#game-jam-chat

1 messages ยท Page 3 of 1

elder rune
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arranging them creatively/aesthetically might also score too

turbid cobalt
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right thats what i was thinking too

elder rune
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mine is take cube, scale scale scale place lol

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very basic

turbid cobalt
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did most of my level layout its a three part landscape some block out doing the game mechanics and frame work now the last two days will be for polishing

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kind of empty here now but its on the way the assets i will be makeing are like ruins

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trees and foliage are to cover up the world partioning popping lmao

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hope it packages

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shooting for three prize pools

elder rune
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make project backup, package now, package often! I had my package crashing first 2.5 days, had to start from scratch again.

turbid cobalt
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ok ill package soon i need to get the gameplay in working all night now

upper thistle
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Hey all. I have been trying to clone my character in the third person game template so that the clone copies each and every movement of the main character. I just can't figure it out so if anyone can guide me it would be much appreciated.๐Ÿ™

mighty wigeon
# upper thistle Hey all. I have been trying to clone my character in the third person game templ...

The basic part is easy. Get a reference to the other character and send it the exact same instructions from the input. Where you'll probably run into trouble though is that the character won't want to accept commands without a controller. You can give it an AI controller, that's the approach I usually use. I learned another way of doing it today from @azure flicker which is to tick "run physics without controller" in the movement component of the character.

upper thistle
mighty wigeon
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No worries but if you've only been using blueprints for a few days you'll probably struggle with doing this. Give me a sec and I'll write up some basics you can copy though, give you a starting point at least.

upper thistle
mighty wigeon
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So step one is getting a reference so the two blueprints can talk to eachother.
In the blueprint for your -main character- create a variable of type "Character" (I've called mine "Clone Reference" here).
Then in the blueprint for your -clone-, you want it to send the main character a reference to itself and save it in that variable. I've put a picture of the blueprint there for your above.

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Then in the main character, after the node which moves the main character you will want to add an identical node with all the same wires, except it has that reference to the clone plugged into it instead. (The part in the purple comment section in my picture) Just go through each movement blueprint in the main character and to the end of each one add a reference to the clone as well.

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That's how I'd build a blueprint to get two characters to mirror eachother's movements. Just remember it'll have it's own complications. Each character is getting the same movement -instructions- but they may have different outcomes. If one character hits a wall and stops moving, the other one will keep moving and following the instructions so they'll get out of synch with eachother. Those are the more complex things you'll have to figure out for your specific game yourself, but hopefully I've given you a good starting point.

upper thistle
static wind
mighty wigeon
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Yeah, you can drag the clone BP out of the content window directly into the level wherever you want them to start.

upper thistle
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ok will try that and let you know if it worked. Oh and when we make the "Clone reference" variable, we choose the object reference in character type right ?

mighty wigeon
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@static wind Driving motion from animation BPs is very efficient and elegant, but personally I find it much more difficult. For a beginner I wouldn't pick it as the place to start, and honestly I don't have the expertise to guide someone through it. But yeah, you could totally do it that way too.

mighty wigeon
upper thistle
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Nah bro let's see if we can get one working for now ๐Ÿ˜†

mighty wigeon
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You've got more sense than I do, starting out with a simple application first. :p It's 4am so I'll probably get some sleep soon, but let me know if you run into any trouble and I'll see if I can give useful advice when I wake up.

upper thistle
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Thank you so much again for giving this much time Michael. You are the best ๐Ÿ™‚

static wind
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@upper thistle I wonder what are you trying to do. Is that you want control a group of characters?

mighty wigeon
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You're welcome, hope it helps.

upper thistle
upper thistle
upper thistle
static wind
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@upper thistle No, if you have a lot of animations. You will need call every time for every animation, that required a lot of work for setup

upper thistle
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Ah! Yeah that surely would require a lot of work.

static wind
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You should notice that Michaels solution is CONTROL for both character not that CLONE animation.

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And if the clone character using different walk animation in animation blueprint they will walk differently

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@upper thistle So, if you want to clone animations that may give you unexpected result in some case

upper thistle
static wind
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@upper thistle Definitely

upper thistle
static wind
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@upper thistle Yes, good luck to you for journey to Unreal unreal

upper thistle
carmine kindle
glass fossil
minor hemlock
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Only 2 entries, it'd be a shame if we had to win all the prizes because there were no other legitimate entries shogosad

glass fossil
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the fun in making a game without a player is that you have no need to sit there for hours and work on animation

fresh slate
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HELLO

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pls where is the retarget manager in unreal engine 5 found?

glass fossil
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im gonna be honest with you i have no clue, for smth like that I make a project in 4 and retarget, then migrate the assets to 5 because i cant figure it out

fresh slate
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it means there is no retarget manager in ue5?

unique charm
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there is a new ik retargeter

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it is pretty awesome

fresh slate
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where is it found and any resources on how to use?

unique charm
fresh slate
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ok thanks. I will try that

dim stream
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Very close to the concept I'm working on ๐Ÿ˜ฌ

brazen surge
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I made a gamejam for Unreal so people can build up their skills without the pressure of competing for prizes like the Epic megajam, or having to wait for a yearly jam. The goal is to host these regularly. Let me know what you think! https://itch.io/jam/unreal-engine-funjam-1

itch.io

A game jam from 2022-09-09 to 2022-09-26 hosted by scriptorious. Welcome Unreal Engine Funjam is a 10 day long game jam where people can get together, have fun, and make something cool in Unreal. A required limitati...

vapid thistle
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My past self is officially smarter then me

fresh slate
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pls does anyone know how to change the default temp cache folder in unreal engine. It keeps crashing due to low space

robust cloak
brazen surge
# fresh slate pls does anyone know how to change the default temp cache folder in unreal engin...
hasty shard
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anychance anyone knows how to fix this on package/cook?

this is from a fresh file! had the same issues on my project file, so tried an empty file and can't package at all!

nova rose
dim stream
nova rose
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that's what she said

median pawn
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Game coming along we spent the first 2 days coming up with an idea.. ooof

winter timber
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thinking about a non trivial above/below is quite challenging

median pawn
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we do follow the theme, just not sharing how we will add it ^^

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much more behind the scenes (pun intended)

winter timber
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what game won one man army last time?

median pawn
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don't remember

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but we are a 3 man team but most of the time somebody is away so mostly 2 people

carmine kindle
worn hamlet
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@minor hemlock Hey! Does the multi choice options seem fixed now?

minor hemlock
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yay it worked @worn hamlet

worn hamlet
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Perfect! Thanks for being the guinea pig! ๐Ÿ™‚

fast sorrel
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@worn hamlet hey, any idea if weloveindies servers are down or something? I can't find any sounds on their site, I get this error.

fast sorrel
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Guess I'll run around the house recording sfx lol

cursive vale
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Today is definitely an art day. Starting to get burnt out programming an ugly game lol

cursive vale
past gyro
carmine kindle
olive aspen
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I have a wrench thrown in my whole process right now. My world outliner and details panel has been collapsed, and i have to click on it every time I want to open it. what did I click to collapse it and how do i uncollapse?

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this is what i'm referring to, they're usually docked on the side. SOS

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clicking one opens only one at a time, which is frustrating

static wind
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@olive aspen This may help

olive aspen
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๐Ÿฅฒ โค๏ธ

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thank you so much

glass fossil
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hey guys, so im making a shooter where you have to shoot asteroids, but im not quite sure how I can make locating and firing at the asteroids easier, seeing them in the sea of darkness was difficult, so I added a widget that follows them (though maybe that clutters up the viewport), but its hard to see and fire at them individually, seems like your just firing shots and hoping one hits, would anyone have any suggestions to make it easier?

fast sorrel
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Hmm soo the site is working now, but no checkout availble

upper thistle
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Hey guys can we use a couple of walk, run animations from Mixamo ?

fast sorrel
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NOTE: Sourced (non-original) assets are allowed but will not be reviewed and scored.

upper thistle
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Cool. Thanks for confirming. My rig seems to be messed up, can't rotate the arm properly.

fast sorrel
rugged plaza
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I don't think Im gonna make it. Im gonna enter something but it isn't gonna be a whole game

upper thistle
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I seem to be in the same situation as well.

fast sorrel
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I'm working with a friend and he went in vacation lol

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and the game doesn't look how I imagined it lol

upper thistle
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Damn. But atleast your game looks like something lol. I spent way too much time on the idea and assets ๐Ÿ˜ฆ

fast sorrel
upper thistle
fast sorrel
brazen pendant
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Insert Lofi here

upper thistle
brazen pendant
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thank you, hope we can finish it till deadline

brazen pendant
fast sorrel
brazen pendant
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true

fast sorrel
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So far I only had great times participating to game jams

brazen pendant
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else ๐Ÿ˜„
Unreal Team:

fast sorrel
turbid cobalt
fast sorrel
turbid cobalt
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still on visuals can you tell i have an art background

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this has actually been such a learning experience feel like im cutting months

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although i have no clean clothes

fast sorrel
turbid cobalt
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idk if the first year counts it was so bad

fast sorrel
turbid cobalt
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ive been doing free lance for about a year doing visuals

fast sorrel
turbid cobalt
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but i took time off this month and this came up right on time

turbid cobalt
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not doing any freelance anymore until i finish my portfolio

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pretty awesome to see all of us working at the same time

fast sorrel
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yeah

fast sorrel
turbid cobalt
# fast sorrel good luck with your portofolio

thanks i really gotta buckle down, the freelance work was fun but not really where i want to be anymore i still feel like i cant leverage more pay until i get a more professional look and resume

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idk if thats normal either

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but sorry i dont want to swamp my story lol

fast sorrel
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all good, personally idk what I'm doing lol, I'm still a student will have some exams next year, my goal is to make a game that I'm happy how it turns out and release it somewhere

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ngnl all my games look like prototypes lol

upper thistle
fast sorrel
turbid cobalt
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yeah when i was in school doing this i found that my art background really helped if you are a programmer you should focus mechanics and game framworks but if you are an artist then focus on art. Im an artist at heart with a growing passion for programming

fast sorrel
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I'll probably have to remake everything lol

glass fossil
turbid cobalt
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instead of just one

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seems like it would be more fun

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and if you are really smart you can make each projectile go for one asteroids

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looks cool though i like that idea

fast sorrel
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and make them a bit bigger

brazen pendant
glass fossil
glass fossil
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thank u all so much for the suggestions

turbid cobalt
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np

glass fossil
# fast sorrel and maybe add an outline shader on the asteroids instead of the green thing, you...

how about making something like this, https://youtu.be/-7DXS7X3nn8 when you press a button it goes out from the player and puts this material on everything, and leaves an outline on certain objects such as enemies?

Download Project File Patreon: https://www.patreon.com/posts/17063095

Support with Epic creator tag: UNREALCG
( I will get a small amount of money when you buy games on the epic store with my tag)

Outline transition effect tutorial in unreal engine 4 using post process material.This is made using a sphere mask and an edge detect function to ...

โ–ถ Play video
rugged plaza
rugged plaza
brazen surge
rugged plaza
static wind
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Earlier implemented. It's cute right? My theme this year is making for kids. How do you think?

faint dune
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I can't believe it, I have received an email about the 1000$ AWS Credits. I started doing singleplayer game, since I had lost hope in them. I will probably not switch to multiplayer this late in the jam.

cursive vale
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Is there a way to keep a specific object from receiving shadows from another specified object in UE5?

glass fossil
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yea you can turn off shadows if its an actor

glass fossil
faint dune
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the "contact shadow" option in lightning doesn't do anything for me

rugged plaza
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OMG!!!!! I have a game loop yall

glass fossil
glass fossil
rugged plaza
glass fossil
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aw thanks!

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also i kinda suck at my game, anyone wanna play test and see if I made it too hard or if its just a skill issue?

fluid agate
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this stuff's hard lol, anyone else not know what they're doing ?? ๐Ÿ˜‚

brazen pendant
glass fossil
fluid agate
fluid agate
glass fossil
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oh wow

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let me give u some advice, i learned by going on fiverr and telling people I was a pro

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learned, and got money

glass fossil
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to be fair i only learned 6 months ago so i cant tell u if its the best strategy yet

brazen pendant
glass fossil
brazen pendant
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thats why you could make them just bigger ๐Ÿ˜„

glass fossil
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smart

brazen pendant
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there is also the option by making a soft aim helper

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sphere tracing for comets in camera line and on the first comet hit, lerp the controll rotation a little bit to it

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mind code ๐Ÿ˜„

glass fossil
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i tried that but i kept messing it up

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i used a capsule trace to target, the targetting worked fine, but i could get the rotation right

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does anyone know how I can make it more clear what these are? The ammo box replenishes ammo, but most probably wouldnt figure that out by the signature white outline, the ship, highlighted in green, is the goal, and the asteroid (the enemy, dont touch it) is in red.

static wind
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@glass fossil You may try to add ammo icon or label widget overlay to provide more information

glass fossil
static wind
glass fossil
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Ok, one more question, so I made this projective crosshair, but im trying to get it to cast so far that it will hit the sky sphere, so that it will always be on screen without me having to make a widget, ive already set the line trace distance to the max (899999995002880.0), but it doesnt seem to be hitting the sky sphere

static wind
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@glass fossil I guess that sky sphere doesn't have collision as that grey box

glass fossil
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yea the sky sphere has no collision except with the visibility channel, which should allow it to be hit by the trace, but i dont know how collisions inside of a geometry work

static wind
glass fossil
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yea thats the problem

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my solution: add blocking volumes around my new "sky cube"

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this works

rugged plaza
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I see the UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to find target 'UE4Game' bug is back facepalm

tropic wing
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Well programming has been pretty exhausting but the game is starting to take shape.

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Hope you are all doing well in your ventures

rugged plaza
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I didn't think I was gonna make it but it's starting to be a game

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Good grief guys I had a sudden package error and I was dropping blocks until I figured it out

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BE SURE TO PACKAGE DAILY! lol

rugged plaza
glass fossil
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lol thanks

static wind
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Anyway, hope you will able to figure out soon and able to submit your game ๐Ÿ€

rugged plaza
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I dunno why we do this. Better than watching Netflix I guess lol

static wind
rugged plaza
static wind
glass fossil
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anyone know if you can make a image in a widget (such as a crosshair) brighter/emissive? My crosshair looks quite dull in the widget and I wanted to brighten it up a little

static wind
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@glass fossil There are two way I think. One adjust your texture like this. And two is use with widget material and control emissive in there

glass fossil
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widget material? If you mean the crosshairs material there is no emmisive in user interface materials (and if its not a user interface material it wont work)

glass fossil
static wind
glass fossil
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ohh, thank you!

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sorry ive been asking so many questions today

static wind
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@glass fossil I think no need for sorry for ask questions but need to sorry when we don't know and we don't ask ๐Ÿ˜‰

toxic flare
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I did an test packaging of my game in shipment configuration and it works good but my pc is kinda bad so i set an engine scalability change on a button, when i change the scalability the game crashes with fatal error. Have anyone encountered this and if so how you fixed it?

turbid cobalt
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life is rough

brazen pendant
elder rune
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When mentioning pre-made assets, is it done directly in the itch page editing, or in the jam submission page?

cursive vale
elder rune
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Thankyou

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So only one chance to edit that?

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Trying to understand at what point I should join jam

edgy fulcrum
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Is WeLoveIndies soundbank down?:<

rugged plaza
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... I have been digging all over for sounds and I forgot they was doing that free thing

glass fossil
edgy fulcrum
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๐Ÿ˜ฆ

tropic wing
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Our whole Jam game is centered around a theater play and we finally finished recording all of our lines.

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This one was one of my contributions as the narrator.

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Raw file obviously

glass fossil
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perfection

maiden loom
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oh, that sound bank better come back online, I was anticipating making use of that ๐Ÿ˜ฆ

worn hamlet
maiden loom
glass fossil
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i personally use google, youtube, and my hands for a lot of sound effects

maiden loom
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I prefer to get stuff from sources I know are legit

boreal umbra
worn hamlet
boreal umbra
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great thank you!

acoustic quartz
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hey people, anyone knows if i publish my game on itch for people to see it/try it before the submission time ends, will this invalidate my project?

maiden loom
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You can upload and publish anything you want before the deadline

marsh oxide
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you can update your itch page with new version how often you want before the jam ends, after that you won't be able to update or upload any new version

acoustic quartz
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aha ok

acoustic quartz
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do I need to change this?

glass fossil
acoustic quartz
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no I mean in order to submit it

glass fossil
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yes

acoustic quartz
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cause at the moment it says i have no projects

glass fossil
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hit upload game

acoustic quartz
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yes but its already uploaded

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i did it a few hours ago

glass fossil
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did u upload it as a seperate page without hitting the upload game button?

acoustic quartz
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yeah i uploaded it in the normal way

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using butler

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(had to learn to use that first hehe)

glass fossil
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hm, im not quite sure

acoustic quartz
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so in my dashboard/projects, i can see my project there

rugged plaza
pure summit
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what is the size limit in GB using butler?

civic dock
pure summit
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thanks, and what is a free source-control repo larger than 5 GB of GitHub?

minor hemlock
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Your line of questioning worries me

glass fossil
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guys where is package project hiding in Ue5? Its not under file for me:

civic dock
civic dock
glass fossil
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ohhhh

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tysm i thought i broke my engine for a second there

rugged plaza
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30gb lol. I knew Nanite was gonna bring the pain

glass fossil
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yeah im sad too, i was gonna go for tiny but mighty, but my game with only 6 meshes and 16 textures is 1 GB

rugged plaza
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Did u choose package only maps and share material shader code and all? Is compression enabled?

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Mine is 348Mb before I edit any plugins

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Like 200 meshes and 20 materials music and sound

pure summit
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use during development e.g. the megascan tree pack: 8 GB & landscape pack 12 GB....even if you use just a few in the final game and migrate only the really used stuff, you will have 50 GB+ pretty fast

glass fossil
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do you mean cook only maps?

rugged plaza
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Yeah

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Then you have to go down and list the maps to be cooked. That way only what's on the game maps or is capable of being on them during gameplay

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Gets cooked.

glass fossil
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i spawn objects in to my game map, its pretty much empty alone, will that effect it?

rugged plaza
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No it will all still work. It just cooks everything connected to it in blueprints

glass fossil
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oh ok

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thanks

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is this where i add the maps?

rugged plaza
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Afterwards go to maps and modes and make absolutely sure your starting map is set on game start

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Package and play test to make sure all is well

glass fossil
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thank you good sir

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i seem to have lost completely random letters

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but randomly switching through menus seems to fix it

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thats odd

rugged plaza
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You can select folders/directories to include when cooking, so might add the font and/or UI folders

glass fossil
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well no see that effect seems to happen pretty randomly, most of the time it displays all the text, but it seems at random moments it will remove half the letters, and can be fixed by just randomly switching thru menus

rugged plaza
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Never seen that before

upper thistle
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Hey guys, can anyone please tell if there is a way to add vertical height to camera. Using the focal length brings the back back while I want it to go up.

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*Using the target arm length not focal length.

acoustic quartz
gentle beacon
ivory dove
#

Any other teams using UE5 + Nanite + Lumen?
What are your expectations on hardware requirements for players?

glass fossil
ivory dove
glass fossil
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60-70

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if were talking about ue5

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in ue4 i get 120

ivory dove
# glass fossil 60-70

cool, this was what I was hoping to hear
I'm just trying to make sure I get a smooth 60 fps

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your specs sound like a good baseline
thanks!

glass fossil
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np

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hey so I have this post process material that uses a sphere mask on a sine, (radius is controlled by a timeline), thats supposed to look like a scan, you can only see it on meshes though, and as most of the map is open space, this is undesirable, anyone got any suggestions?

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btw that green thing flashing is the material

rugged plaza
#

2 sided mat?

glass fossil
#

hm?

glass fossil
rugged plaza
#

Never used post process for that I always just used translucent materials. You could do that and add a second sphere that expands the same as the post process one.

glass fossil
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ok so I have this actor that has a widget component, which shows in screen space and acts like a marker, works great, except i cant figure out how to get rid of it, destroy actor, remove from parent, set visibility, set draw size, none work

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why cant i get rid of it

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only remove all widgets works

tropic wing
nova rose
#

A question: that stops from polishing our games during submissions review period?

cursive vale
carmine kindle
#

Yeah, so once the deadline hits, itch locks the download/upload button completely until either the jam period ends or if you withdraw from the jam yourself

nova rose
#

Oh cool then!

nova rose
rugged plaza
#

forbidden noodles

gusty brook
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holy

rugged plaza
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My AI is about as good as it's gonna get :?

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Buggy AF

fiery gale
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yeah I had to harcode a bunch of stuff for my AI to get them to not be so buggy lol

turbid cobalt
glass fossil
toxic flare
#

i think the game is done now

glass fossil
#

looks wonderful

glass fossil
rugged plaza
#

What in the cornbread is happening tho

glass fossil
#

also I added icons to hopefully get the point across, a white ammo icon for each ammo box, a red skull in the average location of all asteroids, and a green house for the ship you escape on

glass fossil
# rugged plaza What in the cornbread is happening tho

asteroids are coming at you, I made a scan button that produces the scan effect you see, and when certain objects overlap with it it highlights them, and for the asteroids it sticks a red skull in the average location of them all

rugged plaza
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My brain don't work that fast anymore๐Ÿคฃ

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Looks awesome tho

glass fossil
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yea but i dont like how the ammo boxes just kinda pop out from the asteroids (theres a random chance an asteroid drops one)

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also id really like to make the asteroids destructible, but i couldnt figure that bit out

vapid thistle
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So does anyone have any idea why my destructible meshes are disappearing? I click play and they disappear. I can still see them in the side menu and if I click on them there is shows they are where they should be

carmine kindle
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Do they perhaps get destroyed?

glass fossil
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or maybe some sort of compass bar would be easier

rugged plaza
vapid thistle
vapid thistle
rugged plaza
#

I've had that one before happen

vapid thistle
#

Definitely could be. I just need to take a break and come back to it. That's how I fix all my problems ๐Ÿ˜…

rugged plaza
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Good luck for tonight, Devs. I am outta time after work for today

static wind
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Hello fellas, my submission goes live. I couldn't get anyone testing except I made AI do it for me though ๐Ÿคฃ
If you try it, then any feedback are appreciate. Thank you and good luck everyone โค๏ธ
https://itch.io/jam/2022-epic-megajam/rate/1680933
https://youtu.be/O9FzUp8_KEM

itch.io

Help Pinka, Bluena and Cycaya, three cute Jellyfish answer funny riddles. Available for Windows

toxic flare
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oh god i have 13fps with my shitty pc, does it still count as solo project if i borrow friends pc for recording the game?

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gotta love the lumen with a gtx970

static wind
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@toxic flare Yes, why do you think it's not count as you working solo on that?

toxic flare
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well in my mind i think its like my friend doesnt contribute in anyway for the actual game, only records the 30 second clip of the game

static wind
peak storm
toxic flare
#

Maybe its time for me to go to sleep, been awake for like 24 hours making assets or making the core gameplay loop #SponsoredByGfuel

glass fossil
#

yo hows everyone doing rn? thumbs up for great, thumbs down for the waking dead

glass fossil
glass fossil
glass fossil
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Hopefully I'll be done with the mechanics and final level for my game today

cursive vale
glass fossil
glass fossil
static wind
glass fossil
static wind
#

@static wind If I don't have that. I will be lazy. And I think diamond should be cut before it's able to shinny. Or become hurt to be beautiful statues more than a brick on a way

glass fossil
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beautifully spoken, and I think your drive is wonderful, but showering, sleeping, and eating are also wonderful so make sure to do that too

wooden light
#

a "curve atlas" doesn't count as a texture, correct? even though it looks to similar to one in the editor

empty tartan
raven sundial
glass fossil
elder rune
#

I won't finish my game, but this is how it looks.

nova rose
upper thistle
turbid cobalt
#

things got wild

#

frames dropped because i was trying to take screen shots running 50 fps

elder rune
#

Itch is telling me to verify my email address before uploading, any idea how to do that?

ancient torrent
#

Whats the theme? Not participating but interested

elder rune
#

As Above, So Below!

#

It's in the title

rugged plaza
#

1 day and 15 hours. Get em hammered out, y'all

carmine kindle
#

Anyone courageous enough to stream playthroughs of all the games this year?

edgy fulcrum
#

Allar's and Shadowriver's playthrough of all the entries are usually the best part of the ue-jams, I hope one or both of them are still doing that kinda thing

nova rose
sullen glen
nova rose
sullen glen
#

thats Kitbash right

#

Neo City

nova rose
#

Yeah!

glass fossil
#

Enemies of epic games: Quebec, Brazil, Italy, Belarus, the Central African Republic, the Crimea region, the Democratic Republic of the Congo, Cuba, Eritrea, Guinea-Bissau, Iran, Iraq, Lebanon, Liberia, Libya, Myanmar (Burma), North Korea, Somalia, South Sudan, Sudan, and Syria

nova rose
#

Kinda hard to work with though

sullen glen
#

very laggy

#

atleast on my pc

nova rose
#

Also generate new LODs

sullen glen
#

whats ur pc specs

nova rose
#

radeon 580 I think +4 core i5

vital tendon
#

Hello people. how is everyone on mega jam doing!

glass fossil
glass fossil
#

wbu?

vital tendon
sullen glen
#

still got to do UI , Spawning System , Audio

vital tendon
#

getting ready to ship out!

sullen glen
#

UI almost done

glass fossil
nova rose
#

Maybe it's "Panet" cause it pans around

#

Badum tss

vital tendon
#

haha yeah, UI is being overworked

glass fossil
#

holy crap

sullen glen
#

nice graphics

glass fossil
#

did you paint that yourself?

#

shit, bob ross

sullen glen
#

ur definetly getting Graphics award

glass fossil
#

commas are important everyone

glass fossil
# vital tendon

honestly cant tell if this is stylized or realism, seems a little stylized, but the lighting adds a huge realistic feel to the environment

vital tendon
vital tendon
sullen glen
glass fossil
vital tendon
sullen glen
#

btw is that a Multiplayer game

vital tendon
sullen glen
#

lol

#

im doing Multiplayer game alone xddd

vital tendon
#

co-op later down the road ๐Ÿ‘Œ

glass fossil
#

i dont know the first thing about replication and im not gonna even step down that road

#

do u guys think itd be worth it to try packaging for more than windows tho?

sullen glen
#

lol no

glass fossil
#

hm, i just am trying to think of things to work on rn, because ive finished everything ive planned on, but dont wanna submit until i have to

#

also I have a question, when playing a level in the engine, I get about 70 fps, however, when going to that level from the menu level, i get like 30-40 fps, anyone know whats going on and how I can fix this?

rugged plaza
turbid cobalt
#

Can anyone tell my why I shouldnโ€™t use a cast to player in my anim notify blueprint?

minor hemlock
#

it's a jam, do it

glass fossil
#

is there a reason why we shouldnt? i use them all the time

#

i mean, i guess maybe it will have a miniscule effect on memory

glass fossil
#

Especially between anim BP and Player BP

#

see i was smart this time and threw the whole animating thing out the window, there is no player mesh

#

ur a walking camera

turbid cobalt
#

Idk I read you should keep it all in the character bp

#

And use ref or something

glass fossil
glass fossil
#

cuz i do that a lot if ik there will only be one of that actor in the level

glass fossil
turbid cobalt
#

Iโ€™m dummer

glass fossil
turbid cobalt
#

Do you make a. Ref in the character Bp?

#

Oh right my brain is fried

glass fossil
#

wdym cast is bad?

#

im in too far

#

cant stop now

turbid cobalt
#

Lols nice

glass fossil
turbid cobalt
glass fossil
#

@turbid cobaltThis is a BP cast to Anim BP to get speed, variables and other stuff

glass fossil
turbid cobalt
#

Right Iโ€™ve seen that but no one really talks about this in good practice

#

Thanks will look harder at this

rugged plaza
# glass fossil is there a reason why we shouldnt? i use them all the time

Casting in itself isn't that bad but a lot of times when something is created you can create a reference. That way you aren't casting back and forth from the same things alot. Like I create my UI using player Blueprint, make a reference, and just update the reference for my health, ammo, inventory or whatever. Never have to cast to it or from it ever.

#

People have a bad habit of putting their HUD cast to playerBP on tick and that is really bad.

glass fossil
#

Welp, I guess I'll change it tomorrow

turbid cobalt
glass fossil
rugged plaza
#

Put it in begin play. Cast, create a variable with it. Creat a custom event and set time for custom event (still on begin play, looping) 0.1 secondsThen it's connected forever without being on tick.

glass fossil
#

is it better just to call a looping function like this at beginplay?

glass fossil
glass fossil
#

ran out of event ticks? wtf

glass fossil
rugged plaza
glass fossil
rugged plaza
#

May have to leave this

#

I actually had a space game and when they got destroyed, they updated the count on the player BP.

glass fossil
#

OH YEAH BABY IVE ACHIEVED THE 120 FPS GAMEPLAY

#

LETS GOOOOOOOOOOOOO

glass fossil
vapid thistle
#

So is it normal that destructible meshes will fall apart if they aren't simulating physics?

maiden loom
turbid cobalt
glass fossil
glass fossil
#

thats all I did

#

it worked great

maiden loom
#

yeah, gameplay performance isn't my problem ๐Ÿ˜„

glass fossil
#

LODs and mipmaps

maiden loom
#

also no

#

it's all in the lighting

glass fossil
#

this raw setting will help

glass fossil
#

thats chromebook level performance

maiden loom
#

dude, I know what I'm doing, it's deliberate

#

I'm raytracing caustics in realtime;

glass fossil
#

thats not rlly lighting but alright, never said u didnt know what you were doing

maiden loom
#

it is literally lighting

#

light rays go into translucent media, refract and disperse

#

more exaggerated example using a spotlight:

glass fossil
#

ok i feel ur a little defensive rn, and im sorry i made u feel that way, i didnt exactly know what you meant by ray tracing caustics (usually i do caustics with a material), and i was wrong

maiden loom
#

no worries, it's all good!

turbid cobalt
rugged plaza
glass fossil
turbid cobalt
#

Thank you guys itโ€™s good to see people do the same thing been solo for a long time ๐Ÿฅฒ

verbal ibex
#

do the people in this thing cheat

#

im looking at the 27 submissions......

#

#1 camel rider, ? no underwater theme. gravity warrior same thing. defend the crystal , like if you go through all 27 like 2 of them have something to do with the theme

carmine kindle
#

Maybe there's a great storyline in them that ties it together with the theme ๐Ÿ™‚

verbal ibex
#

now i just downloaded "reflections of the past" and i was like this might win. the exec doesnt run lol

small fern
#

considering the first entry was shown in the internet before the jam even started... yes, people are going to cheat

verbal ibex
#

the first 7 submissions were done in like the first 2 days none of them have anything to do with the theme lol

#

i was gonna enter but i thought it might be a fuckin circus

maiden loom
#

there's usually a load of random entries in the first few days, but they'll start absolutely piling in tomorrow

maiden loom
#

the quality bar for the top 5% or so will be very high

small fern
#

lol

verbal ibex
#

i didnt understand the rules the prizes nor nothin

small fern
#

he still tries to deny it

acoustic plover
#

and souce xD

small fern
#

but he posted exact same gameplay screenshots day before jam even started

maiden loom
#

the game is a year old, lol

verbal ibex
#

the hell im pretty sure its not a game dump its a game jam

#

im curious to see the results but i opted not to bother

#

the prize is like a free gfx card

#

i dont think my machine will even take two

maiden loom
#

I wouldn't enter with the expectation of winning prizes

#

firstly it's 7 days, so you've got to reckon with the cost of your labour that goes into that week vs the prize value - but then there will also be hundreds of other entries, so odds on actually winning are low

carmine kindle
#

The real prize is the things you learned along the way ๐Ÿค“

verbal ibex
#

falls off his chair

small fern
#

real prize is that you then know what parts of unreal you want to avoid in the future

#

because things will crash and burn

verbal ibex
#

i just thought the whole idea was dumb

#

like epic being a bunch of twits making a imaginary contest

#

the main prize is literally the gfx card i already have

#

and they want 5 people like me to work on something with no concern for real life for a week

maiden loom
verbal ibex
#

you dont even get 5 gfx cards either

maiden loom
#

you get one each

rugged plaza
verbal ibex
#

nah the thing is i NEED to enter cause theres no other way to be succesful or train

#

and the contest is DUMB bleh

rugged plaza
#

I prolly won't win but I just do this for a hobby anyway

maiden loom
#

I've been entering every year for about ten years

#

ยฏ_(ใƒ„)_/ยฏ

verbal ibex
#

oh so it is done every year i hadnt heard history on it yet

rugged plaza
#

5 or 6 for me

verbal ibex
#

how have they done it ten times with it being this retarded

steel stone
#

bro

rugged plaza
#

How is it retarded?

maiden loom
#

for someone who hates it so much, I have a hard time understanding why you're even paying attention to it tbh

verbal ibex
#

allowing 5 people kills any ability 1 person has

#

whole thing is unfair and all the comment is "dont worry you wont win" etc

#

was it always 7 days?

maiden loom
#

rankings are weighted based on number of people on the team

#

megajam has always been 7 days

steel stone
#

you should keep screaming into the wind. I'm sure it will work.

verbal ibex
#

oh thats why then

rugged plaza
#

One of the prizes is solo dev only. The top prize

verbal ibex
#

dude i scream at lightning too

rugged plaza
#

The biggest prize is a falcon PC

verbal ibex
#

oh, yeh thats AMD though

#

just cant win no matter wh\at

rugged plaza
#

Lol

maiden loom
#

you can always sell it if you must go Intel

#

though I prefer AMD for my dev machines

rugged plaza
#

I just wanna know what game jams are giving away more and bigger prizes

verbal ibex
#

are there any other contests or meetup type things like this or is this it?

rugged plaza
#

You can apply for an epic grant

maiden loom
#

there's meetup groups everywhere and two conferences per year (one NA, one EU)

#

sometimes a conference for Asia-Pacific, but that one doesn't seem to be regular

verbal ibex
#

yeh i know about the grant THAT i am definitely doing

rugged plaza
#

You do know epic actually doesn't make money on this right? They literally are throwing tens of thousands of dollars away just for fun

verbal ibex
#

they have like $5B in cash man

#

and all the prizes are donated

rugged plaza
#

And u deserve none of it probably

verbal ibex
#

you can get any of that from a grant

#

its a contest for start-up devs to get some cred

rugged plaza
#

So go do a grant and quit complaining

verbal ibex
#

and i dont see a damn thing about it that actually "matches" that

#

fine

rugged plaza
#

No it isnt

verbal ibex
#

i just had some questions

#

cant get to the questions without discourse

rugged plaza
#

It won't ever help u get a job

verbal ibex
#

i appreciate the info that its gone on for 10 years

#

nah not looking for a job got to do the entire thing myself

#

my business plan is 20 years i dont weigh things like a hobbyist

#

20 years from now ill still be pissed at megajam 2022 (:

rugged plaza
#

Lol

verbal ibex
#

my best calculations are ill be 60 before the game is done right

#

just thought of a game i wonder if i can do it in one day

glass fossil
#

thoughts on playfab anyone?

#

thinking of making a leaderboard

verbal ibex
#

bah my computer is almost the same spec as the army of one thing anyway

#

does anyone do reviews of the megajam? previous years?

fluid agate
#

I think it's bugs are features time

maiden loom
#

some absolute madlads have streamed every single entry in the past, but I'm not expecting it this year

rugged plaza
#

I just want some swag

jaunty dirge
#

i made a portal that works, therefore i win. || in my heart || kotarrLelz

turbid cobalt
#

I want the bag

#

Lmao

#

Epic put me in the YouTube video I know your reading this

maiden loom
glass fossil
#

yo anyone know how I can get the direction of an actor from the cameras forward? right now im using this (see image) but its not working so well.

turbid cobalt
#

Canโ€™t you put a tag on the actors and call it from that?

#

Does the camera have a raycast like in Unity?

glass fossil
#

im trying to get the location of a single actor as it relates to the cameras forward direction

#

for instance, if there was a cube on the left of the player, the direction would be -90 (or left)

turbid cobalt
#

Trigger volume ARound the player

maiden loom
#

dot product

#

dot product of two directions will give you the angle between them expressed in the range of -1 to 1

#

(you can also acos that to get the actual angle)

glass fossil
#

two directions? such as the forward vector?

glass fossil
maiden loom
#

two forward vectors

#

or better actually, forward vector, and vector from camera to actor

#

that should give you exactly what you want

manic jungle
#

When you dont have time to cleanup ๐Ÿ˜ฆ

fluid agate
#

did you fio?

glass fossil
fluid agate
stable wedge
#

Is the 2022 Epic MegaJam extended to September 2nd?
Submissions open from August 25th 2022 at 8:00 PM to September 2nd 2022 at 5:59 AM

fluid agate
stable wedge
toxic flare
#

Maybe a bit generic but i think its a good vibe?

carmine kindle
#

Very spooky, especially that error message

toxic flare
#

yea, this runs at about 15fps

fluid agate
toxic flare
#

good or bad? ๐Ÿ˜„

lapis kite
#

I feel like this is gonna be the best model in my game and itโ€™s just a sign for the title screen ๐Ÿ˜…

#

I donโ€™t do a lot of art, a big part of doing this solo was testing how Iโ€™m doing in stuff besides code

glass fossil
glass fossil
carmine kindle
#

Good time to test package, still time to fix stuff if it all goes horribly wrong ๐Ÿ˜€

nova rose
static wind
#

Do you like riddles? ๐Ÿค”

rugged plaza
glass fossil
#

ooh loving the sound design

static wind
#

Actually it's really hard for me to get any feedback. How do you guys be able to get feedback?

rugged plaza
limpid glade
#

everyones stuff looks so good

#

pog pog

toxic flare
static wind
toxic flare
#

i like the art style

static wind
#

@toxic flare you should like on his gameplay mechanics more because art style asset just get from marketplace

toxic flare
#

well i dont know how much of that is an marketplace asset and how much is self made

#

its wuite an impressive achievement if thats all self made

rugged plaza
#

No The visual art is synty studios and wont be graded but the actual design will so it's still a major part

#

I made all the music though

static wind
#

@rugged plaza Wise choice for using art style though

toxic flare
#

Yea, i wish i used some pack like that so i could have focused more on the environment design, but stubborn me decided to waste 4 days into making assets

static wind
#

@toxic flare Don't think like that. For my submission, I make it all by myself

rugged plaza
#

for me it wasn't a choice really lol

static wind
#

Yes, if we want do create assets then the game mechanics should be simpler to do that in 7 days

rugged plaza
#

I can oil paint and paint on a drawing pad like bob ross but 3d I just really suck

#

thought about making a game with bob ross art at first

#

2d lol

toxic flare
#

I have usee 3d softwares for years so, i guess its my strong suit

#

But positive thing is im like 95% done and after that i can finally take a good sleep๐Ÿ˜‚

rugged plaza
#

Would make a cool 2d game though

toxic flare
#

Got convolution reverb set up done today and now only thing is to put the AI to move along a spline, oh and try to do some voice lines

static wind
#

@toxic flare So you shouldn't say that you like his game because of his art style, instead focus on his gameplay design if you like it, and hope him make full game for you to play ๐Ÿคฃ

toxic flare
rugged plaza
#

I hope lol

#

I added a way for players to flip that camera in case it's too much

toxic flare
#

good addition ๐Ÿ˜„

static wind
toxic flare
#

i even did some optimization so i could some play testing on this

static wind
#

@toxic flare People here seem strange to me. I make a game with simple mechanics, and level to able to finish in 7 days when solo. But they seem not like it much, instead they reaction something big and complex like meteoroid, sci-fi, big environment, etc... so sad. I can't get any feedback for it

toxic flare
#

i usually get the feedback from my friends, i thinks its reliable source, if you just tell them to be truly honest

static wind
toxic flare
#

hmmm

#

thats bad, since the feedback is quite important

#

in all honesty i think the feedback is harder to get with reasonable sized projects

static wind
#

One thing I don't like about this Jam is we never know our score, for know how we not good at and where we are, to get better next projects.

mortal crest
#

uh just to confirm, there's one day plus three hours left, not three hours left, right ๐Ÿ˜…

carmine kindle
#

yes

wet sequoia
mortal crest
carmine kindle
#

I keep adding "cool stuff" into my game instead of working on the important bits, what could go wrong

rugged plaza
#

@gaunt copper Are you gonna attempt to stream this pile of entries? hahah

elder rune
#

Can somebody please explain: If I go through the submission process with my unfinished game, is that it, can I resubmit, change pre-made asset list , etc? What can/can't I change if I enter the jam?

forest pond
#

am i reading too much into the theme of the jam, and getting scared to do anything, by reading the history and origin of "as above, so below, and seeing all the ancient mythology and ascetics surrounding it?

static wind
static wind
#

@forest pond theme is simple about sky above with cloud and sea below with jellyfish

forest pond
cursive vale
#

There's a lotta ways the theme can be interpreted, thematically and mechanically. I'm personally choosing to lean hard into the Hermetic and astrological origins of the phrase, but there are countless ways you can choose to interpret "As Above So Below" in your game

forest pond
#

yeah but the game i came up with, idea, is the last temptation of the last man before ascension on Armaggedon

#

I even got the latin translation of the full text of the as above so below

#

but i saw people making maze puzzles

#

I'm like... maybe i didn't understand the assignment

cursive vale
#

No, that's the cool thing about a jam like this. The theme is the phrase "As Above So Below" - nothing more, nothing less. If you vibe with the history and mythology, go in that direction. If you vibe with a puzzle plat-former, go in that direction. Etc, etc. There is no right way, interpret it however you feel like.

static wind
forest pond
#

they're smarter than me

#

because now

static wind
#

Grab bubble above sky and drop it into sea below to answer riddles question

static wind
forest pond
#

i don't know exactly what to do. i even downloaded Twinery and wrote out a storyline. but who would want a text game LOL

static wind
#

@forest pond I believe there will always have people who will love text game. I have seen several text game on Steam. As my riddles game in here, I feel like people here doesn't like it much. But no matter. I love to do it

elder rune
#

That text game looks awesome, I don't know what you have to do in it, but love the vibe.

#

Shakaama, you are being perhaps a bit over analytical, perhaps, closed minded. What if you hadn't googled it? What then, totally different viewpoints.

fiery gale
#

left programing my boss fight till the last day --- should work out lol

winged void
#

that is hilarious. well executed might i add

static wind
winged void
#

we went jRPG style

static wind
winged void
#

nah we will burning midnight oil

#

Genshin meets Zelda with a 3 man team

#

๐Ÿ˜„

static wind
#

Ok, still have a day left. Be careful though, because high traffic before the Jam close. itch.io server actually down last year

static wind
winged void
#

so its not too bad and we will be uploading a few times throughout the day as we complete

#

just incase

#

๐Ÿ˜„

static wind
#

Yes, good luck to your team ๐Ÿ˜‰

winged void
#

Thank you! and to yours as well

#

we are excited to show it

forest pond
#

I'm so tired. give me strength

#

mmmm foffee

forest pond
#

can i get some private advice from someone, who knows what they're doing?

#

a single question

glad wing
#

gameโ€™sโ€ฆ basically done! might do some final touch-up in the morning and I have to record gameplay footage for the real submission, but Iโ€™m real happy with where it ended up. https://mahalis.itch.io/knoc

itch.io

an elegant ricochet puzzle

winged void
#

it matters. ๐Ÿ˜„

forest pond
winged void
#

ahhhh for the submission i assume.

forest pond
#

yes

winged void
#

you have some.... unsure content or references?

forest pond
#

yes i want to show you the angel

#

just tell me yes/no

winged void
#

oh, you can DM me, but a general rule of thumb is you already feel its not appropriate, it probably isnt.

#

๐Ÿ˜„

forest pond
#

i'm .... stricter than most tho

winged void
#

yeah your fine. nothing to worry about with that

forest pond
#

ok thank you

#

now for the devil

#

lol

swift prairie
#

There's a gamejam?

#

Well i'll join next time ;-;

forest pond
#

um

#

he exported in pieces

#

each fingernail

#

each leg

#

how do i just make him one piece?

#

Darinius you still with me?

winged void
#

whats up?

#

static or skeletal?

cursive vale
#

Seems like I never block out enough time for UI. Always takes much, much longer than I expect ๐Ÿ˜…

zenith locust
#

is there some place that shows where to put what info on the itch page? I am seeing the thingy below but where do I put the team member name and email

You will need the following information at the time of submission:

Team Name
Each Team Member's Name and Email Address associated with your Epic Games account
Game Name
Name of your submission
Please format the name of your .zip file with your team's name attached, ex. TeamName_GameName
List any content that was created before the jam that was included in the final submission.
Submissions must include a link to gameplay footage (between 30-60 seconds) demonstrating recorded gameplay.
The footage will be included in our highlight reel on the 2022 Epic MegaJam results livestream.

eager briar
#

I think you got the idea. We are playing as an alchemist who throws his flasks to fight against his enemies.

nova rose
carmine kindle
#

Those aren't public, only epic gets your personal details through the submission form

fiery gale
zenith locust
#

thanks

mighty wigeon
#

Worst thing about running out of time, my game is so unoptimized. Getting 10-20 fps but don't have time to set up better streaming, hierarchical assets or anything else to fix it and still have time to package.

#

Still my computer is a potato, so hopefully it'll run better on the judges' machines.

carmine kindle
#

You can use the scalability settings for a quick boost

#

Just run a few of these as console commands with the press of a button

cursive vale
#

Spent way too long fighting bugs & it won't be anywhere near where I hoped when I submit, but at least it's got good bones now. Miniature civilization builder where the goal is to strategize and plan alignments with constellations & moving celestial bodies to collect resources and (eventually) unlock new wonders to build

#

Still need to finish some art work but the idea is to have the visuals & sounds to give the vibe that you're inside a large armillary sphere

limpid glade
#

gonna be a struggle to finish on time :))

#

everyones stuff looks so good on the disc

#

i hope their is some kinda showcase of everyones stuff at the end i wanna see what yall came up with

cursive vale
#

Friendly reminder to anybody working rn to do another package test. Better safe than sorry

brazen pendant
#

anyone using fmod in ue5 and having the banklookup.h not initialized error on building?

#

trying to fix it, but it somehow doesnt work out

manic rivet
#

do you think that if I use a meme title for the game epic will not take it seriously??

past gyro
toxic flare
vital tendon
#

Rockets away ! Melon Dusk's colonization program

slate salmon
#

is it possible to get the EOS going without any weird 24 - 48 waiting periods?

limpid glade
#

omg your stuff looks sick bro

sullen glen
#

SpaceX

#

Good Job

glass fossil
#

not with submissions being due tonight

manic rivet
#

Shark attacks has increased recently... ๐Ÿคฟ

glass fossil
#

also does anyone know if we have to make up a team name even if we were solo

rugged plaza
winged void
#

very cool!

nova rose
#

Very Dune

rugged plaza
#

Big day today. I will only have 5 hours to finish my game after I get off work

glass fossil
glass fossil
#

got labor day early

rugged plaza
#

@civic dock do we need to include the prerequisite installer? I ask that every time prolly lol

#

I would imagine judges are already gonna have everything installed, but I dunno if it counts

glad wing
#

I assume not, skipped it for mine

glass fossil
blazing quiver
#

so how does scoring for audio go? do we not get any points for sounds that we don't physically record ourselves? or?

toxic flare
#

Okay, now the pressure is kicking in hard. Just out of nowhere ue5 dies on me, cant move on viewport, saving fails...

#

Restarted pc and everything, still not working...

glass fossil
#

Same, My AI suddenly makes no sense, wierd camera clippings, strange pitholes from the middle of nowhere, and my final level got deleted, And I have to do sound as well

#

Around 10 hours only to clean that up๐Ÿ˜ญ

toxic flare
#

I have everything at point where im willing to build and submit, was doing a final playtest before asset cleanup and boom, shit gone south real fast...

glass fossil
toxic flare
#

Im soon starting to think Epic installed a ticking time bomb on my project

fleet finch
nova rose
gusty egret
#

So I hoped that I could make multiplayer platformer...everything work in editor, but now I found out that packaged game won't find steam session...
I remember that I got this problem in the past, but unable to resolve it...
Tried every obvious Google result...
I use app id 480 but I think that is not the issue, bcs from editor everything works ๐Ÿ˜ฆ

glad wing
rugged plaza
#

11 hours 36 minutes

fresh slate
#

hello

past lintel
#

some good submissions already

fresh slate
#

how long should the video of our gameplay be?

upper thistle
#

These packaging errors in UE5 are so annoying

#

UATHelper: Packaging (Windows): ERROR: Win64: Unable to find any Sdks that could be installed

#

anyone know a fix for this ? I checked on the net and installed a dotnet sdk but it didn't do anything

glass fossil
glass fossil
nova rose
glass fossil
#

oh, sick video tho

glass fossil
#

i think theyre also included in the desktop development with c++ package

glass fossil
#

maybe you could make some stronger indicators of where you need to go

nova rose
#

It's nearby

versed scroll
#

Just a cute walking simulator

elder rune
#

Am I allowed to test download my own game?

#

from itch

carmine kindle
#

yes

elder rune
#

thanks

lyric harness
#

So I really want to use LANDMASS plugin for the jam. Is it safe to submit? (Since itโ€™s in beta)

civic dock
#

Hey folks. Time to wrap things up!

tulip maple
#

Hi guys I need help Iโ€™m using MacOS, My unreal editor (ue4) is taking like 100 gigabytes out of application memory how can I decrease that?

#

The project file is like 7 gigabytes in size so idk whatโ€™s happening

gusty egret
#

Sadly 5 days of work in void...Steam subsystem not working on packaged game...And I totally destroyed whole project, won't even launch...See you next year ๐Ÿ™‚ ๐Ÿ™‚ ๐Ÿ™‚

civic dock
elder rune
#

oh where do you tick that box, i might add it back in tomorrow morning, 4am now lol, finally totally submitted something final, fully entered, didnt think i would get there

#

so tired

slate salmon
#

well, spent the last two days struggling to get online sessions working with ue5 but apparently it's just inherently broken

#

it's really gutting when a week of work is gone due to that kind of fail

elder rune
#

sorry to hear that ๐Ÿ˜ฆ I would never try anything like that in a 2 year game let alone a 1 week game

gusty egret
#

just have to finish that game outside this jam...it was 2.5D coop speedrun platformer

slate salmon
#

We had to abandon EOS because it requires a 24-48 hour wait while they verify, and then Advanced Sessions stopped because once trying on anything other than local, it would say it succeeded at joining but not actually join

gusty egret
#

LAN worked on same machine, but not on two PC who can ping themself

elder rune
#

my proj got destroyed at 2.5 days in

zenith locust
#

im sure this was answered before but i can package it with the development config right?

elder rune
#

backed up twice a day thereafter starting afresh, and a new idea

#

anyway sleep for me goodnight, good luck

jade sonnet
left gorge
#

Hi Everyone,
so I've read this times and times again but still struggle to understand. Are we supposed to submit a__ development build__ for iOS only or for all platforms listed?

Submissions must be packaged for Windows or MAC OS X or Android or iOS (development build) or Oculus Mobile, or Windows Mixed Reality, or HoloLens. No full, unpackaged projects. VR and AR projects are accepted. Android games can be distributed via the Play store as wel

#

I suspect only iOS is meant

jade sonnet
#

sounds like if you're making an iOS based game you would need to do a dev build

left gorge
#

as there's no way to pass the app store review and distribute

#

I submitted prod builds during previous jams

#

our games did not win

#

apparently it was either this condition or the games were not worth it

#

I refuse to believe in the latter

jade sonnet
#

I like your confidence

brazen surge
fluid agate
#

do we need controller inputs ๐Ÿ‘€ ?

#

๐Ÿ˜ฌ

brazen surge
left gorge
lyric harness
#

Anyone know if using the LANDMASS plugin is safe for submission

#

?

nova rose
glad wing
#

yeah it is real late to be making tech decisions like that

carmine kindle
#

Just need to write some music and I'm done ๐Ÿ˜€

rugged plaza
civic dock
#

Besides: Shipping config is practically required for the < 150 MB modifier.

rugged plaza
#

True story

#

Dunno if I'm even gonna be able to get close to 150MB this time. First time ever

#

I'm at 277MB no plugins turned off so maybe

upper thistle
#

Is it okay if our playable character is the default mannequin ?

civic dock
upper thistle
civic dock
#

You could also attach something unique to the mannequin like this person did in a previous jam:
#game-jam-chat message

lyric harness
#

Anyone available to walk me through making the build

#

?

upper thistle
brazen surge
#

Watching some vids on it now

waxen venture
#

this button is in the editor

#

any asset outside the Content folder needs to be inside of it, if not, will be not packaged

#

for example if you have a Cue item, referencing a WAV and the wav is outside the Content will not be packaged

lament crystal
brazen surge
past lintel
brazen surge
jaunty dirge
#

well seems like i wont be getting things done for this jam ๐Ÿ˜ข was a great learning experience tho

past lintel
junior blaze
#

anyone using butler on windows 11?...

#

so far it just doesnt run..

worn hamlet
junior blaze
#

sick thanks @worn hamlet BTW are we supposed to ZIP our packaged game and upload it?

#

not sure how this is usually done..

#

just feel lucky we got it to package lol

worn hamlet
#

Yeah, so you would ZIP that up and upload it to your gamepage, and make sure you're added your game/gamepage to the jam

fast sorrel
#

I hate my game so much lol

#

and yes that's in the game

#

no idea why it didn't build the lights

#

and it's like 2AM so I'll just go to sleep

junior blaze
#

@worn hamlet thanks you rock. Gui butler worked..

cursive vale
#

Can the itch page be edited after submissions are closed to add screenshots / formatting, or does that need to be finished before submission end?

maiden loom
#

it can be updated after the fact

#

enjoy ๐Ÿฅฒ

#

time to capture some footage I guess

gray crest
#

how can i publish my game on itch

lyric harness
lyric harness
brazen surge
slate salmon
rugged plaza
#

237MB is the smallest I can make my game. First I ever didn't make the tiny category. I used a lot of audio and art this time tho

rugged plaza
brazen surge
maiden loom
#

oof

#

yeah, it's big on raytracing, so RTX2070+ to get playable framerates ๐Ÿฅฒ

#

I'm not gonna be winning any prizes this year, but it's got it's own weird style and I'm into it ๐Ÿ˜„

#

gonna get some sleep soon, but booked the day off work tomorrow, so gonna trawl through everyone's entries

winter timber
#

i need one more week to finish my game ๐Ÿ™‚ but what the heck.. building package

left gorge
#

as one wise person once said - "Your game is submitted now, now is the time to either juice it or break it"