozen thicket
#

@gentle beacon You're welcome

tepid light
#

Well, I have a rare bug that crashes the game. I cannot replicate it. How is everybody else doing? ๐Ÿ˜›

tulip viper
#

lol

#

just making more assets

#

with only 8hrs left

#

LMAO

tepid light
#

plenty of time

wintry skiff
#

pov: you don't want to spend time on creating a menu

#

pepe yeah this wasn't me not having enough time, i just wanted to create hub worlds

frozen thicket
#

๐Ÿ˜†

young night
tepid light
#

About that.. nothing changed, right? You can upload updates / modify files before deadline, right?

tepid edge
#

Theme: *** I N C O R P O R A T E D ***

#

I programmed a giant cat that sells you additional storage space simAYAYA

#

Is it a good use of the theme? I'll let the judges be the judges of that simAYAYA (But also no, it is not)

turbid socket
#

I guess this is as much as I could do for now.. only 1 mins long gameplay ๐Ÿ˜…

#

Hopefully I can squeeze more content in before the jam ends

#

There is a black hole comming to eat ya but its time to do that now ๐Ÿ˜

hoary trout
#

can we share builds here for people to playtest ?

#

I need some feedback :p

#

if anyone plays it and has feedback or anything please @ me or DM me

#

thank you โค๏ธ

young night
tepid edge
#

I think my game is as done as it's going to get simHmm I think the only thing left that I want to add is saving and loading, but that's pretty optional all things considered.

#

I also really want to add one more fish type, but I'm getting pretty tired of being at my computer ๐Ÿ˜ฆ

glass fossil
#

mine is probably like no more than 15 mins, that's why imma spawn a truckload of enmies to consume time, only 7 -8 hours left and im still left with 1 level, some boss changes and audio ๐Ÿฅฒ

gentle beacon
tepid edge
#

Running... smooth? I just kind of expected the judges to be rocking 3090's simSmile

#

If they didn't want me to put all the visual bells and whistles in they shouldn't have made it so easy simSmile

gentle beacon
tepid edge
#

Visual bells and whistles btw kappa

gentle beacon
wintry skiff
mint elbow
#

hey do we have to set the game to no payments?

gentle beacon
tepid edge
#

They need to download your game to judge it and they are not going to pay to judge your entry, so it would effectively disqualify you immediately ๐Ÿ˜›

rugged plaza
#

Some really good looking games being submitted today. ๐Ÿ˜

gentle beacon
tepid edge
#

Eugh, I don't wanna make a Itch page for my game ๐Ÿ˜ฆ

tulip viper
#

i know

#

right

#

๐Ÿ˜›

tepid edge
#

If I have to keep working on this entry I want to make more fishies simRage

tepid edge
#

Because it's wooooooork

turbid socket
wintry skiff
#

The movement and abilities is what makes apex the best br out there for me

proper vortex
#

Hiiii are we allowed to update the build (upload multiple times) as long as its before jam deadline?

tepid edge
#

Yep ๐Ÿ˜„

#

Definitely get a build in sooner rather than later and then feel free to keep updating at your leisure

#

Oh no simS I need to name my project... simS

lime crane
#

Im closing in guys, I like the jam but I also happy its over now.

tepid edge
#

Same

#

Big Same

lime crane
#

man the physics simulation in the editor is complete different to what happens in the packaged build. like what a joke.

zinc juniper
#

for me it was quite similar

#

I guess you are using ue5?

lime crane
#

nope .27 the same box bounces like crazy in build while in editor it just sticks to the ground.

zinc juniper
#

maybe framerate related bps? or no code attached to it?

lime crane
#

its a bp.

zinc juniper
#

Yeah what I mean is, maybe you have code in your BP that isn't using delta time

#

which makes it seem that the physics are inconsistent, because a build might be playing on a higher resolution

#

just a theory though

lime crane
#

ahh okay, and how do I fix this?

zinc juniper
#

first try to lock the fps to a fixed number and see if it still happens

#

that will prove the theory

lime crane
#

okay I try some vsync

glass fossil
#

Is it possible to upload the Unreal project files? Packaging takes a long time on my PC

rugged plaza
#

I have a Crunch hangover ๐Ÿ˜ฉ

lime crane
#

yeah its like 500 frames lol

gentle beacon
# lime crane ahh okay, and how do I fix this?

https://gyazo.com/c9b2841428f3e1278d7ab1a598806bf5 i had an issue with the ball template once where at high speed it would bounce no how flush 2 meshes were. After a long time of google and documentation and all sorts someone in unreal channel suggested i try this. set min contact offset to 0.001 and max contact offset to 0.01. Maybe it'll help. Dont know, my issue was with the speed of the ball. It solved my issue. Masybe you lucky and it does aswell but i cant say.

lime crane
#

okaya thanks I will try that, but Alex is kinda right, the build frame rate is 500 and editor is locked to 120

#

where do I call the set vsync enabled? in game mode or?

steep viper
#

So uh, you think they'll take a link to a google drive folder for the video?

lime crane
#

okay turning on Vsync fixed it thanks man. @zinc juniper

zinc juniper
#

Good to hear!

#

Glad to have helped

#

Might still want to check if slower computers don't have issues

#

for instance if a computer only manages to get 40 fps, how will it behave then.. etc

#

altough the judges will most likely have good hardware

lime crane
#

yes, Im so tired thats not going to happen but @gentle beacon tip fixed the rest bouncyness completely. I really need to do something else.

worn hamlet
glass fossil
zinc juniper
#

Yeah understandable @lime crane good luck on finishing the jam

worn hamlet
worn hamlet
tepid light
#

Phew... 5h to go. I have a finished game, but I think I can squeeze in few more finishing touches.

glass fossil
worn hamlet
tepid light
#

It has to be a working, packaged game. No project files, videos, etc.

worn hamlet
# glass fossil So I can just upload a video of my game?

"Submissions must (i) be packaged for Windows and playable on Windows 7, 8 or 10, MAC OS X, Android, iOS, or Oculus Mobile; (ii) include the full name and email address of each Entrant (as defined below) on a submitting team; (iii) indicate if the work is 100% original or if assets were sourced from an online marketplace; and (iv) include a video short (between 30-60 seconds) demonstrating recorded gameplay of the Submission.All contact information provided must be current, accurate, and valid. See Submission Guidelines for additional requirements."

Please make sure that you read the rules- they can be found at the top of the 2021 Epic MegaJam event page - https://itch.io/jam/2021-epic-megajam

glass fossil
#

I wanted to add 4 bosses and 4 levels, now im only upto a single boss and 2 levels, so to compensate, im just extending the level๐Ÿฅฒ

wintry skiff
#

I guess the real gamejam was the dropbox we met along the way

west zenith
#

Hey! Should I put a project in a zip? Or rar and 7z allowed?

wintry skiff
#

you can use a compression thing afaik, or just upload in itch up to 1gb or use dropbox

#

personally i will use google drive because otherwise i won't have enough space

glass fossil
#

Quick question i whipped out a sick beat in 5 mins in grovepad, it's really easy to use but i created it technically so do i have to list it as premade?

west zenith
#

I see that everyone is posting out in zip except for a few. "Tiny award for the best game that is less than 150MB" is about zipped projects or without compression?

tepid edge
#

Zipped projects are the Itch standard. Their upload tool will even unzip your project if you try to Zip it yourself so that it can re-zip it with their own settings simLOL

#

Also: I may have the "Nvidia GeForce Experience" notification in the top right of my gameplay video but I think I'm too lazy to re-record the footage sim3

rugged plaza
#

@west zenith unzipped total size below 150Mb

west zenith
rugged plaza
#

I came in at 101 and added prerequisites installer back in for 140Mb just so I would only have one download. Zipped was 88Mb.

#

They will just disqualify it for tiny award during judging

cursive vale
#

Waiting for everything to upload is absolutely excruciating right now. I swear I won't event want to touch a computer for at least a week after this is done ๐Ÿ™ƒ

rugged plaza
#

@cursive vale I am the same way. Looking at it makes me wanna hurl right now๐Ÿคฎ

#

Crunch hangover

tepid edge
#

Welp, submission done, time to go to class sim3

#

Question: Will updating after the deadline cause issues? Or does Itch handle making sure only the pre-deadline version is considered part of the jam?

#

I know I want to add saving and loading to the game because it would help, but I don't know if I'll finish it in time with having to go to class, and I'd still like it to be available for people even if it's not part of the judged game.

daring apex
#

i cant find anymore

#

4.27 this is btw

placid osprey
#

I wish everybody the best of luck in their projects for this game jam.

cursive vale
turbid timber
#

What is up with lots of submissions that have been created months ago? And even saw some of them with a price-tag

minor hemlock
#

when you record the gameplay trailer and painstakingly edit it

#

and upload it to youtube

#

and

toxic wing
#

Well, seems like the power line didn't gave me the blessing ....

daring apex
#

GUYS HELP

#

WHERE IS 32 BIT OPTION

turbid timber
#

Dumb question? Why package for 32bit? What's the intended hardware for that

daring apex
#

6 MB LEFT HELP

#

WHERE

#

SORRY

toxic wing
#

Well, I gotta step out because power outage strikes again

daring apex
#

IM LIKE HEART ATTACK RN I HAVE LIKE 10 MINS LEFT TO DO THIS

#

im on 4.27

#

no option

#

that's not an issue

#

i only see force 32 bit floating point percision for ios

#

and for mac

#

also what should i tick under packaging

#

share material code

#

native lib

#

and compress

agile plover
lime crane
#

Alright I submitted. Guys I wish all of you good luck. First jam Iยดm in really good time but yeah very tired.

toxic wing
#

Even though I didn't make it into a playable build, at the very least I did learn a few UE tricks along the way.

jolly dirge
toxic wing
jolly dirge
#

Currently at the er cuz of a health flare up. I was halfway through finishing the damn videoediting ๐Ÿ˜‚

frozen thicket
#

You're guys should take care for your health first. It's important more than jam

jolly dirge
#

I mean mines unrelated to the jam, just unfortunate timing tbf. Doesnโ€™t make me any less sad that I was so close!

jolly dirge
#

I wonโ€™t get out of here for hours

toxic wing
tulip viper
#

lol

#

still adding

#

LETS ADD MORE!!!!

jolly dirge
toxic wing
#

if anything, one hard slap I learnt is that my circumstances are not just allowing for such high stakes.
No more jamming again until I have better equipment and place to live in.

daring apex
#

guys where is the package for 32 bit in 4.27?

toxic wing
daring apex
#

yes

#

it was on 4.25 i think but no longer

#

idk about 4/26

toxic wing
#

It is still available in 4.26

daring apex
#

can u send s=s

#

ss

jolly dirge
#

5 gets rid of 32bit compatibility right? Maybe that was also brought into .27?

toxic wing
#

I can't, I got nothing else to power my computer on.

daring apex
#

oh shoot

toxic wing
#

Hence I quitted at the last hours.

daring apex
#

where do you see sizemap on folder

#

did i disable a plugin

#

that did that?

frozen thicket
#

@toxic wing Thatโ€™s not about equipment or else. Itโ€™s about knowing things what we have and scale down project to fit it.

gentle beacon
#

Aaaaaargh, so i created a widget to display controls and i test it and everything is fine. Cook content and package. Playtest and discover i added the controls info to the pause menu so player has to press pause to see controls but its only in controls info which says which button to press for pause. hahahaha i need sleep

tepid light
#

Shoudn't pause be Esc?

toxic wing
gentle beacon
agile plover
frozen thicket
#

@toxic wing We should prepare for anything will happen and leave sometime for it

toxic wing
#

It costed me a day of progress already. Shattered my morale to see some of them got cut amidst file I/O operation.

toxic wing
tepid light
#

I do P and ESC. esc is more intuitive - P doesn't end play session ๐Ÿ™‚ @gentle beacon

daring apex
#

guys help how do i remove 5 mb of stuff

#

im 5 mb short

#

five

toxic wing
frozen thicket
#

@toxic wing Iโ€™m sorry to hear that. Maybe best luck next time

gentle beacon
agile plover
daring apex
#

nuuuuuuuuu

#

how much does it save in mb

agile plover
#

I might be wrong but i don't think you need that Prereq_setup, anyone can back me up?

minor hemlock
#

correct, you don't need it

gentle beacon
#

But yeah, adding esc to do that with p will also work. but i wanted it in the main menu so a person doesnt have to start playing and thn press pause to see control mapping

toxic wing
daring apex
#

also wahts the encoder effort level

#

can i tune that up?

agile plover
#

I think you can tune it up all the way to 11 for distribution

#

any more than that might be risky

shell junco
toxic wing
#

Gonna give some last hour support here for everyone else (with what I can remember at least), until I go back to regular channels and animation works.

shell junco
#

Where is the Epic MegaJam page ?

tribal helm
#
itch.io

A game jam from 2021-08-26 to 2021-10-14 hosted by Unreal Engine. Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine based on the given theme and submit before the...

mortal merlin
#

is it safe to refresh an itch.io page while uploading to cancel an upload? I uploaded the wrong zip

#

or will refreshing cause problems

minor hemlock
#

it'll remove the old one

#

but that's all

#

and remove the downloads count ๐Ÿ˜›

#

which is annoying

mortal merlin
#

awesome thank you

minor hemlock
#

but not an issue

shell junco
agile plover
#

i'm going to experiment with building my game for web hehe, i doubt it's going to work but worth a try

mortal merlin
#

just make sure you have a fallback! :O

agile plover
mortal merlin
#

right on

agile plover
#

remember the zip file needs to be Please format the name of your .zip file with your team's name attached, ex. TeamName_GameName

eternal stirrup
#

guys how much time is left

toxic wing
#

As for my own project, Claustroclast, I think I can make it a more standalone thing, with no jams attached to it. Already wrote some mini lore about it early on (which is kind of a quick take on Metal Gear Solid and Yume Nikki lol)

mortal merlin
#

3h2m

toxic wing
eternal stirrup
mortal merlin
#

only 2 ??

eternal stirrup
#

is it to do with windows date or the browser

frozen thicket
#

3 hours, 2 minute

eternal stirrup
#

cuz everything is 3 hours earlier for some reason in my browser

agile plover
#

time in ET is almost 12:00, and the competition ends at 15:00, so you have 3 hours

eternal stirrup
#

oh nvrm i changed wuindows time region and it says 3 hours now

coral reef
#

Just to verify, do we have to submit a development build or did the note only apply to mobile builds?

frozen thicket
#

@coral reef As I know, it's only for mobile builds

toxic wing
glass fossil
#

Please Someone Tell Me What Should I DO?

drifting jasper
#

๐Ÿ˜“

#

the amount of relief lol

drifting jasper
glass fossil
#

But Still Not Working

frozen thicket
#

@glass fossil You must install addition for Unreal Engine

#

Not only VS

glass fossil
#

Ok Thank You

drifting jasper
glass fossil
#

Very Much

drifting jasper
daring apex
#

guys... im still 5 mb short

#

added a song now its 6

drifting jasper
#

5mb short?

#

of what?

mild jackal
daring apex
#

im suprised thatt a 2 min song is 1 mb

mild jackal
#

Better safe than sorry!

daring apex
#

tiny award quialification

#

156 rn

#

how do i open a 4.27 project in 26?

#

so i can package for 32 bit?

#

does that save at all?

drifting jasper
#

you can't

#

levels aren't backwards compatible

daring apex
#

noooooooooo

#

shouldn'tve updated to 27 in the middle of the jam

#

crap

toxic wing
daring apex
#

o nice

#

like

#

i had an idea

#

of opening a url in the background

#

with the song

#

XD

#

if someone can make that a reality...

#

:french kiss:

#

free space

toxic wing
drifting jasper
#

the amount of problems we've ran into

#

๐Ÿ™ƒ

daring apex
#

oh goddamn

#

lol

toxic wing
#

If anything, those looking for smaller sizes should look at demoscene prods to get a better ideas on getting a substantial stuff within smaller size.

drifting jasper
daring apex
#

true

drifting jasper
#

Nanite going strong

toxic wing
#

They can get a fully working demoscene prod within less than 1 MB, and tracker music (in some extents still) is one major space saver.
With small self contained samples, you can get several minutes of music in less than a MB.

brave mango
drifting jasper
#

wow, that's brave

eternal stirrup
drifting jasper
#

day before?

#

try 3 hours before xD

daring apex
#

^

brave mango
#

openxr breaks on openlevel in packaged builds, learned that this mornig

#

in ue5 anyway

daring apex
#

just in case smt breaks

eternal stirrup
#

what is openxer

brave mango
#

new standard for vr, hopefully not too soon

#

well vr/ar

drifting jasper
#

we learned that you can't get game mode from pawns anymore

toxic wing
#

Though somehow I still have my engine recompile all the shaders every build, even though I managed to cut some time down with process priority.

drifting jasper
#

it bricks the project

#

๐Ÿ™ƒ

#

thank god for perforce

mortal merlin
#

whaaat

#

thats a nasty bug

toxic wing
#

TBH I never do stuff in Game Mode, it doesn't sound like an inconvenience to me.

glass fossil
#

Hey guys, hope everyones project is going well.

I'm stuck on a bug if anyone could spare a few minutes, Im sure its an easy fix my brain is dead 2 am here ๐Ÿ™‚

mortal merlin
#

im at the submission page right now... can we check to apply for multiple different award categories? if so, is that a recommended thing to do?

wintry skiff
#

Been compiling for hours so many hours

drifting jasper
#

you on a toaster? ๐Ÿ˜›

wintry skiff
#

I was supposed to add content but damn

toxic wing
#

One of the entries won Army of One and Procedural Content

wintry skiff
#

16 ram i5 6400

#

Idk wtf this shit is lol

mortal merlin
#

thank you very much Hoodie

wintry skiff
#

I never expected this

toxic wing
wintry skiff
#

Ty will keep those things in Mind

#

You can also package for the second way quicker right

#

I really want to add some content last minute

#

I have no end lol

toxic wing
wintry skiff
#

God I hope so

toxic wing
#

(though for some bizarre reasons, mine recompiles every engine shaders every build)

wintry skiff
#

:harold:

#

I'm at 143 but it's still taking forever so close yet so far

#

Does anyone know how to update a game, like do I package in the same spot?

#

Lol nice

#

I deeply regret not managing assets better

#

I reduced it to 3.8 g. Total tho

#

So I'm surprised it's taking hours

tulip viper
#

finally got the ITCH page decent ๐Ÿ˜›

wintry skiff
#

Nice

tulip viper
#

not my best work for 2d art

#

but.. meh

#

it works

#

now to make credit screen animations ๐Ÿ˜›

#

sound guy came through too!

#

so we got sounds, yeah!!

wintry skiff
#

Sounds are always good

tulip viper
#

yep

#

in madness mode!!!

#

WE GOT THIS FAM ๐Ÿ™‚ lmao anybody else not submit yet

#

or, am I the only madman ๐Ÿ˜›

toxic wing
#

Speaking of sounds
I have this grandiose of a plan to make the sound effects entirely with synthesis, and I did so for the project

gentle beacon
tulip viper
#

lol

#

i was too, i slept for 3hrs

#

got up, was going to just hit subit

#

Coders came back online....

#

NOW I AM MOTIVATED

#

get some ๐Ÿ˜› lao

toxic wing
#

Though considering that my project didn't make it for the jam, I had to save it for later time.

wintry skiff
#

I haven't yet

#

Still compiling for so long

#

In

#

Pain*

#

Was supposed to add content

toxic wing
#

Kinda wished my computer can run out of a phone power bank hidethepain

wintry skiff
#

:harold:

glass fossil
#

I keep getting build errors!

tepid light
#

I get a rare crash of the whole game. I can't replicate it

glass fossil
toxic wing
wintry skiff
#

Lol right

#

Going to be sad when it ends

#

99 now, please unreal

tepid edge
#

Well, my game is done, my classes are done, I have a grilled cheese sandwich and some tomato soup...
Time to find literally every small thing I can improve in the next two hours and push out mini patches simAYAYA

tepid light
#

@glass fossil yeah.. in an engine function. I know more or less where, but no idea why. I can't make a workaround

#

lets just hope it doesn't crash

turbid timber
#

2h and I haven't packaged my game yet or made a trailer ๐Ÿ˜ฎ

drifting jasper
glass fossil
#

I keep getting build fails due to houdini assets

hollow ridge
#

That is scary

wintry skiff
#

Wait we're supposed to make trailers lol?

hollow ridge
#

That's why I submitted yesterday and have been updating new changes

#

Gameplay footage

wintry skiff
#

At best I'll make cover art

tepid edge
#

It doesn't need to be a trailer, but you do need like 30 seconds to a minute of gameplay footage recorded

toxic wing
wintry skiff
#

Oh shit really

#

Damn I thought they were supposed to play