#classic-doom

1 messages · Page 160 of 1

sweet kindle
#

Thanks :)
But as I see, there are some bigger issues, so I assume, it requires having full control over AMD graphics card during such development -- like there are differences between AMD/NV drivers, so some techniques need to be reworked in a way, because there were developed with NV GPU in mind

hexed escarp
#

what is the WAD that this comes with?

#

prboom plus.wad

limpid zinc
#

It comes with all versions of prboom-plus and contains assets that the sourceport uses that aren't in the doom iwad

hexed escarp
#

ah

#

does this rt doom use software or hardware rendering for the rendering (ik it uses hardware rt for the lighting and stuff)

pearl osprey
#

Def Hardware

#

Software rendering with raytracing would run at less than 1fps

hexed escarp
#

lmao yeah

#

the default resolution was 720p

#

and i tried cranking it to 1440

#

and my poor laptop 2060 shat itself

#

lets see if i can get better performance with dlss

pearl osprey
#

Damn even doom lags with rt

hexed escarp
#

yeah

#

but my gpu isnt exactly qualified to run rt with very good performance

#

im sure on a desktop rtx card of any kind, it would be fine

#

dlss on performance mode made it a bit better, but not enough for it to be playable any higher than 900p lol

#

ive never used prboom plus before, is there any way i can disable the inverted sprinting? im not used to it

finite crag
#

Heeey I have an RTX card. I will check this out.

hexed escarp
#

its very cool

#

It is a little comical with the contrast between the pixelated textures and beautiful lighting but its still really nice looking

finite crag
#

This is really fucking cool.

#

Obviously I wouldn't use it for normal play, but it's an awesome idea and it makes the Hell levels very atmospheric.

#

Doom 64 would look BEAUTIFUL with this.

hexed escarp
#

what card do you have?

finite crag
#

GeForce RTX 2070!

#

I have no idea if that's, like, super high end, but I'm playing on my gaming laptop which I love very much and has consistently run every game I've thrown at it perfectly.

hexed escarp
#

its the midrange from last gen

#

ah laptop version

#

how does it run this rtx doom

finite crag
#

Very well. Well, by my standards. DLSS on Quality it seems to be running at the same FPS OG Doom does, 35. On Performance, definitely 60 or above.

hexed escarp
#

nice

#

what resolution

finite crag
#

1920 x 1080.

hexed escarp
#

ah

#

with me it is completely unplayable any higher than 900p'

#

but thats bc i have a laptop 2060 and not 2070

hexed escarp
pearl osprey
#

Pretty sure that's impossible to achieve

#

Unless there is some 300IQ move we don't know about yet

#

However you can do Hardware rendering that looks like software rendering

#

It is already possible in GZDoom

sweet kindle
dapper flint
subtle oxide
#

i fucked up bad

#

i was playing ashes 2063

#

and accidentally made the boot camp attack button mouse1

#

i changed it back to the f key, but now i can't shoot any of my guns

#

or do anything that requires left clicking

#

how do i fix this

#

nvm i'm totally a genius i fixed it

rigid karma
#

not super high end but its sorta high end

azure nimbus
#

why do deathmatch levels have exits?

hexed escarp
#

if i turn off the raytracing in the rt port, will it act just like regular prboom plus?

obtuse mist
#

how do you open the console?

#

the ` key wont work

hexed escarp
#

is it strange that after playing the first 8 levels of doom 2 im not enjoying it as much as i enjoyed doom 1?

tacit remnant
#

Doom 1 has tighter design than 2. I’d describe Doom 2 level design as starting strong (though not quite reaching Doom 1’s high points), then becoming terrible for a bit, then getting its act together for an excellent last 8-10 levels

lunar plinth
#

Hello

vast reef
hexed escarp
#

maybe im just salty that i got perfect rng during the baron fight in tricks and traps, and did the rest of the level perfectly without losing much health or ammo, and then died to the total bullshit trap at the very end, and then was not able to get the same rng with the barons

vast reef
#

comedy

hexed escarp
#

yeah, i try to only save at the beginning of each level

#

but maybe il make an exception for this one lol

obtuse mist
#

i accidentally quicksaved in a level right when i died and when i try to reload it keeps me dead. my last hard save was a few levels back with no weapons. im on episode 4

#

hence why i need to open the console to resurrect myself but theres no console button

hexed escarp
#

oof

#

i need to actually play thy flesh

#

ive only ever gotten part way through the first level

#

also imo doom 2's aesthetic is kinda all over the place

#

and the music is really weird

#

doesnt have the same punch or suspense that the doom 1 soundtrack had

formal monolith
#

I think overall Doom 2 across the whole game has memorable music, but Doom 1 has higher peaks with its best tracks.

hexed escarp
#

so far for me, the music has just felt way too calm

obtuse mist
#

what is the green stuff around the zombie guys mouth

vast reef
vast reef
hexed escarp
#

btw is prboom+ vanilla compatible by default

vast reef
#

think so

hexed escarp
#

ok

obtuse mist
#

do you get image perms the more you talk? or does this channel just not have any images

obtuse mist
#

time to figure that out

#

that didnt work

hexed escarp
#

lol

obtuse mist
#

google search how do to embed

hexed escarp
#

is it normal to have like 8 different source ports installed at the same time?

#

i kinda wanna try to play back a demo with rtx on to see it it maintains compatibility

#

what would be a cool demo to try, for doom 1 probably

formal monolith
#

Actual strongest enemy of Doom classic

hexed escarp
#

i fucking hate those guys

#

they are annoying as hell

#

like little mini spider masterminds

vast reef
#

anyway
fast-paced wads?

#

not necessarily mods

#

i'm searching for maps specifically but mods would be fun too

hexed escarp
#

whats a cool doom 1 demo that i could use to test playing back with raytracing on

vast reef
#

check dsda

hexed escarp
#

2:52:24

#

does that mean 2 hours, or 2 minutes

vast reef
hexed escarp
#

its a full game doom1

lost thunder
#

it's 2 hours

#

episode and d2all runs aren't tracked to the milisecond

hexed escarp
#

ok

#

the rtx version does appear to maintain demo compatibility

zenith berry
#

lf I want to try out the PrBoom Raytracing Mod do I need to actually own an RTX-capable GPU?

slim willow
#

Yes

zenith berry
#

Welp, so that’s really a raytracing…looking at you DR4.

honest coyote
vast reef
honest coyote
#

Try this

vast reef
#

i saw it yesterday in mr. icarus's video
i'll play it when i can download it

past field
#

unfortunately, I dont have any RTX (let alone NVIDIA) GPU, so I cant play it

#

and even if the creator adds AMD GPU support, I dont think my GPU even supports ray tracing

formal monolith
#

Something fun to try out is Doom 4 Vanilla

vast reef
#

i've played that too
very fun but i prefer eoa or d4t

warm harness
#

Anyone know any mapsets that are pretty casual in difficulty and doesn't use hitscanners extensively?

finite crag
pearl osprey
vast reef
#

if it doesn't work you you're not shooting it enough

lunar plinth
tacit remnant
#

Rowdy Rudy is good

wraith sluice
#

tnt makes me want to claw my eyes out

#

im on map 21

#

i hate this

finite crag
#

TNT sucks!

lost thunder
#

if you're not having fun then just quit

#

no reason to play things you don't enjoy when there are more pwads than you will ever have time to play

royal heron
#

or yknow, you can just quit and play smthing else

keen umbra
wraith sluice
lost thunder
#

forcing urself through something for the sake of completionism is silly

azure nimbus
#

TNT bad

finite crag
#

If I'm playing through the whole Doom series, my marathon will be Doom, SIGIL, Doom II, Plutonia, 64, Lost Levels, Doom 3, ROE, 2016, Eternal, and then TAG.

finite crag
#

Made my life hell

#

No pun intended

azure nimbus
# finite crag

I feel like the PE was the only "high ranking" demon that got a good showing in vanilla doom2. Archviles, cybers and spiderdemons were otherwise underutilized. But PEs steal the show in map 23 and make map09 extremely tense, even if you take advantage of the 21 limit.

finite crag
azure nimbus
#

revs at least have a sniper role in 22 and defend the hub of the end of 29. Arguably, they are dangerous at close range in map06 but that's more for new players. Yeah revs and mancs and hell knights and arachnotrons(all the doom2 monsters) are rather underutilized. The only scary arachno that I remember is the first one by the yellow key in 17. But that one is completely cheese from not being able to look up or down. I get around that by shooting him from the stairway to the side.

tacit remnant
#

Is the Unity port bug that makes escape sometimes go straight to the quit menu instead of bringing up the main menu a known issue? If so is it likely to be patched and how do I circumvent it?

dapper flint
finite crag
dapper flint
#

Although when I was a kid I remember seeing 3 revs together being scary lol

tacit remnant
#

I’ve been getting wrecked by Caughtyard, in part because that is a lot of revenants

tacit remnant
#

How do I mod to change the portrait art? I have a WAD idea that would work better with a custom portrait set

gentle compass
#

Do you mean the doomguy mugshot in the status bar? Look for the graphic lumps that start with "STF" to see what you need to replace

sly bay
#

yo uh guys
ik i havent been on the server for a while
but i want to set up a dooom mod
called girls frontline enemy territory and mash it together with a zombie survival doom

vast reef
#

???

tranquil kindle
#

Is there any way to tell the devs of the Unity port about bugs?

dapper flint
tacit remnant
#

Thanks

steel lion
#

man the icon of sin on bd its hard

#

now my brain its pretty much dead

obtuse mist
#

chain gunner is in doom 1 right?

tranquil kindle
#

No, first appeared in Doom 2.

obtuse mist
#

ah, ok

dapper flint
azure nimbus
#

second post ever complaining that changing textures bad

dapper flint
#

Not fact

azure nimbus
#

The idea of someone opening up Stardate20x6 and instead of marveling at the naturalistic structures and purple hues they annoyingly mutter something about how the e2m3 valve texture is better.

pearl osprey
#

have you seen otex

dapper flint
#

Because textures filtering looks like dog shit

#

And that's not subjective

pearl osprey
#

the actual textures not texture filtering

#

maybe in 1993 they were good but compared to a modern texture pack they don't hold up well

#

that being said I still like the classic doom look

dapper flint
#

"Ludwig van Beethoven is outdated but have you heard Lil cough drop"

limber mirage
#

The textures hardly suck

#

The only thing I would argue is if you try running the original game, the resolution might be a bit low. That’s about it

#

But for the artstyle and the aesthetic the game goes for, the textures are perfect

slim willow
#

ayo man dont diss lil cough drop he and lil ibuprofen have made some great shit

tacit remnant
#

I think Doom 1 has pretty good textures though I do wish they were a touch more varied (in particular doing something like episode 3 having part of hell be frozen or something to differentiate from other areas), but what’s there is pretty good. As for Doom 2, it’s kind of a mixed bag. Doom 2 has a lot of levels that are extremely brown, which makes many of those levels look bad. It has plenty of visually striking bits too though

halcyon willow
#

There are no bad textures, only badly used textures

#

Apart from startan

#

In the bin with that one

limber mirage
#

We can just throw all of doom 2 away

halcyon willow
#

Bob digging deeper

tacit remnant
#

Doom 2 has really good levels too though

halcyon willow
#

You'll need a 20t excavator at this rate

#

There are 2 people in the world

#

People who say doom 2 is better than doom 1

#

And people who are wrong

tacit remnant
#

I actually like Doom 1 more but 2 is still good except for the middle section

halcyon willow
#

In all seriousness, there's a general consensus the doom 2 is a better experience

limber mirage
#

I prefer the enemies and ssg of course

#

But overall maps looking ugly or huge and wonky is bad

halcyon willow
#

Doom 1 episode 2 and 3 look way worse

#

Episode 1 is good

#

And 4

lost thunder
#

doom 2 is a better base, but the only commercial doom maps i actually enjoy at this point are selections from E1, E4, and plutonia

tacit remnant
#

Doom 2’s new assets are great but they’re not used all that well.

limber mirage
#

Doesn’t help the ugly of 2 is also multiplied by the bigger maps

halcyon willow
#

As far as stuff that's actually still good to play

limber mirage
#

Overall no rest for the living > doom 2 in every shape and form

tacit remnant
#

Doom 1 Episode 2 is my favorite section of official Doom.

lost thunder
#

I had a huge turnaround on Thy Flesh Consumed at some point and I would probably call it my favorite aesthetic in official doom at the moment

halcyon willow
#

E4M1 and E4M2 are pinnacle doom 1

#

Evil fucking maps

#

Love em

lost thunder
#

big agree, I remember the first time I played E4M1 was a lot more intimidating than anything i'd played until then (e1-3, doom 2)

limber mirage
#

Mmmmm nothing beats chasm tho. Peak doom

lost thunder
#

ahhhh i forgot about the chasm

halcyon willow
#

That's my only criticism of e4

lost thunder
#

also agree about that

tacit remnant
#

My Doom 1 ranking is as follows:
E1 is pretty good, but relies a bit too much on hitscanners
E2 is excellent
E3 is mixed quality
E4 is a bit mean for my taste but otherwise pretty good

halcyon willow
#

E4M6 tho

#

Spicy map

lost thunder
#

E4 is the good kind of mean in my book

halcyon willow
#

My first released map was an E4M1 remake

#

For JOM 6

tacit remnant
#

I genuinely like Chasm as a one-off map. I wouldn’t want a bunch of Chasms, but it’s a cool idea executed reasonably well

halcyon willow
#

Chasm I can appreciate the ideas

finite crag
tacit remnant
#

I’m of the opinion that jank maps are better than boring ones. The midsection of Doom 2 tends to be boring. The later levels shift between good all around and cool but a bit jank

finite crag
#

I agree with this.

tacit remnant
#

Monologue I mostly agree with your assessment except I’d add Slough of Despair to the E3 bad levels

finite crag
#

I honestly don't get what so bad about Slough of Despair! I don't mind it.

tacit remnant
#

The general push of tight spaces full of hitscanners and angles for potshots isn’t great, but the egregious part is the many lost souls. Lost souls are a stupid enemy type and a mandatory monster closet of a dozen lost souls is a terrible way to cap off a level

finite crag
#

Oh right. God. I hate Lost Souls. I forgot about that part.

limpid zinc
# finite crag Way I see it: -E1 is good. Love the level design. -E2, also good. I like the hel...

In my opinion:
E1: good level design, no complaints but also nothing special
E2: Also love the level design and the environment is much cooler than E1
E3: Best episode out of Ultimate Doom, level design is amazing throughout and the environment makes the episode even better (Also my favorite map was Gate to Limbo, don't @ me)
E4: My least favorite episode mostly because the level design was so different from the rest of the game (in a worse way imo). My biggest problem with it is honestly the entirety of E4M1 between the lack of heals and excessive use of hitscanners

dapper flint
#

Map 29 is the best doom 2 map and the most challenging doom 2 map

#

Placement enemies

#

All perfect

#

And good Rev placement

azure nimbus
#

no tagged secrets, 0/10 unplayable

dapper flint
#

In nightmare

azure nimbus
#

but yeah, agree. probably most fun level of nightmare. Some were ridiculous memory tests, luck tests, or just how hard could I bully the engine with grabs to finally make it work. 29 was a test of skill

dapper flint
azure nimbus
obtuse mist
#

how many berserk punches would it take to kill a baron of hell

vast reef
#

depends on how lucky you get

obtuse mist
#

i really dont want to waste this because theres a whole ass section of enemys left

#

whatever

vast reef
#

just keep punching

hexed escarp
#

what is the difference between dsda doom and prboom+

vast reef
#

it's meant for speedrunners

hexed escarp
#

yeah i figured that much

vast reef
#

but in my experience it's still worth using dsda over prboom+

#

it was easier to set up and i didn't accidentally toggle some weird-ass options

#

but idk

hexed escarp
#

im watching icon of sin done pacifist with rtx on and its very funny

obtuse mist
#

in e4m8 how do you get the items on the pillars

#

i can only run to the first 2

#

is there a button to lower them?

hexed escarp
#

ive never played that but iirc from watching a video, if you just walk up to it and click use, it will lower

obtuse mist
#

oh ok

#

yeah that worked, thanks

hexed escarp
#

np

royal heron
obtuse mist
#

i know but when you shoot it gets turned off

royal heron
#

don't follow the red screen, it's a dumb indicator

royal heron
obtuse mist
#

i know the red is just there

royal heron
#

it's always there permanently

obtuse mist
#

ive punched z men in 1 shot, shot a gun, then couldnt 1 shot z men

royal heron
#

can switch whenever, berserked fist still stays the same

obtuse mist
#

also how do you open console in ultimate doom

#

i autosaved right when i died

royal heron
#

berserked fist does minimum 20 health, zombiemen have minimum 20 health

obtuse mist
#

i dunno, probably misremembering something

royal heron
#

unless you punched a shotgunner, and not a zombieman

#

shotgunners have 30 health

obtuse mist
#

prolly something like that

royal heron
#

also what port, because it depends

obtuse mist
#

ultimate doom

royal heron
#

on GZDoom you open console using ~

obtuse mist
#

im gonna open it on ultimate doom then

#

i mean gz

royal heron
#

just press the button, don't try Shift + `

obtuse mist
#

kk

#

how do i make gzdoom open a specific wad

royal heron
#

if you have multiple, a selection screen will open up

#

or if you're talkng about PWADs, then just drag them over the .exe

obtuse mist
#

its giving me ultimate doom, but that ultimate doom doesnt have any saves

azure nimbus
royal heron
#

sometimes GZDoom doesn't keep track of autosaves

vast reef
azure nimbus
#

I think it counts as an IWAD

obtuse mist
royal heron
#

I've had tons of autosaves before just to haave them one day suddenly disappear in GZDoom

vast reef
#

yeah ultimate doom is an iwad

obtuse mist
azure nimbus
#

Arguably an "engine" if you think of CL3 but that's not really the same thing

royal heron
#

autosaves and saves are the same

obtuse mist
obtuse mist
#

ok let me explain this better

#

i play ultimate doom through steam because i dont like messing w gzdoom

vast reef
#

just say the unity port

obtuse mist
#

ultimate doom is the unity port?

royal heron
#

yes

obtuse mist
#

oh

#

well let me try something then

royal heron
#

so wait I am so confused now

azure nimbus
#

unity is the port that steam defaults to if you just buy it and play from there

royal heron
#

unity doesn't have a console iirc

obtuse mist
#

any way to revive yourself?

royal heron
#

unless you're talking about consoles like XBox and PlayStation

royal heron
obtuse mist
#

iddqd

azure nimbus
obtuse mist
#

let me see

royal heron
#

yeah IDDQD at least works on DSDA-Doom

azure nimbus
#

That was added in the newest version of WOOF btw

royal heron
#

also funnily enough, cheats are possible on Nightmare! in DSDA-Doom

azure nimbus
#

Does unity prevent entering cheats? Every port that I have let's you cheat in nightmare which...come on, that's the way it should be

royal heron
#

assigning cheats to keybinds overrides the natural hardcoded skip for cheats in Nightmare, allowing you to use IDDQD and IDFA/IDKFA

obtuse mist
#

that gave me god mode and im still dead

#

could i go in the wad and edit my stats with slade?

vast reef
#

a wad is just

royal heron
#

uh no, do not do that

vast reef
#

images + maps + music

obtuse mist
#

alrighty

royal heron
#

WADs are just a collection of game info, and that's it

vast reef
#

the wad is not the engine

#

it's just the resources

obtuse mist
#

i dunno, just export sprites from it sometimes and i see saves or something

azure nimbus
#

Do consider downloading a stronger port when you get a chance. Unity is unstable, low res, not limit removing, and annoyingly difficult to get custom content working on -- not to mention the annoying bethesda logo screen at the start

obtuse mist
#

idrc about that

#

and if limit removing you mean stuff like infinitely tall monsters and the likes, i want that stuff

vast reef
#

or woof or crispy doom

obtuse mist
#

i do have crispy

azure nimbus
# obtuse mist idrc about that

limit removing as in unity can't handle maps with too many objects on screen at a time or large maps. A "limit removing vanilla port" will play identically to fully vanilla gameplay except that it won't crash just because there are 200 monsters on screen at once

obtuse mist
#

ah

azure nimbus
#

A lot of modern mapsets play on BOOM or MBF which "feel" vanilla but have some features and engine quirks that differentiate it from vanilla. It isn't like Zdoom where you lose infinite height stuff. Unity can't play boom or mbf

royal heron
#

Boom-derived sourceports are basically what most people use nowadays since they're a nice balance in between advanced features and vanilla

tacit remnant
#

I typically use PRboom

obtuse mist
#

where does doom store save data

royal heron
#

As...

#

Actually lemme check

obtuse mist
#

i refuse to go back until i know i cant do anything to rev myself

royal heron
#

they're saved as .dsg files (doom save game)

#

not sure if you're able to modify these in any way

#

probably not

lost thunder
#

dsda-doom saves save files and splits into the dsda_doom_data subfolder

obtuse mist
#

time to open notepad++

#

whatever, cant find any files that end with dsg

lost thunder
#

are you trying to copy a save game between ports or something

vast reef
#

he's trying to change his save file

lost thunder
#

you're better off just idcleving and starting from scratch

obtuse mist
#

idclev?

#

well clev?

lost thunder
#

cheat code to skip to x level

obtuse mist
#

i have a save at the level before it almost done

#

im just lazy

#

its also episode 4 so that doesnt help

lost thunder
#

not quite sure how it wouldn't help just because it's episode 4

vast reef
obtuse mist
#

yeah

royal heron
#

just start again, not too hard if you look at a guide tbh

lost thunder
#

i still don't get how idclev wouldn't help

#

it's not like idclev only works on doom 2 or something

obtuse mist
#

ok, the thing is i dont care about the level because i have a save right before e4m8 thats almost done

#

so the level isnt a problem

#

im just lazy and saved right as i died like an idiot

finite crag
#

When hell knights actually charge

#

and cacos are more like doom 2016's?

vast reef
finite crag
#

i want to know who made this mod i'm gonna get HOD:Baron next

vast reef
#

but imho brutal doom really isn't that much harder than regular doom

finite crag
#

the pit in doom 2 is such a drag

#

All those shotgunners around that first corner

vast reef
finite crag
#

Hitscanners are way scarier

#

Zombiemen actually shoot consecutive rounds

#

Sergeants can have SMGs as well

#

(Shotgunners)

vast reef
finite crag
#

Nothing can top map14 tho

#

is it 14 or 15? First city level

#

no that's 12

#

The one with the red key up top a building with 3 levels, bunch of imps on it?

#

I just think bd gives classic doom more of a feel of later doom games

#

it adds such a layer of immersion that it's almost it's own game

jade wharf
#

Im mentally ill

vast reef
jade wharf
#

I played all of em

#

Never finished any and i keep going back to finish them just to never finish em and the cycle repeat

finite crag
#

insert scout laughing in a padded room meme

vast reef
#

i hate tone indicators but they prevent people from getting offended

finite crag
#

Doom 2 slap tho

#

Such a good game

#

Especially for 1994

dawn siren
#

idk why, but i feel a lot better playing the mobile ports instead of the steam DOS releases

#

(Yes i bought both Doom 1 and 2 on both platforms)

#

i find extremely annoying how all the controls converge into the mouse and sometimes you can use Spacebar and the arrow keys

#

even in not too rough i struggle to aim in DOS

vast reef
#

at least use the unity port, or a boom-based port like prboom+ or dsda-doom

slim willow
#

what if they like dos nevermind they dont seem to like it

#

with novert and proper controls its rather nice actually

vast reef
#

i first played fps games like that and it's kinda fun

slim willow
#

I played through v1.666 of Doom 2 on dos once

#

very cool

vast reef
#

i beat episode 1 of doom with arrow keys

slim willow
vast reef
#

i beat episode 2 until map 2

#

i got called for dinner and forgot to continue

slim willow
#

lol

#

doom played through original executables just hits the spot sometimes, i cant even explain it

vast reef
#

yes

dawn siren
vast reef
dawn siren
#

i knew about Prboom+ and GZDoom but not the unity one

#

my copies of doom are through my Switch

vast reef
#

switch has the unity port i think?

dapper flint
#

Yes it does

dawn siren
#

it does too?

slim willow
#

steam comes with the same version thats on switch?

#

why are you playing with dos?

untold solar
#

Any suggestions for source ports? I have the WADs but what are some suggestions

#

I only need one suggestion. I've tried GZDoom and ZDoom but they are pretty janky for me at least

slim willow
#

DSDA-DOOM

pearl osprey
untold solar
#

I did a speedrun on ZDoom, and it was no monsters E1M1 Doom 2

pearl osprey
#

These 3 are my favorite and have them all installed

untold solar
#

I'm looking for one to speedrun

pearl osprey
#

Definitely DSDA-Doom then

untold solar
#

Thanks

pearl osprey
#

It's the standard for speedrunning

untold solar
#

wanna see the run to see just how finicky Zdoom was for me?

pearl osprey
#

Sure

#

the thing with ZDoom is

untold solar
pearl osprey
#

It's a good port but speedrunning on it really doesn't work

#

Because it doesn't have vanilla demo compatibility

untold solar
#

yea

#

people say Doom causes violence that's bullcrap

#

This is a pretty nice community

pearl osprey
#

Dumb politicians have been saying that since the 90s

slim willow
#

petition to make whiney congressmen play violent video games

untold solar
#

Signed

#

Make 'em play Doom Eternal on I'm too young to die they'll shit their pants I promise

#

speaking of which

#

Check your shower

fast mortar
azure nimbus
past field
#

doom is very wholesome game

hexed escarp
#

Is it just me or is the music in doom 2 way too chill

finite crag
#

nah bro in the dark, DOOM, the healer stalks, freakin Shawn's got the shotgun?

#

thas calm?

past field
#

its more chill than doom 1's music

finite crag
#

Depends on the map in that game too

#

Doom's music in general is a mixed bag

#

Doom 2's music is way too calm. Other than like three songs the soundtrack generally sucks.

#

You get some slower ones like "They're going to get you" or "Sinister"

#

It's a shame because for the most part Doom 1993's soundtrack is fucking awesome.

#

And with 2 the stakes are higher so you think the music would be even better... but no.

#

bro the intro to doom 2 is better tho

#

i like the synth being utilized more

#

fair argument tho ngl

#

dodo dodo dodo dodo

#

dodododododododo

#

that soundtrack slap tho i already hear it

#

I will especially never forgive the sin of only using Into Sandy's City once throughout the whole game.

#

yeah that one is true

#

Best song in the entire game and it plays in a relatively lame level. Dumb

#

in the dark is multi use tho

#

I've said this like 5 times but WHY DOESN'T IT PLAY IN DOWNTOWN
WHICH IS LITERALLY A CITY LEVEL PLAYED BY SANDY

#

You crush a spider demon in that map

#

because downtown is ass anyways

#

you can tell it's a romero map too and he just dogged it

#

Such a waste of talent

#

the big wall of lost souls that opens up lol

#

also just for you bud, idmus10

#

Yeah but Downtown would be much more bearable if it had Into Sandy's City playing.

#

type idmus10 on an unpaused game and you can have that

#

wait is the pit map 10 or 11

#

oh no that's map 9 right

#

so idmus9 solves that

#

really classic doom music is about atmosphere so it's up to you

#

That's why that "cheat" exists

#

idk if you'll get starflagged on your saves tho

azure nimbus
#

into sandy's city can't play in map12 cuz it's downTOWN smh

#

map13 is not that bad if you learn some of the platforming from the teleporter. It can act as a jump to the blue key building, the blue door building, or the bfg. It is one of the maps that plays better on nightmare for sure. map09 can be exciting on nm but it is a bit crazy in terms of the challenge. but without NM, it is super tedious in the cleanup. A lot of vanilla maps are tedious or "easy to get lost in". But nightmare forces you to actually learn these complicated layouts and tedium becomes tension or becomes skipped. But on the other hand, NM ruins some levels: e4m1, map04, map22 are horrid on nightmare. It's a mixed bag and kinda hard to say what is the best way to play vanilla maps. Like stardate, ok it plays the best uvmax. but I just don't think vanilla had such a unified design philosophy

wicked iris
#

Ello guys

vernal ravine
#

Tbh that sounds like alot of work but at the same time if you love the idea of change Do it man

finite crag
#

or just make a wad file that replaces every song with into sandys city lol

vernal ravine
safe moon
#

alot of maps could've been better if the music wasn't too repetitive

visual lake
#

how do i go to the john romero head in the icon of sin level in doom2?

visual lake
#

what if you play on a console?

finite crag
#

Buy a computer, purchase Doom II on it, then type in idclip.

#

Haha in all seriousness I don't think you can do idclip on consoles.

vast reef
#

lmao yeah

royal heron
#

cheats are in the menu on console i think?

vast reef
#

if the latter option exists

azure nimbus
#

console version doesn't have it.

On stardate 20x6 map05, what is the invuln fight for? It's an easy fight since you get an invuln but I'm not sure what that encounter unlocks in the map for you. That and the 2-arch room with barons and knights. I'm not sure how these two rooms help with progression

limpid zinc
azure nimbus
#

No smashing pumpkins into small piles of putrid debris :(

candid folio
#

i just witnessed an imp take down a chaingunner

finite crag
halcyon willow
#

Might be time to find something new to complain about

#

Narrative is getting stale

#

You're losing viewership

#

Ratings are falling

finite crag
#

But there is so little to complain about with Doom that there isn't much else to!

#

With a franchise as fantastic as this, I have a very small selection of bad things about it to complain about.

halcyon willow
#

That we can agree on 😉

dapper flint
#

Couldn't find things I hated even if I tried

slim willow
#

all the games are great. even the more different ones like 3

finite crag
#

3's pretty damn good
especially RoE and The Lost Mission (I've never completed RoE tho, only Lost Mission)

halcyon willow
#

Doom 3 is fun

#

ROE is fantastic

#

Fixes pretty much all of the pacing issues of the base game

finite crag
#

it's a crime how they didn't put the super shotgun in the base game

#

though

vocal summit
#

i dont get why people feel the need to slap ray tracing on everything that it possibly could work with

#

it looks like a shady knockoff mobile game

slim willow
#

i think it looks neat

#

sorta reminds me of the ps1 version

azure nimbus
#

I think whoever took that clip did idfa to get that bfg

turbid ivy
#

Am I the only one that when the ringing starts in the e1m1 theme, imagining a zombieman happily ringing a triangle?

limpid zinc
#

It's nice that it somewhat keeps the feel of the original game

finite crag
#

has anyone played sigil?

royal heron
#

Lots of people

tacit remnant
#

It’s pretty good if a bit mean in parts.

finite crag
dapper flint
molten iron
royal heron
#

Ooh

pearl osprey
#

I actually got it to work on linux

#

although I used that Qt tool instead of the terminal

#

iam too dumb

#

it runs but when I click Ctrl O nothing happens 😦

#

probably linux thing

molten iron
#

I am not able to test it on Linux for now. But I will try it in the future

pearl osprey
#

I'll see if I can learn some Qt and contribute

pearl osprey
#

I got it to work!!! I will send a pull request

molten iron
#

Nice, ty!

torn pivot
#

Ray Traced mod - The Ultimate Doom: Knee Deep in the Dead (Uv-Max, 100%) w/Commentary
https://youtu.be/HHr383m9Uko

The Ultimate Doom
Knee-Deep in the Dead
100% Secrets and Kills
Difficulty: Ultra Violence

0:07 E1M1: Hangar
2:50 E1M2: Nuclear Plant
8:04 E1M3: Toxin Refinery (Exit to secret level)
14:35 E1M9: Military Base (Secret level)
20:15 E1M4: Command Control
26:05 E1M5: Phobos Lab
32:26 E1M6: Central Processing
41:54 E1M7: Computer Station
50:41 E1M...

▶ Play video
azure nimbus
#

Playing Stardate 20x6. It is gorgeous and Ribbiks is a genius. This is 2013 content and relatively early in his career. It is also defining style and quality for challenge maps with unique and creative fights that isn't quite slaughter by killcount(while these tend to be lenthy levels and kills stretch into 1000 or more in the latter levels, these are not the MASSIVE setpieces of combat shock 2 but rather more intimate, tightly thread dances with 100 demons at a time.. Truly some of the most creative fights that I've played. Though the secrets are really hard so I have to follow along with decino's playthrough. I had tried crumpets before this and didn't really like it. Maybe I just wasn't ready for the difficulty yet? idk. I'll try it again eventually. Sunlust might have to be next. Highly recommend playing with an engine that has colored blood so that the purple energy on the knights tracks into purple blood for them. Forewarning, it is easily the most that I've had to practice and route to beat maps

winged steeple
#

who here uses crispy doom?

past field
#

Me

winged steeple
#

i want someone to give me a savefile for the pit level for crispy doom

torn pivot
winged steeple
#

can anyone give it?

tacit remnant
#

I use Crispy sometimes but prefer PRBoom so I can play Boom WADs

winged steeple
#

so no one? okay

tacit remnant
#

To clarify what exactly are you asking for?

winged steeple
tacit remnant
#

Type “IDCLEV09” on your keyboard

winged steeple
#

is that like a cheat code or something?

tacit remnant
#

Yes. It’s the level select cheat. Used for pistol starts and such

#

You don’t have to pause or open the command line to use Doom cheats btw

winged steeple
#

idclev09

tacit remnant
#

Right

winged steeple
#

did not seem to work

tacit remnant
#

You didn’t pause to do it right?

#

It doesn’t work if you pause.

#

Also you need to be in a level (which level doesn’t matter) when you enter the code. If it still isn’t working then IDK what to tell you

winged steeple
#

k

#

it works

tacit remnant
#

Good to hear

finite crag
#

Hello

tacit remnant
#

Hello

torn pivot
halcyon willow
azure nimbus
azure nimbus
halcyon willow
#

No, you should be able to access it without warping

#

I'll just double check

#

Yeah according to the wiki you get there from map07

buoyant moth
#

I'm kinda new around these parts. Do you folks play mods and/or WADs or purely the vanilla game?

dawn siren
#

So how do i raise the bridge at E2M4 in Doom 1?

#

I can't reach the éxito because of the Blood damage tiles being too low

buoyant moth
finite crag
buoyant moth
#

I usually play vanilla megawads or some with custom textures like Eviternity. usually with mouse look and maybe other stuff on for newer WADs. I found a new YouTube channel called Doom WADs that posts single maps and map packs weekly too so I'm always playing something new.

finite crag
#

Wow, that's a neat coincidence I'm playing Eviternity. It's pretty good so far.

royal heron
#

oh right I see

#

see that switch over there? press it

#

there's also a soulsphere secret behind you

halcyon willow
azure nimbus
molten iron
#

Doom speedrunning is 90% memeing 10% grinding

#

Anything other than Sunder UV-Max is a joke

dawn siren
#

IM LITERALLY BLIND

#

Also i accidentally went into E2's secret level with a ABSURD amount of (i think Barons of hell?) And Cacodemons and made It Alive with 100% kills somehow

#

Just to get clappes by the Cyberdemon at the last level of E2 and realized "oh i forgot to sabe in E2M4"

halcyon willow
#

Like kingdime

azure nimbus
halcyon willow
#

Yeah there's plenty of ammo to kill the cyber from a pistol start

dawn siren
#

I Guess so yeah

#

But i managed to kill the Cyberdemon after all

#

It's the first time i finished Shores of hell- the other times i was either on other PC or didn't had the time to play

#

I tried inferno a bit and almost got murdered after picking the elevator because i didn't noticed the imp

lost thunder
#

iwads are (mostly) grinded to death, plus pwads are just more fun

slim willow
hidden crag
#

PrBoom (Ray traced) is insane

hexed escarp
#

yeah, its very very cool

halcyon willow
proud pilot
#

working on my uv playthrough and did some of my best Running Across The Map While Avoiding Projectiles And Instigating Infighting work tonight
damn mancubi keep getting me though i've gotten very used to hearing the save and load sounds
someday... i will do all of doom ii on one breath

#

in some places it's not significantly harder for me than it was on hmp but in some places it's like fuck you! you're dead 😃

#

very glad i learned archvile and pain elemental strategy early, those two are a huge pain in the ass for me
pain elemental more so since if i have enough room to plasma the archie and duck behind corners i'm fine
but i can't leave a pain elemental to infight because then i'll come back to 2392409324 lost souls

#

least favorite monster ever what bozo let a floating skull do so much damage 😔

#

anyway i love this game, honestly blown away by some of the map design. the sky textures especially have this certain beauty about them and i can't quite explain why they appeal to me so much

finite crag
#

It's a lot like Super Mario 64 I guess? It treads this line between looking how it wants to but also having this weird dreamy quality to it where things feel both populated and empty, and it is sometimes surreal if you just sit there and watch.

remote hare
proud pilot
proud pilot
finite crag
proud pilot
#

i'll post it here or dm it to you when i'm done!

#

i have one with the nukage textures actually, i was trying to do something new with an overused base image lol

finite crag
#

Badass I'd love to see that too sometime.

proud pilot
#

mind if i dm it to you?

finite crag
#

I don't mind at all!

night vapor
#

DOOM 1 and 2 just got an update on console. Does anyone know what changed?

limpid zinc
#

There wasn’t one for pc as far as I can tell so probably a bug fix

slim willow
chrome ferry
#

E4M1 is ridiculously hard, like i can beat most of Plutonia maps in UV, but this one i always die like 10 times lol

past field
#

Just wait till you get to E4M2

azure nimbus
#

e4m2 is good. e4m1 is a troll

royal heron
#

E4M2 is good, agreed

past field
#

E4M2's start is bad not gonna lie

#

it starts you off with many demons getting you as soon as you load in

hollow rune
#

just RIP AND TEAR BROTHER!!

azure nimbus
#

or let them rip and tear each other. At that point, yeah you have very little to fight back with. But they do. Or, as I stole peter's strategy, just run to the plasma so you have an actual weapon before the cacos get moving

azure nimbus
#

So, we've been stuck on stardate 20x6 map06 for a while. Ribbiks is starting to bully us. I started practicing map07 and...wow that ending. From the moment you grab the bfg it goes off the rails. The only way that I beat the penultimate archie horde was by sr50ing from the far away invuln. That does mean that I need to do the christmas tree fight without the invuln... I managed to still die there with the invuln on a with-saves practice run because they AV jumped me over the gate and I got softlocked

proud pilot
#

anyone else ever sv_nomonsters and just explore maps

#

doing that with ancient aliens rn because it's pretty as hell

azure nimbus
#

sometimes it helps just to get a feel for the layout or practice movement. Did that a few times for more complicated NM levels and MSCP map15's platforming section

prime lava
#

well I run nomo often so yes :^)

proud pilot
#

oh hm doing it as practice is a good idea
might try that on the chasm

regal olive
#

Just making a blood atmospherical map

chrome ferry
hexed escarp
#

are plutonia and tnt iwads or pwads?

pearl osprey
hexed escarp
#

ok

royal heron
chrome ferry
royal heron
#

Ah

#

E4M2 is a bit of a special map for me

halcyon willow
#

E4M1 is one of my favorite doom 1 maps

#

So much so that my first released map was a remake of it

royal heron
#

Interesting

#

Mind sharing the link? Wanna try it

halcyon willow
#

It was in JOM 6

#

Gimme a sec

#

Be easiest to get it through here
https://doomwiki.org/wiki/Bridgeburner56

DoomWiki.org

Bridgeburner56 (often just Bridgeburner) is a New Zealander Doom level designer. At the Cacowards in 2020 he received the 'Creator of the Year' title. He is also known for being the lead developer of the work in progress GZDoom-based game The Age of Hell.

#

"Violence Follows Violence" is the map name. E4M14 iirc in JOM6

#

(Yes that is a biblical quote for a map name following the tradition of doom 1 episode 4)

azure nimbus
#

not doing the wallgrab for the bfg in e4m2 nomo is throwing

torn pivot
azure nimbus
#

what are those extra lines on the player arrow when you do iddt?

vocal summit
azure nimbus
vocal summit
#

not talking about the cheat itself

#

talking about the extra lines

azure nimbus
#
DoomWiki.org

An Easter egg is a message that is hidden or otherwise not immediately evident and is meant to amuse players and often used by the designers to refer to influences, development jokes, pet characters, previous works, or preferences.

finite crag
#

wolf 3d reference

finite crag
tacit remnant
#

That’s one hell of an if

vivid vine
#

E4M2 took me several tries to pistol start and E4M1 was over with fast

chrome ferry
#

Yeah, today i've watched a walkthrough of E4M1 100% and didn't know that bring all the barons in one spot and shoot with the rocket launcher, it would maximize the splash damage lol

wraith sluice
#

Finished TNT today

#

and I'm on map 20 in master levels

azure nimbus
sturdy sparrow
#

i have a new keyboard and doom feels like a completely new different experience now. its never been better. i love it.

finite crag
#

Does DOOM RPG count as Classic doom?

sick mist
finite crag
#

Yo

#

I really

#

Really need help with doom 1993

#

If anyone who is an expert or knows a lot on the game could please help me

#

@ me or sum please

eternal kernel
torn pivot
#

Final Doom - Tnt: Evilution Map 19: Shipping/Respawning (UV-100%) [Crispy Doom]
https://youtu.be/KZ0cE3_7-uk

Final Doom
Tnt: Evilution
Map 19: Shipping/Respawning
100% Secrets and Kills
Difficulty: Ultra Violence
Source Port : Crispy Doom 5.11.1

Crispy Doom : https://github.com/fabiangreffrath/crispy-doom/releases

Mods:
vsmooth (Vanilla Doom smooth weapons) https://www.doomworld.com/applications/core/interface/file/attachment.php?id=91804

Widescree...

▶ Play video
slim willow
finite crag
finite crag
# slim willow explain

In knee deep in the dead I can’t open the door (I’m playing in the switch version btw)

finite crag
royal heron
#

Not exactly that hard to try and experiment with the controls, tor to look in settings to see the keybinds

cloud talon
#

And it only gets worse with maximum doom

brisk burrow
#

i just got prboom plus raytracing and i cant enable dlss thru the game menu even tho i have a nvidia rtx 2070 and the dlss option works for other games

#

if anyone knows a fix for this ping me plz

past field
#

Did you use nvngx_dlss.dll?

brisk burrow
#

no

#

do i have to download it?

#

nvm i figured it out i just went to a game with the file and copied it to prboom plus rt folder and the dlss options works now

past field
#

You dont have to, I just thought that would fix it

limpid zinc
astral goblet
#

alright ive beaten doom 1 (including ep4), fun shooty game

azure nimbus
astral goblet
#

I didnt bother with secrets and just tried to get to the end of each level, didnt need a guide but I did get lost a few times, for secrets I wanted to only get ones I actually found myself

#

most secrets I ended up finding while searching for the exit

cinder nest
#

just finished PL2.wad

#

good map but im bad so it took a month to beat

sweet fossil
#

Does anyone remember the playing the Town Infection megawad?

torn pivot
#

Doom - Monster Paralysis - Revenant punching out a Spider Mastermind
https://youtu.be/geN01-THM3Q

This happened in my playthrough of Tnt Map 20: Central Processing
Decino recently explained this in a video https://www.youtube.com/watch?v=mA4uV7VKqY0&t=599s

Thanks for watching, Give me a thumbs up if you enjoy and subscribe to see future videos.https://www.youtube.com/channel/UCJTf6tahLNnb_8El9PF2vSg?sub_confirmation=1

#doom #revenant #mast...

▶ Play video
young pond
torn pivot
#

PSX Doom TC: Lost Levels - Map 31: Shipping/Respawning (100%) Ultra Violence
https://youtu.be/5GJ2ZYAU-Vo

PSX Doom TC: Lost Levels
Map 31: Shipping/Respawning
Difficulty : Ultra Violence
100% Secrets and Kills
Source Port: Gzdoom

The lost levels are all Ultimate Doom, Doom 2, Tnt, Plutonia, and Master levels that were absent from either Commericial Playstation Doom release.

Thanks for watching, Give me a thumbs up if you enjoy and subscribe to s...

▶ Play video
hardy pecan
acoustic canopy
#

can someone just tell me how to download brutal doom plz

pearl osprey
acoustic canopy
#

i don't have gzdoom intsalled

pearl osprey
#

Install it beforehand

acoustic canopy
#

it seems like vega did not like that

pearl osprey
#

Installing GZDoom is easy just make sure to add your doom.wad or doom2.wad file to the gzdoom folder after it's done

royal heron
#

You need an engine to run the files

acoustic canopy
#

does it require doom 1 or doom 2 at all

molten iron
#

Maybe freedoom also works

dapper flint
lost thunder
#

zdl is a generic launcher, not a port

dapper flint
lost thunder
#

then why bring it up when the conversation is about ports lol

dapper flint
#

Thanks for stopping by though

lost thunder
#

not sure what the aggression is for, but alright

dapper flint
#

Sounds good

pearl osprey
#

Wdym, ZDL is my favorite source port

dapper flint
azure nimbus
#

They didn't know the inside joke, no need to be antagonistic though (ZDL is really good though, works with every port that I use)

dapper flint
azure nimbus
#

don't know how to change load order, but never had to deal with priority loading anyway

dapper flint
#

Yeah I mean only if you have some mods going on

#

I know you're not the biggest fan of that

azure nimbus
#

Yeah I try keeping it pretty vanilla. That's why it's taking me months to finish pirate doom. Just can't get down to finishing it. Skillsaw's changes are always tactful for me though

dapper flint
#

Meta dooms probably my favorite. But that's about it

#

Meta doom btsx has been a great time

azure nimbus
#

btsx is great but wow I get lost. It was the first complex mapset that I've played so maybe that's why.

dapper flint
#

It's not as bad as you remember

azure nimbus
#

I might revisit it just to play the full version of the last map. ehh I'll probably just play e3 when it comes out. I still use idclip or iddt when I first learn maps if they're hard. For skillsaw level stuff, I'll try playing blind. But ribbiks, I'm struggling as is -- I need to know the layout first. I'll just spend a month finishing the last 3 20x6 maps...they're so hard (partially cuz I misread the purple room in map06. didn't realize that it's asymmetric)

dapper flint
#

20×6!!! So damn good. I'm still trying to make my way through zenith

slim willow
lethal terrace
slim willow
#

play rtx doom with psx doom music and sounds

lethal terrace
gusty falcon
#

rtx doom looks amazing but i'll bet if you tried to run that with any of the popular megawads it... would become unplayable quickly

#

even with how good prboom plus is at performance

#

eviternity comes to mind

lethal terrace
#

no thank you

gusty falcon
# lethal terrace no thank you

from one of the vidoes i saw the lighting and shadows look amazing and enhance the horror vibe but its definately leaning more towards doom 3

#

because its so dark that you actually need a flashlight

lethal terrace
#

lol

slim willow
gusty falcon
#

if i wanteed horror doom 1 id just play psx doom

#

same result and doesnt set a graphics card of fire

lethal terrace
#

fax

gusty falcon
#

adnittedly ive not done as much doom on mobile as i normally do. not since i hacked my 3ds and have been playing on that alot. ive been trying out brutal doom platium people say dox worked on it for a whole year straight and it shows it feels amazing

#

from the moment i saw the relaod on the assualt rifle that reminded me of the one in pb i knew it was going to be good

#

ive just been going around replaying mapsets to get a good feel for it.

#

double impact, deathless, btsx 1 maps of chaos monster hunter 1, good morning phobos , zone 300

#

as i kept playing i noticed that some of the enemies have new attacks too.

#

like the cyverdemon he can fire his rockets up and the come crashing down like an orbital strike

wraith sluice
#

ive beaten 14 more levels of plutonia today

#

only 3 left

slim willow
#

nice!

young pond
azure nimbus
young pond
torn pivot
#

Final Doom - Tnt: Evilution Map 20: Central Processing (UV-100%) [Crispy Doom]
https://youtu.be/UOEDPreEp0c

Final Doom
Tnt: Evilution
Map 20: Central Processing
100% Secrets and Kills
Difficulty: Ultra Violence
Source Port : Crispy Doom 5.11.1

Crispy Doom : https://github.com/fabiangreffrath/crispy-doom/releases

Mods:
vsmooth (Vanilla Doom smooth weapons) https://www.doomworld.com/applications/core/interface/file/attachment.php?id=91804

Widescree...

▶ Play video
proud pilot
#

made it to tower of babel in one breath, this could be the end of my quest to finish episode 2 on uv with no deaths 💪

#

i think i can handle this. two months of practice and a doom ii playthrough with cyberdemons in trickier spots than this? hell yeah

past field
#

If you have a BFG, you can kill the cyberdemon with 4-5 shots with it at safe range

#

Maybe it even takes more, but that wont matter, since its the last map of the episode

azure nimbus
past field
#

Oh right

#

E3M8 and E4M8 are easy cuz you can one-shot the spiderdemon with the BFG (unless you’re playing vanilla doom)

azure nimbus
#

yeah the blockmap makes 1shotting them pretty inconsistent unless you really know where the grid is. Even then, two tapping the thing isn't too bad

proud pilot
#

yeah it would be GREAT if i had a bfg but at least i have full plasma ammo

#

gonna alternate between blasting lost souls with that and shooting rockets at the cyberdemon and running like hell

finite crag
#

They added Arrival

limber mirage
past field
#

still waiting for Bourgeois Deathmatch/Megawad to be in the new port

kindred otter
limber mirage
#

All original music if I read correctly?

kindred otter
#

seems like it. im digging it a lot. Got a bit of fantasy vibe to it

limber mirage
#

I’ll be able to test it once I get home. Did they fix the resolution Yet?

kindred otter
#

not sure, im playing on PS5 currently

limber mirage
#

Look at enemies at a meh distance. Does it look still pretty pixelated/ smudgy

#

They had botched the resolution like 5 updates ago and haven’t fixed it since, and it was around 1-1.5 years ago

#

Such a shame because it used to look so good

kindred otter
#

i hadn't noticed it too much but its also been awhile since i played any classic

proud pilot
#

now to do episode 3 without dying

kindred otter
#

very nice coolcaco dealguy

azure nimbus
#

@prime lava been stuck on that map for a week now. It is pretty soulcrushing. I think I just need to straight up beat that fight. leaving early is so hard with all the archviles

prime lava
#

Which map is this again (of 20x6 I assume)?

#

I've not been following, and I haven't played 20x6 other then 01

#

btw, you can just move this to DMs, barely check here

finite crag
#

I love how people r laughing at just spinning cacodemon

dapper flint
rough cipher
#

hello

astral saddle
#

Lost souls are the worst demons in doom

#

Fight me

tacit remnant
#

No, I agree. Except for the cherubs in Doom 3 if they count.

#

Similarly annoying with the added bonus of having the creepiest design

limpid zinc
#

Lost souls would be fine if a single shotgun shot could kill them

azure nimbus
dapper flint
#

Definitely

#

Turbo souls with infinite height though are nightmare fuel

azure nimbus
#

I would be less willing to defend the lost soul if there was another monster to fill that particular niche. As is, they're super unique. But if there was another monster that did the lost soul but better: a normal AI that doesn't forget its infighting target, not infinite height(?), not getting stuck on items, not having a disgustingly high health for a literal skull

dapper flint
azure nimbus
dapper flint
#

Hitscan lost souls loll

azure nimbus
#

does the archvile's or beta lost soul attack count as "hitscan"? Because other monsters don't block the attack like from zombies or your weapons. Archvile will damage you as long as you're in LoS and beta lost soul simply does damage as long as it attacks

dapper flint
#

I just remember a eye glow and a hit. But I think it does have blast. I wonder if hugging a wall would also work

#

For damage reduction

azure nimbus
#

don't think so. Decino talks about it in his beta bfg video. They just do damage regardless of LoS as long as they've begun their attack

wraith sluice
#

IM DONE WITH PLUTONIA

slim willow
#

YEAH!!

#

howd you like it?

wraith sluice
#

for some reason it took me less than half the time to beat than TNT

#

it was really good

#

especially after the misery that was tnt

azure nimbus
wraith sluice
#

yeah

#

fucking finally

#

on to Doom 64

slim willow
#

64 is great. It's spooky too.

tacit remnant
#

I consider Archviles to be targeted AOE rather than hitscan. It’s not a perfect description but hitscan isn’t quite right either

azure nimbus
#

it's kinda like the rocket launcher where it has two components to the attack. It's two parts

low trellis
#

I like the shotgun

halcyon willow
tacit remnant
#

The shotgun is rad but the super shotgun is just better

dapper flint
#

The shotgun has a very specific purpose

tacit remnant
#

I know.

dapper flint
#

Good.

hidden crag
#

yall checked out the rt mod yet? it's actually really well made

#

for doom 1

merry shell
#

Anybody keeping up on the progress of brutal doom?

finite crag
#

And dont fucking mention m19 in valiant thats just hell mainly pacifist runs

astral saddle
#

Arch viles can only revive some demons

#

And cyberdemons are bosses and aren’t common in vanilla doom 1 and 2

finite crag
finite crag
astral saddle
astral saddle
azure nimbus
#

learned pretty recently that lost souls from a dying PE target the monster or player that the PE was targeting

violet sundial
#

I'm on e1m5 and I just opened the blue door

#

I am in need of emotional support 😭

#

Playing Nightmare difficulty on Android

past field
#

try using a bluetooth mouse and keyboard, that'll most likely help you out

#

also, congrats for getting that far in Doom 1 on NM! thats a very big challenge!

violet sundial
#

It's not for me lol

#

I'm just scared it's not hard

#

||I've been the doomslayer since age 3||

#

Although did Bethesda improve the lighting?

#

I don't recall things being so dark that I'm forced to shoot blind

#

I like it better this way

#

Ohh yeah I forgot about the goggles lol

#

Thank goodness

#

I already killed everything though

#

Question: Has anyone ever beat Doom blindfolded?

grim pollen
#

Tarnsmandw did episodes 1-4 on ITYTD. And forget the map but stopped somewhere in doom 2.

#

Probably saved on his twitch channel

violet sundial
#

Did he memorize the maps?

grim pollen
#

Of course

limpid zinc
violet sundial
finite crag
violet sundial
azure nimbus
#

playing ITYTD would be an interesting "mode" for a rocket jump based platforming level. I don't know if Archvile jumps depend on damage like rockets do. If so, throw in some AV jumps too.

lost thunder
#

they don't

#

you should try avj.wad if you like avjs though

prime lava
#

avj map12 rocks 🙂

violet sundial
#

Are add-ons for the Android port similar to mods or something else

limber mirage
#

Add ons are user created maps you couldn’t normally get without a source port on pc

#

Something like rekkr is a total conversion. Mod. But yeah they are in a way mods / dlc

#

It’s far from a perfect system. But at least it’s free / gives consol/ mobile people the opportunity to play things they normally couldn’t

violet sundial
#

Thanks

royal heron
#

Not that message shit

#

I mean to reply to thre pain elemental one

#

Pain elementals generally suck

azure nimbus
#

how about a monster whose attack is spawning another of that monster. They can't deal damage but spam up the area. completely unplayable in most envirnments

limber mirage
#

I do like the concept of a monster that can duplicate,

#

So you don’t kill it fast enough it turns into 1 other

violet sundial
#

Too ez tho

azure nimbus
young pond
warm ferry
#

Why did Midnight have to remind everyone of Rootpain

cloud talon
astral saddle
warm ferry
stark grove
stark grove
azure nimbus
#

made it to the last fight on 20x6 map06 twice today es hem hach still ded

little gulch
#

anyone know how to run chocolate doom through steam properly? i get the message "game mode indeterminate. no IWAD file was found. try specifying one with the '-iwad' command line parameter"

halcyon willow
wraith sluice
#

I beat Hectic in doom 64 this morning

sullen spruce
#

Hectic is always a pain.

finite crag
vast reef
#

yeah

finite crag
#

Speaking off prboom how do i get more saves space

prime lava
#

dsda-doom (a fork of prb+) has 16 pages of 7 saves

#

prb+ umapinfo probably has more pages too

finite crag
#

Alright but id there a way to make infinite saves like gzdoom?

prime lava
#

probably not

finite crag
#

Damn anyways thanks for the tip

prime lava
#

np, dsda-doom is pretty much just prb+ so you won't need to adjust

#

just some new QoL features and other stuff

past field
#

nightmare on the BFG edition doesnt have the fast monsters, making it far easier than on the original version or a source port

eternal trout
#

hey guys, I got doom on my phone and when i tried to launch it, it was stuck, the phone was still working and reacting but the game wasn't, if anyone can help that would be appriciated

hexed escarp
#

If I only have the bfg edition of the doom 2 wad that I got from doom eternal, where should I buy it to get the proper original wad

#

Cuz the bfg edition is causing issues with udb

pearl osprey
#

on Steam is the best way

hexed escarp
#

Ok

pearl osprey
#

If you buy Doom 1 and Doom 2 you get a bunch of other IWADS for free as well

hexed escarp
#

Do I need to buy both to get that?

#

Or just 1

limpid zinc
#

The only other iwads that normally cost extra are TNT and PLUTONIA

hexed escarp
#

Cuz the bfg edition of doom wad works well enoufh

pearl osprey
#

I'd personally get doom 2 only

hexed escarp
limpid zinc
#

If you want more modding support then get doom 2

pearl osprey
#

as doom 1 modding isn't that common

limpid zinc
#

Sigil is really the only notable doom 1 mod

hexed escarp
limpid zinc
#

They’re only $5 each so it’s not like you’d be breaking the bank

hexed escarp
limpid zinc
#

Plus the unity port that comes with the steam release is good for local multiplayer if you ever decide to do that

hexed escarp
#

Ok

#

I am doing local multiplayer but I'm doing it with Choco doom cuz I like the authenticness of it

limpid zinc
#

Crispy doom is my personal favorite

young pond
past field
#

there are many great mods for doom 1 like No End In Sight and SIGIL

limber mirage
#

Doom 1 and 2 Rereleases

Doom 1 comes with

——Sigil ( 8 level wad) 1 secret
Plutonia ( 30 level wad) 2 secret
TNT Evilution ( 30level wad) 2 secret
Double Impact ( 8 levels) 1 secret level
——Deathless ( mega wad. 32 levels) 4 secret levels
——No end in sight ( mega wad 32 levels) 4 secret levels
BTSX ep 1 ( 25 level wad) 2 secrets
BTSX ep 2 ( 26 level wad) 1 secret
Doom Zero ( 32 level wad) 2 secrets
Syringe 7 level wad
Earthless 12 level wad
Arrival 11 level wad

Doom 2 comes with

Master levels
——No rest for the living (8 levels)
TNT evilution ( 30 level wad) 2 secrets
Plutonia ( 30 level wad) 2 secrets
Double Impact( 8 level wad) 1 secret
BTSX ep 1 ( 25 level wad) 2 secrets
BTSX ep 2 ( 26 level wad) 1 secret
Doom Zero ( 32 level wad) 2 secrets
Syringe 7 level wad
Earthless 12 level wad
Arrival 11 level wad

—— Indicates exclusive to version of doom

REKKR
Total conversion mod for Both Dooms
4 episodes. 8 levels each.
Treat as a new game

waxen zealot
#

Guys

#

I know it's not technically Classic Doom

#

but um, what are all of your opinion's on Hexen?

#

and heretic

#

?

finite crag
violet sundial
#

I haven't played hexen in years

#

I am honestly surprised I can instantly recognize the name