#classic-doom
1 messages · Page 160 of 1
It comes with all versions of prboom-plus and contains assets that the sourceport uses that aren't in the doom iwad
ah
does this rt doom use software or hardware rendering for the rendering (ik it uses hardware rt for the lighting and stuff)
lmao yeah
the default resolution was 720p
and i tried cranking it to 1440
and my poor laptop 2060 shat itself
lets see if i can get better performance with dlss
Damn even doom lags with rt
yeah
but my gpu isnt exactly qualified to run rt with very good performance
im sure on a desktop rtx card of any kind, it would be fine
dlss on performance mode made it a bit better, but not enough for it to be playable any higher than 900p lol
ive never used prboom plus before, is there any way i can disable the inverted sprinting? im not used to it
Heeey I have an RTX card. I will check this out.
its very cool
It is a little comical with the contrast between the pixelated textures and beautiful lighting but its still really nice looking
This is really fucking cool.
Obviously I wouldn't use it for normal play, but it's an awesome idea and it makes the Hell levels very atmospheric.
Doom 64 would look BEAUTIFUL with this.
what card do you have?
GeForce RTX 2070!
I have no idea if that's, like, super high end, but I'm playing on my gaming laptop which I love very much and has consistently run every game I've thrown at it perfectly.
Very well. Well, by my standards. DLSS on Quality it seems to be running at the same FPS OG Doom does, 35. On Performance, definitely 60 or above.
1920 x 1080.
ah
with me it is completely unplayable any higher than 900p'
but thats bc i have a laptop 2060 and not 2070
What if you did software rendering, but then did hardware raytracing
Pretty sure that's impossible to achieve
Unless there is some 300IQ move we don't know about yet
However you can do Hardware rendering that looks like software rendering
It is already possible in GZDoom
Check 320x200 render scale mode
Playing lullaby with no lag hahah
i fucked up bad
i was playing ashes 2063
and accidentally made the boot camp attack button mouse1
i changed it back to the f key, but now i can't shoot any of my guns
or do anything that requires left clicking
how do i fix this
nvm i'm totally a genius i fixed it
2070 is pretty good
not super high end but its sorta high end
why do deathmatch levels have exits?
if i turn off the raytracing in the rt port, will it act just like regular prboom plus?
is it strange that after playing the first 8 levels of doom 2 im not enjoying it as much as i enjoyed doom 1?
Doom 1 has tighter design than 2. I’d describe Doom 2 level design as starting strong (though not quite reaching Doom 1’s high points), then becoming terrible for a bit, then getting its act together for an excellent last 8-10 levels
Hello
check settings
maybe im just salty that i got perfect rng during the baron fight in tricks and traps, and did the rest of the level perfectly without losing much health or ammo, and then died to the total bullshit trap at the very end, and then was not able to get the same rng with the barons
comedy
gotta use saves up the ass
yeah, i try to only save at the beginning of each level
but maybe il make an exception for this one lol
i accidentally quicksaved in a level right when i died and when i try to reload it keeps me dead. my last hard save was a few levels back with no weapons. im on episode 4
hence why i need to open the console to resurrect myself but theres no console button
oof
i need to actually play thy flesh
ive only ever gotten part way through the first level
also imo doom 2's aesthetic is kinda all over the place
and the music is really weird
doesnt have the same punch or suspense that the doom 1 soundtrack had
I think overall Doom 2 across the whole game has memorable music, but Doom 1 has higher peaks with its best tracks.
so far for me, the music has just felt way too calm
what is the green stuff around the zombie guys mouth
kinda true tbh
rotting flesh 👍
btw is prboom+ vanilla compatible by default
think so
ok
do you get image perms the more you talk? or does this channel just not have any images
you can embed
lol
google search how do to embed
is it normal to have like 8 different source ports installed at the same time?
i kinda wanna try to play back a demo with rtx on to see it it maintains compatibility
what would be a cool demo to try, for doom 1 probably
i fucking hate those guys
they are annoying as hell
like little mini spider masterminds
yes
anyway
fast-paced wads?
not necessarily mods
i'm searching for maps specifically but mods would be fun too
whats a cool doom 1 demo that i could use to test playing back with raytracing on
check dsda
probably 2 hours
its a full game doom1
lf I want to try out the PrBoom Raytracing Mod do I need to actually own an RTX-capable GPU?
yes
Yes
Welp, so that’s really a raytracing…looking at you DR4.
The Spacecats Saga: Chapter 1
yes
Try this
i saw it yesterday in mr. icarus's video
i'll play it when i can download it
unfortunately, I dont have any RTX (let alone NVIDIA) GPU, so I cant play it
and even if the creator adds AMD GPU support, I dont think my GPU even supports ray tracing
Something fun to try out is Doom 4 Vanilla
i've played that too
very fun but i prefer eoa or d4t
Anyone know any mapsets that are pretty casual in difficulty and doesn't use hitscanners extensively?
rowdy rudy's revenge
How i can acces to this part in E1M2 ? (Check #screenshots)
Try shooting the wall
if it doesn't work you you're not shooting it enough
Facts
Rowdy Rudy is good
TNT sucks!
if you're not having fun then just quit
no reason to play things you don't enjoy when there are more pwads than you will ever have time to play
wait until you get to map 22, but at least you can complete it in under 20 seconds
or yknow, you can just quit and play smthing else
Am playing through every doom game TNT included
forcing urself through something for the sake of completionism is silly
TNT bad
TNT is very skippable.
If I'm playing through the whole Doom series, my marathon will be Doom, SIGIL, Doom II, Plutonia, 64, Lost Levels, Doom 3, ROE, 2016, Eternal, and then TAG.
I feel like the PE was the only "high ranking" demon that got a good showing in vanilla doom2. Archviles, cybers and spiderdemons were otherwise underutilized. But PEs steal the show in map 23 and make map09 extremely tense, even if you take advantage of the 21 limit.
I feel like even Revenants don't get utilized to their potential in Doom 2 either.
revs at least have a sniper role in 22 and defend the hub of the end of 29. Arguably, they are dangerous at close range in map06 but that's more for new players. Yeah revs and mancs and hell knights and arachnotrons(all the doom2 monsters) are rather underutilized. The only scary arachno that I remember is the first one by the yellow key in 17. But that one is completely cheese from not being able to look up or down. I get around that by shooting him from the stairway to the side.
Is the Unity port bug that makes escape sometimes go straight to the quit menu instead of bringing up the main menu a known issue? If so is it likely to be patched and how do I circumvent it?
There's a few good maps with revs in plutonia
Plutonia uses them well, it's just Doom 2 I think.
Although when I was a kid I remember seeing 3 revs together being scary lol
I’ve been getting wrecked by Caughtyard, in part because that is a lot of revenants
How do I mod to change the portrait art? I have a WAD idea that would work better with a custom portrait set
Do you mean the doomguy mugshot in the status bar? Look for the graphic lumps that start with "STF" to see what you need to replace
https://www.youtube.com/watch?v=huYF2KiilV4 this might be helpful. I've never made a map but doomkid has
To add or modify textures for your Doom WADs, you will need Slade3: https://slade.mancubus.net/index.php?page=downloads
For more WAD editing tools, click here: https://doomshack.org/doomtools.html
yo uh guys
ik i havent been on the server for a while
but i want to set up a dooom mod
called girls frontline enemy territory and mash it together with a zombie survival doom
???
Is there any way to tell the devs of the Unity port about bugs?
I wouldn't expect a fix for a long time anyways
Thanks
chain gunner is in doom 1 right?
No, first appeared in Doom 2.
ah, ok
Doom is better the original way
That's subjective
second post ever complaining that changing textures bad
Not fact
The idea of someone opening up Stardate20x6 and instead of marveling at the naturalistic structures and purple hues they annoyingly mutter something about how the e2m3 valve texture is better.
I like the look of classic doom but honestly the original doom textures suck
have you seen otex
You can’t change my mind
What do you mean textures
Because textures filtering looks like dog shit
And that's not subjective
the actual textures not texture filtering
maybe in 1993 they were good but compared to a modern texture pack they don't hold up well
that being said I still like the classic doom look
It's not really hold up. It's kinda like saying Pablo Picasso is outdated. The reason classic doom held up for so long is this artistic style and aesthetic. I'm sure for alot of new classic players though your point makes sense some how
"Ludwig van Beethoven is outdated but have you heard Lil cough drop"
The textures hardly suck
The only thing I would argue is if you try running the original game, the resolution might be a bit low. That’s about it
But for the artstyle and the aesthetic the game goes for, the textures are perfect
ayo man dont diss lil cough drop he and lil ibuprofen have made some great shit
I think Doom 1 has pretty good textures though I do wish they were a touch more varied (in particular doing something like episode 3 having part of hell be frozen or something to differentiate from other areas), but what’s there is pretty good. As for Doom 2, it’s kind of a mixed bag. Doom 2 has a lot of levels that are extremely brown, which makes many of those levels look bad. It has plenty of visually striking bits too though
There are no bad textures, only badly used textures
Apart from startan
In the bin with that one
We can just throw all of doom 2 away
Bob digging deeper
Doom 2 has really good levels too though
You'll need a 20t excavator at this rate
There are 2 people in the world
People who say doom 2 is better than doom 1
And people who are wrong
I actually like Doom 1 more but 2 is still good except for the middle section
In all seriousness, there's a general consensus the doom 2 is a better experience
I prefer the enemies and ssg of course
But overall maps looking ugly or huge and wonky is bad
doom 2 is a better base, but the only commercial doom maps i actually enjoy at this point are selections from E1, E4, and plutonia
Doom 2’s new assets are great but they’re not used all that well.
Agree
Doesn’t help the ugly of 2 is also multiplied by the bigger maps
As far as stuff that's actually still good to play
Overall no rest for the living > doom 2 in every shape and form
Doom 1 Episode 2 is my favorite section of official Doom.
I had a huge turnaround on Thy Flesh Consumed at some point and I would probably call it my favorite aesthetic in official doom at the moment
big agree, I remember the first time I played E4M1 was a lot more intimidating than anything i'd played until then (e1-3, doom 2)
Mmmmm nothing beats chasm tho. Peak doom
ahhhh i forgot about the chasm
Epsidoe 4's difficulty curve is a bit over the place
That's my only criticism of e4
also agree about that
My Doom 1 ranking is as follows:
E1 is pretty good, but relies a bit too much on hitscanners
E2 is excellent
E3 is mixed quality
E4 is a bit mean for my taste but otherwise pretty good
E4 is the good kind of mean in my book
I genuinely like Chasm as a one-off map. I wouldn’t want a bunch of Chasms, but it’s a cool idea executed reasonably well
Chasm I can appreciate the ideas
Way I see it:
-E1 is good. Love the level design.
-E2, also good. I like the hellish spacebase environment here.
-E3, excellent. Aside from the dogshit castle level with the teleporters, this is my favorite episode.
-E4, fantastic in the first half but forgettable in the second.
I’m of the opinion that jank maps are better than boring ones. The midsection of Doom 2 tends to be boring. The later levels shift between good all around and cool but a bit jank
I agree with this.
Monologue I mostly agree with your assessment except I’d add Slough of Despair to the E3 bad levels
I honestly don't get what so bad about Slough of Despair! I don't mind it.
The general push of tight spaces full of hitscanners and angles for potshots isn’t great, but the egregious part is the many lost souls. Lost souls are a stupid enemy type and a mandatory monster closet of a dozen lost souls is a terrible way to cap off a level
Oh right. God. I hate Lost Souls. I forgot about that part.
In my opinion:
E1: good level design, no complaints but also nothing special
E2: Also love the level design and the environment is much cooler than E1
E3: Best episode out of Ultimate Doom, level design is amazing throughout and the environment makes the episode even better (Also my favorite map was Gate to Limbo, don't @ me)
E4: My least favorite episode mostly because the level design was so different from the rest of the game (in a worse way imo). My biggest problem with it is honestly the entirety of E4M1 between the lack of heals and excessive use of hitscanners
Map 29 is the best doom 2 map and the most challenging doom 2 map
Placement enemies
All perfect
And good Rev placement
no tagged secrets, 0/10 unplayable
In nightmare
but yeah, agree. probably most fun level of nightmare. Some were ridiculous memory tests, luck tests, or just how hard could I bully the engine with grabs to finally make it work. 29 was a test of skill
My first fail runs I never dropped for the plasma lol
My strat was to teleport after the backpack to make the caco guarding the plasma path towards me and away from the gate. wasn't able to get down there safely otherwise.
how many berserk punches would it take to kill a baron of hell
depends on how lucky you get
i really dont want to waste this because theres a whole ass section of enemys left
whatever
just keep punching
what is the difference between dsda doom and prboom+
dsda doom has more features
it's meant for speedrunners
yeah i figured that much
but in my experience it's still worth using dsda over prboom+
it was easier to set up and i didn't accidentally toggle some weird-ass options
but idk
im watching icon of sin done pacifist with rtx on and its very funny
in e4m8 how do you get the items on the pillars
i can only run to the first 2
is there a button to lower them?
ive never played that but iirc from watching a video, if you just walk up to it and click use, it will lower
np
berserk lasts for the whole level bruh
i know but when you shoot it gets turned off
don't follow the red screen, it's a dumb indicator
no it doesn't
i know the red is just there
it's always there permanently
ive punched z men in 1 shot, shot a gun, then couldnt 1 shot z men
can switch whenever, berserked fist still stays the same
well then that's weird asf because that simply isn't possible
berserked fist does minimum 20 health, zombiemen have minimum 20 health
i dunno, probably misremembering something
prolly something like that
also what port, because it depends
ultimate doom
on GZDoom you open console using ~
just press the button, don't try Shift + `
if you have multiple, a selection screen will open up
or if you're talkng about PWADs, then just drag them over the .exe
its giving me ultimate doom, but that ultimate doom doesnt have any saves
average berserk bunch damage is 110. baron health is 1000. But your berserk can be as bad as 20 and as good as 200 so it's pretty random. I'd say something like 10
sometimes GZDoom doesn't keep track of autosaves
ultimate doom is a port?
I think it counts as an IWAD
i punched it like 13 times before i gave up
I've had tons of autosaves before just to haave them one day suddenly disappear in GZDoom
yeah ultimate doom is an iwad
theres no saves in general
Arguably an "engine" if you think of CL3 but that's not really the same thing
autosaves and saves are the same
when i go into ultimate dooms files, and it only has a wad
ah, well still
ok let me explain this better
i play ultimate doom through steam because i dont like messing w gzdoom
just say the unity port
ultimate doom is the unity port?
yes
so wait I am so confused now
unity is the port that steam defaults to if you just buy it and play from there
unity doesn't have a console iirc
any way to revive yourself?
unless you're talking about consoles like XBox and PlayStation
i think IDDQD does it?
iddqd
only works on some ports, but IDDQD after you die might revive you.
let me see
yeah IDDQD at least works on DSDA-Doom
That was added in the newest version of WOOF btw
Does unity prevent entering cheats? Every port that I have let's you cheat in nightmare which...come on, that's the way it should be
assigning cheats to keybinds overrides the natural hardcoded skip for cheats in Nightmare, allowing you to use IDDQD and IDFA/IDKFA
that gave me god mode and im still dead
could i go in the wad and edit my stats with slade?
uh no, do not do that
images + maps + music
alrighty
WADs are just a collection of game info, and that's it
i dunno, just export sprites from it sometimes and i see saves or something
Do consider downloading a stronger port when you get a chance. Unity is unstable, low res, not limit removing, and annoyingly difficult to get custom content working on -- not to mention the annoying bethesda logo screen at the start
idrc about that
and if limit removing you mean stuff like infinitely tall monsters and the likes, i want that stuff
just get dsda doom
or woof or crispy doom
i do have crispy
limit removing as in unity can't handle maps with too many objects on screen at a time or large maps. A "limit removing vanilla port" will play identically to fully vanilla gameplay except that it won't crash just because there are 200 monsters on screen at once
ah
A lot of modern mapsets play on BOOM or MBF which "feel" vanilla but have some features and engine quirks that differentiate it from vanilla. It isn't like Zdoom where you lose infinite height stuff. Unity can't play boom or mbf
Boom-derived sourceports are basically what most people use nowadays since they're a nice balance in between advanced features and vanilla
I typically use PRboom
where does doom store save data
i refuse to go back until i know i cant do anything to rev myself
they're saved as .dsg files (doom save game)
not sure if you're able to modify these in any way
probably not
dsda-doom saves save files and splits into the dsda_doom_data subfolder
are you trying to copy a save game between ports or something
he's trying to change his save file
you're better off just idcleving and starting from scratch
cheat code to skip to x level
i have a save at the level before it almost done
im just lazy
its also episode 4 so that doesnt help
not quite sure how it wouldn't help just because it's episode 4
type revive into console
oh wait you're on unity
just start again, not too hard if you look at a guide tbh
i still don't get how idclev wouldn't help
it's not like idclev only works on doom 2 or something
ok, the thing is i dont care about the level because i have a save right before e4m8 thats almost done
so the level isnt a problem
im just lazy and saved right as i died like an idiot
oh yeah that too
i want to know who made this mod i'm gonna get HOD:Baron next
but imho brutal doom really isn't that much harder than regular doom
yes
Hitscanners are way scarier
Zombiemen actually shoot consecutive rounds
Sergeants can have SMGs as well
(Shotgunners)
yeah
you just take more cover in bd
Nothing can top map14 tho
is it 14 or 15? First city level
no that's 12
The one with the red key up top a building with 3 levels, bunch of imps on it?
I just think bd gives classic doom more of a feel of later doom games
it adds such a layer of immersion that it's almost it's own game
Im mentally ill
if you play classic doom that's normal
I played all of em
Never finished any and i keep going back to finish them just to never finish em and the cycle repeat
insert scout laughing in a padded room meme
mentally ill indeed /j
i hate tone indicators but they prevent people from getting offended
idk why, but i feel a lot better playing the mobile ports instead of the steam DOS releases
(Yes i bought both Doom 1 and 2 on both platforms)
i find extremely annoying how all the controls converge into the mouse and sometimes you can use Spacebar and the arrow keys
even in not too rough i struggle to aim in DOS
don't use dos
at least use the unity port, or a boom-based port like prboom+ or dsda-doom
what if they like dos nevermind they dont seem to like it
with novert and proper controls its rather nice actually
i play with the arrow keys a lot
i first played fps games like that and it's kinda fun
i beat episode 1 of doom with arrow keys

lol
doom played through original executables just hits the spot sometimes, i cant even explain it
yes
gotcha but there´s a unity port?
if you buy doom on steam now it's what you get
i knew about Prboom+ and GZDoom but not the unity one
my copies of doom are through my Switch
switch has the unity port i think?
Yes it does
it does too?
Any suggestions for source ports? I have the WADs but what are some suggestions
I only need one suggestion. I've tried GZDoom and ZDoom but they are pretty janky for me at least
DSDA-DOOM
GZDoom - has the largest number of supported mods, very customizable, most advanced engine, not very vanilla compatible.
Dsda-doom - vanilla compatible but allows boom and MBF mods, good for speedrunning.
Crispy doom - vanilla doom with many enhancements.
I did a speedrun on ZDoom, and it was no monsters E1M1 Doom 2
These 3 are my favorite and have them all installed
I'm looking for one to speedrun
Definitely DSDA-Doom then
Thanks
It's the standard for speedrunning
wanna see the run to see just how finicky Zdoom was for me?
https://www.youtube.com/watch?v=CMGO3W8rxcI I wasn't ever turning the mouse left after those rights at 0:06
Not the most optimized but I will try to improve :D
It's a good port but speedrunning on it really doesn't work
Because it doesn't have vanilla demo compatibility
yea
people say Doom causes violence that's bullcrap
This is a pretty nice community
Dumb politicians have been saying that since the 90s
petition to make whiney congressmen play violent video games
Signed
Signed
Make 'em play Doom Eternal on I'm too young to die they'll shit their pants I promise
speaking of which
Check your shower
"would you please sign my petition"
if it plays too slow, try it on nightmare
killing demons =/= violence
doom is very wholesome game
Is it just me or is the music in doom 2 way too chill
nah bro in the dark, DOOM, the healer stalks, freakin Shawn's got the shotgun?
thas calm?
its more chill than doom 1's music
Depends on the map in that game too
Doom's music in general is a mixed bag
Doom 2's music is way too calm. Other than like three songs the soundtrack generally sucks.
You get some slower ones like "They're going to get you" or "Sinister"
It's a shame because for the most part Doom 1993's soundtrack is fucking awesome.
And with 2 the stakes are higher so you think the music would be even better... but no.
bro the intro to doom 2 is better tho
i like the synth being utilized more
fair argument tho ngl
Your first Hell level, wow, you just stepped foot in FUCKING HELL again and the song is... https://www.youtube.com/watch?v=Bv3biyYpiC8
...bad elevator music.
Map03: The Gantlet
Map21: Nirvana
http://www.bpmusic.com
dodo dodo dodo dodo
dodododododododo
that soundtrack slap tho i already hear it
I will especially never forgive the sin of only using Into Sandy's City once throughout the whole game.
yeah that one is true
Best song in the entire game and it plays in a relatively lame level. Dumb
in the dark is multi use tho
I've said this like 5 times but WHY DOESN'T IT PLAY IN DOWNTOWN
WHICH IS LITERALLY A CITY LEVEL PLAYED BY SANDY
You crush a spider demon in that map
because downtown is ass anyways
you can tell it's a romero map too and he just dogged it
Such a waste of talent
the big wall of lost souls that opens up lol
also just for you bud, idmus10
Yeah but Downtown would be much more bearable if it had Into Sandy's City playing.
type idmus10 on an unpaused game and you can have that
wait is the pit map 10 or 11
oh no that's map 9 right
so idmus9 solves that
really classic doom music is about atmosphere so it's up to you
That's why that "cheat" exists
idk if you'll get starflagged on your saves tho
into sandy's city can't play in map12 cuz it's downTOWN smh
map13 is not that bad if you learn some of the platforming from the teleporter. It can act as a jump to the blue key building, the blue door building, or the bfg. It is one of the maps that plays better on nightmare for sure. map09 can be exciting on nm but it is a bit crazy in terms of the challenge. but without NM, it is super tedious in the cleanup. A lot of vanilla maps are tedious or "easy to get lost in". But nightmare forces you to actually learn these complicated layouts and tedium becomes tension or becomes skipped. But on the other hand, NM ruins some levels: e4m1, map04, map22 are horrid on nightmare. It's a mixed bag and kinda hard to say what is the best way to play vanilla maps. Like stardate, ok it plays the best uvmax. but I just don't think vanilla had such a unified design philosophy
Imagine modding the files so specific soundtrack appears in specific Levels so remove song you dont like add in the song you like for the levels it makes sense in 😉
Tbh that sounds like alot of work but at the same time if you love the idea of change Do it man
or just make a wad file that replaces every song with into sandys city lol
Thank you that was definetly what i was tryin to go for LOL
alot of maps could've been better if the music wasn't too repetitive
how do i go to the john romero head in the icon of sin level in doom2?
type idclip
what if you play on a console?
Buy a computer, purchase Doom II on it, then type in idclip.
Haha in all seriousness I don't think you can do idclip on consoles.
lmao yeah
cheats are in the menu on console i think?
yeah or open the in-game console
if the latter option exists
console version doesn't have it.
On stardate 20x6 map05, what is the invuln fight for? It's an easy fight since you get an invuln but I'm not sure what that encounter unlocks in the map for you. That and the 2-arch room with barons and knights. I'm not sure how these two rooms help with progression
Yeah but it doesn't have idclip
No smashing pumpkins into small piles of putrid debris :(
i just witnessed an imp take down a chaingunner
Stuck record much?
The conversation came up again, so I offered my opinion again. Yeah!
Might be time to find something new to complain about
Narrative is getting stale
You're losing viewership
Ratings are falling
But there is so little to complain about with Doom that there isn't much else to!
With a franchise as fantastic as this, I have a very small selection of bad things about it to complain about.
That we can agree on 😉
Couldn't find things I hated even if I tried
all the games are great. even the more different ones like 3
3's pretty damn good
especially RoE and The Lost Mission (I've never completed RoE tho, only Lost Mission)
Doom 3 is fun
ROE is fantastic
Fixes pretty much all of the pacing issues of the base game
they turned it into doom 3 https://twitter.com/Kotaku/status/1510298203819855878?t=MfFVr0FSCb_p9YSYypqp6g&s=19
Classic Doom with ray tracing looks amazing:
https://t.co/3rYhmJqzXD
319
i dont get why people feel the need to slap ray tracing on everything that it possibly could work with
it looks like a shady knockoff mobile game
I think whoever took that clip did idfa to get that bfg
Am I the only one that when the ringing starts in the e1m1 theme, imagining a zombieman happily ringing a triangle?
It's more a proof of concept.
Personally I think it looks sick
It's nice that it somewhat keeps the feel of the original game
has anyone played sigil?
Lots of people
It’s pretty good if a bit mean in parts.
Definitely does
I've completed RoE it is 
Update to dsda-launcher (GUI launcher for dsda-doom)
Changelog: https://github.com/Pedro-Beirao/dsda-launcher/projects/1
Download (For both Windows and MacOS): https://github.com/Pedro-Beirao/dsda-launcher/releases/tag/v1.1
Ooh
I actually got it to work on linux
although I used that Qt tool instead of the terminal
iam too dumb
it runs but when I click Ctrl O nothing happens 😦
probably linux thing
I am not able to test it on Linux for now. But I will try it in the future
I'll see if I can learn some Qt and contribute
I got it to work!!! I will send a pull request
Nice, ty!
Ray Traced mod - The Ultimate Doom: Knee Deep in the Dead (Uv-Max, 100%) w/Commentary
https://youtu.be/HHr383m9Uko
The Ultimate Doom
Knee-Deep in the Dead
100% Secrets and Kills
Difficulty: Ultra Violence
0:07 E1M1: Hangar
2:50 E1M2: Nuclear Plant
8:04 E1M3: Toxin Refinery (Exit to secret level)
14:35 E1M9: Military Base (Secret level)
20:15 E1M4: Command Control
26:05 E1M5: Phobos Lab
32:26 E1M6: Central Processing
41:54 E1M7: Computer Station
50:41 E1M...
Playing Stardate 20x6. It is gorgeous and Ribbiks is a genius. This is 2013 content and relatively early in his career. It is also defining style and quality for challenge maps with unique and creative fights that isn't quite slaughter by killcount(while these tend to be lenthy levels and kills stretch into 1000 or more in the latter levels, these are not the MASSIVE setpieces of combat shock 2 but rather more intimate, tightly thread dances with 100 demons at a time.. Truly some of the most creative fights that I've played. Though the secrets are really hard so I have to follow along with decino's playthrough. I had tried crumpets before this and didn't really like it. Maybe I just wasn't ready for the difficulty yet? idk. I'll try it again eventually. Sunlust might have to be next. Highly recommend playing with an engine that has colored blood so that the purple energy on the knights tracks into purple blood for them. Forewarning, it is easily the most that I've had to practice and route to beat maps
who here uses crispy doom?
Me
i want someone to give me a savefile for the pit level for crispy doom
I do
A playthrough of Map09 of Doom II (The Pit) on the Ultra-Violence difficulty for the PC. This is played through ZDoom. 100% kills, 100% items, and 100% secrets.
Zdenda1990's YouTube:
https://www.youtube.com/user/Zdenda1990
Stlouisrocker100's YouTube:
https://www.youtube.com/user/stlouisrocker100
can anyone give it?
I use Crispy sometimes but prefer PRBoom so I can play Boom WADs
so no one? okay
To clarify what exactly are you asking for?
a savefile for me to start on this level
Type “IDCLEV09” on your keyboard
is that like a cheat code or something?
Yes. It’s the level select cheat. Used for pistol starts and such
You don’t have to pause or open the command line to use Doom cheats btw
idclev09
Right
did not seem to work
You didn’t pause to do it right?
It doesn’t work if you pause.
Also you need to be in a level (which level doesn’t matter) when you enter the code. If it still isn’t working then IDK what to tell you
Good to hear
Hello
Hello
The maximum doom.
Indeed
20x6 is probably my favorite ribbiks set. I find his later stuff just gets too esoteric for my tastes. 20x6 has super clean combat, and of course looks fantastic
map05 broken secret. 0/10 unplayable
I've heard confliting info on how to get to map31. the wiki says that there is a secret exit is in map07 but asking around, map31 is reached via warp (or I suppose playing through the unreplaced vanilla maps and taking the secret exit in industrial zone)
No, you should be able to access it without warping
I'll just double check
Yeah according to the wiki you get there from map07
I'm kinda new around these parts. Do you folks play mods and/or WADs or purely the vanilla game?
So how do i raise the bridge at E2M4 in Doom 1?
I can't reach the éxito because of the Blood damage tiles being too low
I don't remember off the top of my head but let me load up the map and see if it jogs my memory
I mainly play the OG games and vanilla map-packs, but sometimes I enjoy playing more advanced mods like Reelism!
I usually play vanilla megawads or some with custom textures like Eviternity. usually with mouse look and maybe other stuff on for newer WADs. I found a new YouTube channel called Doom WADs that posts single maps and map packs weekly too so I'm always playing something new.
Wow, that's a neat coincidence I'm playing Eviternity. It's pretty good so far.
E2M4?
oh right I see
see that switch over there? press it
there's also a soulsphere secret behind you
The majority of the community plays custom content. Speed runners will often play the originals over and over
the wiki page doesn't explain how
True, but also, IWADs are a meme for speedrunning
Doom speedrunning is 90% memeing 10% grinding
Anything other than Sunder UV-Max is a joke
IM LITERALLY BLIND
Also i accidentally went into E2's secret level with a ABSURD amount of (i think Barons of hell?) And Cacodemons and made It Alive with 100% kills somehow
Just to get clappes by the Cyberdemon at the last level of E2 and realized "oh i forgot to sabe in E2M4"
Not if you're an iwad speed runner
Like kingdime
doesn't really matter no? you restart the level anyway from the start as the maximum lost time
Yeah there's plenty of ammo to kill the cyber from a pistol start
I Guess so yeah
But i managed to kill the Cyberdemon after all
It's the first time i finished Shores of hell- the other times i was either on other PC or didn't had the time to play
I tried inferno a bit and almost got murdered after picking the elevator because i didn't noticed the imp
just a minor correction, most speedrunning is done on pwads now
iwads are (mostly) grinded to death, plus pwads are just more fun

PrBoom (Ray traced) is insane
yeah, its very very cool
Iwad runners play iwads. I'm not saying speed runners only play iwads ever for all eternity
working on my uv playthrough and did some of my best Running Across The Map While Avoiding Projectiles And Instigating Infighting work tonight
damn mancubi keep getting me though i've gotten very used to hearing the save and load sounds
someday... i will do all of doom ii on one breath
in some places it's not significantly harder for me than it was on hmp but in some places it's like fuck you! you're dead 😃
very glad i learned archvile and pain elemental strategy early, those two are a huge pain in the ass for me
pain elemental more so since if i have enough room to plasma the archie and duck behind corners i'm fine
but i can't leave a pain elemental to infight because then i'll come back to 2392409324 lost souls
least favorite monster ever what bozo let a floating skull do so much damage 😔
anyway i love this game, honestly blown away by some of the map design. the sky textures especially have this certain beauty about them and i can't quite explain why they appeal to me so much
You mod that weirdcore subreddit, right? I can see why they'd appeal to you. The sky textures feel very surreal and dreamlike.
It's a lot like Super Mario 64 I guess? It treads this line between looking how it wants to but also having this weird dreamy quality to it where things feel both populated and empty, and it is sometimes surreal if you just sit there and watch.
those little fcks can ruin speedruns with an ease if they are high in numbers. I frequently watch Coincident getting rid of Pain Elementals if they are closeby for this reason
yeah! been thinking about making an edit with a doomguy hand png actually
the sky textures would be awesome for an edit too though
i learned baron techniques from coin but the last time i watched him was before i started doom ii
should probably look into that
You totally should do that! I'd love to see it.
i'll post it here or dm it to you when i'm done!
i have one with the nukage textures actually, i was trying to do something new with an overused base image lol
Badass I'd love to see that too sometime.
mind if i dm it to you?
I don't mind at all!
DOOM 1 and 2 just got an update on console. Does anyone know what changed?
There wasn’t one for pc as far as I can tell so probably a bug fix

E4M1 is ridiculously hard, like i can beat most of Plutonia maps in UV, but this one i always die like 10 times lol
Just gotta take it slow
Just wait till you get to E4M2
e4m2 is good. e4m1 is a troll
E4M2 is good, agreed
E4M2's start is bad not gonna lie
it starts you off with many demons getting you as soon as you load in
just RIP AND TEAR BROTHER!!
or let them rip and tear each other. At that point, yeah you have very little to fight back with. But they do. Or, as I stole peter's strategy, just run to the plasma so you have an actual weapon before the cacos get moving
So, we've been stuck on stardate 20x6 map06 for a while. Ribbiks is starting to bully us. I started practicing map07 and...wow that ending. From the moment you grab the bfg it goes off the rails. The only way that I beat the penultimate archie horde was by sr50ing from the far away invuln. That does mean that I need to do the christmas tree fight without the invuln... I managed to still die there with the invuln on a with-saves practice run because they AV jumped me over the gate and I got softlocked
anyone else ever sv_nomonsters and just explore maps
doing that with ancient aliens rn because it's pretty as hell
sometimes it helps just to get a feel for the layout or practice movement. Did that a few times for more complicated NM levels and MSCP map15's platforming section
well I run nomo often so yes :^)
oh hm doing it as practice is a good idea
might try that on the chasm
Just making a blood atmospherical map
At least there's room to move around the demons and the BFG, so i can take down those cacodemons. But E4M1 is just no mercy lol
are plutonia and tnt iwads or pwads?
IWADs
ok
You know about the BFG wallgrab?
Yes, but it makes the level so easier i prefer to telefrag the cyberdemon
E4M1 is one of my favorite doom 1 maps
So much so that my first released map was a remake of it
It was in JOM 6
Gimme a sec
Be easiest to get it through here
https://doomwiki.org/wiki/Bridgeburner56
Bridgeburner56 (often just Bridgeburner) is a New Zealander Doom level designer. At the Cacowards in 2020 he received the 'Creator of the Year' title. He is also known for being the lead developer of the work in progress GZDoom-based game The Age of Hell.
"Violence Follows Violence" is the map name. E4M14 iirc in JOM6
(Yes that is a biblical quote for a map name following the tradition of doom 1 episode 4)
not doing the wallgrab for the bfg in e4m2 nomo is throwing
Doomguy Going into (Doom Zero) and coming out of (Doom 2016) The Sarcophagus
https://youtu.be/4bfIgL4JZM4
Had to put this together, End of Doom Zero leading into Doom 2016
Thanks for watching, Give me a thumbs up if you enjoy and subscribe to see future videos.https://www.youtube.com/channel/UCJTf6tahLNnb_8El9PF2vSg?sub_confirmation=1
what are those extra lines on the player arrow when you do iddt?
i presume they have something to do with linedefs
the wiki says that they're Dave Taylor's initials but they're neither Ts nor Ds imo
https://doomwiki.org/wiki/Easter_egg so is this
wolf 3d reference
I think E4M2 is fairly harder than E4M1 because E4M1 isn’t too hard if you don’t get hit by the shotgunners or barons
That’s one hell of an if
E4M2 took me several tries to pistol start and E4M1 was over with fast
Yeah, today i've watched a walkthrough of E4M1 100% and didn't know that bring all the barons in one spot and shoot with the rocket launcher, it would maximize the splash damage lol
my condolences
i have a new keyboard and doom feels like a completely new different experience now. its never been better. i love it.
Does DOOM RPG count as Classic doom?
i think this channel would be the most accurate to talk about the mobile games
mighty doom
Yo
I really
Really need help with doom 1993
If anyone who is an expert or knows a lot on the game could please help me
@ me or sum please

Final Doom - Tnt: Evilution Map 19: Shipping/Respawning (UV-100%) [Crispy Doom]
https://youtu.be/KZ0cE3_7-uk
Final Doom
Tnt: Evilution
Map 19: Shipping/Respawning
100% Secrets and Kills
Difficulty: Ultra Violence
Source Port : Crispy Doom 5.11.1
Crispy Doom : https://github.com/fabiangreffrath/crispy-doom/releases
Mods:
vsmooth (Vanilla Doom smooth weapons) https://www.doomworld.com/applications/core/interface/file/attachment.php?id=91804
Widescree...
explain
For some reason I just can’t open the door on the first level
In knee deep in the dead I can’t open the door (I’m playing in the switch version btw)
I think either X or A is the use key on switch
Then just try every button until you get it open?
Not exactly that hard to try and experiment with the controls, tor to look in settings to see the keybinds
That's painful
And it only gets worse with maximum doom
i just got prboom plus raytracing and i cant enable dlss thru the game menu even tho i have a nvidia rtx 2070 and the dlss option works for other games
if anyone knows a fix for this ping me plz
Did you use nvngx_dlss.dll?
no
do i have to download it?
nvm i figured it out i just went to a game with the file and copied it to prboom plus rt folder and the dlss options works now
You dont have to, I just thought that would fix it
Sounds like support for RDNA2 gpus is going to be added to prboom-plus-rt soon https://github.com/sultim-t/RayTracedGL1/pull/11
Good sh!t
alright ive beaten doom 1 (including ep4), fun shooty game
I'm curios, did you often resort to guides when getting lost or finding secrets? I needed doomwiki constantly. e4m3 and e4m7 especially
I didnt bother with secrets and just tried to get to the end of each level, didnt need a guide but I did get lost a few times, for secrets I wanted to only get ones I actually found myself
most secrets I ended up finding while searching for the exit
Does anyone remember the playing the Town Infection megawad?
Doom - Monster Paralysis - Revenant punching out a Spider Mastermind
https://youtu.be/geN01-THM3Q
This happened in my playthrough of Tnt Map 20: Central Processing
Decino recently explained this in a video https://www.youtube.com/watch?v=mA4uV7VKqY0&t=599s
Thanks for watching, Give me a thumbs up if you enjoy and subscribe to see future videos.https://www.youtube.com/channel/UCJTf6tahLNnb_8El9PF2vSg?sub_confirmation=1
#doom #revenant #mast...
I've started a YouTube Playlist with a Playthrough of DOOM Ray Traced with 100% Kills and 100% Secrets on the Ultra-Violence difficulty. Every level is Pistol start.
DOOM Ray Traced | E1M1 - Hangar
https://youtu.be/A8yks8ZPMXg
Playthrough of Doom with the Ray Traced mod.
PSX Doom TC: Lost Levels - Map 31: Shipping/Respawning (100%) Ultra Violence
https://youtu.be/5GJ2ZYAU-Vo
PSX Doom TC: Lost Levels
Map 31: Shipping/Respawning
Difficulty : Ultra Violence
100% Secrets and Kills
Source Port: Gzdoom
The lost levels are all Ultimate Doom, Doom 2, Tnt, Plutonia, and Master levels that were absent from either Commericial Playstation Doom release.
Thanks for watching, Give me a thumbs up if you enjoy and subscribe to s...
can someone just tell me how to download brutal doom plz
- Download the brutalv21.rar file from ModDB.
- Extract the .rar archive to get brutal doom pk3/7 file.
- Drag and drop the pk3/7 file onto GZDoom.exe
i don't have gzdoom intsalled
Install it beforehand
it seems like vega did not like that
Installing GZDoom is easy just make sure to add your doom.wad or doom2.wad file to the gzdoom folder after it's done
Well the first thing is to download gzdoom lol
You need an engine to run the files
does it require doom 1 or doom 2 at all
Yeah you need at least one of them
Maybe freedoom also works
Still out here using zdl
zdl is a generic launcher, not a port
No shit
then why bring it up when the conversation is about ports lol
Because coffee is a friend . Someone who's been here just as long as me and it's an inside joke
Thanks for stopping by though
not sure what the aggression is for, but alright
Sounds good
Wdym, ZDL is my favorite source port
It's amazing. Even has remote control support
They didn't know the inside joke, no need to be antagonistic though (ZDL is really good though, works with every port that I use)
I just find it really easy to use. Load order and switching ports all that fun stuff
don't know how to change load order, but never had to deal with priority loading anyway
Yeah I mean only if you have some mods going on
I know you're not the biggest fan of that
Yeah I try keeping it pretty vanilla. That's why it's taking me months to finish pirate doom. Just can't get down to finishing it. Skillsaw's changes are always tactful for me though
Meta dooms probably my favorite. But that's about it
Meta doom btsx has been a great time
btsx is great but wow I get lost. It was the first complex mapset that I've played so maybe that's why.
You'll be fine now
It's not as bad as you remember
I might revisit it just to play the full version of the last map. ehh I'll probably just play e3 when it comes out. I still use idclip or iddt when I first learn maps if they're hard. For skillsaw level stuff, I'll try playing blind. But ribbiks, I'm struggling as is -- I need to know the layout first. I'll just spend a month finishing the last 3 20x6 maps...they're so hard (partially cuz I misread the purple room in map06. didn't realize that it's asymmetric)
20×6!!! So damn good. I'm still trying to make my way through zenith
lmfao
ngl, kinda hate the way this looks.
one of those "we did it cause we can" moments
that actually sounds like an awful experience 
rtx doom looks amazing but i'll bet if you tried to run that with any of the popular megawads it... would become unplayable quickly
even with how good prboom plus is at performance
eviternity comes to mind
oh absolutely, but i'd rather stick with the standard lighting.
RTX with DOOM just seems super off putting to me. realistic lighting in a nearly 30 year old game?
no thank you
from one of the vidoes i saw the lighting and shadows look amazing and enhance the horror vibe but its definately leaning more towards doom 3
because its so dark that you actually need a flashlight
lol
hence why I recommended the PS1 audio 
if i wanteed horror doom 1 id just play psx doom
same result and doesnt set a graphics card of fire
fax
adnittedly ive not done as much doom on mobile as i normally do. not since i hacked my 3ds and have been playing on that alot. ive been trying out brutal doom platium people say dox worked on it for a whole year straight and it shows it feels amazing
from the moment i saw the relaod on the assualt rifle that reminded me of the one in pb i knew it was going to be good
ive just been going around replaying mapsets to get a good feel for it.
double impact, deathless, btsx 1 maps of chaos monster hunter 1, good morning phobos , zone 300
as i kept playing i noticed that some of the enemies have new attacks too.
like the cyverdemon he can fire his rockets up and the come crashing down like an orbital strike
nice!
ouh i absolutely love this mod. some areas don't work as they did in the original, for example end room in E1M5 where barrels illuminate everything or the big open room in E3M7 which is so dark.
it definitely sets a different mood. i'd say E2M6 is even more horror-like now than in the original.
crazy progress nice
DOOM Ray Traced | E1M2 Nuclear Plant
https://youtu.be/pT59nUsCDKo
Playthrough of Doom with the Ray Traced mod.
Final Doom - Tnt: Evilution Map 20: Central Processing (UV-100%) [Crispy Doom]
https://youtu.be/UOEDPreEp0c
Final Doom
Tnt: Evilution
Map 20: Central Processing
100% Secrets and Kills
Difficulty: Ultra Violence
Source Port : Crispy Doom 5.11.1
Crispy Doom : https://github.com/fabiangreffrath/crispy-doom/releases
Mods:
vsmooth (Vanilla Doom smooth weapons) https://www.doomworld.com/applications/core/interface/file/attachment.php?id=91804
Widescree...
made it to tower of babel in one breath, this could be the end of my quest to finish episode 2 on uv with no deaths 💪
i think i can handle this. two months of practice and a doom ii playthrough with cyberdemons in trickier spots than this? hell yeah
If you have a BFG, you can kill the cyberdemon with 4-5 shots with it at safe range
Maybe it even takes more, but that wont matter, since its the last map of the episode
no bfg in episode 2. 3 to 5 at a "safe" range, but with good rhythm, it can be done in two every time
Oh right
E3M8 and E4M8 are easy cuz you can one-shot the spiderdemon with the BFG (unless you’re playing vanilla doom)
yeah the blockmap makes 1shotting them pretty inconsistent unless you really know where the grid is. Even then, two tapping the thing isn't too bad
yeah it would be GREAT if i had a bfg but at least i have full plasma ammo
gonna alternate between blasting lost souls with that and shooting rockets at the cyberdemon and running like hell
They added Arrival
still waiting for Bourgeois Deathmatch/Megawad to be in the new port
the music and level design is pretty tight so far
All original music if I read correctly?
seems like it. im digging it a lot. Got a bit of fantasy vibe to it
I’ll be able to test it once I get home. Did they fix the resolution Yet?
not sure, im playing on PS5 currently
Look at enemies at a meh distance. Does it look still pretty pixelated/ smudgy
They had botched the resolution like 5 updates ago and haven’t fixed it since, and it was around 1-1.5 years ago
Such a shame because it used to look so good
i hadn't noticed it too much but its also been awhile since i played any classic
did it 💪 i am immune to death
now to do episode 3 without dying
very nice

@prime lava been stuck on that map for a week now. It is pretty soulcrushing. I think I just need to straight up beat that fight. leaving early is so hard with all the archviles
Which map is this again (of 20x6 I assume)?
I've not been following, and I haven't played 20x6 other then 01
btw, you can just move this to DMs, barely check here
I love how people r laughing at just spinning cacodemon
Nice runs lately bro. Good stuff
hello
No, I agree. Except for the cherubs in Doom 3 if they count.
Similarly annoying with the added bonus of having the creepiest design
Lost souls would be fine if a single shotgun shot could kill them
just win the 1/256 chance EZ (max damage shotgun is equal to their health. Lots of mapsets lower their health. Eviternity and heartland come to mind for that.
I would be less willing to defend the lost soul if there was another monster to fill that particular niche. As is, they're super unique. But if there was another monster that did the lost soul but better: a normal AI that doesn't forget its infighting target, not infinite height(?), not getting stuck on items, not having a disgustingly high health for a literal skull
Doom zero lost soul original concept demon is pretty neat
remember those crushing me back in 2020 or so. Original concept lost soul with beta version attack on godmachine is #balance
Hitscan lost souls loll
does the archvile's or beta lost soul attack count as "hitscan"? Because other monsters don't block the attack like from zombies or your weapons. Archvile will damage you as long as you're in LoS and beta lost soul simply does damage as long as it attacks
I just remember a eye glow and a hit. But I think it does have blast. I wonder if hugging a wall would also work
For damage reduction
don't think so. Decino talks about it in his beta bfg video. They just do damage regardless of LoS as long as they've begun their attack
IM DONE WITH PLUTONIA
for some reason it took me less than half the time to beat than TNT
it was really good
especially after the misery that was tnt
maps are shorter and better. much easier to be motivated even though it's harder
64 is great. It's spooky too.
I consider Archviles to be targeted AOE rather than hitscan. It’s not a perfect description but hitscan isn’t quite right either
it's kinda like the rocket launcher where it has two components to the attack. It's two parts
I like the shotgun
It's hit scan but it's a delayed activation. Once the damage frame is triggered, if you're in sight then you get hit that tic.
The damage has 2 elements, a directly applied damage and a blast damage element. The blast damage element can actually be blocked separately if you are hard up against a 32 mu high wall and it's between you and the archvile
The shotgun is rad but the super shotgun is just better
Depends on the situation
The shotgun has a very specific purpose
I know.
Good.
Anybody keeping up on the progress of brutal doom?
Ehm,
Pain elemntals
Cyberdemons
Arch viles
And dont fucking mention m19 in valiant thats just hell mainly pacifist runs
Pain elementals only spawn lost souls
Arch viles can only revive some demons
And cyberdemons are bosses and aren’t common in vanilla doom 1 and 2
Yea but in boom 21 lost soul limit is hell when set to off
But when u try to kill them they blast ur face
Dodge it
But the real attack is the lost soul
learned pretty recently that lost souls from a dying PE target the monster or player that the PE was targeting
I'm on e1m5 and I just opened the blue door
I am in need of emotional support 😭
Playing Nightmare difficulty on Android
try using a bluetooth mouse and keyboard, that'll most likely help you out
also, congrats for getting that far in Doom 1 on NM! thats a very big challenge!
It's not for me lol
I'm just scared it's not hard
||I've been the doomslayer since age 3||
Although did Bethesda improve the lighting?
I don't recall things being so dark that I'm forced to shoot blind
I like it better this way
Ohh yeah I forgot about the goggles lol
Thank goodness
I already killed everything though
Question: Has anyone ever beat Doom blindfolded?
Tarnsmandw did episodes 1-4 on ITYTD. And forget the map but stopped somewhere in doom 2.
Probably saved on his twitch channel
Did he memorize the maps?
Of course
Yeah, it looks great
I thought maybe he relied on sounds
near a wall man i would just alt f4 and go play csgo 💀
Just slide to the left
playing ITYTD would be an interesting "mode" for a rocket jump based platforming level. I don't know if Archvile jumps depend on damage like rockets do. If so, throw in some AV jumps too.
avj map12 rocks 🙂
Are add-ons for the Android port similar to mods or something else
Somewhat
Add ons are user created maps you couldn’t normally get without a source port on pc
Something like rekkr is a total conversion. Mod. But yeah they are in a way mods / dlc
It’s far from a perfect system. But at least it’s free / gives consol/ mobile people the opportunity to play things they normally couldn’t
Thanks
Aka the worst enemy in the game
Not that message shit
I mean to reply to thre pain elemental one
Pain elementals generally suck
how about a monster whose attack is spawning another of that monster. They can't deal damage but spam up the area. completely unplayable in most envirnments
I do like the concept of a monster that can duplicate,
So you don’t kill it fast enough it turns into 1 other
Too ez tho
all depends on how much health it has
DOOM Ray Traced | E1M3 - Toxin Refinery
https://youtu.be/k0spiTKFRLQ
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Why did Midnight have to remind everyone of Rootpain
Rootpain?
Well for starters they’re fast af and with bad enough RNG do tons of damage they’re littered everywhere after knee deep in the dead and they don’t even die easily
Very fucked up Doom WAD
Lmao i just watched his video, i was so uncomfortable
Bruh i finished all 3 episodes in NM difficulty some weeks ago on bfg edition
does bfg edition have fast pinkies and projectiles on nightmare yet?
made it to the last fight on 20x6 map06 twice today es hem hach still ded
anyone know how to run chocolate doom through steam properly? i get the message "game mode indeterminate. no IWAD file was found. try specifying one with the '-iwad' command line parameter"
Make sure the iwad is in the same directory as the port exe
I beat Hectic in doom 64 this morning
Hectic is always a pain.
According to Decino doom bfg edition lacks fast monsters
yeah
Speaking off prboom how do i get more saves space
dsda-doom (a fork of prb+) has 16 pages of 7 saves
prb+ umapinfo probably has more pages too
Alright but id there a way to make infinite saves like gzdoom?
probably not
Damn anyways thanks for the tip
np, dsda-doom is pretty much just prb+ so you won't need to adjust
just some new QoL features and other stuff
But actually
You didnt
nightmare on the BFG edition doesnt have the fast monsters, making it far easier than on the original version or a source port
hey guys, I got doom on my phone and when i tried to launch it, it was stuck, the phone was still working and reacting but the game wasn't, if anyone can help that would be appriciated
If I only have the bfg edition of the doom 2 wad that I got from doom eternal, where should I buy it to get the proper original wad
Cuz the bfg edition is causing issues with udb
on Steam is the best way
Ok
The only other iwads that normally cost extra are TNT and PLUTONIA
Cuz the bfg edition of doom wad works well enoufh
I'd personally get doom 2 only
Bruh I already bought those separately on steam I'm so dumb
If you want more modding support then get doom 2
as doom 1 modding isn't that common
Sigil is really the only notable doom 1 mod
Also for me at least the doom 1 bfg wad seems to work well enough in udb
They’re only $5 each so it’s not like you’d be breaking the bank
I tried it and it works with the bfg edition wad
Plus the unity port that comes with the steam release is good for local multiplayer if you ever decide to do that
Ok
I am doing local multiplayer but I'm doing it with Choco doom cuz I like the authenticness of it
Crispy doom is my personal favorite
DOOM Ray Traced | E1M9 Military Base https://youtu.be/YPBPEBUXJA8
Playthrough of Doom with the Ray Traced mod.
oh, but its worth it
there are many great mods for doom 1 like No End In Sight and SIGIL
well fuck
Doom 1 and 2 Rereleases
Doom 1 comes with
——Sigil ( 8 level wad) 1 secret
Plutonia ( 30 level wad) 2 secret
TNT Evilution ( 30level wad) 2 secret
Double Impact ( 8 levels) 1 secret level
——Deathless ( mega wad. 32 levels) 4 secret levels
——No end in sight ( mega wad 32 levels) 4 secret levels
BTSX ep 1 ( 25 level wad) 2 secrets
BTSX ep 2 ( 26 level wad) 1 secret
Doom Zero ( 32 level wad) 2 secrets
Syringe 7 level wad
Earthless 12 level wad
Arrival 11 level wad
Doom 2 comes with
Master levels
——No rest for the living (8 levels)
TNT evilution ( 30 level wad) 2 secrets
Plutonia ( 30 level wad) 2 secrets
Double Impact( 8 level wad) 1 secret
BTSX ep 1 ( 25 level wad) 2 secrets
BTSX ep 2 ( 26 level wad) 1 secret
Doom Zero ( 32 level wad) 2 secrets
Syringe 7 level wad
Earthless 12 level wad
Arrival 11 level wad
—— Indicates exclusive to version of doom
REKKR
Total conversion mod for Both Dooms
4 episodes. 8 levels each.
Treat as a new game
Guys
I know it's not technically Classic Doom
but um, what are all of your opinion's on Hexen?
and heretic
?
Its like doom but set in medieval times




