#game-jam-chat
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right thats what i was thinking too
did most of my level layout its a three part landscape some block out doing the game mechanics and frame work now the last two days will be for polishing
kind of empty here now but its on the way the assets i will be makeing are like ruins
trees and foliage are to cover up the world partioning popping lmao
hope it packages
shooting for three prize pools
make project backup, package now, package often! I had my package crashing first 2.5 days, had to start from scratch again.
ok ill package soon i need to get the gameplay in working all night now
Hey all. I have been trying to clone my character in the third person game template so that the clone copies each and every movement of the main character. I just can't figure it out so if anyone can guide me it would be much appreciated.๐
The basic part is easy. Get a reference to the other character and send it the exact same instructions from the input. Where you'll probably run into trouble though is that the character won't want to accept commands without a controller. You can give it an AI controller, that's the approach I usually use. I learned another way of doing it today from @azure flicker which is to tick "run physics without controller" in the movement component of the character.
Thanks for the reply. So you mean I can duplicate my 3rdperson character and tick "run physics without controller" in the movement component or do you mean something else ? Just started learning Blueprints a few days ago so sorry for the newb questions.
No worries but if you've only been using blueprints for a few days you'll probably struggle with doing this. Give me a sec and I'll write up some basics you can copy though, give you a starting point at least.
Thank you very much. That will be super helpful.
So step one is getting a reference so the two blueprints can talk to eachother.
In the blueprint for your -main character- create a variable of type "Character" (I've called mine "Clone Reference" here).
Then in the blueprint for your -clone-, you want it to send the main character a reference to itself and save it in that variable. I've put a picture of the blueprint there for your above.
Then in the main character, after the node which moves the main character you will want to add an identical node with all the same wires, except it has that reference to the clone plugged into it instead. (The part in the purple comment section in my picture) Just go through each movement blueprint in the main character and to the end of each one add a reference to the clone as well.
That's how I'd build a blueprint to get two characters to mirror eachother's movements. Just remember it'll have it's own complications. Each character is getting the same movement -instructions- but they may have different outcomes. If one character hits a wall and stops moving, the other one will keep moving and following the instructions so they'll get out of synch with eachother. Those are the more complex things you'll have to figure out for your specific game yourself, but hopefully I've given you a good starting point.
Woah. I would have never figured this out. So after doing this, do I just drag the clone bp into the viewport or do I have to set it somewhere ?
@mighty wigeon I think your way will required a lot of setup. For me, if about animation I will do logic inside Animation BP. And, official document already have setup for it. https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/CopyPose/
Yeah, you can drag the clone BP out of the content window directly into the level wherever you want them to start.
ok will try that and let you know if it worked. Oh and when we make the "Clone reference" variable, we choose the object reference in character type right ?
@static wind Driving motion from animation BPs is very efficient and elegant, but personally I find it much more difficult. For a beginner I wouldn't pick it as the place to start, and honestly I don't have the expertise to guide someone through it. But yeah, you could totally do it that way too.
That's right, object. If you need more than one clone active at once, then you'll have to make it an array and that gets a lot more complicated.
Nah bro let's see if we can get one working for now ๐
You've got more sense than I do, starting out with a simple application first. :p It's 4am so I'll probably get some sleep soon, but let me know if you run into any trouble and I'll see if I can give useful advice when I wake up.
Thank you so much again for giving this much time Michael. You are the best ๐
@upper thistle I wonder what are you trying to do. Is that you want control a group of characters?
You're welcome, hope it helps.
Just want to control 2 character, on the above ramp and one below it.
HOLY SHIT! IT WORKED
Thanks for sharing the link. It also does the same thing, its just that Michaels solution is a bit quicker.
@upper thistle No, if you have a lot of animations. You will need call every time for every animation, that required a lot of work for setup
Ah! Yeah that surely would require a lot of work.
You should notice that Michaels solution is CONTROL for both character not that CLONE animation.
And if the clone character using different walk animation in animation blueprint they will walk differently
@upper thistle So, if you want to clone animations that may give you unexpected result in some case
So if I want to apply different animation to clone and Main character I should use animation blueprint ?
@upper thistle Definitely
Thank you for that information, will keep that in mind. And once you do it a few times the animation blueprint way is also easy.
@upper thistle Yes, good luck to you for journey to Unreal 
Thanks man, will surely need that luck. Good day to you as well.๐
I'm having too much fun, need to stop and get back to actually working on the game ๐ฆถ https://i.gyazo.com/4c33e37397c07513ca1eb852f8d402c3.mp4
Sheesh, dat look good, the way the zombie just falls over is too satisfying, hopefully my combat comes out that way as well
Only 2 entries, it'd be a shame if we had to win all the prizes because there were no other legitimate entries 
the fun in making a game without a player is that you have no need to sit there for hours and work on animation
im gonna be honest with you i have no clue, for smth like that I make a project in 4 and retarget, then migrate the assets to 5 because i cant figure it out
it means there is no retarget manager in ue5?
where is it found and any resources on how to use?
ok thanks. I will try that
Very close to the concept I'm working on ๐ฌ
I made a gamejam for Unreal so people can build up their skills without the pressure of competing for prizes like the Epic megajam, or having to wait for a yearly jam. The goal is to host these regularly. Let me know what you think! https://itch.io/jam/unreal-engine-funjam-1
My past self is officially smarter then me
pls does anyone know how to change the default temp cache folder in unreal engine. It keeps crashing due to low space
Hope it doesn't end up being an issue
Maybe this will help? https://forums.unrealengine.com/t/how-to-change-local-data-cache-location/32354/9
It might be the name of your new folder. Donโt use โDerivedDataCacheโ again if you put it in %GAMEDIR%, where already has a DerivedDataCache folder. I set the dir to โ%GAMEDIR%DerivedDataCacheโ with no effects plus the engine rewrite it to default. Then I changed it to: โ%GAMEDIR%LocalDerivedDataCacheโ, it worked like a charm.
anychance anyone knows how to fix this on package/cook?
this is from a fresh file! had the same issues on my project file, so tried an empty file and can't package at all!
I think it's gonna be a common interpretation for this challenge
but no worries, it's my first game & first jam
my submission would suck even if I'm able to somehow submit
that's what she said
Game coming along we spent the first 2 days coming up with an idea.. ooof
thinking about a non trivial above/below is quite challenging
we do follow the theme, just not sharing how we will add it ^^
much more behind the scenes (pun intended)
what game won one man army last time?
don't remember
but we are a 3 man team but most of the time somebody is away so mostly 2 people
Not a comment in sight and just some beautiful spaghetti ๐คฉ ๐ท https://i.gyazo.com/663fa17cc437cc905806ffec7872855a.png
@minor hemlock Hey! Does the multi choice options seem fixed now?
Perfect! Thanks for being the guinea pig! ๐
This hurts me at my core
๐
@worn hamlet hey, any idea if weloveindies servers are down or something? I can't find any sounds on their site, I get this error.
This is happening for me too
Guess I'll run around the house recording sfx lol
Today is definitely an art day. Starting to get burnt out programming an ugly game lol
This would drive me insane. I have to comment obsessively or I will genuinely forget what my code even does lmao
You can use Soundly. It's a very nice soft. And it's relatively cheap
I'm betting on being able to remember everything... at least until the jam ends ๐
I have a wrench thrown in my whole process right now. My world outliner and details panel has been collapsed, and i have to click on it every time I want to open it. what did I click to collapse it and how do i uncollapse?
this is what i'm referring to, they're usually docked on the side. SOS
clicking one opens only one at a time, which is frustrating
hey guys, so im making a shooter where you have to shoot asteroids, but im not quite sure how I can make locating and firing at the asteroids easier, seeing them in the sea of darkness was difficult, so I added a widget that follows them (though maybe that clutters up the viewport), but its hard to see and fire at them individually, seems like your just firing shots and hoping one hits, would anyone have any suggestions to make it easier?
Hmm soo the site is working now, but no checkout availble
Hey guys can we use a couple of walk, run animations from Mixamo ?
from what I'm aware, yes you can use any assets
NOTE: Sourced (non-original) assets are allowed but will not be reviewed and scored.
Cool. Thanks for confirming. My rig seems to be messed up, can't rotate the arm properly.
I always had issues with mixamo animations lol
I don't think Im gonna make it. Im gonna enter something but it isn't gonna be a whole game
I seem to be in the same situation as well.
I'm working with a friend and he went in vacation lol
and the game doesn't look how I imagined it lol
Damn. But atleast your game looks like something lol. I spent way too much time on the idea and assets ๐ฆ
you'll figure it out, we still have 3 days
Thanks Buddy. I plan on making atleast something playable and uploading it.
same, so far you can only walk around and press some buttons lol
Insert Lofi here
Looks really cool
thank you, hope we can finish it till deadline
we also have some shortages, some got sick
but hey where's the challenge otherwise
true
So far I only had great times participating to game jams
you also have to note somewhere that you used other peoples stuff, as far as i know
else ๐
Unreal Team:
Here's the detailed rules: https://epicgames.ent.box.com/s/pukvs9rt9vl36m73xtd2u5a8hmptn0sp
Submission may include sourced (non-original) assets, provided that (i) all sourced (non-original) assets must be noted, and (ii) such assets will not be reviewed or scored.
still on visuals can you tell i have an art background
this has actually been such a learning experience feel like im cutting months
although i have no clean clothes
yeah that's what game jams are really about
first time here only a couple years in unreal about 3
idk if the first year counts it was so bad
first time participating to a game jam?
yes first one so far
ive been doing free lance for about a year doing visuals
I recommend checking out other jams too, they make you focus and try new things
but i took time off this month and this came up right on time
I will but this one was just right on time as i was trying to make a real portfolio so im pretty excited
not doing any freelance anymore until i finish my portfolio
pretty awesome to see all of us working at the same time
yeah
good luck with your portofolio
thanks i really gotta buckle down, the freelance work was fun but not really where i want to be anymore i still feel like i cant leverage more pay until i get a more professional look and resume
idk if thats normal either
but sorry i dont want to swamp my story lol
all good, personally idk what I'm doing lol, I'm still a student will have some exams next year, my goal is to make a game that I'm happy how it turns out and release it somewhere
ngnl all my games look like prototypes lol
Every good game at one time must have been a prototype ๐ .
oh noo, my code is a mess in most of them lol
yeah when i was in school doing this i found that my art background really helped if you are a programmer you should focus mechanics and game framworks but if you are an artist then focus on art. Im an artist at heart with a growing passion for programming
I'll probably have to remake everything lol
I know a bit of both lol
me sitting here working on a settings menu praying someone will answer this ๐ฅฒ
how about you have a burst of projectiles
instead of just one
seems like it would be more fun
and if you are really smart you can make each projectile go for one asteroids
looks cool though i like that idea
and maybe add an outline shader on the asteroids instead of the green thing, you can't really understand what's happening when there's lots of asteroids
and make them a bit bigger
would also project them in world space not on camera screen. so that they have depth and can be behind rocks. this way they get rendered in front and occlude your actuall target that you tried to underline
good idea
great idea
amazing idea
thank u all so much for the suggestions
np
how about making something like this, https://youtu.be/-7DXS7X3nn8 when you press a button it goes out from the player and puts this material on everything, and leaves an outline on certain objects such as enemies?
Download Project File Patreon: https://www.patreon.com/posts/17063095
Support with Epic creator tag: UNREALCG
( I will get a small amount of money when you buy games on the epic store with my tag)
Outline transition effect tutorial in unreal engine 4 using post process material.This is made using a sphere mask and an edge detect function to ...
I'll get as much as I can done because it's still just funny to see them fly ๐คฃ
I used premade stuff from synty studios. I mostly just been cracking on blueprints. I made some audio too tho
How did you find working with the Synty assets? I read a review saying they didn't use material instances at all. But I guess that doesn't matter much for a game jam
You can make them easily. Material Instances. Almost everything in the set uses the exact same material though.
Earlier implemented. It's cute right? My theme this year is making for kids. How do you think?
Its cute ๐
I can't believe it, I have received an email about the 1000$ AWS Credits. I started doing singleplayer game, since I had lost hope in them. I will probably not switch to multiplayer this late in the jam.
Is there a way to keep a specific object from receiving shadows from another specified object in UE5?
yea you can turn off shadows if its an actor
theres a setting called "cast shadow" on static mesh components
make the material emissive, it's a cheap trick. Otherwise, not sure
the "contact shadow" option in lightning doesn't do anything for me
OMG!!!!! I have a game loop yall
anyone think this is easier to see
thats awesome
Looks beautiful to me
aw thanks!
also i kinda suck at my game, anyone wanna play test and see if I made it too hard or if its just a skill issue?
this stuff's hard lol, anyone else not know what they're doing ?? ๐
Bigger and slower comets, you could balance them by variety Hitpoints * scaling
i will never let the enemy see my weakness
hahahaha lmao
hitpoints meaning?
I mean I only started game dev a month ago with a udemy course so this is jumping in the deep end for me
oh wow
let me give u some advice, i learned by going on fiverr and telling people I was a pro
learned, and got money
smart
signing up now
to be fair i only learned 6 months ago so i cant tell u if its the best strategy yet
it seems you destroy one with one bullet. you could vary that by making them bigger and you have to hit 3 times before they dissapear
ohhh, ok thats really smart thank you! my worry with that tho is that its pretty hard to hit one on its own, nonetheless the same one 3 times
thats why you could make them just bigger ๐
smart
there is also the option by making a soft aim helper
sphere tracing for comets in camera line and on the first comet hit, lerp the controll rotation a little bit to it
mind code ๐
i tried that but i kept messing it up
i used a capsule trace to target, the targetting worked fine, but i could get the rotation right
does anyone know how I can make it more clear what these are? The ammo box replenishes ammo, but most probably wouldnt figure that out by the signature white outline, the ship, highlighted in green, is the goal, and the asteroid (the enemy, dont touch it) is in red.
@glass fossil You may try to add ammo icon or label widget overlay to provide more information
but as seen here many widgets clutter the screen
Then change box to ammo shape for more clearly Like this https://i.imgur.com/9ptd4Fn.png
Ok, one more question, so I made this projective crosshair, but im trying to get it to cast so far that it will hit the sky sphere, so that it will always be on screen without me having to make a widget, ive already set the line trace distance to the max (899999995002880.0), but it doesnt seem to be hitting the sky sphere
@glass fossil I guess that sky sphere doesn't have collision as that grey box
yea the sky sphere has no collision except with the visibility channel, which should allow it to be hit by the trace, but i dont know how collisions inside of a geometry work
You are inside the sky sphere so that may cause not work ๐
yea thats the problem
my solution: add blocking volumes around my new "sky cube"
this works
I see the UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to find target 'UE4Game' bug is back facepalm
Well programming has been pretty exhausting but the game is starting to take shape.
Hope you are all doing well in your ventures
I didn't think I was gonna make it but it's starting to be a game
Good grief guys I had a sudden package error and I was dropping blocks until I figured it out
BE SURE TO PACKAGE DAILY! lol
Arghanion? Is that you? Dang your space stuff looks nice.
lol thanks
I see you on previous Jam last year here. Why still have this mistake? We always package for every state to check if it have any issue
Anyway, hope you will able to figure out soon and able to submit your game ๐
I figured it out. I have been packaging every day. This just suddenly presented itself. I had to delete all my intermediate and build folders and rebuild completely
I dunno why we do this. Better than watching Netflix I guess lol
For me, because it's addicted. I love and want to do this
What are you making this time? I bit off way more than I should with a 3rd person zombie horror game ๐คฃ
Because I working alone. So I target simple puzzle game for kids to able finish it in 7 days. Your game make me feel like Dark Souls in some way. Haha
anyone know if you can make a image in a widget (such as a crosshair) brighter/emissive? My crosshair looks quite dull in the widget and I wanted to brighten it up a little
@glass fossil There are two way I think. One adjust your texture like this. And two is use with widget material and control emissive in there
widget material? If you mean the crosshairs material there is no emmisive in user interface materials (and if its not a user interface material it wont work)
sorry i cant really see what your trying to show me. like what?
Here. Change your texture brighness
@glass fossil I think no need for sorry for ask questions but need to sorry when we don't know and we don't ask ๐
I did an test packaging of my game in shipment configuration and it works good but my pc is kinda bad so i set an engine scalability change on a button, when i change the scalability the game crashes with fatal error. Have anyone encountered this and if so how you fixed it?
are you using the command lines or the node for it?
When mentioning pre-made assets, is it done directly in the itch page editing, or in the jam submission page?
You'll be asked to list them on the submission page
Thankyou
So only one chance to edit that?
Trying to understand at what point I should join jam
Is WeLoveIndies soundbank down?:<
... I have been digging all over for sounds and I forgot they was doing that free thing
It seems
๐ฆ
Our whole Jam game is centered around a theater play and we finally finished recording all of our lines.
This one was one of my contributions as the narrator.
Raw file obviously
perfection
oh, that sound bank better come back online, I was anticipating making use of that ๐ฆ
Still issues with WeLoveIndies?
seems to be up and running right now!
i personally use google, youtube, and my hands for a lot of sound effects
I prefer to get stuff from sources I know are legit
I am just getting 'Error: Request failed with status code 500' on their website when opening any category
I have just had an email from Dynamedion, they're working on it ๐
great thank you!
hey people, anyone knows if i publish my game on itch for people to see it/try it before the submission time ends, will this invalidate my project?
You can upload and publish anything you want before the deadline
you can update your itch page with new version how often you want before the jam ends, after that you won't be able to update or upload any new version
aha ok
i uploaded it a few hours ago, but its saved as a draft,
do I need to change this?
yes, in order for people to see it set it to public
no I mean in order to submit it
yes
hit upload game
did u upload it as a seperate page without hitting the upload game button?
yeah i uploaded it in the normal way
using butler
(had to learn to use that first hehe)
hm, im not quite sure
so in my dashboard/projects, i can see my project there
It has to be set to public to use in jam
what is the size limit in GB using butler?
30 GB
thanks, and what is a free source-control repo larger than 5 GB of GitHub?
Your line of questioning worries me
guys where is package project hiding in Ue5? Its not under file for me:
It has a dedicated menu on the main toolbar called Platforms.
where?
Next to the play buttons.
30gb lol. I knew Nanite was gonna bring the pain
yeah im sad too, i was gonna go for tiny but mighty, but my game with only 6 meshes and 16 textures is 1 GB
Did u choose package only maps and share material shader code and all? Is compression enabled?
Mine is 348Mb before I edit any plugins
Like 200 meshes and 20 materials music and sound
use during development e.g. the megascan tree pack: 8 GB & landscape pack 12 GB....even if you use just a few in the final game and migrate only the really used stuff, you will have 50 GB+ pretty fast
other than package only maps, yeah, does package only maps do something and where is it?
do you mean cook only maps?
Yeah
Then you have to go down and list the maps to be cooked. That way only what's on the game maps or is capable of being on them during gameplay
Gets cooked.
i spawn objects in to my game map, its pretty much empty alone, will that effect it?
No it will all still work. It just cooks everything connected to it in blueprints
Yes add every map that is to be in your game
Afterwards go to maps and modes and make absolutely sure your starting map is set on game start
Package and play test to make sure all is well
thank you good sir
i seem to have lost completely random letters
but randomly switching through menus seems to fix it
thats odd
You can select folders/directories to include when cooking, so might add the font and/or UI folders
well no see that effect seems to happen pretty randomly, most of the time it displays all the text, but it seems at random moments it will remove half the letters, and can be fixed by just randomly switching thru menus
Never seen that before
Hey guys, can anyone please tell if there is a way to add vertical height to camera. Using the focal length brings the back back while I want it to go up.
*Using the target arm length not focal length.
Many thanks
https://i.gyazo.com/296e6f872cda91b7e7cacf2cb3093b1e.mp4 got ai working (for now)
Any other teams using UE5 + Nanite + Lumen?
What are your expectations on hardware requirements for players?
im using ue5 and lumen (not nanite tho, I can run it, but it doesnt work with custom depth stencil), and I use my own pc as a baseline, as its low mid-end, so a GTX 1650 and a i5-9400 cpu with at least 6 GB of RAM
how's your fps in a standalone build?
cool, this was what I was hoping to hear
I'm just trying to make sure I get a smooth 60 fps
your specs sound like a good baseline
thanks!
np
hey so I have this post process material that uses a sphere mask on a sine, (radius is controlled by a timeline), thats supposed to look like a scan, you can only see it on meshes though, and as most of the map is open space, this is undesirable, anyone got any suggestions?
btw that green thing flashing is the material
2 sided mat?
hm?
you cant turn a post process material 2 sided
Never used post process for that I always just used translucent materials. You could do that and add a second sphere that expands the same as the post process one.
ok so I have this actor that has a widget component, which shows in screen space and acts like a marker, works great, except i cant figure out how to get rid of it, destroy actor, remove from parent, set visibility, set draw size, none work
why cant i get rid of it
only remove all widgets works
Node
A question: that stops from polishing our games during submissions review period?
Yeah, once you submit you can't update that page any longer (as far as I know). You can make a separate page and upload to that one though
Does Itch.io prevents this or something?
Yeah, so once the deadline hits, itch locks the download/upload button completely until either the jam period ends or if you withdraw from the jam yourself
Oh cool then!
forbidden noodles
holy
yeah I had to harcode a bunch of stuff for my AI to get them to not be so buggy lol
car driving with dust
i think the game is done now
looks wonderful
i think ive figured it out, how do you think this looks?
What in the cornbread is happening tho
also I added icons to hopefully get the point across, a white ammo icon for each ammo box, a red skull in the average location of all asteroids, and a green house for the ship you escape on
asteroids are coming at you, I made a scan button that produces the scan effect you see, and when certain objects overlap with it it highlights them, and for the asteroids it sticks a red skull in the average location of them all
yea but i dont like how the ammo boxes just kinda pop out from the asteroids (theres a random chance an asteroid drops one)
also id really like to make the asteroids destructible, but i couldnt figure that bit out
So does anyone have any idea why my destructible meshes are disappearing? I click play and they disappear. I can still see them in the side menu and if I click on them there is shows they are where they should be
Do they perhaps get destroyed?
does anyone have any clue how I could keep a marker in the screen space? like in this video, when that red skull passes me, it sticks to the edge of the screen rather than passing by?
or maybe some sort of compass bar would be easier
You have to make sure nanite is turned off on chaos meshes
Nah, they still show up in the side panel
I'm using 4.24
dunno then. is it falling through the floor? Likelyu
I've had that one before happen
Definitely could be. I just need to take a break and come back to it. That's how I fix all my problems ๐
Good luck for tonight, Devs. I am outta time after work for today
Hello fellas, my submission goes live. I couldn't get anyone testing except I made AI do it for me though ๐คฃ
If you try it, then any feedback are appreciate. Thank you and good luck everyone โค๏ธ
https://itch.io/jam/2022-epic-megajam/rate/1680933
https://youtu.be/O9FzUp8_KEM
Help Pinka, Bluena and Cycaya, three cute Jellyfish answer funny riddles. Available for Windows
A riddles game for kids. Prototype available now at https://vuphan.itch.io/jelly-quest
oh god i have 13fps with my shitty pc, does it still count as solo project if i borrow friends pc for recording the game?
gotta love the lumen with a gtx970
@toxic flare Yes, why do you think it's not count as you working solo on that?
well in my mind i think its like my friend doesnt contribute in anyway for the actual game, only records the 30 second clip of the game
I think so. If you count that then we should count everything help us able to make game like our family, electricity, etc... ๐คฃ
You're either describing just making the window taller or squashing the image vertically, which would make everything look squatty
Oh im sorry im tired af, i tought you tried to say it doesnt count as a solo project, man im so dumb๐
Maybe its time for me to go to sleep, been awake for like 24 hours making assets or making the core gameplay loop #SponsoredByGfuel
yo hows everyone doing rn? thumbs up for great, thumbs down for the waking dead
Way behind schedule, Just bought some red bulls right now, gonna start going ham with it
ah that sucks, just remember to prioritize your life over this jam
Got it sir
Hopefully I'll be done with the mechanics and final level for my game today
A bit behind but I've pulled a couple features from the task list & got tomorrow night off work so I should be able to catch up ๐ค
best of luck, cant wait to see wait youve made on friday
a bit behind today, a bit ahead tmrw, cant wait to see it!
This pressure experience is very addictive. I very love it, and it's push me go ahead
just try not to let the pressure take control of your life where its the only thing pushing you ahead
@static wind If I don't have that. I will be lazy. And I think diamond should be cut before it's able to shinny. Or become hurt to be beautiful statues more than a brick on a way
beautifully spoken, and I think your drive is wonderful, but showering, sleeping, and eating are also wonderful so make sure to do that too
a "curve atlas" doesn't count as a texture, correct? even though it looks to similar to one in the editor
https://www.youtube.com/watch?v=ED3auxxgji4
Got the core logic stuff roughly done, now I need to make art. 2 days left 
Progress in ramblings. Buildings and Factories.
#ue5 #gamedev #megajam
Hey everyone, decided to do a pop-up stream to answer questions for people during the game jam. If you need any help let me know!
Thanks man, you'll probably see me in your stream tomorrow not knowing jacksh*t bout how to use the butler tool๐ญ
I won't finish my game, but this is how it looks.
My, so far, incomplete game with barely 2 days left, and the first 2 days wasted with crashes happening left right and centre meaning starting all over again, quite a few times. Anyway the theme was As Above, So Below, and open to any interpretation. Mine was a world where cyber doggy K9 was on a journey to navigate through the above world, usin...
Kinda cinematic shot lol
Yeah want to make the window taller so both characters can fit
things got wild
frames dropped because i was trying to take screen shots running 50 fps
Itch is telling me to verify my email address before uploading, any idea how to do that?
Whats the theme? Not participating but interested
1 day and 15 hours. Get em hammered out, y'all
Anyone courageous enough to stream playthroughs of all the games this year?
Allar's and Shadowriver's playthrough of all the entries are usually the best part of the ue-jams, I hope one or both of them are still doing that kinda thing
Thank you Elon Musk
Yeah!
Enemies of epic games: Quebec, Brazil, Italy, Belarus, the Central African Republic, the Crimea region, the Democratic Republic of the Congo, Cuba, Eritrea, Guinea-Bissau, Iran, Iraq, Lebanon, Liberia, Libya, Myanmar (Burma), North Korea, Somalia, South Sudan, Sudan, and Syria
Kinda hard to work with though
Same, they use 4K textures so you gotta reduce them all one by one ๐ฆ
Also generate new LODs
whats ur pc specs
radeon 580 I think +4 core i5
what's this all about?
Hello people. how is everyone on mega jam doing!
megajam rules state that you cant join the jam if you live in any of those places
i think im doing pretty well, ive gotten all the features that I wanted (and a few extra i thought of along the way) done, and mostly now just working on cosmetics and optimizations
wbu?
Building, testing, fixing
still got to do UI , Spawning System , Audio
getting ready to ship out!
UI almost done
also I dont know if spelling is scored but i think "Panet" might wanna be changed to planet
holy crap
nice graphics
ur definetly getting Graphics award
commas are important everyone
honestly cant tell if this is stylized or realism, seems a little stylized, but the lighting adds a huge realistic feel to the environment
we're a 4 man team
Amog Sus
oh thats cool, what i meant by that statement tho is that it looks like a painting
the gameplay is completely different
the clouds look anime
btw is that a Multiplayer game
single player, doing multiplayer is going to be a nightmare in 7 days
co-op later down the road ๐
i dont know the first thing about replication and im not gonna even step down that road
do u guys think itd be worth it to try packaging for more than windows tho?
lol no
hm, i just am trying to think of things to work on rn, because ive finished everything ive planned on, but dont wanna submit until i have to
also I have a question, when playing a level in the engine, I get about 70 fps, however, when going to that level from the menu level, i get like 30-40 fps, anyone know whats going on and how I can fix this?
Most likely more due to local legal issues involving contests or even taxation problems. Some countries have very strict laws about gambling and pretty much anything resembling a contest is gambling.
Can anyone tell my why I shouldnโt use a cast to player in my anim notify blueprint?
it's a jam, do it
wdym "shouldnt"
is there a reason why we shouldnt? i use them all the time
i mean, i guess maybe it will have a miniscule effect on memory
Fr, Half my code is me casting Sh*t
Especially between anim BP and Player BP
see i was smart this time and threw the whole animating thing out the window, there is no player mesh
ur a walking camera
That saves time for like a thousands things, retargetting, animation, montages, Events, Blendspaces, anim BP, notifiers, Particles, holy Sh*t
is using get actor of class also bad?
cuz i do that a lot if ik there will only be one of that actor in the level
Yea, that's the smart methods, cast once, and make a reference of it, but I'm dum dum so I on reflex use cast for some reason
How do you make a ref to a cast Lmao
Iโm dummer
Cast, then there's a "As (Whatever you casted it to)", prmote it to a variable
Lols nice
Yes, like you need a reference of a character BP in Anim BP, cast, then as third person character, promote it
I tried to do this and I couldnโt because my cast would come out null in the anim bp I was really struggling do you mind posting pics when you get a chance
Sure, Lemme get one
@turbid cobaltThis is a BP cast to Anim BP to get speed, variables and other stuff
You also need a reference, like if you're casting to your Protagonist, you can use Get player character as a reference, Pawn owner simply means the pawn which you control, it's kinda the same
Right Iโve seen that but no one really talks about this in good practice
Thanks will look harder at this
Casting in itself isn't that bad but a lot of times when something is created you can create a reference. That way you aren't casting back and forth from the same things alot. Like I create my UI using player Blueprint, make a reference, and just update the reference for my health, ammo, inventory or whatever. Never have to cast to it or from it ever.
People have a bad habit of putting their HUD cast to playerBP on tick and that is really bad.
I just did that an hour ago๐
Welp, I guess I'll change it tomorrow
Bro we are dumb mind seeing a photo when you get a chance lol
i put a ton of crap on event tick
Put it in begin play. Cast, create a variable with it. Creat a custom event and set time for custom event (still on begin play, looping) 0.1 secondsThen it's connected forever without being on tick.
is it better just to call a looping function like this at beginplay?
oh wow u predicted my thoughts
I literelly ran out of event ticks so I cloned dozens of them
ran out of event ticks? wtf
Lmao, I mean the sequence wasn't sitting well with it, so I created custom Event ticks
Daaaang what is your FPS?
I'm using UE 4.25 so I'm getting around 60, I tried using UE5 but my pc wasn't able to make it
If you are counting asteroids and that number is always changing. I don't know if there are a lot better ways.
May have to leave this
I actually had a space game and when they got destroyed, they updated the count on the player BP.
tysm ur advice about the cast nodes and all that brought my game from 60-70 fps all the way to 120
So is it normal that destructible meshes will fall apart if they aren't simulating physics?
meanwhile, I have achieved the 12fps gameplay 
Iโm just shooting for 30-40 lol
- create manual LODs (ue's auto LODs never get it right)
- Remove all cast nodes.
- Limit tick events
^
thats all I did
it worked great
yeah, gameplay performance isn't my problem ๐
LODs and mipmaps
this raw setting will help
lighting itself shouldnt bring u down to 12 fps unless ur running on a school laptop
thats chromebook level performance
thats not rlly lighting but alright, never said u didnt know what you were doing
it is literally lighting
light rays go into translucent media, refract and disperse
more exaggerated example using a spotlight:
ok i feel ur a little defensive rn, and im sorry i made u feel that way, i didnt exactly know what you meant by ray tracing caustics (usually i do caustics with a material), and i was wrong
no worries, it's all good!
Heck yeah!!!! Yw!
I started that convo lol love you guys rn @glass fossil
That is what these jams are really all about. I learn tons from them
yes thank you too
Thank you guys itโs good to see people do the same thing been solo for a long time ๐ฅฒ
do the people in this thing cheat
im looking at the 27 submissions......
#1 camel rider, ? no underwater theme. gravity warrior same thing. defend the crystal , like if you go through all 27 like 2 of them have something to do with the theme
Maybe there's a great storyline in them that ties it together with the theme ๐
now i just downloaded "reflections of the past" and i was like this might win. the exec doesnt run lol
considering the first entry was shown in the internet before the jam even started... yes, people are going to cheat
the first 7 submissions were done in like the first 2 days none of them have anything to do with the theme lol
i was gonna enter but i thought it might be a fuckin circus
there's usually a load of random entries in the first few days, but they'll start absolutely piling in tomorrow
the quality bar for the top 5% or so will be very high
lol
i didnt understand the rules the prizes nor nothin
but he posted exact same gameplay screenshots day before jam even started
the game is a year old, lol
the hell im pretty sure its not a game dump its a game jam
im curious to see the results but i opted not to bother
the prize is like a free gfx card
i dont think my machine will even take two
I wouldn't enter with the expectation of winning prizes
firstly it's 7 days, so you've got to reckon with the cost of your labour that goes into that week vs the prize value - but then there will also be hundreds of other entries, so odds on actually winning are low
The real prize is the things you learned along the way ๐ค
falls off his chair
real prize is that you then know what parts of unreal you want to avoid in the future
because things will crash and burn
i just thought the whole idea was dumb
like epic being a bunch of twits making a imaginary contest
the main prize is literally the gfx card i already have
and they want 5 people like me to work on something with no concern for real life for a week
this year I learnt to avoid Nvidia feature branches and plugins entirely!
you dont even get 5 gfx cards either
you get one each
You are free not to enter. I work 60 hours a week and I'm making a game
nah the thing is i NEED to enter cause theres no other way to be succesful or train
and the contest is DUMB bleh
I prolly won't win but I just do this for a hobby anyway
oh so it is done every year i hadnt heard history on it yet
5 or 6 for me
how have they done it ten times with it being this retarded
bro
How is it retarded?
for someone who hates it so much, I have a hard time understanding why you're even paying attention to it tbh
allowing 5 people kills any ability 1 person has
whole thing is unfair and all the comment is "dont worry you wont win" etc
was it always 7 days?
rankings are weighted based on number of people on the team
megajam has always been 7 days
you should keep screaming into the wind. I'm sure it will work.
oh thats why then
One of the prizes is solo dev only. The top prize
dude i scream at lightning too
The biggest prize is a falcon PC
Lol
I just wanna know what game jams are giving away more and bigger prizes
are there any other contests or meetup type things like this or is this it?
You can apply for an epic grant
there's meetup groups everywhere and two conferences per year (one NA, one EU)
sometimes a conference for Asia-Pacific, but that one doesn't seem to be regular
yeh i know about the grant THAT i am definitely doing
You do know epic actually doesn't make money on this right? They literally are throwing tens of thousands of dollars away just for fun
And u deserve none of it probably
you can get any of that from a grant
its a contest for start-up devs to get some cred
So go do a grant and quit complaining
No it isnt
It won't ever help u get a job
i appreciate the info that its gone on for 10 years
nah not looking for a job got to do the entire thing myself
my business plan is 20 years i dont weigh things like a hobbyist
20 years from now ill still be pissed at megajam 2022 (:
Lol
my best calculations are ill be 60 before the game is done right
just thought of a game i wonder if i can do it in one day
bah my computer is almost the same spec as the army of one thing anyway
does anyone do reviews of the megajam? previous years?
I think it's bugs are features time
some absolute madlads have streamed every single entry in the past, but I'm not expecting it this year
I just want some swag
i made a portal that works, therefore i win. || in my heart || 
Right? Worst part is I won both last year and the year before and didn't get any swag at all ๐ฆ
yo anyone know how I can get the direction of an actor from the cameras forward? right now im using this (see image) but its not working so well.
Canโt you put a tag on the actors and call it from that?
Does the camera have a raycast like in Unity?
?
im trying to get the location of a single actor as it relates to the cameras forward direction
for instance, if there was a cube on the left of the player, the direction would be -90 (or left)
Trigger volume ARound the player
dot product
dot product of two directions will give you the angle between them expressed in the range of -1 to 1
(you can also acos that to get the actual angle)
two directions? such as the forward vector?
which directions do you suggest I compare in the dot product?
two forward vectors
or better actually, forward vector, and vector from camera to actor
that should give you exactly what you want
When you dont have time to cleanup ๐ฆ
can't you just get camera forward vector?
did you fio?
the forward vector would give me where the camera is facing, not where it needs to face
i might need more context, but you just want the direction of the actor? in which case forward vector of the mesh should work, or you want the different between the camera's forward vector and the actors?
Is the 2022 Epic MegaJam extended to September 2nd?
Submissions open from August 25th 2022 at 8:00 PM to September 2nd 2022 at 5:59 AM
if only. Isn't that just your local time ๐ข ?
Sry haven't slept for days ๐ ๐ญ
Very spooky, especially that error message
yea, this runs at about 15fps
those eyes though
good or bad? ๐
I feel like this is gonna be the best model in my game and itโs just a sign for the title screen ๐
I donโt do a lot of art, a big part of doing this solo was testing how Iโm doing in stuff besides code
thats clean tho
tysm just got this working, prob could be more efficient but it works and thats great
Good time to test package, still time to fix stuff if it all goes horribly wrong ๐
It's gettin' real y'all
ooh loving the sound design
Camera up side down make me nausea ๐ตโ๐ซ
Actually it's really hard for me to get any feedback. How do you guys be able to get feedback?
It's hard here because we are all tryna finish our game
I hope you make that into a full game after this jam, that looks sick
Why do you think it's looks sick?
i like the art style
@toxic flare you should like on his gameplay mechanics more because art style asset just get from marketplace
well i dont know how much of that is an marketplace asset and how much is self made
its wuite an impressive achievement if thats all self made
No The visual art is synty studios and wont be graded but the actual design will so it's still a major part
I made all the music though
@rugged plaza Wise choice for using art style though
Yea, i wish i used some pack like that so i could have focused more on the environment design, but stubborn me decided to waste 4 days into making assets
@toxic flare Don't think like that. For my submission, I make it all by myself
Try different stuff every time. I would make some assets but it is definitely not something Im very good at. I can make machine like stuff but thats about it
for me it wasn't a choice really lol
Yes, if we want do create assets then the game mechanics should be simpler to do that in 7 days
I can oil paint and paint on a drawing pad like bob ross but 3d I just really suck
thought about making a game with bob ross art at first
2d lol
I have usee 3d softwares for years so, i guess its my strong suit
But positive thing is im like 95% done and after that i can finally take a good sleep๐
Would make a cool 2d game though
Got convolution reverb set up done today and now only thing is to put the AI to move along a spline, oh and try to do some voice lines
@toxic flare So you shouldn't say that you like his game because of his art style, instead focus on his gameplay design if you like it, and hope him make full game for you to play ๐คฃ
Yea true, but gameplay mechanics are his atrong suits so i bet its good
good addition ๐
I don't like camera up side down ๐ตโ๐ซ
i even did some optimization so i could some play testing on this
@toxic flare People here seem strange to me. I make a game with simple mechanics, and level to able to finish in 7 days when solo. But they seem not like it much, instead they reaction something big and complex like meteoroid, sci-fi, big environment, etc... so sad. I can't get any feedback for it
i usually get the feedback from my friends, i thinks its reliable source, if you just tell them to be truly honest
I tried but they all busy with their works. But for me more excited to get feedback from strangers
hmmm
thats bad, since the feedback is quite important
in all honesty i think the feedback is harder to get with reasonable sized projects
One thing I don't like about this Jam is we never know our score, for know how we not good at and where we are, to get better next projects.
uh just to confirm, there's one day plus three hours left, not three hours left, right ๐
yes
yeah. and also it seems like some got more priorities than other.
i applied for AWS credit since 2 weeks ago and emailed it like 3 time still got none.
maybe because i am from small country ๐ฅฒ
I keep adding "cool stuff" into my game instead of working on the important bits, what could go wrong
@gaunt copper Are you gonna attempt to stream this pile of entries? hahah
Can somebody please explain: If I go through the submission process with my unfinished game, is that it, can I resubmit, change pre-made asset list , etc? What can/can't I change if I enter the jam?
am i reading too much into the theme of the jam, and getting scared to do anything, by reading the history and origin of "as above, so below, and seeing all the ancient mythology and ascetics surrounding it?
Before the submission close you can resubmit anytime you want. After jam close you can not upload your game again until it have result
yes, you are
@forest pond theme is simple about sky above with cloud and sea below with jellyfish
i'm all sweating and getting emotional over here and you made me laugh, especially with the word jellyfish... it's a silly word. I might be being a bit too serious and too intellectual
There's a lotta ways the theme can be interpreted, thematically and mechanically. I'm personally choosing to lean hard into the Hermetic and astrological origins of the phrase, but there are countless ways you can choose to interpret "As Above So Below" in your game
yeah but the game i came up with, idea, is the last temptation of the last man before ascension on Armaggedon
I even got the latin translation of the full text of the as above so below
but i saw people making maze puzzles
I'm like... maybe i didn't understand the assignment
No, that's the cool thing about a jam like this. The theme is the phrase "As Above So Below" - nothing more, nothing less. If you vibe with the history and mythology, go in that direction. If you vibe with a puzzle plat-former, go in that direction. Etc, etc. There is no right way, interpret it however you feel like.
Puzzles easy to implement more than other. Or take less work to able to do in 7 days
This is my submission. I even take advantage of banner art. https://www.youtube.com/watch?v=O9FzUp8_KEM&feature=youtu.be
A riddles game for kids. Prototype available now at https://vuphan.itch.io/jelly-quest
Grab bubble above sky and drop it into sea below to answer riddles question
No, I love mysterious and mythology too. If you can do that, it will be awesome
i don't know exactly what to do. i even downloaded Twinery and wrote out a storyline. but who would want a text game LOL
@forest pond I believe there will always have people who will love text game. I have seen several text game on Steam. As my riddles game in here, I feel like people here doesn't like it much. But no matter. I love to do it
That text game looks awesome, I don't know what you have to do in it, but love the vibe.
Shakaama, you are being perhaps a bit over analytical, perhaps, closed minded. What if you hadn't googled it? What then, totally different viewpoints.
left programing my boss fight till the last day --- should work out lol
Did you seriously make the EpicJam Idea. ๐
that is hilarious. well executed might i add
Yes, I did. ๐คฃ When I seen the banner this year. I feel like I want do that as they - EpicJam - give me a concept for production. โค๏ธ
we went jRPG style
Have your game publish yet? And how is it going?
Ok, still have a day left. Be careful though, because high traffic before the Jam close. itch.io server actually down last year
Looking forward to see your game
Luckily we are in just over 1.2GB
so its not too bad and we will be uploading a few times throughout the day as we complete
just incase
๐
Yes, good luck to your team ๐
can i get some private advice from someone, who knows what they're doing?
a single question
gameโsโฆ basically done! might do some final touch-up in the morning and I have to record gameplay footage for the real submission, but Iโm real happy with where it ended up. https://mahalis.itch.io/knoc
lmao whats the subject?
it matters. ๐
appropriateness?
ahhhh for the submission i assume.
yes
you have some.... unsure content or references?
oh, you can DM me, but a general rule of thumb is you already feel its not appropriate, it probably isnt.
๐
i'm .... stricter than most tho
yeah your fine. nothing to worry about with that
um
he exported in pieces
each fingernail
each leg
how do i just make him one piece?
Darinius you still with me?
Seems like I never block out enough time for UI. Always takes much, much longer than I expect ๐
is there some place that shows where to put what info on the itch page? I am seeing the thingy below but where do I put the team member name and email
You will need the following information at the time of submission:
Team Name
Each Team Member's Name and Email Address associated with your Epic Games account
Game Name
Name of your submission
Please format the name of your .zip file with your team's name attached, ex. TeamName_GameName
List any content that was created before the jam that was included in the final submission.
Submissions must include a link to gameplay footage (between 30-60 seconds) demonstrating recorded gameplay.
The footage will be included in our highlight reel on the 2022 Epic MegaJam results livestream.
I think you got the idea. We are playing as an alchemist who throws his flasks to fight against his enemies.
Same question, feels not safe to share your epic games email on your itch page
Those aren't public, only epic gets your personal details through the submission form
Yeah this made me realize I really need to make a UI animation library for myself to help with animation fadein/out/etc in the future lol
ooooooh i didnt notice that after creating the project on itch you get to submit a form
thanks
Worst thing about running out of time, my game is so unoptimized. Getting 10-20 fps but don't have time to set up better streaming, hierarchical assets or anything else to fix it and still have time to package.
Still my computer is a potato, so hopefully it'll run better on the judges' machines.
You can use the scalability settings for a quick boost
Just run a few of these as console commands with the press of a button
Spent way too long fighting bugs & it won't be anywhere near where I hoped when I submit, but at least it's got good bones now. Miniature civilization builder where the goal is to strategize and plan alignments with constellations & moving celestial bodies to collect resources and (eventually) unlock new wonders to build
Still need to finish some art work but the idea is to have the visuals & sounds to give the vibe that you're inside a large armillary sphere
gonna be a struggle to finish on time :))
everyones stuff looks so good on the disc
i hope their is some kinda showcase of everyones stuff at the end i wanna see what yall came up with
Friendly reminder to anybody working rn to do another package test. Better safe than sorry
anyone using fmod in ue5 and having the banklookup.h not initialized error on building?
trying to fix it, but it somehow doesnt work out
do you think that if I use a meme title for the game epic will not take it seriously??
I worked in UE5. You can get bug with banks if you use FMOD built-in plugins. Like the weather one and others.
Just remove any plugins that are 3rd party and should be good to go.
is it possible to get the EOS going without any weird 24 - 48 waiting periods?
omg your stuff looks sick bro
i wouldnt rely on it
not with submissions being due tonight
Shark attacks has increased recently... ๐คฟ
spongebob squarepants: battle for bikini bottom mixed with octodad mixed with gta 5
also does anyone know if we have to make up a team name even if we were solo
Very Mummy!
very cool!
Very Dune
Big day today. I will only have 5 hours to finish my game after I get off work
so nice
gl man i have the day off
got labor day early
@civic dock do we need to include the prerequisite installer? I ask that every time prolly lol
I would imagine judges are already gonna have everything installed, but I dunno if it counts
I assume not, skipped it for mine
on a scale of 1-10 can someone tell me how bad this is? I used some online video editor with some playtest clips I had, and i think i couldve done worse, wondering if I should try to spend a ton more time and effort on it, or try to clean up my game further: https://clipchamp.com/watch/QmJFDIwuomf
Watch videos made with Clipchamp, the best video maker for everyone.
so how does scoring for audio go? do we not get any points for sounds that we don't physically record ourselves? or?
Okay, now the pressure is kicking in hard. Just out of nowhere ue5 dies on me, cant move on viewport, saving fails...
Restarted pc and everything, still not working...
Same, My AI suddenly makes no sense, wierd camera clippings, strange pitholes from the middle of nowhere, and my final level got deleted, And I have to do sound as well
Around 10 hours only to clean that up๐ญ
I have everything at point where im willing to build and submit, was doing a final playtest before asset cleanup and boom, shit gone south real fast...
Welp, hope everything works out
Im soon starting to think Epic installed a ticking time bomb on my project
Trying to figure out audio and some more level(s) today https://youtu.be/i1WzHAO2bms
You just realized my dream from 3 years ago man
So I hoped that I could make multiplayer platformer...everything work in editor, but now I found out that packaged game won't find steam session...
I remember that I got this problem in the past, but unable to resolve it...
Tried every obvious Google result...
I use app id 480 but I think that is not the issue, bcs from editor everything works ๐ฆ
lol, I love the concept and the voice. nice X-ray effect too. gonna have to play this.
11 hours 36 minutes
DOWNLOAD: https://hottestman.itch.io/godsplay
MUSIC: https://www.youtube.com/watch?v=Rol5W6ACftM
Monologue by Alan Watts
Even had some time to make a trailer
hello
some good submissions already
how long should the video of our gameplay be?
These packaging errors in UE5 are so annoying
UATHelper: Packaging (Windows): ERROR: Win64: Unable to find any Sdks that could be installed
anyone know a fix for this ? I checked on the net and installed a dotnet sdk but it didn't do anything
do they care about the length of the footage? the page says between 30-60 seconds
if u have the visual studio installer, start ticking on SDK's, i dont remember which one is needed, but i solved it by just turning them on until it worked
It's the trailer, I linked another gameplay video in submission
oh, sick video tho
these should all be the right ones in vs installer
i think theyre also included in the desktop development with c++ package
hey so i downloaded ur game but im a little confused about where to go now that im wandering in the desert
maybe you could make some stronger indicators of where you need to go
Just find the car lol
It's nearby
Just a cute walking simulator
yes
thanks
So I really want to use LANDMASS plugin for the jam. Is it safe to submit? (Since itโs in beta)
Hi guys I need help Iโm using MacOS, My unreal editor (ue4) is taking like 100 gigabytes out of application memory how can I decrease that?
The project file is like 7 gigabytes in size so idk whatโs happening
Sadly 5 days of work in void...Steam subsystem not working on packaged game...And I totally destroyed whole project, won't even launch...See you next year ๐ ๐ ๐
I don't think it's required for the jam, but obviously you run the risk of people outside Epic not being able to play your game.
oh where do you tick that box, i might add it back in tomorrow morning, 4am now lol, finally totally submitted something final, fully entered, didnt think i would get there
so tired
well, spent the last two days struggling to get online sessions working with ue5 but apparently it's just inherently broken
it's really gutting when a week of work is gone due to that kind of fail
sorry to hear that ๐ฆ I would never try anything like that in a 2 year game let alone a 1 week game
same here, but in UE4...all worked in editor, not in build...tried to convert it to Epic Online Services and destroy whole project
just have to finish that game outside this jam...it was 2.5D coop speedrun platformer
We had to abandon EOS because it requires a 24-48 hour wait while they verify, and then Advanced Sessions stopped because once trying on anything other than local, it would say it succeeded at joining but not actually join
LAN worked on same machine, but not on two PC who can ping themself
so sad
my proj got destroyed at 2.5 days in
im sure this was answered before but i can package it with the development config right?
backed up twice a day thereafter starting afresh, and a new idea
anyway sleep for me goodnight, good luck
same
Hi Everyone,
so I've read this times and times again but still struggle to understand. Are we supposed to submit a__ development build__ for iOS only or for all platforms listed?
Submissions must be packaged for Windows or MAC OS X or Android or iOS (development build) or Oculus Mobile, or Windows Mixed Reality, or HoloLens. No full, unpackaged projects. VR and AR projects are accepted. Android games can be distributed via the Play store as wel
I suspect only iOS is meant
sounds like if you're making an iOS based game you would need to do a dev build
as there's no way to pass the app store review and distribute
I submitted prod builds during previous jams
our games did not win
apparently it was either this condition or the games were not worth it
I refuse to believe in the latter
I like your confidence
Try #profiling ? Maybe have some kind of crazy memory allocation loop or memory leak?
It says video is still processing for me
I didn't see such requirement
Just do it already
yeah it is real late to be making tech decisions like that
Just need to write some music and I'm done ๐
Thanks! One more ? Can we package Windows shipping or do we have to package a development build?
Dev builds are certainly helpful since they allow console commands, but I don't think Epic is going to ding you for shipping builds.
Besides: Shipping config is practically required for the < 150 MB modifier.
True story
Dunno if I'm even gonna be able to get close to 150MB this time. First time ever
I'm at 277MB no plugins turned off so maybe
Is it okay if our playable character is the default mannequin ?
Yes but you may lose points. If you do use the default mannequin, I recommend at least customizing the material.
Thank you! Will change the material like you say.
You could also attach something unique to the mannequin like this person did in a previous jam:
#game-jam-chat message
Lol that's a genius right there. Looks like a different character altogether.
Try #packaging ? I've never done it before but I'd be willing to help out
Watching some vids on it now
if its windows
this button is in the editor
any asset outside the Content folder needs to be inside of it, if not, will be not packaged
for example if you have a Cue item, referencing a WAV and the wav is outside the Content will not be packaged
First(ish) time making a game in unreal https://youtu.be/56hTFp8GLhE
Made by one person in 7 days. Play it yourself: https://wolderado.itch.io/death-runner
#endlessrungame #endlessrunner #unrealengine #Epicmegajam #jamgame #indiegame
pretty cool!
The heaven/hell effects came out real nice! Congrats
Hey shim, I saw you post in the looking for group game jam. I'm intrigued but also a bit of a noob. Hows the project going?
Thanks for asking we haven't started yet it's not for the megajam but another one like a week from now. I'm just here taking notes. So far it seems like 1) package early, package often, and 2) beware verification delays for online stuff
well seems like i wont be getting things done for this jam ๐ข was a great learning experience tho
yeah I checked out the one you referred to in your post. It looks like it'll be a good one too
Someone pointed this out earlier, which might be your solution https://seansleblanc.itch.io/gui-butler
sick thanks @worn hamlet BTW are we supposed to ZIP our packaged game and upload it?
not sure how this is usually done..
just feel lucky we got it to package lol
Yeah, so you would ZIP that up and upload it to your gamepage, and make sure you're added your game/gamepage to the jam
I hate my game so much lol
and yes that's in the game
no idea why it didn't build the lights
and it's like 2AM so I'll just go to sleep
@worn hamlet thanks you rock. Gui butler worked..
Can the itch page be edited after submissions are closed to add screenshots / formatting, or does that need to be finished before submission end?
it can be updated after the fact
also, I have submitted by solo crapfiesta:
https://ambershee.itch.io/the-kybalion
enjoy ๐ฅฒ
time to capture some footage I guess
how can i publish my game on itch
Thank you! I Will try it out.
Do I need to set scalability before packaging?
I've been able to do this for other Itch jams in the past with no problem
but can you still win? or are you disqualified
237MB is the smallest I can make my game. First I ever didn't make the tiny category. I used a lot of audio and art this time tho
They lock the uploads when the jam ends but you can still edit the game page
Looks gorgeous!! Chugging on my rig though 6900 XT, 128 GB ram, nvme disk, ryzen 5950x
oof
yeah, it's big on raytracing, so RTX2070+ to get playable framerates ๐ฅฒ
I'm not gonna be winning any prizes this year, but it's got it's own weird style and I'm into it ๐
gonna get some sleep soon, but booked the day off work tomorrow, so gonna trawl through everyone's entries
i need one more week to finish my game ๐ but what the heck.. building package
ahaha I think about "one more day and it could be perfect" every jam
as one wise person once said - "Your game is submitted now, now is the time to either juice it or break it"
