#2┃build-planning
1 messages · Page 144 of 1
as in you're not getting 60% more energy shield?
inc. energy shield is additive with other sources of inc. energy shield.
as in its not calculating my current shield
so its worth gettinf them
alr
if you have any other sources of inc. energy shield, it'll be less effective than actually giving you 60% more
ty for help btw
yeah
that's how all "increased" modifiers work
it's not bugged, it's how the game works
if it said "more energy shield" you would actually get 60% more
but i calculated my base shield and its not close to 1k
do you have any modifiers that would increase that?
maybe i just got very unlucky with crits when testing it, iwll continue to test
like #% increased maximum Energy Shield from other sources?
its not about the increasing... my current shield is at 2k, but it shows me that its 1k in the little UI
oml why didnt you say that
i said in what way and you didnt explain
yeah idk, i guess it's bugged
that tooltip stuff can be wonky
happened few times, i was confused but didnt care that much
i just wanted to confirm something since i am playing HCSSF cant risk anything here 
my monk keeps dying in tier 12 maps at level 79 can someone tell me whats wrong
i have 2.4K ES 63% EVASION and chaos invocation with eternal youth
Is it worth upgrading raging spirit gem? i dont see any change in stats except for higher int requirement
As far as I have heard, it still upgrades the damage despite the tooltip showing nothing.
Need to test that as well 🤔
should i go for pure eva on my chestplate or ev/es as an invoker
hello i am new to the game, is this the channel where i can post my build to get tips and improvements?
could i possibly get some help with my build the damage has stalled out vs bosses mob clear is amazing but i struggle at the bosses
im usin eva+es to buff ghost shroud
is meditate bugged? i keep using meditate and i get the double shield but after a while it goes back to the base shield
there is no such effect that gives +100% chance to shock. Read it again, it is probably either Increased or More (both of which are distinct from +)
I would bet the +6 does way more damage
i would like to do a cluster grenade witch hunter, but the fact that there is only one use and a 10sec cooldown is a bit hard to work with. i remember seeing a gas grenade that launched the grenade infinitely, does someone know how it's made / what i should use ?
well.. yeah, but i thought it was disproportionately so
cause my tooltip says 20k less 15-20% ish, but like, it felt SO much less
right also has cold damage, also has 1.5 aps over 1.4. All together it's like about 50-60% more damage than the other
yes, but the other one also has 51% elem dmg to attacks, which ice strike is, so it almost evens out
i think the difference almost solely comes from gem level at this point, which im happy to give up, but was worried the scaling is fucked ngl
how much incr dmg do you have from the tree?
what if u took 42%cd nodes+ temporalis
🤔
not much, went for crit more
51%incr dmg is gonna be something like 15-20% more dmg
maybe, but rn this is what i get, obvs the higher dmg is the +6
so not THAT much, given that the mana cost is literally half of the higher dps one
+6 is always better later on if u can sustain the mana usage cause skill level directly affects base value while %dmg is additive from ur current values
no, it's a payoff for freeze, so it can't inflict freeze (read tooltip for "payoff"). I combo it with Glacial bolt to good effect all the way through T12 maps so far
https://discord.com/channels/174993814845521922/1319434833159651420
maybe, but currently its more worth it for me to have slightly less dmg with less mana cost 🤷♂️
my mana regen/leech isnt the best^
isn't temporalis this overpriced chest that reduce cooldowns ? i'm too poor to affort that , and i don't know where it can drop to farm it
to farm it you need a specific trial ticket that requires you to not take any damage. yea its the pricey chest piece
in which trial chaos or sekhema ?
sekhmet iirc
Just got myself some ES in addition to running EB, and kind of forgot an important point... Event Horizon really hurts if you want to have ES, doesn't it? 😅
i suppose it's the whole 4 floors sekhema without damage and that the first floor will not drop it ?
That is a tough drop to consider. 53% damage for one point really isn't getting matched anywhere 😒
its a specific trial ticket which gives you only 1 honor,the ticket will write temporalis ticket or smth
oh ok, but even with temporalis + 42% cooldown nodes the nades should still have around 3sec cooldown
so for poison damage if I'm using physical damage to apply poison, armour break doesn't increase poison damage at all because the poison damage is applied pre-mitigation, correct?
I am confused by your question. Are you asking about applying poison at the same time as breaking armor?
if an enemy has 100% broken armour would the poison from a physical hit be the same as if they had full armour
The broken armour would cause your physical hit to deal more damage but the poison chaos damage would only increase relative to the physical hit
It wouldn't scale the chaos damage but it would scale the hit applying the poison if it's a physical hit
Hello I was just wondering if time lost jewels worth it
poison is chaos damages and armor only mitigate physical damages
As far as I know, you are right in the sense that the armor break is a modifier on the target that would affect how much damage the hit will deal after.
the physical hit applying the poison is now larger on the enemy, so is the poison damage greater because the hit damage is greater?
yes
Right, but as I understand poison the dot is decided on the final value of the hit based on your modifications to the damage.
Once that damage is passed to the enemy, their modifications (eg. Armor Break, Armor, etc) may scale it but it would not affect the already-calculated poison damage.
Does plague bearer have any useful supports other than aoe and phys and chaos mastery for +level?
conc effect and astral projection is about it
Sadly
the tooltip doesn't make it look like conc even modifies the damage
It's very strange that a lot more supports don't work with it
like the damage is fixed or something
and this is where I'm getting confused I feel like the tooltip description contradicts itself
Poison damage is caluclated based on the final damage of thie hit applying the poison
and it kinda was fixed damage in poe1, though it worked differently
So broken armour would increase the damage of a poison applied by a physical hit
This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit
I'm not sure I agree there.
it says it doesn't calculate any modifiers on an enemy that would increase damage taken by the hit, but then directly after says shock would increase the damage the poison does
That's for the poison damage
Shock scales the poison damage after it is applied 👍
and thats why i was confused ty
Speaking of which, I need to find some nice way to mass-apply shock 🤔
Omg, just got the new update that "fixed" max energy shield difference from switching items.
Will have to respec my skills once again.
GGG should really reduce respec costs after these updates... so annoying.
I've got a lot of open support and an open spell slot, surely we can find something.
Ball lightning sounds cute. How's that for shock application?
If you use ball lightnings, lightning warp is super nice for the large shocked ground effect
Nice lol
Don't have two slots open, might give ball lightning a try though.
so just to clarify...the armour break is or is not a modifier on the target that is not included in the poison damage from the hit
As I understand poison, it would not affect either the dot's calculation or the poison dealing damage after.
Armour break increases the physical hit which increases the poison applied by the physical hit
that was very conficting lol
Poison's damage specifically excludes modifiers on the target that would adjust the calculated damage of the hit.
Poison damage is calculated using the final damage of the hit applying it.
This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit
Armor is a modifier on the target that will affect how much damage they will take from the Hit.
I think that's referencing the 20% damage of the hit which is poison damage, not the hit itself
So the 20% magnitude is not increased by increased damage taken on the monster
But the hit applying it is affected by that so a bigger hit will apply a bigger poison
So if they're shocked, and going to take 20% more damage from the hit.
Do you expect that scales the poison dot that would be calculated as well?
I think the shock applies to the hit, not the 20% magnitude, but then it applies to the chaos damage the monster takes
Apologies, but that's not how I understand poison calculation to work 😦
are there good infernalist not-demon builds except DD?
yep, conc literally doesn't change plague novas total poison it's just a self scam
cause wanted to go archmage arc or archmage comet(self cast)
but idk
last one is like 1.5 cast time and that would feel bad I fear, even with echo
and arc.. idk? will basic infernalist archmage arc work?
After a few tests on beira with gas arrow , the armour breaking doesn't increase the poison DoT at all
with and without, 100% plague, same damage on unique boss
which explains why shock does increase damage and pen does not
which means even with pure physical damage on a bow, you still benefit from wither and reducing enemy chaos res
they don't double dip for increases to the hit damage don't, but do count as increases towards the DoT doing damage on the target
The wording on the poison tooltip: "The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit." This line seems to indicate that Modifiers on the target (like broken armour) would affect the final damage dealt by the Hit applying the poison, but not the 20% magnitude as well, so no double dipping.
With shock though, it seems like it would affect the physical hit damage, not the 20% magniutde of the poison, but then shock also increases chaos damage taken after the poison is applied.
If it doesn't work this way then wording for the tooltip should be changed
It doesn't read like that to me, it seems pretty clear.
You can imagine it as you standing across from a monster, getting out your character sheet and calculating all of your bonuses and figuring out "You're going to take 100k physical damage, so I'm also giving you a 20k poison dot (20% of that calculation)"
The monster then takes that physical damage, and applies their modifiers (armor, vulnerabilities, immunities, etc)
bruh, this support skill is so lame, you get half withered effect (25% damage penalty) from the get go for a chance to stack up the other half with double effort, wtf design
Without this, you would have to wait for every enemy to individually calculate their physical damage taken, each return to the player's stats to calculate how much poison they would take based on our modifiers to the poison (or have that passed to each enemy individually) and every enemy hit by your attack would all take unique individual dots.
With the method the tooltip describes, the poison calculation is entirely one-sided (as is the damage)
The player says how much they want to deal, the monster then calculates how much they'll actually take.
slap it on rain of arrows 
which i mean is kinda nice because then enemy armour doesn't matter at all, since your DoT damage comes in before their armour is taken into consideration
That makes sense
and then you to increase the DoT damage only have to worry about ways to increase the applied DoT damage
I mean, most players I know seem to be pretty happy this exists (with the exception that Effigy should be able to do this naturally)
Lot of ability choices we can just throw this on that we don't care about the damage on, and just boost every chaos damage in our kit.
Effigy has wither on quality but it doesn't work right now...
Sorry if I wasn't clear, that's what I'm referring to 😅
I'm one of the players that runs withering touch effigy, and am dissapointed I have to force the skill to do something it says it can already do 😒
Same :P Really annoying bug
That extra gem slot would be pretty useful
Why do poison archers choose poisonburst over gas arrow, bigger damage effectiveness better, right?
I'm trying to remember the specifics (haven't run ranger yet)
But I remember there are some parts of the kit, and even the spell itself I think, that poisonburst simply doesn't function with.
I'm trying to copy off a youtubers build but his "guide" is "here's my tree and skills I don't write guides" so yah.
Ah, here's one from Pathfinder church that describes one of the problems lol
I'm even seeing some people say that your default bow attack functions better than poisonburst apparently. Haven't used it, just know people aren't happy with it 😅
I know poisonous concoction is strong I just don't wanna throw jars of fart
I wanna shoot arrows of fart
Oh, another neat point they mentioned. Poisonburst specifically has to be shot at an enemy.
Compared to something like gas arrow that can just be dropped anywhere.
and I get a reason to tryhard and play snipe
What is more valuable for a Phys Witchunter? More phys damage on crossbow or +6lvl to projectile gems?
this was my understanding as well but i'm not 100% certain
If the end results are close enough I'd choose not spending double the mana
For what it's worth, they ended up testing it and that seems to reflect the behavior in-game.
shock doesn't increase the magnitude of the poison. But it affects the dmg dealt by the poison, separately.
What you mean double the mana? and How can I know if the end results are close enough before spending my hard earned exalteds?
From a development standpoint I can't imagine doing the opposite. Introduces complexity and on-average performs worse for the player (unless they specifically build to accomodate that change)
Your average player benefits much more from the implementation as we understand it 
like say your hit does 100dmg and there is 50% shock (to make it easy). the enemy ends up taking 150 dmg from the hit, but poison is still 20 dps (computed from the 100dmg hit). However, shock wil lstill affect the poison so that it ends up doing 30dps
all those extra skill levels are cranking up your skill costs is all I mean
I don't actually know how much more damage 6 skill levels will be though
Oh... I see
anyone understand the scaling for concoction skills? added damage to attacks doesn't seem to scale at all
is it all from just widowhail and quiver cranking up proj skill levels?
damn so no point going for flat added damage then, thank you
Weather update: We are shocking nobody as pure chaos lol
well there is one way
ball lightning + warp has no damage requirement
the ground is just made of shock
if this is about cast on shock then disregard
I respecced and for some reason I got some flying nodes I can't respec anymore
now that's not normal
that's bug report territory
Nah, you're up the right alley. Just didn't have the second slot open to also go warp.
Even though it would be a cute teleport option on top of all my chrono stuff.
So would a Staff Ica strike Sotrmweaver still go into monk part of the tree? or better ditch evasion completely and go full ES CI
I can get enough crit and attack damage going close to the Druid/templar part of the tree so damage nodes are not a problem i think
has anyone tested if overwhelming presence increases CoC procs?
I've seen hybrid evasion CI working
Sounds similar to this post from the forum that GGG responded with:
From what I've seen so far, no one is actually losing passives, but it does seem like the respec menu won't let you remove an old node path dependency while establishing a replacement in the same respec. If you create a new node path to your target, and hit apply, and then open the menu again you should be able remove the old path without a problem.
If you were respeccing that out, apparently you need to spec a path back to it then hit apply and leave the passive screen
Then you should be able to remove those points.
Important addition.
anyone know if the skull crusher node applies to DoTs applied with maces as well
Sorry, in the middle of a level. What's the text on skull crusher?
20% more damage against heavy stunned enemies with maces
I expect it would, as it's a modifier from your end.
It checks the enemy, but you apply it.
Oh, to the dot itself.
Pretty sure that's another split one.
Think you scale the hit, which makes the dot bigger, but it doesn't scale the damage of the poison after it's applied
Curious to see if people find anything that does double dip lol
Seems like everything so far hits on one side or the other.
I'm clearly missing something with ignite. I have all the ignite chance nodes I can access, gloves that double ignite chance, and support gems that give +ignite chance. I am NOT using a fire skill or skill that inherently ignites. Whats the deal here? I am not igniting anyone...
You are using all the ignite chance nodes you can reach?
More importantly, how are you dealing fire damage to the enemy?
It very much does.
And more importantly, unless you have an item that makes it otherwise the magnitude of the ignite (how much damage it will deal) is 20% of the Fire damage the hit dealt.
I like how they talk about Ailment Threshold like it's not some black box we have to guess
You just have to jump high enough.
How high?
Enough
do you mean flat dmg from e.g. rings? I feel like it should apply.
otherwise I have discovered a new gap in my knowledge
I stayed out of that one as I'm not familiar with pcon and such, but I don't see any reason it wouldn't 🤷
you can look it up on poe2db.tw
The amount of shit it takes to ignite in this game is ridiculous - and it doesnt even do shit
I'm hoping to see some balancing around it.
I have to imagine they underestimated how much fire damage people would be doing.
At first I read it as something you could build up (fire damage ignites the enemy, more fire damage makes the dot stronger)
Thematically neat and far more potent than what we have now, I imagine.
I mean theres almost no ignite builds - if any being used end game. I wanted to make use of all the warrior fire damage/ignite nodes with some of the nearby sorcerer ignite nodes + unique items for ignite... but you can max it all out and try all the skills. It wont work
I'm going to try it after I get this one through top maps, but I can't imagine I missed something every other player hasn't tried already.
good luck
Something tells me Sorceress has a fire tree in their future that we're missing lol
Hi quick question, Does this mean the more attack speed I get, the physical damage on my bows will go up?
In case this isn't a typo, it's not attack speed.
Projectile Speed is an actual stat you can get, which makes your projectiles fly faster.
and its all damage with attacks with the bow, not just physical damage
so Falcon Technique wouldnt technicaly be considered projectile speed?
does it say "projectile speed"
they are completely different
oh okay
If you share the text we can check for you, but this stat would actually say "Projectile Speed"
attack speed describes the speed at which you actually do the attack
projectile speed describes the speed at which the projectiles move through the air
No worries, feel free to ask any questions you have in #2┃new-player-in-campaign-help
Plenty of people willing to help out here 🙂
is there an attack speed to damage node then? or is that not a thing, this trees pretty overwhelming
i dont think so
what a shame
attack speed is already more dps (indirectly)
I would expect not, as attack speed often contributes to your damage already 😅
so it wouldnt be very neccesary
You can make accuracy into DMG
oh?
I equipped a +3 frostbt jewel. My frost ok goes from 27 to 30, but the doesn’t show a damage increase?
why has it only just occured to me you can make Pyromantic Pact deal only 1 damage
I'm only seeing the node where attack speed is gained frm accuracy, are you referring to that one?
What stats am I aiming for on the chest piece for sorceress
I need a fucking great level 82 Dual string for ranger deadeye lol
Infernal hound no longer working with Demon Form. Can anyone confirm?
Might be able to find u one what stats’s
i can look, but I want mana gain, phys damage out the butt, + max to all skills, (I think 5?) and cold damage. also maybe light damage
Yeah my rarity ain’t good enough for that haha
I’m lucky if I find t15 waystones on 380% drop chance
Anyone have a link to a great INVOKER MONK lvl 86+ Build?
Have good damage but still so squishy.
Would you ever mix Low Tolerance with nodes that increase poison stacks,
or consider it an either/or?
item like this, what is the maximum quality is 50% increasing if i make it 50% quality?
does it actually increase any of the stats or kinda useless ?
Catalysts are a type of currency item obtained from Breach encounters. Catalysts can add special quality types to rings and amulets that enhance the magnitude of modifiers of a specified type. These quality types replace other quality types.
any rune? (or soul core)
i dont think so
I moved it, but i wasn't sure if a soul core or something was better.
I am low on fire, so I guess ill just put in a desert rune, didnt know if I can get MORE than 12% out of something to stick in it lol
no rune/soul core is objectivel better than another
5% allres soul core is more total res but obv less fire
Is the added chaos damage here only applied to the witch's melee?
all damage dealt by the witch
when you invest like 30 points into your poison but you still do more dps with the actually attack hit then with the poison...i miss damage over time multiplier
what does 25% faster recoup actually mean?
would recoup go from 8 to 6 seconds, or would it go from 8 to 7
i'm assuming it's the latter
i doubt that that's how it works
Just curious, why would you think not?
if that were the case, then getting 100% faster recoup means you recoup instantly?
6.45s if i understand it right
100% = 8
25% = 2
8 - 2 = 6
i'm like 90% sure that's not how that works syncope
if you have multiple instances its diffrent but for the very first bonus its like that
I get 6.4 seconds as well.
but i can't be sure
normally it recoups over 8 seconds, that means 12.5% per second, augment by 25% = 15.6% per second, which hits 100% after 6.45s
if it has deminishing returns its ofcause diffrent.
@atomic halo @viral crag u mind teaching me how u arrive at that number
thats not what this is....it says "recoup faster" not "more recoup"
All these nodes that will improve leech you already have, but is there nothing on the passive tree that actually gives leech?
The recoup value never changes.
i typo'd 25 into 24 when i calculated it so it's slightly off
@lone wave nope mostly physical damage leech on weapons/with runes
ah i did the calc myself and arrived at 6.4 as well, thanks for teaching me something new
Just curious, what would you expect a 50% faster recoup to yield?
tbh idk for sure though
What does the word "faster" mean for you?
Same value over less time
with this method, 5.3 seconds
fuck does this wording mean
Funny, I do it completely differently and get the same numbers 😅 (5 and 1/3)
how do you buff physical dmg spells?
Okay, so the same value over less time could also be read as increasing the rate at which we recoup.
So in order to increase that rate, we must first calculate it.
if you recoup 100% life over 8 secounds and have 25% FASTER recoup you regenerate 100% over 6 secounds, why would that be calculated in any other way....
i look at faster recoup the same way i look at faster attacks, if your base attack time is say 2 seconds, having 100% faster attack will make it go to 1 second, not 0 second
funny thing about math, our methods probably simplify to exactly the same thing
The rate at which you are recouping (value over time) for 100% over 8 seconds is a rate of 12.5% recouped per second
At 100% over 6 seconds it is 16.6 repeating.
You have increased the rate at which you are recovering by 33.3% (repeating, of course)
Know what speed is?
I dropped a decent ring, is it worth respeccing my entire build to fit around it? debating whether or not to respec my build around the ring or just sell it
Change over time.
So imo that wording lends itself even better to the explanation given 😅
It actually does you are right
Because 25% faster would meen 25% less time taken
But it is only 20% less time taken
Thats probably why they changed the wording.
For me it was "there is some value that if we increased it by 25% (or 50%) we would arrive at our old value"
Didn't even think about that, ends up working itself out.
No.
I mean thats just gramatics
We do math.
We do read, so we know what speed is.
when a trainer says "he ran 1/4 faster then the last time" he means 6 secounds instead of 8
Then the trainer misspoke, and meant to say "My time was 25% lower than my last time"
the vernacular is imprecise
when i say i come half an hour earlier (50% = 1/2) then i come 30 minutes earlier of the 60 minutes
Thats why it was worded diffrently its all fine now
what would happen if you got 100% inc speed with your method, just instant?
We agree that "faster" should mean speed, correct?
. . .
fuck you are right
100% increased attack speed is only *0.5 attack timer...
That was going to me my next question 😅
Drive 60 mph for 60 miles, and it takes you 60 minutes.
Drive 100% faster, and do you expect to get there in 0 or 30?
Please in normal units
that's pretty much word for word what i told u earlier
it confused me too
I can't, I left uni and now do math in the real world 😦
I've made a planner for my Stormweaver Ice Strike, I know I can't fit this many auras, i just copied the skills from an invoker build
I mostly want help with the passive tree if anybody can help xD
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
drive 100000000000000000 planck length....
Please explain SI to the engineer more 😅
It is frustrating though, luckily most of the stuff we work with is ml/mg instead of length in my area 
technically i have 12 points.
i saw a video with build planner that he is using 119 skill points(spent) *(from what i understand is that he is currently lvl 95+ 24 weapon set points).
the problem is im trying to do the same. but i cant spend all 24 points( i can only spend 12 points(on each weap set))
thanks good the "power of ten" is a very good way to calculate things...
I would go crazy if i had to have 10 diffrent "multiplier numbers" in my head at all times.
So the easiest way I've come up with to explain this is to think of your weapon sets as how many of your real Skill points you can "split in half" and use for each weapon.
That's a limit of what you can spend on weapon sets, you still have to have the real skill points first to split them.
are shield skills considered "unarmed" attacks?
Nah it uses your shield values
If you wanted to spend 24 on weapon set points, you would have to unallocate 12 more to have 24 to spend.
so the 24 thing is the maximum skill points we can play around. it wasnt +24 right?
the ingame tooltip on unarmed attacks is just "attacks that don't benefit from your equipped weapon"
Correct. That's the limit of "Weapon Set Allocations" you have.
They aren't just points on their own though.
actually thats just a wrong "look" isnt it? There is stated 24 Points per skillpoint but you can only invest 12?
Per weapon set.
They only have 12 unallocated* skill points.
ah yeah ofc
so how is the guy spent his like a millionaire? or it was just theoretical skill tree?
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you ofcause need to have 24 points free to also spend 24 points
How many points did they spend on weapon sets? 👀
In the picture I saw above, they only used 24 on weapon sets.
max 24
95 main skill tree
That should be around 24 if i read the red lines correct
i really count it 1 by 1 manually XD.
Right, that's what you have to do. Unallocate skill points until you have 24 total free to spend, then you can allocate the weapon sets manually yourself.
The differently colored lines are their weapon set points, and only active with that weapon equipped.
but from the planner he is using all 95 skill points +24 XD
that's where the problem came from HAHAHA
Yes. They have a total of 119 skill points
95 spent on the main tree, 24 spent on the weapon sets.
nah he isnt only the green or the red lines are active at the same time never both
That is completely accessible. Very late game, but accessible.
ohhh
i did something stupid yesterday... i bought all the spin to win unqiues and while lvling my merc i accidently salvaged my black sun helmet with trash loot... so what helmet do i use now to... cope till i can buy a new black sun? 😦
but i count the main line and it counts at95 points
then i count each set (1 and 2) with 24 points each
how is that possible?
yeah since you have 1 per level plus 24 from campaign
That is correct.
thats 119
technically he is using 95+ 24 right?
Weapon set lines are tied to a specific group.
When you hold one weapon, the green line is active and the red line is off.
When you hold the other, the red line is active and the green line is off.
The main line is on at all times.
exactly, thats how many skillpoints you have at level 95
it wasnt a total of 95 each set
right
so for me to go around with it. i will just think that weap set isn't additional skill points
Correct.
yeah it is confusing at first,
It lets you split points, but it's not extra points.
what i need to consider is that. weap set+main must have total of 95?
no 119
119 in that build.
Add the main line and any one color, and you get their total skill points spent.
Because you can only have one color besides the main line active at a time.
you have 1 skillpoint per level and 24 "bonus skill points" and you can allocate 24 to aither Weapon Swap 1 or 2 But those are just "allocations" not "extra skillpoints"
Hey uh... is grim feast supposed to overcharge your shield? No right?
It very much is.
yes it is
That is the "Overflow" mechanic it mentions.
Overflow (if you hover the keyword) allows you to bring something up to double its original value.
Oh derp i didn't read the whole thing
Did the old skimmeroo
Btw does overflow get %bonus from skilltree or just a flat amount?
Indirectly, since it's a double of the original value (which was buffed by the skill tree)
oh wait its %max es per orb you collect right so there is no reason to have any % bonus
ah shit
Its allready "buffed"
i am currently using my lvl+24 points already
HAHAHHAA
btw thanks
i get it now
that's why im lacking 12 more points
HAHAHA
thanks guys
Yeah it was confusing for me too at the first time i got some of those points
your char is only level 83 i suppose?
this tooltip not handy at xbox
84 right now
Yeah i saw it on my girlfriends ps5, the UI is hard to navigate without a mouse
the tooltip on the weap set
i always need to switch to pc
some tooltip is not accessible
like this weap set points
I honestly hope consoles have some way to interact with the tooltips/keywords. The amount of information we have in-game is amazing, and usually GGG are very particular about the wording to make it clear ||usually 😅 ||
at endgame mapping the tooltip for legends cant browse info too
you can really view almost all tooltips just press joysticks r/l
Glad to hear it 
it's just some of it. you basically cant
the main example is this weap set and at the endgame mapping legends
So guys, I'm perma demonform infernalist here with low HP and I am wondering...
Any idea how to deal with "poison" and "bleeding" cause at this point I have to reject 40% to 50% of my maps because of that...
Before I start myself on my fire journey, can anyone confirm that ignite functions like poison with respect to overwriting*?
(Multiple ignites can be applied behind the scenes, strongest one is the active one)
Remember the taming and warden? Taming did "30% increased damage per ailment on the target" right? And the warden did give you 50 Stacks of 2% shock instead of one shock with a higher %...
I called out that wording would meen Taming gets 1500% increased damage...everyone said "Nah thats not it" and sayed "you do not understand english"...
At the end ggg changed taming and everyone did shut up...
since it was 50 instances of shock so 50 ailments on the target.
how would this node interact with totems
would it just always be active if i personally never crit
yeah but since you dont crit it would also not give you any bonus right?
I have no way to confirm this at all... so just giving it my best guess...
Actually, can totems crit? 🤔
but it would apply to my totems as well since they use my stats
Yeah they do right? Good idea i suppose
yes of course, i know for a fact attack totems do
simple, does the attack of the totem have a stated %crit chance?
but to add to this, would resolute technique also not apply to my totem
it would work for me, but not totem
So this is all speculation ofc
I would expect that totems don't get this specific effect (so it's not whether or not they crit)
I would expect they pull crit chance from you, and this skill likely just modifies what value you get as your crit chance.
So yeah, I expect that totems will have crit based on the last time you crit.
but this is crit damage bonus
Yeh, replace crit chance with crit damage when appropriate 😅
You get the idea though.
i think totems dont inherite keystones, since keystones are like "passive abilities" most of the times. They only inherite offensive stats?
Well, that's where my speculation comes in.
Thinking from a programming perspective, it's not really a difference.
do they even inherite offensive stats? it was like that in poe1 and even their they did not inherite everything
There's the "get the player's crit damage bonus" function you call, and in there is some line about "If the player has this keystone, check the last time they crit to add this bonus"
So I expect this being a keystone doesn't make a difference.
well here's what i think (and hope) it works
Oh yeah, totem reminder is very explicit about that.
"Totems are not Minions, and their skills benefit from your stats"
But WHAT stats? XD
Until we are told exclusions, we assume no exclusions.
attack totems will use my crit damage, which this node will increase as long as i haven't crit recently (so always), which means my totems will always have this even if THEY crit
because they don't count as me
That is my idea as well, yes.
so every %damage, added damage, attackspeed, castspeed, crit chance, crit damage, more damage,
anything i missed?
Ah penetration
Best way to really give this idea any more weight (since it's all speculation) is to check to see if your sheet crit damage bonus increases when you haven't got a crit.
If that number is showing higher while you run this, I would feel pretty comfortable betting the totem's skill gets it too.
actually i have a better idea
famous last words
test with sunder totems on broken armor to see guaranteed crit
If you skill resolute technique das the crit chance in your skills get removed?
Wouldnt it be the easiest to just look if the totem skill still has a critchance after skilling?
ah i was actually saying that for the crit test
for resolute technique i actually believe it won't work
Actually, that sounds like the simplest test.
simply because if it uses all ur stats, then resolute technique as well
so totems will never miss, and will never crit
I am rather sure resolute technique does not count for your totems and makes sure you never crit so he still ahs the crit damage
Refund the passive, check the stats for the totem skill and check the crit damage bonus.
Same for your bonus
Reallocate, check to see if both or either increased.
Whats the best thing to socket for a attribute stacker invoker?
Yeah i was thinking that one but wasnt sure
Aternatively you can have freeze buildup or shock chance
or if you want spirit
for more trigger stuff
@haughty wadi dont forget you have to look at the attack of the totem not the totem placement
yes of course
the crit damage test will be trickier to test tho, might use the sunder thing for it
you telling me resolute technique counts for your totem?
everything counts it seems
wouldnt that mean stuff like avatar of fire counts as well?
You have anything that convverts physical to fire to look if your totem deals more fire damage if you equip it?
This is totally diffrent behaviour then poe1....i did not expact that.
i wonder if your totems gain all your keystones then
that is not different from poe1
totem inheret like 99% your offensive stat
yeah it works the same as poe 1
yeah but for example totems did not gain pain attunment in poe1 or avatar of fire or the endless curse thing
a enemy cursed by a spelltotem did not have unlimited curse duration
I don't remember it working like this.
Like I remember them inheriting our stats, just not any unique abilities or changes to our abilities.
So something like a curse totem would cast the curse and gain increased duration, increased radius, but not something like "Your curses last indefinitely"
totems would basically inherit anything that works on ur entire character in poe1
the main exception would be for example socketing cold to fire on a skill
that skill is converted, but ofc the totem skill would not be
they also did not inherite ci or zealoths oath or blood magic
they inherited stats in poe1 nothing else, just pure stats
those 3 are very obvious
I'm pretty sure Avatar of Fire even worked on totems, as an example.
Not on minions, sure, but totems I'm like 90% sure.
avatar and pain attunement 100% works i just open pob
idk where did you get that information
blood magic also works on totems
yeah i think it did since it was more spell damage while you are low life...so it was a change in your stat block
but was changed at some point specifically
I think that was the poe1 rule, it gets your stat block copied.
yes it does works
Right, that's what we expect here as well 😅
"Totems use your stats to use* their skills"
yeah but he sayed resolute technique gets inherited by totems...
does resolute technique give you 100% less crit here?
Then it would be logical
So that one is tough for me. It depends on how it was implemented.
Both read like unique non-stat abilities.
They could be implemented as stat changes, but I don't expect they were.
in poe 1 it just prevented you from doing crits, it actually did not change your crit chance.
This is one I would test if I was planning to use it.
It's back to that whole "function call" thing.
yeah exactly
Because giving a totem <x%> crit from your stat sheet, and just calling the "get crit chance" function are usually functionally the same.
but what if they just "turn off" the "calculate ifi t crits" or something.
So that's the thing, that's what I expect (and how I would implement it if I was a dev)
yeah but thats pob not Poe..
Crit chance would literally just return 0 if you had this keystone.
okay im confused, whats the problem again?
pob for the sake of it sets crit chance to 0 since its "at the end" the same
Problem for me is that if your character sheet didn't show 0%, then it's possible your totems could get that value.
So I see where they're coming from here.
decent?
very nice
Granted, probably should move on from it. We're in #2┃build-planning after all lol
Give the pob char a totem and look if the totem still can crit.
ss was what again?
screen shot
yeah but what does the totem do?
Do we have the opposite of blueflame bracers, by chance?
im confused, i have resolute, totem cannot crit, whats the issue
arent their the rings that are a set?
lightning to cold, cold to fire, fire to lightning or something?
We've got an elemental to chaos, lightning to cold, and cold to lightning
there is no x to fire one?
We also have an ignite deals chaos damage.
Why don't I see more talk about flameblast demon build limited at 10 stacks? From the videos I've seen it's got great clear speed, decent survivability even on t15 maps, looks cool. Is it just cuz it's not one of those fancy anime tier warriorpriest-froststorm- frenzyblink-CI-melee-crossbow builds? Things gotta be niche esoteric to gain traction?
you said, totem doesn benefit, resolute, pain & avatar, when in fact they does, then you implies pob is wrong, im really confused...
nah i just was asking if the totem can crit
I was rather sure that totems dont inherite many keystones in poe1
We have "hold spark button down" build. Esoteric isn't a factor 😅
if you say totem doesnt have keystone youre right, but it copy your stat after youre affected by keystone which practically almost the same
but yeah your totem cant crit with resolute
if it does will 100% get abused and fixed
Fair. Just trying to figure out why I don't see any guides for it on like mobalytics. What's wrong with it that I don't see?
2 diffrent things. if the keystone does something else then change your stats....do you remember old CI? That set your chaos res to 100% instead of making you chaos immune?
i didnt play that far back, but yeah totem doesnt inheret your defense at all, otherwise it would benefit from inc max life
evasion es etc
Nah thats not what i ment, just that "doing a special thing" and "Changing your stats" are two diffrent things.
I've not looked at the build, but quite often it just takes someone invested enough. I'm sure you could find it if they have a section for player created stuff.
I was rather sure resolute technique does not reduce your crit chance but gives you a hidden buff that makes you "not crit"
But as it seems it now just sets crit chance to 0
People who create these guides are going to start with the best options in that class, and for infernalist I imagine that's largely going to be minion builds.
if theyre pratically the same, why does it matter?
number 1 would not effect your totem number 2 does
well it clearly makes your totem cant crit
yeah now we know, thanks to you.
yeah i was just about to tell you nascosta xD
but i did actually not found any other kind of cold to fire conversion....excapt....there is those gloves that convert all elemental damage to 33% of each elemental
oh you just explaining the thought process
Yeah, we are afraid of those since we don't want to nerf our pure fire stuff.
Then again, how bad is that actually 🤔
also no unique that gives you avatar of fire.
I mean lightning to fire ignite is allways better then fire ignite...
remember the highest ignite in poe1 was a cold skill xD
If most damage bonuses happened before conversion, I would honestly consider the painter's servant.
math wise, its prolly just a simple #*0
like CI just like chaos damage taken *0
yeah i think it wasnt done with math befor but with some kind of "deactivate function" thingy...and now its done with math
aaahh
many keystones changed the last 2 years like that
thats why i did show the CI example.-
it used to be a hidden buff that gave you like +25% max chaos res and 160% chaos res or something.
ah okay now i get what you were saying
The thing with that was the fringe case that reduced res or max res and then you just died to chaos damage with ci xD
now if you have ci in poe1 its: "-60% Chaos res" but also "immune to chaos: yes"
1 thing i would add tho
i personally, seen a lot of people saying when theres "You" it means it doesnt work on totem, when it actually does
if yall already think this way, great, but i got misinformed for a long time
I mean its more of a "communication error" on the tree i would argue
like the thing nascosta and me argued about befor with the recoup speed
yeah people treating it like the way it works on "Your kills"
Oh do totem inherite "on kill" effects? i never knew.
oh no no, i mean the opposite
I think that wsa the main problem with many builds that on kill effects only count for you why on kill effects were useless outside of hyper speed farming without bossing.
your kills only works if you do the kill, and people treat the other "You" modifier the same
In your honest opinion, do you guys think blood mage is good? I’m new and picked it and I ended up making a new witch to see what the other ascension is like since it was an immediate turn off having no blood magic and it really hurt my build and survivability :(
I know it gets better later but it seriously was a detriment to me and I was so excited to try it not knowing how bad it was ESPECIALLY when this is my first time playing a game like this. The only other build crafting games I’ve played are a lot simpler like Destiny, DRG and Borderlands. This game ain’t overwhelming for me since I take the skill tree one node at a time and not study it like a college paper lol
it "sounds" good but at the moment es is so overly strong that it feels bad to stack life...also life is very fast capped.
when it actually isnt, like "when you poison" also works on totem, or "enemies poison by you"
also i have the feeling blood magic in poe2 (the keystone) has no benefits at all. all it does is selfdamage you. You normaly get enougth mana to cast spells you dont reserve mana so you dont need to pay with life...paying with life has no benefit in poe2
it does have, warrior totem use them to cast 900 life cost totem
so they can just stack life regen
I thougth you pay nearly nothing on attacks as warrior and you have 2 or 3 notes that give you huge mana cost reduction/mana recovery
no sirr attack skill also gets crazy costly
Does %increase flask charges gained affect flask charges perb second or only charges gained from kills?
all gained, including those
from a int having perspective blood magic is just "your int is now worthless and you hurt yourself negating any recovery"
thats why dont take it from an int having perspective
i probably underrestimate how much more life str characters have
thats kinda why blood mage ascendency is bad....you have to invest a lot of int into being able to cast the spells in the first place so your main source of life is life on items and that life is capped pretty fast. So you are capped pretty fast.
is around the same as poe 1, like 3-4k ish
but titan ascendancy gives 50% more small node effects which gives you massive regen % scaling
oh i didnt know, warrior is the one class i have not played yet.
anyone really compared the effectiveness of Sorceress tri element builds vs single element builds?
or lets say i played it to level 10 and died to often or got perma stunned so i was out xD
yeah i think BM only possible with titan since the cost of skills is absurdly high
well in totem case
bcs it scales out of level and go up to like 30-40
@lone wave i asume single elemental is better since you can curse ond exposure only so much
I wanted to make a life stacker blood mage witch...
until i realized that scaling is like very limited
since nearly no %life on tree and you dont have much possibility to skill str since you have to keep up wit hthe high int demand of your skills
titan is the best, it have 15% more life
yeah but titan does not have 15% base crit and 1% crit damage per 15 life
well thats why witch have overflow, if its buffed prolly a viable way to scale
they changed it to per 40 life
yeah but overflow is the same as flame of chayula...people dont want to have to play movement games to have their asc bonus.
The 10% spell damage life leech is sick tho
nah witch is better bcs you know where it will drops, from monster kills, not random placement
probably yeah abit better
you anyways move to the enemy since you want to pick up gold and items
ha funny bug, i was so long tabbed out of the game that sound effects are gone. music still plays but the sound effects dont
so has anyone tried doing something with this?
Oh. Cute but no.
Lot of spell slots taken on your bar, lot of cast time and mana spent to get a... I'm assuming like 150% increase?
It's not nothing but I can't imagine it being worth.
theres interaction in poe 1 that use this, but so far not in poe 2
or something else that interact with self curse
maybe theyll add it in the future
So how do I make a stormweaver Ice Strike build work? Do I ditch Evasion and go full on ES
Also do I ditch Crit and invest more into elemental damage?
Hold out for the GOAT
question, for a sparks lightning sorc would it be better to prioritize shock chance or chain chance?
I guess you could actually do decently with an Invocation
Chain for clear, Shock only meakes real difference in bosses and tanky targets
alright, thanks
Hey, i really need to buy this Pillar of Caged God quarterstaff but literally NO ONE is responding messages after whispering, is that normal? im not bargaining them or anything, paying listed price
Try turning on live search so you get some newer listings, perhaps? Or move a bit up the listed price if there's room to go up.
oh cool maybe they were all getting sniped?
Could be, also a good chance if you were going with lower listings that people just posted those with no intent to sell 😦
try the one that isnt 1ex/sort by post time
chances are they are in maps and dont wanna tp back for 1ex
damn i just bought it thanks to you @viral crag
they were literally getting sniped yes
when you upgrade an ascendancy skill, do you keep the upgraded quality if you respec in and out of it?
yo guys im a level 93 storm mage but i noticed their boss damage is pretty bad
clear is fine
so i was wondering if i should switch to anything else
also im not sure ifarsonists count as ATTack speed or cast SPEED
Because i bought a cast speed sceptre to increase the dps on the stormmages
i test frost mages they are good for clearing bosses
but mapping is a lil slow
im notsure if ishould try archers
but will have to get a diff sceptre i think
most of my jewels have attack and cast speed 2% per notable
thinking of starting a new grenadier ssf mercenary, debating witchhunter. Is this build very dependant on trading and uniques or can I figure it out with rare rolls?
Does the Solus Ipse grand visage helm's ability to allow the use of two copies of the same support gem in different skills stack with Gem Studded?
for ice strike monk, is it worth switching to CI? or is there no significant difference in performance between normal and CI?
why is there like almost no sources of cooldown reduction in the passive skill tree? do you just need to get it from items if you want any?
i realized on my pcon build that i am at 100% accuracy nearly at all times and i have all my int for gems covered....so should i just skill str in my pathing to further way notes since thats hp witch is partly es?
int does not increase es afterall
nuclear terrorism unlocked
hey guys i've seen some people using a jewel to take the pure power and other 2 lightning nodes below, what's the size of the jewel ?
it'd have to be large radius to go that far
there is medium large, very large and massive , so i need if someone knows exactly wich one is 😦
has anyone been able to make a melee acolyte monk?
please tell me of a skill that's very good for clearing maps(not bosssing), that's from bow skills and doesn't rely on herals cuz im converting ele dmg to chaos and so i can't trigger ailments, im witchunter.
please please
Herald of Ash ironically
we cant put rune slots on wands?
imma check that in a sec but that's not an active skill though?
ty
herald of ash requires str i don't have that much
You could do spiral volley but it's complicated
Poison arrow? It does scale with chaos what does poison use to clear?
Spiral volley and herald of the plague I guess? Envenom support for easier poison
Low level herald?
lowest i have is lv9/72str i have 44str
F
Is Charged Staff considered an empowered attack?
don't i need frenzy charges to get that working fine?
It defintely helps, put pin support and use combat frenzy spirit gem to generate them
forget about poison, my poison dmg is shit, i guess i only deal pure chaos damage not dot
Idk how ud even scale that, but good luck
if you are using osin then just use freeze quiver
and herald of ice
you are lucky that you are playing bow and not crossbow with osin lul
bceause crossbow doesnt even have that option
beyond reach?
yes
Yo important question; is adorn diamond working or is it not?
I just got a cheap one to test it out and it’s not adding anything to my other jewels
Yes all of my jewels are corrupted
the issue is i loose like 6k dps on lightning arrow, and should i keep using lightning arrow?
and with beyond reach you can even use spiral volley on top
you can or use spiral volley
you should have enough damage for clear, and herald is big damage multi for clear anyway
so it will offset the quiver loss
an for single target you can just use different quiver and its fine
does that even work well if i don't have frenzy charges?
Can anyone answer me?
thanks to the quiver
it works it just dosnt have visual effect
alvia which skills?
as long as they are magic and corrupted
and what support gems for herald?
Why am I not getting extra spirit then?
combat frenzy
OH; does it have to be ONLY MAGIC corrupted jewels? Doesn’t work on rare or unique jewels?
what support gems for combat frenzy and herald of ice?
nope, only magic
for combat frenzy that support that gives 50% chance to generate extra
for herald of ice just aoe and some damage supports are fine
if yu hvae any spare
Daaamn that sucks I mean it’s still pretty good but
Fuck
magnified effect?
can you join vc for just a min?
nope :d
but theres plenty of spiral volley setups you can check out
and get the base idea
same with cold bow setups, so bunch of stuff from there should transfer
does triggered spells from "cast on" skills uses mana?
yea
Does anyone know if deadeye passive 30% max frenzy charge gain would apply to resonance? Like would I get 3 or 7 power charges?
it shouldnt based on how its worded
my friend is a filthy stormweaver, what build would i have the most fun clearing maps with him
something with even better clear like a monk :d
how much Life regen would i need to maintain demon form of infernalist almost all the time?
also am having too much fun with chaos witch but i feel like every new boss i fight it takes alot longer to kill than the last one, is there any chaos skill that is particularly good at boss killing?
Hexblast poison
Yes or no?
just go acolyte at that point or something no? the PF flask nodes are so useless
also i dont think you wanna play hexblast with 0 aoe
You aren't seeing the grand plan, burden of shadows will drain my health but I have infinite life flasks
AOE for hexblast?... I'm playing with only gem AOE and it feels fine I believe
lol, sure i guess. and well aoe like triple scales hexblast
so imo its pretty op stat for it
it scales curse aoe, hexblast targetting aoe and the hexblast explosion aoe
I have to test again but I believe blasphemy doesn't care for area and that's the best way to curse
Can you increase the activation rate? Now that'll be awesome
I'll probably annoint aura area to make it feel better
as alevel 91 am i missing skill points or do i have the right amount 😮
oh... it seems Gore Spike is actually working
rejoice Bloodmage users
i think lot of people here asked about it
yep theres a support gem for it, and from Jewels
24 weapon points! That's the easiest way to check
Or you can type /passives in game and it'll tell you if you missed anything
does that work in poe2 😮
How's the mod called?
No clue tbh
Is there any way to inflict electrocute without the unique gloves or support gem?
Unexpected 
Wait faster curse activation will that work with blasphemy
What if you used this quiver
Don't worry about the details
wait what, why do you need activation time with blasphemy its an aura
I need to cast 50 hexblast to murder the enemy
Mmmmh it might be mana issue
My warrior is pretty invested into ignite/fire, and i do think it does good endgame
R3 breachboss is dead within 5 hits or so, and doing ”17-18” maps is no problem
I did invest like 20 div into it however
How much does + skill level affect my dps? is it usually better to go for raw damage or do i need to consider high + skill lvl? like would the first crossbow outperform the second one due to skill lvl?
+4 is big
Sorry I’m new does the +4 mean that the skill gem becomes your level + 4?
So if I have a level 19 gas grenade it will become level 23?
it will + your lv19, yes
it depends on the skill and weapon. for wands +1 to skills is apparently like 50% increased damage
The skill damage is the base for all the increases you have
If you can grab a +1 weapon you can see how much % more each level is approximately
Mana cost increases exponentially though
put the support gem on another skill, like elemental storm
is Heatproofing worth distilling if I have barely any armor stats in my infernalist?
is allocating skill pts for seperate wep set bugged currently?
No? Why do you want the node anyways?
well im looking to instill something on my necklace, not sure which to put (minion infernalist)
If you want fire Res
There are a couple of max resistances nodes around the tree and one of them might even be affordable
also, do you think Fulmination on the passive skill tree will work on minions?
hey you have a skill that's very good to generate charges? im stugling when i have no charges
do you have perpetual charge linked to spiral volley? also its only clear skill for single target you probs want something else
What does quality on wands/staves even do?
i use magnetic salvo for single but i can't sustain frenzy charges
frenzy charges for what?
beacuse how spiral volley clear works is that you should be able to get back frenzy charge every volley pretty much, and with perpetual charge you get some reserve for when you dont
Gotta have more pin chance to sustain the frenzy charges, either with just more damage, more pin buildup through passive tree, or lock down support
Hello, does anyone know how the Remembrancing number on Timeless rings affects them?
how
If only I wrote how 🤔
Don’t know if I’m late to this but I go to the skill page and switch the weapons back and forth to see the dps ( should be on the right side of skill page) after doing that look to see what moves you prefer to make sure they carry the highes dps
Fulmination
not sure if this can work on minions
yeah i do this but since i need to buy a new weapon i need to know beforehand which one would give me the highest
from what i saw, galvanic shards/shockburst scale quite a bit with levels
but not sure if a 650 with +4 a would outpeform a 730 raw
Hey, how do I know which mods my items can get? Like, which possible mods a Helmet, chest, gloves, etc etc, can get?
does bosses has armour?
Yes, they do
so this will work on them?
Yes, it does work
how accurate is tooltip dps as a rough estimate? i changed a add 3-4 phys dmg to 1-6 lightning dmg, and my dps on ice strike went up by 7 percent for the lightning and about 1 percent only for the phys
its accurate against stuff that has no resists :d
I play a monk invoker, with ice strike. My clear speed is so so. Any tips how to proc herald of thunder more often or better? Or should I try a power charge build or something?
How does the EB, MOM, CI gang deal with freeze/stuns?
there is no other catalyst better than mana on this kind of amulet, right?
or is there a catalyst for melee skills/resistance?
Help my ability is lowering my energy shield but it costs life
what could be going on????
NVM im dum
is maximum life still must stat to have every piece for a hybrid evasion/energy shield ?
guys I think I found a way to make a tanky bow build
I had a deadeye with evasion and felt like a glass canon
what if you stack int as gemling, and a bit of str and dex
mind over matter, howa gloves
so it will be like 3k hp, 6k mana and mana leech
ppl do that, its not much tankier than just going hybrid on deadeye tho
yes
but...6k mana with mana leech
is way tankier than 3k ES
and I think you could get to 10k mana
Any way to reduce blink cooldown?
with cdr and temporalis
What does cdr stand for
cool down reduction
Maxroll Guide: https://maxroll.gg/poe2/planner/sr3i309e
Ultimate Best Warrior Totem Build in Path of Exile 2
Melhor Guerreiro de Totem para o Path of Exile 2
00:00 - 01:25 Level 82 Arbiter of Ash
01:26 - 02:50 Zarokh, The Temporal
02:51 - 04:02 Pinnacle Jamanra, The Abomination
04:03 - 04:46 Pinnacle Count Geonor & Putrid Wolf
04:47 - 04:54 As...
Hello expect maxroll which are the best website for builds ?
are good roll ventors still inferior to well rolled breach rings? if you don't need the spirit you wouldn't need ventors right?
thats right
so I'm trying to transition from spark archmage to cast on shock. Got tons of magnitude of shock jewels, running 6 with 15%? Gimped a lot of my defenses to be able to take it online (60 spirit and high ES is extremely expensive so I'm testing it with a lower ES chest), completely f'ed up my resistances, and the main issue is (if the cast on shock was working well I'd be fine) that it takes still so much time to charge up
what am I doing wrong? Missing my 4th ascension, gotta be done with that still ok, but it doesn't feel that's the issue.
Are you struggling to proc it while clearing?
If youre struggling during bosses sounds like you need more damage and/or shock chance
while clearing mostly
i see videos of people proccing it instantly
Chances are you shouldnt need it to proc while clearing at all, you prob need to ramp your spark damage
How much mana and whats your tree look like
Yea it should proc very often on bosses and once on rare pack
All depends on your shock chance increase and lightning damage
OMG i just got the best idea for Hexblast poison
a quill rain as second weapon with vine arrow
my brain is expanding right now
you use archmage and cast on shock? get shock magnitude passives on the tree, lightning exposure passives. lightning conduit,passives and jewels with energy for meta skills. double shock as stormweaver
and yes cast on shock is only for bosses and rares
a question for ice strike monk. how valuable is crit on the weapon? I have 580dps without crit and 480dps with 20% crit dmg for the same price.
does the dps include the crit bonus?
https://youtu.be/Ne_oq8QCRew?si=XTcWN5qxbIFHc4IO feedback and pointers please
My current Mercenary Witchhunter build. Also the first part of Cruel Act II and the first boss Rathbreaker. Any feedback is welcome.
👉Check out my other videos: https://www.youtube.com/watch?v=vpkqCxJ7AO4&list=PLbGpk79w5O9neFIMGVL-GSTRy4jjWrvUq
Shitty gear, no guides, zero skill, just having fun.
___________________...
it does
crit is great, ofc it's valuable
if you use lightning rod is when you dont need crit
If youre talking about crit bonus on trade site no its not in the dps calc
Leveling a Invoker Ice Strike Monk, which Venom should I take?
Stun Threshold, Elementail Ailment or Mana Regen?
would increased AOE nodes increase the attack range of cultist greathammer?
whats a sure way of making 4 socket shockwave totem ignite
there is no crit catalyst, right?
what's the best catalyst can use on this?
What's the best overall class for early game that doesn't suck at end game or cost a billion divines to gear?
really?
or does reaver catalyst work on this. since it was supposedly an attack modifier?
Ranger I guess
Lightning arrow/rod and Minions breeze through campaign. You really don’t need multiple divines worth of gear to progress through maps for any class tbh.
https://maxroll.gg/poe2/planner/5v7tr0m7 can anyone check my crit poisonous concoction pathfinder's tree/ gems and maybe suggest improvements?
Path of Exile 2 Guides, News, Builds, Tier Lists, Campaign Walkthrough, Classes, Crafting, Trade, Tools, major changes & more on Maxroll.gg.
To the video or the build? Looks good for a selfmade one as things are dying and you arent dead 
Both, I guess 🙂 Thnx 👍
Hello guys can someone help me w my build please?
Would much appreciate just I want to ask one thing
I’m lvl 91 flicker ice strike monk w my own build curious how can I increase dps on my flicker skill
My ice strike has 70k in combat dps but my flicker only goes up to 20k
Notes:
- It looks to me you're a grenade build. you should drop the crossbow "chance to not consume a bolt" nodes
- The way you're 24/7 rolling makes me feel like you're starting to see your lack of defense nodes catching up to you. I would invest in evasion nodes, particularly the
Careful ConsiderationandEscape Strategycluster since you're quite close to it. - I personally do not know if grenades even need "Crossbow Reload speed". If not, drop those nodes.
- The projectile speed and AoE nodes you took are usually not grabbed. mostly cuz they're not good and proj speed does nothing for you.
If you want Area of Effect i would just use the big AoE globe ofAuthorityandCrushing Judgement - Because you're a grenade build, there's no real reason to grab
Projectiles chain on terrain. I would drop those nodes as the proj damage isn't worth the points if you don't need chain. and instead save points and go straight down after removing the proj speed nodes i mentioned before.
Finally,
If you're Armour + Evasion, the starting nodes of Mercenary are very good. They give a premium 20% reduction to critical damage against you and a reasonable amount of Armour+Evasion rating%.
Down below is Afterimage with 8% More chance to evade Melee attacks. Melee attacks being the most dangerous attacks in the game generally, this is quite good.
If you're evasion-only (which i recommend in the future unless this week changes defences significantly), you should path into the ranger tree and grab the acrobatics + evasion rating cluster.
All pictures are in order of reference. Note, that theres a lot of points left for putting in damage. (and i forgot to put Careful Consideration and Escape strategy in)
In general your tree isn't bad
is 19% crit chance for spark worth it? instead of more shock magnitude(i am stormweaver so double shock and LC)
i would say its always mages. right now it would be Stormweaver or Infernalist.
Ranger only has one or two builds that are not gear reliant, this would be Poison builds in general as they scale very well with just a +projectile skill bow (not widowhail) and get even better as gear improves. But Mages in general use extremely cheap gear and at minimum only need +gem levels. ES gear is also quite easy to acquire and CI removes the need for chaos res.
Essentially for newbies it would always be cheaper and easier to start mage.
However no build in PoE 2 requires a large amount of investment to do endgame. Any viable skill has a pretty viable build. The worst builds being Mace builds only because life is horrible and armour is too and crit does not exist for their archetype.
its what you want.. but generally people get mana regen
it takes an insane amount of investment to get a high amount of mana like this.
You should crunch the numbers. Gemlings invest everything to get to a 6k HP pool through str-stacking. 6k mana AND getting MoM will be super intensive on points. Pulling off physical damage (the only way to mana leech) and scaling it without crit would be a fools-dream.
HOWA means you will not be doing enough phys damage to leech enough mana, but it wouldn't be an issue since instead you would aim for huge mana regen like we do with life builds. However you run the risk of just completely dying with big hits because your mana hits 0 and stays at 0.
Basically you can do it with serious investment but the result is just.. mediocre defenses compared to Everlasting Gaze
do you guys know if cast on minion death scales with spell damage or minion damage?
cast on minion death doesn't scale with either... its a trigger not an offensive spell
interesting
you probably mean whatever spell you want to BE triggered with cast on minion death
yeah
which then you can read the tag on the spell to know what damage increases it
generally spell damage
oh okay thank you
👍
1 or 2. Spark sorc. i lose 150 energy shield, 1400dps going from 1-2 but also gain grim feast with clarity support which i still lose mana regen by 20 per second
Vaal orb both and choose the survivor
this choice is mostly up to you man...
I would personally say that if you're an MoM build and you haven't been running grim feast or clarity, you're prioritizing the wrong auras in the first place.
I don't particularly like Spirit on chests, but theres no reason not to use the 2nd one
never went above 100 spirit before only had arch mage
Or vaal orb the one you don't choose and see if it wins
where can I find a list of the possible corruption implicits for each item slots?
and nothign channged on this one lmao
Is there no fire counterpart of Innervate/Ice bite support gem?
A doubt, thorns can apply bleed?
the crit chance aswell?
maybe immolate but its not realyl the same
whats culling strike?
lol the guy trolling with the vaal orb was not to be taken seriously. i am glad you did not ruin your item at least lol
why doesnt my whispers of doom work? im trying to use conductivity and temporal chains inside blasphemy
do you have the 120 spirit cost necessary?
"my whispers of doom doesn't work" is just not enough detail
Is poison concoction scaling with bow damage a bug
has anyone figured out a way to get screen explosions with totems ?
Hey! Could some one help me out? I am playing a chronomancer focused on frost, currently at the end of act 3 cruel.
- I am using frost wall as a damage tool for bosses (works really well so far.
- I am using frost bombs together with walls to clear stuff.
Now I have some concerns:
- I feel lightning nodes are more powerful and I would use archamage to boost my spell damage. Would it make sense to exchange my cold nodes for some lighting nodes and use archmage?
- Is there a way to improve frost bomb experience? I am using fast forward and skill efect reduction, however frost wall + frost bomb takes time.
- What would be a reasonable way to scale damage? I am thinking about spell damage, skill level increase and ailments interaction. However I don’t see how can I generally scale stuff.
For reference I thought of using chrono ascendancy to spam frost bombs and walls. I am using comet as a big hit (with that support gem that consumes freeze, more damage with bigger cooldown) and I invested in freeze buildup. All in all, bossing seems smooth. Clear experience not so well. What do you think? Any suggestions?
Hey I’m looking for some advice, I’m using a demon form build but my demon form bind doesn’t trigger
Then I die if I use to many skills
How much DPS do I need on a weapon swap bow I'm only using stormcaller for to apply shock?
Hello guys how can i increase my mana for monk build?
not a boss
its just one of those flies
rare
get closest you can and hope it agro you
can try big AoE + jagged ground
Anyone know how the damage formula works with penetration and exposure?
Is it like (flat) x (increases mods) x (monster resistance - exposure) x (more) x (less) etc?
Such that,
1000 flat x 300% increased x .25 after resistance if the enemy had max resist?
And fully pen and exposed would be.
1000 x 300% increased x 1.20 after monster exposed?
-
This doesn't make sense because you're using a cold spell. There's also very little "Increased Cold Damage" on tree anyway. Nor is it necessary. your spell damage nodes and elemental damage nodes will increase it regardless. You can just use archmage.
-
There is no real way to make frost bomb faster than skill effect reduction + fast forward to my knowledge. Your best bet is either rolling a Titan for Hulking form, Anointing another Skill effect reduction node, or pathing to another skill effect reduction cluster (Warrior tree). Personally in my blood mage frost bomb build, it was mostly fine with just the one cluster. especially if you're playing Chronomancer with the chance to ignore cooldown.
-
Frost Bomb is one of the very very few spells in the game that can naturally do crit. If you want to scale it you should invest into crit damage and crit chance. It's pretty easy to reach an around 50% to 60% crit rate. and goes up when you use Eye of winter + unleash on bosses.
Can you use Catalyst in a ring and if you wanna change later, use another catalyst on top to change it?
does reducing cd recovery on mobs do anyting at all? I specced into it expecting them to attack less frequently but nothing seems to have changed
most abilities are dependant on attack/cast speed
but some more scary skills are on cooldown
so its more useful for bosses?
i think the main use (if it's anything like poe1) is for bossing, where those really difficult boss attacks are on cooldowns
i see ty
112% blind 
pen is good. but overpen unfortunately is not
@rocky pilot Thanks. This make a lot of sense to me. I figured eye of the winter and unleash, but it didn’t occur to me to scale crit for frost bombs. Thanks for the input. Tonight imma gonna respec my tree and give it a shot.
yea usually its "blind chilled enemies on hit" didnt even know you can increase it

good luck
. Frost Bomb + Frost Wall was my favorite build this league.
Was the first time a build was both off-meta and incredibly effective. I mostly figured it out when i saw it had like a 12% or 13% base crit rate.
I honestly wish i didnt make it on a blood mage though LMAO. Chronomancer would be so much better
managed to do everything on my blood mage frostbomber though
Can I get opinions on my Passives and skills for a level 70 monk? (i dont have my gear listed yet except my chest piece)
https://maxroll.gg/poe2/planner/0s86d0z7
I started by following p4wnyhof's guide but i think i've veered off some to try and get more survivability in atlas maps.
main concerns are if "lust for power", "quick response", and "coming calamatiy" are worth the reach. or if i should be sticking closer in and focusing on other stuff
you gotta share more details. we don't even know what build this is or even what skill you use.
The planner has like every melee skill socketed
Are frenzy charges even a worthwhile investment?
they don't do anything if you're not a frenzy charge build. the frenzy charge builds currently are Barrage + Spiral Volley deadeye and technically Combat Frenzy Power charge conversion on monk
Do we know how rain of arrows hits? I see its affected by area damage - but is it not just small individual attacks at random in an area?
Each attack is an individual attack at random in the area and each roll crit individually as well
I didn't want to write a novel but i can definitely share more info. (i'm trying to fill in the skill gems from memory so its not complete till tonight)
First off, with this character i am always in co-op with a deadeye poison ranger if that matters. We've not been able to beat the second set of trials to get our other 4 points for ascendency.
my skill rotations are mostly ice strikes with falling thunder and wave of frost until i can build up and use charged staff.
I pop unbound on rares and bosses
I mostly just use glacial cascade to hit enemies from afar and flicker strike to get out of packs or reach far enemies in a pinch.
Is that helpful? What else can i say?
So a larger area would reduce damage to individual enemies?
I don't know P4wnyhof's builds yet or whether he's a good build maker or not. mostly know him from Hearthstone.
So i don't know how much of this is from his original build or your modifications. But at a glance, it looks to me that you're trying to solve low energy shield, mana problems, and attempting to scale cold damage?
For your concerns, Neither Lust for Power nor Coming Calamity are a reach. you would naturally path near those nodes anyway.
Quick Response is not worth it at all. and one of the best benefits of monk is how he has the valuable "Faster start of Energy Shield Recharge" right in his starting tree. There's no reason to grab more.
Personally i would change a few things.
You have too much investment into ES/EV nodes. especially really bad ones like the starting monk ones. You should start right side of monk instead of left. left has premium Skill speed and even Crit damage for crit builds. The tiny flat ES/EV on monk start is just bad.
You also over-invest in Essence of the Mountain and Mystic Stance
Pick one of these nodes to go out from. don't fill all 3 nodes for both clusters. (IMO Mystic stance is the one you use to path out. then just grab 2 nodes for Essence of the mountain)
Monk does not mana leech well so those nodes are a waste and immortal infamy is just a bad node too.
i have more but this is long. wait a moment
Yes. for bosses conc effect is a lot better
Anyone minion folk, that can share there defence with me. Do you try and go for evasion while, keeping ES high ?
