#game-jam-chat

1 messages ยท Page 76 of 1

hoary trout
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it's been a long time but we're not done yet

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^ literally me right now

still osprey
earnest reef
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by the way, does the size of the actual game should be under 1gig, or if the game is more than 1gig, putting it into zip archive and compress it would be fine too, as long as archive under 1gig?

serene dome
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Does anyone know how I can teleport a pawn with CharacterMovement without it messing with the velocity?

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Nevermind looks like it was a trace with last frame that messes with it

heavy sage
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@earnest reef Pretty sure the 1Gb limit is an itch.io upload size limit. Zipped archive under 1gb should be OK, but I'm no one official ๐Ÿ˜‹

earnest reef
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Oh, okay than. I did test packaging, final folder was ~600mb, zipped it was 200mb

heavy sage
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Yeah, I'm sweating a bit, we've got a lot of voice overs coming in ours

earnest reef
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You guys are having VOs? xD

heavy sage
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I mean, if my SO talking into a mike can be considered VO, sure. Don't expect blockbuster quality ๐Ÿ˜†

earnest reef
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Tbh any kind of VO for a jam is a plus

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At least I think it is

civic dock
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Yep.

near ice
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Coffee is no longer having any affect. Oh boy...

tranquil matrix
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Make sure ya'll sleep. At the 2015 Global Game Jam I didn't, had to lay down underneath my "desk" and after 20 minutes I woke up wide awake from a dream thinking I was about to die. I couldn't sleep after that and continued - wouldn't recommend.

near ice
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It's really a never ending cycle...

distant ibex
tranquil matrix
rocky raven
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coffee and kratom for me all day long

still osprey
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damn how do you keep yourself motivated guys

nimble sphinx
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time pressure bro

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i literally dont have time to not work on the game

nimble sphinx
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ill be most surprised if I actually finish the game on time

tranquil matrix
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I wouldn't recommend it but telling you that you shouldn't would make me a hypocrite...

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Nah you're just set up to prevent burnout - it's a real thing and could have lifelong impacts

near ice
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I start at 10 and finish about 1 am, but I can't go all day. I have 2 kids.

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They are dead set on me not working on it for more than 30 minutes at a time.

tranquil matrix
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It's unfortunate that making games is more fun

earnest reef
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Mine is not even a game yet xD

rocky raven
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infinite horde waves here

tranquil matrix
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What is a game ๐Ÿค”

earnest reef
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There is no game
Oh wait, there is one which already called that

rocky raven
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a digital interactive dopamine drainer

tranquil matrix
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I've been playing a lot of Rust during the pandemic and I'm starting to think that my heart rate average has increased

rocky raven
near ice
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I only play Rust if I'm in a very good place in my life... And Rust always corrects that positivity.

rocky raven
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pixels you interact with using different input devices, which give you dopamine hits and alter your emotions, that's how I see em haha

earnest reef
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but tabletop games are also games, and don't have pixels in them ๐Ÿ˜›

tranquil matrix
rocky raven
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didn't know that was a thing shook

tranquil matrix
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It's niche, something I've only done once or twice but the idea of what it can turn into and how accessible they are stuck with me

earnest reef
tranquil matrix
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I didn't think I would ever need an Alexa... thanks guys, more stuff, just what I need

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"โ— Fight dragons
โ— Die
โ— Fight another dragon"

๐Ÿ˜†

near ice
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That's effing incredible.

tranquil matrix
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Oh you just need the Alexa app on Android - perfect

rocky raven
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๐Ÿคฃ

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damn this gamejam has helped me establish an efficient multi-software dev flow, 3ds max on the left monitor, ue4 in the middle, visual studio on the right, do 3d while code is compiling and engine is opening or compiling shaders

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I think I have grown a new arm

tranquil matrix
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Did I get fooled in December?

granite wedge
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a little more progress to share on our game jam

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we built a procedural map system and a system for spawning objects to climb across depending on the distance between the ledges

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next step is to make the scale a bit smaller and make the climbing puzzles more interesting than just cubes straight across the gaps

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our game will be called "across the pond"--vr runner/climber with procedural levels

ionic mango
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Did anyone manage to package under 100 mb here?

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Does the unzipped game have to be 100mb or the zipped game 100 mb?

grave moth
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ok this makes 0 sense, any blueprint that i place down in my level causes the packaging to fail for that level in the exact same way with

Cannot create SoftObjectPath with short package name 'Bathroom'! You must pass in fully qualified package names

when there is nothing related to the name bathroom anywhere in the project

drowsy ice
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Why does my job make me work? Don't they know there's a videogame jam going on

hearty ferry
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Just gonna use photoshop to create a background vista, shouldn't be a big visual difference and may save some time & performance. Any other tricks yall are using to speed up development?

hoary trout
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the engine is crashing on me because the game is too large and "too pretty"

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8GB ram isn't enough for what i'm trying to achieve

grave moth
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@glass fossil negative, fresh project using my own assets

near ice
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๐Ÿคฆโ€โ™‚๏ธ I had a folder with all of the models I used for modelling my level, and accidentally created a new folder, and deleted it.. except I deleted the folder full of assets... Habitually clicked Force Delete, and delted my entire level. It'll only take ~15 or so minutes to put it back together, but WOW I'm an idiot.

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You're a good guesser, lol. I'm doing manual backups.

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I'm aware. Worked out fine this time.

heavy sage
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Game dev is kind of like cooking in the kitchen - you have 10 things going at once, half the stuff you're waiting on, half the stuff you're furiously sauteeing, and hopefully it all comes together at the end.

serene dome
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I have not done any art yet, still stuck on programming

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hopefully that comes together at the end

void hull
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Is anybody else experience the fact that Assembla is ridiculously slow???

nimble sphinx
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Gettig my mocap anims today and tomorrow

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implementing them tho.... God

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I need Jesus to finish this on time

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and I need to pray it actually builds

civic dock
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Same. I usually try to package a build every day, just to make sure it still works.

ashen swan
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@civic dock "A" build every day?! And here I am repacking every thirty minutes when I complete something major.

civic dock
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Frankly I don't have time to package that often. Too slow a computer.

ashen swan
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To be fair, my project is tiny. It literally takes less than fifteen seconds per package.

tulip prism
ashen swan
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I also have no idea which plugin was required to create C++ classes in the content browser... but I seem to have killed it.

tulip prism
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ok

stable kiln
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@ashen swan file and new c++ class, it wont show up there unless u allready made 1

ashen swan
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@stable kiln Ah. It is there. Usually I do that in the content browser when creating a new project for my first C++ file. Probably some plugin functionality I guess. I suppose I'll start using the File->NewC++Class from now on! Although I'll probably be reinstalling the engine after this is over.

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Kudos for that though. Might still get some C++ optimization in.

slim granite
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hey guys, does anybody works with wwise in ue4?? Because I have this problem when compiling and executing a build of our game, and I don't know how to fix it. The integration was made from wwise launcher and our project uses only blueprints

upbeat helm
slim granite
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Hey, thanks for the fast answer! Yes, we had the first issue you mention, and we fix that, but we still have the error... the second thing you mention... Is it that we have to convert the project to C++?

hoary trout
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simply add a c++ file to the project

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UE4 will create the .sln

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and you can simply build the plugins from there

upbeat helm
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make sure it's an actor though, not an object

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create new c++ file > actor > name it emptyactor > it creates .sln file > open .sln with visual studio > press green play button at top

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if your wwise plugin is in the project plugins folder it should build it

upbeat helm
ashen swan
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For the name/Email part. Do we put that in the Details Description part of the Iteh.io page?

upbeat helm
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i wouldn't, I have everything in a spreadsheet, and waiting to hear from epic how we are going to turn in that information

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don't put your real name, and teams names and emails up for the public to spam

ashen swan
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The Rules thing is a bit lacking on how to actually submit that. :/ It literally says "Check out the thing below" Then the thing below is like "Check out the thing above!"

upbeat helm
civic dock
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The team name, emails, etc. all goes in the submission form when you submit your project.

slim granite
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hey @upbeat helm and @hoary trout, thanks you a lot!!! It worked, thanks ๐Ÿ™‚

upbeat helm
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cheers man glad it worked!

cold breach
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Hey @upbeat helm and @hoary trout , thank you for your wisdom, I'm the guy that was solving our issue and that made the whole audio in Wwise, your input really helped us out

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I was starting to freak out a bit not gonna lie

upbeat helm
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no problem ๐Ÿ™‚ our audio team encountered the same issue, I'm really happy to be able to help someone else with the same issue โœŒ๏ธ

upbeat helm
civic dock
# upbeat helm thank you, I didn't see the submission form, I thought I had read that you creat...

This is an important distinction to make that many people miss. There are two steps to the submission process: creating your project and submitting it. That "Create new project" dialog in your screenshot is there because you have no existing projects on itch.io. Once you create your project, you then have to come back to the jam page and click "Submit my project" to fill out the submission form. ๐Ÿ™‚

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You pick your jam entry from the dropdown at the top then fill out the rest.

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Very important! I've seen several people over the years who upload their game but never submit it.

ashen swan
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@civic dock Thank you for that. I'd have definitely missed it.

upbeat helm
ashen swan
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Few more bugs and some C++ optimization and I can upload. X.x

civic dock
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Very nice.

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Still got some decent work ahead of me.

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Some audio, gameplay events, level design tweaks, and a title screen - not to mention the gameplay video and all that.

ashen swan
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I have the weirdest bug. :/ I have things that move via projectile movement component and zero gravity, are constrained to a plane at 0,0,1 at 0,0,200... and for the most part they work perfect, but rarely they end up not at 200z, and even them being set to 200z doesn't seem to correct them.

civic dock
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I had some weird bugs with animating things with timelines.

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I was hoping to learn Control Rig but didn't have enough time.

ashen swan
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Speaking of 4.26, I am in love with the new OpenLevel by soft object call and the new picking Keyboard/mouse buttons with a single click and key press.

civic dock
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Dude the input mapping picker is awesome. ๐Ÿ˜

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So fast!

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Open Level by Object Reference... ohhh I didn't see this until you mentioned it.

ashen swan
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Haha. It confused me when I first went to use it. Saw that pop up and literally went to check a 4.25 version to make sure I didn't somehow just totally miss it. Digging that though. Not a huge fan of strings.

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Confessionally... I did not follow good programming practice this week. It all works. But this project is a meeeeess.

nimble sphinx
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ye same bro idk how i will finish and fix bugs

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i know of 1 bug that can be game breaking everything else should work

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need to setup some anims

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so much to do so little time

ashen swan
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Thankfully, my one major bug isn't game breaking. Just helps the player a little bit.

nimble sphinx
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i mean I can always just disable that feature

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but thats probably more work than fixing the bug itself

civic dock
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Damn straight. ๐Ÿ’ช

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I spent the afternoon reducing scope to something I can ship by Friday, and now I'm hammering away at it.

onyx hare
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Hey @tranquil matrix, if we've got dialog in our gamejam submission with voiceovers, do we need to bleep out the insults? It's just coarse cowboy language and a few f-words, nothing too vulgar...

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but it's an "insult duel" game, so... ๐Ÿ˜…

rocky raven
storm blade
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Ah, a Schrรถdinger's variable

snow lintel
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that's a y i k e s

feral wind
storm blade
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it was the first thing that i made for this jam. and the only thing that is finished

feral wind
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ayy nice

minor hemlock
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my dilemma right now

void hull
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HOURS wasted with Perforce, waiting for I dont know what...

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Is there any trick to making Perforce "Get Latest" a little bit faster??

onyx hare
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close the editor

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get a faster server closer to you

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that's about it

civic dock
# onyx hare close the editor

I second this. I frequently encounter issues when trying to get latest while the project is open. I've made a habit of getting latest in P4V before opening the project each day.

near cradle
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someone yesterday said that entering a game submission to the mega jam means giving epic an unlimited royalty free liscence? i dont really understand that. Is it true? and if so how can that work if your submission contains assets licensed to yourself (the developer)?

near ice
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3 years in UE4, and I learned more during this Jam that I learned in any 6th month period during that time.

feral wind
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these learning sprints are great! ๐Ÿ˜„

rugged bay
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Does anyone know - to be considered for the Tiny award, do you have to include UE4 prerequisites? Because they push up the size by 40MB.

rugged bay
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@upbeat helm thank you!

nimble sphinx
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at least our game packages

serene dome
serene dome
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If my world elements that are generated while playing not move should I spawn them as static or moveable?

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is there a difference how much performance it takes?

eager mango
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I would rather ask the question how much of one mesh do you want to place. You could use instance static mesh and they are movable by default if I remember right

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And it depends if you want to bake your light or go fully dynamic and so on

serene dome
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Draw calls don't matter much because It goes only in 1 direction with limited view distance. Was thinking more in terms of how much the task of spawning takes on performance

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Can't use baked lighting anyway

zinc juniper
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Is blood allowed in the jam games? Or is that considered too much?

serene dome
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only tomato sauce allowed

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just kidding, I'm pretty sure blood is no problem at all

zinc juniper
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Ah alright, good to know!

eager mango
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How many times do you want to spawn something? You should not worry too much if its not an very tasking process when constructing the newly spawned thing. Spawning and removing often and for many pieces can be meh. Its really hard to say. Donยดt worry too much I guess - if it not breaks the game or end up eating someones ram and dog it should be fine.

serene dome
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ok, cool

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but performance seems good enough

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and I could also stretch those out, spawning over multiple frames

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this is all cubes placeholder art though

grave moth
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gotta love when you spend 4 solid days and cant submit because for the past day and a half you cant package your game since it fails when literally any custom class is placed in the level

eager mango
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Is there a hint of what It could be inside the compile log?

grave moth
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@serene dome have you thought about object pooling so your not spawning/destroying alot?

eager mango
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Yeah you could reuse stuff and teleport it sure @serene dome good idea @grave moth

grave moth
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my post regarding it with log attached. something related to "Bathroom" keeps popping up, theres nothing related to it. and its just about any class, i drop in my player (even the default first person character) it gives this issue, i drop in the enemy, same issue, the toilet class, all same issue. when there is no classes its just fine

serene dome
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Yea makes sense, just need to create enough for the pool at the start then I guess

eager mango
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It can then filter out the warnings and errors

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Or copy the stuff would work too but Iam mostly interested in errors

grave moth
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packaging now

eager mango
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I will google it perhaps I find something or someone here can help

grave moth
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yep, thats what comes up no matter what blueprint class i throw in, the only one that doesnt throw a fit is my weapon class which is practically just a skeletal mesh with a single function in it for spawning a projectile. ive went through everything without luck and im at the point now where i wont even have time to finish the game if i got it sorted out :/

eager mango
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The first thing I found on the internet. Why did he not post the way he fixed it ...

jagged canopy
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Cyberpunk2077 seduces me.

wintry nymph
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I might able to upload my game tomorrow

nimble sphinx
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my game builds

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thats all i care about

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i still dont have anims, they should be here real soon

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i hope

urban meteor
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Hey guys

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If anyone wants me to playtest their levels I'm up

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My game jam journey got interrupted by some family affairs and I got little time in my hands. Thought I might as well contribute by helping others

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Anything like playtest, feedback, reporting bugs, i'm game

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I believe none of those things would make me count as a team member

zinc juniper
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Not sure if I'm going to make it to the finish line. Messing around with day/night system (exaggerated here) and importing of Mixamo animations.
Most of my time went into making a inventory system in blueprints. Had decided to go full BP for this jam..

urban meteor
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Cool. I see where this is going. I suspect the axe movement is gonna make thjngs nice and gory.The environment is going to be more complex right?

zinc juniper
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Yeah, the environment is next up

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going to be day based, so you have daylight to collect stuff

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and night to fend off a wave

urban meteor
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Sweet. I am legend style

zinc juniper
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Either you can skip the daylight (to sleep) and restore 70% hp or go find stuff, up to the player

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Yeah, bit like that

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Kind of just seeing what I end up with at this moment, as long as there is a nice loop I'm happy

urban meteor
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Yeah I understand. You gotta keep downscopjng things right

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I hope you end up with something close to ur idea.

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Keep pushing man

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If you need help with playtesting

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Ping me

zinc juniper
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Thanks for the offer, will do!

urban meteor
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โœŒ๏ธ

feral wind
ruby badger
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that's my feelings by default lol

feral wind
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definitely the big thing after this jam, I'm going to research 3D widgets a lot more

clear moth
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3d widgets are defintly hard to pull off with UMG, i think one technique involves using world widget but FeelsDankMan

rocky raven
simple gardenBOT
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@glass fossil, :8ball: Outlook good.

ashen swan
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This may be the first thing in my life I've completed without it being a hairline to the deadline. But submitted and done!

jagged canopy
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Is video required when submitting?

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thanks

feral wind
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throw one of them sweet tri-planar materials on Manny ๐Ÿ˜„

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but make sure to do that node that bakes the render at beginning of run time

urban meteor
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!8ball what are the chances that i can sculpt, retopo, rig and animate character in 24 hours?
@glass fossil yo why don't you just use fuse and mixamo if youre short on time?

serene dome
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skylights are not working anymore for me. Any ideas what could cause it?

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Looks like there was nothing it could capture

feral wind
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my doors are locking ๐Ÿ˜ฆ

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that my keys aren't unlocking! ๐Ÿ˜„

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I guess fix the level with elaborate maze in order to get around time that would have been spent unlocking the said door.

urban meteor
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usually mixamo raises more problems than solves them, so no ๐Ÿ™‚
@glass fossil lol ok then.

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Maybe try Wrap 3 for retopo

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Trial is available free

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So it's submitted now?

nimble sphinx
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i had to change to dynamic lighting cuz static is just a pain to build and test

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dynamic looks better in my case anyways somehow

stable needle
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It depends
As far as you know how to retarget properly with the right tools
You could even mix them with Ue4โ€™s animations seamlessly

stable needle
worn idol
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how can I rename the zip file uploaded to itch.io with butler?

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do I have to manually upload the file through itch.io?

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or is it really necessary to upload it with the format TeamName_GameName?

glass fossil
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@stable needle "If Entrant is selected as a Winning Entrant, Entrant grants to Licensed Parties an EXCLUSIVE, perpetual, irrevocable, worldwide, transferable, sublicensable, and royalty free license to Licensed Parties to use, modify, reproduce, prepare derivative works of, distribute, perform, and display the Submission in any and all media throughout the world and for whatever purpose Licensed Parties deem."

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This doesn't sound like you can "do whatever you want" afterwards?

onyx hare
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Things I never thought I would be doing: adding a toggleable profanity filter with bleeps to a game

wet rivet
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yikes, just packaged my project and its 2 GB

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not even really sure how that happened, something must be wrong haha

drowsy ice
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Are you releasing Cyberpunk 2078?

nimble sphinx
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mine is 1.1 GB

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hopefully can get it below 1gb somehow

wet rivet
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found the issue, we had some lovely 4k rock textures

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gonna just mip those down quite a few levels

glass fossil
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Pretty much every animation in my game is from mixamo, if your charatcer has a root bone than you should use blender mixamo plugin to add a roootbone and then import, mixamos my lifesaver!!

minor hemlock
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@wet rivet optimization has no place in a game jam

wet rivet
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@minor hemlock you best believe the second its below a gigabyte im done with the optimization

eager mango
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Hm still under 100mb packaged size

ashen swan
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I think I'm finally done patching.

near ice
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Ok, so my 6 year old daughter drew an adorable picture of Baby Yoda. Would putting that in my game be a copyright problem? If she drew something else for it, would I have to make her a team member?

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She'd love seeing her picture in it is the only reason I would do it. I can go back in after I submit it and add it.

upbeat helm
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its parody, do youtubers who use baby yoda meme in their videos to make money, get sued over it? are you releasing your game jam game as a monetary. thing? just do it

ashen swan
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I'd be less concerned with copyrights and more with the "child labor" issues. I doubt it'd be an issue, but read a few lines a couple of days ago about that stuff when looking over copyright stuff. Apparently people like Youtubers/Twitchers have to be careful about letting their kids be seen in videos and such for reasons relating to that.

upbeat helm
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its a casual game jam, those legalities dont apply here, let the poor girl have her picture in dads game

minor hemlock
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only if you're approaching it casually ๐Ÿค” otherwise there are pages of legalities

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didn't a game last year get DQ'd for tetris?

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Although Sponsor is not reviewing Submissions for copyright violations, if, in the sole discretion of Sponsor, it is believed an Entrantโ€™sSubmission constitutes or may constitute copyright infringement, suchSubmission will be disqualified

near ice
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That's is super sick, man.

tiny cave
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hey guys, having some trouble packaging my game, does anyone know how I can fix this error, I think it keeps failing my package

ashen swan
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@tiny cave Can you post the full package lock somehow? .txt file or something. Those warnings won't help much.

hoary trout
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21 hours left

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SLEEP IS FOR THE WEAK

eager mango
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I mean yeah it ist better to not have this warnings but I have one too even while I was very carefully. Unknown errors are the worst but warnings, yeah they are annoying at worst.

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Oh wait I overlooked that you wrote its failing your packaging. Oof sorry, overworked

serene dome
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wasn't it supposed to be 7 days?

tiny cave
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@ashen swan Yeah here is the package log, there are a few more errors but I'm not sure which one is causing the package failure

ashen swan
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@tiny cave This here is your problem

[2020.12.10-21.12.52:464][886]UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: Cannot create SoftObjectPath with short package name 'NoneNone'! You must pass in fully qualified package names```
tiny cave
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any ideas of how I could fix that? I tried looking online but I couldn't find anything on it

ashen swan
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Haven't run into that one myself.

tiny cave
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thanks, will give that a go now

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no that wasn't me, but it might have been the same error yeah

glass fossil
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I don't think so. There are 2 cases covered; a regular submission and a winning one. The main difference between the two ist that regular submission gives them a non exclusive license while the is a exclusive license. Which seems insane, at least for me.

tranquil matrix
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I can't answer this stuff due to my association with the company organizing the contest - it puts me/us in legal trouble

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What was the initial question?

glass fossil
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@tranquil matrix Why do you require a exclusive license from winners while normal submission are non exclusive?

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@tranquil matrix and what does a exclusive license mean in terms of ownership? are you allowed to flesh the game out and release it?

tranquil matrix
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I can't answer your questions directly but I can as an Epic spokesperson tell you this:

We need the rights to display the winning projects since we show them on the Winner's Announcement livestream, our blog, etc.
You own the rights to your game, and are free to do as you please with it afterwards.

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Numerous jammers in the past can tell you stories of how they went on to publish their games ๐Ÿ™‚

nimble sphinx
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if god forbid our game didnt make it.... it wasnt all i wain..... rigth??

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i have hope in my ability to last minute rush this

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and pray to compression jesus thag its under 1gb

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i fixed the biggest bug so i can focus on proceeds to list half the games features

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i mean it looks decent

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sounds decent

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plays like a walking sim

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is a walking sim

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but like a decent walking sim

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and we have a story

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sort of, that we had to downscale basically on a daily basis

glass fossil
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@tranquil matrix Thank you for your answer, Victor. I get why Epic needs to secure the rights and doubt a billion dollar company needs our 7 day games to sustain their business model ๐Ÿ˜†
It's just such a broad license and esp. the exclusivity that it's kinda hard to grasp what is and isn't allowed.

vapid thistle
nimble sphinx
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whats this?

vapid thistle
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Unless I'm very much mistaken that is the shooter game example from the learn tab of the launcher.

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With a different gun

hoary trout
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well, one hour and a half working on a fixing a stupid bug

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talk about wasting time

drowsy ice
stable needle
prisma flare
#

When there's less than 24 left, https://www.youtube.com/watch?v=_b7bgtu2O4E

Tony D'Amato (Al Pacino) delivers his inspirational "Inches" speech in the 1999 film Any Given Sunday.

Music: Paul Kelly - Peace (from the album 'Soundings in Film')

"I dont know what to say, really. Three minutes to the biggest battle of our professional lives. All comes down to today, and either, we heal as a team, or we're gonna crumble...

โ–ถ Play video
maiden loom
tulip prism
west root
wet rivet
#

@tulip prism it's in the project settings

tulip prism
#

could you send me a photo of were exactly the setting is located

autumn plaza
#

Hey guys, has anyone been successful in making a build in 4.26?

wet rivet
#

@tulip prism just search for "icon"

#

@autumn plaza yeah i had a success with it, you getting a build error?

autumn plaza
#

yup, stuck with packaging error

wet rivet
#

send a screenshot of that

#

set the filter to errors

autumn plaza
#

@wet rivet this is the one, it does not give any more info. This happens after all shaders are compiled and I see in the logs it occurs when building dependencies for the main map

wet rivet
#

Make a blank 4.26 project and migrate your main level to that, along with gamemode game instance and input settings

#

then try packaging again

#

that is another way to do it and it should snag all the relevant assets

autumn plaza
#

Oh cool..
Will give that a try. Thanks a lot

#

Will update soon!

wet rivet
#

sure thing, #packaging will probably have the ability to give better guidance

near ice
#

My god... The burnout is real. I'm so done with this game...

onyx hare
wet rivet
#

super nifty art style i dig it

onyx hare
jagged canopy
#

coool~

minor hemlock
#

so uh anyone have quick tips on optimizing volumetric fog.. or a performant alternative ๐Ÿ˜ฌ

near ice
#

What am I missing? I have the game uploaded to my account.

wintry nymph
#

Try going to the dashboard

near ice
#

Yeah, I did, and my game is there, but I don't know what to change to make it eligible for submission.

minor hemlock
#

did you publish it

near ice
#

Oh, duh. I didn't see the ristriction. ctrl-f->"public" then I found it! TYTY.

#

I can update my sub after I submit, right?

#

Ok, thank you!

onyx hare
#

(has to be power of two, I believe)

minor hemlock
#

god bless that did it

#

shaved 17ms gpu time (on a GTX 1080 ๐Ÿ˜ฌ )

onyx hare
#

hehe yeah, it can get pretty expensive

indigo wing
#

finals week really threw me off for this jam, may not have much to submit Sadge gj y'all

minor hemlock
#

name a single team that submitted what they wanted

#

everyone had to cut corners

#

except the team that submitted ShooterGame

granite wedge
#

bit of progress on our vr runner/climber. Feels a bit like skiing doing the arm swing controls.

#

gotta improve this zipline so it doesn't stop halfway across lol

hoary trout
#

when you submit the game to jam

#

you can always edit the info before the deadline right?

minor hemlock
#

yes

jagged canopy
#

Can I have a mannequin as an enemy character in Game Jam?

near ice
feral wind
snow lintel
#

I'm starting to try to use right click+wasd in the blueprint editor >.> send help

woven mantle
void hull
#

assembla was the worst decision in this jam

#

I have been downloading a level that another guy pushed for over an hour now.

#

I guess they give us really little bandwidth, because we are "the free users" or whatever...

#

lost so many hours on that...

rigid fog
#

Sorry to hear that, depends on where you live

#

But, they might have given you EU servers

void hull
#

well, in my team we are in Austria, Californian and Sweden, and we all have issues

rigid fog
#

Jeez, only 12 hours left

#

Not even close to being done

near ice
#

Don't be jealous of my quality, folks.

tardy quartz
#

Not quite done yet with our game

#

But turns out it's actually super fun

#

I can't wait to show it to you guys ๐Ÿ™‚

#

And the best part is that all of it was made by us

#

Not a single imported asset

near ice
#

That's awesome! All I imported was audio and normal maps. I'm a solo.

tardy quartz
#

Thats great!

#

Only reason we have custom audio is because I've been practicing it for the past two years ๐Ÿ˜›

near ice
#

Lol. I have no idea what it even takes to make custom audio. I did a single voice-over for mine... It's a mummy.

rotund nimbus
#

Hi! We're looking for some playtesters to test our game where you have to sneak around as a mummy and try to escape. Anyone down? It includes 3 puzzles ๐Ÿ˜‰ DM me if you're interested

glass fossil
#

can anyone give me a rough idea on how long the game should be, or like how many levels it should include, im thinking of making my game verion beta, and then updating plot and levels later

onyx hare
#

our to-do list is shrinking, but I did not get sleep tonight

nova escarp
glass fossil
nova escarp
rigid fog
#

@onyx hare sleep? what's that?

#

I thought 8 hours/day was going to be enough

onyx hare
#

a thing that's good for your sustained performance ๐Ÿ˜„

rigid fog
#

But I may have overscoped and definitely forgot how rusty my art skills were

onyx hare
#

hehe

#

I gotta say ours is coming along well

#

some polish to do but we're shippable

#

I posted some shots above if you want to see ๐Ÿ™‚

near ice
#

My mind is blown by some of the work you guys have done.

jagged canopy
kindred charm
maiden loom
#

I did like that one ๐Ÿ˜„

feral wind
fading widget
tardy quartz
#

yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaas

#

@thick breach Yes I did

#

It's was...interesting for our deadline but worth it ๐Ÿ™‚

#

oof I know that feeling

#

Huh

#

Ya know looking through these other games I'm glad we put so much effort into our gameplay

#

Some of these games look waaaay better then ours

#

(that cloud climber game looks cool)

#

But ours has some really good gameplay I think

#

We put a lot of time into that

#

It looks interesting! Just needs a bit more on the gameplay side

ashen swan
#

I imagine that a lot of 48 hour jams include a lot of premade content. I'm just happy I managed mine in 93Mb unzipped packaged.

tardy quartz
#

Me and my friend did last years game jam as well, we were in a very similar position to the one your in now.

#

Do your best to get the game done. And when next year rolls around take what you learned and make something better!

#

(And practice in between of course lol)

#

Oh yea it's a massive drain, but it's very worth it in the end, at least for me. Only reason I'm not asleep right now is because i'm basking in that "it's finally over" feeling lol

#

I've not slept in two days

nimble sphinx
#

our team is gonna be the textbook example of last minute

#

still got so much to do jesus christ

kindred charm
onyx hare
# jagged canopy It's a package error. What's wrong?

If this is a content only project, often it helps to add a dummy C++ class to the project to force it to do a code build on packaging. Not sure about this particular error, but it's the first thing I would try

tardy quartz
#

@nimble sphinx @kindred charm I feel ya both

onyx hare
kindred charm
#

No matter how much I got done, it always feels like I am only at 20% finished ๐Ÿ˜ญ

glass fossil
#

I'm assuming the tiny award does not count the project being rar'd up, right?

#

Figured, I noticed my game looked appeasingly 2 digit when rar'd up so I figured might as well ask hah

tardy quartz
#

Man I remember thinking that getting a game under 2 gigs was good lol

#

That was last year XD

glass fossil
#

I've never actually set up prereq instlalers

#

Is it a lot of headache?

#

Oh

#

It's already enabled from what it seems

#

Its also already 64 bit; I think our game is just pretty small

#

We don't have too many environment assets

tardy quartz
#

Yea but thats AAA lol. My game last year was a crappy sword game and it was 1.8 gigs zipped

#

I knew nothing of optimization lol

#

I barely even knew how to make anything

glass fossil
#

Games nowadays basically require an SSD

#

Yea what divivor said

#

Like running warzone on a hdd is just suffering

tardy quartz
#

@glass fossil It's mostly load times

#

At least from what I've messed around with

#

@thick breach To be fair Nintendo knows that console inside and out, plus they develop for the switch only. They don't have to consider other platforms with limited knowledge to go of off.

#

Yea thats for sure true. There are a lot of devs that get lazy with the freedom they have.

#

It's funny to think that people could get games under a megabyte ๐Ÿ˜›

#

I've always been fascinated with the ways older developers would use their hardware to cut down the size of their games as much as possible

ashen swan
#

I didn't package 32bit. Packaged on 4.26 with the default 64bit. Although I had to kill a ton of plugins. That netted me an extra 11Mb just from those. I think my whole game's content directory unpacked is a whole 33Mb. All packed up it's 92.8Mb with the engine added. I didn't have the will to figure out what all I disabled though. I just finished reinstalling the engine.

#

Tiny little files.

#

I see what people mean about content now though... Half of my file sizes are surprisingly audio.. Compressed file .ogg audio.

#

Seems to. ๐Ÿคทโ€โ™‚๏ธ

#

Not a sound person admittedly. But I was crimping for ever byte at the moment because I wasn't sure how much the project was going to scale at the time.

drowsy ice
#

I have a pretty barebones project with no music yet. And already at 130 MB with compression and the other stuff in Epic's package reduction settings. Can you share what else you did?

onyx hare
#

whoooo packaging

#

with 6 hours to spare, what is this madness

#

we even made a completely content driven game

#

105 sequences

maiden loom
#

it nearly killed me

#

I've been awake since 16:00 on Wednesday ๐Ÿ˜‚

heavy sage
#

Gah, what lunacy am I grabbing after, trying to squeeze in a tutorial...

glass fossil
#

i had a list of 30 core mechanics in my game and now there are only 8๐Ÿ˜†

raven sundial
#

Ended up doing a last minute project, gonna be interesting

kindred charm
#

Welp, only 4 hours left.. not gonna make it ๐Ÿ˜ญ

onyx hare
#

gogogo

#

submit what you've got anyway ๐Ÿ™‚

glass fossil
#

i had plans for a freaking badass game with sword mechanics like dooms crucible, a grapple gun with multiple shoooting modes, a time related set of abilities , and what not but i only got the fps movement done

onyx hare
#

the important part about gamejams is having fun and maybe learning something new

#

if you enjoyed yourself and the process of working on stuff, it's a win in my book

heavy sage
#

Yep, every jam I set myself a personal goal that isn't just shipping a game

#

This jam it was 'make a beautiful level, even if you sacrifice gameplay'

#

Learned a huge amount from it

onyx hare
#

packaging now for submission

#

wheee

glass fossil
#

a quick question, how long does packaging takes??

feral wind
#

it varies, between how complex the project is ๐Ÿ˜„

#

it was taking me like 3 hours to package a project only for it to fail at the last minute ๐Ÿ˜„

glass fossil
#

damn, thats bad

feral wind
#

the project built to windows successfully

#

but not for the Quest, so other people could install it

#

probably something wrong with my codeworks/android studio installation

edgy fulcrum
#

Doesn't this button get replaced when you've submitted? I thinnk I submitted my game but this button is still there

feral wind
#

well, you can always look for your submission

green pasture
#

Hi guys, i have one question, why my final build Relaunch two times and it's good ?

onyx hare
#

it's probably a bit too late for this bit of advice, but you should be packaging early and often - once per day is a good measure. That way you encounter build issues early and still have time to fix them

onyx hare
near ice
#

^ I built every night before bed, and solved issues first thing in the morning.

stable needle
#

Wow thanks for the new advice Iโ€™m now hearing

rigid fog
#

ew. only two hours left to finish up for my self imposed deadline

stable needle
#

I hope I can make it in time

green pasture
#

I have no error message, my game starts, it arrives at the menu is restarted and then it's okay I can play @onyx hare

stable needle
near ice
#

I think my wife needs a PC for Christmas that is definitely not to have constant packaging running for the last day of game jams.

onyx hare
rigid fog
#

Had to pull an all-nighter to get to this point today, which I am glad I did though

onyx hare
#

been awake 30h at this point I think

#

no wait

#

math is hard

rigid fog
#

I really like this little thing

onyx hare
#

28

rigid fog
#

I slept on Wed for like 6 hours

green pasture
rigid fog
#

but that's the last time

stable needle
#

Iโ€™m just glad I could push myself a bit
This is my first jam

rigid fog
#

Anyway

#

What color should I make this button?

#

It's literally the last thing on my UI to do

onyx hare
onyx hare
green pasture
#

ok thanks

onyx hare
rigid fog
#

ya

onyx hare
#

what does it do?

rigid fog
#

You'll have to play ๐Ÿ™‚

onyx hare
#

I would use the same color as the background on the top right where it says Auto Cannon

rigid fog
#

It used to be a big red button

rigid fog
stable needle
#

I have to hurry up and build the maps after Compiling the shaders
and some few tweaks ๐Ÿ˜ช

#

Also my first time exploring the atmospheric fog and light settings

near ice
#

Does it close at 2pm eastern?

stable needle
#

You could check how many hours more on the page

near ice
#

See... that's too easy. I'm not looking for cheap tricks.

onyx hare
#

hehe yes, 2pm EST is the deadline

near ice
#

I took an hour and a half nap, and a caffeine supplement. I figure I just need to be packaging by noon.

stable needle
#

Anyway does someone know how to change the game quality

#

Never mind just found how

glass fossil
#

so have all of you guys submitted or am i the only one?

nimble sphinx
#

everyone pray it gets submitted on time

glass fossil
# nimble sphinx

at least you have completed it i still have to design some levels

nimble sphinx
#

who said its completed

stable needle
nimble sphinx
#

i need an intro, outtro

#

and some more anims are still coming in

heavy sage
#

I made the world's crappiest start area

glass fossil
onyx hare
heavy sage
#

Woo! Congrats!

near ice
maiden loom
#

fun fact, I have now been awake for 49 hours trying to push that game out ๐Ÿ˜‚

#

it contains over 100 sequencer cinematics ๐Ÿ˜„

heavy sage
#

wow

onyx hare
#

105 in fact

maiden loom
#

106 if you count the tumbleybois

jagged canopy
stable needle
tender plover
#

Hey yall. Im submitting my game and i was wondering where do i list what assets i didnt not make?

civic dock
tender plover
#

oh ok thx

civic dock
#

Upload your game, then go to the jam page and click "Submit your project". It's in the list of questions. ๐Ÿ™‚

tender plover
#

Description?

#

oh! ok thanks

civic dock
#

It's a two-step process, don't forget!

tender plover
#

sweet ๐Ÿ™‚ thanks

#

i was starting to worry.

civic dock
#

I do my best to remind people of that because every year there's a few people who don't know, and they just upload their game thinking it's also submitted to the jam. I hate seeing cool games miss out on the jam. ๐Ÿ˜„

tender plover
#

nooo!!

#

ya this my first time submitting.

#

i miss out last year. scope too big

civic dock
#

I feel ya. Done that a few times myself. Good luck!

tender plover
#

thank you! did you enter into the jam?

civic dock
#

I am. Still haven't submitted myself. Cutting it close. ๐Ÿ˜…

tender plover
#

you got this!

maiden loom
copper carbon
#

How you all feeling? We're excited to see your results ๐Ÿ˜„

maiden loom
#

I'm legit dying ๐Ÿ˜‚

copper carbon
#

Oh noooo

maiden loom
#

finished working on it about 40 minutes ago and now in a very boring meeting

copper carbon
#

Boo meetings

#

But congrats on completing your game!

maiden loom
#

I just want a nap ๐Ÿ˜‚

copper carbon
#

SoonTM

#

Ooo nice

onyx hare
#

Amanda!

#

this was great

#

The theme was hard though ๐Ÿ˜„

jagged canopy
#

Can I go over a gigabyte?

onyx hare
#

I don't think there's an upper limit

maiden loom
#

yes, but you will need to use Butler to upload the game

jagged canopy
#

The package is too large.๐Ÿ˜‚

tender plover
#

Everyones cover images are so better looking than mine ๐Ÿ˜›

civic dock
#

This looks cool! I would recommend not posting the full description here in chat, though. Folks will see it on the itch page and it's a bit disruptive. ๐Ÿ™‚

sleek vault
#

Owh im sorry

copper carbon
#

Glad you enjoyed it - we gotta challenge you sometimes @onyx hare ๐Ÿ˜›

heavy sage
#

Woohoo, final checkout before we upload

sleek vault
#

Skeleton Defender - A tower defense game
.
Some info about the developer of this game: This game was developed by Steward MelvinTang, A 15 years old Solo Indie Game Developer from Indonesia. This game is a form of my participation in the 2020 Epic MegaJam.

Link Download: https://melvintang-games.itch.io/skeleton-defender
Gameplay video: https://www.youtube.com/watch?v=ijllIafyPGQ

itch.io

A tower defense game that we should protect our base from the evil skeleton.

this is a 1minute gameplay footage that is required to submit the project for the 2020 Epic MegaJam.

โ–ถ Play video
civic dock
#

Much better. ๐Ÿ‘

#

Thank you!

#

And good luck. ๐Ÿ™‚

iron vine
#

Hey

#

Hey

#

How can i submit my game

#

Come on

#

Answers please

onyx hare
#

currently trying to record gameplay video, but shadowplay is cursed

iron vine
#

Package the game lol

sick pier
eager mango
#

Somebody knows why a savegame canยดt be saved and loaded when packaged?

raven sundial
#

I forget is the under 100 mb project after zip?

eager mango
#

No before zip

ashen swan
#

@eager mango You're having savegame problems after packaging?

somber hazel
#

I'm stoked about kicking allar's butt on every multiplayer game today, let's gooo!! โค๏ธ

glass fossil
prisma flare
#

Well, I could have finished, but for some stupid fracking reason I instead spent three hours texturing a barrage balloon. Oh well, there's always next year ๐Ÿ˜›

terse hemlock
prisma flare
#

Plane turned out decent, but maybe more gameplay and less design next time. Sigh, I'm going to delete Unreal Engine and crawl into bed for a week now ๐Ÿ™‚

cedar axle
#

I wonder, how do I package my game under 100mb if engine folder takes 127 space in packaged build ๐Ÿ˜„

tender plover
#

I think I can sleep now.

jagged canopy
somber hazel
#

why would you?

jagged canopy
#

I can't upload it because it's too big.

somber hazel
#

except for changing the game after submission ๐Ÿ™‚

terse hemlock
jagged canopy
#

๐Ÿคฃ

somber hazel
#

you need to use butler

jagged canopy
#

I just installed the butler, but I'm not sure.

cedar axle
ocean sphinx
#

GOOD LUCK To YaLLL......!!!!....!!!.....

pine fulcrum
#

About to start preparing for playing all the entries

#

Oh boy

ocean sphinx
#

not as many as last year

jagged canopy
ocean sphinx
#

yeat

somber hazel
#

how do you prepare for insanity? ๐Ÿคฏ

ocean sphinx
#

Itch.IO refinery toolkit has a lot of great features. Today I want to walk though setting up their Butler feature for uploading builds, and using their app to automatically handle updates. This video walking though the configuration process from scratch. By the end of it you will be able to update your builds on Itch.io using a single command, p...

โ–ถ Play video
#

Good Butler guide there

terse hemlock
prisma flare
#

Just delete all the textures, they're overrated anyway

cedar axle
#

I don't have any

heavy sage
#

I hear it works well if you delete all the models, too

eager mango
heavy sage
#

...and we're done. Uploaded and submitted to the Mega Jam

cedar axle
terse hemlock
#

Aaaand good job guys ๐Ÿฅณ for me it's the first time partecipating and i'm still hyped, tired but hyped ahah

jagged canopy
#

๐Ÿ˜

heavy sage
#

Awesome, congrats on your first go! Hopefully you're satisfied with your entry

raven sundial
terse hemlock
terse hemlock
near ice
#

Hint to future self. Don't play game after I submit. I can't stop finding problems.

raven sundial
#

@terse hemlock ๐Ÿ™‚ thanks

terse hemlock
#

Especially playing the game in build mode makes you realize whats missing or what's next

#

I kinda lost myself in details so i couldnt add the RPG and progression mechanics ๐Ÿคท super happy either way

pine fulcrum
terse hemlock
#

I was about to type you're online ahah enjoy and maybe stretch and take a breath ๐Ÿ˜„

glass fossil
#

i will make only 2 levels which arrenot very llong, how much will the packging time be?

terse hemlock
#

There are a lot of variables but expect to need 1-2 hours for everything to go well

#

packaging multiple times

#

that's also why you should package at least daily

jagged canopy
#

I posted it on Butler, but why isn't it coming?....

tender plover
#

How could i confirm that my game is indeed submitted?

somber hazel
#

you log off itch.io and download the game?

tender plover
#

Because when i go back to the main jam page it says submit project still. Has me worried.

somber hazel
#

how is it called? I got some spare time to check if I can download it

tender plover
#

Mole People

somber hazel
#

700mb, noice

tender plover
#

woot

hoary trout
#

I left a half day free just to upload it

#

few improvements here and there and the build that's already uploaded is broken

somber hazel
tender plover
#

haha ya

#

cool thanks

jagged canopy
#

For now, I did it with Google Drive, will it be okay?

somber hazel
#

@jagged canopy probably not, because you can change the game after submission

jagged canopy
tulip prism
terse magnet
knotty prism
onyx hare
#

@pine fulcrum looking forward to chilling on your stream!

jagged canopy
#

Successfully re-uploaded. Thank you so much for answering my questions.

limber bear
#

Hey, quick question, the gameplay footage required in the submitting form, can it be changed post submission

west root
#

Oh boy... tried renaming the project and I am confident I broke it -_-

tender plover
#

just realized i didn't format the name of my zip file correct.

#

anyone know if thats a big deal?

#

Never mind. Finally found out how to change the file name.

autumn plaza
#

@wet rivet Hey, got the build successfully done. So the issue was with Character class references inside Structs which were used in DataTable. All functionality worked till the build was to be cooked.
Thanks for your input, it triggered a debug chain. ๐Ÿ™‚

granite wedge
#

almost done..uploading now.

autumn plaza
granite wedge
#

this was my first game jam..my experience is it's the closest you can experience to doing crunch while you are self/unemployed

#

looks cool metal, what is in that box!?

ashen swan
#

I certainly learned a lot. Maybe not necessarily technical skills, but certainly time management.

#

I am normally incredibly focused on doing things perfectly the first time. It was really nice to just... Zero in on something that needed to be done and do it and hope no problems arose, rather than spending two days thinking about the best way to implement it.

#

Also, speaking of the stream. If whoever made LastColony is in here, I absolutely love that design.

drowsy ice
near ice
#

I uploaded and filled out the forma and it's saying I don't have a submission

void hull
#

we are not going to make it, compiling shader ~2000

#

failing in the packaging....

stable needle
#

Mine is 1000

void hull
#

maybe they can give us an extra hour ๐Ÿ˜

stable needle
#

Nope

near ice
#

Tell them your grandmother is sick...

void hull
#

please ๐Ÿ˜Ÿ , I tell them assembla was so slow... I had to checkout this morning for two hours...

stable needle
stable needle
#

I wish I had extra time too

void hull
#

well, we had to migrate our project to a new one, to reduce the file limit of 1 GB

stable needle
#

I had worked so hard only to remove the plug in that costs me hours of research

#

Never taking it back up again for a packaged project

ashen swan
#

That was one seriously beautiful thing about a 92 Mb game. 15 second build times.

stable needle
#

Very nice

night smelt
glass fossil
#

Well thats it for me, i dont care anyways cuz this was my first jam, gonna try harder and be more prepared next jam๐Ÿ˜‹

stable needle
#

My first one too

glass fossil
#

was it succesful??

mellow condor
#

Does anyone know what to do on the itch.io page after upload?
How to register the project with the epic mega jam?

stable needle
glass fossil
#

Build will take more time, so imma drop anyways

granite wedge
#

how do we list our team members on the itch page?

mellow condor
#

good question

glass fossil
ashen swan
#

Click the button again, it'll bring up a registration.

glass fossil
#

Its alright, my game wasnt that great anyways

rotund nimbus
stable needle
#

9 minutes more

#

Someone help me with the count down

#

8 minutes

#

611 shaders to compile

#

Not even started uploading project

#

Now 571

#

551

#

7 minutes more

near ice
#

Man... I'm gonna be honest... It'll take longer than that to fill out the form...

stable needle
#

I wonโ€™t fill it all or?

#

I just put my name and then boom along with categories

#

Thatโ€™s meeeeee

knotty frost
#

oh god the rime

west root
nimble sphinx
#

what is this!

stable needle
#

How do we fill the form

nimble sphinx
#

i literally just made a new project

timid flare
#

My first gamejam. Submitted with 10 minutes to spare! And Cyberpunk literally finished downloading the instant I clicked submit!

stable needle
#

Someone send a video or something

near ice
#

Mark it as ** public**

timid flare
#

@west root Your game looks awesome!

stable needle
timid flare
#

@west root I also did a VR thing, but yours looks amazing.

near ice
west root
#

@timid flare Thank ya thank ya! Send me your link! Id love to play it

timid flare
#

9 minutes to spare!

stable needle
#

Or thatโ€™s it?

#

261 shaders more

timid flare
#

@west root I wouldn't dare call mine anything approaching 'good', since it's my very first shipped game ever, but it uh....exists.

stable needle
#

251 now

solar girder
#

still compiling shader

timid flare
#

@stable needle It's 4 am here, so I'm sending you all my GPU

solar girder
#

....

stable needle
#

221

granite wedge
#

how do you click submit?

solar girder
void hull
#

@civic dock we are not making it, compiling shaders.... I will show it to you guys at the next meet up...

west root
#

@timid flare Thats awseome though! This is the first game I've shipped in unreal by myself! My god what a learning curve!

granite wedge
#

I dont see how to submit I am freaking out

near ice
#

I woke up at 7 yesterday and slept from 6am-6:30am today. For some reason I'm not even tired. Adrenaline, I guess.

granite wedge
#

can someone help?

#

I uploaded my build already

civic dock
#

Don't forget to actually submit your game to the jam, folks!

granite wedge
#

how do you do it pfist?

timid flare
#

@west root Your VR mechanics are AMAZING! How did you learn it?

west root
#

@granite wedge make sure you mark it as public after you create the game

stable needle
#

What happens if while itโ€™s compiling you submit

timid flare
#

@stable needle if you manage to do it, I think you win?

west root
#

@timid flare Roll A Ball tutorial ๐Ÿ˜„

celest wedge
#

15 more minutes

near ice
rigid fog
#

hmmmm

civic dock
#

After uploading your game to itch.io, you still need to go to the jam website and click Submit your project, select your project, and fill out the form.

rigid fog
#

That "Awesome!" took way too long

void hull
#

can anyone run a DDOS on itch? just to have an excuse....

civic dock
#

Although there's only two minutes left. ๐Ÿ˜ฌ

timid flare
#

@void hull I gotchu fam

rigid fog
#

I died a little

stable needle
#

No extra time?

solar girder
#

let's all ddos itch

lime scroll
#

that stream took like 2 hours before we got the theme, can we have an extra 2 hours

stable needle
#

Hmmm

solar girder
#

who's late here ?

civic dock
stable needle
#

51 shaders more

somber hazel
#

keep hitting refresh guys!!

#

make it crash!

stable needle
#

Yhhhhhhhh

#

We have to

mint tulip
#

went from 1 shader to 8000 shaders again....

stable needle
#

Please nowwwww

ashen swan
#

I feel like I'm watching a new years counter right now with all the excitement going into people finishing submissions.

stable needle
#

21 shaders

glass fossil
near ice
#

18 seconds.

gaunt copper
#

10sec :>

mint tulip
#

can we get a time extention for 1 more hour plz? you can't finish a game in 1 hour but you can compile shaders...

near ice
#

donzo

gaunt copper
#

sone

stable needle
#

1 shaderrrrre

pine fulcrum
stable needle
#

Flip

gaunt copper
#

357

stable needle
#

Went to 22 again

rigid fog
#

@pine fulcrum Have a nice stream! I'll check it out when I have time

void hull
#

I want a new channel here: Anonymous "game jam shader compiler failure" club

civic dock
timid flare
stable needle
#

So if you submit now

#

What happens

near ice
#

fewer games than last year.

civic dock
tiny hollow
#

oh my god why is that damn submission form so long

#

๐Ÿคฆโ€โ™€๏ธ

snow lintel
stable needle
#

What happens if I submit nowww

granite wedge
#

can I have help please?

#

I tried to submit entering my team info

stable needle
gaunt copper
#

Just reminder i wont be streaming at very least not before xmas, i got lot of thihing to do, pertcipation in jam already been barden for me

stable needle
#

Gone back to 61 Iโ€™m out

granite wedge
#

I was up all night last night on this

near ice
granite wedge
#

can someone please help me?

glass fossil
gaunt copper
#

hit submit when you upload, you may get in

granite wedge
#

it says the period is over

#

the game is uploaded

tiny hollow
#

think i'm gonna cry

granite wedge
#

but it wont let me click the submit form

wet rivet
#

Ah shoot, missed the submission window

nimble sphinx
#

@wet rivet noooo! i have been following your progress! Damnit!

granite wedge
#

please help m e

edgy fulcrum
#

Is .rar acceptable submission, or does it have to be .zip?

granite wedge
#

this is really dangerou sfor my mental health

#

pleas ehlep

wet rivet
#

haha it's too bad i was really happy with our project, its probably for the best though since i wasn't super happy with how it was going at the end with rushing to get it done

solar girder
#

@granite wedge try another web browser

#

or disable your adblock

nimble sphinx
#

you are all too late now sadly

#

its closed

near ice
#

I cut it within 15 minutes because I felt like my game needed a table.

glass fossil
near ice
#

Literally the fastest table ever modeled.

nimble sphinx
#

@wet rivet fuck, if you had any idea how much we rushed the end

serene dome
#

Half an hour ago I thought the deadline was 5 hours later

tiny hollow
#

Man that submission form is a kiler

granite wedge
#

seriously

stable needle
#

I thought the Jam lasted 2 weeks

granite wedge
#

7 days

snow lintel
#

they did warn to submit early

civic dock
#

I missed the submission window too, by a few hours. I was very close to finishing.

serene dome
#

Luckily it build fine and I managed to upload it in time

granite wedge
#

and build uploaded

stable needle
#

Before checking earlier and realizing

granite wedge
#

is there anyone you can email?

stable needle
civic dock
#

Probably gonna upload my WIP game anyways so you guys can check it out at least.

near ice
tiny hollow
void hull
#

@civic dock I want to see your laundry game soon!

civic dock
sacred epoch
#

damn I can't do my laundry now

#

i had all these quarters

civic dock
#

OK, I'll upload my unfinished version then. I'll post the link when it's up.

near ice
#

Sow hat you're saying is.. I got this?

gaunt copper
#

Ok i got some interesting confirmation..... i forgot to hit save after upload, i hit after deadline and it accept it, so for all late comers, make a submit durring upload and hit save when it down, so time of starting upload is what counts

void hull
#

@gaunt copper Would you play our game even if we missed?

nimble sphinx
#

@thick breach wow i was not expecting that, especially with corona

turbid timber
#

Managed to submit like 30min before this time ๐Ÿ˜„

manic pebble
#

is there any contact to submit? our team member created the project and uplaoded the game but didnt realise he had to submit also

gaunt copper
#

@void hull no, not before xmas i got to much things to do, i was even considering not perticipating at all

hearty ferry
void hull
#

@gaunt copper so no playthrough twitch this time?

civic dock
gaunt copper
cedar axle
#

I'm done.

solid abyss
#

ah... my neck is hurting...

gaunt copper
#

@void hull maybe after xmas i will se how i feel :p also 350 entires means more then week of streaming

manic pebble
#

is there any contact to submit? our team member created the project and uplaoded the game but didnt realise he had to submit also

hearty ferry
near ice
#

I will never open my Jam game again. I am triggered.

nimble sphinx
#

17.3% submission rate

gaunt copper
#

bte @pine fulcrum is streaming check his

cedar axle
#

12 minutes before the deadline OBS wouldn't record video. 3 minutes before, I found annoying bug. Fixed it. Reaploaded and submitted second to last

gaunt copper
#

but i think he only plays selected once

solid abyss
#

@manic pebble last time .. some genuine cases like that were accepted.. I think. Depends on admins/judges

glass fossil
odd pendant
#

Guess who uploaded and forgot to press the submit button on the main page ๐Ÿ˜‚

near ice
eternal stirrup
#

Same

eternal stirrup
#

I feel so embarassed

tiny hollow
#

I don't even care about the prizes at this point, just want it to be part of the jam

solid abyss
#

I'm not sure.. @manic pebble .. but VictorLerp is the boss around here .. official community manager

stable needle
#

3 shaders again

civic dock
#

Anyone else planning to turn their jam entry into a polished game and put it on Steam later?

drowsy ice
#

fml...my game upload failed 2 minutes before the submission

glass fossil
#

Maybe in a few years ๐Ÿ˜›

drowsy ice
#

Can I write to an admin to late submit?

glass fossil
#

I have a non compete atm ๐Ÿ˜ฆ

eternal stirrup
manic pebble
#

@tranquil matrix Our team member created our project etc but didnt realise he had to submit also. is there a contact we could send the game to?

solid abyss
#

I'm planning to help others publish their game, if they need help with textures (stylized)..

serene dome
stable needle
eternal stirrup
#

I think I am going to polish and submit

stable needle
#

Iโ€™ll be going for a realistic look

rigid fog
#

You have no idea how hard my hands were shaking, I didn't get a confirmation and it was 2 mins to deadline

stable needle
#

And an online game

eternal stirrup
#

@rigid fog sameee

stable needle
#

Getting ready to delete the project

eternal stirrup
#

I was legit pissing my pants

#

My head was shaking non stop

#

So much stress smh

rigid fog
#

The darn "Awesome" thing was at the very top super late and I had to scroll all the way up, I wish it had a better popup ๐Ÿ˜‰

drowsy ice
#

My upload failed. Is there a practice to message an admin or smt for late submissions? ๐Ÿ˜ฆ

void hull
eternal stirrup
#

I feel bad for those who submitted late

#

I almost did too

tulip prism
rigid fog
#

My package failed 15mins before deadline, luckily the error message was simple enough to fix (dumb BP struct got janky and had to resaved)

eternal stirrup
#

@rigid fog SAME

glass fossil
eternal stirrup
#

My game packaged 20 MINUTES EACH TIME, I was so anxious. I repackaged it 3 times because of the errors

#

I thought it would never package at this point

hearty ferry
manic pebble
stable needle
#

Done building game

drowsy ice
stable needle
#

Canโ€™t find where it is now

cedar axle
#

Mine packages like 3 seconds, so I had time to bugfix in the last moment. But didn't figure how to make it less then 100mb, though I really have nothing inside. Not a single texture and few sounds for probably 10mb worth of space

eternal stirrup
#

Yeah

#

Making it under 100mb is insane

mental elk
#

Wow I made it, no sound, but I had only 2 days as allways to do it ! I made a very (to) hard pattern in the beginning of the game but it's possible (thinking of you @gaunt copper If you stream and test the jams games :D) https://sutivu.itch.io/checkpoint

itch.io

Choose where to put you checkpoint!

eternal stirrup
#

I thought mine would be like 200mb

gaunt copper
#

Guys hint for future, submit entry while game is uploading, it seems that start of upload time is what counts

eternal stirrup
#

And its 650mb

#

And my dumb ass forgot to add music

#

I did the music

#

But forgot to add it

#

Like

#

I was so stressful I didnt have time to replay my game