#lounge
1 messages Β· Page 904 of 1
I'm assuming having a min/max base value for certain attributes in the DA, and store the generated value on the item struct.
so you mightve noticed I actually have a Level per stored item on at least some of these structs
that is inherited from actionrpg, with the goal being that you would reference a stat from a curve or data table put onto the item definition
you could put some stats in there directly but tbh it would get messy unless you had a very well defined set of stats and just accepted that you are storing zeros for items where the stat doesn't make sense
it really depends on how you'd want to vary your items
haven't yet explored curves, but do see that they're used for GAS attribute modifiers
yes, my game (as is the actionrpg inherited way and one I'm quite happy with) is using GAS all down the line
but if you want something more like borderlands where two pistols (otherwise identical) can have wildly different stats then you'd have to store that per item
yeah I don't want to overcomplicate, but this is definitely giving me some great ideas about how to actually structure the items
data tables for levelling is core to GAS and it doesn't just have to be stats of the character using an item
yeah, i think this is closer to how I want it
you could have a Stats type that can be on an Inventory stored item and then subtype that for WeaponStats perhaps
fuck gas is such a powerful system. it's insane
yup that sounds about correct
I've got to eat, I'll be around in awhile
ah it's about bedtime for me.
SO's leaving on a trip, so got to spend some quality time with her before she does
my dude, thank you so much for the insight. I'll be spending this weekend most likely working off the gained knowledge
much appreciated!
Just wasted five hours of my life playing star citizen
That game is sadistically bipolar
isn't that a fan game ?
Star Citizen? A fan game?
I know some memes about it.
Star Citizen a game?
I though it was a life simulator, for people who want to lose themselves in another dimension
funny, I get that same feeling from soulslikes
Posted by Hevedy: βRTX 3070 TI Gigabyte general issuesβ
post a GPU issue and a guy tells me it's due the CPU
sure thing, then why ran better with the same CPU before
did you try reinstalling windows π
if you had and AMD Id just tell you to look at the performance metrics in the app
What not even 60fps in all on a 6900XT π
broken games more like, might as well be software from the 70s
The Surge 2 has framedrops so bad it gets down to like 10fps
the avg FPS is actually doing it favours in this case
thing is enthusiasts will look at these framedrops and go "oh man it must really be taxing the hardware" then use that shoddy software as a benchmark
now is doing coil wine
sure it's the CPU
π
well time to return this crap
tbh happened the same with the 970GTX
its the software
let's pray for the next one to be correctly working
you'll get coil wine on any new GPU unless you pay heaps
its because the GPU is eating more power than 2 entire laptops duder
the other time at change the 970GTX for other one it didn't made any sound
the 3000 series uses heaps more power than a 970
so larger magnetic field, especially on cheaper components
bullshit
but you do you, return it if you like
Im just saying pretty much any GPU you get will be similar
its not 2010 anymore
well the 780 and this had the same power requeriments I mean
yeah and were you using it on that exact rig? no you wernt
even if you were that rig is so much older now, components wear
its basically like a squeaky fan belt on a car
I thought buying a high end GPU Id be able to run everything and anything at super high FPS
turns out software is more important than hardware, so new games run better sure but games from about 5yrs and earlier is no difference
Tell me why don't return more than 200FPS and the use is at 0%
4%
and why have spikes
go ahead
yeah you do actually
yeah no
right now its not doing anything, if you want to stress it move the camera
hence high fps and no usage
the usage keep at 4%
its functioning fine
use another software to check the CPU usage then not MS junk
guaranteed its using the GPU and its fine otherwise you'd get far more crashes and artifacts
its a 3070Ti not a super computer
despite what Nvidia marketing tries to tell you π
one person I saw on youtube who got a 3090 white smoke poured out of it and it still worked intermittently lol
isn't that
I don't care about the cap 200FPS there
but why if reached the max still report fooking 4% use
yeah Windows is
Nvidia arnt reporting that
maybe try the software which comes with your GPU genius
then if its still giving you irregular readings you'll have a better data set to make an informed decision
seems to work fine for me but who knows, I never trust MS
no software comes with my gpu
it didn't even came with wires xd
as used todo
I don't have gforce experience installed
Gigabyte would be AORUS Engine wouldnt it be
Discover AORUS premium graphics cards, ft. WINDFORCE cooling, RGB lighting, PCB protection, and VR friendly features for the best gaming and VR experience!
I have no idea dude, you bought the thing not me
that wasn't in my list the other day
Im assuming this manages the hardware profiles for your GPU
should have some graphs in there, Ive not run Gigabyte since AORUS stuff came about
I do actually have one of their NVMes
wait a second I just noticed, you have an Intel HD installed as well
well this don't say much
can you disable that GPU?
Ive actually seen issues with laptops which had Intel HD and Nvidia GPUs
the oher gpus worked fine idk
looks like you just gotta give your GPU something to stress it π
adjusting the fan speed and thermals would reduce any excessive whine you get
GDDR6X on the 3000 series
yup Windows isnt reporting right
well got the wrong GPU selected there but you can see the other use stats
oh thats why lol
but yeah Windows is still not reporting right either way
the Gigabyte software is reporting accurate
so yeah
well yeah windows report is fooked
aside from that
why never is at 100%
but cannot report more FPS ?
if the scene doesnt push the GPU to 100% thats just how it is
it might be because there isnt enough shader work going on
but the FPS cap is set to 300FPS
don't even reach 200
yeah 183fps is too slow for that scene π
Im not sure how the hardware utilisation is measured, is it a RT scene? maybe thats why Windows is reporting not much usage
there you go now is almost 100%
Windows still claim it isn't even on 10% use lmao
yeah I rekon its glitching, perhaps because of the second adapter
Windows likes to pool resources
but the window is set to like 1080p
and the effects and all is set to minimum
still think your card is broken?
well isn't broken at all, but the coil whine you say it's gone after a time ?
like I said to improve coil whine you can tune the GPU fans and thermals, should help. My GPU when it takes off man the whine is terrible but I barely ever run it at 100% fans
if the report is wrong on windows then isn't hardare
tbh if I ran my PC at 100% fans its louder than a air conditioner
well the fans are typically what create the magnetic field which leads to coil whine
the faster they spin the larger the field
I just set the light colors to display temp XDD
you might have other things which can cause it too, all I know is its tricky to get rid of entirely. If its quieter than the fans thats usually acceptable, or just use noise cancelling headphones π
lol
DDR6X offers increased per-pin bandwidth between 19β21 Gbit/s with PAM4 signaling
yup only 19Gbit/s π
they display it in Mhz so you increment in small numbers
well technically the web says it comes with max
14000 MHz
not sure why the minimum is 17000 and comes with 19000
yeah the Titaniun version comes with DDR6X
but not sure if does much at all given the power of the rest
I have Infinity Cache
mine says 2000Mhz roughly, there must be a multiplier on that surely
what gpu do you have ?
6900XT
is there other place where can check the GPU memory speeds ?
the web says "1825 MHz, which can be boosted up to 2250 MHz"
gpu z
Well my 970 had like 5 years so
π
was dying
wanted one just in case die the clients jobs etc
still will have to change whole motherboard and CPU
tbh lots of older games need remasters to really take advantage of newer hardware
Grid 2 runs like ass on there, its an Intel sponsored game but it should really do better for the visual fidelity. Its just older APIs
so if I had a recommendation for any game dev in here it would be to support your games, not just with season pass stuff but with actual upgrades to the core.
let me install experience
I got a rx6900xt too mons
Blows the 2080ti out of the water
Which sku/card did you go with?
that bad it was ?
Ye kinda
Coming from 1080ti to 2080ti there was no change
Practically
But the jump to rx6900xt was massive
I wanted the Powercolor Red Devil but I went with what I found available at the time which is XFX 6900XT
314 black?
basically very similar apart from some styling, yup the black
Thatβs what I got
oh welp it cost like x3 times or x2 what I paid for this so XD
its the biggest GPU Ive ever seen lol
Me too
The only I know it's the RT cores and RT in general right now isn't useful
maybe could wanted more brute force than RT cores
you should try something like Watch Doges Legion
thats where Nvidia has a clear advantage
Right up agains that radiator smh
tried control
the reflections in the surfaces are like rendering at 2FPS
and when you move the camera if you have 60FPS
looks like its moving in a parallel world
yeah the rad is on a sunken compartment
https://www.youtube.com/watch?v=ixtjT_NNIaw fortnite is great
I got fans on top and bottom now too, lots of LEDs
Play at 4K with Max settings except rt
Psu in da rear?
Yeah tbh I should have gone for that kind of case
Shoot air up into the gpu
yeah its a fat case so its on the back side with all the cabling
Corsair carbide or something?
Lian-Li PC-O11DYNAMIC XL
Oh wow
@signal citrus so to be more in deep I got it because I was looking for a GPU since a year ago, and the works with the clients each day worked worst, and turns out I found one on a local store the last month at some small increased price, rather than 1500β¬ that the 1060 GTX was at π
So picked it, the same month got me a bike I was looking for for a year ago too, so win win
they are cheap as hell tbh for what they are
Thatβs one of my favorite cases to build in
Very nice
Corsair do have a new full tower out which looks solid
but Ive wanted a Lian-Li for ages
Iβm phantek now
I wish I didnβt have a massive shroud at the bottom
So I could hit it with cool air
its got the wiring for ROG bits
LEDs?
tbh the case is great it supports any mobo pretty much
Yeah it looks pretty good
Der Bauer designed it, I didnt even know who that was when I got it then I looked him up lol
I bought a Fractal Design Define XL a long time ago and never needed to buy another one since :P
the Define XL is nice because it has factory installed noise dampening foam
Fractal Design are pretty amazing for the price too, I had a Node ITX case of theirs
Itβs tight but yeah thatβs a 420aio
I guess the only thing that's kind of a potential annoyance with older cases are the front panel connections
thats a much better liquid cooling setup than mine
mines just el cheapo cuz I wanted to do a custom loop down the line π
one thing I was really shocked about is how well I managed to do with all the LED stuff, Im actually happier to not have it all sync up because its more adjustable with things on different channels
I wouldnt have had enough LED channels on my Mobo to power this many fans anyway, Im close to the limit as it is atm lol
9 fans, 3 Riing Quads, 3 Riing Trios, 2 Silverstone LED strips, Lian-Li 2x8 Pin LED, LED GPU Riser, Corsair ARGB Ram, CPU Cooler has LEDs on it and 3 more generic TT fans. Id say maybe 1000 LEDs all up lol
@pearl elk
clock here is at almos 10000MHZ
well
is 1440p scaled *175%
here is 1440p
still don't get why the GPU don't uses the horse power
this is technically more than 4k scaled
and now the use is almost 100% and same FPS
XD
only 61c too
I think its simply because to use the whole GPU you have to hit every part of it and when you do hit 100% youve bottlenecked so they avoid situations where its full usage to leave a tiny bit of overhead to avoid stutter
mmm
yeah it's strange because don't push more FPS than these
not sure if with a 120hz monitor will be forced
to return more
nah I dont think it will, is it gsync?
I recently found out a monitor I bought for cheap which I thought was crap 4K@30hz is actually 4K@60hz with Freesync
just needed the right cable π
yeah don't need 4k but 1440p at 140 or something
4K its tricky to hit high FPS
I still do alot of gaming at 1080P cuz I can just crank it right up and use some super sampling
and to think they want to push 8K+ already, its just not gonna happen for GPUs in a hurry
someone in forums says its because the CPU
but not sure how makes sense if display non 100% usage
there is some driver overhead associated with Nvidia GPUs but I think it has more to do with scene optimisation
thats Battlefield 5 right?
Id say its more optimised for the 2000 series
well the situation you want to be in is nothing at 100%
you need some resources free to do any work which comes up
oh welp
mmm yeah the page where purchased the GPU says "Memory Clock 19000 MHz" lmao
maybe its due the Gigabyte Edition but idk
This is one of the reasons I went with the AMD though was the lower overall power usage but they are power throttled
theres a certain wattage they are hard limited by
thats on Rage mode too, which is like gaming OC
yeah then youre running close to the limits of 2 plugs Id say
the 970 was 1 pin of 8 and other of 6
RDNA2 clearly has more headroom but its hard to compare since AMD and Nvidia generations arnt synced up
once AMD get some stronger RT cores it could really bump up the power usage
but one thing I noticed about Nvidia marketing is that performance per watt figure they loved so much in the 1000 series marketing slowly disappeared, they still use it in enterprise marketing but not so much in the gaming stuff
lol 6watts at idle
but we are talking about software too π
lol ok
Yeah I fell into led stuff hard awhile ago
Im now working on LEDs for my car lol
is that pink Crysis suit?
I made this array and programmed the lighting
Itβs very colorful but it overwhelms the phones hdr settings
But yeah 300watts
Those ws2812b leds eat power
Do you guys get this too when trying to log in answerhub?
lol yeah I have my brightness turned down on my LEDs, dont need em so bright I can see em lit up during the day
It literally is painful to look at yeah
I got a octows2812
And a teensy board
I use a usb connection to pack the frames over ssh
Octows2811 is cool stuff
Quick video showing our newest headlight retrofit at Switchback LED Lighting Australia.
Im gonna be attempting to do something like this
without the EDM
as cool as speaker lights would be
Those diffusers are something else. Looks like a fun project
Thanks hev 
theres acouple of water block addins I can get for my case but I wasnt entirely convinced of how good they would look
I went light with rgb on my current stuff
But I went overboard on components
But I have some of those triio thermal take fans too
Oi custom loops I look at and just shake my head
It looks so cool and they are so great and all but wow I dun think I could do it
if I could find a water block I actually like
Thatβs the o11 too yeah?
yup, thats the XL like mine, there is a slightly smaller one
this plate is perhaps alittle better
but you still end up with stuff right in your front window
Yeah
Are you using push pull?
nah just push for the rad, I have a kinda push pull thing going on with the case flow from the bottom through the top
I was looking at my rad the other day I have room to fit a slightly thicker one in there and I can mount more fans on the back side
I did it this way on that case but the leds on the fan were not as cool as yours
They shine through at least lol
thermaltake fans are brilliant but I dont have the patience to program a custom theme π
I had to put a fan on the back too, CPU was getting too hot without much flow
Because they had easily the best tr block
Er I mean the copper is big enough for the entire ihs
I was thinking maybe Arctic or Lian-Li blocks
lol well thats good to know
They are a complete nightmare to assemble
You will be cussing a lot
It does not help that it comes with no instructions and their YouTube channel has multiple videos for different revisions of the same product
I figure the Lian-Li ones should fit perfect being its one of their cases but I want performance too
Yeah the freezer does well
Am using a 5950x and that thing never really pushes 80 or beyond and idles very low
With the 420mm rad Arctic
ROG Ryujin II could be cool, they have wicked LCDs but probably overkill
I used that on another 3970x and it was very insufficient for threadripper
But for a 5950x it probably will do well
The coolermaster was unbeatable tho
I should be able to fit a 420mm on the side, its only a 360mm atm
I would hit it with cinebench after cinebench and that thing would not heat up
Yknow cases say they can fit a 420mm rad but then they wonβt have clearance for one
Itβs super frustrating
Zen 3 its the multicore boost which keeps it cool, when you hit one core it clocks higher
I had to put a fan on the back because the radiant heat around the pump was causing my thermals to be higher than they should, just needed abit of flow. The GPU was blocking the air going up through the case
everything kinda flows to the top front
My configuration that I couldnβt overload was sucking into the case and having strong exhaust out the top
3 on bottom and 1 on the back are intake, rest are all exhaust
I wondered if maybe a car intercooler could make it cooler lol
1 on the back?
wtf is a Alpenfohn Gletscherwasser
Idk
yup I put one high flow on the back to move air past the cpu and ram
I think that case performs better when the rad is pulling in
Fresh air over the rad and out the top
I had the rear fan exhausting too
But those fans look so nice
I can understand not wanting them the other way
thats why I got the trios for the bottom cuz they got the ring on both sides
Aye
they are actually quite good fans I think the radiator is letting my rig down atm
or more so the pump, it doesnt really pump that fast
I went with two ugly industrial power 140s to shoot up
even idle I have it pretty much going 100%
Iβd be very interested to hear if it runs any better with your fans flipped
On the rad
Itβs kinda a lot of air bending going on for that thing
it does get hot but mostly when Im playing new games
That pcie power cable is so cool lol
I put it that way so it doesnt tug on the heavy card too much, helps hold it up abit
Aye
it was a pain to get pointing the right way, I redid the thing twice
for this card it wouldnt be such a bad idea but I really didnt want to go to PCIE3x
And yeah the fans blowing into it
Got a question: Isn't inside a material each UV channel adds 1 drawcall ?
depends doesnt it, dont newer APIs use arrays for that stuff
Honestly hard to stay up on overhead with dx12
UV like UV[0] and UV[1]
inside same material
it duplicates vertex at least
Doesnβt affect draw calls
what it affect ?
Memory read can be a bottleneck for draw yeah, no it shouldnβt add another pass
got lied by forum entities
π
well this is interesting
now could be interesting to try to have a single texture for trees
see how it affects performance, given then bark will be masked
is there some way to lerp between UV data ?
or just at plug in custom uv ?
yes, customise the ultraviolet
Ultra VAT
Lerp between UV data... 
uverp
how ?
What are you doing with the uvs?
uderps
well technically if I do in the same UV something can check if is over 1.0 to get the second one BUT
if I got UV(1) lets say the UV for the foliage and UV(0) for the bark how you know in albedo to get one or other at painter ?
What's the best way on recruiting voice actors ?
there are websites where you pay per minute or x num of words
each actor have ashowcase etc
I am avoiding generic voiceovers
I know there's voice actors on twitter who sometimes do voiceovers and stuff on memes and such, they pretty often do voice acting in general too
did you buy this at the bottom of the nyc east river
how do i work with other people on an unreal project
wow thats amazing
Any car knowledgeable ppl here? Going to be putting a new tire on an old steel rim, for an old non-road worthy trailer. Is rusty, should I sand/paint the inside of the rim? specifically, where the rubber will sit, and be in the inside of the tire
lulz. 2 seconds after asking I finally find a forum post that says I should π
looking good XD
See you got nothing to worry bout π
Time to time I try random online games
the games with more users and better know ones are the only ones I always get insulted via DM
Luos, ban this guy
π
This look like a dust too
should i make a post in unpaid jobs to looks for some1 to make me coffee and work in my garden? π
take out the trash stuff like that
It's part of Epic Online Services.
Then VAC would be the option I guess
Read up on EOS, it's not just for Epic stuff. π
GASshooter interface has 'RegisterInteracter' and 'UnRegisterInteracter'
i'm adding a pickup interface
uhh.. 'RegisterPickerUpper'? π€£
that's paid
yea sure they can keep the trash
virtual textures eh? Does that use up virtual ram or something else? π
Found this on #volunteer-projects
Is this supposed to be satirical listing of that one unpaid gigs listing?
you should be banned for that. and knowing hev, he joked
those uv's
boatymcboatface can stand up for himself
well.. as long as they work
welp I got sunburned but it was a fun party
I believe I saw one (maybe by the same poster?) that required 8hrs/day week and it was #volunteer-projects
oh it is the same post. they just spam it every few days form accounts
Almost the same post, but only differences are in few sentences.
If the "original" was Turkish, this one was Indian.
you'er right. smells like a scam
benefit of the doubt--- maybe copy paste + change some details of someone else's post because you don't have good English or something?
π€ yeah you're prob right
trying to think how changing details like that would be a scam
unless it was just to get free work and not pay royalty
but I don't think a 'studio' would do something so obvious
yes this is what i was referring to
surely using the term "studio" loosely
hmm.. better wording
'I wouldn't think that anyone/any group wanting to create a serious project would do something so blatant as plagiarize posts for 'job' offers'
or label their game as terrible
It's going to be either a satire listing, begging for free work, or actually a scam.
cause that's what I want, not get paid up front and get royalties on what the authors call a terrible game
yeah. seems kinda hard thing to pull off with internet strangers. lol
Inventory is underway!
your inventory? awesome!
yeah slow going, but it's going
yeah
thanks! glad it's helpful
a fair bit of credit to epic for the actionrpg template, but Ive made a bunch of changes cause that game basically only had an inventory for the player and nothing else-- and was solely for like, this one health potion, weapons and really nothing else
still it's a great resource for things like GAS
yeah. I plan on reusing inventories for any actor/pawn
yeah all my characters have the same inventory implementation, which is nice because things like theft, what weapon they choose to use, etc is all uniform
actually fun fact, you can currently steal from animals inventory--- it doesn't make sense I just haven't felt the need to fix that yet
kind of fun :-P
it's a one line change actually because there's a Can Steal flag already that's not set on the animal subclass
I'm still kinda conflicted if inventories should be split per character, because JRPGs have shared inventory system and usually go up to a hundred or so slot no matter what
like characters in your party? yeah I've got unified right now
it actually just has a flag in the "what is my inventory name" function to say if the character is in the party, they use the "Player" inventory
If I want to steal some birds feathers you can't stop me ;P
hehe
alright time for some late lunch π
Yeah, because I'm kinda want to make the money split between three main characters, and two of them eventually dating and going to share money.
Though maybe I should make their wallets unified from the get go?
I want inventory management to be trivial for the player, so instead I add max capacities of the players (by their level/stats) together to determine max carry--- but obviously I have to figure out what happens when a party member leaves....
oh interesting
could have money separate and items combined maybe
replace all stats with a single number
I had this idea that when you enter towns, the radius that your party follows you at would get bigger
and then replace all numbers with a single digit
and when you idle in an area, the AI party members would find nearby patrol points
and then replace all digits with 0
then you could use this for, for instance, having your party members go handle selling junk for you
but i think it will get a bit complicated with dialog systems
In my case, party members will stick through dungeons, but eventually leave if you're doing nothing in free roam.
exactly, i figured i would reuse my "area system" that determines things like how close the camera is (its third person) and what area music plays
to be able to modify the behavior of the AI party members
Though I'm wondering how I should handle peds, because having it in GTA style won't make much sense.
Yes, pedestrians.
As for now, the player can fire weapons outside combat. Not sure if I'm going to nerf that and only allow weapon use inside combat or spotted nearby enemy.
at the moment ive got it in "absolute freedom" mode where you can hurt any character in game, and it persists all characters' lives in the game save -- with one exception that certain characters get marked critical and cause game over when they die
naturally quests dependent on such NPCs get failed if you take them out
but yeah it really depends on what kind of game you want and whether you want to do the branching work to have it make sense
some main character party members are critical, but the intent is not all of them (ie you arent critical just because you're in the party)
nightmare mode: critical npcs can die resulting in the user having to start over
or if you die π
although since im doing arbitrary possession [within the party] "you" is not as clear as it normally is
You*ish
but yeah "Is Critical" takes care of that π
double nightmare mode: any innocent character that dies is a game over and reset
regardless of Is Critical
tripple nightmare mode: anyone dies, game gets uninstalled from PC and your license key is revoked
and gets replaced with that "Terrible Battle Royale" game from the listing
π€
sets it to open by default at OS startup
this is truly some dark dev talk. lol
too cruel and unusual
hey @graceful sequoia have you by any chance messed with the GAS TargetData class?
no i dont think so, assuming this: https://github.com/tranek/GASDocumentation#4111-target-data
yeah, I'ev tried to do this unsuccesfully in the past
I'm going to have to try again. but basically, I want a equip ability, and want to pass the item to the ability
since the actor is destroyed, I just want to pass he DA and the regular GameplayEvent struct doesn't have generic non-actor inputs
but the TargetData is ancillary to TargetType no?
great question, and i have no idea what that means
ah, thats because TargetTypes are specific to the template, and not core to GAS
so im not sure Target Data would be the right way, targets in GAS are the thing that gets the gameplay effect, how could you pass the item that started the ability into the ability using that
WaitForGameplayEvent
yeah, am familiarizing myself at https://github.com/tranek/GASDocumentation#4611-passing-data-to-abilities
arent you doing multiplayer single AI?
it actually works quite nicely. for passing things like actor information out of the bos
The downside to this is that events are not replicated by the AbilityTask and should only be used for Local Only and Server Only GameplayAbilities. You potentially could write your own AbilityTask that will replicate the event payload.
maybe it didnt used to be replicated?
you know.. that would explain why I had to hack something together on the flashlight before to get it to work
π€¦ββοΈ guess I didn't get that far
well you could just do the first option and assign Triggers
since you are already generating the gameplay event
darn. not sure I necesarily want to go that way either since I'd like to take care of the weapon logic in the ability (fire rate, etc), and don't really want passive abilities for that
:sigh: maybe I should instead be doing soemthing like
PlayerCharacter > GetEquippedItem
well you could use the Actor option
spawn an actor that is the Owner of the ability, and have the character be the instigator?
but then the actor would need it's own ASC and attributes right?
also... theres a github darkmode?!
mmm yeah
mmm yeah
TIL.. β€οΈ
why cant this be done without Wait Gameplay Event ?
btw where do i get the schnazzy BP tweaks i see around here
my BPs are vanilla and boring
and UE 4 snazzy wires https://www.unrealengine.com/marketplace/en-US/product/electronic-nodes
I really like the theme when set to "dark" not the default "darker" mode
though I will say. it'll be obsolete (for me at least) as soon i switch to ue5
im more interested in snazzy wires themselves, has ue5 improved that?
nope. wires still floppy
floppy wires = bad
^
but what i really want is teleport nodes
what I really want is another way to bind to event dispatchers that isn't so damn ugly
teleport nodes could eliminate the need for the Create Event dispatcher thing if that's what you mean
oh nvm
you mean subscribe to the dispatchers yeah
yup
that's ugly af
i normally do it with a sequence node and try to split them up as nicely as possible. but still ugly
but if you had teleport you could skip Create Event when binding to the dispatcher
so i just wrap them up in a macro, and hide them
@graceful sequoia well, looks like you just found a new project for when you complete your game π
Telenodes
Nodes that teleport
it's so much easier if someone else does it and I throw them some bucks
true that...
was hoping someone had-- when implementing functions "island" style input references are great and it's bizarre that there's no way to achieve that style in async
I'm having a tough time trying to answer this question. I've not yet done this before, so i should at least give it a shot
just seems like if you've got a target data already, it's the same
but hey--- might be worth asking in #gameplay-ability-system whether wait for event still has that limitation just to be sure
seems arbitrary
mklabs did recommend it before. I should really give it a shot
Though that does mean that all my item abilities would need to be passive
why?
that's how it'd work. right? the ability is always active, and it's just sitting waiting for the event to trigger
ohhhh
well yes and no
you could activate the item and then send the event on demand no?
I'd think wait for event would be the same?
the ability has to be active to wait for an event? or no
yeah the ability would wait for event. I'm thinking the items hold the ability class ref, and when equiped, the player is granted it's abilities, and then insteald of "Activating ability", a message is just sent to the ability instead
then conversely remove the ability when unequipped
right
π€ yeah let me give that a shot. and see if it actually replicates
well well well
didn't realize these two were UObject references
so I can pass a DataAsset/PrimaryDataAsset
I wonder if there is any good artstation alternatives ?
nice
deviant art?
Oh yeah. quick q. how did you open the bulk editor window for data assets? couldn't find anything on it. weak google-fu
select stuff that has common properties in content browser,right click, asset actions-> edit in bulk property matrix
then in the sidebar, hit the pin on the properties you want in the grid
you can multiselect stuff, and then edit it in the sidebar
to change across many assets
oh sweet. awesome. thank you!
yeah it's great for so many uses-- I learned about it in the level optimization | inside unreal where they used it to mass assign LODGroup
got to say, I'm excited for nanite. the few times i did model something, LODs sucked
clean retop is so exhausting.
yes nanite will be great but worth it to note that the built-in auto LOD is pretty good
there's a system that auto gens LOD models?
probably ideal to just model LOD 0, then use auto LOD and fix problems with manual LOD in DCC
yes, it's LOD Groups and associated settings
technically you don't need a group
just edit Number of LODs for how many you want to generate
ah interesting.
yeah it's pretty conservative by default, but often that's enough
good to know
may attempt to use it before switching to UE5
not planning to switch till it's out of beta at this point
I am looking forward to having the engine do it for us
well.. I'll try it out, but not planning to develop UE5 till then at least
that's how I thought it should've always worked but yeah no
yeah. there's just so many tedious parts to game dev
I saw nanite as the obvious next step to auto LODs
yeah for sure especially now that I can understand the tradeoffs for software mode and RT
(because I have something that can do DxRT)
You aren't gonna have to worry about LODs in UE5 ?
the idea of nanite is that everything is auto LOD all the time essentially, but nanite currently does not work for every case
hopefully not. https://www.youtube.com/watch?v=qC5KtatMcUw
they have a scene with 1 billion polys, and not a single LOD
removes a lot of LOD care that's needed, and shifts that into HLOD if you need more than you get out of the box
which is a lot
oh i remember this
looks like they used it for some specific "holographic" VR stuff or something? i wonder if they ever licensed anything
but this is probably a similar idea
its hard to tell what part of this ancient video is encoding compression and what is virtual geometry popin
last i remember they were doing vr scans of homes for some reason
everyone doubted them, and said that it was all pre-rendered, and a scam. They kept promising that it wasn't a scam, and that they'd soon release a game demo or something like that.
well.. here we are a decade later...
and they still haven't done anything
theres an HD version https://www.youtube.com/watch?v=00gAbgBu8R4
[HD version of the other video]
Hi everyone. We've been working very hard and we hope you like what we've made. This is just our 1 year report, after which we will probably go quiet again while we finish our work. This demo only shows what was ready at the time, we have a lot of really good stuff here but we are keeping it secret for now. (Yes ...
it does look like there's visible transitions yeah
i guess thats why DirectStorage was as helpful as it was in enabling nanite, because you can precompute everything ahead, stick it on disk and load it on demand at runtime without the huge RAM cost
to avoid the visible "transition" effect would require a lot of transformations (basically "LODs") of the geometry to be stored ahead so it wasnt noticeable
im just guessing how this works from what ive learned so far
well, so far your guess is 10x better than mine π
when UE5 intro dropped and i realized what it was promising i was floored. I had literally just really come to terms with the ideal ways to optimize levels in the UE4 regime, and all the associated costs and work involved
hmm.. guess I can't spawn and destroy items as easily as I thought in GAS
spawn an item's actor? or do you mean the DataAsset [which doesnt "spawn" actually]?
ah maybe something like "spawn the model bp so you can see it being tossed"?
yeah, I was honestly surprised by the actual release of UE5's EA. it absolutely blew me away with what people were doing, and showd me that the engine was living up to the expectations of their revealvideo
at the moment, I'm just trying to destroy it., but will eventually be all 3
the dataasset just exists
Server sees it. but client does not
its either loaded or not
oh yeah, I have a BP reference to the 'prefab' class on the data asset
right yeah, and then you would spawn that "prefab" class when its used
would probably depend on the kind of item so probably some ability subclassing there
but in general if we just think of "throwing an item"
yup. but client doesn't see it. only the server
wonder if I'd have to do invoke some RPCs on the client or something
i dunno but normally i wouldnt find it weird to think the ability could spawn an actor and destroy it as necessary
on the other hand, you could have the item actor make that decision of when to properly activate the ability's effects
and have that also trigger destruction of the actor
usually done with gameplay events (as usual)
yeah. I may not entirely be thinking about this too clearly. I don't know if I should have even turned my item equipping logic into an ability
i dont know if that buys you anything for replicated
i just dont have to deal with that in my project
glad im learning everything about single player first haha
but i am super curious about it---- and in my game it would actually make sense
scope creep has entered me
so story writers have a concept of "outline writing" and "discovery writing"
my project embodies my exploration of UE via discovery, nothing is super concrete here, i thankfully have that luxury
(if anyone interested in writing didnt take creative writing, and those who did too, see brandon sanderson's excellent lectures at https://www.youtube.com/watch?v=0cf-qdZ7GbA&list=PLSH_xM-KC3Zv-79sVZTTj-YA6IAqh8qeQ&index=1 )
hmm.. I may check it out
I'm trying to keep systems modular so I can easily sub them out, and not break the game when I do. so thta's something at least
can someone help me with these?
the head
don't judge
do you maybe have any kind of detail for your question or are we supposed to infer what you are doing?
cause I could but it'll probably be wrong
I infer it's that you are setting the headbone manually. Probably to set the look position. But you should use an aimoffset or at the very least only set rotation of the bone, not position
Keep it that way lmao

Also, crossposting not allowed.
they crossposted that?
no wonder they are getting no help
just post some context already π
Even after I redirect them to #metahumans, they went asking to ask instead smh
typical. We want to help you! But you are not the center of our lives!
give us some detail so we can get you on track :-D
Can you make stylized human character in metahumans ?
okay brother
This reminds me a lot of SNES JRPG world maps lmao
unreal seriously needs high resolution screenshotting for blueprints
if I wanted to be blind I'd just experience real life
Are ancient / historic heros / warriors / characters copyrighted?
If i make a game about famous one with general known story with some script modifications could it have copyright strike?
making a game featuring a historical or mythical figure is not violating copyright, but using a particular design, model, or other copyrightable art for that character that you don't have rights to is
Yeah the design would be unique to the game but
Are you sure about the historic figure not being copyrighted
Zeus for example
yes zeus is a mythical figure, that isn't copyrighted, but if you were to add the Hades character from the Hercules animated movies to your game, that's copyright violation
But if you had your own version of Hades the mythical character in your game that bears no resemblance to Hades in those movies then the movies' copyrights don't apply
you can't go look at myths of human past that existed before copyright and then claim it's copyright for yourself, nor can anyone else
if you are unsure if your depiction of Hades is infringing on another copyrighted depiction of Hades then you should get legal advice
as another example, if your zeus is an extremely close copy of this Zeus from Disney, you are in trouble
but other depictions of Zeus that you come up with are not automatically copyrighted by Disney just because they have a zeus
Alright got it
Isn't there a free plugin in Marketplace that do just that?
Final Fantasy still going on even if they're copying many bits of D&D, which itself was derived from many mythologies.
For one thing, Bahamut being a dragon is completely made up by D&D.
What about books authors or libraries do some own the storyline of some characters
Depends on how close you're trying to copy, and the book licence.
Wondering if books licenses The very general story that everyone knowns of mythical / historic character
General concepts and mythologies/folklores usually fall under public domain. It's really the matter of the originality and/or execution of the story.
Great , thank you
What's with lounge becoming a serious chat channel? Time to get that stopped right now. RIGHT NOW. π

I unno. People talk about work mostly these days. Maybe we just old loungers and is time to move on sad noises
My first project in UE5
Rick Astley's official music video for βNever Gonna Give You Upβ Subscribe to the official Rick Astley YouTube channel: https://RickAstley.lnk.to/YTSubIDFoll...
Gimme feedback
Wait?
Why did show the rickroll?
Damn
Sry you got me
because it hates you
It has a little X next to it that you can click to get rid of the preview
You just have to be quick lol
Where/?
Bitdefender really does not like that link, 3 separate "Are you sure, dodgy URLs and shit going on in there" π
At least on pc if you hover over the embed it shows a small X near the right top corner
on mobile I guess it might work a bit differently
Rick Astley's official music video for βNever Gonna Give You Upβ Subscribe to the official Rick Astley YouTube channel: https://RickAstley.lnk.to/YTSubIDFoll...
Damn that didnβt do
lmao n00b 

Yeah, should've deleted it.
what it was ?
My VM Andrea didn't like it either
Basically rickroll
But with dubious link to mask off the obvious XcQ ending
VM ?
Sorry, wrong VM
I was meant to say Archie
Yeah, I named my VM that way.
Archie = Arch Linux
Andrea = Android x86
Booty = Ubuntu
Hannah Montana = Hannah Montana Linux
Wendy = Windows
lol
Also YT recommend me this gem lol
https://www.youtube.com/watch?v=AXO1mpgc-is
This is a collectors video about Epic racing to the E3 with all the pressure from Microsoft to present Gears of War for the first time.. It's really a fantastic video that shows how much suffering game devs go through when management comments come from those who don't understand gaming at all..
If it was up to Microsoft, the chainsaw would have...
It's an actual thing
http://hannahmontana.sourceforge.net/
lol
It's a shitty but so bad it's good reskin of Kubuntu 9
Man these glasses are worst than mine
and nobody here likes it
so I don't get anything anymore
I should pass to game designer or CEO directly
π
well technically I'm CEO of myself π€
it's the first time I watch this one
youtube usually showcase more the one where Tim climbs a tree
Sandy Petersen really has no filter in what he says... watched one of his recent videos on Quake and he basically spent the first 6 minutes talking about how John Carmack is weird, and then towards the end talking shit about "X" who is apparently Tim Willits... :D
We would've get the source code for id Tech 5 already if Tim Willits isn't reigning id Software.

Cliff ain't that far aswell
CliffyB? At least he's grown up lol
CliffyB basically toning himself down these days, no longer looked as edgy as his youngin days
NGL kinda missed the noughties attitude, but not missed it at the same time.
Is that the wish version of John Carmack :p
I wish
more like the wish version of John Romero
lol
I mean they were both pretty edgy and full of themselves in their younger days :D
which I guess is sorta understandable given the circumstances
Tim Sweeney is more fitting for John Carmack parallel.
Probably yeah
It's a real shame LawBreakers and then Radical Heights both went the way of the dodo
slaps a concept book on the table I wanna make another billion dollar franchise
I kinda like LB but it was I guess a bit bad timing and genericness on their part
Radical Heights was probably stillborn due to the financial state of Bosskey, but it was still a fun spin on the battle royale genre
Cliff looks like a cheap Carmack with glasses tho lol
I followed John before ever know who was Tim
tbh looks kinda normal person there
and maybe the only one with family and kids, so maybe is more normal than the ones that talk shit
I knew Johns codes before I knew Tims
Rickroll.
both with the same base error, non accessible for the common public due hardware needs
Also isn't posting dubious links are against the rules?
that hyperscape game needs 2FA, thats also a way to kill ur playerbase
Nah.
well the performance was kinda off and if you add the fact both was fast shooters you get the worst combo
I guess rummy found the remove embed button 
Itβs actual news
$39.99 none of this $60 MP only garbage
Seriously just my test?
with a 780 and a 970 by that time both ran like the arse to me and friends @foggy path
UT3 runs really well these days
weird
I can't remember what HW I had at the time and they ran fine π€ I doubt I had anything super fancy
people getting 80FPS with a 1080GTX
there are videos on youtube
i mean 80FPS for agame thatsas fast as quake only with the best gpu in market is a joke
Lol Quake
last quake did better but still
When that came out you were lucky to get 20fps
I actually don't like Quake as much as I liked Doom.
It ran on DOS
It felt overrated to me IMO
Sure, 3D FPS all that jazz, but gameplay wise felt underwhelming.
Quake had better moddability, Doom was tricky to work with back in the day
I could never get a Doom mapping tool that was stable so I moved to Quake
That ran like ass too π
yeah compared to quake ones is kinda worst
There are some great older games that deserve a revisit but we tend to focus on the mainstream
If its not Doom, Quake, Unreal etc no one cares
minesweeper needs a reboot
Minesweeper but it's in Unreal Engine 5 and hyper realistic
and you literally sweep away the mines with a broomstick
there are channels doing that alread, never ends good xd
Skunny Kart ftw
Digger: Reloaded for me
the problem with nostalgia reboots is you probably already got bored of the game because you played it to death previously.
That kinda wrong tho. Nostalgia is not for the game, but for the fun you had
recapturing that buzz is like trying to find that columbian coke dealer who gave you your first sniff. It's never gonna be the same
the people think top notch graphics are the solution, but don't fit every gameplay etc content.
its like paint every building in red cuz is the new trend
Lemmings 3D
No
Also the problem with nostalgia is that you picture the exact same thing, but with high quality assets to deliver it,
cough Final Fantasy fans
They actually did do Theme Hospital reboots so thats cool
@cursive crypt thats my point. you won't get the same fun once you outplayed a game. You just remember when it was good. It doesn't mean you still have that same thrill. Take WOW Classic for example. That game died on its arse because people had already played through it to death and there was the same problems with end game as before. Once you complete it, there is nothing else to do. So the community just disappeared
I agree. Tho I reached up to wc3 only
great game, from what I remember :p
Some of them were pissed by how Final Fantasy VII Remake isn't the exact replica, beat-to-beat in terms of story, and the theory of Whispers being the metaphorical representation of the old fans who want just that.
Theres plenty of games I can still play, even though Ive played the crap outta em. Older games tend to irritate me by not having updated features
I may sound like a heretic here, but Final Fantasy 7 had some seriously boring sections and I didn't feel invested in any of the characters. Some of the grind for your super weapons was utterly shite too
it needed a reboot
game mechanics when they are new are always better than when you are used to them. I think thats why some games are even popular
I agree. The original PS1 version felt a bit disjointed, and deserves "remake" (read: reimagining) more than other more story focused FF games.
Take Command and Conquer or Red Alert. Back then they were the bomb. Even though C&C 1 was a bit poor, Red alert fixed a lot of that and made a fun game. Now go back and play it. It's boring as anything and feels dire π
Red Alerts are the worst tbh, Tiberium Sun ftw
C*C Zero Hour was my shiz
Considering that FF7 was Square's very first large scale project at that time.
Generals was fun yeah even though it seems a bit underappreciated
Generals was better than what came after
I could see the advancement in C&C 3 but it just seemed like extra convolution to make something different to me
I liked C&C 3
Some people said that FF9 deserve Remake treatment, when that game is already much better presented in many aspects than OG FF7 even in its original form.
it was polished for sure
Supreme Commander tho is one of the greats, just gets a bit painful to manage if you play it too hardcore :D
Supcom's ability to fully zoom out from the map is a feature all RTS games need
yeah I have a friend who plays it to this day. I watched him play once and it seemed conplicated π
It's not really a complicated game at the basic level, but it can become very large scale so it becomes complicated to manage everything
I've seen Korean Starcraft players micro-manage with less complexity really π But I guess if you play it you know your way around it. I just stared at it like "ok I get it but I dont get it but I get it.... I think" π
Make Brawlers great again
Didn't they do that with Streets of Rage 4? I mean it wasn't my thing but it looked great
I want to see old school FPS twitch combat make a comeback. I hunger for another Unreal Tournament game with a twist that makes it stand out
the River City Ransom remake/new version was good as well
Theres better brawlers out there, Streets of Rage is actually on the old school side of things
didn't play River City Girls but that one seemed to get a decent reception as well
Newer ones went more 3d iso and kicked ass
a lot of the 3D art brawlers didn't look so great imo
I've been playing League of Legends again recently. Not sure why. It's a game where you start out, then 5 minutes in you get abused for 10-20 minutes until everyone forfeits the game or ragequits.
Its not so much about the art its bout the gameplay, 3d space is more interesting for combat
CPS2 has some of the best in the genre I think