@ancient ingot https://www.unrealengine.com/marketplace/en-US/product/fps-assault-rifle-with-animations-and-functionalities
#lounge
1 messages ยท Page 826 of 1
i like the optics
is the most decent I have seen thats true FPS
yup, rare to see a good true fps system on there
well no
shootergame is all wrong
to the actual shooter games
outside of the actual framework as game system
๐คฃ
@zinc matrix na, thats normal when you're one of these Metro 2033 slenders
@median wraith when studios make a game with it that dont know how to change the exe file name you know its a good template ๐
well yeah lol
omg seriously ?
but really Ark is other topic
that riot game was named shootergame aswell
isn't a shooter
Riot one isn't on modern standards anyway
they named even edited the engine so
anyway makes sense if you name the project like that so
valorant
yea it is a good name
mines gonna be called NotThatShooterGame.exe ๐
mayB they started blank and named it like that ๐
the shooter frameworks at marketplace with 300โฌ price tag and a lot of content
usually have nothing interesting
do a lot of things and simple, rather than some thing in deep
@carmine frigate good point shootergame is c++ and store things goes nowhere in BP
yea i think its solid
that character is also setup better than the 3rd person template
has run anim and stuff
make a building system and call it shooternight
hm it has a totally diff skeleton than the third person template
i think it can retarget just fine
i think i can actually fix that ๐
but its a lil inconsistent, like paragon characters the face bones are correct
so you need to pick the bones that get rotated
you need to rotate bones in edit mode on import and export
Fixing weird rigs ๐ฌ
yea the wrong rotation from UE can be done automatic tho
The standard ue rig?
yea
Hey I want to give the thanks to the guy that played World of Tanks with my email and now I got a lot of things
๐
Dunno... Never actually looked at it. Usually the tails in blender are funny. However, I got before time some fbx importer which does decent job.
Dunno...
He is a good guy.
Anyway, just taking a break after 3-4 days of trying to fix some rigs in Blender...
thats also remapping?
His addon?
would that just take a dragon or some other creature if i dropped it in?
He works currently on some more universal stuff and few other things. Check for yourself... I kinda don't know ๐
hmm yea my workflow is fine tho
If you say so ๐คทโโ๏ธ
but i do know that its messed up for starters
I would shoot mayself
you have to hide the gray bones
You can hide whatever.
Blender has just some weird quirks between the edit / pose bones. Especially if you need to script something...
... it has like few matrices per bone, per mode and eventually they may switch between different rotation modes... And yeah, head + tails + rolls, some editable, others not, depending on bone mode.
What do you mean?
you cant really use that skel for weight painting
Still not sure I follow. The picture above? What you think is not okay?
you are goin to have to use the gray bones for weights
that means no auto weight so 100% hand weighted
and if you go custom skeleton that rig doent have much use anymore
Nobody remade the skeleton in blender ?
@median wraith the skeleton is correct, thats the whole problem ๐
If you use it for another mesh? No clue how it is actually implemented, but likely it was thought about.
if u make a correct skel in blender its broken in UE4
Define correct, lol
no actually its fine but unreal animations are broken
@carmine frigate well isn't correct if all the bones are rotated lmao
oh that one is nice
how you did ?
oh lol
add twist bones
its like no effort better anims
twist bones are to preserve volume
k ๐
true
yeah is better to have helpers etc
@median wraith usually in blender i import the rig with auto allign bones checked
and on export, i import the rig again w/o auto align, and i parent the mesh to the fresh skel with envelope weights
so i dont remap, i just dump the mesh back on the old skel
these are the reasons I never liked to make a FPS or whatever the animations xd
animations are hell !
Astronaut Mark Kelly once smuggled a full gorilla suit on board the International Space Station.
He didn't tell anyone about it.
One day โ without anyone knowing โ he put it on...https://t.co/NdnncK0I4U
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You might know him as R.S, Roll Safe or the "think about it" meme but we know him as Kayode Ewumi. Sit back and listen to how Kayode accidentally became a meme.
๐ฅPRODUCER ๐ฅ
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More fro...
is xmas
now we only need someone fixing the replication issues lol
Yeah
I was rejected from @MonolithDev when I was first starting out which allowed me to go to 3D Realms, which let me build up a good, broad skillset and allowed me to meet my wife which led me to a chance encounter with someone at Valve, who hired me. ๐ค๐ https://t.co/bmI6mqqqQZ
Sometimes rejection can be the best thing. Not for me though. It makes me cry :p
https://youtu.be/31Jg4GaDojo
Impressive sport
There is a version of ski jump where they do tricks. I remember seeing it a bunch of years ago and thinking it was really impressive.
I laughed hard
Looks like thing I was watching is called Ski Freestyle. they do it at the X-Games.
http://www.x-tremevideo.com/Cool ski freestyle jumps from Invert Productions and the great film What Else?
https://www.youtube.com/watch?v=PgcXmyKzPZo this is one of the first games I remember playing.
Since it snowed today, I thought I'd pluck out this original and try my hand at it! Has some sound issues but it's not like anyone who isn't familiar with this game would notice anyway lol.
Sent this to my wife. And they say romance is dead.
https://twitter.com/SkarredGhost/status/1344459508077232128?s=20 just in case you have VR and aren't going to a New Years party like most of the world.
Tbh people were waiting for 2019 to be over too
But we got 2020 and shit hit the fan further
I don't know if I'd prefer 2021 or 2020 2.0 if it'll repeat
Ooooo shit, second half of 2021 should be okay as long as a war doesn't break out
I vote we call this the Second Dark Age and forget it ever happened except for the annual memorial for all the dead.
The dark age was a span of years instead of 1 year, it better not last multiple lol
If this goes on for longer than 2021 then I'm quitting my job in retail, I can't handle it anymore
it's got months left even with the vaccine. Which means hundreds of thousands or millions more dead if they don't do something. The charts are off the charts though for infection rates.
Can you tell when the vaccine was announced? This world is stupid as fuck.
What
that's simply due to christmas
Someone was self promoting in my DMs. Is that a problem?
@noble arch report to #server-feedback ?
Because I have no life....
Marc do games
don't play them
don't do like me
๐
oh lord
the reviews this days are some kind of next gen level
Like it.
ill just apply there
lol
Jan 1st im back to work. Gimme a couple of months ๐
2021 is NG+
Recently was surprised by this when I tried to tinker with Unity
The ECS workflow is still experimental
You have to go through hoops to even turn it on
Isn't it kinda the same for Chaos 
Yeah if you look at stuff in UE long enough it turns out a lot of it is pretty much the same level lol
not everything obviously but at least in the AI things there seems to be quite a lot of stuff which lacks any explanation anywhere and it's like.. should you even be using it or not
UE not having documentation? Nah.... can't believe it.
the documentation lately takes me to load almost the time it takes to VS to compile the project
At least you can load documentation 
Try finding some concrete info on inter-process texture sharing
What do you mean by inter-process? Like async texture sharing at runtime?
The plugin added in 4.26
Is it 2021 yet?
don't be ridiculous
UE is not even close to the patchwork that unity is now
what is in UE is at least tested on game.. like ee uu Fortnite
Unity is all theoritcal work of what would be nice in theory to make game
I find it pretty unlikely that they're just sitting on their asses theorycrafting "oh this would be a nice feature for a game"
at this point I'm pretty sure they are
heh
since they are not making any game to prove their work
I don't know, it seems like it wouldn't be a sustainable model for developing an engine for all these years
and they abandon even simple demos after release
especially given plenty of successful titles have been shipped using said engine
it is
becuase most people who pay for unity
do not make any games
and those games which are made
are quite simple for most cases
I wonder how much Cities Skylines customizes Unity
I'd imagine they had source access
what is the pricing of unity??
you just cannot make any real time simulation withouit data oriented design
That one is definitely the most complex game I can think of that's on Unity
Hearthstone is very well done but yeah it probably isn't hugely complicated in terms of tech
I won't argue you cloud do something like that on unreal
you probabaly cloud, but what is the point (;
I mean I shit on unity a lot
but it is good for what it is
it is just not made for creating AAA games efficiently
Unreal is
I'd be curious to hear what people say about Unreal on a Unity developer server lol
nothing
lol
I'd imagine there's way more beginners there since Unity has pretty much cornered the market on "easy engine for beginners to make neat stuff"
yeah
I would narrow it to
easy for beginners to throw prototypes around
but once you get to the final 10%
you are screwed ๐
lol
I'm on the art of rally discord, that's made in Unity and funselektor's previous game Absolute Drift was made with it as well
Haven't really heard a lot about technical difficulties with it tbh, I think there was just some talk earlier about the GC trashing things if they delete the car and respawn it...
I mean. I looked at both Unity and UE4 for what I'm aiming to make. It's not graphically heavy so Unity could have been an option. But in the end my loyalties lie with UE.
Yeah personally I'm finding myself more productive in UE
yeah I had friend who worked on unity
and it was endless litany of issues
when they started to make multiplayer
and release on consoles (;
-.- It's the last time I worked on game making.
UE4 scares me(With complicity) but I'm looking at 2021 and realizing there's always time to start.
is that theyre is only one person working on it full time
so if anybody wants to work at epic on AI tools
I can get you a contact ๐
more than happy to check on you ๐
.>
well he is former MMA figther ๐
Strange where people end up in life.
I had a new boss at goodwill that was the Miami Dolphins linebacker. Was built like a tank><
And he ended up being regional manager.
I think a lot of high level athletes are smart or at least very dedicated, so they can achieve a lot if they put their minds to it
possibly lol
G'morning peoples
I can't wait until new years, I need a break from work lol
I don't do new years resolutions
Hey happy new year for these in the future
Got it on Steam already
Happy New Year, Unreal fam! Hope 2021 is excellent for all of you.
What do we do here
Who was it that predicted Jurassic World Evolution would be free?
Because it is now
ah
I just remember someone predicted it based on the fact it was on discount on steam or something :P
yeah it was
well I named it, but was in the list aswell
is like a double check
:D
Epic launcher takes more to load than Windows itself
World of Tanks is so much fun
getting spawn killed all the time
Was My time in Portia free already? I've been waiting for that one but I missed a day due to work
Damn, was the only one I really wanted
is like a 3D copy pasted version of Stardew Valley
I want a 3D stardew valley type game
what technically makes harder to have a relationships
played for 2 days equal to 45 in game
gave expensive flowers every day to 20 guys
just rise one hearth
man that worst than real life
Gotta focus on one lol
whatever if you give to one the game is made in the way add individually and don't get affected
actually the more you give and help its better as if you help lets say A. at some point rise a bar and give +10 to all the related friends
My gf has that game on the switch and enjoys it, she just got Story of Seasons on the switch and is loving it, so I'm making my own version of a similar game but more focus on adventure and less farming more about fishing, mining, lumbering, and providing things to shops
Shop thing not concrete yet, but game based around collecting things like that and crafting
I want more games like that but I do have stardew, most my inspiration comes from FF14 logs
I was checking out the Unity paid stuff to be a certified dev since its on sale and the courseware looks nice. official paid learning materials to help you pass certification. but then I ran across this in the description Project assets for each chapter can be found on the Unity Asset Store and work with Unity version 2017.4. that seems a bit... old
Ouch
so you can pay for a dev certificate saying you know unity but only if its the 3 year old version and you cant use any new features
On linkedin I passed the unity quiz so I have the badge, I wish there was an unreal one, because having it on linkedin makes me want to use unity more just because of the coding side and then I have existential crisis
I dunno why I feel so obligated to use it, I do enjoy C# coding
But I did get pretty good with C++
Oh no
Anyone have it where when unreal editor is running, other apps like Excel run super slow UI rendering?(a blank excel sheet takes 1 second to scroll left and right for me). Scroll panning commands get delayed and so stacked up
Maybe your computer is out of resources?
no idea then
works better when I disable excel's hardware exceleration but noticable that it is using CPU
what cpu you have ?
intel xeon
maybe is that
hardware works great without unreal running..
cpu only is ok, it's gotta render my 5k screen which is a part of the problem why the cpu rendering is slow
but hardware mode with unreal running is practically unusable
not sure how this days UE4 perform with xeon and alike CPUs
Don't you have gardens? I doubt its too cold for the local variety of dogs.
Dude is in the snow regions, that's why.
Ah... yes.
When I had a cat she was very stressed. Back then I was living in a district full of military personnel. I have heard & seen many things.
lol
Dogs around seem chill.
we need more vomiting in games
Prolly such sounds are not so unusual.
@zinc matrix do you have stray dogs?
Tonight one fellow was wandering under my window, howling together with the rest of the village.
Had to scold him/her.
Well, sometimes they howl, but mostly its just barking.
we managed to train our labrador retriever not to be bothered about loud noises
went skeet shooting with a shotgun and then my brother walked the dog there from afar
while I blasted
Interesting.
point is that you definitely don't want to produce loud noises with the dog right next to you
you'll just scar it for life ๐
They found a hole it seems
shift f3 now there is a friend list
on epic
Death
nice
and Radiation
ok so i need to start a new project focusing on planes, would you use 4.26 or a lower version atm ?
I pick the newest version for new projects
new version
so you get the volumetric clouds
that I can't even execute because my computer will explode ?
lol i quitelike the new clouds, takes a while to set them up properly though so the old fps doessnt tank below 90
Retired Microsoft engineer and original author of Task Manager (davepl) reveals the little known secret history of the application along with the technical details of how it works and why it was designed that way. The series is complete with a tour of the never-before-seen Windows source code to Task Manager.
The first segment covers "How Task...
Yikes, I was making a noise function for my procedural planets and it's probably the messiest code I've ever made
forgot to change the name of the comment for the fourth noise lol
Happy new year!
I see you 2021
Happy new year from Bulgaria
Happy new year, guys!
Happy new year from Spain 2 points
๐
Time for the countdown into 2021 and good riddance to 2020. 10. 9. 8. 7. 6. 5. 4. 5. 6. 7. 8. 9. 10. 11. Shit. 12. Someone Stop it. 13. Fuck 2020. 14.
Happy new year everybody!
Happy New Year brother. Hope it's a less strenuous one.
Happy new year everyone!
I was there man. I seen some things and some stuff. I wouldn't recommend it !
hmm I was 14 then. Which means I was at a school friend's party, whose parents didn't mind us drinking. So we all got bent over wasted. Woke up in the morning and there were people strewn everywhere. So we all cleaned up before we left and moved on. Good times.
Happy new years
its UE5 year
It is indeed. I just tweeted about it to get some hype going ๐
any idea when it will release?
nope but it won't be production ready at first for some stuff I bet. Most of it will work because it's still basically UE4 with a new renderer and some other modules that make it kick next gen ass.
what are you looking forward to the most?
That being said, who knows, they might release it production ready and I would say "oh thats just like Epic" and smile ๐
Tim was talking about wanting to add support for other languages a lot so I'm hoping for C# support in UE5
I'm just looking forward to the new tech that it will spawn. Having a pixel matched renderer essentially gives you hard caps on your frametimes for specific stuff so you can do some magic without having to stall/cache/buffer and duplicate etc. It will have enough slack to get more done on the same frame.
the shader stuff based on a system like that could be insane too. I bet some maths guy is already drooling
or girl, or they/them etc. To be inclusive and all ๐
it will happen one day. We already have AI that can code. NExt step is to get it to make a game with Unreal Engine ๐
https://analyticsindiamag.com/10-ai-applications-that-can-generate-code-themselves/ here are a few interesting ones
I was watching the movie Strange Days at midnight on that day.
Welcome to The Best Movie You NEVER Saw, a column dedicated to examining films that have flown under the radar or gained traction throughout the years, earning them a place as a cult classic or underrated gem that was either before itโs time and/or has aged like a fine wine.
Based on the column created by Paul Shirey and currently written by Ch...
I shouldn't promote joblo links. They are charlatans when it comes to paying their creators apparently :/
2020๐ซ ๐๏ธ ๐ ๐๏ธ
2021 ๐
which channel should I ask game design questions in?
a V8
here or UE general idkรง
ohk
I spent a good 4 ours last night trying to calulate pi and use a seed as an offset to find a number in pi to use a random number.
When I informed that UE4 had random streams that literally condensed all of my nodes to like 3 smh xD
Ue4 has a fixed number for pi
Yeah it only went about 5 or 6 decimals back when I printed the string so I went and did the math myself which was a nightmare
I wish I had know about random streams beforehand lol

when you realize 2020 was only the tutorial level
(persut is our local populist increasingly fascist leaning political party)
what was the english name of that party?
but other note as year changed in finland https://twitter.com/SoVeryFinnish/status/1344736890197581825?s=20
Hey everyone, Happy New Year. ๐
Replace your hex values with object addresses for added fun!

https://www.youtube.com/watch?v=Xfv1YNskE4Q shameless plug.
1st track from the album Carpet Of Stones by Graeme The King of Bispham.
Music and Words: Graeme
Drums: Steve Sharples
Bass: MasterOb
Guitar: Graeme
Vox: Graeme, Charlotte White
Keys: MasterOb, Ian Hooper
Produced by: MasterOb and Graeme
https://www.facebook.com/graemetheking/
https://www.amazon.co.uk/s?k=graeme+the+king+of+bispham&ref=nb_sb_no...
Happy new years unreal users! Let all your projects shrink in scope so you can finish them and launch them on your platform of choice!
for reals yo
My Epic Launcher seems to be drunk. It keeps randomly changing the language everything is in.
Epic must have made a new year's resolution to learn new languages
I might be living in Finland, but I have zero desire to know Polish. :/
I learned some polish. Made my door handles look great.
polished your knobs eh?
aye
Best way to start 2021. Get insulted, reply with a nicely appropriate retort and get a ban ๐
More fool them, I'm coming out of burnout and I'm about to run a few months of solid dev work. No time for twitter ๐
I stand by the comment tho.
See the fun thing about this comment is it's amongst Northerners. This isn't abuse of each other. This is banter.
why Epic didn't put the marketplace on sale ?
because they did a Black Friday sale
oh true
yeah what else you need
at least he remand us that free change in 4 days
Wanted a pack that's on both stores but is on sale at unity
But unity charges vat and the price ends higher than ue4
hellooo, just got in and dont know were to ask this, so thought safest bet was here. can i import a map in unreal to use as a template for then creating the in-game map over it?
yes I believe they added multi-user level editing so you could use it in that way I guess.
so, as i am building the terrain i would also be seeing my imported map proyected onto it?
UE doesn't charge VAT? That seems like a mistake if so
Because I'm pretty sure unless they're selling to a VAT registered business, they have to charge VAT
and at the point where you are a VAT registered business, if Unity charges VAT, it literally makes no difference because you can then just get a VAT return
I don't know I'm just commenting on what Hevedy said about Unity charging VAT
For my country, if you're a specific business, you "ignore" VAT in the presumption that you'll charge it when you sell your product/service
Yeah in Europe (afaik in the european monetary zone at least) the rules about VAT are largely similar
so in B2B transactions you don't need to charge VAT if both businesses are VAT registered
but you have to know this up front
ahh I think if there is a middle man service you can have the seller handle their own VAT.
Unity might just take it off as part of their service. I'd rather do it myself though. That way you can scam it like the rich people.
both Unity and Unreal charge VAT
lol
as I mostly have nothing to audit ๐
difference is that Epic refuses to give a receipt that indicates VAT
^nice epic
they just have text *VAT included where applicable
yeah now that you mention that I've noticed it in the checkout
if you ask for them for VAT receipt, they give you one that doesn't have it
but the price is still for VAT included one
so you just paid extra
lol that's lazy
although technically you can just deduct it from your taxes if it's a business purchase anyway :P
My favourite VAT in the UK is the one they put onto PPE masks during a pandemic. I was holding onto the tampon tax but leaving the EU solved that scam.
well, that's the thing
so it doesn't really make a big difference if you're deducting it from taxes or getting a VAT return lol
I can't because Epic refuses to give any receipt that shows the exact VAT amount
can't deduct what's not listed properly
Just presume its the 20% of the total?
that's not how taxes work
Yeah I mean then you just get the no VAT receipt and deduct it in your regular taxes as a business expense
you have to have the print
and in case of Unity, you actually can buy from them with 0% VAT
(if you have VAT ID)
they swap the pricing in case
this reminds me I have to call up a tax lawyer or something
Epic / Unreal doesn't do that, they just keep the same price and tell you deal with it ๐
I need to check the tax deduction rules regarding purchases to home offices because I keep hearing conflicting information about it
I wrote to unreal forums about this at some point
the common "rule of thumb" is you can deduct 50% if it goes to home office because it assumes some amount of "personal use"
then like 2 years later someone contacted me here asking did I ever solve it because he was facing the exact same thing now
so... they clearly did nothing
but I've also heard that if it's primarily for business use, eg. you can't do your business without it, then it's 100% deductible even if it's at your home office
could save a fair bit of money if I can actually deduct 100% instead of 50% for some things :P
ah, if you mean like personal stuff, I have no idea
well I mean it's for my business / toiminimi taxation purposes
but since I work at home, it's a bit different because there's the assumption of "personal use" because it's at home
there are pretty clear rules for that on finnish law / tax documents I think
yeah that's where I got the 50% from
I've deducted what they instruct you can do for the room
I just spent an hour waiting for a project to compile shaders from 4.26 and it was the wrong kitbash project. Good start ๐
But I have a membership at veronmaksajain keskusliitto so I can call them and ask these kinds of fun questions
I've never called them, but supposedly they have tax lawyers on hand who can advice
I like how the item shop on fortnite has both a marvel bundle and dc bundle in it at the same time lol
@stiff crystal yeah Unity charges VAT at pay, UE4 does fixed at price tag, as result I save from 2 to 10โฌ in UE4
it def doesn't work like that
Pretty sure they'd get into legal trouble pretty fast if they don't charge VAT :P
since they don't verify much info about you either so they can't assume you're VAT registered
@stiff crystal well it does it seems lol
Unity add the correct VAT % at the end
Epic adds an approximated VAT % to the price tag
happen the same with Itch for example they add the VAT and the end charges it 100% correctly
meanwhile steam developers add the price aproximated to a fixed price tag
them all charge VAT
The VAT on steam etc is included in the price tag you see
they don't charge anything more if you are in europe for example
the same happen at Epic
they put the sale with the VAT etc considered
Itch and Unity charges VAT just at buy
That doesn't seem right
calculated on the correct TAX percentage
EU requires VAT to be in the shown price
well tell it to every store LOL
this is what I get at least for games, it just includes the VAT
Exactly, it is correct, and VAT is included
Unity and Itch don't show it
just when you add them to card and just before pay
that's why end more expensive
let me give you an example
Ohhh right you meant Unity doesn't show it
I thought you meant it the other way around lol
Right right
The price at Epic is higher than the Unity default one as is expented to have the VAT included
Ah, you added it twice because discount
For a sec I was like "hollup how did 22.33 become 54.04"
That's pretty strange that they'd calculate it like that in the Unity store :P
well that wasn't expected lol
well you 2 packs, wasn't the same but have the same price and discount so give you the example there
so at the end there you end paying 4โฌ more almost 5
Yeah, I assumed as much
Polygon's City and Town packs were free at one point tho
I have them in my library and I'm pretty sure I wouldn't pay for low poly stuff
yeah that's why got it
but wanted to get the battleroyale pack
on Unity sale, but you its more expensive than lets say the same sale cut at epic
The price difference can't be purely because of VAT though... unless the author of the pack somehow calculated the VAT differently
well
Right, so stuff in the Unity store just is more expensive for some reason
@zinc matrix well the both can be used on both engines so whatever
their web
idk if that include or no vat here
so like Unity
looks like that matches the unreal marketplace price more closely
except in this case
Unity still more expensive by >1 EUR tho
will get the conversion correctly
20.99 + vat will return the epic price
rather than Unity overpriced
I wonder if there's some difference between the % Unity takes from it which is why it's more expensive
If UE marketplace had a 50% discount, it'll be 20.5 EUR beforre VAT
So a coffee cheaper than even a direct purchase
Maybe Unity store cut is too big
you know stores conversion
Unity is 30% royalty
So that's there the markup comes from
I suppose UE marketplace takes 20% or even less
Microsoft it selling their games in europe at Steam at an 30% to 40% overprice from dollars conversion
while the VAT is a 21%
its funny they are selling 60$ games at 70โฌ
and nobody said anything
started doing it 2 years ago
but yeah 60 usd games should be 60 eur games and they still win in the currency conversion
I wonder if that's to make the Game Pass look more appealing
they are doing the same with gears of war etc
it's 69.99 eur, or 55.99 eur with game pass
AAA games that use the same systems with a different paint
$70 * 1.25 = $87.50 (72 euros)
Can't wait
generally speaking the $1 = 1 euro conversion rate holds true when you realise the US price doesn't include VAT
I wonder if VAT works the same way in the US in terms of taxation ๐ค
I'd imagine it does but I wouldn't know for sure
Yeah
this is literally done by every online store I know - except Epic
Well you can see now the whole talk between them
someone knows how this can be made correctly ? https://www.youtube.com/watch?v=YTfhhJTw51w&ab_channel=CesarSC
UE4 Rotator From Axis And Angle example
What do you expect to be "correctly"
that don't work
I want to rotate it as if were in local space
but with the world rotation lets say
that's expected to rotate doing that
but don't work, you can notice the Youtube negatives lol
I want basically that
add rotation in Z lets say
but Z must be aligned to the rotation I give you
or the axis basically
I think you're making this more complicated than it should be
I mean, I don't know why you'd need that
In what context
But I'm pretty sure you're making it more complex than it should be
need to do line traces in the controller pawn based on the pawn rotation
Trace start goes to trace start + (pawn forward vector * distance)
yeah I just need to do 12 line traces around the Z vertor of the pawn
a circle
of traces

Are you trying to spin 1 line trace in a circle? or position 12 line traces in a circle?
Get actor rotation and then add rotation/combine rotation and rotate vector by the result rotation
Tropico 5 doesn't seem to be much worse than Tropico 6
mmmm
But 5 doesn't have the RT Game island so that's a no from me
An HDTV-capable computer in 1990: https://www.youtube.com/watch?v=KppVP8PiZag
HDTV & The Quest for Virtual Reality
Written & Directed by Laurin Herr and Judson Rosebush
Producer Laurin Herr
Symbolics' Graphics Division, S-Products, S-Geometry, S-Paint, S-Dynamics, S-Render, Computer Graphics, Computer Animation, Lisp, Lisp Machines, Symbolics, Inc., Symbolics.Com, Del Rey, Del Rey Consultancy
@zinc matrix mmm let me check a thing
yeah I did kinda like that but
my spagetti is more like this
that bottom part fails
as well is porting a forward vector to rot
Here's an idea but it might cost a bit for optimization
Attach arrow components aiming at where you want the traces to be
And then trace with their location and forward vector
Screw it. Enough work for today. Gonna check that homemade wine I was gifted today.
lol
@zinc matrix getrotationinx works better for my purpose ty
or maybe not
because check it it don't even rotate
๐คช
if the car goes down a hill for example
it gets vertical all the time relative to the world
30FPS
with a single car
this is looking good
lol
x3 AI moved cars
9FPS
ship this
is related with set array it seems
makes no sense at all
sell it to Uber
discord is slow today
found a bug today at BP
seems to be fixed at last versions of the engine
some strange is going on with the arrays in BP
What kind of PC do you have to get 30 fps in that situation
I need to turn on raytracing in a detailed map to get the same results
yeah lol 30 fps on the examplemap.
Weird
whats that depth thing niagra uses?
that might be nice for car AI
mesh distance fields
who needs a navmesh
cover 4x4km map with navmesh wasn't a good idea
hey could be nice some kind of vision detection
using distance fields
yea, i dont iven think it needs a camera
i used it for niagara particles and its pretty solid
what's going on in the voice chat down there?
Stuffโข probably
Shopping?
looks fun
good post
@timid tundra what asset is that comment for?
Which one
Tropico 5 is probably the best free game in EGS, I recommend
Anyone know how I cancel the Manny bot for a listing ?
Do you mean remove a post from the job board?
... Many is trying to become self-aware #released message
Uh oh. Time to check the logs.
Let him speak, maybe this year we will witness an wonder in the AI sphere.
Many in UE5 ๐
Sorry, not my kink.
!8ball Will we learn more about UE5 this month?
@bronze axle, :8ball: Yes.
Saw this in another server, while on the topic:
I'm in the mid of it. It does not go so far in tech details.
I figured. Probably just renewing interest with a bit of light marketing.
Since the preview is right around the corner.
The article does mention that it will be quite compatible.
Also "We'll also start enabling developers to have higher-level descriptions of geometry that aren't just the micropolygon level detail, where it's a displacement โ like the way that movie assets are made."
I can't lol... not sure what they mean by that.
Yeah I'm not really sure what they mean by that.
Not familiar with the movie flow. Maybe tesellation weight maps? No clue.
They've been saying this for a while, but it's very good to see it reiterated at this stage.
should i learn c++ or bpvs?
Zak Parrish once said it's "like a 4-version upgrade". So like going from 4.22 to 4.26, for example.
im decently new to ue
I cross fingers for that, but I doubt it. It is a lot of effort...
Bp first, C++ later
and am planning to get a udemy course
I second the recommendation to start with Blueprints.
ok
if i were to learn c++, would you reccomend https://www.udemy.com/course/unrealcourse/ as a course?
it says partnered with epic games
so idk
Depending on the games you want to make, you may never even need C++. But it's there if you want to build something very complex or resource-heavy, like an online multiplayer game or something.
yea but is the course actually in partnership with epic games/ue
I've heard there are great courses there, but I don't like there fake flash sale business model.
I would say 1 of 10... But if you choose wisely, you can get say 5 of 10 ๐
Its hard to gauge as I never did the beginner courses because they didn't exist when I was a beginner outside of Sjoerd, Tom Looman or the odd community original
You sure they're not just talking about GPU Lightmass? I haven't gotten that far.
We all are, lol.
That course should be fine @fallen arch but consider leaving c++ out of for now. Choose something more basic.
I agree. I recommend starting with Blueprint.
ok
Unless you already know C++.
I find blueprints like messy kinda lol but ill try it
i know a bit of js and ive learned a tiny bit of c#
blueprints are only messy if you lay them out that way. They can also be beautifully organised ๐
That's how I did it, I learned C++ then got a certificate from a site (test site not course) and then got good at UE blueprints and I'm finding it fairly easy to learn UEC++
what site
But I have tons of expereince in Unity C# so that helps too
I learned UE C++ and some basic C when I was making a plugin. But I've always done scripting languages before
I learned it from a paper book ๐ค
well ill get the course since its on sale and always is loooooooooooool
I learned all my C++ from books and youtube and C++ documentation and Microsoft documentation and OpenGL docs (the additional C++ used with OpenGL not C that is used with OpenGL)
i learned js from a like 4k pasge paper book
I got that course but never used it past the first 2 chapters
i only read half tho since it was for discordjs and i didnt read the web dev part
@cursive crypt If I understand correctly, it sounds like Nanite is essentially incompatible with hard drives.
It doesn't sound like it will work at all without a fast SSD.
Ruhroh
Yes, that how I understood it too. They need a lot of bandwidth to be able to fetch that data.
Yeah. Nanite is streaming data from memory in real time.
This is wild if true (emphasis mine):
In other words, Unreal Engine 5 should eliminate the need for LODs (or multiple 'level of detail' versions of assets, 3D models manually made to varying degrees of complexity depending on how close the player is to the asset).
So, if they already have that good algorithm to select the tri per pixel, rest is transfer.
Every Unreal engine has a different look for the editor, looking forward to seeing if UE5 will be different from UE4's editor UI
Indeed, but it wasn't clear if Nanite required the fast SSD because they talk about it scaling down to mobile and other platforms.
Hmm.... well consoles kinda move to bigger bandwidth with the new tech for direct streaming.
Yeah UE5 for switch and mobile but I think that might just be deactivated nanite as discussed before
Scaling down... I think there will be a fallbacks... I'm not really familiar with mobile's spec.
Is it Unreal? Is it Unity? Find out next week on "I need a landscape that works dammit!"
Another interesting 'prediction' from that article was that... how to say, not full cloud gaming, but like, just downloading the part you need now - say a level or something. No need to have the modern 200 GiB games ๐
minimum specification: big computer, megafast internet. recommended specs: more hard drive space
I think it shifts to fast ssd/streaming.
those landscape packs that were given away for free seem to crash my video card. Tried them all. Same error but they are similar material setup I guess. I was getting 3fps in editor with Unlit when I tried to move. When I went to top view, they just crash.
I think the start of this cloud gaming situation will be messy and I'm not looking forward to it
I'll take 10TB Hard drives and load em up lol
If I buy a game I like to know I own all of it
Aka play without internet connection
Renting is the modern approach. Not only about sw tools, but some game stores do that too (e.g. origin, afaik uplay)
2020 answerhub to a tee.
I have always hated the idea of netflix for games being the main way to get games
If people rather rent games why did blockbuster die out? lol
I like unity as a coder, I like Unreal as a designer
Dis why I can't decide for my game lol
Are you lying?
I'm kidding ๐
I made some volumetric clouds in flash. They were 2d but I added parallax ๐
I made volumetric lighting and fog in unity 2018 with no issues, twas fun to play with
Eh depends on skill, high skill in unity is better than average skill in UE
yeah sounds about right. I mean, they have more issues they have to work around than UE because we get it easy with the good code already there :p
I said this with a smile on my face trying to not laugh out loud.
I can write good... pretty good code in Unity, and I can rewrite good code in UE lol
I'm disappointed that Lumen only gets a couple of sentences in that article.
Lots of Nanite talk, though. Pretty neat stuff.
wont lumen just become kind of an advanced pixel shader at that point if nanite is taking the rendering that way?
I like the freedom of Unity and the ability to see nothing come to something
In #ue4-general?
The point light fella / fellette?
But... that is the natural course of the newb ways as I've seen anyway
not all of course
Oh I have a story
Christmas eve I got home from my gf's and I got like 6 msg's of someone begging me to review their game and join a call so I can live review their project, I said I was just getting ready for bed and he was freaking out at me, he just joined the Unity discord and saw my name since I'm pretty high on the list, he said I was toxic and too high and mighty to help but all I was doing was trying to go to sleep, I wanted to check if he was also in here but couldn't find his name the next morning
I then blocked DM's from the servers i'm in
We get people like that pretty frequently, unfortunately.
They don't want to learn, they want you to tell them a recipe so they can move on.
Yeah, I remember giving someone several answers in a row and they were all ignored so I pretty much said I'll go fuck myself then lol
If people don't wanna learn why can't they leave us alone, our time is precious
Because humans are lazy and want the one-step magical cure-all solution. ๐
I joined the slackers, where is my make a game button
I like challenging myself and learning new things, always been that way so I like when I ask for help and they give me a general reply on what could be a fix then I work to implement it myself ๐
Coming in UE 7. ๐
Use build box if you want "Make game button" ๐
Make game button exists. It's easy really. You simply write up the detailed technical documentation of ~2000 pages and then simply hire the right people and simply pay them the money
Ah yes the credit card button
Nothing an infinitely deep bank account can't fix
Mine is a finite shore lol
Someone should make a real Make Game button using editor utility widgets.
Technically the templates are make game buttons
That's debatable. They're all part of a game.
Well you have nothing before you press a template button, then it's playable and appears out of thin air
Nothing but programming magic
lol
Yes. Magic.
The magic of copying files.
Next-gen stuff, really.
Ship it. ๐
Lol
...it's recently released for free the multiplatform SDK it's been honing through the last several years of running Fortnite...
This seems like a weird oversight in the Edge article. What is this even referring to?
Probably a misunderstanding of the 4.26 release.
That's my best guess, at least.
Oh random thought, when game reviewers or game focused peeps talk about game engines it makes me laugh
Heh.
I think it's fine when they're honest about their level of knowledge instead of pretending to understand what they're disseminating to their audience.
Yeah the ones pretending to know about game dev and egines are very laughable and face palms
I find some of the game dev think piece YouTube channels particularly frustrating. It's not that they don't provide interesting commentary or insight - most of them do - but some of them build game design "advice" into their brand without ever having shipped a game themselves.
Yeah, but on the other hand i'm not a fan of when someone ships a game and they become this holy guru for everything game dev
Sure. Shipping is critical, but it doesn't make you an instant expert.
I think most people don't intentionally fall into that guru role. I think it happens accidentally because if you ship something that is even modestly successful, people will start to praise you and seek your advice.
So in trying to give advice, you can get wrapped up in it all.
Yeah
And before you know it, you're offended when someone questions your advice. This is how celebrities can go sour, too.
Sometimes it just gets to your head.
@cursive crypt There's a lot of language in this article that seems to indicate it wasn't actually written two days ago. It sounds like it was written when UE5 was first announced.
I wish I would ship a game, I keep switching engines and recreating the same project tons of times or jump from project to project
I like the smaller ones too
Things like "4.25 is out now" and "when consoles ship this winter".
I'm really interested in this avenue. My first goal in 2021 is to ship the first in a series of very small short horror games under a new side project label of mine.
It's a really interesting market.
That's cool! I wanted to make a horror game but I then decided to make a game I wanna play that I can't find
There are several indies seeing real success - enough success for one or two people to live comfortably, but still remain relatively obscure (which sounds appealing to me).
Yes definitely
I'd like to love comfortably and be obscure or "cult classic" sorta thing
One developer in particular ships 4-6 games a year and is making 6 figures doing it. They have a small dedicated following and seem to really enjoy their jobs.
Yeah unpaid honest opinion is best and unbiased too
Wow how do they manage 4 games a year?
Because they're very small, story-focused, minimal game mechanics, and share a similar aesthetic style.
The type of game you can beat in 30-60 minutes.
And they cost $2.99 - $4.99.
Are they mobile focused or PC?
PC.
Do they use RPG maker?
It helps that these games are popular with big YouTub and Twitch entertainers, too.
RPG maker games do surprisingly better than what I would have every thought lol
If I were to make a small quick game I'd probably use unity due to being a better programmer at it and faster at implementing solid mechanics and interactions etc. Maybe I should do stuff like that
The dev I'm referring to is Chilla's Art. It's a team of two Japanese brothers.
Here's their most successful game: https://store.steampowered.com/app/1228520/The_Convenience_Store/
The Convenience Store | ๅคๅคไบไปถ is a J-horror game about a college girl on a night shift. From the creators of https://store.steampowered.com/app/1162680/Stigmatized_Property/ https://store.steampowered.com/app/1185160/Inunaki_Tunnel/ https://store.steampowered.com/app/1147960/Okaeri/Key Features:Immersive experience: An atmospheric, photo-realisti...
Price
$2.69
Recommendations
723
Cool
It was played by many popular streamers.
Every game I come up with is always fairly big
And there seems to be a growing market for these small, cheap games.
I feel ya. I'm historically a pretty ambitious guy.
Same
My larger game project has been in the works for several years. It's tough.
But I'm hoping my smaller side projects can help supplement the development.
My current project I tried to downscale is supposed to have fishing, mining, lumber, crafting, cooking, customizable characters, different outfits to collect, blacksmith, carpentry, etc etc etc
Wow.
There's a list of like 23 systems
I was only going to choose like 6 but some may not make sense without others
My horror game is very minimal: walk around, interact with stuff, solve puzzles, get spooked.
My horror game I was gonna do before this one was just walk, sneak, run, climb and interact with stuff
I'm trying out a similar strategy to what Chilla's Art does: build a framework that I can use to create new stories.
I am very tempted to try this because I am very desperate to leave the "industry" I cannot escape from
A key component for me is the marketplace. I'm treated it as my art department. I basically look for an environment, customize it a bit, and tell a story in it.
I refuse to buy from marketplace lol
Everything else - gameplay, audio, UI - is by me.
I'm good at 3d modeling though, well as long as it's not organic or super high poly
I have very little experience with modeling or animation.
So to keep the games small and reasonable to achieve, I'm focusing on my strengths.
I really should do that too
My strengths are in level design, scripting, and audio.
Story telling and weird stylized art lol
I think I'll set a goal, to finish a game in 6 months
Totally doable with a solid plan and a lot of focus.
I'm aiming for a more aggressive 3-month dev cycle. ๐
Yeah, I get 4 days off a week from my job and I spend 1 full day with the gf so I have 3 days a week for full day dev days
Nice. That's really not bad.
Yeah I had to fight with my managers to get those days off so I can actually do something that isn't retail for the rest of my life lol
I need change in job / career area badly
And I think I need a kick in the ass to really see that my projects are always too ambitious because I want to impress people with my skills, but while I try and do that I'm pushing success further away year by year
It's easy to get lost in the details.
And it's more comfortable to keep working on something than it is to ship. Shipping is really hard.
Shipping doesn't look too difficult, but making sure someone can see it looks difficult
Marketing is difficult, too.
Thankfully there are tons of great resources out there nowadays.
Yeah I've never done marketing before and I don't have a lot of followers on twitter lol
I don't have that many, either. Just over 1,000.
Oh I have 236 lol
๐
I was surprised I have that much
It's taken me many years to get to 1,000. I'm just not that engaged with social media.
Same
But I will be using it extensively to market my games.
I don't post much but when I do 1 get 0 likes
Sames I want to use it a lot to show off progress, but I need to focus on 1 thing
But now I need to make a game I can finish in 6 months
My most popular posts by far are my threads about under-the-radar features in UE4 releases.
Everyone does small horror games so I wanna do something else
My most liked thing is probably my 3d printed owls
My most liked thing is actually a post I made explaining that I made a 2D rendering engine in OpenGL and C++ from 4 years ago has 8 likes
Neat.
But now I need to get back to the drawing board to then get started on a small game
Of what?
Twitter followers
None of mine like my stuff lol
Mine work in all sorts of industries x3
I'm off to bed, good night everyone, good talk
!channel
**#lounge**
Type
Text
ID
221796616653373441
Category
General
Topic
Off-topic discussion, same rules apply so dont go overboard.
Warning: opinions!
Created
September 4, 2016, 1:00 AM UTC
Last Activity
January 3, 2021, 6:30 AM UTC
ooh are we breaking out the spotify links? I got one. https://open.spotify.com/track/2niARUjyw6mlvVE5Tj583m
hey there slackers!
I just wanted to say happy new year to everybody. I'm very proud and thankful to be part of this community. Lets make 2021 a very productive year and, for those who didn't release anything till this day (including me^^), hopefully get something out there in the next months. take care ๐
Hello peeps litteraly brand new to all this, was watching YouTube and saw a video about photorealistic scenes in UE4 and it awakened some childhood dream ๐ I know nothing, have no way to apply it or anything, I'm just here to be apart of the community and see how everything works ๐
The baker result is that bad that Discord block the image as is detected as adult content (happen with these browns always)



