#game-jam-chat

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kind crown
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oh ok

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well btw, dont expect me to know alot

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I started using unreal on like

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uhh

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tuesday

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no

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wednesday

civic dock
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That's quite alright. We're here to help. ๐Ÿ™‚

nimble sphinx
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Amanda is UE Queen

civic dock
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And welcome to the community.

kind crown
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where can I go for help btw?

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and thank you

civic dock
kind crown
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so, I am trying to import a minecraft model into blender

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I mean

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unreal engine

nimble sphinx
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so im working on a chat app with premade chats and chats depending on player answers
Also wana have different subjects that you can initiate and switch between at any time. Got a nice amount of it done, some polish is needed

kind crown
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and it's the same problem I got on blender

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which I learned how to fix

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the areas where it's suppose to be transparent is black

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and the textures are upscaled

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so they became blurry

civic dock
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Ask in #ue4-general first. That's a good place to start if you're not sure where to go, and it's very active.

kind crown
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ok

civic dock
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This channel is for questions about the game jam or sharing your progress on your submission.

civic dock
nimble sphinx
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phone

civic dock
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Cool. Now I'm curious about how you're matching the theme.

nimble sphinx
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thats a secret pshhh

civic dock
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No worries. I don't mind being surprised. ๐Ÿ˜„

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Good luck!

nimble sphinx
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Thanks!

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The phone will be a central element but not the only element

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its like 50%

civic dock
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Neat. Looking forward to seeing it and playing when it's done. ๐Ÿ˜„

nimble sphinx
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me too lmao

civic dock
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Whoops! lol

eager mango
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Plugin browser is a plugin = pluginception dooot

left gorge
kind crown
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I already got help

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thanks anyway

left gorge
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np

snow lintel
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do we have unlimited submissions before the deadline?

maiden loom
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you can update your submission prior to the deadline

raven sundial
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Good luck everyone! Excited to see what everyone cones up with

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Iโ€™d love to see someone make a game dev simulator, fits the theme! ๐Ÿคช

elfin sail
eager mango
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Nearly 12mb left to stay under 100 Mb. Navmesh snacked some megabytes

elfin sail
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Tommorow i have a "Quest game idea". For now is Time Travel/quest/shooter/puzzle game. But not MMO. For now.

elfin sail
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Any one 3D modeller want team?

pine fulcrum
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oh dang its the mega jam?

upbeat helm
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hey, it's the mega jam

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THIS SUNDAY SUNDAY SUNDAY

elfin sail
pine fulcrum
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I might have to play all these

elfin sail
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Good game. You are the Winner of Jam!!! ))))

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Game name "2020 but we're not done yet"

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LOL. Great Idea ๐Ÿ™‚

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In the Tula (Russia) now 1:25AM. I'm: Modeling cliffs, some fuliage, texturing,texturing, make Mars planet station, texturing, write code (If I worked like that at work, I would already be a director) ๐Ÿ™‚

nimble sphinx
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watch every second game be survival, virus related or time travel/portal

elfin sail
nimble sphinx
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haha, exactly

elfin sail
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LOL

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But no virus ๐Ÿ™‚

nimble sphinx
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my team is going for something very different

elfin sail
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Oh. One moment. In my hame Oxygen is not unlimited. My game is survival!! Yeah)))

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*Game

nimble sphinx
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uff

still osprey
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lmao, each mechanic I have in my game right now I made accidentally, that's gamedev whatheck

nimble sphinx
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each mechanic in our game has been made with the aim to create that mechanic

elfin sail
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If i give keys (xbox one/Windows store) of my past games is a spam or is good idea?

nimble sphinx
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good idea but not here i guess

elfin sail
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Ok. Thank you.

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Sorry for my english. I'm from Russia. Englesh i know so bad, but writing fast ๐Ÿ™‚

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*English

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If someone has absolutely nothing to do, can you correct my description of the game from Google translator to a readable format? Please.

round valley
elfin sail
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I can translate your discription to Russian Language )))

elfin sail
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Is mine music )

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*My

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Not working ((

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If someone needs to translate a description of their game or the game itself into Russian, they can contact me. As part of Jem, I will translate just for support.

upbeat helm
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@tranquil matrix I'm very sorry for the ping, but I do have a burning question about the game jam,

What do we need to write down as premade assets / not our own ?

for example there are Alpha brushes for zbrush, i didnt made it these by myself

there are stylized texture generators inside substance designer

i used a basemesh of a turtle and modified the shell and made the shell pattern, and textured it afterwards. the mainshape isn't made by myself but i modified it in zbrush and textured on my own.

so where is the point where we need to declare it as a premade asset?

elfin sail
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And this my question too.

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Is have music in my game what write another authors. But i buy it in the Epic Store. And some SFX from freesound with creatives common 2.0

pine fulcrum
upbeat helm
elfin sail
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People. What time do you have on your watch now? And how much a day do you work on a game for the competition?

eager mango
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00:18 AM

elfin sail
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I'm working about 8-10 hours. For the Jam.

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2:18

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Cat videos ๐Ÿ™‚ So cute ))))

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This competition made me think of a game that I made 8 years ago. Endless Light. Didn't finish it. This is a reason for me to take up the dream game again. Like this ๐Ÿ™‚

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Game about Mars colonisation. Hard way. Dangerous. Other things.

upbeat helm
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My game is going to be like untitled goose game, except you control a cat, and you are making those videos, and you get more views for more chaos and destruction you cause

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(not really but now I wish it was)

elfin sail
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Links to indieDB here is spam or can be?

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I can give a prototype of the game, on the plot of which the game for the competition is built. You can download it there. I didn't finish this particular game many years ago and decided to make it from scratch for the competition. And then I will continue until the release.

civic dock
restive dew
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๐Ÿ˜ฑ

glacial niche
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This is evil. I like it

elfin sail
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Hey peoples. 2021 comming.

maiden loom
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nah, 2020-Part 2

elfin sail
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My lovely girlfriends were allowed to use their excellent performance in the game. https://www.youtube.com/watch?v=8bnfcXixwqs

instagram: @triosilenzium
www.silenzium.com

ะะฐ ัะพะทะดะฐะฝะธะต ะบะปะธะฟะฐ ะฝะฐั ะฒะดะพั…ะฝะพะฒะธะป
ะ”ะฐะดะฐ ะกะฐะดะฐะฝะฐะฝะดะฐ
https://www.youtube.com/channel/UCNOjndUve_-AzsvmbPhPbpA

ะžะณั€ะพะผะฝะฐั ะฑะปะฐะณะพะดะฐั€ะฝะพัั‚ัŒ ัะฟะพะฝัะพั€ะฐะผ:
ะ”ะผะธั‚ั€ะธะน ะคะพะผะตะฝะบะพ
ะ•ะปะธะทะฐะฒะตั‚ะฐ ะ–ัƒั€ะธะฝะฐ
ะะปะตะบัะฐะฝะดั€ ะกะฐะฒะตะปัŒะตะฒะธั‡ ะŸ.
ะ˜ะปัŒั ะฏะบัƒัˆะตะฒ
ะ”ะผะธั‚ั€ะธะน ะ ัƒัะฐะฒัะบะธะน
ะะฝะดั€ะตะน ะ’ะปะฐะดะธะผะธั€ะพะฒะธั‡ M.
ะธะฝะบะพะณะฝะธั‚ะพ
ะฎั€ะธะน ะะปะตะบัะตะตะฒะธั‡ ะข.
ะ˜ะฝะบะพะณะฝะธั‚ะพ
_____________...

โ–ถ Play video
elfin sail
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In the United States, how do we all wear masks?

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In my game, the history of Mars, Earth - will merge into one whole and infinite.

rigid fog
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@elfin sail looks great so far!

ancient delta
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when you change all of the packaging settings with the default 3rd person template and it is still over 250MB

rich eagle
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Starting with graphics first is the worst thing you can do

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@ancient delta 3D game under 100mb will be hard in ue4, best option 2d

ancient delta
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it's weird because there's only 50mb of content, tops

rich eagle
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for 100mb we are talking worse graphics than ps1

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it cuz of code, temp assets etc

ancient delta
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the default mannequin, animations, textures, environment sphere, and baked lighting is probably closer to 25mb tops

rich eagle
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endless runner with procedural generation is the best thing i can think of in terms of size

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and content

ancient delta
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yeah, the uncompressed content folder is 52mb before packaging

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just cleared the lighting, maybe this will help

rich eagle
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In your project dir you can delete Saved, Intermediate and deriveddataChache but you will need to compile shader and lighting again. Those are temporary files.

ancient delta
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No change, just found the pfist nano project looks like he gets this question all the time haha

rich eagle
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Doing a project under 500 mb would be hard.

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100 mb is a joke

glass fossil
# elfin sail Menu music

damn man, i got like zero knowledge in music and stuff, in which software did you crete that tune, im thinking about fl studio

tulip viper
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So i have a crazy idea... can you guys tell me if its too "out there"

rich eagle
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If you can youse c++ you will save about 30-50% more space than BP

tulip viper
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the game starts out with an old car (40s) that is driving in the hills and then crashes. Fades to black, then you wake up in a diner with mob boss people coming at you. Each mob boss you kill the closer you get to "waking"

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if you die, you fade to black and then are in a hospital room, old man in a comma who dies

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if you survive the waves, you fade to black and then wake up from a comma as an old man

ancient delta
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yeah, was prepared to use c++

glass fossil
tulip viper
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me guy looks like hitman right now..lol need to fix that

rich eagle
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like my code file that has about 5k lines of code is 14kb, 1bp file for movement and basic stuff 2,3 mb

tulip viper
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@glass fossil thank

ancient delta
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@rich eagle wow :)

rich eagle
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Also @tulip viper Posting your idea is a bad idea, there is like 1,7k other people on this game jam. Also nice idea

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yeah that magic of code

tulip viper
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shrugs

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they can take it

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wont do it as well as I will ๐Ÿ˜‰

ancient delta
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last game jam everyone called their project "thaw" lol

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because of the theme

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I just included the monolithic headers, and package size jumped 100mb lol

rich eagle
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Theme is a joke tho

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which?

ancient delta
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oh wait, i excluded them

glass fossil
rich eagle
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50% will never finish or will be in a trashy state. Feel bad for people that will be reviewing those games :v

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Plugins take space when building your project.

ancient delta
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yeah wonder if the third party stuff (vr, holo-lenses, etc) adds to the build size

rich eagle
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yeah

tulip viper
rich eagle
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they need some sort of reference if you use them

ancient delta
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have you tried deleting those folders? the editor probably wouldnt like that

rich eagle
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Don't delete anything from engine folder

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you can disable plugins in engine

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that all

civic dock
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Disabling the VR plugins will reduce by ~5 MB.

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It's harder than ever to get under 100 MB now, though. 4.24 and older you can do it with some work, but 4.25 and up is more difficult.

ancient delta
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yeah i saw your nano build

civic dock
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I might be able to support 4.26 with Nano because they added 32-bit support back in as an option.

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But you have to toggle it, restart your editor, and let all shaders recompile.

rich eagle
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If you can use c++/c#, check in source/YourProjectName -> YourProjectName.Build.cs. You can say what modules to add/Subtract to build

ancient delta
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afraid of doing all the effort to push the size down below 100mb, and then having less than 10MB room to add content

rich eagle
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Its possible to do a decedent game under 100mb, but not easy.

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and forget any sort of BP

civic dock
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Blueprints are perfectly fine under 100 MB. It's textures you need to worry about mostly.

ancient delta
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how much space does the nano take when packaged in 2.24?

civic dock
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The easiest way to achieve it is no textures, flat color shaders and fully dynamic lighting with little-to-no shadows.

rich eagle
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In terms of size c++ is 10x better

civic dock
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Sure, but plenty of people don't write C++. ๐Ÿ˜„

rich eagle
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Yeah, now they heave the reason i guess :v

civic dock
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If you remove the prereqs installer, you can get it as low as 62 MB for 32-bit.

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There's more you can do still, but I built Nano to only take advantage of big space savings that are safe for most people.

ancient delta
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ok, time to try it :)

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is it only 2.24x or only 2.24?

civic dock
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Let me know how it goes, and please submit an issue if you have problems or suggestions.

civic dock
rich eagle
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pfist, are you taking part in this game jam?

civic dock
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Yes. ๐Ÿ™‚

rich eagle
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hmm. good luck i guess (:

civic dock
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Thanks! Are you participating?

rich eagle
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Yeah

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1 jam

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and the last one

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hate them

ancient delta
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ehhhhh oh no

civic dock
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Looking forward to seeing what you make.

rich eagle
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Like jam contains every thing i hate, working under pressure, limited time and competition.

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Looking forward for 100mb game

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if they look like this, it would be an insta win for me

ancient delta
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is this your screenshot @rich eagle ?

rich eagle
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nah

ancient delta
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oh haha

civic dock
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I love PS1-style and other retro graphics. Hope you can achieve something like that. Classic Resident Evil goodness there.

ancient delta
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that's like the enire 100mb of textures right there lol (jk)

rich eagle
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i never do graphics until i'm done with 80% gameplay

civic dock
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Pretty good strategy.

ancient delta
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im the opposite, every jam up until now I've focused on art first

rich eagle
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Yeah, since art and story can always change, but code and design is much harder

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you do you.

ancient delta
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that's why im trying to explore minimizing size first this time instead of doing a huge procedural terrain and having trouble uploading to itch at the last minute

rich eagle
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ancient delta
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yeah saw this on twitter, good writer

rich eagle
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I will do block out in 2 days or so

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Have only 4 days total of free time

civic dock
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I'm writing my story first since mine is a short narrative horror game.

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Need to know the overall plot before I script all the scares and such.

rich eagle
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I'm doing Stealth, immersive, survival horror.

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Got pick lock system done, grappling hook. And now working on ai

ancient delta
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im going to try a roguelike with a highscore and procgen ๐Ÿ˜…

rich eagle
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All BP cuz of time.

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Normally i use c++ and bp

glossy frost
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Can someone explain what can i do with this topic in game jam as i am not able ro rhink. Anything

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Pls help

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Pls

ancient delta
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story: time has passed, theme: finishing

civic dock
glossy frost
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@civic dock thanks very much

rich eagle
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My terrain generator weights 400mb :0

polar snow
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anyone interested in ut2k4 instagib server? always a good laugh to have new players

rich eagle
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Are you guys using 4.26

civic dock
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I am.

rich eagle
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I running 4.25, will be waiting for plugin updates and hot fixes. But water looks amazing.

upbeat helm
ancient delta
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nano empty build 32-bit on 2.24.3 is 142mb

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maybe i made mistake... used no starter content + blueprint, dropdown doesn't show option for c++ in project setup, also throws exception error

azure flicker
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Some progress I've made:
Left - default Vehicle Movement 4W component with a custom jump on top
Right - some more customised movement for a more arcade feel

rich eagle
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looks nice

tulip viper
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tommygun done!

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nice

elfin sail
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I'm find it. Englishe version of song about all indie dev's in the world ๐Ÿ™‚ https://www.youtube.com/watch?v=NzBIJJcbJXU

SUMMER HOLIDAYS ๐ŸŒž๐Ÿ’• https://youtu.be/BhBELiwfeNM

Music video " Song of the Young Artist"
Episode 27, Picture Perfect
Music - Vasily Bogatyrev
Lyrics - Gala Minasova
Artists: Mikhail Shtangrud

On a fine winter day Masha and the Bear find inspiration to start painting. Masha borrows paints with a tiny canvas and begins to make paintings of everyo...

โ–ถ Play video
ancient delta
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ok got nano to build at 75.3MB

minor hemlock
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I love seeing all your progress

ancient delta
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feels good to be finally making progress after getting some small packages out

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nice @minor hemlock gave you a follow :D

tepid edge
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We've made it to the part of the jam where I'm so excited by what I'm making that I can't sit still to keep working on it corusAww

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I used to have an exercise trampoline that I would use to burn off the energy, but I think I broke it two years ago the last time I took part in a MegaJam simHmm

tulip viper
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need to fix weighting,but proving fun to animate

wet rivet
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I'm wrapping up day 2 of the jam now, here's my progress so far! https://twitter.com/RhysSullivan/status/1335479695266119680?s=20

Day 2 of progress on the Epic Games Mega Jam! Today I programmed a throttle for the ship, heat seeking missiles, sonar scanner that can tell you where specific actors are (seen in the mines section) and started work on making the enemy AI. Lots of WIP! #UnrealJam #UE4 https://t.co/OkGTHybdLt

โ–ถ Play video
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So much programming ๐Ÿ˜ช

rigid fog
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No sleep

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I am getting tired of seeing all this placeholder art though

tulip viper
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Anybody know why a character would idle, but not transition to the speed states... despite it working in the loco system

wet rivet
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the best part about having EU artists is I go to sleep and wake up to lovely art

tulip viper
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lol, what happens when your an artist doing code ๐Ÿ˜›

wet rivet
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@tulip viper "custom event" doesn't look right at the bottom, that should be event tick

tulip viper
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ah....

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thanks , ill look at that

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bah, that is what it was....

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silly me, must have got jacked up when i was copying it from the other BP. Need to make sure its update animation event ๐Ÿ™‚ good to go now

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thanks @wet rivet

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first time I am trying to do this solo..... so... having some problems from time to time ๐Ÿ˜›

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i am not a coder LMAO! but i am going to try this time

rigid fog
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Solo is fun. Lots to do in solo though ๐Ÿ™‚

I've done both solo & teams for MegaJam (and reg jams), they each have their own benefits.

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I try to learn something new that I haven't touched or lightly touched in the engine if I do solo though.

tulip viper
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yeah, well im gonna learn alot cause this is my first time solo coding lolololol

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and you know me, i normally love doing the art side

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so we will see how far i get

rigid fog
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If I were art heavy, I would just try to make the prettiest game ever

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Or cutest, since you do more stylized work

tulip viper
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im going for a simple concept, with focus on the "theme"

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and art

rigid fog
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ya

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Sounds like the way

tulip viper
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it wont be the COOLEST game, but it will have a good strong theme and the art will be on point

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๐Ÿ˜‰

wet rivet
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We ended up at a neat interpretation of the theme im just hoping we can pull it off correctly

tulip viper
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also, probably not cute this time around. Doing a mob boss thing so lots of blood

rigid fog
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I have had my core loop since last night, but I've finally gotten everything settled, and started balancing things

tulip viper
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the only complex part will be the AI

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so.. if i can figure that out... all is good

wet rivet
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It requires a bit of story to incorporate into the theme which is a bit unfortunate since trying to do that in that past has gone poorly

tulip viper
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then ill putz around with the destruction stuff in 26

rigid fog
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I have been trying to rush to this point, so I have more time to focus on art (which technically I can do, but at a much slower pace because I don't do it as much), and sound/music (which I have no clue how I am going to do it, but I plan on learning this week ๐Ÿ™‚ )

tulip viper
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im gonna just get sound, fuck that shit ๐Ÿ˜›

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way too complex for me

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your a better man than me

rigid fog
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I did that for Spring jam this year, I just sourced the music

tulip viper
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@wet rivet good luck, story can be hard to convey

wet rivet
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I think most of my day tomorrow is going to be spent on AI and animation blueprints which are probably my two weakest areas

rigid fog
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But, I kinda want to see if I can learn it or not, even if its simple stuff

wet rivet
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Yeah, I think weโ€™ve got a decent way of pulling it off so Iโ€™m hoping for the best

rigid fog
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I wanted to learn niagara this week, but I think I'll just stick with cascade ๐Ÿ™‚

wet rivet
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https://youtu.be/-adG5cdvC3A gonna try and figure out how to do this style of animation, I think it should be simple enough Iโ€™ve just never approached something like this before

tulip viper
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same

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i told myself "ill learn it one day", that day is not this week LMAO

tulip viper
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question... why would the logic on an AI not work the same as the player controller?

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when the AI is walking, it doesnt animate

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nevermind, found it... simple fix

tulip viper
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hm... now onto my new problem. seems my behavior tree wont run

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grrr

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this doesnt seem to work... ๐Ÿ˜ฆ

tulip viper
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seems just the focus isnt working.. maybe the target is wrong ๐Ÿ˜ฆ hm...

tulip viper
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task for focus doesnt seem to work, it shoots.... but no moving to me and no focus

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grrr

azure flicker
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@tulip viper are you running the behaviour tree in the AI controller? do you have your AI controller set as the AI controller for your AI pawn?
also besides those questions, that is never gonna do anything because you have a selector node below the root node. a selector node will only fire the leftmost child node which can be fired, meaning it will only run the EQS in loop. If you want to fire all the child notes in sequence, you need a Sequence node not a Selector node there

tulip viper
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hm...

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great questions lets see if i can answer them

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AI pawn is the bp that has the character, right?

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So, there the controller Class is set to AI controller _01

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so, right now I want the AI to move to me (if it cant see me) and once it gets there then fire at me

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the logic for firing only when it sees me, works

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problem i have right now is that the move to me, and focus task dont work

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and I think this is what im suppose to do for focus, could be wrong though

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this is what it looks like when in sight

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this is what it looks like when not in sight

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it goes to selector, then runs EQS, move to, then SEQUENC (focus)

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I am wondering if targetlocation is not being set....

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when i create a test EQS ... it looks like its showing a point

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and it shows me a trace is happening

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k.. i got it to walk to me.....

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but it does like a delay or some crap lol

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i might just have to go with basic ass ai, this is too complex and im having one hell of a time lol

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still a lot of art to do too

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interesting... so you have to turn the control yaw ON not off....lol i feel stupid

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those three HAVE to be ticked, hope that helps somebody else LMAO

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got it all working now... lol damn that was crazy

granite wedge
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for VR games--what headset will they be tested on may I ask? Wondering if I need to configure the steamVR input for all the different platforms

glass fossil
polar orbit
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if you can budget the time, unreal tournament 4 has that mechanic. You could download it and have a look at the code + blueprints

fringe furnace
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Today motivation for my lovely developer : "Its okay not finish your game. you still can join MegaJAM 2021"

hearty ferry
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Ugh I've got so many ideas but so little time

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I wanna include VR and multiplayer, unsure if I'll be able to though

tulip viper
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so....

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i got bullets to fire

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problem is, it only fires once while holding down, not repeated

earnest reef
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Possibly it loops only on Retriggerable Delay, going only once to spawn actor? You could try to place breakpoint on spawnactor

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also, sound happens only once too?

tulip viper
#

hm...

#

yeah

rocky raven
tulip viper
#

i lied

#

i put on headset and the sounds are going on and on and on and never stop

#

lol

earnest reef
#

So it clearly executes this path, I guess the issue is with the spawn location/rotation then, or the function itself?

tulip viper
#

yeah maybe

#

so the player has this

#

man, who knew this coding stuff was so hard

#

spent 10hrs doing this damn weapon crap lol

#

k, well solved sound issue. The wave was set to looping, so yeah it only fires once it seems

earnest reef
#

what if you remove the loop completely and make it just one line (leaving the gate also). So replacing the Retriggerable delay just to delay, and instead of going back to enter, going straight to spawn actor

tulip viper
#

let me check

#

interesitn goncept

earnest reef
#

because if I understand correctly, there's no need for loop because button pressed is basically an event tick based on the button pressed

tulip viper
#

nah, doesnt repeat

#

i know, thats what i thought

#

but it wasnt working there either

#

thats where i am stuck

earnest reef
#

it's AI shooting, or player shooting?

tulip viper
#

right now player

#

once i get this sorted ill go to AI

#

i just saw ryans video using that

#

so ill try that method next i guess ๐Ÿ˜›

earnest reef
#

I personally used this tutorial when tried to do shooting, and it worked just fine, though it doesn't spawn actors, just line traces (hopefully links are permitted)
https://www.raywenderlich.com/228-how-to-create-a-simple-fps-in-unreal-engine-4#toc-anchor-008

raywenderlich.com

In this Unreal Engine 4 tutorial, you will create a simple first-person shooter. You will learn how to create a first-person character that can fire a gun and how to damage other actors.

tulip viper
#

yeah, im avoiding line traces

#

i want real physics for the bullets.. more fun that way ๐Ÿ˜›

#

but thats not my problem, so the answer might be there

#

ill watch that next

earnest reef
#

you also can always check how shooting is made in fps template, it shoots balls with physics

tulip viper
#

true

#

@glass fossil would I put the spawn actor before the timer?

#

cause that doesnt seem to resolve my issue

#

its so odd

#

i have the same code, more or less

#

only diff is my start and stop are in the weaponBP

#

instead of the character

serene dome
tulip viper
#

i mean it makes sense. but thats on the player

#

i guess my method is wrong by trying to add it to the weapon

#

yeah

#

thats why iw as trying to do the gate

#

lol guess i borked that up too ๐Ÿ˜›

#

oh well.. its a SINGLE SHOT TOMMY GUN for now

#

AHAHAHA

#

lol i know right?

#

cept im a coder noob

#

i need to get damage in, and then work on the AI, so i can focus on art tomorrow

#

and make the game super sexy

#

yeah

#

so in this picture (sorry for bothering and all the questions)

#

im pulling my rifle BP ref and looking for a start firing function

#

the weapon fire delay is also pulled from that

#

this is on the character

junior gazelle
#

morning all!

tulip viper
#

hm... okay let me fiddle for two seconds

#

hm.. no joy

#

would i be able to sharescreen with you for 5 seconds?

#

i feel that would help to see where i am at

#

i might have figured it out

#

freaking order of events

#

interesting

#

now nothing spawns lol...

#

so i got to heck some shit

#

nope

#

no hello

#

wild, right?

#

i know

#

it makes NO SENSE

#

hm....

#

in the player?

#

possible

#

event begin play > spawn weapon

#

yeah

#

in spawn weapon

#

i spawn the actor BP_TOMMYGUN_01 on the socket

#

and then set it as a ref

#

yep

#

shows up, no issues

#

guess i can do an is valid check with some code

#

and if i remove the timer event

#

hello shows and the projectile spawns

#

(not repeated)

turbid timber
#

Anyone using GPU lightmass baking?

tulip viper
#

no

#

im calling start firing

#

fire bullet isnt even an option lol

#

oh

#

lol thats why

#

let me see if that fixed it

#

so i linked the set guntimer to the print and it works

#

its like the function ActuallyFiring is being ignored?

#

yep

#

and fires bullet once

#

yeah

#

ill keep at it

#

thanks ๐Ÿ˜›

#

im on 4.26

#

OMG

#

its the variable

#

.....

#

wtf

#

well

#

i got it

#

... variable was RANDOMLY set to 10.....

#

instead of 1

#

the fire rate

#

was set to 10 seconds

#

i dont know how

#

... on the CHILD

#

that took 4hrs to fix....

#

dear god

#

i am not a fan of coding ๐Ÿ˜›

#

ill stick with art ANY day fo the week

tulip prism
#

I am trying to make a light flicker I kind of got a good result, but it is really harsh is there a quick way to blend between on and off. Any help would be greatly appreciated.

left gorge
tulip prism
#

Thank you

tulip viper
#

timeline or curve

#

those are the best

random pawn
#

isnt timeline just linear interpolation?

nimble sphinx
#

so im trying my hands at widgets for UI for our game
and I want to make a list of UI elements
and I want it to animate when adding a new widget to it instead of just snapping
I dont know if that is doable or if its a bit too complicated

ashen swan
#

Could be easy. I've never tried it personally, but I wonder if you could make an animation in the widget getting added to the list. Simply add it to the list as hidden, then start the animation that animates it towards 0x,0y and set it visible. Might try that myself for something here in a bit.

compact cedar
#

I see no Soundly as sponsor this time. No Jam key this time?

nimble sphinx
#

@ashen swan ye pretty sure that wont work, because the list would jump when you add an item, i would have to animate the widets actual scale but idk how to do that

azure flicker
nimble sphinx
#

looking nice

elfin sail
#

Can anyone help me to translate text in game from "Google Translate English" to normal english ?

#

Please ๐Ÿ™‚

floral crane
#

Popping this question in case anyone else in here knows: Having an issue I wondered if someone could help me with, my level is becoming extremely bright around my camera, Ive tried the usual trick of modifying auto exposure and adaptive lighting but nothing seems to be fixing it

still osprey
#

looks weird, are you sure you have post process with exposure enables and it's set to unbounded so it covers whole map?

floral crane
#

I did some digging looks like it was related to a shader we were using ๐Ÿ˜ฆ it seems to have done a bit mental, which sucks because it looked really cool, then I changed the directional light and now its fudged

tulip prism
#

Hi I have a bit of a question why does it when you import a custom obj and change the collision to complex it is like there is no collision at all?

maiden loom
still osprey
#

@tulip prism try to enable option 'use complex collision as simple collision'

tulip prism
#

well I would use simple collision but I imported a room that you go in so you just wouldn't be able to go in it

still osprey
#

yeah but in mesh option set it to use your complex collision as simple, it should have effect that you want

tulip prism
#

ok thanks

#

is that in editor preferences or in project settings

still osprey
#

from what I remember you need to open certain mesh and set it in details for that mesh

#

its named collision comolexity

olive aspen
#

hey! if there is any simple 3D artists out there I need one for my team for MegaJam!

tulip prism
#

Thanks It worked like a charm

restive dew
tepid edge
#

@azure flicker you might be my sworn nemesis for this jam simPsycho

lime nova
#

did anyone get bouyancy working?

hoary oak
#

Does anyone have any idea as to how we should represent a voice actor's work for our game?

Would this be considered a pre-made asset? Or does this fall into breaking the rule of having a "6th" member on the team?

A friend who is not on the team is offering to do a couple of voice lines for the game's intro, just don't know if this is allowed because we have 5 people on the team. If this is allowed, how should we credit the voice lines on our submission

granite wedge
tepid edge
#

@hoary oak that was being discussed earlier, and I believe the verdict is that it would count as a 6th member.

half sable
#

what is the topic of the jam? where can i find it?

feral wind
#

its very open and broad and open to interpretation

civic dock
#

The theme itself is also in the channel topic.

wet rivet
#

https://twitter.com/RhysSullivan/status/1335725610488905729?s=20 here's a clip from my half way through mark of the day, working on flying boss movement atm

Half way through day 3 of the Epic Mega Jam and I've got the final boss movement in a place where I'm pretty happy with it - I'm able to define specific movements that it can do i.e circling or a fly by and connect them together. #ue4 #UnrealJam https://t.co/xMz7u1Dlqf

โ–ถ Play video
#

The system I've got for it is kind of neat, basically you define the way a spline is setup and it connects those splines together

#

Still a good bit of work to go, like I want to add extra points inbetween the end points to make it wavy but it's coming along nicely

drowsy ice
azure flicker
# tulip prism Hi I have a bit of a question why does it when you import a custom obj and chang...

for a more elaborated response, each mesh has 2 kinds of collisions: complex collisions aka collision based on what your mesh actually looks like but more expensive to use for things such as line tracing and handle collision between physics objects, and simple collision which is usually a simpler shape with less triangles used to save performance on physics and line tracing.

When you make a model in your Blender/Maya youโ€™re making your visual mesh aka your complex collision. To make the simple collision you have the following options

  • in Blender/Maya, add a child mesh to your mesh and name it UCX_ followed by the same name as the parent (if your mesh is called Box_01, add a child mesh called UCX_Box_01), the model that child yo roughly cover the parent mesh. when imported in UE4 the child mesh will be recognised as simple collision
  • an alternative is, after importing a mesh without simple collision in UE4, open the mesh asset, then in one of the top menu youโ€™ll see option such as add box and add sphere, that allows you to create a simple mesh in UE4 itself. however it has a bit of learning curve interface-wise and itโ€™s probably easier to just make on in Blender/Maya
  • you can just use your complex collision simple, bear in mind that doing so can impact performance. it is passable for a game jam or amateur project, but not something advisable for a more serious project
tulip viper
#

๐Ÿ˜›

#

im learning coding...lol

#

why not learn some HLSL ๐Ÿ˜›

near ice
#

Editor has crashed 4 times this evening. Is it possible that rebuilding the source, or cleaning it in VS can help?

azure flicker
near ice
#

I'm on 4.25... Sucks to be me, lol. Thanks for the answer.

wet rivet
#

im debating taking our project from 4.25 to 4.26 for that dynamic resolution feature

#

doing that in the middle of a jam seems like no fun but i dont think it'll be too painful

stark sundial
#

When you try beginning but your computer keeps throwing errors at you and you can barely use Blender ๐Ÿ”ฅ

north lantern
#

Hello

frozen tinsel
ancient delta
#

i have some mobs that are not taking damage when they are in the ai "moveto" state, is this common?

#

after closer inspection they are immune to damage if they are in a moveto state and blocked by the player or another ai player. Otherwise the damage events always work

minor hemlock
rugged current
#

does anyone know if spoofing a movie scene is acceptable? for instance would a spoof on Back to the Future be considered plagiarized? thanks

unborn veldt
#

I have a question

#

Can we make a multiplayer game that needs 2 pcs

#

I was just making 3d models for my game but then this struck me

#

please tell

hoary oak
snow lintel
#

Also wondering about the 2pc multiplayer game and non-team voice actor ๐Ÿ˜„

glass fossil
wet rivet
#

looks like you're putting the break in breakdancing

glass fossil
#

lol

wet rivet
#

https://twitter.com/RhysSullivan/status/1335833335189315585?s=20 Here's my progress from day 3, I have done so much math over the past few days there's vector nodes all over the place

Wrapping up day 3 of the #UnrealJam! Today I worked on making the flying dragon AI which has proven to be quite a challenge. I also worked on setting up all of the story tools and implemented the art assets our artists created. Enjoy the clip of me fighting the monster! https://t.co/x0nmc1eP9r

โ–ถ Play video
#

Still quite a few kinks to work out in the movement system of the enemy AI but it's getting there

grave moth
terse hemlock
#

Hey there! I have a question: I'm from italy and i just want to submit my game for the jam, not going for prizes or anything. The rules are clear saying that i cannot partecipate in the contest in fact but am i allowed to just submit?

glass fossil
terse hemlock
#

Sorry if it's a dumb question, first gamejam first "competition" in this regard

glass fossil
terse hemlock
#

I'm ok with not getting qualified

#

My point is: is it a problem if i do post my game for the jam?

glass fossil
#

i dont think so

#

you can submit the game to itch.io i guess

terse hemlock
#

if @tranquil matrix or anyone could give an official answer i'lll be glad

terse hemlock
grave moth
tulip viper
#

working on the diner scene ๐Ÿ˜›

#

fun times

wintry nymph
#

Hello, Im looking for 3d modeller, 3D Animation, Level Design, C++ Programmer, Environment Artist and Concept Artist, Please DM me....

tulip viper
#

how do i make it where the damn ball doesnt fly around ๐Ÿ˜› i know its a pawn error

grave moth
#

@wintry nymph for the game jam?

wintry nymph
west root
#

whooo! I am feeling on fire friends. I almost have my player controller thing operational

tulip viper
#

i have no clue what that is, but it looks interesting ๐Ÿ˜›

tulip viper
#

ah, love when the level starts to come together

glass fossil
tepid edge
#

My game is... actually kinda fun already simHmm unfortunately this means that I am losing all productivity by continuous "play-testing" sim3

dense gulch
#

Brahs, i'm stuck on the level design. FInished all the 3d models and animations and some of the code but damn the level design is doing my nut in

#

Any tips?

tepid edge
#

Maybe not a great tip, but: Power through it. I find that with tasks like that it usually sucks for longer than you want it to, and it'll keep feeling that way and demotivating you until you just iterate on it enough, and then it'll start to feel good.

#

I just keep myself working and putting things down and changing it until it eventually starts to feel good, and then I know I'm probably getting something right, or I have stockholm syndrome.

#

Signed: A person currently working on level design and procrastinating in discord because it's going poorly ๐Ÿ™‚

dense gulch
#

xDD Thanks for the tip man. Keep procrastinating it'll give me an edge ๐Ÿ˜‰

#

I mean power through it man, you got this

unborn veldt
#

I have a question
Can we make a multiplayer game that needs 2 pcs
I was just making 3d models for my game but then this struck me
please tell: I KNOW I SENT THIS BEFORE BUT NO ONE ANSWERED

#

So please do

tepid edge
#

I'm fairly certain that's allowed, they've always seemed very accommodating of a game's needs when talking about the judging.

#

I'm currently a bit more worried about my game having couch co-op, considering the current global events sim3

wintry nymph
#

Hello, Im looking for 3d modeller, 3D Animation, Level Design, C++ Programmer, Environment Artist and Concept Artist, Please DM me....

fading widget
#

@wintry nymph sounds like you're better off joining a group

fading widget
still osprey
azure flicker
# tepid edge I'm currently a bit more worried about my game having couch co-op, considering t...

there's actually a very easy solution: Steam Remote Play Together.
It allows to play couch co-op games across remote computer.

I have not tried it myself, but making it work with UE4 should be as simple as: in your project directory go into the Config folder and open DefaultEngine.ini, then type the following text at the bottom of the text file:

+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
DefaultPlatformService=Steam
bHasVoiceEnabled=true
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
[/Script/OnlineSubsystemSteam.SteamNetDriver]NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"๏ปฟ```

Also you'd probably want to test this thoroughly, and add a quick tutorial on how to play remotely using Steam Remote Play either on the your Itch.io page or even better within the game itself.
tepid edge
#

Hm, that's definitely good to know. If I get that far I'll certainly check it out.

#

This was a bad time to remember that I have no idea how to animate simHmm

stable kiln
#

well it took a while but i got a hello world back

azure flicker
tepid edge
#

I was mostly joking, but thanks ๐Ÿ˜„

stable kiln
#

if u lookin for original game mechanics use a randomizer to pick a plugin folder ๐Ÿ˜›

granite wedge
#

can anyone confirm what VR platform vr games will be tested on? Is it enough if I package just for oculus controls?

stable kiln
#

i think the template is setup for both

granite wedge
#

to do steamVR input on custom input events you have to do a bunch of configuration for each headset

stable kiln
#

i only have 1 headset so i dont have that problem ๐Ÿ™‚

#

just occulus should be fine

#

altho not cool for ppl with non oculus ๐Ÿ˜›

tepid edge
granite wedge
#

made an interesting character for the game jam, need to see if I can figure out how to add a hoodie now unreal unreal

nimble sphinx
#

that guy resembles me to an extend that becomes lowkey unnerving

elder radish
#

lol

azure flicker
tepid edge
#

I'm expecting to be offered a job at pixar after this game jam ๐Ÿ™‚

tepid edge
#

It was a joke ๐Ÿ˜„

wintry nymph
#

Oh okay

#

Haha

glass fossil
#

now we gotta get audio and polish ๐Ÿ˜„

wintry nymph
#

Im sorry guys, my project won't be able to publish, because im sick, I have cough, cold and fever, im really sorry I wont be able to publish my game project in Epic MegaJam. ๐Ÿ˜ž ๐Ÿ˜ž ๐Ÿ˜ž

nimble sphinx
#

@glass fossil seems like a nice game

urban meteor
#

Hi guys. Hope your projects are going grreat

#

I got a noob question

#

I know very little about packaging a project or game dev in general really. I am trying to make a gaaem for browser so that the player doesn't have to install or download a zip file and play right away. I have no idea about the limitations of that or the feasibility. Can anyone guide me to a good resource online about packaging game for browser.

glass fossil
#

And thanks!! We still gotta polish it up a lot to really sell that "I was supposed to go home at 5 but its now 6:30" feeling ๐Ÿ˜†

urban meteor
#

That's great that you are in polishing stage man! cheers

#

Thanks for the help.

urban meteor
#

another quick noob question.

#

i have no idea how you get that command(if that's what is called) dialog box to show where you type things such as r.streaming etc

#

It's called console I think

urban meteor
#

okay

#

thanks guys

#

is there a difference bw cmd and console?

hoary oak
#

Does anyone else have an idea about whether we are allowed to count a voice actor as a 3rd party or premade asset, or does that count as a team member? Looking for as many opinions/sources of info as we can. An official answer would be great @tranquil matrix @copper carbon, we are already at max team size, so this would be rule breaking if we can't constitute it as an asset rather than a member. It would just be for a couple of voice lines at the game's intro, done by a friend of someone on the team.

urban meteor
urban meteor
#

just like any other artists involved in your project.

#

I could be wrong tho

azure flicker
glass fossil
#

I like how the pickups lerp to you after you touch em @azure flicker ๐Ÿ™‚

wintry nymph
#

Hello, Im looking for 3d modeller, 3D Animator, Level Design, C++ Programmer, Environment, Concept Artist, Sound Engineer, Game Designer, Game Artist and Beta Tester Please DM me....

polar orbit
#

is it even feasible to submit an ios app? How would one even share a development build if not through the app store or testflight, which AFAIK take time?

ashen swan
#

@wintry nymph You should hire a public relations person first to tell you which channel to put things like that in. :/

granite junco
grave moth
#

I hope so, I just need to record a few female grunts and a scream with a line or to and I don't want it to count as 2 members -_-

grave moth
#

oh heck yea, turned off my pc last night and everything was working great, try to load it this morning and now the engine keeps crashing. compiles fine as well -_-

civic dock
#

I think the assumption is that any original content created for your game during the jam period is done by a team member.

#

If they didn't restrict that, anyone could recruit as many "team members" as they wanted to do various small tasks.

#

Instead of abiding by the 5-person limit.

#

But again that's my two cents.

hoary oak
#

That settles it for us, good reasoning there, we'll just use one of our existing team members as a voice actor

earnest reef
#

It would just be unfair to do that, and uncompetitive, but you'll be disqualified only if it somehow comes up. Not doing that myself, just sayin'

floral crane
#

Hit an issue, we're trying to use github desktop for our jam project and I committed a change to my branch it's saying the commit contained a file size which was too large to push, after investigated it seemed to be a staging build which I have since deleted but now every time I try push to origin I still get an error or a file being too large but it doesn't specify which file. Does anyone have any ideas on how to narrow this problem down?

rigid fog
#

@civic dock Some jams do not include VAs in their member counts though

#

So it's a valid question actually.

#

However, if it were me, I'd just do my own VOs (or have existing team members do it). This is just a game jam

civic dock
civic dock
cedar axle
#

Thanks to everyone who went on my stream today! It was totally unexpected, I haven't announced it anywhere, but people were super supportive and I got few twitch achievement goals completed!kappaross

granite wedge
#

if anyone has contact with the people from assembla, they haven't responded yet and I was really hoping to get my account activated for the gamejam perforce setup

#

wondering if I should just do the free trial and set my team up on that

maiden loom
drowsy ice
#

Welp. That's it for me lads. Project can no longer be opened. That's what I get for using 4.26

restive dew
#

Can you open it with 25?

cedar axle
#

Have you tried deleting Itermediate and Binaries folders? Sometimes it helps. Also you could manually remove assets that cause this error

rigid fog
#

@drowsy ice Thanks for beta-testing 4.26 for us though

#

But this is why source control exists!

drowsy ice
#

Thanks for the answers guys. I deleted the BP file in Windows explorer and the project opens. Sets me back an hour vs 3 days ๐Ÿ˜„

rigid fog
#

While traditionally I do use Perforce (and used Assembla before, actually I'm the one that brought Assembla over to the Epic Gamejams in the first place), setup for the most part is a little bit more of a pain, than let's say a git repo, especially solo. I typically just source tree git my way in solo jams. Never had anything break luckily, but I still never want to. Also I definitely never use newest engine for gamejams, because I know better ๐Ÿ™‚

drowsy ice
#

Wanted to play around with water features. But yeah, gotta start using git before the end of the jam vs just to upload the finished product.

floral crane
tiny hearth
#

dunno tbh. I think it's a thing you set up on the website.

oblique cairn
#

LFS not too important IMO (unless you are using it for locking - which I think most people still dont). It does handle large files better, but for a jam, a bit of bloat from binary diffs not such a big issue?

#

There is the git2 plugin which handles LFS and locking, but AFAIK it is incompatible with advanced sessions

tulip prism
tulip prism
#

it is also super cool but yes very creepy

nimble sphinx
#

nice sandclock

balmy ibex
#

nice work

steep needle
#

has anyone there figured out how to export bunch of objects from blender (like map or vehicle) to ue4 in a way that they are spreaded in world just as in blender, but retaining object pivots as well?

azure flicker
#

@steep needle have you tried looking into the Blender plugin provided by Epic Games on Github?

steep needle
#

yeah, tried and other plugins

dapper dagger
#

Using the Blender Pipeline Plugin will not place the Assets in the world for you and it will not maintain Instanced Assets, Datasmith will handle this for you with no problem

cedar axle
#

Spent days 2, 3 in making mechanics
Essentially it's an "Escape room" game with time traveling between 6 periods
Player can take single item at a time to travel with him
Environment become hazardous with time
Items can change if conditions are right
#UnrealJam #UnrealEngine https://t.co/cAf6BtV7kB

โ–ถ Play video
steep needle
#

for Datasmith only ue4 plugin is needed to import fbx and properly spread assets? @dapper dagger

#

oh, no, seems exporters are needed for 3d software. I don't see blender in list of supported apps

dapper dagger
#

not just the ue4 plugin. You need the Plugin for Blender too so you can export in Datasmith File Format

#

itยดs made by third party

steep needle
#

sweet then, will try. Thanks

#

does Datasmith require some preparation inside blender?

dapper dagger
#

no just select everything \ Export \ choose Datasmith \ go to ue / press Datasmith button / choose import folder / done, sceneยดs there. With all the lights and materials youยดve setup in blender (mostly)

steep needle
#

sounds to good to be real

dapper dagger
#

What i like the most with Datasmith. If you have several instanced meshes in Blender, like tousands of Pillars or something else and you export them via Datasmith, it will only import ONE SINGLE Asset to unreal and place that asset as often in the scene as you had instanced meshes in blender, very handy

steep needle
dapper dagger
#

and it maintains all your pivots

#

yes loks right

steep needle
#

my god

#

it worked like nothing

dapper dagger
#

it is real and it is fast too ๐Ÿ˜‰

steep needle
#

90kb file instead 10mb+ export from blender

dapper dagger
#

yep

steep needle
#

i thought 90kb was corrupted file or wrongly exported

dapper dagger
#

and it exports to ue in seconds

steep needle
#

yeah, like that, poof

dapper dagger
#

^^

steep needle
#

man, you saved my day

#

big thanks

dapper dagger
#

no problem

steep needle
#

@dapper dagger hey, do you know if it's possible to put datasmith package into Blueprint?

granite junco
pine fulcrum
rigid fog
#

@granite junco People may or may not tell ya the truth in this chan, remember it's a competition. But IMHO, camera needs a lot of work.

rigid fog
#

@pine fulcrum Hmmm, maybe I should put mine for $99 /s

#

Technically... it's not against the rules though, is it? I would have to read the fine print, but obviously it should be free to DL, but if it's not in the rules... well lol

still osprey
#

also first entry has comments that were posted over 20 days ago lol so it's old game

dapper dagger
maiden loom
granite junco
still osprey
#

Testing mechanics, I need to create all textures and models ASAP or I am not even going to finsh my game

somber hazel
#

@pine fulcrum Make sure to tell us when you play the multiplayer games! ๐Ÿ™‚

pine fulcrum
#

online multiplayer gets played as they come up

#

but I do try to flag games as multiplayer and give time for people to download them

#

depends on if people are around to do so

#

local multiplayer, I might have a solution but that generally is its own block

crystal tree
#

Anyone using 4.26 & the new Houdini Engine plugin for the jam?

#

I'm tempted to retarget the project to 4.26 to take advantage of the new water/landmass thing

maiden loom
#

I don't think Houdini has a 4.26 plugin yet?

crystal tree
minor hemlock
#

I relate very hard to the comments on this entry

#

I DON'T WANT TO PROGRAM, I JUST WANT TO MAKE GAMES

rocky raven
upbeat helm
#

wait what? people are selling their entries? that absolutely has to be against the rules to make the judge pay a price to judge the game

summer badger
#

i would imagine the ones that aren't free just wont get judged

snow lintel
#

@hoary oak Looking at the official english rules: "Submission may include sourced (non-original) assets, provided that (i) all sourced (non-original) assets must be noted, and (ii) such assets will not be reviewed or scored." so I would interpret external VA would be a 'sourced' asset that won't be scored and must be listed somewhere instead of being counted as an extra member.

hoary oak
#

thanks for the input!

grave moth
#

question, for characters can I use the female mannequin and fps arms that come with the engine? or do I have to find or setup my own?

#

ah

tepid edge
#

Y'know what? That paid Jam entry idea is great. I will do this. Or at least maybe a paid version for people who wanna shell out the cash.

grave moth
#

@glass fossil the itch.io site? i dont know if im overlooking it or not but im not seeing it

near ice
#

got half way through today and realized that my gameplay was utterly uninteresting, so I revamped it, made it clever, and still managed to get a bit of art done. I'm so tired, lol.

wet rivet
#

https://twitter.com/RhysSullivan/status/1336198868858359813?s=20 Here's my day 4 progress, I lost a good 4 hours to trying to make animations work along this spline D:

Day 4 progress on the #UnrealJam Most of my work today went into programming polish such as motion sickness preventers and story elements, along with trying to make our new dragon mesh follow a spline path for it's animations (still a WIP, enjoy the boxes for now) #ue4 #gamedev https://t.co/N16DOX8z5y

โ–ถ Play video
#

it seems like it should be so simple to get bones of a skeletal mesh to move to transform locations but for now it's just boxes while i figure it out

west root
#

Whoo boy... was going to create some more intricate baddiess for this game. But after playing so long with these bright capsules. I am kind of liking them.

autumn sky
#

I'm attempting to make a vr game for the jam on the oculus quest. However when I go to build it, these errors appear, and I don't even know where to begin when it comes to fixing this.

wet rivet
#

@autumn sky have you successfully built for the quest before?

glass fossil
#

i have kind of a weird question, if i submit my project just 1 hour or less before the deadline, will the judges be able to view my project or will it get left out in the dark, you see i have a lot of mechanism and levels to build, so i have to adjust my sleep accordingly๐Ÿ˜† ๐Ÿ˜†

earnest reef
glass fossil
earnest reef
#

well, it's always good to submit it a bit earlier since maybe you'll discover a critical bug that makes the game unplayable, and in that case you'll have time to fix it

ashen swan
#

Yeah, Deadline is just for submissions, not judging.

ashen swan
#

I'm going to need a month to decompress half of the things I've learned this week after this Jam is over.

earnest reef
#

You guys are learning something? xD

ashen swan
#

Solodeving this project and I've never done audio before. Not that great with materials yet, and I've never implemented particles in gameplay design until now. Been a steep curve.

spiral holly
#

Well, if i can't finish my project within given time, then i should win this time.
Because that will be, "it's been long but we are not done yet." ๐Ÿธ

hearty ferry
#

Spend the past few days on gameplay, but with multiplayer now working between VR and non-VR players (or multiple VR or multiple non-VR) I think it's time to finally replace the greyboxing with level art today

#

So little time left though, this is gonna be tough

feral wind
#

I learned how to make a lever! ๐Ÿ˜„

feral wind
#

so you build the same kinda content that you would in a 48 hour jam , but over 7 days ๐Ÿ˜„

earnest reef
feral wind
bitter cave
#

How is this this theme supposed to work, I'm confused

feral wind
#

so since, the theme is, "Its been a long time, but we're not done yet". opens up to many ideas, like completing a very hard quest or something, and then realizing that you're not really done yet.

distant ibex
#

I thought it could mean something like an old adventurer or super hero coming out of retirement and fighting again

feral wind
#

that can work as well ๐Ÿ˜„

#

I bet there will be a lot of games similar to the Stanley parable out of this jam

bitter cave
#

Ah I see

near ice
#

I'm making a puzzle-game. Should I include a mechanic that, when activated, shows the testers the solution so they can experience the whole game?

distant ibex
#

Yes, it should be a micro transaction. ๐Ÿ˜‰ j/k

#

If there are fail states to the puzzle you could always add one in after so many tries.

#

Or you could add 2 buttons, one for hint (if that's possible with your puzzle) and the solution.

azure flicker
near ice
#

I like the phrase "scope creep," though. I'm going to use it from now on.

jagged canopy
#

Isn't Unreal Jam available when you use Marketplace Asset?

scenic apex
jagged canopy
#

Thank you. I was confused because I was not good at English.

scenic apex
# jagged canopy Thank you. I was confused because I was not good at English.

There are rules in different languages on the Jam Itch page right under the topic image under "Official Rules" in case there's any more confusion.
https://itch.io/jam/2020-epic-megajam

itch.io

A game jam from 2020-12-04 to 2021-01-28 hosted by Unreal Engine. Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before th

granite wedge
#

@scenic apex do you know how XR/VR projects will be evaluated? Can they just be on on oculus?

#

or do they prefer WMR since microsoft is a sponsor?

scenic apex
granite wedge
#

ok thanks, I saw that but I am targeting rift and PC VR and not oculus go/oculus quest

#

@tranquil matrix do you know the rules there regarding XR projects?

eager mango
#

Occulus go / quest will limit you on what you can do in terms of hardware limitations though

granite wedge
#

totally..it's also a much bigger pain to package builds for.

eager mango
#

Yeah

grave moth
#

anyone else at that stage where their burnt out and want to stop but also made to much progress to give up

tranquil matrix
#

@granite wedge All VR projects for PC is accepted

#

Oculus Quest/Go as well ๐Ÿ™‚

#

"Submissions must be packaged for Windows or MAC OS X or Android or iOS (development build) or Oculus Mobile, or Windows Mixed Reality, or HoloLens. No full, unpackaged projects. VR and AR projects are accepted. Android games can be distributed via the Play store as well."

maiden loom
#

No, that's the crying and screaming into void

grave moth
#

oh boy so that gets looked forward to

#

i only have like 4 things left to do, setup outtro back to main menu, dead damage to player from attack, and record audio. screw teh art

ashen swan
#

How are you even supposed to package a game under 100Mb? Closest I've managed is 121Mb.

scenic apex
granite wedge
autumn sky
#

@wet rivet sorry for the late answer. I went to bed and just woke back up. I am restarting my game, as my original game just wasnt fun. I havent had a successful build to the quest yet, because my original idea wasnt even for vr.

wet rivet
#

Given how far into the jam we are you might be better off just playing using a link cable to your PC rather than spending time debugging the build failure

#

if you still want to package for the quest though maybe try regoing through the android build steps

autumn sky
#

Im not sure what the link cable method is. What im curently doing is having the quest plugged in, then hit the launch button in unreal. Then this error pops up

wet rivet
#

so you don't have to launch to the quest to test in VR if you enable oculus link your quest works like a PC VR headset, https://www.oculus.com/accessories/oculus-link/?locale=en_US Oculus has a special cable but you don't have to use it, just test out what you've got and see if they're compatible

rugged bay
lilac fox
#

apologies if this has been asked many times but our 5th member in the team pulled out late but hasnt provided any work to the team/into the game. Is it permitted to pick up a 5th mid way in their place or?

ashen swan
#

Yeeeees. I got it under 100Mb even with Niagara. Victory!

#

I think so. I didn't actually build with installers I don't think.

#

All I see is a checkbox for Prerequisite Installers, and that's off by default.

ashen swan
#

Is that actually required on a Windows 64 build? Because if that's required, that's nearly impossible to actually keep even a blank project with everything cut out and compressed down below 100. If not impossible.

civic dock
#

I've never found another way to get 64-bit projects below 100 MB, either. Doesn't seem doable unless you build the engine yourself from GitHub and strip stuff out.

#

Removing the prereqs installer seems to be the only way you can do it with a launcher build.

ashen swan
#

Is the Prereq installer required for the Jam?

civic dock
#

Not necessarily true. 32-bit games can get down to at least 85 MB without excluding prereqs.

#

I suspect most people who win use source builds, though, so the barrier to entry is high.

tranquil matrix
#

Prerequisites are not required for your submission - but I would suggest you upload a separate build with them for the community so that they can download and play it without problems

ashen swan
#

๐Ÿ˜ฎ I might actually stay just within those confines then. Very little left to do and a whole whopping 7.8Mbs to work with!

civic dock
#

Yeah, it got nearly impossible to do at all with 4.25 unfortunately, mostly because it doesn't have 32-bit support.

#

4.26 brought back 32-bit support, so I'm going to benchmark Nano after the jam is over and see if I can update it. ๐Ÿ™‚

distant ibex
#

They had that issue last Unreal Jam...they went with an older version.

civic dock
#

Oh, I thought it was new in 4.26. Maybe I missed it or it was moved. ๐Ÿค”

nimble sphinx
#

@rugged bay oh hey same here lmao

#

I migth need to download the entire Quixel library to get this out in time

rugged bay
#

haha

nimble sphinx
#

mostly filler assets, stair and materials

#

we have the very needed assets for the main story

#

mocap anims take ages to get to me, female artist ghosted today, looking for a new one asap

rugged bay
#

oh yikes sorry to hear that

nimble sphinx
#

not to mention voice acting

rugged bay
#

I'm mostly worried about the usual game stuff - title screen, options, boring stuff. Oh and haven't even looked at sound yet.

nimble sphinx
#

oh i dont even bother with options for a jam game

rugged bay
#

yeah absolutely minimal options

nimble sphinx
#

but the ingame phone is pain in the ass

#

but its mostly fixed, some bugs when switchin stuff around in a certain condition

#

should be an easy fix

rugged bay
#

I have raytracing in the game and there should probably be an option to turn it off at least

#

for performance

nimble sphinx
#

oh haha

civic dock
#

My biggest pain point right now is not having any assets for piles of clothes. Couldn't find any in my Marketplace vault.

nimble sphinx
#

i have talented sound guys, i threw in their stuff as a noob and i was like stunned by how good it was

civic dock
#

At this point I might just say the character put the rest of the clothes in the car. lol

nimble sphinx
#

i tell them and they like nono, let me do the ambiente

#

im like IT GETS BETTER??

rugged bay
#

ha nice

#

i'm doing this solo unfortunately

nimble sphinx
#

but yeah, i need lot of filler assets

#

im gonna heavily rely on megascans for my decals and materials and filler assets

#

artist too busy making a pickup truck to syphon gas from

jaunty breach
#

Guys isn't it possible to make a multiplayer game without a dedicated server?confused

hoary trout
#

how is it going for you folks ?

autumn sky
#

@wet rivet I used the method you suggesed and got it working after a while, thanks

wet rivet
#

the link cable or reinstalling the android devleoper tools? either way nice, best of luck in the jam

grave moth
#

oh heck yea cant package game -_-

nimble sphinx
#

i havent tried packaging yet cuz there is nothing to package lol

grave moth
#

fair point lol, im going through each asset to see where its breaking -_-

heavy sage
#

Ugh, I'm at that polish stage of my level where even building preview lighting takes ages...oh well, at least it's looking good

#

@thick breach smart, saving your headaches for other problems ๐Ÿ˜‹

ashen swan
#

Lighting? What's lighting?

nimble sphinx
#

polishing levels meanwhile i dont even have a wall material

grave moth
#

you guys are using lights?

nimble sphinx
#

lmao no

#

ligths lol what a joke

ashen swan
#

I think I have like.. Four lights in my whole game. >.>

#

I had to add a couple of point lights. The directional light affects a lot of other things, but it made my main pawn look weird. Just disabled it on that pawn and pointlighted it.

tulip prism
#

how come when I put lights in it looks super awesome but when i build my lighting everything looks bland and terrible the picture is before I build it.

heavy sage
#

@tulip prism it's worth looking at your UVs to see if you have lightmap issues. you want non-overlapping UVs so UE can auto-create your lightmaps. Also, check your lightmap size

tulip prism
#

ok

heavy sage
#

lightmap density optimization view mode is good - blue means you need to up your lightmap resolution or you'll get bad bakes

tulip prism
#

so is any thing but blue good

heavy sage
#

Yeah, if it's red then you can actually drop the lightmap density without issue and save some memory

tulip prism
#

ok so I went to light map density and everything is blue how do I fix this

heavy sage
#

click on a blue object to select it. In details for that object, you can check 'Overridden Light Map Res' and type in a larger power of 2. Keep going higher until it turns green-orange - you can reduce later if you have time.

tulip prism
#

ok

heavy sage
#

If you have a bunch of the same object about the same world size, you can change lightmap for all of them in the static mesh properties

#

Here's what part of my scene looks like density wise

#

I'm running 64-128 lightmap size for character size objects, ligher for big stuff

tulip prism
#

ok it worked on some things but others like big things it just stayed blue

heavy sage
#

Yeah, some of my larger structures have 2048 lightmaps on their biggest walls

#

Your lightmap resolution could still be low, try increasing it some more if you're under 4096

grave moth
#

ok so for some reason having anything code related in my level causes a packaging fail

#

any help would be great, ive gotten it to build a few times by deleting everything in the level, at first i deleted everything one by one and tried to package and the last thing was my toilet blueprint in the world which finally got it to package, then i readded the backup and removed the toilet and tried packaging again, it failed so i did the same thing but with the doors being last, then it worked. now i tried again but ive deleted every blueprint in the level but nothing seems to work at all. im just at a loss

ashen swan
#

@grave moth Not sure, but this stands out. Cannot create SoftObjectPath with short package name 'Bathroom'! You must pass in fully qualified package names

tulip prism
#

I am just guessing but you might need to rename it to something else

granite wedge
#

we are at the stage of the gamejam where everything feels like abstract art

heavy sage
#

Add some checker pattern and a marble material and you've got vaporwave!

raven sundial
#

@jaunty breach Your main options for multiplayer are dedicated server, listen server or split screen / multi controller setup. Listen servers have one of the connected clients/players also act as the dedicated server

#

Even in a listen server situation, you need a lobby service to get players connected / show available games. Steam has one, i think epic does too iirc, Im sure there are others. From there it becomes P2P (peer-to-peer) where clients are directly connected to each other via IP, which has some security issues to think about

tulip prism
#

does ue4 suport ogg files

tulip prism
#

are there any good sites that have free sound effects

heavy sage
#

remember to include attribution for your sounds (or search for cc0 sounds which require no attribution)

tardy quartz
#

Ahhhhhhhhhhhhhhhh

#

Help me I'm going insane

#

Less then three days left and still so much to dooooooooo

civic dock
#

Prioritize the most important stuff, and reduce the scope of your game wherever you can without sacrificing the core experience.

tardy quartz
#

The game itself is mostly done (or at least the stuff we planned on)

#

It's everything else

#

Gotta model

#

Animate

#

Textures

#

Music

#

Sfx

#

But the game at least is done

restive dew
#

Always remember that doing a game in 7 days is insane, focus on what you can finish in the last half, rather than adding more ideas.

granite junco
#

Hah I got tomorrow left unfortunately. As we leave town Thursday. R.I.P.

tepid edge
#

I wish I was better at these. I get like 6 to 8 hours done each of the first few days, plenty of sleep, eat well, everything feels like I should be able to keep powering through, but then I hit day 4 or so and I just lose all ability to work on it :/ I still want to work on it, but I sit in front of the editor and I just can't click buttons anymore ๐Ÿ˜  Oh well corusCat more to learn and practice with as time goes on.

glass fossil
tardy quartz
#

I am currently running on 2 hours of sleep

#

yaaaaaaaaay

#

It's better then last year at least

#

stayed up two nights in a row just to get the game out that time

near cradle
#

anyone know what the 2020 megajam theme is?

feral wind
#

yes

feral wind
near cradle
#

oh derp

#

ty

feral wind
civic dock
#

The sounds are original, too. That's my washer you hear! ๐Ÿ˜„

feral wind
#

oh wow! ๐Ÿ˜„

maiden loom
#

heh, 1/4 entries so far were made before the jam and have nothing to do with it

#

1/6 are trying to charge money

#

itch jams ๐Ÿ˜„

near cradle
#

really? are you allowed to do that i thought you had to start from scratch

#

i mean they allow premade assets im guessing

feral wind
#

you're allowed to use premade assets as long as you credit them

#

I'm just using premade sounds, and some stuff from the kitbash3D, being baked down to a render as a matte painting plane off in a fake distance, hence its a VR Quest game ๐Ÿ˜„

nimble sphinx
#

@civic dock is this for the jam ?? :OOO

maiden loom
#

really? are you allowed to do that i thought you had to start from scratch
@near cradle They're gonna be immediately disqualified. They're just games those people had already made and randomly submitted

near cradle
#

ohhh i see, thanks for clarifying i guess theyre just submitting it for the clout

#

are you allowed to submit games that you have to pay for tho?

knotty frost
#

how is it looking guys

#

you willl know ๐Ÿ˜‰

glad raft
#

Anyone doing this while working? Man it is tougher than I thought but don't allow us to book holidays in December :(

earnest reef
restive dew
#

Day 4/5, whole buncha procedural terrain improvements and now I wanna do a RAH-64 Comanche Maximum Overkill re-make.

ionic mango
#

7 day jams definitely are better on ones sanity then 3 day jams :^)

kindred charm
#

I wonder is it too late to start working for the gamejam now? I only have the basics done and the concept, didn't have time to work on it due to job ๐Ÿ˜ฆ

earnest reef
kindred charm
#

@earnest reef Thanks for the encouragement ๐Ÿ™‚ I guess I will just power through it. And even if I don't finish it, it's a good learning experience. ๐Ÿ˜ƒ

rocky raven
#

never sacrifice a good quality of sleep for extra hours of work, the quality will be abysmal

#

you'll do better in those waking hours than the extra hours you're putting sleep deprived, been there, done that smirk_two_hand

ashen swan
#

^That. And you'll also get more work done with a clear head. Sitting there droning isn't productive.

rocky raven
#

just fixed a critical bug right now and a few other things that yesterday seemed impossible while sleep deprived

torn hare
#

Hi everyone. Does anyone know rules about music copyright for this jam? I want to use unofficial performance of a song that was in the famous movie directed by James Cameron. It's unofficial song, but anyway I doubt.

glass fossil
#

i was first thinking of using songs from ncs lol

near ice
#

Do I zip the WindowsNoEditor folder, and upload that to Itch.IO?

#

CC licenses are cool as long as you credit the creator, right?

#

Can I use any CC if I follow the exact rules?

vale tartan
#

I used Brushify & some textures. So, things will go up so quickly ๐Ÿ˜›

wet finch
vale tartan
#

It was 5GB when I did the first export, but cut down to 1.2 GB ๐Ÿ˜›

earnest reef
#

I think I saw someone submitted a 15gb game? But it looks like a pre-made

azure flicker
vale tartan
#

ha ha

earnest reef
#

I guess the saddest thing is that I'll probably play CP2077 only on weekends, after the jam, since I won't have anything to submit if I'll play it before....

neat patrol
#

I can't open my entry to the game jam anymore

#

i'm having some weird bug

#

everytime I trie to open my project it crashes

#

I haven't moved files or anything

#

I just don't know what to do

drowsy ice
#

Maybe you can remove these files that are failing from your project through windows explorer

azure flicker
#
  1. if that fails then go Config folder and open DefaultEngine.ini, then find the line saying 'EdiitoStartupMap=' and delete the text following the '=' sign. try opening the project then
neat patrol
#

Thanks a lot

#

@azure flicker

near ice
azure flicker